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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ----------------------- | |
7 | --[[ Name : CoffeeCopter ]]-- | |
8 | --[[ Description : Based off an old name. ]]-- | |
9 | --[[ \ None / ]]-- | |
10 | ------------------------------------------------------- | |
11 | --A script By Creterisk/makhail07 | |
12 | --Discord Creterisk#2958 | |
13 | ------------------------------------------------------- | |
14 | ||
15 | --Everything is Meaningless..... | |
16 | ||
17 | wait(1 / 60) | |
18 | ||
19 | local plr = game:service'Players'.LocalPlayer | |
20 | print('Local User is '..plr.Name) | |
21 | print('CoffeeCopter Loaded') | |
22 | print([[ | |
23 | I honestly, don't know why I made this, | |
24 | but it's a simple script, so I don't really care much about it. | |
25 | ||
26 | Controls : | |
27 | T - Taunt ( Random Sentences ) | |
28 | Q - Sitt | |
29 | Click - Sipp | |
30 | ]]) | |
31 | local char = plr.Character | |
32 | local hum = char:FindFirstChildOfClass'Humanoid' | |
33 | local hed = char.Head | |
34 | local root = char:FindFirstChild'HumanoidRootPart' | |
35 | local rootj = root.RootJoint | |
36 | local tors = char.Torso | |
37 | local ra = char["Right Arm"] | |
38 | local la = char["Left Arm"] | |
39 | local rl = char["Right Leg"] | |
40 | local ll = char["Left Leg"] | |
41 | local neck = tors["Neck"] | |
42 | local mouse = plr:GetMouse() | |
43 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
44 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
45 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
46 | local maincolor = BrickColor.new("Institutional white") | |
47 | ------------------------------------------------------- | |
48 | --Start Good Stuff-- | |
49 | ------------------------------------------------------- | |
50 | cam = game.Workspace.CurrentCamera | |
51 | CF = CFrame.new | |
52 | angles = CFrame.Angles | |
53 | attack = false | |
54 | Euler = CFrame.fromEulerAnglesXYZ | |
55 | Rad = math.rad | |
56 | IT = Instance.new | |
57 | BrickC = BrickColor.new | |
58 | Cos = math.cos | |
59 | Acos = math.acos | |
60 | Sin = math.sin | |
61 | Asin = math.asin | |
62 | Abs = math.abs | |
63 | Mrandom = math.random | |
64 | Floor = math.floor | |
65 | ------------------------------------------------------- | |
66 | --End Good Stuff-- | |
67 | ------------------------------------------------------- | |
68 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
69 | RSH, LSH = nil, nil | |
70 | RW = Instance.new("Weld") | |
71 | LW = Instance.new("Weld") | |
72 | RH = tors["Right Hip"] | |
73 | LH = tors["Left Hip"] | |
74 | RSH = tors["Right Shoulder"] | |
75 | LSH = tors["Left Shoulder"] | |
76 | RSH.Parent = nil | |
77 | LSH.Parent = nil | |
78 | RW.Name = "RW" | |
79 | RW.Part0 = tors | |
80 | RW.C0 = CF(1.5, 0.5, 0) | |
81 | RW.C1 = CF(0, 0.5, 0) | |
82 | RW.Part1 = ra | |
83 | RW.Parent = tors | |
84 | LW.Name = "LW" | |
85 | LW.Part0 = tors | |
86 | LW.C0 = CF(-1.5, 0.5, 0) | |
87 | LW.C1 = CF(0, 0.5, 0) | |
88 | LW.Part1 = la | |
89 | LW.Parent = tors | |
90 | Effects = {} | |
91 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
92 | local wld = Instance.new("Weld", wp1) | |
93 | wld.Part0 = wp0 | |
94 | wld.Part1 = wp1 | |
95 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
96 | end | |
97 | newWeld(tors, ll, -0.5, -1, 0) | |
98 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
99 | newWeld(tors, rl, 0.5, -1, 0) | |
100 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
101 | ------------------------------------------------------- | |
102 | --Start HeartBeat-- | |
103 | ------------------------------------------------------- | |
104 | ArtificialHB = Instance.new("BindableEvent", script) | |
105 | ArtificialHB.Name = "Heartbeat" | |
106 | script:WaitForChild("Heartbeat") | |
107 | ||
108 | frame = 1 / 60 | |
109 | tf = 0 | |
110 | allowframeloss = false | |
111 | tossremainder = false | |
112 | ||
113 | ||
114 | lastframe = tick() | |
115 | script.Heartbeat:Fire() | |
116 | ||
117 | ||
118 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
119 | tf = tf + s | |
120 | if tf >= frame then | |
121 | if allowframeloss then | |
122 | script.Heartbeat:Fire() | |
123 | lastframe = tick() | |
124 | else | |
125 | for i = 1, math.floor(tf / frame) do | |
126 | script.Heartbeat:Fire() | |
127 | end | |
128 | lastframe = tick() | |
129 | end | |
130 | if tossremainder then | |
131 | tf = 0 | |
132 | else | |
133 | tf = tf - frame * math.floor(tf / frame) | |
134 | end | |
135 | end | |
136 | end) | |
137 | ------------------------------------------------------- | |
138 | --End HeartBeat-- | |
139 | ------------------------------------------------------- | |
140 | ||
141 | ------------------------------------------------------- | |
142 | --Start Important Functions-- | |
143 | ------------------------------------------------------- | |
144 | function swait(num) | |
145 | if num == 0 or num == nil then | |
146 | game:service("RunService").Stepped:wait(0) | |
147 | else | |
148 | for i = 0, num do | |
149 | game:service("RunService").Stepped:wait(0) | |
150 | end | |
151 | end | |
152 | end | |
153 | function thread(f) | |
154 | coroutine.resume(coroutine.create(f)) | |
155 | end | |
156 | function clerp(a, b, t) | |
157 | local qa = { | |
158 | QuaternionFromCFrame(a) | |
159 | } | |
160 | local qb = { | |
161 | QuaternionFromCFrame(b) | |
162 | } | |
163 | local ax, ay, az = a.x, a.y, a.z | |
164 | local bx, by, bz = b.x, b.y, b.z | |
165 | local _t = 1 - t | |
166 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
167 | end | |
168 | function QuaternionFromCFrame(cf) | |
169 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
170 | local trace = m00 + m11 + m22 | |
171 | if trace > 0 then | |
172 | local s = math.sqrt(1 + trace) | |
173 | local recip = 0.5 / s | |
174 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
175 | else | |
176 | local i = 0 | |
177 | if m00 < m11 then | |
178 | i = 1 | |
179 | end | |
180 | if m22 > (i == 0 and m00 or m11) then | |
181 | i = 2 | |
182 | end | |
183 | if i == 0 then | |
184 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
185 | local recip = 0.5 / s | |
186 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
187 | elseif i == 1 then | |
188 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
189 | local recip = 0.5 / s | |
190 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
191 | elseif i == 2 then | |
192 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
193 | local recip = 0.5 / s | |
194 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
195 | end | |
196 | end | |
197 | end | |
198 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
199 | local xs, ys, zs = x + x, y + y, z + z | |
200 | local wx, wy, wz = w * xs, w * ys, w * zs | |
201 | local xx = x * xs | |
202 | local xy = x * ys | |
203 | local xz = x * zs | |
204 | local yy = y * ys | |
205 | local yz = y * zs | |
206 | local zz = z * zs | |
207 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
208 | end | |
209 | function QuaternionSlerp(a, b, t) | |
210 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
211 | local startInterp, finishInterp | |
212 | if cosTheta >= 1.0E-4 then | |
213 | if 1 - cosTheta > 1.0E-4 then | |
214 | local theta = math.acos(cosTheta) | |
215 | local invSinTheta = 1 / Sin(theta) | |
216 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
217 | finishInterp = Sin(t * theta) * invSinTheta | |
218 | else | |
219 | startInterp = 1 - t | |
