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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | - | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 |
2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 | |
6 | local Speed = 20*Scale | |
7 | local Gravity = 0.1 | |
8 | ||
9 | local Player = game.Players.LocalPlayer | |
10 | local Character = Player.Character | |
11 | local Humanoid = Character.Humanoid | |
12 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) | |
13 | local Torso = Character.HumanoidRootPart | |
14 | local Mouse = game.Players.LocalPlayer:GetMouse() | |
15 | local RenderStepped = game:GetService("RunService").RenderStepped | |
16 | local Camera = Workspace.CurrentCamera | |
17 | Camera:ClearAllChildren() | |
18 | local Model = Instance.new("Model",Character) | |
19 | local IgnoreList = {Character,Workspace.Terrain} | |
20 | ||
21 | local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
22 | local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
23 | local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) | |
24 | local Gangster = false | |
25 | ||
26 | local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
27 | local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
28 | local RotationOffsetHead = CFrame.Angles(0,0,0) | |
29 | ||
30 | local Handle = Instance.new("Part",Model) | |
31 | Handle.CanCollide = false | |
32 | Handle.Name = "Handle" | |
33 | Handle.Position = Vector3.new(0,100,0) | |
34 | Handle:BreakJoints() | |
35 | Handle.FormFactor = "Custom" | |
36 | Handle.Size = Vector3.new(0.2,0.2,0.2) | |
37 | Handle.TopSurface = "SmoothNoOutlines" | |
38 | Handle.BottomSurface = "SmoothNoOutlines" | |
39 | Handle.FrontSurface = "SmoothNoOutlines" | |
40 | Handle.BackSurface = "SmoothNoOutlines" | |
41 | Handle.RightSurface = "SmoothNoOutlines" | |
42 | Handle.LeftSurface = "SmoothNoOutlines" | |
43 | Handle.BrickColor = BrickColor.new("Black") | |
44 | local Mesh = Instance.new("BlockMesh",Handle) | |
45 | Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale | |
46 | local HandleWeld = Instance.new("Motor6D") | |
47 | HandleWeld.Part0 = Character["Right Arm"] | |
48 | HandleWeld.Part1 = Handle | |
49 | HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) | |
50 | HandleWeld.Parent = Handle | |
51 | ||
52 | local Part = Instance.new("Part",Model) | |
53 | Part.CanCollide = false | |
54 | Part.Position = Vector3.new(0,100,0) | |
55 | Part:BreakJoints() | |
56 | Part.FormFactor = "Custom" | |
57 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
58 | Part.TopSurface = "SmoothNoOutlines" | |
59 | Part.BottomSurface = "SmoothNoOutlines" | |
60 | Part.FrontSurface = "SmoothNoOutlines" | |
61 | Part.BackSurface = "SmoothNoOutlines" | |
62 | Part.RightSurface = "SmoothNoOutlines" | |
63 | Part.LeftSurface = "SmoothNoOutlines" | |
64 | Part.BrickColor = BrickColor.new("Black") | |
65 | local Mesh = Instance.new("CylinderMesh",Part) | |
66 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
67 | local PartWeld = Instance.new("Motor6D") | |
68 | PartWeld.Part0 = Handle | |
69 | PartWeld.Part1 = Part | |
70 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
71 | PartWeld.Parent = Part | |
72 | ||
73 | local Part = Instance.new("Part",Model) | |
74 | Part.CanCollide = false | |
75 | Part.Position = Vector3.new(0,100,0) | |
76 | Part:BreakJoints() | |
77 | Part.FormFactor = "Custom" | |
78 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
79 | Part.TopSurface = "SmoothNoOutlines" | |
80 | Part.BottomSurface = "SmoothNoOutlines" | |
81 | Part.FrontSurface = "SmoothNoOutlines" | |
82 | Part.BackSurface = "SmoothNoOutlines" | |
83 | Part.RightSurface = "SmoothNoOutlines" | |
84 | Part.LeftSurface = "SmoothNoOutlines" | |
85 | Part.BrickColor = BrickColor.new("Black") | |
86 | local Mesh = Instance.new("CylinderMesh",Part) | |
87 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
88 | local PartWeld = Instance.new("Motor6D") | |
89 | PartWeld.Part0 = Handle | |
