View difference between Paste ID: VUebaQs0 and 0riQRpXp
SHOW: | | - or go back to the newest paste.
1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
LeftArm=Character["Left Arm"] 
9
LeftLeg=Character["Left Leg"] 
10
RightArm=Character["Right Arm"] 
11
RightLeg=Character["Right Leg"] 
12
LS=Torso["Left Shoulder"] 
13
LH=Torso["Left Hip"] 
14
RS=Torso["Right Shoulder"] 
15
RH=Torso["Right Hip"] 
16
Face = Head.face
17
Neck=Torso.Neck
18
it=Instance.new
19
attacktype=1
20
vt=Vector3.new
21
cf=CFrame.new
22
euler=CFrame.fromEulerAnglesXYZ
23
angles=CFrame.Angles
24
cloaked=false
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
28
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
29
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
30
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
31
RootPart=Character.HumanoidRootPart
32
RootJoint=RootPart.RootJoint
33
RootCF=euler(-1.57,0,3.14)
34
attack = false 
35
attackdebounce = false 
36
deb=false
37
equipped=true
38
hand=false
39
MMouse=nil
40
combo=0
41
mana=0
42
trispeed=.2
43
attackmode='none'
44
local idle=0
45
local Anim="Idle"
46
local Effects={}
47
local gun=false
48
local shoot=false
49
player=nil 
50
mana=0
51
cam = workspace.CurrentCamera
52
ZTarget = nil
53
RocketTarget = nil
54
local m = Instance.new("Model",Character)
55
m.Name = "WeaponModel"
56
57
mouse=Player:GetMouse()
58
--save shoulders 
59
RSH, LSH=nil, nil 
60
--welds 
61
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
62
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
63
LH=Torso["Left Hip"]
64
RH=Torso["Right Hip"]
65
TorsoColor=Torso.BrickColor
66
function NoOutline(Part)
67
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
68
end
69
player=Player 
70
ch=Character
71
RSH=ch.Torso["Right Shoulder"] 
72
LSH=ch.Torso["Left Shoulder"] 
73
-- 
74
RSH.Parent=nil 
75
LSH.Parent=nil 
76
-- 
77
RW.Name="Right Shoulder"
78
RW.Part0=ch.Torso 
79
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
80
RW.C1=cf(0, 0.5, 0) 
81
RW.Part1=ch["Right Arm"] 
82
RW.Parent=ch.Torso 
83
-- 
84
LW.Name="Left Shoulder"
85
LW.Part0=ch.Torso 
86
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
87
LW.C1=cf(0, 0.5, 0) 
88
LW.Part1=ch["Left Arm"] 
89
LW.Parent=ch.Torso 
90
91
	function swait(num)
92
    if num==0 or num==nil then
93
    game:service'RunService'.Heartbeat:wait(0)
94
    else
95
    for i=0,num do
96
    game:service'RunService'.Heartbeat:wait(0)
97
    end
98
    end
99
	    end
100
	
101
	function nooutline(part)
102
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
103
	end
104
	
105
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
106
		local fp=it("Part")
107
		fp.formFactor=formfactor
108
		fp.Parent=parent
109
		fp.Reflectance=reflectance
110
		fp.Transparency=transparency
111
		fp.CanCollide=false
112
		fp.Locked=true
113
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
114
		fp.Name=name
115
		fp.Size=size
116
		fp.Position=Character.Torso.Position
117
		nooutline(fp)
118
		fp.Material=material
119
		fp:BreakJoints()
120
		return fp
121
	end
122
	
123
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
124
		local mesh=it(Mesh)
125
		mesh.Parent=part
126
		if Mesh=="SpecialMesh" then
127
			mesh.MeshType=meshtype
128
			mesh.MeshId=meshid
129
		end
130
		mesh.Offset=offset
131
		mesh.Scale=scale
132
		return mesh
133
	end
134
	
135
	function weld(parent,part0,part1,c0,c1)
136
		local weld=it("Weld")
137
		weld.Parent=parent
138
		weld.Part0=part0
139
		weld.Part1=part1
140
		weld.C0=c0
141
		weld.C1=c1
142
		return weld
143
	end
144
	
