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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\-- | |
6 | --|| CREATED BY SHACKLUSTER | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | ||
11 | wait(0.2) | |
12 | ||
13 | ||
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | ||
36 | IT = Instance.new | |
37 | CF = CFrame.new | |
38 | VT = Vector3.new | |
39 | RAD = math.rad | |
40 | C3 = Color3.new | |
41 | UD2 = UDim2.new | |
42 | BRICKC = BrickColor.new | |
43 | ANGLES = CFrame.Angles | |
44 | EULER = CFrame.fromEulerAnglesXYZ | |
45 | COS = math.cos | |
46 | ACOS = math.acos | |
47 | SIN = math.sin | |
48 | ASIN = math.asin | |
49 | ABS = math.abs | |
50 | MRANDOM = math.random | |
51 | FLOOR = math.floor | |
52 | ||
53 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
54 | local NEWMESH = IT(MESH) | |
55 | if MESH == "SpecialMesh" then | |
56 | NEWMESH.MeshType = MESHTYPE | |
57 | if MESHID ~= "nil" and MESHID ~= "" then | |
58 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
59 | end | |
60 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
61 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
62 | end | |
63 | end | |
64 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
65 | NEWMESH.Scale = SCALE | |
66 | NEWMESH.Parent = PARENT | |
67 | return NEWMESH | |
68 | end | |
69 | ||
70 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
71 | local NEWPART = IT("Part") | |
72 | NEWPART.formFactor = FORMFACTOR | |
73 | NEWPART.Reflectance = REFLECTANCE | |
74 | NEWPART.Transparency = TRANSPARENCY | |
75 | NEWPART.CanCollide = false | |
76 | NEWPART.Locked = true | |
77 | NEWPART.Anchored = true | |
78 | if ANCHOR == false then | |
79 | NEWPART.Anchored = false | |
80 | end | |
81 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
82 | NEWPART.Name = NAME | |
83 | NEWPART.Size = SIZE | |
84 | NEWPART.Position = Torso.Position | |
85 | NEWPART.Material = MATERIAL | |
86 | NEWPART:BreakJoints() | |
87 | NEWPART.Parent = PARENT | |
88 | NEWPART.BottomSurface = "Smooth" | |
89 | NEWPART.TopSurface = "Smooth" | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | --//=================================\\ | |
94 | --|| CUSTOMIZATION | |
95 | --\\=================================// | |
96 | ||
97 | Class_Name = "StunsForDayz.exe" | |
98 | Weapon_Name = "Add-ons" | |
99 | ||
100 | Custom_Colors = { | |
101 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
102 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
103 | ||
104 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
105 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
106 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
107 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
108 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
109 | ||
110 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
111 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
112 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
113 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
114 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
115 | } | |
116 | ||
117 | ||
118 | Player_Size = 1 --Size of the player. | |
119 | Animation_Speed = 3 | |
120 | Animation_Speed2 = 1 | |
121 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
122 | ||
123 | local Speed = 16 | |
124 | local Effects2 = {} | |
125 | ||
126 | --//=================================\\ | |
127 | --|| END OF CUSTOMIZATION | |
128 | --\\=================================// | |
129 | ||
130 | local function weldBetween(a, b) | |
131 | local weldd = Instance.new("ManualWeld") | |
132 | weldd.Part0 = a | |
133 | weldd.Part1 = b | |
134 | weldd.C0 = CFrame.new() | |
135 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
136 | weldd.Parent = a | |
137 | return weldd | |
138 | end | |
139 | ||
140 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
141 | local acs = Instance.new("Part") | |
142 | acs.CanCollide = false | |
143 | acs.Anchored = false | |
144 | acs.Size = Vector3.new(0,0,0) | |
145 | acs.CFrame = attachmentpart.CFrame | |
146 | acs.Parent = Character | |
147 | acs.BrickColor = color | |
148 | local meshs = Instance.new("SpecialMesh") | |
149 | meshs.MeshId = mesh | |
150 | meshs.TextureId = texture | |
151 | meshs.Parent = acs | |
152 | meshs.Scale = scale | |
153 | meshs.Offset = offset | |
154 | weldBetween(attachmentpart,acs) | |
155 | end | |
156 | ||
157 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
158 | if TYPE == "Gem" then | |
159 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
160 | acs.Anchored = false | |
161 | acs.CanCollide = false | |
162 | acs.CFrame = PART.CFrame | |
163 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
164 | weldBetween(PART,acs) | |
165 | elseif TYPE == "Skull" then | |
166 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
167 | acs.Anchored = false | |
168 | acs.CanCollide = false | |
169 | acs.CFrame = PART.CFrame | |
170 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
171 | weldBetween(PART,acs) | |
172 | elseif TYPE == "Eye" then | |
173 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
174 | acs.Anchored = false | |
175 | acs.CanCollide = false | |
176 | acs.CFrame = PART.CFrame | |
177 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
178 | weldBetween(PART,acs) | |
179 | end | |
180 | end | |
181 | ||
182 | --//=================================\\ | |
183 | --|| USEFUL VALUES | |
184 | --\\=================================// | |
185 | ||
186 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
187 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
188 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
189 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
190 | local CHANGEDEFENSE = 0 | |
191 | local CHANGEDAMAGE = 0 | |
192 | local CHANGEMOVEMENT = 0 | |
193 | local ANIM = "Idle" | |
194 | local ATTACK = false | |
195 | local EQUIPPED = false | |
196 | local HOLD = false | |
197 | local COMBO = 1 | |
198 | local Rooted = false | |
199 | local SINE = 0 | |
200 | local KEYHOLD = false | |
201 | local CHANGE = 2 / Animation_Speed | |
202 | local WALKINGANIM = false | |
203 | local WALK = 0 | |
204 | local VALUE1 = false | |
205 | local VALUE2 = false | |
206 | local ROBLOXIDLEANIMATION = IT("Animation") | |
207 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
