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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | --//====================================================\\-- | |
7 | --|| CREATED BY SHACKLUSTER | |
8 | --\\====================================================//-- | |
9 | ||
10 | ||
11 | ||
12 | wait(0.2) | |
13 | ||
14 | ||
15 | ||
16 | Player = game:GetService("Players").LocalPlayer | |
17 | PlayerGui = Player.PlayerGui | |
18 | Cam = workspace.CurrentCamera | |
19 | Backpack = Player.Backpack | |
20 | Character = Player.Character | |
21 | Humanoid = Character.Humanoid | |
22 | Mouse = Player:GetMouse() | |
23 | RootPart = Character["HumanoidRootPart"] | |
24 | Torso = Character["Torso"] | |
25 | Head = Character["Head"] | |
26 | RightArm = Character["Right Arm"] | |
27 | LeftArm = Character["Left Arm"] | |
28 | RightLeg = Character["Right Leg"] | |
29 | LeftLeg = Character["Left Leg"] | |
30 | RootJoint = RootPart["RootJoint"] | |
31 | Neck = Torso["Neck"] | |
32 | - | sick.SoundId = "rbxassetid://183142252" |
32 | + | |
33 | LeftShoulder = Torso["Left Shoulder"] | |
34 | RightHip = Torso["Right Hip"] | |
35 | LeftHip = Torso["Left Hip"] | |
36 | local sick = Instance.new("Sound",Character) | |
37 | sick.SoundId = "rbxassetid://2489826464" | |
38 | sick.Looped = true | |
39 | sick.Pitch = 1 | |
40 | sick.Volume = 5 | |
41 | sick:Play() | |
42 | Humanoid.DisplayDistanceType = "None" | |
43 | ||
44 | local naeeym2 = Instance.new("BillboardGui",Character) | |
45 | naeeym2.AlwaysOnTop = true | |
46 | naeeym2.Size = UDim2.new(5,35,2,35) | |
47 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
48 | naeeym2.Adornee = Character.Head | |
49 | naeeym2.Name = "Name" | |
50 | naeeym2.PlayerToHideFrom = Player | |
51 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
52 | tecks2.BackgroundTransparency = 1 | |
53 | tecks2.TextScaled = true | |
54 | tecks2.BorderSizePixel = 0 | |
55 | tecks2.Text = "Ali" | |
56 | tecks2.Font = "SourceSansBold" | |
57 | tecks2.TextSize = 30 | |
58 | tecks2.TextStrokeTransparency = 0 | |
59 | tecks2.TextColor3 = BrickColor.new("Really red").Color | |
60 | tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color | |
61 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
62 | tecks2.Parent = naeeym2 | |
63 | ||
64 | IT = Instance.new | |
65 | CF = CFrame.new | |
66 | VT = Vector3.new | |
67 | RAD = math.rad | |
68 | C3 = Color3.new | |
69 | UD2 = UDim2.new | |
70 | BRICKC = BrickColor.new | |
71 | ANGLES = CFrame.Angles | |
72 | EULER = CFrame.fromEulerAnglesXYZ | |
73 | COS = math.cos | |
74 | ACOS = math.acos | |
75 | SIN = math.sin | |
76 | ASIN = math.asin | |
77 | ABS = math.abs | |
78 | MRANDOM = math.random | |
79 | FLOOR = math.floor | |
80 | ||
81 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
82 | local NEWMESH = IT(MESH) | |
83 | if MESH == "SpecialMesh" then | |
84 | NEWMESH.MeshType = MESHTYPE | |
85 | if MESHID ~= "nil" and MESHID ~= "" then | |
86 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
87 | end | |
88 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
89 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
90 | end | |
91 | end | |
92 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
93 | NEWMESH.Scale = SCALE | |
94 | NEWMESH.Parent = PARENT | |
95 | return NEWMESH | |
96 | end | |
97 | ||
98 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
99 | local NEWPART = IT("Part") | |
100 | NEWPART.formFactor = FORMFACTOR | |
101 | NEWPART.Reflectance = REFLECTANCE | |
102 | NEWPART.Transparency = TRANSPARENCY | |
103 | NEWPART.CanCollide = false | |
104 | NEWPART.Locked = true | |
105 | NEWPART.Anchored = true | |
106 | if ANCHOR == false then | |
107 | NEWPART.Anchored = false | |
108 | end | |
109 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
110 | NEWPART.Name = NAME | |
111 | NEWPART.Size = SIZE | |
112 | NEWPART.Position = Torso.Position | |
113 | NEWPART.Material = MATERIAL | |
114 | NEWPART:BreakJoints() | |
115 | NEWPART.Parent = PARENT | |
116 | return NEWPART | |
117 | end | |
118 | ||
119 | --//=================================\\ | |
120 | --|| CUSTOMIZATION | |
121 | --\\=================================// | |
122 | ||
123 | Player_Size = 1 --Size of the player. | |
124 | Animation_Speed = 3 | |
125 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
126 | ||
127 | local Speed = 16 | |
128 | local Effects2 = {} | |
129 | ||
130 | --//=================================\\ | |
131 | --|| END OF CUSTOMIZATION | |
132 | --\\=================================// | |
133 | ||
134 | local function weldBetween(a, b) | |
135 | local weldd = Instance.new("ManualWeld") | |
136 | weldd.Part0 = a | |
137 | weldd.Part1 = b | |
138 | weldd.C0 = CFrame.new() | |
139 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
140 | weldd.Parent = a | |
141 | return weldd | |
142 | end | |
143 | ||
144 | --//=================================\\ | |
145 | --|| USEFUL VALUES | |
146 | --\\=================================// | |
147 | ||
148 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
149 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
150 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
151 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
152 | local CHANGEDEFENSE = 0 | |
153 | local CHANGEDAMAGE = 0 | |
154 | local CHANGEMOVEMENT = 0 | |
155 | local ANIM = "Idle" | |
156 | local ATTACK = false | |
157 | local EQUIPPED = false | |
158 | local HOLD = false | |
159 | local COMBO = 1 | |
160 | local Rooted = false | |
161 | local SINE = 0 | |
162 | local KEYHOLD = false | |
163 | local CHANGE = 2 / Animation_Speed | |
164 | local WALKINGANIM = false | |
165 | local WALK = 0 | |
166 | local VALUE1 = false | |
167 | local VALUE2 = false | |
168 | local POWERLEVEL = 1 | |
169 | local DEATH = false | |
170 | local ROBLOXIDLEANIMATION = IT("Animation") | |
171 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
172 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
173 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
174 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
175 | WEAPONGUI.Name = "Weapon GUI" | |
176 | local Weapon = IT("Model") | |
177 | Weapon.Name = "Adds" | |
178 | local Effects = IT("Folder", Weapon) | |
179 | Effects.Name = "Effects" | |
180 | local ANIMATOR = Humanoid.Animator | |
181 | local ANIMATE = Character.Animate | |
182 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
183 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
184 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
185 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
186 | local UNANCHOR = true | |
187 | local LIMITBROKEN = false | |
188 | local HITFLOOR, HITPOS = nil | |
189 | local FLIGHT = false | |
190 | ||
191 | local SKILLTEXTCOLOR = BRICKC("Really red").Color | |
192 | ||
193 | --//=================================\\ | |
194 | --\\=================================// | |
195 | ||
196 | ||
197 | --//=================================\\ | |
198 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
199 | --\\=================================// | |
200 | ||
201 | ArtificialHB = Instance.new("BindableEvent", script) | |
202 | ArtificialHB.Name = "ArtificialHB" | |
203 | ||
204 | script:WaitForChild("ArtificialHB") | |
205 | ||
206 | frame = Frame_Speed | |
207 | tf = 0 | |
208 | allowframeloss = false | |
209 | tossremainder = false | |
210 | lastframe = tick() | |
211 | script.ArtificialHB:Fire() | |
212 | ||
213 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
214 | tf = tf + s | |
215 | if tf >= frame then | |
216 | if allowframeloss then | |
217 | script.ArtificialHB:Fire() | |
218 | lastframe = tick() | |
219 | else | |
220 | for i = 1, math.floor(tf / frame) do | |
221 | script.ArtificialHB:Fire() | |
222 | end | |
223 | lastframe = tick() | |
224 | end | |
225 | if tossremainder then | |
226 | tf = 0 | |
227 | else | |
228 | tf = tf - frame * math.floor(tf / frame) | |
229 | end | |
230 | end | |
231 | end) | |
232 | ||
233 | --//=================================\\ | |
234 | --\\=================================// | |
235 | ||
236 | ||
237 | ||
238 | ||
239 | ||
240 | --//=================================\\ | |
241 | --|| SOME FUNCTIONS | |
242 | --\\=================================// | |
243 | ||
244 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
245 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
246 | end | |
247 | ||
248 | function PositiveAngle(NUMBER) | |
249 | if NUMBER >= 0 then | |
250 | NUMBER = 0 | |
251 | end | |
252 | return NUMBER | |
253 | end | |
254 | ||
255 | function NegativeAngle(NUMBER) | |
256 | if NUMBER <= 0 then | |
257 | NUMBER = 0 | |
258 | end | |
259 | return NUMBER | |
260 | end | |
261 | ||
262 | function Swait(NUMBER) | |
263 | if NUMBER == 0 or NUMBER == nil then | |
