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1 | - | plr = game.Players.LocalPlayer |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | - | mouse = plr:GetMouse() |
3 | + | do |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | plr = owner | |
84 | chr = plr.Character or plr.CharacterAdded:wait() | |
85 | fire = Instance.new("Fire") | |
86 | shield = Instance.new('Part') | |
87 | shield.FormFactor = "Custom" | |
88 | shield.Size = Vector3.new(.2,.2,.2) | |
89 | shield.BottomSurface = "Smooth" | |
90 | shield.TopSurface = "Smooth" | |
91 | shield.Anchored = true | |
92 | shield.CanCollide = false | |
93 | shield.BrickColor = BrickColor.new(0,0,0) | |
94 | shield.Transparency = .5 | |
95 | mesh = Instance.new("SpecialMesh",shield) | |
96 | mesh.MeshType = "Sphere" | |
97 | tele = Instance.new("Part") | |
98 | tele.Anchored = true | |
99 | tele.Transparency = .5 | |
100 | tele.CanCollide = false | |
101 | cil = Instance.new("CylinderMesh",tele) | |
102 | tele.BrickColor = BrickColor.new(1,1,1) | |
103 | tele.Size = Vector3.new(5,1,5) | |
104 | box = Instance.new("Part") | |
105 | box.Transparency = .5 | |
106 | box.Anchored = true | |
107 | box.CanCollide = false | |
108 | box.FormFactor = Enum.FormFactor.Custom | |
109 | box.Size = Vector3.new(.2,.2,.2) | |
110 | box.TopSurface = Enum.SurfaceType.Smooth | |
111 | box.BottomSurface = Enum.SurfaceType.Smooth | |
112 | ||
113 | mouse.KeyDown:connect(function(key) | |
114 | if key == 'f'then | |
115 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
116 | local clone = fire:Clone() | |
117 | clone.Parent = chr["Right Arm"] | |
118 | clone.Color = Color3.new(1,1,1) | |
119 | clone.SecondaryColor = clone.Color | |
120 | wait(2) | |
121 | clone:Destroy() | |
122 | local target = mouse.Target | |
123 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
124 | victim.Character.Torso.Anchored = true | |
125 | while true do | |
126 | game:GetService('RunService').RenderStepped:wait() | |
127 | victim.Character.HumanoidRootPart.CFrame = victim.Character.HumanoidRootPart.CFrame + Vector3.new(0,.1,0) | |
128 | end | |
129 | end | |
130 | elseif key == '' then | |
131 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
132 | local clone = fire:Clone() | |
133 | clone.Parent = chr["Right Arm"] | |
134 | clone.Color = Color3.new(0.3333333333333333,0.6666666666666667,1) | |
135 | clone.SecondaryColor = clone.Color | |
136 | wait(2) | |
137 | clone:Destroy() | |
138 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
139 | local children = victim.Character:GetChildren() | |
140 | victim.Character.Humanoid.WalkSpeed = 0 | |
141 | victim.Character.Torso.Anchored = true | |
142 | for i,v in pairs(children) do | |
143 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
144 | v.Anchored = true | |
145 | v.CanCollide = false | |
146 | for i = 0,1,.1 do | |
147 | wait() | |
148 | v.Transparency = i | |
149 | end | |
150 | end | |
151 | end | |
152 | end | |
153 | elseif key == 'c' then | |
154 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
155 | local clone = fire:Clone() | |
156 | clone.Parent = chr["Right Arm"] | |
157 | clone.Color = Color3.new(1,0,0) | |
158 | clone.SecondaryColor = clone.Color | |
159 | wait(2) | |
160 | clone:Destroy() | |
161 | local explosion = Instance.new('Explosion',workspace) | |
162 | explosion.Position = mouse.Target.Position | |
163 | end | |
164 | elseif key == 'q' then | |
165 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
166 | local clone = fire:Clone() | |
167 | clone.Parent = chr["Right Arm"] | |
168 | clone.Color = Color3.new(0,1,0) | |
169 | clone.SecondaryColor = clone.Color | |
170 | wait(2) | |
171 | clone:Destroy() | |
172 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
173 | local children = victim.Character:GetChildren() | |
174 | victim.Character.Humanoid.WalkSpeed = 0 | |
175 | victim.Character.Torso.Anchored = true | |
176 | for i,v in pairs(children) do | |
177 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
178 | wait(.25) | |
179 | v.BrickColor = BrickColor.Green() | |
180 | v.CanCollide = false | |
181 | v.Parent = workspace | |
182 | v.Anchored = false | |
183 | end | |
184 | end | |
185 | end | |
186 | elseif key == 'r' then | |
187 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
188 | local clone = fire:Clone() | |
189 | clone.Parent = chr["Right Arm"] | |
190 | clone.Color = Color3.new(0,0,0) | |
191 | clone.SecondaryColor = clone.Color | |
192 | wait(2) | |
193 | clone:Destroy() | |
194 | local ball = shield:Clone() | |
195 | ball.Parent = workspace | |
196 | ||
197 | ball.Touched:connect(function(p) | |
198 | if p.Name ~= "Base" and p.Parent ~=chr or p.Name ~= "Base" and p.Parent.Parent ~= chr then | |
199 | p:Destroy() | |
200 | end | |
201 | end) | |
202 | ||
203 | while ball.Size.Y < 26 do | |
204 | game:GetService('RunService').RenderStepped:wait() | |
205 | ball.Size = ball.Size + Vector3.new(.25,.25,.25) | |
206 | ball.CFrame = chr.Torso.CFrame | |
207 | end | |
208 | for i = .5,1,.05 do | |
209 | game:GetService('RunService').RenderStepped:wait() | |
210 | ball.Transparency = i | |
211 | end | |
212 | ball:Destroy() | |
213 | end | |
214 | elseif key == 't' then | |
215 | local dis = shield:Clone() | |
216 | local telep = tele:Clone() | |
217 | telep.Parent = workspace | |
218 | dis.Parent = workspace | |
219 | dis.BrickColor = BrickColor.new(1,1,1) | |
220 | for i = 1,25 do | |
221 | game:GetService('RunService').RenderStepped:wait() | |
222 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
223 | dis.CFrame = chr.Torso.CFrame | |
224 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
225 | telep.CFrame = chr.Torso.CFrame | |
226 | end | |
227 | for i = .5,1,.05 do | |
228 | game:GetService('RunService').RenderStepped:wait() | |
229 | dis.Transparency = i | |
230 | telep.Transparency = i | |
231 | dis.CFrame = chr.Torso.CFrame | |
232 | telep.CFrame = chr.Torso.CFrame | |
233 | end | |
234 | dis:Destroy() | |
235 | telep:Destroy() | |
236 | chr:SetPrimaryPartCFrame(mouse.Hit+Vector3.new(0,20,0)) | |
237 | elseif | |
238 | key == 'g' then | |
239 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
