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1 | local Player = game.Players.LocalPlayer | |
2 | local c = Player.Character | |
3 | if not c or not c.Parent then | |
4 | c = Player.CharacterAdded:wait() | |
5 | end | |
6 | local radio = Instance.new("Part", c) | |
7 | radio.Name = "Radio" | |
8 | radio.CanCollide = false | |
9 | radio.Anchored = true | |
10 | radio.FormFactor = "Custom" | |
11 | radio.Size = Vector3.new(2.5, 1, 0.4) | |
12 | radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5, 2, 0.2) | |
13 | radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
14 | radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, -0.1) | |
15 | radio.Transparency = 1 | |
16 | local sound = Instance.new("Sound", radio) | |
17 | sound.Name = "Music" | |
18 | sound.Looped = true | |
19 | sound.Volume = 5 | |
20 | local weld = Instance.new("Weld", radio) | |
21 | weld.Part0 = c.Torso | |
22 | weld.Part1 = radio | |
23 | weld.C0 = c.Torso.CFrame:inverse() | |
24 | weld.C1 = radio.CFrame:inverse() | |
25 | radio.Anchored = false | |
26 | player = game:service("Players").LocalPlayer | |
27 | char2 = player.Character | |
28 | Glow1 = Color3.new(0, 0, 0) | |
29 | Glow2 = Color3.new(1, 0, 0) | |
30 | Glow3 = Color3.new(0, 1, 0) | |
31 | Glow4 = Color3.new(0, 0, 1) | |
32 | GlowParticle = Instance.new("ParticleEmitter", radio) | |
33 | GlowParticle.LightEmission = 1 | |
34 | GlowParticle.Color = ColorSequence.new(Glow2, Glow1) | |
35 | GlowParticle.Size = NumberSequence.new(0.4) | |
36 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
37 | GlowParticle.Transparency = NumberSequence.new(1) | |
38 | GlowParticle.LockedToPart = false | |
39 | GlowParticle.Lifetime = NumberRange.new(0.5, 1) | |
40 | GlowParticle.Rate = 200 | |
41 | GlowParticle.Speed = NumberRange.new(1.5) | |
42 | GlowParticle.Acceleration = Vector3.new(0, 1, 0) | |
43 | GlowParticle.VelocitySpread = 100 | |
44 | GlowParticle2 = Instance.new("ParticleEmitter", radio) | |
45 | GlowParticle2.LightEmission = 1 | |
46 | GlowParticle2.Color = ColorSequence.new(Glow3, Glow1) | |
47 | GlowParticle2.Size = NumberSequence.new(0.4) | |
48 | GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183" | |
49 | GlowParticle2.Transparency = NumberSequence.new(1) | |
50 | GlowParticle2.LockedToPart = false | |
51 | GlowParticle2.Lifetime = NumberRange.new(0.5, 1) | |
52 | GlowParticle2.Rate = 200 | |
53 | GlowParticle2.Speed = NumberRange.new(1.5) | |
54 | GlowParticle2.Acceleration = Vector3.new(0, 1, 0) | |
55 | GlowParticle2.VelocitySpread = 100 | |
56 | GlowParticle3 = Instance.new("ParticleEmitter", radio) | |
57 | GlowParticle3.LightEmission = 1 | |
58 | GlowParticle3.Color = ColorSequence.new(Glow4, Glow1) | |
59 | GlowParticle3.Size = NumberSequence.new(0.4) | |
60 | GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183" | |
61 | GlowParticle3.Transparency = NumberSequence.new(1) | |
62 | GlowParticle3.LockedToPart = false | |
63 | GlowParticle3.Lifetime = NumberRange.new(0.5, 1) | |
64 | GlowParticle3.Rate = 200 | |
65 | GlowParticle3.Speed = NumberRange.new(1.5) | |
66 | GlowParticle3.Acceleration = Vector3.new(0, 1, 0) | |
67 | GlowParticle3.VelocitySpread = 100 | |
68 | wait(0) | |
69 | fat = Instance.new("BindableEvent", script) | |
70 | fat.Name = "Heartbeat" | |
71 | local charge = false | |
72 | P = game.Players.LocalPlayer | |
73 | char = P.Character | |
74 | torso = char.Torso | |
75 | neck = char.Torso.Neck | |
76 | hum = char.Humanoid | |
77 | hum.MaxHealth = 9.876543219876543E44 | |
78 | wait() | |
79 | hum.Health = hum.MaxHealth | |
80 | char.Head.face.Texture = "rbxassetid://176206791" | |
81 | p2 = game.Players.LocalPlayer | |
82 | char049 = p2.Character | |
83 | for i, v in pairs(char049:children()) do | |
84 | if v:IsA("Accessory") then | |
85 | v:Destroy() | |
86 | end | |
87 | end | |
88 | local M69 = Instance.new("SpecialMesh") | |
89 | M69.Parent = torso | |
90 | M69.MeshId = "rbxassetid://456901040" | |
91 | M69.Scale = Vector3.new(1, 1, 1) | |
92 | char049.Shirt:Remove() | |
93 | for i, v in pairs(char049:GetChildren()) do | |
94 | if v:IsA("Pants") then | |
95 | v:Remove() | |
96 | end | |
97 | end | |
98 | wait() | |
99 | shirt = Instance.new("Shirt", char049) | |
100 | shirt.Name = "Shirt" | |
101 | pants = Instance.new("Pants", char049) | |
102 | pants.Name = "Pants" | |
103 | char049.Shirt.ShirtTemplate = "rbxassetid://" | |
104 | char049.Pants.PantsTemplate = "rbxassetid://" | |
105 | local BC = char["Body Colors"] | |
106 | BC.HeadColor = BrickColor.new("Fossil") | |
107 | BC.LeftArmColor = BrickColor.new("Fossil") | |
108 | BC.LeftLegColor = BrickColor.new("Fossil") | |
109 | BC.RightArmColor = BrickColor.new("Fossil") | |
110 | BC.RightLegColor = BrickColor.new("Fossil") | |
111 | BC.TorsoColor = BrickColor.new("Plum") | |
112 | Player = game:GetService("Players").LocalPlayer | |
113 | Character = Player.Character | |
114 | local Orbd = Instance.new("Part", Character) | |
115 | Orbd.Name = "Orbd" | |
116 | Orbd.Shape = Enum.PartType.Ball | |
117 | Orbd.CanCollide = false | |
118 | Orbd.BrickColor = BrickColor.new("Really black") | |
119 | Orbd.Transparency = 1 | |
120 | Orbd.Material = "Neon" | |
121 | Orbd.Size = Vector3.new(0.2, 0.2, 0.2) | |
122 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
123 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
124 | local Weld = Instance.new("Weld", Orbd) | |
125 | Weld.Part0 = Character.Head | |
126 | Weld.Part1 = Orbd | |
127 | Weld.C1 = CFrame.new(-0.01, 0.2, 0.51) | |
128 | local Mask = Instance.new("Part", Character) | |
129 | Mask.Name = "Mask" | |
130 | Mask.CanCollide = false | |
131 | Mask.BrickColor = BrickColor.new("Sunrise") | |
132 | Mask.Transparency = 1 | |
133 | Mask.Material = "Neon" | |
134 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
135 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
136 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
137 | local Weld = Instance.new("Weld", Mask) | |
138 | Weld.Part0 = Character.Head | |
139 | Weld.Part1 = Mask | |
140 | Weld.C1 = CFrame.new(0, 0.03, 0.5) | |
141 | local M1 = Instance.new("SpecialMesh") | |
142 | M1.Parent = Mask | |
143 | M1.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
144 | M1.Scale = Vector3.new(0.3, 0.03, 0.099) | |
145 | local Hood = Instance.new("Part", Character) | |
146 | Hood.Name = "Hair" | |
147 | Hood.CanCollide = false | |
148 | Hood.BrickColor = BrickColor.new("Dark indigo") | |
149 | Hood.Transparency = 1 | |
150 | Hood.Material = "Neon" | |
151 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
152 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
153 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
154 | local Weld = Instance.new("Weld", Hood) | |
155 | Weld.Part0 = Character.Head | |
156 | Weld.Part1 = Hood | |
157 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
158 | local M2 = Instance.new("SpecialMesh") | |
159 | M2.Parent = Hood | |
160 | - | M2.MeshId = "http://www.roblox.com/asset/?id=362013001" |
160 | + | M2.MeshId = "http://www.roblox.com/asset/?id=3466752877" |
161 | M2.Scale = Vector3.new(1, 1.06, 1.1) | |
162 | local skin = Instance.new("Part", Character) | |
163 | skin.Name = "skin" | |
164 | skin.CanCollide = false | |
165 | skin.BrickColor = BrickColor.new("Fossil") | |
166 | skin.Transparency = 1 | |
167 | skin.Material = "SmoothPlastic" | |
168 | skin.Size = Vector3.new(0.1, 0.1, 0.1) | |
169 | skin.TopSurface = Enum.SurfaceType.Smooth | |
170 | skin.BottomSurface = Enum.SurfaceType.Smooth | |
171 | local Weld = Instance.new("Weld", skin) | |
172 | Weld.Part0 = Character.Torso | |
173 | Weld.Part1 = skin | |
174 | Weld.C1 = CFrame.new(0, -0.83, 0.5) | |
175 | local M3 = Instance.new("SpecialMesh") | |
176 | M3.Parent = skin | |
177 | M3.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
178 | M3.Scale = Vector3.new(0.0054, 0.0014, 1.0E-4) | |
179 | local hair2 = Instance.new("Part", Character) | |
180 | hair2.Name = "Hair2" | |
181 | hair2.CanCollide = false | |
182 | hair2.BrickColor = BrickColor.new("Dark indigo") | |
183 | hair2.Transparency = 1 | |
184 | hair2.Material = "Neon" | |
185 | hair2.Size = Vector3.new(0.1, 0.1, 0.1) | |
186 | hair2.TopSurface = Enum.SurfaceType.Smooth | |
187 | hair2.BottomSurface = Enum.SurfaceType.Smooth | |
188 | local Weld = Instance.new("Weld", hair2) | |
189 | Weld.Part0 = Character.Head | |
190 | Weld.Part1 = hair2 | |
191 | Weld.C1 = CFrame.new(0, 0.65, -0.05) | |
192 | local M2 = Instance.new("SpecialMesh") | |
193 | M2.Parent = hair2 | |
194 | M2.MeshId = "http://www.roblox.com/asset/?id=164382853" | |
195 | M2.Scale = Vector3.new(1.1, 1.1, 1) | |
196 | local hat2 = Instance.new("Part", Character) | |
197 | hat2.Name = "hat2" | |
198 | hat2.CanCollide = false | |
199 | hat2.BrickColor = BrickColor.new("Plum") | |
200 | hat2.Transparency = 1 | |
201 | hat2.Material = "SmoothPlastic" | |
202 | hat2.Size = Vector3.new(0.1, 0.1, 0.1) | |
203 | hat2.TopSurface = Enum.SurfaceType.Smooth | |
204 | hat2.BottomSurface = Enum.SurfaceType.Smooth | |
205 | local Weld = Instance.new("Weld", hat2) | |
