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1 | wait(2) | |
2 | - | local Player = game.Players.SpringtrapxD1234 |
2 | + | local Player = game.Players.timetodie23232223 |
3 | local char = Player.Character | |
4 | local Character = Player.Character | |
5 | local Head = Character.Head | |
6 | local done = false | |
7 | local canheal = false | |
8 | local deathchat1 = false | |
9 | local once = true | |
10 | local dead = false | |
11 | local candie = true | |
12 | local deathchat = false | |
13 | local idleon = true | |
14 | local idle1 = true | |
15 | local idle = true | |
16 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do | |
17 | if v:IsA("Accessory") then | |
18 | v:Destroy() | |
19 | end | |
20 | end | |
21 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
22 | if v:IsA("Shirt") then | |
23 | v:Remove() | |
24 | end | |
25 | end | |
26 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
27 | if v:IsA("Pants") then | |
28 | v:Remove() | |
29 | end | |
30 | end | |
31 | wait() | |
32 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character) | |
33 | shirt.Name = "Shirt" | |
34 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character) | |
35 | pants.Name = "Pants" | |
36 | ||
37 | local v3 = Vector3.new | |
38 | local num = 0 | |
39 | local bc = BrickColor.new | |
40 | local new = Instance.new | |
41 | ||
42 | ||
43 | Instance.new("ForceField",char).Visible = false | |
44 | local poo = Instance.new("IntValue",Character) | |
45 | poo.Name = "haha nope" | |
46 | char.Humanoid.MaxHealth = math.huge | |
47 | wait() | |
48 | char.Humanoid.Health = math.huge | |
49 | Instance.new("ForceField",char).Visible = false | |
50 | ||
51 | shirt = Instance.new("Shirt", char) | |
52 | shirt.Name = "Shirt" | |
53 | pants = Instance.new("Pants", char) | |
54 | pants.Name = "Pants" | |
55 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=984827870" | |
56 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=819422015" | |
57 | char.Head.face.Texture = "rbxassetid://1108342609" | |
58 | ||
59 | Hair7 = Instance.new("Part") | |
60 | Hair7.Parent = char | |
61 | Hair7.Name = "Hair" | |
62 | Hair7.CanCollide = false | |
63 | Hair7.Locked = true | |
64 | Hair7.TopSurface = "Smooth" | |
65 | Hair7.BottomSurface = "Smooth" | |
66 | Hair7.formFactor = "Symmetric" | |
67 | Hair7.Material = "Neon" | |
68 | Hair7.BrickColor = BrickColor.new("Really black") | |
69 | Hair7.CFrame = char.Torso.CFrame | |
70 | Hair7.Size = Vector3.new(1, 1, 1) | |
71 | Hair7.Transparency = 0 | |
72 | ||
73 | ||
74 | Weld1 = Instance.new("Weld") | |
75 | Weld1.Parent = char.Head | |
76 | Weld1.Part0 = char.Head | |
77 | Weld1.Part1 = Hair7 | |
78 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
79 | ||
80 | Mesh = Instance.new("SpecialMesh") | |
81 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
82 | Mesh.Parent = Hair7 | |
83 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
84 | Mesh.MeshType = "FileMesh" | |
85 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
86 | Mesh.TextureId = "" | |
87 | ||
88 | ||
89 | local ice = Instance.new("Part", Head) | |
90 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
91 | ice.BrickColor = BrickColor.new("White") | |
92 | ice.CanCollide = false | |
93 | ice.TopSurface = 0 | |
94 | ice.BottomSurface = 0 | |
95 | ice.Transparency = 1 | |
96 | local ice2 = Instance.new("SpecialMesh", ice) | |
97 | ice2.MeshType = "Brick" | |
98 | ice2.Scale = Vector3.new(1, 1, 1) | |
99 | local ice3 = Instance.new("Weld", ice) | |
100 | ice3.Part0 = Head | |
101 | ice3.Part1 = ice | |
102 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
103 | local icesmoke = Instance.new("ParticleEmitter", ice) | |
104 | icesmoke.VelocitySpread = 5 | |
105 | icesmoke.Size = NumberSequence.new({ | |
106 | NumberSequenceKeypoint.new(0, 0.01), | |
107 | NumberSequenceKeypoint.new(1, 1) | |
108 | }) | |
109 | icesmoke.Rate = math.huge | |
110 | icesmoke.Speed = NumberRange.new(1, 1) | |
111 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
112 | icesmoke.Transparency = NumberSequence.new({ | |
113 | NumberSequenceKeypoint.new(0, 0.9), | |
114 | NumberSequenceKeypoint.new(1, 1) | |
115 | }) | |
116 | icesmoke.Rotation = NumberRange.new(0, 360) | |
117 | icesmoke.Name = "Smoke" | |
118 | icesmoke.LightEmission = 0 | |
119 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
120 | icesmoke.Texture = "http://www.roblox.com/asset/?id=" | |
121 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
122 | icesmoke.LockedToPart = true | |
123 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
124 | secondcolor = "Really black" | |
125 | wait(0.016666666666666666) | |
126 | Effects = {} | |
127 | local Player = game.Players.localPlayer | |
128 | local Character = Player.Character | |
129 | local Humanoid = Character.Humanoid | |
130 | local mouse = Player:GetMouse() | |
131 | local LeftArm = Character["Left Arm"] | |
132 | local RightArm = Character["Right Arm"] | |
133 | local LeftLeg = Character["Left Leg"] | |
134 | local RightLeg = Character["Right Leg"] | |
135 | local Head = Character.Head | |
136 | local Torso = Character.Torso | |
137 | local cam = game.Workspace.CurrentCamera | |
138 | local RootPart = Character.HumanoidRootPart | |
139 | local RootJoint = RootPart.RootJoint | |
140 | local equipped = true | |
141 | local attack = false | |
142 | local Anim = "Idle" | |
143 | local idle = 0 | |
144 | local attacktype = 1 | |
145 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
146 | local velocity = RootPart.Velocity.y | |
147 | local sine = 0 | |
148 | local change = 1 | |
149 | local grabbed = false | |
150 | local cn = CFrame.new | |
151 | local mr = math.rad | |
152 | local angles = CFrame.Angles | |
153 | local ud = UDim2.new | |
154 | local c3 = Color3.new | |
155 | local dir = { | |
156 | w = 0, | |
157 | s = 0, | |
158 | a = 0, | |
159 | d = 0 | |
160 | } | |
161 | firemode = true | |
162 | local Services = { | |
163 | SoundService = game:GetService("SoundService"), | |
164 | Players = game:GetService("Players"), | |
165 | Debris = game:GetService("Debris"), | |
166 | Workspace = game:GetService("Workspace"), | |
167 | Lighting = game:GetService("Lighting"), | |
168 | HttpService = game:GetService("HttpService"), | |
169 | InsertService = game:GetService("InsertService") | |
170 | } | |
171 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
172 | Humanoid.Animator:Destroy() | |
173 | Character.Animate:Destroy() | |
174 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
175 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
176 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
177 | RSH, LSH = nil, nil | |
178 | RW = Instance.new("Weld") | |
179 | LW = Instance.new("Weld") | |
180 | RH = Torso["Right Hip"] | |
181 | LH = Torso["Left Hip"] | |
182 | RSH = Torso["Right Shoulder"] | |
183 | LSH = Torso["Left Shoulder"] | |
184 | RSH.Parent = nil | |
185 | LSH.Parent = nil | |
186 | RW.Name = "RW" | |
187 | RW.Part0 = Torso | |
188 | RW.C0 = cn(1.5, 0.5, 0) | |
189 | RW.C1 = cn(0, 0.5, 0) | |
190 | RW.Part1 = RightArm | |
191 | RW.Parent = Torso | |
192 | LW.Name = "LW" | |
193 | LW.Part0 = Torso | |
194 | LW.C0 = cn(-1.5, 0.5, 0) | |
195 | LW.C1 = cn(0, 0.5, 0) | |
196 | LW.Part1 = LeftArm | |
197 | LW.Parent = Torso | |
198 | -------------- | |
199 | function clerp(a, b, t) | |
200 | local qa = { | |
201 | QuaternionFromCFrame(a) | |
202 | } | |
203 | local qb = { | |
204 | QuaternionFromCFrame(b) | |
205 | } | |
206 | local ax, ay, az = a.x, a.y, a.z | |
207 | local bx, by, bz = b.x, b.y, b.z | |
208 | local _t = 1 - t | |
209 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
210 | end | |
211 | function QuaternionFromCFrame(cf) | |
212 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
213 | local trace = m00 + m11 + m22 | |
214 | if trace > 0 then | |
215 | local s = math.sqrt(1 + trace) | |
216 | local recip = 0.5 / s | |
217 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
218 | else | |
219 | local i = 0 | |
220 | if m00 < m11 then | |
221 | i = 1 | |
222 | end | |
223 | if m22 > (i == 0 and m00 or m11) then | |
224 | i = 2 | |
225 | end | |
226 | if i == 0 then | |
227 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
228 | local recip = 0.5 / s | |
229 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
230 | elseif i == 1 then | |
231 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
232 | local recip = 0.5 / s | |
233 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
234 | elseif i == 2 then | |
235 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
236 | local recip = 0.5 / s | |
237 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
238 | end | |
239 | end | |
240 | end | |
241 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
242 | local xs, ys, zs = x + x, y + y, z + z | |
243 | local wx, wy, wz = w * xs, w * ys, w * zs | |
244 | local xx = x * xs | |
245 | local xy = x * ys | |
246 | local xz = x * zs | |
247 | local yy = y * ys | |
248 | local yz = y * zs | |
249 | local zz = z * zs | |
250 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
251 | end | |
252 | function QuaternionSlerp(a, b, t) | |
253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
254 | local startInterp, finishInterp | |
255 | if cosTheta >= 1.0E-4 then | |
256 | if 1 - cosTheta > 1.0E-4 then | |
257 | local theta = math.acos(cosTheta) | |
258 | local invSinTheta = 1 / math.sin(theta) | |
259 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
260 | finishInterp = math.sin(t * theta) * invSinTheta | |
261 | else | |
262 | startInterp = 1 - t | |
263 | finishInterp = t | |
264 | end | |
265 | elseif 1 + cosTheta > 1.0E-4 then | |
266 | local theta = math.acos(-cosTheta) | |
267 | local invSinTheta = 1 / math.sin(theta) | |
268 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
269 | finishInterp = math.sin(t * theta) * invSinTheta | |
270 | else | |
271 | startInterp = t - 1 | |
272 | finishInterp = t | |
273 | end | |
274 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
275 | end | |
276 | function swait(num) | |
277 | if num == 0 or num == nil then | |
278 | game:service("RunService").RenderStepped:wait(0) | |
279 | else | |
280 | for i = 0, num do | |
281 | game:service("RunService").RenderStepped:wait(0) | |
282 | end | |
283 | end | |
284 | end | |
285 | local RbxUtility = LoadLibrary("RbxUtility") | |
286 | local Create = RbxUtility.Create | |
287 | function RemoveOutlines(part) | |
288 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
289 | end | |
290 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
291 | local Part = Create("Part")({ | |
292 | formFactor = FormFactor, | |
293 | Parent = Parent, | |
294 | Reflectance = Reflectance, | |
295 | Transparency = Transparency, | |
296 | CanCollide = false, | |
297 | Locked = true, | |
298 | BrickColor = BrickColor.new(tostring(BColor)), | |
299 | Name = Name, | |
300 | Size = Size, | |
301 | Material = Material | |
302 | }) | |
303 | RemoveOutlines(Part) | |
304 | return Part | |
305 | end | |
306 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
307 | local Msh = Create(Mesh)({ | |
308 | Parent = Part, | |
309 | Offset = OffSet, | |
310 | Scale = Scale | |
311 | }) | |
312 | if Mesh == "SpecialMesh" then | |
313 | Msh.MeshType = MeshType | |
314 | Msh.MeshId = MeshId | |
315 | end | |
316 | return Msh | |
317 | end | |
318 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
319 | local Weld = Create("Weld")({ | |
320 | Parent = Parent, | |
321 | Part0 = Part0, | |
322 | Part1 = Part1, | |
323 | C0 = C0, | |
324 | C1 = C1 | |
325 | }) | |
326 | return Weld | |
327 | end | |
328 | function rayCast(Position, Direction, Range, Ignore) | |
329 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
330 | end | |
331 | function CreateSound(id, par, vol, pit) | |
332 | coroutine.resume(coroutine.create(function() | |
333 | local sou = Instance.new("Sound", par or workspace) | |
334 | sou.Volume = vol | |
335 | sou.Pitch = pit or 1 | |
336 | sou.SoundId = id | |
337 | wait() | |
338 | sou:play() | |
339 | game:GetService("Debris"):AddItem(sou, 6) | |
340 | end)) | |
341 | end | |
342 | function CreateSong(id, par, vol, pit) | |
343 | coroutine.resume(coroutine.create(function() | |
344 | sou2 = Instance.new("Sound", par or workspace) | |
345 | sou2.Volume = 1 | |
346 | sou2.Pitch = 1 | |
347 | sou2.SoundId = id | |
348 | wait() | |
349 | sou2:play() | |
350 | sou2.Looped = true | |
351 | end)) | |
352 | end | |
353 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2) | |
354 | local function getclosest(obj, distance) | |
355 | local last, lastx = distance + 1, nil | |
356 | for i, v in pairs(workspace:GetChildren()) do | |
357 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
358 | local t = v.Torso | |
359 | local dist = t.Position - obj.Position.magnitude | |
360 | if distance >= dist and last > dist then | |
361 | last = dist | |
362 | lastx = v | |
363 | end | |
364 | end | |
365 | end | |
366 | return lastx | |
367 | end | |
368 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
369 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
370 | prt.Anchored = true | |
371 | prt.CFrame = cframe | |
372 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
373 | game:GetService("Debris"):AddItem(prt, 10) | |
374 | if Type == 1 or Type == nil then | |
375 | table.insert(Effects, { | |
376 | prt, | |
377 | "Block1", | |
378 | delay, | |
379 | x3, | |
380 | y3, | |
381 | z3, | |
382 | msh | |
383 | }) | |
384 | elseif Type == 2 then | |
385 | table.insert(Effects, { | |
386 | prt, | |
387 | "Block2", | |
388 | delay, | |
389 | x3, | |
390 | y3, | |
391 | z3, | |
392 | msh | |
393 | }) | |
394 | elseif Type == 3 then | |
395 | table.insert(Effects, { | |
396 | prt, | |
397 | "Block3", | |
398 | delay, | |
399 | x3, | |
400 | y3, | |
401 | z3, | |
402 | msh | |
403 | }) | |
404 | end | |
405 | end | |
406 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
407 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
408 | prt.Anchored = true | |
409 | prt.CFrame = cframe | |
410 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
411 | game:GetService("Debris"):AddItem(prt, 10) | |
412 | table.insert(Effects, { | |
413 | prt, | |
414 | "Cylinder", | |
415 | delay, | |
416 | x3, | |
417 | y3, | |
418 | z3, | |
419 | msh | |
420 | }) | |
421 | end | |
422 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
423 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
424 | prt.Anchored = true | |
425 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
426 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
427 | game:GetService("Debris"):AddItem(prt, 10) | |
428 | table.insert(Effects, { | |
429 | prt, | |
430 | "Cylinder", | |
431 | delay, | |
432 | x3, | |
433 | y3, | |
434 | z3, | |
435 | msh | |
436 | }) | |
437 | end | |
438 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
439 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
440 | prt.Anchored = true | |
441 | prt.CFrame = cframe | |
442 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
443 | game:GetService("Debris"):AddItem(prt, 10) | |
444 | table.insert(Effects, { | |
445 | prt, | |
446 | "Cylinder", | |
447 | delay, | |
448 | x3, | |
449 | y3, | |
450 | z3, | |
451 | msh | |
452 | }) | |
453 | end | |
454 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
455 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
456 | prt.Anchored = true | |
457 | prt.CFrame = cframe | |
458 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
459 | game:GetService("Debris"):AddItem(prt, 10) | |
460 | table.insert(Effects, { | |
461 | prt, | |
462 | "Cylinder", | |
463 | delay, | |
464 | x3, | |
465 | y3, | |
466 | z3, | |
467 | msh | |
468 | }) | |
469 | end | |
470 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
471 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
472 | prt.Anchored = true | |
473 | prt.CFrame = cframe | |
474 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
475 | game:GetService("Debris"):AddItem(prt, 10) | |
476 | table.insert(Effects, { | |
477 | prt, | |
478 | "Cylinder", | |
479 | delay, | |
480 | x3, | |
481 | y3, | |
482 | z3, | |
483 | msh | |
484 | }) | |
485 | end | |
486 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
487 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
488 | prt.Anchored = true | |
489 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
490 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
491 | local num = math.random(10, 50) / 1000 | |
492 | game:GetService("Debris"):AddItem(prt, 10) | |
493 | table.insert(Effects, { | |
494 | prt, | |
495 | "Shatter", | |
496 | num, | |
497 | prt.CFrame, | |
498 | math.random() - math.random(), | |
499 | 0, | |
500 | math.random(50, 100) / 100 | |
501 | }) | |
502 | end | |
503 | for i = 0, 1, 0.05 do | |
504 | swait() | |
505 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
506 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
507 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
508 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
509 | if Torsovelocity.Y > 1 then | |
510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
511 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
512 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
513 | elseif Torsovelocity.Y < 1 then | |
514 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
515 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
516 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
517 | end | |
518 | end | |
519 | attack = false | |
520 | game:GetService("RunService").Stepped:connect(function() | |
521 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
522 | velocity = RootPart.Velocity.y | |
523 | sine = sine + change | |
524 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
525 | if equipped == true or equipped == false then | |
526 | if 1 < RootPart.Velocity.y and hit == nil then | |
527 | Anim = "Jump" | |
528 | if attack == false and ice_mode == false then | |
529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
531 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
533 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
534 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
535 | end | |
536 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
537 | Anim = "Fall" | |
538 | if attack == false then | |
539 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
540 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
541 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
543 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
544 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
545 | end | |
546 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
547 | Anim = "Idle" | |
548 | if attack == false then | |
549 | change = 1 | |
550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1) | |
552 | RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1) | |
553 | LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1) | |
554 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
555 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
556 | end | |
557 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then | |
558 | Anim = "Walk" | |
559 | if attack == false then | |
560 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) | |
561 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) | |
562 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
563 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
564 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
565 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
566 | end | |
567 | end | |
568 | end | |
569 | if equipped == true or equipped == false then | |
570 | if 1 < RootPart.Velocity.Y and hit == nil then | |
571 | Anim = "Jump" | |
572 | if attack == false and ice_mode == true then | |
573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
574 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
575 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
577 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
578 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
579 | end | |
580 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
581 | Anim = "Fall" | |
582 | if attack == false then | |
583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
587 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
588 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
589 | end | |
590 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
591 | Anim = "Idle" | |
592 | if attack == false then | |
593 | change = 0.8 | |
594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
595 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
596 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
598 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
599 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
600 | end | |
601 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
602 | Anim = "Walk" | |
603 | if attack == false then | |
604 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
605 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
606 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
607 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
608 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
609 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
610 | end | |
611 | end | |
612 | end | |
613 | if 0 < #Effects then | |
614 | for e = 1, #Effects do | |
615 | if Effects[e] ~= nil then | |
616 | local Thing = Effects[e] | |
617 | if Thing ~= nil then | |
618 | local Part = Thing[1] | |
619 | local Mode = Thing[2] | |
620 | local Delay = Thing[3] | |
621 | local IncX = Thing[4] | |
622 | local IncY = Thing[5] | |
623 | local IncZ = Thing[6] | |
624 | if 1 >= Thing[1].Transparency then | |
625 | if Thing[2] == "Block1" then | |
626 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
627 | local Mesh = Thing[1].Mesh | |
628 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
629 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
630 | elseif Thing[2] == "Block2" then | |
631 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
632 | local Mesh = Thing[7] | |
633 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
634 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
635 | elseif Thing[2] == "Block3" then | |
636 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
637 | local Mesh = Thing[7] | |
638 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
639 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
640 | elseif Thing[2] == "Cylinder" then | |
641 | local Mesh = Thing[1].Mesh | |
642 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
643 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
644 | elseif Thing[2] == "Blood" then | |
645 | local Mesh = Thing[7] | |
646 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
647 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
648 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
649 | elseif Thing[2] == "Elec" then | |
650 | local Mesh = Thing[1].Mesh | |
651 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
652 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
653 | elseif Thing[2] == "Disappear" then | |
654 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
655 | elseif Thing[2] == "Shatter" then | |
656 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
657 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
658 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
659 | Thing[6] = Thing[6] + Thing[5] | |
660 | end | |
661 | else | |
662 | Part.Parent = nil | |
663 | table.remove(Effects, e) | |
664 | end | |
665 | end | |
666 | end | |
667 | end | |
668 | end | |
669 | end) | |
670 | function RemoveOutlines(part) | |
671 | part.TopSurface = 10 | |
672 | end | |
673 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
674 | local Part = Create("Part")({ | |
675 | Parent = Parent, | |
676 | Reflectance = Reflectance, | |
677 | Transparency = Transparency, | |
678 | CanCollide = false, | |
679 | Locked = true, | |
680 | BrickColor = BrickColor.new(tostring(BColor)), | |
681 | Name = Name, | |
682 | Size = Size, | |
683 | Material = Material | |
684 | }) | |
685 | RemoveOutlines(Part) | |
686 | return Part | |
687 | end | |
688 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
689 | local Msh = Create(Mesh)({ | |
690 | Parent = Part, | |
691 | Offset = OffSet, | |
692 | Scale = Scale | |
693 | }) | |
694 | if Mesh == "SpecialMesh" then | |
695 | Msh.MeshType = MeshType | |
696 | Msh.MeshId = MeshId | |
697 | end | |
698 | return Msh | |
699 | end | |
700 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
701 | local Weld = Create("Weld")({ | |
702 | Parent = Parent, | |
703 | Part0 = Part0, | |
704 | Part1 = Part1, | |
705 | C0 = C0, | |
706 | C1 = C1 | |
707 | }) | |
708 | return Weld | |
709 | end | |
710 | WSHM = { | |
711 | "White", | |
712 | "Pastel light blue" | |
713 | } | |
714 | WSH = WSHM[math.random(1, #WSHM)] | |
715 | function IcePartFunk(HPart, aria, Min, Max) | |
716 | IcePart = Instance.new("Part", HPart) | |
717 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
718 | IcePart.CanCollide = false | |
719 | IuW = Instance.new("Weld") | |
720 | IuW.Name = "GuW" | |
721 | IuW.Part0 = HPart | |
722 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
723 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
724 | IuW.Part1 = IcePart | |
725 | IuW.Parent = HPart | |
726 | IcePart.Transparency = 0.85 | |
727 | IcePart.Material = "Neon" | |
728 | WSH = WSHM[math.random(1, #WSHM)] | |
729 | IcePart.BrickColor = BrickColor.new("" .. WSH) | |
730 | RemoveOutlines(IcePart) | |
731 | game:GetService("Debris"):AddItem(IuW, 4) | |
732 | game:GetService("Debris"):AddItem(IcePart, 6) | |
733 | end | |
734 | SpikeMeshId = 1033714 | |
735 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
736 | local Part = Instance.new("Part", Parent) | |
737 | Part.Name = Name | |
738 | Part.BrickColor = BrickColor.new(Color) | |
739 | Part.Size = Size | |
740 | Part.Material = Material | |
741 | Part.Transparency = Transparency | |
742 | Part.CanCollide = false | |
743 | RemoveOutlines(Part) | |
744 | local Mesh = Instance.new("SpecialMesh", Part) | |
745 | Mesh.MeshType = "Sphere" | |
746 | Mesh.Scale = Scale | |
747 | return Mesh and Part | |
748 | end | |
749 | CFuncs = { | |
750 | Part = { | |
751 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
752 | local Part = Create("Part")({ | |
753 | Parent = Parent, | |
754 | Reflectance = Reflectance, | |
755 | Transparency = Transparency, | |
756 | CanCollide = false, | |
757 | Locked = true, | |
758 | BrickColor = BrickColor.new(tostring(BColor)), | |
759 | Name = Name, | |
760 | Size = Size, | |
761 | Material = Material | |
762 | }) | |
763 | RemoveOutlines(Part) | |
764 | return Part | |
765 | end | |
766 | }, | |
767 | Mesh = { | |
768 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
769 | local Msh = Create(Mesh)({ | |
770 | Parent = Part, | |
771 | Offset = OffSet, | |
772 | Scale = Scale | |
773 | }) | |
774 | if Mesh == "SpecialMesh" then | |
775 | Msh.MeshType = MeshType | |
776 | Msh.MeshId = MeshId | |
777 | end | |
778 | return Msh | |
779 | end | |
780 | }, | |
781 | Mesh = { | |
782 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
783 | local Msh = Create(Mesh)({ | |
784 | Parent = Part, | |
785 | Offset = OffSet, | |
786 | Scale = Scale | |
787 | }) | |
788 | if Mesh == "SpecialMesh" then | |
789 | Msh.MeshType = MeshType | |
790 | Msh.MeshId = MeshId | |
791 | end | |
792 | return Msh | |
793 | end | |
794 | }, | |
795 | Weld = { | |
796 | Create = function(Parent, Part0, Part1, C0, C1) | |
797 | local Weld = Create("Weld")({ | |
798 | Parent = Parent, | |
799 | Part0 = Part0, | |
800 | Part1 = Part1, | |
801 | C0 = C0, | |
802 | C1 = C1 | |
803 | }) | |
804 | return Weld | |
805 | end | |
806 | }, | |
807 | Sound = { | |
808 | Create = function(id, par, vol, pit) | |
809 | coroutine.resume(coroutine.create(function() | |
810 | local S = Create("Sound")({ | |
811 | Volume = vol, | |
812 | Pitch = pit or 1, | |
813 | SoundId = id, | |
814 | Parent = par or workspace | |
815 | }) | |
816 | wait() | |
817 | S:play() | |
818 | game:GetService("Debris"):AddItem(S, 6) | |
819 | end)) | |
820 | end | |
821 | }, | |
822 | ParticleEmitter = { | |
823 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
824 | local fp = Create("ParticleEmitter")({ | |
825 | Parent = Parent, | |
826 | Color = ColorSequence.new(Color1, Color2), | |
827 | LightEmission = LightEmission, | |
828 | Size = Size, | |
829 | Texture = Texture, | |
830 | Transparency = Transparency, | |
831 | ZOffset = ZOffset, | |
832 | Acceleration = Accel, | |
833 | Drag = Drag, | |
834 | LockedToPart = LockedToPart, | |
835 | VelocityInheritance = VelocityInheritance, | |
836 | EmissionDirection = EmissionDirection, | |
837 | Enabled = Enabled, | |
838 | Lifetime = LifeTime, | |
839 | Rate = Rate, | |
840 | Rotation = Rotation, | |
841 | RotSpeed = RotSpeed, | |
842 | Speed = Speed, | |
843 | VelocitySpread = VelocitySpread | |
844 | }) | |
845 | return fp | |
846 | end | |
847 | } | |
848 | } | |
849 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
850 | if hit.Parent == nil then | |
851 | return | |
852 | end | |
853 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
854 | for _, v in pairs(hit.Parent:children()) do | |
855 | if v:IsA("Humanoid") then | |
856 | h = v | |
857 | end | |
858 | end | |
859 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
860 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
861 | return | |
862 | end | |
863 | local c = Create("ObjectValue")({ | |
864 | Name = "creator", | |
865 | Value = game:service("Players").LocalPlayer, | |
866 | Parent = h | |
867 | }) | |
868 | game:GetService("Debris"):AddItem(c, 0.5) | |
869 | if HitSound ~= nil and HitPitch ~= nil then | |
870 | CreateSound(HitSound, hit, 1, HitPitch) | |
871 | end | |
872 | local Damage = math.random(minim, maxim) | |
873 | local blocked = false | |
874 | local block = hit.Parent:findFirstChild("Block") | |
875 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
876 | blocked = true | |
877 | block.Value = block.Value - 1 | |
878 | print(block.Value) | |
879 | end | |
880 | if blocked == false then | |
881 | h.Health = h.Health - Damage | |
882 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
883 | else | |
884 | h.Health = h.Health - Damage / 2 | |
885 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
886 | end | |
887 | if Type == "Knockdown" then | |
888 | local hum = hit.Parent.Humanoid | |
889 | hum.PlatformStand = true | |
890 | coroutine.resume(coroutine.create(function(HHumanoid) | |
891 | swait(1) | |
892 | HHumanoid.PlatformStand = false | |
893 | end), hum) | |
894 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
895 | local bodvol = Create("BodyVelocity")({ | |
896 | velocity = angle * knockback, | |
897 | P = 5000, | |
898 | maxForce = Vector3.new(8000, 8000, 8000), | |
899 | Parent = hit | |
900 | }) | |
901 | local rl = Create("BodyAngularVelocity")({ | |
902 | P = 3000, | |
903 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
904 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
905 | Parent = hit | |
906 | }) | |
907 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
908 | game:GetService("Debris"):AddItem(rl, 0.5) | |
909 | elseif Type == "Normal" then | |
910 | local vp = Create("BodyVelocity")({ | |
911 | P = 500, | |
912 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
913 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
914 | }) | |
915 | if knockback > 0 then | |
916 | vp.Parent = hit.Parent.Torso | |
917 | end | |
918 | game:GetService("Debris"):AddItem(vp, 0.5) | |
919 | elseif Type == "Impale" then | |
920 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
921 | Spike.Anchored = true | |
922 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
923 | Spike.Position = hit.Parent.Torso.Position | |
924 | for i = 1, 5 do | |
925 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
926 | end | |
927 | Services.Debris:AddItem(Spike, 4) | |
928 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2) | |
929 | hit.Parent.Humanoid.PlatformStand = true | |
930 | swait(1) | |
931 | hit.Parent.Humanoid.PlatformStand = false | |
932 | elseif Type == "Up" then | |
933 | local bodyVelocity = Create("BodyVelocity")({ | |
934 | velocity = Vector3.new(0, 20, 0), | |
935 | P = 5000, | |
936 | maxForce = Vector3.new(8000, 8000, 8000), | |
937 | Parent = hit | |
938 | }) | |
939 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
940 | local bodyVelocity = Create("BodyVelocity")({ | |
941 | velocity = Vector3.new(0, 20, 0), | |
942 | P = 5000, | |
943 | maxForce = Vector3.new(8000, 8000, 8000), | |
944 | Parent = hit | |
945 | }) | |
946 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
947 | elseif Type == "Snare" then | |
948 | local bp = Create("BodyPosition")({ | |
949 | P = 900, | |
950 | D = 1000, | |
951 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
952 | position = hit.Parent.Torso.Position, | |
953 | Parent = hit.Parent.Torso | |
954 | }) | |
955 | game:GetService("Debris"):AddItem(bp, 1) | |
956 | elseif Type == "Slowness" then | |
957 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
958 | for i = 1, 25 do | |
959 | hit.Parent.Humanoid.WalkSpeed = 4 | |
960 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
961 | end | |
962 | wait(4) | |
963 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
964 | elseif Type == "FireDmg" then | |
965 | for i = 1, math.random(60, 150) do | |
966 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3) | |
967 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3) | |
968 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3) | |
969 | wait(0.1) | |
970 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
971 | end | |
972 | elseif Type == "Freeze" then | |
973 | local bp = Create("BodyPosition")({ | |
974 | P = 900, | |
975 | D = 1000, | |
976 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
977 | position = hit.Parent.Torso.Position, | |
978 | Parent = hit.Parent.Torso | |
979 | }) | |
980 | game:GetService("Debris"):AddItem(bp, 4) | |
981 | for i = 1, 25 do | |
982 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
983 | end | |
984 | elseif Type == "Freeze2" then | |
985 | local BodPos = Create("BodyPosition")({ | |
986 | P = 50000, | |
987 | D = 1000, | |
988 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
989 | position = hit.Parent.Torso.Position, | |
990 | Parent = hit.Parent.Torso | |
991 | }) | |
992 | local BodGy = Create("BodyGyro")({ | |
993 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
994 | P = 20000, | |
995 | Parent = hit.Parent.Torso, | |
996 | cframe = hit.Parent.Torso.CFrame | |
997 | }) | |
998 | hit.Parent.Torso.Anchored = true | |
999 | coroutine.resume(coroutine.create(function(Part) | |
1000 | swait(1.5) | |
1001 | Part.Anchored = false | |
1002 | end), hit.Parent.Torso) | |
1003 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1004 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1005 | end | |
1006 | local debounce = Create("BoolValue")({ | |
1007 | Name = "DebounceHit", | |
1008 | Parent = hit.Parent, | |
1009 | Value = true | |
1010 | }) | |
1011 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1012 | c = Instance.new("ObjectValue") | |
1013 | c.Name = "creator" | |
1014 | c.Value = Player | |
1015 | c.Parent = h | |
1016 | game:GetService("Debris"):AddItem(c, 0.5) | |
1017 | end | |
1018 | end | |
1019 | function ShowDamage(Pos, Text, Time, Color) | |
1020 | local Rate = 0.033333333333333 | |
1021 | if not Pos then | |
1022 | local Pos = Vector3.new(0, 0, 0) | |
1023 | end | |
1024 | local Text = Text or "" | |
1025 | local Time = Time or 2 | |
1026 | if not Color then | |
1027 | local Color = Color3.new(1, 0, 1) | |
1028 | end | |
1029 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1030 | EffectPart.Anchored = true | |
1031 | local BillboardGui = Create("BillboardGui")({ | |
1032 | Size = UDim2.new(3, 0, 3, 0), | |
1033 | Adornee = EffectPart, | |
1034 | Parent = EffectPart | |
1035 | }) | |
1036 | local TextLabel = Create("TextLabel")({ | |
1037 | BackgroundTransparency = 1, | |
1038 | Size = UDim2.new(1, 0, 1, 0), | |
1039 | Text = Text, | |
1040 | TextColor3 = Color, | |
1041 | TextScaled = true, | |
1042 | Font = Enum.Font.ArialBold, | |
1043 | Parent = BillboardGui | |
1044 | }) | |
1045 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1046 | EffectPart.Parent = game:GetService("Workspace") | |
1047 | delay(0, function() | |
1048 | local Frames = Time / Rate | |
1049 | for Frame = 1, Frames do | |
1050 | wait(Rate) | |
1051 | local Percent = Frame / Frames | |
1052 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1053 | TextLabel.TextTransparency = Percent | |
1054 | end | |
1055 | if EffectPart and EffectPart.Parent then | |
1056 | EffectPart:Destroy() | |
1057 | end | |
1058 | end) | |
1059 | end | |
1060 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1061 | for _, c in pairs(workspace:children()) do | |
1062 | local hum = c:findFirstChild("Humanoid") | |
1063 | if hum ~= nil then | |
1064 | local head = c:findFirstChild("Head") | |
1065 | if head ~= nil then | |
1066 | local targ = head.Position - Part.Position | |
1067 | local mag = targ.magnitude | |
1068 | if magni >= mag and c.Name ~= Player.Name then | |
1069 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | function MagniKILL(Part, magni, knock, Type) | |
1076 | for _, c in pairs(workspace:children()) do | |
1077 | local hum = c:findFirstChild("Humanoid") | |
1078 | if hum ~= nil then | |
1079 | local head = c:findFirstChild("Head") | |
1080 | if head ~= nil then | |
1081 | local targ = head.Position - Part.Position | |
1082 | local mag = targ.magnitude | |
1083 | if magni >= mag and c.Name ~= Player.Name then | |
1084 | hum.Health = 0 | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | end | |
1089 | end | |
1090 | EffectModel = Instance.new("Model", Character) | |
1091 | EffectModel.Name = "Effects" | |
1092 | Effects = { | |
1093 | Block = { | |
1094 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1095 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1096 | prt.Anchored = true | |
1097 | prt.CFrame = cframe | |
1098 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1099 | game:GetService("Debris"):AddItem(prt, 10) | |
1100 | if Type == 1 or Type == nil then | |
1101 | table.insert(Effects, { | |
1102 | prt, | |
1103 | "Block1", | |
1104 | delay, | |
1105 | x3, | |
1106 | y3, | |
1107 | z3, | |
1108 | msh | |
1109 | }) | |
1110 | elseif Type == 2 then | |
1111 | table.insert(Effects, { | |
1112 | prt, | |
1113 | "Block2", | |
1114 | delay, | |
1115 | x3, | |
1116 | y3, | |
1117 | z3, | |
1118 | msh | |
1119 | }) | |
1120 | else | |
1121 | table.insert(Effects, { | |
1122 | prt, | |
1123 | "Block3", | |
1124 | delay, | |
1125 | x3, | |
1126 | y3, | |
1127 | z3, | |
1128 | msh | |
1129 | }) | |
1130 | end | |
1131 | end | |
1132 | }, | |
1133 | Sphere = { | |
1134 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1135 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1136 | prt.Anchored = true | |
1137 | prt.CFrame = cframe | |
1138 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1139 | game:GetService("Debris"):AddItem(prt, 10) | |
1140 | table.insert(Effects, { | |
1141 | prt, | |
1142 | "Cylinder", | |
1143 | delay, | |
1144 | x3, | |
1145 | y3, | |
1146 | z3, | |
1147 | msh | |
1148 | }) | |
1149 | end | |
1150 | }, | |
1151 | Cylinder = { | |
1152 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1153 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1154 | prt.Anchored = true | |
1155 | prt.CFrame = cframe | |
1156 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1157 | game:GetService("Debris"):AddItem(prt, 10) | |
1158 | table.insert(Effects, { | |
1159 | prt, | |
1160 | "Cylinder", | |
1161 | delay, | |
1162 | x3, | |
1163 | y3, | |
1164 | z3, | |
1165 | msh | |
1166 | }) | |
1167 | end | |
1168 | }, | |
1169 | Wave = { | |
1170 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1171 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1172 | prt.Anchored = true | |
1173 | prt.CFrame = cframe | |
1174 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1175 | game:GetService("Debris"):AddItem(prt, 10) | |
1176 | table.insert(Effects, { | |
1177 | prt, | |
1178 | "Cylinder", | |
1179 | delay, | |
1180 | x3, | |
1181 | y3, | |
1182 | z3, | |
1183 | msh | |
1184 | }) | |
1185 | end | |
1186 | }, | |
1187 | Ring = { | |
1188 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1189 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1190 | prt.Anchored = true | |
1191 | prt.CFrame = cframe | |
1192 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1193 | game:GetService("Debris"):AddItem(prt, 10) | |
1194 | table.insert(Effects, { | |
1195 | prt, | |
1196 | "Cylinder", | |
1197 | delay, | |
1198 | x3, | |
1199 | y3, | |
1200 | z3, | |
1201 | msh | |
1202 | }) | |
1203 | end | |
1204 | }, | |
1205 | Break = { | |
1206 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1207 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1208 | prt.Anchored = true | |
1209 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1210 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1211 | local num = math.random(10, 50) / 1000 | |
1212 | game:GetService("Debris"):AddItem(prt, 10) | |
1213 | table.insert(Effects, { | |
1214 | prt, | |
1215 | "Shatter", | |
1216 | num, | |
1217 | prt.CFrame, | |
1218 | math.random() - math.random(), | |
1219 | 0, | |
1220 | math.random(50, 100) / 100 | |
1221 | }) | |
1222 | end | |
1223 | } | |
1224 | } | |
1225 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1226 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1227 | prt.Anchored = true | |
1228 | prt.CFrame = cframe | |
1229 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1230 | game:GetService("Debris"):AddItem(prt, 10) | |
1231 | if Type == 1 or Type == nil then | |
1232 | table.insert(Effects, { | |
1233 | prt, | |
1234 | "Block1", | |
1235 | delay, | |
1236 | x3, | |
1237 | y3, | |
1238 | z3, | |
1239 | msh | |
1240 | }) | |
1241 | elseif Type == 2 then | |
1242 | table.insert(Effects, { | |
1243 | prt, | |
1244 | "Block2", | |
1245 | delay, | |
1246 | x3, | |
1247 | y3, | |
1248 | z3, | |
1249 | msh | |
1250 | }) | |
1251 | elseif Type == 3 then | |
1252 | table.insert(Effects, { | |
1253 | prt, | |
1254 | "Block3", | |
1255 | delay, | |
1256 | x3, | |
1257 | y3, | |
1258 | z3, | |
1259 | msh | |
1260 | }) | |
1261 | end | |
1262 | end | |
1263 | function CreateSound(id, par, vol, pit) | |
1264 | coroutine.resume(coroutine.create(function() | |
1265 | local sou = Instance.new("Sound", par or workspace) | |
1266 | sou.Volume = vol | |
1267 | sou.Pitch = pit or 1 | |
1268 | sou.SoundId = id | |
1269 | swait() | |
1270 | sou:play() | |
1271 | game:GetService("Debris"):AddItem(sou, 6) | |
1272 | end)) | |
1273 | end | |
1274 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1275 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1276 | prt.Anchored = true | |
1277 | prt.CFrame = cframe | |
1278 | prt.Material = "Neon" | |
1279 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1280 | game:GetService("Debris"):AddItem(prt, 10) | |
1281 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1282 | for i = 0, 6, delay do | |
1283 | swait() | |
1284 | Part.Transparency = i | |
1285 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1286 | end | |
1287 | Part.Parent = nil | |
1288 | end), prt, msh) | |
1289 | end | |
1290 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
1291 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1292 | local MainPos = partt.Position | |
1293 | local MainPos2 = mouse + SpreadVectors | |
1294 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1295 | local speed = 1000 | |
1296 | local num = 1 | |
1297 | coroutine.resume(coroutine.create(function() | |
1298 | repeat | |
1299 | swait() | |
1300 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1301 | local mag =(MainPos - pos).magnitude | |
1302 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15) | |
1303 | MainPos = MainPos + MouseLook.lookVector * speed | |
1304 | num = num - 1 | |
1305 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1306 | if hit ~= nil then | |
1307 | num = 0 | |
1308 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1309 | refpart.Anchored = true | |
1310 | refpart.CFrame = CFrame.new(pos) | |
1311 | game:GetService("Debris"):AddItem(refpart, 2) | |
1312 | end | |
1313 | if num <= 0 then | |
1314 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1315 | refpart.Anchored = true | |
1316 | refpart.CFrame = CFrame.new(pos) | |
1317 | if hit ~= nil then | |
1318 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1319 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1320 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1321 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1322 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
1323 | end | |
1324 | game:GetService("Debris"):AddItem(refpart, 0) | |
1325 | end | |
1326 | until num <= 0 | |
1327 | end)) | |
1328 | end | |
1329 | function shoottraildd2(mouse, partt, SpreadAmount) | |
1330 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1331 | local MainPos = partt.Position | |
1332 | local MainPos2 = mouse + SpreadVectors | |
1333 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1334 | local speed = 3000 | |