220 | finishInterp = t | |
221 | end | |
222 | elseif 1 + cosTheta > 1.0E-4 then | |
223 | local theta = math.acos(-cosTheta) | |
224 | local invSinTheta = 1 / Sin(theta) | |
225 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
226 | finishInterp = Sin(t * theta) * invSinTheta | |
227 | else | |
228 | startInterp = t - 1 | |
229 | finishInterp = t | |
230 | end | |
231 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
232 | end | |
233 | function rayCast(Position, Direction, Range, Ignore) | |
234 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
235 | end | |
236 | local RbxUtility = LoadLibrary("RbxUtility") | |
237 | local Create = RbxUtility.Create | |
238 | ||
239 | ------------------------------------------------------- | |
240 | --Start Damage Function-- | |
241 | ------------------------------------------------------- | |
242 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
243 | if hit.Parent == nil then | |
244 | return | |
245 | end | |
246 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
247 | for _, v in pairs(hit.Parent:children()) do | |
248 | if v:IsA("Humanoid") then | |
249 | h = v | |
250 | end | |
251 | end | |
252 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
253 | ||
254 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
255 | end | |
256 | ||
257 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
258 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
259 | if hit.Parent.DebounceHit.Value == true then | |
260 | return | |
261 | end | |
262 | end | |
263 | if insta == true then | |
264 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
265 | end | |
266 | local c = Create("ObjectValue"){ | |
267 | Name = "creator", | |
268 | Value = game:service("Players").LocalPlayer, | |
269 | Parent = h, | |
270 | } | |
271 | game:GetService("Debris"):AddItem(c, .5) | |
272 | if HitSound ~= nil and HitPitch ~= nil then | |
273 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
274 | end | |
275 | local Damage = math.random(minim, maxim) | |
276 | local blocked = false | |
277 | local block = hit.Parent:findFirstChild("Block") | |
278 | if block ~= nil then | |
279 | if block.className == "IntValue" then | |
280 | if block.Value > 0 then | |
281 | blocked = true | |
282 | block.Value = block.Value - 1 | |
283 | print(block.Value) | |
284 | end | |
285 | end | |
286 | end | |
287 | if blocked == false then | |
288 | h.Health = h.Health - Damage | |
289 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
290 | else | |
291 | h.Health = h.Health - (Damage / 2) | |
292 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
293 | end | |
294 | if Type == "Knockdown" then | |
295 | local hum = hit.Parent.Humanoid | |
296 | hum.PlatformStand = true | |
297 | coroutine.resume(coroutine.create(function(HHumanoid) | |
298 | swait(1) | |
299 | HHumanoid.PlatformStand = false | |
300 | end), hum) | |
301 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
302 | local bodvol = Create("BodyVelocity"){ | |
303 | velocity = angle * knockback, | |
304 | P = 5000, | |
305 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
306 | Parent = hit, | |
307 | } | |
308 | local rl = Create("BodyAngularVelocity"){ | |
309 | P = 3000, | |
310 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
311 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
312 | Parent = hit, | |
313 | } | |
314 | game:GetService("Debris"):AddItem(bodvol, .5) | |
315 | game:GetService("Debris"):AddItem(rl, .5) | |
316 | elseif Type == "Normal" then | |
317 | local vp = Create("BodyVelocity"){ | |
318 | P = 500, | |
319 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
320 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
321 | } | |
322 | if knockback > 0 then | |
323 | vp.Parent = hit.Parent.Torso | |
324 | end | |
325 | game:GetService("Debris"):AddItem(vp, .5) | |
326 | elseif Type == "Up" then | |
327 | local bodyVelocity = Create("BodyVelocity"){ | |
328 | velocity = Vector3.new(0, 20, 0), | |
329 | P = 5000, | |
330 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
331 | Parent = hit, | |
332 | } | |
333 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
334 | elseif Type == "DarkUp" then | |
335 | coroutine.resume(coroutine.create(function() | |
336 | for i = 0, 1, 0.1 do | |
337 | swait() | |
338 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
339 | end | |
340 | end)) | |
341 | local bodyVelocity = Create("BodyVelocity"){ | |
342 | velocity = Vector3.new(0, 20, 0), | |
343 | P = 5000, | |
344 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
345 | Parent = hit, | |
346 | } | |
347 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
348 | elseif Type == "Snare" then | |
349 | local bp = Create("BodyPosition"){ | |
350 | P = 2000, | |
351 | D = 100, | |
352 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
353 | position = hit.Parent.Torso.Position, | |
354 | Parent = hit.Parent.Torso, | |
355 | } | |
356 | game:GetService("Debris"):AddItem(bp, 1) | |
357 | elseif Type == "Freeze" then | |
358 | local BodPos = Create("BodyPosition"){ | |
359 | P = 50000, | |
360 | D = 1000, | |
361 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
362 | position = hit.Parent.Torso.Position, | |
363 | Parent = hit.Parent.Torso, | |
364 | } | |
365 | local BodGy = Create("BodyGyro") { | |
366 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
367 | P = 20e+003, | |
368 | Parent = hit.Parent.Torso, | |
369 | cframe = hit.Parent.Torso.CFrame, | |
370 | } | |
371 | hit.Parent.Torso.Anchored = true | |
372 | coroutine.resume(coroutine.create(function(Part) | |
373 | swait(1.5) | |
374 | Part.Anchored = false | |
375 | end), hit.Parent.Torso) | |
376 | game:GetService("Debris"):AddItem(BodPos, 3) | |
377 | game:GetService("Debris"):AddItem(BodGy, 3) | |
378 | end | |
379 | local debounce = Create("BoolValue"){ | |
380 | Name = "DebounceHit", | |
381 | Parent = hit.Parent, | |
382 | Value = true, | |
383 | } | |
384 | game:GetService("Debris"):AddItem(debounce, Delay) | |
385 | c = Create("ObjectValue"){ | |
386 | Name = "creator", | |
387 | Value = Player, | |
388 | Parent = h, | |
389 | } | |
390 | game:GetService("Debris"):AddItem(c, .5) | |
391 | end | |
392 | end | |
393 | ------------------------------------------------------- | |
394 | --End Damage Function-- | |
395 | ------------------------------------------------------- | |
396 | ||
397 | ------------------------------------------------------- | |
398 | --Start Damage Function Customization-- | |
399 | ------------------------------------------------------- | |
400 | function ShowDamage(Pos, Text, Time, Color) | |
401 | local Rate = (1 / 30) | |
402 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
403 | local Text = (Text or "") | |
404 | local Time = (Time or 2) | |
405 | local Color = (Color or Color3.new(1, 0, 1)) | |
406 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
407 | EffectPart.Anchored = true | |
408 | local BillboardGui = Create("BillboardGui"){ | |
409 | Size = UDim2.new(3, 0, 3, 0), | |
410 | Adornee = EffectPart, | |
411 | Parent = EffectPart, | |
412 | } | |
413 | local TextLabel = Create("TextLabel"){ | |
414 | BackgroundTransparency = 1, | |
415 | Size = UDim2.new(1, 0, 1, 0), | |
416 | Text = Text, | |
417 | Font = "Bodoni", | |
418 | TextColor3 = Color, | |
419 | TextScaled = true, | |
420 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
421 | Parent = BillboardGui, | |
422 | } | |
423 | game.Debris:AddItem(EffectPart, (Time)) | |
424 | EffectPart.Parent = game:GetService("Workspace") | |