264 | ArtificialHB.Event:wait() | |
265 | else | |
266 | for i = 1, NUMBER do | |
267 | ArtificialHB.Event:wait() | |
268 | end | |
269 | end | |
270 | end | |
271 | ||
272 | function QuaternionFromCFrame(cf) | |
273 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
274 | local trace = m00 + m11 + m22 | |
275 | if trace > 0 then | |
276 | local s = math.sqrt(1 + trace) | |
277 | local recip = 0.5 / s | |
278 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
279 | else | |
280 | local i = 0 | |
281 | if m11 > m00 then | |
282 | i = 1 | |
283 | end | |
284 | if m22 > (i == 0 and m00 or m11) then | |
285 | i = 2 | |
286 | end | |
287 | if i == 0 then | |
288 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
289 | local recip = 0.5 / s | |
290 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
291 | elseif i == 1 then | |
292 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
293 | local recip = 0.5 / s | |
294 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
295 | elseif i == 2 then | |
296 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
297 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
298 | end | |
299 | end | |
300 | end | |
301 | ||
302 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
303 | local xs, ys, zs = x + x, y + y, z + z | |
304 | local wx, wy, wz = w * xs, w * ys, w * zs | |
305 | local xx = x * xs | |
306 | local xy = x * ys | |
307 | local xz = x * zs | |
308 | local yy = y * ys | |
309 | local yz = y * zs | |
310 | local zz = z * zs | |
311 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
312 | end | |
313 | ||
314 | function QuaternionSlerp(a, b, t) | |
315 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
316 | local startInterp, finishInterp; | |
317 | if cosTheta >= 0.0001 then | |
318 | if (1 - cosTheta) > 0.0001 then | |
319 | local theta = ACOS(cosTheta) | |
320 | local invSinTheta = 1 / SIN(theta) | |
321 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
322 | finishInterp = SIN(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = 1 - t | |
325 | finishInterp = t | |
326 | end | |
327 | else | |
328 | if (1 + cosTheta) > 0.0001 then | |
329 | local theta = ACOS(-cosTheta) | |
330 | local invSinTheta = 1 / SIN(theta) | |
331 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
332 | finishInterp = SIN(t * theta) * invSinTheta | |
333 | else | |
334 | startInterp = t - 1 | |
335 | finishInterp = t | |
336 | end | |
337 | end | |
338 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
339 | end | |
340 | ||
341 | function Clerp(a, b, t) | |
342 | local qa = {QuaternionFromCFrame(a)} | |
343 | local qb = {QuaternionFromCFrame(b)} | |
344 | local ax, ay, az = a.x, a.y, a.z | |
345 | local bx, by, bz = b.x, b.y, b.z | |
346 | local _t = 1 - t | |
347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
348 | end | |
349 | ||
350 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
351 | local frame = IT("Frame") | |
352 | frame.BackgroundTransparency = TRANSPARENCY | |
353 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
354 | frame.Position = POSITION | |
355 | frame.Size = SIZE | |
356 | frame.BackgroundColor3 = COLOR | |
357 | frame.BorderColor3 = BORDERCOLOR | |
358 | frame.Name = NAME | |
359 | frame.Parent = PARENT | |
360 | return frame | |
361 | end | |
362 | ||
363 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
364 | local label = IT("TextLabel") | |
365 | label.BackgroundTransparency = 1 | |
366 | label.Size = UD2(1, 0, 1, 0) | |
367 | label.Position = UD2(0, 0, 0, 0) | |
368 | label.TextColor3 = TEXTCOLOR | |
369 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
370 | label.TextTransparency = TRANSPARENCY | |
371 | label.FontSize = TEXTFONTSIZE | |
372 | label.Font = TEXTFONT | |
373 | label.BorderSizePixel = BORDERSIZEPIXEL | |
374 | label.TextScaled = false | |
375 | label.Text = TEXT | |
376 | label.Name = NAME | |
377 | label.Parent = PARENT | |
378 | return label | |
379 | end | |
380 | ||
381 | function NoOutlines(PART) | |
382 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
383 | end | |
384 | ||
385 | ||
386 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
387 | local NEWWELD = IT(TYPE) | |
388 | NEWWELD.Part0 = PART0 | |
389 | NEWWELD.Part1 = PART1 | |
390 | NEWWELD.C0 = C0 | |
391 | NEWWELD.C1 = C1 | |
392 | NEWWELD.Parent = PARENT | |
393 | return NEWWELD | |
394 | end | |
395 | ||
396 | local SOUND = IT("Sound") | |
397 | ||
398 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
399 | local NEWSOUND = nil | |
400 | coroutine.resume(coroutine.create(function() | |
401 | NEWSOUND = SOUND:Clone() | |
402 | NEWSOUND.Parent = PARENT | |
403 | NEWSOUND.Volume = VOLUME | |
404 | NEWSOUND.Pitch = PITCH | |
405 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
406 | --Swait() | |
407 | NEWSOUND:play() | |
408 | if DOESLOOP == false then | |
409 | repeat Swait() until NEWSOUND.Playing == false | |
410 | NEWSOUND:remove() | |
411 | elseif DOESLOOP == true then | |
412 | NEWSOUND.Looped = true | |
413 | end | |
414 | end)) | |
415 | return NEWSOUND | |
416 | end | |
417 | ||
418 | function CFrameFromTopBack(at, top, back) | |
419 | local right = top:Cross(back) | |
420 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
421 | end | |
422 | ||
423 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
424 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
425 | local mesh = IT("SpecialMesh",wave) | |
426 | mesh.MeshType = "FileMesh" | |
427 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
428 | mesh.Scale = SIZE | |
429 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
430 | wave.CFrame = CFRAME | |
431 | coroutine.resume(coroutine.create(function(PART) | |
432 | for i = 1, WAIT do | |
433 | Swait() | |
434 | mesh.Scale = mesh.Scale + GROW | |
435 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
436 | if DOESROT == true then | |
437 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
438 | end | |
439 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
440 | if wave.Transparency > 0.99 then | |
441 | wave:remove() | |
442 | end | |
443 | end | |
444 | end)) | |
445 | end | |
446 | ||
447 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
448 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
449 | local mesh = IT("SpecialMesh",wave) | |
450 | mesh.MeshType = "FileMesh" | |
451 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
452 | mesh.Scale = SIZE | |
453 | mesh.Offset = VT(0,0,0) | |
454 | wave.CFrame = CFRAME | |
455 | coroutine.resume(coroutine.create(function(PART) | |
456 | for i = 1, WAIT do | |
457 | Swait() | |
458 | mesh.Scale = mesh.Scale + GROW | |
459 | if DOESROT == true then | |
460 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
461 | end | |
462 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
463 | if wave.Transparency > 0.99 then | |
464 | wave:remove() | |
465 | end | |
466 | end | |
467 | end)) | |
468 | end | |
469 | ||
470 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
471 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
472 | local mesh = IT("SpecialMesh",wave) | |
473 | mesh.MeshType = "Sphere" | |
474 | mesh.Scale = SIZE | |
475 | mesh.Offset = VT(0,0,0) | |
476 | wave.CFrame = CFRAME | |
477 | coroutine.resume(coroutine.create(function(PART) | |
478 | for i = 1, WAIT do | |
479 | Swait() | |
480 | mesh.Scale = mesh.Scale + GROW | |
481 | wave.Transparency = wave.Transparency + (1/WAIT) | |
482 | if wave.Transparency > 0.99 then | |
483 | wave:remove() | |
484 | end | |
485 | end | |
486 | end)) | |
487 | end | |
488 | ||
489 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
490 | if FLOOR ~= nil then | |
491 | coroutine.resume(coroutine.create(function() | |
492 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
493 | PART.CFrame = CF(POSITION) | |
494 | for i = 1, 45 do | |
495 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
496 | RingPiece.Material = FLOOR.Material | |
497 | RingPiece.Color = FLOOR.Color | |
498 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
499 | Debris:AddItem(RingPiece,SWAIT) | |
500 | end | |
501 | PART:remove() | |
502 | end)) | |
503 | end | |
504 | end | |
505 | ||
506 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
507 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
508 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
509 | wave.CFrame = CFRAME | |
510 | coroutine.resume(coroutine.create(function(PART) | |
511 | for i = 1, WAIT do | |
512 | Swait() | |
513 | mesh.Scale = mesh.Scale * GROW | |
514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
515 | if wave.Transparency > 0.99 then | |
516 | wave:remove() | |
517 | end | |
518 | end | |
519 | end)) | |
520 | end | |
521 | ||
522 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
