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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ---------------------------- | |
145 | -- Synapse Decompiler | |
146 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
147 | ||
148 | wait(0.2) | |
149 | Player = owner | |
150 | PlayerGui = Player.PlayerGui | |
151 | Cam = workspace.CurrentCamera | |
152 | Backpack = Player.Backpack | |
153 | Character = Player.Character | |
154 | Humanoid = Character.Humanoid | |
155 | Mouse = Player:GetMouse() | |
156 | RootPart = Character.HumanoidRootPart | |
157 | Torso = Character.Torso | |
158 | Head = Character.Head | |
159 | RightArm = Character["Right Arm"] | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightLeg = Character["Right Leg"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RootJoint = RootPart.RootJoint | |
164 | Neck = Torso.Neck | |
165 | RightShoulder = Torso["Right Shoulder"] | |
166 | LeftShoulder = Torso["Left Shoulder"] | |
167 | RightHip = Torso["Right Hip"] | |
168 | LeftHip = Torso["Left Hip"] | |
169 | local sick = Instance.new("Sound", Character) | |
170 | IT = Instance.new | |
171 | CF = CFrame.new | |
172 | VT = Vector3.new | |
173 | RAD = math.rad | |
174 | C3 = Color3.new | |
175 | UD2 = UDim2.new | |
176 | BRICKC = BrickColor.new | |
177 | ANGLES = CFrame.Angles | |
178 | EULER = CFrame.fromEulerAnglesXYZ | |
179 | COS = math.cos | |
180 | ACOS = math.acos | |
181 | SIN = math.sin | |
182 | ASIN = math.asin | |
183 | ABS = math.abs | |
184 | MRANDOM = math.random | |
185 | FLOOR = math.floor | |
186 | Animation_Speed = 3 | |
187 | Frame_Speed = 0.016666666666666666 | |
188 | local Speed = 22 | |
189 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
190 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
191 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
192 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
193 | local DAMAGEMULTIPLIER = 1 | |
194 | local ANIM = "Idle" | |
195 | local ATTACK = false | |
196 | local HOLE = false | |
197 | local HOLD = false | |
198 | local COMBO = 1 | |
199 | local Rooted = false | |
200 | local SINE = 0 | |
201 | local KEYHOLD = false | |
202 | local CHANGE = 2 / Animation_Speed | |
203 | local WALKINGANIM = false | |
204 | local VALUE1 = false | |
205 | local VALUE2 = false | |
206 | local ROBLOXIDLEANIMATION = IT("Animation") | |
207 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
208 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
209 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
210 | WEAPONGUI.Name = "Absylum GUI" | |
211 | local Effects = IT("Folder", Character) | |
212 | Effects.Name = "Effects" | |
213 | local ANIMATOR = Humanoid.Animator | |
214 | local ANIMATE = Character.Animate | |
215 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
216 | v:Stop() | |
217 | end | |
218 | ANIMATE:Destroy() | |
219 | local UNANCHOR = true | |
220 | local HITFLOOR, HITPOS | |
221 | local SIZE = 15 | |
222 | wait(0.2) | |
223 | ArtificialHB = Instance.new("BindableEvent", script) | |
224 | ArtificialHB.Name = "ArtificialHB" | |
225 | script:WaitForChild("ArtificialHB") | |
226 | frame = Frame_Speed | |
227 | tf = 0 | |
228 | allowframeloss = false | |
229 | tossremainder = false | |
230 | lastframe = tick() | |
231 | script.ArtificialHB:Fire() | |
232 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
233 | tf = tf + s | |
234 | if tf >= frame then | |
235 | if allowframeloss then | |
236 | script.ArtificialHB:Fire() | |
237 | lastframe = tick() | |
238 | else | |
239 | for i = 1, math.floor(tf / frame) do | |
240 | script.ArtificialHB:Fire() | |
241 | end | |
242 | lastframe = tick() | |
243 | end | |
244 | if tossremainder then | |
245 | tf = 0 | |
246 | else | |
247 | tf = tf - frame * math.floor(tf / frame) | |
248 | end | |
249 | end | |
250 | end) | |
