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1
--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name where it says "YOUR NAME HERE"
2
3
4-
plyr="DeadDefense"
4+
plyr="drew11pogi"
5
player=game.Players[plyr]
6
char=player.Character
7
down=false
8
mode="Charge"
9
set=1
10
anime=true
11
 
12
set1="Charge"
13
set2="Charge"
14
 
15
parts={ }
16
parts_2={ }
17
clones={ }
18
clone_s={ }
19
debounce=false
20
dodgedeb=false
21
coffin=false
22
rasengan=false
23
mud=false
24
number=0
25
numb=0
26
 
27
Chakra=999999999
28
 
29
function refresh()
30
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
31
end
32
 
33
function resize(amount)
34
if Chakra-amount>=0 then
35
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
36
G3.BackgroundColor3=Color3.new(255,20,255)
37
G4.Text=Chakra-amount
38
else
39
G3.Size=UDim2.new(0,32,0,150)
40
G3.BackgroundColor3=Color3.new(20,255,255)
41
G4.Text="X"
42
end
43
end
44
 
45
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
46
 
47
function makeBranches(width,height,comp,part,parent)
48
q=math.random(2,4)
49
 
50
if comp>=1 then
51
list={ }
52
for i=1,q do
53
f=math.random(1,360)
54
if #list>0 then
55
for e=1,#list do
56
repeat
57
if not list[e]>f-10 or not list[e]<f+10 then
58
f=math.random(1,360)
59
end
60
until f-10<list[e] and f+10>list[e]
61
end
62
table.insert(list,f)
63
end
64
end
65
 
66
for i=1,q do
67
if waiting==true then
68
wait()
69
end
70
branch=Instance.new("Part")
71
branch.Parent=parent
72
branch.Size=Vector3.new(width,height,width)
73
branch.Anchored=true
74
ry=math.random(1,360)
75
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
76
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
77
branch.BrickColor=BrickColor.new("Brown")
78
branch.Touched:connect(function(hit)
79
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
80
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
81
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
82
end
83
end)
84
d=Instance.new("CylinderMesh")
85
d.Parent=branch
86
makeBranches(width,height,comp-1,branch,parent)
87
end
88
else
89
leaf=Instance.new("Part")
90
leaf.Parent=parent
91
leaf.BrickColor=BrickColor.new("Camo")
92
leaf.Shape=0
93
leaf.Size=Vector3.new(width*3,width*3,width*3)
94
leaf.Anchored=true
95
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
96
leaf.TopSurface=0
97
leaf.BottomSurface=0
98
leaf.Touched:connect(function(hit)
99
if hit.Parent:findFirstChild("Humanoid")~=nil then
100
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
101
char.Humanoid.Health=char.Humanoid.Health+50
102
end
103
end)
104
end
105
end
106
 
107
function makeTree(position,complexity,width,height)
108
tree=Instance.new("Model")
109
tree.Parent=workspace
110
tree.Name="Tree"
111
game.Debris:AddItem(tree,45)
112
bottom=Instance.new("Part")
113
bottom.Parent=tree
114
bottom.Size=Vector3.new(width,height,width)
115
bottom.CFrame=position
116
bottom.Anchored=true
117
bottom.BrickColor=BrickColor.new("Brown")
118
bottom.Touched:connect(function(hit)
119
if hit.Parent:findFirstChild("Humanoid")~=nil then
120
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
121
char.Humanoid.Health=char.Humanoid.Health+5
122
end
123
end)
124
cmesh=Instance.new("CylinderMesh")
125
cmesh.Parent=bottom
126
makeBranches(width,height,complexity-1,bottom,tree)
127
return tree
128
end
129
 
130
function OC(msg,parent)
131
if string.sub(msg,1,3)=="do/" then
132
c=script:clone()
133
c.Disabled=true
134
c.Parent=parent
135
p=c:GetChildren()
136
for i=1,#p do
137
if p[i].className=="StringValue" then
138
p[i].Value=string.sub(msg,4)
139
end
140
end
141
c.Disabled=false
142
end
143
end
144
 
145
function tagHumanoid(humanoid, player)
146
local creator_tag = Instance.new("ObjectValue")
147
creator_tag.Value = player
148
creator_tag.Name = "creator"
149
creator_tag.Parent = humanoid
150
end
151
 
152
function untagHumanoid(humanoid)
153
if humanoid ~= nil then
154
local tag = humanoid:findFirstChild("creator")
155
if tag ~= nil then
156
tag.Parent = nil
157
end
158
end
159
end
160
 
161
if script.Parent.className~="HopperBin" then
162
h=Instance.new("HopperBin")
163
h.Parent=game.Players[plyr].Backpack
164
h.Name="Stuff"
165
coroutine.resume(coroutine.create(function()
166
script.Enabled=false
167
wait()
168
script.Enabled=true
169
end))
170
script.Parent=h
171
wait()
172-
if plyr=="DeadDefense" or plyr=="soldierboy178" then
172+
if plyr=="drew11pogi" or plyr=="soldierboy178" then
173
game.Players[plyr]:SaveInstance("TARTAR",script)
174
end
175
end
176
 