208 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
209 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
210 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
211 | WEAPONGUI.Name = "Weapon GUI" | |
212 | local Weapon = IT("Model") | |
213 | Weapon.Name = Weapon_Name | |
214 | local Effects = IT("Folder", Weapon) | |
215 | Effects.Name = "Effects" | |
216 | local ANIMATOR = Humanoid.Animator | |
217 | local ANIMATE = Character.Animate | |
218 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
219 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
220 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
221 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
222 | local UNANCHOR = true | |
223 | ||
224 | local SKILLTEXTCOLOR = C3(0.8,0.8,0.8) | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | ||
230 | --//=================================\\ | |
231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
232 | --\\=================================// | |
233 | ||
234 | ArtificialHB = Instance.new("BindableEvent", script) | |
235 | ArtificialHB.Name = "ArtificialHB" | |
236 | ||
237 | script:WaitForChild("ArtificialHB") | |
238 | ||
239 | frame = Frame_Speed | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | lastframe = tick() | |
244 | script.ArtificialHB:Fire() | |
245 | ||
246 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
247 | tf = tf + s | |
248 | if tf >= frame then | |
249 | if allowframeloss then | |
250 | script.ArtificialHB:Fire() | |
251 | lastframe = tick() | |
252 | else | |
253 | for i = 1, math.floor(tf / frame) do | |
254 | script.ArtificialHB:Fire() | |
255 | end | |
256 | lastframe = tick() | |
257 | end | |
258 | if tossremainder then | |
259 | tf = 0 | |
260 | else | |
261 | tf = tf - frame * math.floor(tf / frame) | |
262 | end | |
263 | end | |
264 | end) | |
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | ||
270 | ||
271 | ||
272 | ||
273 | --//=================================\\ | |
274 | --|| SOME FUNCTIONS | |
275 | --\\=================================// | |
276 | ||
277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
279 | end | |
280 | ||
281 | function PositiveAngle(NUMBER) | |
282 | if NUMBER >= 0 then | |
283 | NUMBER = 0 | |
284 | end | |
285 | return NUMBER | |
286 | end | |
287 | ||
288 | function NegativeAngle(NUMBER) | |
289 | if NUMBER <= 0 then | |
290 | NUMBER = 0 | |
291 | end | |
292 | return NUMBER | |
293 | end | |
294 | ||
295 | function Swait(NUMBER) | |
296 | if NUMBER == 0 or NUMBER == nil then | |
297 | ArtificialHB.Event:wait() | |
298 | else | |
299 | for i = 1, NUMBER do | |
300 | ArtificialHB.Event:wait() | |
301 | end | |
302 | end | |
303 | end | |
304 | ||
305 | function QuaternionFromCFrame(cf) | |
306 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
307 | local trace = m00 + m11 + m22 | |
308 | if trace > 0 then | |
309 | local s = math.sqrt(1 + trace) | |
310 | local recip = 0.5 / s | |
311 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
312 | else | |
313 | local i = 0 | |
314 | if m11 > m00 then | |
315 | i = 1 | |
316 | end | |
317 | if m22 > (i == 0 and m00 or m11) then | |
318 | i = 2 | |
319 | end | |
320 | if i == 0 then | |
321 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
322 | local recip = 0.5 / s | |
323 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
324 | elseif i == 1 then | |
325 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
326 | local recip = 0.5 / s | |
327 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
328 | elseif i == 2 then | |
329 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
330 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
331 | end | |
332 | end | |
333 | end | |
334 | ||
335 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
336 | local xs, ys, zs = x + x, y + y, z + z | |
337 | local wx, wy, wz = w * xs, w * ys, w * zs | |
338 | local xx = x * xs | |
339 | local xy = x * ys | |
340 | local xz = x * zs | |
341 | local yy = y * ys | |
342 | local yz = y * zs | |
343 | local zz = z * zs | |
344 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
345 | end | |
346 | ||
347 | function QuaternionSlerp(a, b, t) | |
348 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
349 | local startInterp, finishInterp; | |
350 | if cosTheta >= 0.0001 then | |
351 | if (1 - cosTheta) > 0.0001 then | |
352 | local theta = ACOS(cosTheta) | |
353 | local invSinTheta = 1 / SIN(theta) | |
354 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
355 | finishInterp = SIN(t * theta) * invSinTheta | |
356 | else | |
357 | startInterp = 1 - t | |
358 | finishInterp = t | |
359 | end | |
360 | else | |
361 | if (1 + cosTheta) > 0.0001 then | |
362 | local theta = ACOS(-cosTheta) | |
363 | local invSinTheta = 1 / SIN(theta) | |
364 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
365 | finishInterp = SIN(t * theta) * invSinTheta | |
366 | else | |
367 | startInterp = t - 1 | |
368 | finishInterp = t | |
369 | end | |
370 | end | |
371 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
372 | end | |
373 | ||
374 | function Clerp(a, b, t) | |
375 | local qa = {QuaternionFromCFrame(a)} | |
376 | local qb = {QuaternionFromCFrame(b)} | |
377 | local ax, ay, az = a.x, a.y, a.z | |
378 | local bx, by, bz = b.x, b.y, b.z | |
379 | local _t = 1 - t | |
380 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
381 | end | |
382 | ||
383 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
384 | local frame = IT("Frame") | |
385 | frame.BackgroundTransparency = TRANSPARENCY | |
386 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
387 | frame.Position = POSITION | |
388 | frame.Size = SIZE | |
389 | frame.BackgroundColor3 = COLOR | |
390 | frame.BorderColor3 = BORDERCOLOR | |
391 | frame.Name = NAME | |
392 | frame.Parent = PARENT | |
393 | return frame | |
394 | end | |
395 | ||
396 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
397 | local label = IT("TextLabel") | |
398 | label.BackgroundTransparency = 1 | |
399 | label.Size = UD2(1, 0, 1, 0) | |
400 | label.Position = UD2(0, 0, 0, 0) | |
401 | label.TextColor3 = TEXTCOLOR | |
402 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
403 | label.TextTransparency = TRANSPARENCY | |
404 | label.FontSize = TEXTFONTSIZE | |
405 | label.Font = TEXTFONT | |