251 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
252 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
253 | end | |
254 | function PositiveAngle(NUMBER) | |
255 | if NUMBER >= 0 then | |
256 | NUMBER = 0 | |
257 | end | |
258 | return NUMBER | |
259 | end | |
260 | function NegativeAngle(NUMBER) | |
261 | if NUMBER <= 0 then | |
262 | NUMBER = 0 | |
263 | end | |
264 | return NUMBER | |
265 | end | |
266 | function Swait(NUMBER) | |
267 | if NUMBER == 0 or NUMBER == nil then | |
268 | ArtificialHB.Event:wait() | |
269 | else | |
270 | for i = 1, NUMBER do | |
271 | ArtificialHB.Event:wait() | |
272 | end | |
273 | end | |
274 | end | |
275 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
276 | local NEWMESH = IT(MESH) | |
277 | if MESH == "SpecialMesh" then | |
278 | NEWMESH.MeshType = MESHTYPE | |
279 | if MESHID ~= "nil" and MESHID ~= "" then | |
280 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
281 | end | |
282 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
283 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
284 | end | |
285 | end | |
286 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
287 | NEWMESH.Scale = SCALE | |
288 | NEWMESH.Parent = PARENT | |
289 | return NEWMESH | |
290 | end | |
291 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
292 | local NEWPART = IT("Part") | |
293 | NEWPART.formFactor = FORMFACTOR | |
294 | NEWPART.Reflectance = REFLECTANCE | |
295 | NEWPART.Transparency = TRANSPARENCY | |
296 | NEWPART.CanCollide = false | |
297 | NEWPART.Locked = true | |
298 | NEWPART.Anchored = true | |
299 | if ANCHOR == false then | |
300 | NEWPART.Anchored = false | |
301 | end | |
302 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
303 | NEWPART.Name = NAME | |
304 | NEWPART.Size = SIZE | |
305 | NEWPART.Position = Torso.Position | |
306 | NEWPART.Material = MATERIAL | |
307 | NEWPART:BreakJoints() | |
308 | NEWPART.Parent = PARENT | |
309 | return NEWPART | |
310 | end | |
311 | local weldBetween = function(a, b) | |
312 | local weldd = Instance.new("ManualWeld") | |
313 | weldd.Part0 = a | |
314 | weldd.Part1 = b | |
315 | weldd.C0 = CFrame.new() | |
316 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
317 | weldd.Parent = a | |
318 | return weldd | |
319 | end | |
320 | function QuaternionFromCFrame(cf) | |
321 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
322 | local trace = m00 + m11 + m22 | |
323 | if trace > 0 then | |
324 | local s = math.sqrt(1 + trace) | |
325 | local recip = 0.5 / s | |
326 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
327 | else | |
328 | local i = 0 | |
329 | if m00 < m11 then | |
330 | i = 1 | |
331 | end | |
332 | if m22 > (i == 0 and m00 or m11) then | |
333 | i = 2 | |
334 | end | |
335 | if i == 0 then | |
336 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
337 | local recip = 0.5 / s | |
338 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
339 | elseif i == 1 then | |
340 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
341 | local recip = 0.5 / s | |
342 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
343 | elseif i == 2 then | |
344 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
345 | local recip = 0.5 / s | |
346 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
347 | end | |
348 | end | |
349 | end | |
350 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
351 | local xs, ys, zs = x + x, y + y, z + z | |
352 | local wx, wy, wz = w * xs, w * ys, w * zs | |
353 | local xx = x * xs | |
354 | local xy = x * ys | |
355 | local xz = x * zs | |
356 | local yy = y * ys | |
357 | local yz = y * zs | |
358 | local zz = z * zs | |
359 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
360 | end | |
361 | function QuaternionSlerp(a, b, t) | |
362 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
