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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | script.Parent = Player.Character | |
10 | ||
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | --RemoteEvent for communicating |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | - | Mouse = Player:GetMouse() |
17 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=Player then return end | |
43 | if io.isMouse then | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | else | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
86 | end | |
87 | ||
88 | wait(0.2) | |
89 | ||
90 | ||
91 | ||
92 | Player = owner | |
93 | PlayerGui = Player.PlayerGui | |
94 | Cam = workspace.CurrentCamera | |
95 | Backpack = Player.Backpack | |
96 | Character = Player.Character | |
97 | Humanoid = Character.Humanoid | |
98 | ||
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | ||
113 | IT = Instance.new | |
114 | CF = CFrame.new | |
115 | VT = Vector3.new | |
116 | RAD = math.rad | |
117 | C3 = Color3.new | |
118 | UD2 = UDim2.new | |
119 | BRICKC = BrickColor.new | |
120 | ANGLES = CFrame.Angles | |
121 | EULER = CFrame.fromEulerAnglesXYZ | |
122 | COS = math.cos | |
123 | ACOS = math.acos | |
124 | SIN = math.sin | |
125 | ASIN = math.asin | |
126 | ABS = math.abs | |
127 | MRANDOM = math.random | |
128 | FLOOR = math.floor | |
129 | ||
130 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
131 | local NEWMESH = IT(MESH) | |
132 | if MESH == "SpecialMesh" then | |
133 | NEWMESH.MeshType = MESHTYPE | |
134 | if MESHID ~= "nil" and MESHID ~= "" then | |
135 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
136 | end | |
137 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
138 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
139 | end | |
140 | end | |
141 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
142 | NEWMESH.Scale = SCALE | |
143 | NEWMESH.Parent = PARENT | |
144 | return NEWMESH | |
145 | end | |
146 | ||
147 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
148 | local NEWPART = IT("Part") | |
149 | NEWPART.formFactor = FORMFACTOR | |
150 | NEWPART.Reflectance = REFLECTANCE | |
151 | NEWPART.Transparency = TRANSPARENCY | |
152 | NEWPART.CanCollide = false | |
153 | NEWPART.Locked = true | |
154 | NEWPART.Anchored = true | |
155 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
156 | NEWPART.Name = NAME | |
157 | NEWPART.Size = SIZE | |
158 | NEWPART.Position = Torso.Position | |
159 | NEWPART.Material = MATERIAL | |
160 | NEWPART:BreakJoints() | |
161 | NEWPART.Parent = PARENT | |
162 | return NEWPART | |
163 | end | |
164 | ||
165 | ||
166 | --//=================================\\ | |
167 | --|| CUSTOMIZATION | |
168 | --\\=================================// | |
169 | ||
170 | Class_Name = "Nigger OP Hole" | |
171 | Weapon_Name = "Add-ons" | |
172 | ||
173 | Custom_Colors = { | |
174 | Custom_Color_1 = BRICKC("Institutional black"); --1st color for the weapon. | |
175 | Custom_Color_2 = BRICKC("Institutional black"); --2nd color for the weapon. | |
176 | ||
177 | Custom_Color_3 = BRICKC("Institutional red"); --Color for the abilities. | |
178 | Custom_Color_4 = BRICKC("Institutional red"); --Color for the secondary bar. | |
179 | Custom_Color_5 = BRICKC("Institutional red"); --Color for the mana bar. | |
180 | Custom_Color_6 = BRICKC("Institutional red"); --Color for the health bar. | |
181 | Custom_Color_7 = BRICKC("Institutional red"); --Color for the stun bar. | |
182 | ||
183 | Custom_Color_8 = BRICKC("Institutional red"); --Background for the mana bar. | |
184 | Custom_Color_9 = BRICKC("Institutional red"); --Background for the secondary mana bar. | |
185 | Custom_Color_10 = BRICKC("Institutional red"); --Background for the stun bar. | |
186 | Custom_Color_11 = BRICKC("Institutional red"); --Background for the health bar. | |
187 | Custom_Color_12 = BRICKC("Institutional red"); --Background for the abilities. | |
188 | } | |
189 | ||
190 | ||
191 | Player_Size = 1 --Size of the player. | |
192 | Animation_Speed = 3 | |
193 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
194 | ||
195 | local Speed = 16 | |
196 | local Effects2 = {} | |
197 | ||
198 | --//=================================\\ | |
199 | --|| END OF CUSTOMIZATION | |
200 | --\\=================================// | |
201 | ||
202 | local function weldBetween(a, b) | |
203 | local weldd = Instance.new("ManualWeld") | |
204 | weldd.Part0 = a | |
205 | weldd.Part1 = b | |
206 | weldd.C0 = CFrame.new() | |
207 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
208 | weldd.Parent = a | |
209 | return weldd | |
210 | end | |
211 | ||
212 | --//=================================\\ | |
213 | --|| USEFUL VALUES | |
214 | --\\=================================// | |
215 | ||
216 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
217 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
