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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | - | Tf2 Engineer Class |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | - | local plr = game:service'Players'.LocalPlayer |
12 | + | Event.Name = "UserInput_Event" |
13 | ||
14 | - | local mouse = plr:GetMouse() |
14 | + | --Fake event to make stuff like Mouse.KeyDown work |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | - | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name |
33 | + | if t and t._fakeEvent and t.Function then |
34 | t.Function(...) | |
35 | - | WSHM = {'10209908','10209905','10209905','10209908'} |
35 | + | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | - | local Player = game.Players.localPlayer |
39 | + | |
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | - | local mouse = Player:GetMouse() |
42 | + | if io.isMouse then |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --[[ | |
87 | Tc2 Mechanic Class | |
88 | -------------------- | |
89 | Script by: 123jl123 | |
90 | --------------------- | |
91 | Sentry by: Madiik | |
92 | -- ]] | |
93 | ||
94 | ||
95 | local plr = owner | |
96 | local char = plr.Character | |
97 | local humanoid = char:findFirstChild("Humanoid") | |
98 | local torso = char:findFirstChild("Torso") | |
99 | local head = char.Head | |
100 | local ra = char:findFirstChild("Right Arm") | |
101 | local la = char:findFirstChild("Left Arm") | |
102 | local rl = char:findFirstChild("Right Leg") | |
103 | local ll = char:findFirstChild("Left Leg") | |
104 | local rs = torso:findFirstChild("Right Shoulder") | |
105 | local ls = torso:findFirstChild("Left Shoulder") | |
106 | local rh = torso:findFirstChild("Right Hip") | |
107 | local lh = torso:findFirstChild("Left Hip") | |
108 | local neck = torso:findFirstChild("Neck") | |
109 | local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
110 | local rootpart = char:findFirstChild("HumanoidRootPart") | |
111 | local camera = workspace.CurrentCamera | |
112 | local anim = char:findFirstChild("Animate") | |
113 | DA = false | |
114 | NoSentry = true | |
115 | maincolor = owner.Character.Torso.BrickColor.Name | |
116 | secondcolor = "Really black" | |
117 | WSHM = {'566593606','211059855','211059855','283428477'} | |
118 | WSH = WSHM[math.random(1,#WSHM)] | |
119 | wait(1 / 60) | |
120 | Effects = { } | |
121 | local Player = owner | |
122 | local Character = Player.Character | |
123 | local Humanoid = Character.Humanoid | |
124 | local LeftArm = Character["Left Arm"] | |
125 | local RightArm = Character["Right Arm"] | |
126 | local LeftLeg = Character["Left Leg"] | |
127 | local RightLeg = Character["Right Leg"] | |
128 | local Head = Character.Head | |
129 | local Torso = Character.Torso | |
130 | local cam = game.Workspace.CurrentCamera | |
131 | local RootPart = Character.HumanoidRootPart | |
132 | local RootJoint = RootPart.RootJoint | |
133 | local equipped = false | |
134 | local attack = false | |
135 | local Anim = 'Idle' | |
136 | local idle = 0 | |
137 | local attacktype = 1 | |
138 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
139 | local velocity = RootPart.Velocity.y | |
140 | local sine = 0 | |
141 | local change = 1 | |
142 | local grabbed = false | |
143 | local cn = CFrame.new | |
144 | local mr = math.rad | |
145 | local angles = CFrame.Angles | |
146 | local ud = UDim2.new | |
147 | local c3 = Color3.new | |
148 | local slashDamage = 15 | |
149 | trans = 1 | |
150 | for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end | |
151 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end | |
152 | Wep = 1 | |
153 | equippedgun2 = false | |
154 | ||
155 | ||
156 | ||
157 | ||
158 | ||
159 | ||
160 | ||
161 | ||
162 | ||
163 | ||
164 | --SB Plasma Shotgun 2013 | |
165 | ||
166 | --madiik's plasma shottie | |
167 | ||
168 | --variables | |
169 | ||
170 | ||
171 | ||
172 | --some more variables | |
173 | ||
174 | local spread = 1 | |
175 | -- end of some more variables | |
176 | ||
177 | local sound = Instance.new("Sound",head) | |
178 | sound.SoundId = "http://www.roblox.com/asset?id=10209842" | |
179 | sound.Volume = 2 | |
180 | sound.Pitch = 1 | |
181 | ||
182 | ||
183 | ||
184 | ||
185 | ||
186 | ||
187 | ||
188 | local sound2 = Instance.new("Sound",head) | |
189 | sound2.SoundId = "http://www.roblox.com/asset?id=10209881" | |
190 | sound2.Volume = 1 | |
191 | sound2.Pitch = 1 | |
192 | ||
193 | ||
194 | ||
195 | ||
196 | ||
197 | ||
198 | ||
199 | function attach(weld, part0, part1) | |
200 | weld.Part0 = part0 | |
201 | weld.Part1 = part1 | |
202 | end | |
203 | ||
204 | ||
205 | ||
206 | ||
207 | ||
208 | ||
209 | ||
210 | ||
211 | ||
212 | --create func | |
213 | function part(parent, size, color, formfactor, collide, transparency) | |
214 | if transparency == nil then transparency = 0 end | |
215 | if collide == nil then collide = false end | |
216 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
217 | local p=Instance.new("Part", parent) | |
218 | p.FormFactor=formfactor | |
219 | p.CanCollide=false | |
220 | p.Size=size | |
221 | p.Locked=true | |
222 | p.Transparency=transparency | |
223 | - | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed |
223 | + | |
224 | p.BrickColor=color | |
225 | p.FrontSurface="SmoothNoOutlines" | |
226 | p.BackSurface="SmoothNoOutlines" | |
227 | p.LeftSurface="SmoothNoOutlines" | |
228 | p.BottomSurface="SmoothNoOutlines" | |
229 | p.TopSurface="SmoothNoOutlines" | |
230 | p.RightSurface="SmoothNoOutlines" | |
231 | return p | |
232 | end | |
233 | function wedge(parent, size, color, formfactor, collide, transparency) | |
234 | ||
235 | if transparency == nil then transparency = 0 end | |
236 | if collide == nil then collide = false end | |
237 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
238 | ||
239 | local p=Instance.new("WedgePart", parent) | |
240 | p.FormFactor=formfactor | |
241 | p.CanCollide=false | |
242 | p.Size=size | |
243 | p.Locked=true | |
244 | p.Position = torso.Position | |
245 | p.BrickColor=color | |
246 | p.FrontSurface="SmoothNoOutlines" | |
247 | - | local damage = math.random(10, 20) |
247 | + | |
248 | p.LeftSurface="SmoothNoOutlines" | |
249 | - | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage |
249 | + | |
250 | p.TopSurface="SmoothNoOutlines" | |
251 | p.RightSurface="SmoothNoOutlines" | |
252 | - | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage |
252 | + | |
253 | end | |
254 | function weld(part0, part1, c0, parent, c1) | |
255 | if parent == nil then parent = gun end | |
256 | if c1 == nil then c1 = CFrame.new() end | |
257 | ||
258 | local wel=Instance.new("Weld", parent) | |
259 | wel.Part0 = part0 | |
260 | wel.Part1 = part1 | |
261 | wel.C0 = c0 | |
262 | wel.C1 = c1 | |
263 | return wel | |
264 | end | |
265 | function specialmesh(parent, meshType, scale, meshId) | |
266 | local mesh = Instance.new("SpecialMesh", parent) | |
267 | mesh.Scale = scale | |
268 | mesh.MeshType = meshType | |
269 | mesh.MeshId = meshId | |
270 | return mesh | |
271 | end | |
272 | ||
273 | ||
274 | --some ray functi0n | |
275 | ||
276 | function rayCast2(speed, gravity, from) | |
277 | coroutine.wrap(function() | |
278 | if char.Humanoid.Health == 0 then return end | |
279 | local rayP = Instance.new("Part") | |
280 | rayP.Name = "rayP" | |
281 | rayP.BrickColor = BrickColor.new("New Yeller") | |
282 | rayP.Material = 'Neon' | |
283 | rayP.Anchored = true | |
284 | rayP.CanCollide = false | |
285 | rayP.Locked = true | |
286 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
287 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
288 | rayP.formFactor = Enum.FormFactor.Custom | |
289 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
290 | ||
291 | ||
292 | ||
293 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10) | |
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
303 | ||
304 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr.Torso - bulletposition).unit*speed | |
305 | local bulletlastposition = bulletposition | |
306 | ||
307 | ||
308 | ||
309 | ||
310 | coroutine.resume(coroutine.create(function() | |
311 | while true do | |
312 | local dt = wait() | |
313 | bulletlastposition = bulletposition | |
314 | bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt) | |
315 | bulletposition = bulletposition + (bulletvelocity*dt) | |
316 | ||
317 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
318 | ||
319 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} ) | |
320 | ||
321 | if (torso.Position - rayP.Position).magnitude > 540 then | |
322 | rayP:Destroy() | |
323 | break | |
324 | end | |
325 | ||
326 | ||
327 | if hit then | |
328 | local damage = math.random(5) | |
329 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
330 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.huge | |
331 | end | |
332 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
333 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - math.huge | |
334 | end | |
335 | bulletposition = hitposition | |
336 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
337 | rayP:Destroy() | |
338 | break | |
339 | end | |
340 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
341 | rayP.Parent = workspace | |
342 | end | |
343 | end)) | |
344 | end)() | |
345 | end | |
346 | ||
347 | ||
348 | ||
349 | ||
350 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230" |
350 | + | |
351 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580" |
351 | + | |
352 | - | TeamColor = BrickColor.new("Bright red") |
352 | + | |
353 | --function attach(weld, part0, part1) | |
354 | --weld.Part0 = part0 | |
355 | --weld.Part1 = part1 | |
356 | - | print('BLUE') |
356 | + | |
357 | ||
358 | ||
359 | ||
360 | ||
361 | ||
362 | ||
363 | ||
364 | ||
365 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247" |
365 | + | |
366 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594" |
366 | + | |
367 | - | TeamColor = BrickColor.new("Bright blue") |
367 | + | |
368 | ||
369 | ||
370 | ||
371 | ||
372 | ||
373 | ||
374 | ||
375 | ||
376 | ||
377 | ||
378 | ||
379 | ||
380 | ||
381 | ||
382 | ||
383 | ||
384 | TmRed = false | |
385 | TmBlue = false | |
386 | TeamColor = BrickColor.new("Really Black") | |
387 | ||
388 | local BC = char["Body Colors"] | |
389 | BC.HeadColor = BrickColor.new("Pastel brown") | |
390 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
391 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
392 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
393 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
394 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
395 | ||
396 | ||
397 | New = function(Object, Parent, Name, Data) | |
398 | local Object = Instance.new(Object) | |
399 | for Index, Value in pairs(Data or {}) do | |
400 | Object[Index] = Value | |
401 | end | |
402 | Object.Parent = Parent | |
403 | Object.Name = Name | |
404 | return Object | |
405 | end | |
406 | local AddInstance = function(Object, ...) | |
407 | local Obj = Instance.new(Object) | |
408 | for i,v in next,(...) do | |
409 | Obj[i] = v | |
410 | end | |
411 | return Obj | |
412 | end | |
413 | ||
414 | ||
415 | ||
416 | ||
417 | ||
418 | Team=function() | |
419 | ||
420 | local r=math.random(1,2) | |
421 | if r==1 then | |
422 | print('RED') | |
423 | script.Name = "TeamRed" | |
424 | TmRed = true | |
425 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
426 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
427 | wait()shirt = Instance.new("Shirt", char) | |
428 | shirt.Name = "Shirt" | |
429 | pants = Instance.new("Pants", char) | |
430 | pants.Name = "Pants" | |
431 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=101238468" | |