363 | local startInterp, finishInterp | |
364 | if cosTheta >= 1.0E-4 then | |
365 | if 1 - cosTheta > 1.0E-4 then | |
366 | local theta = ACOS(cosTheta) | |
367 | local invSinTheta = 1 / SIN(theta) | |
368 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
369 | finishInterp = SIN(t * theta) * invSinTheta | |
370 | else | |
371 | startInterp = 1 - t | |
372 | finishInterp = t | |
373 | end | |
374 | elseif 1 + cosTheta > 1.0E-4 then | |
375 | local theta = ACOS(-cosTheta) | |
376 | local invSinTheta = 1 / SIN(theta) | |
377 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
378 | finishInterp = SIN(t * theta) * invSinTheta | |
379 | else | |
380 | startInterp = t - 1 | |
381 | finishInterp = t | |
382 | end | |
383 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
384 | end | |
385 | function Clerp(a, b, t) | |
386 | local qa = { | |
387 | QuaternionFromCFrame(a) | |
388 | } | |
389 | local qb = { | |
390 | QuaternionFromCFrame(b) | |
391 | } | |
392 | local ax, ay, az = a.x, a.y, a.z | |
393 | local bx, by, bz = b.x, b.y, b.z | |
394 | local _t = 1 - t | |
395 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
396 | end | |
397 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
398 | local frame = IT("Frame") | |
399 | frame.BackgroundTransparency = TRANSPARENCY | |
400 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
401 | frame.Position = POSITION | |
402 | frame.Size = SIZE | |
403 | frame.BackgroundColor3 = COLOR | |
404 | frame.BorderColor3 = BORDERCOLOR | |
405 | frame.Name = NAME | |
406 | frame.Parent = PARENT | |
407 | return frame | |
408 | end | |
409 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
410 | local label = IT("TextLabel") | |
411 | label.BackgroundTransparency = 1 | |
412 | label.Size = UD2(1, 0, 1, 0) | |
413 | label.Position = UD2(0, 0, 0, 0) | |
414 | label.TextColor3 = TEXTCOLOR | |
415 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
416 | label.TextTransparency = TRANSPARENCY | |
417 | label.FontSize = TEXTFONTSIZE | |
418 | label.Font = TEXTFONT | |
419 | label.BorderSizePixel = BORDERSIZEPIXEL | |
420 | label.TextScaled = false | |
421 | label.Text = TEXT | |
422 | label.Name = NAME | |
423 | label.Parent = PARENT | |
424 | return label | |
425 | end | |
426 | function NoOutlines(PART) | |
427 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
428 | end | |
429 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
430 | local NEWWELD = IT(TYPE) | |
431 | NEWWELD.Part0 = PART0 | |
432 | NEWWELD.Part1 = PART1 | |
433 | NEWWELD.C0 = C0 | |
434 | NEWWELD.C1 = C1 | |
435 | NEWWELD.Parent = PARENT | |
436 | return NEWWELD | |
437 | end | |
438 | local S = IT("Sound") | |
439 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
440 | local NEWSOUND | |
441 | coroutine.resume(coroutine.create(function() | |
442 | NEWSOUND = S:Clone() | |
443 | NEWSOUND.Parent = PARENT | |
444 | NEWSOUND.Volume = VOLUME | |
445 | NEWSOUND.Pitch = PITCH | |
446 | NEWSOUND.SoundId = "rbxassetid://137473066" | |
447 | NEWSOUND:play() | |
448 | if DOESLOOP == true then | |
449 | NEWSOUND.Looped = true | |
450 | else | |
451 | repeat | |
452 | wait(1) | |
453 | until NEWSOUND.Playing == false | |
454 | NEWSOUND:remove() | |
455 | end | |
456 | end)) | |
457 | return NEWSOUND | |
458 | end | |
459 | function CFrameFromTopBack(at, top, back) | |
460 | local right = top:Cross(back) | |
461 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
462 | end | |
463 | function WACKYEFFECT(Table) | |
464 | local TYPE = Table.EffectType or "Sphere" | |
465 | local SIZE = Table.Size or VT(1, 1, 1) | |
466 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
467 | local TRANSPARENCY = Table.Transparency or 0 | |
468 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
469 | local CFRAME = Table.CFrame or Torso.CFrame | |
470 | local MOVEDIRECTION = Table.MoveToPos or nil | |