145
	
146
local function CFrameFromTopBack(at, top, back)
147
local right = top:Cross(back)
148
return CFrame.new(at.x, at.y, at.z,
149
right.x, top.x, back.x,
150
right.y, top.y, back.y,
151
right.z, top.z, back.z)
152
end
153
154
function Triangle(a, b, c)
155
local edg1 = (c-a):Dot((b-a).unit)
156
local edg2 = (a-b):Dot((c-b).unit)
157
local edg3 = (b-c):Dot((a-c).unit)
158
if edg1 <= (b-a).magnitude and edg1 >= 0 then
159
a, b, c = a, b, c
160
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
161
a, b, c = b, c, a
162
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
163
a, b, c = c, a, b
164
else
165
assert(false, "unreachable")
166
end
167
 
168
local len1 = (c-a):Dot((b-a).unit)
169
local len2 = (b-a).magnitude - len1
170
local width = (a + (b-a).unit*len1 - c).magnitude
171
 
172
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
173
 
174
local list = {}
175
176
local TrailColor = ("Dark grey")
177
 
178
if len1 > 0.01 then
179
local w1 = Instance.new('WedgePart', m)
180
game:GetService("Debris"):AddItem(w1,5)
181
w1.Material = "SmoothPlastic"
182
w1.FormFactor = 'Custom'
183
w1.BrickColor = BrickColor.new(TrailColor)
184
w1.Transparency = 0
185
w1.Reflectance = 0
186
w1.Material = "SmoothPlastic"
187
w1.CanCollide = false
188
NoOutline(w1)
189
local sz = Vector3.new(0.2, width, len1)
190
w1.Size = sz
191
local sp = Instance.new("SpecialMesh",w1)
192
sp.MeshType = "Wedge"
193
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
194
w1:BreakJoints()
195
w1.Anchored = true
196
w1.Parent = workspace
197
w1.Transparency = 0.7
198
table.insert(Effects,{w1,"Disappear",.01})
199
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
200
table.insert(list,w1)
201
end
202
 
203
if len2 > 0.01 then
204
local w2 = Instance.new('WedgePart', m)
205
game:GetService("Debris"):AddItem(w2,5)
206
w2.Material = "SmoothPlastic"
207
w2.FormFactor = 'Custom'
208
w2.BrickColor = BrickColor.new(TrailColor)
209
w2.Transparency = 0
210
w2.Reflectance = 0
211
w2.Material = "SmoothPlastic"
212
w2.CanCollide = false
213
NoOutline(w2)
214
local sz = Vector3.new(0.2, width, len2)
215
w2.Size = sz
216
local sp = Instance.new("SpecialMesh",w2)
217
sp.MeshType = "Wedge"
218
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
219
w2:BreakJoints()
220
w2.Anchored = true
221
w2.Parent = workspace
222
w2.Transparency = 0.7
223
table.insert(Effects,{w2,"Disappear",.01})
224
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
225
table.insert(list,w2)
226
end
227
return unpack(list)
228
end
229
	
230
	
231
so = function(id,par,vol,pit) 
232
coroutine.resume(coroutine.create(function()
233
local sou = Instance.new("Sound",par or workspace)
234
sou.Volume=vol
235
sou.Pitch=pit or 1
236
sou.SoundId=id
237
swait() 
238
sou:play() 
239
game:GetService("Debris"):AddItem(sou,6)
240
end))
241
end
242
 
243
function clerp(a,b,t) 
244
local qa = {QuaternionFromCFrame(a)}
245
local qb = {QuaternionFromCFrame(b)} 
246
local ax, ay, az = a.x, a.y, a.z 
247
local bx, by, bz = b.x, b.y, b.z
248
local _t = 1-t
249
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
250
end 
251
 
252
function QuaternionFromCFrame(cf) 
253
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
254
local trace = m00 + m11 + m22 
255
if trace > 0 then 
256
local s = math.sqrt(1 + trace) 
257
local recip = 0.5/s 
258
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
259
else 
260
local i = 0 
261
if m11 > m00 then
262
i = 1
263
end
264
if m22 > (i == 0 and m00 or m11) then 
265
i = 2 
266
end 
267
if i == 0 then 
268
local s = math.sqrt(m00-m11-m22+1) 
269
local recip = 0.5/s 
270
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
271
elseif i == 1 then 
272
local s = math.sqrt(m11-m22-m00+1) 
273
local recip = 0.5/s 
274
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
275
elseif i == 2 then 
276
local s = math.sqrt(m22-m00-m11+1) 
277
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
278
end 
279
end 
280
end
281
 