240 | local target = mouse.Target | |
241 | local clone = fire:Clone() | |
242 | clone.Parent = chr["Right Arm"] | |
243 | clone.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
244 | clone.SecondaryColor = clone.Color | |
245 | wait(2) | |
246 | clone:Destroy() | |
247 | local boxB = box:Clone() | |
248 | boxB.Parent = target | |
249 | boxB.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
250 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent).Character | |
251 | victim.Humanoid.WalkSpeed = 0 | |
252 | for i = .2,10,.2 do | |
253 | game:GetService('RunService').RenderStepped:wait() | |
254 | boxB.Size = Vector3.new(i,i,i) | |
255 | boxB.CFrame = victim.Torso.CFrame | |
256 | end | |
257 | for i = .5,1,.025 do | |
258 | game:GetService('RunService').RenderStepped:wait() | |
259 | boxB.Transparency = i | |
260 | end | |
261 | wait() | |
262 | boxB:Destroy() | |
263 | local children = victim:GetChildren() | |
264 | for i,v in pairs(children) do | |
265 | clone = fire:Clone() | |
266 | clone.Parent = v | |
267 | clone.Color = Color3.new(1,0,0) | |
268 | victim.Humanoid.Health = victim.Humanoid.Health - 10 | |
269 | if v.ClassName == "Part" then | |
270 | v.BrickColor = BrickColor.Red() | |
271 | end | |
272 | end | |
273 | end | |
274 | elseif key == 'h' then | |
275 | local clone = fire:Clone() | |
276 | clone.Parent = chr["Right Arm"] | |
277 | clone.Color = Color3.new(1,1,1) | |
278 | clone.SecondaryColor = clone.Color | |
279 | wait(.5) | |
280 | clone:Destroy() | |
281 | local sphere = shield:Clone() | |
282 | sphere.Parent = workspace | |
283 | sphere.Touched:connect(function(p) | |
284 | local debounce = false | |
285 | local h = p.Parent:FindFirstChild("Humanoid") | |
286 | if h and h.Parent.Name ~= plr.Name and debounce == false then | |
287 | debounce = true | |
288 | local dis = shield:Clone() | |
289 | local telep = tele:Clone() | |
290 | telep.Parent = workspace | |
291 | dis.Parent = workspace | |
292 | dis.BrickColor = BrickColor.new(1,1,1) | |
293 | for i = 1,25 do | |
294 | game:GetService('RunService').RenderStepped:wait() | |
295 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
296 | dis.CFrame = h.Parent.Torso.CFrame | |
297 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
298 | telep.CFrame = h.Parent.Torso.CFrame | |
299 | end | |
300 | for i = .5,1,.05 do | |
301 | game:GetService('RunService').RenderStepped:wait() | |
302 | dis.Transparency = i | |
303 | telep.Transparency = i | |
304 | dis.CFrame = h.Parent.Torso.CFrame | |
305 | telep.CFrame = h.Parent.Torso.CFrame | |
306 | end | |
307 | dis:Destroy() | |
308 | telep:Destroy() | |
309 | h.Parent:MoveTo(h.Parent.PrimaryPart.Position + Vector3.new(math.random(-50,50),20,math.random(-50,50))) | |
310 | wait(5) | |
311 | debounce = false | |
312 | end | |
313 | end) | |
314 | for i = .2,25,.5 do | |
315 | game:GetService('RunService').RenderStepped:wait() | |
316 | sphere.Size = Vector3.new(i,i,i) | |
317 | sphere.CFrame = chr.Torso.CFrame | |
318 | end | |
319 | for i = .5,1,.05 do | |
320 | game:GetService('RunService').RenderStepped:wait() | |
321 | sphere.Transparency = i | |
322 | end | |
323 | sphere:Destroy() | |
324 | elseif key == 'j' and mouse.Target.ClassName == "Part" then | |
325 | local target = mouse.Target | |
326 | local sword = tele:Clone() | |
327 | sword.FormFactor = "Custom" | |
328 | sword.BrickColor = BrickColor.new(0,0,0) | |
329 | sword.Parent = workspace | |
330 | sword.Size = Vector3.new(.2,.2,.2) | |
331 | local swordB = sword:Clone() | |
332 | swordB.Parent = workspace | |
333 | for i = 1,5,.2 do | |
334 | game:GetService('RunService').RenderStepped:wait() | |
335 | sword.Size = Vector3.new(.2,i,.2) | |
336 | sword.CFrame = chr["Right Arm"].CFrame | |
337 | swordB.Size = Vector3.new(.2,i,.2) | |
338 | swordB.CFrame = chr["Left Arm"].CFrame | |
339 | end | |
340 | for i = 1,30 do | |
341 | game:GetService('RunService').RenderStepped:wait() | |
342 | swordB.CFrame = chr["Left Arm"].CFrame | |
343 | sword.CFrame = chr["Right Arm"].CFrame | |
344 | end | |
345 | local swordC = sword:Clone() | |
346 | swordC.Parent = workspace | |
347 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
348 | for i = 3,7,.5 do | |
349 | game:GetService('RunService').RenderStepped:wait() | |
350 | sword.Size = Vector3.new(.2,i,.2) | |
351 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
352 | swordB.CFrame = chr["Left Arm"].CFrame | |
353 | swordC.CFrame = chr["Right Arm"].CFrame | |
354 | end | |
355 | for i = 10,0,-.2 do | |
356 | game:GetService('RunService').RenderStepped:wait() | |
357 | sword.Rotation = Vector3.new(0,0,0) | |
358 | sword.CFrame = target.CFrame + Vector3.new(0,i,0) | |
359 | sword.Rotation = Vector3.new(0,0,0) | |
360 | swordB.CFrame = chr["Left Arm"].CFrame | |
361 | swordC.CFrame = chr["Right Arm"].CFrame | |
362 | end | |
363 | if target.Parent.ClassName == "Hat" then | |
364 | target.Parent.Parent.Humanoid.Health = target.Parent.Parent.Humanoid.Health - 15 | |
365 | else | |
366 | target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 35 | |
367 | end | |
368 | for i = .5,1,.05 do | |
369 | game:GetService('RunService').RenderStepped:wait() | |
370 | sword.Transparency = i | |
371 | swordB.Transparency = i | |
372 | swordC.Transparency = i | |
373 | end | |
374 | sword:Destroy() | |
375 | swordB:Destroy() | |
376 | swordC:Destroy() | |
377 | elseif key == 'k' and mouse.Target and mouse.Target.Parent.ClassName == "Model" and mouse.Target.ClassName == "Part" then | |
378 | local target = mouse.Target | |
379 | local children = target.Parent:GetChildren() | |
380 | for i,v in pairs(children) do | |
381 | v.BrickColor = BrickColor.new(1,0,0) | |
382 | local clone = fire:Clone() | |
383 | clone.Parent = v | |
384 | clone.Color = Color3.new(1,0,0) | |
385 | wait(.25) | |
386 | v:Destroy() | |
387 | end | |
388 | elseif key == 'x' and mouse.Target.ClassName == "Part" then | |
389 | local t = mouse.Target.Transparency | |
390 | for i = t,0.7,.02 do | |
391 | game:GetService('RunService').RenderStepped:wait() | |
392 | mouse.Target.Transparency = i | |
393 | end | |
394 | mouse.Target:Destroy() | |