206 | Weld.Part0 = Character.Head | |
207 | Weld.Part1 = hat2 | |
208 | Weld.C1 = CFrame.new(0, -1, 0) | |
209 | local M4 = Instance.new("SpecialMesh") | |
210 | M4.Parent = hat2 | |
211 | M4.MeshId = "http://www.roblox.com/asset/?id=110852069" | |
212 | M4.Scale = Vector3.new(0.8, 1, 1) | |
213 | local hat3 = Instance.new("Part", Character) | |
214 | hat3.Name = "SmoothPlastic" | |
215 | hat3.CanCollide = false | |
216 | hat3.BrickColor = BrickColor.new("Plum") | |
217 | hat3.Transparency = 1 | |
218 | hat3.Material = "Neon" | |
219 | hat3.Size = Vector3.new(0.1, 0.1, 0.1) | |
220 | hat3.TopSurface = Enum.SurfaceType.Smooth | |
221 | hat3.BottomSurface = Enum.SurfaceType.Smooth | |
222 | local Weld = Instance.new("Weld", hat3) | |
223 | Weld.Part0 = Character.Head | |
224 | Weld.Part1 = hat3 | |
225 | Weld.C1 = CFrame.new(0, -0.8, 0) | |
226 | local M5 = Instance.new("SpecialMesh") | |
227 | M5.Parent = hat3 | |
228 | M5.MeshId = "http://www.roblox.com/asset/?id=104780903" | |
229 | M5.Scale = Vector3.new(1.25, 1.1, 1.25) | |
230 | local tail2 = Instance.new("Part", Character) | |
231 | tail2.Name = "tail2" | |
232 | tail2.CanCollide = false | |
233 | tail2.BrickColor = BrickColor.new("White") | |
234 | tail2.Transparency = 1 | |
235 | tail2.Material = "SmoothPlastic" | |
236 | tail2.Size = Vector3.new(0.1, 0.1, 0.1) | |
237 | tail2.TopSurface = Enum.SurfaceType.Smooth | |
238 | tail2.BottomSurface = Enum.SurfaceType.Smooth | |
239 | local Weld = Instance.new("Weld", tail2) | |
240 | Weld.Part0 = Character.Torso | |
241 | Weld.Part1 = tail2 | |
242 | Weld.C1 = CFrame.new(0, 0.63, -0.6) | |
243 | local M7 = Instance.new("SpecialMesh") | |
244 | M7.Parent = tail2 | |
245 | M7.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
246 | M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028) | |
247 | local tail3 = Instance.new("Part", Character) | |
248 | tail3.Name = "tail3" | |
249 | tail3.CanCollide = false | |
250 | tail3.BrickColor = BrickColor.new("Plum") | |
251 | tail3.Transparency = 1 | |
252 | tail3.Material = "Neon" | |
253 | tail3.Size = Vector3.new(0.1, 0.1, 0.1) | |
254 | tail3.TopSurface = Enum.SurfaceType.Smooth | |
255 | tail3.BottomSurface = Enum.SurfaceType.Smooth | |
256 | local Weld = Instance.new("Weld", tail3) | |
257 | Weld.Part0 = Character.Torso | |
258 | Weld.Part1 = tail3 | |
259 | Weld.C1 = CFrame.new(-0.2, -0.2, -1.8) | |
260 | local M2 = Instance.new("SpecialMesh") | |
261 | M2.Parent = tail3 | |
262 | M2.MeshId = "http://www.roblox.com/asset/?id=170939831" | |
263 | M2.Scale = Vector3.new(1, 1, 1) | |
264 | local Player = game.Players.localPlayer | |
265 | local Character = Player.Character | |
266 | local red = 255 | |
267 | local green = 255 | |
268 | local blue = 255 | |
269 | local Humanoid = Character.Humanoid | |
270 | local mouse = Player:GetMouse() | |
271 | local m = Instance.new("Model", Character) | |
272 | m.Name = "WeaponModel" | |
273 | local LeftArm = Character["Left Arm"] | |
274 | local RightArm = Character["Right Arm"] | |
275 | local LeftLeg = Character["Left Leg"] | |
276 | local RightLeg = Character["Right Leg"] | |
277 | local Head = Character.Head | |
278 | local Torso = Character.Torso | |
279 | local cam = game.Workspace.CurrentCamera | |
280 | local RootPart = Character.HumanoidRootPart | |
281 | local RootJoint = RootPart.RootJoint | |
282 | local equipped = false | |
283 | local attack = false | |
284 | local Anim = "Idle" | |
285 | local idle = 0 | |
286 | local attacktype = 1 | |
287 | local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
288 | local velocity = RootPart.Velocity.y | |
289 | local sine = 0 | |
290 | local change = 1 | |
291 | local grabbed = false | |
292 | local cn = CFrame.new | |
293 | local mr = math.rad | |
294 | local angles = CFrame.Angles | |
295 | local ud = UDim2.new | |
296 | local c3 = Color3.new | |
297 | local lim = 0 | |
298 | local st = 0 | |
299 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
300 | local attacktype = 1 | |
301 | local ZTarget, RocketTarget | |
302 | local euler = CFrame.fromEulerAnglesXYZ | |
303 | function clerp(a, b, t) | |
304 | local qa = { | |
305 | QuaternionFromCFrame(a) | |
306 | } | |
307 | local qb = { | |
308 | QuaternionFromCFrame(b) | |
309 | } | |
310 | local ax, ay, az = a.x, a.y, a.z | |
311 | local bx, by, bz = b.x, b.y, b.z | |
312 | local _t = 1 - t | |
313 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
314 | end | |
315 | function QuaternionFromCFrame(cf) | |
316 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
317 | local trace = m00 + m11 + m22 | |
318 | if trace > 0 then | |
319 | local s = math.sqrt(1 + trace) | |
320 | local recip = 0.5 / s | |
321 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
322 | else | |
323 | local i = 0 | |
324 | if m00 < m11 then | |
325 | i = 1 | |
326 | end | |
327 | if m22 > (i == 0 and m00 or m11) then | |
328 | i = 2 | |
329 | end | |
330 | if i == 0 then | |
331 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
332 | local recip = 0.5 / s | |
333 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
334 | elseif i == 1 then | |
335 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
336 | local recip = 0.5 / s | |
337 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
338 | elseif i == 2 then | |
339 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
340 | local recip = 0.5 / s | |
341 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
342 | end | |
343 | end | |
344 | end | |
345 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
346 | local xs, ys, zs = x + x, y + y, z + z | |
347 | local wx, wy, wz = w * xs, w * ys, w * zs | |
348 | local xx = x * xs | |
349 | local xy = x * ys | |
350 | local xz = x * zs | |
351 | local yy = y * ys | |
352 | local yz = y * zs | |
353 | local zz = z * zs | |
354 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
355 | end | |
356 | function QuaternionSlerp(a, b, t) | |
357 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
358 | local startInterp, finishInterp | |
359 | if cosTheta >= 1.0E-4 then | |
360 | if 1 - cosTheta > 1.0E-4 then | |
361 | local theta = math.acos(cosTheta) | |
362 | local invSinTheta = 1 / math.sin(theta) | |
363 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
364 | finishInterp = math.sin(t * theta) * invSinTheta | |
365 | else | |
366 | startInterp = 1 - t | |
367 | finishInterp = t | |
368 | end | |
369 | elseif 1 + cosTheta > 1.0E-4 then | |
370 | local theta = math.acos(-cosTheta) | |
371 | local invSinTheta = 1 / math.sin(theta) | |
372 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
373 | finishInterp = math.sin(t * theta) * invSinTheta | |
374 | else | |
375 | startInterp = t - 1 | |
376 | finishInterp = t | |
377 | end | |
378 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
379 | end | |
380 | function rayCast(Position, Direction, Range, Ignore) | |
381 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
382 | end | |
383 | local v = game.Players.localPlayer | |
384 | local torso = v.Character.Torso | |
385 | wait(0) | |
386 | local p = Instance.new("Part", v.Character) | |
387 | p.Name = "kit" | |
388 | p.BrickColor = BrickColor.new("Plum") | |
389 | p.Anchored = true | |
390 | p.Transparency = 1 | |
391 | p.Material = "Plastic" | |
392 | p.CanCollide = false | |
393 | p.TopSurface = 0 | |
394 | p.BottomSurface = 0 | |
395 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
396 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
397 | local msh = Instance.new("SpecialMesh", p) | |
398 | msh.Scale = Vector3.new(0.55, 0.55, 0.55) | |
399 | msh.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
400 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
401 | local pn = Instance.new("Part", v.Character.kit) | |
402 | pn.Name = "D" | |
403 | pn.BrickColor = BrickColor.new("Plum") | |
404 | pn.Anchored = true | |
405 | pn.Transparency = 1 | |
406 | pn.Material = "Plastic" | |
407 | pn.CanCollide = false | |
408 | pn.TopSurface = 0 | |
409 | pn.BottomSurface = 0 | |
410 | pn.Size = Vector3.new(0.2, 0.2, 0.2) | |
411 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
412 | local mshn = Instance.new("SpecialMesh", pn) | |
413 | mshn.Scale = Vector3.new(0.55, 0.55, 0.55) | |
414 | mshn.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
415 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
416 | local pn3 = Instance.new("Part", v.Character.kit) | |
417 | pn3.Name = "B" | |
418 | pn3.BrickColor = BrickColor.new("Fossil") | |
419 | pn3.Anchored = true | |
420 | pn3.Transparency = 1 | |
421 | pn3.Material = "Plastic" | |
422 | pn3.CanCollide = false | |
423 | pn3.TopSurface = 0 | |
424 | pn3.BottomSurface = 0 | |
425 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
426 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
427 | local mshn3 = Instance.new("SpecialMesh", pn3) | |
428 | mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054) | |
429 | mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
430 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
