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1 | - | local username = "sharkythesandshark" |
1 | + | local username = "TameDoNotClick" |
2 | ||
3 | if(script:FindFirstChild'Owner')then | |
4 | repeat wait() until script.Owner.Value | |
5 | end | |
6 | function GetPlr(user) | |
7 | for _,v in next, game:service'Players':players() do | |
8 | if(v.Name==user)then | |
9 | return v | |
10 | end | |
11 | end | |
12 | return nil | |
13 | end | |
14 | local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username)) | |
15 | pcall(game.Destroy,script:FindFirstChild'Owner') | |
16 | do | |
17 | local GUID = {} | |
18 | do | |
19 | GUID.IDs = {}; | |
20 | function GUID:new(len) | |
21 | local id; | |
22 | if(not len)then | |
23 | id = (tostring(function() end)) | |
24 | id = id:gsub("function: ","") | |
25 | else | |
26 | local function genID(len) | |
27 | local newID = "" | |
28 | for i = 1,len do | |
29 | newID = newID..string.char(math.random(48,90)) | |
30 | end | |
31 | return newID | |
32 | end | |
33 | repeat id = genID(len) until not GUID.IDs[id] | |
34 | local oid = id; | |
35 | id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} | |
36 | GUID.IDs[oid]=true; | |
37 | end | |
38 | return id | |
39 | end | |
40 | end | |
41 | ||
42 | local AHB = Instance.new("BindableEvent") | |
43 | ||
44 | local FPS = 30 | |
45 | ||
46 | local TimeFrame = 0 | |
47 | ||
48 | local LastFrame = tick() | |
49 | local Frame = 1/FPS | |
50 | ||
51 | game:service'RunService'.Heartbeat:connect(function(s,p) | |
52 | TimeFrame = TimeFrame + s | |
53 | if(TimeFrame >= Frame)then | |
54 | for i = 1,math.floor(TimeFrame/Frame) do | |
55 | AHB:Fire() | |
56 | end | |
57 | LastFrame=tick() | |
58 | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) | |
59 | end | |
60 | end) | |
61 | ||
62 | ||
63 | function swait(dur) | |
64 | if(dur == 0 or typeof(dur) ~= 'number')then | |
65 | AHB.Event:wait() | |
66 | else | |
67 | for i = 1, dur*FPS do | |
68 | AHB.Event:wait() | |
69 | end | |
70 | end | |
71 | end | |
72 | ||
73 | local oPlayer = Player | |
74 | local Player = oPlayer | |
75 | ||
76 | local loudnesses={} | |
77 | script.Parent = Player.Character | |
78 | local CoAS = {Actions={}} | |
79 | local Event = Instance.new("RemoteEvent") | |
80 | Event.Name = "UserInputEvent" | |
81 | Event.Parent = Player.Character | |
82 | local Func = Instance.new("RemoteFunction") | |
83 | Func.Name = "GetClientProperty" | |
84 | Func.Parent = Player.Character | |
85 | local fakeEvent = function() | |
86 | local t = {_fakeEvent=true,Waited={},Connected={}} | |
87 | t.Connect = function(self,f) | |
88 | local ft={} | |
89 | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} | |
90 | ft.Disconnect=ft.disconnect | |
91 | ||
92 | ft.Func=function(...) | |
93 | for id,_ in next, t.Waited do | |
94 | t.Waited[id] = true | |
95 | end | |
96 | return f(...) | |
97 | end; | |
98 | ||
99 | table.insert(self.Connected,ft) | |
100 | return ft; | |
101 | end | |
102 | t.connect = t.Connect | |
103 | t.Wait = function() | |
104 | local guid = GUID:new(25) | |
105 | local waitingId = guid:Get() | |
106 | t.Waited[waitingId]=false | |
107 | repeat swait() until t.Waited[waitingId]==true | |
108 | t.Waited[waitingId]=nil; | |
109 | guid:Trash() | |
110 | end | |
111 | t.wait = t.Wait | |
112 | return t | |
113 | end | |
114 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
115 | local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
116 | local Run = {RenderStepped=fakeEvent()} | |
117 | ||
118 | function CoAS:BindAction(name,fun,touch,...) | |
119 | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
120 | end | |
121 | function CoAS:UnbindAction(name) | |
122 | CoAS.Actions[name] = nil | |
123 | end | |
124 | local function te(self,ev,...) | |
125 | local t = self[ev] | |
126 | if t and t._fakeEvent and t.Connected then | |
127 | for i,v in next, t.Connected do | |
128 | if(v.Func and not v.Disconnected)then | |
129 | v.Func(...) | |
130 | else | |
131 | t.Connected[i]=nil | |
132 | end | |
133 | end | |
134 | end | |
135 | end | |
136 | m.TrigEvent = te | |
137 | UsIS.TrigEvent = te | |
138 | Run.TrigEvent = te | |
139 | Event.OnServerEvent:Connect(function(plr,io) | |
140 | if plr~=Player then return end | |
141 | --[[table.foreach(io,print) | |
142 | print'---']] | |
143 | if io.Mouse then | |
144 | m.Target = io.Target | |
145 | m.Hit = io.Hit | |
146 | elseif io.KeyEvent then | |
147 | m:TrigEvent('Key'..io.KeyEvent,io.Key) | |
148 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
149 | if io.UserInputState == Enum.UserInputState.Begin then | |
150 | m:TrigEvent("Button1Down") | |
151 | else | |
152 | m:TrigEvent("Button1Up") | |
153 | end | |
154 | end | |
155 | if(not io.KeyEvent and not io.Mouse)then | |
156 | ||
157 | for n,t in pairs(CoAS.Actions) do | |
158 | for _,k in pairs(t.Keys) do | |
159 | if k==io.KeyCode then | |
160 | t.Function(t.Name,io.UserInputState,io) | |
161 | end | |
162 | end | |
163 | end | |
164 | if io.UserInputState == Enum.UserInputState.Begin then | |
165 | UsIS:TrigEvent("InputBegan",io,false) | |
166 | else | |
167 | UsIS:TrigEvent("InputEnded",io,false) | |
168 | end | |
169 | end | |
170 | end) | |
171 | ||
172 | Func.OnServerInvoke = function(plr,inst,play) | |
173 | if plr~=Player then return end | |
174 | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then | |
175 | loudnesses[inst]=play | |
176 | end | |
177 | end | |
178 | ||
179 | function GetClientProperty(inst,prop) | |
180 | if(prop == 'PlaybackLoudness' and loudnesses[inst])then | |
181 | return loudnesses[inst] | |
182 | elseif(prop == 'PlaybackLoudness')then | |
183 | return Func:InvokeClient(Player,'RegSound',inst) | |
184 | end | |
185 | return Func:InvokeClient(Player,inst,prop) | |
186 | end | |
187 | local oldGame = game; | |
188 | function GetFakePlayer() | |
189 | local oldPlayer = Player; | |
190 | local fakePlayer = newproxy(true) | |
191 | getmetatable(fakePlayer).__index = function(s,i) | |
192 | if(i == 'GetMouse')then | |
193 | return function() return m; end | |
194 | end | |
195 | return Player[i] | |
196 | end | |
197 | getmetatable(fakePlayer).__newindex = function(s,i,v) | |
198 | Player[i]=v | |
199 | end | |
200 | getmetatable(fakePlayer).__call=function(self,...) | |
201 | if(self == fakePlayer)then self = Player end | |
202 | local wh = {...} | |
203 | local name = table.remove(wh,1) | |
204 | for i,v in next, wh do | |
205 | wh[i]=v | |
206 | end | |
207 | if(name == 'GetMouse')then | |
208 | return m; | |
209 | end | |
210 | return self(name,unpack(wh)) | |
211 | end | |
212 | getmetatable(fakePlayer).__namecall=function(self,...) | |
213 | if(self == fakePlayer)then self = Player end | |
214 | local tuple={...} | |
215 | local name = table.remove(tuple,#tuple) | |
216 | ||
217 | if(name == 'GetMouse')then | |
218 | return m; | |
219 | else | |
220 | return self[name](self,unpack(tuple)) | |
221 | end | |
222 | end | |
223 | ||
224 | return fakePlayer | |
225 | end | |
226 | local oll = LoadLibrary; | |
227 | function LoadLibrary(libtard) | |
228 | local libtarddestroyed=oll(libtard) | |
229 | if(libtard=='RbxUtility')then | |
230 | local library={Create=function(obj) | |
231 | local inst = Instance.new(obj) | |
232 | return function(props) | |
233 | for prop,valu in next, props do | |
234 | inst[prop]=valu | |
235 | end | |
236 | return inst | |