425 | delay(0, function() | |
426 | local Frames = (Time / Rate) | |
427 | for Frame = 1, Frames do | |
428 | wait(Rate) | |
429 | local Percent = (Frame / Frames) | |
430 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
431 | TextLabel.TextTransparency = Percent | |
432 | end | |
433 | if EffectPart and EffectPart.Parent then | |
434 | EffectPart:Destroy() | |
435 | end | |
436 | end) | |
437 | end | |
438 | ------------------------------------------------------- | |
439 | --End Damage Function Customization-- | |
440 | ------------------------------------------------------- | |
441 | ||
442 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
443 | for _, c in pairs(workspace:children()) do | |
444 | local hum = c:findFirstChild("Humanoid") | |
445 | if hum ~= nil then | |
446 | local head = c:findFirstChild("Head") | |
447 | if head ~= nil then | |
448 | local targ = head.Position - Part.Position | |
449 | local mag = targ.magnitude | |
450 | if magni >= mag and c.Name ~= plr.Name then | |
451 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
452 | end | |
453 | end | |
454 | end | |
455 | end | |
456 | end | |
457 | ||
458 | ||
459 | CFuncs = { | |
460 | Part = { | |
461 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
462 | local Part = Create("Part")({ | |
463 | Parent = Parent, | |
464 | Reflectance = Reflectance, | |
465 | Transparency = Transparency, | |
466 | CanCollide = false, | |
467 | Locked = true, | |
468 | BrickColor = BrickColor.new(tostring(BColor)), | |
469 | Name = Name, | |
470 | Size = Size, | |
471 | Material = Material | |
472 | }) | |
473 | RemoveOutlines(Part) | |
474 | return Part | |
475 | end | |
476 | }, | |
477 | Mesh = { | |
478 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
479 | local Msh = Create(Mesh)({ | |
480 | Parent = Part, | |
481 | Offset = OffSet, | |
482 | Scale = Scale | |
483 | }) | |
484 | if Mesh == "SpecialMesh" then | |
485 | Msh.MeshType = MeshType | |
486 | Msh.MeshId = MeshId | |
487 | end | |
488 | return Msh | |
489 | end | |
490 | }, | |
491 | Mesh = { | |
492 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
493 | local Msh = Create(Mesh)({ | |
494 | Parent = Part, | |
495 | Offset = OffSet, | |
496 | Scale = Scale | |
497 | }) | |
498 | if Mesh == "SpecialMesh" then | |
499 | Msh.MeshType = MeshType | |
500 | Msh.MeshId = MeshId | |
501 | end | |
502 | return Msh | |
503 | end | |
504 | }, | |
505 | Weld = { | |
506 | Create = function(Parent, Part0, Part1, C0, C1) | |
507 | local Weld = Create("Weld")({ | |
508 | Parent = Parent, | |
509 | Part0 = Part0, | |
510 | Part1 = Part1, | |
511 | C0 = C0, | |
512 | C1 = C1 | |
513 | }) | |
514 | return Weld | |
515 | end | |
516 | }, | |
517 | Sound = { | |
518 | Create = function(id, par, vol, pit) | |
519 | coroutine.resume(coroutine.create(function() | |
520 | local S = Create("Sound")({ | |
521 | Volume = vol, | |
522 | Pitch = pit or 1, | |
523 | SoundId = id, | |
524 | Parent = par or workspace | |
525 | }) | |
526 | wait() | |
527 | S:play() | |
528 | game:GetService("Debris"):AddItem(S, 6) | |
529 | end)) | |
530 | end | |
531 | }, | |
532 | ParticleEmitter = { | |
533 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
534 | local fp = Create("ParticleEmitter")({ | |
535 | Parent = Parent, | |
536 | Color = ColorSequence.new(Color1, Color2), | |
537 | LightEmission = LightEmission, | |
538 | Size = Size, | |
539 | Texture = Texture, | |
540 | Transparency = Transparency, | |
541 | ZOffset = ZOffset, | |
542 | Acceleration = Accel, | |
543 | Drag = Drag, | |
544 | LockedToPart = LockedToPart, | |
545 | VelocityInheritance = VelocityInheritance, | |
546 | EmissionDirection = EmissionDirection, | |
547 | Enabled = Enabled, | |
548 | Lifetime = LifeTime, | |
549 | Rate = Rate, | |
550 | Rotation = Rotation, | |
551 | RotSpeed = RotSpeed, | |
552 | Speed = Speed, | |
553 | VelocitySpread = VelocitySpread | |
554 | }) | |
555 | return fp | |
556 | end | |
557 | } | |
558 | } | |
559 | function RemoveOutlines(part) | |
560 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
561 | end | |
562 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
563 | local Part = Create("Part")({ | |
564 | formFactor = FormFactor, | |
565 | Parent = Parent, | |
566 | Reflectance = Reflectance, | |
567 | Transparency = Transparency, | |
568 | CanCollide = false, | |
569 | Locked = true, | |
570 | BrickColor = BrickColor.new(tostring(BColor)), | |
571 | Name = Name, | |
572 | Size = Size, | |
573 | Material = Material | |
574 | }) | |
575 | RemoveOutlines(Part) | |
576 | return Part | |
577 | end | |
578 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
579 | local Msh = Create(Mesh)({ | |
580 | Parent = Part, | |
581 | Offset = OffSet, | |
582 | Scale = Scale | |
583 | }) | |
584 | if Mesh == "SpecialMesh" then | |
585 | Msh.MeshType = MeshType | |
586 | Msh.MeshId = MeshId | |
587 | end | |
588 | return Msh | |
589 | end | |
590 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
591 | local Weld = Create("Weld")({ | |
592 | Parent = Parent, | |
593 | Part0 = Part0, | |
594 | Part1 = Part1, | |
595 | C0 = C0, | |
596 | C1 = C1 | |
597 | }) | |
598 | return Weld | |
599 | end | |
600 | ||
601 | ||
602 | ------------------------------------------------------- | |
603 | --Start Effect Function-- | |
604 | ------------------------------------------------------- | |
605 | EffectModel = Instance.new("Model", char) | |
606 | Effects = { | |
607 | Block = { | |
608 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
609 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
610 | prt.Anchored = true | |
611 | prt.CFrame = cframe | |
612 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
613 | game:GetService("Debris"):AddItem(prt, 10) | |
614 | if Type == 1 or Type == nil then | |
615 | table.insert(Effects, { | |
616 | prt, | |
617 | "Block1", | |
618 | delay, | |
619 | x3, | |
620 | y3, | |
621 | z3, | |
622 | msh | |
623 | }) | |
624 | elseif Type == 2 then | |
625 | table.insert(Effects, { | |
626 | prt, | |
627 | "Block2", | |
628 | delay, | |
629 | x3, | |
630 | y3, | |
631 | z3, | |
632 | msh | |
633 | }) | |
634 | else | |
635 | table.insert(Effects, { | |
636 | prt, | |
637 | "Block3", | |
638 | delay, | |
639 | x3, | |
640 | y3, | |
641 | z3, | |
642 | msh | |
643 | }) | |
644 | end | |
645 | end | |
646 | }, | |
647 | Sphere = { | |
648 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
649 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
650 | prt.Anchored = true | |
651 | prt.CFrame = cframe | |
652 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
653 | game:GetService("Debris"):AddItem(prt, 10) | |
654 | table.insert(Effects, { | |
655 | prt, | |
656 | "Cylinder", | |
657 | delay, | |
658 | x3, | |
659 | y3, | |
660 | z3, | |
661 | msh | |
662 | }) | |
663 | end | |
664 | }, | |
665 | Cylinder = { | |
666 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
667 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
668 | prt.Anchored = true | |
669 | prt.CFrame = cframe | |
670 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
671 | game:GetService("Debris"):AddItem(prt, 10) | |
672 | table.insert(Effects, { | |
673 | prt, | |
674 | "Cylinder", | |
675 | delay, | |
676 | x3, | |
677 | y3, | |
678 | z3, | |
679 | msh | |
680 | }) | |
681 | end | |
682 | }, | |
683 | Wave = { | |
684 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
685 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
686 | prt.Anchored = true | |
687 | prt.CFrame = cframe | |