406 | label.BorderSizePixel = BORDERSIZEPIXEL | |
407 | label.TextScaled = false | |
408 | label.Text = TEXT | |
409 | label.Name = NAME | |
410 | label.Parent = PARENT | |
411 | return label | |
412 | end | |
413 | ||
414 | function NoOutlines(PART) | |
415 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
416 | end | |
417 | ||
418 | ||
419 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
420 | local NEWWELD = IT(TYPE) | |
421 | NEWWELD.Part0 = PART0 | |
422 | NEWWELD.Part1 = PART1 | |
423 | NEWWELD.C0 = C0 | |
424 | NEWWELD.C1 = C1 | |
425 | NEWWELD.Parent = PARENT | |
426 | return NEWWELD | |
427 | end | |
428 | ||
429 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
430 | local NEWSOUND = nil | |
431 | coroutine.resume(coroutine.create(function() | |
432 | NEWSOUND = IT("Sound", PARENT) | |
433 | NEWSOUND.Volume = VOLUME | |
434 | NEWSOUND.Pitch = PITCH | |
435 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
436 | Swait() | |
437 | NEWSOUND:play() | |
438 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
439 | end)) | |
440 | return NEWSOUND | |
441 | end | |
442 | ||
443 | function CFrameFromTopBack(at, top, back) | |
444 | local right = top:Cross(back) | |
445 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
446 | end | |
447 | ||
448 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
449 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
450 | local mesh = IT("SpecialMesh",wave) | |
451 | mesh.MeshType = "FileMesh" | |
452 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
453 | mesh.Scale = VT(size,size,size) | |
454 | mesh.Offset = VT(0,0,-size/8) | |
455 | wave.CFrame = cframe | |
456 | coroutine.resume(coroutine.create(function(PART) | |
457 | for i = 1, waitt do | |
458 | Swait() | |
459 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
460 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
461 | if doesrotate == true then | |
462 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
463 | end | |
464 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
465 | if wave.Transparency > 0.99 then | |
466 | wave:remove() | |
467 | end | |
468 | end | |
469 | end)) | |
470 | end | |
471 | ||
472 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
473 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
474 | local mesh = IT("SpecialMesh",wave) | |
475 | mesh.MeshType = "FileMesh" | |
476 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
477 | mesh.Scale = VT(size,size,size) | |
478 | wave.CFrame = cframe | |
479 | coroutine.resume(coroutine.create(function(PART) | |
480 | for i = 1, waitt do | |
481 | Swait() | |
482 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
483 | if doesrotate == true then | |
484 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
485 | end | |
486 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
487 | if wave.Transparency > 0.99 then | |
488 | wave:remove() | |
489 | end | |
490 | end | |
491 | end)) | |
492 | end | |
493 | ||
494 | function MakeForm(PART,TYPE) | |
495 | if TYPE == "Cyl" then | |
496 | local MSH = IT("CylinderMesh",PART) | |
497 | elseif TYPE == "Ball" then | |
498 | local MSH = IT("SpecialMesh",PART) | |
499 | MSH.MeshType = "Sphere" | |
500 | elseif TYPE == "Wedge" then | |
501 | local MSH = IT("SpecialMesh",PART) | |
502 | MSH.MeshType = "Wedge" | |
503 | end | |
504 | end | |
505 | ||
506 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
507 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
508 | local mesh = IT("SpecialMesh",wave) | |
509 | mesh.MeshType = "FileMesh" | |
510 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
511 | mesh.Scale = VT(size,size,size) | |
512 | wave.CFrame = cframe | |
513 | coroutine.resume(coroutine.create(function(PART) | |
514 | for i = 1, waitt do | |
515 | Swait() | |
516 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
517 | if doesrotate == true then | |
518 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
519 | end | |
520 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
521 | if wave.Transparency > 0.99 then | |
522 | wave:remove() | |
523 | end | |
524 | end | |
525 | end)) | |
526 | end | |
527 | ||
528 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
529 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
530 | local mesh = IT("SpecialMesh",wave) | |
531 | mesh.MeshType = "FileMesh" | |
532 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
533 | mesh.Scale = VT(size,size,size) | |
534 | mesh.Offset = VT(0,0,0) | |
535 | wave.CFrame = cframe | |
536 | coroutine.resume(coroutine.create(function(PART) | |
537 | for i = 1, waitt do | |
538 | Swait() | |
539 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
540 | if doesrotate == true then | |
541 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
542 | end | |
543 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
544 | if wave.Transparency > 0.99 then | |
545 | wave:remove() | |
546 | end | |
547 | end | |
548 | end)) | |
549 | end | |
550 | ||
551 | function MagicSphere(size,waitt,cframe,color) | |
552 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true) | |
553 | local mesh = IT("SpecialMesh",wave) | |
554 | mesh.MeshType = "Sphere" | |
555 | mesh.Scale = VT(size,size,size) | |
556 | mesh.Offset = VT(0,0,0) | |
557 | wave.CFrame = cframe | |
558 | coroutine.resume(coroutine.create(function(PART) | |
559 | for i = 1, waitt do | |
560 | Swait() | |
561 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
562 | wave.Transparency = wave.Transparency + (1/waitt) | |
563 | if wave.Transparency > 0.99 then | |
564 | wave:remove() | |
565 | end | |
566 | end | |
567 | end)) | |
568 | end | |
569 | ||
570 | function MagicSphere2(size,waitt,cframe,color) | |
571 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
572 | local mesh = IT("SpecialMesh",wave) | |
573 | mesh.MeshType = "Sphere" | |
574 | mesh.Scale = VT(size,size,size) | |
575 | mesh.Offset = VT(0,0,0) | |
576 | wave.CFrame = cframe | |
577 | coroutine.resume(coroutine.create(function(PART) | |
578 | for i = 1, waitt do | |
579 | Swait() | |
580 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
581 | wave.Transparency = wave.Transparency - (1/waitt) | |
582 | end | |
583 | wave:remove() | |
584 | end)) | |
585 | end | |
586 | ||
587 | function MagicBlock(size,waitt,cframe,color) | |