523 | if FLOOR ~= nil then | |
524 | for i = 1, AMOUNT do | |
525 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) | |
526 | DEBREE.Material = FLOOR.Material | |
527 | DEBREE.Color = FLOOR.Color | |
528 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
529 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
530 | coroutine.resume(coroutine.create(function() | |
531 | Swait(15) | |
532 | DEBREE.Parent = workspace | |
533 | DEBREE.CanCollide = true | |
534 | Debris:AddItem(DEBREE,SWAIT) | |
535 | end)) | |
536 | end | |
537 | end | |
538 | end | |
539 | ||
540 | function MakeForm(PART,TYPE) | |
541 | if TYPE == "Cyl" then | |
542 | local MSH = IT("CylinderMesh",PART) | |
543 | elseif TYPE == "Ball" then | |
544 | local MSH = IT("SpecialMesh",PART) | |
545 | MSH.MeshType = "Sphere" | |
546 | elseif TYPE == "Wedge" then | |
547 | local MSH = IT("SpecialMesh",PART) | |
548 | MSH.MeshType = "Wedge" | |
549 | end | |
550 | end | |
551 | ||
552 | function CheckTableForString(Table, String) | |
553 | for i, v in pairs(Table) do | |
554 | if string.find(string.lower(String), string.lower(v)) then | |
555 | return true | |
556 | end | |
557 | end | |
558 | return false | |
559 | end | |
560 | ||
561 | function CheckIntangible(Hit) | |
562 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
563 | if Hit and Hit.Parent then | |
564 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
565 | return true | |
566 | end | |
567 | end | |
568 | return false | |
569 | end | |
570 | ||
571 | Debris = game:GetService("Debris") | |
572 | ||
573 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
574 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
575 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
576 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
577 | if RayHit and CheckIntangible(RayHit) then | |
578 | if DelayIfHit then | |
579 | wait() | |
580 | end | |
581 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
582 | end | |
583 | return RayHit, RayPos, RayNormal | |
584 | end | |
585 | ||
586 | function turnto(position) | |
587 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
588 | end | |
589 | ||
590 | --//=================================\\ | |
591 | --|| WEAPON CREATION | |
592 | --\\=================================// | |
593 | ||
594 | function particles(art) | |
595 | local EyeSizes={ | |
596 | NumberSequenceKeypoint.new(0,1,0), | |
597 | NumberSequenceKeypoint.new(1,1,0) | |
598 | } | |
599 | local EyeTrans={ | |
600 | NumberSequenceKeypoint.new(0,0.8,0), | |
601 | NumberSequenceKeypoint.new(1,1,0) | |
602 | } | |
603 | local PE=Instance.new("ParticleEmitter",art) | |
604 | PE.LightEmission=.8 | |
605 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
606 | PE.Size=NumberSequence.new(EyeSizes) | |
607 | PE.Transparency=NumberSequence.new(EyeTrans) | |
608 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
609 | PE.Rotation=NumberRange.new(0,360) | |
610 | PE.Rate=999 | |
611 | PE.VelocitySpread = 10000 | |
612 | PE.Acceleration = Vector3.new(0,75,0) | |
613 | PE.Drag = 5 | |
614 | PE.Speed = NumberRange.new(0,0,0) | |
615 | PE.Texture="http://www.roblox.com/asset/?id=341277531" | |
616 | PE.ZOffset = -1.5 | |
617 | PE.Name = "PE" | |
618 | end | |
619 | ||
620 | Weapon.Parent = Character | |
621 | ||
622 | Humanoid.Died:connect(function() | |
623 | ATTACK = true | |
624 | DEATH = true | |
625 | end) | |
626 | ||
627 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
628 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
629 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
630 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
631 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
632 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
633 | ||
634 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
635 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2") | |
636 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3") | |
637 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
638 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5") | |
639 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6") | |
640 | ||
641 | --//=================================\\ | |
642 | --|| DAMAGING | |
643 | --\\=================================// | |
644 | ||
645 | function killnearest(position,range,maxstrength) | |
646 | for i,v in ipairs(workspace:GetChildren()) do | |
647 | if v.ClassName == "Model" then | |
648 | local body = v:GetChildren() | |
649 | for part = 1, #body do | |
650 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
651 | if(body[part].Position - position).Magnitude < range then | |
652 | if v.ClassName == "Model" then | |
653 | v:BreakJoints() | |
654 | end | |
655 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
656 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
657 | end | |
658 | end | |
659 | end | |
660 | end | |
661 | end | |
662 | end | |
663 | ||
664 | --//=================================\\ | |
665 | --|| ATTACK FUNCTIONS AND STUFF | |
666 | --\\=================================// | |
667 | ||
668 | Humanoid.HealthChanged:connect(function() | |
669 | if DEATH == false then | |
670 | if Humanoid.Health ~= "inf" then | |
671 | Humanoid.Health = "inf" | |
672 | CreateSound("907330011", Torso, 10, 1) | |
673 | end | |
674 | if Humanoid.MaxHealth ~= "inf" then | |
675 | Humanoid.MaxHealth = "inf" | |
676 | end | |
677 | end | |
678 | end) | |
679 | ||
680 | function VanishPlayer() | |
681 | tecks2.TextTransparency = 1 | |
682 | tecks2.TextStrokeTransparency = 1 | |
683 | for _, c in pairs(Character:GetChildren()) do | |
684 | if c.ClassName == "Part" then | |
685 | c.Transparency = 1 | |
686 | if c:FindFirstChildOfClass("Decal") then | |
687 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
688 | end | |
689 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
690 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
691 | end | |
692 | elseif c.ClassName == "Accessory" then | |
693 | c.Handle.Transparency = 1 | |
694 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
695 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | ||
701 | function Reappear() | |
702 | tecks2.TextTransparency = 0 | |
703 | tecks2.TextStrokeTransparency = 0 | |
704 | for _, c in pairs(Character:GetChildren()) do | |
705 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
706 | c.Transparency = 0 | |
707 | if c:FindFirstChildOfClass("Decal") then | |
708 | c:FindFirstChildOfClass("Decal").Transparency = 0 | |
709 | end | |
710 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
711 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
712 | end | |
713 | elseif c.ClassName == "Accessory" then | |
714 | c.Handle.Transparency = 0 | |
715 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
716 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
717 | end | |
718 | end | |
719 | end | |
720 | end | |
721 | ||
722 | function Warp() | |
723 | ATTACK = true | |
724 | Rooted = true | |
725 | for i = 1, 50 do | |
726 | Swait() | |
727 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
728 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
735 | end | |
736 | if VALUE2 == false then | |
737 | VALUE2 = true | |
738 | elseif VALUE2 == true then | |
739 | VALUE2 = false | |
740 | end | |
741 | ATTACK = false | |
742 | Rooted = false | |
743 | end | |
744 | ||
745 | function RivalingOverthrower() | |
746 | if HITFLOOR ~= nil then | |
747 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
748 | local HITBODY = Mouse.Target.Parent | |
749 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
750 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
751 | if TORS ~= nil and HUMAN ~= nil then | |
752 | ATTACK = true | |
753 | Rooted = true | |
754 | TORS.Anchored = true | |
755 | RootPart.CFrame = TORS.CFrame * CF(0,0,4) | |
756 | HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY) | |
757 | local FLOOR = HITFLOOR | |
758 | local POS = HITPOS | |
759 | print(FLOOR) | |
760 | UNANCHOR = false | |
761 | RootPart.Anchored = true | |
762 | CreateSound("1295446488", Torso, 10, 1) | |
763 | for i=0, 1, 0.1 / Animation_Speed do | |
764 | Swait() | |
765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
771 | end | |
772 | local TAUNTS = {"907329532","907333294","907329893"} | |
773 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1) | |
774 | for i=0, 1, 0.1 / Animation_Speed do | |
775 | Swait() | |
776 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
782 | end | |
783 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
784 | CreateSound("260411131", TORS, 10, 1) | |
785 | TORS.Anchored = false | |
786 | local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
787 | for i=0, 1, 0.1 / Animation_Speed do | |
788 | Swait() | |