688 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
689 | game:GetService("Debris"):AddItem(prt, 10) | |
690 | table.insert(Effects, { | |
691 | prt, | |
692 | "Cylinder", | |
693 | delay, | |
694 | x3 / 60, | |
695 | y3 / 60, | |
696 | z3 / 60, | |
697 | msh | |
698 | }) | |
699 | end | |
700 | }, | |
701 | Ring = { | |
702 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
703 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
704 | prt.Anchored = true | |
705 | prt.CFrame = cframe | |
706 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
707 | game:GetService("Debris"):AddItem(prt, 10) | |
708 | table.insert(Effects, { | |
709 | prt, | |
710 | "Cylinder", | |
711 | delay, | |
712 | x3, | |
713 | y3, | |
714 | z3, | |
715 | msh | |
716 | }) | |
717 | end | |
718 | }, | |
719 | Break = { | |
720 | Create = function(brickcolor, cframe, x1, y1, z1) | |
721 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
722 | prt.Anchored = true | |
723 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
724 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
725 | local num = math.random(10, 50) / 1000 | |
726 | game:GetService("Debris"):AddItem(prt, 10) | |
727 | table.insert(Effects, { | |
728 | prt, | |
729 | "Shatter", | |
730 | num, | |
731 | prt.CFrame, | |
732 | math.random() - math.random(), | |
733 | 0, | |
734 | math.random(50, 100) / 100 | |
735 | }) | |
736 | end | |
737 | }, | |
738 | Spiral = { | |
739 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
740 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
741 | prt.Anchored = true | |
742 | prt.CFrame = cframe | |
743 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
744 | game:GetService("Debris"):AddItem(prt, 10) | |
745 | table.insert(Effects, { | |
746 | prt, | |
747 | "Cylinder", | |
748 | delay, | |
749 | x3, | |
750 | y3, | |
751 | z3, | |
752 | msh | |
753 | }) | |
754 | end | |
755 | }, | |
756 | Push = { | |
757 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
758 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
759 | prt.Anchored = true | |
760 | prt.CFrame = cframe | |
761 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
762 | game:GetService("Debris"):AddItem(prt, 10) | |
763 | table.insert(Effects, { | |
764 | prt, | |
765 | "Cylinder", | |
766 | delay, | |
767 | x3, | |
768 | y3, | |
769 | z3, | |
770 | msh | |
771 | }) | |
772 | end | |
773 | } | |
774 | } | |
775 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
776 | local fp = IT("Part") | |
777 | fp.formFactor = formfactor | |
778 | fp.Parent = parent | |
779 | fp.Reflectance = reflectance | |
780 | fp.Transparency = transparency | |
781 | fp.CanCollide = false | |
782 | fp.Locked = true | |
783 | fp.BrickColor = brickcolor | |
784 | fp.Name = name | |
785 | fp.Size = size | |
786 | fp.Position = tors.Position | |
787 | RemoveOutlines(fp) | |
788 | fp.Material = "SmoothPlastic" | |
789 | fp:BreakJoints() | |
790 | return fp | |
791 | end | |
792 | ||
793 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
794 | local mesh = IT(Mesh) | |
795 | mesh.Parent = part | |
796 | if Mesh == "SpecialMesh" then | |
797 | mesh.MeshType = meshtype | |
798 | if meshid ~= "nil" then | |
799 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
800 | end | |
801 | end | |
802 | mesh.Offset = offset | |
803 | mesh.Scale = scale | |
804 | return mesh | |
805 | end | |
806 | ||
807 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
808 | local type = type | |
809 | local rng = Instance.new("Part", char) | |
810 | rng.Anchored = true | |
811 | rng.BrickColor = color | |
812 | rng.CanCollide = false | |
813 | rng.FormFactor = 3 | |
814 | rng.Name = "Ring" | |
815 | rng.Material = "Neon" | |
816 | rng.Size = Vector3.new(1, 1, 1) | |
817 | rng.Transparency = 0 | |
818 | rng.TopSurface = 0 | |
819 | rng.BottomSurface = 0 | |
820 | rng.CFrame = pos | |
821 | local rngm = Instance.new("SpecialMesh", rng) | |
822 | rngm.MeshType = MType | |
823 | rngm.Scale = scale | |
824 | local scaler2 = 1 | |
825 | if type == "Add" then | |
826 | scaler2 = 1 * value | |
827 | elseif type == "Divide" then | |
828 | scaler2 = 1 / value | |
829 | end | |
830 | coroutine.resume(coroutine.create(function() | |
831 | for i = 0, 10 / bonuspeed, 0.1 do | |
832 | swait() | |
833 | if type == "Add" then | |
834 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
835 | elseif type == "Divide" then | |
836 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
837 | end | |
838 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
839 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
840 | end | |
841 | rng:Destroy() | |
842 | end)) | |
843 | end | |
844 | ||
845 | function Eviscerate(dude) | |
846 | if dude.Name ~= char then | |
847 | local bgf = IT("BodyGyro", dude.Head) | |
848 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
849 | local val = IT("BoolValue", dude) | |
850 | val.Name = "IsHit" | |
851 | local ds = coroutine.wrap(function() | |
852 | dude:WaitForChild("Head"):BreakJoints() | |
853 | wait(0.5) | |
854 | target = nil | |
855 | coroutine.resume(coroutine.create(function() | |
856 | for i, v in pairs(dude:GetChildren()) do | |
857 | if v:IsA("Accessory") then | |
858 | v:Destroy() | |
859 | end | |
860 | if v:IsA("Humanoid") then | |
861 | v:Destroy() | |
862 | end | |
863 | if v:IsA("CharacterMesh") then | |
864 | v:Destroy() | |
865 | end | |
866 | if v:IsA("Model") then | |
867 | v:Destroy() | |
868 | end | |
869 | if v:IsA("Part") or v:IsA("MeshPart") then | |
870 | for x, o in pairs(v:GetChildren()) do | |
871 | if o:IsA("Decal") then | |
872 | o:Destroy() | |
873 | end | |
874 | end | |
875 | coroutine.resume(coroutine.create(function() | |
876 | v.Material = "Neon" | |
877 | v.CanCollide = false | |
878 | local PartEmmit1 = IT("ParticleEmitter", v) | |
879 | PartEmmit1.LightEmission = 1 | |
880 | PartEmmit1.Texture = "rbxassetid://284205403" | |
881 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
882 | PartEmmit1.Rate = 150 | |
883 | PartEmmit1.Lifetime = NumberRange.new(1) | |
884 | PartEmmit1.Size = NumberSequence.new({ | |
885 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
886 | NumberSequenceKeypoint.new(1, 0, 0) | |
887 | }) | |
888 | PartEmmit1.Transparency = NumberSequence.new({ | |
889 | NumberSequenceKeypoint.new(0, 0, 0), | |
890 | NumberSequenceKeypoint.new(1, 1, 0) | |
891 | }) | |
892 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
893 | PartEmmit1.VelocitySpread = 30000 | |
894 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
895 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
896 | local BodPoss = IT("BodyPosition", v) | |
897 | BodPoss.P = 3000 | |
898 | BodPoss.D = 1000 | |
899 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
900 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
901 | v.Color = maincolor.Color | |
902 | coroutine.resume(coroutine.create(function() | |
903 | for i = 0, 49 do | |
904 | swait(1) | |
905 | v.Transparency = v.Transparency + 0.08 | |
906 | end | |
907 | wait(0.5) | |
908 | PartEmmit1.Enabled = false | |
909 | wait(3) | |
910 | v:Destroy() | |
911 | dude:Destroy() | |
912 | end)) | |
913 | end)) | |
914 | end | |
915 | end | |
916 | end)) | |
917 | end) | |
918 | ds() | |
919 | end | |
920 | end | |
921 | ||
922 | function FindNearestHead(Position, Distance, SinglePlayer) | |
923 | if SinglePlayer then | |
924 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
925 | end | |
926 | local List = {} | |
927 | for i, v in pairs(workspace:GetChildren()) do | |