218 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
219 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
220 | local CO1 = 0 | |
221 | local CO2 = 0 | |
222 | local CO3 = 0 | |
223 | local CO4 = 0 | |
224 | local CHANGEDEFENSE = 0 | |
225 | local CHANGEDAMAGE = 0 | |
226 | local CHANGEMOVEMENT = 0 | |
227 | local ANIM = "Idle" | |
228 | local ATTACK = false | |
229 | local EQUIPPED = false | |
230 | local HOLD = false | |
231 | local COMBO = 1 | |
232 | local LASTPOINT = nil | |
233 | local BLCF = nil | |
234 | local SCFR = nil | |
235 | local STAGGERHITANIM = false | |
236 | local STAGGERANIM = false | |
237 | local STUNANIM = false | |
238 | local CRITCHANCENUMBER = 0 | |
239 | local IDLENUMBER = 0 | |
240 | local DONUMBER = 0 | |
241 | local HANDIDLE = false | |
242 | local PLAYINGMUSIC = false | |
243 | local SINE = 0 | |
244 | local CHANGE = 2 / Animation_Speed | |
245 | local WALKINGANIM = false | |
246 | local WALK = 0 | |
247 | local DISABLEJUMPING = false | |
248 | local HASBEENBLOCKED = false | |
249 | local STUNDELAYNUMBER = 0 | |
250 | local MANADELAYNUMBER = 0 | |
251 | local SOUND = nil | |
252 | local SECONDARYMANADELAYNUMBER = 0 | |
253 | local ROBLOXIDLEANIMATION = IT("Animation") | |
254 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
255 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
256 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
257 | local WEAPONGUI = IT("ScreenGui", nil) | |
258 | WEAPONGUI.Name = "Weapon GUI" | |
259 | local WEAPONTOOL = IT("HopperBin", nil) | |
260 | WEAPONTOOL.Name = Weapon_Name | |
261 | local Weapon = IT("Model") | |
262 | Weapon.Name = Weapon_Name | |
263 | local Effects = IT("Folder", Weapon) | |
264 | Effects.Name = "Effects" | |
265 | local ANIMATOR = Humanoid.Animator | |
266 | local ANIMATE = Character.Animate | |
267 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
268 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
269 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
270 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
271 | local PEWSOUND = {"907527750","907527912","907528019","907530553"} | |
272 | local BULLETLOOPSOUND = "907530407" | |
273 | local BULLETIMPACTSOUND = "907532865" | |
274 | local UNANCHOR = true | |
275 | local MAGICPARTICLE = "655109389" | |
276 | local Rooted = false | |
277 | local GRABBED = false | |
278 | local X = 10 | |
279 | local Y = 10 | |
280 | local Z = 10 | |
281 | local CUSTOMMOVEMENT = false | |
282 | local FLIGHT = false | |
283 | local VACUUM = false | |
284 | ||
285 | --//=================================\\ | |
286 | --\\=================================// | |
287 | ||
288 | ||
289 | ||
290 | ||
291 | --//=================================\\ | |
292 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
293 | --\\=================================// | |
294 | ||
295 | ArtificialHB = Instance.new("BindableEvent", script) | |
296 | ArtificialHB.Name = "ArtificialHB" | |
297 | ||
298 | script:WaitForChild("ArtificialHB") | |
299 | ||
300 | frame = Frame_Speed | |
301 | tf = 0 | |
302 | allowframeloss = false | |
303 | tossremainder = false | |
304 | lastframe = tick() | |
305 | script.ArtificialHB:Fire() | |
306 | ||
307 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
308 | tf = tf + s | |
309 | if tf >= frame then | |
310 | if allowframeloss then | |
311 | script.ArtificialHB:Fire() | |
312 | lastframe = tick() | |
313 | else | |
314 | for i = 1, math.floor(tf / frame) do | |
315 | script.ArtificialHB:Fire() | |
316 | end | |
317 | lastframe = tick() | |
318 | end | |
319 | if tossremainder then | |
320 | tf = 0 | |
321 | else | |
322 | tf = tf - frame * math.floor(tf / frame) | |
323 | end | |
324 | end | |
325 | end) | |
326 | ||
327 | --//=================================\\ | |
328 | --\\=================================// | |
329 | ||
330 | ||
331 | ||
332 | ||
333 | ||
334 | --//=================================\\ | |
335 | --|| SOME FUNCTIONS | |
336 | --\\=================================// | |
337 | ||
338 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
339 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
340 | end | |
341 | ||
342 | function PositiveAngle(NUMBER) | |
343 | if NUMBER >= 0 then | |
344 | NUMBER = 0 | |
345 | end | |
346 | return NUMBER | |
347 | end | |
348 | ||
349 | function NegativeAngle(NUMBER) | |
350 | if NUMBER <= 0 then | |
351 | NUMBER = 0 | |
352 | end | |
353 | return NUMBER | |
354 | end | |
355 | ||
356 | function Swait(NUMBER) | |
357 | if NUMBER == 0 or NUMBER == nil then | |
358 | ArtificialHB.Event:wait() | |
359 | else | |
360 | for i = 1, NUMBER do | |
361 | ArtificialHB.Event:wait() | |
362 | end | |
363 | end | |
364 | end | |
365 | ||
366 | function QuaternionFromCFrame(cf) | |
367 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
368 | local trace = m00 + m11 + m22 | |