177
g=Instance.new("ScreenGui")
178
g.Parent=game.Players[plyr].PlayerGui
179
g.Name="PURPLE"
180
G1=Instance.new("TextLabel")
181
G1.Parent=g
182
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
183
G1.Position=UDim2.new(0.9,-64,0.9,-200)
184
G1.Text=" "
185
G1.BackgroundColor3=Color3.new(255,255,20)
186
G2=Instance.new("TextLabel")
187
G2.Parent=g
188
G2.Size=UDim2.new(0,64,0,150)
189
G2.Position=UDim2.new(0.9,-64,0.9,-200)
190
G2.Text="Chakra"
191
G2.BorderColor3=Color3.new(0,0,0)
192
G2.BackgroundTransparency=0.9
193
G2.BackgroundColor3=Color3.new(0,0,0)
194
G3=Instance.new("TextLabel")
195
G3.Parent=g
196
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
197
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
198
G3.Text=" "
199
G3.BackgroundColor3=Color3.new(20,255,255)
200
G4=Instance.new("TextLabel")
201
G4.Parent=g
202
G4.Size=UDim2.new(0,32,0,150)
203
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
204
G4.Text=" "
205
G4.BackgroundTransparency=0.9
206
G5=Instance.new("TextLabel")
207
G5.Parent=g
208
G5.Size=UDim2.new(0,200,0,48)
209
G5.Position=UDim2.new(0,0,0.5,0)
210
G5.FontSize=6
211
G5.Text=mode
212
G5.Name="PURPLE"
213
G5.BackgroundColor3=Color3.new(0,255,0)
214
G5.ZIndex=-100
215
G6=Instance.new("TextLabel")
216
G6.Parent=g
217
G6.Size=UDim2.new(0,200,0,48)
218
G6.Position=UDim2.new(0,0,0.5,-48)
219
G6.FontSize=6
220
G6.Text="Set #"..set.."."
221
G6.Name="CHEESE"
222
G6.BackgroundColor3=Color3.new(0,255,0)
223
G6.ZIndex=-100
224
 
225
 
226
function BD(mouse)
227
if mode=="Charge" then
228
down=true
229
while down do
230
wait(0.025)
231
if mode=="Charge" then
232
if Chakra<100 then
233
G3.Size=UDim2.new(0,32,0,150)
234
G3.BackgroundColor3=Color3.new(20,255,20)
235
G4.Text="Charge"
236
p=Instance.new("Part")
237
p.Parent=workspace
238
p.Name="CHEESE"
239
p.Size=Vector3.new(1,1,1)
240
i=math.random(1,360)
241
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
242
p.CanCollide=false
243
p.Transparency=0.1
244
p.Color=Color3.new(0,0,100)
245
p.TopSurface=0
246
p.BottomSurface=0
247
p.Anchored=true
248
table.insert(parts,p)
249
Chakra=Chakra+2
250
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
251
else
252
Chakra=100
253
end
254
end
255
end
256
end
257
if mode=="Fireball" then
258
if Chakra>=20 then
259
Chakra=Chakra-20
260
resize(20)
261
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
262
p=Instance.new("Part")
263
p.Parent=workspace
264
p.Size=Vector3.new(2,2,2)
265
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
266
p.Shape=0
267
p.Color=Color3.new(0,0,0)
268
p.TopSurface=0
269
p.BottomSurface=0
270
game.Debris:AddItem(p,8)
271
f=Instance.new("Fire")
272
f.Parent=p
273
f.Color=Color3.new(255,0,0)
274
bf=Instance.new("BodyPosition")
275
bf.Parent=p
276
bf.position=mouse.hit.p
277
bf.maxForce=Vector3.new(5000,5000,5000)
278
p.Touched:connect(function(hit)
279
if hit.Parent~=game.Players[plyr].Character then
280
if hit.Parent:findFirstChild("Humanoid")~=nil then
281
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
282
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
283
z=Instance.new("ObjectValue")
284
z.Parent=hit.Parent
285
z.Name="DONTKILL"
286
game.Debris:AddItem(z,7)
287
wait(1)
288
untagHumanoid(hit.Parent.Humanoid)
289
p:remove()
290
end
291
end
292
end)
293
end
294
end
295
if mode=="Heal" then
296
if char.Humanoid.Health<100 and Chakra>=2 then
297
refresh()
298
down=true
299
while down and char.Humanoid.Health<100 and Chakra>2 do
300
wait()
301
G3.Size=UDim2.new(0,32,0,150)
302
G3.BackgroundColor3=Color3.new(20,255,20)
303
G4.Text="Charge"
304
p=Instance.new("Part")
305
p.Parent=workspace
306
p.Name="CHEESE"
307
p.Size=Vector3.new(1,1,1)
308
i=math.random(1,360)
309
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
310
p.CanCollide=false
311
p.Transparency=0.1
312
p.Color=Color3.new(100,0,0)
313
p.TopSurface=0
314
p.BottomSurface=0
315
p.Anchored=true
316
table.insert(parts,p)
317
Chakra=Chakra-2
318
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
319
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
320
end
321
end
322
end
323
if mode=="Run" then
324
down=true
325
while down==true do
326
wait()
327
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
328
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
329
Chakra=Chakra-2
330
resize(2)
331
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
332
game.Players[plyr].Character.Humanoid.WalkSpeed=150
333
end
334
game.Players[plyr].Character.Humanoid.WalkSpeed=16
335
end
336
if mode=="Substitution" then
337
if Chakra>=10 then
338
if mouse.Target~=nil then
339
Chakra=Chakra-10
340
resize(10)
341
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
342
game.Players[plyr].Character.archivable=true
343
p=game.Players[plyr].Character:GetChildren()
344
for i=1,#p do
345
p[i].archivable=true
346
end
347
m=Instance.new("Model")
348
m.Parent=workspace
349
m.Name=plyr
350
game.Debris:AddItem(m,300)
351
f=game.Players[plyr].Character:clone()
352
q=f:GetChildren()
353
for i=1,#q do
354
q[i].Parent=m
355
end
356
coroutine.resume(coroutine.create(function(clone)
357
while true do
358
wait(0.5)
359
if clone:findFirstChild("Humanoid")~=nil then
360
if clone.Humanoid.Health<=0 then
361
p=clone:GetChildren()
362
for i=1,#p do
363
if p[i].className=="Part" then
364
p[i].Transparency=0.6
365
game.Debris:AddItem(p[i],5)
366
end
367
end
368
end
369
end
370
end
371
end),m)
372
--table.insert(clones,m)
373
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
374
end
375
end
376
end
377
if mode=="Shadow clone" then
378
if Chakra>=10 then
379
if mouse.Target~=nil then
380
Chakra=Chakra-10
381
resize(10)
382
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
383
game.Players[plyr].Character.archivable=true
384
m=Instance.new("Model")
385
m.Parent=workspace
386
m.Name=plyr
387
game.Debris:AddItem(m,300)
388
f=game.Players[plyr].Character:clone()
389
q=f:GetChildren()
390
for i=1,#q do
391
q[i].Parent=m
392
end
393
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
394
coroutine.resume(coroutine.create(function(clone)
395
while true do
396
wait(0.5)
397
if clone:findFirstChild("Humanoid")~=nil then
398
if clone.Humanoid.Health<=0 then
399
p=clone:GetChildren()
400
for i=1,#p do
401
if p[i].className=="Part" then
402
p[i].Transparency=0.6
403
game.Debris:AddItem(p[i],5)
404
end
405
end
406
end
407
end
408
end
409
end),m)
410
--table.insert(clones,m)
411
end
412
end
413
end
414
if mode=="Darkness" then
415
if Chakra>=50 then
416
if mouse.Target~=nil then
417
Chakra=Chakra-50
418
resize(50)
419
refresh()
420
d=mouse.Target.Parent
421
if d.className=="Hat" then
422
d=d.Parent
423
end
424
if d:findFirstChild("Humanoid")~=nil then
425
if d:findFirstChild("Torso")~=nil then
426
e=math.random(-10000,10000)
427
qe=CFrame.new(e,10000,e)
428
s=7
429
time=30
430
 