395 | elseif key == 'z' then | |
396 | local part = Instance.new("Part",workspace) | |
397 | part.CFrame = CFrame.new(50,50,50) | |
398 | local bv = Instance.new("BodyVelocity",part) | |
399 | Instance.new("CFrameValue",part) | |
400 | local rotate = Instance.new("BodyAngularVelocity",part) | |
401 | rotate.AngularVelocity = Vector3.new(math.random(3.5,7.5),math.random(3.5,7.5),math.random(3.5,7.5)) | |
402 | local cvalue = part:WaitForChild("Value") | |
403 | part.Touched:connect(function(p) | |
404 | if p.Name == "Part" or p.Name == "Head" then | |
405 | for i = 0,1,.05 do | |
406 | game:GetService('RunService').RenderStepped:wait() | |
407 | part.Transparency = i | |
408 | p.Transparency = i | |
409 | end | |
410 | p:Destroy() | |
411 | part:Destroy() | |
412 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
413 | cvalue.Value = part.CFrame | |
414 | part.Anchored = true | |
415 | for i = 10,25,.5 do | |
416 | game:GetService('RunService').RenderStepped:wait() | |
417 | part.Size = Vector3.new(i,i,i) | |
418 | part.CFrame = cvalue.Value | |
419 | end | |
420 | for i = 0,1.,.05 do | |
421 | game:GetService('RunService').RenderStepped:wait() | |
422 | part.Transparency = i | |
423 | end | |
424 | part:Destroy() | |
425 | end | |
426 | end) | |
427 | part.Parent = chr | |
428 | part.BrickColor = BrickColor.new(193,1,1) | |
429 | part.Material = "Slate" | |
430 | part.Anchored = false | |
431 | part.CanCollide = false | |
432 | part.Name = "bomb" | |
433 | part.FormFactor = "Custom" | |
434 | part.Size = Vector3.new(.2,.2,.2) | |
435 | part.BottomSurface = "Smooth" | |
436 | part.TopSurface = "Smooth" | |
437 | local sbox = Instance.new("SelectionBox",part) | |
438 | sbox.Adornee = part | |
439 | sbox.Color3 = Color3.new(0,0,0) | |
440 | sbox.LineThickness = 0.005 | |
441 | sbox.Transparency = .75 | |
442 | sbox.SurfaceColor3 = Color3.new(0,0,0) | |
443 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge,math.huge) | |
444 | for i = 1,9 do | |
445 | wait() | |
446 | local clone = part:Clone() | |
447 | Instance.new("CFrameValue",clone) | |
448 | local rotateB = Instance.new("BodyAngularVelocity",part) | |
449 | rotateB.AngularVelocity = Vector3.new(math.random(5,15),math.random(5,15),math.random(5,15)) | |
450 | clone.CFrame = CFrame.new(100,100,100) | |
451 | local cvalueB = clone:WaitForChild("Value") | |
452 | wait() | |
453 | clone.Parent = chr | |
454 | clone.Name = "bomb" | |
455 | clone.Touched:connect(function(p) | |
456 | if p.Name == "Part" or p.Name == "Head" then | |
457 | for i = 0,1,.05 do | |
458 | game:GetService('RunService').RenderStepped:wait() | |
459 | clone.Transparency = i | |
460 | p.Transparency = i | |
461 | end | |
462 | p:Destroy() | |
463 | clone:Destroy() | |
464 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
465 | cvalueB.Value = clone.CFrame | |
466 | clone.Anchored = true | |
467 | for i = 10,25,.5 do | |
468 | game:GetService('RunService').RenderStepped:wait() | |
469 | clone.Size = Vector3.new(i,i,i) | |
470 | clone.CFrame = cvalueB.Value | |
471 | end | |
472 | for i = 0,1.,.05 do | |
473 | game:GetService('RunService').RenderStepped:wait() | |
474 | clone.Transparency = i | |
475 | - | local Player = game:GetService("Players").LocalPlayer |
475 | + | |
476 | clone:Destroy() | |
477 | end | |
478 | end) | |
479 | end | |
480 | local children = chr:GetChildren() | |
481 | for i,v in pairs(children) do | |
482 | if v.Name == "bomb" then | |
483 | for i = .2,10,.5 do | |
484 | game:GetService('RunService').RenderStepped:wait() | |
485 | v.Size = Vector3.new(i,i,i) | |
486 | v.CFrame = chr.Torso.CFrame * CFrame.Angles(math.random(),math.pi,math.random()) + Vector3.new(0,20,0) | |
487 | end | |
488 | local bvB = v:WaitForChild("BodyVelocity") | |
489 | bvB.Velocity = mouse.Hit.lookVector*200 | |
490 | end | |
491 | - | local Mouse = Player:GetMouse() |
491 | + | |
492 | elseif key == 'e' then | |
493 | local kill = Instance.new("Part") | |
494 | local bv = Instance.new("BodyVelocity",kill) | |
495 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
496 | local rotate = Instance.new("BodyAngularVelocity",kill) | |
497 | rotate.AngularVelocity = Vector3.new(math.random(10,20),math.random(10,20),math.random(10,20)) | |
498 | kill.CFrame = CFrame.new(50,50,50) | |
499 | kill.Touched:connect(function(p) | |
500 | if p.Name == "Head" and p.Parent ~= chr or p.Name == "Torso" and p.Parent ~= chr then | |
501 | p.Parent.Humanoid.Health = 0 | |
502 | p:Destroy() | |
503 | for i = 1,10 do | |
504 | game:GetService('RunService').RenderStepped:wait() | |
505 | kill.Size = kill.Size - Vector3.new(.2,.2,.2) | |
506 | kill.Transparency = kill.Transparency - .1 | |
507 | end | |
508 | end | |
509 | end) | |
510 | kill.BrickColor = BrickColor.new(0,0,0) | |
511 | kill.Material = "Slate" | |
512 | kill.Anchored = false | |
513 | kill.CanCollide = false | |
514 | kill.FormFactor = "Custom" | |
515 | kill.Size = Vector3.new(1,1,1) | |
516 | kill.TopSurface = "Smooth" | |
517 | kill.BottomSurface = "Smooth" | |
518 | wait() | |
519 | local sbox = Instance.new("SelectionBox",kill) | |
520 | sbox.Adornee = kill | |
521 | sbox.Color3 = Color3.new(1,1,1) | |
522 | sbox.LineThickness = .010 | |
523 | sbox.Transparency = .5 | |
524 | kill.Parent = workspace | |
525 | kill.CFrame = chr.Head.CFrame | |
526 | wait() | |
527 | kill.BodyVelocity.Velocity = mouse.Hit.lookVector*100 | |
528 | kill.ChildAdded:connect(function(c) | |
529 | for i = 0,1,.2 do | |
530 | game:GetService('RunService').RenderStepped:wait() | |
531 | c.Transparency = i | |
532 | c.SelectionBox.Transparency = i | |
533 | end | |
534 | c:Destroy() | |
535 | end) | |
536 | while kill.Transparency == 0 do | |
537 | wait(.09) | |
538 | local clone = kill:Clone() | |
539 | clone.Anchored = true | |
540 | clone.Parent = kill | |
541 | clone.CFrame = kill.CFrame | |
542 | end | |
543 | end | |
544 | end) | |
545 | --=<=Abilitys above=>=-- | |
546 | ew = function(Object, Parent, Name, Data) | |
547 | local Object = Instance.new(Object) | |
548 | for Index, Value in pairs(Data or {}) do | |
549 | Object[Index] = Value | |
550 | end | |