432 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=393560252" | |
433 | TeamColor = BrickColor.new("Really red") | |
434 | end | |
435 | ||
436 | if r==2 then | |
437 | print('GREEN') | |
438 | TmBlue = true | |
439 | script.Name = "TeamBlue" | |
440 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
441 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
442 | wait()shirt = Instance.new("Shirt", char) | |
443 | shirt.Name = "Shirt" | |
444 | pants = Instance.new("Pants", char) | |
445 | pants.Name = "Pants" | |
446 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=101238502" | |
447 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=393553961" | |
448 | TeamColor = BrickColor.new("Lime green") | |
449 | end | |
450 | print(''..r) | |
451 | end | |
452 | ||
453 | Team() | |
454 | ||
455 | ||
456 | ||
457 | local MusThingHat = AddInstance("Part",{ | |
458 | Parent = head, | |
459 | CFrame = head.CFrame, | |
460 | formFactor = "Symmetric", | |
461 | Size = Vector3.new(1, 1, 1), | |
462 | CanCollide = false, | |
463 | TopSurface = "Smooth", | |
464 | BottomSurface = "Smooth", | |
465 | Locked = true, | |
466 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
467 | Transparency = 1, | |
468 | }) | |
469 | local Weld = AddInstance("Weld",{ | |
470 | Parent = MusThingHat, | |
471 | Part0 = head, | |
472 | C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0), | |
473 | Part1 = MusThingHat, | |
474 | }) | |
475 | local Mesh = AddInstance("SpecialMesh",{ | |
476 | Parent = MusThingHat, | |
477 | ||
478 | Scale = Vector3.new(.1,0,.1), | |
479 | ||
480 | }) | |
481 | ||
482 | local Reaper = AddInstance("Part",{ | |
483 | Parent = head, | |
484 | CFrame = head.CFrame, | |
485 | formFactor = "Symmetric", | |
486 | Size = Vector3.new(1, 1, 1), | |
487 | CanCollide = false, | |
488 | TopSurface = "Smooth", | |
489 | BottomSurface = "Smooth", | |
490 | Locked = true, | |
491 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
492 | }) | |
493 | local Weld = AddInstance("Weld",{ | |
494 | Parent = Reaper, | |
495 | Part0 = head, | |
496 | C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08), | |
497 | Part1 = Reaper, | |
498 | - | MeshId = "rbxassetid://19380122", |
498 | + | |
499 | - | TextureId = "rbxassetid://19380117", |
499 | + | |
500 | Parent = Reaper, | |
501 | MeshId = "rbxassetid://1073659", | |
502 | Scale = Vector3.new(1.06,1.05,1.06), | |
503 | VertexColor = Vector3.new(1,1,1), | |
504 | }) | |
505 | ||
506 | local Helmpart2 = AddInstance("Part",{ | |
507 | Parent = head, | |
508 | CFrame = head.CFrame, | |
509 | formFactor = "Symmetric", | |
510 | Size = Vector3.new(1, 1, 1), | |
511 | CanCollide = false, | |
512 | TopSurface = "Smooth", | |
513 | BottomSurface = "Smooth", | |
514 | Locked = true, | |
515 | BrickColor=BrickColor.new("White"), | |
516 | }) | |
517 | local Weld = AddInstance("Weld",{ | |
518 | Parent = Helmpart2, | |
519 | Part0 = head, | |
520 | C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02), | |
521 | Part1 = Helmpart2, | |
522 | }) | |
523 | local Mesh = AddInstance("SpecialMesh",{ | |
524 | Parent = Helmpart2, | |
525 | Scale = Vector3.new(1.28,.48,1.28), | |
526 | VertexColor = Vector3.new(1,1,1), | |
527 | }) | |
528 | ||
529 | ||
530 | local Glassespart2 = AddInstance("Part",{ | |
531 | Parent = head, | |
532 | CFrame = head.CFrame, | |
533 | formFactor = "Symmetric", | |
534 | Size = Vector3.new(1, 1, 1), | |
535 | CanCollide = false, | |
536 | TopSurface = "Smooth", | |
537 | BottomSurface = "Smooth", | |
538 | Locked = true, | |
539 | BrickColor=BrickColor.new("Really black"), | |
540 | }) | |
541 | local Weld = AddInstance("Weld",{ | |
542 | Parent = Glassespart2, | |
543 | Part0 = head, | |
544 | C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0), | |
545 | Part1 = Glassespart2, | |
546 | }) | |
547 | local Mesh = AddInstance("SpecialMesh",{ | |
548 | Parent = Glassespart2, | |
549 | Scale = Vector3.new(1.27,.5,1.27), | |
550 | VertexColor = Vector3.new(1,1,1), | |
551 | }) | |
552 | ||
553 | ||
554 | ||
555 | ||
556 | ||
557 | ||
558 | - | local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} |
558 | + | |
559 | ||
560 | local Reaper3 = AddInstance("Part",{ | |
561 | Parent = head, | |
562 | CFrame = head.CFrame, | |
563 | formFactor = "Symmetric", | |
564 | Size = Vector3.new(1, 1, 1), | |
565 | CanCollide = false, | |
566 | TopSurface = "Smooth", | |
567 | BottomSurface = "Smooth", | |
568 | Locked = true, | |
569 | BrickColor=BrickColor.new("Gold"), | |
570 | }) | |
571 | local Weld = AddInstance("Weld",{ | |
572 | Parent = Reaper3, | |
573 | Part0 = head, | |
574 | C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0), | |
575 | Part1 = Reaper3, | |
576 | }) | |
577 | local Mesh = AddInstance("SpecialMesh",{ | |
578 | Parent = Reaper3, | |
579 | MeshId = "rbxassetid://0", | |
580 | TextureId = "rbxassetid://0", | |
581 | Scale = Vector3.new(.9,1,1), | |
582 | VertexColor = Vector3.new(1,1,1), | |
583 | }) | |
584 | ||
585 | ||
586 | ||
587 | ||
588 | ||
589 | ||
590 | ||
591 | local Reaper4 = AddInstance("Part",{ | |
592 | Parent = RightArm, | |
593 | CFrame = RightArm.CFrame, | |
594 | formFactor = "Symmetric", | |
595 | Size = Vector3.new(0.1, 0.5, 3), | |
596 | CanCollide = false, | |
597 | - | MeshId = "rbxassetid://431003868", |
597 | + | |
598 | - | TextureId = "rbxassetid://430627740", |
598 | + | |
599 | Locked = true, | |
600 | Transparency = 0 | |
601 | }) | |
602 | local Weld = AddInstance("Weld",{ | |
603 | Parent = Reaper4, | |
604 | Part0 = RightArm, | |
605 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
606 | Part1 = Reaper4, | |
607 | }) | |
608 | local Mesh = AddInstance("SpecialMesh",{ | |
609 | Parent = Reaper4, | |
610 | MeshId = "rbxassetid://470533002", | |
611 | TextureId = "rbxassetid://470533004", | |
612 | Scale = Vector3.new(.03,.03,.03), | |
613 | VertexColor = Vector3.new(1,1,1), | |
614 | }) | |
615 | ||
616 | local GunFire = AddInstance("Part",{ | |
617 | Parent = RightArm, | |
618 | CFrame = RightArm.CFrame, | |
619 | formFactor = "Symmetric", | |
620 | Size = Vector3.new(0.1, 0.1, 0.1), | |
621 | CanCollide = false, | |
622 | TopSurface = "Smooth", | |
623 | BottomSurface = "Smooth", | |
624 | Locked = true, | |
625 | Transparency = 1 | |
626 | }) | |
627 | local Weld = AddInstance("Weld",{ | |
628 | Parent = GunFire, | |
629 | Part0 = RightArm, | |
630 | C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0), | |
631 | Part1 = GunFire, | |
632 | }) | |
633 | ||
634 | ||
635 | local GunParticle = Instance.new("ParticleEmitter", GunFire); | |
636 | GunParticle.VelocitySpread = 60; | |
637 | GunParticle.LightEmission = 200; | |
638 | ||
639 | local Colors2 = {Color3.new(248, 248, 248), Color3.new(248, 248, 248), Color3.new(248, 248, 248);} | |
640 | GunParticle.Size = NumberSequence.new(.05,.07); | |
641 | ||
642 | GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]); | |
643 | GunParticle.Texture = "rbxassetid://252350680"; | |
644 | GunParticle.RotSpeed = NumberRange.new(10,70); | |
645 | GunParticle.Rate = 600; | |
646 | GunParticle.Speed = NumberRange.new(15); | |
647 | GunParticle.Transparency = NumberSequence.new(0,1); | |
648 | GunParticle.Lifetime = NumberRange.new(.01,.2); | |
649 | GunParticle.EmissionDirection = 'Back' | |
650 | GunParticle.Enabled = false | |
651 | ||
652 | ||
653 | ||
654 | ||
655 | ||
656 | ||
657 | ||
658 | ||
659 | local Reaper5 = AddInstance("Part",{ | |
660 | Parent = RightArm, | |
661 | CFrame = RightArm.CFrame, | |
662 | formFactor = "Symmetric", | |
663 | Size = Vector3.new(0.1, 0.5, 3), | |
664 | CanCollide = false, | |
665 | TopSurface = "Smooth", | |
666 | BottomSurface = "Smooth", | |
667 | Locked = true, | |
668 | Transparency = 1 | |
669 | }) | |
670 | local Weld = AddInstance("Weld",{ | |
671 | Parent = Reaper5, | |
672 | Part0 = RightArm, | |
673 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
674 | Part1 = Reaper5, | |
675 | }) | |
676 | local Mesh = AddInstance("SpecialMesh",{ | |
677 | Parent = Reaper5, | |
678 | MeshId = "rbxassetid://0", | |
679 | TextureId = "rbxassetid://0", | |
680 | Scale = Vector3.new(1.93,1.99,1.99), | |
681 | VertexColor = Vector3.new(1,1,1), | |
682 | }) | |
683 | ||
684 | ||
685 | ||
686 | local Arms = AddInstance("Model",{ | |
687 | Parent = cam, | |
688 | Name = "Arms", | |
689 | ||
690 | ||
691 | }) | |
692 | ||
693 | local Arm1 = AddInstance("Part",{ | |
694 | Parent = Arms, | |
695 | Name = "RightArm", | |
696 | CFrame = RightArm.CFrame, | |
697 | formFactor = "Symmetric", | |
698 | Size = Vector3.new(.85,1.85,.85), | |
699 | CanCollide = false, | |
700 | Material = "SmoothPlastic", | |
701 | TopSurface = "Smooth", | |
702 | BottomSurface = "Smooth", | |
703 | Locked = true, | |
704 | BrickColor=BrickColor.new("Pastel brown"), | |
705 | Transparency = 0 | |
706 | }) | |
707 | local Weld = AddInstance("Weld",{ | |
708 | Parent = Arm1, | |
709 | Part0 = RightArm, | |
710 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
711 | Part1 = Arm1, | |
712 | }) | |
713 | ||
714 | local Arm2 = AddInstance("Part",{ | |
715 | Parent = Arms, | |
716 | Name = "LeftArm", | |
717 | CFrame = LeftArm.CFrame, | |
718 | formFactor = "Symmetric", | |
719 | Size = Vector3.new(.85,1.85,.85), | |
720 | CanCollide = false, | |
721 | Material = "SmoothPlastic", | |
722 | TopSurface = "Smooth", | |
723 | BottomSurface = "Smooth", | |
724 | Locked = true, | |
725 | BrickColor=BrickColor.new("Pastel brown"), | |
726 | Transparency = 0 | |
727 | }) | |
728 | local Weld = AddInstance("Weld",{ | |
729 | Parent = Arm2, | |
730 | Part0 = LeftArm, | |
731 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
732 | Part1 = Arm2, | |
733 | }) | |
734 | ||
735 | ||
736 | ||
737 | ||
738 | local Arm3 = AddInstance("Part",{ | |
739 | Parent = Arms, | |
740 | Name = "RightArm", | |
741 | CFrame = RightArm.CFrame, | |
742 | formFactor = "Symmetric", | |
743 | Size = Vector3.new(.9,.9,.9), | |
744 | CanCollide = false, | |
745 | Material = "SmoothPlastic", | |
746 | TopSurface = "Smooth", | |
747 | BottomSurface = "Smooth", | |
748 | Locked = true, | |
749 | BrickColor=TeamColor, | |
750 | Transparency = 0 | |
751 | }) | |
752 | local Weld = AddInstance("Weld",{ | |
753 | Parent = Arm3, | |
754 | Part0 = RightArm, | |
755 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
756 | Part1 = Arm3, | |
757 | }) | |
758 | ||
759 | local Arm4 = AddInstance("Part",{ | |
760 | Parent = Arms, | |
761 | Name = "LeftArm", | |
762 | CFrame = LeftArm.CFrame, | |
763 | formFactor = "Symmetric", | |
764 | Size = Vector3.new(.9,.9,.9), | |
765 | CanCollide = false, | |
766 | Material = "SmoothPlastic", | |
767 | TopSurface = "Smooth", | |
768 | BottomSurface = "Smooth", | |
769 | Locked = true, | |
770 | BrickColor=c, | |
771 | Transparency = 0 | |
772 | }) | |
773 | local Weld = AddInstance("Weld",{ | |
774 | Parent = Arm4, | |
775 | - | MeshId = "rbxassetid://431003868", |
775 | + | |
776 | - | TextureId = "rbxassetid://430627740", |
776 | + | |
777 | - | Scale = Vector3.new(1.9,1.98,1.98), |
777 | + | |
778 | }) | |
779 | local Arm5 = AddInstance("Part",{ | |
780 | Parent = Arms, | |
781 | Name = "RightArm", | |
782 | - | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" |
782 | + | |
783 | formFactor = "Symmetric", | |
784 | Size = Vector3.new(.86,.8,.86), | |
785 | CanCollide = false, | |
786 | Material = "SmoothPlastic", | |
787 | TopSurface = "Smooth", | |
788 | BottomSurface = "Smooth", | |
789 | Locked = true, | |
790 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
791 | Transparency = 0 | |
792 | }) | |
793 | local Weld = AddInstance("Weld",{ | |
794 | Parent = Arm5, | |
795 | Part0 = RightArm, | |
