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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | setmetatable(g,{ | |
124 | __index=function(self,s) | |
125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
127 | end, | |
128 | __newindex = fsmt.__newindex, | |
129 | __call = fsmt.__call | |
130 | }) | |
131 | --Changing owner to fake player object to support owner:GetMouse() | |
132 | game,owner = g,g.Players.LocalPlayer | |
133 | end | |
134 | de=true | |
135 | Player=game:GetService("Players").LocalPlayer | |
136 | Character=Player.Character | |
137 | PlayerGui=Player.PlayerGui | |
138 | Backpack=Player.Backpack | |
139 | Torso=Character.Torso | |
140 | Head=Character.Head | |
141 | Humanoid=Character.Humanoid | |
142 | LeftArm=Character["Left Arm"] | |
143 | LeftLeg=Character["Left Leg"] | |
144 | RightArm=Character["Right Arm"] | |
145 | RightLeg=Character["Right Leg"] | |
146 | LS=Torso["Left Shoulder"] | |
147 | LH=Torso["Left Hip"] | |
148 | RS=Torso["Right Shoulder"] | |
149 | Character=Player.Character | |
150 | PlayerGui=Player.PlayerGui | |
151 | Backpack=Player.Backpack | |
152 | Torso=Character.Torso | |
153 | Head=Character.Head | |
154 | Humanoid=Character.Humanoid | |
155 | LeftArm=Character["Left Arm"] | |
156 | LeftLeg=Character["Left Leg"] | |
157 | RightArm=Character["Right Arm"] | |
158 | RightLeg=Character["Right Leg"] | |
159 | LS=Torso["Left Shoulder"] | |
160 | LH=Torso["Left Hip"] | |
161 | RS=Torso["Right Shoulder"] | |
162 | RH=Torso["Right Hip"] | |
163 | Face = Head.face | |
164 | Neck=Torso.Neck | |
165 | it=Instance.new | |
166 | attacktype=1 | |
167 | vt=Vector3.new | |
168 | cf=CFrame.new | |
169 | euler=CFrame.fromEulerAnglesXYZ | |
170 | angles=CFrame.Angles | |
171 | cloaked=false | |
172 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
173 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
174 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
175 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
176 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
177 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
178 | RootPart=Character.HumanoidRootPart | |
179 | RootJoint=RootPart.RootJoint | |
180 | RootCF=euler(-1.57,0,3.14) | |
181 | attack = false | |
182 | attackdebounce = false | |
183 | deb=false | |
184 | equipped=true | |
185 | hand=false | |
186 | Mouse=nil | |
187 | combo=0 | |
188 | mana=0 | |
189 | trispeed=.2 | |
190 | attackmode='none' | |
191 | local idle=0 | |
192 | local Anim="Idle" | |
193 | local Effects={} | |
194 | local gun=false | |
195 | local shoot=false | |
196 | player=nil | |
197 | mana=0 | |
198 | Mouse=Player:GetMouse() | |
199 | --save shoulders | |
200 | RSH, LSH=nil, nil | |
201 | --welds | |
202 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
203 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
204 | LH=Torso["Left Hip"] | |
205 | RH=Torso["Right Hip"] | |
206 | TorsoColor=Torso.BrickColor | |
207 | function NoOutline(Part) | |
208 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
209 | end | |
210 | player=Player | |
211 | ch=Character | |
212 | RSH=ch.Torso["Right Shoulder"] | |
213 | LSH=ch.Torso["Left Shoulder"] | |
214 | -- | |
215 | RSH.Parent=nil | |
216 | LSH.Parent=nil | |
217 | -- | |
218 | RW.Name="Right Shoulder" | |
219 | RW.Part0=ch.Torso | |
220 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
221 | RW.C1=cf(0, 0.5, 0) | |
222 | RW.Part1=ch["Right Arm"] | |
223 | RW.Parent=ch.Torso | |
224 | -- | |
225 | LW.Name="Left Shoulder" | |
226 | LW.Part0=ch.Torso | |
227 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
228 | LW.C1=cf(0, 0.5, 0) | |
229 | LW.Part1=ch["Left Arm"] | |
230 | LW.Parent=ch.Torso | |
231 | ||
232 | ||
233 | ||
234 | local function weldBetween(a, b) | |
235 | local weldd = Instance.new("ManualWeld") | |
236 | weldd.Part0 = a | |
237 | weldd.Part1 = b | |
238 | weldd.C0 = CFrame.new() | |
239 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
240 | weldd.Parent = a | |
241 | return weldd | |
242 | end | |
243 | ||
244 | function swait(num) | |
245 | if num==0 or num==nil then | |
246 | game:service'RunService'.Heartbeat:wait(0) | |
247 | else | |
248 | for i=0,num do | |
249 | game:service'RunService'.Heartbeat:wait(0) | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | a = Instance.new("ScreenGui") | |
255 | a.Name="CooldownGUI" | |
256 | a.Parent=Player.PlayerGui | |
257 | ||
258 | b = Instance.new("Frame") | |
259 | b.Parent=a | |
260 | b.Visible=true | |
261 | b.BackgroundTransparency=0.3 | |
262 | b.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
263 | b.BorderColor3=Color3.fromRGB(255, 255, 255) | |
264 | b.BorderSizePixel=3 | |
265 | b.Position=UDim2.new(0.7, 0, 0.75, 0) | |
266 | b.Size=UDim2.new(0, 200, 0, 100) | |
267 | ||
268 | c = Instance.new("Frame") | |
269 | c.Parent=a | |
270 | c.Visible=true | |
271 | c.BackgroundTransparency=0.3 | |
272 | c.BorderColor3=Color3.fromRGB(255, 255, 255) | |
273 | c.BorderSizePixel=3 | |
274 | c.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
275 | c.Position=UDim2.new(0.875, 0, 0.75, 0) | |
276 | c.Size=UDim2.new(0, 200, 0, 100) | |
277 | ||
278 | d = Instance.new("Frame") | |
279 | d.Parent=a | |
280 | d.Visible=true | |
281 | d.BackgroundTransparency=0.3 | |
282 | d.BorderColor3=Color3.fromRGB(255, 255, 255) | |
283 | d.BorderSizePixel=3 | |
284 | d.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
285 | d.Position=UDim2.new(0.875, 0, 0.95, 0) | |
286 | d.Size=UDim2.new(0, 200, 0, 100) | |
287 | ||
288 | e = Instance.new("Frame") | |
289 | e.Parent=a | |
290 | e.Visible=true | |
291 | e.BackgroundTransparency=0.3 | |
292 | e.BorderColor3=Color3.fromRGB(255, 255, 255) | |
293 | e.BorderSizePixel=3 | |
294 | e.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
295 | e.Position=UDim2.new(0.7, 0, 0.95, 0) | |
296 | e.Size=UDim2.new(0, 200, 0, 100) | |
297 | ||
298 | f = Instance.new("Frame") | |
299 | f.Parent=a | |
300 | f.Visible=true | |
301 | f.BackgroundTransparency=0.3 | |
302 | f.BorderColor3=Color3.fromRGB(255, 255, 255) | |
303 | f.BorderSizePixel=3 | |
304 | f.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
305 | f.Position=UDim2.new(1.675, 0, 0.95, 0) | |
306 | f.Size=UDim2.new(0, 200, 0, 100) | |
307 | ||
308 | g = Instance.new("Frame") | |
309 | g.Parent=a | |
310 | g.Visible=true | |
311 | g.BackgroundTransparency=0.3 | |
312 | g.BorderColor3=Color3.fromRGB(255, 255, 255) | |
313 | g.BorderSizePixel=3 | |
314 | g.BackgroundColor3=Color3.fromRGB(0, 0, 0) | |
315 | g.Position=UDim2.new(1.675, 0, 0.75, 0) | |
316 | g.Size=UDim2.new(0, 200, 0, 100) | |
317 | ||
318 | b2=Instance.new("TextLabel") | |
319 | b2.Parent=a | |
320 | b2.BackgroundTransparency=1 | |
321 | b2.BorderColor3=Color3.fromRGB(139, 139, 139) | |
322 | b2.BorderSizePixel=3 | |