471 | local ROTATION1 = Table.RotationX or 0 | |
472 | local ROTATION2 = Table.RotationY or 0 | |
473 | local ROTATION3 = Table.RotationZ or 0 | |
474 | local MATERIAL = Table.Material or "Neon" | |
475 | local COLOR = Table.Color or C3(1, 1, 1) | |
476 | local TIME = Table.Time or 45 | |
477 | local SOUNDID = Table.SoundID or nil | |
478 | local SOUNDPITCH = Table.SoundPitch or nil | |
479 | local SOUNDVOLUME = Table.SoundVolume or nil | |
480 | coroutine.resume(coroutine.create(function() | |
481 | local PLAYSSOUND = false | |
482 | local SOUND | |
483 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
484 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
485 | PLAYSSOUND = true | |
486 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
487 | end | |
488 | EFFECT.Color = COLOR | |
489 | local MSH | |
490 | if TYPE == "Sphere" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
492 | elseif TYPE == "Block" then | |
493 | MSH = IT("BlockMesh", EFFECT) | |
494 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
495 | elseif TYPE == "Wave" then | |
496 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
497 | elseif TYPE == "Ring" then | |
498 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
499 | elseif TYPE == "Slash" then | |
500 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
501 | elseif TYPE == "Round Slash" then | |
502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
503 | elseif TYPE == "Swirl" then | |
504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
505 | elseif TYPE == "Skull" then | |
506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
507 | elseif TYPE == "Crystal" then | |
508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
509 | end | |
510 | if MSH ~= nil then | |
511 | local MOVESPEED | |
512 | if MOVEDIRECTION ~= nil then | |
513 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
514 | end | |
515 | local GROWTH = SIZE - ENDSIZE | |
516 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
517 | if TYPE == "Block" then | |
518 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
519 | else | |
520 | EFFECT.CFrame = CFRAME | |
521 | end | |
522 | for LOOP = 1, TIME + 1 do | |
523 | Swait() | |
524 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
525 | if TYPE == "Wave" then | |
526 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
527 | end | |
528 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
529 | if TYPE == "Block" then | |
530 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
531 | else | |
532 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
533 | end | |
534 | if MOVEDIRECTION ~= nil then | |
535 | local ORI = EFFECT.Orientation | |
536 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
537 | EFFECT.Orientation = ORI | |
538 | end | |
539 | end | |
540 | if PLAYSSOUND == false then | |
541 | EFFECT:remove() | |
542 | else | |
543 | repeat | |
544 | Swait() | |
545 | until SOUND.Playing == false | |
546 | EFFECT:remove() | |
547 | end | |
548 | elseif PLAYSSOUND == false then | |
549 | EFFECT:remove() | |
550 | else | |
551 | repeat | |
552 | Swait() | |
553 | until SOUND.Playing == false | |
554 | EFFECT:remove() | |
555 | end | |
556 | end)) | |
557 | end | |
558 | function MakeForm(PART, TYPE) | |
559 | if TYPE == "Cyl" then | |
560 | local MSH = IT("CylinderMesh", PART) | |
561 | elseif TYPE == "Ball" then | |
562 | local MSH = IT("SpecialMesh", PART) | |
563 | MSH.MeshType = "Sphere" | |
564 | elseif TYPE == "Wedge" then | |
565 | local MSH = IT("SpecialMesh", PART) | |
566 | MSH.MeshType = "Wedge" | |
567 | end | |
568 | end | |
569 | Debris = game:GetService("Debris") | |
570 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
571 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
572 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