796 | C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0), | |
797 | Part1 = Arm5, | |
798 | }) | |
799 | ||
800 | local Reaper6 = AddInstance("Part",{ | |
801 | Parent = Arms, | |
802 | CFrame = RightArm.CFrame, | |
803 | formFactor = "Symmetric", | |
804 | Size = Vector3.new(0.1, 0.1, .1), | |
805 | CanCollide = false, | |
806 | TopSurface = "Smooth", | |
807 | BottomSurface = "Smooth", | |
808 | Locked = true, | |
809 | Transparency = 1 | |
810 | }) | |
811 | local Weld = AddInstance("Weld",{ | |
812 | Parent = Reaper6, | |
813 | Part0 = RightArm, | |
814 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
815 | Part1 = Reaper6, | |
816 | }) | |
817 | local Mesh = AddInstance("SpecialMesh",{ | |
818 | Parent = Reaper6, | |
819 | MeshId = "rbxassetid://470533002", | |
820 | TextureId = "rbxassetid://470533004", | |
821 | Scale = Vector3.new(.029,.029,.029), | |
822 | VertexColor = Vector3.new(1,1,1), | |
823 | }) | |
824 | ||
825 | ||
826 | ||
827 | ||
828 | ||
829 | ||
830 | ||
831 | ||
832 | ||
833 | ||
834 | ||
835 | ||
836 | ||
837 | local Reaper7 = AddInstance("Part",{ | |
838 | Parent = Arms, | |
839 | CFrame = RightArm.CFrame, | |
840 | formFactor = "Symmetric", | |
841 | Size = Vector3.new(0.1, 0.5, 3), | |
842 | CanCollide = false, | |
843 | TopSurface = "Smooth", | |
844 | BottomSurface = "Smooth", | |
845 | Locked = true, | |
846 | Transparency = 1 | |
847 | }) | |
848 | local Weld = AddInstance("Weld",{ | |
849 | Parent = Reaper7, | |
850 | Part0 = RightArm, | |
851 | C0 = CFrame.new(-.1,-1,-1.5)*CFrame.Angles(1.5,1,3), | |
852 | Part1 = Reaper7, | |
853 | }) | |
854 | local Mesh = AddInstance("SpecialMesh",{ | |
855 | Parent = Reaper7, | |
856 | MeshId = "rbxassetid://94746028", | |
857 | TextureId = "rbxassetid://94746105", | |
858 | Scale = Vector3.new(1.2, 1.2, 1.2), | |
859 | VertexColor = Vector3.new(1,1,1), | |
860 | }) | |
861 | ||
862 | ||
863 | head.face.Texture = "http://www.roblox.com/asset/?id=22656074" | |
864 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
865 | Humanoid.Animator:Destroy() | |
866 | Character.Animate:Destroy() | |
867 | ||
868 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
869 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
870 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
871 | ||
872 | ||
873 | RSH, LSH = nil, nil | |
874 | ||
875 | RW = Instance.new("Weld") | |
876 | LW = Instance.new("Weld") | |
877 | ||
878 | RH = Torso["Right Hip"] | |
879 | LH = Torso["Left Hip"] | |
880 | ||
881 | RSH = Torso["Right Shoulder"] | |
882 | LSH = Torso["Left Shoulder"] | |
883 | ||
884 | RSH.Parent = nil | |
885 | LSH.Parent = nil | |
886 | ||
887 | RW.Name = "RW" | |
888 | RW.Part0 = Torso | |
889 | RW.C0 = cn(1.5, 0.5, 0) | |
890 | RW.C1 = cn(0, 0.5, 0) | |
891 | RW.Part1 = RightArm | |
892 | RW.Parent = Torso | |
893 | ||
894 | LW.Name = "LW" | |
895 | LW.Part0 = Torso | |
896 | LW.C0 = cn(-1.5, 0.5, 0) | |
897 | LW.C1 = cn(0, 0.5, 0) | |
898 | LW.Part1 = LeftArm | |
899 | LW.Parent = Torso | |
900 | ||
901 | function clerp(a, b, t) | |
902 | local qa = { | |
903 | QuaternionFromCFrame(a) | |
904 | } | |
905 | - | game:service'RunService'.RenderStepped:wait(0) |
905 | + | |
906 | QuaternionFromCFrame(b) | |
907 | } | |
908 | - | game:service'RunService'.RenderStepped:wait(0) |
908 | + | |
909 | local bx, by, bz = b.x, b.y, b.z | |
910 | local _t = 1 - t | |
911 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
912 | end | |
913 | ||
914 | function QuaternionFromCFrame(cf) | |
915 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
916 | local trace = m00 + m11 + m22 | |
917 | if trace > 0 then | |
918 | local s = math.sqrt(1 + trace) | |
919 | local recip = 0.5 / s | |
920 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
921 | else | |
922 | local i = 0 | |
923 | if m11 > m00 then | |
924 | i = 1 | |
925 | end | |
926 | if m22 > (i == 0 and m00 or m11) then | |
927 | i = 2 | |
928 | end | |
929 | if i == 0 then | |
930 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
931 | local recip = 0.5 / s | |
932 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
933 | elseif i == 1 then | |
934 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
935 | local recip = 0.5 / s | |
936 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
937 | elseif i == 2 then | |
938 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
939 | local recip = 0.5 / s | |
940 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
941 | end | |
942 | end | |
943 | end | |
944 | ||
945 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
946 | local xs, ys, zs = x + x, y + y, z + z | |
947 | local wx, wy, wz = w * xs, w * ys, w * zs | |
948 | local xx = x * xs | |
949 | local xy = x * ys | |
950 | local xz = x * zs | |
951 | local yy = y * ys | |
952 | local yz = y * zs | |
953 | local zz = z * zs | |
954 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
955 | end | |
956 | ||
957 | function QuaternionSlerp(a, b, t) | |
958 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
959 | local startInterp, finishInterp; | |
960 | if cosTheta >= 0.0001 then | |
961 | if (1 - cosTheta) > 0.0001 then | |
962 | local theta = math.acos(cosTheta) | |
963 | local invSinTheta = 1 / math.sin(theta) | |
964 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
965 | finishInterp = math.sin(t * theta) * invSinTheta | |
966 | else | |
967 | startInterp = 1 - t | |
968 | finishInterp = t | |
969 | end | |
970 | else | |
971 | if (1 + cosTheta) > 0.0001 then | |
972 | local theta = math.acos(-cosTheta) | |
973 | local invSinTheta = 1 / math.sin(theta) | |
974 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
975 | finishInterp = math.sin(t * theta) * invSinTheta | |
976 | else | |
977 | startInterp = t - 1 | |
978 | finishInterp = t | |
979 | end | |
980 | end | |
981 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
982 | end | |
983 | ||
984 | function swait(num) | |
985 | if num == 0 or num == nil then | |
986 | game:service'RunService'.Stepped:wait(0) | |
987 | else | |
988 | for i = 0, num do | |
989 | game:service'RunService'.Stepped:wait(0) | |
990 | end | |
991 | end | |
992 | end | |
993 | ||
994 | local RbxUtility = LoadLibrary("RbxUtility") | |
995 | local Create = RbxUtility.Create | |
996 | ||
997 | function RemoveOutlines(part) | |
998 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
999 | end | |
1000 | ||
1001 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1002 | local Part = Create("Part"){ | |
1003 | formFactor = FormFactor, | |
1004 | Parent = Parent, | |
1005 | Reflectance = Reflectance, | |
1006 | Transparency = Transparency, | |
1007 | CanCollide = false, | |
1008 | Locked = true, | |
1009 | BrickColor = BrickColor.new(tostring(BColor)), | |
1010 | Name = Name, | |
1011 | Size = Size, | |
1012 | Material = Material, | |
1013 | } | |
1014 | RemoveOutlines(Part) | |
1015 | return Part | |
1016 | end | |
1017 | ||
1018 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1019 | local Msh = Create(Mesh){ | |
1020 | Parent = Part, | |
1021 | Offset = OffSet, | |
1022 | Scale = Scale, | |
1023 | } | |
1024 | if Mesh == "SpecialMesh" then | |
1025 | Msh.MeshType = MeshType | |
1026 | Msh.MeshId = MeshId | |
1027 | end | |
1028 | - | v.Health = v.Health - damage |
1028 | + | |
1029 | end | |
1030 | ||
1031 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1032 | local Weld = Create("Weld"){ | |
1033 | Parent = Parent, | |
1034 | Part0 = Part0, | |
1035 | Part1 = Part1, | |
1036 | C0 = C0, | |
1037 | C1 = C1, | |
1038 | } | |
1039 | return Weld | |
1040 | end | |
1041 | ||
1042 | function rayCast(Position, Direction, Range, Ignore) | |
1043 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1044 | end | |
1045 | ||
1046 | function CreateSound(id, par, vol, pit) | |
1047 | coroutine.resume(coroutine.create(function() | |
1048 | local sou = Instance.new("Sound", par or workspace) | |
1049 | sou.Volume = vol | |
1050 | sou.Pitch = pit or 1 | |
1051 | sou.SoundId = id | |
1052 | wait() | |
1053 | sou:play() | |
1054 | game:GetService("Debris"):AddItem(sou, 6) | |
1055 | end)) | |
1056 | end | |
1057 | ||
1058 | local function getclosest(obj, distance) | |
1059 | local last, lastx = distance + 1 | |
1060 | for i, v in pairs(workspace:GetChildren()) do | |
1061 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
1062 | local t = v.Torso | |
1063 | local dist = (t.Position - obj.Position).magnitude | |
1064 | if dist <= distance then | |
1065 | if dist < last then | |
1066 | last = dist | |
1067 | lastx = v | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | return lastx | |
1073 | end | |
1074 | ||
1075 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
1076 | for i, v in pairs(hit:GetChildren()) do | |
1077 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
1078 | local find = v:FindFirstChild("Hitz") | |
1079 | if not find then | |
1080 | if v.Parent:findFirstChild("Head") then | |
1081 | local BillG = Create("BillboardGui"){ | |
1082 | Parent = v.Parent.Head, | |
1083 | Size = UDim2.new(1, 0, 1, 0), | |
1084 | Adornee = v.Parent.Head, | |
1085 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
1086 | } | |
1087 | local TL = Create("TextLabel"){ | |
1088 | Parent = BillG, | |
1089 | Size = UDim2.new(3, 3, 3, 3), | |
1090 | BackgroundTransparency = 1, | |
1091 | Text = tostring(damage).."-", | |
1092 | TextColor3 = Color1.Color, | |
1093 | TextStrokeColor3 = Color2.Color, | |
1094 | TextStrokeTransparency = 0, | |
1095 | TextXAlignment = Enum.TextXAlignment.Center, | |
1096 | TextYAlignment = Enum.TextYAlignment.Center, | |
1097 | FontSize = Enum.FontSize.Size18, | |
1098 | Font = "ArialBold", | |
1099 | } | |
1100 | coroutine.resume(coroutine.create(function() | |
1101 | wait(1) | |
1102 | for i = 0, 1, .1 do | |
1103 | wait(.1) | |
1104 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
1105 | end | |
1106 | BillG:Destroy() | |
1107 | end)) | |
1108 | end | |
1109 | v.Health = v.Health - math.huge | |
1110 | local bool = Create("BoolValue"){ | |
1111 | Parent = v, | |
1112 | Name = 'Hitz', | |
1113 | } | |
1114 | if HSound ~= nil and HPitch ~= nil then | |
1115 | CreateSound(HSound, hit, 1, HPitch) | |
1116 | end | |
1117 | game:GetService("Debris"):AddItem(bool, cooldown) | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | ||
1123 | ||
1124 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1125 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1126 | prt.Anchored = true | |
1127 | prt.CFrame = cframe | |
1128 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1129 | game:GetService("Debris"):AddItem(prt, 10) | |
1130 | if Type == 1 or Type == nil then | |
1131 | table.insert(Effects, { | |
1132 | prt, | |
1133 | "Block1", | |
1134 | delay, | |
1135 | x3, | |
1136 | y3, | |
1137 | z3, | |
1138 | msh | |
1139 | }) | |
1140 | elseif Type == 2 then | |
1141 | table.insert(Effects, { | |
1142 | prt, | |
1143 | "Block2", | |
1144 | delay, | |
1145 | x3, | |
1146 | y3, | |
1147 | z3, | |
1148 | msh | |
1149 | }) | |
1150 | end | |
1151 | end | |
1152 | ||
1153 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1154 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1155 | prt.Anchored = true | |
1156 | prt.CFrame = cframe | |
1157 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1158 | game:GetService("Debris"):AddItem(prt, 10) | |
1159 | table.insert(Effects, { | |
1160 | prt, | |
1161 | "Cylinder", | |
1162 | delay, | |
1163 | x3, | |
1164 | y3, | |
1165 | z3, | |
1166 | msh | |
1167 | }) | |
1168 | end | |
1169 | ||
1170 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1171 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1172 | prt.Anchored = true | |