237 | end | |
238 | end} | |
239 | setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end}) | |
240 | ||
241 | return library | |
242 | else | |
243 | return libtarddestroyed | |
244 | end | |
245 | end | |
246 | fakePlayer = GetFakePlayer() | |
247 | local function GetService(s,i) | |
248 | local service = s:GetService(i) | |
249 | if(i == 'Players')then | |
250 | local oldService = service; | |
251 | local fakeService = newproxy(true) | |
252 | getmetatable(fakeService).__index = function(s,i) | |
253 | if(s == fakeService)then s=oldService end | |
254 | if(i == 'LocalPlayer' or i == 'localPlayer')then | |
255 | return fakePlayer | |
256 | elseif(i == 'oPlayer')then | |
257 | return oPlayer | |
258 | else | |
259 | return s[i] | |
260 | end | |
261 | end | |
262 | getmetatable(fakeService).__newindex = function(s,i,v) | |
263 | if(s == fakeService)then s=oldService end | |
264 | s[i]=v | |
265 | end | |
266 | getmetatable(fakeService).__call=function(self,...) | |
267 | if(self == fakeService)then self = oldService end | |
268 | local wh = {...} | |
269 | local name = table.remove(wh,1) | |
270 | for i,v in next, wh do | |
271 | wh[i]=v | |
272 | end | |
273 | return self(name,unpack(wh)) | |
274 | end | |
275 | getmetatable(fakeService).__namecall=function(self,...) | |
276 | if(self == fakeService)then self = oldService end | |
277 | local tuple={...} | |
278 | local name = table.remove(tuple,#tuple) | |
279 | ||
280 | return self[name](self,unpack(tuple)) | |
281 | end | |
282 | getmetatable(fakeService).__metatable = 'gay' | |
283 | return fakeService | |
284 | elseif(i == 'RunService')then | |
285 | local oldService = service; | |
286 | local fakeService = newproxy(true) | |
287 | getmetatable(fakeService).__index = function(s,i) | |
288 | if(s == fakeService)then s=oldService end | |
289 | return Run[i] or s[i] | |
290 | end | |
291 | getmetatable(fakeService).__newindex = function(s,i,v) | |
292 | if(s == fakeService)then s=oldService end | |
293 | s[i]=v | |
294 | end | |
295 | getmetatable(fakeService).__call=function(self,...) | |
296 | if(self == fakeService)then self = oldService end | |
297 | local wh = {...} | |
298 | local name = table.remove(wh,1) | |
299 | for i,v in next, wh do | |
300 | wh[i]=v | |
301 | end | |
302 | return self(name,unpack(wh)) | |
303 | end | |
304 | getmetatable(fakeService).__namecall=function(self,...) | |
305 | if(self == fakeService)then self = oldService end | |
306 | local tuple={...} | |
307 | local name = table.remove(tuple,#tuple) | |
308 | ||
309 | return self[name](self,unpack(tuple)) | |
310 | end | |
311 | getmetatable(fakeService).__metatable = 'gay' | |
312 | return fakeService | |
313 | elseif(i == 'UserInputService')then | |
314 | return UsIS | |
315 | elseif(i == 'ContextActionService')then | |
316 | return CoAS; | |
317 | else | |
318 | return service | |
319 | end | |
320 | end | |
321 | ||
322 | local new = Instance.new; | |
323 | Instance = {} | |
324 | Instance.new = function(inst,obje) | |
325 | local lp = GetService(oldGame,'Players').localPlayer | |
326 | local instance = new(inst) | |
327 | if(inst=='ObjectValue')then | |
328 | local fake = newproxy(true) | |
329 | getmetatable(fake).__index=function(self,index) | |
330 | if(self==fake)then self=instance end | |
331 | return self[index] | |
332 | end | |
333 | getmetatable(fake).__newindex=function(self,index,value) | |
334 | if(self==fake)then self=instance end | |
335 | if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then | |
336 | self[index]=oPlayer | |
337 | else | |
338 | self[index]=value | |
339 | end | |
340 | end | |
341 | getmetatable(fake).__call=function(self,...) | |
342 | if(self == fake)then self = instance end | |
343 | local wh = {...} | |
344 | local name = table.remove(wh,1) | |
345 | for i,v in next, wh do | |
346 | if(v == fake)then v = instance end | |
347 | wh[i]=v | |
348 | end | |
349 | return self(name,unpack(wh)) | |
350 | end | |
351 | getmetatable(fake). __namecall=function(self,...) | |
352 | if(self == fake)then self = instance end | |
353 | local tuple={...} | |
354 | local name = table.remove(tuple,#tuple) | |
355 | return self[name](self,unpack(tuple)) | |
356 | end | |
357 | return fake | |
358 | else | |
359 | instance.Parent = obje | |
360 | return instance; | |
361 | end | |
362 | ||
363 | end | |
364 | local serviceFunctions={ | |
365 | service=true, | |
366 | GetService=true, | |
367 | } | |
368 | local fakeGame = newproxy(true) | |
369 | getmetatable(fakeGame).__index = function(s,i) | |
370 | if(s == fakeGame)then s=oldGame end | |
371 | local serv = GetService(oldGame,i) | |
372 | if serviceFunctions[i] then | |
373 | return GetService | |
374 | elseif(serv)then | |
375 | return serv | |
376 | else | |
377 | return s[i] | |
378 | end | |
379 | end | |
380 | getmetatable(fakeGame).__newindex = function(s,i,v) | |
381 | if(s == fakeGame)then s=oldGame end | |
382 | s[i]=v | |
383 | end | |
384 | getmetatable(fakeGame).__call=function(self,...) | |
385 | if(self == fakeGame)then self = oldGame end | |
386 | local wh = {...} | |
387 | local name = table.remove(wh,1) | |
388 | for i,v in next, wh do | |
389 | if(v == fakeGame)then v = oldGame end | |
390 | wh[i]=v | |
391 | end | |
392 | if serviceFunctions[name] then | |
393 | return GetService(self,unpack(wh)) | |
394 | else | |
395 | return self(name,unpack(wh)) | |
396 | end | |
397 | end | |
398 | getmetatable(fakeGame). __namecall=function(self,...) | |
399 | if(self == fakeGame)then self = oldGame end | |
400 | local tuple={...} | |
401 | local name = table.remove(tuple,#tuple) | |
402 | ||
403 | local funcToCall=self[name] | |
404 | ||
405 | if serviceFunctions[name] then | |
406 | return GetService(self,unpack(tuple)) | |
407 | else | |
408 | return self[name](self,unpack(tuple)) | |
409 | end | |
410 | end | |
411 | getmetatable(fakeGame).__metatable = 'gay' | |
412 | ||
413 | coroutine.wrap(function() | |
414 | while true do | |
415 | Run:TrigEvent('RenderStepped') | |
416 | swait() | |
417 | end | |
418 | end)() | |
419 | game=fakeGame | |
420 | UserInputService,ContextActionService = UsIS,CoAS | |
421 | end | |
422 | ||
423 | -- converter by Drahazar | |
424 | -- converted using Drahazar's Void SB Script Converter | |
425 | ||
426 | --//====================================================\\-- | |
427 | --|| CREATED BY SHACKLUSTER | |
428 | --\\====================================================//-- | |
429 | ||
430 | wait(0.2) | |
431 | ||
432 | Player = game:GetService("Players").LocalPlayer | |
433 | PlayerGui = Player.PlayerGui | |
434 | Cam = workspace.CurrentCamera | |
435 | Backpack = Player.Backpack | |
436 | Character = Player.Character | |
437 | Humanoid = Character.Humanoid | |
438 | Mouse = Player:GetMouse() | |
439 | RootPart = Character["HumanoidRootPart"] | |
440 | Torso = Character["Torso"] | |
441 | Head = Character["Head"] | |
442 | RightArm = Character["Right Arm"] | |
443 | LeftArm = Character["Left Arm"] | |
444 | RightLeg = Character["Right Leg"] | |
445 | LeftLeg = Character["Left Leg"] | |
446 | RootJoint = RootPart["RootJoint"] | |
447 | Neck = Torso["Neck"] | |
448 | RightShoulder = Torso["Right Shoulder"] | |
449 | LeftShoulder = Torso["Left Shoulder"] | |
450 | RightHip = Torso["Right Hip"] | |
451 | LeftHip = Torso["Left Hip"] | |
452 | local sick = Instance.new("Sound",RootPart) | |
453 | ||