323 | b2.Position=b.Position | |
324 | b2.Size=UDim2.new(0, 200, 0, 100) | |
325 | b2.Visible=true | |
326 | b2.ZIndex=3 | |
327 | b2.Font="SourceSansItalic" | |
328 | b2.FontSize="Size32" | |
329 | b2.TextColor3=Color3.fromRGB(255, 255, 255) | |
330 | b2.TextScaled=false | |
331 | b2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) | |
332 | b2.TextTransparency=0 | |
333 | b2.Text=[[ | |
334 | Shock | |
335 | (Z) | |
336 | ]] | |
337 | ||
338 | c2=Instance.new("TextLabel") | |
339 | c2.Parent=a | |
340 | c2.BackgroundTransparency=1 | |
341 | c2.BorderColor3=Color3.fromRGB(139, 139, 139) | |
342 | c2.BorderSizePixel=3 | |
343 | c2.Position=c.Position | |
344 | c2.Size=UDim2.new(0, 200, 0, 100) | |
345 | c2.Visible=true | |
346 | c2.ZIndex=3 | |
347 | c2.Font="SourceSansItalic" | |
348 | c2.FontSize="Size32" | |
349 | c2.TextColor3=Color3.fromRGB(255, 255, 255) | |
350 | c2.TextScaled=false | |
351 | c2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) | |
352 | c2.TextTransparency=0 | |
353 | c2.Text=[[ | |
354 | Dominator | |
355 | (X) | |
356 | ]] | |
357 | ||
358 | d2=Instance.new("TextLabel") | |
359 | d2.Parent=a | |
360 | d2.BackgroundTransparency=1 | |
361 | d2.BorderColor3=Color3.fromRGB(139, 139, 139) | |
362 | d2.BorderSizePixel=3 | |
363 | d2.Position=d.Position | |
364 | d2.Size=UDim2.new(0, 200, 0, 100) | |
365 | d2.Visible=true | |
366 | d2.ZIndex=3 | |
367 | d2.Font="SourceSansItalic" | |
368 | d2.FontSize="Size32" | |
369 | d2.TextColor3=Color3.fromRGB(255, 255, 255) | |
370 | d2.TextScaled=false | |
371 | d2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) | |
372 | d2.TextTransparency=0 | |
373 | d2.Text=[[ | |
374 | Eliminator | |
375 | (V) | |
376 | ]] | |
377 | ||
378 | e2=Instance.new("TextLabel") | |
379 | e2.Parent=a | |
380 | e2.BackgroundTransparency=1 | |
381 | e2.BorderColor3=Color3.fromRGB(139, 139, 139) | |
382 | e2.BorderSizePixel=3 | |
383 | e2.Position=e.Position | |
384 | e2.Size=UDim2.new(0, 200, 0, 100) | |
385 | e2.Visible=true | |
386 | e2.ZIndex=3 | |
387 | e2.Font="SourceSansItalic" | |
388 | e2.FontSize="Size32" | |
389 | e2.TextColor3=Color3.fromRGB(255, 255, 255) | |
390 | e2.TextScaled=false | |
391 | e2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) | |
392 | e2.TextTransparency=0 | |
393 | e2.Text=[[ | |
394 | Obliteration | |
395 | (C) | |
396 | ]] | |
397 | ||
398 | function NoOutline(Part) | |
399 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
400 | end | |
401 | ||
402 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,material) | |
403 | local fp = it("Part") | |
404 | fp.formFactor = formfactor | |
405 | fp.Parent = parent | |
406 | fp.Reflectance = reflectance | |
407 | fp.Transparency = transparency | |
408 | fp.CanCollide = false | |
409 | fp.Locked=true | |
410 | fp.BrickColor = brickcolor | |
411 | fp.Name = name | |
412 | fp.Size = size | |
413 | fp.Position = Torso.Position | |
414 | NoOutline(fp) | |
415 | fp.Material=material | |
416 | fp:BreakJoints() | |
417 | return fp | |
418 | end | |
419 | ||
420 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
421 | local mesh = it(Mesh) | |
422 | mesh.Parent = part | |
423 | if Mesh=="SpecialMesh" then | |
424 | mesh.MeshType = meshtype | |
425 | mesh.MeshId = meshid | |
426 | end | |
427 | mesh.Offset=offset | |
428 | mesh.Scale=scale | |
429 | return mesh | |
430 | end | |
431 | ||
432 | function weld(parent,part0,part1,c0) | |
433 | local weld = it("Weld") | |
434 | weld.Parent = parent | |
435 | weld.Part0 = part0 | |
436 | weld.Part1 = part1 | |
437 | weld.C0 = c0 | |
438 | return weld | |
439 | end | |
440 | ||
441 | ||
442 | local function CFrameFromTopBack(at, top, back) | |
443 | local right = top:Cross(back) | |
444 | return CFrame.new(at.x, at.y, at.z, | |
445 | right.x, top.x, back.x, | |
446 | right.y, top.y, back.y, | |
447 | right.z, top.z, back.z) | |
448 | end | |
449 | ||
450 | function Triangle(a, b, c) | |
451 | local edg1 = (c-a):Dot((b-a).unit) | |
452 | local edg2 = (a-b):Dot((c-b).unit) | |
453 | local edg3 = (b-c):Dot((a-c).unit) | |
454 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
455 | a, b, c = a, b, c | |
456 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
457 | a, b, c = b, c, a | |
458 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
459 | a, b, c = c, a, b | |
460 | else | |
461 | assert(false, "unreachable") | |
462 | end | |
463 | ||
464 | ||
465 | local len1 = (c-a):Dot((b-a).unit) | |
466 | local len2 = (b-a).magnitude - len1 | |
467 | local width = (a + (b-a).unit*len1 - c).magnitude | |
468 | ||
469 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
470 | ||
471 | local list = {} | |
472 | ||
473 | local Color = BrickColor.new("Dark grey") | |
474 | ||
475 | if len1 > 0.01 then | |
476 | local w1 = Instance.new('WedgePart', m) | |
477 | game:GetService("Debris"):AddItem(w1,5) | |
478 | w1.Material = "SmoothPlastic" | |
479 | w1.FormFactor = 'Custom' | |
480 | w1.BrickColor = BrickColor.new("Really black") | |
481 | w1.Transparency = 0 | |
482 | w1.Reflectance = 0 | |
483 | w1.Material = "SmoothPlastic" | |
484 | w1.CanCollide = false | |
485 | NoOutline(w1) | |
486 | local sz = Vector3.new(0.2, width, len1) | |
487 | w1.Size = sz | |
488 | local sp = Instance.new("SpecialMesh",w1) | |
489 | sp.MeshType = "Wedge" | |
490 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
491 | w1:BreakJoints() | |
492 | w1.Anchored = true | |
493 | w1.Parent = workspace | |
494 | w1.Transparency = 0.7 | |
495 | table.insert(Effects,{w1,"Disappear",.01}) | |
496 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
497 | table.insert(list,w1) | |
498 | end | |
499 | ||
500 | if len2 > 0.01 then | |
501 | local w2 = Instance.new('WedgePart', m) | |
502 | game:GetService("Debris"):AddItem(w2,5) | |
503 | w2.Material = "SmoothPlastic" | |
504 | w2.FormFactor = 'Custom' | |
505 | w2.BrickColor = BrickColor.new("Really red") | |
506 | w2.Transparency = 0 | |
507 | w2.Reflectance = 0 | |
508 | w2.Material = "SmoothPlastic" | |
509 | w2.CanCollide = false | |
510 | NoOutline(w2) | |
511 | local sz = Vector3.new(0.2, width, len2) | |
512 | w2.Size = sz | |
513 | local sp = Instance.new("SpecialMesh",w2) | |
514 | sp.MeshType = "Wedge" | |
515 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
516 | w2:BreakJoints() | |
517 | w2.Anchored = true | |
518 | w2.Parent = workspace | |
519 | w2.Transparency = 0.7 | |
520 | table.insert(Effects,{w2,"Disappear",.01}) | |
521 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
522 | table.insert(list,w2) | |
523 | end | |
524 | return unpack(list) | |
525 | end | |
526 | ||
527 | so = function(id,par,vol,pit) | |
528 | coroutine.resume(coroutine.create(function() | |
529 | local sou = Instance.new("Sound",par or workspace) | |
530 | sou.Volume=vol | |
531 | sou.Pitch=pit or 1 | |
532 | sou.SoundId=id | |