1173 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1174 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1175 | game:GetService("Debris"):AddItem(prt, 10) | |
1176 | table.insert(Effects, { | |
1177 | prt, | |
1178 | "Cylinder", | |
1179 | delay, | |
1180 | x3, | |
1181 | y3, | |
1182 | z3, | |
1183 | msh | |
1184 | }) | |
1185 | end | |
1186 | ||
1187 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1188 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1189 | prt.Anchored = true | |
1190 | prt.CFrame = cframe | |
1191 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1192 | game:GetService("Debris"):AddItem(prt, 10) | |
1193 | table.insert(Effects, { | |
1194 | prt, | |
1195 | "Cylinder", | |
1196 | delay, | |
1197 | x3, | |
1198 | y3, | |
1199 | z3, | |
1200 | msh | |
1201 | }) | |
1202 | end | |
1203 | ||
1204 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1205 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1206 | prt.Anchored = true | |
1207 | prt.CFrame = cframe | |
1208 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1209 | game:GetService("Debris"):AddItem(prt, 10) | |
1210 | table.insert(Effects, { | |
1211 | prt, | |
1212 | "Cylinder", | |
1213 | delay, | |
1214 | x3, | |
1215 | y3, | |
1216 | z3, | |
1217 | msh | |
1218 | }) | |
1219 | end | |
1220 | ||
1221 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1222 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1223 | prt.Anchored = true | |
1224 | prt.CFrame = cframe | |
1225 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1226 | game:GetService("Debris"):AddItem(prt, 10) | |
1227 | table.insert(Effects, { | |
1228 | prt, | |
1229 | "Cylinder", | |
1230 | delay, | |
1231 | x3, | |
1232 | y3, | |
1233 | z3, | |
1234 | msh | |
1235 | }) | |
1236 | end | |
1237 | ||
1238 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1239 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1240 | prt.Anchored = true | |
1241 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1242 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1243 | local num = math.random(10, 50) / 1000 | |
1244 | game:GetService("Debris"):AddItem(prt, 10) | |
1245 | table.insert(Effects, { | |
1246 | prt, | |
1247 | "Shatter", | |
1248 | num, | |
1249 | prt.CFrame, | |
1250 | math.random() - math.random(), | |
1251 | 0, | |
1252 | math.random(50, 100) / 100 | |
1253 | }) | |
1254 | end | |
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | for i = 0, 1, 0.05 do | |
1260 | swait() | |
1261 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1262 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
1263 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1264 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1265 | if Torsovelocity > 2 then | |
1266 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
1267 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1268 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1269 | elseif Torsovelocity < 1 then | |
1270 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1271 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1272 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1273 | end | |
1274 | end | |
1275 | attack = false | |
1276 | ||
1277 | ||
1278 | ||
1279 | game:GetService'RunService'.Stepped:connect(function() | |
1280 | ||
1281 | ||
1282 | ||
1283 | if Wep == 1 then | |
1284 | equippedgun2 = false | |
1285 | Reaper4.Transparency = 1 | |
1286 | Reaper5.Transparency = 0 | |
1287 | Reaper6.Transparency = 1 | |
1288 | Reaper7.Transparency = 0 | |
1289 | end | |
1290 | if Wep == 2 then | |
1291 | equippedgun2 = true | |
1292 | Reaper4.Transparency = 0 | |
1293 | Reaper5.Transparency = 1 | |
1294 | Reaper6.Transparency = 0 | |
1295 | Reaper7.Transparency = 1 | |
1296 | end | |
1297 | if Wep == 3 then | |
1298 | equippedgun2 = false | |
1299 | Reaper4.Transparency = 1 | |
1300 | Reaper5.Transparency = 1 | |
1301 | Reaper6.Transparency = 1 | |
1302 | Reaper7.Transparency = 1 | |
1303 | end | |
1304 | ||
1305 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1306 | velocity = RootPart.Velocity.y | |
1307 | sine = sine + change | |
1308 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1309 | if equipped == true or equipped == false then | |
1310 | if RootPart.Velocity.y > 1 and hit == nil then | |
1311 | Anim = "Jump" | |
1312 | if attack == false and Wep == 1 then | |
1313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1317 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1318 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1319 | end | |
1320 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1321 | Anim = "Fall" | |
1322 | if attack == false and Wep == 1 then | |
1323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1324 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1325 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1326 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1327 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1328 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1329 | end | |
1330 | elseif Torsovelocity < 1 and hit ~= nil then | |
1331 | Anim = "Idle" | |
1332 | if attack == false and Wep == 1 then | |
1333 | change = 1 | |
1334 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1335 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1336 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1337 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1338 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1339 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1340 | end | |
1341 | elseif Torsovelocity > 2 and hit ~= nil then | |
1342 | Anim = "Walk" | |
1343 | if attack == false and Wep == 1 then | |
1344 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1345 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1346 | RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1347 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1348 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1349 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | -----------------------[Anim2]-------------------------------------------------------------------------------------------------------------------------- | |
1354 | ||
1355 | if equipped == true or equipped == false then | |
1356 | if RootPart.Velocity.y > 1 and hit == nil then | |
1357 | Anim = "Jump" | |
1358 | if attack == false and Wep == 2 then | |
1359 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1360 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1361 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1362 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1363 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1364 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1365 | end | |
1366 | ||
1367 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1368 | Anim = "Fall" | |
1369 | if attack == false and Wep == 2 then | |
1370 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1371 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1372 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05) | |
1373 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05) | |
1374 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1375 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1376 | end | |
1377 | elseif Torsovelocity < 1 and hit ~= nil then | |
1378 | Anim = "Idle" | |
1379 | if attack == false and Wep == 2 then | |
1380 | change = 1 | |
1381 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1382 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1383 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1384 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1385 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1386 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1387 | end | |
1388 | elseif Torsovelocity > 2 and hit ~= nil then | |
1389 | Anim = "Walk" | |
1390 | if attack == false and Wep == 2 then | |
1391 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2) | |
1392 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1393 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1394 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1395 | RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1396 | LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1397 | end | |
1398 | ||
1399 | end | |
1400 | end | |
1401 | ||
1402 | ||
1403 | ||
1404 | -----------------------[Noraml Anim]-------------------------------------------------------------------------------------------------------------------------- | |
1405 | ||
1406 | if equipped == true or equipped == false then | |
1407 | if RootPart.Velocity.y > 1 and hit == nil then | |
1408 | Anim = "Jump" | |
1409 | if attack == false and Wep == 3 then | |
1410 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1411 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1412 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1413 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1414 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1415 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1416 | end | |
1417 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1418 | Anim = "Fall" | |
1419 | if attack == false and Wep == 3 then | |
1420 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1421 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1422 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1423 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1424 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1425 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1426 | end | |
1427 | elseif Torsovelocity < 1 and hit ~= nil then | |
1428 | Anim = "Idle" | |
1429 | if attack == false and Wep == 3 then | |
1430 | change = 1 | |
1431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1433 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1435 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1436 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1437 | end | |
1438 | elseif Torsovelocity > 2 and hit ~= nil then | |
1439 | Anim = "Walk" | |
1440 | if attack == false and Wep == 3 then | |
1441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1442 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1443 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
1444 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
1445 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1446 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | - | Swing.SoundId = "rbxassetid://10209850" |
1462 | + | |
1463 | ||
1464 | ||
1465 | ||
1466 | - | SwingH.SoundId = "rbxassetid://10209590" |
1466 | + | |
1467 | - | SwingH.Volume = 2.9 |
1467 | + | |
1468 | - | SwingH.Pitch = .8 |
1468 | + | |
1469 | for e = 1, #Effects do | |
1470 | if Effects[e] ~= nil then | |
1471 | local Thing = Effects[e] | |
1472 | if Thing ~= nil then | |
1473 | - | RUS.SoundId = "rbxassetid://322621962" |
1473 | + | |
1474 | - | RUS.Volume = 2.5 |
1474 | + | |
1475 | local Delay = Thing[3] | |
1476 | local IncX = Thing[4] | |
1477 | local IncY = Thing[5] | |
1478 | local IncZ = Thing[6] | |
1479 | if Thing[1].Transparency <= 1 then | |
1480 | if Thing[2] == "Block1" then | |
1481 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1482 | local Mesh = Thing[1].Mesh | |
1483 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1484 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1485 | elseif Thing[2] == "Block2" then | |
1486 | Thing[1].CFrame = Thing[1].CFrame | |
1487 | local Mesh = Thing[7] | |
1488 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1489 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1490 | elseif Thing[2] == "Cylinder" then | |
1491 | local Mesh = Thing[1].Mesh | |