454 | IT = Instance.new | |
455 | CF = CFrame.new | |
456 | VT = Vector3.new | |
457 | RAD = math.rad | |
458 | C3 = Color3.new | |
459 | UD2 = UDim2.new | |
460 | BRICKC = BrickColor.new | |
461 | ANGLES = CFrame.Angles | |
462 | EULER = CFrame.fromEulerAnglesXYZ | |
463 | COS = math.cos | |
464 | ACOS = math.acos | |
465 | SIN = math.sin | |
466 | ASIN = math.asin | |
467 | ABS = math.abs | |
468 | MRANDOM = math.random | |
469 | FLOOR = math.floor | |
470 | ||
471 | --//=================================\\ | |
472 | --|| USEFUL VALUES | |
473 | --\\=================================// | |
474 | ||
475 | Animation_Speed = 3 | |
476 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
477 | local Speed = 35 | |
478 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
479 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
480 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
481 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
482 | local DAMAGEMULTIPLIER = 1 | |
483 | local ANIM = "Idle" | |
484 | local ATTACK = false | |
485 | local EQUIPPED = false | |
486 | local HOLD = false | |
487 | local COMBO = 1 | |
488 | local Rooted = false | |
489 | local SINE = 0 | |
490 | local KEYHOLD = false | |
491 | local CHANGE = 2 / Animation_Speed | |
492 | local WALKINGANIM = false | |
493 | local VALUE1 = false | |
494 | local VALUE2 = false | |
495 | local ROBLOXIDLEANIMATION = IT("Animation") | |
496 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
497 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
498 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
499 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
500 | WEAPONGUI.Name = "Weapon GUI" | |
501 | local Effects = IT("Folder", Character) | |
502 | Effects.Name = "Effects" | |
503 | local ANIMATOR = Humanoid.Animator | |
504 | local ANIMATE = Character.Animate | |
505 | local UNANCHOR = true | |
506 | local SPECIALITEMS = IT("Folder",Character) | |
507 | SPECIALITEMS.Name = "Special Items" | |
508 | local SPINSPEED = 1 | |
509 | ||
510 | --//=================================\\ | |
511 | --\\=================================// | |
512 | ||
513 | ||
514 | --//=================================\\ | |
515 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
516 | --\\=================================// | |
517 | ||
518 | ArtificialHB = Instance.new("BindableEvent", script) | |
519 | ArtificialHB.Name = "ArtificialHB" | |
520 | ||
521 | script:WaitForChild("ArtificialHB") | |
522 | ||
523 | frame = Frame_Speed | |
524 | tf = 0 | |
525 | allowframeloss = false | |
526 | tossremainder = false | |
527 | lastframe = tick() | |
528 | script.ArtificialHB:Fire() | |
529 | ||
530 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
531 | tf = tf + s | |
532 | if tf >= frame then | |
533 | if allowframeloss then | |
534 | script.ArtificialHB:Fire() | |
535 | lastframe = tick() | |
536 | else | |
537 | for i = 1, math.floor(tf / frame) do | |
538 | script.ArtificialHB:Fire() | |
539 | end | |
540 | lastframe = tick() | |
541 | end | |
542 | if tossremainder then | |
543 | tf = 0 | |
544 | else | |
545 | tf = tf - frame * math.floor(tf / frame) | |
546 | end | |
547 | end | |
548 | end) | |
549 | ||
550 | --//=================================\\ | |
551 | --\\=================================// | |
552 | ||
553 | --//=================================\\ | |
554 | --|| SOME FUNCTIONS | |
555 | --\\=================================// | |
556 | ||
557 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
558 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
559 | end | |
560 | ||
561 | function PositiveAngle(NUMBER) | |
562 | if NUMBER >= 0 then | |
563 | NUMBER = 0 | |
564 | end | |
565 | return NUMBER | |
566 | end | |
567 | ||
568 | function NegativeAngle(NUMBER) | |
569 | if NUMBER <= 0 then | |
570 | NUMBER = 0 | |
571 | end | |
572 | return NUMBER | |
573 | end | |
574 | ||
575 | function Swait(NUMBER) | |
576 | if NUMBER == 0 or NUMBER == nil then | |
577 | ArtificialHB.Event:wait() | |
578 | else | |
579 | for i = 1, NUMBER do | |
580 | ArtificialHB.Event:wait() | |
581 | end | |
582 | end | |
583 | end | |
584 | ||
585 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
586 | local NEWMESH = IT(MESH) | |
587 | if MESH == "SpecialMesh" then | |
588 | NEWMESH.MeshType = MESHTYPE | |
589 | if MESHID ~= "nil" and MESHID ~= "" then | |
590 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
591 | end | |
592 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
593 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
594 | end | |
595 | end | |
596 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
597 | NEWMESH.Scale = SCALE | |
598 | NEWMESH.Parent = PARENT | |
599 | return NEWMESH | |
600 | end | |
601 | ||
602 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
603 | local NEWPART = IT("Part") | |
604 | NEWPART.formFactor = FORMFACTOR | |
605 | NEWPART.Reflectance = REFLECTANCE | |
606 | NEWPART.Transparency = TRANSPARENCY | |
607 | NEWPART.CanCollide = false | |
608 | NEWPART.Locked = true | |
609 | NEWPART.Anchored = true | |
610 | if ANCHOR == false then | |
611 | NEWPART.Anchored = false | |
612 | end | |
613 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
614 | NEWPART.Name = NAME | |
615 | NEWPART.Size = SIZE | |
616 | NEWPART.Position = Torso.Position | |
617 | NEWPART.Material = MATERIAL | |
618 | NEWPART:BreakJoints() | |
619 | NEWPART.Parent = PARENT | |
620 | return NEWPART | |
621 | end | |
622 | ||
623 | local function weldBetween(a, b) | |
624 | local weldd = Instance.new("ManualWeld") | |
625 | weldd.Part0 = a | |
626 | weldd.Part1 = b | |
627 | weldd.C0 = CFrame.new() | |
628 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
629 | weldd.Parent = a | |
630 | return weldd | |
631 | end | |
632 | ||
633 | ||
634 | function QuaternionFromCFrame(cf) | |
635 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
636 | local trace = m00 + m11 + m22 | |
637 | if trace > 0 then | |
638 | local s = math.sqrt(1 + trace) | |
639 | local recip = 0.5 / s | |
640 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
641 | else | |
642 | local i = 0 | |
643 | if m11 > m00 then | |
644 | i = 1 | |
645 | end | |
646 | if m22 > (i == 0 and m00 or m11) then | |
647 | i = 2 | |
648 | end | |
649 | if i == 0 then | |
650 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
651 | local recip = 0.5 / s | |
652 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
653 | elseif i == 1 then | |
654 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
655 | local recip = 0.5 / s | |
656 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
657 | elseif i == 2 then | |
658 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
659 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
660 | end | |
661 | end | |
662 | end | |
663 | ||
664 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
665 | local xs, ys, zs = x + x, y + y, z + z | |
666 | local wx, wy, wz = w * xs, w * ys, w * zs | |
667 | local xx = x * xs | |
668 | local xy = x * ys | |
669 | local xz = x * zs | |
670 | local yy = y * ys | |
671 | local yz = y * zs | |
672 | local zz = z * zs | |
673 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
674 | end | |
675 | ||
676 | function QuaternionSlerp(a, b, t) | |
677 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
678 | local startInterp, finishInterp; | |