533 | swait() | |
534 | sou:play() | |
535 | game:GetService("Debris"):AddItem(sou,6) | |
536 | end)) | |
537 | end | |
538 | ||
539 | function clerp(a,b,t) | |
540 | local qa = {QuaternionFromCFrame(a)} | |
541 | local qb = {QuaternionFromCFrame(b)} | |
542 | local ax, ay, az = a.x, a.y, a.z | |
543 | local bx, by, bz = b.x, b.y, b.z | |
544 | local _t = 1-t | |
545 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
546 | end | |
547 | ||
548 | function QuaternionFromCFrame(cf) | |
549 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
550 | local trace = m00 + m11 + m22 | |
551 | if trace > 0 then | |
552 | local s = math.sqrt(1 + trace) | |
553 | local recip = 0.5/s | |
554 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
555 | else | |
556 | local i = 0 | |
557 | if m11 > m00 then | |
558 | i = 1 | |
559 | end | |
560 | if m22 > (i == 0 and m00 or m11) then | |
561 | i = 2 | |
562 | end | |
563 | if i == 0 then | |
564 | local s = math.sqrt(m00-m11-m22+1) | |
565 | local recip = 0.5/s | |
566 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
567 | elseif i == 1 then | |
568 | local s = math.sqrt(m11-m22-m00+1) | |
569 | local recip = 0.5/s | |
570 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
571 | elseif i == 2 then | |
572 | local s = math.sqrt(m22-m00-m11+1) | |
573 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
574 | end | |
575 | end | |
576 | end | |
577 | ||
578 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
579 | local xs, ys, zs = x + x, y + y, z + z | |
580 | local wx, wy, wz = w*xs, w*ys, w*zs | |
581 | local xx = x*xs | |
582 | local xy = x*ys | |
583 | local xz = x*zs | |
584 | local yy = y*ys | |
585 | local yz = y*zs | |
586 | local zz = z*zs | |
587 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
588 | end | |
589 | ||
590 | function QuaternionSlerp(a, b, t) | |
591 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
592 | local startInterp, finishInterp; | |
593 | if cosTheta >= 0.0001 then | |
594 | if (1 - cosTheta) > 0.0001 then | |
595 | local theta = math.acos(cosTheta) | |
596 | local invSinTheta = 1/math.sin(theta) | |
597 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
598 | finishInterp = math.sin(t*theta)*invSinTheta | |
599 | else | |
600 | startInterp = 1-t | |
601 | finishInterp = t | |
602 | end | |
603 | else | |
604 | if (1+cosTheta) > 0.0001 then | |
605 | local theta = math.acos(-cosTheta) | |
606 | local invSinTheta = 1/math.sin(theta) | |
607 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
608 | finishInterp = math.sin(t*theta)*invSinTheta | |
609 | else | |
610 | startInterp = t-1 | |
611 | finishInterp = t | |
612 | end | |
613 | end | |
614 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
615 | end | |
616 | ||
617 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
618 | ||
619 | ||
620 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
621 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
622 | end | |
623 | ||
624 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
625 | if hit.Parent==nil then | |
626 | return | |
627 | end | |
628 | local h=hit.Parent:FindFirstChild("Humanoid") | |
629 | for _,v in pairs(hit.Parent:children()) do | |
630 | if v:IsA("Humanoid") then | |
631 | h=v | |
632 | end | |
633 | end | |
634 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
635 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
636 | end | |
637 | if hit.Parent.className=="Hat" then | |
638 | hit=hit.Parent.Parent:findFirstChild("Head") | |
639 | end | |
640 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
641 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
642 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
643 | return | |
644 | end]] | |
645 | -- hs(hit,1.2) | |
646 | local c=Instance.new("ObjectValue") | |
647 | c.Name="creator" | |
648 | c.Value=game:service("Players").LocalPlayer | |
649 | c.Parent=h | |
650 | game:GetService("Debris"):AddItem(c,.5) | |
651 | local Damage=math.random(minim,maxim) | |
652 | -- h:TakeDamage(Damage) | |
653 | local blocked=false | |
654 | local block=hit.Parent:findFirstChild("Block") | |
655 | if block~=nil then | |
656 | print(block.className) | |
657 | if block.className=="NumberValue" then | |
658 | if block.Value>0 then | |
659 | blocked=true | |
660 | if decreaseblock==nil then | |
661 | block.Value=block.Value-1 | |
662 | end | |
663 | end | |
664 | end | |
665 | if block.className=="IntValue" then | |
666 | if block.Value>0 then | |
667 | blocked=true | |
668 | if decreaseblock~=nil then | |
669 | block.Value=block.Value-1 | |
670 | end | |
671 | end | |
672 | end | |
673 | end | |
674 | if blocked==false then | |
675 | -- h:TakeDamage(Damage) | |
676 | h.Health=h.Health-Damage | |
677 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
678 | else | |
679 | h.Health=h.Health-(Damage/2) | |
680 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
681 | end | |
682 | if Type=="Knockdown" then | |
683 | local hum=hit.Parent.Humanoid | |
684 | hum.PlatformStand=true | |
685 | coroutine.resume(coroutine.create(function(HHumanoid) | |
686 | swait(1) | |
687 | HHumanoid.PlatformStand=false | |
688 | end),hum) | |
689 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
690 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
691 | local bodvol=Instance.new("BodyVelocity") | |
692 | bodvol.velocity=angle*knockback | |
693 | bodvol.P=5000 | |
694 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
695 | bodvol.Parent=hit | |
696 | local rl=Instance.new("BodyAngularVelocity") | |
697 | rl.P=3000 | |
698 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
699 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
700 | rl.Parent=hit | |
701 | game:GetService("Debris"):AddItem(bodvol,.5) | |
702 | game:GetService("Debris"):AddItem(rl,.5) | |
703 | elseif Type=="Normal" then | |
704 | local vp=Instance.new("BodyVelocity") | |
705 | vp.P=500 | |
706 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
707 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
708 | if KnockbackType==1 then | |
709 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
710 | elseif KnockbackType==2 then | |
711 | vp.velocity=Property.CFrame.lookVector*knockback | |
712 | end | |
713 | if knockback>0 then | |
714 | vp.Parent=hit.Parent.Torso | |
715 | end | |
716 | game:GetService("Debris"):AddItem(vp,.5) | |
717 | elseif Type=="Up" then | |
718 | local bodyVelocity=Instance.new("BodyVelocity") | |
719 | bodyVelocity.velocity=vt(0,60,0) | |
720 | bodyVelocity.P=5000 | |
721 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
722 | bodyVelocity.Parent=hit | |
723 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
724 | local rl=Instance.new("BodyAngularVelocity") | |
725 | rl.P=3000 | |
726 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