1335 | local num = 1 | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | repeat | |
1338 | swait() | |
1339 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1340 | local mag = (MainPos - pos).magnitude | |
1341 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15) | |
1342 | MainPos = MainPos + MouseLook.lookVector * speed | |
1343 | num = num - 1 | |
1344 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1345 | if hit ~= nil then | |
1346 | num = 0 | |
1347 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1348 | refpart.Anchored = true | |
1349 | refpart.CFrame = CFrame.new(pos) | |
1350 | game:GetService("Debris"):AddItem(refpart, 2) | |
1351 | end | |
1352 | if num <= 0 then | |
1353 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1354 | refpart.Anchored = true | |
1355 | refpart.CFrame = CFrame.new(pos) | |
1356 | if hit ~= nil then | |
1357 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1358 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1359 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1360 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1361 | MagniKILL(refpart, 80, 0, "Normal") | |
1362 | end | |
1363 | game:GetService("Debris"):AddItem(refpart, 0) | |
1364 | end | |
1365 | until num <= 0 | |
1366 | end)) | |
1367 | end | |
1368 | function shoottraildd22(mouse, partt, SpreadAmount) | |
1369 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1370 | local MainPos = partt.Position | |
1371 | local MainPos2 = mouse + SpreadVectors | |
1372 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1373 | local speed = 900 | |
1374 | local num = 1 | |
1375 | coroutine.resume(coroutine.create(function() | |
1376 | repeat | |
1377 | swait() | |
1378 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1379 | local mag = (MainPos - pos).magnitude | |
1380 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15) | |
1381 | MainPos = MainPos + MouseLook.lookVector * speed | |
1382 | num = num - 1 | |
1383 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1384 | if hit ~= nil then | |
1385 | num = 0 | |
1386 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1387 | refpart.Anchored = true | |
1388 | refpart.CFrame = CFrame.new(pos) | |
1389 | game:GetService("Debris"):AddItem(refpart, 2) | |
1390 | end | |
1391 | if num <= 0 then | |
1392 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1393 | refpart.Anchored = true | |
1394 | refpart.CFrame = CFrame.new(pos) | |
1395 | if hit ~= nil then | |
1396 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1397 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1398 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1399 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1400 | MagniKILL(refpart, 80, 0, "Normal") | |
1401 | end | |
1402 | game:GetService("Debris"):AddItem(refpart, 0) | |
1403 | end | |
1404 | until num <= 0 | |
1405 | end)) | |
1406 | end | |
1407 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
1408 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1409 | local MainPos = partt.Position | |
1410 | local MainPos2 = mouse + SpreadVectors | |
1411 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1412 | local speed = 200 | |
1413 | local num = 0 | |
1414 | coroutine.resume(coroutine.create(function() | |
1415 | repeat | |
1416 | swait() | |
1417 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1418 | local mag = (MainPos - pos).magnitude | |
1419 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
1420 | MainPos = MainPos + MouseLook.lookVector * speed | |
1421 | num = num - 1 | |
1422 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1423 | if hit ~= nil then | |
1424 | num = 0 | |
1425 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1426 | refpart.Anchored = true | |
1427 | refpart.CFrame = CFrame.new(pos) | |
1428 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1429 | game:GetService("Debris"):AddItem(refpart, 2) | |
1430 | end | |
1431 | if num <= 0 then | |
1432 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1433 | refpart.Anchored = true | |
1434 | refpart.CFrame = CFrame.new(pos) | |
1435 | if hit ~= nil then | |
1436 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1437 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1438 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1439 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
1440 | end | |
1441 | game:GetService("Debris"):AddItem(refpart, 0) | |
1442 | end | |
1443 | until num <= 0 | |
1444 | end)) | |
1445 | end | |
1446 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
1447 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1448 | local MainPos = partt.Position | |
1449 | local MainPos2 = mouse + SpreadVectors | |
1450 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1451 | local speed = 500 | |
1452 | local num = 1 | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | repeat | |
1455 | swait() | |
1456 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1457 | local mag = (MainPos - pos).magnitude | |
1458 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
1459 | MainPos = MainPos + MouseLook.lookVector * speed | |
1460 | num = num - 1 | |
1461 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1462 | if hit ~= nil then | |
1463 | num = 0 | |
1464 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1465 | refpart.Anchored = true | |
1466 | refpart.CFrame = CFrame.new(pos) | |
1467 | game:GetService("Debris"):AddItem(refpart, 2) | |
1468 | end | |
1469 | if num <= 0 then | |
1470 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1471 | refpart.Anchored = true | |
1472 | refpart.CFrame = CFrame.new(pos) | |
1473 | if hit ~= nil then | |
1474 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1475 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1476 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1477 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1478 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
1479 | end | |
1480 | game:GetService("Debris"):AddItem(refpart, 0) | |
1481 | end | |
1482 | until num <= 0 | |
1483 | end)) | |
1484 | end | |
1485 | ||
1486 | ||
1487 | --- | |
1488 | ||
1489 | attackdebounce = false | |
1490 | deb=false | |
1491 | ||
1492 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1493 | if hit.Parent==nil then | |
1494 | return | |
1495 | end | |
1496 | h=hit.Parent:FindFirstChildOfClass("Humanoid") | |
1497 | for _,v in pairs(hit.Parent:children()) do | |
1498 | if v:IsA("Humanoid") then | |
1499 | h=v | |
1500 | end | |
1501 | end | |
1502 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1503 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1504 | end | |
1505 | if hit.Parent.className=="Hat" then | |
1506 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1507 | end | |
1508 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1509 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1510 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1511 | return | |
1512 | end]] | |
1513 | -- hs(hit,1.2) | |
1514 | c=Instance.new("ObjectValue") | |
1515 | c.Name="creator" | |
1516 | c.Value=game:service("Players").LocalPlayer | |
1517 | c.Parent=h | |
1518 | game:GetService("Debris"):AddItem(c,.5) | |
1519 | Damage=math.random(minim,maxim) | |
1520 | -- h:TakeDamage(Damage) | |
1521 | blocked=false | |
1522 | block=hit.Parent:findFirstChild("Block") | |
1523 | if block~=nil then | |
1524 | print(block.className) | |
1525 | if block.className=="NumberValue" then | |
1526 | if block.Value>0 then | |
1527 | blocked=true | |
1528 | if decreaseblock==nil then | |
1529 | block.Value=block.Value-1 | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | if block.className=="IntValue" then | |
1534 | if block.Value>0 then | |
1535 | blocked=true | |
1536 | if decreaseblock~=nil then | |
1537 | block.Value=block.Value-1 | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | if blocked==false then | |
1543 | -- h:TakeDamage(Damage) | |
1544 | h.Health=h.Health-Damage | |
1545 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) | |
1546 | else | |
1547 | h.Health=h.Health-(Damage/2) | |
1548 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1549 | end | |
1550 | if Type=="Knockdown" then | |
1551 | Humanoid=hit.Parent.Humanoid | |
1552 | Humanoid.PlatformStand=true | |
1553 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1554 | swait(1) | |
1555 | HHumanoid.PlatformStand=false | |
1556 | end),Humanoid) | |
1557 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1558 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1559 | local bodvol=Instance.new("BodyVelocity") | |
1560 | bodvol.velocity=angle*knockback | |
1561 | bodvol.P=5000 | |
1562 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1563 | bodvol.Parent=hit | |
1564 | rl=Instance.new("BodyAngularVelocity") | |
1565 | rl.P=3000 | |
1566 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1567 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1568 | rl.Parent=hit | |
1569 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1570 | game:GetService("Debris"):AddItem(rl,.5) | |
1571 | elseif Type=="Normal" then | |
1572 | bp=Instance.new("BodyVelocity") | |
1573 | bp.P=100000 | |
1574 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1575 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1576 | if KnockbackType==1 then | |
1577 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1578 | elseif KnockbackType==2 then | |
1579 | bp.velocity=Property.CFrame.lookVector*knockback | |
1580 | end | |
1581 | if knockback>0 then | |
1582 | bp.Parent=hit.Parent.Torso | |
1583 | ||
1584 | end | |
1585 | game:GetService("Debris"):AddItem(bp,.5) | |
1586 | elseif Type=="Up" then | |
1587 | local bodyVelocity=Instance.new("BodyVelocity") | |
1588 | bodyVelocity.velocity=vt(0,60,0) | |
1589 | bodyVelocity.P=5000 | |
1590 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1591 | bodyVelocity.Parent=hit | |
1592 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1593 | rl=Instance.new("BodyAngularVelocity") | |
1594 | rl.P=3000 | |
1595 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1596 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
1597 | rl.Parent=hit | |
1598 | game:GetService("Debris"):AddItem(rl,.5) | |
1599 | elseif Type=="Snare" then | |
1600 | bp=Instance.new("BodyPosition") | |
1601 | bp.P=2000 | |
1602 | bp.D=100 | |
1603 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1604 | bp.position=hit.Parent.Torso.Position | |
1605 | bp.Parent=hit.Parent.Torso | |
1606 | game:GetService("Debris"):AddItem(bp,1) | |
1607 | elseif Type=="Target" then | |
1608 | if Targetting==false then | |
1609 | ZTarget=hit.Parent.Torso | |
1610 | coroutine.resume(coroutine.create(function(Part) | |
1611 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1612 | swait(1) | |
1613 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1614 | end),ZTarget) | |
1615 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
1616 | targetgui=Instance.new("BillboardGui") | |
1617 | targetgui.Parent=ZTarget | |
1618 | targetgui.Size=UDim2.new(10,100,10,100) | |
1619 | targ=Instance.new("ImageLabel") | |
1620 | targ.Parent=targetgui | |
1621 | targ.BackgroundTransparency=1 | |
1622 | targ.Image="rbxassetid://4834067" | |
1623 | targ.Size=UDim2.new(1,0,1,0) | |
1624 | cam.CameraType="Scriptable" | |
1625 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1626 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1627 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1628 | Targetting=true | |
1629 | RocketTarget=ZTarget | |
1630 | for i=1,Property do | |
1631 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
1632 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
1633 | swait() | |
1634 | end | |
1635 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
1636 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1637 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1638 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
1639 | end | |
1640 | Targetting=true | |
1641 | RocketTarget=true | |
1642 | targetgui.Parent=true | |
1643 | cam.CameraType="Custom" | |
1644 | end | |
1645 | end | |
1646 | debounce=Instance.new("BoolValue") | |
1647 | debounce.Name="DebounceHit" | |
1648 | debounce.Parent=hit.Parent | |
1649 | debounce.Value=true | |
1650 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1651 | c=Instance.new("ObjectValue") | |
1652 | c.Name="creator" | |
1653 | c.Value=Player | |
1654 | c.Parent=h | |
1655 | game:GetService("Debris"):AddItem(c,.5) | |
1656 | CRIT=true | |
1657 | hitDeb=true | |
1658 | AttackPos=6 | |
1659 | end | |
1660 | end | |
1661 | ||
1662 | showDamage=function(Char,Dealt,du,Color) | |
1663 | m=Instance.new("Model") | |
1664 | m.Name=tostring(Dealt) | |
1665 | h=Instance.new("Humanoid") | |
1666 | h.Health=0 | |
1667 | h.MaxHealth=0 | |
1668 | h.Parent=m | |
1669 | c=Instance.new("Part") | |
1670 | c.Transparency=0 | |
1671 | c.BrickColor=Color | |
1672 | c.Transparency = 1 | |
1673 | c.Name="Head" | |
1674 | c.TopSurface=0 | |
1675 | c.BottomSurface=0 | |
1676 | c.formFactor="Plate" | |
1677 | c.Size=Vector3.new(1,.4,1) | |
1678 | ||
1679 | local txt = Instance.new("BillboardGui", c) | |
1680 | txt.Adornee = c | |
1681 | txt.Name = "_status" | |
1682 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1683 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1684 | local text = Instance.new("TextLabel", txt) | |
1685 | text.Size = UDim2.new(10, 0, 7, 0) | |
1686 | text.FontSize = "Size12" | |
1687 | text.TextScaled = true | |
1688 | text.TextTransparency = 0.5 | |
1689 | text.BackgroundTransparency = 1 | |
1690 | text.TextTransparency = 0.5 | |
1691 | text.TextStrokeTransparency = 0.5 | |
1692 | text.Font = "SciFi" | |
1693 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1694 | v=Instance.new("Part") | |
1695 | v.Name = "ColorBrick" | |
1696 | v.Parent=c | |
1697 | v.FormFactor="Symmetric" | |
1698 | v.Anchored=true | |
1699 | v.CanCollide=false | |
1700 | v.BottomSurface="Smooth" | |
1701 | v.TopSurface="Smooth" | |
1702 | v.Size=Vector3.new(10,5,3) | |
1703 | v.Transparency=1 | |
1704 | v.CFrame=c.CFrame | |
1705 | v.BrickColor=BrickColor.random() | |
1706 | v.Transparency=1 | |
1707 | text.TextColor3 = t.BrickColor.Color | |
1708 | v.Shape="Block" | |
1709 | text.Text = tostring(Dealt) | |
1710 | ms=Instance.new("CylinderMesh") | |
1711 | ms.Scale=Vector3.new(.8,.8,.8) | |
1712 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1713 | local rndm=math.random(1,#hitsounds) | |
1714 | local r=rndm | |
1715 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]-- | |
1716 | if CRIT==true then | |
1717 | ms.Scale=Vector3.new(1,1.25,1) | |
1718 | end | |
1719 | ms.Parent=c | |
1720 | c.Reflectance=0 | |
1721 | Instance.new("BodyGyro").Parent=c | |
1722 | c.Parent=m | |
1723 | if Char:findFirstChild("Head")~=nil then | |
1724 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1725 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1726 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1727 | end | |
1728 | f=Instance.new("BodyPosition") | |
1729 | f.P=200000 | |
1730 | f.D=100 | |
1731 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1732 | f.position=c.Position+Vector3.new(0,3,0) | |
1733 | f.Parent=c | |
1734 | game:GetService("Debris"):AddItem(m,.5+du) | |
1735 | c.CanCollide=false | |
1736 | m.Parent=workspace | |
1737 | c.CanCollide=false | |
1738 | end | |
1739 | ||
1740 | ||
1741 | ------ | |
1742 | hito = function(dm, X, c, dn, dp, dq) | |
1743 | for I,dr in pairs(workspace:GetChildren()) do | |
1744 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then | |
1745 | local ds = dr:FindFirstChild("Humanoid") | |
1746 | local dt = dr:FindFirstChild("HumanoidRootPart") | |
1747 | TakeDamage(ds, c) | |
1748 | if InForm == true then | |
1749 | ds.Parent:BreakJoints() | |
1750 | wait(1.2) | |
1751 | ds.Parent:Destroy() | |
1752 | end | |
1753 | ds:SetStateEnabled(16, true) | |
1754 | delay(dn, function() | |
1755 | ds:SetStateEnabled(16, true) | |
1756 | end) | |
1757 | local du = Instance.new("StringValue") | |
1758 | du.Name = "alabo" | |
1759 | du.Parent = dt | |
1760 | game.Debris:AddItem(du, dn) | |
1761 | local dv = Instance.new("Part") | |
1762 | ||
1763 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
1764 | dv.Transparency = 0.25 | |
1765 | dv.Anchored = true | |
1766 | dv.CanCollide = false | |
1767 | dv.BrickColor = BrickColor.new("White") | |
1768 | dv.Material = "Neon" | |
1769 | dv.Locked = true | |
1770 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
1771 | dv.Parent = modz | |
1772 | local dw = Instance.new("SpecialMesh") | |
1773 | dw.MeshType = "Sphere" | |
1774 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1775 | dw.Parent = dv | |
1776 | game.Debris:AddItem(dv, 1) | |
1777 | local dx = Instance.new("Model") | |
1778 | dx.Name = c | |
1779 | dx.Parent = workspace | |
1780 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
1781 | local dy = Instance.new("Humanoid") | |
1782 | dy.MaxHealth = 0 | |
1783 | dy.Parent = dx | |
1784 | local dz = Instance.new("Part") | |
1785 | dz.Name = "Head" | |
1786 | dz.Locked = true | |
1787 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
1788 | dz.Position = dt.Position | |
1789 | dz.BrickColor = BrickColor.new("New Yeller") | |
1790 | dz.Material = "Neon" | |
1791 | dz.Transparency = 1 | |
1792 | dz.CanCollide = false | |
1793 | dz.Parent = dx | |
1794 | local dA = Instance.new("BodyPosition") | |
1795 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1796 | dA.P = 20000 | |
1797 | dA.D = 300 | |
1798 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
1799 | dA.Parent = dz | |
1800 | local dB = Instance.new("CylinderMesh") | |
1801 | dB.Parent = dz | |
1802 | coroutine.resume(coroutine.create(function() | |
1803 | while dB do | |
1804 | swait() | |
1805 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
1806 | end | |
1807 | end)) | |
1808 | if dp then | |
1809 | local dC = Instance.new("BodyVelocity") | |
1810 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
1811 | dC.P = 9999999999 | |
1812 | dC.Velocity = dp | |
1813 | dC.Parent = dt | |
1814 | game.Debris:AddItem(dC, dn) | |
1815 | end | |
1816 | if dq then | |
1817 | local dD = Instance.new("BodyAngularVelocity") | |
1818 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
1819 | dD.P = math.huge | |
1820 | dD.AngularVelocity = dq | |
1821 | dD.Parent = dt | |
1822 | game.Debris:AddItem(dD, dn) | |
1823 | end | |
1824 | local dE = Instance.new("Sound") | |
1825 | dE.Pitch = rd2(10, 11) / 10 | |
1826 | dE.Volume = rd2(10, 13) / 10 | |
1827 | dE.EmitterSize = 10 | |
1828 | dE.SoundId = "rbxassetid://" | |
1829 | dE.Parent = dv | |
1830 | dE:Play() | |
1831 | coroutine.resume(coroutine.create(function() | |
1832 | for I = 1, 5 do | |
1833 | swait() | |
1834 | dv.Transparency = dv.Transparency + 0.175 | |
1835 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
1836 | end | |
1837 | end)) | |
1838 | end | |
1839 | end | |
1840 | end | |
1841 | ------ | |
1842 | ||
1843 | vt = Vector3.new | |
1844 | local new = Instance.new | |
1845 | local cf = CFrame.new | |
1846 | local cfa = CFrame.Angles | |
1847 | local bc = BrickColor.new | |
1848 | ||
1849 | function bigbangattack() | |
1850 | attack = true | |
1851 | Humanoid.WalkSpeed = 0 | |
1852 | for i = 0, 8, 0.1 do | |
1853 | swait() | |
1854 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
1855 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1856 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1857 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1858 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
1859 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1860 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1861 | end | |
1862 | local rng = Instance.new("Part", mouse) | |
1863 | rng.Anchored = true | |
1864 | rng.BrickColor = BrickColor.new("Cyan") | |
1865 | rng.CanCollide = false | |
1866 | rng.FormFactor = 3 | |
1867 | rng.Name = "Ring" | |
1868 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
1869 | rng.Transparency = 0 | |
1870 | rng.TopSurface = 0 | |
1871 | rng.BottomSurface = 0 | |
1872 | rng.CFrame = RootPart.CFrame | |
1873 | local rngm = Instance.new("SpecialMesh", rng) | |
1874 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1875 | ||
1876 | local rng3 = rng:Clone() | |
1877 | rng3.Parent = char | |
1878 | local rng3m = rng3.Mesh | |
1879 | ||
1880 | local rng5 = rng:Clone() | |
1881 | rng5.Parent = char | |
1882 | rng5.BrickColor = BrickColor.new("Cyan") | |
1883 | local rng5m = rng5.Mesh | |
1884 | local rng6 = rng:Clone() | |
1885 | rng6.Material = "Plastic" | |
1886 | rng6.BrickColor = BrickColor.new("Cyan") | |
1887 | rng6.Parent = char | |
1888 | local rng6m = rng6.Mesh | |
1889 | rng6m.Scale = vt(7.5,7.5,7.5) | |
1890 | rng6m.MeshType = "FileMesh" | |
1891 | rng6m.MeshId = "rbxassetid://430736398" | |
1892 | local Must2 = Instance.new("Sound",rng6) | |
1893 | Must2.SoundId = "rbxassetid://135581154" | |
1894 | Must2.Pitch = 0.99 | |
1895 | Must2.Volume = 3 | |
1896 | Must2.Looped = false | |
1897 | wait(0) | |
1898 | Must2:Play() | |
1899 | local hita = rng6.Touched:connect(function(hit) | |
1900 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
1901 | end) | |
1902 | ||
1903 | rng3.CFrame = RootPart.CFrame | |
1904 | ||
1905 | rng5.CFrame = RootPart.CFrame | |
1906 | rng6.CFrame = RootPart.CFrame | |
1907 | local pie222 = Instance.new("ParticleEmitter") | |
1908 | pie222.Parent = rng6 | |
1909 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1910 | pie222.LightEmission = 1 | |
1911 | pie222.Size = NumberSequence.new(6,1) | |
1912 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1913 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1914 | pie222.EmissionDirection = "Top" | |
1915 | pie222.Enabled = true | |
1916 | pie222.Lifetime = NumberRange.new(1) | |
1917 | pie222.Rotation = NumberRange.new(-320, 320) | |
1918 | pie222.Rate = 404 | |
1919 | pie222.Speed = NumberRange.new(0) | |
1920 | pie222.LockedToPart = false | |
1921 | pie222.VelocitySpread = 2 | |
1922 | wait() | |
1923 | local scaler = 10/5 | |
1924 | local scaler2 = 10/5 | |
1925 | for i = 0,10,0.1 do | |
1926 | swait() | |
1927 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
1928 | ||
1929 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
1930 | ||
1931 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
1932 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
1933 | rng6.CFrame = rng3.CFrame | |
1934 | rng.Transparency = rng.Transparency + 1 | |
1935 | ||
1936 | rng3.Transparency = rng3.Transparency + 0.01 | |
1937 | ||
1938 | rng5.Transparency = rng5.Transparency + 0.01 | |
1939 | rng6.Transparency = rng6.Transparency + 0.021 | |
1940 | scaler = scaler - 0.125/5 | |
1941 | scaler2 = scaler2 - 0.1/5 | |
1942 | ||
1943 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
1944 | ||
1945 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
1946 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
1947 | end | |
1948 | hita:disconnect() | |
1949 | game:GetService("Debris"):AddItem(rng, 1) | |
1950 | ||
1951 | game:GetService("Debris"):AddItem(rng3, 1) | |
1952 | ||
1953 | game:GetService("Debris"):AddItem(rng5, 1) | |
1954 | attack = false | |
1955 | pie222:Destroy() | |
1956 | Humanoid.WalkSpeed = 16 | |
1957 | end | |
1958 | ||
1959 | ||
1960 | function bigbangattack2() | |
1961 | attack = true | |
1962 | Humanoid.WalkSpeed = 0 | |
1963 | for i = 0, 8, 0.1 do | |
1964 | swait() | |
1965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1966 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1967 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
1969 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1970 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1971 | end | |
1972 | local rng = Instance.new("Part", RightArm) | |
1973 | rng.Anchored = true | |
1974 | rng.BrickColor = BrickColor.new("Cyan") | |
1975 | rng.CanCollide = false | |
1976 | rng.FormFactor = 3 | |
1977 | rng.Name = "Ring" | |
1978 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
1979 | rng.Transparency = 0 | |
1980 | rng.TopSurface = 0 | |
1981 | rng.BottomSurface = 0 | |
1982 | rng.CFrame = RootPart.CFrame | |
1983 | local rngm = Instance.new("SpecialMesh", rng) | |
1984 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1985 | ||
1986 | local rng3 = rng:Clone() | |
1987 | rng3.Parent = char | |
1988 | local rng3m = rng3.Mesh | |
1989 | ||
1990 | local rng5 = rng:Clone() | |
1991 | rng5.Parent = char | |
1992 | rng5.BrickColor = BrickColor.new("Cyan") | |
1993 | local rng5m = rng5.Mesh | |
1994 | local rng6 = rng:Clone() | |
1995 | rng6.Material = "Plastic" | |
1996 | rng6.BrickColor = BrickColor.new("Cyan") | |
1997 | rng6.Parent = char | |
1998 | local rng6m = rng6.Mesh | |
1999 | rng6m.Scale = vt(7.5,7.5,30.5) | |
2000 | rng6m.MeshType = "FileMesh" | |
2001 | rng6m.MeshId = "rbxassetid://430736398" | |
2002 | local Must2 = Instance.new("Sound",Torso) | |
2003 | Must2.SoundId = "rbxassetid://719747626" | |
2004 | Must2.Pitch = 0.99 | |
2005 | Must2.Volume = 3 | |
2006 | Must2.Looped = false | |
2007 | wait(0) | |
2008 | Must2:Play() | |
2009 | local hita = rng6.Touched:connect(function(hit) | |
2010 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
2011 | end) | |
2012 | ||
2013 | rng3.CFrame = Head.CFrame | |
2014 | ||
2015 | rng5.CFrame = Head.CFrame | |
2016 | rng6.CFrame = rng5.CFrame | |
2017 | local pie222 = Instance.new("ParticleEmitter") | |
2018 | pie222.Parent = rng6 | |
2019 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
2020 | pie222.LightEmission = 1 | |
2021 | pie222.Size = NumberSequence.new(15,1) | |
2022 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
2023 | pie222.Transparency = NumberSequence.new(0.6,1) | |
2024 | pie222.EmissionDirection = "Top" | |
2025 | pie222.Enabled = true | |
2026 | pie222.Lifetime = NumberRange.new(1) | |
2027 | pie222.Rotation = NumberRange.new(-320, 320) | |
2028 | pie222.Rate = 404 | |
2029 | pie222.Speed = NumberRange.new(0) | |
2030 | pie222.LockedToPart = false | |
2031 | pie222.VelocitySpread = 2 | |
2032 | wait() | |
2033 | local scaler = 10/5 | |
2034 | local scaler2 = 10/5 | |
2035 | for i = 0,10,0.1 do | |
2036 | swait() | |
2037 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
2038 | ||
2039 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
2040 | ||
2041 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
2042 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
2043 | rng6.CFrame = rng3.CFrame | |
2044 | rng.Transparency = rng.Transparency + 1 | |
2045 | ||
2046 | rng3.Transparency = rng3.Transparency + 0.01 | |
2047 | ||
2048 | rng5.Transparency = rng5.Transparency + 0.01 | |
2049 | rng6.Transparency = rng6.Transparency + 0.021 | |
2050 | scaler = scaler - 0.125/5 | |
2051 | scaler2 = scaler2 - 0.1/5 | |
2052 | ||
2053 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
2054 | ||
2055 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
2056 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
2057 | end | |
2058 | hita:disconnect() | |
2059 | game:GetService("Debris"):AddItem(rng, 1) | |
2060 | ||
2061 | game:GetService("Debris"):AddItem(rng3, 1) | |
2062 | ||
2063 | game:GetService("Debris"):AddItem(rng5, 1) | |
2064 | attack = false | |
2065 | pie222:Destroy() | |
2066 | Humanoid.WalkSpeed = 16 | |
2067 | end | |
2068 | ||
2069 | ||
2070 | ||
2071 | mouse.KeyDown:connect(function(key) | |
2072 | if key == "k" then | |
2073 | bigbangattack() | |
2074 | end | |
2075 | end) | |
2076 | ||
2077 | mouse.KeyDown:connect(function(k) ---galickgun | |
2078 | if attack == false and k == "n" and MV4 > 80 and firemode == true then | |
2079 | MV4 = 0 | |
2080 | local Must = Instance.new("Sound",Torso) | |
2081 | Must.SoundId = "rbxassetid://719748223" | |
2082 | Must.Pitch = 0.99 | |
2083 | Must.Volume = 3.4 | |
2084 | Must.Looped = false | |
2085 | wait(0) | |
2086 | Must:Play() | |
2087 | Humanoid.WalkSpeed = 13 | |
2088 | local Aura = Instance.new('ParticleEmitter') | |
2089 | Aura.Name = "Aura" | |
2090 | Aura.Texture = "rbxassetid://347730682" | |
2091 | Aura.Parent = Torso | |
2092 | Aura.LightEmission = 1 | |
2093 | Aura.Transparency = NumberSequence.new(0.4,1) | |
2094 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2095 | Aura.Size = NumberSequence.new(1,9) | |
2096 | Aura.Rotation = NumberRange.new(-360,360) | |
2097 | Aura.LockedToPart = true | |
2098 | Aura.Lifetime = NumberRange.new(1) | |
2099 | Aura.Rate = 100 | |
2100 | Aura.Speed = NumberRange.new(0) | |
2101 | Aura.EmissionDirection = "Top" | |
2102 | local Aura2 = Instance.new('ParticleEmitter') | |
2103 | Aura2.Name = "Aura" | |
2104 | Aura2.Texture = "rbxassetid://1046299182" | |
2105 | Aura2.Parent = Torso | |
2106 | Aura2.LightEmission = 1 | |
2107 | Aura2.Transparency = NumberSequence.new(0,1) | |
2108 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2109 | Aura2.Size = NumberSequence.new(14) | |
2110 | Aura2.Rotation = NumberRange.new(-360,360) | |
2111 | Aura2.LockedToPart = true | |
2112 | Aura2.Lifetime = NumberRange.new(0.2) | |
2113 | Aura2.Rate = 20 | |
2114 | Aura2.Speed = NumberRange.new(0) | |
2115 | Aura2.EmissionDirection = "Top" | |
2116 | attack = true | |
2117 | Firepart1 = Instance.new("Part", RightArm) | |
2118 | Firepart1.Size = Vector3.new(1, 1, 1) | |
2119 | GuW1 = Instance.new("Weld") | |
2120 | GuW1.Name = "GuW" | |
2121 | GuW1.Part0 = RightArm | |
2122 | GuW1.C0 = cn(0, -1, 0) | |
2123 | GuW1.C1 = cn(0, 0, 0) | |
2124 | GuW1.Part1 = Firepart1 | |
2125 | GuW1.Parent = RightArm | |
2126 | Firepart1.Transparency = 1 | |
2127 | Firepart2 = Instance.new("Part", LeftArm) | |
2128 | Firepart2.Size = Vector3.new(1, 1, 1) | |
2129 | GuW2 = Instance.new("Weld") | |
2130 | GuW2.Name = "GuW" | |
2131 | GuW2.Part0 = LeftArm | |
2132 | GuW2.C0 = cn(0, -1, 0) | |
2133 | GuW2.C1 = cn(0, 0, 0) | |
2134 | GuW2.Part1 = Firepart2 | |
2135 | GuW2.Parent = LeftArm | |
2136 | Firepart2.Transparency = 1 | |
2137 | GuW1:Destroy() | |
2138 | GuW1 = Instance.new("Weld") | |
2139 | GuW1.Name = "GuW" | |
2140 | GuW1.Part0 = Torso | |
2141 | GuW1.C0 = cn(0, 0, -6) | |
2142 | GuW1.C1 = cn(0, 0, 0) | |
2143 | GuW1.Part1 = Firepart1 | |
2144 | GuW1.Parent = Torso | |
2145 | GuW2:Destroy() | |
2146 | GuW2 = Instance.new("Weld") | |
2147 | GuW2.Name = "GuW" | |
2148 | GuW2.Part0 = Torso | |
2149 | GuW2.C0 = cn(0, 0, -6) | |
2150 | GuW2.C1 = cn(0, 0, 0) | |
2151 | GuW2.Part1 = Firepart2 | |
2152 | GuW2.Parent = Torso | |
2153 | GuW2:Destroy() | |
2154 | GuW2 = Instance.new("Weld") | |
2155 | GuW2.Name = "GuW" | |
2156 | GuW2.Part0 = Torso | |
2157 | GuW2.C0 = cn(0, 0, -4) | |
2158 | GuW2.C1 = cn(0, 0, 0) | |
2159 | GuW2.Part1 = Firepart2 | |
2160 | GuW2.Parent = Torso | |
2161 | for i = 0, 18, 0.1 do | |
2162 | swait() | |
2163 | if Torsovelocity.Y > 2 then | |
2164 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2165 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
2166 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2167 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2168 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2169 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2170 | elseif Torsovelocity.Y < 1 then | |
2171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
2172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
2173 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
2175 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2176 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2177 | end | |
2178 | end | |
2179 | GuW1:Destroy() | |
2180 | GuW1 = Instance.new("Weld") | |
2181 | GuW1.Name = "GuW" | |
2182 | GuW1.Part0 = Torso | |
2183 | GuW1.C0 = cn(0, 0, -15) | |
2184 | GuW1.C1 = cn(0, 0, 0) | |
2185 | GuW1.Part1 = Firepart1 | |
2186 | GuW1.Parent = Torso | |
2187 | GuW2:Destroy() | |
2188 | GuW2 = Instance.new("Weld") | |
2189 | GuW2.Name = "GuW" | |
2190 | GuW2.Part0 = Torso | |
2191 | GuW2.C0 = cn(0, 0, -17.5) | |
2192 | GuW2.C1 = cn(0, 0, 0) | |
2193 | GuW2.Part1 = Firepart2 | |
2194 | GuW2.Parent = Torso | |
2195 | local Must = Instance.new("Sound",Torso) | |
2196 | Must.SoundId = "rbxassetid://719747626" | |
2197 | Must.Pitch = 0.99 | |
2198 | Must.Volume = 3.9 | |
2199 | Must.Looped = false | |
2200 | wait(0) | |
2201 | Must:Play() | |
2202 | for i = 0, 1.25, 0.01 do | |
2203 | swait() | |
2204 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2205 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
2206 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
2207 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
2208 | if Torsovelocity.Y > 2 then | |
2209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2210 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2211 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2213 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2214 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2215 | end | |
2216 | end | |
2217 | Must:Stop() | |
2218 | Aura:Destroy() | |
2219 | Aura2:Destroy() | |
2220 | wait(0.5) | |
2221 | Humanoid.WalkSpeed = 16 | |
2222 | attack = false | |
2223 | MV4 = 300 | |
2224 | Firepart1:Destroy() | |
2225 | Firepart2:Destroy() | |
2226 | end | |
2227 | end) | |
2228 | ||
2229 | ||
2230 | d = {} | |
2231 | function iteffect() | |
2232 | ||
2233 | coroutine.resume(coroutine.create(function() | |
2234 | ||
2235 | for i = 1, 10 do | |
2236 | effect = Instance.new("Part", workspace) | |
2237 | effect.Anchored = true | |
2238 | effect.CanCollide = false | |
2239 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
2240 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
2241 | effect.Transparency = 0 | |
2242 | effect.Material = "Plastic" | |
2243 | effect.BrickColor = BrickColor.new("Really black") | |
2244 | table.insert(d, effect) | |
2245 | game:GetService("Debris"):AddItem(effect, 0.3) | |
2246 | end | |
2247 | ||
2248 | coroutine.resume(coroutine.create(function() | |
2249 | for i = 1, 10 do | |
2250 | for i,e in pairs(d) do | |
2251 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
2252 | e.Transparency = e.Transparency + 0.030 | |
2253 | end | |
2254 | wait(0.01) | |
2255 | end | |
2256 | ||
2257 | end)) | |
2258 | end)) | |
2259 | ||
2260 | ||
2261 | end | |
2262 | ||
2263 | tp = true | |
2264 | ||
2265 | mouse.KeyDown:connect(function(k) | |
2266 | if k == "e" then | |
2267 | if tp == true then | |
2268 | tp = false | |
2269 | local Must = Instance.new("Sound",Torso) | |
2270 | Must.SoundId = "rbxassetid://1055279036" | |
2271 | Must.Pitch = 0.99 | |
2272 | Must.Volume = 1.2 | |
2273 | Must.Looped = false | |
2274 | wait(0) | |
2275 | Must:Play() | |
2276 | Zanzoken = Instance.new("Part",char) | |
2277 | Zanzoken.Anchored = true | |
2278 | Zanzoken.CanCollide = false | |
2279 | Zanzoken.Position = v3(999,999,999) | |
2280 | Zanzoken.CFrame = Torso.CFrame | |
2281 | game.Debris:AddItem(Zanzoken,0.5) | |
2282 | Zanzoken.Transparency = 1 | |
2283 | wait() | |
2284 | idk = Instance.new("BillboardGui",Zanzoken) | |
2285 | idk.Size = UDim2.new(10,0,15,0) | |
2286 | idk.AlwaysOnTop = false | |
2287 | idk1 = Instance.new("ImageLabel",idk) | |
2288 | idk1.BackgroundTransparency = 1 | |
2289 | idk.ExtentsOffset = v3(0,0,0) | |
2290 | idk1.ImageTransparency = 0 | |
2291 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
2292 | idk1.Size = UDim2.new(2,0,1,0) | |
2293 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
2294 | idk1.Image = "rbxassetid://319554883" | |
2295 | char.Head.face.Parent = game.Lighting | |
2296 | wait(0) | |
2297 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
2298 | game.Lighting.face.Parent = char.Head | |
2299 | wait(0) | |
2300 | Zanzoken = Instance.new("Part",char) | |
2301 | Zanzoken.Anchored = true | |
2302 | Zanzoken.CanCollide = false | |
2303 | Zanzoken.Position = v3(999,999,999) | |
2304 | Zanzoken.CFrame = Torso.CFrame | |
2305 | game.Debris:AddItem(Zanzoken,0.5) | |
2306 | Zanzoken.Transparency = 1 | |
2307 | wait() | |
2308 | idk = Instance.new("BillboardGui",Zanzoken) | |
2309 | idk.Size = UDim2.new(10,0,15,0) | |
2310 | idk.AlwaysOnTop = false | |
2311 | idk1 = Instance.new("ImageLabel",idk) | |
2312 | idk1.BackgroundTransparency = 1 | |
2313 | idk.ExtentsOffset = v3(0,0,0) | |
2314 | idk1.ImageTransparency = 0 | |
2315 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
2316 | idk1.Size = UDim2.new(2,0,1,0) | |
2317 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
2318 | idk1.Image = "rbxassetid://319554883" | |
2319 | ||
2320 | wait(0.4) | |
2321 | tp = true | |
2322 | ||
2323 | ||
2324 | end | |
2325 | end | |
2326 | end) | |
2327 | ||
2328 | ||
2329 | MV4 = 300 | |
2330 | mouse.KeyDown:connect(function(k) | |
2331 | if attack == false and k == "v" and MV4 > 80 and firemode == true then | |
2332 | MV4 = 0 | |
2333 | local Must = Instance.new("Sound",workspace) | |
2334 | Must.SoundId = "rbxassetid://194135434" | |
2335 | Must.Pitch = 0.99 | |
2336 | Must.Volume = 1.7 | |
2337 | Must.Looped = true | |
2338 | wait(0) | |
2339 | Must:Play() | |
2340 | local lb = Instance.new("Part") | |
2341 | lb.Parent = char | |
2342 | lb.Material = "Neon" | |
2343 | lb.Color = BrickColor.new("Gold").Color | |
2344 | lb.CanCollide = false | |
2345 | lb.Material = "Neon" | |
2346 | lb.Size = vt(1,1,1) | |
2347 | lb.CFrame = Torso.CFrame | |
2348 | lb.Rotation = vt(0,0,0) | |
2349 | lb.Anchored = true | |
2350 | lb.Transparency = 0 | |
2351 | local thing = Instance.new("SpecialMesh",lb) | |
2352 | thing.MeshType = "FileMesh" | |
2353 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2354 | thing.Scale = vt(0,15,0) | |
2355 | local chancerot = math.random(1,2) | |
2356 | for z = 0, 4 do | |
2357 | if chancerot == 1 then | |
2358 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
2359 | elseif chancerot == 2 then | |
2360 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
2361 | end | |
2362 | lb.Transparency = lb.Transparency + 0.1 | |
2363 | thing.Scale = thing.Scale + vt(15,0,15) | |
2364 | wait() | |
2365 | end | |
2366 | for z = 0, 4 do | |
2367 | if chancerot == 1 then | |
2368 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
2369 | elseif chancerot == 2 then | |
2370 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
2371 | end | |
2372 | lb.Transparency = lb.Transparency + 0.1 | |
2373 | thing.Scale = thing.Scale + vt(15,0,15) | |
2374 | wait() | |
2375 | end | |
2376 | ||
2377 | local Aura = Instance.new('ParticleEmitter') | |
2378 | Aura.Name = "Aura" | |
2379 | Aura.Texture = "rbxassetid://347730682" | |
2380 | Aura.Parent = Torso | |
2381 | Aura.LightEmission = 1 | |
2382 | Aura.Transparency = NumberSequence.new(0.5,1) | |
2383 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2384 | Aura.Size = NumberSequence.new(1,25) | |
2385 | Aura.Rotation = NumberRange.new(-360,360) | |
2386 | Aura.LockedToPart = true | |
2387 | Aura.Lifetime = NumberRange.new(1) | |
2388 | Aura.Rate = 100 | |
2389 | Aura.Speed = NumberRange.new(0) | |
2390 | Aura.EmissionDirection = "Top" | |
2391 | local Aura2 = Instance.new('ParticleEmitter') | |
2392 | Aura2.Name = "Aura" | |
2393 | Aura2.Texture = "rbxassetid://1046299182" | |
2394 | Aura2.Parent = Torso | |
2395 | Aura2.LightEmission = 1 | |
2396 | Aura2.Transparency = NumberSequence.new(0,1) | |
2397 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2398 | Aura2.Size = NumberSequence.new(55) | |
2399 | Aura2.Rotation = NumberRange.new(-360,360) | |
2400 | Aura2.LockedToPart = true | |
2401 | Aura2.Lifetime = NumberRange.new(0.2) | |
2402 | Aura2.Rate = 20 | |
2403 | Aura2.Speed = NumberRange.new(0) | |
2404 | Aura2.EmissionDirection = "Top" | |
2405 | lig = Instance.new("PointLight",Player.Character.Torso) | |
2406 | lig.Color=Color3.new(255,255,0) | |
2407 | lig.Range = 12 | |
2408 | Humanoid.WalkSpeed = 0.01 | |
2409 | attack = true | |
2410 | Firepart1 = Instance.new("Part", RightArm) | |
2411 | Firepart1.Size = Vector3.new(1, 1, 1) | |
2412 | GuW1 = Instance.new("Weld") | |
2413 | GuW1.Name = "GuW" | |
2414 | GuW1.Part0 = RightArm | |
2415 | GuW1.C0 = cn(0, -1, 0) | |
2416 | GuW1.C1 = cn(0, 0, 0) | |
2417 | GuW1.Part1 = Firepart1 | |
2418 | GuW1.Parent = RightArm | |
2419 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
2420 | Firepart1.Transparency = 1 | |
2421 | Firepart2 = Instance.new("Part", LeftArm) | |
2422 | Firepart2.Size = Vector3.new(1, 1, 1) | |
2423 | GuW2 = Instance.new("Weld") | |
2424 | GuW2.Name = "GuW" | |
2425 | GuW2.Part0 = LeftArm | |
2426 | GuW2.C0 = cn(0, -1, 0) | |
2427 | GuW2.C1 = cn(0, 0, 0) | |
2428 | GuW2.Part1 = Firepart2 | |
2429 | GuW2.Parent = LeftArm | |
2430 | Firepart2.Transparency = 1 | |
2431 | ||
2432 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
2433 | GuW1:Destroy() | |
2434 | GuW1 = Instance.new("Weld") | |
2435 | GuW1.Name = "GuW" | |
2436 | GuW1.Part0 = Torso | |
2437 | GuW1.C0 = cn(0, 0, -6) | |
2438 | GuW1.C1 = cn(0, 0, 0) | |
2439 | GuW1.Part1 = Firepart1 | |
2440 | GuW1.Parent = Torso | |
2441 | GuW2:Destroy() | |
2442 | GuW2 = Instance.new("Weld") | |
2443 | GuW2.Name = "GuW" | |
2444 | GuW2.Part0 = Torso | |
2445 | GuW2.C0 = cn(0, 0, -6) | |
2446 | GuW2.C1 = cn(0, 0, 0) | |
2447 | GuW2.Part1 = Firepart2 | |
2448 | GuW2.Parent = Torso | |
2449 | ||
2450 | GuW2:Destroy() | |
2451 | GuW2 = Instance.new("Weld") | |
2452 | GuW2.Name = "GuW" | |
2453 | GuW2.Part0 = Torso | |
2454 | GuW2.C0 = cn(0, 0, -4) | |
2455 | GuW2.C1 = cn(0, 0, 0) | |
2456 | GuW2.Part1 = Firepart2 | |
2457 | GuW2.Parent = Torso | |
2458 | for i = 0, 15, 0.1 do | |
2459 | swait() | |
2460 | if Torsovelocity.Y > 2 then | |
2461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2463 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2465 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2466 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2467 | elseif Torsovelocity.Y < 1 then | |
2468 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2469 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2470 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2471 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2472 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2473 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2474 | end | |
2475 | end | |
2476 | wait(16) | |
2477 | local Aura3 = Instance.new('ParticleEmitter') | |
2478 | Aura3.Name = "Aura" | |
2479 | Aura3.Texture = "rbxassetid://1046299182" | |
2480 | Aura3.Parent = Torso | |
2481 | Aura3.LightEmission = 1 | |
2482 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
2483 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2484 | Aura3.Size = NumberSequence.new(140) | |
2485 | Aura3.Rotation = NumberRange.new(-360,360) | |
2486 | Aura3.LockedToPart = true | |
2487 | Aura3.Lifetime = NumberRange.new(0.2) | |
2488 | Aura3.Rate = 70 | |
2489 | Aura3.Speed = NumberRange.new(0) | |
2490 | Aura3.EmissionDirection = "Top" | |
2491 | local Aura4 = Instance.new('ParticleEmitter') | |
2492 | Aura4.Name = "Aura" | |
2493 | Aura4.Texture = "rbxassetid://1046299182" | |
2494 | Aura4.Parent = Torso | |
2495 | Aura4.LightEmission = 1 | |
2496 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
2497 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) | |
2498 | Aura4.Size = NumberSequence.new(190) | |
2499 | Aura4.Rotation = NumberRange.new(-360,360) | |
2500 | Aura4.LockedToPart = true | |
2501 | Aura4.Lifetime = NumberRange.new(0.2) | |
2502 | Aura4.Rate = 120 | |
2503 | Aura4.Speed = NumberRange.new(0) | |
2504 | Aura4.EmissionDirection = "Top" | |
2505 | local Aura5 = Instance.new('ParticleEmitter') | |
2506 | Aura5.Name = "Aura" | |
2507 | Aura5.Texture = "rbxassetid://347730682" | |
2508 | Aura5.Parent = Torso | |
2509 | Aura5.LightEmission = 1 | |
2510 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
2511 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2512 | Aura5.Size = NumberSequence.new(1,65) | |
2513 | Aura5.Rotation = NumberRange.new(-360,360) | |
2514 | Aura5.LockedToPart = true | |
2515 | Aura5.Lifetime = NumberRange.new(1) | |
2516 | Aura5.Rate = 200 | |
2517 | Aura5.Speed = NumberRange.new(0) | |
2518 | Aura5.EmissionDirection = "Top" | |
2519 | local quake = Instance.new("Sound",workspace) | |
2520 | quake.SoundId = "rbxassetid://1048411878" | |
2521 | quake.Pitch = 0.99 | |
2522 | quake.Volume = 1.3 | |
2523 | quake.Looped = true | |
2524 | wait(0) | |
2525 | quake:Play() | |
2526 | local scrr = Instance.new("Sound",Torso) | |
2527 | scrr.SoundId = "rbxassetid://908472235" | |
2528 | scrr.Pitch = 0.99 | |
2529 | scrr.Volume = 0.5 | |
2530 | scrr.Looped = true | |
2531 | wait(0) | |
2532 | scrr:Play() | |
2533 | ||
2534 | for i = 0, 2, 0.1 do | |
2535 | swait() | |
2536 | local lb = Instance.new("Part") | |
2537 | lb.Parent = char | |
2538 | lb.Material = "Neon" | |
2539 | lb.Color = BrickColor.new("Gold").Color | |
2540 | lb.CanCollide = false | |
2541 | lb.Material = "Neon" | |
2542 | lb.Size = vt(0.5,0,0.5) | |
2543 | lb.CFrame = Torso.CFrame | |
2544 | lb.Rotation = vt(0,0,0) | |
2545 | lb.Anchored = true | |
2546 | lb.Transparency = 0 | |
2547 | local thing = Instance.new("SpecialMesh",lb) | |
2548 | thing.MeshType = "FileMesh" | |
2549 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
2550 | thing.Scale = vt(0,15,0) | |
2551 | local chancerot = math.random(1,2) | |
2552 | for z = 0, 4 do | |
2553 | if chancerot == 1 then | |
2554 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
2555 | elseif chancerot == 2 then | |
2556 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
