SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | local admins = { | |
87 | - | ["Hatuey_Yael"] = 'Admin'; |
87 | + | ["SincereProdeadZ"] = 'Admin'; |
88 | - | ["yaelcoriano123"] = 'Admin'; |
88 | + | ["TameDoNotClick"] = 'Admin'; |
89 | - | ["AltSkittles"] = 'Admin'; |
89 | + | |
90 | - | ["Dem_SkittlesDo"] = 'Admin'; |
90 | + | |
91 | - | ["unknown"] = 'Admin'; |
91 | + | |
92 | - | ["Player1"] = 'Admin'; |
92 | + | |
93 | - | ["saltnvinigerchips"] = 'Admin'; |
93 | + | |
94 | ||
95 | part.Parent = owner.Character.Head | |
96 | part.Size = Vector3.new(3.237, 1.909, 1.506) | |
97 | ||
98 | sound.Parent = part | |
99 | sound.SoundId = "rbxassetid://2778425335" | |
100 | sound.MaxDistance = 1000 | |
101 | sound.Volume = 100 | |
102 | sound.Looped = true | |
103 | sound.PlaybackSpeed = 1 | |
104 | sound:Play() | |
105 | ||
106 | ||
107 | for i,v in pairs(game.Players:GetPlayers()) do | |
108 | if admins[v.Name] then | |
109 | print("An admin is in the server") | |
110 | owner.Chatted:connect(function(msg) | |
111 | if msg:sub(1,5) == "play " or msg:sub(1,5) == "Play " then | |
112 | sound:Stop() | |
113 | sound.SoundId = "rbxassetid://" ..msg:sub(6) | |
114 | sound:Play() | |
115 | elseif msg:sub(1,6) == "pitch " or msg:sub(1,6) == "Pitch " then | |
116 | sound.PlaybackSpeed = msg:sub(7) | |
117 | elseif msg:sub(1,7) == "volume " or msg:sub(1,7) == "Volume " then | |
118 | sound.Volume = msg:sub(8) | |
119 | elseif msg:sub(1,9) == "distance " or msg:sub(1,9) == "Distance " then | |
120 | sound.MaxDistance = msg:sub(10) | |
121 | end | |
122 | ||
123 | end) | |
124 | end | |
125 | end | |
126 | ||
127 | mesh.Parent = part | |
128 | mesh.MeshId = "rbxassetid://2511970016" | |
129 | mesh.TextureId = "rbxassetid://2511970101" | |
130 | ||
131 | weld.Parent = owner.Character.Head | |
132 | weld.Part0 = part | |
133 | weld.Part1 = owner.Character.Head | |
134 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
135 | weld.C0 = CFrame.new(2, 0, 5) | |
136 | while true do | |
137 | wait() | |
138 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
139 | wait() | |
140 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.1, 0) | |
141 | wait() | |
142 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.2, 0) | |
143 | wait() | |
144 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.3, 0) | |
145 | wait() | |
146 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.4, 0) | |
147 | wait() | |
148 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.5, 0) | |
149 | wait() | |
150 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
151 | wait() | |
152 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.7, 0) | |
153 | wait() | |
154 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.8, 0) | |
155 | wait() | |
156 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.9, 0) | |
157 | wait() | |
158 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2, 0) | |
159 | wait() | |
160 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.1, 0) | |
161 | wait() | |
162 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.2, 0) | |
163 | wait() | |
164 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.3, 0) | |
165 | wait() | |
166 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.4, 0) | |
167 | wait() | |
168 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.5, 0) | |
169 | wait() | |
170 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.6, 0) | |
171 | wait() | |
172 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.7, 0) | |
173 | wait() | |
174 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.8, 0) | |
175 | wait() | |
176 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.9, 0) | |
177 | wait() | |
178 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3, 0) | |
179 | wait() | |
180 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.1, 0) | |
181 | wait() | |
182 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
183 | wait() | |
184 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.3, 0) | |
185 | wait() | |
186 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.4, 0) | |
187 | wait() | |
188 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.5, 0) | |
189 | wait() | |
190 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.6, 0) | |
191 | wait() | |
192 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.7, 0) | |
193 | wait() | |
194 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.8, 0) | |
195 | wait() | |
196 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.9, 0) | |
197 | wait() | |
198 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4, 0) | |
199 | wait() | |
200 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.1, 0) | |
201 | wait() | |
202 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.2, 0) | |
203 | wait() | |
204 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.3, 0) | |
205 | wait() | |
206 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.4, 0) | |
207 | wait() | |
208 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.5, 0) | |
209 | wait() | |
210 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.6, 0) | |
211 | wait() | |
212 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.7, 0) | |
213 | wait() | |
214 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.8, 0) | |
215 | wait() | |
216 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.9, 0) | |
217 | wait() | |
218 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5, 0) | |
219 | wait() | |
220 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.1, 0) | |
221 | wait() | |
222 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.2, 0) | |
223 | wait() | |
224 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.3, 0) | |
225 | wait() | |
226 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.4, 0) | |
227 | wait() | |
228 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.5, 0) | |
229 | wait() | |
230 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.6, 0) | |
231 | wait() | |
232 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.7, 0) | |
233 | wait() | |
234 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.8, 0) | |
235 | wait() | |
236 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.9, 0) | |
237 | wait() | |
238 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6, 0) | |
239 | wait() | |
240 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.1, 0) | |
241 | wait() | |
242 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.2, 0) | |
243 | wait() | |
244 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.3, 0) | |
245 | wait() | |
246 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.4, 0) | |
247 | wait() | |
248 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.5, 0) | |
249 | wait() | |
250 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.6, 0) | |
251 | wait() | |
252 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.7, 0) | |
253 | wait() | |
254 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.8, 0) | |
255 | wait() | |
256 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.9, 0) | |
257 | wait() | |
258 | end |