431 | local pn4 = Instance.new("Part", v.Character.kit) | |
432 | pn4.Name = "B" | |
433 | pn4.BrickColor = BrickColor.new("Fossil") | |
434 | pn4.Anchored = true | |
435 | pn4.Transparency = 1 | |
436 | pn4.Material = "Plastic" | |
437 | pn4.CanCollide = false | |
438 | pn4.TopSurface = 0 | |
439 | pn4.BottomSurface = 0 | |
440 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
441 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
442 | local mshn4 = Instance.new("SpecialMesh", pn4) | |
443 | mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054) | |
444 | mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
445 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
446 | local pn5 = Instance.new("Part", v.Character.kit) | |
447 | pn5.Name = "tail" | |
448 | pn5.Anchored = true | |
449 | pn5.Transparency = 1 | |
450 | pn5.BrickColor = BrickColor.new("Plum") | |
451 | pn5.Material = "Plastic" | |
452 | pn5.CanCollide = false | |
453 | pn5.TopSurface = 0 | |
454 | pn5.BottomSurface = 0 | |
455 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
456 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
457 | local mshn5 = Instance.new("SpecialMesh", pn5) | |
458 | mshn5.Scale = Vector3.new(2, 2, 2) | |
459 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
460 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
461 | local pn6 = Instance.new("Part", v.Character.kit) | |
462 | pn6.Name = "B-Hair" | |
463 | pn6.Anchored = true | |
464 | pn6.Transparency = 1 | |
465 | pn6.BrickColor = BrickColor.new("Dark indigo") | |
466 | pn6.Material = "Plastic" | |
467 | pn6.CanCollide = false | |
468 | pn6.TopSurface = 0 | |
469 | pn6.BottomSurface = 0 | |
470 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
471 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
472 | local mshn6 = Instance.new("SpecialMesh", pn6) | |
473 | mshn6.Scale = Vector3.new(0.015, 0.03, 0.001) | |
474 | mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357" | |
475 | local pn7 = Instance.new("Part", v.Character.kit) | |
476 | pn7.Name = "tail" | |
477 | pn7.Anchored = true | |
478 | pn7.Transparency = 1 | |
479 | pn7.BrickColor = BrickColor.new("Plum") | |
480 | pn7.Material = "Plastic" | |
481 | pn7.CanCollide = false | |
482 | pn7.TopSurface = 0 | |
483 | pn7.BottomSurface = 0 | |
484 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
485 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
486 | local mshn7 = Instance.new("SpecialMesh", pn7) | |
487 | mshn7.Scale = Vector3.new(2, 2, 2) | |
488 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
489 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
490 | local pn8 = Instance.new("Part", v.Character.kit) | |
491 | pn8.Name = "tail" | |
492 | pn8.Anchored = true | |
493 | pn8.Transparency = 1 | |
494 | pn8.BrickColor = BrickColor.new("Plum") | |
495 | pn8.Material = "Plastic" | |
496 | pn8.CanCollide = false | |
497 | pn8.TopSurface = 0 | |
498 | pn8.BottomSurface = 0 | |
499 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
500 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
501 | local mshn8 = Instance.new("SpecialMesh", pn8) | |
502 | mshn8.Scale = Vector3.new(2, 2, 2) | |
503 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
504 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
505 | local pn9 = Instance.new("Part", v.Character.kit) | |
506 | pn9.Name = "tail" | |
507 | pn9.Anchored = true | |
508 | pn9.Transparency = 1 | |
509 | pn9.BrickColor = BrickColor.new("Plum") | |
510 | pn9.Material = "Plastic" | |
511 | pn9.CanCollide = false | |
512 | pn9.TopSurface = 0 | |
513 | pn9.BottomSurface = 0 | |
514 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
515 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
516 | local mshn9 = Instance.new("SpecialMesh", pn9) | |
517 | mshn9.Scale = Vector3.new(2, 2, 2) | |
518 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
519 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
520 | local pn0 = Instance.new("Part", v.Character.kit) | |
521 | pn0.Name = "ears" | |
522 | pn0.Anchored = true | |
523 | pn0.Transparency = 1 | |
524 | pn0.BrickColor = BrickColor.new("Plum") | |
525 | pn0.Material = "Plastic" | |
526 | pn0.CanCollide = false | |
527 | pn0.TopSurface = 0 | |
528 | pn0.BottomSurface = 0 | |
529 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
530 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
531 | local mshn0 = Instance.new("SpecialMesh", pn0) | |
532 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
533 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
534 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
535 | p.Anchored = false | |
536 | local motor1 = Instance.new("Weld", torso) | |
537 | motor1.Part0 = p | |
538 | motor1.Part1 = torso | |
539 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
540 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
541 | pn.Anchored = false | |
542 | local motor2 = Instance.new("Weld", torso) | |
543 | motor2.Part0 = pn | |
544 | motor2.Part1 = torso | |
545 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
546 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
547 | pn3.Anchored = false | |
548 | local motor3 = Instance.new("Weld", torso) | |
549 | motor3.Part0 = pn3 | |
550 | motor3.Part1 = torso | |
551 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
552 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
553 | pn4.Anchored = false | |
554 | local motor4 = Instance.new("Weld", torso) | |
555 | motor4.Part0 = pn4 | |
556 | motor4.Part1 = torso | |
557 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
558 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
559 | pn5.Anchored = false | |
560 | local motor5 = Instance.new("Weld", pn5) | |
561 | motor5.Part0 = pn5 | |
562 | motor5.Part1 = torso | |
563 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
564 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
565 | pn6.Anchored = false | |
566 | local motor6 = Instance.new("Weld", pn6) | |
567 | motor6.Part0 = pn6 | |
568 | motor6.Part1 = Head | |
569 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
570 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
571 | pn7.Anchored = false | |
572 | local motor7 = Instance.new("Weld", pn7) | |
573 | motor7.Part0 = pn7 | |
574 | motor7.Part1 = torso | |
575 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
576 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
577 | pn8.Anchored = false | |
578 | local motor8 = Instance.new("Weld", pn8) | |
579 | motor8.Part0 = pn8 | |
580 | motor8.Part1 = torso | |
581 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
582 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
583 | pn9.Anchored = false | |
584 | local motor9 = Instance.new("Weld", pn9) | |
585 | motor9.Part0 = pn9 | |
586 | motor9.Part1 = torso | |
587 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
588 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
589 | pn0.Anchored = false | |
590 | local motor0 = Instance.new("Weld", pn0) | |
591 | motor0.Part0 = pn0 | |
592 | motor0.Part1 = v.Character.Head | |
593 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
594 | game:GetService("RunService").Stepped:connect(function() | |
595 | Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
596 | velocity = RootPart.Velocity.y | |
597 | sine = sine + change | |
598 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
599 | if equipped == true or equipped == false then | |
600 | if 1 < RootPart.Velocity.y and hit == nil then | |
601 | Anim = "Jump" | |
602 | if attack == false then | |
603 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
604 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
605 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
606 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
607 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
608 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
609 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
610 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
611 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
612 | end | |
613 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
614 | Anim = "Fall" | |
615 | if attack == false then | |
616 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
617 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
618 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
619 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
620 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
621 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
622 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
623 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
624 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
625 | end | |
626 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and hit ~= nil then | |
627 | Anim = "Idle" | |
628 | if attack == false then | |
629 | change = 1 | |
630 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
631 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
632 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