2557 | end | |
2558 | lb.Transparency = lb.Transparency + 0.1 | |
2559 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
2560 | wait() | |
2561 | end | |
2562 | for z = 0, 4 do | |
2563 | if chancerot == 1 then | |
2564 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
2565 | elseif chancerot == 2 then | |
2566 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
2567 | end | |
2568 | lb.Transparency = lb.Transparency + 0.1 | |
2569 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
2570 | wait() | |
2571 | end | |
2572 | end | |
2573 | ||
2574 | ||
2575 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
2576 | for i = 0, 24, 0.1 do | |
2577 | swait() | |
2578 | if Torsovelocity.Y > 2 then | |
2579 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2580 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2581 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2582 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2583 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2584 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2585 | elseif Torsovelocity.Y < 1 then | |
2586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2587 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2588 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2590 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2591 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2592 | end | |
2593 | end | |
2594 | wait(5) | |
2595 | GuW1:Destroy() | |
2596 | GuW1 = Instance.new("Weld") | |
2597 | GuW1.Name = "GuW" | |
2598 | GuW1.Part0 = Torso | |
2599 | GuW1.C0 = cn(0, 0, -15) | |
2600 | GuW1.C1 = cn(0, 0, 0) | |
2601 | GuW1.Part1 = Firepart1 | |
2602 | GuW1.Parent = Torso | |
2603 | GuW2:Destroy() | |
2604 | GuW2 = Instance.new("Weld") | |
2605 | GuW2.Name = "GuW" | |
2606 | GuW2.Part0 = Torso | |
2607 | GuW2.C0 = cn(0, 0, -17.5) | |
2608 | GuW2.C1 = cn(0, 0, 0) | |
2609 | GuW2.Part1 = Firepart2 | |
2610 | GuW2.Parent = Torso | |
2611 | local Must2 = Instance.new("Sound",Torso) --1048411878 | |
2612 | Must2.SoundId = "rbxassetid://950551676" | |
2613 | Must2.Pitch = 0.99 | |
2614 | Must2.Volume = math.huge | |
2615 | Must2.Looped = false | |
2616 | wait(0) | |
2617 | Must2:Play() | |
2618 | quake:Stop() | |
2619 | scrr:Stop() | |
2620 | local Gone = Instance.new('ParticleEmitter') | |
2621 | Gone.Name = "Aura" | |
2622 | Gone.Texture = "rbxassetid://1046299182" | |
2623 | Gone.Parent = Torso | |
2624 | Gone.LightEmission = 1 | |
2625 | Gone.Transparency = NumberSequence.new(0.7,1) | |
2626 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2627 | Gone.Size = NumberSequence.new(340) | |
2628 | Gone.Rotation = NumberRange.new(-360,360) | |
2629 | Gone.LockedToPart = true | |
2630 | Gone.Lifetime = NumberRange.new(0.2) | |
2631 | Gone.Rate = 70 | |
2632 | Gone.Speed = NumberRange.new(0) | |
2633 | Gone.EmissionDirection = "Top" | |
2634 | wait(2) | |
2635 | Aura:Destroy() | |
2636 | Aura2:Destroy() | |
2637 | Aura3:Destroy() | |
2638 | Aura4:Destroy() | |
2639 | Aura5:Destroy() | |
2640 | lig:Destroy() | |
2641 | Gone:Destroy() | |
2642 | for i = 0, 3, 0.01 do | |
2643 | swait() | |
2644 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
2645 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
2646 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06) | |
2647 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06) | |
2648 | if Torsovelocity.Y > 2 then | |
2649 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2650 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2651 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2652 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2653 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2654 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2655 | elseif Torsovelocity.Y < 1 then | |
2656 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2657 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
2658 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2659 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2660 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2661 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2662 | end | |
2663 | end | |
2664 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
2665 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
2666 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
2667 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
2668 | for i = 0, 3, 0.1 do | |
2669 | swait() | |
2670 | if Torsovelocity.Y > 2 then | |
2671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2672 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2675 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2676 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2677 | elseif Torsovelocity.Y < 1 then | |
2678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2679 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
2680 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
2681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
2682 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2683 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2684 | end | |
2685 | end | |
2686 | wait(1) | |
2687 | Humanoid.WalkSpeed = 16 | |
2688 | attack = false | |
2689 | MV4 = 0 | |
2690 | Must:Stop() | |
2691 | Firepart1:Destroy() | |
2692 | Firepart2:Destroy() | |
2693 | end | |
2694 | end) | |
2695 | ||
2696 | ||
2697 | ||
2698 | ---forms | |
2699 | mouse.KeyDown:connect(function(key) | |
2700 | if key=="1" then | |
2701 | Base() | |
2702 | SSJ() | |
2703 | char.JumPower = 150 | |
2704 | end | |
2705 | end) | |
2706 | Health = 140,000 --------- Serious mode aura. | |
2707 | BaseHealth = 10,000 | |
2708 | ||
2709 | ||
2710 | ||
2711 | ||
2712 | SuperSaiyan = false | |
2713 | ||
2714 | Player = game.Players.LocalPlayer | |
2715 | Char = Player.Character | |
2716 | Torso = Char.Torso | |
2717 | ||
2718 | function SSJ() | |
2719 | for X = 1, 1 do wait() | |
2720 | ||
2721 | ||
2722 | wait(0) | |
2723 | for X = 1, 1 do wait() | |
2724 | local Effect = Instance.new("Part") | |
2725 | Effect.Name = "Effect" | |
2726 | Effect.Parent = Torso | |
2727 | Effect.CFrame = Torso.CFrame | |
2728 | Effect.BrickColor = BrickColor.new("Lapis") | |
2729 | Effect.Shape = "Ball" | |
2730 | Effect.Size = Vector3.new(1, 1, 1) | |
2731 | Effect.Anchored = true | |
2732 | Effect.Material = "Neon" | |
2733 | Effect.CanCollide = false | |
2734 | Effect.CFrame = Torso.CFrame | |
2735 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
2736 | Effect.Transparency = Effect.Transparency + 0.04 | |
2737 | end | |
2738 | end | |
2739 | ||
2740 | repeat | |
2741 | Torso:FindFirstChild("Effect"):Remove() | |
2742 | until Torso:FindFirstChild("Effect") == nil | |
2743 | ||
2744 | ||
2745 | local Color1 = Color3.new(255, 255, 0) | |
2746 | local Color2 = Color3.new(255, 255, 0) | |
2747 | ||
2748 | Hair7:Destroy() | |
2749 | Hair7 = Instance.new("Part") | |
2750 | Hair7.Parent = char | |
2751 | Hair7.Name = "Hair" | |
2752 | Hair7.CanCollide = false | |
2753 | Hair7.Locked = true | |
2754 | Hair7.TopSurface = "Smooth" | |
2755 | Hair7.BottomSurface = "Smooth" | |
2756 | Hair7.formFactor = "Symmetric" | |
2757 | Hair7.Material = "Neon" | |
2758 | Hair7.BrickColor = BrickColor.new("Daisy orange") | |
2759 | Hair7.CFrame = char.Torso.CFrame | |
2760 | Hair7.Size = Vector3.new(1, 1, 1) | |
2761 | Hair7.Transparency = 0 | |
2762 | ||
2763 | ||
2764 | Weld1 = Instance.new("Weld") | |
2765 | Weld1.Parent = char.Head | |
2766 | Weld1.Part0 = char.Head | |
2767 | Weld1.Part1 = Hair7 | |
2768 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
2769 | ||
2770 | Mesh = Instance.new("SpecialMesh") | |
2771 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
2772 | Mesh.Parent = Hair7 | |
2773 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
2774 | Mesh.MeshType = "FileMesh" | |
2775 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
2776 | Mesh.TextureId = "" | |
2777 | char.Head.face.Texture = "rbxassetid://1108357707" | |
2778 | local Must = Instance.new("Sound",Torso) | |
2779 | Must.SoundId = "rbxassetid://1035030726" | |
2780 | Must.Pitch = 0.99 | |
2781 | Must.Volume = 1.4 | |
2782 | Must.Looped = false | |
2783 | wait(0) | |
2784 | Must:Play() | |
2785 | a21e = new("Part",char) | |
2786 | a21e.Name = "Beam"..num | |
2787 | a21e.Locked = true | |
2788 | a21e.Size = v3(1,1,1) | |
2789 | a21e.CanCollide = false | |
2790 | a21e.BrickColor = bc("Gold") | |
2791 | a21e.Material = "Neon" | |
2792 | a21e.Transparency = 0 | |
2793 | aa21e = new("SpecialMesh",a21e) | |
2794 | a21e.Anchored = true | |
2795 | a21e.Position = RootPart.Position | |
2796 | aa21e.MeshType = "Sphere" | |
2797 | aa21e.Scale = v3(1,1,1) | |
2798 | a51e = new("Part",char) | |
2799 | a51e.Name = "Beam"..num | |
2800 | a51e.Locked = true | |
2801 | a51e.Size = v3(1,1,1) | |
2802 | a51e.CanCollide = false | |
2803 | a51e.BrickColor = bc("New Yeller") | |
2804 | a51e.Material = "Neon" | |
2805 | a51e.Transparency = 0 | |
2806 | aa51e = new("SpecialMesh",a51e) | |
2807 | a51e.Anchored = true | |
2808 | a51e.Position = RootPart.Position | |
2809 | aa51e.MeshType = "Sphere" | |
2810 | aa51e.Scale = v3(1,1,1) | |
2811 | a61e = new("Part",char) | |
2812 | a61e.Name = "Beam"..num | |
2813 | a61e.Locked = true | |
2814 | a61e.Size = v3(1,1,1) | |
2815 | a61e.CanCollide = false | |
2816 | a61e.BrickColor = bc("White") | |
2817 | a61e.Material = "Neon" | |
2818 | a61e.Transparency = 0 | |
2819 | aa61e = new("SpecialMesh",a61e) | |
2820 | a61e.Anchored = true | |
2821 | a61e.Position = RootPart.Position | |
2822 | aa61e.MeshType = "Sphere" | |
2823 | aa61e.Scale = v3(1,1,1) | |
2824 | for i = 1,50 do | |
2825 | wait() | |
2826 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
2827 | a21e.Transparency = a21e.Transparency + 0.03 | |
2828 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
2829 | a51e.Transparency = a51e.Transparency + 0.03 | |
2830 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
2831 | a61e.Transparency = a61e.Transparency + 0.02 | |
2832 | end | |
2833 | a61e:Destroy() | |
2834 | aa61e:Destroy() | |
2835 | a51e:Destroy() | |
2836 | aa51e:Destroy() | |
2837 | a21e:Destroy() | |
2838 | aa21e:Destroy() | |
2839 | ||
2840 | ||
2841 | local Aura = Instance.new('ParticleEmitter') | |
2842 | Aura.Name = "Aura" | |
2843 | Aura.Texture = "rbxassetid://347730682" | |
2844 | Aura.Parent = Torso | |
2845 | Aura.LightEmission = 1 | |
2846 | Aura.Transparency = NumberSequence.new(0.6,1) | |
2847 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
2848 | Aura.Size = NumberSequence.new(5.2,3.9,0.2) | |
2849 | Aura.LockedToPart = true | |
2850 | Aura.Lifetime = NumberRange.new(1) | |
2851 | Aura.Rate = 100 | |
2852 | Aura.Speed = NumberRange.new(4.3) | |
2853 | Aura.EmissionDirection = "Top" | |
2854 | ||
2855 | SuperSaiyan = true | |
2856 | Humanoid.JumpPower = 120 | |
2857 | ||
2858 | Char.Humanoid.MaxHealth = Health | |
2859 | wait(0.3) | |
2860 | Char.Humanoid.Health = Health | |
2861 | wait(0.7) | |
2862 | Must:Destroy() | |
2863 | end | |
2864 | ||
2865 | function Base() | |
2866 | SuperSaiyan = false | |
2867 | local Effect = Instance.new("Part") | |
2868 | Effect.Name = "Effect" | |
2869 | Effect.Parent = Torso | |
2870 | Effect.CFrame = Torso.CFrame | |
2871 | Effect.BrickColor = BrickColor.new("White") | |
2872 | Effect.Shape = "Ball" | |
2873 | Effect.Size = Vector3.new(8, 8, 8) | |
2874 | Effect.Anchored = true | |
2875 | Effect.Material = "Neon" | |
2876 | Effect.CanCollide = false | |
2877 | for loop = 1, 25 do wait() | |
2878 | Effect.CFrame = Torso.CFrame | |
2879 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
2880 | Effect.Transparency = Effect.Transparency + 0.04 | |
2881 | ||
2882 | end | |
2883 | repeat | |
2884 | ||
2885 | ||
2886 | Torso:FindFirstChild("Effect"):Remove() | |
2887 | until Torso:FindFirstChild("Effect") == nil | |
2888 | ||
2889 | char.Head.face.Texture = "rbxassetid://1108342609" | |
2890 | Hair7:Destroy() | |
2891 | wait(0.1) | |
2892 | Hair7 = Instance.new("Part") | |
2893 | Hair7.Parent = char | |
2894 | Hair7.Name = "Hair" | |
2895 | Hair7.CanCollide = false | |
2896 | Hair7.Locked = true | |
2897 | Hair7.TopSurface = "Smooth" | |
2898 | Hair7.BottomSurface = "Smooth" | |
2899 | Hair7.formFactor = "Symmetric" | |
2900 | Hair7.Material = "Neon" | |
2901 | Hair7.BrickColor = BrickColor.new("Really black") | |
2902 | Hair7.CFrame = char.Torso.CFrame | |
2903 | Hair7.Size = Vector3.new(1, 1, 1) | |
2904 | Hair7.Transparency = 0 | |
2905 | ||
2906 | ||
2907 | Weld1 = Instance.new("Weld") | |
2908 | Weld1.Parent = char.Head | |
2909 | Weld1.Part0 = char.Head | |
2910 | Weld1.Part1 = Hair7 | |
2911 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
2912 | ||
2913 | Mesh = Instance.new("SpecialMesh") | |
2914 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
2915 | Mesh.Parent = Hair7 | |
2916 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
2917 | Mesh.MeshType = "FileMesh" | |
2918 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
2919 | Mesh.TextureId = "" | |
2920 | ||
2921 | ||
2922 | ||
2923 | for i, v in pairs(Torso:GetChildren()) do | |
2924 | if v:IsA('ParticleEmitter') then | |
2925 | v:Remove() | |
2926 | end | |
2927 | end | |
2928 | for i, v in pairs(LeftArm:GetChildren()) do | |
2929 | if v:IsA('ParticleEmitter') then | |
2930 | v:Remove() | |
2931 | end | |
2932 | end | |
2933 | for i, v in pairs(RightArm:GetChildren()) do | |
2934 | if v:IsA('ParticleEmitter') then | |
2935 | v:Remove() | |
2936 | end | |
2937 | end | |
2938 | for i, v in pairs(RightLeg:GetChildren()) do | |
2939 | if v:IsA('ParticleEmitter') then | |
2940 | v:Remove() | |
2941 | end | |
2942 | end | |
2943 | for i, v in pairs(LeftLeg:GetChildren()) do | |
2944 | if v:IsA('ParticleEmitter') then | |
2945 | v:Remove() | |
2946 | end | |
2947 | end | |
2948 | ||
2949 | ||
2950 | end | |
2951 | ||
2952 | mouse.KeyDown:connect(function(key) | |
2953 | if key=="9" then | |
2954 | Base() | |
2955 | end | |
2956 | end) | |
2957 | ||
2958 | mouse.KeyDown:connect(function(key) | |
2959 | if key=="4" then | |
2960 | Base() | |
2961 | SSJB() | |
2962 | char.JumPower = 150 | |
2963 | end | |
2964 | end) | |
2965 | Health = 140,000 --------- Serious mode aura. | |
2966 | BaseHealth = 10,000 | |
2967 | ||
2968 | ||
2969 | ||
2970 | ||
2971 | SuperSaiyanBlue = false | |
2972 | ||
2973 | Player = game.Players.LocalPlayer | |
2974 | Char = Player.Character | |
2975 | Torso = Char.Torso | |
2976 | ||
2977 | function SSJB() | |
2978 | for X = 1, 1 do wait() | |
2979 | ||
2980 | ||
2981 | wait(0) | |
2982 | for X = 1, 1 do wait() | |
2983 | local Effect = Instance.new("Part") | |
2984 | Effect.Name = "Effect" | |
2985 | Effect.Parent = Torso | |
2986 | Effect.CFrame = Torso.CFrame | |
2987 | Effect.BrickColor = BrickColor.new("Lapis") | |
2988 | Effect.Shape = "Ball" | |
2989 | Effect.Size = Vector3.new(1, 1, 1) | |
2990 | Effect.Anchored = true | |
2991 | Effect.Material = "Neon" | |
2992 | Effect.CanCollide = false | |
2993 | Effect.CFrame = Torso.CFrame | |
2994 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
2995 | Effect.Transparency = Effect.Transparency + 0.04 | |
2996 | end | |
2997 | end | |
2998 | ||
2999 | repeat | |
3000 | Torso:FindFirstChild("Effect"):Remove() | |
3001 | until Torso:FindFirstChild("Effect") == nil | |
3002 | ||
3003 | ||
3004 | local Color1 = Color3.new(255, 255, 0) | |
3005 | local Color2 = Color3.new(255, 255, 0) | |
3006 | ||
3007 | for i = 0, 3, 0.1 do | |
3008 | swait() | |
3009 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3010 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
3011 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3012 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3013 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3014 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3015 | end | |
3016 | ||
3017 | Hair7:Destroy() | |
3018 | wait(0.1) | |
3019 | Hair7 = Instance.new("Part") | |
3020 | Hair7.Parent = char | |
3021 | Hair7.Name = "Hair" | |
3022 | Hair7.CanCollide = false | |
3023 | Hair7.Locked = true | |
3024 | Hair7.TopSurface = "Smooth" | |
3025 | Hair7.BottomSurface = "Smooth" | |
3026 | Hair7.formFactor = "Symmetric" | |
3027 | Hair7.Material = "Neon" | |
3028 | Hair7.BrickColor = BrickColor.new("Cyan") | |
3029 | Hair7.CFrame = char.Torso.CFrame | |
3030 | Hair7.Size = Vector3.new(1, 1, 1) | |
3031 | Hair7.Transparency = 0 | |
3032 | ||
3033 | ||
3034 | Weld1 = Instance.new("Weld") | |
3035 | Weld1.Parent = char.Head | |
3036 | Weld1.Part0 = char.Head | |
3037 | Weld1.Part1 = Hair7 | |
3038 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3039 | ||
3040 | Mesh = Instance.new("SpecialMesh") | |
3041 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3042 | Mesh.Parent = Hair7 | |
3043 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3044 | Mesh.MeshType = "FileMesh" | |
3045 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3046 | Mesh.TextureId = "" | |
3047 | wait(0.1) | |
3048 | char.Head.face.Texture = "rbxassetid://262534270" | |
3049 | local Must = Instance.new("Sound",Torso) | |
3050 | Must.SoundId = "rbxassetid://874183151" | |
3051 | Must.Pitch = 0.99 | |
3052 | Must.Volume = 1.4 | |
3053 | Must.Looped = false | |
3054 | wait(0) | |
3055 | Must:Play() | |
3056 | a21e = new("Part",char) | |
3057 | a21e.Name = "Beam"..num | |
3058 | a21e.Locked = true | |
3059 | a21e.Size = v3(1,1,1) | |
3060 | a21e.CanCollide = false | |
3061 | a21e.BrickColor = bc("Toothpaste") | |
3062 | a21e.Material = "Neon" | |
3063 | a21e.Transparency = 0 | |
3064 | aa21e = new("SpecialMesh",a21e) | |
3065 | a21e.Anchored = true | |
3066 | a21e.Position = RootPart.Position | |
3067 | aa21e.MeshType = "Sphere" | |
3068 | aa21e.Scale = v3(1,1,1) | |
3069 | a51e = new("Part",char) | |
3070 | a51e.Name = "Beam"..num | |
3071 | a51e.Locked = true | |
3072 | a51e.Size = v3(1,1,1) | |
3073 | a51e.CanCollide = false | |
3074 | a51e.BrickColor = bc("Cyan") | |
3075 | a51e.Material = "Neon" | |
3076 | a51e.Transparency = 0 | |
3077 | aa51e = new("SpecialMesh",a51e) | |
3078 | a51e.Anchored = true | |
3079 | a51e.Position = RootPart.Position | |
3080 | aa51e.MeshType = "Sphere" | |
3081 | aa51e.Scale = v3(1,1,1) | |
3082 | a61e = new("Part",char) | |
3083 | a61e.Name = "Beam"..num | |
3084 | a61e.Locked = true | |
3085 | a61e.Size = v3(1,1,1) | |
3086 | a61e.CanCollide = false | |
3087 | a61e.BrickColor = bc("Lapis") | |
3088 | a61e.Material = "Neon" | |
3089 | a61e.Transparency = 0 | |
3090 | aa61e = new("SpecialMesh",a61e) | |
3091 | a61e.Anchored = true | |
3092 | a61e.Position = RootPart.Position | |
3093 | aa61e.MeshType = "Sphere" | |
3094 | aa61e.Scale = v3(1,1,1) | |
3095 | for i = 1,50 do | |
3096 | wait() | |
3097 | aa21e.Scale = aa21e.Scale + v3(2,2,2) | |
3098 | a21e.Transparency = a21e.Transparency + 0.03 | |
3099 | aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5) | |
3100 | a51e.Transparency = a51e.Transparency + 0.03 | |
3101 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
3102 | a61e.Transparency = a61e.Transparency + 0.02 | |
3103 | end | |
3104 | a61e:Destroy() | |
3105 | aa61e:Destroy() | |
3106 | a51e:Destroy() | |
3107 | aa51e:Destroy() | |
3108 | a21e:Destroy() | |
3109 | aa21e:Destroy() | |
3110 | ||
3111 | ||
3112 | local Aura = Instance.new('ParticleEmitter') | |
3113 | Aura.Name = "Aura" | |
3114 | Aura.Texture = "rbxassetid://347730682" | |
3115 | Aura.Parent = Torso | |
3116 | Aura.LightEmission = 1 | |
3117 | Aura.Transparency = NumberSequence.new(0.4,1) | |
3118 | Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3119 | Aura.Size = NumberSequence.new(4,6.9,0.2) | |
3120 | Aura.LockedToPart = true | |
3121 | Aura.Lifetime = NumberRange.new(1) | |
3122 | Aura.Rate = 100 | |
3123 | Aura.Rotation = NumberRange.new(-20, 15) | |
3124 | Aura.Speed = NumberRange.new(4.3) | |
3125 | Aura.EmissionDirection = "Top" | |
3126 | local Aura = Instance.new('ParticleEmitter') | |
3127 | Aura.Name = "Aura" | |
3128 | Aura.Texture = "rbxassetid://347730682" | |
3129 | Aura.Parent = Torso | |
3130 | Aura.LightEmission = 1 | |
3131 | Aura.Transparency = NumberSequence.new(0.9,1) | |
3132 | Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color) | |
3133 | Aura.Size = NumberSequence.new(4,6.9,0.2) | |
3134 | Aura.LockedToPart = true | |
3135 | Aura.Lifetime = NumberRange.new(1) | |
3136 | Aura.Rate = 100 | |
3137 | Aura.Rotation = NumberRange.new(-20, 15) | |
3138 | Aura.Speed = NumberRange.new(4.3) | |
3139 | Aura.EmissionDirection = "Top" | |
3140 | local tra = Instance.new('ParticleEmitter') | |
3141 | tra.Parent = Torso | |
3142 | tra.LightEmission = 1 | |
3143 | tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3144 | tra.Rate = 15 | |
3145 | tra.Rotation = NumberRange.new(-5, 5) | |
3146 | tra.Lifetime = NumberRange.new(1.5, 2) | |
3147 | tra.Size = NumberSequence.new(0.098,0) | |
3148 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
3149 | tra.Speed = NumberRange.new(0.5) | |
3150 | tra.VelocitySpread = 360 | |
3151 | tra.VelocityInheritance = 0.5 | |
3152 | tra.ZOffset = 2 | |
3153 | local tra = Instance.new('ParticleEmitter') | |
3154 | tra.Parent = LeftArm | |
3155 | tra.LightEmission = 1 | |
3156 | tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3157 | tra.Rate = 15 | |
3158 | tra.Rotation = NumberRange.new(-5, 5) | |
3159 | tra.Lifetime = NumberRange.new(1.5, 2) | |
3160 | tra.Size = NumberSequence.new(0.098,0) | |
3161 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
3162 | tra.Speed = NumberRange.new(0.5) | |
3163 | tra.VelocitySpread = 360 | |
3164 | tra.VelocityInheritance = 0.5 | |
3165 | tra.ZOffset = 2 | |
3166 | local tra = Instance.new('ParticleEmitter') | |
3167 | tra.Parent = RightArm | |
3168 | tra.LightEmission = 1 | |
3169 | tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3170 | tra.Rate = 15 | |
3171 | tra.Rotation = NumberRange.new(-5, 5) | |
3172 | tra.Lifetime = NumberRange.new(1.5, 2) | |
3173 | tra.Size = NumberSequence.new(0.098,0) | |
3174 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
3175 | tra.Speed = NumberRange.new(0.5) | |
3176 | tra.VelocitySpread = 360 | |
3177 | tra.VelocityInheritance = 0.5 | |
3178 | tra.ZOffset = 2 | |
3179 | local tra = Instance.new('ParticleEmitter') | |
3180 | tra.Parent = LeftLeg | |
3181 | tra.LightEmission = 1 | |
3182 | tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3183 | tra.Rate = 15 | |
3184 | tra.Rotation = NumberRange.new(-5, 5) | |
3185 | tra.Lifetime = NumberRange.new(1.5, 2) | |
3186 | tra.Size = NumberSequence.new(0.098,0) | |
3187 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
3188 | tra.Speed = NumberRange.new(0.5) | |
3189 | tra.VelocitySpread = 360 | |
3190 | tra.VelocityInheritance = 0.5 | |
3191 | tra.ZOffset = 2 | |
3192 | local tra = Instance.new('ParticleEmitter') | |
3193 | tra.Parent = RightLeg | |
3194 | tra.LightEmission = 1 | |
3195 | tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3196 | tra.Rate = 15 | |
3197 | tra.Rotation = NumberRange.new(-5, 5) | |
3198 | tra.Lifetime = NumberRange.new(1.5, 2) | |
3199 | tra.Size = NumberSequence.new(0.098,0) | |
3200 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
3201 | tra.Speed = NumberRange.new(0.5) | |
3202 | tra.VelocitySpread = 360 | |
3203 | tra.VelocityInheritance = 0.5 | |
3204 | tra.ZOffset = 2 | |
3205 | ||
3206 | SuperSaiyanBlue = true | |
3207 | Humanoid.JumpPower = 120 | |
3208 | ||
3209 | Char.Humanoid.MaxHealth = Health | |
3210 | wait(0.3) | |
3211 | Char.Humanoid.Health = Health | |
3212 | wait(0.7) | |
3213 | Must:Destroy() | |
3214 | end | |
3215 | ||
3216 | function Base() | |
3217 | SuperSaiyanBlue = false | |
3218 | local Effect = Instance.new("Part") | |
3219 | Effect.Name = "Effect" | |
3220 | Effect.Parent = Torso | |
3221 | Effect.CFrame = Torso.CFrame | |
3222 | Effect.BrickColor = BrickColor.new("White") | |
3223 | Effect.Shape = "Ball" | |
3224 | Effect.Size = Vector3.new(8, 8, 8) | |
3225 | Effect.Anchored = true | |
3226 | Effect.Material = "Neon" | |
3227 | Effect.CanCollide = false | |
3228 | for loop = 1, 25 do wait() | |
3229 | Effect.CFrame = Torso.CFrame | |
3230 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
3231 | Effect.Transparency = Effect.Transparency + 0.04 | |
3232 | ||
3233 | end | |
3234 | repeat | |
3235 | ||
3236 | ||
3237 | Torso:FindFirstChild("Effect"):Remove() | |
3238 | until Torso:FindFirstChild("Effect") == nil | |
3239 | ||
3240 | char.Head.face.Texture = "rbxassetid://1108342609" | |
3241 | Hair7:Destroy() | |
3242 | wait(0.1) | |
3243 | Hair7 = Instance.new("Part") | |
3244 | Hair7.Parent = char | |
3245 | Hair7.Name = "Hair" | |
3246 | Hair7.CanCollide = false | |
3247 | Hair7.Locked = true | |
3248 | Hair7.TopSurface = "Smooth" | |
3249 | Hair7.BottomSurface = "Smooth" | |
3250 | Hair7.formFactor = "Symmetric" | |
3251 | Hair7.Material = "Neon" | |
3252 | Hair7.BrickColor = BrickColor.new("Really black") | |
3253 | Hair7.CFrame = char.Torso.CFrame | |
3254 | Hair7.Size = Vector3.new(1, 1, 1) | |
3255 | Hair7.Transparency = 0 | |
3256 | ||
3257 | ||
3258 | Weld1 = Instance.new("Weld") | |
3259 | Weld1.Parent = char.Head | |
3260 | Weld1.Part0 = char.Head | |
3261 | Weld1.Part1 = Hair7 | |
3262 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3263 | ||
3264 | Mesh = Instance.new("SpecialMesh") | |
3265 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3266 | Mesh.Parent = Hair7 | |
3267 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3268 | Mesh.MeshType = "FileMesh" | |
3269 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3270 | Mesh.TextureId = "" | |
3271 | ||
3272 | ||
3273 | ||
3274 | for i, v in pairs(Torso:GetChildren()) do | |
3275 | if v:IsA('ParticleEmitter') then | |
3276 | v:Remove() | |
3277 | end | |
3278 | end | |
3279 | for i, v in pairs(LeftArm:GetChildren()) do | |
3280 | if v:IsA('ParticleEmitter') then | |
3281 | v:Remove() | |
3282 | end | |
3283 | end | |
3284 | for i, v in pairs(RightArm:GetChildren()) do | |
3285 | if v:IsA('ParticleEmitter') then | |
3286 | v:Remove() | |
3287 | end | |
3288 | end | |
3289 | for i, v in pairs(RightLeg:GetChildren()) do | |
3290 | if v:IsA('ParticleEmitter') then | |
3291 | v:Remove() | |
3292 | end | |
3293 | end | |
3294 | for i, v in pairs(LeftLeg:GetChildren()) do | |
3295 | if v:IsA('ParticleEmitter') then | |
3296 | v:Remove() | |
3297 | end | |
3298 | end | |
3299 | ||
3300 | ||
3301 | end | |
3302 | mouse.KeyDown:connect(function(key) | |
3303 | if key=="9" then | |
3304 | Base() | |
3305 | end | |
3306 | end) | |
3307 | ||
3308 | mouse.KeyDown:connect(function(key) | |
3309 | if key=="2" then | |
3310 | Base() | |
3311 | SSJVEGETA() | |
3312 | char.JumPower = 150 | |
3313 | end | |
3314 | end) | |
3315 | Health = math.huge --------- Serious mode aura. | |
3316 | BaseHealth = math.huge | |
3317 | ||
3318 | ||
3319 | ||
3320 | ||
3321 | SuperVegeta = false | |
3322 | ||
3323 | Player = game.Players.LocalPlayer | |
3324 | Char = Player.Character | |
3325 | Torso = Char.Torso | |
3326 | ||
3327 | function SSJVEGETA() | |
3328 | for X = 1, 1 do wait() | |
3329 | ||
3330 | ||
3331 | wait(0) | |
3332 | for X = 1, 1 do wait() | |
3333 | local Effect = Instance.new("Part") | |
3334 | Effect.Name = "Effect" | |
3335 | Effect.Parent = Torso | |
3336 | Effect.CFrame = Torso.CFrame | |
3337 | Effect.BrickColor = BrickColor.new("Lapis") | |
3338 | Effect.Shape = "Ball" | |
3339 | Effect.Size = Vector3.new(1, 1, 1) | |
3340 | Effect.Anchored = true | |
3341 | Effect.Material = "Neon" | |
3342 | Effect.CanCollide = false | |
3343 | Effect.CFrame = Torso.CFrame | |
3344 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
3345 | Effect.Transparency = Effect.Transparency + 0.04 | |
3346 | end | |
3347 | end | |
3348 | ||
3349 | repeat | |
3350 | Torso:FindFirstChild("Effect"):Remove() | |
3351 | until Torso:FindFirstChild("Effect") == nil | |
3352 | ||
3353 | ||
3354 | local Color1 = Color3.new(255, 255, 0) | |
3355 | local Color2 = Color3.new(255, 255, 0) | |
3356 | ||
3357 | ||
3358 | Hair7:Destroy() | |
3359 | wait(0.1) | |
3360 | Hair7 = Instance.new("Part") | |
3361 | Hair7.Parent = char | |
3362 | Hair7.Name = "Hair" | |
3363 | Hair7.CanCollide = false | |
3364 | Hair7.Locked = true | |
3365 | Hair7.TopSurface = "Smooth" | |
3366 | Hair7.BottomSurface = "Smooth" | |
3367 | Hair7.formFactor = "Symmetric" | |
3368 | Hair7.Material = "Neon" | |
3369 | Hair7.BrickColor = BrickColor.new("Bright yellow") | |
3370 | Hair7.CFrame = char.Torso.CFrame | |
3371 | Hair7.Size = Vector3.new(1, 1, 1) | |
3372 | Hair7.Transparency = 0 | |
3373 | ||
3374 | ||
3375 | Weld1 = Instance.new("Weld") | |
3376 | Weld1.Parent = char.Head | |
3377 | Weld1.Part0 = char.Head | |
3378 | Weld1.Part1 = Hair7 | |
3379 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3380 | ||
3381 | Mesh = Instance.new("SpecialMesh") | |
3382 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3383 | Mesh.Parent = Hair7 | |
3384 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3385 | Mesh.MeshType = "FileMesh" | |
3386 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3387 | Mesh.TextureId = "" | |
3388 | char.Head.face.Texture = "rbxassetid://1108357707" | |
3389 | local Must = Instance.new("Sound",Torso) | |
3390 | Must.SoundId = "rbxassetid://1035030726" | |
3391 | Must.Pitch = 0.99 | |
3392 | Must.Volume = 1.4 | |
3393 | Must.Looped = false | |
3394 | wait(0) | |
3395 | Must:Play() | |
3396 | a21e = new("Part",char) | |
3397 | a21e.Name = "Beam"..num | |
3398 | a21e.Locked = true | |
3399 | a21e.Size = v3(1,1,1) | |
3400 | a21e.CanCollide = false | |
3401 | a21e.BrickColor = bc("Gold") | |
3402 | a21e.Material = "Neon" | |
3403 | a21e.Transparency = 0 | |
3404 | aa21e = new("SpecialMesh",a21e) | |
3405 | a21e.Anchored = true | |
3406 | a21e.Position = RootPart.Position | |
3407 | aa21e.MeshType = "Sphere" | |
3408 | aa21e.Scale = v3(1,1,1) | |
3409 | a51e = new("Part",char) | |
3410 | a51e.Name = "Beam"..num | |
3411 | a51e.Locked = true | |
3412 | a51e.Size = v3(1,1,1) | |
3413 | a51e.CanCollide = false | |
3414 | a51e.BrickColor = bc("New Yeller") | |
3415 | a51e.Material = "Neon" | |
3416 | a51e.Transparency = 0 | |
3417 | aa51e = new("SpecialMesh",a51e) | |
3418 | a51e.Anchored = true | |
3419 | a51e.Position = RootPart.Position | |
3420 | aa51e.MeshType = "Sphere" | |
3421 | aa51e.Scale = v3(1,1,1) | |
3422 | a61e = new("Part",char) | |
3423 | a61e.Name = "Beam"..num | |
3424 | a61e.Locked = true | |
3425 | a61e.Size = v3(1,1,1) | |
3426 | a61e.CanCollide = false | |
3427 | a61e.BrickColor = bc("White") | |
3428 | a61e.Material = "Neon" | |
3429 | a61e.Transparency = 0 | |
3430 | aa61e = new("SpecialMesh",a61e) | |
3431 | a61e.Anchored = true | |
3432 | a61e.Position = RootPart.Position | |
3433 | aa61e.MeshType = "Sphere" | |
3434 | aa61e.Scale = v3(1,1,1) | |
3435 | for i = 1,50 do | |
3436 | wait() | |
3437 | aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6) | |
3438 | a21e.Transparency = a21e.Transparency + 0.03 | |
3439 | aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8) | |
3440 | a51e.Transparency = a51e.Transparency + 0.03 | |
3441 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
3442 | a61e.Transparency = a61e.Transparency + 0.02 | |
3443 | end | |
3444 | a61e:Destroy() | |
3445 | aa61e:Destroy() | |
3446 | a51e:Destroy() | |
3447 | aa51e:Destroy() | |
3448 | a21e:Destroy() | |
3449 | aa21e:Destroy() | |
3450 | ||
3451 | ||
3452 | local Aura = Instance.new('ParticleEmitter') | |
3453 | Aura.Name = "Aura" | |
3454 | Aura.Texture = "rbxassetid://347730682" | |
3455 | Aura.Parent = Torso | |
3456 | Aura.LightEmission = 1 | |
3457 | Aura.Transparency = NumberSequence.new(0.6,1) | |
3458 | Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) | |
3459 | Aura.Size = NumberSequence.new(5.2,3.9,0.2) | |
3460 | Aura.LockedToPart = true | |
3461 | Aura.Lifetime = NumberRange.new(1) | |
3462 | Aura.Rate = 100 | |
3463 | Aura.Speed = NumberRange.new(4.3) | |
3464 | Aura.EmissionDirection = "Top" | |
3465 | local Aura = Instance.new('ParticleEmitter') | |
3466 | Aura.Name = "Aura" | |
3467 | Aura.Texture = "rbxassetid://1046299182" | |
3468 | Aura.Parent = Torso | |
3469 | Aura.LightEmission = 1 | |
3470 | Aura.Transparency = NumberSequence.new(0.6,1) | |
3471 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3472 | Aura.Size = NumberSequence.new(5) | |
3473 | Aura.Rotation = NumberRange.new(-20,15) | |
3474 | Aura.LockedToPart = true | |
3475 | Aura.Lifetime = NumberRange.new(0.2) | |
3476 | Aura.Rate = 20 | |
3477 | Aura.Speed = NumberRange.new(0) | |
3478 | Aura.EmissionDirection = "Top" | |
3479 | ||
3480 | SuperVegeta = true | |
3481 | Humanoid.WalkSpeed = 10 | |
3482 | Humanoid.JumpPower = 120 | |
3483 | ||
3484 | Char.Humanoid.MaxHealth = Health | |
3485 | wait(0.3) | |
3486 | Char.Humanoid.Health = Health | |
3487 | wait(0.7) | |
3488 | Must:Destroy() | |
3489 | end | |
3490 | ||
3491 | function Base() | |
3492 | SuperVegeta = false | |
3493 | local Effect = Instance.new("Part") | |
3494 | Effect.Name = "Effect" | |
3495 | Effect.Parent = Torso | |
3496 | Effect.CFrame = Torso.CFrame | |
3497 | Effect.BrickColor = BrickColor.new("White") | |
3498 | Effect.Shape = "Ball" | |
3499 | Effect.Size = Vector3.new(8, 8, 8) | |
3500 | Effect.Anchored = true | |
3501 | Effect.Material = "Neon" | |
3502 | Effect.CanCollide = false | |
3503 | for loop = 1, 25 do wait() | |
3504 | Effect.CFrame = Torso.CFrame | |
3505 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
3506 | Effect.Transparency = Effect.Transparency + 0.04 | |
3507 | ||
3508 | end | |
3509 | repeat | |
3510 | ||
3511 | ||
3512 | Torso:FindFirstChild("Effect"):Remove() | |
3513 | until Torso:FindFirstChild("Effect") == nil | |
3514 | ||
3515 | char.Head.face.Texture = "rbxassetid://1108342609" | |
3516 | Hair7:Destroy() | |
3517 | wait(0.1) | |
3518 | Hair7 = Instance.new("Part") | |
3519 | Hair7.Parent = char | |
3520 | Hair7.Name = "Hair" | |
3521 | Hair7.CanCollide = false | |
3522 | Hair7.Locked = true | |
3523 | Hair7.TopSurface = "Smooth" | |
3524 | Hair7.BottomSurface = "Smooth" | |
3525 | Hair7.formFactor = "Symmetric" | |
3526 | Hair7.Material = "Neon" | |
3527 | Hair7.BrickColor = BrickColor.new("Really black") | |
3528 | Hair7.CFrame = char.Torso.CFrame | |
3529 | Hair7.Size = Vector3.new(1, 1, 1) | |
3530 | Hair7.Transparency = 0 | |
3531 | ||
3532 | ||
3533 | Weld1 = Instance.new("Weld") | |
3534 | Weld1.Parent = char.Head | |
3535 | Weld1.Part0 = char.Head | |
3536 | Weld1.Part1 = Hair7 | |
3537 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3538 | ||
3539 | Mesh = Instance.new("SpecialMesh") | |
3540 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3541 | Mesh.Parent = Hair7 | |
3542 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3543 | Mesh.MeshType = "FileMesh" | |
3544 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3545 | Mesh.TextureId = "" | |
3546 | ||
3547 | ||
3548 | ||
3549 | for i, v in pairs(Torso:GetChildren()) do | |
3550 | if v:IsA('ParticleEmitter') then | |
3551 | v:Remove() | |
3552 | end | |
3553 | end | |
3554 | for i, v in pairs(LeftArm:GetChildren()) do | |
3555 | if v:IsA('ParticleEmitter') then | |
3556 | v:Remove() | |
3557 | end | |
3558 | end | |
3559 | for i, v in pairs(RightArm:GetChildren()) do | |
3560 | if v:IsA('ParticleEmitter') then | |
3561 | v:Remove() | |
3562 | end | |
3563 | end | |
3564 | for i, v in pairs(RightLeg:GetChildren()) do | |
3565 | if v:IsA('ParticleEmitter') then | |
3566 | v:Remove() | |
3567 | end | |
3568 | end | |
3569 | for i, v in pairs(LeftLeg:GetChildren()) do | |
3570 | if v:IsA('ParticleEmitter') then | |
3571 | v:Remove() | |
3572 | end | |
3573 | end | |
3574 | ||
3575 | ||
3576 | end | |
3577 | ||
3578 | mouse.KeyDown:connect(function(key) | |
3579 | if key=="9" then | |
3580 | Base() | |
3581 | end | |
3582 | mouse.KeyDown:connect(function(key) | |
3583 | if key=="3" then | |
3584 | Base() | |
3585 | SSJ2() | |
3586 | char.JumPower = 150 | |
3587 | end | |
3588 | end) | |
3589 | Health = math.huge --------- Serious mode aura. | |
3590 | BaseHealth = math.huge | |
3591 | ||
3592 | ||
3593 | ||
3594 | ||
3595 | SuperSaiyan2 = false | |
3596 | ||
3597 | Player = game.Players.LocalPlayer | |
3598 | Char = Player.Character | |
3599 | Torso = Char.Torso | |
3600 | ||
3601 | function SSJ2() | |
3602 | for X = 1, 1 do wait() | |
3603 | ||
3604 | ||
3605 | wait(0) | |
3606 | for X = 1, 1 do wait() | |
3607 | local Effect = Instance.new("Part") | |
3608 | Effect.Name = "Effect" | |
3609 | Effect.Parent = Torso | |
3610 | Effect.CFrame = Torso.CFrame | |
3611 | Effect.BrickColor = BrickColor.new("Lapis") | |
3612 | Effect.Shape = "Ball" | |
3613 | Effect.Size = Vector3.new(1, 1, 1) | |
3614 | Effect.Anchored = true | |
3615 | Effect.Material = "Neon" | |
3616 | Effect.CanCollide = false | |
3617 | Effect.CFrame = Torso.CFrame | |
3618 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
3619 | Effect.Transparency = Effect.Transparency + 0.04 | |
3620 | end | |
3621 | end | |
3622 | ||
3623 | repeat | |
3624 | Torso:FindFirstChild("Effect"):Remove() | |
3625 | until Torso:FindFirstChild("Effect") == nil | |
3626 | ||
3627 | ||
3628 | local Color1 = Color3.new(255, 255, 0) | |
3629 | local Color2 = Color3.new(255, 255, 0) | |
3630 | ||
3631 | ||
3632 | Hair7:Destroy() | |
3633 | wait(0.1) | |
3634 | Hair7 = Instance.new("Part") | |
3635 | Hair7.Parent = char | |
3636 | Hair7.Name = "Hair" | |
3637 | Hair7.CanCollide = false | |
3638 | Hair7.Locked = true | |
3639 | Hair7.TopSurface = "Smooth" | |
3640 | Hair7.BottomSurface = "Smooth" | |
3641 | Hair7.formFactor = "Symmetric" | |
3642 | Hair7.Material = "Neon" | |
3643 | Hair7.BrickColor = BrickColor.new("New Yeller") | |
3644 | Hair7.CFrame = char.Torso.CFrame | |
3645 | Hair7.Size = Vector3.new(1, 1, 1) | |
3646 | Hair7.Transparency = 0 | |
3647 | ||
3648 | ||
3649 | Weld1 = Instance.new("Weld") | |
3650 | Weld1.Parent = char.Head | |
3651 | Weld1.Part0 = char.Head | |
3652 | Weld1.Part1 = Hair7 | |
3653 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3654 | ||
3655 | Mesh = Instance.new("SpecialMesh") | |
3656 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3657 | Mesh.Parent = Hair7 | |
3658 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3659 | Mesh.MeshType = "FileMesh" | |
3660 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3661 | Mesh.TextureId = "" | |
3662 | char.Head.face.Texture = "rbxassetid://1108357707" | |
3663 | local Must = Instance.new("Sound",Torso) | |
3664 | Must.SoundId = "rbxassetid://1035030726" | |
3665 | Must.Pitch = 0.99 | |
3666 | Must.Volume = 1.4 | |
3667 | Must.Looped = false | |
3668 | wait(0) | |
3669 | Must:Play() | |
3670 | a21e = new("Part",char) | |
3671 | a21e.Name = "Beam"..num | |
3672 | a21e.Locked = true | |
3673 | a21e.Size = v3(1,1,1) | |
3674 | a21e.CanCollide = false | |
3675 | a21e.BrickColor = bc("Gold") | |
3676 | a21e.Material = "Neon" | |
3677 | a21e.Transparency = 0 | |
3678 | aa21e = new("SpecialMesh",a21e) | |
3679 | a21e.Anchored = true | |
3680 | a21e.Position = RootPart.Position | |
3681 | aa21e.MeshType = "Sphere" | |
3682 | aa21e.Scale = v3(1,1,1) | |
3683 | a51e = new("Part",char) | |
3684 | a51e.Name = "Beam"..num | |
3685 | a51e.Locked = true | |
3686 | a51e.Size = v3(1,1,1) | |
3687 | a51e.CanCollide = false | |
3688 | a51e.BrickColor = bc("New Yeller") | |
3689 | a51e.Material = "Neon" | |
3690 | a51e.Transparency = 0 | |
3691 | aa51e = new("SpecialMesh",a51e) | |
3692 | a51e.Anchored = true | |
3693 | a51e.Position = RootPart.Position | |
3694 | aa51e.MeshType = "Sphere" | |
3695 | aa51e.Scale = v3(1,1,1) | |
3696 | a61e = new("Part",char) | |
3697 | a61e.Name = "Beam"..num | |
3698 | a61e.Locked = true | |
3699 | a61e.Size = v3(1,1,1) | |
3700 | a61e.CanCollide = false | |
3701 | a61e.BrickColor = bc("White") | |
3702 | a61e.Material = "Neon" | |
3703 | a61e.Transparency = 0 | |
3704 | aa61e = new("SpecialMesh",a61e) | |
3705 | a61e.Anchored = true | |
3706 | a61e.Position = RootPart.Position | |
3707 | aa61e.MeshType = "Sphere" | |
3708 | aa61e.Scale = v3(1,1,1) | |
3709 | for i = 1,50 do | |
3710 | wait() | |
3711 | aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6) | |
3712 | a21e.Transparency = a21e.Transparency + 0.03 | |
3713 | aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8) | |
3714 | a51e.Transparency = a51e.Transparency + 0.03 | |
3715 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
3716 | a61e.Transparency = a61e.Transparency + 0.02 | |
3717 | end | |
3718 | a61e:Destroy() | |
3719 | aa61e:Destroy() | |
3720 | a51e:Destroy() | |
3721 | aa51e:Destroy() | |
3722 | a21e:Destroy() | |
3723 | aa21e:Destroy() | |
3724 | ||
3725 | ||
3726 | local Aura = Instance.new('ParticleEmitter') | |
3727 | Aura.Name = "Aura" | |
3728 | Aura.Texture = "rbxassetid://347730682" | |
3729 | Aura.Parent = Torso | |
3730 | Aura.LightEmission = 1 | |
3731 | Aura.Transparency = NumberSequence.new(0.6,1) | |
3732 | Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) | |
3733 | Aura.Size = NumberSequence.new(5.2,3.9,0.2) | |
3734 | Aura.LockedToPart = true | |
3735 | Aura.Lifetime = NumberRange.new(1) | |
3736 | Aura.Rate = 100 | |
3737 | Aura.Speed = NumberRange.new(4.3) | |
3738 | Aura.EmissionDirection = "Top" | |
3739 | local Aura = Instance.new('ParticleEmitter') | |
3740 | Aura.Name = "Aura" | |
3741 | Aura.Texture = "rbxassetid://1046299182" | |
3742 | Aura.Parent = Torso | |
3743 | Aura.LightEmission = 1 | |
3744 | Aura.Transparency = NumberSequence.new(0.3,1) | |
3745 | Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
3746 | Aura.Size = NumberSequence.new(5) | |
3747 | Aura.Rotation = NumberRange.new(-360,360) | |
3748 | Aura.LockedToPart = true | |
3749 | Aura.Lifetime = NumberRange.new(0.2) | |
3750 | Aura.Rate = 20 | |
3751 | Aura.Speed = NumberRange.new(0) | |
3752 | Aura.EmissionDirection = "Top" | |
3753 | ||
3754 | SuperSaiyan2 = true | |
3755 | Humanoid.JumpPower = 120 | |
3756 | ||
3757 | Char.Humanoid.MaxHealth = Health | |
3758 | wait(0.3) | |
3759 | Char.Humanoid.Health = Health | |
3760 | wait(0.7) | |
3761 | Must:Destroy() | |
3762 | end | |
3763 | ||
3764 | function Base() | |
3765 | SuperSaiyan2 = false | |
3766 | local Effect = Instance.new("Part") | |
3767 | Effect.Name = "Effect" | |
3768 | Effect.Parent = Torso | |
3769 | Effect.CFrame = Torso.CFrame | |
3770 | Effect.BrickColor = BrickColor.new("White") | |
3771 | Effect.Shape = "Ball" | |
3772 | Effect.Size = Vector3.new(8, 8, 8) | |
3773 | Effect.Anchored = true | |
3774 | Effect.Material = "Neon" | |
3775 | Effect.CanCollide = false | |
3776 | for loop = 1, 25 do wait() | |
3777 | Effect.CFrame = Torso.CFrame | |
3778 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
3779 | Effect.Transparency = Effect.Transparency + 0.04 | |
3780 | ||
3781 | end | |
3782 | repeat | |
3783 | ||
3784 | ||
3785 | Torso:FindFirstChild("Effect"):Remove() | |
3786 | until Torso:FindFirstChild("Effect") == nil | |
3787 | ||
3788 | char.Head.face.Texture = "rbxassetid://1108342609" | |
3789 | Hair7:Destroy() | |
3790 | wait(0.1) | |
3791 | Hair7 = Instance.new("Part") | |
3792 | Hair7.Parent = char | |
3793 | Hair7.Name = "Hair" | |
3794 | Hair7.CanCollide = false | |
3795 | Hair7.Locked = true | |
3796 | Hair7.TopSurface = "Smooth" | |
3797 | Hair7.BottomSurface = "Smooth" | |
3798 | Hair7.formFactor = "Symmetric" | |
3799 | Hair7.Material = "Neon" | |
3800 | Hair7.BrickColor = BrickColor.new("Really black") | |
3801 | Hair7.CFrame = char.Torso.CFrame | |
3802 | Hair7.Size = Vector3.new(1, 1, 1) | |
3803 | Hair7.Transparency = 0 | |
3804 | ||
3805 | ||
3806 | Weld1 = Instance.new("Weld") | |
3807 | Weld1.Parent = char.Head | |
3808 | Weld1.Part0 = char.Head | |
3809 | Weld1.Part1 = Hair7 | |
3810 | Weld1.C0 = CFrame.new(0, 1.2, 0.64) | |
3811 | ||
3812 | Mesh = Instance.new("SpecialMesh") | |
3813 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
3814 | Mesh.Parent = Hair7 | |
3815 | Mesh.Scale = Vector3.new(6.7, 6.7, 6.7) | |
3816 | Mesh.MeshType = "FileMesh" | |
3817 | Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459" | |
3818 | Mesh.TextureId = "" | |
3819 | ||
3820 | ||
3821 | ||
3822 | for i, v in pairs(Torso:GetChildren()) do | |
3823 | if v:IsA('ParticleEmitter') then | |
3824 | v:Remove() | |
3825 | end | |
3826 | end | |
3827 | for i, v in pairs(LeftArm:GetChildren()) do | |
3828 | if v:IsA('ParticleEmitter') then | |
3829 | v:Remove() | |
3830 | end | |
3831 | end | |
3832 | for i, v in pairs(RightArm:GetChildren()) do | |
3833 | if v:IsA('ParticleEmitter') then | |
3834 | v:Remove() | |
3835 | end | |
3836 | end | |
3837 | for i, v in pairs(RightLeg:GetChildren()) do | |
3838 | if v:IsA('ParticleEmitter') then | |
3839 | v:Remove() | |
3840 | end | |
3841 | end | |
3842 | for i, v in pairs(LeftLeg:GetChildren()) do | |
3843 | if v:IsA('ParticleEmitter') then | |
3844 | v:Remove() | |
3845 | end | |
3846 | end | |
3847 | ||
3848 | ||
3849 | end | |
3850 | end) | |
3851 | --- | |
3852 | ||
3853 | ||
3854 | ||
3855 | ||
3856 | musiccommand = 1 | |
3857 | musicwait = false | |
3858 | mouse.KeyDown:connect(function(k) | |
3859 | if k == "=" and attack == false then | |
3860 | if musiccommand == 1 and musicwait == false then | |
3861 | musicwait = true | |
3862 | sou2:Stop() | |
3863 | musiccommand = 2 | |
3864 | end | |
3865 | if musiccommand == 2 and musicwait == false then | |
3866 | musicwait = true | |
3867 | sou2:Play() | |
3868 | sou2.Volume = 2 | |
3869 | musiccommand = 3 | |
3870 | end | |