573 | end | |
574 | function turnto(position) | |
575 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
576 | end | |
577 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
578 | local SKILLFONT = "SciFi" | |
579 | local SKILLTEXTSIZE = 7 | |
580 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true) | |
581 | FLOOR.Color = C3(0, 0, 0) | |
582 | MakeForm(FLOOR, "Cyl") | |
583 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Eye", VT(0.3, 0.2, 0.1), false) | |
584 | MakeForm(EYE, "Ball") | |
585 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
586 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Eye", VT(0.3, 0.2, 0.1), false) | |
587 | MakeForm(EYE, "Ball") | |
588 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
589 | function Soul(POS) | |
590 | coroutine.resume(coroutine.create(function() | |
591 | local SOULMODEL = IT("Model", Effects) | |
592 | SOULMODEL.Name = "Soul" | |
593 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Black", "Part", VT(0.5, 0.5, 0.5)) | |
594 | SOUL.Color = C3(0, 0, 0) | |
595 | SOUL.CFrame = CF(POS) | |
596 | local A1 = IT("Attachment", SOUL) | |
597 | A1.Position = Vector3.new(0, 0.25, 0) | |
598 | local A2 = IT("Attachment", SOUL) | |
599 | A2.Position = Vector3.new(0, -0.25, 0) | |
600 | local Trail = IT("Trail", SOUL) | |
601 | Trail.LightEmission = 0 | |
602 | Trail.FaceCamera = true | |
603 | Trail.Texture = "rbxassetid://945758042" | |
604 | Trail.Attachment0 = A1 | |
605 | Trail.Attachment1 = A2 | |
606 | Trail.Lifetime = 0.5 | |
607 | Trail.MinLength = 0 | |
608 | Trail.Transparency = NumberSequence.new(0) | |
609 | Trail.Color = ColorSequence.new(SOUL.Color) | |
610 | MakeForm(SOUL, "Ball") | |
611 | local DISTANCE | |
612 | local HUM = IT("Humanoid", SOULMODEL) | |
613 | repeat | |
614 | Swait() | |
615 | SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03) | |
616 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
617 | until DISTANCE < 0.4 | |
618 | SOUL.Transparency = 1 | |
619 | A1.Parent = Torso | |
620 | A2.Parent = Torso | |
621 | Trail.Parent = Torso | |
622 | SOULMODEL:remove() | |
623 | for i = 1, 100 do | |
624 | Swait() | |
625 | Trail.Transparency = NumberSequence.new(i / 100) | |
626 | end | |
627 | A1:remove() | |
628 | A2:remove() | |
629 | Trail:remove() | |
630 | end)) | |
631 | end | |
632 | Humanoid.Died:connect(function() | |
633 | ATTACK = true | |
634 | end) | |
635 | function Blob(POSITION, RANGE) | |
636 | for index, CHILD in pairs(workspace:GetChildren()) do | |
637 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then | |
638 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
639 | if HUM then | |
640 | do | |
641 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
642 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
643 | do | |
644 | local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD) | |
645 | if HITFLOOR and HITFLOOR.Anchored == true then | |
646 | TORSO.Anchored = true | |
647 | CHILD.PrimaryPart = TORSO | |
648 | coroutine.resume(coroutine.create(function() | |
649 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true) | |
650 | FLOOR.Color = C3(0, 0, 0) | |
651 | MakeForm(FLOOR, "Cyl") | |
652 | FLOOR.CFrame = CF(HITPOS) | |
653 | local E = IT("Folder", CHILD) | |
654 | E.Name = "AbsylumDrag" | |
655 | for i = 1, 35 do | |
656 | Swait() | |
657 | FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
658 | end | |
659 | local SOUND = CreateSound(838038142, FLOOR, 0, MRANDOM(8, 12) / 10, false) | |
660 | repeat | |
661 | Swait() | |
662 | SOUND.Parent = FLOOR | |
663 | SOUND.Volume = SOUND.Volume + 0.08888888888888889 | |
664 | CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0)) | |
665 | until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z | |
666 | for _, c in pairs(CHILD:GetChildren()) do | |