727 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
728 | rl.Parent=hit | |
729 | game:GetService("Debris"):AddItem(rl,.5) | |
730 | elseif Type=="Snare" then | |
731 | local bp=Instance.new("BodyPosition") | |
732 | bp.P=2000 | |
733 | bp.D=100 | |
734 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
735 | bp.position=hit.Parent.Torso.Position | |
736 | bp.Parent=hit.Parent.Torso | |
737 | game:GetService("Debris"):AddItem(bp,1) | |
738 | elseif Type=="Target" then | |
739 | local Targetting = false | |
740 | if Targetting==false then | |
741 | ZTarget=hit.Parent.Torso | |
742 | coroutine.resume(coroutine.create(function(Part) | |
743 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
744 | swait(5) | |
745 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
746 | end),ZTarget) | |
747 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
748 | local targetgui=Instance.new("BillboardGui") | |
749 | targetgui.Parent=ZTarget | |
750 | targetgui.Size=UDim2.new(10,100,10,100) | |
751 | local targ=Instance.new("ImageLabel") | |
752 | targ.Parent=targetgui | |
753 | targ.BackgroundTransparency=1 | |
754 | targ.Image="rbxassetid://4834067" | |
755 | targ.Size=UDim2.new(1,0,1,0) | |
756 | local cam = game.Workspace.CurrentCamera | |
757 | cam.CameraType="Scriptable" | |
758 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
759 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
760 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
761 | Targetting=true | |
762 | RocketTarget=ZTarget | |
763 | for i=1,Property do | |
764 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
765 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
766 | swait() | |
767 | end | |
768 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
769 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
770 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
771 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
772 | end | |
773 | Targetting=false | |
774 | RocketTarget=nil | |
775 | targetgui.Parent=nil | |
776 | cam.CameraType="Custom" | |
777 | end | |
778 | end | |
779 | local debounce=Instance.new("BoolValue") | |
780 | debounce.Name="DebounceHit" | |
781 | debounce.Parent=hit.Parent | |
782 | debounce.Value=true | |
783 | game:GetService("Debris"):AddItem(debounce,Delay) | |
784 | c=Instance.new("ObjectValue") | |
785 | c.Name="creator" | |
786 | c.Value=Player | |
787 | c.Parent=h | |
788 | game:GetService("Debris"):AddItem(c,.5) | |
789 | end | |
790 | end | |
791 | ||
792 | ||
793 | function ShowDamage(Pos, Text, Time, Color) | |
794 | local Rate = (1 / 30) | |
795 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
796 | local Text = (Text or "") | |
797 | local Time = (Time or 2) | |
798 | local Color = (Color or Color3.new(1, 0, 0)) | |
799 | local EffectPart=part(1,workspace,0,0,BrickColor.new("Really black"),"Effect",vt(0,0,0),"Granite") | |
800 | EffectPart.Anchored = true | |
801 | local BillboardGui = Instance.new("BillboardGui") | |
802 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
803 | BillboardGui.Adornee = EffectPart | |
804 | local TextLabel = Instance.new("TextLabel") | |
805 | TextLabel.BackgroundTransparency = 1 | |
806 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
807 | TextLabel.Text = Text | |
808 | TextLabel.TextColor3 = Color | |
809 | TextLabel.TextScaled = true | |
810 | TextLabel.Font = Enum.Font.ArialBold | |
811 | TextLabel.Parent = BillboardGui | |
812 | BillboardGui.Parent = EffectPart | |
813 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
814 | EffectPart.Parent = game:GetService("Workspace") | |
815 | Delay(0, function() | |
816 | local Frames = (Time / Rate) | |
817 | for Frame = 1, Frames do | |
818 | wait(Rate) | |
819 | local Percent = (Frame / Frames) | |
820 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
821 | TextLabel.TextTransparency = Percent | |
822 | end | |
823 | if EffectPart and EffectPart.Parent then | |
824 | EffectPart:Destroy() | |
825 | end | |
826 | end) | |
827 | end | |
828 | ||
829 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
830 | for _,c in pairs(workspace:children()) do | |
831 | local hum=c:findFirstChild("Humanoid") | |
832 | if hum~=nil then | |
833 | local head=c:findFirstChild("Torso") | |
834 | if head~=nil then | |
835 | local targ=head.Position-Part.Position | |
836 | local mag=targ.magnitude | |
837 | if mag<=magni and c.Name~=Player.Name then | |
838 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3) | |
839 | end | |
840 | end | |
841 | end | |
842 | end | |
843 | end | |
844 | ||
845 | mod3 = Instance.new("Model",RightLeg) | |
846 | ||
847 | function Stomp() | |
848 | local function fpart(formfactor,parent,reflectance,transparency,brickcolor,name,size,material) | |
849 | local fp = it("Part") | |
850 | fp.formFactor = formfactor | |
851 | fp.Parent = parent | |
852 | fp.Reflectance = reflectance | |
853 | fp.Transparency = transparency | |
854 | fp.CanCollide = false | |
855 | fp.Locked=true | |
856 | fp.BrickColor = brickcolor | |
857 | fp.Name = name | |
858 | fp.Size = size | |
859 | fp.Position = Torso.Position | |
860 | NoOutline(fp) | |
861 | fp.Material=material | |
862 | fp:BreakJoints() | |
863 | return fp | |
864 | end | |
865 | local function fmesh(Mesh,part,meshtype,meshid,offset,scale) | |
866 | local mesh = it(Mesh) | |
867 | mesh.Parent = part | |
868 | if Mesh=="SpecialMesh" then | |
869 | mesh.MeshType = meshtype | |
870 | mesh.MeshId = meshid | |
871 | end | |
872 | mesh.Offset=offset | |
873 | mesh.Scale=scale | |
874 | return mesh | |
875 | end | |
876 | local part = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") | |
877 | part.Anchored = true | |
878 | local mesh = fmesh("SpecialMesh",part,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(25,25,25)) | |
879 | local part2 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") | |
880 | part2.Anchored = true | |
881 | local mesh2 = fmesh("SpecialMesh",part2,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(15,15,15)) | |
882 | local part3 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") | |
883 | part3.CFrame=RightLeg.CFrame*CFrame.new(0,-3,0) | |
884 | part3.Anchored = true | |
885 | local mesh3 = fmesh("SpecialMesh",part3,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(12,12,12)) | |
886 | MagniDamage(part,part,30,10,15,math.random(10,20),"Knockdown") | |
887 | coroutine.resume(coroutine.create(function() | |
888 | for i=0,3.8,0.05 do | |
889 | wait() | |
890 | part.CFrame=part.CFrame | |
891 | part.Transparency=i | |
892 | mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8) | |
893 | part2.CFrame=part2.CFrame | |
894 | part2.Transparency=i | |
895 | mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) | |
896 | part3.CFrame=part3.CFrame | |
897 | part3.Transparency=i | |