789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
795 | end | |
796 | for i=0, 2, 0.1 / Animation_Speed do | |
797 | Swait() | |
798 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
804 | end | |
805 | for i = 1, 15 do | |
806 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0)) | |
807 | end | |
808 | WELD:remove() | |
809 | local grav = Instance.new("BodyPosition",TORS) | |
810 | grav.P = 20000 | |
811 | grav.D = 100 | |
812 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
813 | grav.position = TORS.Position + VT(0,50,0) | |
814 | grav.Name = "GravityForce" | |
815 | for i=0, 1, 0.1 / Animation_Speed do | |
816 | Swait() | |
817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
823 | end | |
824 | for i=0, 2, 0.1 / Animation_Speed do | |
825 | Swait() | |
826 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
832 | end | |
833 | CreateSound("1295446488", Torso, 10, 1) | |
834 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1)) | |
835 | RootPart.CFrame = CF(TORS.Position)*CF(0,0,5) | |
836 | for i=0, 2, 0.1 / Animation_Speed do | |
837 | Swait() | |
838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
844 | end | |
845 | VanishPlayer() | |
846 | for i = 1, 50+(25*POWERLEVEL) do | |
847 | Swait() | |
848 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
849 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
850 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
851 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5)) | |
852 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5)) | |
853 | end | |
854 | RootPart.CFrame = CF(TORS.Position)*CF(0,15,1) | |
855 | Reappear() | |
856 | for i=0, 2, 0.1 / Animation_Speed do | |
857 | Swait() | |
858 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
864 | end | |
865 | for i = 1, 15 do | |
866 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0)) | |
867 | end | |
868 | RootPart.CFrame = CF(TORS.Position)*CF(0,5,1) | |
869 | grav.Position = POS | |
870 | CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10) | |
871 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL) | |
872 | CreateSound("289842971", TORS, 3, 1) | |
873 | MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
874 | MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
875 | killnearest(POS,POWERLEVEL*10,5) | |
876 | if POWERLEVEL > 3 then | |
877 | MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL)) | |
878 | end | |
879 | CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2)) | |
880 | for i=0, 1, 0.1 / Animation_Speed do | |
881 | Swait() | |
882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
888 | end | |
889 | HITBODY:BreakJoints() | |
890 | grav:remove() | |
891 | ATTACK = false | |
892 | Rooted = false | |
893 | UNANCHOR = true | |
894 | RootPart.Anchored = false | |
895 | if POWERLEVEL > 1 then | |
896 | POWERLEVEL = POWERLEVEL - 1 | |
897 | end | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | ||
903 | function ChunkChuck() | |
904 | if HITFLOOR ~= nil then | |
905 | ATTACK = true | |
906 | Rooted = true | |
907 | CreateSound("305685800", Head, 10, 1) | |
908 | for i=0, 1, 0.1 / Animation_Speed do | |
909 | Swait() | |
910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
916 | end | |
917 | for i=0, 1, 0.1 / Animation_Speed do | |
918 | Swait() | |
919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed) | |
924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed) | |
925 | end | |
926 | CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3) | |
927 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL) | |
928 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5) | |
929 | CHUNK.Color = HITFLOOR.Color | |
930 | CHUNK.Material = HITFLOOR.Material | |
931 | CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL) | |
932 | CreateSound("260411131", CHUNK, 10, 1) | |
933 | CreateSound("289842971", Torso, 3, 1) | |
934 | repeat | |
935 | Swait() | |
936 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
937 | turnto(Mouse.Hit.p) | |
938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
944 | until HOLD == true | |
945 | for i=0, 1, 0.1 / Animation_Speed do | |
946 | Swait() | |
947 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
954 | end | |
955 | CHUNK.CanCollide = true | |
956 | CHUNK.Anchored = false | |
957 | CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL) | |
958 | for i = 1, 25 do | |
959 | CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0)) | |
960 | end | |
961 | local bv = Instance.new("BodyVelocity") | |
962 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
963 | bv.velocity = RootPart.CFrame.lookVector*400 | |
964 | bv.Parent = CHUNK | |
965 | local HIT = CHUNK.Touched:Connect(function(hit) | |
966 | if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then | |
967 | hit.Parent:BreakJoints() | |
968 | end | |
969 | end) | |
970 | CreateSound("138079201", CHUNK, 10, 1) | |
971 | Debris:AddItem(CHUNK,5) | |
972 | for i=0, 1, 0.1 / Animation_Speed do | |
973 | Swait() | |
974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
980 | end | |
981 | ATTACK = false | |
982 | Rooted = false | |
983 | if POWERLEVEL > 1 then | |
984 | POWERLEVEL = POWERLEVEL - 1 | |
985 | end | |
986 | end | |
987 | end | |
988 | ||
989 | function Boost() | |
990 | ATTACK = true | |
991 | Rooted = true | |
992 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10) | |
993 | for i = 1, 50 do | |
994 | Swait() | |
995 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
996 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
997 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0)) | |
998 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
999 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
1000 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1001 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1002 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
1003 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
1004 | end | |
1005 | POWERLEVEL = POWERLEVEL + 1 | |
1006 | ATTACK = false | |
1007 | Rooted = false | |
1008 | end | |
1009 | ||
1010 | function XEvent() | |
1011 | if HITFLOOR ~= nil then | |
1012 | VALUE2 = false | |
1013 | CreateSound("907332670", Effects, 10, 1) | |
1014 | local POS = HITPOS | |
1015 | local FLOOR = HITFLOOR | |
1016 | local STARTPOS = RootPart.CFrame | |
1017 | ATTACK = true | |
1018 | Rooted = true | |
1019 | for i=0, 2, 0.1 / Animation_Speed do | |
1020 | Swait() | |
1021 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1027 | end | |
1028 | UNANCHOR = false | |
1029 | RootPart.Anchored = true | |
1030 | CreateSound("1295446488", Effects, 10, 1) | |
1031 | RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0) | |
1032 | for i=0, 1, 0.1 / Animation_Speed do | |
1033 | Swait() | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1040 | end | |
1041 | CreateSound("289315275", Effects, 10, 1) | |
1042 | for i=0, 5, 0.1 / Animation_Speed do | |
1043 | Swait() | |
1044 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0)) | |
1045 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0)) | |
1046 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1052 | end | |
1053 | CreateSound("260411131", Effects, 3, 1) | |
1054 | for i=0, 1, 0.1 / Animation_Speed do | |
1055 | Swait() | |
1056 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
1057 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1064 | end | |
1065 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
1068 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1075 | end | |
1076 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1077 | Swait() | |
1078 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1079 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1086 | end | |
1087 | local BURNMARKS = {} | |
1088 | local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0)) | |
1089 | MakeForm(DEATHRAY1,"Cyl") | |
1090 | local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0)) | |
1091 | MakeForm(DEATHRAY2,"Cyl") | |
1092 | local loopsound = CreateSound("487214658", Effects, 4, 1, true) | |
1093 | local AMOUNT = POWERLEVEL * 25 | |
1094 | for i = 1, POWERLEVEL * 50 do | |
1095 | Swait() | |
1096 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0)) | |
1097 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1098 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
1099 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
1100 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
1101 | table.insert(BURNMARKS,MARK) | |
1102 | MakeForm(MARK,"Cyl") | |
1103 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
1104 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1105 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