1492 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1493 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1494 | elseif Thing[2] == "Blood" then | |
1495 | local Mesh = Thing[7] | |
1496 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1497 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1498 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1499 | elseif Thing[2] == "Elec" then | |
1500 | local Mesh = Thing[1].Mesh | |
1501 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1502 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1503 | elseif Thing[2] == "Disappear" then | |
1504 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1505 | elseif Thing[2] == "Shatter" then | |
1506 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1507 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1508 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1509 | Thing[6] = Thing[6] + Thing[5] | |
1510 | end | |
1511 | else | |
1512 | Part.Parent = nil | |
1513 | table.remove(Effects, e) | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | end) | |
1520 | ||
1521 | ||
1522 | ||
1523 | ||
1524 | ||
1525 | ||
1526 | ||
1527 | ||
1528 | ||
1529 | ||
1530 | ||
1531 | ||
1532 | ||
1533 | local No = Instance.new("Sound", head); | |
1534 | No.SoundId = "rbxassetid://245064504" | |
1535 | No.Volume = 3 | |
1536 | local yes = Instance.new("Sound", head); | |
1537 | yes.SoundId = "rbxassetid://131384028" | |
1538 | yes.Volume = 3 | |
1539 | local HitM = Instance.new("Sound", Reaper5); | |
1540 | HitM.SoundId = "rbxassetid://"..WSH | |
1541 | HitM.Volume = 1.1 | |
1542 | local Swing = Instance.new("Sound", Reaper5); | |
1543 | Swing.SoundId = "rbxassetid://153647529" | |
1544 | Swing.Volume = 1.5 | |
1545 | Swing.Pitch = 1.1 | |
1546 | local SwingH = Instance.new("Sound", Reaper5); | |
1547 | SwingH.SoundId = "rbxassetid://201858024" | |
1548 | SwingH.Volume = 1 | |
1549 | SwingH.Pitch = 1.100 | |
1550 | local Taunt = Instance.new("Sound", head); | |
1551 | Taunt.SoundId = "rbxassetid://150611842" | |
1552 | Taunt.Volume = 2 | |
1553 | local RUS = Instance.new("Sound", char); | |
1554 | RUS.SoundId = "rbxassetid://895462640" | |
1555 | RUS.Volume = 5 | |
1556 | RUS.Pitch = 1 | |
1557 | RUS.Looped = true | |
1558 | ||
1559 | ||
1560 | ||
1561 | ||
1562 | ||
1563 | ||
1564 | ||
1565 | ||
1566 | ||
1567 | ||
1568 | function BuildSentry() | |
1569 | do --CFrame lerp (stravant, clerp by AntiBoomz0r) | |
1570 | local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation? | |
1571 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1572 | local trace = m00 + m11 + m22 | |
1573 | if trace > 0 then | |
1574 | local s = math.sqrt(1 + trace) | |
1575 | local recip = 0.5/s | |
1576 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1577 | else | |
1578 | local i = 0 | |
1579 | if m11 > m00 then | |
1580 | i = 1 | |
1581 | end | |
1582 | if m22 > (i == 0 and m00 or m11) then | |
1583 | i = 2 | |
1584 | end | |
1585 | if i == 0 then | |
1586 | local s = math.sqrt(m00-m11-m22+1) | |
1587 | local recip = 0.5/s | |
1588 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1589 | elseif i == 1 then | |
1590 | local s = math.sqrt(m11-m22-m00+1) | |
1591 | local recip = 0.5/s | |
1592 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1593 | elseif i == 2 then | |
1594 | local s = math.sqrt(m22-m00-m11+1) | |
1595 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1600 | local xs, ys, zs = x + x, y + y, z + z | |
1601 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1602 | local xx = x*xs | |
1603 | local xy = x*ys | |
1604 | local xz = x*zs | |
1605 | local yy = y*ys | |
1606 | local yz = y*zs | |
1607 | local zz = z*zs | |
1608 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1609 | end | |
1610 | function QuaternionSlerp(a, b, t) | |
1611 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1612 | local startInterp, finishInterp; | |
1613 | if cosTheta >= 0.0001 then | |
1614 | if (1 - cosTheta) > 0.0001 then | |
1615 | local theta = math.acos(cosTheta) | |
1616 | local invSinTheta = 1/math.sin(theta) | |
1617 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1618 | finishInterp = math.sin(t*theta)*invSinTheta | |
1619 | else | |
1620 | startInterp = 1-t | |
1621 | finishInterp = t | |
1622 | end | |
1623 | else | |
1624 | if (1+cosTheta) > 0.0001 then | |
1625 | local theta = math.acos(-cosTheta) | |
1626 | local invSinTheta = 1/math.sin(theta) | |
1627 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1628 | finishInterp = math.sin(t*theta)*invSinTheta | |
1629 | else | |
1630 | startInterp = t-1 | |
1631 | finishInterp = t | |
1632 | end | |
1633 | end | |
1634 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1635 | end | |
1636 | function clerp(a,b,t) | |
1637 | local qa = {QuaternionFromCFrame(a)} | |
1638 | local qb = {QuaternionFromCFrame(b)} | |
1639 | local ax, ay, az = a.x, a.y, a.z | |
1640 | local bx, by, bz = b.x, b.y, b.z | |
1641 | local _t = 1-t | |
1642 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1643 | end | |
1644 | end | |
1645 | ||
1646 | ||
1647 | ||
1648 | ||
1649 | local ABS = math.abs; | |
1650 | local SIN = math.sin; | |
1651 | local ASIN = math.asin; | |
1652 | local COS = math.cos; | |
1653 | ||
1654 | local new = Instance.new; | |
1655 | ||
1656 | function math_pos(float) | |
1657 | if float < 0 then float = 0 end | |
1658 | return float | |
1659 | end | |
1660 | function math_neg(float) | |
1661 | if float > 0 then float = 0 end | |
1662 | return float | |
1663 | end | |
1664 | function math_max(float, max) | |
1665 | if float > max then float = max end | |
1666 | return float | |
1667 | end | |
1668 | function math_min(float, min) | |
1669 | if float > min then float = min end | |
1670 | return float | |
1671 | end | |
1672 | ||
1673 | function SharpSin(double_p1) | |
1674 | return ASIN(SIN(double_p1)); | |
1675 | end | |
1676 | ||
1677 | local Storage = Instance.new("Model", script); | |
1678 | ||
1679 | function WeldP(part0, part1, C0, C1) | |
1680 | local W = new("Weld", Storage); | |
1681 | - | local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} |
1681 | + | |
1682 | W.Part1 = part1; | |
1683 | W.C0 = C0 or CFrame.new(); | |
1684 | W.C1 = C1 or CFrame.new(); | |
1685 | return W; | |
1686 | end | |
1687 | ||
1688 | function Bevel(part, sizeV3) | |
1689 | local BvlMesh = new("SpecialMesh", part) | |
1690 | BvlMesh.MeshId = "rbxasset://fonts/torso.mesh"; | |
1691 | if (sizeV3 ~= nil) then | |
1692 | BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z); | |
1693 | else | |
1694 | BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z); | |
1695 | end | |
1696 | end | |
1697 | ||
1698 | ||
1699 | ||
1700 | local Scale = 0.5 -- 1 is size of a robloxian (mostly); | |
1701 | ||
1702 | Storage.Name = "ä"; | |
1703 | ||
1704 | local BasePart = new("Part"); | |
1705 | BasePart.FormFactor = "Custom"; | |
1706 | BasePart.TopSurface = 10; | |
1707 | BasePart.BottomSurface = 10; | |
1708 | BasePart.LeftSurface = 10; | |
1709 | BasePart.RightSurface = 10; | |
1710 | BasePart.FrontSurface = 10; | |
1711 | BasePart.BackSurface = 10; | |
1712 | ||
1713 | local CylPart = new("Part"); | |
1714 | CylPart.FormFactor = "Custom"; | |
1715 | CylPart.TopSurface = 10; | |
1716 | CylPart.BottomSurface = 10; | |
1717 | CylPart.LeftSurface = 10; | |
1718 | CylPart.RightSurface = 10; | |
1719 | CylPart.FrontSurface = 10; | |
1720 | CylPart.BackSurface = 10; | |
1721 | new("CylinderMesh", CylPart); | |
1722 | ||
1723 | local TopFrame = BasePart:clone() | |
1724 | TopFrame.Parent = Storage; | |
1725 | TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale); | |
1726 | TopFrame.BrickColor = TeamColor; | |
1727 | ||
1728 | new("CylinderMesh", TopFrame); | |
1729 | ||
1730 | local Screw = CylPart:clone(); | |
1731 | Screw.Parent = Storage; | |
1732 | Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale); | |
1733 | Screw.BrickColor = BrickColor.new(199); | |
1734 | ||
1735 | local CGreyStyle = CylPart:clone() | |
1736 | CGreyStyle.Parent = Storage; | |
1737 | CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale); | |
1738 | CGreyStyle.BrickColor = BrickColor.new(199); | |
1739 | ||
1740 | local TurretCasing = BasePart:clone(); | |
1741 | TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale); | |
1742 | TurretCasing.BrickColor = BrickColor.new(199); | |
1743 | TurretCasing.Parent = Storage; | |
1744 | ||
1745 | Bevel(TurretCasing); | |
1746 | ||
1747 | local TurretFront = BasePart:clone(); | |
1748 | TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale); | |
1749 | TurretFront.BrickColor = TeamColor; | |
1750 | TurretFront.Parent = Storage; | |
1751 | ||
1752 | local Barrel = CylPart:clone(); | |
1753 | Barrel.Parent = Storage; | |
1754 | Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale); | |
1755 | Barrel.BrickColor = BrickColor.Black(); | |
1756 | ||
1757 | ||
1758 | local Particle = Instance.new("ParticleEmitter", Barrel); | |
1759 | Particle.VelocitySpread = 30; | |
1760 | Particle.LightEmission = 200; | |
1761 | ||
1762 | local Colors = {Color3.new(248, 248, 248), Color3.new(248, 248, 248), Color3.new(248, 248, 248);} | |
1763 | ||
1764 | Particle.Size = NumberSequence.new(.05,.07); | |
1765 | ||
1766 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
1767 | Particle.Texture = "rbxassetid://252350680"; | |
1768 | Particle.RotSpeed = NumberRange.new(10,70); | |
1769 | Particle.Rate = 300; | |
1770 | Particle.Speed = NumberRange.new(15); | |
1771 | Particle.Transparency = NumberSequence.new(0,1); | |
1772 | Particle.Lifetime = NumberRange.new(.01,.2); | |
1773 | Particle.Enabled = false | |
1774 | ||
1775 | ||
1776 | ||
1777 | local RedDot = BasePart:clone(); | |
1778 | RedDot.Parent = Storage; | |
1779 | RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale); | |
1780 | RedDot.BrickColor = BrickColor.new("Really red"); | |
1781 | ||
1782 | local Sphere = Instance.new("SpecialMesh", RedDot); | |
1783 | Sphere.MeshType = "Sphere"; | |
1784 | Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale); | |
1785 | ||
1786 | ||
1787 | Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale)); | |
1788 | ||
1789 | local Joint = CylPart:clone(); | |
1790 | Joint.Parent = Storage; | |
1791 | Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale); | |
1792 | Joint.BrickColor = BrickColor.Black(); | |
1793 | ||
1794 | local Hold = BasePart:clone(); | |
1795 | Hold.Parent = Storage; | |
1796 | Hold.BrickColor = BrickColor.Black(); | |
1797 | Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale); | |
1798 | ||
1799 | local Bolt = BasePart:clone(); | |
1800 | Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1801 | Bolt.Parent = Storage; | |
1802 | Bolt.BrickColor = BrickColor.Black(); | |
1803 | ||
1804 | local Bolt2 = BasePart:clone(); | |
1805 | Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1806 | Bolt2.Parent = Storage; | |
1807 | Bolt2.BrickColor = BrickColor.Black(); | |
1808 | ||
1809 | ||
1810 | local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale)); | |
1811 | WeldP(TopFrame, CGreyStyle); | |
1812 | WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale)); | |
1813 | WeldP(TopFrame, Screw); | |
1814 | local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0)); | |
1815 | ||
1816 | WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0)); | |
1817 | ||
1818 | local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale)); | |
1819 | ||
1820 | WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0)); | |
1821 | ||
1822 | WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0)); | |
1823 | ||
1824 | local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0)); | |
1825 | ||
1826 | ||
1827 | ||
1828 | local Leg1 = BasePart:clone(); | |