633 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
634 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1) | |
635 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
636 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
637 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1) | |
638 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1) | |
639 | end | |
640 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and hit ~= nil then | |
641 | Anim = "Walk" | |
642 | if attack == false then | |
643 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) | |
644 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) | |
645 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) | |
646 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) | |
647 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
648 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
649 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
650 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
651 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
652 | end | |
653 | end | |
654 | end | |
655 | end) | |
656 | newface = Instance.new("Decal", Head) | |
657 | newface.Texture = "rbxassetid://186681690" | |
658 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
659 | secondcolor = "Really black" | |
660 | wait(0.016666666666666666) | |
661 | Effects = {} | |
662 | local Player = game.Players.localPlayer | |
663 | local Character = Player.Character | |
664 | local Humanoid = Character.Humanoid | |
665 | local mouse = Player:GetMouse() | |
666 | local LeftArm = Character["Left Arm"] | |
667 | local RightArm = Character["Right Arm"] | |
668 | local LeftLeg = Character["Left Leg"] | |
669 | local RightLeg = Character["Right Leg"] | |
670 | local Head = Character.Head | |
671 | local Torso = Character.Torso | |
672 | local cam = game.Workspace.CurrentCamera | |
673 | local RootPart = Character.HumanoidRootPart | |
674 | local RootJoint = RootPart.RootJoint | |
675 | local equipped = true | |
676 | local attack = false | |
677 | local Anim = "Idle" | |
678 | local idle = 0 | |
679 | local attacktype = 1 | |
680 | local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
681 | local velocity = RootPart.Velocity.y | |
682 | local sine = 0 | |
683 | local change = 1 | |
684 | local grabbed = false | |
685 | local cn = CFrame.new | |
686 | local mr = math.rad | |
687 | local angles = CFrame.Angles | |
688 | local ud = UDim2.new | |
689 | local c3 = Color3.new | |
690 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
691 | Humanoid.Animator:Destroy() | |
692 | Character.Animate:Destroy() | |
693 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
694 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
695 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
696 | RSH, LSH = nil, nil | |
697 | RW = Instance.new("Weld") | |
698 | LW = Instance.new("Weld") | |
699 | RH = Torso["Right Hip"] | |
700 | LH = Torso["Left Hip"] | |
701 | RSH = Torso["Right Shoulder"] | |
702 | LSH = Torso["Left Shoulder"] | |
703 | RSH.Parent = nil | |
704 | LSH.Parent = nil | |
705 | RW.Name = "RW" | |
706 | RW.Part0 = Torso | |
707 | RW.C0 = cn(1.5, 0.5, 0) | |
708 | RW.C1 = cn(0, 0.5, 0) | |
709 | RW.Part1 = RightArm | |
710 | RW.Parent = Torso | |
711 | LW.Name = "LW" | |
712 | LW.Part0 = Torso | |
713 | LW.C0 = cn(-1.5, 0.5, 0) | |
714 | LW.C1 = cn(0, 0.5, 0) | |
715 | LW.Part1 = LeftArm | |
716 | LW.Parent = Torso | |
717 | function clerp(a, b, t) | |
718 | local qa = { | |
719 | QuaternionFromCFrame(a) | |
720 | } | |
721 | local qb = { | |
722 | QuaternionFromCFrame(b) | |
723 | } | |
724 | local ax, ay, az = a.x, a.y, a.z | |
725 | local bx, by, bz = b.x, b.y, b.z | |
726 | local _t = 1 - t | |
727 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
728 | end | |
729 | function QuaternionFromCFrame(cf) | |
730 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
731 | local trace = m00 + m11 + m22 | |
732 | if trace > 0 then | |
733 | local s = math.sqrt(1 + trace) | |
734 | local recip = 0.5 / s | |
735 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
736 | else | |
737 | local i = 0 | |
738 | if m00 < m11 then | |
739 | i = 1 | |
740 | end | |
741 | if m22 > (i == 0 and m00 or m11) then | |
742 | i = 2 | |
743 | end | |
744 | if i == 0 then | |
745 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
746 | local recip = 0.5 / s | |
747 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
748 | elseif i == 1 then | |
749 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
750 | local recip = 0.5 / s | |
751 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
752 | elseif i == 2 then | |
753 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
754 | local recip = 0.5 / s | |
755 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
756 | end | |
757 | end | |
758 | end | |
759 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
760 | local xs, ys, zs = x + x, y + y, z + z | |
761 | local wx, wy, wz = w * xs, w * ys, w * zs | |
762 | local xx = x * xs | |
763 | local xy = x * ys | |
764 | local xz = x * zs | |
765 | local yy = y * ys | |
766 | local yz = y * zs | |
767 | local zz = z * zs | |
768 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
769 | end | |
770 | function QuaternionSlerp(a, b, t) | |
771 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
772 | local startInterp, finishInterp | |
773 | if cosTheta >= 1.0E-4 then | |
774 | if 1 - cosTheta > 1.0E-4 then | |
775 | local theta = math.acos(cosTheta) | |
776 | local invSinTheta = 1 / math.sin(theta) | |
777 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
778 | finishInterp = math.sin(t * theta) * invSinTheta | |
779 | else | |
780 | startInterp = 1 - t | |
781 | finishInterp = t | |
782 | end | |
783 | elseif 1 + cosTheta > 1.0E-4 then | |
784 | local theta = math.acos(-cosTheta) | |
785 | local invSinTheta = 1 / math.sin(theta) | |
786 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
787 | finishInterp = math.sin(t * theta) * invSinTheta | |
788 | else | |
789 | startInterp = t - 1 | |
790 | finishInterp = t | |
791 | end | |
792 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
793 | end | |
794 | function swait(num) | |
795 | if num == 0 or num == nil then | |
796 | game:service("RunService").RenderStepped:wait(0) | |
797 | else | |
798 | for i = 0, num do | |
799 | game:service("RunService").RenderStepped:wait(0) | |
800 | end | |
801 | end | |
802 | end | |
803 | local RbxUtility = LoadLibrary("RbxUtility") | |
804 | local Create = RbxUtility.Create | |
805 | function RemoveOutlines(part) | |
806 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
807 | end | |
808 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
809 | local Part = Create("Part")({ | |
810 | formFactor = FormFactor, | |
811 | Parent = Parent, | |
812 | Reflectance = Reflectance, | |
813 | Transparency = Transparency, | |
814 | CanCollide = false, | |
815 | Locked = true, | |
816 | BrickColor = BrickColor.new(tostring(BColor)), | |
817 | Name = Name, | |
818 | Size = Size, | |
819 | Material = Material | |
820 | }) | |
821 | RemoveOutlines(Part) | |
822 | return Part | |
823 | end | |
824 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
825 | local Msh = Create(Mesh)({ | |
826 | Parent = Part, | |
827 | Offset = OffSet, | |
828 | Scale = Scale | |
829 | }) | |
830 | if Mesh == "SpecialMesh" then | |
831 | Msh.MeshType = MeshType | |
832 | Msh.MeshId = MeshId | |
833 | end | |
834 | return Msh | |
835 | end | |
836 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
837 | local Weld = Create("Weld")({ | |
838 | Parent = Parent, | |
839 | Part0 = Part0, | |
840 | Part1 = Part1, | |
841 | C0 = C0, | |
842 | C1 = C1 | |
843 | }) | |
844 | return Weld | |
845 | end | |
846 | function rayCast(Position, Direction, Range, Ignore) | |
847 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
848 | end | |
849 | function CreateSound(id, par, vol, pit) | |
850 | coroutine.resume(coroutine.create(function() | |
851 | local sou = Instance.new("Sound", par or workspace) | |
852 | sou.Volume = vol | |
853 | sou.Pitch = pit or 1 | |
854 | sou.SoundId = id | |
855 | wait() | |
856 | sou:play() | |
857 | game:GetService("Debris"):AddItem(sou, 6) | |
858 | end)) | |
859 | end | |
860 | local function getclosest(obj, distance) | |
861 | local last, lastx = distance + 1, nil | |
862 | for i, v in pairs(workspace:GetChildren()) do | |
863 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
864 | local t = v.Torso | |
865 | local dist = (t.Position - obj.Position).magnitude | |
866 | if distance >= dist and last > dist then | |
867 | last = dist | |
868 | lastx = v | |
869 | end | |
870 | end | |
871 | end | |
872 | return lastx | |
873 | end | |
874 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
875 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
876 | prt.Anchored = true | |
877 | prt.CFrame = cframe | |
878 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
879 | game:GetService("Debris"):AddItem(prt, 10) | |