3871 | if musiccommand == 3 and musicwait == false then | |
3872 | musicwait = true | |
3873 | sou2.Volume = 0.5 | |
3874 | musiccommand = 1 | |
3875 | end | |
3876 | musicwait = false | |
3877 | end | |
3878 | end) | |
3879 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
3880 | Hitpart3 = Instance.new("Part", HPart3) | |
3881 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
3882 | Hitpart3.CanCollide = false | |
3883 | HuW3 = Instance.new("Weld") | |
3884 | HuW3.Name = "GuW" | |
3885 | HuW3.Part0 = HPart3 | |
3886 | HuW3.C0 = cn(Xv, Yv, Zv) | |
3887 | HuW3.C1 = cn(0, 0, 0) | |
3888 | HuW3.Part1 = Hitpart3 | |
3889 | HuW3.Parent = HPart3 | |
3890 | Hitpart3.Transparency = 1 | |
3891 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
3892 | end | |
3893 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
3894 | Hitpart2 = Instance.new("Part", HPart2) | |
3895 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
3896 | Hitpart2.CanCollide = false | |
3897 | HuW2 = Instance.new("Weld") | |
3898 | HuW2.Name = "GuW" | |
3899 | HuW2.Part0 = HPart2 | |
3900 | HuW2.C0 = cn(Xv, Yv, Zv) | |
3901 | HuW2.C1 = cn(0, 0, 0) | |
3902 | HuW2.Part1 = Hitpart2 | |
3903 | HuW2.Parent = HPart2 | |
3904 | Hitpart2.Transparency = 1 | |
3905 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
3906 | end | |
3907 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
3908 | Hitpart = Instance.new("Part", HPart) | |
3909 | Hitpart.Size = Vector3.new(1, 1, 1) | |
3910 | Hitpart.CanCollide = false | |
3911 | HuW = Instance.new("Weld") | |
3912 | HuW.Name = "GuW" | |
3913 | HuW.Part0 = HPart | |
3914 | HuW.C0 = cn(Xv, Yv, Zv) | |
3915 | HuW.C1 = cn(0, 0, 0) | |
3916 | HuW.Part1 = Hitpart | |
3917 | HuW.Parent = HPart | |
3918 | Hitpart.Transparency = 1 | |
3919 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
3920 | end | |
3921 | wait2 = false | |
3922 | combo = 1 | |
3923 | mouse.Button1Down:connect(function(key) | |
3924 | if attack == false then | |
3925 | attack = true | |
3926 | Humanoid.WalkSpeed = 17.01 | |
3927 | if combo == 1 and wait2 == false then | |
3928 | wait2 = true | |
3929 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1) | |
3930 | HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0) | |
3931 | for i = 0, 1, 0.1 do | |
3932 | swait() | |
3933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
3934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3935 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
3936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
3937 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
3938 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
3939 | end | |
3940 | combo = 2 | |
3941 | end | |
3942 | if combo == 2 and wait2 == false then | |
3943 | wait2 = true | |
3944 | ||
3945 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1) | |
3946 | for i = 0, 1, 0.1 do | |
3947 | swait() | |
3948 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
3949 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
3950 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
3951 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3952 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
3953 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
3954 | end | |
3955 | combo = 3 | |
3956 | end | |
3957 | if combo == 3 and wait2 == false then | |
3958 | wait2 = true | |
3959 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1) | |
3960 | HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0) | |
3961 | for i = 0, 1, 0.1 do | |
3962 | swait() | |
3963 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
3964 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
3965 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3966 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3967 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
3968 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
3969 | end | |
3970 | combo = 1 | |
3971 | end | |
3972 | Humanoid.WalkSpeed = 16 | |
3973 | Hitpart:Destroy() | |
3974 | wait2 = false | |
3975 | attack = false | |
3976 | end | |
3977 | end) | |
3978 | -- | |
3979 | -- | |
3980 | MV1 = 20 | |
3981 | mouse.KeyDown:connect(function(k) | |
3982 | if k == "=" and attack == false then | |
3983 | if firemode == true then | |
3984 | firemode = false | |
3985 | print("ice mode") | |
3986 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
3987 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
3988 | icesmoke.Transparency = NumberSequence.new({ | |
3989 | NumberSequenceKeypoint.new(0, 0.9), | |
3990 | NumberSequenceKeypoint.new(1, 1) | |
3991 | }) | |
3992 | icesmoke.Size = NumberSequence.new(3) | |
3993 | icesmoke.Parent = RightArm | |
3994 | else | |
3995 | firemode = true | |
3996 | print("fire mode") | |
3997 | ice_mode = false | |
3998 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
3999 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
4000 | icesmoke.Rate = 400 | |
4001 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
4002 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
4003 | icesmoke.Size = NumberSequence.new(3) | |
4004 | icesmoke.EmissionDirection = "Top" | |
4005 | icesmoke.Parent = LeftArm | |
4006 | end | |
4007 | end | |
4008 | if attack == false and k == "x==" and MV1 > 19 and firemode == false then | |
4009 | MV1 = 90 | |
4010 | Humanoid.WalkSpeed = 15 | |
4011 | attack = true | |
4012 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5) | |
4013 | Firepart2 = Instance.new("Part", LeftArm) | |
4014 | Firepart2.Size = Vector3.new(1, 1, 1) | |
4015 | Firepart2.CanCollide = false | |
4016 | GuW2 = Instance.new("Weld") | |
4017 | GuW2.Name = "GuW" | |
4018 | GuW2.Part0 = LeftArm | |
4019 | GuW2.C0 = cn(0, -0.5, 0) | |
4020 | GuW2.C1 = cn(0, 0, 0) | |
4021 | GuW2.Part1 = Firepart2 | |
4022 | GuW2.Parent = LeftArm | |
4023 | Firepart2.Transparency = 1 | |
4024 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
4025 | for i = 0, 2, 0.1 do | |
4026 | swait() | |
4027 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4029 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4030 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4031 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4032 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4033 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4034 | end | |
4035 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7) | |
4036 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025) | |
4037 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02) | |
4038 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
4039 | Humanoid.WalkSpeed = 16 | |
4040 | attack = false | |
4041 | Firepart2:Destroy() | |
4042 | end | |
4043 | end) | |
4044 | MV2 = 90 | |
4045 | ||
4046 | mouse.KeyDown:connect(function(key) | |
4047 | if key == "=" then | |
4048 | Head.Transparency = 1 | |
4049 | Torso.Transparency = 1 | |
4050 | LeftArm.Transparency = 1 | |
4051 | Head.face.Texture = "" | |
4052 | RightArm.Transparency = 1 | |
4053 | LeftLeg.Transparency = 1 | |
4054 | RightLeg.Transparency = 1 | |
4055 | mesh1.Transparency = 1 | |
4056 | mesh2.Transparency = 1 | |
4057 | mesh5.Transparency = 1 | |
4058 | mesheye.Transparency = 1 | |
4059 | mesheye1.Transparency = 1 | |
4060 | mesheye2.Transparency = 1 | |
4061 | mesheye3.Transparency = 1 | |
4062 | char.Parent = workspace.Camera | |
4063 | char.WalkSpeed = 60 | |
4064 | if char:FindFirstChild("TalkingBillBoard")~= nil then | |
4065 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
4066 | end | |
4067 | end | |
4068 | end) | |
4069 | mouse.KeyUp:connect(function(key) | |
4070 | if key == "=" then | |
4071 | Head.Transparency = 0 | |
4072 | Torso.Transparency = 0 | |
4073 | LeftArm.Transparency = 0 | |
4074 | Head.face.Texture = "" | |
4075 | RightArm.Transparency = 0 | |
4076 | LeftLeg.Transparency = 0 | |
4077 | RightLeg.Transparency = 0 | |
4078 | mesh1.Transparency = 0 | |
4079 | mesh2.Transparency = 0 | |
4080 | mesh5.Transparency = 0 | |
4081 | mesheye.Transparency = 0 | |
4082 | mesheye1.Transparency = 0 | |
4083 | mesheye2.Transparency = 0 | |
4084 | mesheye3.Transparency = 0 | |
4085 | hat1.Transparency = 0 | |
4086 | hat2.Transparency = 0 | |
4087 | hat3.Transparency = 0 | |
4088 | hat4.Transparency = 0 | |
4089 | hat5.Transparency = 0 | |
4090 | hat6.Transparency = 0 | |
4091 | hat7.Transparency = 0 | |
4092 | hat8.Transparency = 0 | |
4093 | hat9.Transparency = 0 | |
4094 | char.Parent = workspace | |
4095 | end | |
4096 | end) | |
4097 | ||
4098 | mouse.KeyDown:connect(function(k) | |
4099 | if attack == false and k == "x" and MV2 > 89 and firemode == true then | |
4100 | MV2 = 90 | |
4101 | attack = true | |
4102 | Firepart = Instance.new("Part", RightArm) | |
4103 | Firepart.Size = Vector3.new(1, 1, 1) | |
4104 | GuW = Instance.new("Weld") | |
4105 | GuW.Name = "GuW" | |
4106 | GuW.Part0 = RightArm | |
4107 | GuW.C0 = cn(0, -1, 0) | |
4108 | GuW.C1 = cn(0, 0, 0) | |
4109 | GuW.Part1 = Firepart | |
4110 | GuW.Parent = RightArm | |
4111 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
4112 | Firepart.Transparency = 1 | |
4113 | Humanoid.WalkSpeed = 15 | |
4114 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8) | |
4115 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
4116 | for i = 1, 3 do | |
4117 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
4118 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
4119 | end | |
4120 | for i = 0, 3, 0.1 do | |
4121 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
4122 | swait() | |
4123 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4124 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
4125 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
4126 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
4127 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4128 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4129 | end | |
4130 | wait(1) | |
4131 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
4132 | ||
4133 | Humanoid.WalkSpeed = 16 | |
4134 | attack = false | |
4135 | Firepart:Destroy() | |
4136 | end | |
4137 | ||
4138 | ||
4139 | ||
4140 | ||
4141 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
4142 | MV2 = 90 | |
4143 | attack = true | |
4144 | Firepart = Instance.new("Part", RightArm) | |
4145 | Firepart.Size = Vector3.new(1, 1, 1) | |
4146 | GuW = Instance.new("Weld") | |
4147 | GuW.Name = "GuW" | |
4148 | GuW.Part0 = RightArm | |
4149 | GuW.C0 = cn(0, -1, 0) | |
4150 | GuW.C1 = cn(0, 0, 0) | |
4151 | GuW.Part1 = Firepart | |
4152 | GuW.Parent = RightArm | |
4153 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
4154 | Firepart.Transparency = 1 | |
4155 | Humanoid.WalkSpeed = 0.01 | |
4156 | for i = 0, 4, 0.1 do | |
4157 | swait() | |
4158 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4159 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4160 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
4162 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
4163 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
4164 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4165 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4166 | end | |
4167 | for i = 0, 4, 0.1 do | |
4168 | swait() | |
4169 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4170 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
4173 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
4174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
4175 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4176 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4177 | end | |
4178 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
4179 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8) | |
4180 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
4181 | for i = 1, 3 do | |
4182 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
4183 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
4184 | end | |
4185 | for i = 0, 2, 0.1 do | |
4186 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
4187 | swait() | |
4188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
4190 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
4191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
4192 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4193 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
4194 | end | |
4195 | Humanoid.WalkSpeed = 16 | |
4196 | attack = false | |
4197 | Firepart:Destroy() | |
4198 | end | |
4199 | end) | |
4200 | Rapid = false | |
4201 | BasePart = Instance.new("Part") | |
4202 | BasePart.Shape = Enum.PartType.Block | |
4203 | BasePart.Material = Enum.Material.Neon | |
4204 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
4205 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
4206 | BasePart.FormFactor = Enum.FormFactor.Custom | |
4207 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
4208 | BasePart.CanCollide = true | |
4209 | BasePart.Locked = true | |
4210 | BasePart.Anchored = false | |
4211 | local icy_Player = game.Players.localPlayer | |
4212 | local icy_mouse = icy_Player:GetMouse() | |
4213 | ice_mode = false | |
4214 | local colors = { | |
4215 | BrickColor.new("Cyan"), | |
4216 | BrickColor.new("Medium blue"), | |
4217 | BrickColor.new("Pastel blue") | |
4218 | } | |
4219 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") | |
4220 | if root then | |
4221 | icy_mouse.KeyDown:connect(function(k) | |
4222 | if k == "=" and firemode == false then | |
4223 | if ice_mode == true then | |
4224 | ice_mode = false | |
4225 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
4226 | else | |
4227 | ice_mode = true | |
4228 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
4229 | end | |
4230 | end | |
4231 | if k == "z" and firemode == true then | |
4232 | attack = true | |
4233 | do | |
4234 | local Stop = false | |
4235 | local Version = 0 | |
4236 | local MaxSpeed = 5 | |
4237 | local Speed = 3.5 | |
4238 | local Keys = {} | |
4239 | local Force = 10000 | |
4240 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1) | |
4241 | swait(0.5) | |
4242 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
4243 | if Fly then | |
4244 | Fly:Destroy() | |
4245 | end | |
4246 | if Rot then | |
4247 | Rot:Destroy() | |
4248 | end | |
4249 | Fly = Instance.new("BodyPosition", char.Torso) | |
4250 | Fly.Name = "LMMFly" | |
4251 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4252 | Fly.P = Force | |
4253 | Fly.position = char.Torso.Position | |
4254 | Rot = Instance.new("BodyGyro", char.Torso) | |
4255 | Rot.Name = "LMMRot" | |
4256 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4257 | Rot.P = Force | |
4258 | Rot.cframe = cam.CoordinateFrame | |
4259 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5) | |
4260 | local Thread, Old = Version, nil | |
4261 | char.Humanoid.PlatformStand = true | |
4262 | function StopFly() | |
4263 | Version = Version + 1 | |
4264 | Stop = true | |
4265 | char.Humanoid.PlatformStand = false | |
4266 | Fly:Destroy() | |
4267 | Rot:Destroy() | |
4268 | attack = false | |
4269 | end | |
4270 | char.ChildAdded:connect(function(Obj) | |
4271 | wait() | |
4272 | if Obj.Name == "LM" .. "MFlyStop" then | |
4273 | Obj:Destroy() | |
4274 | StopFly() | |
4275 | end | |
4276 | end) | |
4277 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
4278 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
4279 | for i = 0, 25, 0.1 do | |
4280 | if attack == true then | |
4281 | swait() | |
4282 | ||
4283 | end | |
4284 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
4285 | if Keys[string.char(48)] then | |
4286 | Speed = 1 | |
4287 | end | |
4288 | if Keys.w then | |
4289 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
4290 | end | |
4291 | if Keys.s then | |
4292 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
4293 | end | |
4294 | if Keys.d then | |
4295 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
4296 | end | |
4297 | if Keys.a then | |
4298 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
4299 | end | |
4300 | if Keys.e or Keys[" "] then | |
4301 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
4302 | end | |
4303 | if Keys.q then | |
4304 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
4305 | end | |
4306 | if Keys.z then | |
4307 | StopFly() | |
4308 | end | |
4309 | if Old ~= Vectoring then | |
4310 | Fly.position = Vectoring.p | |
4311 | Old = Vectoring | |
4312 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
4313 | else | |
4314 | Speed = 1 | |
4315 | end | |
4316 | Rot.cframe = cam.CoordinateFrame | |
4317 | mouse.KeyDown:connect(function(Key) | |
4318 | Keys[Key] = true | |
4319 | end) | |
4320 | mouse.KeyUp:connect(function(Key) | |
4321 | Keys[Key] = false | |
4322 | end) | |
4323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4324 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
4325 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
4326 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
4327 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4328 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
4329 | end | |
4330 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
4331 | attack = false | |
4332 | char.Humanoid.PlatformStand = false | |
4333 | Fly:Destroy() | |
4334 | Rot:Destroy() | |
4335 | end | |
4336 | end | |
4337 | if k == "=" and InForm == true then | |
4338 | attack = true | |
4339 | do | |
4340 | local Stop = false | |
4341 | local Version = 0 | |
4342 | local MaxSpeed = 6 | |
4343 | local Speed = 3 | |
4344 | local Keys = {} | |
4345 | local Force = 10000 | |
4346 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1) | |
4347 | swait(1) | |
4348 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
4349 | if Fly then | |
4350 | Fly:Destroy() | |
4351 | end | |
4352 | if Rot then | |
4353 | Rot:Destroy() | |
4354 | end | |
4355 | Fly = Instance.new("BodyPosition", char.Torso) | |
4356 | Fly.Name = "LMMFly" | |
4357 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4358 | Fly.P = Force | |
4359 | Fly.position = char.Torso.Position | |
4360 | Rot = Instance.new("BodyGyro", char.Torso) | |
4361 | Rot.Name = "LMMRot" | |
4362 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4363 | Rot.P = Force | |
4364 | Rot.cframe = cam.CoordinateFrame | |
4365 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5) | |
4366 | local Thread, Old = Version, nil | |
4367 | char.Humanoid.PlatformStand = true | |
4368 | function StopFly() | |
4369 | Version = Version + 1 | |
4370 | Stop = true | |
4371 | char.Humanoid.PlatformStand = false | |
4372 | Fly:Destroy() | |
4373 | Rot:Destroy() | |
4374 | attack = false | |
4375 | end | |
4376 | char.ChildAdded:connect(function(Obj) | |
4377 | wait() | |
4378 | if Obj.Name == "LM" .. "MFlyStop" then | |
4379 | Obj:Destroy() | |
4380 | StopFly() | |
4381 | end | |
4382 | end) | |
4383 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
4384 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
4385 | for i = 0, 25, 0.1 do | |
4386 | if attack == true then | |
4387 | swait() | |
4388 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
4389 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
4390 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
4391 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
4392 | end | |
4393 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
4394 | if Keys[string.char(48)] then | |
4395 | Speed = 1 | |
4396 | end | |
4397 | if Keys.w then | |
4398 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
4399 | end | |
4400 | if Keys.s then | |
4401 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
4402 | end | |
4403 | if Keys.d then | |
4404 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
4405 | end | |
4406 | if Keys.a then | |
4407 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
4408 | end | |
4409 | if Keys.e or Keys[" "] then | |
4410 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
4411 | end | |
4412 | if Keys.q then | |
4413 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
4414 | end | |
4415 | if Keys.z then | |
4416 | StopFly() | |
4417 | end | |
4418 | if Old ~= Vectoring then | |
4419 | Fly.position = Vectoring.p | |
4420 | Old = Vectoring | |
4421 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
4422 | else | |
4423 | Speed = 1 | |
4424 | end | |
4425 | Rot.cframe = cam.CoordinateFrame | |
4426 | mouse.KeyDown:connect(function(Key) | |
4427 | Keys[Key] = true | |
4428 | end) | |
4429 | mouse.KeyUp:connect(function(Key) | |
4430 | Keys[Key] = false | |
4431 | end) | |
4432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4433 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
4434 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
4435 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
4436 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4437 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
4438 | end | |
4439 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
4440 | attack = false | |
4441 | char.Humanoid.PlatformStand = false | |
4442 | Fly:Destroy() | |
4443 | Rot:Destroy() | |
4444 | end | |
4445 | end | |
4446 | end) | |
4447 | game:GetService("RunService").Stepped:connect(function() | |
4448 | if ice_mode == true then | |
4449 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character) | |
4450 | local icePath = BasePart:Clone() | |
4451 | icePath.Anchored = true | |
4452 | icePath.Transparency = 0.85 | |
4453 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
4454 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
4455 | icePath.BrickColor = colors[math.random(1, #colors)] | |
4456 | icePath.Parent = game:GetService("Players").LocalPlayer.Character | |
4457 | game:GetService("Debris"):AddItem(icePath, 1) | |
4458 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36 | |
4459 | end | |
4460 | end) | |
4461 | end | |
4462 | MV3 = 190 | |
4463 | mouse.KeyDown:connect(function(k) | |
4464 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
4465 | MV3 = 80 | |
4466 | attack = true | |
4467 | Humanoid.WalkSpeed = 15 | |
4468 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
4469 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
4470 | for i = 0, 1.5, 0.1 do | |
4471 | swait() | |
4472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
4474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
4475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
4476 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4477 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
4478 | end | |
4479 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6) | |
4480 | for i = 0, 2, 0.1 do | |
4481 | swait() | |
4482 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4483 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
4484 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4486 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4487 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
4488 | end | |
4489 | for i = 0, 4.2, 0.1 do | |
4490 | swait() | |
4491 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4492 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4493 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4494 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
4497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
4498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
4499 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
4500 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
4501 | end | |
4502 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4503 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4504 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4505 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4506 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08) | |
4507 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
4508 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5) | |
4509 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5) | |
4510 | for i = 0, 2, 0.1 do | |
4511 | swait() | |
4512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
4514 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
4515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
4516 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
4517 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
4518 | end | |
4519 | for i = 0, 2, 0.1 do | |
4520 | swait() | |
4521 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4522 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
4523 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
4524 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
4525 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4526 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4527 | end | |
4528 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65) | |
4529 | for i = 0, 4, 0.1 do | |
4530 | swait() | |
4531 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4532 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4533 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
4534 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
4537 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
4538 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
4539 | end | |
4540 | for i = 0, 2, 0.1 do | |
4541 | swait() | |
4542 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4543 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4544 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
4545 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
4546 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
4547 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
4548 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
4549 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4550 | end | |
4551 | for i = 1, 6 do | |
4552 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4553 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4554 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
4555 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65) | |
4556 | wait(0.15) | |
4557 | end | |
4558 | attack = false | |
4559 | Humanoid.WalkSpeed = 16 | |
4560 | end | |
4561 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
4562 | Humanoid.WalkSpeed = 1 | |
4563 | MV3 = 80 | |
4564 | attack = true | |
4565 | FastFireBall = Instance.new("Part", RightArm) | |
4566 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
4567 | FFW = Instance.new("Weld") | |
4568 | FFW.Name = "GuW" | |
4569 | FFW.Part0 = RightArm | |
4570 | FFW.C0 = cn(0, -1, 0) | |
4571 | FFW.C1 = cn(0, 0, 0) | |
4572 | FFW.Part1 = FastFireBall | |
4573 | FFW.Parent = RightArm | |
4574 | FastFireBall.Transparency = 1 | |
4575 | FastFireBall2 = Instance.new("Part", LeftArm) | |
4576 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
4577 | FFW2 = Instance.new("Weld") | |
4578 | FFW2.Name = "GuW" | |
4579 | FFW2.Part0 = LeftArm | |
4580 | FFW2.C0 = cn(0, -1, 0) | |
4581 | FFW2.C1 = cn(0, 0, 0) | |
4582 | FFW2.Part1 = FastFireBall2 | |
4583 | FFW2.Parent = LeftArm | |
4584 | FastFireBall2.Transparency = 1 | |
4585 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4586 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4587 | for i = 0, 1, 0.1 do | |
4588 | swait() | |
4589 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4590 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4591 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4592 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
4594 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
4595 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4597 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4598 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4599 | end | |
4600 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4601 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4602 | function holding() | |
4603 | if Rapid == true and ice_mode == false then | |
4604 | for i = 0, 0.8, 0.1 do | |
4605 | swait() | |
4606 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4607 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
4609 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
4610 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
4611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
4612 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4613 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4614 | end | |
4615 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2) | |
4616 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
4617 | for i = 0, 0.8, 0.1 do | |
4618 | swait() | |
4619 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4620 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4621 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
4622 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
4623 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
4624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
4625 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4626 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4627 | end | |
4628 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2) | |
4629 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
4630 | holding() | |
4631 | end | |
4632 | end | |
4633 | if Rapid == false then | |
4634 | Rapid = true | |
4635 | holding() | |
4636 | end | |
4637 | end | |
4638 | end) | |
4639 | mouse.KeyUp:connect(function(k) | |
4640 | if k == "c" and Rapid == true then | |
4641 | MV3 = 180 | |
4642 | Rapid = false | |
4643 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8) | |
4644 | attack = false | |
4645 | wait(0.5) | |
4646 | Humanoid.WalkSpeed = 16 | |
4647 | FastFireBall:Destroy() | |
4648 | FastFireBall2:Destroy() | |
4649 | end | |
4650 | end) | |
4651 | ||
4652 | ||
4653 | mouse.KeyUp:connect(function(k) | |
4654 | if k == "q" then | |
4655 | Combo1() | |
4656 | end | |
4657 | end) | |
4658 | ||
4659 | mouse.KeyUp:connect(function(k) | |
4660 | if k == "r" then | |
4661 | Combo2() | |
4662 | end | |
4663 | end) | |
4664 | ||
4665 | mouse.KeyUp:connect(function(k) | |
4666 | if k == "t" then | |
4667 | Combo3() | |
4668 | end | |
4669 | end) | |
4670 | mouse.KeyUp:connect(function(k) | |
4671 | if k == "u" then | |
4672 | Combo4() | |
4673 | end | |
4674 | end) | |
4675 | ||
4676 | ||
4677 | SoundFolder = Instance.new("Folder",char) | |
4678 | SoundFolder.Name = "SoundFolder" | |
4679 | punchsound1 = Instance.new("Sound",Torso) | |
4680 | punchsound1.Volume = 1.2 | |
4681 | punchsound1.Name = "punchsound1" | |
4682 | punchsound1.Looped = false | |
4683 | punchsound1.SoundId = "rbxassetid://137579113" | |
4684 | StrongPunch = Instance.new("Sound",Torso) | |
4685 | StrongPunch.Volume = 1.6 | |
4686 | StrongPunch.Name = "StrongPunch" | |
4687 | StrongPunch.Looped = false | |
4688 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4689 | StrongPunch = Instance.new("Sound",Torso) | |
4690 | StrongPunch.Volume = 1.6 | |
4691 | StrongPunch.Name = "StrongPunch" | |
4692 | StrongPunch.Looped = false | |
4693 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4694 | StrongPunch1 = Instance.new("Sound",Torso) | |
4695 | StrongPunch1.Volume = 1.6 | |
4696 | StrongPunch1.Name = "StrongPunch" | |
4697 | StrongPunch1.Looped = false | |
4698 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
4699 | StrongPunch2 = Instance.new("Sound",Torso) | |
4700 | StrongPunch2.Volume = 1.6 | |
4701 | StrongPunch2.Name = "StrongPunch" | |
4702 | StrongPunch.Looped = false | |
4703 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
4704 | Zano = Instance.new("Sound",Torso) | |
4705 | Zano.Volume = 6 | |
4706 | Zano.Name = "Zano" | |
4707 | Zano.Looped = false | |
4708 | Zano.SoundId = "rbxassetid://744770874" | |
4709 | GroundImpact = Instance.new("Sound",Torso) | |
4710 | GroundImpact.Volume = 8 | |
4711 | GroundImpact.Name = "GroundImpact" | |
4712 | GroundImpact.Looped = false | |
4713 | GroundImpact.SoundId = "rbxassetid://165970126" | |
4714 | Break = Instance.new("Sound",Torso) | |
4715 | Break.Volume = 5 | |
4716 | Break.Name = "Bonebreak" | |
4717 | Break.Looped = false | |
4718 | Break.SoundId = "rbxassetid://314390675" | |
4719 | ||
4720 | local hit1 = false | |
4721 | local hit2 = false | |
4722 | local hit3 = false | |
4723 | local hit4 = false | |
4724 | ||
4725 | function Combo1() | |
4726 | getplayer = new("Part",char) | |
4727 | getplayer.Position = Vector3.new(999,999,999) | |
4728 | getplayer.Transparency = 1 | |
4729 | getplayer.Size = v3(3,3,3) | |
4730 | getplayer.CanCollide = false | |
4731 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
4732 | getplayer.Name = "GetPlayer" | |
4733 | ||
4734 | game.Debris:AddItem(getplayer,0.5) | |
4735 | ||
4736 | getplayer.Touched:connect(function(hit) | |
4737 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
4738 | getplayer:Destroy() | |
4739 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
4740 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
4741 | to.Anchored = true | |
4742 | idle = false | |
4743 | ||
4744 | ||
4745 | punchsound1:Play() | |
4746 | hit1 = true | |
4747 | for i = 0, 1, 0.1 do | |
4748 | swait() | |
4749 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4750 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4751 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4752 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4753 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4754 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4755 | end | |
4756 | punchsound1:Play() | |
4757 | for i = 0, 1, 0.1 do | |
4758 | swait() | |
4759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4761 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4762 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4763 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4764 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4765 | end | |
4766 | punchsound1:Play() | |
4767 | for i = 0, 1, 0.1 do | |
4768 | swait() | |
4769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4771 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4773 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4774 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4775 | end | |
4776 | for i = 0, 1, 0.1 do | |
4777 | swait() | |
4778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4779 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4780 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4781 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4782 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4783 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4784 | end | |
4785 | for i = 0, 1, 0.1 do | |
4786 | swait() | |
4787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4789 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4791 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4792 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4793 | end | |
4794 | StrongPunch1:Play() | |
4795 | for i = 0, 1, 0.1 do | |
4796 | swait() | |
4797 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4798 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4799 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4800 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4801 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4802 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4803 | end | |
4804 | for i = 0, 0.6, 0.1 do | |
4805 | swait() | |
4806 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4807 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4808 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4809 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4810 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4811 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4812 | end | |
4813 | for i = 0, 0.6, 0.1 do | |
4814 | swait() | |
4815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4817 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4819 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4820 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4821 | end | |
4822 | for i,v in pairs(to.Parent:GetChildren()) do | |
4823 | if v:IsA("Humanoid") then | |
4824 | v.Health = v.Health - 3 | |
4825 | ||
4826 | v.PlatformStand = true | |
4827 | end | |
4828 | end | |
4829 | StrongPunch:Play() | |
4830 | for i = 0, 1, 0.1 do | |
4831 | swait() | |
4832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4834 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4836 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4837 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4838 | end | |
4839 | for i,v in pairs(to.Parent:GetChildren()) do | |
4840 | if v:IsA("Humanoid") then | |
4841 | v.Health = v.Health - 5 | |
4842 | ||
4843 | v.PlatformStand = true | |
4844 | end | |
4845 | end | |
4846 | ||
4847 | hit1 = false | |
4848 | ||
4849 | punchsound1:Play() | |
4850 | hit2 = true | |
4851 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4852 | for i = 0, 1, 0.1 do | |
4853 | swait() | |
4854 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4855 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4856 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4858 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4859 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4860 | end | |
4861 | for i,v in pairs(to.Parent:GetChildren()) do | |
4862 | if v:IsA("Humanoid") then | |
4863 | v.Health = v.Health - 5 | |
4864 | ||
4865 | v.PlatformStand = true | |
4866 | end | |
4867 | end | |
4868 | hit2 = false | |
4869 | ||
4870 | punchsound1:Play() | |
4871 | hit3 = true | |
4872 | hit4 = true | |
4873 | ||
4874 | ||
4875 | punchsound1:Play() | |
4876 | ||
4877 | coroutine.wrap(function() | |
4878 | for i=1,5 do | |
4879 | wait() | |
4880 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
4881 | GroundImpact:Play() | |
4882 | a21e = new("Part",to) | |
4883 | a21e.Name = "Beam"..num | |
4884 | a21e.Locked = true | |
4885 | a21e.Size = v3(1,1,1) | |
4886 | a21e.CanCollide = false | |
4887 | a21e.BrickColor = bc("Gold") | |
4888 | a21e.Material = "Neon" | |
4889 | a21e.Transparency = 0 | |
4890 | aa21e = new("SpecialMesh",a21e) | |
4891 | a21e.Anchored = true | |
4892 | a21e.Position = to.Position | |
4893 | aa21e.MeshType = "Sphere" | |
4894 | aa21e.Scale = v3(1,1,1) | |
4895 | a51e = new("Part",char) | |
4896 | a51e.Name = "Beam"..num | |
4897 | a51e.Locked = true | |
4898 | a51e.Size = v3(1,1,1) | |
4899 | a51e.CanCollide = false | |
4900 | a51e.BrickColor = bc("White") | |
4901 | a51e.Material = "Neon" | |
4902 | a51e.Transparency = 0 | |
4903 | aa51e = new("SpecialMesh",a51e) | |
4904 | a51e.Anchored = true | |
4905 | a51e.Position = to.Position | |
4906 | aa51e.MeshType = "Sphere" | |
4907 | aa51e.Scale = v3(1,1,1) | |
4908 | a61e = new("Part",char) | |
4909 | a61e.Name = "Beam"..num | |
4910 | a61e.Locked = true | |
4911 | a61e.Size = v3(1,1,1) | |
4912 | a61e.CanCollide = false | |
4913 | a61e.BrickColor = bc("Really red") | |
4914 | a61e.Material = "Neon" | |
4915 | a61e.Transparency = 0 | |
4916 | aa61e = new("SpecialMesh",a61e) | |
4917 | a61e.Anchored = true | |
4918 | a61e.Position = to.Position | |
4919 | aa61e.MeshType = "Sphere" | |
4920 | aa61e.Scale = v3(1,1,1) | |
4921 | for i = 1,20 do | |
4922 | wait() | |
4923 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
4924 | a21e.Transparency = a21e.Transparency + 0.03 | |
4925 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
4926 | a51e.Transparency = a51e.Transparency + 0.03 | |
4927 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
4928 | a61e.Transparency = a61e.Transparency + 0.02 | |
4929 | for i,v in pairs(to.Parent:GetChildren()) do | |
4930 | if v:IsA("Humanoid") then | |
4931 | v.Health = v.Health - 0.5 | |
4932 | ||
4933 | v.PlatformStand = true | |
4934 | end | |
4935 | end | |
4936 | end | |
4937 | a61e:Destroy() | |
4938 | aa61e:Destroy() | |
4939 | a51e:Destroy() | |
4940 | aa51e:Destroy() | |
4941 | a21e:Destroy() | |
4942 | aa21e:Destroy() | |
4943 | ||
4944 | end | |
4945 | ||
4946 | ||
4947 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4948 | for i = 0, 1, 0.1 do | |
4949 | swait() | |
4950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4952 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4954 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4955 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4956 | end | |
4957 | ||
4958 | ||
4959 | ||
4960 | wait(0.7) | |
4961 | end)() | |
4962 | ||
4963 | ||
4964 | ||
4965 | ||
4966 | RootPart.Anchored = true | |
4967 | ||
4968 | for i = 0, 1, 0.1 do | |
4969 | swait() | |
4970 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4971 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4972 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4973 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4974 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4975 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4976 | end | |
4977 | ||
4978 | ||
4979 | StrongPunch:Play() | |
4980 | ||
4981 | ||
4982 | for i = 0, 1, 0.1 do | |
4983 | swait() | |
4984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4986 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4988 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4989 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4990 | end | |
4991 | ||
4992 | for i = 0, 1, 0.1 do | |
4993 | swait() | |
4994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4996 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4998 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4999 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5000 | end | |
5001 | ||
5002 | ||
5003 | ||
5004 | for i,v in pairs(to.Parent:GetChildren()) do | |
5005 | if v:IsA("Humanoid") then | |
5006 | v.Health = v.Health - 20 | |
5007 | ||
5008 | v.PlatformStand = true | |
5009 | end | |
5010 | end | |
5011 | ||
5012 | StrongPunch2:Play() | |
5013 | for i = 0, 1, 0.1 do | |
5014 | swait() | |
5015 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5016 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5017 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5019 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5020 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5021 | end | |
5022 | ||
5023 | hitground = new("Part",char) | |
5024 | hitground.Size = Vector3.new(5,5,5) | |
5025 | hitground.Name = "Ground" | |
5026 | hitground.Transparency = 1 | |
5027 | hitground.CanCollide = false | |
5028 | game.Debris:AddItem(hitground,2) | |
5029 | hitground.Position = Vector3.new(999,999,999) | |
5030 | hitgroundweld = new("Weld",hitground) | |
5031 | hitgroundweld.Part0 = to | |
5032 | hitgroundweld.Part1 = hitground | |
5033 | hitground.Touched:connect(function(hit2) | |
5034 | if hit2.Size.x > 150 then | |
5035 | hitground:Destroy() | |
5036 | ad = new("Part",char) | |
5037 | ad.Name = "NewPart" | |
5038 | ad.Size = Vector3.new(30,0.1,30) | |
5039 | ad.CanCollide = false | |
5040 | ad.Anchored = true | |
5041 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
5042 | ad.Transparency = 1 | |
5043 | aad = new("Decal",ad) | |
5044 | ||
5045 | aad.Face = "Top" | |
5046 | aad.Transparency = 1 | |
5047 | aad.Transparency = 0 | |
5048 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
5049 | smoke = new("Part",to) | |
5050 | smokemesh = new("SpecialMesh",smoke) | |
5051 | smokemesh.MeshId = "rbxassetid://928329648" | |
5052 | smoke.BrickColor = hit2.BrickColor | |
5053 | smoke.Anchored = true | |
5054 | smoke.Position = hitground.Position | |
5055 | GroundImpact:Play() | |
5056 | for i = 1,20 do | |
5057 | wait() | |
5058 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
5059 | smoke.Transparency = smoke.Transparency + 1/20 | |
5060 | end | |
5061 | smoke:Destroy() | |
5062 | wait(0.5) | |
5063 | ||
5064 | for i = 1,20 do | |
5065 | wait(0.1) | |
5066 | aad.Transparency = aad.Transparency + 1/20 | |
5067 | end | |
5068 | end | |
5069 | end) | |
5070 | to.Anchored = false | |
5071 | ys = Instance.new("BodyVelocity",to) | |
5072 | ys.Name = "GO" | |
5073 | ||
5074 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
5075 | ||
5076 | ys.Velocity = v3(0,-90,0) | |
5077 | ||
5078 | wait(1) | |
5079 | ys:Destroy() | |
5080 | ||
5081 | ||
5082 | ||
5083 | ||
5084 | ||
5085 | hit3 = false | |
5086 | hit4 = false | |
5087 | ||
5088 | ||
5089 | hit1 = false | |
5090 | hit2 = false | |
5091 | hit3 = false | |
5092 | hit4 = false | |
5093 | idle = true | |
5094 | RootPart.Anchored = false | |
5095 | end | |
5096 | end) | |
5097 | end | |
5098 | ||
5099 | ||
5100 | function Combo4() | |
5101 | getplayer = new("Part",char) | |
5102 | getplayer.Position = Vector3.new(999,999,999) | |
5103 | getplayer.Transparency = 1 | |
5104 | getplayer.Size = v3(3,3,3) | |
5105 | getplayer.CanCollide = false | |
5106 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
5107 | getplayer.Name = "GetPlayer" | |
5108 | ||
5109 | game.Debris:AddItem(getplayer,0.5) | |
5110 | ||
5111 | getplayer.Touched:connect(function(hit) | |
5112 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
5113 | getplayer:Destroy() | |
5114 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
5115 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
5116 | to.Anchored = true | |
5117 | RootPart.Anchored = true | |
5118 | idle = false | |
5119 | ||
5120 | ||
5121 | punchsound1:Play() | |
5122 | hit1 = true | |
5123 | for i = 0, 0.5, 0.1 do | |
5124 | swait() | |