1829 | Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1830 | Leg1.Parent = Storage; | |
1831 | Leg1.BrickColor = BrickColor.Black(); | |
1832 | ||
1833 | ||
1834 | WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi)); | |
1835 | ||
1836 | ||
1837 | local Leg2 = BasePart:clone(); | |
1838 | Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1839 | Leg2.Parent = Storage; | |
1840 | Leg2.BrickColor = BrickColor.Black(); | |
1841 | ||
1842 | ||
1843 | WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6)); | |
1844 | ||
1845 | ||
1846 | local Leg3 = BasePart:clone(); | |
1847 | Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1848 | Leg3.Parent = Storage; | |
1849 | Leg3.BrickColor = BrickColor.Black(); | |
1850 | ||
1851 | ||
1852 | WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6)); | |
1853 | ||
1854 | for i,v in pairs(Storage:children()) do | |
1855 | if v.Name== "Part" then | |
1856 | trans = 1 | |
1857 | v.Transparency = 1 | |
1858 | end | |
1859 | end | |
1860 | ||
1861 | local InvisiBox = BasePart:clone(); | |
1862 | InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1863 | InvisiBox.Parent = Storage; | |
1864 | InvisiBox.Transparency = 1 | |
1865 | InvisiBox.Name = 'box' | |
1866 | WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale)); | |
1867 | ||
1868 | local InvisiBox2 = BasePart:clone(); | |
1869 | InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1870 | InvisiBox2.Parent = Arms; | |
1871 | InvisiBox2.Transparency = .9 | |
1872 | InvisiBox2.Name = 'box' | |
1873 | InvisiBox2.CanCollide = false | |
1874 | InvisiBox2.BrickColor = TeamColor | |
1875 | InvisiBox2.Material = 'Neon' | |
1876 | WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale)); | |
1877 | ||
1878 | InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0); | |
1879 | ||
1880 | local Action = "Idle"; | |
1881 | ||
1882 | local Target = nil; | |
1883 | ||
1884 | wait(1) | |
1885 | ||
1886 | InvisiBox.Anchored = true | |
1887 | ||
1888 | for i,v in pairs(Storage:children()) do | |
1889 | if v:IsA'Part' then | |
1890 | v.Locked = true | |
1891 | end | |
1892 | end | |
1893 | --// | |
1894 | --// SOUNDS | |
1895 | --// | |
1896 | for i,v in pairs(Storage:children()) do | |
1897 | if v.Name== "Part" then | |
1898 | trans = 1 | |
1899 | v.Transparency = 1 | |
1900 | end | |
1901 | end | |
1902 | for i,v in pairs(Storage:children()) do | |
1903 | if v.Name== "Part" then | |
1904 | trans = 1 | |
1905 | v.Transparency = 1 | |
1906 | for i = 1,11 do | |
1907 | ||
1908 | trans = trans - .1 | |
1909 | v.Transparency = trans | |
1910 | wait() | |
1911 | end | |
1912 | end | |
1913 | end | |
1914 | trans = 1 | |
1915 | ||
1916 | local OnFind = new("Sound", TopFrame); | |
1917 | OnFind.SoundId = "rbxassetid://10209260" | |
1918 | OnFind.Volume = 1 | |
1919 | ||
1920 | ||
1921 | local OnFire = new("Sound", TopFrame); | |
1922 | OnFire.SoundId = "rbxassetid://10209257" | |
1923 | OnFire.Volume = 1 | |
1924 | ||
1925 | local OnEmpty = new("Sound", TopFrame); | |
1926 | OnEmpty.SoundId = "rbxassetid://10209225" | |
1927 | OnEmpty.Volume = 1 | |
1928 | ||
1929 | local Scanning = new("Sound", TopFrame); | |
1930 | Scanning.SoundId = "rbxassetid://258704234" | |
1931 | Scanning.Volume = 1 | |
1932 | ||
1933 | local Explode = new("Sound", TopFrame); | |
1934 | Explode.SoundId = "rbxassetid://10209236" | |
1935 | Explode.Volume = .5 | |
1936 | ||
1937 | local Move = new("Sound", TopFrame); | |
1938 | Move.SoundId = "rbxassetid://258704467"; | |
1939 | Move.Volume = 1; | |
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | ||
1945 | function FindShortest(Table) | |
1946 | local Current = Table[1] | |
1947 | local Final | |
1948 | for _,v in pairs(Table) do | |
1949 | if v[2] ~= Current[2] then | |
1950 | if v[1] < Current[1] then | |
1951 | Current = v | |
1952 | end | |
1953 | end | |
1954 | end | |
1955 | Final = Current | |
1956 | return Final | |
1957 | - | z:TakeDamage(math.random(8,12)); |
1957 | + | |
1958 | ||
1959 | function GetNearbyPlayer() | |
1960 | ||
1961 | local List = {} | |
1962 | for i,v in pairs(workspace:children()) do | |
1963 | if (v ~= nil) then | |
1964 | if (v:IsA'Model') then | |
1965 | - | z:TakeDamage(math.random(8,12)); |
1965 | + | |
1966 | local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ(); | |
1967 | if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then | |
1968 | if (v ~= char) then | |
1969 | for x,z in next, v:children() do | |
1970 | if z:IsA'Humanoid' and z.Health > 0.01 then | |
1971 | table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v}) | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | end | |
1976 | end | |
1977 | end | |
1978 | end | |
1979 | end | |
1980 | - | game:service'RunService'.RenderStepped:connect(function() |
1980 | + | |
1981 | return FindShortest(List)[2]; | |
1982 | else | |
1983 | return nil; | |
1984 | end | |
1985 | end | |
1986 | ||
1987 | local Health = Instance.new("Humanoid", Storage); | |
1988 | Health.MaxHealth = 150; | |
1989 | Health.Health = 150; | |
1990 | ||
1991 | ||
1992 | ||
1993 | function RayC(Part, speed) | |
1994 | coroutine.wrap(function() | |
1995 | local Visual = BasePart:clone(); | |
1996 | Visual.FormFactor = "Custom"; | |
1997 | Visual.BrickColor = BrickColor.Yellow(); | |
1998 | Visual.Size = Vector3.new(.2, 3, .2); | |
1999 | Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0); | |
2000 | Visual.Anchored = true; | |
2001 | Visual.CanCollide = false; | |
2002 | Visual.Locked = true | |
2003 | ||
2004 | ||
2005 | coroutine.wrap(function() | |
2006 | ||
2007 | wait(.2) | |
2008 | ||
2009 | wait(.1); | |
2010 | wait(.3) | |
2011 | ||
2012 | end)() | |
2013 | ||
2014 | Instance.new("SpecialMesh", Visual).MeshType = "Sphere"; | |
2015 | Visual.Mesh.Scale = Vector3.new(.5, 1, .5); | |
2016 | ||
2017 | local bulletpos = Visual.Position | |
2018 | local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed | |
2019 | local lastbulletpos = Visual.Position | |
2020 | Visual.Parent = Storage; | |
2021 | while game:service'RunService'.Stepped:wait() do | |
2022 | ||
2023 | lastbulletpos = bulletpos | |
2024 | bulletpos = bulletpos + bulletvelocity | |
2025 | local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos)) | |
2026 | local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true) | |
2027 | if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then | |
2028 | Visual:Destroy(); | |
2029 | break | |
2030 | end | |
2031 | Visual.Anchored = true | |
2032 | Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0); | |
2033 | if hit then | |
2034 | if hit.Parent:IsA'Hat' then | |
2035 | if hit.Parent.Parent:IsA'Model' then | |
2036 | for x,z in next, hit.Parent.Parent:children() do | |
2037 | if z:IsA'Humanoid' then | |
2038 | z:TakeDamage(math.huge); | |
2039 | end | |
2040 | end | |
2041 | end | |
2042 | else | |
2043 | if hit.Parent:IsA'Model' then | |
2044 | for x,z in next, hit.Parent:children() do | |
2045 | if z:IsA'Humanoid' then | |
2046 | z:TakeDamage(math.huge); | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | end | |
2051 | ||
2052 | Visual:Destroy(); | |
2053 | break | |
2054 | end | |
2055 | end | |
2056 | end)() | |
2057 | end | |
2058 | ||
2059 | lastTick = tick(); | |
2060 | local db = false; | |
2061 | game:service'RunService'.Stepped:connect(function() | |
2062 | if Action == "DEAD" then return end; | |
2063 | ||
2064 | ||
2065 | if not Wrangler then | |
2066 | --// | |
2067 | --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT | |
2068 | --// | |
2069 | ||
2070 | ||
2071 | --// | |
2072 | --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED | |
2073 | --// | |
2074 | ||
2075 | if (Storage:findFirstChild'Shield') then | |
2076 | Storage:findFirstChild'Shield':Destroy(); | |
2077 | end | |
2078 | ||
2079 | local LastTarget = Target; | |
2080 | ||
2081 | --// | |
2082 | --// CHECK FOR NEARBY ENEMIES | |
2083 | --// | |
2084 | local Player = GetNearbyPlayer(); | |
2085 | Target = Player; | |
2086 | ||
2087 | --// | |
2088 | --// BEEP ON TARGET FOUND | |
2089 | --// | |
2090 | if (Target ~= LastTarget and Target ~= nil) then | |
2091 | Move.Pitch = 0.9 + math.random()/9; | |
2092 | Move:play(); | |
2093 | OnFind:play(); | |
2094 | Action = "Standby"; | |
2095 | end | |
2096 | ||
2097 | --// | |
2098 | --// IDLE | |
2099 | --// | |
2100 | if Action == "Idle" then | |
2101 | RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1); | |
2102 | RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1); | |
2103 | end | |
2104 | ||
2105 | ||
2106 | --// | |
2107 | --// SENTRY DEAD | |
2108 | --// | |
2109 | ||
2110 | --// | |
2111 | --// IF PLAYER EXISTS, FIRE! | |
2112 | --// | |
2113 | ||
2114 | ||
2115 | ||
2116 | if Action == "Standby" then | |
2117 | pcall(function() | |
2118 | local tor = Target.Torso.CFrame.p -- Target CFrame | |
2119 | local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround. | |
2120 | local heading = math.atan2(direction.x, direction.z)-- | |
2121 | local RotY = math.deg(heading) | |
2122 | if RotY < 0 then | |
2123 | RotY = (360 - math.abs(RotY)); | |
2124 | end | |
2125 | RotateAxisX.C1 = --Begin here | |
2126 | clerp(RotateAxisX.C1, | |
2127 | CFrame.new( | |
2128 | ||
2129 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2130 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2131 | ||
2132 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2133 | .1 | |
2134 | ); | |
2135 | ||
2136 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2137 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2138 | if math.deg(RX) > 45 then | |
2139 | RX = math.rad(45) | |
2140 | elseif math.deg(RX) < -55 then | |
2141 | RX = math.rad(-55) | |
2142 | end | |
2143 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2144 | ||
2145 | end) | |
2146 | end | |
2147 | if Action == "Fire" then | |
2148 | pcall(function() | |
2149 | local tor = Target.Torso.CFrame.p; | |
2150 | local direction = InvisiBox.CFrame.lookVector | |
2151 | local heading = math.atan2(direction.x, direction.z) | |
2152 | local RotY = math.deg(heading) | |
2153 | if RotY < 0 then | |
2154 | RotY = (360 - math.abs(RotY)); | |
2155 | end | |
2156 | RotateAxisX.C1 = --Begin here | |
2157 | clerp(RotateAxisX.C1, | |
2158 | CFrame.new( | |
2159 | ||
2160 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2161 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2162 | ||
2163 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2164 | .1 | |
2165 | ); | |
2166 | ||
2167 | BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new()) | |
2168 | - | targetHumanoid:TakeDamage(slashDamage) |
2168 | + | |
2169 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2170 | if math.deg(RX) > 45 then | |
2171 | RX = math.rad(45) | |
2172 | elseif math.deg(RX) < -55 then | |
2173 | RX = math.rad(-55) | |
2174 | end | |
2175 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2176 | end) | |
2177 | end | |
2178 | ||
2179 | if (Target ~= nil) then | |
2180 | if Action == "Fire" or db then return end | |
2181 | if Action == "Standby" then | |
2182 | db = true | |
2183 | wait(.2); | |
2184 | end | |
2185 | Action = "Fire"; | |
2186 | db = false | |
2187 | OnFire:play(); | |
2188 | ||
2189 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
2190 | ||
2191 | local PointLight = Instance.new("PointLight", Barrel); | |
2192 | PointLight.Color = Color3.new(1,.8,0) | |
2193 | PointLight.Brightness = 6; | |
2194 | Particle.Enabled = true | |
2195 | game:service'Debris':AddItem(PointLight, .05); | |
2196 | ||
2197 | ||
2198 | ||
2199 | RayC(Barrel, 20) | |
2200 | ||
2201 | ||
2202 | ||
2203 | ||
2204 | wait(.1) | |
2205 | Particle.Enabled = false | |
2206 | if (Target ~= nil) then | |