880 | if Type == 1 or Type == nil then | |
881 | table.insert(Effects, { | |
882 | prt, | |
883 | "Block1", | |
884 | delay, | |
885 | x3, | |
886 | y3, | |
887 | z3, | |
888 | msh | |
889 | }) | |
890 | elseif Type == 2 then | |
891 | table.insert(Effects, { | |
892 | prt, | |
893 | "Block2", | |
894 | delay, | |
895 | x3, | |
896 | y3, | |
897 | z3, | |
898 | msh | |
899 | }) | |
900 | end | |
901 | end | |
902 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
903 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
904 | prt.Anchored = true | |
905 | prt.CFrame = cframe | |
906 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
907 | game:GetService("Debris"):AddItem(prt, 10) | |
908 | table.insert(Effects, { | |
909 | prt, | |
910 | "Cylinder", | |
911 | delay, | |
912 | x3, | |
913 | y3, | |
914 | z3, | |
915 | msh | |
916 | }) | |
917 | end | |
918 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
919 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
920 | prt.Anchored = true | |
921 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
922 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
923 | game:GetService("Debris"):AddItem(prt, 10) | |
924 | table.insert(Effects, { | |
925 | prt, | |
926 | "Cylinder", | |
927 | delay, | |
928 | x3, | |
929 | y3, | |
930 | z3, | |
931 | msh | |
932 | }) | |
933 | end | |
934 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
935 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
936 | prt.Anchored = true | |
937 | prt.CFrame = cframe | |
938 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
939 | game:GetService("Debris"):AddItem(prt, 10) | |
940 | table.insert(Effects, { | |
941 | prt, | |
942 | "Cylinder", | |
943 | delay, | |
944 | x3, | |
945 | y3, | |
946 | z3, | |
947 | msh | |
948 | }) | |
949 | end | |
950 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
951 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
952 | prt.Anchored = true | |
953 | prt.CFrame = cframe | |
954 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
955 | game:GetService("Debris"):AddItem(prt, 10) | |
956 | table.insert(Effects, { | |
957 | prt, | |
958 | "Cylinder", | |
959 | delay, | |
960 | x3, | |
961 | y3, | |
962 | z3, | |
963 | msh | |
964 | }) | |
965 | end | |
966 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
967 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
968 | prt.Anchored = true | |
969 | prt.CFrame = cframe | |
970 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
971 | game:GetService("Debris"):AddItem(prt, 10) | |
972 | table.insert(Effects, { | |
973 | prt, | |
974 | "Cylinder", | |
975 | delay, | |
976 | x3, | |
977 | y3, | |
978 | z3, | |
979 | msh | |
980 | }) | |
981 | end | |
982 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
983 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
984 | prt.Anchored = true | |
985 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
986 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
987 | local num = math.random(10, 50) / 1000 | |
988 | game:GetService("Debris"):AddItem(prt, 10) | |
989 | table.insert(Effects, { | |
990 | prt, | |
991 | "Shatter", | |
992 | num, | |
993 | prt.CFrame, | |
994 | math.random() - math.random(), | |
995 | 0, | |
996 | math.random(50, 100) / 100 | |
997 | }) | |
998 | end | |
999 | for i = 0, 1, 0.05 do | |
1000 | swait() | |
1001 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1002 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
1003 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1005 | if Torsovelocity > 2 then | |
1006 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
1007 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
1008 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
1009 | elseif Torsovelocity < 1 then | |
1010 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1011 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
1012 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
1013 | end | |
1014 | end | |
1015 | attack = false | |
1016 | game:GetService("RunService").Stepped:connect(function() | |
1017 | -- Torsovelocity = --RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
1018 | Torsovelocity = (torso.Velocity*Vector3.new(1, 0, 1)).magnitude | |
1019 | velocity = RootPart.Velocity.y | |
1020 | sine = sine + change | |
1021 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1022 | if equipped == true or equipped == false then | |
1023 | if 1 < RootPart.Velocity.y and hit == nil then | |
1024 | Anim = "Jump" | |
1025 | if attack == false and Anim2 == false then | |
1026 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1027 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1028 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
1029 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
1030 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1031 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1032 | end | |
1033 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1034 | Anim = "Fall" | |
1035 | if attack == false and Anim2 == false then | |
1036 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1037 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1038 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
1039 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1040 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1041 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1042 | end | |
1043 | elseif Torsovelocity < 1 and hit ~= nil then | |
1044 | Anim = "Idle" | |
1045 | if attack == false and Anim2 == false then | |
1046 | change = 0.8 | |
1047 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), 0.1) | |
1048 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), 0.1) | |
1049 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1) | |
1050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1) | |
1051 | RH.C0 = clerp(RH.C0, cn(1, -0.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), 0.1) | |
1052 | LH.C0 = clerp(LH.C0, cn(-1, -0.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), 0.1) | |
1053 | end | |
1054 | elseif Torsovelocity > 1 and hit ~= nil then | |
1055 | Anim = "Walk" | |
1056 | if attack == false and Anim2 == false then | |
1057 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), 0.1) | |
1058 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.1) | |
1059 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1061 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1062 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | if equipped == true or equipped == false then | |
1067 | if 1 < RootPart.Velocity.y and hit == nil then | |
1068 | Anim = "Jump" | |
1069 | if attack == false and Anim2 == true then | |
1070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1072 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
1073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
1074 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1075 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1076 | end | |
1077 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1078 | Anim = "Fall" | |
1079 | if attack == false and Anim2 == true then | |
1080 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1081 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1082 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
1083 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1084 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1085 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1086 | end | |
1087 | elseif Torsovelocity < 1 and hit ~= nil then | |
1088 | Anim = "Idle" | |
1089 | if attack == false and Anim2 == true then | |
1090 | change = 0.8 | |
1091 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
1092 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.1) | |
1093 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1094 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1095 | RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1096 | LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1097 | end | |
1098 | elseif Torsovelocity > 1 and hit ~= nil then | |
1099 | Anim = "Walk" | |
1100 | if attack == false and Anim2 == true then | |
1101 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) | |
1102 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) | |
1103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1105 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1106 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1107 | end | |
1108 | end | |
1109 | end | |
1110 | if 0 < #Effects then | |
1111 | for e = 1, #Effects do | |
1112 | if Effects[e] ~= nil then | |
1113 | local Thing = Effects[e] | |
1114 | if Thing ~= nil then | |
1115 | local Part = Thing[1] | |
1116 | local Mode = Thing[2] | |
1117 | local Delay = Thing[3] | |
1118 | local IncX = Thing[4] | |
1119 | local IncY = Thing[5] | |
1120 | local IncZ = Thing[6] | |
1121 | if 1 >= Thing[1].Transparency then | |
1122 | if Thing[2] == "Block1" then | |
1123 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1124 | local Mesh = Thing[1].Mesh | |