5125 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5126 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5127 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5128 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5129 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5130 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5131 | end | |
5132 | punchsound1:Play() | |
5133 | for i = 0, 0.5, 0.1 do | |
5134 | swait() | |
5135 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5136 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5137 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5138 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5139 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5140 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5141 | end | |
5142 | punchsound1:Play() | |
5143 | for i = 0, 0.6, 0.1 do | |
5144 | swait() | |
5145 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5146 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5147 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5148 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5149 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5150 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5151 | end | |
5152 | for i = 0, 0.6, 0.1 do | |
5153 | swait() | |
5154 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5155 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5156 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5157 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5158 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5159 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5160 | end | |
5161 | for i = 0, 0.5, 0.1 do | |
5162 | swait() | |
5163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5164 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5165 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5166 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5167 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5168 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5169 | end | |
5170 | punchsound1:Play() | |
5171 | for i = 0, 0.5, 0.1 do | |
5172 | swait() | |
5173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5175 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5177 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5178 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5179 | end | |
5180 | punchsound1:Play() | |
5181 | for i = 0, 0.6, 0.1 do | |
5182 | swait() | |
5183 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5184 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5185 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5186 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5187 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5188 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5189 | end | |
5190 | for i = 0, 0.6, 0.1 do | |
5191 | swait() | |
5192 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5193 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5194 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5195 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5196 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5197 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5198 | end | |
5199 | for i = 0, 0.5, 0.1 do | |
5200 | swait() | |
5201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5202 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5203 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5204 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5205 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5206 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5207 | end | |
5208 | punchsound1:Play() | |
5209 | for i = 0, 0.5, 0.1 do | |
5210 | swait() | |
5211 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5212 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5213 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5214 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5215 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5216 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5217 | end | |
5218 | punchsound1:Play() | |
5219 | for i = 0, 0.6, 0.1 do | |
5220 | swait() | |
5221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5222 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5223 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5225 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5226 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5227 | end | |
5228 | for i = 0, 0.6, 0.1 do | |
5229 | swait() | |
5230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5231 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5234 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5235 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5236 | end | |
5237 | for i = 0, 0.5, 0.1 do | |
5238 | swait() | |
5239 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5240 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5241 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5242 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5243 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5244 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5245 | end | |
5246 | punchsound1:Play() | |
5247 | for i = 0, 0.5, 0.1 do | |
5248 | swait() | |
5249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5251 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5253 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5254 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5255 | end | |
5256 | punchsound1:Play() | |
5257 | for i = 0, 0.6, 0.1 do | |
5258 | swait() | |
5259 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5260 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5261 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5263 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5264 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5265 | end | |
5266 | for i = 0, 0.6, 0.1 do | |
5267 | swait() | |
5268 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5269 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5270 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5272 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5273 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5274 | end | |
5275 | for i = 0, 0.5, 0.1 do | |
5276 | swait() | |
5277 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5278 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5279 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5280 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5281 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5282 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5283 | end | |
5284 | punchsound1:Play() | |
5285 | for i = 0, 0.5, 0.1 do | |
5286 | swait() | |
5287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5288 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5289 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5290 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5291 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5292 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5293 | end | |
5294 | punchsound1:Play() | |
5295 | for i = 0, 0.6, 0.1 do | |
5296 | swait() | |
5297 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5298 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5299 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5300 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5301 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5302 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5303 | end | |
5304 | StrongPunch2:Play() | |
5305 | for i = 0, 5, 0.1 do | |
5306 | swait() | |
5307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5312 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5313 | end | |
5314 | ||
5315 | for i,v in pairs(to.Parent:GetChildren()) do | |
5316 | if v:IsA("Humanoid") then | |
5317 | v.Health = v.Health - 20 | |
5318 | ||
5319 | v.PlatformStand = true | |
5320 | end | |
5321 | end | |
5322 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
5323 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
5324 | Zanzoken = Instance.new("Part",char) | |
5325 | Zanzoken.Anchored = true | |
5326 | Zanzoken.Position = v3(999,999,999) | |
5327 | Zanzoken.CFrame = Torso.CFrame | |
5328 | game.Debris:AddItem(Zanzoken,0.5) | |
5329 | Zanzoken.Transparency = 1 | |
5330 | Zano:Play() | |
5331 | wait() | |
5332 | idk = Instance.new("BillboardGui",Zanzoken) | |
5333 | idk.Size = UDim2.new(10,0,15,0) | |
5334 | idk.AlwaysOnTop = false | |
5335 | idk1 = Instance.new("ImageLabel",idk) | |
5336 | idk1.BackgroundTransparency = 1 | |
5337 | idk.ExtentsOffset = v3(0,0,0) | |
5338 | idk1.ImageTransparency = 0 | |
5339 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5340 | idk1.Size = UDim2.new(2,0,1,0) | |
5341 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5342 | idk1.Image = "rbxassetid://319554883" | |
5343 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5344 | wait() | |
5345 | Zanzoken = Instance.new("Part",char) | |
5346 | Zanzoken.Anchored = true | |
5347 | Zanzoken.Position = v3(999,999,999) | |
5348 | Zanzoken.CFrame = Torso.CFrame | |
5349 | game.Debris:AddItem(Zanzoken,0.5) | |
5350 | Zanzoken.Transparency = 1 | |
5351 | wait() | |
5352 | idk = Instance.new("BillboardGui",Zanzoken) | |
5353 | idk.Size = UDim2.new(20,0,20,0) | |
5354 | idk.AlwaysOnTop = false | |
5355 | idk1 = Instance.new("ImageLabel",idk) | |
5356 | idk1.BackgroundTransparency = 1 | |
5357 | idk.ExtentsOffset = v3(0,0,0) | |
5358 | idk1.ImageTransparency = 0 | |
5359 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5360 | idk1.Size = UDim2.new(2,0,1,0) | |
5361 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5362 | idk1.Image = "rbxassetid://319554883" | |
5363 | for i = 0, 0.5, 0.1 do | |
5364 | swait() | |
5365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5366 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5367 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5368 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5369 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5370 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5371 | end | |
5372 | punchsound1:Play() | |
5373 | for i = 0, 0.5, 0.1 do | |
5374 | swait() | |
5375 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5376 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5377 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5378 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5379 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5380 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5381 | end | |
5382 | punchsound1:Play() | |
5383 | for i = 0, 0.6, 0.1 do | |
5384 | swait() | |
5385 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5386 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5387 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5388 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5389 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5390 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5391 | end | |
5392 | for i = 0, 0.6, 0.1 do | |
5393 | swait() | |
5394 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5395 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5397 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5398 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5399 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5400 | end | |
5401 | for i = 0, 0.5, 0.1 do | |
5402 | swait() | |
5403 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5404 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5405 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5406 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5407 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5408 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5409 | end | |
5410 | punchsound1:Play() | |
5411 | for i = 0, 0.5, 0.1 do | |
5412 | swait() | |
5413 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5414 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5415 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5416 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5417 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5418 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5419 | end | |
5420 | punchsound1:Play() | |
5421 | for i = 0, 0.6, 0.1 do | |
5422 | swait() | |
5423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5425 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5427 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5428 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5429 | end | |
5430 | for i = 0, 0.6, 0.1 do | |
5431 | swait() | |
5432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5433 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5434 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5435 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5436 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5437 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5438 | end | |
5439 | for i = 0, 0.5, 0.1 do | |
5440 | swait() | |
5441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5442 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5443 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5444 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5445 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5446 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5447 | end | |
5448 | punchsound1:Play() | |
5449 | for i = 0, 0.5, 0.1 do | |
5450 | swait() | |
5451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5452 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5453 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5454 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5455 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5456 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5457 | end | |
5458 | punchsound1:Play() | |
5459 | for i = 0, 0.6, 0.1 do | |
5460 | swait() | |
5461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5463 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5465 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5466 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5467 | end | |
5468 | for i = 0, 0.6, 0.1 do | |
5469 | swait() | |
5470 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5471 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5472 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5473 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5474 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5475 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5476 | end | |
5477 | for i = 0, 0.5, 0.1 do | |
5478 | swait() | |
5479 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5480 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5481 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5483 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5484 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5485 | end | |
5486 | punchsound1:Play() | |
5487 | for i = 0, 0.5, 0.1 do | |
5488 | swait() | |
5489 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5490 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5491 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5492 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5493 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5494 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5495 | end | |
5496 | punchsound1:Play() | |
5497 | for i = 0, 0.3, 0.1 do | |
5498 | swait() | |
5499 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5500 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5501 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5503 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5504 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5505 | end | |
5506 | for i = 0, 0.3, 0.1 do | |
5507 | swait() | |
5508 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5509 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5512 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5513 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5514 | end | |
5515 | for i = 0, 0.3, 0.1 do | |
5516 | swait() | |
5517 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5518 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5519 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5520 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5521 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5522 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5523 | end | |
5524 | punchsound1:Play() | |
5525 | for i = 0, 0.3, 0.1 do | |
5526 | swait() | |
5527 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5528 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5529 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5530 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5531 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5532 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5533 | end | |
5534 | punchsound1:Play() | |
5535 | for i = 0, 0.3, 0.1 do | |
5536 | swait() | |
5537 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5538 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5539 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5540 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5541 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5542 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5543 | end | |
5544 | for i = 0, 0.3, 0.1 do | |
5545 | swait() | |
5546 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5547 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5548 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5549 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5550 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5551 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5552 | end | |
5553 | punchsound1:Play() | |
5554 | for i = 0, 1, 0.1 do | |
5555 | swait() | |
5556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5558 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5560 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5561 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5562 | end | |
5563 | for i = 0, 0.3, 0.1 do | |
5564 | swait() | |
5565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5566 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5567 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5568 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5569 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5570 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5571 | end | |
5572 | punchsound1:Play() | |
5573 | for i = 0, 0.3, 0.1 do | |
5574 | swait() | |
5575 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5576 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5577 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5578 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5579 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5580 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5581 | end | |
5582 | for i = 0, 0.3, 0.1 do | |
5583 | swait() | |
5584 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5585 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5586 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5587 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5588 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5589 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5590 | end | |
5591 | for i = 0, 0.3, 0.1 do | |
5592 | swait() | |
5593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5594 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5595 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5597 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5598 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5599 | end | |
5600 | punchsound1:Play() | |
5601 | for i = 0, 0.3, 0.1 do | |
5602 | swait() | |
5603 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5604 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5605 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5606 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5607 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5608 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5609 | end | |
5610 | punchsound1:Play() | |
5611 | for i = 0, 0.6, 0.1 do | |
5612 | swait() | |
5613 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5614 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5615 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5617 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5618 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5619 | end | |
5620 | for i = 0, 0.3, 0.1 do | |
5621 | swait() | |
5622 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5623 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5624 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5625 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5626 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5627 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5628 | end | |
5629 | for i = 0, 0.3, 0.1 do | |
5630 | swait() | |
5631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5632 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5633 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5634 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5635 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5636 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5637 | end | |
5638 | punchsound1:Play() | |
5639 | for i = 0, 0.5, 0.1 do | |
5640 | swait() | |
5641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5643 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5645 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5646 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5647 | end | |
5648 | punchsound1:Play() | |
5649 | for i = 0, 0.6, 0.1 do | |
5650 | swait() | |
5651 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5652 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5653 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5654 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5655 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5656 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5657 | end | |
5658 | for i = 0, 0.6, 0.1 do | |
5659 | swait() | |
5660 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5661 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5663 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5664 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5665 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5666 | end | |
5667 | for i = 0, 0.5, 0.1 do | |
5668 | swait() | |
5669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5671 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5673 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5674 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5675 | end | |
5676 | punchsound1:Play() | |
5677 | for i = 0, 0.5, 0.1 do | |
5678 | swait() | |
5679 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5680 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5681 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5682 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5683 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5684 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5685 | end | |
5686 | punchsound1:Play() | |
5687 | for i = 0, 0.6, 0.1 do | |
5688 | swait() | |
5689 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5690 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5691 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5692 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5693 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5694 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5695 | end | |
5696 | for i = 0, 0.6, 0.1 do | |
5697 | swait() | |
5698 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5699 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5700 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5701 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5702 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5703 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5704 | end | |
5705 | for i = 0, 0.5, 0.1 do | |
5706 | swait() | |
5707 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5708 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5709 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5710 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5711 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5712 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5713 | end | |
5714 | punchsound1:Play() | |
5715 | for i = 0, 0.5, 0.1 do | |
5716 | swait() | |
5717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5719 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5722 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5723 | end | |
5724 | punchsound1:Play() | |
5725 | for i = 0, 0.6, 0.1 do | |
5726 | swait() | |
5727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5728 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5729 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5730 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5731 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5732 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5733 | end | |
5734 | for i = 0, 0.6, 0.1 do | |
5735 | swait() | |
5736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5737 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5738 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5739 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5740 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5741 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5742 | end | |
5743 | punchsound1:Play() | |
5744 | for i = 0, 1, 0.1 do | |
5745 | swait() | |
5746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5747 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5748 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5750 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5751 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5752 | end | |
5753 | for i = 0, 0.5, 0.1 do | |
5754 | swait() | |
5755 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5756 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5757 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5758 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5759 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5760 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5761 | end | |
5762 | punchsound1:Play() | |
5763 | for i = 0, 0.6, 0.1 do | |
5764 | swait() | |
5765 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5766 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5767 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5768 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5769 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5770 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5771 | end | |
5772 | for i = 0, 0.6, 0.1 do | |
5773 | swait() | |
5774 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5775 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5776 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5777 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5778 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5779 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5780 | end | |
5781 | for i = 0, 0.5, 0.1 do | |
5782 | swait() | |
5783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5784 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5785 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5787 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5788 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5789 | end | |
5790 | punchsound1:Play() | |
5791 | for i = 0, 0.5, 0.1 do | |
5792 | swait() | |
5793 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5794 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5795 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5796 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5797 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5798 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5799 | end | |
5800 | punchsound1:Play() | |
5801 | for i = 0, 0.6, 0.1 do | |
5802 | swait() | |
5803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5805 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5807 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5808 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5809 | end | |
5810 | for i = 0, 0.6, 0.1 do | |
5811 | swait() | |
5812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5813 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5816 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5817 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5818 | end | |
5819 | for i = 0, 0.5, 0.1 do | |
5820 | swait() | |
5821 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5822 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5823 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5824 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5825 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5826 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5827 | end | |
5828 | punchsound1:Play() | |
5829 | for i = 0, 0.5, 0.1 do | |
5830 | swait() | |
5831 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5832 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5833 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5834 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5835 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5836 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5837 | end | |
5838 | punchsound1:Play() | |
5839 | for i = 0, 0.6, 0.1 do | |
5840 | swait() | |
5841 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5842 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5843 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5844 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5845 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5846 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5847 | end | |
5848 | for i = 0, 0.6, 0.1 do | |
5849 | swait() | |
5850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5851 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5852 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5854 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5855 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5856 | end | |
5857 | for i = 0, 0.5, 0.1 do | |
5858 | swait() | |
5859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5860 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5861 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5862 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5863 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5864 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5865 | end | |
5866 | punchsound1:Play() | |
5867 | for i = 0, 0.5, 0.1 do | |
5868 | swait() | |
5869 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5870 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5871 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5872 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5873 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5874 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5875 | end | |
5876 | punchsound1:Play() | |
5877 | for i = 0, 0.6, 0.1 do | |
5878 | swait() | |
5879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5881 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5883 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5884 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5885 | end | |
5886 | for i = 0, 0.6, 0.1 do | |
5887 | swait() | |
5888 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5889 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5890 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5891 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5892 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5893 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5894 | end | |
5895 | for i = 0, 0.5, 0.1 do | |
5896 | swait() | |
5897 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5898 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5899 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5900 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5901 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5902 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5903 | end | |
5904 | punchsound1:Play() | |
5905 | for i = 0, 0.5, 0.1 do | |
5906 | swait() | |
5907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5909 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5911 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5912 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5913 | end | |
5914 | punchsound1:Play() | |
5915 | for i = 0, 0.6, 0.1 do | |
5916 | swait() | |
5917 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5918 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5919 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5920 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5921 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5922 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5923 | end | |
5924 | for i = 0, 0.6, 0.1 do | |
5925 | swait() | |
5926 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5927 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5928 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5929 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5930 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5931 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5932 | end | |
5933 | punchsound1:Play() | |
5934 | for i = 0, 1, 0.1 do | |
5935 | swait() | |
5936 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5937 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5938 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5939 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5940 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5941 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5942 | end | |
5943 | for i = 0, 0.5, 0.1 do | |
5944 | swait() | |
5945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5946 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5947 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5949 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5950 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5951 | end | |
5952 | punchsound1:Play() | |
5953 | for i = 0, 0.6, 0.1 do | |
5954 | swait() | |
5955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5957 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5959 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5960 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5961 | end | |
5962 | for i = 0, 0.6, 0.1 do | |
5963 | swait() | |
5964 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5965 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5966 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5967 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5968 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5969 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5970 | end | |
5971 | for i = 0, 0.5, 0.1 do | |
5972 | swait() | |
5973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5975 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5977 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5978 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5979 | end | |
5980 | punchsound1:Play() | |
5981 | for i = 0, 0.3, 0.1 do | |
5982 | swait() | |
5983 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5984 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5985 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5986 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5987 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5988 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5989 | end | |
5990 | punchsound1:Play() | |
5991 | for i = 0, 0.3, 0.1 do | |
5992 | swait() | |
5993 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5994 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5995 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5996 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5997 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5998 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5999 | end | |
6000 | for i = 0, 0.3, 0.1 do | |
6001 | swait() | |
6002 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6003 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6004 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6006 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6007 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6008 | end | |
6009 | for i = 0, 0.3, 0.1 do | |
6010 | swait() | |
6011 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6012 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6013 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6015 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6016 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6017 | end | |
6018 | punchsound1:Play() | |
6019 | for i = 0, 0.3, 0.1 do | |
6020 | swait() | |
6021 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6022 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6023 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6024 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6025 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6026 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6027 | end | |
6028 | punchsound1:Play() | |
6029 | for i = 0, 0.3, 0.1 do | |
6030 | swait() | |
6031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6033 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6035 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6036 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6037 | end | |
6038 | for i = 0, 0.3, 0.1 do | |
6039 | swait() | |
6040 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6041 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6042 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6043 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6044 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6045 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6046 | end | |
6047 | for i = 0, 0.3, 0.1 do | |
6048 | swait() | |
6049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6051 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6053 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6054 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6055 | end | |
6056 | punchsound1:Play() | |
6057 | for i = 0, 0.3, 0.1 do | |
6058 | swait() | |
6059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6060 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6061 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6062 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6063 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6064 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6065 | end | |
6066 | punchsound1:Play() | |
6067 | for i = 0, 0.3, 0.1 do | |
6068 | swait() | |
6069 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6070 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6071 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6073 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6074 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6075 | end | |
6076 | for i = 0, 0.1, 0.1 do | |
6077 | swait() | |
6078 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6079 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6080 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6081 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6082 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6083 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6084 | end | |
6085 | for i = 0, 0.1, 0.1 do | |
6086 | swait() | |
6087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6088 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6089 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6090 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6091 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6092 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6093 | end | |
6094 | punchsound1:Play() | |
6095 | for i = 0, 0.1, 0.1 do | |
6096 | swait() | |
6097 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6098 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6099 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6101 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6102 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6103 | end | |
6104 | punchsound1:Play() | |
6105 | for i = 0, 0.1, 0.1 do | |
6106 | swait() | |
6107 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6108 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6109 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6111 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6112 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6113 | end | |
6114 | for i = 0, 0.1, 0.1 do | |
6115 | swait() | |
6116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6122 | end | |
6123 | punchsound1:Play() | |
6124 | for i = 0, 0.4, 0.1 do | |
6125 | swait() | |
6126 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6127 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6128 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6129 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6130 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6131 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6132 | end | |
6133 | for i,v in pairs(to.Parent:GetChildren()) do | |
6134 | if v:IsA("Humanoid") then | |
6135 | v.Health = v.Health - 20 | |
6136 | ||
6137 | v.PlatformStand = true | |
6138 | end | |
6139 | end | |
6140 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
6141 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
6142 | Zanzoken = Instance.new("Part",char) | |
6143 | Zanzoken.Anchored = true | |
6144 | Zanzoken.Position = v3(999,999,999) | |
6145 | Zanzoken.CFrame = Torso.CFrame | |
6146 | game.Debris:AddItem(Zanzoken,0.5) | |
6147 | Zanzoken.Transparency = 1 | |
6148 | Zano:Play() | |
6149 | wait() | |
6150 | idk = Instance.new("BillboardGui",Zanzoken) | |
6151 | idk.Size = UDim2.new(10,0,15,0) | |
6152 | idk.AlwaysOnTop = false | |
6153 | idk1 = Instance.new("ImageLabel",idk) | |
6154 | idk1.BackgroundTransparency = 1 | |
6155 | idk.ExtentsOffset = v3(0,0,0) | |
6156 | idk1.ImageTransparency = 0 | |
6157 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6158 | idk1.Size = UDim2.new(2,0,1,0) | |
6159 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6160 | idk1.Image = "rbxassetid://319554883" | |
6161 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6162 | wait() | |
6163 | Zanzoken = Instance.new("Part",char) | |
6164 | Zanzoken.Anchored = true | |
6165 | Zanzoken.Position = v3(999,999,999) | |
6166 | Zanzoken.CFrame = Torso.CFrame | |
6167 | game.Debris:AddItem(Zanzoken,0.5) | |
6168 | Zanzoken.Transparency = 1 | |
6169 | wait() | |
6170 | idk = Instance.new("BillboardGui",Zanzoken) | |
6171 | idk.Size = UDim2.new(20,0,20,0) | |
6172 | idk.AlwaysOnTop = false | |
6173 | idk1 = Instance.new("ImageLabel",idk) | |
6174 | idk1.BackgroundTransparency = 1 | |
6175 | idk.ExtentsOffset = v3(0,0,0) | |
6176 | idk1.ImageTransparency = 0 | |
6177 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6178 | idk1.Size = UDim2.new(2,0,1,0) | |
6179 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6180 | idk1.Image = "rbxassetid://319554883" | |
6181 | punchsound1:Play() | |
6182 | for i = 0, 6, 0.1 do | |
6183 | swait() | |
6184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6190 | end | |
6191 | for i = 0, 0.6, 0.1 do | |
6192 | swait() | |
6193 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6194 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6195 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6197 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6198 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6199 | end | |
6200 | for i = 0, 0.6, 0.1 do | |
6201 | swait() | |
6202 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6203 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6204 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6205 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6206 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6207 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6208 | end | |
6209 | punchsound1:Play() | |
6210 | for i = 0, 1, 0.1 do | |
6211 | swait() | |
6212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6218 | end | |
6219 | for i = 0, 0.6, 0.1 do | |
6220 | swait() | |
6221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6222 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6223 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6225 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6226 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6227 | end | |
6228 | for i = 0, 0.6, 0.1 do | |
6229 | swait() | |
6230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6231 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6234 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6235 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6236 | end | |
6237 | punchsound1:Play() | |
6238 | for i = 0, 1, 0.1 do | |
6239 | swait() | |
6240 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6241 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6242 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6243 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6244 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6245 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6246 | end | |