90 | PartWeld.Part1 = Part | |
91 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
92 | PartWeld.Parent = Part | |
93 | ||
94 | local Part = Instance.new("Part",Model) | |
95 | Part.CanCollide = false | |
96 | Part.Position = Vector3.new(0,100,0) | |
97 | Part:BreakJoints() | |
98 | Part.FormFactor = "Custom" | |
99 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
100 | Part.TopSurface = "SmoothNoOutlines" | |
101 | Part.BottomSurface = "SmoothNoOutlines" | |
102 | Part.FrontSurface = "SmoothNoOutlines" | |
103 | Part.BackSurface = "SmoothNoOutlines" | |
104 | Part.RightSurface = "SmoothNoOutlines" | |
105 | Part.LeftSurface = "SmoothNoOutlines" | |
106 | Part.BrickColor = BrickColor.new("Black") | |
107 | local Mesh = Instance.new("CylinderMesh",Part) | |
108 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
109 | local PartWeld = Instance.new("Motor6D") | |
110 | PartWeld.Part0 = Handle | |
111 | PartWeld.Part1 = Part | |
112 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
113 | PartWeld.Parent = Part | |
114 | ||
115 | local Part = Instance.new("Part",Model) | |
116 | Part.CanCollide = false | |
117 | Part.Position = Vector3.new(0,100,0) | |
118 | Part:BreakJoints() | |
119 | Part.FormFactor = "Custom" | |
120 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
121 | Part.TopSurface = "SmoothNoOutlines" | |
122 | Part.BottomSurface = "SmoothNoOutlines" | |
123 | Part.FrontSurface = "SmoothNoOutlines" | |
124 | Part.BackSurface = "SmoothNoOutlines" | |
125 | Part.RightSurface = "SmoothNoOutlines" | |
126 | Part.LeftSurface = "SmoothNoOutlines" | |
127 | Part.BrickColor = BrickColor.new("Black") | |
128 | local Mesh = Instance.new("CylinderMesh",Part) | |
129 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
130 | local PartWeld = Instance.new("Motor6D") | |
131 | PartWeld.Part0 = Handle | |
132 | PartWeld.Part1 = Part | |
133 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
134 | PartWeld.Parent = Part | |
135 | ||
136 | local Part = Instance.new("Part",Model) | |
137 | Part.CanCollide = false | |
138 | Part.Position = Vector3.new(0,100,0) | |
139 | Part:BreakJoints() | |
140 | Part.FormFactor = "Custom" | |
141 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
142 | Part.TopSurface = "SmoothNoOutlines" | |
143 | Part.BottomSurface = "SmoothNoOutlines" | |
144 | Part.FrontSurface = "SmoothNoOutlines" | |
145 | Part.BackSurface = "SmoothNoOutlines" | |
146 | Part.RightSurface = "SmoothNoOutlines" | |
147 | Part.LeftSurface = "SmoothNoOutlines" | |
148 | Part.BrickColor = BrickColor.new("Black") | |
149 | local Mesh = Instance.new("BlockMesh",Part) | |
150 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
151 | local PartWeld = Instance.new("Motor6D") | |
152 | PartWeld.Part0 = Handle | |
153 | PartWeld.Part1 = Part | |
154 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) | |
155 | PartWeld.Parent = Part | |
156 | ||
157 | local Part = Instance.new("Part",Model) | |
158 | Part.CanCollide = false | |
159 | Part.Position = Vector3.new(0,100,0) | |
160 | Part:BreakJoints() | |
161 | Part.FormFactor = "Custom" | |
162 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
163 | Part.TopSurface = "SmoothNoOutlines" | |
164 | Part.BottomSurface = "SmoothNoOutlines" | |
165 | Part.FrontSurface = "SmoothNoOutlines" | |
166 | Part.BackSurface = "SmoothNoOutlines" | |
167 | Part.RightSurface = "SmoothNoOutlines" | |
168 | Part.LeftSurface = "SmoothNoOutlines" | |
169 | Part.BrickColor = BrickColor.new("Black") | |
170 | local Mesh = Instance.new("BlockMesh",Part) | |
171 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
172 | local PartWeld = Instance.new("Motor6D") | |
173 | PartWeld.Part0 = Handle | |
174 | PartWeld.Part1 = Part | |
175 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) | |
176 | PartWeld.Parent = Part | |
177 | ||
178 | local Part = Instance.new("Part",Model) | |
179 | Part.CanCollide = false | |
180 | Part.Position = Vector3.new(0,100,0) | |
181 | Part:BreakJoints() | |