1125 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1127 | elseif Thing[2] == "Block2" then | |
1128 | Thing[1].CFrame = Thing[1].CFrame | |
1129 | local Mesh = Thing[7] | |
1130 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1131 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1132 | elseif Thing[2] == "Cylinder" then | |
1133 | local Mesh = Thing[1].Mesh | |
1134 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1135 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1136 | elseif Thing[2] == "Blood" then | |
1137 | local Mesh = Thing[7] | |
1138 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1139 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1140 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1141 | elseif Thing[2] == "Elec" then | |
1142 | local Mesh = Thing[1].Mesh | |
1143 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1144 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1145 | elseif Thing[2] == "Disappear" then | |
1146 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1147 | elseif Thing[2] == "Shatter" then | |
1148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1149 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1150 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1151 | Thing[6] = Thing[6] + Thing[5] | |
1152 | end | |
1153 | else | |
1154 | Part.Parent = nil | |
1155 | table.remove(Effects, e) | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | end | |
1160 | end | |
1161 | end) | |
1162 | Pressed = false | |
1163 | MaskOn = false | |
1164 | MaskOff = true | |
1165 | Anim2 = true | |
1166 | eye1 = false | |
1167 | eye2 = false | |
1168 | eye3 = true | |
1169 | mouth1 = false | |
1170 | mouth2 = true | |
1171 | mouth3 = false | |
1172 | mouth4 = false | |
1173 | mouth5 = false | |
1174 | mouth6 = false | |
1175 | mouth7 = false | |
1176 | bkit0 = true | |
1177 | bkit1 = false | |
1178 | bkit2 = false | |
1179 | torso1 = false | |
1180 | torso2 = true | |
1181 | Tail0 = true | |
1182 | Tail1 = false | |
1183 | Tail2 = false | |
1184 | Tail3 = false | |
1185 | Hair0 = true | |
1186 | Hair1 = false | |
1187 | Hair2 = false | |
1188 | Hair3 = false | |
1189 | Hat0 = true | |
1190 | Hat1 = false | |
1191 | Hat2 = false | |
1192 | Hat3 = false | |
1193 | local Playing = false | |
1194 | char2 = game.Players.LocalPlayer.Character | |
1195 | iPlayer = game.Players.LocalPlayer.Name | |
1196 | local Gui = Instance.new("ScreenGui", game.Players[iPlayer].PlayerGui) | |
1197 | Gui.Name = "Gui test" | |
1198 | local Pull = Instance.new("Frame", Gui) | |
1199 | Pull.Name = "Grab" | |
1200 | Pull.Active = true | |
1201 | Pull.BackgroundColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1202 | Pull.BackgroundTransparency = 0 | |
1203 | Pull.BorderSizePixel = 4 | |
1204 | Pull.Position = UDim2.new(0.5, -318, 0.5, -92) | |
1205 | Pull.Size = UDim2.new(0, 120, 0, 50) | |
1206 | Pull.Draggable = true | |
1207 | Pull.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1208 | local Close = Instance.new("TextButton", Pull) | |
1209 | Close.Name = "Close" | |
1210 | Close.BackgroundTransparency = 1 | |
1211 | Close.Position = UDim2.new(1, -23, 0, 1) | |
1212 | Close.Size = UDim2.new(0, 22, 0, 22) | |
1213 | Close.Font = "SourceSans" | |
1214 | Close.FontSize = "Size24" | |
1215 | Close.TextColor3 = Color3.new(255, 255, 255) | |
1216 | Close.Text = "X" | |
1217 | Close.TextStrokeTransparency = 0.8 | |
1218 | local Body = Instance.new("Frame", Pull) | |
1219 | Body.Name = "Body" | |
1220 | Body.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1221 | Body.BackgroundTransparency = 0 | |
1222 | Body.BorderSizePixel = 4 | |
1223 | Body.Position = UDim2.new(0, 0, 0, 52) | |
1224 | Body.Size = UDim2.new(0, 547, 0, 212) | |
1225 | Body.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1226 | local Line = Instance.new("Frame", Body) | |
1227 | Line.Name = "Line" | |
1228 | Line.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1229 | Line.BackgroundTransparency = 0 | |
1230 | Line.BorderSizePixel = 2 | |
1231 | Line.Position = UDim2.new(0, 152.5, 0, 0) | |
1232 | Line.Size = UDim2.new(0, 0.01, 0, 212) | |
1233 | Line.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1234 | local Line2 = Instance.new("Frame", Body) | |
1235 | Line2.Name = "Line2" | |
1236 | Line2.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1237 | Line2.BackgroundTransparency = 0 | |
1238 | Line2.BorderSizePixel = 2 | |
1239 | Line2.Position = UDim2.new(0, 306.5, 0, 0) | |
1240 | Line2.Size = UDim2.new(0, 0.01, 0, 212) | |
1241 | Line2.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1242 | local Title = Instance.new("TextLabel", Pull) | |
1243 | Title.Name = "Title" | |
1244 | Title.BackgroundTransparency = 1 | |
1245 | Title.Position = UDim2.new(0, -50, 0, 0) | |
1246 | Title.Size = UDim2.new(0, 200, 1, 0) | |
1247 | Title.Font = "SourceSansLight" | |
1248 | Title.FontSize = "Size48" | |
1249 | Title.Text = "Menu" | |
1250 | Title.TextColor3 = Color3.new(0.5, 0, 1) | |
1251 | Title.TextStrokeColor3 = Color3.new(0.2901960784313726, 0.2901960784313726, 0.2901960784313726) | |
1252 | Title.TextStrokeTransparency = 0 | |
1253 | local PlayerName = Instance.new("TextBox", Body) | |
1254 | PlayerName.Name = "PlayerName" | |
1255 | PlayerName.BorderSizePixel = 0 | |
1256 | PlayerName.Position = UDim2.new(0, 8, 0, 10) | |
1257 | PlayerName.Size = UDim2.new(0, 135, 0, 30) | |
1258 | PlayerName.Font = "SourceSans" | |
1259 | PlayerName.FontSize = "Size18" | |
1260 | PlayerName.Text = "Name of the color" | |
1261 | PlayerName.BackgroundColor3 = Color3.new(255, 255, 255) | |
1262 | PlayerName.TextColor3 = Color3.new(0, 0, 0) | |
1263 | PlayerName.TextWrapped = true | |
1264 | local ColTex2 = Instance.new("TextBox", Body) | |
1265 | ColTex2.Name = "ColTex2" | |
1266 | ColTex2.BorderSizePixel = 0 | |
1267 | ColTex2.Position = UDim2.new(0, 318.5, 0, 10) | |
1268 | ColTex2.Size = UDim2.new(0, 135, 0, 30) | |
1269 | ColTex2.Font = "SourceSans" | |
1270 | ColTex2.FontSize = "Size18" | |
1271 | ColTex2.Text = "Song id" | |
1272 | ColTex2.BackgroundColor3 = Color3.new(255, 255, 255) | |
1273 | ColTex2.TextColor3 = Color3.new(0, 0, 0) | |
1274 | ColTex2.TextWrapped = true | |
1275 | local ColTex3 = Instance.new("TextBox", Body) | |
1276 | ColTex3.Name = "ColTex3" | |
1277 | ColTex3.BorderSizePixel = 2 | |
1278 | ColTex3.Position = UDim2.new(0, 10, 0, 130) | |
1279 | ColTex3.Size = UDim2.new(0, 57.5, 0, 30) | |
1280 | ColTex3.Font = "SourceSans" | |
1281 | ColTex3.FontSize = "Size10" | |
1282 | ColTex3.Text = "Shirt id" | |
1283 | ColTex3.BackgroundColor3 = Color3.new(255, 255, 255) | |
1284 | ColTex3.TextColor3 = Color3.new(0, 0, 0) | |
1285 | ColTex3.TextWrapped = true | |
1286 | local ColTex4 = Instance.new("TextBox", Body) | |
1287 | ColTex4.Name = "ColTex4" | |
1288 | ColTex4.BorderSizePixel = 2 | |
1289 | ColTex4.Position = UDim2.new(0, 10, 0, 170) | |
1290 | ColTex4.Size = UDim2.new(0, 57.5, 0, 30) | |
1291 | ColTex4.Font = "SourceSans" | |
1292 | ColTex4.FontSize = "Size10" | |
1293 | ColTex4.Text = "Pants id" | |
1294 | ColTex4.BackgroundColor3 = Color3.new(255, 255, 255) | |
1295 | ColTex4.TextColor3 = Color3.new(0, 0, 0) | |
1296 | ColTex4.TextWrapped = true | |
1297 | local Chattext = Instance.new("TextBox", Body) | |
1298 | Chattext.Name = "Chattext" | |
1299 | Chattext.BorderSizePixel = 2 | |
1300 | Chattext.Position = UDim2.new(0, 125, 0, -45) | |
1301 | Chattext.Size = UDim2.new(0, 157.5, 0, 40) | |
1302 | Chattext.Font = "SourceSans" | |
1303 | Chattext.FontSize = "Size12" | |
1304 | Chattext.Text = "Beter chat ^-^ " | |
1305 | Chattext.BackgroundColor3 = Color3.new(255, 255, 255) | |
1306 | Chattext.TextColor3 = Color3.new(0, 0, 0) | |
1307 | Chattext.TextWrapped = true | |
1308 | Chattext.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1309 | local God = Instance.new("TextButton", Body) | |
1310 | God.Name = "God" | |
1311 | God.BackgroundColor3 = Color3.new(0.08235294117647059, 0.5568627450980392, 255) | |
1312 | God.BackgroundTransparency = 0 | |
1313 | God.BorderSizePixel = 2 | |
1314 | God.Position = UDim2.new(0, 10, 0, 50) | |
1315 | God.Size = UDim2.new(0, 57.5, 0, 30) | |
1316 | God.Font = "SourceSansBold" | |
1317 | God.FontSize = "Size18" | |
1318 | God.Text = "Skin col" | |
1319 | God.TextColor3 = Color3.new(255, 255, 255) | |
1320 | God.TextWrapped = true | |
1321 | God.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1322 | God.TextStrokeTransparency = 1 | |
1323 | local Saypress = God:Clone() | |
1324 | Saypress.Name = "Saypress" | |
1325 | Saypress.Parent = Body | |
1326 | Saypress.Position = UDim2.new(0, 285.5, 0, -35) | |
1327 | Saypress.Text = "Say" | |
1328 | Saypress.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1329 | local TpTo = God:Clone() | |
1330 | TpTo.Name = "TpTo" | |
1331 | TpTo.Parent = Body | |
1332 | TpTo.Position = UDim2.new(0, 468.5, 0, 10) | |
1333 | TpTo.Text = "Play" | |
1334 | TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1335 | local KillPlr = God:Clone() | |
1336 | KillPlr.Name = "Shirtcol" | |