6247 | for i = 0, 0.6, 0.1 do | |
6248 | swait() | |
6249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6251 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6253 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6254 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6255 | end | |
6256 | for i = 0, 0.6, 0.1 do | |
6257 | swait() | |
6258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6260 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6262 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6263 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6264 | end | |
6265 | punchsound1:Play() | |
6266 | for i = 0, 1, 0.1 do | |
6267 | swait() | |
6268 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6269 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6270 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6272 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6273 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6274 | end | |
6275 | for i = 0, 0.6, 0.1 do | |
6276 | swait() | |
6277 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6278 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6279 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6280 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6281 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6282 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6283 | end | |
6284 | for i = 0, 0.6, 0.1 do | |
6285 | swait() | |
6286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6287 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6288 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6289 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6290 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6291 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6292 | end | |
6293 | punchsound1:Play() | |
6294 | for i = 0, 1, 0.1 do | |
6295 | swait() | |
6296 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6297 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6298 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6300 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6301 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6302 | end | |
6303 | for i = 0, 0.6, 0.1 do | |
6304 | swait() | |
6305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6307 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6309 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6310 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6311 | end | |
6312 | for i = 0, 0.6, 0.1 do | |
6313 | swait() | |
6314 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6315 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6316 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6317 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6318 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6319 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6320 | end | |
6321 | punchsound1:Play() | |
6322 | for i = 0, 1, 0.1 do | |
6323 | swait() | |
6324 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6325 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6326 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6327 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6328 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6329 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6330 | end | |
6331 | for i = 0, 0.6, 0.1 do | |
6332 | swait() | |
6333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6335 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6337 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6338 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6339 | end | |
6340 | for i = 0, 0.6, 0.1 do | |
6341 | swait() | |
6342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6344 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6346 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6347 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6348 | end | |
6349 | punchsound1:Play() | |
6350 | for i = 0, 1, 0.1 do | |
6351 | swait() | |
6352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6354 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6355 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6356 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6357 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6358 | end | |
6359 | ||
6360 | ||
6361 | ||
6362 | for i,v in pairs(to.Parent:GetChildren()) do | |
6363 | if v:IsA("Humanoid") then | |
6364 | v.Health = v.Health - 20 | |
6365 | ||
6366 | v.PlatformStand = true | |
6367 | end | |
6368 | end | |
6369 | StrongPunch:Play() | |
6370 | for i = 0, 1, 0.1 do | |
6371 | swait() | |
6372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6374 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6376 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6377 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6378 | end | |
6379 | for i = 0, 1, 0.1 do | |
6380 | swait() | |
6381 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6382 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6383 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6384 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6385 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6386 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6387 | end | |
6388 | for i,v in pairs(to.Parent:GetChildren()) do | |
6389 | if v:IsA("Humanoid") then | |
6390 | v.Health = v.Health - 5 | |
6391 | ||
6392 | v.PlatformStand = true | |
6393 | end | |
6394 | end | |
6395 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
6396 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
6397 | Zanzoken = Instance.new("Part",char) | |
6398 | Zanzoken.Anchored = true | |
6399 | Zanzoken.Position = v3(999,999,999) | |
6400 | Zanzoken.CFrame = Torso.CFrame | |
6401 | game.Debris:AddItem(Zanzoken,0.5) | |
6402 | Zanzoken.Transparency = 1 | |
6403 | Zano:Play() | |
6404 | wait() | |
6405 | idk = Instance.new("BillboardGui",Zanzoken) | |
6406 | idk.Size = UDim2.new(10,0,15,0) | |
6407 | idk.AlwaysOnTop = false | |
6408 | idk1 = Instance.new("ImageLabel",idk) | |
6409 | idk1.BackgroundTransparency = 1 | |
6410 | idk.ExtentsOffset = v3(0,0,0) | |
6411 | idk1.ImageTransparency = 0 | |
6412 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6413 | idk1.Size = UDim2.new(2,0,1,0) | |
6414 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6415 | idk1.Image = "rbxassetid://319554883" | |
6416 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6417 | wait() | |
6418 | Zanzoken = Instance.new("Part",char) | |
6419 | Zanzoken.Anchored = true | |
6420 | Zanzoken.Position = v3(999,999,999) | |
6421 | Zanzoken.CFrame = Torso.CFrame | |
6422 | game.Debris:AddItem(Zanzoken,0.5) | |
6423 | Zanzoken.Transparency = 1 | |
6424 | wait() | |
6425 | idk = Instance.new("BillboardGui",Zanzoken) | |
6426 | idk.Size = UDim2.new(20,0,20,0) | |
6427 | idk.AlwaysOnTop = false | |
6428 | idk1 = Instance.new("ImageLabel",idk) | |
6429 | idk1.BackgroundTransparency = 1 | |
6430 | idk.ExtentsOffset = v3(0,0,0) | |
6431 | idk1.ImageTransparency = 0 | |
6432 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6433 | idk1.Size = UDim2.new(2,0,1,0) | |
6434 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6435 | idk1.Image = "rbxassetid://319554883" | |
6436 | for i = 0, 1, 0.1 do | |
6437 | swait() | |
6438 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6439 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6440 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6442 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6443 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6444 | end | |
6445 | punchsound1:Play() | |
6446 | for i = 0, 1, 0.1 do | |
6447 | swait() | |
6448 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6449 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6450 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6451 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6452 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6453 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6454 | end | |
6455 | punchsound1:Play() | |
6456 | for i = 0, 1, 0.1 do | |
6457 | swait() | |
6458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6459 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6460 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6461 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6462 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6463 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6464 | end | |
6465 | for i = 0, 1, 0.1 do | |
6466 | swait() | |
6467 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6468 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6470 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6471 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6472 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6473 | end | |
6474 | for i = 0, 1, 0.1 do | |
6475 | swait() | |
6476 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6477 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6478 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6479 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6480 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6481 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6482 | end | |
6483 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
6484 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
6485 | Zanzoken = Instance.new("Part",char) | |
6486 | Zanzoken.Anchored = true | |
6487 | Zanzoken.Position = v3(999,999,999) | |
6488 | Zanzoken.CFrame = Torso.CFrame | |
6489 | game.Debris:AddItem(Zanzoken,0.5) | |
6490 | Zanzoken.Transparency = 1 | |
6491 | Zano:Play() | |
6492 | wait() | |
6493 | idk = Instance.new("BillboardGui",Zanzoken) | |
6494 | idk.Size = UDim2.new(10,0,15,0) | |
6495 | idk.AlwaysOnTop = false | |
6496 | idk1 = Instance.new("ImageLabel",idk) | |
6497 | idk1.BackgroundTransparency = 1 | |
6498 | idk.ExtentsOffset = v3(0,0,0) | |
6499 | idk1.ImageTransparency = 0 | |
6500 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6501 | idk1.Size = UDim2.new(2,0,1,0) | |
6502 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6503 | idk1.Image = "rbxassetid://319554883" | |
6504 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6505 | wait() | |
6506 | Zanzoken = Instance.new("Part",char) | |
6507 | Zanzoken.Anchored = true | |
6508 | Zanzoken.Position = v3(999,999,999) | |
6509 | Zanzoken.CFrame = Torso.CFrame | |
6510 | game.Debris:AddItem(Zanzoken,0.5) | |
6511 | Zanzoken.Transparency = 1 | |
6512 | wait() | |
6513 | idk = Instance.new("BillboardGui",Zanzoken) | |
6514 | idk.Size = UDim2.new(20,0,20,0) | |
6515 | idk.AlwaysOnTop = false | |
6516 | idk1 = Instance.new("ImageLabel",idk) | |
6517 | idk1.BackgroundTransparency = 1 | |
6518 | idk.ExtentsOffset = v3(0,0,0) | |
6519 | idk1.ImageTransparency = 0 | |
6520 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6521 | idk1.Size = UDim2.new(2,0,1,0) | |
6522 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6523 | idk1.Image = "rbxassetid://319554883" | |
6524 | StrongPunch:Play() | |
6525 | Break:Play() | |
6526 | ||
6527 | for i = 0, 6, 0.1 do | |
6528 | swait() | |
6529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6531 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6533 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6534 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6535 | end | |
6536 | StrongPunch1:Play() | |
6537 | for i = 0, 6, 0.1 do | |
6538 | swait() | |
6539 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6540 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6541 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6543 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6544 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6545 | end | |
6546 | StrongPunch2:Play() | |
6547 | for i = 0, 7, 0.1 do | |
6548 | swait() | |
6549 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6550 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6551 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6552 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6553 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6554 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6555 | end | |
6556 | for i = 0, 1, 0.1 do | |
6557 | swait() | |
6558 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6559 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6560 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6562 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6563 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6564 | end | |
6565 | punchsound1:Play() | |
6566 | for i = 0, 1, 0.1 do | |
6567 | swait() | |
6568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6569 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6570 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6571 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6572 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6573 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6574 | end | |
6575 | punchsound1:Play() | |
6576 | for i = 0, 1, 0.1 do | |
6577 | swait() | |
6578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6580 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6582 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6583 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6584 | end | |
6585 | for i = 0, 1, 0.1 do | |
6586 | swait() | |
6587 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6588 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6589 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6590 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6591 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6592 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6593 | end | |
6594 | for i = 0, 1, 0.1 do | |
6595 | swait() | |
6596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6598 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6600 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6601 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6602 | end | |
6603 | punchsound1:Play() | |
6604 | for i = 0, 0.5, 0.1 do | |
6605 | swait() | |
6606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6608 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6609 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6610 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6611 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6612 | end | |
6613 | punchsound1:Play() | |
6614 | for i = 0, 0.5, 0.1 do | |
6615 | swait() | |
6616 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6617 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6618 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6619 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6620 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6621 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6622 | end | |
6623 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
6624 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
6625 | Zanzoken = Instance.new("Part",char) | |
6626 | Zanzoken.Anchored = true | |
6627 | Zanzoken.Position = v3(999,999,999) | |
6628 | Zanzoken.CFrame = Torso.CFrame | |
6629 | game.Debris:AddItem(Zanzoken,0.5) | |
6630 | Zanzoken.Transparency = 1 | |
6631 | Zano:Play() | |
6632 | wait() | |
6633 | idk = Instance.new("BillboardGui",Zanzoken) | |
6634 | idk.Size = UDim2.new(10,0,15,0) | |
6635 | idk.AlwaysOnTop = false | |
6636 | idk1 = Instance.new("ImageLabel",idk) | |
6637 | idk1.BackgroundTransparency = 1 | |
6638 | idk.ExtentsOffset = v3(0,0,0) | |
6639 | idk1.ImageTransparency = 0 | |
6640 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6641 | idk1.Size = UDim2.new(2,0,1,0) | |
6642 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6643 | idk1.Image = "rbxassetid://319554883" | |
6644 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6645 | wait() | |
6646 | Zanzoken = Instance.new("Part",char) | |
6647 | Zanzoken.Anchored = true | |
6648 | Zanzoken.Position = v3(999,999,999) | |
6649 | Zanzoken.CFrame = Torso.CFrame | |
6650 | game.Debris:AddItem(Zanzoken,0.5) | |
6651 | Zanzoken.Transparency = 1 | |
6652 | wait() | |
6653 | idk = Instance.new("BillboardGui",Zanzoken) | |
6654 | idk.Size = UDim2.new(20,0,20,0) | |
6655 | idk.AlwaysOnTop = false | |
6656 | idk1 = Instance.new("ImageLabel",idk) | |
6657 | idk1.BackgroundTransparency = 1 | |
6658 | idk.ExtentsOffset = v3(0,0,0) | |
6659 | idk1.ImageTransparency = 0 | |
6660 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6661 | idk1.Size = UDim2.new(2,0,1,0) | |
6662 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6663 | idk1.Image = "rbxassetid://319554883" | |
6664 | for i = 0, 0.4, 0.1 do | |
6665 | swait() | |
6666 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6667 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6668 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6669 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6670 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6671 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6672 | end | |
6673 | punchsound1:Play() | |
6674 | for i = 0, 0.4, 0.1 do | |
6675 | swait() | |
6676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6677 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6678 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6679 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6680 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6681 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6682 | end | |
6683 | for i = 0, 0.4, 0.1 do | |
6684 | swait() | |
6685 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6686 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6687 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6688 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6689 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6690 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6691 | end | |
6692 | punchsound1:Play() | |
6693 | for i = 0, 0.4, 0.1 do | |
6694 | swait() | |
6695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6696 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6697 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6698 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6699 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6700 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6701 | end | |
6702 | for i = 0, 0.4, 0.1 do | |
6703 | swait() | |
6704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6705 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6706 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6707 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6708 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6709 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6710 | end | |
6711 | punchsound1:Play() | |
6712 | for i = 0, 0.4, 0.1 do | |
6713 | swait() | |
6714 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6715 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6716 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6717 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6718 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6719 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6720 | end | |
6721 | for i = 0, 0.4, 0.1 do | |
6722 | swait() | |
6723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6724 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6725 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6726 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6727 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6728 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6729 | end | |
6730 | punchsound1:Play() | |
6731 | for i = 0, 0.4, 0.1 do | |
6732 | swait() | |
6733 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6734 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6735 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6736 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6737 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6738 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6739 | end | |
6740 | for i = 0, 0.4, 0.1 do | |
6741 | swait() | |
6742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6744 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6746 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6747 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6748 | end | |
6749 | punchsound1:Play() | |
6750 | for i = 0, 0.4, 0.1 do | |
6751 | swait() | |
6752 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6753 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6754 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6756 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6757 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6758 | end | |
6759 | for i = 0, 0.4, 0.1 do | |
6760 | swait() | |
6761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6762 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6763 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6764 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6765 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6766 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6767 | end | |
6768 | punchsound1:Play() | |
6769 | for i = 0, 0.4, 0.1 do | |
6770 | swait() | |
6771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6773 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6775 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6776 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6777 | end | |
6778 | for i = 0, 0.4, 0.1 do | |
6779 | swait() | |
6780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6782 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6784 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6785 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6786 | end | |
6787 | punchsound1:Play() | |
6788 | for i = 0, 0.4, 0.1 do | |
6789 | swait() | |
6790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6792 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6794 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6795 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6796 | end | |
6797 | punchsound1:Play() | |
6798 | local pie222 = Instance.new("ParticleEmitter") | |
6799 | pie222.Parent = LeftArm | |
6800 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
6801 | pie222.LightEmission = 1 | |
6802 | pie222.Size = NumberSequence.new(3) | |
6803 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
6804 | pie222.Transparency = NumberSequence.new(0.6,1) | |
6805 | pie222.EmissionDirection = "Top" | |
6806 | pie222.Enabled = true | |
6807 | pie222.Lifetime = NumberRange.new(1) | |
6808 | pie222.Rotation = NumberRange.new(-320, 320) | |
6809 | pie222.Rate = 404 | |
6810 | pie222.Speed = NumberRange.new(0) | |
6811 | pie222.LockedToPart = false | |
6812 | pie222.VelocitySpread = 2 | |
6813 | for i = 0, 2, 0.1 do | |
6814 | swait() | |
6815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6817 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6819 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6820 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6821 | end | |
6822 | wait(2) | |
6823 | bigbangattack2() | |
6824 | pie222:Destroy() | |
6825 | ||
6826 | for i,v in pairs(to.Parent:GetChildren()) do | |
6827 | if v:IsA("Humanoid") then | |
6828 | v.Health = v.Health - math.huge | |
6829 | ||
6830 | v.PlatformStand = true | |
6831 | end | |
6832 | end | |
6833 | ||
6834 | hit1 = false | |
6835 | ||
6836 | hit2 = true | |
6837 | for i,v in pairs(to.Parent:GetChildren()) do | |
6838 | if v:IsA("Humanoid") then | |
6839 | v.Health = v.Health - 10 | |
6840 | ||
6841 | v.PlatformStand = true | |
6842 | end | |
6843 | end | |
6844 | hit2 = false | |
6845 | ||
6846 | hit3 = true | |
6847 | hit4 = true | |
6848 | ||
6849 | ||
6850 | ||
6851 | ||
6852 | coroutine.wrap(function() | |
6853 | for i=1,2 do | |
6854 | wait() | |
6855 | ||
6856 | ||
6857 | ||
6858 | ||
6859 | ||
6860 | for i,v in pairs(to.Parent:GetChildren()) do | |
6861 | if v:IsA("Humanoid") then | |
6862 | v.Health = v.Health - 2 | |
6863 | ||
6864 | v.PlatformStand = true | |
6865 | end | |
6866 | end | |
6867 | end | |
6868 | ||
6869 | ||
6870 | wait(3) | |
6871 | end)() | |
6872 | ||
6873 | ||
6874 | ||
6875 | ||
6876 | ||
6877 | ||
6878 | ||
6879 | ||
6880 | ||
6881 | ||
6882 | ||
6883 | ||
6884 | ||
6885 | ||
6886 | for i,v in pairs(to.Parent:GetChildren()) do | |
6887 | if v:IsA("Humanoid") then | |
6888 | v.Health = v.Health - 10 | |
6889 | ||
6890 | v.PlatformStand = true | |
6891 | end | |
6892 | end | |
6893 | ||
6894 | ||
6895 | ||
6896 | hitground = new("Part",char) | |
6897 | hitground.Size = Vector3.new(5,5,5) | |
6898 | hitground.Name = "Ground" | |
6899 | hitground.Transparency = 1 | |
6900 | hitground.CanCollide = false | |
6901 | game.Debris:AddItem(hitground,2) | |
6902 | hitground.Position = Vector3.new(999,999,999) | |
6903 | hitgroundweld = new("Weld",hitground) | |
6904 | hitgroundweld.Part0 = to | |
6905 | hitgroundweld.Part1 = hitground | |
6906 | hitground.Touched:connect(function(hit2) | |
6907 | if hit2.Size.x > 150 then | |
6908 | hitground:Destroy() | |
6909 | ad = new("Part",char) | |
6910 | ad.Name = "NewPart" | |
6911 | ad.Size = Vector3.new(30,0.1,30) | |
6912 | ad.CanCollide = false | |
6913 | ad.Anchored = true | |
6914 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
6915 | ad.Transparency = 1 | |
6916 | aad = new("Decal",ad) | |
6917 | ||
6918 | aad.Face = "Top" | |
6919 | aad.Transparency = 1 | |
6920 | aad.Transparency = 0 | |
6921 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
6922 | smoke = new("Part",to) | |
6923 | smokemesh = new("SpecialMesh",smoke) | |
6924 | smokemesh.MeshId = "rbxassetid://928329648" | |
6925 | smoke.BrickColor = hit2.BrickColor | |
6926 | smoke.Anchored = true | |
6927 | smoke.Position = hitground.Position | |
6928 | GroundImpact:Play() | |
6929 | for i = 1,20 do | |
6930 | wait() | |
6931 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
6932 | smoke.Transparency = smoke.Transparency + 1/20 | |
6933 | end | |
6934 | smoke:Destroy() | |
6935 | wait(0.5) | |
6936 | ||
6937 | for i = 1,20 do | |
6938 | wait(0.1) | |
6939 | aad.Transparency = aad.Transparency + 1/20 | |
6940 | end | |
6941 | end | |
6942 | end) | |
6943 | ys = Instance.new("BodyVelocity",to) | |
6944 | ys.Name = "GO" | |
6945 | ||
6946 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
6947 | ||
6948 | ys.Velocity = v3(0,-90,0) | |
6949 | ||
6950 | wait(1) | |
6951 | ys:Destroy() | |
6952 | ||
6953 | ||
6954 | ||
6955 | hit3 = false | |
6956 | hit4 = false | |
6957 | ||
6958 | ||
6959 | hit1 = false | |
6960 | hit2 = false | |
6961 | hit3 = false | |
6962 | hit4 = false | |
6963 | idle = true | |
6964 | RootPart.Anchored = false | |
6965 | end | |
6966 | end) | |
6967 | end | |
6968 | ||
6969 | function Combo3() | |
6970 | getplayer = new("Part",char) | |
6971 | getplayer.Position = Vector3.new(999,999,999) | |
6972 | getplayer.Transparency = 1 | |
6973 | getplayer.Size = v3(3,3,3) | |
6974 | getplayer.CanCollide = false | |
6975 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
6976 | getplayer.Name = "GetPlayer" | |
6977 | ||
6978 | game.Debris:AddItem(getplayer,0.5) | |
6979 | ||
6980 | getplayer.Touched:connect(function(hit) | |
6981 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
6982 | getplayer:Destroy() | |
6983 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
6984 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
6985 | to.Anchored = true | |
6986 | RootPart.Anchored = true | |
6987 | idle = false | |
6988 | ||
6989 | ||
6990 | punchsound1:Play() | |
6991 | hit1 = true | |
6992 | for i = 0, 1, 0.1 do | |
6993 | swait() | |
6994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6996 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6998 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6999 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7000 | end | |
7001 | punchsound1:Play() | |
7002 | for i = 0, 1, 0.1 do | |
7003 | swait() | |
7004 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7005 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7006 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7007 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7008 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7009 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7010 | end | |
7011 | punchsound1:Play() | |
7012 | for i = 0, 1, 0.1 do | |
7013 | swait() | |
7014 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7015 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7016 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7017 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7018 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7019 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7020 | end | |
7021 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
7022 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
7023 | Zanzoken = Instance.new("Part",char) | |
7024 | Zanzoken.Anchored = true | |
7025 | Zanzoken.Position = v3(999,999,999) | |
7026 | Zanzoken.CFrame = Torso.CFrame | |
7027 | game.Debris:AddItem(Zanzoken,0.5) | |
7028 | Zanzoken.Transparency = 1 | |
7029 | Zano:Play() | |
7030 | wait() | |
7031 | idk = Instance.new("BillboardGui",Zanzoken) | |
7032 | idk.Size = UDim2.new(10,0,15,0) | |
7033 | idk.AlwaysOnTop = false | |
7034 | idk1 = Instance.new("ImageLabel",idk) | |
7035 | idk1.BackgroundTransparency = 1 | |
7036 | idk.ExtentsOffset = v3(0,0,0) | |
7037 | idk1.ImageTransparency = 0 | |
7038 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7039 | idk1.Size = UDim2.new(2,0,1,0) | |
7040 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7041 | idk1.Image = "rbxassetid://319554883" | |
7042 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7043 | wait() | |
7044 | Zanzoken = Instance.new("Part",char) | |
7045 | Zanzoken.Anchored = true | |
7046 | Zanzoken.Position = v3(999,999,999) | |
7047 | Zanzoken.CFrame = Torso.CFrame | |
7048 | game.Debris:AddItem(Zanzoken,0.5) | |
7049 | Zanzoken.Transparency = 1 | |
7050 | wait() | |
7051 | idk = Instance.new("BillboardGui",Zanzoken) | |
7052 | idk.Size = UDim2.new(20,0,20,0) | |
7053 | idk.AlwaysOnTop = false | |
7054 | idk1 = Instance.new("ImageLabel",idk) | |
7055 | idk1.BackgroundTransparency = 1 | |
7056 | idk.ExtentsOffset = v3(0,0,0) | |
7057 | idk1.ImageTransparency = 0 | |
7058 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7059 | idk1.Size = UDim2.new(2,0,1,0) | |
7060 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7061 | idk1.Image = "rbxassetid://319554883" | |
7062 | for i = 0, 1, 0.1 do | |
7063 | swait() | |
7064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7066 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7068 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7069 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7070 | end | |
7071 | punchsound1:Play() | |
7072 | for i = 0, 1, 0.1 do | |
7073 | swait() | |
7074 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7075 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7076 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7078 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7079 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7080 | end | |
7081 | punchsound1:Play() | |
7082 | for i = 0, 1, 0.1 do | |
7083 | swait() | |
7084 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7085 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7086 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7087 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7088 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7089 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7090 | end | |
7091 | for i = 0, 1, 0.1 do | |
7092 | swait() | |
7093 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7094 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7095 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7096 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7097 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7098 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7099 | end | |
7100 | punchsound1:Play() | |
7101 | for i = 0, 1, 0.1 do | |
7102 | swait() | |
7103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7104 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7105 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7107 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7108 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7109 | end | |
7110 | punchsound1:Play() | |
7111 | for i = 0, 1, 0.1 do | |
7112 | swait() | |
7113 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7114 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7115 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7117 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7118 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7119 | end | |
7120 | for i = 0, 1, 0.1 do | |
7121 | swait() | |
7122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7123 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7124 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7125 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7126 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7127 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7128 | end | |
7129 | punchsound1:Play() | |
7130 | for i = 0, 1, 0.1 do | |
7131 | swait() | |
7132 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7133 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7134 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7136 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7137 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7138 | end | |
7139 | punchsound1:Play() | |
7140 | for i,v in pairs(to.Parent:GetChildren()) do | |
7141 | if v:IsA("Humanoid") then | |
7142 | v.Health = v.Health - 10 | |
7143 | ||
7144 | v.PlatformStand = true | |
7145 | end | |
7146 | end | |
7147 | for i = 0, 1, 0.1 do | |
7148 | swait() | |
7149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7150 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7151 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7153 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7154 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7155 | end | |
7156 | ||
7157 | for i = 0, 1, 0.1 do | |
7158 | swait() | |
7159 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7161 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7163 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7164 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7165 | end | |
7166 | punchsound1:Play() | |
7167 | for i = 0, 1, 0.1 do | |
7168 | swait() | |
7169 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7170 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7171 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7173 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7174 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7175 | end | |
7176 | for i,v in pairs(to.Parent:GetChildren()) do | |
7177 | if v:IsA("Humanoid") then | |
7178 | v.Health = v.Health - 3 | |
7179 | ||
7180 | v.PlatformStand = true | |
7181 | end | |
7182 | end | |
7183 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
7184 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
7185 | Zanzoken = Instance.new("Part",char) | |
7186 | Zanzoken.Anchored = true | |
7187 | Zanzoken.Position = v3(999,999,999) | |
7188 | Zanzoken.CFrame = Torso.CFrame | |
7189 | game.Debris:AddItem(Zanzoken,0.5) | |
7190 | Zanzoken.Transparency = 1 | |
7191 | Zano:Play() | |
7192 | wait() | |
7193 | idk = Instance.new("BillboardGui",Zanzoken) | |
7194 | idk.Size = UDim2.new(10,0,15,0) | |
7195 | idk.AlwaysOnTop = false | |
7196 | idk1 = Instance.new("ImageLabel",idk) | |
7197 | idk1.BackgroundTransparency = 1 | |
7198 | idk.ExtentsOffset = v3(0,0,0) | |
7199 | idk1.ImageTransparency = 0 | |
7200 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7201 | idk1.Size = UDim2.new(2,0,1,0) | |
7202 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7203 | idk1.Image = "rbxassetid://319554883" | |
7204 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7205 | wait() | |
7206 | Zanzoken = Instance.new("Part",char) | |
7207 | Zanzoken.Anchored = true | |
7208 | Zanzoken.Position = v3(999,999,999) | |
7209 | Zanzoken.CFrame = Torso.CFrame | |
7210 | game.Debris:AddItem(Zanzoken,0.5) | |
7211 | Zanzoken.Transparency = 1 | |
7212 | wait() | |
7213 | idk = Instance.new("BillboardGui",Zanzoken) | |
7214 | idk.Size = UDim2.new(20,0,20,0) | |
7215 | idk.AlwaysOnTop = false | |
7216 | idk1 = Instance.new("ImageLabel",idk) | |
7217 | idk1.BackgroundTransparency = 1 | |
7218 | idk.ExtentsOffset = v3(0,0,0) | |
7219 | idk1.ImageTransparency = 0 | |
7220 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7221 | idk1.Size = UDim2.new(2,0,1,0) | |
7222 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7223 | idk1.Image = "rbxassetid://319554883" | |
7224 | for i = 0, 1, 0.1 do | |
7225 | swait() | |
7226 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7227 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7228 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7230 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7231 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7232 | end | |
7233 | for i = 0, 1, 0.1 do | |
7234 | swait() | |
7235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7237 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7238 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7239 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7240 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7241 | end | |
7242 | punchsound1:Play() | |
7243 | for i = 0, 1, 0.1 do | |
7244 | swait() | |
7245 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7246 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7247 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7248 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7249 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7250 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7251 | end | |
7252 | for i,v in pairs(to.Parent:GetChildren()) do | |
7253 | if v:IsA("Humanoid") then | |
7254 | v.Health = v.Health - 3 | |
7255 | ||
7256 | v.PlatformStand = true | |
7257 | end | |
7258 | end | |
7259 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
7260 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
7261 | Zanzoken = Instance.new("Part",char) | |
7262 | Zanzoken.Anchored = true | |
7263 | Zanzoken.Position = v3(999,999,999) | |
7264 | Zanzoken.CFrame = Torso.CFrame | |
7265 | game.Debris:AddItem(Zanzoken,0.5) | |
7266 | Zanzoken.Transparency = 1 | |
7267 | Zano:Play() | |
7268 | wait() | |
7269 | idk = Instance.new("BillboardGui",Zanzoken) | |
7270 | idk.Size = UDim2.new(10,0,15,0) | |
7271 | idk.AlwaysOnTop = false | |
7272 | idk1 = Instance.new("ImageLabel",idk) | |
7273 | idk1.BackgroundTransparency = 1 | |
7274 | idk.ExtentsOffset = v3(0,0,0) | |
7275 | idk1.ImageTransparency = 0 | |
7276 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7277 | idk1.Size = UDim2.new(2,0,1,0) | |
7278 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7279 | idk1.Image = "rbxassetid://319554883" | |
7280 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7281 | wait() | |
7282 | Zanzoken = Instance.new("Part",char) | |
7283 | Zanzoken.Anchored = true | |
7284 | Zanzoken.Position = v3(999,999,999) | |
7285 | Zanzoken.CFrame = Torso.CFrame | |
7286 | game.Debris:AddItem(Zanzoken,0.5) | |
7287 | Zanzoken.Transparency = 1 | |
7288 | wait() | |
7289 | idk = Instance.new("BillboardGui",Zanzoken) | |
7290 | idk.Size = UDim2.new(20,0,20,0) | |
7291 | idk.AlwaysOnTop = false | |
7292 | idk1 = Instance.new("ImageLabel",idk) | |
7293 | idk1.BackgroundTransparency = 1 | |
7294 | idk.ExtentsOffset = v3(0,0,0) | |
7295 | idk1.ImageTransparency = 0 | |
7296 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7297 | idk1.Size = UDim2.new(2,0,1,0) | |
7298 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7299 | idk1.Image = "rbxassetid://319554883" | |
7300 | punchsound1:Play() | |
7301 | for i = 0, 1, 0.1 do | |
7302 | swait() | |
7303 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7304 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7305 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7307 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7308 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7309 | end | |
7310 | punchsound1:Play() | |
7311 | for i = 0, 1, 0.1 do | |
7312 | swait() | |
7313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7315 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7317 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7318 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7319 | end | |
7320 | ||
7321 | ||
7322 | for i,v in pairs(to.Parent:GetChildren()) do | |
7323 | if v:IsA("Humanoid") then | |
7324 | v.Health = v.Health - 20 | |
7325 | ||
7326 | v.PlatformStand = true | |
7327 | end | |
7328 | end | |
7329 | StrongPunch:Play() | |
7330 | for i = 0, 1, 0.1 do | |
7331 | swait() | |
7332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7336 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7337 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7338 | end | |
7339 | for i = 0, 1, 0.1 do | |
7340 | swait() | |
7341 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7342 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7343 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7344 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7345 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7346 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7347 | end | |
7348 | for i,v in pairs(to.Parent:GetChildren()) do | |
7349 | if v:IsA("Humanoid") then | |
7350 | v.Health = v.Health - 3 | |
7351 | ||
7352 | v.PlatformStand = true | |
7353 | end | |
7354 | end | |
7355 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
7356 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
7357 | Zanzoken = Instance.new("Part",char) | |
7358 | Zanzoken.Anchored = true | |
7359 | Zanzoken.Position = v3(999,999,999) | |
7360 | Zanzoken.CFrame = Torso.CFrame | |
7361 | game.Debris:AddItem(Zanzoken,0.5) | |
7362 | Zanzoken.Transparency = 1 | |
7363 | Zano:Play() | |
7364 | wait() | |
7365 | idk = Instance.new("BillboardGui",Zanzoken) | |
7366 | idk.Size = UDim2.new(10,0,15,0) | |
7367 | idk.AlwaysOnTop = false | |
7368 | idk1 = Instance.new("ImageLabel",idk) | |
7369 | idk1.BackgroundTransparency = 1 | |
7370 | idk.ExtentsOffset = v3(0,0,0) | |
7371 | idk1.ImageTransparency = 0 | |
7372 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7373 | idk1.Size = UDim2.new(2,0,1,0) | |
7374 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7375 | idk1.Image = "rbxassetid://319554883" | |
7376 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7377 | wait() | |
7378 | Zanzoken = Instance.new("Part",char) | |
7379 | Zanzoken.Anchored = true | |
7380 | Zanzoken.Position = v3(999,999,999) | |
7381 | Zanzoken.CFrame = Torso.CFrame | |
7382 | game.Debris:AddItem(Zanzoken,0.5) | |
7383 | Zanzoken.Transparency = 1 | |
7384 | wait() | |
7385 | idk = Instance.new("BillboardGui",Zanzoken) | |
7386 | idk.Size = UDim2.new(20,0,20,0) | |
7387 | idk.AlwaysOnTop = false | |
7388 | idk1 = Instance.new("ImageLabel",idk) | |
7389 | idk1.BackgroundTransparency = 1 | |
7390 | idk.ExtentsOffset = v3(0,0,0) | |
7391 | idk1.ImageTransparency = 0 | |
7392 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7393 | idk1.Size = UDim2.new(2,0,1,0) | |
7394 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7395 | idk1.Image = "rbxassetid://319554883" | |
7396 | for i = 0, 1, 0.1 do | |
7397 | swait() | |
7398 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7399 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7400 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7401 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7402 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7403 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7404 | end | |
7405 | punchsound1:Play() | |
7406 | for i = 0, 1, 0.1 do | |
7407 | swait() | |
7408 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7409 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7410 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7411 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7412 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7413 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7414 | end | |
7415 | punchsound1:Play() | |
7416 | for i = 0, 1, 0.1 do | |
7417 | swait() | |
7418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7420 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7422 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7423 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7424 | end | |
7425 | for i = 0, 1, 0.1 do | |
7426 | swait() | |
7427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7428 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7429 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7431 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7432 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7433 | end | |
7434 | for i = 0, 1, 0.1 do | |
7435 | swait() | |