551 | Object.Parent = Parent | |
552 | Object.Name = Name | |
553 | return Object | |
554 | end | |
555 | ||
556 | local Player = owner | |
557 | repeat wait(1) until Player.Character | |
558 | local Character = Player.Character | |
559 | Character.Animate.Disabled = true | |
560 | local la = Character:FindFirstChild("Left Arm") | |
561 | local ra = Character:FindFirstChild("Right Arm") | |
562 | local ll = Character:FindFirstChild("Left Leg") | |
563 | local rl = Character:FindFirstChild("Right Leg") | |
564 | local Torso = Character:FindFirstChild("Torso") | |
565 | z = Instance.new("Sound", Torso) | |
566 | z.SoundId = "rbxassetid://182096702" -- Put Music ID Here. | |
567 | z.Looped = true | |
568 | z.Volume = 10 | |
569 | wait(.1) | |
570 | z:Play() | |
571 | local Humanoid = Character:findFirstChild("Humanoid") | |
572 | Character.Animate.Disabled = true | |
573 | Character.Sound:Destroy() | |
574 | Humanoid.Animator:Destroy() | |
575 | ||
576 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true} | |
577 | local State = "Lounge" | |
578 | local Active = true | |
579 | local Mode = "Staff" | |
580 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
581 | return a:lerp(b,i) | |
582 | end | |
583 | Left_Arm = Instance.new("Weld",Torso) | |
584 | Left_Arm.Part0 = Torso | |
585 | Left_Arm.Part1 = la | |
586 | Left_Arm.Name = "LeftArmJ" | |
587 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
588 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
589 | Right_Arm = Instance.new("Weld",Torso) | |
590 | Right_Arm.Part0 = Torso | |
591 | Right_Arm.Part1 = ra | |
592 | Right_Arm.Name = "RightArmJ" | |
593 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
594 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
595 | Left_Leg = Instance.new("Weld",Torso) | |
596 | Left_Leg.Part0 = Torso | |
597 | Left_Leg.Part1 = ll | |
598 | Left_Leg.Name = "LeftLegJ" | |
599 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
600 | Left_Leg.C1 = CFrame.new(0,1,0) | |
601 | Right_Leg = Instance.new("Weld",Torso) | |
602 | Right_Leg.Name = "RightLegJ" | |
603 | Right_Leg.Part0 = Torso | |
604 | Right_Leg.Part1 = rl | |
605 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
606 | Right_Leg.C1 = CFrame.new(0,1,0) | |
607 | Staffw = Instance.new("Weld",Torso) | |
608 | Staffw.Part0 = Torso | |
609 | Staffw.Part1 = Handle | |
610 | Staffw.Name = "StaffJoint" | |
611 | ||
612 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"]) | |
613 | RootJoint.Name = "RootJ" | |
614 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
615 | RootJoint.Part1 = Torso | |
616 | ||
617 | local NeckJ = Instance.new("Weld",Torso) | |
618 | NeckJ.Name = "NeckJ" | |
619 | NeckJ.Part0 = Torso | |
620 | NeckJ.Part1 = Character.Head | |
621 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
622 | ||
623 | function Change() | |
624 | ||
625 | end | |
626 | _G.MoveCheck1 = false | |
627 | _G.SatanState = false | |
628 | ||
629 | function SpellBinder(SpellID) | |
630 | if _G.MoveCheck1 == false then | |
631 | _G.MoveCheck1 = true | |
632 | if _G.SatanState == false then | |
633 | _G.SatanState = true | |
634 | ||
635 | ID = 357442018 | |
636 | _G.SpellBindStuff = 0 | |
637 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1] | |
638 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
639 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
640 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
641 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
642 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
643 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
644 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
645 | ||
646 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function() | |
647 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
648 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
649 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
650 | end) | |
651 | ||
652 | ||
653 | for i = 1, 117 do | |
654 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
655 | wait(0.07) | |
656 | end | |
657 | ||
658 | ||
659 | wait(0.1) | |
660 | ||
661 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer) | |
662 | _G.MoveCheck1 = false | |
663 | else | |
664 | _G.MoveCheck1 = true | |
665 | wait(0.6) | |
666 | ||
667 | for i = 1, 117 do | |
668 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
669 | wait(0.07) | |
670 | end | |
671 | ||
672 | ||
673 | _G.UnsealEnforca:disconnect() | |
674 | _G.SpellBind.Parent = _G.newParent | |
675 | wait(0.1) | |
676 | _G.SatanState = false | |
677 | _G.MoveCheck1 = false | |
678 | end | |
679 | end | |
680 | end | |
681 | ||
682 | ||
683 | ||
684 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
685 | if key == "q" and State == "Flying" and Active == true then | |
686 | State = "Lounge" | |
687 | Humanoid.WalkSpeed = 30 | |
688 | elseif key == "q" and State == "Lounge" and Active == true then | |
689 | State = "Flying" | |
690 | Humanoid.WalkSpeed = 20 | |
691 | elseif key == "q" and State == "Battle" and Active == true then | |
692 | State = "Flying" | |
693 | Humanoid.WalkSpeed = 50 | |
694 | elseif key == "e" and State == "Battle" and Active == true then | |
695 | SpellBinder(375165574) | |
696 | elseif key == "e" and Active == true then | |
697 | --[[ | |
698 | Humanoid.WalkSpeed = 0 | |
699 | State = "Changing" | |
700 | Mode = "Changing" | |
701 | Active = false | |
702 | Change() | |
703 | --]] | |
704 | end | |
705 | end) | |
706 | ||
707 | Player.Character.Humanoid.Died:connect(function() | |
708 | _G.ConnectionAgent:disconnect() | |
709 | end) | |
710 | ||
711 | angle = 0 | |
712 | angle2 = 0 | |
713 | angle3 = 0 | |
714 | anglespeed = 2 | |
715 | anglespeed2 = 1 | |
716 | anglespeed3 = .4 | |
717 | game:GetService("RunService").Stepped:connect(function() | |
718 | angle = ((angle % 100) + anglespeed/10) | |
719 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
720 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
721 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
722 | if not Humanoid.WalkSpeed == 50 then | |
723 | Humanoid.WalkSpeed = 50 | |
724 | end | |