898 | mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5) | |
899 | end | |
900 | end)) | |
901 | end | |
902 | ||
903 | model = Instance.new("Model",Character) | |
904 | model.Name = "Realm" | |
905 | ||
906 | local handle=part(1,model,0,0,BrickColor.new("Really black"),"Handle",vt(0.2, 1.5, 0.2),"Granite") | |
907 | local prt1=part(1,model,0,0,BrickColor.new("Really black"),"Part1",vt(1.22, 7.2, 0.22),"Granite") | |
908 | local prt2=part(1,model,0,0,BrickColor.new("Maroon"),"Part2",vt(0.22, 2.4, 0.22),"Neon") | |
909 | local prt3=part(1,model,0,0,BrickColor.new("Maroon"),"Part3",vt(0.42, 0.85, 1.05),"Neon") | |
910 | local prt4=part(1,model,0,0,BrickColor.new("Really black"),"Part4",vt(0.22, 1.5, 0.22),"Granite") | |
911 | local prt5=part(1,model,0,0,BrickColor.new("Really black"),"Part5",vt(0.44, 0.6, 0.8),"Granite") | |
912 | local prt6=part(1,model,0,0,BrickColor.new("Maroon"),"Part6",vt(1.6, 1.4, 0.2),"Neon") | |
913 | local prt7=part(0,model,0,0,BrickColor.new("Really black"),"Part7",vt(0.4, 0.4, 0.4),"Granite") | |
914 | local prt8=part(1,model,0,0,BrickColor.new("Really black"),"Part8",vt(0.4, 0.3, 0.22),"Granite") | |
915 | local prt9=part(1,model,0,0,BrickColor.new("Really black"),"Part9",vt(0.4, 1.3, 1.5),"Granite") | |
916 | local prt10=part(1,model,0,0,BrickColor.new("Maroon"),"Part10",vt(0.3, 1.5, 1.7),"Neon") | |
917 | local prt11=part(1,model,0,0,BrickColor.new("Maroon"),"Part11",vt(0.4, 1.4, 0.22),"Neon") | |
918 | local prt13=part(1,model,0,0,BrickColor.new("Maroon"),"Part13",vt(1.3, 7.3, 0.2),"Neon") | |
919 | local prt15=part(1,model,0,0,BrickColor.new("Maroon"),"Part15",vt(1, 0.5, 0.22),"Neon") | |
920 | local prt16=part(1,model,0,0,BrickColor.new("Maroon"),"Part16",vt(1, 0.5, 0.22),"Neon") | |
921 | ||
922 | local handlemesh=mesh("SpecialMesh",handle,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2,5,0.2)) | |
923 | local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2)) | |
924 | local msh3=mesh("SpecialMesh",prt3,"Cylinder","",vt(0,0,0),vt(1,1,2)) | |
925 | local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2)) | |
926 | local msh5=mesh("SpecialMesh",prt5,"Cylinder","",vt(0,0,0),vt(1,1,1)) | |
927 | local msh6=mesh("SpecialMesh",prt6,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
928 | local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=192551369",vt(0,0,0),vt(0.5, 0.5, 0.2)) | |
929 | local msh9=mesh("SpecialMesh",prt9,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) | |
930 | local msh10=mesh("SpecialMesh",prt10,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) | |
931 | ||
932 | local handleweld=weld(handle,handle,RightArm,euler(89.75, 0, 0)*cf(0,1,0)) | |
933 | local wld1=weld(prt1,prt1,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02)) | |
934 | local wld2=weld(prt2,prt2,handle,euler(0, 80.1, 0)*cf(0.005, 0.15, -0.005)) | |
935 | local wld3=weld(prt3,prt3,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) | |
936 | local wld4=weld(prt4,prt4,handle,euler(0, 80.1, 0)*cf(0.005, 0.4, -0.005)) | |
937 | local wld5=weld(prt5,prt5,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) | |
938 | local wld6=weld(prt6,prt6,handle,euler(0, 80.1, 0)*cf(-0, 8.8, -0.02)) | |
939 | local wld7=weld(prt7,prt7,handle,euler(0, 80.1, 0)*cf(0.005, -1.8, -0.005)) | |
940 | local wld8=weld(prt8,prt8,handle,euler(0, -80.1, 0)*cf(-0, 1.6, -0.02)) | |
941 | local wld9=weld(prt9,prt9,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) | |
942 | local wld10=weld(prt10,prt10,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) | |
943 | local wld11=weld(prt11,prt11,handle,euler(0, 80.1, 0)*cf(-0.113, 8.501, -0.01)) | |
944 | local wld13=weld(prt13,prt13,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02)) | |
945 | local wld15=weld(prt15,prt15,handle,euler(0, 80.1, 0)*cf(-0.011, 3.903, 0)) | |
946 | local wld16=weld(prt16,prt16,handle,euler(0, 80.1, 0)*cf(-0.011, 5.903, 0)) | |
947 | ||
948 | function attackone() | |
949 | attack = true | |
950 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
951 | local con=prt1.Touched:connect(function(hit) | |
952 | Damagefunc(prt1,hit,5,13,5,"Normal",RootPart,.2,1,3) | |
953 | end) | |
954 | local fx=prt1.Touched:connect(function(part) | |
955 | local human=part.Parent:findFirstChild("Humanoid") | |
956 | if human~=nil and bounce==false then | |
957 | bounce=true | |
958 | local rndm=math.random(1,#hitsounds) | |
959 | local r=rndm | |
960 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
961 | end | |
962 | end) | |
963 | for i = 0,1,0.1 do | |
964 | swait() | |
965 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
966 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
967 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
969 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
970 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
971 | end | |
972 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
973 | for i = 0,1,0.1 do | |
974 | swait() | |
975 | local blcf = prt1.CFrame*CFrame.new(0,.5,0) | |
976 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
977 | local h = 10 | |
978 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
979 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
980 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
981 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
982 | scfr = blcf | |
983 | elseif not scfr then | |
984 | scfr = blcf | |
985 | end | |
986 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
987 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
988 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
989 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
990 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
991 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
992 | end | |
993 | attack = false | |
994 | bounce=false | |
995 | scfr=nil | |
996 | fx:disconnect() | |
997 | con:disconnect() | |
998 | end | |
999 | ||
1000 | function attacktwo() | |
1001 | attack=true | |
1002 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1003 | local con=prt1.Touched:connect(function(hit) | |
1004 | Damagefunc(prt1,hit,5,15,5,"Normal",RootPart,.2,1,3) end) | |
1005 | local fx=prt1.Touched:connect(function(part) | |
1006 | local human=part.Parent:findFirstChild("Humanoid") | |
1007 | if human~=nil and bounce==false then | |
1008 | bounce=true | |
1009 | local rndm=math.random(1,#hitsounds) | |
1010 | local r=rndm | |
1011 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1012 | end | |
1013 | end) | |
1014 | for i=0,1,.1 do | |
1015 | swait() | |
1016 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1017 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1020 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1021 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1022 | end | |