369 | if trace > 0 then | |
370 | local s = math.sqrt(1 + trace) | |
371 | local recip = 0.5 / s | |
372 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
373 | else | |
374 | local i = 0 | |
375 | if m11 > m00 then | |
376 | i = 1 | |
377 | end | |
378 | if m22 > (i == 0 and m00 or m11) then | |
379 | i = 2 | |
380 | end | |
381 | if i == 0 then | |
382 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
383 | local recip = 0.5 / s | |
384 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
385 | elseif i == 1 then | |
386 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
387 | local recip = 0.5 / s | |
388 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
389 | elseif i == 2 then | |
390 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
391 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
392 | end | |
393 | end | |
394 | end | |
395 | ||
396 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
397 | local xs, ys, zs = x + x, y + y, z + z | |
398 | local wx, wy, wz = w * xs, w * ys, w * zs | |
399 | local xx = x * xs | |
400 | local xy = x * ys | |
401 | local xz = x * zs | |
402 | local yy = y * ys | |
403 | local yz = y * zs | |
404 | local zz = z * zs | |
405 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
406 | end | |
407 | ||
408 | function QuaternionSlerp(a, b, t) | |
409 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
410 | local startInterp, finishInterp; | |
411 | if cosTheta >= 0.0001 then | |
412 | if (1 - cosTheta) > 0.0001 then | |
413 | local theta = ACOS(cosTheta) | |
414 | local invSinTheta = 1 / SIN(theta) | |
415 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
416 | finishInterp = SIN(t * theta) * invSinTheta | |
417 | else | |
418 | startInterp = 1 - t | |
419 | finishInterp = t | |
420 | end | |
421 | else | |
422 | if (1 + cosTheta) > 0.0001 then | |
423 | local theta = ACOS(-cosTheta) | |
424 | local invSinTheta = 1 / SIN(theta) | |
425 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
426 | finishInterp = SIN(t * theta) * invSinTheta | |
427 | else | |
428 | startInterp = t - 1 | |
429 | finishInterp = t | |
430 | end | |
431 | end | |
432 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
433 | end | |
434 | ||
435 | function Clerp(a, b, t) | |
436 | local qa = {QuaternionFromCFrame(a)} | |
437 | local qb = {QuaternionFromCFrame(b)} | |
438 | local ax, ay, az = a.x, a.y, a.z | |
439 | local bx, by, bz = b.x, b.y, b.z | |
440 | local _t = 1 - t | |
441 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
442 | end | |
443 | ||
444 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
445 | local frame = IT("Frame") | |
446 | frame.BackgroundTransparency = TRANSPARENCY | |
447 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
448 | frame.Position = POSITION | |
449 | frame.Size = SIZE | |
450 | frame.BackgroundColor3 = COLOR | |
451 | frame.BorderColor3 = BORDERCOLOR | |
452 | frame.Name = NAME | |
453 | frame.Parent = PARENT | |
454 | return frame | |
455 | end | |
456 | ||
457 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
458 | local label = IT("TextLabel") | |
459 | label.BackgroundTransparency = 1 | |
460 | label.Size = UD2(1, 0, 1, 0) | |
461 | label.Position = UD2(0, 0, 0, 0) | |
462 | label.TextColor3 = C3(255, 255, 255) | |
463 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
464 | label.TextTransparency = TRANSPARENCY | |
465 | label.FontSize = TEXTFONTSIZE | |
466 | label.Font = TEXTFONT | |
467 | label.BorderSizePixel = BORDERSIZEPIXEL | |
468 | label.TextScaled = true | |
469 | label.Text = TEXT | |
470 | label.Name = NAME | |
471 | label.Parent = PARENT | |
472 | return label | |
473 | end | |
474 | ||
475 | function NoOutlines(PART) | |
476 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
477 | end | |
478 | ||
479 | ||
480 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
481 | local NEWWELD = IT(TYPE) | |
482 | NEWWELD.Part0 = PART0 | |
483 | NEWWELD.Part1 = PART1 | |
484 | NEWWELD.C0 = C0 | |
485 | NEWWELD.C1 = C1 | |
486 | NEWWELD.Parent = PARENT | |
487 | return NEWWELD | |
488 | end | |
489 | ||
490 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
491 | local NEWSOUND = nil | |
492 | coroutine.resume(coroutine.create(function() | |
493 | NEWSOUND = IT("Sound", PARENT) | |
494 | NEWSOUND.Volume = VOLUME | |
495 | NEWSOUND.Pitch = PITCH | |
496 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
497 | Swait() | |
498 | NEWSOUND:play() | |
499 | if DOESLOOP == false then | |
500 | repeat Swait() until NEWSOUND.Playing == false | |
501 | NEWSOUND:remove() | |
502 | elseif DOESLOOP == true then | |
503 | NEWSOUND.Looped = true | |
504 | end | |
505 | end)) | |
506 | return NEWSOUND | |
507 | end | |
508 | ||
509 | function CFrameFromTopBack(at, top, back) | |
510 | local right = top:Cross(back) | |
511 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
512 | end | |