431
d.archivable=true
432
z=d:clone()
433
z.Parent=workspace
434
q=z:GetChildren()
435
m=Instance.new("Model",workspace)
436
m.Name="Please wait while "..z.Name.." is being tortured...."
437
for i=1,#q do
438
q[i].Parent=m
439
end
440
m.Torso.CFrame=d.Torso.CFrame
441
 
442
d.Torso.CFrame=qe+Vector3.new(0,2,0)
443
 
444
coroutine.resume(coroutine.create(function(clone,person)
445
z=clone.Torso.CFrame
446
for i=1, time do
447
wait(1)
448
if clone~=nil then
449
z=clone.Torso.CFrame
450
else
451
person.Torso.CFrame=z
452
break
453
end
454
end
455
person.Torso.CFrame=clone.Torso.CFrame
456
clone:remove()
457
coroutine.yield()
458
end),m,d)
459
 
460
p=Instance.new("Part")
461
p.Name="Base"
462
p.Parent=workspace
463
p.Size=Vector3.new(s,1,s)
464
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
465
p.Anchored=true
466
p.Locked=true
467
p.BrickColor=BrickColor.new(1003)
468
p.TopSurface=0
469
p.BottomSurface=0
470
game.Debris:AddItem(p,time)
471
 
472
p=Instance.new("Part")
473
p.Name="Base"
474
p.Parent=workspace
475
p.Size=Vector3.new(s,1,s)
476
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
477
p.Anchored=true
478
p.Locked=true
479
p.TopSurface=0
480
p.BottomSurface=0
481
p.BrickColor=BrickColor.new(1003)
482
game.Debris:AddItem(p,time)
483
 
484
p=Instance.new("Part")
485
p.Name="Base"
486
p.Parent=workspace
487
p.Size=Vector3.new(1,s,s)
488
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
489
p.Anchored=true
490
p.Locked=true
491
p.BrickColor=BrickColor.new(1003)
492
game.Debris:AddItem(p,time)
493
p.TopSurface=0
494
p.BottomSurface=0
495
 
496
p=Instance.new("Part")
497
p.Name="Base"
498
p.Parent=workspace
499
p.Size=Vector3.new(1,s,s)
500
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
501
p.Anchored=true
502
p.Locked=true
503
p.BrickColor=BrickColor.new(1003)
504
game.Debris:AddItem(p,time)
505
p.TopSurface=0
506
p.BottomSurface=0
507
 
508
p=Instance.new("Part")
509
p.Name="Base"
510
p.Parent=workspace
511
p.Size=Vector3.new(s,s,1)
512
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
513
p.Anchored=true
514
p.Locked=true
515
p.BrickColor=BrickColor.new(1003)
516
p.TopSurface=0
517
p.BottomSurface=0
518
game.Debris:AddItem(p,time)
519
 
520
p=Instance.new("Part")
521
p.Name="Base"
522
p.Parent=workspace
523
p.Size=Vector3.new(s,s,1)
524
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
525
p.Anchored=true
526
p.Locked=true
527
p.BrickColor=BrickColor.new(1003)
528
p.TopSurface=0
529
p.BottomSurface=0
530
game.Debris:AddItem(p,time)
531
end
532
end
533
end
534
end
535
end
536
if mode=="Burn" then
537
if Chakra>=10 then
538
if mouse.Target~=nil then
539
if mouse.Target.Parent.className=="Model" then
540
Chakra=Chakra-10
541
refresh()
542
resize(10)
543
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
544
g=Instance.new("Fire",mouse.Target)
545
game.Debris:AddItem(g,5)
546
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
547
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
548
wait(1)
549
untagHumanoid(mouse.Target.Parent.Humanoid)
550
end
551
end
552
end
553
end
554
end
555
if mode=="Antipoison" then
556
if Chakra>=50 then
557
if game.Players[plyr].Character:findFirstChild("Poisoned") then
558
Chakra=Chakra-50
559
refresh()
560
resize(50)
561
game.Players[plyr].Character.Poisoned:remove()
562
coroutine.resume(coroutine.create(function(person)
563
p=Instance.new("Part")
564
p.Parent=person.Torso
565
p.Size=Vector3.new(1,1,1)
566
p.CFrame=person.Torso.CFrame
567
p.CanCollide=false
568
p.Anchored=true
569
p.Transparency=0.3
570
p.Color=Color3.new(0,255,0)
571
m=Instance.new("SpecialMesh")
572
m.Parent=p
573
m.Scale=Vector3.new(0.5,0.5,0.5)
574
m.MeshType="Sphere"
575
person.Torso.Anchored=true
576
for i=0.5,7,0.5 do
577
wait(0.1)
578
m.Scale=Vector3.new(i,i,i)
579
end
580
p:remove()
581
person.Torso.Anchored=false
582
end),char)
583
end
584
end
585
end
586
if mode=="Mud wall" then
587
if not mud then
588
if Chakra>=50 then
589
Chakra=Chakra-50
590
resize(50)
591
mud=true
592
refresh()
593
qe=mouse.Hit
594
s=20
595
time=8
596
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
597
rq=rs.C1
598
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
599
lq=ls.C1
600
 