282
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
283
local xs, ys, zs = x + x, y + y, z + z 
284
local wx, wy, wz = w*xs, w*ys, w*zs 
285
local xx = x*xs 
286
local xy = x*ys 
287
local xz = x*zs 
288
local yy = y*ys 
289
local yz = y*zs 
290
local zz = z*zs 
291
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
292
end
293
 
294
function QuaternionSlerp(a, b, t) 
295
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
296
local startInterp, finishInterp; 
297
if cosTheta >= 0.0001 then 
298
if (1 - cosTheta) > 0.0001 then 
299
local theta = math.acos(cosTheta) 
300
local invSinTheta = 1/math.sin(theta) 
301
startInterp = math.sin((1-t)*theta)*invSinTheta 
302
finishInterp = math.sin(t*theta)*invSinTheta  
303
else 
304
startInterp = 1-t 
305
finishInterp = t 
306
end 
307
else 
308
if (1+cosTheta) > 0.0001 then 
309
local theta = math.acos(-cosTheta) 
310
local invSinTheta = 1/math.sin(theta) 
311
startInterp = math.sin((t-1)*theta)*invSinTheta 
312
finishInterp = math.sin(t*theta)*invSinTheta 
313
else 
314
startInterp = t-1 
315
finishInterp = t 
316
end 
317
end 
318
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
319
end
320
321
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
322
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
323
end 
324
325
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
326
        if hit.Parent==nil then
327
                return
328
        end
329
        local h=hit.Parent:FindFirstChild("Humanoid")
330
        for _,v in pairs(hit.Parent:children()) do
331
        if v:IsA("Humanoid") then
332
        h=v
333
        end
334
        end
335
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
336
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
337
        end
338
        if hit.Parent.className=="Hat" then
339
        hit=hit.Parent.Parent:findFirstChild("Head")
340
        end
341
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
342
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
343
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
344
                        return
345
                end]]
346
--                        hs(hit,1.2) 
347
                        local c=Instance.new("ObjectValue")
348
                        c.Name="creator"
349
                        c.Value=game:service("Players").LocalPlayer
350
                        c.Parent=h
351
                        game:GetService("Debris"):AddItem(c,.5)
352
                local Damage=math.random(minim,maxim)
353
--                h:TakeDamage(Damage)
354
                local  blocked=false
355
                local  block=hit.Parent:findFirstChild("Block")
356
                if block~=nil then
357
                print(block.className)
358
                if block.className=="NumberValue" then
359
                if block.Value>0 then
360
                blocked=true
361
                if decreaseblock==nil then
362
                block.Value=block.Value-1
363
                end
364
                end
365
                end
366
                if block.className=="IntValue" then
367
                if block.Value>0 then
368
                blocked=true
369
                if decreaseblock~=nil then
370
                block.Value=block.Value-1
371
                end
372
                end
373
                end
374
                end
375
                if blocked==false then
376
--                h:TakeDamage(Damage)
377
                h.Health=h.Health-Damage
378
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
379
                else
380
                h.Health=h.Health-(Damage/2)
381
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
382
                end
383
                if Type=="Knockdown" then
384
                local hum=hit.Parent.Humanoid
385
hum.PlatformStand=true
386
coroutine.resume(coroutine.create(function(HHumanoid)
387
swait(1)
388
HHumanoid.PlatformStand=false
389
end),hum)
390
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
391
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
392
local bodvol=Instance.new("BodyVelocity")
393
bodvol.velocity=angle*knockback
394
bodvol.P=5000
395
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
396
bodvol.Parent=hit
397
local rl=Instance.new("BodyAngularVelocity")
398
rl.P=3000
399
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
400
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
401
rl.Parent=hit
402
game:GetService("Debris"):AddItem(bodvol,.5)
403
game:GetService("Debris"):AddItem(rl,.5)
404
                elseif Type=="Normal" then
405
                local vp=Instance.new("BodyVelocity")
406
                vp.P=500
407
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
408
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
409
                if KnockbackType==1 then
410
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
411
                elseif KnockbackType==2 then
412
                vp.velocity=Property.CFrame.lookVector*knockback
413
                end
414
                if knockback>0 then
415
                        vp.Parent=hit.Parent.Torso
416
                end
417
                game:GetService("Debris"):AddItem(vp,.5)
418
                elseif Type=="Up" then 
419
                local bodyVelocity=Instance.new("BodyVelocity")
420
                bodyVelocity.velocity=vt(0,60,0)
421
                bodyVelocity.P=5000
422
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
423
                bodyVelocity.Parent=hit
424
                game:GetService("Debris"):AddItem(bodyVelocity,1)
425
                local rl=Instance.new("BodyAngularVelocity")
426
                rl.P=3000
427
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
428
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
429
                rl.Parent=hit
430
                game:GetService("Debris"):AddItem(rl,.5)
431
                elseif Type=="Snare" then
432
                local bp=Instance.new("BodyPosition")
433
                bp.P=2000
434
                bp.D=100
435
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
436
                bp.position=hit.Parent.Torso.Position
437
                bp.Parent=hit.Parent.Torso
438
                game:GetService("Debris"):AddItem(bp,1)
439
                elseif Type=="Target" then
440
	            local Targetting = false
441
                if Targetting==false then
442
                ZTarget=hit.Parent.Torso
443
                coroutine.resume(coroutine.create(function(Part) 
444
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
445
                swait(5)
446
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
447
                end),ZTarget)
448