679 | if cosTheta >= 0.0001 then | |
680 | if (1 - cosTheta) > 0.0001 then | |
681 | local theta = ACOS(cosTheta) | |
682 | local invSinTheta = 1 / SIN(theta) | |
683 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
684 | finishInterp = SIN(t * theta) * invSinTheta | |
685 | else | |
686 | startInterp = 1 - t | |
687 | finishInterp = t | |
688 | end | |
689 | else | |
690 | if (1 + cosTheta) > 0.0001 then | |
691 | local theta = ACOS(-cosTheta) | |
692 | local invSinTheta = 1 / SIN(theta) | |
693 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
694 | finishInterp = SIN(t * theta) * invSinTheta | |
695 | else | |
696 | startInterp = t - 1 | |
697 | finishInterp = t | |
698 | end | |
699 | end | |
700 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
701 | end | |
702 | ||
703 | function Clerp(a, b, t) | |
704 | local qa = {QuaternionFromCFrame(a)} | |
705 | local qb = {QuaternionFromCFrame(b)} | |
706 | local ax, ay, az = a.x, a.y, a.z | |
707 | local bx, by, bz = b.x, b.y, b.z | |
708 | local _t = 1 - t | |
709 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
710 | end | |
711 | ||
712 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
713 | local frame = IT("Frame") | |
714 | frame.BackgroundTransparency = TRANSPARENCY | |
715 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
716 | frame.Position = POSITION | |
717 | frame.Size = SIZE | |
718 | frame.BackgroundColor3 = COLOR | |
719 | frame.BorderColor3 = BORDERCOLOR | |
720 | frame.Name = NAME | |
721 | frame.Parent = PARENT | |
722 | return frame | |
723 | end | |
724 | ||
725 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
726 | local label = IT("TextLabel") | |
727 | label.BackgroundTransparency = 1 | |
728 | label.Size = UD2(1, 0, 1, 0) | |
729 | label.Position = UD2(0, 0, 0, 0) | |
730 | label.TextColor3 = TEXTCOLOR | |
731 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
732 | label.TextTransparency = TRANSPARENCY | |
733 | label.FontSize = TEXTFONTSIZE | |
734 | label.Font = TEXTFONT | |
735 | label.BorderSizePixel = BORDERSIZEPIXEL | |
736 | label.TextScaled = false | |
737 | label.Text = TEXT | |
738 | label.Name = NAME | |
739 | label.Parent = PARENT | |
740 | return label | |
741 | end | |
742 | ||
743 | function NoOutlines(PART) | |
744 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
745 | end | |
746 | ||
747 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
748 | local NEWWELD = IT(TYPE) | |
749 | NEWWELD.Part0 = PART0 | |
750 | NEWWELD.Part1 = PART1 | |
751 | NEWWELD.C0 = C0 | |
752 | NEWWELD.C1 = C1 | |
753 | NEWWELD.Parent = PARENT | |
754 | return NEWWELD | |
755 | end | |
756 | ||
757 | local S = IT("Sound") | |
758 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
759 | local NEWSOUND = nil | |
760 | coroutine.resume(coroutine.create(function() | |
761 | NEWSOUND = S:Clone() | |
762 | NEWSOUND.EmitterSize = VOLUME*5 | |
763 | NEWSOUND.Parent = PARENT | |
764 | NEWSOUND.Volume = VOLUME | |
765 | NEWSOUND.Pitch = PITCH | |
766 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
767 | NEWSOUND:play() | |
768 | if DOESLOOP == true then | |
769 | NEWSOUND.Looped = true | |
770 | else | |
771 | repeat wait(1) until NEWSOUND.Playing == false | |
772 | NEWSOUND:remove() | |
773 | end | |
774 | end)) | |
775 | return NEWSOUND | |
776 | end | |
777 | ||
778 | function CFrameFromTopBack(at, top, back) | |
779 | local right = top:Cross(back) | |
780 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
781 | end | |
782 | ||
783 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
784 | function WACKYEFFECT(Table) | |
785 | local TYPE = (Table.EffectType or "Sphere") | |
786 | local SIZE = (Table.Size or VT(1,1,1)) | |
787 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
788 | local TRANSPARENCY = (Table.Transparency or 0) | |
789 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
790 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
791 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
792 | local ROTATION1 = (Table.RotationX or 0) | |
793 | local ROTATION2 = (Table.RotationY or 0) | |
794 | local ROTATION3 = (Table.RotationZ or 0) | |
795 | local MATERIAL = (Table.Material or "Neon") | |
796 | local COLOR = (Table.Color or C3(1,1,1)) | |
797 | local TIME = (Table.Time or 45) | |
798 | local SOUNDID = (Table.SoundID or nil) | |
799 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
800 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
801 | coroutine.resume(coroutine.create(function() | |
802 | local PLAYSSOUND = false | |
803 | local SOUND = nil | |
804 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
805 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
806 | PLAYSSOUND = true | |
807 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
808 | end | |
809 | EFFECT.Color = COLOR | |
810 | local MSH = nil | |
811 | if TYPE == "Sphere" then | |
812 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
813 | elseif TYPE == "Block" or TYPE == "Box" then | |
814 | MSH = IT("BlockMesh",EFFECT) | |
815 | MSH.Scale = SIZE | |
816 | elseif TYPE == "Wave" then | |
817 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
818 | elseif TYPE == "Ring" then | |
819 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
820 | elseif TYPE == "Slash" then | |
821 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
822 | elseif TYPE == "Round Slash" then | |
823 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
824 | elseif TYPE == "Swirl" then | |
825 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
826 | elseif TYPE == "Skull" then | |
827 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
828 | elseif TYPE == "Crystal" then | |
829 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
830 | end | |
831 | if MSH ~= nil then | |
832 | local MOVESPEED = nil | |
833 | if MOVEDIRECTION ~= nil then | |
834 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
835 | end | |
836 | local GROWTH = SIZE - ENDSIZE | |
837 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
838 | if TYPE == "Block" then | |
839 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
840 | else | |
841 | EFFECT.CFrame = CFRAME | |
842 | end | |
843 | for LOOP = 1, TIME+1 do | |
844 | Swait() | |
845 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
846 | if TYPE == "Wave" then | |
847 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
848 | end | |
849 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
850 | if TYPE == "Block" then | |
851 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
852 | else | |
853 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
854 | end | |
855 | if MOVEDIRECTION ~= nil then | |
856 | local ORI = EFFECT.Orientation | |
857 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
858 | EFFECT.Orientation = ORI | |
859 | end | |
860 | end | |
861 | if PLAYSSOUND == false then | |
862 | EFFECT:remove() | |
863 | else | |
864 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
865 | EFFECT:remove() | |
866 | end | |
867 | else | |
868 | if PLAYSSOUND == false then | |
869 | EFFECT:remove() | |
870 | else | |
871 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
872 | EFFECT:remove() | |
873 | end | |
874 | end | |
875 | end)) | |
876 | end | |
877 | ||
878 | function MakeForm(PART,TYPE) | |
879 | if TYPE == "Cyl" then | |
880 | local MSH = IT("CylinderMesh",PART) | |
881 | elseif TYPE == "Ball" then | |