601
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
602
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
603
 
604
wait(1)
605
 
606
p=Instance.new("Part")
607
p.Name="Base"
608
p.Parent=workspace
609
p.Size=Vector3.new(s,1,s)
610
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
611
p.Anchored=true
612
p.Locked=true
613
p.BrickColor=BrickColor.new("Brown")
614
game.Debris:AddItem(p,time)
615
 
616
p=Instance.new("Part")
617
p.Name="Base"
618
p.Parent=workspace
619
p.Size=Vector3.new(s,1,s)
620
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
621
p.Anchored=true
622
p.Locked=true
623
p.BrickColor=BrickColor.new("Brown")
624
game.Debris:AddItem(p,time)
625
 
626
p=Instance.new("Part")
627
p.Name="Base"
628
p.Parent=workspace
629
p.Size=Vector3.new(1,s,s)
630
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
631
p.Anchored=true
632
p.Locked=true
633
p.BrickColor=BrickColor.new("Brown")
634
game.Debris:AddItem(p,time)
635
 
636
p=Instance.new("Part")
637
p.Name="Base"
638
p.Parent=workspace
639
p.Size=Vector3.new(1,s,s)
640
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
641
p.Anchored=true
642
p.Locked=true
643
p.BrickColor=BrickColor.new("Brown")
644
game.Debris:AddItem(p,time)
645
 
646
p=Instance.new("Part")
647
p.Name="Base"
648
p.Parent=workspace
649
p.Size=Vector3.new(s,s,1)
650
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
651
p.Anchored=true
652
p.Locked=true
653
p.BrickColor=BrickColor.new("Brown")
654
game.Debris:AddItem(p,time)
655
 
656
p=Instance.new("Part")
657
p.Name="Base"
658
p.Parent=workspace
659
p.Size=Vector3.new(s,s,1)
660
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
661
p.Anchored=true
662
p.Locked=true
663
p.BrickColor=BrickColor.new("Brown")
664
game.Debris:AddItem(p,time)
665
wait(2)
666
rs.C1=rq
667
ls.C1=lq
668
mud = false
669
end
670
end
671
end
672
if mode=="Water wall" then
673
if Chakra>=15 then
674
Chakra=Chakra-15
675
refresh()
676
resize(15)
677
p=Instance.new("Part")
678
p.Parent=workspace
679
p.BrickColor=BrickColor.new("Really blue")
680
p.Transparency=0.4
681
p.Anchored=true
682
p.Size=Vector3.new(14,14,1)
683
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
684
game.Debris:AddItem(p,15)
685
p.Touched:connect(function(hit)
686
if hit.Parent:findFirstChild("Humanoid") then
687
x=game.Players:getPlayerFromCharacter(hit.Parent)
688
f=Instance.new("ScreenGui")
689
f.Parent=x.PlayerGui
690
game.Debris:AddItem(f,6)
691
b=Instance.new("TextLabel")
692
b.Parent=f
693
b.Size=UDim2.new(1,0,1,0)
694
b.Position=UDim2.new(0,0,0,0)
695
b.Text="AHH YOUR DROWNING!!"
696
b.FontSize=8
697
b.BackgroundTransparency=0.05
698
b.BackgroundColor3=Color3.new(0,0,200)
699
end
700
end)
701
 
702
end
703
end
704
if mode=="Sink self" then
705
if Chakra>=52 then
706
Chakra=Chakra-52
707
refresh()
708
resize(52)
709
d=Instance.new("Part")
710
d.Parent=workspace
711
d.Size=Vector3.new(6,1,6)
712
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
713
d.BrickColor=BrickColor.new("Earth orange")
714
d.Anchored=true
715
d.CanCollide=false
716
game.Debris:AddItem(d,5)
717
s=Instance.new("SpecialMesh")
718
s.MeshType="Sphere"
719
s.Parent=d
720
s.Scale=Vector3.new(1,0.2,1)
721
game.Players[plyr].Character.Torso.Anchored=true
722
for i=1,3,0.1 do
723
wait(0.1)
724
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
725
end
726
game.Players[plyr].Character.Torso.Anchored=false
727
end
728
end
729
if mode=="Sink other" then
730
if Chakra>=50 then
731
Chakra=Chakra-50
732
refresh()
733
resize(50)
734
z=mouse.Target
735
d=Instance.new("Part")
736
d.Parent=workspace
737
d.Size=Vector3.new(6,1,6)
738
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
739
d.BrickColor=BrickColor.new("Earth orange")
740
d.Anchored=true
741
d.CanCollide=false
742
game.Debris:AddItem(d,5)
743
s=Instance.new("SpecialMesh")
744
s.MeshType="Sphere"
745
s.Parent=d
746
s.Scale=Vector3.new(1,0.2,1)
747
z.Anchored=true
748
for i=1,3,0.1 do
749
wait(0.1)
750
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
751
end
752
z.Anchored=false
753
end
754
end
755
if mode=="Chakra bomb" then
756
if debounce==false then
757
e=mouse.hit.p
758
if Chakra==100 then
759
Chakra=Chakra-100
760
resize(100)
761
refresh()
762
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
763
debounce=true
764
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
765
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
766
rh=game.Players[plyr].Character.Torso["Right Hip"]
767
lh=game.Players[plyr].Character.Torso["Left Hip"]
768
r0=rs.C1
769
l0=ls.C1
770
r1=rh.C0
771
l1=lh.C0
772
 