1106 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
1107 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1108 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
1109 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1110 | AMOUNT = AMOUNT - 1 | |
1111 | end | |
1112 | local AMOUNT = POWERLEVEL * 25 | |
1113 | for i = 1, POWERLEVEL * 50 do | |
1114 | Swait() | |
1115 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0)) | |
1116 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1117 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
1118 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
1119 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
1120 | table.insert(BURNMARKS,MARK) | |
1121 | MakeForm(MARK,"Cyl") | |
1122 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
1123 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1124 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
1125 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
1126 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1127 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
1128 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1129 | AMOUNT = AMOUNT - 1 | |
1130 | end | |
1131 | DEATHRAY1:remove() | |
1132 | DEATHRAY2:remove() | |
1133 | loopsound:remove() | |
1134 | for i=0, 1, 0.1 / Animation_Speed do | |
1135 | Swait() | |
1136 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1142 | end | |
1143 | RootPart.CFrame = STARTPOS | |
1144 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1145 | Swait() | |
1146 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1152 | end | |
1153 | for i = 1, 10+(5*POWERLEVEL) do | |
1154 | Swait() | |
1155 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0)) | |
1156 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
1157 | end | |
1158 | local SOUND = CreateSound("314970772", Effects, 10, 1) | |
1159 | CreateSound("414517163", Effects, 10, 1) | |
1160 | IT("EchoSoundEffect",SOUND) | |
1161 | MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
1162 | CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3) | |
1163 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL) | |
1164 | for i = 1, 25 do | |
1165 | Swait() | |
1166 | MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
1167 | CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0)) | |
1168 | killnearest(POS,POWERLEVEL*100,500) | |
1169 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
1170 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0)) | |
1171 | end | |
1172 | for i = 1, 50 do | |
1173 | Swait() | |
1174 | for e=1,#BURNMARKS do | |
1175 | if BURNMARKS[e]~=nil then | |
1176 | local Thing=BURNMARKS[e] | |
1177 | if Thing~=nil then | |
1178 | local Part=Thing | |
1179 | Part.Transparency = Part.Transparency + (1/50) | |
1180 | end | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | for e=1,#BURNMARKS do | |
1185 | if BURNMARKS[e]~=nil then | |
1186 | local Thing=BURNMARKS[e] | |
1187 | if Thing~=nil then | |
1188 | local Part=Thing | |
1189 | Part:remove() | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | ATTACK = false | |
1194 | Rooted = false | |
1195 | UNANCHOR = true | |
1196 | RootPart.Anchored = false | |
1197 | POWERLEVEL = 1 | |
1198 | end | |
1199 | end | |
1200 | ||
1201 | function Taunt() | |
1202 | ATTACK = true | |
1203 | Rooted = true | |
1204 | CreateSound("907330011", Head, 10, 1.1) | |
1205 | for i=0, 1, 0.1 / Animation_Speed do | |
1206 | Swait() | |
1207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1213 | end | |
1214 | for i=0, 2, 0.1 / Animation_Speed do | |
1215 | Swait() | |
1216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1218 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1219 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1220 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1222 | end | |
1223 | ATTACK = false | |
1224 | Rooted = false | |
1225 | end | |
1226 | ||
1227 | function BreakLimit() | |
1228 | ATTACK = true | |
1229 | Rooted = false | |
1230 | UNANCHOR = false | |
1231 | RootPart.Anchored = true | |
1232 | for i=0, 5, 0.1 / Animation_Speed do | |
1233 | Swait() | |
1234 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1241 | end | |
1242 | CreateSound("1368598393", Effects, 10, 1) | |
1243 | for i=0, 2, 0.1 / Animation_Speed do | |
1244 | Swait() | |
1245 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1246 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
1247 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
1248 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1254 | end | |
1255 | CreateSound("1368583274", Effects, 10, 1) | |
1256 | for i=0, 6, 0.1 / Animation_Speed do | |
1257 | Swait() | |
1258 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
1259 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
1260 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1261 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
1262 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2)) | |
1263 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1270 | end | |
1271 | CreateSound("907329532", Effects, 10, 1.1) | |
1272 | Swait(175) | |
1273 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
1274 | CreateSound("1368605755", Effects, 10, 1) | |
1275 | CreateSound("1368637781", Effects, 10, 1) | |
1276 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
1277 | LIMITBROKEN = true | |
1278 | for i=0, 1, 0.1 / Animation_Speed do | |
1279 | Swait() | |
1280 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0)) | |
1281 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0)) | |
1282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
1288 | end | |
1289 | UNANCHOR = true | |
1290 | RootPart.Anchored = false | |
1291 | ATTACK = false | |
1292 | Rooted = false | |
1293 | end | |
1294 | ||
1295 | -- LIMIT BROKEN | |
1296 | ||
1297 | function RivalingOverthrower2() | |
1298 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1299 | local HITBODY = Mouse.Target.Parent | |
1300 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1301 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1302 | if TORS ~= nil and HUMAN ~= nil then | |
1303 | ATTACK = true | |
1304 | Rooted = false | |
1305 | VanishPlayer() | |
1306 | TORS.Anchored = true | |
1307 | RootPart.CFrame = TORS.CFrame*CF(0,5,0) | |
1308 | CreateSound("260411131", RootPart, 3, 1) | |
1309 | for i = 1, 75 do | |
1310 | Swait() | |
1311 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
1312 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
1313 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1314 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5)) | |
1315 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5)) | |
1316 | TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
1317 | end | |
1318 | RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45)) | |
1319 | Reappear() | |
1320 | CreateSound("1368583274", RightArm, 10, 1) | |
1321 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
1322 | MakeForm(ORB,"Ball") | |
1323 | ORB.Color = C3(0,0,0) | |
1324 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
1325 | for i=0, 4, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1328 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
1329 | CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)) | |
1330 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
1331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1334 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1335 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1336 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1337 | end | |
1338 | for i = 1, 5 do | |
1339 | Swait() | |
1340 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
1341 | ORB.Size = ORB.Size * 0.8 | |
1342 | end | |
1343 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0)) | |
1344 | MakeForm(BEAM,"Ball") | |
1345 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
1346 | MakeForm(BEAM2,"Cyl") | |
1347 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
1348 | ORB.Color = BRICKC("Really red").Color | |
1349 | for i = 1, 5 do | |
1350 | Swait() | |
1351 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) | |
1352 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
1353 | BEAM.Size = BEAM.Size + VT(2,0,2) | |
1354 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
1355 | BEAM2.Size = BEAM2.Size + VT(2,0,2) | |
1356 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
1357 | ORB.Size = ORB.Size * 1.3 | |
1358 | end | |
1359 | CreateSound("1368605755", Effects, 10, 1) | |
1360 | HITBODY:BreakJoints() | |
1361 | TORS.Anchored = false | |
1362 | local POS = TORS.Position | |
1363 | for i = 1, 25 do | |
1364 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