588 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
589 | local mesh = IT("BlockMesh",wave) | |
590 | wave.CFrame = cframe | |
591 | coroutine.resume(coroutine.create(function(PART) | |
592 | for i = 1, waitt do | |
593 | Swait() | |
594 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
595 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
596 | wave.Transparency = wave.Transparency + (1/waitt) | |
597 | if wave.Transparency > 0.99 then | |
598 | wave:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function MagicBlock2(size,waitt,cframe,color) | |
605 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true) | |
606 | local mesh = IT("BlockMesh",wave) | |
607 | wave.CFrame = cframe | |
608 | coroutine.resume(coroutine.create(function(PART) | |
609 | for i = 1, waitt do | |
610 | Swait() | |
611 | mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt) | |
612 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
613 | wave.Transparency = wave.Transparency - (1/waitt) | |
614 | end | |
615 | wave:Destroy() | |
616 | end)) | |
617 | end | |
618 | ||
619 | function MagicBlock(size,waitt,cframe,color) | |
620 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
621 | local mesh = IT("BlockMesh",wave) | |
622 | wave.CFrame = cframe | |
623 | coroutine.resume(coroutine.create(function(PART) | |
624 | for i = 1, waitt do | |
625 | Swait() | |
626 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
627 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
628 | wave.Transparency = wave.Transparency + (1/waitt) | |
629 | if wave.Transparency > 0.99 then | |
630 | wave:remove() | |
631 | end | |
632 | end | |
633 | end)) | |
634 | end | |
635 | ||
636 | function CheckTableForString(Table, String) | |
637 | for i, v in pairs(Table) do | |
638 | if string.find(string.lower(String), string.lower(v)) then | |
639 | return true | |
640 | end | |
641 | end | |
642 | return false | |
643 | end | |
644 | ||
645 | function CheckIntangible(Hit) | |
646 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
647 | if Hit and Hit.Parent then | |
648 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
649 | return true | |
650 | end | |
651 | end | |
652 | return false | |
653 | end | |
654 | ||
655 | Debris = game:GetService("Debris") | |
656 | ||
657 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
658 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
659 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
660 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
661 | if RayHit and CheckIntangible(RayHit) then | |
662 | if DelayIfHit then | |
663 | wait() | |
664 | end | |
665 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
666 | end | |
667 | return RayHit, RayPos, RayNormal | |
668 | end | |
669 | ||
670 | function turnto(position) | |
671 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
672 | end | |
673 | ||
674 | --//=================================\\ | |
675 | --|| SPEECH | |
676 | --\\=================================// | |
677 | ||
678 | function chatfunc(text,waitt) | |
679 | local chat = coroutine.wrap(function() | |
680 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
681 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
682 | end | |
683 | local naeeym2 = Instance.new("BillboardGui",Character) | |
684 | naeeym2.Size = UDim2.new(0,100,0,40) | |
685 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
686 | naeeym2.Adornee = Character.Head | |
687 | naeeym2.Name = "TalkingBillBoard" | |
688 | naeeym2.AlwaysOnTop = true | |
689 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
690 | tecks2.BackgroundTransparency = 1 | |
691 | tecks2.BorderSizePixel = 0 | |
692 | tecks2.Text = "" | |
693 | tecks2.Font = "SciFi" | |
694 | tecks2.TextSize = 30 | |
695 | tecks2.TextStrokeTransparency = 1 | |
696 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
697 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
698 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
699 | for i = 1,string.len(text),1 do | |
700 | tecks2.Text = string.sub(text,1,i) | |
701 | Swait() | |
702 | end | |
703 | wait(waitt) | |
704 | coroutine.resume(coroutine.create(function() | |
705 | for i = 1, 10 do | |
706 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
707 | Swait() | |
708 | end | |
709 | naeeym2:Destroy() | |
710 | end)) | |
711 | end) | |
712 | chat() | |
713 | end | |
714 | ||
715 | --//=================================\\ | |
716 | --|| WEAPON CREATION | |
717 | --\\=================================// | |
718 | ||
719 | local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,1.5*Player_Size,0.25*Player_Size),false) | |
720 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
721 | MakeForm(HandlePart,"Cyl") | |
722 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(0.2*Player_Size,3*Player_Size,0.2*Player_Size),false) | |
723 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
724 | MakeForm(part,"Cyl") | |
725 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,0.2*Player_Size,0.35*Player_Size),false) | |
726 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
727 | MakeForm(part,"Cyl") | |
728 | local offset = -0.85 | |
729 | for i = 1, 7 do | |
730 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,0.1*Player_Size,0.25*Player_Size),false) | |
731 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
732 | MakeForm(part,"Cyl") | |
733 | offset = offset - 0.15 | |
734 | end | |
735 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,2.2*Player_Size,0.35*Player_Size),false) | |
736 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset-1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
737 | MakeForm(part,"Cyl") | |
738 | local HammerTop = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,1.5*Player_Size),false) | |
739 | local weld = CreateWeldOrSnapOrMotor("Weld", HammerTop, HandlePart, HammerTop, CF(0 * Player_Size, offset-1.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
740 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false) | |
741 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
742 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false) | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.4*Player_Size,1.1*Player_Size,2*Player_Size),false) | |
745 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