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
449
                local  targetgui=Instance.new("BillboardGui")
450
                targetgui.Parent=ZTarget
451
                targetgui.Size=UDim2.new(10,100,10,100)
452
                local targ=Instance.new("ImageLabel")
453
                targ.Parent=targetgui
454
                targ.BackgroundTransparency=1
455
                targ.Image="rbxassetid://4834067"
456
                targ.Size=UDim2.new(1,0,1,0)
457
                cam.CameraType="Scriptable"
458
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
459
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
460
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
461
                Targetting=true
462
                RocketTarget=ZTarget
463
                for i=1,Property do
464
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
465
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
466
                swait()
467
                end
468
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
469
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
470
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
471
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
472
                end
473
                Targetting=false
474
                RocketTarget=nil
475
                targetgui.Parent=nil
476
                cam.CameraType="Custom"
477
                end
478
                end
479
                        local debounce=Instance.new("BoolValue")
480
                        debounce.Name="DebounceHit"
481
                        debounce.Parent=hit.Parent
482
                        debounce.Value=true
483
                        game:GetService("Debris"):AddItem(debounce,Delay)
484
                        c=Instance.new("ObjectValue")
485
                        c.Name="creator"
486
                        c.Value=Player
487
                        c.Parent=h
488
                        game:GetService("Debris"):AddItem(c,.5)
489
        end
490
end
491
492
function ShowDamage(Pos, Text, Time, Color)
493
	local Rate = (1 / 30)
494
	local Pos = (Pos or Vector3.new(0, 0, 0))
495
	local Text = (Text or "")
496
	local Time = (Time or 2)
497
	local Color = (Color or Color3.new(1, 0, 0))
498
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
499
	EffectPart.Anchored = true
500
	local BillboardGui = Instance.new("BillboardGui")
501
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
502
	BillboardGui.Adornee = EffectPart
503
	local TextLabel = Instance.new("TextLabel")
504
	TextLabel.BackgroundTransparency = 1
505
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
506
	TextLabel.Text = Text
507
	TextLabel.TextColor3 = Color
508
	TextLabel.TextScaled = true
509
	TextLabel.Font = Enum.Font.ArialBold
510
	TextLabel.Parent = BillboardGui
511
	BillboardGui.Parent = EffectPart
512
	game.Debris:AddItem(EffectPart, (Time + 0.1))
513
	EffectPart.Parent = game:GetService("Workspace")
514
	Delay(0, function()
515
		local Frames = (Time / Rate)
516
		for Frame = 1, Frames do
517
			wait(Rate)
518
			local Percent = (Frame / Frames)
519
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
520
			TextLabel.TextTransparency = Percent
521
		end
522
		if EffectPart and EffectPart.Parent then
523
			EffectPart:Destroy()
524
		end
525
	end)
526
end
527
528
--example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) 
529
530
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Handle",Vector3.new(1, 0.800000012, 1))
531
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.96453857e-005, 0.000481128693, -1.83582306e-005, 1, 1.92410751e-014, -4.42007258e-005, -1.93349195e-014, 0.999999881, -2.12312026e-012, 4.42007258e-005, 2.12312091e-012, 1))
532
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Hitbox",Vector3.new(1.60000002, 3.4000001, 1))
533
Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300050735, 0.100232601, 3.57627869e-007, 1, 1.06558363e-014, -4.67116479e-009, -1.06558363e-014, 1, -7.35089073e-017, 4.67116479e-009, 7.35089073e-017, 1))
534
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 1))
535
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.20159912e-005, 1.10002291, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254525e-014, 0.999996662, -2.14035647e-012, -4.41999473e-005, 2.14036427e-012, 1))
536
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
537
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699694633, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
538
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
539
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699361324, -0.40998435, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
540
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
541
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.000346660614, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
542
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
543
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.700180769, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
544
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
545
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000400543213, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
546
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
547
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, 0.000326633453, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
548
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
549
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000392436981, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
550
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
551
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700207949, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
552
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
553
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, -0.699380398, 1.56164169e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
554
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
555
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4100914, 0.700154781, 1.57356262e-005, 1, -1.93349195e-014, 4.42007258e-005, 1.92409124e-014, 0.999991417, 2.12310291e-012, -4.42007258e-005, -2.12312026e-012, 1))
556
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
557
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700230837, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
558
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 2, 1))
559
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699924469, 4.14848328e-005, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
560
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 1.39999998, 0.200000003))