928 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
929 | table.insert(List, v) | |
930 | end | |
931 | end | |
932 | return List | |
933 | end | |
934 | ||
935 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
936 | local type = type | |
937 | local rng = Instance.new("Part", char) | |
938 | rng.Anchored = true | |
939 | rng.BrickColor = color | |
940 | rng.CanCollide = false | |
941 | rng.FormFactor = 3 | |
942 | rng.Name = "Ring" | |
943 | rng.Material = "Neon" | |
944 | rng.Size = Vector3.new(1, 1, 1) | |
945 | rng.Transparency = 0 | |
946 | rng.TopSurface = 0 | |
947 | rng.BottomSurface = 0 | |
948 | rng.CFrame = pos | |
949 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
950 | local rngm = Instance.new("SpecialMesh", rng) | |
951 | rngm.MeshType = MType | |
952 | rngm.Scale = Vector3.new(x1, y1, z1) | |
953 | local scaler2 = 1 | |
954 | local speeder = FastSpeed | |
955 | if type == "Add" then | |
956 | scaler2 = 1 * value | |
957 | elseif type == "Divide" then | |
958 | scaler2 = 1 / value | |
959 | end | |
960 | coroutine.resume(coroutine.create(function() | |
961 | for i = 0, 10 / bonuspeed, 0.1 do | |
962 | swait() | |
963 | if type == "Add" then | |
964 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
965 | elseif type == "Divide" then | |
966 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
967 | end | |
968 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
969 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
970 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
971 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
972 | end | |
973 | rng:Destroy() | |
974 | end)) | |
975 | end | |
976 | ||
977 | function SoulSteal(dude) | |
978 | if dude.Name ~= char then | |
979 | local bgf = IT("BodyGyro", dude.Head) | |
980 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
981 | local val = IT("BoolValue", dude) | |
982 | val.Name = "IsHit" | |
983 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
984 | local soulst = coroutine.wrap(function() | |
985 | local soul = Instance.new("Part",dude) | |
986 | soul.Size = Vector3.new(1,1,1) | |
987 | soul.CanCollide = false | |
988 | soul.Anchored = false | |
989 | soul.Position = torso.Position | |
990 | soul.Transparency = 1 | |
991 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
992 | PartEmmit1.LightEmission = 1 | |
993 | PartEmmit1.Texture = "rbxassetid://569507414" | |
994 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
995 | PartEmmit1.Rate = 250 | |
996 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
997 | PartEmmit1.Size = NumberSequence.new({ | |
998 | NumberSequenceKeypoint.new(0, 1, 0), | |
999 | NumberSequenceKeypoint.new(1, 0, 0) | |
1000 | }) | |
1001 | PartEmmit1.Transparency = NumberSequence.new({ | |
1002 | NumberSequenceKeypoint.new(0, 0, 0), | |
1003 | NumberSequenceKeypoint.new(1, 1, 0) | |
1004 | }) | |
1005 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1006 | PartEmmit1.VelocitySpread = 30000 | |
1007 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1008 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1009 | local BodPoss = IT("BodyPosition", soul) | |
1010 | BodPoss.P = 3000 | |
1011 | BodPoss.D = 1000 | |
1012 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1013 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1014 | wait(1.6) | |
1015 | soul.Touched:connect(function(hit) | |
1016 | if hit.Parent == char then | |
1017 | soul:Destroy() | |
1018 | end | |
1019 | end) | |
1020 | wait(1.2) | |
1021 | while soul do | |
1022 | swait() | |
1023 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1024 | BodPoss.Position = tors.Position | |
1025 | end | |
1026 | end) | |
1027 | soulst() | |
1028 | end | |
1029 | end | |
1030 | function FaceMouse() | |
1031 | local Cam = workspace.CurrentCamera | |
1032 | return { | |
1033 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1034 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1035 | } | |
1036 | end | |
1037 | Effects = { | |
1038 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1039 | local p = Instance.new("Part",EffectModel) | |
1040 | p.BrickColor = BrickColor.new(colour) | |
1041 | p.Size = partsize | |
1042 | p.Anchored = true | |
1043 | p.CanCollide = false | |
1044 | p.Material = matr | |
1045 | p.CFrame = cf | |
1046 | if inverse == true then | |
1047 | p.Transparency = 1 | |
1048 | else | |
1049 | p.Transparency = 0 | |
1050 | end | |
1051 | local m = Instance.new("BlockMesh",p) | |
1052 | m.Scale = meshstart | |
1053 | coroutine.wrap(function() | |
1054 | for i = 0, 1, factor do | |
1055 | swait() | |
1056 | if inverse == true then | |
1057 | p.Transparency = 1-i | |
1058 | else | |
1059 | p.Transparency = i | |
1060 | end | |
1061 | m.Scale = m.Scale + meshadd | |
1062 | if spin == true then | |
1063 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1064 | end | |
1065 | end | |
1066 | p:Destroy() | |
1067 | end)() | |
1068 | return p | |
1069 | end, | |
1070 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1071 | local p = Instance.new("Part",EffectModel) | |
1072 | p.BrickColor = BrickColor.new(colour) | |
1073 | p.Size = partsize | |
1074 | p.Anchored = true | |
1075 | p.CanCollide = false | |
1076 | p.Material = matr | |
1077 | p.CFrame = cf | |
1078 | if inverse == true then | |
1079 | p.Transparency = 1 | |
1080 | else | |
1081 | p.Transparency = 0 | |
1082 | end | |
1083 | local m = Instance.new("SpecialMesh",p) | |
1084 | m.MeshType = "Sphere" | |
1085 | m.Scale = meshstart | |
1086 | coroutine.wrap(function() | |
1087 | for i=0,1,factor do | |
1088 | swait() | |
1089 | if inverse == true then | |
1090 | p.Transparency = 1-i | |
1091 | else | |
1092 | p.Transparency = i | |
1093 | end | |
1094 | m.Scale = m.Scale + meshadd | |
1095 | end | |
1096 | p:Destroy() | |
1097 | end)() | |
1098 | return p | |
1099 | end, | |
1100 | ||
1101 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1102 | local p = Instance.new("Part",EffectModel) | |
1103 | p.BrickColor = BrickColor.new(colour) | |
1104 | p.Size = partsize | |
1105 | p.Anchored = true | |
1106 | p.CanCollide = false | |
1107 | p.Material = matr | |
1108 | p.CFrame = cf | |
1109 | if inverse == true then | |
1110 | p.Transparency = 1 | |
1111 | else | |
1112 | p.Transparency = 0 | |
1113 | end | |
1114 | local m = Instance.new("CylinderMesh",p) | |
1115 | m.Scale = meshstart | |
1116 | coroutine.wrap(function() | |
1117 | for i=0,1,factor do | |
1118 | swait() | |
1119 | if inverse == true then | |
1120 | p.Transparency = 1-i | |
1121 | else | |
1122 | p.Transparency = i | |
1123 | end | |
1124 | m.Scale = m.Scale + meshadd | |
1125 | end | |
1126 | p:Destroy() | |
1127 | end)() | |
1128 | return p | |
1129 | end, | |
1130 | ||
1131 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1132 | local p = Instance.new("Part",EffectModel) | |
1133 | p.BrickColor = BrickColor.new(colour) | |
1134 | p.Size = Vector3.new() | |
1135 | p.Anchored = true | |
1136 | p.CanCollide = false | |
1137 | p.CFrame = cf | |
1138 | if inverse == true then | |
1139 | p.Transparency = 1 | |
1140 | else | |
1141 | p.Transparency = 0 | |
1142 | end | |
1143 | local m = Instance.new("SpecialMesh",p) | |
1144 | m.MeshId = "rbxassetid://20329976" | |
1145 | m.Scale = meshstart | |
1146 | coroutine.wrap(function() | |
1147 | for i=0,1,factor do | |
1148 | swait() | |
1149 | if inverse == true then | |
1150 | p.Transparency = 1-i | |
1151 | else | |
1152 | p.Transparency = i | |
1153 | end | |
1154 | m.Scale = m.Scale + meshadd | |