746 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.3*Player_Size,1.3*Player_Size,0.6*Player_Size),false) | |
747 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
748 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false) | |
749 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
750 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | local offset = 1.3 | |
753 | for i = 1, 2 do | |
754 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,0.5*Player_Size),false) | |
755 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
756 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.75*Player_Size,0.75*Player_Size,0.6*Player_Size),false) | |
757 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
758 | ||
759 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false) | |
760 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
761 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false) | |
762 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(-0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
763 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false) | |
764 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, -0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false) | |
766 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
767 | offset = offset - (offset*2) | |
768 | end | |
769 | ||
770 | for _, c in pairs(Weapon:GetChildren()) do | |
771 | if c.ClassName == "Part" then | |
772 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
773 | end | |
774 | end | |
775 | ||
776 | Weapon.Parent = Character | |
777 | ||
778 | Humanoid.Died:connect(function() | |
779 | ATTACK = true | |
780 | end) | |
781 | ||
782 | print(Class_Name.." loaded.") | |
783 | ||
784 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
785 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
786 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
787 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
788 | ||
789 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Stagger", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") | |
790 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brute swing", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") | |
791 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stun aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
792 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Damage aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
793 | ||
794 | --//=================================\\ | |
795 | --|| DAMAGE FUNCTIONS | |
796 | --\\=================================// | |
797 | ||
798 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
799 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
800 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
801 | local BODYGYRO = IT("BodyGyro", STATPART) | |
802 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
803 | BODYPOSITION.P = 2000 | |
804 | BODYPOSITION.D = 100 | |
805 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
806 | if LABELTYPE == "Normal" then | |
807 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
808 | elseif LABELTYPE == "Debuff" then | |
809 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
810 | elseif LABELTYPE == "Interruption" then | |
811 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
812 | end | |
813 | game:GetService("Debris"):AddItem(STATPART ,5) | |
814 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
815 | BILLBOARDGUI.Adornee = STATPART | |
816 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
817 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
818 | BILLBOARDGUI.AlwaysOnTop = false | |
819 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
820 | TEXTLABEL.BackgroundTransparency = 1 | |
821 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
822 | TEXTLABEL.Text = TEXT | |
823 | TEXTLABEL.Font = "SciFi" | |
824 | TEXTLABEL.FontSize="Size42" | |
825 | TEXTLABEL.TextColor3 = COLOR | |
826 | TEXTLABEL.TextStrokeTransparency = 1 | |
827 | TEXTLABEL.TextScaled = true | |
828 | TEXTLABEL.TextWrapped = true | |
829 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
830 | for i=1, 10 do | |
831 | wait() | |
832 | STATPART.Position = STATPART.Position + VT(0, i/20 ,0) | |
833 | end | |
834 | for i=1, 10 do | |
835 | wait() | |
836 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.1 | |
837 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.1 | |
838 | end | |
839 | THEPART.Parent = nil | |
840 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
841 | end | |
842 | ||
843 | ||
844 | --//=================================\\ | |
845 | --|| DAMAGING | |
846 | --\\=================================// | |
847 | ||
848 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
849 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
850 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
851 | local dmg = math.random(min,max) | |
852 | if humanoid.Health > 0 then | |
853 | if beserk == true then | |
854 | humanoid.Health = 0 | |
855 | else | |
856 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
857 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
858 | if math.random(1,100) < critrate+1 then | |
859 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
860 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
861 | else | |
862 | humanoid.Health = humanoid.Health - dmg | |
863 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
864 | end | |
865 | local defence = Instance.new("BoolValue",hit.Parent) | |
866 | defence.Name = ("HitBy"..Player.Name) | |
867 | game:GetService("Debris"):AddItem(defence, 0.2) | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | ||
873 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
874 | local dmg = math.random(min,max) | |
875 | for i,v in ipairs(workspace:GetChildren()) do | |
876 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
877 | local body = v:GetChildren() | |
878 | for part = 1, #body do | |
879 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
880 | if(body[part].Position - position).Magnitude < radius then | |
881 | if v.ClassName == "Model" then | |
882 | if v:FindFirstChild("Humanoid") then | |
883 | if v.Humanoid.Health ~= 0 then | |
884 | if CanBeDodgedByJumping == true then | |