513 | ||
514 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
515 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
516 | local mesh = IT("SpecialMesh",wave) | |
517 | mesh.MeshType = "FileMesh" | |
518 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
519 | mesh.Scale = VT(size,size,size) | |
520 | mesh.Offset = VT(0,0,-size/8) | |
521 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
522 | coroutine.resume(coroutine.create(function(PART) | |
523 | for i = 1, waitt do | |
524 | Swait() | |
525 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
526 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
527 | if doesrotate == true then | |
528 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
529 | end | |
530 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
531 | if wave.Transparency > 0.99 then | |
532 | wave:remove() | |
533 | end | |
534 | end | |
535 | end)) | |
536 | end | |
537 | ||
538 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
539 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
540 | local mesh = IT("SpecialMesh",wave) | |
541 | mesh.MeshType = "FileMesh" | |
542 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
543 | mesh.Scale = VT(size,size,size) | |
544 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
545 | coroutine.resume(coroutine.create(function(PART) | |
546 | for i = 1, waitt do | |
547 | Swait() | |
548 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
549 | if doesrotate == true then | |
550 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
551 | end | |
552 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
553 | if wave.Transparency > 0.99 then | |
554 | wave:remove() | |
555 | end | |
556 | end | |
557 | end)) | |
558 | end | |
559 | ||
560 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
561 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
562 | local mesh = IT("SpecialMesh",wave) | |
563 | mesh.MeshType = "FileMesh" | |
564 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
565 | mesh.Scale = VT(size,size,size) | |
566 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
567 | coroutine.resume(coroutine.create(function(PART) | |
568 | for i = 1, waitt do | |
569 | Swait() | |
570 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
571 | if doesrotate == true then | |
572 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
573 | end | |
574 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
575 | if wave.Transparency > 0.99 then | |
576 | wave:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
583 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
584 | local mesh = IT("SpecialMesh",wave) | |
585 | mesh.MeshType = "FileMesh" | |
586 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
587 | mesh.Scale = VT(size,size,size) | |
588 | mesh.Offset = VT(0,0,0) | |
589 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
590 | coroutine.resume(coroutine.create(function(PART) | |
591 | for i = 1, waitt do | |
592 | Swait() | |
593 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
594 | if doesrotate == true then | |
595 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
596 | end | |
597 | wave.Transparency = wave.Transparency + (1/waitt) | |
598 | if wave.Transparency > 0.99 then | |
599 | wave:remove() | |
600 | end | |
601 | end | |
602 | end)) | |
603 | end | |
604 | ||
605 | function MagicSphere(size,waitt,part,offset,color) | |
606 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
607 | local mesh = IT("SpecialMesh",wave) | |
608 | mesh.MeshType = "Sphere" | |
609 | mesh.Scale = VT(size,size,size) | |
610 | mesh.Offset = VT(0,0,0) | |
611 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
612 | coroutine.resume(coroutine.create(function(PART) | |
613 | for i = 1, waitt do | |
614 | Swait() | |
615 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
616 | wave.Transparency = wave.Transparency + (1/waitt) | |
617 | if wave.Transparency > 0.99 then | |
618 | wave:remove() | |
619 | end | |
620 | end | |
621 | end)) | |
622 | end | |
623 | ||
624 | function clerp(a, b, t) | |
625 | return a:lerp(b, t) | |
626 | end | |
627 | ||
628 | function newBezier(startpos, pos2, pos3, endpos, t) | |
629 | local A = clerp(startpos, pos2, t) | |
630 | local B = clerp(pos2, pos3, t) | |
631 | local C = clerp(pos3, endpos, t) | |
632 | local lerp1 = clerp(A, B, t) | |
633 | local lerp2 = clerp(B, C, t) | |
634 | local cubic = clerp(lerp1, lerp2, t) | |
635 | return cubic | |
636 | end | |
637 | ||
638 | function MagicBlock(size,waitt,part,offset,color) | |
639 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
640 | local mesh = IT("BlockMesh",wave) | |
641 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
642 | coroutine.resume(coroutine.create(function(PART) | |
643 | for i = 1, waitt do | |
644 | Swait() | |
645 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