882 | local MSH = IT("SpecialMesh",PART) | |
883 | MSH.MeshType = "Sphere" | |
884 | elseif TYPE == "Wedge" then | |
885 | local MSH = IT("SpecialMesh",PART) | |
886 | MSH.MeshType = "Wedge" | |
887 | end | |
888 | end | |
889 | ||
890 | Debris = game:GetService("Debris") | |
891 | ||
892 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
893 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
894 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
895 | end | |
896 | ||
897 | function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART) | |
898 | local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) | |
899 | local ORB = nil | |
900 | for i = 1, 20 do | |
901 | local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false) | |
902 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0)) | |
903 | if i == ORBPART and ORBED == true then | |
904 | ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false) | |
905 | MakeForm(ORB,"Ball") | |
906 | CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
907 | end | |
908 | end | |
909 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
910 | return PartWeld, ORB | |
911 | end | |
912 | ||
913 | function CharacterFade(COLOR,TIMER) | |
914 | coroutine.resume(coroutine.create(function() | |
915 | local FADE = IT("Model",Effects) | |
916 | FADE.Name = "FadingEffect" | |
917 | for _, c in pairs(Character:GetChildren()) do | |
918 | if c.ClassName == "Part" and c ~= RootPart then | |
919 | local FADER = c:Clone() | |
920 | FADER.Color = COLOR | |
921 | FADER.CFrame = c.CFrame | |
922 | FADER.Parent = FADE | |
923 | FADER.Anchored = true | |
924 | FADER.Transparency = 0.25+c.Transparency | |
925 | FADER:BreakJoints() | |
926 | FADER.Material = "Neon" | |
927 | if FADER.Name == "Head" then | |
928 | FADER:ClearAllChildren() | |
929 | FADER.Size = VT(1,1,1) | |
930 | end | |
931 | FADER.CanCollide = false | |
932 | end | |
933 | end | |
934 | local TRANS = 0.75/TIMER | |
935 | for i = 1, TIMER do | |
936 | Swait() | |
937 | for _, c in pairs(FADE:GetChildren()) do | |
938 | if c.ClassName == "Part" then | |
939 | c.Transparency = c.Transparency + TRANS | |
940 | end | |
941 | end | |
942 | end | |
943 | FADE:remove() | |
944 | end)) | |
945 | end | |
946 | ||
947 | function ProjectileMovement(PROJECTILE,AIM,TIME) | |
948 | local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character) | |
949 | PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
950 | local HEIGHT = TIME/5 | |
951 | local DISTANCE = (PROJECTILE.Position - POS).Magnitude | |
952 | for i = 1, TIME do | |
953 | Swait() | |
954 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME) | |
955 | end | |
956 | end | |
957 | ||
958 | function GetSphereArea(POS,DISTANCE) | |
959 | return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p | |
960 | end | |
961 | ||
962 | function SHAKECAM(POSITION,RANGE,INTENSITY,TIME) | |
963 | local CHILDREN = workspace:GetDescendants() | |
964 | for index, CHILD in pairs(CHILDREN) do | |
965 | if CHILD.ClassName == "Model" then | |
966 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
967 | if HUM then | |
968 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
969 | if TORSO then | |
970 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
971 | local CAMSHAKER = script.CamShake:Clone() | |
972 | CAMSHAKER.Shake.Value = INTENSITY | |
973 | CAMSHAKER.Timer.Value = TIME | |
974 | CAMSHAKER.Parent = CHILD | |
975 | CAMSHAKER.Disabled = false | |
976 | end | |
977 | end | |
978 | end | |
979 | end | |
980 | end | |
981 | end | |
982 | ||
983 | function GetRoot(MODEL,ROOT) | |
984 | if ROOT == true then | |
985 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
986 | else | |
987 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
988 | end | |
989 | end | |
990 | ||
991 | function Chatter(Text,Timer) | |
992 | local chat = coroutine.wrap(function() | |
993 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
994 | Character:FindFirstChild("SpeechBoard"):destroy() | |
995 | end | |
996 | local naeeym2 = IT("BillboardGui",Character) | |
997 | naeeym2.Size = UD2(0,100,0,40) | |
998 | naeeym2.StudsOffset = VT(0,2,0) | |
999 | naeeym2.Adornee = Character.Head | |
1000 | naeeym2.Name = "SpeechBoard" | |
1001 | naeeym2.AlwaysOnTop = true | |
1002 | local tecks2 = IT("TextLabel",naeeym2) | |
1003 | tecks2.BackgroundTransparency = 1 | |
1004 | tecks2.BorderSizePixel = 0 | |
1005 | tecks2.Text = "" | |
1006 | tecks2.Font = "Legacy" | |
1007 | tecks2.TextSize = 15 | |
1008 | tecks2.TextStrokeTransparency = 0 | |
1009 | tecks2.TextColor3 = C3(1,1,1) | |
1010 | tecks2.TextStrokeColor3 = C3(0,0,0) | |
1011 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1012 | local FINISHED = false | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | for i = 1,string.len(Text),1 do | |
1015 | if naeeym2.Parent ~= Character then | |
1016 | FINISHED = true | |
1017 | end | |
1018 | CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false) | |
1019 | tecks2.Text = string.sub(Text,1,i) | |
1020 | Swait(Timer) | |
1021 | end | |
1022 | FINISHED = true | |
1023 | end)) | |
1024 | repeat wait() until FINISHED == true | |
1025 | wait(1) | |
1026 | naeeym2.Name = "FadingDialogue" | |
1027 | for i = 1, 45 do | |
1028 | Swait() | |
1029 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0) | |
1030 | tecks2.TextTransparency = tecks2.TextTransparency + 1/45 | |
1031 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
1032 | end | |
1033 | naeeym2:Destroy() | |
1034 | end) | |
1035 | chat() | |
1036 | end | |
1037 | ||
1038 | function POSITION(PARENT) | |
1039 | local grav = Instance.new("BodyPosition",PARENT) | |
1040 | grav.D = 15 | |
1041 | grav.P = 2000 | |
1042 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1043 | return grav | |
1044 | end | |
1045 | ||
1046 | --//=================================\\ | |
1047 | --|| WEAPON CREATION | |
1048 | --\\=================================// | |
1049 | ||
1050 | for _, c in pairs(Character:GetChildren()) do | |
1051 | if c and c.Parent then | |
1052 | if c.ClassName == "Accessory" then | |
1053 | local ACCESSORY = c | |
1054 | local HANDLE = c.Handle | |
1055 | HANDLE.Parent = Character | |
1056 | if c then | |
1057 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
1058 | local WLD = weldBetween(Head,HANDLE) | |
1059 | elseif HANDLE:FindFirstChild("FaceFrontAttachment") then | |
1060 | HANDLE:remove() | |
1061 | else | |
1062 | local WLD = weldBetween(Torso,HANDLE) | |
1063 | end | |
1064 | end | |
1065 | ACCESSORY:remove() | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | wait(0.1) | |
1070 | local CUSTOMTAG = IT("BillboardGui",Character) | |
1071 | CUSTOMTAG.AlwaysOnTop = true | |
1072 | CUSTOMTAG.Size = UD2(2,15,2,15) | |
1073 | CUSTOMTAG.StudsOffset = VT(0,1.2,0) | |
1074 | CUSTOMTAG.MaxDistance = 75 | |
1075 | CUSTOMTAG.Adornee = Character.Head | |
1076 | CUSTOMTAG.Name = "Name" | |
1077 | local TAGETXT = IT("TextLabel",CUSTOMTAG) | |
1078 | TAGETXT.BackgroundTransparency = 1 | |
1079 | TAGETXT.TextScaled = true | |
1080 | TAGETXT.BorderSizePixel = 0 | |
1081 | TAGETXT.Text = "Calamity" | |
1082 | TAGETXT.Font = "Fantasy" | |
1083 | TAGETXT.TextSize = 30 | |
1084 | TAGETXT.TextStrokeTransparency = 0.5 | |
1085 | TAGETXT.TextColor3 = C3(0,0,0) | |
1086 | TAGETXT.TextStrokeColor3 = C3(1,1,1) | |
1087 | TAGETXT.Size = UD2(1,0,0.5,0) | |