182 | Part.FormFactor = "Custom" | |
183 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
184 | Part.TopSurface = "SmoothNoOutlines" | |
185 | Part.BottomSurface = "SmoothNoOutlines" | |
186 | Part.FrontSurface = "SmoothNoOutlines" | |
187 | Part.BackSurface = "SmoothNoOutlines" | |
188 | Part.RightSurface = "SmoothNoOutlines" | |
189 | Part.LeftSurface = "SmoothNoOutlines" | |
190 | Part.BrickColor = BrickColor.new("Black") | |
191 | local Mesh = Instance.new("BlockMesh",Part) | |
192 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
193 | local PartWeld = Instance.new("Motor6D") | |
194 | PartWeld.Part0 = Handle | |
195 | PartWeld.Part1 = Part | |
196 | PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
197 | PartWeld.Parent = Part | |
198 | ||
199 | local Part = Instance.new("Part",Model) | |
200 | Part.CanCollide = false | |
201 | Part.Position = Vector3.new(0,100,0) | |
202 | Part:BreakJoints() | |
203 | Part.FormFactor = "Custom" | |
204 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
205 | Part.TopSurface = "SmoothNoOutlines" | |
206 | Part.BottomSurface = "SmoothNoOutlines" | |
207 | Part.FrontSurface = "SmoothNoOutlines" | |
208 | Part.BackSurface = "SmoothNoOutlines" | |
209 | Part.RightSurface = "SmoothNoOutlines" | |
210 | Part.LeftSurface = "SmoothNoOutlines" | |
211 | Part.BrickColor = BrickColor.new("Black") | |
212 | local Mesh = Instance.new("BlockMesh",Part) | |
213 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
214 | local PartWeld = Instance.new("Motor6D") | |
215 | PartWeld.Part0 = Handle | |
216 | PartWeld.Part1 = Part | |
217 | PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
218 | PartWeld.Parent = Part | |
219 | ||
220 | local Part = Instance.new("Part",Model) | |
221 | Part.CanCollide = false | |
222 | Part.Position = Vector3.new(0,100,0) | |
223 | Part:BreakJoints() | |
224 | Part.FormFactor = "Custom" | |
225 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
226 | Part.TopSurface = "SmoothNoOutlines" | |
227 | Part.BottomSurface = "SmoothNoOutlines" | |
228 | Part.FrontSurface = "SmoothNoOutlines" | |
229 | Part.BackSurface = "SmoothNoOutlines" | |
230 | Part.RightSurface = "SmoothNoOutlines" | |
231 | Part.LeftSurface = "SmoothNoOutlines" | |
232 | Part.BrickColor = BrickColor.new("Black") | |
233 | local Mesh = Instance.new("BlockMesh",Part) | |
234 | Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale | |
235 | local PartWeld = Instance.new("Motor6D") | |
236 | PartWeld.Part0 = Handle | |
237 | PartWeld.Part1 = Part | |
238 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) | |
239 | PartWeld.Parent = Part | |
240 | ||
241 | local Part = Instance.new("Part",Model) | |
242 | Part.CanCollide = false | |
243 | Part.Position = Vector3.new(0,100,0) | |
244 | Part:BreakJoints() | |
245 | Part.FormFactor = "Custom" | |
246 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
247 | Part.TopSurface = "SmoothNoOutlines" | |
248 | Part.BottomSurface = "SmoothNoOutlines" | |
249 | Part.FrontSurface = "SmoothNoOutlines" | |
250 | Part.BackSurface = "SmoothNoOutlines" | |
251 | Part.RightSurface = "SmoothNoOutlines" | |
252 | Part.LeftSurface = "SmoothNoOutlines" | |
253 | Part.BrickColor = BrickColor.new("Black") | |
254 | local Mesh = Instance.new("BlockMesh",Part) | |
255 | Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale | |
256 | local PartWeld = Instance.new("Motor6D") | |
257 | PartWeld.Part0 = Handle | |
258 | PartWeld.Part1 = Part | |
259 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) | |
260 | PartWeld.Parent = Part | |
261 | ||
262 | for i = 0,80,10 do | |
263 | local Part = Instance.new("Part",Model) | |
264 | Part.CanCollide = false | |
265 | Part.Position = Vector3.new(0,100,0) | |
266 | Part:BreakJoints() | |
267 | Part.FormFactor = "Custom" | |
268 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
269 | Part.TopSurface = "SmoothNoOutlines" | |
270 | Part.BottomSurface = "SmoothNoOutlines" | |
271 | Part.FrontSurface = "SmoothNoOutlines" | |