646 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
647 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
648 | if wave.Transparency > 0.99 then | |
649 | wave:remove() | |
650 | end | |
651 | end | |
652 | end)) | |
653 | end | |
654 | ||
655 | local EyeSizes={ | |
656 | NumberSequenceKeypoint.new(0,1,0), | |
657 | NumberSequenceKeypoint.new(1,0.2,0) | |
658 | } | |
659 | local EyeTrans={ | |
660 | NumberSequenceKeypoint.new(0,0.8,0), | |
661 | NumberSequenceKeypoint.new(1,1,0) | |
662 | } | |
663 | local PE=Instance.new("ParticleEmitter") | |
664 | PE.LightEmission=0 | |
665 | PE.Size=NumberSequence.new(EyeSizes) | |
666 | PE.Transparency=NumberSequence.new(EyeTrans) | |
667 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
668 | PE.Rotation=NumberRange.new(0,360) | |
669 | PE.Rate=15 | |
670 | PE.Acceleration = Vector3.new(0,75,0) | |
671 | PE.Drag = 5 | |
672 | PE.Enabled = false | |
673 | PE.RotSpeed = NumberRange.new(75) | |
674 | PE.Speed = NumberRange.new(0,0,0) | |
675 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
676 | PE.ZOffset = 0 | |
677 | PE.Name = "Particles" | |
678 | ||
679 | function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size) | |
680 | local particle = PE:Clone() | |
681 | particle.Parent = art | |
682 | particle.Acceleration = accel | |
683 | particle.Rate = rate | |
684 | if type == "Fire" then | |
685 | local EyeSizes={ | |
686 | NumberSequenceKeypoint.new(0,size,size*0.3), | |
687 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
688 | } | |
689 | particle.Size = NumberSequence.new(EyeSizes) | |
690 | elseif type == "Smoke" then | |
691 | local EyeSizes={ | |
692 | NumberSequenceKeypoint.new(0,size,0), | |
693 | NumberSequenceKeypoint.new(1,size*5,0.5) | |
694 | } | |
695 | particle.Size = NumberSequence.new(EyeSizes) | |
696 | elseif type == "Solid" then | |
697 | local EyeSizes={ | |
698 | NumberSequenceKeypoint.new(0,size,0), | |
699 | NumberSequenceKeypoint.new(1,size,0) | |
700 | } | |
701 | particle.Size = NumberSequence.new(EyeSizes) | |
702 | end | |
703 | particle.LockedToPart = locked | |
704 | particle.Drag = drag | |
705 | particle.Texture = "http://www.roblox.com/asset/?id=43997508" | |
706 | particle.Enabled = isenabledbydefault | |
707 | return particle | |
708 | end | |
709 | ||
710 | --//=================================\\ | |
711 | --\\=================================// | |
712 | ||
713 | ||
714 | --//=================================\\ | |
715 | --|| WEAPON CREATION | |
716 | --\\=================================// | |
717 | ||
718 | if Player_Size ~= 1 then | |
719 | for _, v in pairs (Weapon:GetChildren()) do | |
720 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
721 | local p1 = v.Part1 | |
722 | v.Part1 = nil | |
723 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
724 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
725 | v.Part1 = p1 | |
726 | elseif v.ClassName == "Part" then | |
727 | for _, b in pairs (v:GetChildren()) do | |
728 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
729 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
730 | end | |
731 | end | |
732 | end | |
733 | end | |
734 | end | |
735 | ||
736 | for _, c in pairs(Weapon:GetChildren()) do | |
737 | if c.ClassName == "Part" then | |
738 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
739 | end | |
740 | end | |
741 | ||
742 | Weapon.Parent = Character | |
743 | ||
744 | Humanoid.Died:connect(function() | |
745 | ATTACK = true | |
746 | end) | |
747 | ||
748 | print(Class_Name.." loaded.") | |
749 | ||
750 | local ORB = IT("Part",Weapon) | |
751 | ORB.CanCollide = false | |
752 | ORB.Anchored = false | |
753 | ORB.CFrame = RootPart.CFrame | |
754 | ORB.Shape = "Ball" | |
755 | ORB.Material = "Neon" | |
756 | ORB.Size = VT(0.2,0.2,0.2) | |
757 | ORB.Color = C3(0.5,0,1) | |
758 | local Orbmesh = IT("SpecialMesh",ORB) | |
759 | Orbmesh.MeshType = "Sphere" | |
760 | Orbmesh.Scale = VT(10,10,10) | |
761 | local grav = Instance.new("BodyPosition",ORB) | |
762 | grav.P = 20000 | |
763 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
764 | grav.position = RootPart.CFrame*CF(3,0.7,-1).p | |
765 | grav.Name = "GravityForce" | |
766 | CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4) | |
767 | ||
768 | --//=================================\\ | |
769 | --\\=================================// | |
770 | ||
771 | function onChatted(msg) | |
772 | if msg:sub(1,10) == "Orb, play " then | |
773 | local ID = msg:sub(11) | |
774 | if SOUND == nil then | |
775 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
776 | else | |
777 | SOUND:remove() | |
778 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
779 | end | |
780 | - | local body = v:GetChildren() |
780 | + | |
781 | elseif msg == "Orb, stop music" then | |
782 | if SOUND ~= nil then | |
783 | SOUND:remove() | |
784 | PLAYINGMUSIC = false | |