561
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57356262e-005, -0.299851894, 0.999885559, -4.41999473e-005, -5.95854743e-008, 1, -2.60350986e-012, 1, 5.95854743e-008, -1, 3.01648321e-014, -4.41999473e-005))
562
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
563
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.600000024, 0.200000003))
564
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -0.700007677, 0.999902725, 4.41999473e-005, -2.13950775e-012, -1, -2.65373322e-014, -1, 2.13950667e-012, -1, 2.64427677e-014, -4.41999473e-005))
565
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
566
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
567
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.848457336, -0.300411701, -0.141453743, 0.707042813, -1.50516166e-012, -0.707170904, 1.1783393e-014, 1, -2.11664583e-012, 0.707170904, 1.48822632e-012, 0.707042813))
568
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
569
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
570
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
571
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
572
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
573
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.560000002))
574
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
575
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
576
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
577
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
578
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409921646, -0.699380398, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
579
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.400000006))
580
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56164169e-005, -1.10002637, 0.699918747, 4.41999473e-005, -2.14036427e-012, -1, -1.23254932e-014, -1, 2.14036362e-012, -1, 1.22308889e-014, -4.41999473e-005))
581
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
582
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.200000003))
583
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.599924088, 1.49999762, 4.41999473e-005, -2.14036427e-012, -1, 1, -1.22308889e-014, 4.41999473e-005, -1.23254932e-014, -1, 2.14036362e-012))
584
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
585
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
586
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.141283035, -0.300261259, -0.848459244, 0.707067847, -1.51049073e-012, -0.70714587, 1.20093924e-014, 1, -2.12403055e-012, 0.70714587, 1.49334115e-012, 0.707067847))
587
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
588
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
589
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.403999984, 0.399999976, 0.560000002))
590
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(1, 0.200000003, 0.400000006))
591
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.79992485, 1.19999647, 4.41999473e-005, -2.14036427e-012, -1, 0.999999821, 2.980231e-008, 4.419994e-005, 2.980231e-008, -0.999999821, 3.45762416e-012))
592
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
593
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1))
594
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599924088, -1.19995832, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
595
Finger1Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger1Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
596
Finger1Connectorweld=weld(m,Handle,Finger1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399971008, 1.29990399, 0.200015664, 1, 1.78782017e-007, 4.41999473e-005, -1.7878321e-007, 0.999993324, -1.00110302e-011, -4.41999473e-005, 2.10883698e-012, 1))
597
Finger2Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger2Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
598
Finger2Connectorweld=weld(m,Handle,Finger2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29982674, 0.400015712, 1, 2.97982776e-008, 4.41999473e-005, -2.97984766e-008, 0.999993324, -3.43642345e-012, -4.41999473e-005, 2.11934723e-012, 1))
599
Finger3Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger3Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
600
Finger3Connectorweld=weld(m,Handle,Finger3Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29971194, 0.140015721, 1, 8.93768473e-008, 4.421228e-005, -8.93774441e-008, 0.999993324, -1.82566007e-012, -4.421228e-005, -2.12587717e-012, 1))
601
Finger4Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger4Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
602
Finger4Connectorweld=weld(m,Handle,Finger4Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399930954, 1.29973722, -0.119984269, 1, 8.93806842e-008, 4.421228e-005, -8.9381281e-008, 0.999993324, -1.82601091e-012, -4.421228e-005, -2.12569589e-012, 1))
603
Finger5Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"New Yeller","Finger5Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
604
Finger5Connectorweld=weld(m,Handle,Finger5Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399984121, -1.29981911, -0.399932861, -4.41701486e-005, 5.95858012e-008, 1, 4.58027785e-008, -0.999993324, 5.95882241e-008, 1, 4.58051019e-008, 4.41701486e-005))
605
Finger1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger1",Vector3.new(0.200000003, 0.400000006, 0.200000003))
606
Finger1weld=weld(m,Finger1Connector,Finger1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.100007057, 0, 1, 2.06483719e-011, -5.55111512e-017, -2.54232191e-011, 0.999986649, 4.50594423e-016, 5.55111512e-017, -4.49727061e-016, 1))
607
Finger2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger2",Vector3.new(0.200000003, 0.600000024, 0.200000003))
608
Finger2weld=weld(m,Finger2Connector,Finger2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199999213, 1.1920929e-007, 1, 8.77520279e-013, 0, -1.67332814e-012, 0.999986649, 1.50920942e-016, 0, -1.50053581e-016, 1))
609
Finger3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger3",Vector3.new(0.200000003, 0.600000024, 0.200000003))
610
Finger3weld=weld(m,Finger3Connector,Finger3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.200001121, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23739232e-016, 4.35207426e-013, 2.38535383e-016, 1))
611
Finger4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger4",Vector3.new(0.200000003, 0.600000024, 0.200000003))
612
Finger4weld=weld(m,Finger4Connector,Finger4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199998736, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23732138e-016, 4.35207426e-013, 2.38539513e-016, 1))
613