1088 | TAGETXT.Parent = CUSTOMTAG | |
1089 | local PARTICLES = {} | |
1090 | local RINGS = {} | |
1091 | local ORBS = {} | |
1092 | local SPIN = true | |
1093 | for _, c in pairs(script.Torso:GetChildren()) do | |
1094 | c.Parent = Torso | |
1095 | c.Enabled = true | |
1096 | table.insert(PARTICLES,{c,c.Speed}) | |
1097 | end | |
1098 | script.Torso:remove() | |
1099 | for i = 1, 4 do | |
1100 | local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1) | |
1101 | table.insert(RINGS,WELD) | |
1102 | table.insert(ORBS,ORB) | |
1103 | end | |
1104 | local MASK = script.Mask | |
1105 | MASK.Parent = SPECIALITEMS | |
1106 | MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0))) | |
1107 | MASK.Wood.Anchored = false | |
1108 | local MASKP = MASK.Wood | |
1109 | local EYE = MASK.Neon.Attachment.Flame | |
1110 | local NEON = MASK.Neon | |
1111 | weldBetween(Head,MASK.Wood) | |
1112 | ||
1113 | local SKILLTEXTCOLOR = C3(1,1,1) | |
1114 | local SKILLFONT = "Legacy" | |
1115 | local SKILLTEXTSIZE = 3 | |
1116 | ||
1117 | local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"} | |
1118 | ||
1119 | for i = 1, #ATTACKS do | |
1120 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1121 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
1122 | SKILLTEXT.TextXAlignment = "Right" | |
1123 | end | |
1124 | local BOOMSOUNDS = {1606719431,1606720250,1606720814} | |
1125 | ||
1126 | --//=================================\\ | |
1127 | --|| DAMAGING | |
1128 | --\\=================================// | |
1129 | ||
1130 | function ONESHOT(MODEL) | |
1131 | MODEL:BreakJoints() | |
1132 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
1133 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1134 | if CHILD.Name == "Head" then | |
1135 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1136 | else | |
1137 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1138 | end | |
1139 | CHILD:remove() | |
1140 | end | |
1141 | end | |
1142 | Debris:AddItem(MODEL,6) | |
1143 | end | |
1144 | ||
1145 | function Scan(OBJECT,TABLE) | |
1146 | for index, CHILD in pairs(OBJECT:GetChildren()) do | |
1147 | if CHILD ~= Character then | |
1148 | if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then | |
1149 | table.insert(TABLE,CHILD) | |
1150 | Scan(CHILD,TABLE) | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | return TABLE | |
1155 | end | |
1156 | ||
1157 | function ApplyAoE(POSITION,RANGE) | |
1158 | local TABLE = {} | |
1159 | local SCANNED = Scan(workspace,TABLE) | |
1160 | for E = 1, #SCANNED do | |
1161 | if SCANNED[E]:FindFirstChildOfClass("Humanoid") then | |
1162 | local TORSO = GetRoot(SCANNED[E],false) | |
1163 | if TORSO then | |
1164 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1165 | ONESHOT(SCANNED[E]) | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | --//=================================\\ | |
1173 | --|| ATTACK FUNCTIONS AND STUFF | |
1174 | --\\=================================// | |
1175 | ||
1176 | --[[coroutine.resume(coroutine.create(function() | |
1177 | end))]] | |
1178 | function CalamityBomb() | |
1179 | ATTACK = true | |
1180 | Rooted = false | |
1181 | local FIRED = false | |
1182 | repeat | |
1183 | coroutine.resume(coroutine.create(function() | |
1184 | local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone() | |
1185 | BOMB.Parent = Effects | |
1186 | BOMB.Anchored = true | |
1187 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
1188 | local POS = CF(BOMB.Position) + VT(0,15,0) | |
1189 | repeat | |
1190 | Swait() | |
1191 | BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1) | |
1192 | until FIRED == true | |
1193 | local CORE = IT("Attachment",BOMB) | |
1194 | for index, PR in pairs(script.Effects.Bullet:GetChildren()) do | |
1195 | local P = PR:Clone() | |
1196 | P.Parent = CORE | |
1197 | P.Enabled = true | |
1198 | end | |
1199 | ProjectileMovement(BOMB,Mouse.Hit.p,25) | |
1200 | for i = 1, 15 do | |
1201 | local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1202 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1203 | end | |
1204 | ApplyAoE(BOMB.Position,15) | |
1205 | SHAKECAM(BOMB.Position,50,6,13) | |
1206 | WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
1207 | WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1208 | BOMB:remove() | |
1209 | end)) | |
1210 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1211 | Swait() | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1218 | end | |
1219 | FIRED = true | |
1220 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1221 | Swait() | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | end | |
1229 | until HOLD == false | |
1230 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1231 | Swait() | |
1232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1238 | end | |
1239 | ATTACK = false | |
1240 | Rooted = false | |
1241 | end | |
1242 | function SingularityBeam() | |
1243 | ATTACK = true | |
1244 | Rooted = false | |
1245 | SPIN = false | |
1246 | local CHARGING = true | |
1247 | local FIRING = true | |
1248 | local GYRO = IT("BodyGyro",RootPart) | |
1249 | GYRO.D = 2 | |
1250 | GYRO.P = 20000 | |
1251 | GYRO.MaxTorque = VT(0,4000000,0) | |
1252 | local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"} | |
1253 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1254 | coroutine.resume(coroutine.create(function() | |
1255 | repeat | |
1256 | Swait() | |
1257 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1258 | until ATTACK == false | |
1259 | GYRO:Remove() | |
1260 | end)) | |
1261 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true) | |
1262 | MakeForm(CHARGE,"Ball") | |
1263 | local CORE = IT("Attachment",CHARGE) | |
1264 | local P = script.Charge:Clone() | |
1265 | P.Parent = CORE | |
1266 | P.Enabled = true | |
1267 | local BEAM = nil | |
1268 | local NOSE = nil | |
1269 | local DAMAGE = false | |
1270 | CreateSound(342793847, CHARGE, 10, 1, false) | |
1271 | CHARGE.Color = C3(0,0,0) | |
1272 | coroutine.resume(coroutine.create(function() | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | repeat | |
1275 | Swait() | |
1276 | CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p) | |
1277 | if BEAM ~= nil then | |
1278 | local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character) | |
1279 | local DISTANCE = (POS - CHARGE.Position).Magnitude | |
1280 | BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1281 | BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z) | |
1282 | if BEAM.Size.X > 3 then | |
1283 | for i = 1, 2 do | |
1284 | local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1285 | WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1286 | end | |
1287 | local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7) | |
1288 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1289 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1290 | end | |
1291 | if DAMAGE == true then | |
1292 | ApplyAoE(POS,BEAM.Size.X/1.5) | |
1293 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5) | |
1294 | end | |
1295 | end | |
1296 | if NOSE ~= nil then | |
1297 | NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0) | |
1298 | end | |
1299 | until ATTACK == false | |
1300 | for i = 1, 50 do | |
1301 | Swait() | |
1302 | CHARGE.Size = CHARGE.Size - VT(2,2,2)/50 | |
1303 | end | |
1304 | CHARGE:remove() | |
1305 | end)) | |
1306 | local LOOP = 0 | |
1307 | repeat | |