1365 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
1366 | end | |
1367 | for i=0, 2, 0.1 / Animation_Speed do | |
1368 | Swait() | |
1369 | killnearest(POS,15,700) | |
1370 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) | |
1371 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
1372 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
1373 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1374 | RootPart.CFrame = CF(RootPart.Position,POS) | |
1375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1381 | end | |
1382 | for i = 1, 5 do | |
1383 | Swait() | |
1384 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
1385 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
1386 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
1387 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
1388 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
1389 | ORB.Size = ORB.Size * 0.8 | |
1390 | end | |
1391 | turnto(POS) | |
1392 | ORB:remove() | |
1393 | BEAM:remove() | |
1394 | BEAM2:remove() | |
1395 | ATTACK = false | |
1396 | Rooted = false | |
1397 | end | |
1398 | end | |
1399 | end | |
1400 | ||
1401 | function ChunkChuck2() | |
1402 | if HITFLOOR ~= nil then | |
1403 | ATTACK = true | |
1404 | Rooted = false | |
1405 | for i=0, 1, 0.1 / Animation_Speed do | |
1406 | Swait() | |
1407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1413 | end | |
1414 | local DIST = (RootPart.Position - HITPOS).Magnitude | |
1415 | RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0) | |
1416 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1417 | Swait() | |
1418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1424 | end | |
1425 | CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15)) | |
1426 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150) | |
1427 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25)) | |
1428 | CHUNK.Color = HITFLOOR.Color | |
1429 | CHUNK.Material = HITFLOOR.Material | |
1430 | CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5) | |
1431 | CreateSound("260411131", CHUNK, 10, 1) | |
1432 | CreateSound("289842971", Torso, 3, 1) | |
1433 | for i=0, 1, 0.1 / Animation_Speed do | |
1434 | Swait() | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1441 | end | |
1442 | RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0) | |
1443 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
1444 | repeat | |
1445 | Swait() | |
1446 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1447 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1454 | until HOLD == true | |
1455 | for i=0, 1, 0.1 / Animation_Speed do | |
1456 | Swait() | |
1457 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
1458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1464 | end | |
1465 | coroutine.resume(coroutine.create(function() | |
1466 | local COLLISION = false | |
1467 | CHUNK.CFrame = RootPart.CFrame | |
1468 | for i = 1, 300 do | |
1469 | CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5) | |
1470 | killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15) | |
1471 | local TRAIL = CHUNK:Clone() | |
1472 | TRAIL.CanCollide = false | |
1473 | TRAIL.Transparency = 0.9 | |
1474 | TRAIL.Parent = Effects | |
1475 | TRAIL.CFrame = CHUNK.CFrame | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | for i = 1, 10 do | |
1478 | Swait() | |
1479 | TRAIL.Transparency = TRAIL.Transparency + (0.1/10) | |
1480 | end | |
1481 | TRAIL:remove() | |
1482 | end)) | |
1483 | local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character) | |
1484 | if HIT ~= nil then | |
1485 | COLLISION = true | |
1486 | break | |
1487 | end | |
1488 | end | |
1489 | CHUNK:remove() | |
1490 | if COLLISION == true then | |
1491 | CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250)) | |
1492 | killnearest(CHUNK.Position,CHUNK.Size.Z,45) | |
1493 | end | |
1494 | end)) | |
1495 | turnto(CHUNK.Position) | |
1496 | for i=0, 1, 0.1 / Animation_Speed do | |
1497 | Swait() | |
1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1504 | end | |
1505 | ATTACK = false | |
1506 | Rooted = false | |
1507 | end | |
1508 | end | |
1509 | ||
1510 | function XEvent2() | |
1511 | local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character) | |
1512 | if FLOOR then | |
1513 | local BURNMARKS = {} | |
1514 | local POS = HITPOS | |
1515 | ATTACK = true | |
1516 | Rooted = false | |
1517 | local AMOUNT = 200 | |
1518 | for i=0, 3, 0.1 / Animation_Speed do | |
1519 | Swait() | |
1520 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2) | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1527 | end | |
1528 | CreateSound("1368583274", Effects, 10, 0.5) | |
1529 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
1530 | MakeForm(ORB,"Ball") | |
1531 | ORB.Color = C3(0,0,0) | |
1532 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
1533 | for i=0, 12, 0.1 / Animation_Speed do | |
1534 | Swait() | |
1535 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1536 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
1537 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
1538 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
1539 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
1540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1546 | end | |
1547 | for i = 1, 50 do | |
1548 | Swait() | |
1549 | ORB.Size = ORB.Size * 0.9 | |
1550 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1551 | end | |
1552 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0)) | |
1553 | MakeForm(BEAM,"Ball") | |
1554 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
1555 | MakeForm(BEAM2,"Cyl") | |
1556 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
1557 | ORB.Color = BRICKC("Really red").Color | |
1558 | CreateSound("1368598393", Effects, 10, 0.3) | |
1559 | CreateSound("1368605755", Effects, 10, 0.3) | |
1560 | CreateSound("1368637781", Effects, 10, 0.3) | |
1561 | for i = 1, 10 do | |
1562 | local COLOR = C3(0,0,0) | |
1563 | ORB.Size = VT(10,10,10) | |
1564 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1565 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0)) | |
1566 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0)) | |
1567 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
1568 | BEAM.Size = BEAM.Size + VT(4,0,4) | |
1569 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
1570 | BEAM2.Size = BEAM2.Size + VT(4,0,4) | |
1571 | BEAM.Color = COLOR | |
1572 | ORB.Color = COLOR | |
1573 | BEAM2.Color = COLOR | |
1574 | end | |
1575 | for i = 1, 400 do | |
1576 | Swait() | |
1577 | local COLOR = C3(1,1,1) | |
1578 | BEAM.Color = COLOR | |
1579 | ORB.Color = COLOR | |
1580 | BEAM2.Color = COLOR | |
1581 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1582 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
1583 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
1584 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
1585 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
1586 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
1587 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2) | |
1588 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
1589 | table.insert(BURNMARKS,MARK) | |
1590 | MakeForm(MARK,"Cyl") | |
1591 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
1592 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
1593 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
1594 | AMOUNT = AMOUNT - 1 | |
1595 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150) | |
1596 | end | |
1597 | local AMOUNT = 200 | |
1598 | for i = 1, 400 do | |
1599 | Swait() | |
1600 | local COLOR = C3(1,1,1) | |
1601 | BEAM.Color = COLOR | |
1602 | ORB.Color = COLOR | |
1603 | BEAM2.Color = COLOR | |
1604 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1605 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
1606 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
1607 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT)) | |
1608 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
1609 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
1610 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2) | |
1611 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
1612 | table.insert(BURNMARKS,MARK) | |
1613 | MakeForm(MARK,"Cyl") | |
1614 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
1615 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
1616 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
1617 | AMOUNT = AMOUNT - 1 | |
1618 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150) | |
1619 | end | |
1620 | for i = 1, 40 do | |
1621 | Swait() | |
1622 | local COLOR = C3(0,0,0) | |
1623 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
1624 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