2207 | Action = "Standby"; | |
2208 | else | |
2209 | Action = "Idle"; | |
2210 | end | |
2211 | end | |
2212 | ||
2213 | if tick() - lastTick > 2.5 and Target == nil then | |
2214 | lastTick = tick(); | |
2215 | Scanning:play(); | |
2216 | end | |
2217 | end | |
2218 | ||
2219 | if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then | |
2220 | Action = "DEAD"; | |
2221 | if db then return end | |
2222 | RotateAxisY:Destroy(); | |
2223 | TurretToFrame:Destroy(); | |
2224 | Joint:Destroy(); | |
2225 | InvisiBox2:Destroy(); | |
2226 | db = true | |
2227 | local expl = Instance.new("Explosion", Storage); | |
2228 | ||
2229 | expl.BlastRadius = .3; | |
2230 | expl.BlastPressure = 2050000; | |
2231 | expl.Position = TopFrame.Position; | |
2232 | Explode:Play() | |
2233 | NoSentry = true | |
2234 | game:service'Debris':AddItem(Storage, 3); | |
2235 | ||
2236 | end | |
2237 | ||
2238 | end) | |
2239 | end | |
2240 | ||
2241 | ||
2242 | ||
2243 | combo = 0 | |
2244 | function strike(hit) | |
2245 | if hit and hit.Parent and hit.Parent.Name ~= char.Name then | |
2246 | local targetHumanoid = hit.Parent:FindFirstChild("Humanoid") | |
2247 | if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then | |
2248 | if combo == 1 then | |
2249 | targetHumanoid:TakeDamage(math.huge) | |
2250 | SwingH:Play() | |
2251 | ||
2252 | end | |
2253 | ||
2254 | ||
2255 | ||
2256 | end | |
2257 | end | |
2258 | end | |
2259 | ||
2260 | ||
2261 | ||
2262 | Reaper5.Touched:connect(strike) | |
2263 | -------------------------------------------------------------------------------------------------------------------------- | |
2264 | function AnimSit() | |
2265 | for i = 0, 1, 0.05 do | |
2266 | ||
2267 | swait() | |
2268 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2269 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2271 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
2272 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2273 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2274 | end | |
2275 | ||
2276 | end | |
2277 | ||
2278 | function AnimSitHit1() | |
2279 | for i = 0, 1, 0.05 do | |
2280 | ||
2281 | swait() | |
2282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
2283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2284 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2285 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08) | |
2286 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1) | |
2287 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1) | |
2288 | end | |
2289 | ||
2290 | end | |
2291 | ||
2292 | ||
2293 | function AnimSitHit2() | |
2294 | for i = 0, 1, 0.05 do | |
2295 | ||
2296 | swait() | |
2297 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2298 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2300 | RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3) | |
2301 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2302 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2303 | end | |
2304 | ||
2305 | end | |
2306 | -------------------------------------------------------------------------------------------------------------------------- | |
2307 | ||
2308 | function No1() | |
2309 | for i = 0, 1, 0.05 do | |
2310 | ||
2311 | swait() | |
2312 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2313 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1) | |
2314 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2316 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2317 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2318 | end | |
2319 | ||
2320 | end | |
2321 | ||
2322 | ||
2323 | ||
2324 | function No2() | |
2325 | for i = 0, 1, 0.05 do | |
2326 | ||
2327 | swait() | |
2328 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2329 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1) | |
2330 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2332 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2333 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2334 | end | |
2335 | ||
2336 | end | |
2337 | ||
2338 | ||
2339 | ||
2340 | -------------------------------------------------------------------------------------------------------------------------- | |
2341 | ||
2342 | function Yes1() | |
2343 | for i = 0, 1, 0.1 do | |
2344 | ||
2345 | swait() | |
2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1) | |
2348 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2349 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2350 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2351 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2352 | end | |
2353 | ||
2354 | end | |
2355 | ||
2356 | ||
2357 | ||
2358 | function Yes2() | |
2359 | for i = 0, 1, 0.1 do | |
2360 | ||
2361 | swait() | |
2362 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2363 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2364 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2366 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2367 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2368 | end | |
2369 | ||
2370 | end | |
2371 | ||
2372 | ||
2373 | ||
2374 | -------------------------------------------------------------------------------------------------------------------------- | |
2375 | function AttackAnim1() | |
2376 | for i = 0, 1, 0.05 do | |
2377 | swait() | |
2378 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2379 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2380 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08) | |
2381 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3) | |
2382 | if Torsovelocity > 2 then | |
2383 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2384 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2385 | elseif Torsovelocity < 1 then | |
2386 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2387 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2388 | end | |
2389 | end | |
2390 | end | |
2391 | ||
2392 | ||
2393 | function AttackAnim2() | |
2394 | for i = 0, 1, 0.05 do | |
2395 | swait() | |
2396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
2397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2398 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25) | |
2399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
2400 | if Torsovelocity > 2 then | |
2401 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2402 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2403 | ||
2404 | elseif Torsovelocity < 1 then | |
2405 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2406 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2407 | end | |
2408 | end | |
2409 | end | |
2410 | -------------------------------------------------------------------------------------------------------------------------- | |
2411 | ||
2412 | ||
2413 | ||
2414 | function ShotAttackAnim1() | |
2415 | for i = 0, 1, 0.07 do | |
2416 | swait() | |
2417 | ||
2418 | if Torsovelocity > 2 then | |
2419 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2420 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2421 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2422 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2423 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2424 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2425 | ||
2426 | ||
2427 | ||
2428 | elseif Torsovelocity < 1 then | |
2429 | ||
2430 | ||
2431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2433 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2435 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2436 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2437 | ||
2438 | ||
2439 | end | |
2440 | end | |
2441 | end | |
2442 | ||
2443 | ||
2444 | ||
2445 | ||
2446 | ||
2447 | function ShotAttackAnim2() | |
2448 | for i = 0, 1, 0.05 do | |
2449 | swait() | |
2450 | ||
2451 | if Torsovelocity > 2 then | |
2452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2454 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2455 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2456 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2457 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2458 | ||
2459 | ||
2460 | ||
2461 | elseif Torsovelocity < 1 then | |
2462 | ||
2463 | ||
2464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2465 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2466 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2467 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2468 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2469 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2470 | ||
2471 | ||
2472 | end | |
2473 | end | |
2474 | end | |
2475 | ||
2476 | ||
2477 | ||
2478 | function ShotAttackAnim3() | |
2479 | for i = 0, 1, 0.05 do | |
2480 | swait() | |
2481 | ||
2482 | if Torsovelocity > 2 then | |
2483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2485 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2487 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2488 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2489 | ||
2490 | ||
2491 | ||
2492 | elseif Torsovelocity < 1 then | |
2493 | ||
2494 | ||
2495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2497 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2499 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2500 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2501 | - | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" |
2501 | + | |
2502 | ||
2503 | end | |
2504 | end | |
2505 | end | |
2506 | ||
2507 | function ShotAttackAnim4() | |
2508 | for i = 0, 1, 0.05 do | |
2509 | swait() | |
2510 | - | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" |
2510 | + | |
2511 | if Torsovelocity > 2 then | |
2512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2514 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2516 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2517 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2518 | ||
2519 | ||
2520 | ||
2521 | elseif Torsovelocity < 1 then | |
2522 | ||
2523 | ||
2524 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2525 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2526 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2527 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2528 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2529 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2530 | ||
2531 | ||
2532 | end | |
2533 | end | |
2534 | end | |
2535 | -------------------------------------------------------------------------------------------------------------------------- | |
2536 | ||
2537 | function DanAni1() | |
2538 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2539 | ||
2540 | swait() | |
2541 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2542 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2) | |
2544 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2545 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3) | |
2546 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2) | |
2547 | end | |
2548 | ||
2549 | end | |
2550 | ||
2551 | ||
2552 | ||
2553 | function DanAni2() | |
2554 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2555 | ||
2556 | swait() | |
2557 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2558 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2) | |
2560 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2561 | RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2) | |
2562 | LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3) | |
2563 | end | |
2564 | ||
2565 | ||
2566 | end | |
2567 | ||
2568 | ||
2569 | ||
2570 | -------------------------------------------------------------------------------------------------------------------------- | |