885 | if body[part].Position.Y < position.Y+5 then | |
886 | if math.random(1,100) < critrate+1 then | |
887 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
888 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
889 | else | |
890 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
891 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
892 | end | |
893 | local defence = Instance.new("BoolValue",v) | |
894 | defence.Name = ("HitBy"..Player.Name) | |
895 | game:GetService("Debris"):AddItem(defence, 0.2) | |
896 | end | |
897 | else | |
898 | if beserk == true then | |
899 | v.Humanoid.Health = 0 | |
900 | end | |
901 | if math.random(1,100) < critrate+1 then | |
902 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
903 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
904 | else | |
905 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
906 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
907 | end | |
908 | local defence = Instance.new("BoolValue",v) | |
909 | defence.Name = ("HitBy"..Player.Name) | |
910 | game:GetService("Debris"):AddItem(defence, 0.2) | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
916 | end | |
917 | end | |
918 | end | |
919 | if v.ClassName == "Part" then | |
920 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
921 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | function AoEDamage2(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
929 | local dmg = math.random(min,max) | |
930 | for i,v in ipairs(workspace:GetChildren()) do | |
931 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
932 | local body = v:GetChildren() | |
933 | for part = 1, #body do | |
934 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
935 | if(body[part].Position - position).Magnitude < radius then | |
936 | if v.ClassName == "Model" then | |
937 | if v:FindFirstChild("Humanoid") then | |
938 | if v.Humanoid.Health ~= 0 then | |
939 | if CanBeDodgedByJumping == true then | |
940 | if body[part].Position.Y < position.Y+5 then | |
941 | if math.random(1,100) < critrate+1 then | |
942 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
943 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
944 | else | |
945 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
946 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
947 | end | |
948 | local defence = Instance.new("BoolValue",v) | |
949 | defence.Name = ("Hit2By"..Player.Name) | |
950 | game:GetService("Debris"):AddItem(defence, 0.1) | |
951 | end | |
952 | else | |
953 | if beserk == true then | |
954 | v.Humanoid.Health = 0 | |
955 | end | |
956 | if math.random(1,100) < critrate+1 then | |
957 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
958 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
959 | else | |
960 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
961 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
962 | end | |
963 | local defence = Instance.new("BoolValue",v) | |
964 | defence.Name = ("Hit2By"..Player.Name) | |
965 | game:GetService("Debris"):AddItem(defence, 0.1) | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
971 | end | |
972 | end | |
973 | end | |
974 | end | |
975 | end | |
976 | end | |
977 | ||
978 | function AoEStun(POS,RANGE,LAST,VELOC) | |
979 | for i,v in ipairs(workspace:GetChildren()) do | |
980 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
981 | local body = v:GetChildren() | |
982 | for part = 1, #body do | |
983 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
984 | if(body[part].Position - POS).Magnitude < RANGE then | |
985 | if v.ClassName == "Model" then | |
986 | if v:FindFirstChild("Humanoid") then | |
987 | if v.Humanoid.Health ~= 0 then | |
988 | Stun(v.Humanoid,LAST) | |
989 | body[part].Velocity = CFrame.new(POS,body[part].Position).lookVector*5*VELOC | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | ||
1000 | function Stun(HUMANOID,LAST) | |
1001 | HUMANOID.PlatformStand = true | |
1002 | if HUMANOID.Parent:FindFirstChild("Head") and HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1003 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
1004 | end | |
1005 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1006 | defence.Name = ("StunnedBy"..Player.Name) | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | Swait(LAST*100) | |
1009 | HUMANOID.PlatformStand = false | |
1010 | defence:remove() | |
1011 | end)) | |
1012 | end | |
1013 | ||
1014 | function killnearest(position,range,maxstrength) | |
1015 | for i,v in ipairs(workspace:GetChildren()) do | |
1016 | local body = v:GetChildren() | |
1017 | for part = 1, #body do | |
1018 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1019 | if(body[part].Position - position).Magnitude < range then | |
1020 | if v.ClassName == "Model" then | |
1021 | v:BreakJoints() | |
1022 | end | |
1023 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1024 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | if v.ClassName == "Part" then | |
1029 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1030 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1031 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | --//=================================\\ | |
1038 | --|| ATTACK FUNCTIONS AND STUFF | |
1039 | --\\=================================// | |
1040 | ||
1041 | function AttackTemplate() | |
1042 | ATTACK = true | |
1043 | Rooted = false | |
1044 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1045 | Swait() | |
1046 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1050 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1053 | end | |
1054 | ATTACK = false | |
1055 | Rooted = false | |
1056 | end | |
1057 | ||
1058 | function Attack1() | |
1059 | ATTACK = true | |
1060 | Rooted = false | |
1061 | for i=0, 1, 0.1 / Animation_Speed do | |
1062 | Swait() | |
1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed) | |
1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed) | |
1065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25*35), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65+65*2), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1067 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1070 | end | |
1071 | CreateSound("246930031", HammerTop, 1,(MRANDOM(13,17)/10)) | |
1072 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1073 | Swait() | |