667 | if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then | |
668 | local H = c:FindFirstChild("Handle") | |
669 | if H then | |
670 | H.CanCollide = true | |
671 | H.Parent = workspace | |
672 | H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0) | |
673 | Debris:AddItem(H, 5) | |
674 | end | |
675 | end | |
676 | end | |
677 | CHILD:Remove() | |
678 | local VOLUME = SOUND.Volume | |
679 | for i = 1, 35 do | |
680 | Swait() | |
681 | SOUND.Volume = SOUND.Volume - VOLUME / 35 | |
682 | FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
683 | end | |
684 | Soul(FLOOR.Position) | |
685 | SOUND:Stop() | |
686 | FLOOR:remove() | |
687 | end)) | |
688 | end | |
689 | end | |
690 | end | |
691 | end | |
692 | end | |
693 | end | |
694 | end | |
695 | end | |
696 | function Wave() | |
697 | ATTACK = true | |
698 | Rooted = false | |
699 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
700 | Swait() | |
701 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
707 | end | |
708 | HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
709 | if HITFLOOR and HITFLOOR.Anchored == true then | |
710 | do | |
711 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true) | |
712 | NEWFLOOR.Color = C3(0, 0, 0) | |
713 | MakeForm(NEWFLOOR, "Cyl") | |
714 | NEWFLOOR.CFrame = CF(HITPOS) | |
715 | CreateSound(1110489303, NEWFLOOR, 4, 1, false) | |
716 | coroutine.resume(coroutine.create(function() | |
717 | for i = 1, 25 do | |
718 | Swait() | |
719 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
720 | NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6) | |
721 | end | |
722 | for i = 1, 450 do | |
723 | Swait() | |
724 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
725 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
726 | end | |
727 | local SIZE = NEWFLOOR.Size.X | |
728 | for i = 1, 70 do | |
729 | Swait() | |
730 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
731 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
732 | end | |
733 | NEWFLOOR:remove() | |
734 | end)) | |
735 | end | |
736 | end | |
737 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
738 | Swait() | |
739 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
745 | end | |
746 | ATTACK = false | |
747 | Rooted = false | |
748 | end | |
749 | function Teleport() | |
750 | local POS = Mouse.Hit.p + VT(0, 4, 0) | |
751 | HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
752 | if HITFLOOR and HITFLOOR.Anchored == true then | |
753 | ATTACK = true | |
754 | Rooted = true | |
755 | do | |
756 | local CLERPTO = CF(POS, VT(RootPart.Position.X, POS.Y, RootPart.Position.Z)) | |
757 | UNANCHOR = false | |
758 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
759 | Swait() | |
760 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
766 | end | |
767 | for i = 1, 70 do | |
768 | Swait() | |
769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), i / 70 / 2 / Animation_Speed) | |
770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, i / 70 / 2 / Animation_Speed) | |
772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, i / 70 / 2 / Animation_Speed) | |
773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed) | |
774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed) | |
775 | end | |
776 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
777 | Swait() | |
778 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -7) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed) | |
779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
782 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
784 | end | |
785 | CreateSound(1110489303, FLOOR, 7, 0.7, false) | |
786 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true) | |
787 | NEWFLOOR.Color = C3(0, 0, 0) | |
788 | MakeForm(NEWFLOOR, "Cyl") | |
789 | NEWFLOOR.CFrame = FLOOR.CFrame | |