725 | if LimbAccess.RJ then | |
726 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
727 | end | |
728 | if LimbAccess.LA then | |
729 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
730 | end | |
731 | if LimbAccess.NJ then | |
732 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
733 | end | |
734 | if LimbAccess.RA then | |
735 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
736 | end | |
737 | if LimbAccess.LL then | |
738 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
739 | end | |
740 | if LimbAccess.RL then | |
741 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
742 | end | |
743 | if LimbAccess.Weapon then | |
744 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
745 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
746 | end | |
747 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
748 | if LimbAccess.RJ then | |
749 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
750 | end | |
751 | if LimbAccess.LA then | |
752 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
753 | end | |
754 | if LimbAccess.NJ then | |
755 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
756 | end | |
757 | if LimbAccess.RA then | |
758 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
759 | end | |
760 | if LimbAccess.LL then | |
761 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
762 | end | |
763 | if LimbAccess.RL then | |
764 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
765 | end | |
766 | if LimbAccess.Weapon then | |
767 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
768 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
769 | end | |
770 | end | |
771 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
772 | if not Humanoid.WalkSpeed == 30 then | |
773 | Humanoid.WalkSpeed = 30 | |
774 | end | |
775 | if LimbAccess.RJ then | |
776 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
777 | end | |
778 | if LimbAccess.LA then | |
779 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
780 | end | |
781 | if LimbAccess.NJ then | |
782 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
783 | end | |
784 | if LimbAccess.RA then | |
785 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
786 | end | |
787 | if LimbAccess.LL then | |
788 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
789 | end | |
790 | if LimbAccess.RL then | |
791 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
792 | end | |
793 | if LimbAccess.Weapon then | |
794 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
795 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
796 | end | |
797 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
798 | if LimbAccess.RJ then | |
799 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
800 | end | |
801 | if LimbAccess.LA then | |
802 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
803 | end | |
804 | if LimbAccess.NJ then | |
805 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
806 | end | |
807 | if LimbAccess.RA then | |
808 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
809 | end | |
810 | if LimbAccess.LL then | |
811 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
812 | end | |
813 | if LimbAccess.RL then | |
814 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
815 | end | |
816 | if LimbAccess.Weapon then | |
817 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
818 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
819 | end | |
820 | end | |
821 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
822 | if not Humanoid.WalkSpeed == 20 then | |
823 | Humanoid.WalkSpeed = 20 | |
824 | end | |
825 | if LimbAccess.RJ then | |
826 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
827 | end | |
828 | if LimbAccess.LA then | |
829 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
830 | end | |
831 | if LimbAccess.NJ then | |
832 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
833 | end | |
834 | if LimbAccess.RA then | |
835 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
836 | end | |
837 | if LimbAccess.LL then | |
838 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
839 | end | |
840 | if LimbAccess.RL then | |
841 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
842 | end | |
843 | if LimbAccess.Weapon then | |
844 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
845 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
846 | end | |
847 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
848 | if LimbAccess.RJ then | |
849 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
850 | end | |
851 | if LimbAccess.LA then | |
852 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
853 | end | |
854 | if LimbAccess.NJ then | |
855 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
856 | end | |
857 | if LimbAccess.RA then | |
858 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
859 | end | |
860 | if LimbAccess.LL then | |
861 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
862 | end | |
863 | if LimbAccess.RL then | |
864 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
865 | end | |
866 | if LimbAccess.Weapon then | |
867 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
868 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
869 | end | |
870 | end | |
871 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
872 | if LimbAccess.RJ then | |
873 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
874 | end | |
875 | if LimbAccess.LA then | |
876 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
877 | end | |
878 | if LimbAccess.NJ then | |
879 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
880 | end | |
881 | if LimbAccess.RA then | |
882 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
883 | end | |
884 | if LimbAccess.LL then | |
885 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
886 | end | |
887 | if LimbAccess.RL then | |
888 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
889 | end | |
890 | end | |
891 | end) | |
892 | ||
893 | Player = game:GetService("Players").LocalPlayer | |
894 | Cha = Player.Character | |
895 | rarm=Cha["Right Arm"] | |
896 | larm=Cha["Left Arm"] | |
897 | rar=Cha["Right Leg"] | |