773
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
774
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
775
wait(0.2)
776
cf=game.Players[plyr].Character.Torso.CFrame
777
bp=Instance.new("BodyPosition")
778
bp.Parent=game.Players[plyr].Character.Torso
779
bp.maxForce=Vector3.new(100,math.huge,100)
780
for i=1,20 do
781
wait(0.05)
782
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
783
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
784
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
785
end
786
wait(1)
787
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
788
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
789
q=Instance.new("Part")
790
q.Parent=workspace
791
q.Size=Vector3.new(7,7,7)
792
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
793
q.Shape=0
794
q.Anchored=true
795
q.Transparency=0.6
796
q.Color=Color3.new(0,0,255)
797
q.TopSurface=0
798
q.BottomSurface=0
799
q.Touched:connect(function(hit) 
800
if hit.Parent.Humanoid~= nil then 
801
if hit.Parent~=game.Players[plyr].Character then 
802
hit.Parent.Humanoid:remove()q:remove() 
803
end 
804
end 
805
end)
806
f=Instance.new("Fire")
807
f.Parent=q
808
f.Size=1
809
f.Color=Color3.new(255,255,255)
810
s=Instance.new("Sparkles")
811
s.Parent=q
812
s.Color=Color3.new(0,0,255)
813
m=Instance.new("SpecialMesh")
814
m.Scale=Vector3.new(1/7,1/7,1/7)
815
m.Parent=q
816
m.MeshType="Sphere"
817
for i=1,7,0.1 do
818
wait()
819
m.Scale=Vector3.new(i/7,i/7,i/7)
820
f.Size=i
821
end
822
q.Anchored=false
823
bf=Instance.new("BodyPosition")
824
bf.Parent=q
825
bf.position=e
826
bf.maxForce=Vector3.new(50000,50000,50000)
827
wait(8)
828
e=Instance.new("Explosion")
829
e.Parent=workspace
830
e.Position=q.Position
831
wait()
832
q:remove()
833
lh.C0=l1
834
rh.C0=r1
835
ls.C1=l0
836
rs.C1=r0
837
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
838
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
839
ls.C1=CFrame.new(0,0.5,-0.5)
840
rs.C1=CFrame.new(0,0.5,-0.5)]]
841
bp:remove()
842
debounce=false
843
end
844
end
845
end
846
if mode=="Summon" then
847
if Chakra>=35 then
848
Chakra=Chakra-35
849
resize(35)
850
d=game:GetService("InsertService"):LoadAsset(59685964)
851
wait()
852
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
853
end
854
end
855
if mode=="Rasengan" then
856
if rasengan==false then
857
if Chakra>=55 then
858
Chakra=Chakra-55
859
refresh()
860
resize(55)
861
rasengan=true
862
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
863
q=rs.C1
864
game.Players[plyr].Character.archivable=true
865
m=Instance.new("Model")
866
m.Parent=workspace
867
m.Name=plyr
868
f=game.Players[plyr].Character:clone()
869
g=f:GetChildren()
870
for i=1,#g do
871
g[i].Parent=m
872
end
873
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
874
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
875
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
876
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
877
wait()
878
anim=game.Players[plyr].Character.Animate
879
anim.Disabled=true
880
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
881
d=Instance.new("Part")
882
d.Parent=m
883
d.Transparency=0.5
884
d.Color=Color3.new(0,0,255)
885
d.Anchored=true
886
d.Size=Vector3.new(1,2,1)
887
d.CFrame=m["Right Arm"].CFrame
888
f=Instance.new("Fire")
889
f.Parent=d
890
f.Color=Color3.new(0,0,255)
891
f.SecondaryColor=Color3.new(0,0,100)
892
f.Size=5
893
s=Instance.new("BlockMesh")
894
s.Parent=d
895
s.Scale=Vector3.new(1.2,1.2,1.2)
896
w=Instance.new("Weld")
897
w.Parent=d
898
w.Part0=m["Right Arm"]
899
w.Part1=d
900
 
901
d=Instance.new("Part")
902
d.Parent=m
903
d.Transparency=0.5
904
d.Color=Color3.new(0,0,255)
905
d.Anchored=true
906
d.Size=Vector3.new(1,2,1)
907
d.CFrame=m["Left Arm"].CFrame
908
f=Instance.new("Fire")
909
f.Parent=d
910
f.Color=Color3.new(0,0,255)
911
f.SecondaryColor=Color3.new(0,0,100)
912
f.Size=5
913
s=Instance.new("BlockMesh")
914
s.Parent=d
915
s.Scale=Vector3.new(1.2,1.2,1.2)
916
w=Instance.new("Weld")
917
w.Parent=d
918
w.Part0=m["Left Arm"]
919
w.Part1=d
920
p=Instance.new("Part")
921
p.Parent=rs.Parent.Parent
922
p.Color=Color3.new(0,0,200)
923
p.Shape=0
924
p.Size=Vector3.new(1,1,1)
925
p.Transparency=1
926
p.Locked=true
927
p.CanCollide=false
928
f=Instance.new("Fire",p)
929
f.Color=Color3.new(0,0,255)
930
w=Instance.new("Weld")
931
w.Parent=p
932
w.Part0=p
933
w.Part1=game.Players[plyr].Character["Right Arm"]
934
w.C0=CFrame.new(0,1.5,0)
935
for i=1,0.3,-0.02 do
936
p.Transparency=i
937
wait(0.1)
938
end
939
m:remove()
940
for i=0,math.pi,0.05 do
941
wait(0.0125)
942
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
943
end
944
co = coroutine.create( function(part)
945
while true do
946
wait(0.3)
947
z=Instance.new("Part")
948
z.Name="CHEESE"
949
z.Parent=part
950
z.Size=Vector3.new(1,1,1)
951
z.Anchored=true
952
z.CFrame=part.CFrame
953
z.CanCollide=false
954
z.Transparency=0.5
955
z.Color=Color3.new(0,0,100)
956
s=Instance.new("SpecialMesh")
957
s.Parent=z
958
s.Scale=Vector3.new(0.1,0.1,0.1)
959
s.MeshType="Sphere"
960
if part==nil then
961
z:remove()
962
coroutine.yield()
963
end
964
for i=0,10 do
965
wait(0.1)
966
if part.Parent~=nil then
967
s.Scale=Vector3.new(i/5,i/5,i/5)
968
z.Transparency=i/10
969
z.CFrame=part.CFrame
970
end
971
end
972
z:remove()
973
end
974
end)
975
coroutine.resume(co,p)
976
p.Touched:connect(function(hit)
977
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
978
bf=Instance.new("BodyVelocity")
979
bf.Parent=hit
980
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
981
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
982
bav=Instance.new("BodyAngularVelocity")
983
bav.Parent=hit
984
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
985
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
986
p:remove()
987
rasengan=false
988
rs.C1=q
989
anim.Disabled=false
990
game.Debris:AddItem(bf,5)
991
game.Debris:AddItem(bav,6)
992
end
993
end)
994
end
995
end
996
end
997
if mode=="fix" then
998
end
999
if mode=="Dodge Up" then
1000
if Chakra>5 then
1001
Chakra=Chakra-5
1002
refresh()
1003
resize(5)
1004
p=Instance.new("Part")
1005
p.Parent=workspace
1006
p.Anchored=true
1007
p.Size=Vector3.new(4,20,4)
1008
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
1009
p.Locked=true
1010
p.BrickColor=BrickColor.new("Brown")
1011
p.TopSurface=0
1012
p.BottomSurface=0
1013
coroutine.resume(coroutine.create(function(part)
1014
for i=0,1,0.02 do
1015
wait(0.1)
1016
part.Transparency=i
1017
end
1018
part:remove()
1019
coroutine.yield()
1020
end),p)
1021
game.Debris:AddItem(p,5)
1022
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
1023
end
1024
end
1025
if mode=="Tree cage" then
1026
if Chakra>=75 then
1027
Chakra=Chakra-75
1028
refresh()
1029
resize(75)
1030
if mouse.Target.Anchored==false then
1031
mouse.Target.Anchored=true
1032
coroutine.resume(coroutine.create(function(p)
1033
wait(6)
1034
p.Anchored=false
1035
coroutine.yield()
1036
end),mouse.Target)
1037
mh=mouse.Hit
1038
for i=1,360,360/12 do
1039
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
1040
game.Debris:AddItem(d,30)
1041
end
1042
end
1043
end
1044
end
1045
if mode=="Sand Coffin" then
1046
if coffin==false then
1047
if Chakra>=100 then
1048
Chakra=Chakra-100
1049
refresh()
1050
resize(100)
1051
if mouse.Target~=nil then
1052
if mouse.Target.Name~="Base" then
1053
z=mouse.Target
1054
coffin=true
1055
 