Finger5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Finger5",Vector3.new(0.200000003, 0.600000024, 0.200000003))
614
Finger5weld=weld(m,Finger5Connector,Finger5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -0.199927688, 9.53674316e-006, 1, -3.86535248e-012, -7.77482967e-010, 5.45696821e-012, 0.999986649, -1.35540613e-012, 7.77477638e-010, 2.57749442e-012, 1))
615
616
function FuckYou()
617
attack = true
618
for i = 0,1,0.1 do
619
swait()
620
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
621
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
622
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-170)), 0.3)
623
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
624
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
625
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
626
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
627
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
628
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
629
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
630
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
631
end
632
for i = 0,1,0.01 do
633
swait()
634
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
635
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
636
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-150)), 0.3)
637
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
638
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
639
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
640
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
641
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
642
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
643
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
644
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
645
end
646
attack = false
647
end
648
649
function attackone()
650
attack = true
651
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
652
for i = 0,1,0.1 do
653
swait()
654
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.3)
655
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
656
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
657
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
658
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
659
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
660
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
661
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
662
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
663
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
664
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
665
end
666
so("http://roblox.com/asset/?id=200632136",Hitbox,1,.9)
667
for i = 0,1,0.1 do
668
swait()
669
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.4)
670
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
671
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.4)
672
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
673
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
674
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
675
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
676
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),.3)
677
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
678
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(-20)),.3)
679
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),.3)
680
end
681
attack = false
682
con:disconnect()
683
end
684
685
function attacktwo()
686
attack = true
687
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
688
for i = 0,1,0.1 do
689
swait()
690
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
691
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
692
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
693
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
694
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
695
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
696
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
697
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
698
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
699
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
700
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
701
end
702
so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
703
for i = 0,1,0.1 do
704
swait()
705
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.4)
706
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
707
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
708
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
709
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
710
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
711
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
712
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
713
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
714
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
715
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
716
end
717
attack = false
718
con:disconnect()
719
end
720
721
function attackthree()
722
attack = true
723
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) 
724
for i = 0,1,0.1 do
725
swait()
726
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
727
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
728
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
729
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
730
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
731
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
732
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
733
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
734
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
735
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
736
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
737
end
738
so("http://roblox.com/asset/?id=200632136",Hitbox,1,.8)
739
for i = 0,1,0.1 do
740
swait()
741
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(90)),.4)
742
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.4)
743
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40*i)), 0.4)
744
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
745
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
746
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
747
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
748
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
749
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
750
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
751
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
752
end
753
attack = false
754
con:disconnect()
755
end
756
757
function weld5(part0, part1, c0, c1)
758
    local weeld=Instance.new("Weld", part0)
759
    weeld.Part0=part0
760
    weeld.Part1=part1
761
    