898 | lar=Cha["Left Leg"] | |
899 | ||
900 | Handle = Instance.new("Part",Cha) | |
901 | Handle.TopSurface = "Smooth" | |
902 | Handle.BottomSurface = "Smooth" | |
903 | Handle.Size = Vector3.new(1,1,1) | |
904 | Handle.CanCollide = false | |
905 | Handle.Transparency = 0 | |
906 | Handle.BrickColor = BrickColor.new("Crimson") | |
907 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
908 | HandleMesh.MeshType = "Brick" | |
909 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
910 | HandleWeld = Instance.new("Weld",Cha) | |
911 | HandleWeld.Part0 = rarm | |
912 | HandleWeld.Part1 = Handle | |
913 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
914 | ||
915 | ||
916 | Hand = Instance.new("Part",Cha) | |
917 | Hand.TopSurface = "Smooth" | |
918 | Hand.BottomSurface = "Smooth" | |
919 | Hand.Size = Vector3.new(1,1,1) | |
920 | Hand.CanCollide = false | |
921 | Hand.Transparency = 0 | |
922 | Hand.BrickColor = BrickColor.new("Royal purple") | |
923 | HandMesh = Instance.new("SpecialMesh", Hand) | |
924 | HandMesh.MeshType = "Brick" | |
925 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
926 | HandWeld = Instance.new("Weld",Cha) | |
927 | HandWeld.Part0 = rarm | |
928 | HandWeld.Part1 = Hand | |
929 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
930 | ||
931 | Handle = Instance.new("Part",Cha) | |
932 | Handle.TopSurface = "Smooth" | |
933 | Handle.BottomSurface = "Smooth" | |
934 | Handle.Size = Vector3.new(1,1,1) | |
935 | Handle.CanCollide = false | |
936 | Handle.Transparency = 0 | |
937 | Handle.BrickColor = BrickColor.new("Crimson") | |
938 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
939 | HandleMesh.MeshType = "Brick" | |
940 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
941 | HandleWeld = Instance.new("Weld",Cha) | |
942 | HandleWeld.Part0 = larm | |
943 | HandleWeld.Part1 = Handle | |
944 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
945 | ||
946 | ||
947 | Hand = Instance.new("Part",Cha) | |
948 | Hand.TopSurface = "Smooth" | |
949 | Hand.BottomSurface = "Smooth" | |
950 | Hand.Size = Vector3.new(1,1,1) | |
951 | Hand.CanCollide = false | |
952 | Hand.Transparency = 0 | |
953 | Hand.BrickColor = BrickColor.new("Royal purple") | |
954 | HandMesh = Instance.new("SpecialMesh", Hand) | |
955 | HandMesh.MeshType = "Brick" | |
956 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
957 | HandWeld = Instance.new("Weld",Cha) | |
958 | HandWeld.Part0 = larm | |
959 | HandWeld.Part1 = Hand | |
960 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
961 | ||
962 | Handle = Instance.new("Part",Cha) | |
963 | Handle.TopSurface = "Smooth" | |
964 | Handle.BottomSurface = "Smooth" | |
965 | Handle.Size = Vector3.new(1,1,1) | |
966 | Handle.CanCollide = false | |
967 | Handle.Transparency = 0 | |
968 | Handle.BrickColor = BrickColor.new("Crimson") | |
969 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
970 | HandleMesh.MeshType = "Brick" | |
971 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
972 | HandleWeld = Instance.new("Weld",Cha) | |
973 | HandleWeld.Part0 = larm | |
974 | HandleWeld.Part1 = Handle | |
975 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
976 | ||
977 | ||
978 | Hand = Instance.new("Part",Cha) | |
979 | Hand.TopSurface = "Smooth" | |
980 | Hand.BottomSurface = "Smooth" | |
981 | Hand.Size = Vector3.new(1,1,1) | |
982 | Hand.CanCollide = false | |
983 | Hand.Transparency = 0 | |
984 | Hand.BrickColor = BrickColor.new("Bright green") | |
985 | HandMesh = Instance.new("SpecialMesh", Hand) | |
986 | HandMesh.MeshType = "Brick" | |
987 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
988 | HandWeld = Instance.new("Weld",Cha) | |
989 | HandWeld.Part0 = larm | |
990 | HandWeld.Part1 = Hand | |
991 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
992 | ||
993 | Handle = Instance.new("Part",Cha) | |
994 | Handle.TopSurface = "Smooth" | |
995 | Handle.BottomSurface = "Smooth" | |
996 | Handle.Size = Vector3.new(1,1,1) | |
997 | Handle.CanCollide = false | |
998 | Handle.Transparency = 0 | |
999 | Handle.BrickColor = BrickColor.new("Crimson") | |
1000 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1001 | HandleMesh.MeshType = "Brick" | |
1002 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1003 | HandleWeld = Instance.new("Weld",Cha) | |
1004 | HandleWeld.Part0 = rarm | |
1005 | HandleWeld.Part1 = Handle | |
1006 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
1007 | ||
1008 | ||
1009 | Hand = Instance.new("Part",Cha) | |
1010 | - | lp = plrs.LocalPlayer |
1010 | + | |
1011 | Hand.BottomSurface = "Smooth" | |
1012 | Hand.Size = Vector3.new(1,1,1) | |
1013 | Hand.CanCollide = false | |
1014 | Hand.Transparency = 0 | |
1015 | Hand.BrickColor = BrickColor.new("Bright green") | |
1016 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1017 | HandMesh.MeshType = "Brick" | |
1018 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1019 | HandWeld = Instance.new("Weld",Cha) | |
1020 | HandWeld.Part0 = rarm | |
1021 | HandWeld.Part1 = Hand | |
1022 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
1023 | ||
1024 | Handle = Instance.new("Part",Cha) | |
1025 | Handle.TopSurface = "Smooth" | |
1026 | Handle.BottomSurface = "Smooth" | |
1027 | Handle.Size = Vector3.new(1,1,1) | |
1028 | Handle.CanCollide = false | |
1029 | Handle.Transparency = 0 | |
1030 | Handle.BrickColor = BrickColor.new("Crimson") | |
1031 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1032 | HandleMesh.MeshType = "Brick" | |
1033 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1034 | HandleWeld = Instance.new("Weld",Cha) | |
1035 | HandleWeld.Part0 = rarm | |
1036 | HandleWeld.Part1 = Handle | |
1037 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
1038 | ||
1039 | ||
1040 | Hand = Instance.new("Part",Cha) | |
1041 | Hand.TopSurface = "Smooth" | |
1042 | Hand.BottomSurface = "Smooth" | |
1043 | Hand.Size = Vector3.new(1,1,1) | |
1044 | Hand.CanCollide = false | |
1045 | Hand.Transparency = 0 | |
1046 | Hand.BrickColor = BrickColor.new("Bright green") | |
1047 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1048 | HandMesh.MeshType = "Brick" | |