785 | elseif msg == "Orb, do you like me?" then | |
786 | CreateSound("269597232", ORB, 1, 1, false) | |
787 | end | |
788 | end | |
789 | end | |
790 | Player.Chatted:connect(onChatted) | |
791 | ||
792 | --//=================================\\ | |
793 | --|| ABILITIES | |
794 | --\\=================================// | |
795 | ||
796 | function turnto(pos,part) | |
797 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
798 | end | |
799 | ||
800 | function Warp() | |
801 | ATTACK = true | |
802 | Rooted = true | |
803 | CUSTOMMOVEMENT = true | |
804 | grav.position = RootPart.CFrame.p | |
805 | Swait(50) | |
806 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
807 | for i = 1, 25 do | |
808 | Swait() | |
809 | X = X + 1 | |
810 | Y = X | |
811 | Z = X | |
812 | end | |
813 | local weld = weldBetween(Torso,ORB) | |
814 | grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z) | |
815 | Swait(50) | |
816 | CUSTOMMOVEMENT = false | |
817 | weld:remove() | |
818 | for i = 1, 25 do | |
819 | Swait() | |
820 | X = X - 1 | |
821 | Y = X | |
822 | Z = X | |
823 | end | |
824 | ATTACK = false | |
825 | Rooted = false | |
826 | end | |
827 | ||
828 | function StartFlight() | |
829 | Rooted = true | |
830 | CUSTOMMOVEMENT = true | |
831 | grav.position = RootPart.Position | |
832 | Swait(50) | |
833 | grav.P = 500 | |
834 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
835 | for i = 1, 10 do | |
836 | Swait() | |
837 | X = X - 1 | |
838 | Y = X | |
839 | Z = X | |
840 | end | |
841 | local weld = weldBetween(Torso,ORB) | |
842 | repeat | |
843 | Swait() | |
844 | grav.position = Mouse.Hit.p | |
845 | turnto(Mouse.Hit.p,RootPart) | |
846 | until FLIGHT == false | |
847 | grav.P = 20000 | |
848 | CUSTOMMOVEMENT = false | |
849 | weld:remove() | |
850 | for i = 1, 10 do | |
851 | Swait() | |
852 | X = X + 1 | |
853 | Y = X | |
854 | Z = X | |
855 | end | |
856 | Rooted = false | |
857 | end | |
858 | ||
859 | function succnearest(position,range,force,doesbreak) | |
860 | for i,v in ipairs(workspace:GetChildren()) do | |
861 | local body = v:GetChildren() or v | |
862 | for part = 1, #body do | |
863 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
864 | if(body[part].Position - position).Magnitude < range then | |
865 | if body[part] ~= "Base" then | |
866 | body[part].Anchored = false | |
867 | end | |
868 | local bv = Instance.new("BodyVelocity") | |
869 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
870 | bv.velocity = CF(body[part].Position,position).lookVector*force | |
871 | bv.Parent = body[part] | |
872 | bv.Name = "SUCC" | |
873 | if v:FindFirstChild("Humanoid") and doesbreak == false then | |
874 | dealdamage(body[part],5,15,0,false,12,2) | |
875 | end | |
876 | if v.ClassName == "Model" and doesbreak == true then | |
877 | local a = v:GetChildren() | |
878 | a.Parent = workspace | |
879 | v:BreakJoints() | |
880 | ||
881 | end | |
882 | game:GetService("Debris"):AddItem(bv, 0.1) | |
883 | end | |
884 | end | |
885 | end | |
886 | if v.ClassName == "Part" then | |
887 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
888 | local bv = Instance.new("BodyVelocity") | |
889 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
890 | bv.velocity = CF(v.Position,position).lookVector*force | |
891 | bv.Parent = v | |
892 | bv.Name = "SUCC" | |
893 | game:GetService("Debris"):AddItem(bv, 0.1) | |
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | ||
899 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
900 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
901 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
902 | local dmg = math.random(min,max) | |
903 | if humanoid.Health > 0 then | |
904 | if beserk == true then | |
905 | humanoid.Health = 0 | |
906 | else | |
907 | --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
908 | --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
909 | if math.random(1,100) < critrate+1 then | |
910 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
911 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
912 | else | |
913 | humanoid.Health = humanoid.Health - dmg | |
914 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
915 | end | |
916 | local defence = Instance.new("BoolValue",hit.Parent) | |
917 | defence.Name = ("HitBy"..Player.Name) | |
918 | game:GetService("Debris"):AddItem(defence, 0.5) | |
919 | end | |
920 | end | |
921 | end | |
922 | end | |
923 | ||
924 | function Vacuum() | |
925 | CUSTOMMOVEMENT = true | |
926 | local succ = CreateSound("319444224", ORB, 0.3, 1, true) | |
927 | local harm = ORB.Touched:Connect(function(hit) | |
928 | if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then | |
929 | hit:remove() | |
930 | CreateSound("261732529", ORB, 3, 1,false) | |
931 | end | |
932 | end) | |
933 | repeat | |
934 | Swait() | |
935 | succnearest(ORB.Position,50,80,true) | |