762
weeld.C0=c0
763
    weeld.C1=c1
764
    return weeld
765
end
766
767
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
768
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt())
769
prt.Anchored=true
770
prt.CFrame=cframe
771
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
772
game:GetService("Debris"):AddItem(prt,2)
773
coroutine.resume(coroutine.create(function(Part,Mesh) 
774
local wld=nil
775
for i=0,1,delay do
776
wait()
777
Part.CFrame=Part.CFrame
778
Part.Transparency=i
779
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
780
end
781
Part.Parent=nil
782
end),prt,msh)
783
end 
784
785
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
786
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
787
prt.Anchored=true
788
prt.CFrame=cframe
789
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
790
game:GetService("Debris"):AddItem(prt,5)
791
coroutine.resume(coroutine.create(function(Part,Mesh) 
792
for i=0,1,delay do
793
wait()
794
Part.CFrame=Part.CFrame
795
Part.Transparency=i
796
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
797
end
798
Part.Parent=nil
799
end),prt,msh)
800
end 
801
802
local Grab = false
803
804
function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
805
for _,c in pairs(workspace:children()) do
806
local hum=c:findFirstChild("Humanoid")
807
if hum~=nil then
808
local head=c:findFirstChild("Torso")
809
if head~=nil then
810
local targ=head.Position-Part.Position
811
local mag=targ.magnitude
812
if mag<=magni and c.Name~=Player.Name then 
813
Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
814
end
815
end
816
end
817
end
818
end
819
820
821
function GrabNSlam()
822
attack = true
823
so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
824
if Grab == false then
825
gp = nil
826
con1=Hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
827
local ht = hit.Parent          
828
local hum1=ht:FindFirstChild('Humanoid')
829
if hum1 ~= nil then
830
hum1.PlatformStand=true
831
gp = ht
832
Grab = true
833
local asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
834
asd.Parent = RightArm
835
asd.Name = "asd"
836
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
837
so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
838
for i,v in pairs (gp:GetChildren()) do
839
if v:IsA("Part") then
840
v.BrickColor = BrickColor.new("New Yeller")
841
v.Reflectance = 0.5
842
v.Material = "SmoothPlastic"
843
end
844
end
845
elseif hum1 == nil then
846
con1:disconnect()
847
wait() return
848
end
849
end)
850
end
851
for i = 0,1,0.1 do
852
swait()
853
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.4)
854
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
855
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
856
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
857
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
858
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
859
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
860
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
861
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
862
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
863
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
864
end
865
if Grab == true then
866
for i = 0,1,0.1 do
867
swait()
868
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.4)
869
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.5)
870
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
871
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
872
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
873
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
874
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
875
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
876
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
877
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
878
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
879
end
880
so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
881
MagicCircle(BrickColor.new("New Yeller"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
882
MagicRing(BrickColor.new("New Yeller"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
883
MagniDamage(Hitbox,Hitbox,10,30,50,0,"Normal")
884
for i = 0,1,0.1 do
885
swait()
886
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(70)),.4)
887
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
888
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
889
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-70)), 0.3)
890
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
891
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
892
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
893
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
894
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
895
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
896
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
897
end
898
end
899
con1:disconnect()
900
for i,v in pairs(RightArm:GetChildren()) do
901
            if v.Name == "asd" and v:IsA("Weld") then
902
                v:Remove()
903
         