790 | coroutine.resume(coroutine.create(function() | |
791 | for i = 1, 450 do | |
792 | Swait() | |
793 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
794 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
795 | end | |
796 | local SIZE = NEWFLOOR.Size.X | |
797 | for i = 1, 70 do | |
798 | Swait() | |
799 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
800 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
801 | end | |
802 | NEWFLOOR:remove() | |
803 | end)) | |
804 | for _, c in pairs(Character:GetChildren()) do | |
805 | if c:IsA("BasePart") and c ~= RootPart then | |
806 | c.Transparency = 1 | |
807 | end | |
808 | end | |
809 | for i = 1, 170 do | |
810 | Swait() | |
811 | RootPart.CFrame = Clerp(RootPart.CFrame, CLERPTO, 0.05) | |
812 | end | |
813 | for _, c in pairs(Character:GetChildren()) do | |
814 | if c:IsA("BasePart") and c ~= RootPart then | |
815 | c.Transparency = 0 | |
816 | end | |
817 | end | |
818 | CreateSound(649634100, Head, 4, 0.8, false) | |
819 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
820 | Swait() | |
821 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
827 | end | |
828 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
829 | Swait() | |
830 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
836 | end | |
837 | UNANCHOR = true | |
838 | ATTACK = false | |
839 | Rooted = false | |
840 | end | |
841 | end | |
842 | end | |
843 | function Open() | |
844 | ATTACK = true | |
845 | Rooted = true | |
846 | HOLE = true | |
847 | CreateSound(649634100, Head, 4, 0.8, false) | |
848 | for i = 0, 1, 0.1 / Animation_Speed do | |
849 | Swait() | |
850 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
854 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
855 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
856 | end | |
857 | coroutine.resume(coroutine.create(function() | |
858 | for i = 1, 280 do | |
859 | Swait() | |
860 | SIZE = SIZE + 0.5 | |
861 | WACKYEFFECT({ | |
862 | Time = 15, | |
863 | EffectType = "Wave", | |
864 | Size = FLOOR.Size / 2, | |
865 | Size2 = FLOOR.Size * 1.02, | |
866 | Transparency = 0.8, | |
867 | Transparency2 = 1, | |
868 | CFrame = CF(FLOOR.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
869 | MoveToPos = nil, | |
870 | RotationX = 0, | |
871 | RotationY = 2, | |
872 | RotationZ = 0, | |
873 | Material = "Neon", | |
874 | Color = C3(0, 0, 0), | |
875 | SoundID = nil, | |
876 | SoundPitch = nil, | |
877 | SoundVolume = nil | |
878 | }) | |
879 | end | |
880 | wait(10) | |
881 | for i = 1, 560 do | |
882 | Swait() | |
883 | SIZE = SIZE - 0.25 | |
884 | end | |
885 | HOLE = false | |
886 | end)) | |
887 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
888 | Swait() | |
889 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed) | |
890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | end | |
896 | ATTACK = false | |
897 | Rooted = false | |
898 | end | |
899 | function Laugh() | |
900 | ATTACK = true | |
901 | Rooted = false | |
902 | CreateSound(649634100, Head, 4, 0.8, false) | |
903 | for i = 0, 1, 0.1 / Animation_Speed do | |
904 | Swait() | |
905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(180), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(-35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
911 | end | |
912 | ATTACK = false | |
913 | Rooted = false | |
914 | end | |
915 | function MouseDown(Mouse) | |
916 | if ATTACK == false then | |
917 | end | |
918 | end | |
919 | function MouseUp(Mouse) | |
920 | HOLD = false | |
921 | end | |
922 | function KeyDown(Key) | |
923 | KEYHOLD = true | |
924 | if Key == "z" and ATTACK == false then | |
925 | Wave() | |
926 | end | |
927 | if Key == "b" and ATTACK == false and HOLE == false then | |
928 | Teleport() | |
929 | end | |
930 | if Key == "c" and ATTACK == false and HOLE == false then | |
931 | Open() | |