1155 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1156 | end | |
1157 | p:Destroy() | |
1158 | end)() | |
1159 | return p | |
1160 | end, | |
1161 | ||
1162 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1163 | local p = Instance.new("Part",EffectModel) | |
1164 | p.BrickColor = BrickColor.new(colour) | |
1165 | p.Size = Vector3.new() | |
1166 | p.Anchored = true | |
1167 | p.CanCollide = false | |
1168 | p.CFrame = cf | |
1169 | if inverse == true then | |
1170 | p.Transparency = 1 | |
1171 | else | |
1172 | p.Transparency = 0 | |
1173 | end | |
1174 | local m = Instance.new("SpecialMesh",p) | |
1175 | m.MeshId = "rbxassetid://3270017" | |
1176 | m.Scale = meshstart | |
1177 | coroutine.wrap(function() | |
1178 | for i=0,1,factor do | |
1179 | swait() | |
1180 | if inverse == true then | |
1181 | p.Transparency = 1-i | |
1182 | else | |
1183 | p.Transparency = i | |
1184 | end | |
1185 | m.Scale = m.Scale + meshadd | |
1186 | end | |
1187 | p:Destroy() | |
1188 | end)() | |
1189 | return p | |
1190 | end, | |
1191 | ||
1192 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1193 | local p = Instance.new("Part",EffectModel) | |
1194 | p.BrickColor = BrickColor.new(colour) | |
1195 | p.Size = Vector3.new() | |
1196 | p.Anchored = true | |
1197 | p.CanCollide = false | |
1198 | p.CFrame = cf | |
1199 | if inverse == true then | |
1200 | p.Transparency = 1 | |
1201 | else | |
1202 | p.Transparency = 0 | |
1203 | end | |
1204 | local m = Instance.new("SpecialMesh",p) | |
1205 | m.MeshId = meshid | |
1206 | m.TextureId = textid | |
1207 | m.Scale = meshstart | |
1208 | coroutine.wrap(function() | |
1209 | for i=0,1,factor do | |
1210 | swait() | |
1211 | if inverse == true then | |
1212 | p.Transparency = 1-i | |
1213 | else | |
1214 | p.Transparency = i | |
1215 | end | |
1216 | m.Scale = m.Scale + meshadd | |
1217 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1218 | end | |
1219 | p:Destroy() | |
1220 | end)() | |
1221 | return p | |
1222 | end, | |
1223 | ||
1224 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1225 | local p = Instance.new("Part",EffectModel) | |
1226 | p.BrickColor = BrickColor.new(colour) | |
1227 | p.Size = partsize | |
1228 | p.Anchored = true | |
1229 | p.CanCollide = false | |
1230 | p.Material = matr | |
1231 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1232 | if inverse == true then | |
1233 | p.Transparency = 1 | |
1234 | else | |
1235 | p.Transparency = 0 | |
1236 | end | |
1237 | local m = Instance.new("SpecialMesh",p) | |
1238 | m.MeshType = "Sphere" | |
1239 | m.Scale = meshstart | |
1240 | coroutine.wrap(function() | |
1241 | for i=0,1,factor do | |
1242 | swait() | |
1243 | if inverse == true then | |
1244 | p.Transparency = 1-i | |
1245 | else | |
1246 | p.Transparency = i | |
1247 | end | |
1248 | m.Scale = m.Scale + meshadd | |
1249 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1250 | end | |
1251 | p:Destroy() | |
1252 | end)() | |
1253 | return p | |
1254 | end, | |
1255 | ||
1256 | } | |
1257 | ------------------------------------------------------- | |
1258 | --End Effect Function-- | |
1259 | ------------------------------------------------------- | |
1260 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1261 | local NSound = nil | |
1262 | coroutine.resume(coroutine.create(function() | |
1263 | NSound = IT("Sound", PARENT) | |
1264 | NSound.Volume = VOLUME | |
1265 | NSound.Pitch = PITCH | |
1266 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1267 | swait() | |
1268 | NSound:play() | |
1269 | game:GetService("Debris"):AddItem(NSound, 10) | |
1270 | end)) | |
1271 | return NSound | |
1272 | end | |
1273 | function CamShake(Length, Intensity) | |
1274 | coroutine.resume(coroutine.create(function() | |
1275 | local intensity = 1 * Intensity | |
1276 | local rotM = 0.01 * Intensity | |
1277 | for i = 0, Length, 0.1 do | |
1278 | swait() | |
1279 | intensity = intensity - 0.05 * Intensity / Length | |
1280 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1281 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1282 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1283 | end | |
1284 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1285 | end)) | |
1286 | end | |
1287 | NewInstance = function(instance,parent,properties) | |
1288 | local inst = Instance.new(instance) | |
1289 | inst.Parent = parent | |
1290 | if(properties)then | |
1291 | for i,v in next, properties do | |
1292 | pcall(function() inst[i] = v end) | |
1293 | end | |
1294 | end | |
1295 | return inst; | |
1296 | end | |
1297 | hum.MaxHealth = 1.0E298 | |
1298 | hum.Health = 1.0E298 | |
1299 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function() | |
1300 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1301 | hum.MaxHealth = 1.0E298 | |
1302 | hum.Health = 1.0E298 | |
1303 | end | |
1304 | end) | |
1305 | function chatfunc(text, color) | |
1306 | local chat = coroutine.wrap(function() | |
1307 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1308 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1309 | end | |
1310 | local naeeym2 = Instance.new("BillboardGui", char) | |
1311 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1312 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
1313 | naeeym2.Adornee = hed | |
1314 | naeeym2.Name = "TalkingBillBoard" | |
1315 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1316 | tecks2.BackgroundTransparency = 1 | |
1317 | tecks2.BorderSizePixel = 0 | |
1318 | tecks2.Text = "" | |
1319 | tecks2.Font = "Cartoon" | |
1320 | tecks2.TextSize = 30 | |
1321 | tecks2.TextStrokeTransparency = 0 | |
1322 | tecks2.TextColor3 = color | |
1323 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1324 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1325 | for i = 1, string.len(text) do | |
1326 | CFuncs.Sound.Create("rbxassetid://142926718", hed, 1, Mrandom(8,12)/15) | |
1327 | tecks2.Text = string.sub(text, 1, i) | |
1328 | swait(1) | |
1329 | end | |
1330 | wait(1) | |
1331 | naeeym2:Destroy() | |
1332 | end) | |
1333 | chat() | |
1334 | end | |
1335 | New = function(Object, Parent, Name, Data) | |
1336 | local Object = Instance.new(Object) | |
1337 | for Index, Value in pairs(Data or {}) do | |
1338 | Object[Index] = Value | |
1339 | end | |
1340 | Object.Parent = Parent | |
1341 | Object.Name = Name | |
1342 | return Object | |
1343 | end | |
1344 | ||
1345 | Cupo = New("Model",char,"Cupo",{}) | |
1346 | Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1347 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1348 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1349 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1350 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1351 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1352 | Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),}) | |
1353 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1354 | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Bright green"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),}) | |
1355 | Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),}) | |
1356 | mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1357 | ||
1358 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))}) | |
1359 | ||
1360 | ------------------------------------------------------- | |
1361 | --End Important Functions-- | |
1362 | ------------------------------------------------------- | |
1363 | ||
1364 | ||
1365 | ------------------------------------------------------- | |