2571 | ||
2572 | BuildNow = false | |
2573 | ||
2574 | Shotuse = false | |
2575 | ||
2576 | wait2 = false | |
2577 | ||
2578 | mouse.KeyDown:connect(function(key) | |
2579 | ||
2580 | if key == "g" and attack == false then | |
2581 | yes:Play() | |
2582 | head.face.Texture = "http://www.roblox.com/asset/?id=840490876" | |
2583 | humanoid.WalkSpeed = 0 | |
2584 | attack = true | |
2585 | Yes1() | |
2586 | Yes2() | |
2587 | Yes1() | |
2588 | Yes2() | |
2589 | attack = false | |
2590 | humanoid.WalkSpeed = 16 | |
2591 | head.face.Texture = "http://www.roblox.com/asset/?id=22656074" | |
2592 | end | |
2593 | end) | |
2594 | ||
2595 | ||
2596 | mouse.KeyDown:connect(function(key) | |
2597 | if key == "e" and attack == false then | |
2598 | if Wep == 1 then | |
2599 | Wep = 2 | |
2600 | else | |
2601 | Wep = 1 | |
2602 | end | |
2603 | ||
2604 | ||
2605 | end | |
2606 | end) | |
2607 | ||
2608 | mouse.KeyDown:connect(function(key) | |
2609 | if key == "p" and attack == false then | |
2610 | ||
2611 | Wep = 3 | |
2612 | ||
2613 | ||
2614 | ||
2615 | end | |
2616 | end) | |
2617 | ||
2618 | ||
2619 | ||
2620 | ||
2621 | ||
2622 | ||
2623 | ||
2624 | ||
2625 | ||
2626 | ||
2627 | ||
2628 | ||
2629 | equippedgun = true | |
2630 | ||
2631 | ||
2632 | ||
2633 | ||
2634 | coroutine.wrap(function() | |
2635 | while equippedgun do | |
2636 | ||
2637 | if spread < 0 then spread = 0 end | |
2638 | if humanoid.Health == 0 then break end | |
2639 | ||
2640 | ||
2641 | game:service'RunService'.Stepped:wait() | |
2642 | end | |
2643 | end)() | |
2644 | ||
2645 | mouse.Button1Down:connect(function() | |
2646 | if debounce then return end | |
2647 | if equippedgun2 == true and attack == false then | |
2648 | Shotuse = true | |
2649 | debounce = true | |
2650 | ||
2651 | wait(.2) | |
2652 | ||
2653 | sound:play() | |
2654 | ||
2655 | ||
2656 | ||
2657 | coroutine.wrap(function() | |
2658 | wait(0.3) | |
2659 | for angle = 0, 4 do | |
2660 | ||
2661 | wait() | |
2662 | end | |
2663 | - | if key == "r" and Wep == 3 then |
2663 | + | |
2664 | wait(0.2) | |
2665 | sound2:play() | |
2666 | ||
2667 | ||
2668 | wait(0.1) | |
2669 | for move = 0, 3 do | |
2670 | - | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" |
2670 | + | |
2671 | ||
2672 | ||
2673 | wait(0.06) | |
2674 | end | |
2675 | end)() | |
2676 | - | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" |
2676 | + | |
2677 | coroutine.wrap(function() | |
2678 | for bullitz = 0, 7 do | |
2679 | if bullitz > 6 then return end | |
2680 | rayCast2(300, 1, Reaper4) | |
2681 | GunParticle.Enabled = true | |
2682 | local PointLight = Instance.new("PointLight", Reaper4); | |
2683 | PointLight.Color = Color3.new(.2,.2,0) | |
2684 | PointLight.Brightness = 2; | |
2685 | game:service'Debris':AddItem(PointLight, .05); | |
2686 | end | |
2687 | end)() | |
2688 | coroutine.wrap(function() | |
2689 | for _ = 0, 50 do | |
2690 | pcall(function() | |
2691 | spread = spread - 0.03 | |
2692 | end) | |
2693 | wait() | |
2694 | end | |
2695 | end)() | |
2696 | wait(1) | |
2697 | debounce = false | |
2698 | end | |
2699 | ||
2700 | end) | |
2701 | ||
2702 | ||
2703 | ||
2704 | ||
2705 | ||
2706 | ||
2707 | ||
2708 | ||
2709 | ||
2710 | mouse.Button1Down:connect(function(key) | |
2711 | ||
2712 | if attack == false and Wep == 1 then | |
2713 | attack = true | |
2714 | ||
2715 | AttackAnim1() | |
2716 | combo = 1 | |
2717 | Swing:Play() | |
2718 | AttackAnim2() | |
2719 | attack = false | |
2720 | combo = 0 | |
2721 | end | |
2722 | end) | |
2723 | ||
2724 | ||
2725 | ||
2726 | mouse.KeyDown:connect(function(key) | |
2727 | ||
2728 | if key == "f" and attack == false then | |
2729 | No:Play() | |
2730 | humanoid.WalkSpeed = 0 | |
2731 | attack = true | |
2732 | No1() | |
2733 | No2() | |
2734 | attack = false | |
2735 | humanoid.WalkSpeed = 16 | |
2736 | end | |
2737 | end) | |
2738 | ||
2739 | ||
2740 | ||
2741 | ||
2742 | mouse.KeyDown:connect(function(key) | |
2743 | if attack == false or DA == true then | |
2744 | if key == "r" then | |
2745 | ||
2746 | if DA == false then | |
2747 | DA = true | |
2748 | RUS:Play() | |
2749 | attack=true | |
2750 | humanoid.WalkSpeed = 0 | |
2751 | head.face.Texture = "http://www.roblox.com/asset/?id=192112361" | |
2752 | else | |
2753 | DA = false | |
2754 | RUS:Stop() | |
2755 | attack=false | |
2756 | humanoid.WalkSpeed = 16 | |
2757 | head.face.Texture = "http://www.roblox.com/asset/?id=22656074" | |
2758 | end | |
2759 | end | |
2760 | end | |
2761 | end) | |
2762 | ||
2763 | ||
2764 | ||
2765 | mouse.KeyDown:connect(function(key) | |
2766 | ||
2767 | if key == "t" and attack == false then | |
2768 | Taunt:Play() | |
2769 | humanoid.WalkSpeed = 0 | |
2770 | attack = true | |
2771 | No1() | |
2772 | Yes2() | |
2773 | attack = false | |
2774 | humanoid.WalkSpeed = 16 | |
2775 | end | |
2776 | end) | |
2777 | ||
2778 | mouse.KeyDown:connect(function(key) | |
2779 | if key == "z" then | |
2780 | ||
2781 | ||
2782 | ||
2783 | if NoSentry == false and attack == false and wait2 == false then | |
2784 | wait2 = true | |
2785 | for i,v in pairs(script:children()) do | |
2786 | if (v:IsA'Model') then | |
2787 | - | NoSentry = false |
2787 | + | |
2788 | ||
2789 | for i,v in pairs(v:children()) do | |
2790 | if (v:IsA'Humanoid') then | |
2791 | v.Health = 0 | |
2792 | end | |
2793 | end | |
2794 | ||
2795 | ||
2796 | end | |
2797 | ||
2798 | NoSentry = true | |
2799 | ||
2800 | end | |
2801 | ||
2802 | ||
2803 | ||
2804 | end | |
2805 | - | Tf2 Engineer Class |
2805 | + | |
2806 | ||
2807 | ||
2808 | if NoSentry == true and attack == false and wait2 == false and Wep == 1 then | |
2809 | attack = true | |
2810 | wait2 = true | |
2811 | - | Dont leak and dont do it..... |
2811 | + | |
2812 | AnimSit() | |
2813 | AnimSitHit1() | |
2814 | WSH = WSHM[math.random(1,#WSHM)] | |
2815 | HitM.SoundId = "rbxassetid://"..WSH | |
2816 | HitM:Play() | |
2817 | BuildNow = true | |
2818 | AnimSitHit2() | |
2819 | AnimSitHit1() | |
2820 | WSH = WSHM[math.random(1,#WSHM)] | |
2821 | - | mesh1anan.Scale = Vector3.new(3,3,3) |
2821 | + | |
2822 | - | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610" |
2822 | + | |
2823 | - | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612" |
2823 | + | |
2824 | AnimSitHit1() | |
2825 | WSH = WSHM[math.random(1,#WSHM)] | |
2826 | HitM.SoundId = "rbxassetid://"..WSH | |
2827 | HitM:Play() | |
2828 | AnimSitHit2() | |
2829 | AnimSitHit1() | |
2830 | WSH = WSHM[math.random(1,#WSHM)] | |
2831 | HitM.SoundId = "rbxassetid://"..WSH | |
2832 | HitM:Play() | |
2833 | AnimSitHit2() | |
2834 | AnimSitHit1() | |
2835 | WSH = WSHM[math.random(1,#WSHM)] | |
2836 | HitM.SoundId = "rbxassetid://"..WSH | |
2837 | HitM:Play() | |
2838 | AnimSitHit2() | |
2839 | AnimSitHit1() | |
2840 | WSH = WSHM[math.random(1,#WSHM)] | |
2841 | HitM.SoundId = "rbxassetid://"..WSH | |
2842 | HitM:Play() | |
2843 | AnimSitHit2() | |
2844 | AnimSitHit1() | |
2845 | WSH = WSHM[math.random(1,#WSHM)] | |
2846 | HitM.SoundId = "rbxassetid://"..WSH | |
2847 | HitM:Play() | |
2848 | AnimSitHit2() | |
2849 | AnimSitHit1() | |
2850 | WSH = WSHM[math.random(1,#WSHM)] | |
2851 | HitM.SoundId = "rbxassetid://"..WSH | |
2852 | HitM:Play() | |
2853 | AnimSitHit2() | |
2854 | AnimSitHit1() | |
2855 | WSH = WSHM[math.random(1,#WSHM)] | |
2856 | HitM.SoundId = "rbxassetid://"..WSH | |
2857 | HitM:Play() | |
2858 | AnimSitHit2() | |
2859 | AnimSitHit1() | |
2860 | WSH = WSHM[math.random(1,#WSHM)] | |
2861 | HitM.SoundId = "rbxassetid://"..WSH | |
2862 | HitM:Play() | |
2863 | AnimSitHit2() | |
2864 | AnimSit() | |
2865 | ||
2866 | humanoid.WalkSpeed = 16 | |
2867 | attack = false | |
2868 | NoSentry = true | |
2869 | ||
2870 | end | |
2871 | wait() | |
2872 | ||
2873 | wait2 = false | |
2874 | end end) | |
2875 | ||
2876 | ||
2877 | ||
2878 | humanoid.Died:connect(function() | |
2879 | Arms:Destroy() | |
2880 | end) | |
2881 | ||
2882 | print([[ | |
2883 | ||
2884 | ||
2885 | ---------------------------------------- | |
2886 | TC2 Mechanic Class | |
2887 | ---------------------------------------- | |
2888 | Script by: 123jl123 | |
2889 | Sentry by: Madiik | |
2890 | Modified by: kaemi | |
2891 | TheBoozled gave me a Mesh and Sounds from tf2 | |
2892 | ---------------------------------------- | |
2893 | Enjoy And Dont Leak it or Get blammed | |
2894 | ---------------------------------------- | |
2895 | ]]) | |
2896 | ||
2897 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2898 | MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z) | |
2899 | end) | |
2900 | ||
2901 | local mesh1anan = Instance.new("SpecialMesh") | |
2902 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
2903 | mesh1anan.Scale = Vector3.new(3.082, 4.99, 18.927) | |
2904 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=568635330" | |
2905 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=568635684" | |
2906 | ||
2907 | Glow1 = Color3.new(1,1,1) | |
2908 | Glow2 = Color3.new(0,0,0) | |
2909 | ||
2910 | GlowParticle = Instance.new("ParticleEmitter") | |
2911 | GlowParticle.LightEmission = 1 | |
2912 | ||
2913 | GlowParticle.Size = NumberSequence.new(0,2) | |
2914 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985" | |
2915 | GlowParticle.Transparency = NumberSequence.new(0,1) | |
2916 | GlowParticle.LockedToPart = false | |
2917 | GlowParticle.Lifetime = NumberRange.new(0.5) | |
2918 | GlowParticle.Rate= 25 | |
2919 | GlowParticle.Speed =NumberRange.new(0) | |
2920 | ||
2921 | ||
2922 | function RainDucks() | |
2923 | local locationanan = char.Torso.CFrame | |
2924 | local tacoa = Instance.new("Part") | |
2925 | tacoa.Size = Vector3.new(.5,.5,.5) | |
2926 | tacoa.CanCollide = false | |
2927 | tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6)) | |
2928 | local meshanananan = mesh1anan:clone() | |
2929 | meshanananan.Parent = tacoa | |
2930 | meshanananan.Scale = Vector3.new(1,1,1) | |
2931 | tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8)) | |
2932 | tacoa.Parent = workspace | |
2933 | ||
2934 | ||
2935 | game:GetService("Debris"):AddItem(tacoa,4) | |
2936 | local GP = GlowParticle:clone() | |
2937 | GP.Parent = tacoa | |
2938 | Glow1 = Color3.new(math.random(), math.random(), math.random()) | |
2939 | GP.Color = ColorSequence.new(Glow1,Glow2) | |
2940 | ||
2941 | end | |
2942 | ||
2943 | ||
2944 | ||
2945 | --]] | |
2946 | ||
2947 | ||
2948 | ||
2949 | while true do wait() | |
2950 | if BuildNow == true then | |
2951 | BuildNow = false | |
2952 | ||
2953 | BuildSentry() | |
2954 | end | |
2955 | if Shotuse == true then | |
2956 | Shotuse = false | |
2957 | attack = true | |
2958 | ShotAttackAnim1() | |
2959 | GunParticle.Enabled = false | |
2960 | ShotAttackAnim2() | |
2961 | ShotAttackAnim3() | |
2962 | ShotAttackAnim4() | |
2963 | ShotAttackAnim3() | |
2964 | attack = false | |
2965 | end | |
2966 | ||
2967 | ||
2968 | ||
2969 | ||
2970 | if DA == true then | |
2971 | DanAni1() | |
2972 | RainDucks() | |
2973 | local PointLight = Instance.new("PointLight", Torso); | |
2974 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2975 | PointLight.Brightness = 50; | |
2976 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2977 | game:service'Debris':AddItem(PointLight, .3); | |
2978 | ||
2979 | DanAni2() | |
2980 | RainDucks() | |
2981 | local PointLight = Instance.new("PointLight", Torso); | |
2982 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2983 | PointLight.Brightness = 50; | |
2984 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2985 | game:service'Debris':AddItem(PointLight, .3); | |
2986 | ||
2987 | ||
2988 | ||
2989 | end | |
2990 | ||
2991 | ||
2992 | ||
2993 | ||
2994 | ||
2995 | ||
2996 | end |