1023 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1024 | for i = 0,1,0.1 do | |
1025 | swait() | |
1026 | local blcf = prt1.CFrame*CFrame.new(0,.5,0) | |
1027 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
1028 | local h = 10 | |
1029 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1030 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1031 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1032 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1033 | scfr = blcf | |
1034 | elseif not scfr then | |
1035 | scfr = blcf | |
1036 | end | |
1037 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1038 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1039 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1041 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1042 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1043 | end | |
1044 | scfr=nil | |
1045 | attack=false | |
1046 | bounce=false | |
1047 | con:disconnect() | |
1048 | fx:disconnect() | |
1049 | end | |
1050 | ||
1051 | function Wave() | |
1052 | local function wpart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1053 | local fp=it("Part") | |
1054 | fp.formFactor=formfactor | |
1055 | fp.Parent=parent | |
1056 | fp.Reflectance=reflectance | |
1057 | fp.Transparency=transparency | |
1058 | fp.CanCollide=false | |
1059 | fp.Locked=true | |
1060 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1061 | fp.Name=name | |
1062 | fp.Size=size | |
1063 | fp.Position=Character.Torso.Position | |
1064 | NoOutline(fp) | |
1065 | fp.Material=material | |
1066 | fp:BreakJoints() | |
1067 | return fp | |
1068 | end | |
1069 | attack=true | |
1070 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1071 | local con=prt1.Touched:connect(function(hit) | |
1072 | Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) | |
1073 | local fx=prt1.Touched:connect(function(part) | |
1074 | local human=part.Parent:findFirstChild("Humanoid") | |
1075 | if human~=nil and bounce==false then | |
1076 | bounce=true | |
1077 | local rndm=math.random(1,#hitsounds) | |
1078 | local r=rndm | |
1079 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1080 | end | |
1081 | end) | |
1082 | for i=0,1,.1 do | |
1083 | swait() | |
1084 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1085 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1086 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1087 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1088 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1089 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1090 | end | |
1091 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1092 | local hit,pos=rayCast(prt1.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
1093 | if hit~=nil then | |
1094 | local ref=wpart(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt()) | |
1095 | ref.Anchored=true | |
1096 | ref.CFrame=cf(pos) | |
1097 | game:GetService("Debris"):AddItem(ref,3) | |
1098 | local function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) | |
1099 | local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1100 | prt.Anchored=true | |
1101 | prt.CFrame = cframe | |
1102 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | for i=0,1,0.05 do | |
1105 | wait() | |
1106 | prt.Transparency=i | |
1107 | msh.Scale=msh.Scale+vt(x2,y2,z2) | |
1108 | end | |
1109 | prt.Parent=nil | |
1110 | end)) | |
1111 | end | |
1112 | local function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1113 | local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
1114 | prt.Anchored=true | |
1115 | prt.CFrame=cframe | |
1116 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1117 | game:GetService("Debris"):AddItem(prt,2) | |
1118 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1119 | local wld=nil | |
1120 | for i=0,1,delay do | |
1121 | wait() | |
1122 | Part.CFrame=Part.CFrame | |
1123 | Part.Transparency=i | |
1124 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1125 | end | |
1126 | Part.Parent=nil | |
1127 | end),prt,msh) | |
1128 | end | |
1129 | for i = 5,1,-1 do | |
1130 | BlastEffect(BrickColor.new("Maroon"),cf(pos),1,1,1,1,1,1) | |
1131 | MagicCircle(BrickColor.new("Maroon"),cf(pos),3,3,3,5,5,5,0.05) | |
1132 | swait() | |
1133 | end | |
1134 | MagniDamage(ref,ref,13,15,25,math.random(10,20),"Knockdown") | |
1135 | end | |
1136 | for i = 0,1,0.1 do | |
1137 | swait() | |
1138 | local blcf = prt1.CFrame*CFrame.new(0,.5,0) | |
1139 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
1140 | local h = 5 | |
1141 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1142 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1143 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1144 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1145 | scfr = blcf | |
1146 | elseif not scfr then | |
1147 | scfr = blcf | |
1148 | end | |
1149 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1150 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1151 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1153 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1154 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1155 | end | |
1156 | attack=false | |
1157 | bounce=false | |
1158 | scfr=nil | |
1159 | con:disconnect() | |
1160 | fx:disconnect() | |
1161 | end | |
1162 | ||
1163 | function Charge() | |
1164 | attack = true | |
1165 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1166 | local con=prt1.Touched:connect(function(hit) | |
1167 | Damagefunc(prt1,hit,10,40,50,"Normal",RootPart,.2,1,3) end) | |
1168 | local fx=prt1.Touched:connect(function(part) | |
1169 | local human=part.Parent:findFirstChild("Humanoid") | |
1170 | if human~=nil and bounce==false then | |
1171 | bounce=true | |
1172 | local rndm=math.random(1,#hitsounds) | |
1173 | local r=rndm | |
1174 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1175 | end | |
1176 | end) | |
1177 | for i = 0,1,0.1 do | |
1178 | swait() | |
1179 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) | |
1180 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) | |
1181 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) | |
1182 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) | |
1183 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) | |
1184 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) | |
1185 | end | |
1186 | so("http://www.roblox.com/asset/?id=199145433",prt1,1,1.1) | |
1187 | local v=it("BodyVelocity",Torso) | |
1188 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1189 | v.velocity=RootPart.CFrame.lookVector*100 | |
1190 | function ppart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1191 | local fp=it("Part") | |
1192 | fp.formFactor=formfactor | |
1193 | fp.Parent=parent | |
1194 | fp.Reflectance=reflectance | |
1195 | fp.Transparency=transparency | |
1196 | fp.CanCollide=false | |