272 | Part.BackSurface = "SmoothNoOutlines" | |
273 | Part.RightSurface = "SmoothNoOutlines" | |
274 | Part.LeftSurface = "SmoothNoOutlines" | |
275 | Part.BrickColor = BrickColor.new("Black") | |
276 | local Mesh = Instance.new("BlockMesh",Part) | |
277 | Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale | |
278 | local PartWeld = Instance.new("Motor6D") | |
279 | PartWeld.Part0 = Handle | |
280 | PartWeld.Part1 = Part | |
281 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) | |
282 | PartWeld.Parent = Part | |
283 | end | |
284 | ||
285 | local Barrel = Instance.new("Part",Model) | |
286 | Barrel.CanCollide = false | |
287 | Barrel.Position = Vector3.new(0,100,0) | |
288 | Barrel:BreakJoints() | |
289 | Barrel.FormFactor = "Custom" | |
290 | Barrel.Size = Vector3.new(0.2,0.2,0.2) | |
291 | Barrel.TopSurface = "SmoothNoOutlines" | |
292 | Barrel.BottomSurface = "SmoothNoOutlines" | |
293 | Barrel.FrontSurface = "SmoothNoOutlines" | |
294 | Barrel.BackSurface = "SmoothNoOutlines" | |
295 | Barrel.RightSurface = "SmoothNoOutlines" | |
296 | Barrel.LeftSurface = "SmoothNoOutlines" | |
297 | Barrel.BrickColor = BrickColor.new("Black") | |
298 | local Mesh = Instance.new("BlockMesh",Barrel) | |
299 | Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale | |
300 | local BarrelWeld = Instance.new("Motor6D") | |
301 | BarrelWeld.Part0 = Handle | |
302 | BarrelWeld.Part1 = Barrel | |
303 | BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) | |
304 | BarrelWeld.Parent = Barrel | |
305 | ||
306 | local Barrel1 = Barrel | |
307 | ||
308 | local Barrel2 = Instance.new("Part",Model) | |
309 | Barrel2.CanCollide = false | |
310 | Barrel2.Position = Vector3.new(0,100,0) | |
311 | Barrel2:BreakJoints() | |
312 | Barrel2.FormFactor = "Custom" | |
313 | Barrel2.Size = Vector3.new(0.2,0.2,0.2) | |
314 | Barrel2.TopSurface = "SmoothNoOutlines" | |
315 | Barrel2.BottomSurface = "SmoothNoOutlines" | |
316 | Barrel2.FrontSurface = "SmoothNoOutlines" | |
317 | Barrel2.BackSurface = "SmoothNoOutlines" | |
318 | Barrel2.RightSurface = "SmoothNoOutlines" | |
319 | Barrel2.LeftSurface = "SmoothNoOutlines" | |
320 | Barrel2.BrickColor = BrickColor.new("Really black") | |
321 | local Mesh = Instance.new("BlockMesh",Barrel2) | |
322 | Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale | |
323 | local Barrel2Weld = Instance.new("Motor6D") | |
324 | Barrel2Weld.Part0 = Barrel | |
325 | Barrel2Weld.Part1 = Barrel2 | |
326 | Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) | |
327 | Barrel2Weld.Parent = Barrel2 | |
328 | ||
329 | local RealBarrel = Instance.new("Part",Model) | |
330 | RealBarrel.CanCollide = false | |
331 | RealBarrel.Position = Vector3.new(0,100,0) | |
332 | RealBarrel:BreakJoints() | |
333 | RealBarrel.FormFactor = "Custom" | |
334 | RealBarrel.Size = Vector3.new(0.2,0.2,0.2) | |
335 | RealBarrel.TopSurface = "SmoothNoOutlines" | |
336 | RealBarrel.BottomSurface = "SmoothNoOutlines" | |
337 | RealBarrel.FrontSurface = "SmoothNoOutlines" | |
338 | RealBarrel.BackSurface = "SmoothNoOutlines" | |
339 | RealBarrel.RightSurface = "SmoothNoOutlines" | |
340 | RealBarrel.LeftSurface = "SmoothNoOutlines" | |
341 | RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") | |
342 | local Mesh = Instance.new("CylinderMesh",RealBarrel) | |
343 | Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale | |
344 | local RealBarrelWeld = Instance.new("Motor6D") | |
345 | RealBarrelWeld.Part0 = Barrel | |
346 | RealBarrelWeld.Part1 = RealBarrel | |
347 | RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) | |
348 | RealBarrelWeld.Parent = RealBarrel | |
349 | ||
350 | for i = 1,75,15 do | |
351 | local Part = Instance.new("Part",Model) | |
352 | Part.CanCollide = false | |
353 | Part.Position = Vector3.new(0,100,0) | |
354 | Part:BreakJoints() | |
355 | Part.FormFactor = "Custom" | |
356 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
357 | Part.TopSurface = "SmoothNoOutlines" | |