1308 | Swait() | |
1309 | LOOP = LOOP + 10 | |
1310 | for E = 1, #RINGS do | |
1311 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
1312 | end | |
1313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed) | |
1314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
1315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1319 | until CHARGING == false or ATTACK == false | |
1320 | repeat | |
1321 | Swait() | |
1322 | LOOP = LOOP + 10 | |
1323 | for E = 1, #RINGS do | |
1324 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
1325 | end | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | until FIRING == false or ATTACK == false | |
1333 | end)) | |
1334 | wait(3) | |
1335 | P.Enabled = false | |
1336 | BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true) | |
1337 | BEAM.Color = C3(0,0,0) | |
1338 | MakeForm(BEAM,"Cyl") | |
1339 | NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
1340 | NOSE.Color = C3(0,0,0) | |
1341 | MakeForm(NOSE,"Ball") | |
1342 | wait(1) | |
1343 | CreateSound(138677306, Effects, 10, 1, false) | |
1344 | CreateSound(415700134, Effects, 10, 1, false) | |
1345 | for i = 1, 20 do | |
1346 | Swait() | |
1347 | BEAM.Size = BEAM.Size + VT(1,0,1) | |
1348 | NOSE.Size = NOSE.Size + VT(1,1,1) | |
1349 | end | |
1350 | DAMAGE = true | |
1351 | local TOUCH = BEAM.Touched:Connect(function(HIT) | |
1352 | if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1353 | ONESHOT(HIT.Parent) | |
1354 | end | |
1355 | end) | |
1356 | wait(4) | |
1357 | DAMAGE = false | |
1358 | TOUCH:Disconnect() | |
1359 | for i = 1, 20 do | |
1360 | Swait() | |
1361 | BEAM.Size = BEAM.Size - VT(1,0,1) | |
1362 | NOSE.Size = NOSE.Size - VT(1,1,1) | |
1363 | end | |
1364 | BEAM:Remove() | |
1365 | NOSE:Remove() | |
1366 | SPIN = true | |
1367 | ATTACK = false | |
1368 | Rooted = false | |
1369 | end | |
1370 | function CatastrophicRavage() | |
1371 | ATTACK = true | |
1372 | Rooted = false | |
1373 | for i=0, 1, 0.1 / Animation_Speed do | |
1374 | Swait() | |
1375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | end | |
1382 | ATTACK = false | |
1383 | Rooted = false | |
1384 | end | |
1385 | function RawUnfilteredCatastrophe() | |
1386 | ATTACK = true | |
1387 | Rooted = false | |
1388 | for i=0, 1, 0.1 / Animation_Speed do | |
1389 | Swait() | |
1390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | end | |
1397 | ATTACK = false | |
1398 | Rooted = false | |
1399 | end | |
1400 | function SupremeCataclysm() | |
1401 | ATTACK = true | |
1402 | Rooted = true | |
1403 | local POSE = "Back" | |
1404 | local LOC = POSITION(RootPart) | |
1405 | CreateSound(874376217, Effects, 10, 1, false) | |
1406 | LOC.Position = RootPart.Position+VT(0,35,0) | |
1407 | local BLACKHOLE = false | |
1408 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1409 | Swait() | |
1410 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | end | |
1417 | local POS = RootPart.Position + VT(0,40,0) | |
1418 | local GYRO = IT("BodyGyro",RootPart) | |
1419 | GYRO.D = 2 | |
1420 | GYRO.P = 20000 | |
1421 | GYRO.MaxTorque = VT(0,4000000,0) | |
1422 | coroutine.resume(coroutine.create(function() | |
1423 | repeat | |
1424 | Swait() | |
1425 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1426 | until ATTACK == false | |
1427 | GYRO:Remove() | |
1428 | end)) | |
1429 | coroutine.resume(coroutine.create(function() | |
1430 | repeat | |
1431 | Swait() | |
1432 | if BLACKHOLE == true then | |
1433 | WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1434 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1435 | if HITFLOOR then | |
1436 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1437 | local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10) | |
1438 | MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45)) | |
1439 | if MRANDOM(1,5) == 1 then | |
1440 | CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false) | |
1441 | end | |
1442 | coroutine.resume(coroutine.create(function() | |
1443 | local Direction = CF(MATERIAL.Position,POS) | |
1444 | local Distance = (MATERIAL.Position - POS).magnitude | |
1445 | for i = 1, 45 do | |
1446 | Swait() | |
1447 | MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45) | |
1448 | Direction = MATERIAL.CFrame | |
1449 | end | |
1450 | MATERIAL:remove() | |
1451 | end)) | |
1452 | end | |
1453 | end | |
1454 | --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1455 | SPINSPEED = SPINSPEED + 5/400 | |
1456 | if POSE == "Back" then | |
1457 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1458 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1463 | end | |
1464 | until ATTACK == false | |
1465 | end)) | |
1466 | wait(2) | |
1467 | BLACKHOLE = true | |
1468 | for i = 1, 15 do | |
1469 | wait((2-((i/30)*2))/15) | |
1470 | CreateSound(182765513, Effects, 10, 1, false) | |
1471 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1472 | for i = 1, 5 do | |
1473 | local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1474 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1475 | end | |
1476 | end | |
1477 | Chatter("...Dissapear!",0) | |
1478 | local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
1479 | DESTROYER.CFrame = CF(POS) | |
1480 | MakeForm(DESTROYER,"Ball") | |
1481 | DESTROYER.Color = C3(0,0,0) | |
1482 | CreateSound(341301115, DESTROYER, 10, 1.5, false) | |
1483 | coroutine.resume(coroutine.create(function() | |
1484 | repeat | |
1485 | Swait() | |
1486 | ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5) | |
1487 | local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1488 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1489 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1490 | until DESTROYER.Parent ~= Effects | |
1491 | end)) | |
1492 | for i = 1, 100 do | |
1493 | Swait() | |
1494 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5) | |
1495 | DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3) | |
1496 | end | |
1497 | POSE = "Manual" | |
1498 | for i=0, 1, 0.1 / Animation_Speed do | |
1499 | Swait() | |
1500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1506 | end | |
1507 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1508 | Swait() | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1515 | end | |
1516 | coroutine.resume(coroutine.create(function() | |
1517 | local IMPACT = false | |
1518 | DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p) | |
1519 | for i = 1, 800 do | |
1520 | Swait() | |
1521 | DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5) | |
1522 | local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character) | |
1523 | if HIT then | |
1524 | IMPACT = true | |
1525 | break | |
1526 | end | |
1527 | end | |
1528 | if IMPACT == false then | |
1529 | DESTROYER.Parent = SPECIALITEMS | |
1530 | local SIZE = DESTROYER.Size | |
1531 | CreateSound(3264923, Effects, 10, 1, false) | |
1532 | for i = 1, 25 do | |
1533 | Swait() | |
1534 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1535 | end | |
1536 | DESTROYER:remove() | |
1537 | else | |
1538 | local SIZE = DESTROYER.Size | |
1539 | for i = 1, 15 do | |
1540 | Swait() | |
1541 | DESTROYER.Size = DESTROYER.Size - SIZE/35 | |
1542 | end | |
1543 | SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160) | |
1544 | DESTROYER.Size = SIZE * 7 | |
1545 | CreateSound(174580476, Effects, 10, 0.4, false) | |
1546 | CreateSound(288641686, Effects, 10, 0.5, false) | |