932 | end | |
933 | if Key == "t" and ATTACK == false then | |
934 | Laugh() | |
935 | end | |
936 | end | |
937 | function KeyUp(Key) | |
938 | KEYHOLD = false | |
939 | end | |
940 | Mouse.Button1Down:connect(function(NEWKEY) | |
941 | MouseDown(NEWKEY) | |
942 | end) | |
943 | Mouse.Button1Up:connect(function(NEWKEY) | |
944 | MouseUp(NEWKEY) | |
945 | end) | |
946 | Mouse.KeyDown:connect(function(NEWKEY) | |
947 | KeyDown(NEWKEY) | |
948 | end) | |
949 | Mouse.KeyUp:connect(function(NEWKEY) | |
950 | KeyUp(NEWKEY) | |
951 | end) | |
952 | function unanchor() | |
953 | for _, c in pairs(Character:GetChildren()) do | |
954 | if c:IsA("BasePart") and c ~= RootPart then | |
955 | c.Anchored = false | |
956 | end | |
957 | end | |
958 | if UNANCHOR == true then | |
959 | RootPart.Anchored = false | |
960 | else | |
961 | RootPart.Anchored = true | |
962 | end | |
963 | end | |
964 | Humanoid.Changed:connect(function(Jump) | |
965 | if Jump == "Jump" and Disable_Jump == true then | |
966 | Humanoid.Jump = false | |
967 | end | |
968 | end) | |
969 | while true do | |
970 | Swait() | |
971 | Humanoid.HipHeight = 1 | |
972 | script.Parent = WEAPONGUI | |
973 | SINE = SINE + CHANGE * 1.2 | |
974 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
975 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
976 | HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
977 | if HITFLOOR then | |
978 | HITFLOOR2, HITPOS2 = Raycast(FLOOR.Position + VT(0, 0.2, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2, Character) | |
979 | if HITFLOOR2 then | |
980 | FLOOR.Transparency = 0 | |
981 | else | |
982 | FLOOR.Transparency = 1 | |
983 | end | |
984 | FLOOR.CFrame = Clerp(FLOOR.CFrame, CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.1) | |
985 | Blob(FLOOR.Position, FLOOR.Size.X / 2) | |
986 | end | |
987 | if ATTACK == false then | |
988 | if TORSOVELOCITY < 1 then | |
989 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | elseif TORSOVELOCITY > 1 then | |
996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1002 | end | |
1003 | end | |
1004 | unanchor() | |
1005 | Humanoid.Name = "Absylum" | |
1006 | - | Humanoid.MaxHealth = 700000000 |
1006 | + | Humanoid.MaxHealth = 99999999999999999999999999999999999999999999999999999999999999999999999999999 |
1007 | - | Humanoid.Health = 700000000 |
1007 | + | Humanoid.Health = 99999999999999999999999999999999999999999999999999999999999999999999999999999 |
1008 | if Rooted == false then | |
1009 | Disable_Jump = false | |
1010 | Humanoid.WalkSpeed = Speed | |
1011 | elseif Rooted == true then | |
1012 | Disable_Jump = true | |
1013 | Humanoid.WalkSpeed = 0 | |
1014 | end | |
1015 | FLOOR.Size = VT(SIZE, 0, SIZE) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
1016 | - | sick.SoundId = "rbxassetid://601069330" |
1016 | + | sick.SoundId = "rbxassetid://417477650" |
1017 | sick.Looped = true | |
1018 | sick.Pitch = 1 | |
1019 | sick.Volume = 1 | |
1020 | sick.Playing = true | |
1021 | sick.Parent = Character | |
1022 | for _, c in pairs(Character:GetChildren()) do | |
1023 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1024 | c.Material = "Neon" | |
1025 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1026 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1027 | end | |
1028 | c.Color = C3(0, 0, 0) | |
1029 | if c == Head then | |
1030 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1031 | c:ClearAllChildren() | |
1032 | local MSH = IT("BlockMesh", c) | |
1033 | MSH.Scale = VT(0.5, 1, 1) | |
1034 | end | |
1035 | if c:FindFirstChild("face") then | |
1036 | c.face:remove() | |
1037 | end | |
1038 | end | |
1039 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1040 | c:remove() | |
1041 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1042 | c:remove() | |
1043 | end | |
1044 | end | |
1045 | end |