936 | until VACUUM == false | |
937 | CUSTOMMOVEMENT = false | |
938 | succ:remove() | |
939 | harm:disconnect() | |
940 | end | |
941 | ||
942 | function shootbullet() | |
943 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
944 | local bullet = IT("Part",Effects) | |
945 | bullet.Size = VT(1,1,1) | |
946 | bullet.Shape = "Ball" | |
947 | bullet.Material = "Neon" | |
948 | bullet.Color = C3(0.5,0,1) | |
949 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2) | |
950 | bullet.CFrame = ORB.CFrame | |
951 | local bv = Instance.new("BodyVelocity") | |
952 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
953 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200 | |
954 | bv.Parent = bullet | |
955 | bv.Name = "MOVE" | |
956 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true) | |
957 | local HIT = false | |
958 | local harm = bullet.Touched:Connect(function(hit) | |
959 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
960 | HIT = true | |
961 | coroutine.resume(coroutine.create(function() | |
962 | coroutine.resume(coroutine.create(function() | |
963 | for i = 1, 10 do | |
964 | Swait() | |
965 | bullet.Transparency = bullet.Transparency + 0.1 | |
966 | end | |
967 | end)) | |
968 | bullet.Anchored = true | |
969 | bullet.CanCollide = false | |
970 | sparks.Enabled = false | |
971 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7) | |
972 | loop.Volume = 3 | |
973 | CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false) | |
974 | for i = 1, 350 do | |
975 | Swait() | |
976 | succnearest(bullet.Position,15,25,false) | |
977 | end | |
978 | sparks2.Enabled = false | |
979 | for i = 1, 10 do | |
980 | Swait() | |
981 | loop.Volume = loop.Volume - (3/10) | |
982 | end | |
983 | bullet:remove() | |
984 | end)) | |
985 | end | |
986 | end) | |
987 | end | |
988 | ||
989 | function shoottoughbullet() | |
990 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
991 | local bullet = IT("Part",Effects) | |
992 | bullet.Size = VT(3,3,3) | |
993 | bullet.Shape = "Ball" | |
994 | bullet.Material = "Neon" | |
995 | bullet.Color = C3(0.5,0,1) | |
996 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5) | |
997 | bullet.CFrame = ORB.CFrame | |
998 | local bv = Instance.new("BodyVelocity") | |
999 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1000 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100 | |
1001 | bv.Parent = bullet | |
1002 | bv.Name = "MOVE" | |
1003 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true) | |
1004 | local HIT = false | |
1005 | - | if Key == "]" then |
1005 | + | |
1006 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1007 | HIT = true | |
1008 | coroutine.resume(coroutine.create(function() | |
1009 | coroutine.resume(coroutine.create(function() | |
1010 | for i = 1, 10 do | |
1011 | Swait() | |
1012 | bullet.Transparency = bullet.Transparency + 0.1 | |
1013 | end | |
1014 | end)) | |
1015 | bullet.Anchored = true | |
1016 | bullet.CanCollide = false | |
1017 | sparks.Enabled = false | |
1018 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15) | |
1019 | loop.Volume = 3 | |
1020 | CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false) | |
1021 | for i = 1, 50 do | |
1022 | Swait() | |
1023 | succnearest(bullet.Position,25,100,true) | |
1024 | end | |
1025 | sparks2.Enabled = false | |
1026 | for i = 1, 10 do | |
1027 | Swait() | |
1028 | loop.Volume = loop.Volume - (3/10) | |
1029 | end | |
1030 | bullet:remove() | |
1031 | end)) | |
1032 | end | |
1033 | end) | |
1034 | end | |
1035 | ||
1036 | function grab() | |
1037 | if Mouse.Target.Parent:FindFirstChild("Torso") then | |
1038 | local targ = Mouse.Target | |
1039 | GRABBED = true | |
1040 | targ.Anchored = true | |
1041 | CUSTOMMOVEMENT = true | |
1042 | grav.position = targ.Position | |
1043 | Swait(50) | |
1044 | if targ then | |
1045 | Swait(5) | |
1046 | targ.Anchored = false | |
1047 | CUSTOMMOVEMENT = false | |
1048 | repeat | |
1049 | Swait() | |
1050 | targ.CFrame = ORB.CFrame | |
1051 | until GRABBED == false or targ == nil | |
1052 | GRABBED = false | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | ||
1057 | --//=================================\\ | |
1058 | --|| ASSIGN THINGS TO KEYS | |
1059 | --\\=================================// | |
1060 | ||
1061 | Humanoid.Changed:connect(function(Jump) | |
1062 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1063 | Humanoid.Jump = false | |
1064 | end | |
1065 | end) | |
1066 | ||
1067 | function MouseDown(Mouse) | |
1068 | if ATTACK == false then | |
1069 | end | |
1070 | end | |
1071 | ||
1072 | function MouseUp(Mouse) | |
1073 | HOLD = false | |
1074 | end | |
1075 | ||
1076 | function KeyDown(Key) | |
1077 | if ATTACK == false then | |
1078 | if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then | |
1079 | Warp() | |
1080 | end | |
1081 | if Key == "z" and VACUUM == false and GRABBED == false then | |
