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1-
plr = game:GetService("Players").LocalPlayer
1+
-- This script has been converted to FE by iPxter
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mouse = plr:GetMouse()
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3
 
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	if key == "z" and part == nil then
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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		plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p)
8+
    script.Parent = Player.Character
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	elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then
9+
 
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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			bp.Position = mouse.hit.p
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/500000000000000) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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plr = owner
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--mouse = plr:GetMouse()
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part = nil
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bp = nil
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particles = nil
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mouse.KeyDown:connect(function(key)
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	if key == "v" and part == nil then
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		plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X,mouse.Hit.p.Y+1.5,mouse.Hit.p.Z),plr.Character.Torso.CFrame.p)
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	elseif key == "x" and plr.Character.Parent == workspace.CurrentCamera and part == nil then
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		if plr.Character.Torso.Anchored == true then
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			for y,t in pairs(plr.Character:GetChildren()) do
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				if t:IsA("Part") then
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					t.Anchored = false
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				end
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			end
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		else
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			for y,t in pairs(plr.Character:GetChildren()) do
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				if t:IsA("Part") then
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					t.Anchored = true
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				end
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			end
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		end
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--	elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
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--		local clone = part:Clone()
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--		clone.Parent = workspace
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--		clone.Anchored = false
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--		clone:ClearAllChildren()
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--		clone.CanCollide = true
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--		bp.Parent = clone
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--		particles.Parent = clone
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--		if part.Parent:FindFirstChildOfClass("Humanoid") then
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--			part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
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--		end
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--		part:Destroy()
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--		part = clone
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	elseif key == "c" and part ~= nil then
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		local clone = part:Clone()
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		clone.Parent = workspace
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		clone.Anchored = false
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		clone:ClearAllChildren()
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		clone.CanCollide = true
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		bp.Parent = clone
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		particles.Parent = clone
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		if part.Parent:FindFirstChildOfClass("Humanoid") then
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			part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
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		end
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		part:Destroy()
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		part = clone
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	end
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end)
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mouse.Button1Down:connect(function()
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	if true then
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		if mouse ~= nil then
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			if mouse.Target ~= nil then
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				part = mouse.Target
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				bp = Instance.new("BodyPosition",part)
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				bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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				bp.Position = part.Position
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				particles = Instance.new("ParticleEmitter",part)
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				particles.Color = ColorSequence.new(Color3.new(255, 85, 255))
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				particles.Size = NumberSequence.new(1)
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				particles.Texture = "rbxassetid://292289455"
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				particles.VelocitySpread = 0
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				particles.Speed = NumberRange.new(0)
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				particles.RotSpeed = NumberRange.new(0)
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				particles.Rotation = NumberRange.new(0)
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				particles.Rate = 0
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				particles.Lifetime = NumberRange.new(.2,.4)
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				particles.Transparency = NumberSequence.new(1,1)
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				dwn = true
156
			end
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		end
158
		while dwn == true do 
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			wait()	
160
			bp.Position = mouse.Hit.p
161
			if part then
162
				if part.Parent:FindFirstChildOfClass("Humanoid") then
163
					part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
164
				end
165
			end
166
		end
167
	end
168
end)
169
mouse.Button1Up:connect(function()
170
	dwn = false
171
	if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
172
	if bp then bp:Destroy() end
173
	if particles then particles:Destroy() end
174
end)