358 | Part.BottomSurface = "SmoothNoOutlines" | |
359 | Part.FrontSurface = "SmoothNoOutlines" | |
360 | Part.BackSurface = "SmoothNoOutlines" | |
361 | Part.RightSurface = "SmoothNoOutlines" | |
362 | Part.LeftSurface = "SmoothNoOutlines" | |
363 | Part.BrickColor = BrickColor.new("Black") | |
364 | local Mesh = Instance.new("BlockMesh",Part) | |
365 | Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale | |
366 | local PartWeld = Instance.new("Motor6D") | |
367 | PartWeld.Part0 = Handle | |
368 | PartWeld.Part1 = Part | |
369 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) | |
370 | PartWeld.Parent = Part | |
371 | end | |
372 | ||
373 | local Part = Instance.new("Part",Model) | |
374 | Part.CanCollide = false | |
375 | Part.Position = Vector3.new(0,100,0) | |
376 | Part:BreakJoints() | |
377 | Part.FormFactor = "Custom" | |
378 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
379 | Part.TopSurface = "SmoothNoOutlines" | |
380 | Part.BottomSurface = "SmoothNoOutlines" | |
381 | Part.FrontSurface = "SmoothNoOutlines" | |
382 | Part.BackSurface = "SmoothNoOutlines" | |
383 | Part.RightSurface = "SmoothNoOutlines" | |
384 | Part.LeftSurface = "SmoothNoOutlines" | |
385 | Part.BrickColor = BrickColor.new("Really black") | |
386 | local Mesh = Instance.new("BlockMesh",Part) | |
387 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
388 | local PartWeld = Instance.new("Motor6D") | |
389 | PartWeld.Part0 = Barrel2 | |
390 | PartWeld.Part1 = Part | |
391 | PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) | |
392 | PartWeld.Parent = Part | |
393 | ||
394 | local Part = Instance.new("Part",Model) | |
395 | Part.CanCollide = false | |
396 | Part.Position = Vector3.new(0,100,0) | |
397 | Part:BreakJoints() | |
398 | Part.FormFactor = "Custom" | |
399 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
400 | Part.TopSurface = "SmoothNoOutlines" | |
401 | Part.BottomSurface = "SmoothNoOutlines" | |
402 | Part.FrontSurface = "SmoothNoOutlines" | |
403 | Part.BackSurface = "SmoothNoOutlines" | |
404 | Part.RightSurface = "SmoothNoOutlines" | |
405 | Part.LeftSurface = "SmoothNoOutlines" | |
406 | Part.BrickColor = BrickColor.new("Really black") | |
407 | local Mesh = Instance.new("BlockMesh",Part) | |
408 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
409 | local PartWeld = Instance.new("Motor6D") | |
410 | PartWeld.Part0 = Barrel2 | |
411 | PartWeld.Part1 = Part | |
412 | PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) | |
413 | PartWeld.Parent = Part | |
414 | ||
415 | local Part = Instance.new("Part",Model) | |
416 | Part.CanCollide = false | |
417 | Part.Position = Vector3.new(0,100,0) | |
418 | Part:BreakJoints() | |
419 | Part.FormFactor = "Custom" | |
420 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
421 | Part.TopSurface = "SmoothNoOutlines" | |
422 | Part.BottomSurface = "SmoothNoOutlines" | |
423 | Part.FrontSurface = "SmoothNoOutlines" | |
424 | Part.BackSurface = "SmoothNoOutlines" | |
425 | Part.RightSurface = "SmoothNoOutlines" | |
426 | Part.LeftSurface = "SmoothNoOutlines" | |
427 | Part.BrickColor = BrickColor.new("Really black") | |
428 | local Mesh = Instance.new("BlockMesh",Part) | |
429 | Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale | |
430 | local PartWeld = Instance.new("Motor6D") | |
431 | PartWeld.Part0 = Barrel2 | |
432 | PartWeld.Part1 = Part | |
433 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) | |
434 | PartWeld.Parent = Part | |
435 | ||
436 | local Part = Instance.new("Part",Model) | |
437 | Part.CanCollide = false | |
438 | Part.Position = Vector3.new(0,100,0) | |
439 | Part:BreakJoints() | |
440 | Part.FormFactor = "Custom" | |
441 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
442 | Part.Transparency = 1 | |
443 | Part.TopSurface = "SmoothNoOutlines" | |
444 | Part.BottomSurface = "SmoothNoOutlines" | |
445 | Part.FrontSurface = "SmoothNoOutlines" | |
446 | Part.BackSurface = "SmoothNoOutlines" | |
447 | Part.RightSurface = "SmoothNoOutlines" | |