1625 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
1626 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
1627 | ORB.Size = ORB.Size * 0.9 | |
1628 | BEAM.Color = COLOR | |
1629 | ORB.Color = COLOR | |
1630 | BEAM2.Color = COLOR | |
1631 | end | |
1632 | ORB:remove() | |
1633 | BEAM:remove() | |
1634 | BEAM2:remove() | |
1635 | CreateSound("1368583274", Effects, 10, 0.375) | |
1636 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) | |
1637 | MakeForm(ORB,"Ball") | |
1638 | ORB.Color = C3(0,0,0) | |
1639 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
1640 | for i=0, 18, 0.1 / Animation_Speed do | |
1641 | Swait() | |
1642 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1643 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
1644 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
1645 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0)) | |
1646 | RootPart.CFrame = CF(RootPart.Position,POS) | |
1647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1653 | end | |
1654 | for i = 1, 50 do | |
1655 | Swait() | |
1656 | ORB.Size = ORB.Size * 0.9 | |
1657 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1658 | end | |
1659 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0)) | |
1660 | MakeForm(BEAM,"Ball") | |
1661 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0)) | |
1662 | MakeForm(BEAM2,"Cyl") | |
1663 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
1664 | ORB.Color = BRICKC("Institutional white").Color | |
1665 | CreateSound("1368598393", Effects, 10, 1) | |
1666 | CreateSound("1368605755", Effects, 10, 1) | |
1667 | CreateSound("1368637781", Effects, 10, 1) | |
1668 | CreateSound("314970772", Effects, 10, 1) | |
1669 | for i = 1, 60 do | |
1670 | Swait() | |
1671 | MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15)) | |
1672 | local COLOR = C3(0,0,0) | |
1673 | ORB.Size = VT(10,10,10) | |
1674 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
1675 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0)) | |
1676 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0)) | |
1677 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
1678 | BEAM.Size = BEAM.Size + VT(6,0,6) | |
1679 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
1680 | BEAM2.Size = BEAM2.Size + VT(6,0,6) | |
1681 | BEAM.Color = COLOR | |
1682 | ORB.Color = COLOR | |
1683 | BEAM2.Color = COLOR | |
1684 | end | |
1685 | for _, c in pairs(workspace:GetChildren()) do | |
1686 | if c ~= Character then | |
1687 | if c.ClassName == "Model" then | |
1688 | c:BreakJoints() | |
1689 | for _, g in pairs(c:GetChildren()) do | |
1690 | if g ~= Character then | |
1691 | if g.ClassName == "Part" then | |
1692 | g.Anchored = false | |
1693 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | elseif c.ClassName == "Folder" then | |
1698 | for _, g in pairs(c:GetChildren()) do | |
1699 | if g ~= Character then | |
1700 | if g.ClassName == "Part" then | |
1701 | g.Anchored = false | |
1702 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | elseif c.ClassName == "Part" then | |
1707 | c.Anchored = false | |
1708 | c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | for e=1,#BURNMARKS do | |
1713 | if BURNMARKS[e]~=nil then | |
1714 | local Thing=BURNMARKS[e] | |
1715 | if Thing~=nil then | |
1716 | local Part=Thing | |
1717 | Part:remove() | |
1718 | end | |
1719 | end | |
1720 | end | |
1721 | ORB:remove() | |
1722 | BEAM:remove() | |
1723 | BEAM2:remove() | |
1724 | Swait(100) | |
1725 | for i = 1, 60 do | |
1726 | Swait() | |
1727 | end | |
1728 | ATTACK = false | |
1729 | Rooted = false | |
1730 | end | |
1731 | end | |
1732 | ||
1733 | --//=================================\\ | |
1734 | --|| ASSIGN THINGS TO KEYS | |
1735 | --\\=================================// | |
1736 | ||
1737 | function MouseDown(Mouse) | |
1738 | HOLD = true | |
1739 | if ATTACK == false then | |
1740 | end | |
1741 | end | |
1742 | ||
1743 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
1744 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1745 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1746 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1747 | return RayHit, RayPos, RayNormal | |
1748 | end | |
1749 | ||
1750 | function MouseUp(Mouse) | |
1751 | HOLD = false | |
1752 | end | |
1753 | ||
1754 | function KeyDown(Key) | |
1755 | KEYHOLD = true | |
1756 | if LIMITBROKEN == false then | |
1757 | if Key == "t" and ATTACK == false then | |
1758 | Taunt() | |
1759 | end | |
1760 | ||
1761 | if Key == "z" and ATTACK == false then | |
1762 | Warp() | |
1763 | end | |
1764 | ||
1765 | if Key == "b" and ATTACK == false then | |
1766 | RivalingOverthrower() | |
1767 | end | |
1768 | ||
1769 | if Key == "c" and ATTACK == false then | |
1770 | ChunkChuck() | |
1771 | end | |
1772 | ||
1773 | if Key == "v" and ATTACK == false then | |
1774 | if POWERLEVEL < 5 then | |
1775 | Boost() | |
1776 | end | |
1777 | end | |
1778 | ||
1779 | if Key == "q" and ATTACK == false then | |
1780 | BreakLimit() | |
1781 | end | |
1782 | ||
1783 | if Key == "x" and ATTACK == false then | |
1784 | XEvent() | |
1785 | end | |
1786 | else | |
1787 | if Key == "b" and ATTACK == false then | |
1788 | RivalingOverthrower2() | |
1789 | end | |
1790 | ||
1791 | if Key == "c" and ATTACK == false then | |
1792 | ChunkChuck2() | |
1793 | end | |
1794 | ||
1795 | if Key == "x" and ATTACK == false then | |
1796 | XEvent2() | |
1797 | end | |
1798 | ||
1799 | if Key == "q" and ATTACK == false then | |
1800 | LIMITBROKEN = false | |
1801 | POWERLEVEL = 1 | |
1802 | end | |
1803 | ||
1804 | if Key == "w" and ATTACK == false then | |
1805 | FLIGHT = true | |
1806 | repeat | |
1807 | local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace}) | |
1808 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1809 | Swait() | |
1810 | until KEYHOLD == false | |
1811 | FLIGHT = false | |
1812 | end | |
1813 | if Key == "s" and ATTACK == false then | |
1814 | FLIGHT = true | |
1815 | repeat | |
1816 | local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace}) | |
1817 | local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace}) | |
1818 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1819 | Swait() | |
1820 | until KEYHOLD == false | |
1821 | FLIGHT = false | |
1822 | end | |
1823 | if Key == "a" and ATTACK == false then | |
1824 | FLIGHT = true | |
1825 | repeat | |
1826 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace}) | |
1827 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1828 | Swait() | |
1829 | until KEYHOLD == false | |
1830 | FLIGHT = false | |
1831 | end | |
1832 | if Key == "d" and ATTACK == false then | |
1833 | FLIGHT = true | |
1834 | repeat | |
1835 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace}) | |
1836 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
1837 | Swait() | |
1838 | until KEYHOLD == false | |
1839 | FLIGHT = false | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | ||
1844 | function KeyUp(Key) | |
1845 | KEYHOLD = false | |
1846 | end | |
1847 | ||
1848 | Mouse.Button1Down:connect(function(NEWKEY) | |
1849 | MouseDown(NEWKEY) | |
1850 | end) | |
1851 | Mouse.Button1Up:connect(function(NEWKEY) | |
1852 | MouseUp(NEWKEY) | |
1853 | end) | |
1854 | Mouse.KeyDown:connect(function(NEWKEY) | |
1855 | KeyDown(NEWKEY) | |
1856 | end) | |
1857 | Mouse.KeyUp:connect(function(NEWKEY) | |
1858 | KeyUp(NEWKEY) | |
1859 | end) | |
1860 | ||
1861 | --//=================================\\ | |
1862 | --\\=================================// | |
1863 | ||
1864 | ||
1865 | function unanchor() | |
1866 | if UNANCHOR == true then | |
1867 | g = Character:GetChildren() | |
1868 | for i = 1, #g do | |
1869 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
1870 | g[i].Anchored = false | |
1871 | end | |
1872 | if g[i].ClassName == "Accessory" then | |
1873 | g[i].Handle.Anchored = false | |
1874 | end | |
1875 | end | |
1876 | if LIMITBROKEN == false then | |
1877 | RootPart.Anchored = false | |
1878 | end | |
1879 | end | |
1880 | end | |
1881 | ||
1882 | ||
1883 | --//=================================\\ | |
1884 | --|| WRAP THE WHOLE SCRIPT UP | |
1885 | --\\=================================// | |
1886 | ||
1887 | Humanoid.Changed:connect(function(Jump) | |
1888 | if Jump == "Jump" and (Disable_Jump == true) then | |
1889 | Humanoid.Jump = false | |
1890 | end | |
1891 | end) | |
1892 | ||
1893 | Speed = 12 | |
1894 | Humanoid.JumpPower = 200 | |
1895 | ||
1896 | local FF = IT("ForceField",Character) | |
1897 | FF.Visible = false | |
1898 | ||
1899 | while true do | |
1900 | Swait() | |
1901 | ANIMATE.Parent = nil | |
1902 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1903 | IDLEANIMATION:Play() | |
1904 | SINE = SINE + CHANGE | |