904
end
905
end
906
Grab = false
907
attack = false
908
end
909
910
function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2)
911
local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
912
prt.Anchored=true
913
prt.CFrame = cframe
914
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
915
coroutine.resume(coroutine.create(function() 
916
for i=0,1,0.05 do
917
wait()
918
prt.Transparency=i
919
msh.Scale=msh.Scale+vt(x2,y2,z2)
920
end
921
prt.Parent=nil
922
end))
923
end
924
925
function HammerFist()
926
attack = true
927
Humanoid.WalkSpeed = 0
928
for i = 0,1,0.1 do
929
swait()
930
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
931
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
932
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
933
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
934
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(-5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
935
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
936
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
937
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
938
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
939
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
940
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
941
end
942
so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
943
so("http://roblox.com/asset/?id=263610131",Torso,1,1)
944
so("http://roblox.com/asset/?id=263610111",Torso,1,1)
945
MagniDamage(Hitbox,Hitbox,20,20,30,0,"Knockdown")
946
local hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
947
if hit~=nil then
948
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt())
949
ref.Anchored=true
950
ref.CFrame=cf(pos)
951
game:GetService("Debris"):AddItem(ref,3)
952
for i=1,10 do
953
local Col=BrickColor.new("New Yeller")
954
local groundpart=part(3,workspace,"SmoothPlastic",0.5,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
955
groundpart.Anchored=true
956
groundpart.CanCollide=false
957
groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
958
game:GetService("Debris"):AddItem(groundpart,5)
959
end 
960
BlastEffect(BrickColor.new("New Yeller"),cf(pos),1,1,1,.7,.7,.7)
961
MagicCircle(BrickColor.new("New Yeller"),cf(pos),3,3,3,5,5,5,0.05)
962
MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
963
end
964
for i = 0,1,0.1 do
965
swait()
966
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(40),math.rad(0),math.rad(0)),.5)
967
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3)
968
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.5)
969
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.3)
970
RH.C0=clerp(RH.C0,cf(1,.5,-.2)*angles(math.rad(0),math.rad(90),math.rad(30))*angles(math.rad(2),math.rad(0),math.rad(0)),.3)
971
LH.C0=clerp(LH.C0,cf(-1,-.5,-.5)*angles(math.rad(0),math.rad(-80),math.rad(40))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
972
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
973
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
974
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
975
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
976
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
977
end
978
attack = false
979
Humanoid.WalkSpeed = 16
980
end
981
982
983
mouse.Button1Down:connect(function()
984
if attack == false and attacktype == 1 then
985
attacktype = 2
986
attackone()
987
elseif attack == false and attacktype == 2 then
988
attacktype = 3
989
attacktwo()
990
elseif attack == false and attacktype == 3 then
991
attacktype = 1
992
attackthree()
993
end
994
end)
995
996
mouse.KeyDown:connect(function(k)
997
k=k:lower()
998
if attack == false and k == 'q' then
999
GrabNSlam()
1000
elseif attack == false and k == 'e' then
1001
HammerFist()
1002
end
1003
end)
1004
1005
1006
local sine = 0
1007
local change = 1
1008
local val = 0
1009
local donum = .5
1010
1011
while true do
1012
swait()
1013
sine = sine + change
1014
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1015
local velderp=RootPart.Velocity.y
1016
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1017
if equipped==true or equipped==false then
1018
if attack==false then
1019
idle=idle+1
1020
else
1021
idle=0
1022
end
1023
if idle>=500 then
1024
if attack==false then
1025
end
1026
end
1027
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1028
Anim="Jump"
1029
if attack==false then
1030
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1031
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
1032
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
1033
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
1034
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1035
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1036
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
1037
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
1038
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
1039
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
1040
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
1041
end
1042
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1043
Anim="Fall"
1044
if attack==false then
1045
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1046
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1047
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(60)), 0.3)
1048
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3)
1049
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1050
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1051
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
1052
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
1053
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
1054
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
1055
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
1056
end
1057
elseif torvel<1 and hitfloor~=nil then
1058
Anim="Idle"
1059
if attack==false then
1060
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
1061
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1062
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
1063
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-10)), 0.3)
1064
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
1065
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
1066
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
1067
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
1068
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
1069
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
1070
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
1071
end
1072
elseif torvel>2 and hitfloor~=nil then
1073
Anim="Walk"
1074
if attack==false then
1075
change=3
1076
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1077
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1078
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3)
1079
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
1080
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(5)),.3)
1081
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-5)),.3)
1082
Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
1083
Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1084
Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1085
Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
1086
Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
1087
end
1088
end
1089
end
1090
if #Effects>0 then
1091
for e=1,#Effects do
1092
if Effects[e]~=nil then
1093
local Thing=Effects[e]
1094
if Thing~=nil then
1095
local Part=Thing[1]
1096
local Mode=Thing[2]
1097
local Delay=Thing[3]
1098
local IncX=Thing[4]
1099
local IncY=Thing[5]
1100
local IncZ=Thing[6]
1101
if Thing[1].Transparency<=1 then
1102
if Thing[2]=="Block1" then
1103
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1104
Mesh=Thing[1].Mesh
1105
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1106
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1107
elseif Thing[2]=="Cylinder" then
1108
Mesh=Thing[1].Mesh
1109
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1110
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1111
elseif Thing[2]=="Blood" then
1112
Mesh=Thing[7]
1113
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1114
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1115
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1116
elseif Thing[2]=="Elec" then
1117
Mesh=Thing[1].Mesh
1118
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1119
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1120
elseif Thing[2]=="Disappear" then
1121
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1122
end
1123
else
1124
Part.Parent=nil
1125
table.remove(Effects,e)
1126
end
1127
end
1128
end
1129
end
1130
end
1131
end