448 | Part.LeftSurface = "SmoothNoOutlines" | |
449 | Part.BrickColor = BrickColor.new("Really black") | |
450 | local Mesh = Instance.new("BlockMesh",Part) | |
451 | Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale | |
452 | local PartWeld = Instance.new("Motor6D") | |
453 | PartWeld.Part0 = Barrel | |
454 | PartWeld.Part1 = Part | |
455 | PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) | |
456 | PartWeld.Parent = Part | |
457 | ||
458 | local Light = Instance.new("PointLight",Part) | |
459 | Light.Color = BrickColor.new("Gold").Color | |
460 | Light.Enabled = true | |
461 | Light.Shadows = true | |
462 | Light.Brightness = 0 | |
463 | Light.Range = 6 | |
464 | ||
465 | local Part = Instance.new("Part",Model) | |
466 | Part.Material = "Neon" | |
467 | Part.CanCollide = false | |
468 | Part.Position = Vector3.new(0,100,0) | |
469 | Part:BreakJoints() | |
470 | Part.FormFactor = "Custom" | |
471 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
472 | Part.TopSurface = "SmoothNoOutlines" | |
473 | Part.BottomSurface = "SmoothNoOutlines" | |
474 | Part.FrontSurface = "SmoothNoOutlines" | |
475 | Part.BackSurface = "SmoothNoOutlines" | |
476 | Part.RightSurface = "SmoothNoOutlines" | |
477 | Part.LeftSurface = "SmoothNoOutlines" | |
478 | Part.BrickColor = BrickColor.new("Bright yellow") | |
479 | Part.Transparency = 0.25 | |
480 | local RecoilMesh = Instance.new("SpecialMesh",Part) | |
481 | RecoilMesh.MeshType = "FileMesh" | |
482 | RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" | |
483 | RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" | |
484 | RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale | |
485 | local PartWeld = Instance.new("Motor6D") | |
486 | PartWeld.Part0 = RealBarrel | |
487 | PartWeld.Part1 = Part | |
488 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) | |
489 | PartWeld.Parent = Part | |
490 | ||
491 | function ShootBullet(Target,barrel) | |
492 | local barrel = barrel or Barrel | |
493 | local Bullet = Instance.new("Part",Workspace) | |
494 | Barrel.CanCollide = false | |
495 | Bullet.FormFactor = "Custom" | |
496 | Bullet.Size = Vector3.new(0.2,0.2,5)*Scale | |
497 | Bullet.TopSurface = "Smooth" | |
498 | Bullet.BottomSurface = "Smooth" | |
499 | Bullet.Anchored = true | |
500 | Bullet.CanCollide = false | |
501 | Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) | |
502 | Bullet.Transparency = 0.1 | |
503 | Bullet.BrickColor = BrickColor.new("Gold") | |
504 | --[[local Mesh = Instance.new("SpecialMesh",Bullet) | |
505 | Mesh.MeshType = "FileMesh" | |
506 | Mesh.Scale = Vector3.new(0.5,0.5,0.2) | |
507 | Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" | |
508 | --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] | |
509 | local Mesh = Instance.new("BlockMesh",Bullet) | |
510 | Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size | |
511 | IgnoreList[#IgnoreList+1] = Bullet | |
512 | RenderStepped:wait() | |
513 | for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. | |
514 | local ray,Hit,Pos,SurfaceNormal; | |
515 | ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) | |
516 | Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) | |
517 | Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) | |
518 | if Hit ~= nil then | |
519 | local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) | |
520 | if Hum ~= nil then | |
521 | Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth) | |
522 | end | |
523 | break | |
524 | end | |
525 | RenderStepped:wait() | |
526 | end | |
527 | Bullet:Destroy() | |
528 | end | |
529 | ||
530 | Mouse.Button1Down:connect(function() | |
531 | if not Down and not DB then | |
532 | Down = true | |
533 | while Down do | |
534 | if Humanoid.Health == 0 then break end | |
535 | if not DB then | |
536 | DB = true | |
537 | local Sound = Instance.new("Sound",Barrel) | |
538 | Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 | |
539 | Sound.Volume = 5*Scale | |
540 | Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) | |