1905 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1906 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1907 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1908 | if LIMITBROKEN == false then | |
1909 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1910 | if HITFLOOR ~= nil then | |
1911 | if HITFLOOR.CanCollide == false then | |
1912 | HITFLOOR = nil | |
1913 | end | |
1914 | end | |
1915 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1916 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1917 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1918 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1919 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1920 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1921 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1922 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1923 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1924 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1925 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1926 | end | |
1927 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1928 | ANIM = "Jump" | |
1929 | if ATTACK == false then | |
1930 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
1935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1936 | end | |
1937 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1938 | ANIM = "Fall" | |
1939 | if ATTACK == false then | |
1940 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
1945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
1946 | end | |
1947 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1948 | if ANIM == "Fall" then | |
1949 | Rooted = true | |
1950 | CreateSound("289842971", Torso, 3, 1) | |
1951 | Humanoid.WalkSpeed = 0 | |
1952 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
1953 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
1954 | for i=0, 1, 0.1 / Animation_Speed do | |
1955 | Swait() | |
1956 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
1957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1960 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1962 | end | |
1963 | Rooted = false | |
1964 | end | |
1965 | ANIM = "Idle" | |
1966 | if ATTACK == false then | |
1967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
1968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
1969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
1972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
1973 | end | |
1974 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1975 | if ANIM == "Fall" then | |
1976 | Rooted = true | |
1977 | CreateSound("289842971", Torso, 3, 1) | |
1978 | Humanoid.WalkSpeed = 0 | |
1979 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
1980 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
1981 | for i=0, 1, 0.1 / Animation_Speed do | |
1982 | Swait() | |
1983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
1984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1989 | end | |
1990 | Rooted = false | |
1991 | end | |
1992 | ANIM = "Walk" | |
1993 | WALK = WALK + 1 / Animation_Speed | |
1994 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1995 | WALK = 0 | |
1996 | if WALKINGANIM == true then | |
1997 | WALKINGANIM = false | |
1998 | elseif WALKINGANIM == false then | |
1999 | WALKINGANIM = true | |
2000 | end | |
2001 | end | |
2002 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2003 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2004 | if ATTACK == false then | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2011 | end | |
2012 | end | |
2013 | if ATTACK == false and POWERLEVEL > 2 then | |
2014 | killnearest(Torso.Position,POWERLEVEL*2,15) | |
2015 | end | |
2016 | if sick.SoundId ~= "rbxassetid://1057854857" then | |
2017 | sick.SoundId = "rbxassetid://1057854857" | |
2018 | sick.Volume = 5 | |
2019 | sick:Play() | |
2020 | end | |
2021 | sick.Pitch = (1-((POWERLEVEL-1))/15) | |
2022 | SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]" | |
2023 | else | |
2024 | VALUE2 = false | |
2025 | if ATTACK == false and POWERLEVEL > 2 then | |
2026 | killnearest(Torso.Position,15,15) | |
2027 | end | |
2028 | local RANDOM = MRANDOM(1,4) | |
2029 | if MRANDOM(1,5) == 1 then | |
2030 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM) | |
2031 | end | |
2032 | if MRANDOM(1,5) == 1 then | |
2033 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM) | |
2034 | end | |
2035 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2036 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2037 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2038 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2039 | POWERLEVEL = 100 | |
2040 | RootPart.Anchored = true | |
2041 | if FLIGHT == false then | |
2042 | ANIM = "Levitate" | |
2043 | if ATTACK == false then | |
2044 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
2050 | end | |
2051 | else | |
2052 | ANIM = "Fly" | |
2053 | if ATTACK == false then | |
2054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
2060 | end | |
2061 | end | |
2062 | SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]" | |
2063 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character) | |
2064 | if sick.SoundId ~= "rbxassetid://1100698694" then | |
2065 | sick.SoundId = "rbxassetid://1100698694" | |
2066 | sick.Volume = 5 | |
2067 | sick:Play() | |
2068 | sick.Pitch = 1 | |
2069 | end | |
2070 | end | |
2071 | unanchor() | |
2072 | Humanoid.MaxHealth = "inf" | |
2073 | Humanoid.Health = "inf" | |
2074 | if Rooted == false then | |
2075 | Disable_Jump = false | |
2076 | if ANIM == "Jump" or ANIM == "Fall" then | |
2077 | Humanoid.WalkSpeed = Speed*3 | |
2078 | else | |
2079 | Humanoid.WalkSpeed = Speed | |
2080 | end | |
2081 | elseif Rooted == true then | |
2082 | Disable_Jump = true | |
2083 | Humanoid.WalkSpeed = 0 | |
2084 | end | |
2085 | q = Character:GetChildren() | |
2086 | for u = 1, #q do | |
2087 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
2088 | if q[u].Handle:FindFirstChild("PE") == nil then | |
2089 | particles(q[u].Handle) | |
2090 | elseif q[u].Handle:FindFirstChild("PE") then | |
2091 | if LIMITBROKEN == false then | |
2092 | local EyeSizes={ | |
2093 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
2094 | NumberSequenceKeypoint.new(1,0,0) | |
2095 | } | |
2096 | q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
2097 | q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL) | |
2098 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
2099 | else | |
2100 | local EyeSizes={ | |
2101 | NumberSequenceKeypoint.new(0,4,0), | |
2102 | NumberSequenceKeypoint.new(1,0,0) | |
2103 | } | |
2104 | q[u].Handle.PE.Acceleration = Vector3.new(0,100,0) | |
2105 | q[u].Handle.PE.Speed = NumberRange.new(25) | |
2106 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
2107 | end | |
2108 | end | |
2109 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
2110 | if q[u]:FindFirstChild("PE") == nil then | |
2111 | particles(q[u]) | |
2112 | elseif q[u]:FindFirstChild("PE") then | |
2113 | if LIMITBROKEN == false then | |
2114 | local EyeSizes={ | |
2115 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
2116 | NumberSequenceKeypoint.new(1,0,0) | |
2117 | } | |
2118 | q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
2119 | q[u].PE.Speed = NumberRange.new(POWERLEVEL) | |
2120 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
2121 | else | |
2122 | local EyeSizes={ | |
2123 | NumberSequenceKeypoint.new(0,4,0), | |
2124 | NumberSequenceKeypoint.new(1,0,0) | |
2125 | } | |
2126 | q[u].PE.Acceleration = Vector3.new(0,100,0) | |
2127 | q[u].PE.Speed = NumberRange.new(25) | |
2128 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
2129 | end | |
2130 | end | |
2131 | end | |
2132 | end | |
2133 | script.Parent = PlayerGui | |
2134 | if VALUE2 == false then | |
2135 | if HITFLOOR ~= nil then | |
2136 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
2137 | end | |
2138 | Speed = 12 | |
2139 | Character.Parent = workspace | |
2140 | Weapon.Parent = Character | |
2141 | elseif VALUE2 == true then | |
2142 | Speed = 45 | |
2143 | Character.Parent = Cam | |
2144 | Weapon.Parent = workspace | |
2145 | end | |
2146 | Effects.Parent = Weapon | |
2147 | FF.Parent = Character | |
2148 | local MATHS = {"0","1"} | |
2149 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2150 | Humanoid.PlatformStand = false | |
2151 | sick.Parent = Character | |
2152 | end | |
2153 | ||
2154 | --//=================================\\ | |
2155 | --\\=================================// | |
2156 | ||
2157 | ||
2158 | ||
2159 | ||
2160 | ||
2161 | --//====================================================\\-- | |
2162 | --|| END OF SCRIPT | |
2163 | --\\====================================================//-- |