1049 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1050 | HandWeld = Instance.new("Weld",Cha) | |
1051 | HandWeld.Part0 = rarm | |
1052 | HandWeld.Part1 = Hand | |
1053 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1054 | ||
1055 | Handle = Instance.new("Part",Cha) | |
1056 | Handle.TopSurface = "Smooth" | |
1057 | Handle.BottomSurface = "Smooth" | |
1058 | Handle.Size = Vector3.new(1,1,1) | |
1059 | Handle.CanCollide = false | |
1060 | Handle.Transparency = 0 | |
1061 | Handle.BrickColor = BrickColor.new("Crimson") | |
1062 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
1063 | HandleMesh.MeshType = "Brick" | |
1064 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
1065 | HandleWeld = Instance.new("Weld",Cha) | |
1066 | HandleWeld.Part0 = larm | |
1067 | HandleWeld.Part1 = Handle | |
1068 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
1069 | ||
1070 | ||
1071 | Hand = Instance.new("Part",Cha) | |
1072 | Hand.TopSurface = "Smooth" | |
1073 | Hand.BottomSurface = "Smooth" | |
1074 | Hand.Size = Vector3.new(1,1,1) | |
1075 | Hand.CanCollide = false | |
1076 | Hand.Transparency = 0 | |
1077 | Hand.BrickColor = BrickColor.new("Bright green") | |
1078 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1079 | HandMesh.MeshType = "Brick" | |
1080 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1081 | HandWeld = Instance.new("Weld",Cha) | |
1082 | HandWeld.Part0 = larm | |
1083 | HandWeld.Part1 = Hand | |
1084 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1085 | ||
1086 | wait(0.1) | |
1087 | ||
1088 | rs = game:GetService'RunService' | |
1089 | plrs = game:GetService'Players' | |
1090 | lp = owner | |
1091 | c = lp.Character | |
1092 | root = lp.Character.HumanoidRootPart | |
1093 | human = c.Humanoid | |
1094 | FPS = 0 | |
1095 | inf = 0 | |
1096 | opos1 = Vector3.new(1) | |
1097 | opos2 = Vector3.new(2) | |
1098 | opos3 = Vector3.new(3) | |
1099 | waves = Instance.new("Model", c) | |
1100 | res = Instance.new("Model", c) | |
1101 | ||
1102 | local function b() | |
1103 | local t=tick(); | |
1104 | local l=t%1*3; | |
1105 | local t=.5*math.pi*(l%1); | |
1106 | if l<0.5 then | |
1107 | return Color3.new(47,0,32); | |
1108 | elseif l<2 then | |
1109 | return Color3.new(193,0,0); | |
1110 | else | |
1111 | return Color3.new(0,10,0); | |
1112 | end; | |
1113 | end; | |
1114 | speedParts = function() | |
1115 | for i = 1, 4 do | |
1116 | local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2) | |
1117 | local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p | |
1118 | local opos | |
1119 | if i == 1 then | |
1120 | opos = opos1 | |
1121 | elseif i == 2 then | |
1122 | opos = opos2 | |
1123 | else | |
1124 | opos = opos3 | |
1125 | end | |
1126 | if human.MoveDirection ~= Vector3.new(7, 8, 9) then | |
1127 | local e | |
1128 | if #res:children() <= 3 then | |
1129 | e = Instance.new("Part") | |
1130 | else | |
1131 | e = res:FindFirstChild("Tail") | |
1132 | end | |
1133 | e.Parent = waves | |
1134 | e.Anchored = true | |
1135 | e.CanCollide = false | |
1136 | e.Transparency = 0 | |
1137 | e.Material = "Slate" | |
1138 | e.Name = "Tail" | |
1139 | e.Color = b(); --Color = a(); | |
1140 | e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2) | |
1141 | e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 4, 2) | |
1142 | end | |
1143 | if i == 1 then | |
1144 | opos1 = CFramepos | |
1145 | elseif i == 2 then | |
1146 | opos2 = CFramepos | |
1147 | else | |
1148 | opos3 = CFramepos | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | ||
1153 | rs.RenderStepped:connect(function() | |
1154 | FPS = 1 / rs.RenderStepped:wait() | |
1155 | for i, v in pairs (waves:children()) do | |
1156 | v.Transparency = v.Transparency + .05 / (FPS / 60) | |
1157 | if v.Transparency >= .98 then | |
1158 | v.Transparency = 1 | |
1159 | v.Parent = res | |
1160 | end | |
1161 | end | |
1162 | inf = inf + (8 + root.Velocity.magnitude / 15) / (FPS / 60) | |
1163 | speedParts() | |
1164 | end) | |
1165 | ||
1166 | local p = owner | |
1167 | local char = p.Character | |
1168 | local size = 15 | |
1169 | part = function() | |
1170 | ||
1171 | local a = Instance.new("Part", script) | |
1172 | a.Anchored = true | |
1173 | a.CanCollide = true | |
1174 | a.CFrame = char.Torso.CFrame | |
1175 | a.Size = Vector3.new(size, 0.2, 0.2) | |
1176 | a.Transparency = 5 | |
1177 | return a | |
1178 | end | |
1179 | ||
1180 | part2 = function() | |
1181 | ||
1182 | local a = Instance.new("Part", script) | |
1183 | a.Anchored = true | |
1184 | a.CanCollide = true | |
1185 | a.CFrame = char.Torso.CFrame | |
1186 | a.Size = Vector3.new(0.2, size, 0.2) | |
1187 | a.Transparency = 5 | |
1188 | return a | |
1189 | end | |
1190 | ||
1191 | part3 = function() | |
1192 | ||
1193 | local a = Instance.new("Part", script) | |
1194 | a.Anchored = true | |
1195 | a.CanCollide = false | |
1196 | a.Size = Vector3.new(size, size, 1) | |
1197 | a.Transparency = 5 | |
1198 | a.Material = "Neon" | |
1199 | a.BrickColor = BrickColor.new("Really black") | |
1200 | local b = Instance.new("BlockMesh", a) | |
1201 | b.Scale = Vector3.new(1, 1, 0) | |
1202 | return a | |
1203 | end | |
1204 | ||
1205 | local replicating = false | |
1206 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
1207 | replicate = function() | |
1208 | ||
1209 | replicating = true | |
1210 | script:ClearAllChildren() | |
1211 | root = part() | |
1212 | root.Transparency = 5 | |
1213 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
1214 | root.CanCollide = false | |
1215 | a = part() | |
1216 | b = part() | |
1217 | c = part() | |
1218 | d = part() | |
1219 | a2 = part() | |
1220 | b2 = part() | |
1221 | c2 = part() | |
1222 | d2 = part() | |
1223 | aa = part2() | |
1224 | bb = part2() | |
1225 | cc = part2() | |
1226 | dd = part2() | |
1227 | z = part3() | |
1228 | x = part3() | |
1229 | c = part3() | |
1230 | v = part3() | |
1231 | b = part3() | |
1232 | n = part3() | |
1233 | replicating = false | |
1234 | end | |
1235 | ||
1236 | script.ChildRemoved:connect(function(a) | |
1237 | ||
1238 | if a.ClassName == "Part" and replicating == false then | |
1239 | replicate() | |