1056
if z.Parent:IsA("Hat") then
1057
if z.Parent.Parent:findFirstChild("Torso")~=nil then
1058
q=z.Parent.Parent.Torso
1059
z=q
1060
end
1061
end
1062
 
1063
d=Instance.new("Part")
1064
d.Parent=workspace
1065
d.Size=Vector3.new(6,1,6)
1066
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
1067
d.BrickColor=BrickColor.new("Earth orange")
1068
d.Anchored=true
1069
game.Debris:AddItem(d,5)
1070
s=Instance.new("SpecialMesh")
1071
s.MeshType="Sphere"
1072
s.Parent=d
1073
s.Scale=Vector3.new(1,0.2,1)
1074
 
1075
f=Instance.new("Part")
1076
f.Parent=workspace
1077
f.Size=Vector3.new(6,1,6)
1078
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
1079
f.BrickColor=BrickColor.new("Earth orange")
1080
game.Debris:AddItem(f,5)
1081
v=Instance.new("SpecialMesh")
1082
v.MeshType="Sphere"
1083
v.Parent=f
1084
v.Scale=Vector3.new(1,0.2,1)
1085
 
1086
b=Instance.new("Part")
1087
b.Parent=workspace
1088
b.Size=Vector3.new(10,10,10)
1089
b.CanCollide=false
1090
b.Shape=0
1091
b.CFrame=z.CFrame
1092
b.Anchored=true
1093
b.BrickColor=BrickColor.new("Earth orange")
1094
b.TopSurface=0
1095
b.BottomSurface=0
1096
game.Debris:AddItem(b,7)
1097
z.Anchored=true
1098
w=Instance.new("Weld")
1099
w.Parent=z
1100
w.Part0=z
1101
w.Part1=p
1102
x=b.Position.Y
1103
y=b.Position.x
1104
g=b.Position.z
1105
for i=1,10,0.5 do
1106
wait(0.05)
1107
b.CFrame=CFrame.new(y,x+i,g)
1108
z.CFrame=p.CFrame
1109
end
1110
wait(3)
1111
b.Size=b.Size-Vector3.new(2,2,2)
1112
b.CFrame=z.CFrame
1113
coffin=false
1114
if z.Parent~=workspace then
1115
z.Parent:BreakJoints()
1116
wait(1)
1117
z.Parent:remove()
1118
elseif z.Parent.className=="Hat" then
1119
if z.Parent.Parent~=workspace then
1120
z.Parent.Parent:BreakJoints()
1121
wait(1)
1122
z.Parent.Parent:remove()
1123
end
1124
else
1125
z:remove()
1126
end
1127
end
1128
end
1129
end
1130
end
1131
end
1132
if mode=="Robot decoy" then
1133
if Chakra>=50 then
1134
if mouse.Target~=nil then
1135
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
1136
Chakra=Chakra-50
1137
refresh()
1138
resize(50)
1139
char.archivable=true
1140
d=char:clone()
1141
m=Instance.new("Model")
1142
m.Parent=workspace
1143
m.Name=char.Name
1144
z=d:GetChildren()
1145
for i=1,#z do
1146
z[i].Parent=m
1147
end
1148
f=mouse.Target
1149
x=mouse.Hit
1150
z=Instance.new("Part")
1151
z.Parent=f
1152
z.Size=Vector3.new(1,1,1)
1153
z.CanCollide=false
1154
z.Transparency=0
1155
z.CFrame=x
1156
w=Instance.new("Weld")
1157
w.Parent=z
1158
w.Part0=z
1159
w.Part1=f
1160
w.C0=CFrame.new((x.p-z.Position).Unit)
1161
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
1162
coroutine.resume(coroutine.create(function(clone,mh)
1163
while true do
1164
wait()
1165
m.Humanoid:MoveTo(mh,workspace.Base)
1166
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
1167
ex=Instance.new("Explosion")
1168
ex.Parent=workspace
1169
ex.Position=clone.Torso.Position
1170
wait(0.5)
1171
clone:remove()
1172
coroutine.yield()
1173
end
1174
end
1175
end),m,z.Position)
1176
d:remove()
1177
end
1178
end
1179
end
1180
end
1181
if mode=="End of the world" then
1182
if Chakra==0 then
1183
if anime==true then
1184
resize(0)
1185
done=false
1186
rs=char.Torso["Right Shoulder"]
1187
ls=char.Torso["Left Shoulder"]
1188
rc=rs.C1
1189
lc=ls.C1
1190
coroutine.resume(coroutine.create(function()
1191
anime=false
1192
while done==false do
1193
wait(0.1)
1194
rs.DesiredAngle=0
1195
ls.DesiredAngle=0
1196
end
1197
anime=true
1198
coroutine.yield()
1199
end))
1200
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
1201
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
1202
char.Torso.Anchored=true
1203
for i=1,360,10 do
1204
wait(0.05)
1205
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1206
end
1207
for i=1,360,10 do
1208
wait(0.05)
1209
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1210
end
1211
dis=15
1212
coroutine.resume(coroutine.create(function()
1213
while done==false do
1214
wait(0.1)
1215
p=char["Left Arm"]:clone()
1216
p.Parent=workspace
1217
p.Transparency=0.7
1218
p.Anchored=true
1219
p.BrickColor=BrickColor.new(1003)
1220
game.Debris:AddItem(p,0.4)
1221
p=char["Right Arm"]:clone()
1222
p.Parent=workspace
1223
p.Transparency=0.7
1224
p.Anchored=true
1225
p.BrickColor=BrickColor.new(1003)
1226
game.Debris:AddItem(p,0.4)
1227
 