541 | Sound:Play() | |
542 | Spawn(function() | |
543 | ShootBullet(Mouse.Hit.p,Barrel1) | |
544 | end) | |
545 | RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) | |
546 | PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) | |
547 | local Shell = Instance.new("Part",Workspace) | |
548 | Shell.FormFactor = "Custom" | |
549 | Shell.BrickColor = BrickColor.new("Bright yellow") | |
550 | Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale | |
551 | Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) | |
552 | Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale | |
553 | local Mesh = Instance.new("CylinderMesh",Shell) | |
554 | Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size | |
555 | Spawn(function() | |
556 | wait(5) | |
557 | Shell:Destroy() | |
558 | end) | |
559 | for i = 1,20,7.5 do | |
560 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) | |
561 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) | |
562 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) | |
563 | Light.Brightness = Light.Brightness+38 | |
564 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) | |
565 | RenderStepped:wait() | |
566 | end | |
567 | wait(0.02) | |
568 | for i = 1,20,3.75 do | |
569 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) | |
570 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) | |
571 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) | |
572 | Light.Brightness = Light.Brightness-19 | |
573 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) | |
574 | RenderStepped:wait() | |
575 | end | |
576 | wait(0.02) | |
577 | DB = false | |
578 | end | |
579 | end | |
580 | end | |
581 | end) | |
582 | ||
583 | Mouse.Button1Up:connect(function() | |
584 | Down = false | |
585 | end) | |
586 | ||
587 | Mouse.KeyDown:connect(function(Key) | |
588 | if Key:lower() == "g" and not DB then | |
589 | DB = true | |
590 | if Gangster == true then | |
591 | for i = 1,70,5 do | |
592 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) | |
593 | RenderStepped:wait() | |
594 | end | |
595 | Gangster = false | |
596 | else | |
597 | for i = 1,70,5 do | |
598 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) | |
599 | RenderStepped:wait() | |
600 | end | |
601 | Gangster = true | |
602 | end | |
603 | DB = false | |
604 | end | |
605 | end) | |
606 | ||
607 | local Weld = Instance.new("Weld") | |
608 | Weld.Part0 = Torso | |
609 | Weld.Part1 = Character["Right Arm"] | |
610 | Weld.Parent = Torso | |
611 | ||
612 | local Weld2 = Instance.new("Weld") | |
613 | Weld2.Part0 = Torso | |
614 | Weld2.Part1 = Character.Head | |
615 | Weld2.Parent = Torso | |
616 | ||
617 | local RA = Character["Right Arm"] | |
618 | ||
619 | game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() | |
620 | local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) | |
621 | if Point.Z > 0 then | |
622 | if Point.X > 0 then | |
623 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) | |
624 | elseif Point.X < 0 then | |
625 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) | |
626 | end | |
627 | end | |
628 | ||
629 | local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) | |
630 | Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset | |
631 | Weld.C1 = Part1Joint | |
632 | Weld.Part0 = Torso | |
633 | Weld.Part1 = RA | |
634 | local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) | |
635 | Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead | |
636 | Weld2.C1 = Part1JointHead | |
637 | Weld2.Part0 = Torso | |
638 | Weld2.Part1 = Character.Head | |
639 | local Last = Scale | |
640 | Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 | |
641 | Speed = 20*Scale | |
642 | if Scale ~= Last then | |
643 | Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
644 | Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
645 | Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
646 | Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
647 | end | |
648 | end) |