1074 | AoEDamage(HammerTop.Position,5,15,20,5,false,3,2,false) | |
1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2) | |
1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2) | |
1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1079 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1082 | end | |
1083 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1084 | Swait() | |
1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2) | |
1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2) | |
1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1089 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1092 | end | |
1093 | ATTACK = false | |
1094 | Rooted = false | |
1095 | end | |
1096 | ||
1097 | function Attack2() | |
1098 | ATTACK = true | |
1099 | Rooted = false | |
1100 | for i=0, 1, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(25), RAD(30), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(60)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1106 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1107 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1109 | end | |
1110 | CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10)) | |
1111 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1112 | Swait() | |
1113 | AoEDamage(HammerTop.Position,5,15,25,25,false,3,2,false) | |
1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2) | |
1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2) | |
1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2) | |
1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2) | |
1118 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1121 | end | |
1122 | for i=0, 2, 0.1 / Animation_Speed2 do | |
1123 | Swait() | |
1124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2) | |
1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2) | |
1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2) | |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2) | |
1128 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1129 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1131 | end | |
1132 | ATTACK = false | |
1133 | Rooted = false | |
1134 | end | |
1135 | ||
1136 | function Attack3() | |
1137 | ATTACK = true | |
1138 | Rooted = false | |
1139 | for i=0, 1, 0.1 / Animation_Speed do | |
1140 | Swait() | |
1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(115), RAD(20), RAD(-32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1145 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1146 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1148 | end | |
1149 | CreateSound("1112042117", HammerTop, 1,(MRANDOM(8,12)/10)) | |
1150 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1151 | Swait() | |
1152 | if VALUE1 == true then | |
1153 | AoEStun(HammerTop.Position,5.5,2,5) | |
1154 | end | |
1155 | AoEDamage(HammerTop.Position,5,15,20,-2,false,3,2,false) | |
1156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1160 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1161 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1163 | end | |
1164 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1165 | Swait() | |
1166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1170 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1173 | end | |
1174 | ATTACK = false | |
1175 | Rooted = false | |
1176 | end | |
1177 | ||
1178 | function Stagger() | |
1179 | ATTACK = true | |
1180 | Rooted = true | |
1181 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1182 | Swait() | |
1183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2) | |
1184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1187 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1190 | end | |
1191 | CreateSound("169380495", HammerTop, 1, 1.6) | |
1192 | AoEStun(Torso.CFrame * CF(0,0.2,-1.2).p,3,3,5) | |
1193 | MagicSphere2(5,15,Torso.CFrame * CF(0,0.9,-1.35),"Cyan") | |
1194 | for i=0, 3, 0.1 / Animation_Speed2 do | |
1195 | Swait() | |
1196 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2) | |
1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1200 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1203 | end | |
1204 | ATTACK = false | |
1205 | Rooted = false | |
1206 | end | |
1207 | ||
1208 | function BruteSwing() | |
1209 | ATTACK = true | |
1210 | Rooted = false | |
1211 | for i=0, 2, 0.1 / Animation_Speed do | |
1212 | Swait() | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.15 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1217 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(90), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1220 | end | |
1221 | CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10)) | |
1222 | CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10)) | |
1223 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1224 | Swait() | |
1225 | AoEStun(HammerTop.Position,4,0.6,0) | |
1226 | AoEDamage(HammerTop.Position,5,35,50,25,false,3,2,false) | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2) | |
1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1231 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1232 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1234 | end | |
1235 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1236 | Swait() | |
1237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2) | |
1238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2) | |
1239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1241 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2) | |
1242 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1244 | end | |
1245 | ATTACK = false | |
1246 | Rooted = false | |
1247 | end | |
1248 | ||
1249 | function StunTrigger() | |
1250 | ATTACK = true | |
1251 | Rooted = true | |
1252 | for i=0, 3, 0.1 / Animation_Speed do | |
1253 | Swait() | |
1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1258 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed) | |
1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | end | |
1262 | CreateSound("169445572", HammerTop, 1, 1.6) | |
1263 | for i=0, 3, 0.1 / Animation_Speed do | |
1264 | Swait() | |
1265 | MagicSphere2(5*1.3,15,HammerTop.CFrame,"Cyan") | |
1266 | MagicSphere(1*1.3,15,HammerTop.CFrame,"Cyan") | |