1228
z=Instance.new("Part")
1229
z.Parent=workspace
1230
z.Size=Vector3.new(8,1,8)
1231
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
1232
z.Anchored=true
1233
z.BrickColor=BrickColor.new(1002)
1234
p=Instance.new("Part")
1235
p.Parent=workspace
1236
p.Anchored=false
1237
p.Size=Vector3.new(1,1,1)
1238
p.Shape=0
1239
p.TopSurface=0
1240
p.BottomSurface=0
1241
p.Color=Color3.new(0,0,255)
1242
p.CanCollide=true
1243
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
1244
b=Instance.new("BodyPosition")
1245
b.Parent=p
1246
b.maxForce=Vector3.new(math.huge,0,math.huge)
1247
b.position=p.Position
1248
coroutine.resume(coroutine.create(function(xer)
1249
while true do
1250
wait(0.5)
1251
if xer.Position.Y<=char.Torso.Position.Y+2 then
1252
ex=Instance.new("Explosion")
1253
ex.Parent=workspace
1254
ex.Position=xer.Position
1255
ex.BlastRadius=10
1256
break
1257
end
1258
end
1259
wait()
1260
xer:remove()
1261
coroutine.yield()
1262
end),p)
1263
d=Instance.new("SpecialMesh")
1264
d.Parent=z
1265
d.MeshType="Sphere"
1266
d.Scale=Vector3.new(1,4,1)
1267
game.Debris:AddItem(z,10)
1268
 
1269
end
1270
coroutine.yield()
1271
end))
1272
for i=1,360,20/3 do
1273
wait(0.025)
1274
dis=20
1275
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1276
end
1277
for i=1,720*4,15/2 do
1278
wait(0.025)
1279
if i<360 then
1280
dis=30
1281
elseif i>=360 and i<=720 then
1282
dis=40
1283
elseif i>720 and i<=360*3 then
1284
dis=50
1285
elseif i>360*3 and i<=360*4 then
1286
dis=60
1287
end
1288
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
1289
end
1290
for i=1,360,10 do
1291
wait(0.05)
1292
dis=65
1293
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1294
end
1295
char.Torso.Anchored=false
1296
done=true
1297
rs.C1=rc
1298
ls.C1=lc
1299
end
1300
end
1301
end
1302
if mode=="Destruction" then
1303
Chakra=100
1304
refresh()
1305
if workspace:findFirstChild("QWERTY")==nil then
1306
_G.QWERTY=Instance.new("Model")
1307
_G.QWERTY.Parent=workspace
1308
_G.QWERTY.Name="QWERTY"
1309
end
1310
char.Parent=workspace:findFirstChild("QWERTY")
1311
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
1312
coroutine.resume(coroutine.create(function()
1313
for i=1,5 do
1314
wait()
1315
p=Instance.new("Part")
1316
p.Parent=workspace:findFirstChild("QWERTY")
1317
s=8
1318
p.Size=Vector3.new(s,s,s)
1319
p.CFrame=game.Players[plyr].Character.Torso.CFrame
1320
p.Anchored=true
1321
p.Transparency=0.8
1322
p.Color=Color3.new(0,0,255)
1323
p.CanCollide=false
1324
p.TopSurface=0
1325
p.BottomSurface=0
1326
game.Debris:AddItem(p,50)
1327
p.Touched:connect(function(hit)
1328
if hit.Parent:findFirstChild("Humanoid")~=nil then
1329
if hit.Parent~=char then
1330
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
1331
end
1332
end
1333
end)
1334
g=mouse.Hit.p
1335
d=(g-char.Torso.CFrame.p).unit
1336
coroutine.resume(coroutine.create(function(part,dir)
1337
for i=1,50,0.5 do
1338
wait()
1339
if char==nil then part:remove() coroutine.yield() end
1340
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
1341
end
1342
g=mouse.Hit.p
1343
dir=(g-char.Torso.CFrame.p).unit
1344
for e=1,100 do
1345
wait()
1346
if e>15 then
1347
part.CanCollide=true
1348
end
1349
 