1082 | if FLIGHT == false then | |
1083 | FLIGHT = true | |
1084 | StartFlight() | |
1085 | elseif FLIGHT == true then | |
1086 | FLIGHT = false | |
1087 | end | |
1088 | end | |
1089 | if Key == "h" then | |
1090 | shootbullet() | |
1091 | end | |
1092 | if Key == "f" then | |
1093 | shoottoughbullet() | |
1094 | end | |
1095 | if Key == "c" and VACUUM == false then | |
1096 | if GRABBED == false then | |
1097 | grab() | |
1098 | elseif GRABBED == true then | |
1099 | GRABBED = false | |
1100 | end | |
1101 | end | |
1102 | if Key == "x" then | |
1103 | if VACUUM == false then | |
1104 | VACUUM = true | |
1105 | Vacuum() | |
1106 | elseif VACUUM == true then | |
1107 | VACUUM = false | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | ||
1113 | function KeyUp(Key) | |
1114 | end | |
1115 | ||
1116 | Mouse.Button1Down:connect(function(NEWKEY) | |
1117 | MouseDown(NEWKEY) | |
1118 | end) | |
1119 | Mouse.Button1Up:connect(function(NEWKEY) | |
1120 | MouseUp(NEWKEY) | |
1121 | end) | |
1122 | Mouse.KeyDown:connect(function(NEWKEY) | |
1123 | KeyDown(NEWKEY) | |
1124 | end) | |
1125 | Mouse.KeyUp:connect(function(NEWKEY) | |
1126 | KeyUp(NEWKEY) | |
1127 | end) | |
1128 | ||
1129 | --//=================================\\ | |
1130 | --\\=================================// | |
1131 | ||
1132 | ||
1133 | function unanchor() | |
1134 | if UNANCHOR == true then | |
1135 | g = Character:GetChildren() | |
1136 | for i = 1, #g do | |
1137 | if g[i].ClassName == "Part" then | |
1138 | g[i].Anchored = false | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | ||
1144 | ||
1145 | --//=================================\\ | |
1146 | --|| WRAP THE WHOLE SCRIPT UP | |
1147 | --\\=================================// | |
1148 | ||
1149 | Humanoid.Changed:connect(function(Jump) | |
1150 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1151 | Humanoid.Jump = false | |
1152 | end | |
1153 | end) | |
1154 | ||
1155 | local loop = 0 | |
1156 | local aaa = 1/2 | |
1157 | local loop2 = 0 | |
1158 | ||
1159 | while true do | |
1160 | Swait() | |
1161 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1162 | SINE = SINE + CHANGE | |
1163 | if #Effects2>0 then | |
1164 | for e=1,#Effects2 do | |
1165 | if Effects2[e]~=nil then | |
1166 | local Thing=Effects2[e] | |
1167 | if Thing~=nil then | |
1168 | local Part=Thing[1] | |
1169 | local Mode=Thing[2] | |
1170 | local Delay=Thing[3] | |
1171 | local IncX=Thing[4] | |
1172 | local IncY=Thing[5] | |
1173 | local IncZ=Thing[6] | |
1174 | local Part2=Thing[8] | |
1175 | if Thing[1].Transparency<=1 then | |
1176 | if Thing[2]=="Block1" then | |
1177 | Thing[1].CFrame=Thing[1].CFrame | |
1178 | Mesh=Thing[1].Mesh | |
1179 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1180 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1181 | elseif Thing[2]=="Cylinder" then | |
1182 | Mesh=Thing[1].Mesh | |
1183 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1184 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1185 | elseif Thing[2]=="Blood" then | |
1186 | Mesh=Thing[7] | |
1187 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1188 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1189 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1190 | elseif Thing[2]=="Elec" then | |
1191 | Mesh=Thing[1].Mesh | |
1192 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1193 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1194 | elseif Thing[2]=="Disappear" then | |
1195 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1196 | end | |
1197 | else | |
1198 | Part.Parent=nil | |
1199 | table.remove(Effects2,e) | |
1200 | end | |
1201 | end | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | unanchor() | |
1206 | Humanoid.MaxHealth = "inf" | |
1207 | Humanoid.Health = "inf" | |
1208 | if Rooted == false then | |
1209 | Disable_Jump = false | |
1210 | Humanoid.WalkSpeed = Speed | |
1211 | elseif Rooted == true then | |
1212 | Disable_Jump = true | |
1213 | Humanoid.WalkSpeed = 0 | |
1214 | end | |
1215 | if CUSTOMMOVEMENT == false then | |
1216 | loop = loop + aaa | |
1217 | grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p | |
1218 | if loop == 45/2 then | |
1219 | aaa = -1/2 | |
1220 | elseif loop == -15/2 then | |
1221 | aaa = 1/2 | |
1222 | end | |
1223 | else | |
1224 | end | |
1225 | if PLAYINGMUSIC == true then | |
1226 | Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70) | |
1227 | else | |
1228 | Orbmesh.Scale = VT(X,Y,Z) | |
1229 | end | |
1230 | ORB.Anchored = false | |
1231 | end | |
1232 | ||
1233 | --//=================================\\ | |
1234 | --\\=================================// | |
1235 | ||
1236 | ||
1237 | ||
1238 | ||
1239 | ||
1240 | --//====================================================\\-- | |
1241 | --|| END OF SCRIPT | |
1242 | --\\====================================================//-- |