1197 | fp.Locked=true | |
1198 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1199 | fp.Name=name | |
1200 | fp.Size=size | |
1201 | fp.Position=Character.Torso.Position | |
1202 | NoOutline(fp) | |
1203 | fp.Material=material | |
1204 | fp:BreakJoints() | |
1205 | return fp | |
1206 | end | |
1207 | for i=5,1,-1 do | |
1208 | for i=1,4 do | |
1209 | local prt=ppart(3,workspace,"SmoothPlastic",0,0,"Maroon","Effect",vt(0.5,0.5,0.5)) | |
1210 | prt.Anchored=true | |
1211 | prt.Position=prt1.Position | |
1212 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1,1,1)) | |
1213 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1214 | for i=0,1,0.03 do | |
1215 | wait() | |
1216 | Part.CFrame=Part.CFrame | |
1217 | Part.Transparency=i | |
1218 | Mesh.Scale=Mesh.Scale+vt(1,1,1) | |
1219 | end | |
1220 | Part.Parent=nil | |
1221 | end),prt,msh) | |
1222 | MagniDamage(prt,prt,15,5,15,-10,"Normal") | |
1223 | end | |
1224 | swait(3) | |
1225 | end | |
1226 | local hitbox = prt1.Touched:connect(function(hit) | |
1227 | Damagefunc(prt1,hit,5,10,15,"Normal",RootPart,.2,1,3) | |
1228 | end) | |
1229 | hitbox:disconnect() | |
1230 | for i = 0,1,0.1 do | |
1231 | swait() | |
1232 | local blcf = prt1.CFrame*cf(0,0,0) | |
1233 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
1234 | local h = 5 | |
1235 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1236 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1237 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1238 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1239 | scfr = blcf | |
1240 | elseif not scfr then | |
1241 | scfr = blcf | |
1242 | end | |
1243 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) | |
1244 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) | |
1246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) | |
1247 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
1248 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
1249 | end | |
1250 | v.Parent=nil | |
1251 | scfr=nil | |
1252 | attack = false | |
1253 | bounce=false | |
1254 | con:disconnect() | |
1255 | fx:disconnect() | |
1256 | end | |
1257 | ||
1258 | function Execution() | |
1259 | local function spart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1260 | local fp=it("Part") | |
1261 | fp.formFactor=formfactor | |
1262 | fp.Parent=parent | |
1263 | fp.Reflectance=reflectance | |
1264 | fp.Transparency=transparency | |
1265 | fp.CanCollide=false | |
1266 | fp.Locked=true | |
1267 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1268 | fp.Name=name | |
1269 | fp.Size=size | |
1270 | fp.Position=Character.Torso.Position | |
1271 | NoOutline(fp) | |
1272 | fp.Material=material | |
1273 | fp:BreakJoints() | |
1274 | return fp | |
1275 | end | |
1276 | attack=true | |
1277 | local con1=prt1.Touched:connect(function(hit) | |
1278 | Damagefunc(prt1,hit,12,25,100,"Normal",RootPart,.2,1) | |
1279 | end) | |
1280 | for i=0,1,0.03 do | |
1281 | swait() | |
1282 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1) | |
1283 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1) | |
1284 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1) | |
1285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1) | |
1286 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1) | |
1287 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) | |
1288 | end | |
1289 | so("http://roblox.com/asset/?id=92597369",prt1,1,0.5) | |
1290 | so("http://roblox.com/asset/?id=28144425",Torso,1,0.5) | |
1291 | hitconasdf = prt1.Touched:connect(function(hit) | |
1292 | local hum12 = hit.Parent:FindFirstChild("Humanoid") | |
1293 | if hum12 and not hum12:IsDescendantOf(Character) then | |
1294 | so('http://roblox.com/asset/?id=154965973',prt1,1,0.8) | |
1295 | hitconasdf:disconnect() | |
1296 | end | |
1297 | end) | |
1298 | for i=0,1,0.03 do | |
1299 | swait() | |
1300 | local blcf = prt1.CFrame*CFrame.new(0,.5,0) | |
1301 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
1302 | local h = 5 | |
1303 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1304 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1305 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1306 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1307 | scfr = blcf | |
1308 | elseif not scfr then | |
1309 | scfr = blcf | |
1310 | end | |
1311 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2) | |
1312 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2) | |
1313 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2) | |
1314 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) | |
1315 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2) | |
1316 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) | |
1317 | end | |
1318 | attack=false | |
1319 | con1:disconnect() | |
1320 | scfr = nil | |
1321 | pcall(function() | |
1322 | hitconasdf:disconnect() | |
1323 | end) | |
1324 | end | |
1325 | ||
1326 | function Destroyer() | |
1327 | attack=true | |
1328 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1329 | local con=prt1.Touched:connect(function(hit) | |
1330 | Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) | |
1331 | local fx=prt1.Touched:connect(function(part) | |
1332 | local human=part.Parent:findFirstChild("Humanoid") | |
1333 | if human~=nil and bounce==false then | |
1334 | bounce=true | |
1335 | local rndm=math.random(1,#hitsounds) | |
1336 | local r=rndm | |
1337 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1338 | end | |
1339 | end) | |
1340 | for i=0,1,.1 do | |
1341 | swait() | |
1342 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1343 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1344 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1346 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1347 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1348 | end | |
1349 | Stomp() | |
1350 | for i = 0,1,0.1 do | |
1351 | swait() | |
1352 | local blcf = prt1.CFrame*CFrame.new(0,.5,0) | |
1353 | if scfr and (prt1.Position-scfr.p).magnitude > .1 then | |
1354 | local h = 5 | |
1355 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1356 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1357 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1358 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1359 | scfr = blcf | |
1360 | elseif not scfr then | |
1361 | scfr = blcf | |
1362 | end | |
1363 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1364 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1367 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1368 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1369 | end | |
1370 | attack=false | |
1371 | bounce=false | |
1372 | scfr=nil | |
1373 | con:disconnect() | |
1374 | fx:disconnect() | |
1375 | end | |
1376 | ||
1377 | Mouse.Button1Down:connect(function() | |