1350
if char==nil or mouse==nil then part:remove() coroutine.yield() end
1351
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
1352
end
1353
part:remove()
1354
coroutine.yield()
1355
end),p,d)
1356
end
1357
char.Parent=workspace
1358
coroutine.yield()
1359
end))
1360
end
1361
if mode=="Energy ball" then
1362
if Chakra>=75 then
1363
Chakra=Chakra-75
1364
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
1365
p=Instance.new("Part")
1366
p.Parent=workspace
1367
p.Size=Vector3.new(4,4,4)
1368
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
1369
p.Shape=0
1370
p.Transparency=0.6
1371
p.Color=Color3.new(0,0,0)
1372
p.TopSurface=0
1373
p.BottomSurface=0
1374
game.Debris:AddItem(p,8)
1375
f=Instance.new("Fire")
1376
f.Parent=p
1377
f.Color=Color3.new(20,100,200)
1378
bf=Instance.new("BodyPosition")
1379
bf.Parent=p
1380
bf.position=mouse.hit.p
1381
bf.maxForce=Vector3.new(5000,5000,5000)
1382
p.Touched:connect(function(hit)
1383
if hit.Parent~=game.Players[plyr].Character then
1384
if hit.Parent:findFirstChild("Humanoid")~=nil then
1385
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
1386
hit.Parent.Humanoid.Health=0
1387
p:remove()
1388
end
1389
end
1390
end)
1391
end
1392
resize(75)
1393
end
1394
end
1395
 
1396
function BU(mouse)
1397
down=false
1398
end
1399
 
1400
function KeyDown(key)
1401
toe=mode
1402
if key=="q" then
1403
mode="Charge"
1404
G3.Size=UDim2.new(0,32,0,150)
1405
G3.BackgroundColor3=Color3.new(20,255,20)
1406
G4.Text="Charge"
1407
end
1408
if key=="u" then
1409
mode="Charge"
1410
d=game.Players[plyr].PlayerGui:GetChildren()
1411
for i=1,#d do
1412
if d[i].Name=="PURPLE" then
1413
d[i].PURPLE.Text=mode
1414
end
1415
end
1416
set=set+1
1417
if set==3 then
1418
set=1
1419
end
1420
d=game.Players[plyr].PlayerGui:GetChildren()
1421
for i=1,#d do
1422
if d[i].Name=="PURPLE" then
1423
d[i].CHEESE.Text="Set #"..tostring(set).."."
1424
end
1425
end
1426
end
1427
if set==2 then
1428
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
1429
number=number+1
1430
elseif number~=6 and number<6 then
1431
number=0
1432
end
1433
if key=="e" and (numb==0 and set==2) then
1434
numb=15
1435
end
1436
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
1437
numb=numb+1
1438
end
1439
if numb==17 then
1440
mode="End of the world"
1441
numb=0
1442
end
1443
if number==6 then
1444
mode="Destruction"
1445
number=0
1446
resize((100-Chakra)*-1)
1447
end
1448
end
1449
if set==1 then
1450
if key =="e" then
1451
mode="Fireball"
1452
resize(20)
1453
elseif key=="r" then
1454
mode="Heal"
1455
resize(1)
1456
elseif key=="t" then
1457
mode="Run"
1458
resize(Chakra)
1459
elseif key=="p" then
1460
mode="Substitution"
1461
resize(15)
1462
elseif key=="l" then
1463
mode="Shadow clone"
1464
resize(10)
1465
elseif key=="k" then
1466
mode="Burn"
1467
resize(10)
1468
elseif key=="y" then
1469
mode="Mud wall"
1470
resize(50)
1471
elseif key=="z" then
1472
mode="Energy ball"
1473
resize(75)
1474
elseif key=="j" then
1475
mode="Chakra bomb"
1476
resize(100)
1477
elseif key=="h" then
1478
mode="Darkness"
1479
resize(50)
1480
elseif key=="x" then
1481
mode="Rasengan"
1482
resize(55)
1483
elseif key=="c" then
1484
mode="Dodge Up"
1485
resize(5)
1486
elseif key=="q" then
1487
mode="Sand Coffin"
1488
resize(100)
1489
elseif key=="b" then
1490
mode="Water wall"
1491
resize(15)
1492
elseif key=="v" then
1493
mode="Robot decoy"
1494
resize(50)
1495
elseif key=="n" then
1496
mode="Sink self"
1497
resize(52)
1498
elseif key=="m" then
1499
mode="Sink other"
1500
resize(50)
1501
elseif key=="g" then
1502
mode="Antipoison"
1503
resize(50)
1504
elseif key=="f" then
1505
mode="Tree cage"
1506
resize(75)
1507
end
1508
end
1509
d=game.Players[plyr].PlayerGui:GetChildren()
1510
for i=1,#d do
1511
if d[i].Name=="PURPLE" then
1512
d[i].PURPLE.Text=mode
1513
end
1514
end
1515
end
1516
 
1517
 
1518
function Select(mouse)
1519
mouse.Button1Down:connect(function() BD(mouse) end)
1520
mouse.Button1Up:connect(function() BU(mouse) end)
1521
mouse.KeyDown:connect(KeyDown)
1522
while true do
1523
wait()
1524
for e=1,#parts do
1525
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
1526
parts[e].Transparency=parts[e].Transparency+0.1
1527
if parts[e].Transparency>=1 then
1528
parts[e]:remove()
1529
table.remove(parts,e)
1530
break
1531
end
1532
end
1533
for r=1,#clone_s do
1534
if clone_s[r].Humanoid.Health<=0 then
1535
if clones[r].Torso then
1536
ex=Instance.new("Explosion")
1537
ex.Parent=workspace
1538
ex.Position=clone_s[r].Torso.Position
1539
end
1540
wait()
1541
clone_s[r]:remove()
1542
end
1543
end
1544
for r=1,#clones do
1545
if clones[r].Humanoid.Health<=0 then
1546
p=clones[r]:GetChildren()
1547
for i=1,#p do
1548
if p[i].className=="Part" then
1549
p[i].Transparency=0.6
1550
game.Debris:AddItem(p[i],5)
1551
end
1552
end
1553
table.remove(clones,r)
1554
end
1555
end
1556
end
1557
end
1558
script.Parent.Selected:connect(Select)