7436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7438 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7439 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7440 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7441 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7442 | end | |
7443 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
7444 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
7445 | Zanzoken = Instance.new("Part",char) | |
7446 | Zanzoken.Anchored = true | |
7447 | Zanzoken.Position = v3(999,999,999) | |
7448 | Zanzoken.CFrame = Torso.CFrame | |
7449 | game.Debris:AddItem(Zanzoken,0.5) | |
7450 | Zanzoken.Transparency = 1 | |
7451 | Zano:Play() | |
7452 | wait() | |
7453 | idk = Instance.new("BillboardGui",Zanzoken) | |
7454 | idk.Size = UDim2.new(10,0,15,0) | |
7455 | idk.AlwaysOnTop = false | |
7456 | idk1 = Instance.new("ImageLabel",idk) | |
7457 | idk1.BackgroundTransparency = 1 | |
7458 | idk.ExtentsOffset = v3(0,0,0) | |
7459 | idk1.ImageTransparency = 0 | |
7460 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7461 | idk1.Size = UDim2.new(2,0,1,0) | |
7462 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7463 | idk1.Image = "rbxassetid://319554883" | |
7464 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7465 | wait() | |
7466 | Zanzoken = Instance.new("Part",char) | |
7467 | Zanzoken.Anchored = true | |
7468 | Zanzoken.Position = v3(999,999,999) | |
7469 | Zanzoken.CFrame = Torso.CFrame | |
7470 | game.Debris:AddItem(Zanzoken,0.5) | |
7471 | Zanzoken.Transparency = 1 | |
7472 | wait() | |
7473 | idk = Instance.new("BillboardGui",Zanzoken) | |
7474 | idk.Size = UDim2.new(20,0,20,0) | |
7475 | idk.AlwaysOnTop = false | |
7476 | idk1 = Instance.new("ImageLabel",idk) | |
7477 | idk1.BackgroundTransparency = 1 | |
7478 | idk.ExtentsOffset = v3(0,0,0) | |
7479 | idk1.ImageTransparency = 0 | |
7480 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7481 | idk1.Size = UDim2.new(2,0,1,0) | |
7482 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7483 | idk1.Image = "rbxassetid://319554883" | |
7484 | StrongPunch:Play() | |
7485 | Break:Play() | |
7486 | local Aura4 = Instance.new('ParticleEmitter') | |
7487 | Aura4.Name = "Aura" | |
7488 | Aura4.Texture = "rbxassetid://1046299182" | |
7489 | Aura4.Parent = Torso | |
7490 | Aura4.LightEmission = 1 | |
7491 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7492 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7493 | Aura4.Size = NumberSequence.new(1,30) | |
7494 | Aura4.Rotation = NumberRange.new(-360,360) | |
7495 | Aura4.LockedToPart = true | |
7496 | Aura4.Lifetime = NumberRange.new(0.2) | |
7497 | Aura4.Rate = 100 | |
7498 | Aura4.Speed = NumberRange.new(0) | |
7499 | Aura4.EmissionDirection = "Top" | |
7500 | for i = 0, 6, 0.1 do | |
7501 | swait() | |
7502 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7503 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7504 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7506 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7507 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7508 | end | |
7509 | Aura4:Destroy() | |
7510 | wait(0.1) | |
7511 | local Aura4 = Instance.new('ParticleEmitter') | |
7512 | Aura4.Name = "Aura" | |
7513 | Aura4.Texture = "rbxassetid://1046299182" | |
7514 | Aura4.Parent = Torso | |
7515 | Aura4.LightEmission = 1 | |
7516 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7517 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7518 | Aura4.Size = NumberSequence.new(1,30) | |
7519 | Aura4.Rotation = NumberRange.new(-360,360) | |
7520 | Aura4.LockedToPart = true | |
7521 | Aura4.Lifetime = NumberRange.new(0.2) | |
7522 | Aura4.Rate = 100 | |
7523 | Aura4.Speed = NumberRange.new(0) | |
7524 | Aura4.EmissionDirection = "Top" | |
7525 | StrongPunch1:Play() | |
7526 | Break:Play() | |
7527 | for i = 0, 6, 0.1 do | |
7528 | swait() | |
7529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7531 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7533 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7534 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7535 | end | |
7536 | Aura4:Destroy() | |
7537 | StrongPunch2:Play() | |
7538 | Break:Play() | |
7539 | local Aura4 = Instance.new('ParticleEmitter') | |
7540 | Aura4.Name = "Aura" | |
7541 | Aura4.Texture = "rbxassetid://1046299182" | |
7542 | Aura4.Parent = Torso | |
7543 | Aura4.LightEmission = 1 | |
7544 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7545 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7546 | Aura4.Size = NumberSequence.new(1,30) | |
7547 | Aura4.Rotation = NumberRange.new(-360,360) | |
7548 | Aura4.LockedToPart = true | |
7549 | Aura4.Lifetime = NumberRange.new(0.2) | |
7550 | Aura4.Rate = 100 | |
7551 | Aura4.Speed = NumberRange.new(0) | |
7552 | Aura4.EmissionDirection = "Top" | |
7553 | for i = 0, 7, 0.1 do | |
7554 | swait() | |
7555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7559 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7560 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7561 | end | |
7562 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
7563 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
7564 | Aura4:Destroy() | |
7565 | Zanzoken = Instance.new("Part",char) | |
7566 | Zanzoken.Anchored = true | |
7567 | Zanzoken.Position = v3(999,999,999) | |
7568 | Zanzoken.CFrame = Torso.CFrame | |
7569 | game.Debris:AddItem(Zanzoken,0.5) | |
7570 | Zanzoken.Transparency = 1 | |
7571 | Zano:Play() | |
7572 | wait() | |
7573 | idk = Instance.new("BillboardGui",Zanzoken) | |
7574 | idk.Size = UDim2.new(10,0,15,0) | |
7575 | idk.AlwaysOnTop = false | |
7576 | idk1 = Instance.new("ImageLabel",idk) | |
7577 | idk1.BackgroundTransparency = 1 | |
7578 | idk.ExtentsOffset = v3(0,0,0) | |
7579 | idk1.ImageTransparency = 0 | |
7580 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7581 | idk1.Size = UDim2.new(2,0,1,0) | |
7582 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7583 | idk1.Image = "rbxassetid://319554883" | |
7584 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7585 | wait() | |
7586 | Zanzoken = Instance.new("Part",char) | |
7587 | Zanzoken.Anchored = true | |
7588 | Zanzoken.Position = v3(999,999,999) | |
7589 | Zanzoken.CFrame = Torso.CFrame | |
7590 | game.Debris:AddItem(Zanzoken,0.5) | |
7591 | Zanzoken.Transparency = 1 | |
7592 | wait() | |
7593 | idk = Instance.new("BillboardGui",Zanzoken) | |
7594 | idk.Size = UDim2.new(20,0,20,0) | |
7595 | idk.AlwaysOnTop = false | |
7596 | idk1 = Instance.new("ImageLabel",idk) | |
7597 | idk1.BackgroundTransparency = 1 | |
7598 | idk.ExtentsOffset = v3(0,0,0) | |
7599 | idk1.ImageTransparency = 0 | |
7600 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7601 | idk1.Size = UDim2.new(2,0,1,0) | |
7602 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7603 | idk1.Image = "rbxassetid://319554883" | |
7604 | for i = 0, 1, 0.1 do | |
7605 | swait() | |
7606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7608 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7609 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7610 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7611 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7612 | end | |
7613 | punchsound1:Play() | |
7614 | for i = 0, 1, 0.1 do | |
7615 | swait() | |
7616 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7617 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7618 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7619 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7620 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7621 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7622 | end | |
7623 | punchsound1:Play() | |
7624 | for i = 0, 1, 0.1 do | |
7625 | swait() | |
7626 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7627 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7628 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7630 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7631 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7632 | end | |
7633 | for i = 0, 1, 0.1 do | |
7634 | swait() | |
7635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7639 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7640 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7641 | end | |
7642 | for i = 0, 1, 0.1 do | |
7643 | swait() | |
7644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7645 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7646 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7648 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7649 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7650 | end | |
7651 | punchsound1:Play() | |
7652 | for i = 0, 0.5, 0.1 do | |
7653 | swait() | |
7654 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7655 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7656 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7657 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7658 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7659 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7660 | end | |
7661 | punchsound1:Play() | |
7662 | for i = 0, 0.5, 0.1 do | |
7663 | swait() | |
7664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7665 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7666 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7668 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7669 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7670 | end | |
7671 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
7672 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
7673 | Zanzoken = Instance.new("Part",char) | |
7674 | Zanzoken.Anchored = true | |
7675 | Zanzoken.Position = v3(999,999,999) | |
7676 | Zanzoken.CFrame = Torso.CFrame | |
7677 | game.Debris:AddItem(Zanzoken,0.5) | |
7678 | Zanzoken.Transparency = 1 | |
7679 | Zano:Play() | |
7680 | wait() | |
7681 | idk = Instance.new("BillboardGui",Zanzoken) | |
7682 | idk.Size = UDim2.new(10,0,15,0) | |
7683 | idk.AlwaysOnTop = false | |
7684 | idk1 = Instance.new("ImageLabel",idk) | |
7685 | idk1.BackgroundTransparency = 1 | |
7686 | idk.ExtentsOffset = v3(0,0,0) | |
7687 | idk1.ImageTransparency = 0 | |
7688 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7689 | idk1.Size = UDim2.new(2,0,1,0) | |
7690 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7691 | idk1.Image = "rbxassetid://319554883" | |
7692 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7693 | wait() | |
7694 | Zanzoken = Instance.new("Part",char) | |
7695 | Zanzoken.Anchored = true | |
7696 | Zanzoken.Position = v3(999,999,999) | |
7697 | Zanzoken.CFrame = Torso.CFrame | |
7698 | game.Debris:AddItem(Zanzoken,0.5) | |
7699 | Zanzoken.Transparency = 1 | |
7700 | wait() | |
7701 | idk = Instance.new("BillboardGui",Zanzoken) | |
7702 | idk.Size = UDim2.new(20,0,20,0) | |
7703 | idk.AlwaysOnTop = false | |
7704 | idk1 = Instance.new("ImageLabel",idk) | |
7705 | idk1.BackgroundTransparency = 1 | |
7706 | idk.ExtentsOffset = v3(0,0,0) | |
7707 | idk1.ImageTransparency = 0 | |
7708 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7709 | idk1.Size = UDim2.new(2,0,1,0) | |
7710 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7711 | idk1.Image = "rbxassetid://319554883" | |
7712 | for i = 0, 0.4, 0.1 do | |
7713 | swait() | |
7714 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7715 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7716 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7717 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7718 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7719 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7720 | end | |
7721 | punchsound1:Play() | |
7722 | for i = 0, 0.4, 0.1 do | |
7723 | swait() | |
7724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7725 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7726 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7727 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7728 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7729 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7730 | end | |
7731 | punchsound1:Play() | |
7732 | for i = 0, 1, 0.1 do | |
7733 | swait() | |
7734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7736 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7738 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7739 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7740 | end | |
7741 | for i,v in pairs(to.Parent:GetChildren()) do | |
7742 | if v:IsA("Humanoid") then | |
7743 | v.Health = v.Health - 8 | |
7744 | ||
7745 | v.PlatformStand = true | |
7746 | end | |
7747 | end | |
7748 | ||
7749 | hit1 = false | |
7750 | ||
7751 | punchsound1:Play() | |
7752 | hit2 = true | |
7753 | for i = 0, 1, 0.1 do | |
7754 | swait() | |
7755 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7756 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7757 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7758 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7759 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7760 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7761 | end | |
7762 | for i,v in pairs(to.Parent:GetChildren()) do | |
7763 | if v:IsA("Humanoid") then | |
7764 | v.Health = v.Health - 10 | |
7765 | ||
7766 | v.PlatformStand = true | |
7767 | end | |
7768 | end | |
7769 | hit2 = false | |
7770 | ||
7771 | punchsound1:Play() | |
7772 | hit3 = true | |
7773 | hit4 = true | |
7774 | ||
7775 | ||
7776 | punchsound1:Play() | |
7777 | ||
7778 | ||
7779 | coroutine.wrap(function() | |
7780 | for i=1,2 do | |
7781 | wait() | |
7782 | ||
7783 | ||
7784 | ||
7785 | ||
7786 | ||
7787 | for i,v in pairs(to.Parent:GetChildren()) do | |
7788 | if v:IsA("Humanoid") then | |
7789 | v.Health = v.Health - 30 | |
7790 | ||
7791 | v.PlatformStand = true | |
7792 | end | |
7793 | end | |
7794 | end | |
7795 | ||
7796 | ||
7797 | wait(3) | |
7798 | end)() | |
7799 | ||
7800 | ||
7801 | ||
7802 | RootPart.Anchored = false | |
7803 | ||
7804 | ||
7805 | ||
7806 | ||
7807 | ||
7808 | StrongPunch:Play() | |
7809 | ||
7810 | ||
7811 | ||
7812 | ||
7813 | ||
7814 | ||
7815 | for i,v in pairs(to.Parent:GetChildren()) do | |
7816 | if v:IsA("Humanoid") then | |
7817 | v.Health = v.Health - 20 | |
7818 | ||
7819 | v.PlatformStand = true | |
7820 | end | |
7821 | end | |
7822 | ||
7823 | StrongPunch2:Play() | |
7824 | ||
7825 | ||
7826 | hitground = new("Part",char) | |
7827 | hitground.Size = Vector3.new(5,5,5) | |
7828 | hitground.Name = "Ground" | |
7829 | hitground.Transparency = 1 | |
7830 | hitground.CanCollide = false | |
7831 | game.Debris:AddItem(hitground,2) | |
7832 | hitground.Position = Vector3.new(999,999,999) | |
7833 | hitgroundweld = new("Weld",hitground) | |
7834 | hitgroundweld.Part0 = to | |
7835 | hitgroundweld.Part1 = hitground | |
7836 | hitground.Touched:connect(function(hit2) | |
7837 | if hit2.Size.x > 150 then | |
7838 | hitground:Destroy() | |
7839 | ad = new("Part",char) | |
7840 | ad.Name = "NewPart" | |
7841 | ad.Size = Vector3.new(30,0.1,30) | |
7842 | ad.CanCollide = false | |
7843 | ad.Anchored = true | |
7844 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
7845 | ad.Transparency = 1 | |
7846 | aad = new("Decal",ad) | |
7847 | ||
7848 | aad.Face = "Top" | |
7849 | aad.Transparency = 1 | |
7850 | aad.Transparency = 0 | |
7851 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
7852 | smoke = new("Part",to) | |
7853 | smokemesh = new("SpecialMesh",smoke) | |
7854 | smokemesh.MeshId = "rbxassetid://928329648" | |
7855 | smoke.BrickColor = hit2.BrickColor | |
7856 | smoke.Anchored = true | |
7857 | smoke.Position = hitground.Position | |
7858 | GroundImpact:Play() | |
7859 | for i = 1,20 do | |
7860 | wait() | |
7861 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
7862 | smoke.Transparency = smoke.Transparency + 1/20 | |
7863 | end | |
7864 | smoke:Destroy() | |
7865 | wait(0.5) | |
7866 | ||
7867 | for i = 1,20 do | |
7868 | wait(0.1) | |
7869 | aad.Transparency = aad.Transparency + 1/20 | |
7870 | end | |
7871 | end | |
7872 | end) | |
7873 | ys = Instance.new("BodyVelocity",to) | |
7874 | ys.Name = "GO" | |
7875 | ||
7876 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
7877 | ||
7878 | ys.Velocity = v3(0,-90,0) | |
7879 | ||
7880 | wait(1) | |
7881 | ys:Destroy() | |
7882 | ||
7883 | ||
7884 | ||
7885 | ||
7886 | ||
7887 | hit3 = false | |
7888 | hit4 = false | |
7889 | ||
7890 | ||
7891 | hit1 = false | |
7892 | hit2 = false | |
7893 | hit3 = false | |
7894 | hit4 = false | |
7895 | idle = true | |
7896 | RootPart.Anchored = false | |
7897 | to.Anchored = false | |
7898 | end | |
7899 | end) | |
7900 | end | |
7901 | ||
7902 | ||
7903 | function Combo2() | |
7904 | getplayer = new("Part",char) | |
7905 | getplayer.Position = Vector3.new(999,999,999) | |
7906 | getplayer.Transparency = 1 | |
7907 | getplayer.Size = v3(3,3,3) | |
7908 | getplayer.CanCollide = false | |
7909 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
7910 | getplayer.Name = "GetPlayer" | |
7911 | ||
7912 | game.Debris:AddItem(getplayer,0.5) | |
7913 | ||
7914 | getplayer.Touched:connect(function(hit) | |
7915 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
7916 | getplayer:Destroy() | |
7917 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
7918 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
7919 | to.Anchored = true | |
7920 | idle = false | |
7921 | ||
7922 | ||
7923 | punchsound1:Play() | |
7924 | hit1 = true | |
7925 | for i = 0, 1, 0.1 do | |
7926 | swait() | |
7927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7929 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7931 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7932 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7933 | end | |
7934 | punchsound1:Play() | |
7935 | for i = 0, 1, 0.1 do | |
7936 | swait() | |
7937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7939 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7941 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7942 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7943 | end | |
7944 | punchsound1:Play() | |
7945 | for i = 0, 1, 0.1 do | |
7946 | swait() | |
7947 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7948 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7949 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7950 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7951 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7952 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7953 | end | |
7954 | for i = 0, 1, 0.1 do | |
7955 | swait() | |
7956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7958 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7960 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7961 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7962 | end | |
7963 | for i = 0, 1, 0.1 do | |
7964 | swait() | |
7965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7966 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7967 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7969 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7970 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7971 | end | |
7972 | StrongPunch1:Play() | |
7973 | for i = 0, 1, 0.1 do | |
7974 | swait() | |
7975 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7976 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7977 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7978 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7979 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7980 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7981 | end | |
7982 | for i = 0, 0.6, 0.1 do | |
7983 | swait() | |
7984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7986 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7988 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7989 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7990 | end | |
7991 | for i = 0, 0.6, 0.1 do | |
7992 | swait() | |
7993 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7994 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7995 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7996 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7997 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7998 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7999 | end | |
8000 | for i,v in pairs(to.Parent:GetChildren()) do | |
8001 | if v:IsA("Humanoid") then | |
8002 | v.Health = v.Health - 6 | |
8003 | ||
8004 | v.PlatformStand = true | |
8005 | end | |
8006 | end | |
8007 | StrongPunch:Play() | |
8008 | for i = 0, 1, 0.1 do | |
8009 | swait() | |
8010 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
8011 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
8012 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8014 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
8015 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8016 | end | |
8017 | for i,v in pairs(to.Parent:GetChildren()) do | |
8018 | if v:IsA("Humanoid") then | |
8019 | v.Health = v.Health - 8 | |
8020 | ||
8021 | v.PlatformStand = true | |
8022 | end | |
8023 | end | |
8024 | ||
8025 | hit1 = false | |
8026 | ||
8027 | punchsound1:Play() | |
8028 | hit2 = true | |
8029 | for i = 0, 1, 0.1 do | |
8030 | swait() | |
8031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
8033 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
8034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8035 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
8036 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
8037 | end | |
8038 | for i,v in pairs(to.Parent:GetChildren()) do | |
8039 | if v:IsA("Humanoid") then | |
8040 | v.Health = v.Health - 5 | |
8041 | ||
8042 | v.PlatformStand = true | |
8043 | end | |
8044 | end | |
8045 | hit2 = false | |
8046 | ||
8047 | punchsound1:Play() | |
8048 | hit3 = true | |
8049 | hit4 = true | |
8050 | ||
8051 | ||
8052 | punchsound1:Play() | |
8053 | ||
8054 | coroutine.wrap(function() | |
8055 | for i=1,2 do | |
8056 | wait() | |
8057 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
8058 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
8059 | Zanzoken = Instance.new("Part",char) | |
8060 | Zanzoken.Anchored = true | |
8061 | Zanzoken.Position = v3(999,999,999) | |
8062 | Zanzoken.CFrame = Torso.CFrame | |
8063 | game.Debris:AddItem(Zanzoken,0.5) | |
8064 | Zanzoken.Transparency = 1 | |
8065 | Zano:Play() | |
8066 | wait() | |
8067 | idk = Instance.new("BillboardGui",Zanzoken) | |
8068 | idk.Size = UDim2.new(10,0,15,0) | |
8069 | idk.AlwaysOnTop = false | |
8070 | idk1 = Instance.new("ImageLabel",idk) | |
8071 | idk1.BackgroundTransparency = 1 | |
8072 | idk.ExtentsOffset = v3(0,0,0) | |
8073 | idk1.ImageTransparency = 0 | |
8074 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
8075 | idk1.Size = UDim2.new(2,0,1,0) | |
8076 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
8077 | idk1.Image = "rbxassetid://319554883" | |
8078 | wait() | |
8079 | Zanzoken = Instance.new("Part",char) | |
8080 | Zanzoken.Anchored = true | |
8081 | Zanzoken.Position = v3(999,999,999) | |
8082 | Zanzoken.CFrame = Torso.CFrame | |
8083 | game.Debris:AddItem(Zanzoken,0.5) | |
8084 | Zanzoken.Transparency = 1 | |
8085 | wait() | |
8086 | idk = Instance.new("BillboardGui",Zanzoken) | |
8087 | idk.Size = UDim2.new(20,0,20,0) | |
8088 | idk.AlwaysOnTop = false | |
8089 | idk1 = Instance.new("ImageLabel",idk) | |
8090 | idk1.BackgroundTransparency = 1 | |
8091 | idk.ExtentsOffset = v3(0,0,0) | |
8092 | idk1.ImageTransparency = 0 | |
8093 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
8094 | idk1.Size = UDim2.new(2,0,1,0) | |
8095 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
8096 | idk1.Image = "rbxassetid://319554883" | |
8097 | for i = 0, 1, 0.1 do | |
8098 | swait() | |
8099 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8100 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
8101 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
8102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8103 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
8104 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
8105 | end | |
8106 | StrongPunch:Play() | |
8107 | for i,v in pairs(to.Parent:GetChildren()) do | |
8108 | if v:IsA("Humanoid") then | |
8109 | v.Health = v.Health - 10 | |
8110 | ||
8111 | v.PlatformStand = true | |
8112 | end | |
8113 | end | |
8114 | end | |
8115 | ||
8116 | ||
8117 | wait(0.7) | |
8118 | end)() | |
8119 | ||
8120 | ||
8121 | ||
8122 | ||
8123 | RootPart.Anchored = true | |
8124 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
8125 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
8126 | Zanzoken = Instance.new("Part",char) | |
8127 | Zanzoken.Anchored = true | |
8128 | Zanzoken.Position = v3(999,999,999) | |
8129 | Zanzoken.CFrame = Torso.CFrame | |
8130 | game.Debris:AddItem(Zanzoken,0.5) | |
8131 | Zanzoken.Transparency = 1 | |
8132 | Zano:Play() | |
8133 | wait() | |
8134 | idk = Instance.new("BillboardGui",Zanzoken) | |
8135 | idk.Size = UDim2.new(10,0,15,0) | |
8136 | idk.AlwaysOnTop = false | |
8137 | idk1 = Instance.new("ImageLabel",idk) | |
8138 | idk1.BackgroundTransparency = 1 | |
8139 | idk.ExtentsOffset = v3(0,0,0) | |
8140 | idk1.ImageTransparency = 0 | |
8141 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
8142 | idk1.Size = UDim2.new(2,0,1,0) | |
8143 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
8144 | idk1.Image = "rbxassetid://319554883" | |
8145 | wait() | |
8146 | Zanzoken = Instance.new("Part",char) | |
8147 | Zanzoken.Anchored = true | |
8148 | Zanzoken.Position = v3(999,999,999) | |
8149 | Zanzoken.CFrame = Torso.CFrame | |
8150 | game.Debris:AddItem(Zanzoken,0.5) | |
8151 | Zanzoken.Transparency = 1 | |
8152 | wait() | |
8153 | idk = Instance.new("BillboardGui",Zanzoken) | |
8154 | idk.Size = UDim2.new(20,0,20,0) | |
8155 | idk.AlwaysOnTop = false | |
8156 | idk1 = Instance.new("ImageLabel",idk) | |
8157 | idk1.BackgroundTransparency = 1 | |
8158 | idk.ExtentsOffset = v3(0,0,0) | |
8159 | idk1.ImageTransparency = 0 | |
8160 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
8161 | idk1.Size = UDim2.new(2,0,1,0) | |
8162 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
8163 | idk1.Image = "rbxassetid://319554883" | |
8164 | ||
8165 | for i = 0, 1, 0.1 do | |
8166 | swait() | |
8167 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8168 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
8169 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
8170 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8171 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
8172 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
8173 | end | |
8174 | ||
8175 | ||
8176 | StrongPunch:Play() | |
8177 | ||
8178 | ||
8179 | for i = 0, 1, 0.1 do | |
8180 | swait() | |
8181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8182 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
8183 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
8184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8185 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
8186 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
8187 | end | |
8188 | ||
8189 | for i = 0, 1, 0.1 do | |
8190 | swait() | |
8191 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
8192 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
8193 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
8194 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
8195 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
8196 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
8197 | end | |
8198 | ||
8199 | ||
8200 | ||
8201 | for i,v in pairs(to.Parent:GetChildren()) do | |
8202 | if v:IsA("Humanoid") then | |
8203 | v.Health = v.Health - 20 | |
8204 | ||
8205 | v.PlatformStand = true | |
8206 | end | |
8207 | end | |
8208 | ||
8209 | StrongPunch2:Play() | |
8210 | for i = 0, 1, 0.1 do | |
8211 | swait() | |
8212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
8213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
8214 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
8216 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
8217 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
8218 | end | |
8219 | ||
8220 | hitground = new("Part",char) | |
8221 | hitground.Size = Vector3.new(5,5,5) | |
8222 | hitground.Name = "Ground" | |
8223 | hitground.Transparency = 1 | |
8224 | hitground.CanCollide = false | |
8225 | game.Debris:AddItem(hitground,2) | |
8226 | hitground.Position = Vector3.new(999,999,999) | |
8227 | hitgroundweld = new("Weld",hitground) | |
8228 | hitgroundweld.Part0 = to | |
8229 | hitgroundweld.Part1 = hitground | |
8230 | hitground.Touched:connect(function(hit2) | |
8231 | if hit2.Size.x > 150 then | |
8232 | hitground:Destroy() | |
8233 | ad = new("Part",char) | |
8234 | ad.Name = "NewPart" | |
8235 | ad.Size = Vector3.new(30,0.1,30) | |
8236 | ad.CanCollide = false | |
8237 | ad.Anchored = true | |
8238 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
8239 | ad.Transparency = 1 | |
8240 | aad = new("Decal",ad) | |
8241 | ||
8242 | aad.Face = "Top" | |
8243 | aad.Transparency = 1 | |
8244 | aad.Transparency = 0 | |
8245 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
8246 | smoke = new("Part",to) | |
8247 | smokemesh = new("SpecialMesh",smoke) | |
8248 | smokemesh.MeshId = "rbxassetid://928329648" | |
8249 | smoke.BrickColor = hit2.BrickColor | |
8250 | smoke.Anchored = true | |
8251 | smoke.Position = hitground.Position | |
8252 | GroundImpact:Play() | |
8253 | for i = 1,20 do | |
8254 | wait() | |
8255 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
8256 | smoke.Transparency = smoke.Transparency + 1/20 | |
8257 | end | |
8258 | smoke:Destroy() | |
8259 | wait(0.5) | |
8260 | ||
8261 | for i = 1,20 do | |
8262 | wait(0.1) | |
8263 | aad.Transparency = aad.Transparency + 1/20 | |
8264 | end | |
8265 | end | |
8266 | end) | |
8267 | to.Anchored = false | |
8268 | ys = Instance.new("BodyVelocity",to) | |
8269 | ys.Name = "GO" | |
8270 | ||
8271 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
8272 | ||
8273 | ys.Velocity = v3(0,-90,0) | |
8274 | ||
8275 | wait(1) | |
8276 | ys:Destroy() | |
8277 | ||
8278 | ||
8279 | ||
8280 | ||
8281 | ||
8282 | hit3 = false | |
8283 | hit4 = false | |
8284 | ||
8285 | ||
8286 | hit1 = false | |
8287 | hit2 = false | |
8288 | hit3 = false | |
8289 | hit4 = false | |
8290 | idle = true | |
8291 | RootPart.Anchored = false | |
8292 | end | |
8293 | end) | |
8294 | end | |
8295 | ||
8296 | function KABOOMZ222() | |
8297 | local effspwn = Instance.new("Part") | |
8298 | coroutine.resume(coroutine.create(function() | |
8299 | local sound1 = Instance.new("Sound") | |
8300 | sound1.SoundId = "rbxassetid://440145223" | |
8301 | sound1.MaxDistance = 600 | |
8302 | sound1.EmitterSize = 60 | |
8303 | sound1.Volume = 5.5 | |
8304 | sound1.Pitch = 1.3 | |
8305 | sound1.Parent = effspwn | |
8306 | local sound2 = Instance.new("Sound") | |
8307 | sound2.SoundId = "rbxassetid://440145223" | |
8308 | sound2.MaxDistance = 300 | |
8309 | sound2.EmitterSize = 20 | |
8310 | sound2.Volume = 3 | |
8311 | sound2.Pitch = 0.7 | |
8312 | sound2.Parent = effspwn | |
8313 | local sound3 = Instance.new("Sound") | |
8314 | sound3.SoundId = "rbxassetid://440145223" | |
8315 | sound2.MaxDistance = 400 | |
8316 | sound2.EmitterSize = 30 | |
8317 | sound2.Volume = 0.5 | |
8318 | sound2.Pitch = 0.5 | |
8319 | sound2.Parent = effspwn | |
8320 | sound2:Play() | |
8321 | wait() | |
8322 | sound1:Play() | |
8323 | sound3:Play() | |
8324 | end)) | |
8325 | local model = Instance.new("Model") | |
8326 | game.Debris:AddItem(model, 20) | |
8327 | model.Name = "smasheffects" | |
8328 | model.Parent = workspace | |
8329 | effspwn.Name = "spwnr" | |
8330 | effspwn.Size = Vector3.new(1, 1, 1) | |
8331 | effspwn.Anchored = true | |
8332 | effspwn.CanCollide = false | |
8333 | effspwn.Transparency = 1 | |
8334 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
8335 | effspwn.Parent = model | |
8336 | ||
8337 | ||
8338 | ||
8339 | ||
8340 | coroutine.resume(coroutine.create(function() | |
8341 | local shok = Instance.new("Part") | |
8342 | shok.Name = "whoosh" | |
8343 | shok.BrickColor = BrickColor.new("Institutional white") | |
8344 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8345 | shok.Size = Vector3.new(1, 1, 1) | |
8346 | shok.Anchored = true | |
8347 | shok.Material = "Neon" | |
8348 | shok.Transparency = 1 | |
8349 | shok.CanCollide = false | |
8350 | shok.Parent = model | |
8351 | game.Debris:AddItem(shok, 12) | |
8352 | local mesh = Instance.new("SpecialMesh") | |
8353 | mesh.MeshType = "FileMesh" | |
8354 | mesh.MeshId = "rbxassetid://437347603" | |
8355 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
8356 | mesh.Parent = shok | |
8357 | ||
8358 | ||
8359 | ||
8360 | ||
8361 | ||
8362 | for e = 1, 8 do | |
8363 | wait() | |
8364 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
8365 | shok.Transparency = shok.Transparency + 0.035 | |
8366 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
8367 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
8368 | ||
8369 | ||
8370 | end | |
8371 | for e = 1, 16 do | |
8372 | wait() | |
8373 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
8374 | shok.Transparency = shok.Transparency + 0.11 | |
8375 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
8376 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
8377 | ||
8378 | end | |
8379 | end)) | |
8380 | coroutine.resume(coroutine.create(function() | |
8381 | local shok = Instance.new("Part") | |
8382 | shok.Name = "wring1" | |
8383 | shok.BrickColor = BrickColor.new("Institutional white") | |
8384 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8385 | shok.Size = Vector3.new(1, 1, 1) | |
8386 | shok.Anchored = true | |
8387 | shok.Material = "Neon" | |
8388 | shok.Transparency = 0.25 | |
8389 | shok.CanCollide = false | |
8390 | shok.Parent = model | |
8391 | game.Debris:AddItem(shok, 12) | |
8392 | local mesh = Instance.new("SpecialMesh") | |
8393 | mesh.MeshType = "FileMesh" | |
8394 | mesh.MeshId = "rbxassetid://3270017" | |
8395 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
8396 | mesh.Parent = shok | |
8397 | for e = 1, 30 do | |
8398 | wait() | |
8399 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
8400 | shok.Transparency = shok.Transparency + 0.002 | |
8401 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8402 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8403 | end | |
8404 | for e = 1, 38 do | |
8405 | wait() | |
8406 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
8407 | shok.Transparency = shok.Transparency + 0.002 | |
8408 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8409 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8410 | end | |
8411 | for e = 1, 24 do | |
8412 | wait() | |
8413 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
8414 | shok.Transparency = shok.Transparency + 0.03 | |
8415 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8416 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8417 | end | |
8418 | end)) | |
8419 | coroutine.resume(coroutine.create(function() | |
8420 | local shok = Instance.new("Part") | |
8421 | shok.Name = "wring2" | |
8422 | shok.BrickColor = BrickColor.new("Institutional white") | |
8423 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8424 | shok.Size = Vector3.new(1, 1, 1) | |
8425 | shok.Anchored = true | |
8426 | shok.Material = "Neon" | |
8427 | shok.Transparency = 0.25 | |
8428 | shok.CanCollide = false | |
8429 | shok.Parent = model | |
8430 | game.Debris:AddItem(shok, 12) | |
8431 | local mesh = Instance.new("SpecialMesh") | |
8432 | mesh.MeshType = "FileMesh" | |
8433 | mesh.MeshId = "rbxassetid://3270017" | |
8434 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
8435 | mesh.Parent = shok | |
8436 | for e = 1, 30 do | |
8437 | wait() | |
8438 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
8439 | shok.Transparency = shok.Transparency + 0.002 | |
8440 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8441 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8442 | end | |
8443 | for e = 1, 38 do | |
8444 | wait() | |
8445 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
8446 | shok.Transparency = shok.Transparency + 0.002 | |
8447 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8448 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8449 | end | |
8450 | for e = 1, 24 do | |
8451 | wait() | |
8452 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
8453 | shok.Transparency = shok.Transparency + 0.03 | |
8454 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8455 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8456 | end | |
8457 | end)) | |
8458 | coroutine.resume(coroutine.create(function() | |
8459 | local shok = Instance.new("Part") | |
8460 | shok.Name = "coil1" | |
8461 | shok.BrickColor = BrickColor.new("Institutional white") | |
8462 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
8463 | shok.Size = Vector3.new(1, 1, 1) | |
8464 | shok.Anchored = true | |
8465 | shok.Material = "Neon" | |
8466 | shok.Transparency = 0.25 | |
8467 | shok.CanCollide = false | |
8468 | shok.Parent = model | |
8469 | game.Debris:AddItem(shok, 12) | |
8470 | local mesh = Instance.new("SpecialMesh") | |
8471 | mesh.MeshType = "FileMesh" | |
8472 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
8473 | mesh.Scale = Vector3.new(12, 12, 12) | |
8474 | mesh.Parent = shok | |
8475 | for e = 1, 15 do | |
8476 | wait() | |
8477 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8478 | shok.Transparency = shok.Transparency + 0.004 | |
8479 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
8480 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8481 | end | |
8482 | for e = 1, 16 do | |
8483 | wait() | |
8484 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8485 | shok.Transparency = shok.Transparency + 0.004 | |
8486 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8487 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8488 | end | |
8489 | for e = 1, 12 do | |
8490 | wait() | |
8491 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8492 | shok.Transparency = shok.Transparency + 0.06 | |
8493 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8494 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8495 | end | |
8496 | end)) | |
8497 | coroutine.resume(coroutine.create(function() | |
8498 | local shok = Instance.new("Part") | |
8499 | shok.Name = "coil2" | |
8500 | shok.BrickColor = BrickColor.new("Institutional white") | |
8501 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
8502 | shok.Size = Vector3.new(1, 1, 1) | |
8503 | shok.Anchored = true | |
8504 | shok.Material = "Neon" | |
8505 | shok.Transparency = 1 | |
8506 | shok.CanCollide = false | |
8507 | shok.Parent = model | |
8508 | game.Debris:AddItem(shok, 12) | |
8509 | local mesh = Instance.new("SpecialMesh") | |
8510 | mesh.MeshType = "FileMesh" | |
8511 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
8512 | mesh.Scale = Vector3.new(6, 12, 6) | |
8513 | mesh.Parent = shok | |
8514 | for e = 1, 15 do | |
8515 | wait() | |
8516 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8517 | shok.Transparency = shok.Transparency + 0.005 | |
8518 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
8519 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8520 | end | |
8521 | for e = 1, 16 do | |
8522 | wait() | |
8523 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8524 | shok.Transparency = shok.Transparency + 0.005 | |
8525 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8526 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8527 | end | |
8528 | for e = 1, 12 do | |
8529 | wait() | |
8530 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8531 | shok.Transparency = shok.Transparency + 0.09 | |
8532 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8533 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8534 | end | |
8535 | end)) | |
8536 | coroutine.resume(coroutine.create(function() | |
8537 | local shok = Instance.new("Part") | |
8538 | shok.Name = "shokwve" | |
8539 | shok.BrickColor = BrickColor.new("Institutional white") | |
8540 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
8541 | shok.Size = Vector3.new(1, 1, 1) | |
8542 | shok.Anchored = true | |
8543 | shok.Material = "Neon" | |
8544 | shok.Transparency = 0.6 | |
8545 | shok.CanCollide = false | |
8546 | shok.Parent = model | |
8547 | game.Debris:AddItem(shok, 12) | |
8548 | local mesh = Instance.new("SpecialMesh") | |
8549 | mesh.MeshType = "FileMesh" | |
8550 | mesh.MeshId = "rbxassetid://489415447" | |
8551 | mesh.Scale = Vector3.new(1, 1, 1) | |
8552 | mesh.Parent = shok | |
8553 | for e = 1, 12 do | |
8554 | wait() | |
8555 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
8556 | shok.Transparency = shok.Transparency + 0.002 | |
8557 | end | |
8558 | for e = 1, 32 do | |
8559 | wait() | |
8560 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
8561 | shok.Transparency = shok.Transparency + 0.002 | |
8562 | end | |
8563 | for e = 1, 24 do | |
8564 | wait() | |
8565 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
8566 | shok.Transparency = shok.Transparency + 0.03 | |
8567 | end | |
8568 | end)) | |
8569 | coroutine.resume(coroutine.create(function() | |
8570 | local shok = Instance.new("Part") | |
8571 | shok.Name = "shock2" | |
8572 | shok.BrickColor = BrickColor.new("Institutional white") | |
8573 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
8574 | shok.Size = Vector3.new(1, 1, 1) | |
8575 | shok.Anchored = true | |
8576 | shok.Material = "Neon" | |
8577 | shok.Transparency = 0.35 | |
8578 | shok.CanCollide = false | |
8579 | shok.Parent = model | |
8580 | game.Debris:AddItem(shok, 12) | |
8581 | local mesh = Instance.new("SpecialMesh") | |
8582 | mesh.MeshType = "FileMesh" | |
8583 | mesh.MeshId = "rbxassetid://1095709" | |
8584 | mesh.Scale = Vector3.new(12, 12, 12) | |
8585 | mesh.Parent = shok | |
8586 | for e = 1, 15 do | |
8587 | wait() | |
8588 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8589 | shok.Transparency = shok.Transparency + 0.004 | |
8590 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8591 | end | |
8592 | for e = 1, 16 do | |
8593 | wait() | |
8594 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8595 | shok.Transparency = shok.Transparency + 0.004 | |
8596 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8597 | end | |
8598 | for e = 1, 12 do | |
8599 | wait() | |
8600 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8601 | shok.Transparency = shok.Transparency + 0.06 | |
8602 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8603 | end | |
8604 | end)) | |
8605 | coroutine.resume(coroutine.create(function() | |
8606 | local shok = Instance.new("Part") | |
8607 | shok.Name = "shock3" | |
8608 | shok.BrickColor = BrickColor.new("Institutional white") | |
8609 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
8610 | shok.Size = Vector3.new(1, 1, 1) | |
8611 | shok.Anchored = true | |
8612 | shok.Material = "Neon" | |
8613 | shok.Transparency = 0.35 | |
8614 | shok.CanCollide = false | |
8615 | shok.Parent = model | |
8616 | game.Debris:AddItem(shok, 12) | |
8617 | local mesh = Instance.new("SpecialMesh") | |
8618 | mesh.MeshType = "FileMesh" | |
8619 | mesh.MeshId = "rbxassetid://1095709" | |
8620 | mesh.Scale = Vector3.new(12, 12, 12) | |
8621 | mesh.Parent = shok | |
8622 | for e = 1, 15 do | |
8623 | wait() | |
8624 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
8625 | shok.Transparency = shok.Transparency + 0.004 | |
8626 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8627 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8628 | end | |
8629 | for e = 1, 16 do | |
8630 | wait() | |
8631 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
8632 | shok.Transparency = shok.Transparency + 0.004 | |
8633 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8634 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8635 | end | |
8636 | for e = 1, 12 do | |
8637 | wait() | |
8638 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
8639 | shok.Transparency = shok.Transparency + 0.06 | |
8640 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8641 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8642 | end | |
8643 | end)) | |
8644 | end | |
8645 | ||
8646 | ||
8647 | ||
8648 | mouse.KeyDown:connect(function(k) | |
8649 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
8650 | local exp = Instance.new("Explosion",Torso) | |
8651 | exp.BlastRadius = 45.5 | |
8652 | exp.BlastPressure = 100 | |
8653 | exp.Position = Torso | |
8654 | exp.Visible = true | |
8655 | end | |
8656 | end) | |
8657 | ||
8658 | MV4 = 300 | |
8659 | mouse.KeyDown:connect(function(k) | |
8660 | if attack == false and k == "8" then | |
8661 | for i, v in pairs(Torso:GetChildren()) do | |
8662 | if v:IsA('ParticleEmitter') then | |
8663 | v:Remove() | |
8664 | end | |
8665 | end | |
8666 | end | |
8667 | end) | |
8668 | ||
8669 | ||
8670 | MV4 = 300 | |
8671 | mouse.KeyDown:connect(function(k) | |
8672 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
8673 | MV4 = 0 | |
8674 | Humanoid.WalkSpeed = 13 | |
8675 | attack = true | |
8676 | Firepart1 = Instance.new("Part", RightArm) | |
8677 | Firepart1.Size = Vector3.new(1, 1, 1) | |
8678 | GuW1 = Instance.new("Weld") | |
8679 | GuW1.Name = "GuW" | |
8680 | GuW1.Part0 = RightArm | |
8681 | GuW1.C0 = cn(0, -1, 0) | |