1547 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1548 | if CHILD.ClassName ~= "Terrain" then | |
1549 | if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then | |
1550 | if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then | |
1551 | CHILD:Destroy() | |
1552 | end | |
1553 | end | |
1554 | end | |
1555 | end | |
1556 | for i = 1, 200 do | |
1557 | Swait() | |
1558 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5 | |
1559 | DESTROYER.Color = C3(i/10,i/10,i/10) | |
1560 | local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1561 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1562 | end | |
1563 | DESTROYER.Parent = SPECIALITEMS | |
1564 | local SIZE = DESTROYER.Size | |
1565 | CreateSound(3264923, Effects, 10, 1, false) | |
1566 | for i = 1, 25 do | |
1567 | Swait() | |
1568 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1569 | end | |
1570 | DESTROYER:remove() | |
1571 | end | |
1572 | end)) | |
1573 | BLACKHOLE = false | |
1574 | for i=0, 1, 0.1 / Animation_Speed do | |
1575 | Swait() | |
1576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1582 | end | |
1583 | SPINSPEED = 1 | |
1584 | LOC:Remove() | |
1585 | ATTACK = false | |
1586 | Rooted = false | |
1587 | end | |
1588 | function Groan() | |
1589 | ATTACK = true | |
1590 | Rooted = true | |
1591 | local SOUND = CreateSound(1544355717, Head, 10, 1, false) | |
1592 | SOUND.EmitterSize = 500 | |
1593 | repeat | |
1594 | Swait() | |
1595 | SOUND.Parent = Head | |
1596 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1597 | NEON.Color = C3(COLOR,COLOR,COLOR) | |
1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1604 | until SOUND.Playing == false | |
1605 | SOUND:remove() | |
1606 | ATTACK = false | |
1607 | Rooted = false | |
1608 | end | |
1609 | function Laugh() | |
1610 | ATTACK = true | |
1611 | Rooted = true | |
1612 | local SOUND = CreateSound(1359796082, Head, 10, 1, false) | |
1613 | SOUND.EmitterSize = 250 | |
1614 | repeat | |
1615 | Swait() | |
1616 | SOUND.Parent = Head | |
1617 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1618 | NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6) | |
1619 | if SOUND.TimePosition < 7 then | |
1620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
1622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1624 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1626 | elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then | |
1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | else | |
1634 | if COLOR < 4 then | |
1635 | COLOR = 4 | |
1636 | end | |
1637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1643 | end | |
1644 | until SOUND.Playing == false | |
1645 | SOUND:remove() | |
1646 | ATTACK = false | |
1647 | Rooted = false | |
1648 | end | |
1649 | ||
1650 | --//=================================\\ | |
1651 | --|| ASSIGN THINGS TO KEYS | |
1652 | --\\=================================// | |
1653 | ||
1654 | function MouseDown(Mouse) | |
1655 | HOLD = true | |
1656 | if ATTACK == false then | |
1657 | CalamityBomb() | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | function MouseUp(Mouse) | |
1662 | HOLD = false | |
1663 | end | |
1664 | ||
1665 | function KeyDown(Key) | |
1666 | KEYHOLD = true | |
1667 | if Key == "c" and ATTACK == false then | |
1668 | SingularityBeam() | |
1669 | end | |
1670 | ||
1671 | if Key == "v" and ATTACK == false then | |
1672 | CatastrophicRavage() | |
1673 | end | |
1674 | ||
1675 | if Key == "b" and ATTACK == false then | |
1676 | RawUnfilteredCatastrophe() | |
1677 | end | |
1678 | ||
1679 | if Key == "x" and ATTACK == false then | |
1680 | SupremeCataclysm() | |
1681 | end | |
1682 | ||
1683 | if Key == "y" and ATTACK == false then | |
1684 | Groan() | |
1685 | end | |
1686 | if Key == "t" and ATTACK == false then | |
1687 | Laugh() | |
1688 | end | |
1689 | end | |
1690 | ||
1691 | function KeyUp(Key) | |
1692 | KEYHOLD = false | |
1693 | end | |
1694 | ||
1695 | Mouse.Button1Down:connect(function(NEWKEY) | |
1696 | MouseDown(NEWKEY) | |
1697 | end) | |
1698 | Mouse.Button1Up:connect(function(NEWKEY) | |
1699 | MouseUp(NEWKEY) | |
1700 | end) | |
1701 | Mouse.KeyDown:connect(function(NEWKEY) | |
1702 | KeyDown(NEWKEY) | |
1703 | end) | |
1704 | Mouse.KeyUp:connect(function(NEWKEY) | |
1705 | KeyUp(NEWKEY) | |
1706 | end) | |
1707 | ||
1708 | --//=================================\\ | |
1709 | --\\=================================// | |
1710 | ||
1711 | function unanchor() | |
1712 | for _, c in pairs(Character:GetChildren()) do | |
1713 | if c:IsA("BasePart") and c ~= RootPart then | |
1714 | c.Anchored = false | |
1715 | end | |
1716 | end | |
1717 | if UNANCHOR == true then | |
1718 | RootPart.Anchored = false | |
1719 | else | |
1720 | RootPart.Anchored = true | |
1721 | end | |
1722 | end | |
1723 | ||
1724 | --//=================================\\ | |
1725 | --|| WRAP THE WHOLE SCRIPT UP | |
1726 | --\\=================================// | |
1727 | ||
1728 | Humanoid.Changed:connect(function(Jump) | |
1729 | if Jump == "Jump" and (Disable_Jump == true) then | |
1730 | Humanoid.Jump = false | |
1731 | end | |
1732 | end) | |
1733 | ||
1734 | while true do | |
1735 | Swait() | |
1736 | script.Parent = WEAPONGUI | |
1737 | ANIMATE.Parent = nil | |
1738 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1739 | v:Stop(); | |
1740 | end | |
1741 | SINE = SINE + CHANGE/2 | |
1742 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1743 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1744 | Humanoid.HipHeight = 2.2 | |
1745 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
1746 | if HITFLOOR == nil then | |
1747 | ANIM = "Midair" | |
1748 | if ATTACK == false then | |
1749 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1755 | end | |
1756 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1757 | ANIM = "Idle" | |
1758 | if ATTACK == false then | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1765 | end | |
1766 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1767 | ANIM = "Walk" | |
1768 | if ATTACK == false then | |
1769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | end | |
1776 | end | |
1777 | if SPIN == true then | |
1778 | for E = 1, #RINGS do | |
1779 | RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6) | |
1780 | end | |
1781 | end | |
1782 | unanchor() | |
1783 | Humanoid.MaxHealth = "inf" | |
1784 | Humanoid.Health = "inf" | |
1785 | if Rooted == false then | |
1786 | Disable_Jump = false | |
1787 | Humanoid.WalkSpeed = Speed | |
1788 | elseif Rooted == true then | |
1789 | Disable_Jump = true | |
1790 | Humanoid.WalkSpeed = 0 | |
1791 | end | |
1792 | if sick.Parent ~= RootPart then | |
1793 | sick = IT("Sound",RootPart) | |
1794 | end | |
1795 | Humanoid.DisplayDistanceType = "None" | |
1796 | Humanoid.Name = "NONHUM" | |
1797 | sick.SoundId = "rbxassetid://608726256" | |
1798 | sick.Looped = true | |
1799 | sick.Pitch = 1.2 | |
1800 | sick.Volume = 4 | |
1801 | sick.Playing = true | |
1802 | TAGETXT.Rotation = MRANDOM(-10,10)/5 | |
1803 | end | |
1804 | ||
1805 | --//=================================\\ | |
1806 | --\\=================================// | |
1807 | ||
1808 | ||
1809 | ||
1810 | ||
1811 | ||
1812 | --//====================================================\\-- | |
1813 | --|| END OF SCRIPT | |
1814 | --\\====================================================//-- |