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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | - | local p=game:service("Players")["Tabby_Cxt"] |
148 | + | local p=game:service("Players")["lafur2"] |
149 | local lol = Instance.new("Tool",p.Backpack) | |
150 | lol.Name = "LaserGun" | |
151 | lol.TextureId = "http://www.roblox.com/asset?id=130093050" | |
152 | local lol2 = Instance.new("Part",lol) | |
153 | lol2.Name = "Handle" | |
154 | local lol3 = Instance.new("SpecialMesh",lol2) | |
155 | lol3.MeshId = "http://www.roblox.com/asset?id=130099641" | |
156 | lol3.Scale = Vector3.new(0.65, 0.65, 0.65) | |
157 | lol3.TextureId = "http://www.roblox.com/asset?id=130093033" | |
158 | local lol4 = Instance.new("PointLight",lol2) | |
159 | lol4.Color = Color3.new(0, 255, 255) | |
160 | lol4.Range = 6 | |
161 | local lol5 = Instance.new("Sound",lol2) | |
162 | lol5.Name = "Fire" | |
163 | lol5.SoundId = "http://www.roblox.com/asset?id=130113322" | |
164 | lol6 = Instance.new("Sound",lol2) | |
165 | lol6.Name = "Reload" | |
166 | lol6.SoundId = "http://www.roblox.com/asset?id=130113370" | |
167 | local lol7 = Instance.new("Sound",lol2) | |
168 | lol7.Name = "HitFade" | |
169 | lol7.SoundId = "http://www.roblox.com/asset?id=130113415" | |
170 | ----------------- | |
171 | --| Constants |-- | |
172 | ----------------- | |
173 | ||
174 | local SHOT_SPEED = 100 | |
175 | local SHOT_TIME = 1 | |
176 | ||
177 | local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1) | |
178 | ||
179 | ----------------- | |
180 | --| Variables |-- | |
181 | ----------------- | |
182 | ||
183 | local PlayersService = Game:GetService('Players') | |
184 | local DebrisService = Game:GetService('Debris') | |
185 | ||
186 | local Tool = lol | |
187 | local Handle = Tool:WaitForChild('Handle') | |
188 | ||
189 | local FireSound = Handle:WaitForChild('Fire') | |
190 | local ReloadSound = Handle:WaitForChild('Reload') | |
191 | local HitFadeSound = Handle:WaitForChild('HitFade') | |
192 | ||
193 | local PointLight = Handle:WaitForChild('PointLight') | |
194 | ||
195 | local Character = nil | |
196 | local Humanoid = nil | |
197 | local Player = nil | |
198 | ||
199 | local BaseShot = nil | |
200 | ||
201 | ----------------- | |
202 | --| Functions |-- | |
203 | ----------------- | |
204 | ||
205 | -- Returns a character ancestor and its Humanoid, or nil | |
206 | local function FindCharacterAncestor(subject) | |
207 | if subject and subject ~= Workspace then | |
208 | local humanoid = subject:FindFirstChild('Humanoid') | |
209 | if humanoid then | |
210 | return subject, humanoid | |
211 | else | |
212 | return FindCharacterAncestor(subject.Parent) | |
213 | end | |
214 | end | |
215 | return nil | |
216 | end | |
217 | ||
218 | -- Removes any old creator tags and applies new ones to the specified target | |
219 | local function ApplyTags(target) | |
220 | while target:FindFirstChild('creator') do | |
221 | target.creator:Destroy() | |
222 | end | |
223 | ||
224 | local creatorTag = Instance.new('ObjectValue') | |
225 | creatorTag.Value = Player | |
226 | creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats | |
227 | ||
228 | local iconTag = Instance.new('StringValue') | |
229 | iconTag.Value = Tool.TextureId | |
230 | iconTag.Name = 'icon' | |
231 | ||
232 | iconTag.Parent = creatorTag | |
233 | creatorTag.Parent = target | |
234 | DebrisService:AddItem(creatorTag, 4) | |
235 | end | |
236 | ||
237 | -- Returns all objects under instance with Transparency | |
238 | local function GetTransparentsRecursive(instance, partsTable) | |
239 | local partsTable = partsTable or {} | |
240 | for _, child in pairs(instance:GetChildren()) do | |
241 | if child:IsA('BasePart') or child:IsA('Decal') then | |
242 | table.insert(partsTable, child) | |
243 | end | |
244 | GetTransparentsRecursive(child, partsTable) | |
245 | end | |
246 | return partsTable | |
247 | end | |
248 | ||
249 | local function SelectionBoxify(instance) | |
250 | local selectionBox = Instance.new('SelectionBox') | |
251 | selectionBox.Adornee = instance | |
252 | selectionBox.Color = BrickColor.new('Toothpaste') | |
253 | selectionBox.Parent = instance | |
254 | return selectionBox | |
255 | end | |
256 | ||
257 | local function Light(instance) | |
258 | local light = PointLight:Clone() | |
259 | light.Range = light.Range + 2 | |