8682 | GuW1.C1 = cn(0, 0, 0) | |
8683 | GuW1.Part1 = Firepart1 | |
8684 | GuW1.Parent = RightArm | |
8685 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
8686 | Firepart1.Transparency = 1 | |
8687 | Firepart2 = Instance.new("Part", LeftArm) | |
8688 | Firepart2.Size = Vector3.new(1, 1, 1) | |
8689 | GuW2 = Instance.new("Weld") | |
8690 | GuW2.Name = "GuW" | |
8691 | GuW2.Part0 = LeftArm | |
8692 | GuW2.C0 = cn(0, -1, 0) | |
8693 | GuW2.C1 = cn(0, 0, 0) | |
8694 | GuW2.Part1 = Firepart2 | |
8695 | GuW2.Parent = LeftArm | |
8696 | Firepart2.Transparency = 1 | |
8697 | for i = 0, 5, 0.1 do | |
8698 | swait() | |
8699 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8700 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8701 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8702 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8703 | if Torsovelocity.Y > 2 then | |
8704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8705 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8706 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8707 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8708 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8709 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8710 | elseif Torsovelocity.Y < 1 then | |
8711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8712 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8713 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8714 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8715 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8716 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8717 | end | |
8718 | end | |
8719 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
8720 | for i = 0, 7, 0.1 do | |
8721 | swait() | |
8722 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8723 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8724 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8725 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8726 | if Torsovelocity.Y > 2 then | |
8727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8728 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8729 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8730 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8731 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8732 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8733 | elseif Torsovelocity.Y < 1 then | |
8734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8736 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8739 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8740 | end | |
8741 | end | |
8742 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
8743 | GuW1:Destroy() | |
8744 | GuW1 = Instance.new("Weld") | |
8745 | GuW1.Name = "GuW" | |
8746 | GuW1.Part0 = Torso | |
8747 | GuW1.C0 = cn(0, 0, -6) | |
8748 | GuW1.C1 = cn(0, 0, 0) | |
8749 | GuW1.Part1 = Firepart1 | |
8750 | GuW1.Parent = Torso | |
8751 | GuW2:Destroy() | |
8752 | GuW2 = Instance.new("Weld") | |
8753 | GuW2.Name = "GuW" | |
8754 | GuW2.Part0 = Torso | |
8755 | GuW2.C0 = cn(0, 0, -6) | |
8756 | GuW2.C1 = cn(0, 0, 0) | |
8757 | GuW2.Part1 = Firepart2 | |
8758 | GuW2.Parent = Torso | |
8759 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8760 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8761 | GuW2:Destroy() | |
8762 | GuW2 = Instance.new("Weld") | |
8763 | GuW2.Name = "GuW" | |
8764 | GuW2.Part0 = Torso | |
8765 | GuW2.C0 = cn(0, 0, -4) | |
8766 | GuW2.C1 = cn(0, 0, 0) | |
8767 | GuW2.Part1 = Firepart2 | |
8768 | GuW2.Parent = Torso | |
8769 | ||
8770 | ||
8771 | for i = 0, 7, 0.1 do | |
8772 | swait() | |
8773 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8774 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8775 | if Torsovelocity.Y > 2 then | |
8776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8778 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8780 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8781 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8782 | elseif Torsovelocity.Y < 1 then | |
8783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8784 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8787 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8788 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8789 | end | |
8790 | end | |
8791 | local bp2 = Create("BodyPosition")({ | |
8792 | P = 900, | |
8793 | D = 1000, | |
8794 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
8795 | position = Torso.Position + Vector3.new(0, 60, 0), | |
8796 | Parent = Torso | |
8797 | }) | |
8798 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
8799 | for i = 0, 8, 0.1 do | |
8800 | swait() | |
8801 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8802 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8803 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8804 | if Torsovelocity.Y > 2 then | |
8805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8806 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8807 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8808 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8809 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8810 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8811 | elseif Torsovelocity.Y < 1 then | |
8812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8813 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8816 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8817 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8818 | end | |
8819 | end | |
8820 | for i = 0, 18, 0.1 do | |
8821 | swait() | |
8822 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8823 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8824 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8825 | if Torsovelocity.Y > 2 then | |
8826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8827 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8828 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8830 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8831 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8832 | elseif Torsovelocity.Y < 1 then | |
8833 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8834 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8835 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8836 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8837 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8838 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8839 | end | |
8840 | end | |
8841 | GuW1:Destroy() | |
8842 | GuW1 = Instance.new("Weld") | |
8843 | GuW1.Name = "GuW" | |
8844 | GuW1.Part0 = Torso | |
8845 | GuW1.C0 = cn(0, 0, -15) | |
8846 | GuW1.C1 = cn(0, 0, 0) | |
8847 | GuW1.Part1 = Firepart1 | |
8848 | GuW1.Parent = Torso | |
8849 | GuW2:Destroy() | |
8850 | GuW2 = Instance.new("Weld") | |
8851 | GuW2.Name = "GuW" | |
8852 | GuW2.Part0 = Torso | |
8853 | GuW2.C0 = cn(0, 0, -17.5) | |
8854 | GuW2.C1 = cn(0, 0, 0) | |
8855 | GuW2.Part1 = Firepart2 | |
8856 | GuW2.Parent = Torso | |
8857 | for i = 0, 1.25, 0.01 do | |
8858 | swait() | |
8859 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8860 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
8861 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
8862 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
8863 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
8864 | if Torsovelocity.Y > 2 then | |
8865 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8866 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8867 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8869 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8870 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8871 | elseif Torsovelocity.Y < 1 then | |
8872 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8873 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8874 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8875 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8876 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8877 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8878 | end | |
8879 | end | |
8880 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
8881 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
8882 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
8883 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
8884 | for i = 0, 3, 0.1 do | |
8885 | swait() | |
8886 | if Torsovelocity.Y > 2 then | |
8887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8888 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8889 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8891 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8892 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8893 | elseif Torsovelocity.Y < 1 then | |
8894 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8895 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8898 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8899 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8900 | end | |
8901 | end | |
8902 | wait(1) | |
8903 | bp2:Destroy() | |
8904 | Humanoid.WalkSpeed = 16 | |
8905 | attack = false | |
8906 | MV4 = 0 | |
8907 | Firepart1:Destroy() | |
8908 | Firepart2:Destroy() | |
8909 | end | |
8910 | end) | |
8911 | mouse.KeyDown:connect(function(k) | |
8912 | if attack == false and k == "h" and MV4 > 80 and firemode == true then | |
8913 | MV4 = 0 | |
8914 | Humanoid.WalkSpeed = 13 | |
8915 | attack = true | |
8916 | Firepart1 = Instance.new("Part", RightArm) | |
8917 | Firepart1.Size = Vector3.new(1, 1, 1) | |
8918 | GuW1 = Instance.new("Weld") | |
8919 | GuW1.Name = "GuW" | |
8920 | GuW1.Part0 = RightArm | |
8921 | GuW1.C0 = cn(0, -1, 0) | |
8922 | GuW1.C1 = cn(0, 0, 0) | |
8923 | GuW1.Part1 = Firepart1 | |
8924 | GuW1.Parent = RightArm | |
8925 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
8926 | Firepart1.Transparency = 1 | |
8927 | Firepart2 = Instance.new("Part", LeftArm) | |
8928 | Firepart2.Size = Vector3.new(1, 1, 1) | |
8929 | GuW2 = Instance.new("Weld") | |
8930 | GuW2.Name = "GuW" | |
8931 | GuW2.Part0 = LeftArm | |
8932 | GuW2.C0 = cn(0, -1, 0) | |
8933 | GuW2.C1 = cn(0, 0, 0) | |
8934 | GuW2.Part1 = Firepart2 | |
8935 | GuW2.Parent = LeftArm | |
8936 | Firepart2.Transparency = 1 | |
8937 | GuW1:Destroy() | |
8938 | GuW1 = Instance.new("Weld") | |
8939 | GuW1.Name = "GuW" | |
8940 | GuW1.Part0 = Torso | |
8941 | GuW1.C0 = cn(0, 0, -6) | |
8942 | GuW1.C1 = cn(0, 0, 0) | |
8943 | GuW1.Part1 = Firepart1 | |
8944 | GuW1.Parent = Torso | |
8945 | GuW2:Destroy() | |
8946 | GuW2 = Instance.new("Weld") | |
8947 | GuW2.Name = "GuW" | |
8948 | GuW2.Part0 = Torso | |
8949 | GuW2.C0 = cn(0, 0, -6) | |
8950 | GuW2.C1 = cn(0, 0, 0) | |
8951 | GuW2.Part1 = Firepart2 | |
8952 | GuW2.Parent = Torso | |
8953 | GuW2:Destroy() | |
8954 | GuW2 = Instance.new("Weld") | |
8955 | GuW2.Name = "GuW" | |
8956 | GuW2.Part0 = Torso | |
8957 | GuW2.C0 = cn(0, 0, -4) | |
8958 | GuW2.C1 = cn(0, 0, 0) | |
8959 | GuW2.Part1 = Firepart2 | |
8960 | GuW2.Parent = Torso | |
8961 | for i = 0, 18, 0.1 do | |
8962 | swait() | |
8963 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8964 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8965 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8966 | if Torsovelocity.Y > 2 then | |
8967 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8968 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8969 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8971 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8972 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8973 | elseif Torsovelocity.Y < 1 then | |
8974 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8975 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8976 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8977 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8978 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8979 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8980 | end | |
8981 | end | |
8982 | GuW1:Destroy() | |
8983 | GuW1 = Instance.new("Weld") | |
8984 | GuW1.Name = "GuW" | |
8985 | GuW1.Part0 = Torso | |
8986 | GuW1.C0 = cn(0, 0, -15) | |
8987 | GuW1.C1 = cn(0, 0, 0) | |
8988 | GuW1.Part1 = Firepart1 | |
8989 | GuW1.Parent = Torso | |
8990 | GuW2:Destroy() | |
8991 | GuW2 = Instance.new("Weld") | |
8992 | GuW2.Name = "GuW" | |
8993 | GuW2.Part0 = Torso | |
8994 | GuW2.C0 = cn(0, 0, -17.5) | |
8995 | GuW2.C1 = cn(0, 0, 0) | |
8996 | GuW2.Part1 = Firepart2 | |
8997 | GuW2.Parent = Torso | |
8998 | for i = 0, 1.25, 0.01 do | |
8999 | swait() | |
9000 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9001 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
9002 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
9003 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
9004 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
9005 | if Torsovelocity.Y > 2 then | |
9006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9008 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9012 | end | |
9013 | end | |
9014 | wait(0.5) | |
9015 | Humanoid.WalkSpeed = 16 | |
9016 | attack = false | |
9017 | MV4 = 300 | |
9018 | Firepart1:Destroy() | |
9019 | Firepart2:Destroy() | |
9020 | end | |
9021 | ||
9022 | ||
9023 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
9024 | MV4 = 90 | |
9025 | Humanoid.WalkSpeed = 0.01 | |
9026 | attack = true | |
9027 | Firepart1 = Instance.new("Part", RightArm) | |
9028 | Firepart1.Size = Vector3.new(1, 1, 1) | |
9029 | GuW1 = Instance.new("Weld") | |
9030 | GuW1.Name = "GuW" | |
9031 | GuW1.Part0 = RightArm | |
9032 | GuW1.C0 = cn(0, -1, 0) | |
9033 | GuW1.C1 = cn(0, 0, 0) | |
9034 | GuW1.Part1 = Firepart1 | |
9035 | GuW1.Parent = RightArm | |
9036 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
9037 | Firepart1.Transparency = 1 | |
9038 | Firepart2 = Instance.new("Part", LeftArm) | |
9039 | Firepart2.Size = Vector3.new(1, 1, 1) | |
9040 | GuW2 = Instance.new("Weld") | |
9041 | GuW2.Name = "GuW" | |
9042 | GuW2.Part0 = LeftArm | |
9043 | GuW2.C0 = cn(0, -1, 0) | |
9044 | GuW2.C1 = cn(0, 0, 0) | |
9045 | GuW2.Part1 = Firepart2 | |
9046 | GuW2.Parent = LeftArm | |
9047 | Firepart2.Transparency = 1 | |
9048 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9049 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9050 | for i = 0, 2, 0.1 do | |
9051 | swait() | |
9052 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9053 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9054 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9055 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9056 | if Torsovelocity.Y > 2 then | |
9057 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9058 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
9059 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9061 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9062 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9063 | elseif Torsovelocity.Y < 1 then | |
9064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
9066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9068 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9069 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9070 | end | |
9071 | end | |
9072 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9073 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9074 | for i = 0, 7, 0.1 do | |
9075 | swait() | |
9076 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9077 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9078 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9079 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9080 | if Torsovelocity.Y > 2 then | |
9081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9082 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9083 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9085 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9086 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9087 | elseif Torsovelocity.Y < 1 then | |
9088 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9089 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9090 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9091 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9092 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9093 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9094 | end | |
9095 | end | |
9096 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9097 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9098 | for i = 0, 7, 0.1 do | |
9099 | swait() | |
9100 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9101 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9102 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9103 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9104 | if Torsovelocity.Y > 2 then | |
9105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9107 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9109 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9110 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9111 | elseif Torsovelocity.Y < 1 then | |
9112 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
9113 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9114 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9115 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
9116 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9117 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9118 | end | |
9119 | end | |
9120 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9121 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9122 | for i = 0, 6, 0.1 do | |
9123 | swait() | |
9124 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9125 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9126 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9127 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9128 | if Torsovelocity.Y > 2 then | |
9129 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9130 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9133 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9134 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9135 | elseif Torsovelocity.Y < 1 then | |
9136 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
9137 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9138 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9139 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9140 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9141 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9142 | end | |
9143 | end | |
9144 | for i = 0, 5, 0.1 do | |
9145 | swait() | |
9146 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9147 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9148 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9149 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9150 | if Torsovelocity.Y > 2 then | |
9151 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9152 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9153 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
9154 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
9155 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9156 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9157 | elseif Torsovelocity.Y < 1 then | |
9158 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9159 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9160 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9161 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9162 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9163 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9164 | end | |
9165 | end | |
9166 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
9167 | for i = 0, 7, 0.1 do | |
9168 | swait() | |
9169 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9170 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9171 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9172 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9173 | if Torsovelocity.Y > 2 then | |
9174 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9175 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9176 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
9177 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
9178 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9179 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9180 | elseif Torsovelocity.Y < 1 then | |
9181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9182 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
9183 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9185 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9186 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9187 | end | |
9188 | end | |
9189 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
9190 | GuW1:Destroy() | |
9191 | GuW1 = Instance.new("Weld") | |
9192 | GuW1.Name = "GuW" | |
9193 | GuW1.Part0 = Torso | |
9194 | GuW1.C0 = cn(0, 0, -6) | |
9195 | GuW1.C1 = cn(0, 0, 0) | |
9196 | GuW1.Part1 = Firepart1 | |
9197 | GuW1.Parent = Torso | |
9198 | GuW2:Destroy() | |
9199 | GuW2 = Instance.new("Weld") | |
9200 | GuW2.Name = "GuW" | |
9201 | GuW2.Part0 = Torso | |
9202 | GuW2.C0 = cn(0, 0, -6) | |
9203 | GuW2.C1 = cn(0, 0, 0) | |
9204 | GuW2.Part1 = Firepart2 | |
9205 | GuW2.Parent = Torso | |
9206 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
9207 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
9208 | GuW2:Destroy() | |
9209 | GuW2 = Instance.new("Weld") | |
9210 | GuW2.Name = "GuW" | |
9211 | GuW2.Part0 = Torso | |
9212 | GuW2.C0 = cn(0, 0, -4) | |
9213 | GuW2.C1 = cn(0, 0, 0) | |
9214 | GuW2.Part1 = Firepart2 | |
9215 | GuW2.Parent = Torso | |
9216 | for i = 0, 7, 0.1 do | |
9217 | swait() | |
9218 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9219 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9220 | if Torsovelocity.Y > 2 then | |
9221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9222 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9225 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9226 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9227 | elseif Torsovelocity.Y < 1 then | |
9228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9229 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
9230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9232 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9233 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9234 | end | |
9235 | end | |
9236 | local bp2 = Create("BodyPosition")({ | |
9237 | P = 900, | |
9238 | D = 1000, | |
9239 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
9240 | position = Torso.Position + Vector3.new(0, 60, 0), | |
9241 | Parent = Torso | |
9242 | }) | |
9243 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
9244 | for i = 0, 8, 0.1 do | |
9245 | swait() | |
9246 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9247 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9248 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9249 | if Torsovelocity.Y > 2 then | |
9250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9252 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9254 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9255 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9256 | elseif Torsovelocity.Y < 1 then | |
9257 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9258 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9259 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9260 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9261 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9262 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9263 | end | |
9264 | end | |
9265 | for i = 0, 18, 0.1 do | |
9266 | swait() | |
9267 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9268 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9269 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9270 | if Torsovelocity.Y > 2 then | |
9271 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9272 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9273 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9274 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9275 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9276 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9277 | elseif Torsovelocity.Y < 1 then | |
9278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9280 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9282 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9283 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9284 | end | |
9285 | end | |
9286 | GuW1:Destroy() | |
9287 | GuW1 = Instance.new("Weld") | |
9288 | GuW1.Name = "GuW" | |
9289 | GuW1.Part0 = Torso | |
9290 | GuW1.C0 = cn(0, 0, -15) | |
9291 | GuW1.C1 = cn(0, 0, 0) | |
9292 | GuW1.Part1 = Firepart1 | |
9293 | GuW1.Parent = Torso | |
9294 | GuW2:Destroy() | |
9295 | GuW2 = Instance.new("Weld") | |
9296 | GuW2.Name = "GuW" | |
9297 | GuW2.Part0 = Torso | |
9298 | GuW2.C0 = cn(0, 0, -17.5) | |
9299 | GuW2.C1 = cn(0, 0, 0) | |
9300 | GuW2.Part1 = Firepart2 | |
9301 | GuW2.Parent = Torso | |
9302 | for i = 0, 1.25, 0.01 do | |
9303 | swait() | |
9304 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9305 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
9306 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
9307 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
9308 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
9309 | if Torsovelocity.Y > 2 then | |
9310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9312 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9314 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9315 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9316 | elseif Torsovelocity.Y < 1 then | |
9317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9318 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
9319 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9320 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9321 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9322 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9323 | end | |
9324 | end | |
9325 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
9326 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
9327 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
9328 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
9329 | for i = 0, 3, 0.1 do | |
9330 | swait() | |
9331 | if Torsovelocity.Y > 2 then | |
9332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9336 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9337 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9338 | elseif Torsovelocity.Y < 1 then | |
9339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9340 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
9341 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9343 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9344 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9345 | end | |
9346 | end | |
9347 | wait(1) | |
9348 | bp2:Destroy() | |
9349 | Humanoid.WalkSpeed = 16 | |
9350 | attack = false | |
9351 | MV4 = 0 | |
9352 | Firepart1:Destroy() | |
9353 | Firepart2:Destroy() | |
9354 | end | |
9355 | end) | |
9356 | whiletruewait = false | |
9357 | game:GetService("RunService").Stepped:connect(function() | |
9358 | if whiletruewait == false then | |
9359 | whiletruewait = true | |
9360 | wait() | |
9361 | whiletruewait = false | |
9362 | end | |
9363 | end) | |
9364 | game:GetService("RunService").Stepped:connect(function() | |
9365 | if whiletruewait == false then | |
9366 | if MV1 < 20 then | |
9367 | MV1 = MV1 + 0.2 | |
9368 | end | |
9369 | if MV2 < 90 then | |
9370 | MV2 = MV2 + 1 | |
9371 | end | |
9372 | if MV3 < 190 then | |
9373 | MV3 = MV3 + 0.4 | |
9374 | end | |
9375 | if MV4 < 500 then | |
9376 | MV4 = MV4 + 0.3 | |
9377 | end | |
9378 | end | |
9379 | end) | |
9380 | Humanoid.MaxHealth = 10000 | |
9381 | wait() | |
9382 | for i = 1, 6 do | |
9383 | Humanoid.Health = Humanoid.MaxHealth | |
9384 | wait() | |
9385 | end | |
9386 | ||
9387 | --- | |
9388 | GroundWave3 = function() | |
9389 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
9390 | Colors = {"White", "White"} | |
9391 | local wave = Instance.new("Part", char) | |
9392 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
9393 | wave.Anchored = true | |
9394 | wave.Name = "Wave" | |
9395 | wave.CanCollide = false | |
9396 | wave.Locked = true | |
9397 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
9398 | wave.TopSurface = "Smooth" | |
9399 | wave.BottomSurface = "Smooth" | |
9400 | wave.Transparency = 0.10 | |
9401 | wave.CFrame = HandCF | |
9402 | wm = Instance.new("SpecialMesh",wave) | |
9403 | wm.MeshId = "rbxassetid://559831844" | |
9404 | coroutine.wrap(function() | |
9405 | for i = 1, 30, 1 do | |
9406 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
9407 | wave.Size = wm.Scale | |
9408 | wave.CFrame = HandCF | |
9409 | wave.Transparency = i/30 | |
9410 | wait() | |
9411 | end | |
9412 | wait() | |
9413 | wave:Destroy() | |
9414 | end)() | |
9415 | end | |
9416 | --- | |
9417 | ||
9418 | local v3 = Vector3.new | |
9419 | local num = 0 | |
9420 | local bc = BrickColor.new | |
9421 | local new = Instance.new | |
9422 | ||
9423 | mouse.KeyDown:connect(function(key) | |
9424 | if key=="=" then | |
9425 | Serious() | |
9426 | char.JumPower = 150 | |
9427 | end | |
9428 | end) | |
9429 | Health = math.huge --------- Serious mode aura. | |
9430 | BaseHealth = math.huge | |
9431 | ||
9432 | ||
9433 | ||
9434 | ||
9435 | InForm = false | |
9436 | ||
9437 | Player = game.Players.LocalPlayer | |
9438 | Char = Player.Character | |
9439 | Torso = Char.Torso | |
9440 | ||
9441 | function Serious() | |
9442 | for X = 1, 1 do wait() | |
9443 | ||
9444 | ||
9445 | wait(0) | |
9446 | for X = 1, 1 do wait() | |
9447 | local Effect = Instance.new("Part") | |
9448 | Effect.Name = "Effect" | |
9449 | Effect.Parent = Torso | |
9450 | Effect.CFrame = Torso.CFrame | |
9451 | Effect.BrickColor = BrickColor.new("Neon orange") | |
9452 | Effect.Shape = "Ball" | |
9453 | Effect.Size = Vector3.new(1, 1, 1) | |
9454 | Effect.Anchored = true | |
9455 | Effect.Material = "Neon" | |
9456 | Effect.CanCollide = false | |
9457 | Effect.CFrame = Torso.CFrame | |
9458 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
9459 | Effect.Transparency = Effect.Transparency + 0.04 | |
9460 | end | |
9461 | end | |
9462 | ||
9463 | repeat | |
9464 | Torso:FindFirstChild("Effect"):Remove() | |
9465 | until Torso:FindFirstChild("Effect") == nil | |
9466 | ||
9467 | ||
9468 | local Color1 = Color3.new(255, 255, 0) | |
9469 | local Color2 = Color3.new(255, 255, 0) | |
9470 | ||
9471 | for i = 0, 3, 0.1 do | |
9472 | swait() | |
9473 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9474 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
9475 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9476 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9477 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9478 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9479 | end | |
9480 | local pie22 = Instance.new("ParticleEmitter") | |
9481 | pie22.Parent = LeftArm | |
9482 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
9483 | pie22.LightEmission = 1 | |
9484 | pie22.Size = NumberSequence.new(1,2) | |
9485 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
9486 | pie22.Transparency = NumberSequence.new(0.7,1) | |
9487 | pie22.EmissionDirection = "Top" | |
9488 | pie22.Enabled = true | |
9489 | pie22.Lifetime = NumberRange.new(1) | |
9490 | pie22.Rotation = NumberRange.new(-420, 425) | |
9491 | pie22.Rate = 50 | |
9492 | pie22.Speed = NumberRange.new(1) | |
9493 | pie22.LockedToPart = false | |
9494 | pie22.VelocitySpread = 2 | |
9495 | local pie22 = Instance.new("ParticleEmitter") | |
9496 | pie22.Parent = RightArm | |
9497 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
9498 | pie22.LightEmission = 1 | |
9499 | pie22.Size = NumberSequence.new(1,2) | |
9500 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
9501 | pie22.Transparency = NumberSequence.new(0.7,1) | |
9502 | pie22.EmissionDirection = "Top" | |
9503 | pie22.Enabled = true | |
9504 | pie22.Lifetime = NumberRange.new(1) | |
9505 | pie22.Rotation = NumberRange.new(-420, 425) | |
9506 | pie22.Rate = 50 | |
9507 | pie22.Speed = NumberRange.new(1) | |
9508 | pie22.LockedToPart = false | |
9509 | pie22.VelocitySpread = 2 | |
9510 | local pie22 = Instance.new("ParticleEmitter") | |
9511 | pie22.Parent = LeftLeg | |
9512 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
9513 | pie22.LightEmission = 1 | |
9514 | pie22.Size = NumberSequence.new(1,2) | |
9515 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
9516 | pie22.Transparency = NumberSequence.new(0.8,1) | |
9517 | pie22.EmissionDirection = "Top" | |
9518 | pie22.Enabled = true | |
9519 | pie22.Lifetime = NumberRange.new(1) | |
9520 | pie22.Rotation = NumberRange.new(-420, 425) | |
9521 | pie22.Rate = 20 | |
9522 | pie22.Speed = NumberRange.new(1) | |
9523 | pie22.LockedToPart = false | |
9524 | pie22.VelocitySpread = 2 | |
9525 | local pie22 = Instance.new("ParticleEmitter") | |
9526 | pie22.Parent = RightLeg | |
9527 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
9528 | pie22.LightEmission = 1 | |
9529 | pie22.Size = NumberSequence.new(1,2) | |
9530 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
9531 | pie22.Transparency = NumberSequence.new(0.8,1) | |
9532 | pie22.EmissionDirection = "Top" | |
9533 | pie22.Enabled = true | |
9534 | pie22.Lifetime = NumberRange.new(1) | |
9535 | pie22.Rotation = NumberRange.new(-420, 425) | |
9536 | pie22.Rate = 20 | |
9537 | pie22.Speed = NumberRange.new(1) | |
9538 | pie22.LockedToPart = false | |
9539 | pie22.VelocitySpread = 2 | |
9540 | lig = Instance.new("PointLight",Player.Character.Torso) | |
9541 | lig.Color=Color3.new(255,255,0) | |
9542 | lig.Range = 6 | |
9543 | ||
9544 | local Must = Instance.new("Sound",Torso) | |
9545 | Must.SoundId = "rbxassetid://136847579" | |
9546 | Must.Pitch = 0.99 | |
9547 | Must.Volume = 0.6 | |
9548 | Must.Looped = false | |
9549 | wait(0) | |
9550 | Must:Play() | |
9551 | a21e = new("Part",char) | |
9552 | a21e.Name = "Beam"..num | |
9553 | a21e.Locked = true | |
9554 | a21e.Size = v3(1,1,1) | |
9555 | a21e.CanCollide = false | |
9556 | a21e.BrickColor = bc("Neon orange") | |
9557 | a21e.Material = "Neon" | |
9558 | a21e.Transparency = 0 | |
9559 | aa21e = new("SpecialMesh",a21e) | |
9560 | a21e.Anchored = true | |
9561 | a21e.Position = RootPart.Position | |
9562 | aa21e.MeshType = "Sphere" | |
9563 | aa21e.Scale = v3(1,1,1) | |
9564 | for i = 1,50 do | |
9565 | wait() | |
9566 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
9567 | a21e.Transparency = a21e.Transparency + 0.04 | |
9568 | end | |
9569 | ||
9570 | ||
9571 | local Mus = Instance.new("Sound",Torso) | |
9572 | Mus.SoundId = "rbxassetid://291165237" | |
9573 | Mus.Pitch = 0.99 | |
9574 | Mus.Volume = 0.2 | |
9575 | Mus.Looped = true | |
9576 | wait(0) | |
9577 | Mus:Play() | |
9578 | ||
9579 | InForm = true | |
9580 | Humanoid.JumpPower = 120 | |
9581 | ||
9582 | Char.Humanoid.MaxHealth = Health | |
9583 | wait(0.3) | |
9584 | Char.Humanoid.Health = Health | |
9585 | wait(0.7) | |
9586 | Must:Destroy() | |
9587 | end | |
9588 | ||
9589 | function Base() | |
9590 | InForm = false | |
9591 | local Effect = Instance.new("Part") | |
9592 | Effect.Name = "Effect" | |
9593 | Effect.Parent = Torso | |
9594 | Effect.CFrame = Torso.CFrame | |
9595 | Effect.BrickColor = BrickColor.new("White") | |
9596 | Effect.Shape = "Ball" | |
9597 | Effect.Size = Vector3.new(8, 8, 8) | |
9598 | Effect.Anchored = true | |
9599 | Effect.Material = "Neon" | |
9600 | Effect.CanCollide = false | |
9601 | for loop = 1, 25 do wait() | |
9602 | Effect.CFrame = Torso.CFrame | |
9603 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
9604 | Effect.Transparency = Effect.Transparency + 0.04 | |
9605 | ||
9606 | end | |
9607 | repeat | |
9608 | Torso:FindFirstChild("Effect"):Remove() | |
9609 | until Torso:FindFirstChild("Effect") == nil | |
9610 | ||
9611 | for i, v in pairs(Torso:GetChildren()) do | |
9612 | if v:IsA('ParticleEmitter') then | |
9613 | v:Remove() | |
9614 | end | |
9615 | end | |
9616 | char.Humanoid.MaxHealth = BaseHealth | |
9617 | wait(0.3) | |
9618 | char.Humanoid.Health = BaseHealth | |
9619 | ||
9620 | ||
9621 | end | |
9622 | ||
9623 | mouse.KeyDown:connect(function(key) | |
9624 | if key=="9" then | |
9625 | Base() | |
9626 | lig:Destroy() | |
9627 | end | |
9628 | end) | |
9629 | ||
9630 | Player.Chatted:connect(function(Message) | |
9631 | if Message == "Time to get serious." and InForm == false then | |
9632 | wait(0.10) | |
9633 | Serious() | |
9634 | end | |
9635 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
9636 | Base() | |
9637 | end | |
9638 | local ContentProvider = game:GetService("ContentProvider") | |
9639 | ||
9640 | local function LoadAssets(AssetList) | |
9641 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
9642 | ||
9643 | for _, AssetId in pairs(AssetList) do | |
9644 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
9645 | end | |
9646 | end | |
9647 | ||
9648 | local Gibs = game.Workspace | |
9649 | ||
9650 | function Kill(Character) | |
9651 | Character.Humanoid.Health = 0 | |
9652 | local poo = Instance.new("IntValue",Character) | |
9653 | poo.Name = "haha nope" | |
9654 | local svch = Character | |
9655 | local hum = Character:findFirstChild("Humanoid") | |
9656 | Character.Archivable = true | |
9657 | local chrclone = Character:clone() | |
9658 | Character.Archivable = false | |
9659 | ||
9660 | local ch = chrclone:GetChildren() | |
9661 | local i | |
9662 | for i = 1,#ch do | |
9663 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
9664 | ch[i]:remove() | |
9665 | end | |
9666 | end | |
9667 | local function Scan(ch) | |
9668 | local e | |
9669 | for e = 1,#ch do | |
9670 | Scan(ch[e]:GetChildren()) | |
9671 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
9672 | ch[e]:remove() | |
9673 | end | |
9674 | end | |
9675 | end | |
9676 | Scan(chrclone:GetChildren()) | |
9677 | ||
9678 | local hum2 = chrclone:findFirstChild("Humanoid") | |
9679 | ||
9680 | ||
9681 | if hum2 ~= nil then | |
9682 | hum2.Name = "Humanoid2" | |
9683 | hum2.PlatformStand = true | |
9684 | hum2.Sit = true | |
9685 | hum2.MaxHealth = 0 | |
9686 | hum2.Health = 0 | |
9687 | end | |
9688 | ||
9689 | local ch = Character:GetChildren() | |
9690 | local i | |
9691 | for i = 1,#ch do | |
9692 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
9693 | ch[i]:remove() | |
9694 | end | |
9695 | end | |
9696 | ||
9697 | wait(0.2) | |
9698 | ||
9699 | local ch = Character:GetChildren() | |
9700 | local i | |
9701 | for i = 1,#ch do | |
9702 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
9703 | ch[i]:remove() | |
9704 | end | |
9705 | end | |
9706 | Character = chrclone | |
9707 | local Torso = Character.Torso | |
9708 | local movevector = Vector3.new() | |
9709 | ||
9710 | if Torso then | |
9711 | local Head = Character:FindFirstChild("Head") | |
9712 | local Limb = Character:FindFirstChild("Right Arm") | |
9713 | if Limb then | |
9714 | ||
9715 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
9716 | local Joint = Instance.new("Glue") | |
9717 | Joint.Name = "RightShoulder" | |
9718 | Joint.Part0 = Torso | |
9719 | Joint.Part1 = Limb | |
9720 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9721 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9722 | Joint.Parent = Torso | |
9723 | ||
9724 | local B = Instance.new("Part") | |
9725 | B.TopSurface = 0 | |
9726 | B.BottomSurface = 0 | |
9727 | B.formFactor = "Symmetric" | |
9728 | B.Size = Vector3.new(1, 1, 1) | |
9729 | B.Transparency = 1 | |
9730 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9731 | B.Parent = Character | |
9732 | local W = Instance.new("Weld") | |
9733 | W.Part0 = Limb | |
9734 | W.Part1 = B | |
9735 | W.C0 = CFrame.new(0, -0.5, 0) | |
9736 | W.Parent = Limb | |
9737 | ||
9738 | end | |
9739 | local Limb = Character:FindFirstChild("Left Arm") | |
9740 | if Limb then | |
9741 | ||
9742 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
9743 | local Joint = Instance.new("Glue") | |
9744 | Joint.Name = "LeftShoulder" | |
9745 | Joint.Part0 = Torso | |
9746 | Joint.Part1 = Limb | |
9747 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9748 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9749 | Joint.Parent = Torso | |
9750 | ||
9751 | local B = Instance.new("Part") | |
9752 | B.TopSurface = 0 | |
9753 | B.BottomSurface = 0 | |
9754 | B.formFactor = "Symmetric" | |
9755 | B.Size = Vector3.new(1, 1, 1) | |
9756 | B.Transparency = 1 | |
9757 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9758 | B.Parent = Character | |
9759 | local W = Instance.new("Weld") | |
9760 | W.Part0 = Limb | |
9761 | W.Part1 = B | |
9762 | W.C0 = CFrame.new(0, -0.5, 0) | |
9763 | W.Parent = Limb | |
9764 | ||
9765 | end | |
9766 | local Limb = Character:FindFirstChild("Right Leg") | |
9767 | if Limb then | |
9768 | ||
9769 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
9770 | local Joint = Instance.new("Glue") | |
9771 | Joint.Name = "RightHip" | |
9772 | Joint.Part0 = Torso | |
9773 | Joint.Part1 = Limb | |
9774 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9775 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9776 | Joint.Parent = Torso | |
9777 | ||
9778 | local B = Instance.new("Part") | |
9779 | B.TopSurface = 0 | |
9780 | B.BottomSurface = 0 | |
9781 | B.formFactor = "Symmetric" | |
9782 | B.Size = Vector3.new(1, 1, 1) | |
9783 | B.Transparency = 1 | |
9784 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9785 | B.Parent = Character | |
9786 | local W = Instance.new("Weld") | |
9787 | W.Part0 = Limb | |
9788 | W.Part1 = B | |
9789 | W.C0 = CFrame.new(0, -0.5, 0) | |
9790 | W.Parent = Limb | |
9791 | ||
9792 | end | |
9793 | local Limb = Character:FindFirstChild("Left Leg") | |
9794 | if Limb then | |
9795 | ||
9796 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
9797 | local Joint = Instance.new("Glue") | |
9798 | Joint.Name = "LeftHip" | |
9799 | Joint.Part0 = Torso | |
9800 | Joint.Part1 = Limb | |
9801 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9802 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9803 | Joint.Parent = Torso | |
9804 | ||
9805 | local B = Instance.new("Part") | |
9806 | B.TopSurface = 0 | |
9807 | B.BottomSurface = 0 | |
9808 | B.formFactor = "Symmetric" | |
9809 | B.Size = Vector3.new(1, 1, 1) | |
9810 | B.Transparency = 1 | |
9811 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9812 | B.Parent = Character | |
9813 | local W = Instance.new("Weld") | |
9814 | W.Part0 = Limb | |
9815 | W.Part1 = B | |
9816 | W.C0 = CFrame.new(0, -0.5, 0) | |
9817 | W.Parent = Limb | |
9818 | end | |
9819 | end | |
9820 | end | |
9821 | ---------- | |
9822 | ||
9823 | lerpz = function(D, E, F, G) | |
9824 | D[E] = D[E]:lerp(F, G) | |
9825 | end | |
9826 | ||
9827 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9828 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9829 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9830 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9831 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9832 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9833 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9834 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9835 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9836 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9837 | resetlerp = function() | |
9838 | RJ.C0 = RJC0 | |
9839 | RJ.C1 = RJC1 | |
9840 | N.C0 = NC0 | |
9841 | N.C1 = NC1 | |
9842 | RS.C0 = RSC0 | |
9843 | RS.C1 = RSC1 | |
9844 | LS.C0 = LSC0 | |
9845 | LS.C1 = LSC1 | |
9846 | RH.C0 = RHC0 | |
9847 | RH.C1 = RHC1 | |
9848 | LH.C0 = LHC0 | |
9849 | LH.C1 = LHC1 | |
9850 | end | |
9851 | ------- | |
9852 | ---------- | |
9853 | hrp = char.HumanoidRootPart | |
9854 | ||
9855 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9856 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9857 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9858 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9859 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9860 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9861 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9862 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9863 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9864 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9865 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9866 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9867 | RS = Torso:FindFirstChild("Right Shoulder") | |
9868 | LS = Torso:FindFirstChild("Left Shoulder") | |
9869 | RH = Torso:FindFirstChild("Right Hip") | |
9870 | LH = Torso:FindFirstChild("Left Hip") | |
9871 | RJ = hrp:FindFirstChild("RootJoint") | |
9872 | N = Torso:FindFirstChild("Neck") | |
9873 | cf = CFrame.new | |
9874 | ang = CFrame.Angles | |
9875 | rd = math.rad | |
9876 | rd2 = math.random | |
9877 | cs = ColorSequence.new | |
9878 | ns = NumberSequence.new | |
9879 | nsk = NumberSequenceKeypoint.new | |
9880 | ------------------- | |
9881 | ||
9882 | end) | |
9883 | ||
9884 | print([[ | |
9885 | ------------------------------------------------- | |
9886 | Dammit Kakorot...I swear...I WILL SURPASS YOU!! | |
9887 | -------------------------------------------------]]) |