1337 | KillPlr.Parent = Body | |
1338 | KillPlr.Position = UDim2.new(0, 10, 0, 90) | |
1339 | KillPlr.Text = "Shirt col" | |
1340 | KillPlr.Size = UDim2.new(0, 130, 0, 30) | |
1341 | local Haircol = God:Clone() | |
1342 | Haircol.Name = "Haircol" | |
1343 | Haircol.Parent = Body | |
1344 | Haircol.Position = UDim2.new(0, 82.5, 0, 50) | |
1345 | Haircol.Text = "Hair col" | |
1346 | local TpMe = God:Clone() | |
1347 | TpMe.Name = "Hat" | |
1348 | TpMe.Parent = Body | |
1349 | TpMe.Position = UDim2.new(0, 164, 0, 90) | |
1350 | TpMe.Text = "Hat 1" | |
1351 | TpMe.Size = UDim2.new(0, 57.5, 0, 30) | |
1352 | TpMe.FontSize = "Size18" | |
1353 | local TpMe2 = God:Clone() | |
1354 | TpMe2.Name = "Hair" | |
1355 | TpMe2.Parent = Body | |
1356 | TpMe2.Position = UDim2.new(0, 236.5, 0, 50) | |
1357 | TpMe2.Text = "Hair 1" | |
1358 | TpMe2.Size = UDim2.new(0, 57.5, 0, 30) | |
1359 | TpMe2.FontSize = "Size18" | |
1360 | local G36K = God:Clone() | |
1361 | G36K.Name = "SpawnG36k" | |
1362 | G36K.Parent = Body | |
1363 | G36K.Position = UDim2.new(0, 162, 0, 10) | |
1364 | G36K.Text = "Idle Pose" | |
1365 | G36K.Size = UDim2.new(0, 135, 0, 30) | |
1366 | G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1367 | G36K.FontSize = "Size28" | |
1368 | local Tail = God:Clone() | |
1369 | Tail.Name = "Tail" | |
1370 | Tail.Parent = Body | |
1371 | Tail.Position = UDim2.new(0, 164, 0, 50) | |
1372 | Tail.Text = "Tail 0" | |
1373 | local Torso2 = God:Clone() | |
1374 | Torso2.Name = "Hair" | |
1375 | Torso2.Parent = Body | |
1376 | Torso2.Position = UDim2.new(0, 236.5, 0, 90) | |
1377 | Torso2.Text = "Torso 2" | |
1378 | Torso2.Size = UDim2.new(0, 57.5, 0, 30) | |
1379 | Torso2.FontSize = "Size18" | |
1380 | local Bkit = God:Clone() | |
1381 | Bkit.Name = "Bkit" | |
1382 | Bkit.Parent = Body | |
1383 | Bkit.Position = UDim2.new(0, 164, 0, 130) | |
1384 | Bkit.Text = "Bkit 0" | |
1385 | Bkit.Size = UDim2.new(0, 57.5, 0, 30) | |
1386 | Bkit.FontSize = "Size18" | |
1387 | local Mouth = God:Clone() | |
1388 | Mouth.Name = "Mouth" | |
1389 | Mouth.Parent = Body | |
1390 | Mouth.Position = UDim2.new(0, 164, 0, 170) | |
1391 | Mouth.Text = "Mouth 2" | |
1392 | Mouth.FontSize = "Size18" | |
1393 | local Eyes = God:Clone() | |
1394 | Eyes.Name = "Eyes" | |
1395 | Eyes.Parent = Body | |
1396 | Eyes.Position = UDim2.new(0, 236, 0, 130) | |
1397 | Eyes.Text = "Eye 3" | |
1398 | Eyes.FontSize = "Size18" | |
1399 | local mask = God:Clone() | |
1400 | mask.Name = "mask" | |
1401 | mask.Parent = Body | |
1402 | mask.Position = UDim2.new(0, 236, 0, 170) | |
1403 | mask.Text = "Shy" | |
1404 | mask.FontSize = "Size18" | |
1405 | mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1406 | local Shirtset = God:Clone() | |
1407 | Shirtset.Name = "Shirtset" | |
1408 | Shirtset.Parent = Body | |
1409 | Shirtset.Position = UDim2.new(0, 82.5, 0, 130) | |
1410 | Shirtset.Text = "Set" | |
1411 | local Pantsset = God:Clone() | |
1412 | Pantsset.Name = "Pantsset" | |
1413 | Pantsset.Parent = Body | |
1414 | Pantsset.Position = UDim2.new(0, 82.5, 0, 170) | |
1415 | Pantsset.Text = "Set" | |
1416 | local Bunny = God:Clone() | |
1417 | Bunny.Name = "Bunny" | |
1418 | Bunny.Parent = Body | |
1419 | Bunny.Position = UDim2.new(0, 318.5, 0, 50) | |
1420 | Bunny.Text = "Bunny" | |
1421 | local Noob = God:Clone() | |
1422 | Noob.Name = "Noob" | |
1423 | Noob.Parent = Body | |
1424 | Noob.Position = UDim2.new(0, 318.5, 0, 90) | |
1425 | Noob.Text = "Noob" | |
1426 | local Kitty = God:Clone() | |
1427 | Kitty.Name = "Kitty" | |
1428 | Kitty.Parent = Body | |
1429 | Kitty.Position = UDim2.new(0, 318.5, 0, 130) | |
1430 | Kitty.Text = "Kitty" | |
1431 | Saypress.MouseButton1Down:connect(function() | |
1432 | local ChatService = game:GetService("Chat") | |
1433 | ChatService:Chat(char.Head, "" .. Chattext.Text) | |
1434 | end) | |
1435 | God.MouseButton1Down:connect(function() | |
1436 | BC.HeadColor = BrickColor.new(PlayerName.Text) | |
1437 | BC.LeftArmColor = BrickColor.new(PlayerName.Text) | |
1438 | BC.LeftLegColor = BrickColor.new(PlayerName.Text) | |
1439 | BC.RightArmColor = BrickColor.new(PlayerName.Text) | |
1440 | BC.RightLegColor = BrickColor.new(PlayerName.Text) | |
1441 | pn3.BrickColor = BrickColor.new(PlayerName.Text) | |
1442 | pn4.BrickColor = BrickColor.new(PlayerName.Text) | |
1443 | skin.BrickColor = BrickColor.new(PlayerName.Text) | |
1444 | end) | |
1445 | KillPlr.MouseButton1Down:connect(function() | |
1446 | pn.BrickColor = BrickColor.new(PlayerName.Text) | |
1447 | p.BrickColor = BrickColor.new(PlayerName.Text) | |
1448 | pn0.BrickColor = BrickColor.new(PlayerName.Text) | |
1449 | BC.TorsoColor = BrickColor.new(PlayerName.Text) | |
1450 | hat2.BrickColor = BrickColor.new(PlayerName.Text) | |
1451 | hat3.BrickColor = BrickColor.new(PlayerName.Text) | |
1452 | pn5.BrickColor = BrickColor.new(PlayerName.Text) | |
1453 | pn7.BrickColor = BrickColor.new(PlayerName.Text) | |
1454 | pn8.BrickColor = BrickColor.new(PlayerName.Text) | |
1455 | pn9.BrickColor = BrickColor.new(PlayerName.Text) | |
1456 | tail3.BrickColor = BrickColor.new(PlayerName.Text) | |
1457 | end) | |
1458 | TpTo.MouseButton1Down:connect(function() | |
1459 | if Playing == false and Pressed == false then | |
1460 | TpTo.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1461 | TpTo.Text = "Stop" | |
1462 | Pressed = true | |
1463 | radio.Transparency = 0 | |
1464 | GlowParticle.Transparency = NumberSequence.new(0.3, 0.8) | |
1465 | GlowParticle2.Transparency = NumberSequence.new(0.3, 0.8) | |
1466 | GlowParticle3.Transparency = NumberSequence.new(0.3, 0.8) | |
1467 | wait() | |
1468 | sound:Play() | |
1469 | Playing = true | |
1470 | end | |
1471 | if Playing == true and Pressed == false then | |
1472 | TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1473 | TpTo.Text = "Play" | |
1474 | Pressed = true | |
1475 | radio.Transparency = 1 | |
1476 | GlowParticle.Transparency = NumberSequence.new(1) | |
1477 | GlowParticle2.Transparency = NumberSequence.new(1) | |
1478 | GlowParticle3.Transparency = NumberSequence.new(1) | |
1479 | wait() | |
1480 | sound:Stop() | |
1481 | Playing = false | |
1482 | end | |
1483 | wait() | |
1484 | Pressed = false | |
1485 | end) | |
1486 | TpMe.MouseButton1Down:connect(function() | |
1487 | if Hat1 == true and Pressed == false then | |
1488 | TpMe.Text = "Hat 2" | |
1489 | pn0.Transparency = 1 | |
1490 | hat2.Transparency = 0 | |
1491 | Pressed = true | |
1492 | wait() | |
1493 | Hat1 = false | |
1494 | Hat2 = true | |
1495 | end | |
1496 | if Hat2 == true and Pressed == false then | |
1497 | TpMe.Text = "Hat 3" | |
1498 | hat2.Transparency = 1 | |
1499 | hat3.Transparency = 0 | |
1500 | Pressed = true | |
1501 | wait() | |
1502 | Hat2 = false | |
1503 | Hat3 = true | |
1504 | end | |
1505 | if Hat3 == true and Pressed == false then | |
1506 | TpMe.Text = "Hat 0" | |
1507 | hat3.Transparency = 1 | |
1508 | Pressed = true | |
1509 | wait() | |
1510 | Hat3 = false | |
1511 | Hat0 = true | |
1512 | end | |
1513 | if Hat0 == true and Pressed == false then | |
1514 | TpMe.Text = "Hat 1" | |
1515 | pn0.Transparency = 0 | |
1516 | Pressed = true | |
1517 | wait() | |
1518 | Hat3 = false | |
1519 | Hat1 = true | |
1520 | end | |
1521 | wait() | |
1522 | Pressed = false | |
1523 | end) | |
1524 | G36K.MouseButton1Down:connect(function() | |
1525 | if Anim2 == false and Pressed == false then | |
1526 | G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1527 | Pressed = true | |
1528 | wait() | |
1529 | Anim2 = true | |
1530 | end | |
1531 | if Anim2 == true and Pressed == false then | |
1532 | G36K.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1533 | Pressed = true | |
1534 | wait() | |
1535 | Anim2 = false | |
1536 | end | |
1537 | wait() | |
1538 | Pressed = false | |
1539 | end) | |
1540 | TpMe2.MouseButton1Down:connect(function() | |
1541 | if Hair1 == true and Pressed == false then | |
1542 | TpMe2.Text = "Hair 2" | |
1543 | Hood.Transparency = 1 | |
1544 | pn6.Transparency = 1 | |
1545 | hair2.Transparency = 0 | |
1546 | Pressed = true | |
1547 | wait() | |
1548 | Hair1 = false | |
1549 | Hair2 = true | |
1550 | end | |
1551 | if Hair2 == true and Pressed == false then | |
1552 | TpMe2.Text = "Hair 3" | |
1553 | Hood.Transparency = 0 | |
1554 | pn6.Transparency = 1 | |
1555 | hair2.Transparency = 1 | |
1556 | Pressed = true | |
1557 | wait() | |
1558 | Hair2 = false | |
1559 | Hair3 = true | |
1560 | end | |
1561 | if Hair3 == true and Pressed == false then | |
1562 | TpMe2.Text = "Hair 0" | |
1563 | Hood.Transparency = 1 | |
1564 | pn6.Transparency = 1 | |
1565 | hair2.Transparency = 1 | |
1566 | Pressed = true | |
1567 | wait() | |
1568 | Hair3 = false | |
1569 | Hair0 = true | |
1570 | end | |
1571 | if Hair0 == true and Pressed == false then | |
1572 | TpMe2.Text = "Hair 1" | |
1573 | Hood.Transparency = 0 | |
1574 | pn6.Transparency = 0 | |
1575 | hair2.Transparency = 0 | |
1576 | Pressed = true | |
1577 | wait() | |
1578 | Hair0 = false | |
1579 | Hair1 = true | |
1580 | end | |
1581 | wait() | |
1582 | Pressed = false | |
1583 | end) | |