1378 | if attack==false then | |
1379 | if attacktype==1 then | |
1380 | attack=true | |
1381 | attacktype=2 | |
1382 | attackone() | |
1383 | elseif attacktype==2 then | |
1384 | attack=true | |
1385 | attacktype=1 | |
1386 | attacktwo() | |
1387 | end | |
1388 | end | |
1389 | end) | |
1390 | ||
1391 | skillattack1 = false | |
1392 | skillattack2 = false | |
1393 | skillattack3 = false | |
1394 | skillattack4 = false | |
1395 | ||
1396 | Mouse.KeyDown:connect(function(k) | |
1397 | k=k:lower() | |
1398 | if skillattack1 == false and attack == false and k == 'z' then | |
1399 | b.Size=UDim2.new(0, 0, 0, 100) | |
1400 | Wave() | |
1401 | for i = 1, 50 do | |
1402 | skillattack1=true | |
1403 | b.Size=b.Size+UDim2.new(0, 4, 0, 0) | |
1404 | wait() | |
1405 | end | |
1406 | skillattack1=false | |
1407 | elseif skillattack2 == false and attack == false and k == 'v' then | |
1408 | d.Size=UDim2.new(0, 0, 0, 100) | |
1409 | Execution() | |
1410 | for i = 1, 200 do | |
1411 | skillattack2=true | |
1412 | d.Size=d.Size+UDim2.new(0, 1, 0, 0) | |
1413 | wait() | |
1414 | end | |
1415 | skillattack2=false | |
1416 | elseif skillattack3 == false and attack == false and k == 'c' then | |
1417 | e.Size=UDim2.new(0, 0, 0, 100) | |
1418 | Charge() | |
1419 | for i = 1, 50 do | |
1420 | skillattack3=true | |
1421 | e.Size=e.Size+UDim2.new(0, 4, 0, 0) | |
1422 | wait() | |
1423 | end | |
1424 | skillattack3=false | |
1425 | elseif skillattack4 == false and attack == false and k == 'x' then | |
1426 | c.Size=UDim2.new(0, 0, 0, 100) | |
1427 | Destroyer() | |
1428 | for i = 1, 100 do | |
1429 | skillattack4=true | |
1430 | c.Size=c.Size+UDim2.new(0, 2, 0, 0) | |
1431 | wait() | |
1432 | end | |
1433 | skillattack4=false | |
1434 | end | |
1435 | end) | |
1436 | ||
1437 | ||
1438 | local sine = 0 | |
1439 | local change = 1 | |
1440 | local val = 0 | |
1441 | ||
1442 | while true do | |
1443 | swait() | |
1444 | sine = sine + change | |
1445 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1446 | local velderp=RootPart.Velocity.y | |
1447 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1448 | if equipped==true or equipped==false then | |
1449 | if attack==false then | |
1450 | idle=idle+1 | |
1451 | else | |
1452 | idle=0 | |
1453 | end | |
1454 | if idle>=500 then | |
1455 | if attack==false then | |
1456 | --Sheath() | |
1457 | end | |
1458 | end | |
1459 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1460 | Anim="Jump" | |
1461 | if attack==false then | |
1462 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1463 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-1.5),math.rad(0),math.rad(0)),.3) | |
1464 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.3) | |
1465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-15)), 0.3) | |
1466 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(20),math.rad(90),math.rad(-20)),.3) | |
1467 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(20)),.3) | |
1468 | end | |
1469 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1470 | Anim="Fall" | |
1471 | if attack==false then | |
1472 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1473 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(25)), 0.3) | |
1475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-25)), 0.3) | |
1476 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(20)),.3) | |
1477 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(-20)),.3) | |
1478 | end | |
1479 | elseif torvel<1 and hitfloor~=nil then | |
1480 | Anim="Idle" | |
1481 | if attack==false then | |
1482 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(-10)),.3) | |
1483 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1484 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(10), math.rad(-10)), 0.3) | |
1485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-5)), 0.3) | |
1486 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3) | |
1487 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.3) | |
1488 | end | |
1489 | elseif torvel>2 and hitfloor~=nil then | |
1490 | Anim="Walk" | |
1491 | if attack==false then | |
1492 | change=3 | |
1493 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(00)),.3) | |
1494 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1495 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
1496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) | |
1497 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) | |
1498 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3) | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | if #Effects>0 then | |
1503 | --table.insert(Effects,{prt,"Block1",delay}) | |
1504 | for e=1,#Effects do | |
1505 | if Effects[e]~=nil then | |
1506 | --for j=1,#Effects[e] do | |
1507 | local Thing=Effects[e] | |
1508 | if Thing~=nil then | |
1509 | local Part=Thing[1] | |
1510 | local Mode=Thing[2] | |
1511 | local Delay=Thing[3] | |
1512 | local IncX=Thing[4] | |
1513 | local IncY=Thing[5] | |
1514 | local IncZ=Thing[6] | |
1515 | if Thing[1].Transparency<=1 then | |
1516 | if Thing[2]=="Block1" then | |
1517 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1518 | Mesh=Thing[1].Mesh | |
1519 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1520 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1521 | elseif Thing[2]=="Cylinder" then | |
1522 | --local TheCF=Thing[1].CFrame | |
1523 | --Thing[1].CFrame=TheCF | |
1524 | Mesh=Thing[1].Mesh | |
1525 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1526 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1527 | elseif Thing[2]=="Elec" then | |
1528 | Mesh=Thing[1].Mesh | |
1529 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
1530 | --Thing[3]=Thing[3]+Delay | |
1531 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1532 | --print(Thing[1].Transparency) | |
1533 | ||
1534 | --[[local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
1535 | prt.Anchored=true | |
1536 | game:GetService("Debris"):AddItem(prt,2) | |
1537 | xval=math.random() | |
1538 | yval=math.random() | |
1539 | zval=math.random() | |
1540 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) | |
1541 | Effects[#Effects+1]={prt,"Elec",0.05,x,y,z,xval,yval,zval}]] | |
1542 | --[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
1543 | Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
1544 | for i=0,1,0.05 do | |
1545 | swait() | |
1546 | xvaal=xvaal-0.1 | |
1547 | yvaal=yvaal-0.1 | |
1548 | zvaal=zvaal-0.1 | |
1549 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
1550 | Part.Transparency=i | |
1551 | end | |
1552 | Part.Parent=nil | |
1553 | end),prt,msh,cff,xval,yval,zval)]] | |
1554 | end | |
1555 | else | |
1556 | Part.Parent=nil | |
1557 | table.remove(Effects,e) | |
1558 | end | |
1559 | end | |
1560 | --end | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | end |