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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local admins = {
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	["Hatuey_Yael"] = 'Admin';
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	["SincereProdeadZ"] = 'Admin';
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	["yaelcoriano123"] = 'Admin';
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	["TameDoNotClick"] = 'Admin';
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	["AltSkittles"] = 'Admin';
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	["Dem_SkittlesDo"] = 'Admin';
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	["unknown"] = 'Admin';
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	["Player1"] = 'Admin';
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	["saltnvinigerchips"] = 'Admin';
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part.Parent = owner.Character.Head
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part.Size = Vector3.new(3.237, 1.909, 1.506)
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sound.Parent = part
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sound.SoundId = "rbxassetid://2778425335"
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sound.MaxDistance = 1000
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sound.Volume = 100
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sound.Looped = true
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sound.PlaybackSpeed = 1
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sound:Play()
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for i,v in pairs(game.Players:GetPlayers()) do
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	if admins[v.Name] then
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		print("An admin is in the server")
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		owner.Chatted:connect(function(msg)
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			if msg:sub(1,5) == "play " or msg:sub(1,5) == "Play " then
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				sound:Stop()
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				sound.SoundId = "rbxassetid://" ..msg:sub(6)
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				sound:Play()
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			elseif msg:sub(1,6) == "pitch " or msg:sub(1,6) == "Pitch " then
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				sound.PlaybackSpeed = msg:sub(7)
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			elseif msg:sub(1,7) == "volume " or msg:sub(1,7) == "Volume " then
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				sound.Volume = msg:sub(8)
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			elseif msg:sub(1,9) == "distance " or msg:sub(1,9) == "Distance " then
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				sound.MaxDistance = msg:sub(10)
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			end
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		end)
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	end
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end
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mesh.Parent = part
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mesh.MeshId = "rbxassetid://2511970016"
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mesh.TextureId = "rbxassetid://2511970101"
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weld.Parent = owner.Character.Head
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weld.Part0 = part
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weld.Part1 = owner.Character.Head
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weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0)
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weld.C0 = CFrame.new(2, 0, 5)
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while true do
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.9, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.9, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.9, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.9, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.9, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.1, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.2, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.3, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.4, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.5, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.6, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.7, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.8, 0)
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	wait()
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	weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.9, 0)
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	wait()
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end