1584 | Haircol.MouseButton1Down:connect(function() | |
1585 | hair2.BrickColor = BrickColor.new(PlayerName.Text) | |
1586 | Hood.BrickColor = BrickColor.new(PlayerName.Text) | |
1587 | pn6.BrickColor = BrickColor.new(PlayerName.Text) | |
1588 | end) | |
1589 | Tail.MouseButton1Down:connect(function() | |
1590 | if Tail1 == true and Pressed == false then | |
1591 | Tail.Text = "Tail 2" | |
1592 | pn5.Transparency = 1 | |
1593 | pn7.Transparency = 1 | |
1594 | pn8.Transparency = 1 | |
1595 | pn9.Transparency = 1 | |
1596 | tail2.Transparency = 0 | |
1597 | Pressed = true | |
1598 | wait() | |
1599 | Tail1 = false | |
1600 | Tail2 = true | |
1601 | end | |
1602 | if Tail2 == true and Pressed == false then | |
1603 | Tail.Text = "Tail 3" | |
1604 | tail2.Transparency = 1 | |
1605 | tail3.Transparency = 0 | |
1606 | Pressed = true | |
1607 | wait() | |
1608 | Tail2 = false | |
1609 | Tail3 = true | |
1610 | end | |
1611 | if Tail3 == true and Pressed == false then | |
1612 | Tail.Text = "Tail 0" | |
1613 | tail3.Transparency = 1 | |
1614 | Pressed = true | |
1615 | wait() | |
1616 | Tail3 = false | |
1617 | Tail0 = true | |
1618 | end | |
1619 | if Tail0 == true and Pressed == false then | |
1620 | Tail.Text = "Tail 1" | |
1621 | pn5.Transparency = 0 | |
1622 | pn7.Transparency = 0 | |
1623 | pn8.Transparency = 0 | |
1624 | pn9.Transparency = 0 | |
1625 | Pressed = true | |
1626 | wait() | |
1627 | Tail0 = false | |
1628 | Tail1 = true | |
1629 | end | |
1630 | wait() | |
1631 | Pressed = false | |
1632 | end) | |
1633 | Torso2.MouseButton1Down:connect(function() | |
1634 | if torso1 == true and Pressed == false then | |
1635 | Pressed = true | |
1636 | M69.MeshId = "rbxassetid://456901040" | |
1637 | M69.Scale = Vector3.new(1, 1, 1) | |
1638 | Torso2.Text = "Torso 2" | |
1639 | wait() | |
1640 | torso1 = false | |
1641 | torso2 = true | |
1642 | end | |
1643 | if torso2 == true and Pressed == false then | |
1644 | Pressed = true | |
1645 | M69.MeshId = "rbxassetid://48112070" | |
1646 | M69.Scale = Vector3.new(1.093, 1, 1) | |
1647 | Torso2.Text = "Torso 1" | |
1648 | wait() | |
1649 | torso1 = true | |
1650 | torso2 = false | |
1651 | end | |
1652 | wait() | |
1653 | Pressed = false | |
1654 | end) | |
1655 | Bkit.MouseButton1Down:connect(function() | |
1656 | if bkit1 == true and Pressed == false then | |
1657 | Pressed = true | |
1658 | p.Transparency = 0 | |
1659 | pn.Transparency = 0 | |
1660 | pn3.Transparency = 1 | |
1661 | pn4.Transparency = 1 | |
1662 | skin.Transparency = 1 | |
1663 | Bkit.Text = "Bkit 2" | |
1664 | wait() | |
1665 | bkit1 = false | |
1666 | bkit2 = true | |
1667 | end | |
1668 | if bkit2 == true and Pressed == false then | |
1669 | Pressed = true | |
1670 | p.Transparency = 1 | |
1671 | pn.Transparency = 1 | |
1672 | pn3.Transparency = 1 | |
1673 | pn4.Transparency = 1 | |
1674 | skin.Transparency = 1 | |
1675 | Bkit.Text = "Bkit 0" | |
1676 | wait() | |
1677 | bkit2 = false | |
1678 | bkit0 = true | |
1679 | end | |
1680 | if bkit0 == true and Pressed == false then | |
1681 | Pressed = true | |
1682 | p.Transparency = 0 | |
1683 | pn.Transparency = 0 | |
1684 | pn3.Transparency = 0 | |
1685 | pn4.Transparency = 0 | |
1686 | skin.Transparency = 0 | |
1687 | Bkit.Text = "Bkit 1" | |
1688 | wait() | |
1689 | bkit0 = false | |
1690 | bkit1 = true | |
1691 | end | |
1692 | wait() | |
1693 | Pressed = false | |
1694 | end) | |
1695 | Mouth.MouseButton1Down:connect(function() | |
1696 | if mouth1 == true and Pressed == false then | |
1697 | Mouth.Text = "Mouth 2" | |
1698 | newface.Texture = "rbxassetid://186681690" | |
1699 | Orbd.Transparency = 1 | |
1700 | Pressed = true | |
1701 | wait() | |
1702 | mouth1 = false | |
1703 | mouth2 = true | |
1704 | end | |
1705 | if mouth2 == true and Pressed == false then | |
1706 | Mouth.Text = "Mouth 3" | |
1707 | newface.Texture = "rbxassetid://322781877" | |
1708 | Orbd.Transparency = 1 | |
1709 | Pressed = true | |
1710 | wait() | |
1711 | mouth2 = false | |
1712 | mouth3 = true | |
1713 | end | |
1714 | if mouth3 == true and Pressed == false then | |
1715 | Mouth.Text = "Mouth 4" | |
1716 | newface.Texture = "rbxassetid://186682603" | |
1717 | Orbd.Transparency = 1 | |
1718 | Pressed = true | |
1719 | wait() | |
1720 | mouth3 = false | |
1721 | mouth4 = true | |
1722 | end | |
1723 | if mouth4 == true and Pressed == false then | |
1724 | Mouth.Text = "Mouth 5" | |
1725 | newface.Texture = "rbxassetid://133379869" | |
1726 | Orbd.Transparency = 1 | |
1727 | Pressed = true | |
1728 | wait() | |
1729 | mouth4 = false | |
1730 | mouth5 = true | |
1731 | end | |
1732 | if mouth5 == true and Pressed == false then | |
1733 | Mouth.Text = "Mouth 6" | |
1734 | newface.Texture = "rbxassetid://186683091" | |
1735 | Orbd.Transparency = 1 | |
1736 | Pressed = true | |
1737 | wait() | |
1738 | mouth5 = false | |
1739 | mouth6 = true | |
1740 | end | |
1741 | if mouth6 == true and Pressed == false then | |
1742 | Mouth.Text = "Mouth 7" | |
1743 | newface.Texture = "rbxassetid://186682277" | |
1744 | Orbd.Transparency = 1 | |
1745 | Pressed = true | |
1746 | wait() | |
1747 | mouth6 = false | |
1748 | mouth7 = true | |
1749 | end | |
1750 | if mouth7 == true and Pressed == false then | |
1751 | Mouth.Text = "Mouth 1" | |
1752 | newface.Texture = "rbxassetid://" | |
1753 | Orbd.Transparency = 0 | |
1754 | Pressed = true | |
1755 | wait() | |
1756 | mouth6 = false | |
1757 | mouth1 = true | |
1758 | end | |
1759 | wait() | |
1760 | Pressed = false | |
1761 | end) | |
1762 | Eyes.MouseButton1Down:connect(function() | |
1763 | if eye3 == true and Pressed == false then | |
1764 | Pressed = true | |
1765 | char.Head.face.Texture = "rbxassetid://176204308" | |
1766 | Eyes.Text = "Eye 1" | |
1767 | wait() | |
1768 | eye3 = false | |
1769 | eye1 = true | |
1770 | end | |
1771 | if eye1 == true and Pressed == false then | |
1772 | Pressed = true | |
1773 | char.Head.face.Texture = "rbxassetid://176210835" | |
1774 | Eyes.Text = "Eye 2" | |
1775 | wait() | |
1776 | eye1 = false | |
1777 | eye2 = true | |
1778 | end | |
1779 | if eye2 == true and Pressed == false then | |
1780 | Pressed = true | |
1781 | char.Head.face.Texture = "rbxassetid://176206791" | |
1782 | Eyes.Text = "Eye 3" | |
1783 | wait() | |
1784 | eye2 = false | |
1785 | eye3 = true | |
1786 | end | |
1787 | wait() | |
1788 | Pressed = false | |
1789 | end) | |
1790 | mask.MouseButton1Down:connect(function() | |
1791 | if MaskOn == true and Pressed == false then | |
1792 | Mask.Transparency = 1 | |
1793 | Pressed = true | |
1794 | mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1795 | wait() | |
1796 | MaskOn = false | |
1797 | MaskOff = true | |
1798 | end | |
1799 | if MaskOff == true and Pressed == false then | |
1800 | Mask.Transparency = 0 | |
1801 | Pressed = true | |
1802 | mask.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1803 | wait() | |
1804 | MaskOn = true | |
1805 | MaskOff = false | |
1806 | end | |
1807 | wait() | |
1808 | Pressed = false | |
1809 | end) | |
1810 | Shirtset.MouseButton1Down:connect(function() | |
1811 | char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text | |
1812 | end) | |
1813 | Pantsset.MouseButton1Down:connect(function() | |
1814 | char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text | |
1815 | end) | |
1816 | Close.MouseButton1Down:connect(function() | |
1817 | if Body.Visible == true then | |
1818 | Body.Visible = false | |
1819 | Close.Text = "+" | |
1820 | Title.FontSize = "Size24" | |
1821 | Pull.Size = UDim2(0, 125, 0, 12.5) | |
1822 | elseif Body.Visible == false then | |
1823 | Body.Visible = true | |
1824 | Close.Text = "X" | |
1825 | Title.FontSize = "Size48" | |
1826 | Graf_f.Size = UDim2(0, 500, 0, 50) | |
1827 | end | |
1828 | end) | |
1829 | local mesh = Instance.new("SpecialMesh", radio) | |
1830 | mesh.MeshId = "http://www.roblox.com/asset/?id=151760030" | |
1831 | mesh.TextureId = "rbxassetid://151760072" | |
1832 | mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
1833 | ColTex2.Changed:connect(function() | |
1834 | sound.SoundId = "rbxassetid://" .. ColTex2.Text | |
1835 | end) | |
1836 | while true do | |
1837 | if Playing then | |
1838 | mesh.Scale = Vector3.new(0.71, 0.71, 0.71) | |
1839 | wait(1.0E-6) | |
1840 | mesh.Scale = Vector3.new(0.709, 0.709, 0.709) | |
1841 | wait(1.0E-6) | |
1842 | mesh.Scale = Vector3.new(0.708, 0.708, 0.708) | |
1843 | wait(1.0E-6) | |
1844 | mesh.Scale = Vector3.new(0.707, 0.707, 0.707) | |
1845 | wait(1.0E-6) | |
1846 | mesh.Scale = Vector3.new(0.706, 0.706, 0.706) | |
1847 | wait(1.0E-6) | |
1848 | mesh.Scale = Vector3.new(0.705, 0.705, 0.705) | |
1849 | wait(1.0E-6) | |
1850 | mesh.Scale = Vector3.new(0.704, 0.704, 0.704) | |
1851 | wait(1.0E-6) | |
1852 | mesh.Scale = Vector3.new(0.703, 0.703, 0.703) | |
1853 | wait(1.0E-6) | |
1854 | mesh.Scale = Vector3.new(0.702, 0.702, 0.702) | |
1855 | wait(1.0E-6) | |
1856 | mesh.Scale = Vector3.new(0.701, 0.701, 0.701) | |
1857 | wait(1.0E-6) | |
1858 | mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
1859 | end | |
1860 | wait(0.2) | |
1861 | end |