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    function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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    local funcw = Instance.new("Weld")
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    funcw.Name = zName
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    funcw.Parent = zParent
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    funcw.Part0 = zPart0
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    funcw.Part1 = zPart1
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    if (zCoco == true) then
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    funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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    else
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    funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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    end
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    return funcw
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    end
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    function fun(n1, n2)
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    pcall(function()
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    t1 = game.Players[n1].Character.Torso
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    t2 = game.Players[n2].Character.Torso
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    t2.Parent.Humanoid.PlatformStand = true
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    t1["Left Shoulder"]:Remove()
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    ls1 = Instance.new("Weld")
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    ls1.Parent = t1
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    ls1.Part0 = t1
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    ls1.Part1 = t1.Parent["Left Arm"]
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    ls1.C0 = CFrame.new(-1.5,0,0)
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    ls1.Name = "Left Shoulder"
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    t1["Right Shoulder"]:Remove()
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    rs1 = Instance.new("Weld")
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    rs1.Parent = t1
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    rs1.Part0 = t1
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    rs1.Part1 = t1.Parent["Right Arm"]
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    rs1.C0 = CFrame.new(1.5,0,0)
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    rs1.Name = "Right Shoulder"
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    t2["Left Shoulder"]:Remove()
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    ls2 = Instance.new("Weld")
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    ls2.Parent = t2
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    ls2.Part0 = t2
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    ls2.Part1 = t2.Parent["Left Arm"]
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    ls2.C0 = CFrame.new(-1.5,0,0)
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    ls2.Name = "Left Shoulder"
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    t2["Right Shoulder"]:Remove()
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    rs2 = Instance.new("Weld")
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    rs2.Parent = t2
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    rs2.Part0 = t2
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    rs2.Part1 = t2.Parent["Right Arm"]
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    rs2.C0 = CFrame.new(1.5,0,0)
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    rs2.Name = "Right Shoulder"
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    t2["Left Hip"]:Remove()
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    lh2 = Instance.new("Weld")
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    lh2.Parent = t2
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    lh2.Part0 = t2
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    lh2.Part1 = t2.Parent["Left Leg"]
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    lh2.C0 = CFrame.new(-0.5,-2,0)
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    lh2.Name = "Left Hip"
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    t2["Right Hip"]:Remove()
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    rh2 = Instance.new("Weld")
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    rh2.Parent = t2
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    rh2.Part0 = t2
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    rh2.Part1 = t2.Parent["Right Leg"]
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    rh2.C0 = CFrame.new(0.5,-2,0)
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    rh2.Name = "Right Hip"
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    local d = Instance.new("Part")
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    d.TopSurface = 0
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    d.BottomSurface = 0
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    d.CanCollide = false
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    d.BrickColor = BrickColor.new("Medium stone grey")
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    d.Shape = "Ball"
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    d.Parent = t1
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    d.Size = Vector3.new(1,1,1)
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    local dm = Instance.new("SpecialMesh")
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    dm.MeshType = "Sphere"
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    dm.Parent = d
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    dm.Scale = Vector3.new(0.4,0.4,0.4)
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    fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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    d2 = d:Clone()
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    d2.Parent = t1
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    fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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    local c = Instance.new("Part")
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    c.TopSurface = 0
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    c.BottomSurface = 0
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    c.CanCollide = false
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    c.BrickColor = BrickColor.new("Pastel brown")
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    c.Parent = t1
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    c.formFactor = "Custom"
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    c.Size = Vector3.new(0.4,1.3,0.4)
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    cm = Instance.new("CylinderMesh")
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    cm.Parent = c
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    a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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    c2 = d:Clone()
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    c2.BrickColor = BrickColor.new("Medium stone grey")
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    c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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    c2.Parent = t1
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    fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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    local bl = Instance.new("Part")
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    bl.TopSurface = 0
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    bl.BottomSurface = 0
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    bl.CanCollide = false
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    bl.BrickColor = BrickColor.new("Pastel brown")
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    bl.Shape = "Ball"
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    bl.Parent = t2
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    bl.Size = Vector3.new(1,1,1)
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    local dm = Instance.new("SpecialMesh")
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    dm.MeshType = "Sphere"
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    dm.Parent = bl
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    dm.Scale = Vector3.new(1.2,1.2,1.2)
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    fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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    local br = Instance.new("Part")
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    br.TopSurface = 0
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    br.BottomSurface = 0
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    br.CanCollide = false
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    br.BrickColor = BrickColor.new("Pastel brown")
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    br.Shape = "Ball"
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    br.Parent = t2
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    br.Size = Vector3.new(1,1,1)
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    local dm = Instance.new("SpecialMesh")
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    dm.MeshType = "Sphere"
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    dm.Parent = br
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    dm.Scale = Vector3.new(1.2,1.2,1.2)
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    fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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    local bln = Instance.new("Part")
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    bln.TopSurface = 0
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    bln.BottomSurface = 0
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    bln.CanCollide = false
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    bln.Shape = "Ball"
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    bln.Parent = t2
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    bln.Size = Vector3.new(1,1,1)
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    local dm = Instance.new("SpecialMesh")
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    dm.MeshType = "Sphere"
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    dm.Parent = bln
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    dm.Scale = Vector3.new(0.2,0.2,0.2)
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    fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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    local brn = Instance.new("Part")
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    brn.TopSurface = 0
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    brn.BottomSurface = 0
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    brn.CanCollide = false
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    brn.Shape = "Ball"
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    brn.Parent = t2
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    brn.Size = Vector3.new(1,1,1)
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    local dm = Instance.new("SpecialMesh")
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    dm.MeshType = "Sphere"
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    dm.Parent = brn
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    dm.Scale = Vector3.new(0.2,0.2,0.2)
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    fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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    lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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    rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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    ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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    rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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    ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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    rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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    if t1:findFirstChild("weldx") ~= nil then
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    t1.weldx:Remove()
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    end
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    we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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    n = t2.Neck
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    n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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    end)
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    coroutine.resume(coroutine.create(function()
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    while wait() do
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    for i = 1,6 do
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    we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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    wait()
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    end
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    for i = 1,6 do
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    we.C1 = we.C1 * CFrame.new(0,0.3,0)
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    wait()
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    end
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    end
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    end))
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    end
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    fun("TheDeathOfGodsBane", "Aviatorr")
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    fun("yousofmuleh", "hashtagwtf")