260 | light.Parent = instance | |
261 | end | |
262 | ||
263 | local function FadeOutObjects(objectsWithTransparency, fadeIncrement) | |
264 | repeat | |
265 | local lastObject = nil | |
266 | for _, object in pairs(objectsWithTransparency) do | |
267 | object.Transparency = object.Transparency + fadeIncrement | |
268 | lastObject = object | |
269 | end | |
270 | wait() | |
271 | until lastObject.Transparency >= 1 or not lastObject | |
272 | end | |
273 | ||
274 | local function Dematerialize(character, humanoid, firstPart) | |
275 | humanoid.WalkSpeed = 0 | |
276 | ||
277 | local parts = {} | |
278 | for _, child in pairs(character:GetChildren()) do | |
279 | if child:IsA('BasePart') then | |
280 | child.Anchored = true | |
281 | table.insert(parts, child) | |
282 | elseif child:IsA('LocalScript') or child:IsA('Script') then | |
283 | child:Destroy() | |
284 | end | |
285 | end | |
286 | ||
287 | local selectionBoxes = {} | |
288 | ||
289 | local firstSelectionBox = SelectionBoxify(firstPart) | |
290 | Light(firstPart) | |
291 | wait(0.05) | |
292 | ||
293 | for _, part in pairs(parts) do | |
294 | if part ~= firstPart then | |
295 | table.insert(selectionBoxes, SelectionBoxify(part)) | |
296 | Light(part) | |
297 | end | |
298 | end | |
299 | ||
300 | local objectsWithTransparency = GetTransparentsRecursive(character) | |
301 | FadeOutObjects(objectsWithTransparency, 0.1) | |
302 | ||
303 | wait(0.5) | |
304 | ||
305 | humanoid.Health = 0 | |
306 | DebrisService:AddItem(character, 2) | |
307 | ||
308 | local fadeIncrement = 0.05 | |
309 | Delay(0.2, function() | |
310 | FadeOutObjects({firstSelectionBox}, fadeIncrement) | |
311 | if character then | |
312 | character:Destroy() | |
313 | end | |
314 | end) | |
315 | FadeOutObjects(selectionBoxes, fadeIncrement) | |
316 | end | |
317 | ||
318 | local function OnTouched(shot, otherPart) | |
319 | local character, humanoid = FindCharacterAncestor(otherPart) | |
320 | if character and humanoid and character ~= Character then | |
321 | ApplyTags(humanoid) | |
322 | if shot then | |
323 | local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name) | |
324 | if hitFadeSound then | |
325 | hitFadeSound.Parent = humanoid.Torso | |
326 | hitFadeSound:Play() | |
327 | end | |
328 | shot:Destroy() | |
329 | end | |
330 | Dematerialize(character, humanoid, otherPart) | |
331 | end | |
332 | end | |
333 | ||
334 | local function OnEquipped() | |
335 | Character = Tool.Parent | |
336 | Humanoid = Character:WaitForChild('Humanoid') | |
337 | Player = PlayersService:GetPlayerFromCharacter(Character) | |
338 | end | |
339 | ||
340 | local function OnActivated() | |
341 | if Tool.Enabled and Humanoid.Health > 0 then | |
342 | Tool.Enabled = false | |
343 | ||
344 | FireSound:Play() | |
345 | ||
346 | local handleCFrame = Handle.CFrame | |
347 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
348 | local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint) | |
349 | ||
350 | local laserShotClone = BaseShot:Clone() | |
351 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2)) | |
352 | local bodyVelocity = Instance.new('BodyVelocity') | |
353 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
354 | bodyVelocity.Parent = laserShotClone | |
355 | laserShotClone.Touched:connect(function(otherPart) | |
356 | OnTouched(laserShotClone, otherPart) | |
357 | end) | |
358 | DebrisService:AddItem(laserShotClone, SHOT_TIME) | |
359 | laserShotClone.Parent = Tool | |
360 | ||
361 | wait(0.6) -- FireSound length | |
362 | ||
363 | ReloadSound:Play() | |
364 | wait(0.75) -- ReloadSound length | |
365 | ||
366 | Tool.Enabled = true | |
367 | end | |
368 | end | |
369 | ||
370 | local function OnUnequipped() | |
371 | ||
372 | end | |
373 | ||
374 | -------------------- | |
375 | --| Script Logic |-- | |
376 | -------------------- | |
377 | ||
378 | BaseShot = Instance.new('Part') | |
379 | BaseShot.Name = 'Effect' | |
380 | BaseShot.FormFactor = Enum.FormFactor.Custom | |
381 | BaseShot.Size = Vector3.new(0.2, 0.2, 3) | |
382 | BaseShot.CanCollide = false | |
383 | BaseShot.BrickColor = BrickColor.new('Toothpaste') | |
384 | SelectionBoxify(BaseShot) | |
385 | Light(BaseShot) | |
386 | HitFadeSound:Clone().Parent = BaseShot | |
387 | ||
388 | Tool.Equipped:connect(OnEquipped) | |
389 | Tool.Unequipped:connect(OnUnequipped) | |
390 | Tool.Activated:connect(OnActivated) |