1240 | end | |
1241 | end | |
1242 | ) | |
1243 | replicate() | |
1244 | local tick = 0 | |
1245 | CreateRegion3FromLocAndSize = function(Position, Size) | |
1246 | ||
1247 | local SizeOffset = Size / 2 | |
1248 | local Point1 = Position - SizeOffset | |
1249 | local Point2 = Position + SizeOffset | |
1250 | return Region3.new(Point1, Point2) | |
1251 | end | |
1252 | ||
1253 | local set = false | |
1254 | local whitelist = {""} | |
1255 | p.Chatted:connect(function(ms) | |
1256 | ||
1257 | if ms:sub(1, 5) == "size-" then | |
1258 | size = tonumber(ms:sub(6)) | |
1259 | replicate() | |
1260 | else | |
1261 | if ms:sub(1, 4) == "set-" then | |
1262 | set = true | |
1263 | z.CanCollide = false | |
1264 | x.CanCollide = false | |
1265 | c.CanCollide = false | |
1266 | v.CanCollide = false | |
1267 | b.CanCollide = false | |
1268 | n.CanCollide = false | |
1269 | else | |
1270 | if ms:sub(1, 6) == "unset-" then | |
1271 | - | Player=game:GetService('Players').LocalPlayer |
1271 | + | |
1272 | z.CanCollide = false | |
1273 | x.CanCollide = false | |
1274 | - | local mouse = p:GetMouse() |
1274 | + | |
1275 | v.CanCollide = false | |
1276 | b.CanCollide = false | |
1277 | n.CanCollide = false | |
1278 | else | |
1279 | if ms:sub(1, 10) == "whitelist-" then | |
1280 | table.insert(whitelist, ms:sub(11)) | |
1281 | else | |
1282 | if ms:sub(1, 12) == "unwhitelist-" then | |
1283 | for i,v in pairs(whitelist) do | |
1284 | if ms:sub(13) == v then | |
1285 | table.remove(whitelist, i) | |
1286 | break | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | ) | |
1296 | local magicpos = nil | |
1297 | game:GetService("RunService").Heartbeat:connect(function() | |
1298 | ||
1299 | pcall(function() | |
1300 | ||
1301 | local void = char:GetChildren() | |
1302 | for _,pl in pairs(whitelist) do | |
1303 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
1304 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
1305 | table.insert(void, v) | |
1306 | end | |
1307 | end | |
1308 | end | |
1309 | for i,v in pairs(game.Players:GetPlayers()) do | |
1310 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
1311 | v:LoadCharacter() | |
1312 | end | |
1313 | end | |
1314 | char.Humanoid.Health = math.huge | |
1315 | tick = tick + 0.01 | |
1316 | if not set then | |
1317 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
1318 | magicpos = char.Torso.CFrame | |
1319 | else | |
1320 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
1321 | end | |
1322 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
1323 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
1324 | if v.Name ~= "Base" then | |
1325 | v:Destroy() | |
1326 | end | |
1327 | end | |
1328 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1329 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1330 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
1331 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
1332 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1333 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1334 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
1335 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
1336 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
1337 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
1338 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
1339 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
1340 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1341 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1342 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1343 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1344 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1345 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1346 | end | |
1347 | ) | |
1348 | end | |
1349 | ) | |
1350 | --=<=Skin=>=-- | |
1351 | Player=owner | |
1352 | local p = game.Players.LocalPlayer | |
1353 | local char = p.Character | |
1354 | local larm = char["Left Arm"] | |
1355 | local rarm = char["Right Arm"] | |
1356 | local lleg = char["Left Leg"] | |
1357 | local rleg = char["Right Leg"] | |
1358 | local hed = char.Head | |
1359 | local torso = char.Torso | |
1360 | local hum = char.Humanoid | |
1361 | local cam = game.Workspace.CurrentCamera | |
1362 | local root = char.HumanoidRootPart | |
1363 | local deb = false | |
1364 | local shot = 0 | |
1365 | local debris=game:service"Debris" | |
1366 | local l = game:GetService("Lighting") | |
1367 | local rs = game:GetService("RunService").RenderStepped | |
1368 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1369 | math.randomseed(os.time()) | |
1370 | for i,v in pairs(char:children()) do | |
1371 | if v:IsA("Hat") then | |
1372 | v:Destroy() | |
1373 | end | |
1374 | end | |
1375 | for i,v in pairs (hed:GetChildren()) do | |
1376 | if v:IsA("Sound") then | |
1377 | v:Destroy() | |
1378 | end | |
1379 | end | |
1380 | ---------------------------------------------------- | |
1381 | Debounces = { | |
1382 | CanAttack = true; | |
1383 | NoIdl = false; | |
1384 | Slashing = false; | |
1385 | Slashed = false; | |
1386 | RPunch = false; | |
1387 | RPunched = false; | |
1388 | LPunch = false; | |
1389 | LPunched = false; | |
1390 | } | |
1391 | local Touche = {char.Name, } | |
1392 | ---------------------------------------------------- | |
1393 | hed.face.Texture = "" | |
1394 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
1395 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
1396 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
1397 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
1398 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
1399 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
1400 | ---------------------------------------------------- | |
1401 | ypcall(function() | |
1402 | char.Shirt:Destroy() | |
1403 | char.Pants:Destroy() | |
1404 | shirt = Instance.new("Shirt", char) | |
1405 | shirt.Name = "Shirt" | |
1406 | pants = Instance.new("Pants", char) | |
1407 | pants.Name = "Pants" | |
1408 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
1409 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
1410 | end) |