1366 | --Start Customization-- | |
1367 | ------------------------------------------------------- | |
1368 | local Player_Size = 1 | |
1369 | if Player_Size ~= 1 then | |
1370 | root.Size = root.Size * Player_Size | |
1371 | tors.Size = tors.Size * Player_Size | |
1372 | hed.Size = hed.Size * Player_Size | |
1373 | ra.Size = ra.Size * Player_Size | |
1374 | la.Size = la.Size * Player_Size | |
1375 | rl.Size = rl.Size * Player_Size | |
1376 | ll.Size = ll.Size * Player_Size | |
1377 | ---------------------------------------------------------------------------------- | |
1378 | rootj.Parent = root | |
1379 | neck.Parent = tors | |
1380 | RW.Parent = tors | |
1381 | LW.Parent = tors | |
1382 | RH.Parent = tors | |
1383 | LH.Parent = tors | |
1384 | ---------------------------------------------------------------------------------- | |
1385 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1386 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1387 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1388 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1389 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1390 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1391 | ---------------------------------------------------------------------------------- | |
1392 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1393 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1394 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1395 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1396 | --hat.Parent = Character | |
1397 | end | |
1398 | ---------------------------------------------------------------------------------- | |
1399 | local SONG = 168474998 | |
1400 | local SONG2 = 168474998 | |
1401 | local Music = Instance.new("Sound",tors) | |
1402 | Music.Volume = 2.5 | |
1403 | Music.Looped = true | |
1404 | Music.Pitch = 0.9 --Pitcher | |
1405 | ---------------------------------------------------------------------------------- | |
1406 | local equipped = false | |
1407 | local idle = 0 | |
1408 | local change = 1 | |
1409 | local val = 0 | |
1410 | local toim = 0 | |
1411 | local idleanim = 0.4 | |
1412 | local sine = 0 | |
1413 | local Sit = 1 | |
1414 | local WasAir = false | |
1415 | local InAir = false | |
1416 | local LandTick = 0 | |
1417 | local movelegs = false | |
1418 | local FF = Instance.new("ForceField",char) | |
1419 | FF.Visible = false | |
1420 | local Speed = 16 | |
1421 | local Sitt = false | |
1422 | local VALUE1 = false | |
1423 | ---------------------------------------------------------------------------------- | |
1424 | hum.JumpPower = 55 | |
1425 | hum.Animator.Parent = nil | |
1426 | ------------------------------------------------------- | |
1427 | --End Customization-- | |
1428 | ------------------------------------------------------- | |
1429 | ||
1430 | ||
1431 | ------------------------------------------------------- | |
1432 | --Start Attacks N Stuff-- | |
1433 | ------------------------------------------------------- | |
1434 | function AttackTemplate() | |
1435 | attack = true | |
1436 | for i = 0, 2, 0.1 do | |
1437 | swait() | |
1438 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1439 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1440 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1441 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1442 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1443 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1444 | end | |
1445 | attack = false | |
1446 | end | |
1447 | function Taunt() | |
1448 | attack = true | |
1449 | movelegs = true | |
1450 | Speed = 12 | |
1451 | local Chatty = Mrandom(1,11) | |
1452 | if Chatty == 1 then | |
1453 | chatfunc("FUS RO DAH.", maincolor.Color) | |
1454 | elseif Chatty == 2 then | |
1455 | chatfunc("At this point, I'll take a cup of die.", maincolor.Color) | |
1456 | elseif Chatty == 3 then | |
1457 | chatfunc("God forbid.", maincolor.Color) | |
1458 | elseif Chatty == 4 then | |
1459 | chatfunc("You're such a nuisance.", maincolor.Color) | |
1460 | elseif Chatty == 5 then | |
1461 | chatfunc(". . .", maincolor.Color) | |
1462 | elseif Chatty == 6 then | |
1463 | chatfunc("There's more to this world, then just acting like a dummy.", maincolor.Color) | |
1464 | elseif Chatty == 7 then | |
1465 | chatfunc("Your in-ma ture.", maincolor.Color) | |
1466 | elseif Chatty == 8 then | |
1467 | chatfunc("Hmph.", maincolor.Color) | |
1468 | elseif Chatty == 9 then | |
1469 | chatfunc("I'd rather be smart when i die, then just being dumb.", maincolor.Color) | |
1470 | elseif Chatty == 10 then | |
1471 | chatfunc("Being a idiot = a chance of getting yourself killed.", maincolor.Color) | |
1472 | end | |
1473 | if Chatty ~= 5 then | |
1474 | for i = 0, 9, 0.1 do | |
1475 | swait() | |
1476 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1477 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
1478 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1479 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1480 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1481 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1482 | end | |
1483 | else | |
1484 | for i = 0, 9, 0.1 do | |
1485 | swait() | |
1486 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1487 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1488 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1489 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1490 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1491 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1492 | end | |
1493 | end | |
1494 | if Chatty ~= 8 then | |
1495 | for i = 0, 9, 0.1 do | |
1496 | swait() | |
1497 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1498 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
1499 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1500 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1501 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1502 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1503 | end | |
1504 | else | |
1505 | for i = 0, 9, 0.1 do | |
1506 | swait() | |
1507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1508 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1509 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1510 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1511 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1512 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1513 | end | |
1514 | end | |
1515 | movelegs = false | |
1516 | attack = false | |
1517 | Speed = 16 | |
1518 | end | |
1519 | function Sippy() | |
1520 | attack = true | |
1521 | Speed = 0 | |
1522 | local Sip = Cso("1420260652", hed, 1.2, 1) | |
1523 | swait() | |
1524 | repeat | |
1525 | swait() | |
1526 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1527 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1528 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1529 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1530 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1) | |
1531 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1532 | until Sip.Playing == false | |
1533 | Speed = 16 | |
1534 | attack = false | |
1535 | end | |
1536 | function SittyBoi() | |
1537 | attack = true | |
1538 | Sitt = true | |
1539 | Speed = 0 | |
1540 | repeat | |
1541 | swait() | |
1542 | for i = 0, 1, 0.1 do | |
1543 | swait() | |
1544 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
1545 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1546 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1) | |
1547 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1) | |
1548 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1549 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
1550 | end | |
1551 | until Sitt == false | |
1552 | attack = false | |
1553 | Speed = 16 | |
1554 | end | |
1555 | ------------------------------------------------------- | |
1556 | --End Attacks N Stuff-- | |
1557 | ------------------------------------------------------- | |
1558 | mouse.Button1Down:connect(function(key) | |
1559 | if attack == false then | |
1560 | Sippy() | |
1561 | end | |
1562 | end) | |
1563 | mouse.KeyDown:connect(function(key) | |
1564 | if (VALUE1 == false and attack == false) or Sitt == true then | |
1565 | if key == "q" then | |
1566 | if Sitt == false then | |
1567 | SittyBoi() | |
1568 | elseif Sitt == true then | |
1569 | Sitt = false | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | if attack == false then | |
1574 | if key == "t" then | |
1575 | Taunt() | |
1576 | end | |
1577 | end | |
1578 | end) | |
1579 | ||
1580 | ||
1581 | ||
1582 | ||
1583 | ||
1584 | ||
1585 | ||
1586 | ||
1587 | ------------------------------------------------------- | |
1588 | --Start Animations-- | |
1589 | ------------------------------------------------------- | |
1590 | print("By Makhail07") | |
1591 | while true do | |
1592 | swait() | |
1593 | sine = sine + change | |
1594 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1595 | local velderp = root.Velocity.y | |
1596 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1597 | if equipped == true or equipped == false then | |
1598 | if attack == false then | |
1599 | idle = idle + 1 | |
1600 | else | |
1601 | idle = 0 | |
1602 | end | |
1603 | local Landed = false | |
1604 | if(hitfloor)then | |
1605 | WasAir = false | |
1606 | else | |
1607 | WasAir = true | |
1608 | end | |
1609 | if(WasAir == false)then | |
1610 | if(InAir == true)then | |
1611 | LandTick = time() | |
1612 | Landed = true | |
1613 | end | |
1614 | end | |
1615 | if(time()-LandTick < .3)then | |
1616 | Landed = true | |
1617 | end | |
1618 | if(hitfloor)then | |
1619 | InAir = false | |
1620 | else | |
1621 | InAir = true | |
1622 | end | |
1623 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
1624 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
1625 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
1626 | if(State == 'Jump')then | |
1627 | hum.JumpPower = 55 | |
1628 | if attack == false then | |
1629 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
1630 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1631 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1632 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1633 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1634 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1635 | end | |
1636 | elseif(State == 'Fall')then | |
1637 | if attack == false then | |
1638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1639 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1640 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1641 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1643 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1644 | end | |
1645 | elseif(State == 'Land')then | |
1646 | hum.JumpPower = 0 | |
1647 | if attack == false then | |
1648 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1649 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1650 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1651 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
1652 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
1653 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1654 | end | |
1655 | elseif(State == 'Idle')then | |
1656 | change = 0.90 | |
1657 | if attack == false then | |
1658 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1659 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1660 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1661 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1662 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1663 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1664 | end | |
1665 | elseif(State == 'Walk')then | |
1666 | change = 0.76 | |
1667 | hum.JumpPower = 55 | |
1668 | if attack == false then | |
1669 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1) | |
1670 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
1671 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1672 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1673 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1) | |
1674 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1) | |
1675 | elseif attack == true and movelegs == true then | |
1676 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1677 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | hum.Name = "HUM" | |
1682 | hum.WalkSpeed = Speed | |
1683 | Music.SoundId = "rbxassetid://"..SONG | |
1684 | Music.Looped = true | |
1685 | Music.Pitch = 1 | |
1686 | Music.Volume = 1.5 | |
1687 | Music.Parent = tors | |
1688 | Music.Playing = true | |
1689 | if 0 < #Effects then | |
1690 | for e = 1, #Effects do | |
1691 | if Effects[e] ~= nil then | |
1692 | local Thing = Effects[e] | |
1693 | if Thing ~= nil then | |
1694 | local Part = Thing[1] | |
1695 | local Mode = Thing[2] | |
1696 | local Delay = Thing[3] | |
1697 | local IncX = Thing[4] | |
1698 | local IncY = Thing[5] | |
1699 | local IncZ = Thing[6] | |
1700 | if 1 >= Thing[1].Transparency then | |
1701 | if Thing[2] == "Block1" then | |
1702 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1703 | local Mesh = Thing[1].Mesh | |
1704 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1705 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1706 | elseif Thing[2] == "Block2" then | |
1707 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1708 | local Mesh = Thing[7] | |
1709 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1710 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1711 | elseif Thing[2] == "Block3" then | |
1712 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1713 | local Mesh = Thing[7] | |
1714 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1716 | elseif Thing[2] == "Cylinder" then | |
1717 | local Mesh = Thing[1].Mesh | |
1718 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1719 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1720 | elseif Thing[2] == "Blood" then | |
1721 | local Mesh = Thing[7] | |
1722 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1723 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1724 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1725 | elseif Thing[2] == "Elec" then | |
1726 | local Mesh = Thing[1].Mesh | |
1727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1729 | elseif Thing[2] == "Disappear" then | |
1730 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1731 | elseif Thing[2] == "Shatter" then | |
1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1733 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1734 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1735 | Thing[6] = Thing[6] + Thing[5] | |
1736 | end | |
1737 | else | |
1738 | Part.Parent = nil | |
1739 | table.remove(Effects, e) | |
1740 | end | |
1741 | end | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | ------------------------------------------------------- | |
1747 | --End Animations And Script-- | |
1748 | ------------------------------------------------------- |