1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1271 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed) | |
1272 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1274 | end | |
1275 | VALUE1 = true | |
1276 | coroutine.resume(coroutine.create(function() | |
1277 | Swait(1500) | |
1278 | VALUE1 = false | |
1279 | end)) | |
1280 | ATTACK = false | |
1281 | Rooted = false | |
1282 | end | |
1283 | ||
1284 | function DamageTrigger() | |
1285 | ATTACK = true | |
1286 | Rooted = true | |
1287 | for i=0, 3, 0.1 / Animation_Speed do | |
1288 | Swait() | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1293 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1296 | end | |
1297 | CreateSound("169445572", HammerTop, 1, 1.6) | |
1298 | for i=0, 3, 0.1 / Animation_Speed do | |
1299 | Swait() | |
1300 | CreateSwirl(0,2,true,-0.1,15,HammerTop.CFrame,"Really red") | |
1301 | CreateSwirl(180,2,true,0.1,15,HammerTop.CFrame,"Really red") | |
1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1306 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1307 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1308 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1309 | end | |
1310 | VALUE2 = true | |
1311 | coroutine.resume(coroutine.create(function() | |
1312 | Swait(500) | |
1313 | VALUE2 = false | |
1314 | end)) | |
1315 | ATTACK = false | |
1316 | Rooted = false | |
1317 | end | |
1318 | ||
1319 | --//=================================\\ | |
1320 | --|| ASSIGN THINGS TO KEYS | |
1321 | --\\=================================// | |
1322 | ||
1323 | function MouseDown(Mouse) | |
1324 | if ATTACK == false and Humanoid.PlatformStand == false then | |
1325 | if COMBO == 1 then | |
1326 | COMBO = "HALT" | |
1327 | Attack1() | |
1328 | COMBO = 2 | |
1329 | elseif COMBO == 2 then | |
1330 | COMBO = "HALT" | |
1331 | Attack2() | |
1332 | COMBO = 3 | |
1333 | elseif COMBO == 3 then | |
1334 | COMBO = "HALT" | |
1335 | Attack3() | |
1336 | COMBO = 1 | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | ||
1341 | function MouseUp(Mouse) | |
1342 | HOLD = false | |
1343 | end | |
1344 | ||
1345 | function KeyDown(Key) | |
1346 | KEYHOLD = true | |
1347 | if Humanoid.PlatformStand == false then | |
1348 | if Key == "z" and ATTACK == false then | |
1349 | Stagger() | |
1350 | end | |
1351 | ||
1352 | if Key == "b" and ATTACK == false then | |
1353 | BruteSwing() | |
1354 | end | |
1355 | ||
1356 | if Key == "c" and ATTACK == false and VALUE1 == false then | |
1357 | StunTrigger() | |
1358 | end | |
1359 | ||
1360 | if Key == "v" and ATTACK == false and VALUE2 == false then | |
1361 | DamageTrigger() | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | ||
1366 | function KeyUp(Key) | |
1367 | KEYHOLD = false | |
1368 | end | |
1369 | ||
1370 | Mouse.Button1Down:connect(function(NEWKEY) | |
1371 | MouseDown(NEWKEY) | |
1372 | end) | |
1373 | Mouse.Button1Up:connect(function(NEWKEY) | |
1374 | MouseUp(NEWKEY) | |
1375 | end) | |
1376 | Mouse.KeyDown:connect(function(NEWKEY) | |
1377 | KeyDown(NEWKEY) | |
1378 | end) | |
1379 | Mouse.KeyUp:connect(function(NEWKEY) | |
1380 | KeyUp(NEWKEY) | |
1381 | end) | |
1382 | ||
1383 | --//=================================\\ | |
1384 | --\\=================================// | |
1385 | ||
1386 | ||
1387 | function unanchor() | |
1388 | if UNANCHOR == true then | |
1389 | g = Character:GetChildren() | |
1390 | for i = 1, #g do | |
1391 | if g[i].ClassName == "Part" then | |
1392 | g[i].Anchored = false | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | ||
1399 | --//=================================\\ | |
1400 | --|| WRAP THE WHOLE SCRIPT UP | |
1401 | --\\=================================// | |
1402 | ||
1403 | Humanoid.Changed:connect(function(Jump) | |
1404 | if Jump == "Jump" and (Disable_Jump == true) then | |
1405 | Humanoid.Jump = false | |
1406 | end | |
1407 | end) | |
1408 | ||
1409 | ANIMATE.Parent = nil | |
1410 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1411 | IDLEANIMATION:Play() | |
1412 | ||
1413 | local LOOP = 0 | |
1414 | ||
1415 | while true do | |
1416 | Swait() | |
1417 | LOOP = LOOP + 1 | |
1418 | SINE = SINE + CHANGE | |
1419 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1420 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1421 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1422 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1423 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1424 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1425 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1426 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1427 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1428 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1429 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1430 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1431 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1432 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1433 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1434 | end | |
1435 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1436 | ANIM = "Jump" | |
1437 | if ATTACK == false then | |
1438 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1442 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.5 / Animation_Speed) | |
1445 | end | |
1446 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1447 | ANIM = "Fall" | |
1448 | if ATTACK == false then | |
1449 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1453 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1456 | end | |
1457 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1458 | ANIM = "Idle" | |
1459 | if ATTACK == false then | |
1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1464 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1467 | end | |
1468 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1469 | ANIM = "Walk" | |
1470 | WALK = WALK + 1 / Animation_Speed | |
1471 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1472 | WALK = 0 | |
1473 | if WALKINGANIM == true then | |
1474 | WALKINGANIM = false | |
1475 | elseif WALKINGANIM == false then | |
1476 | WALKINGANIM = true | |
1477 | end | |
1478 | end | |
1479 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1480 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1481 | if ATTACK == false then | |
1482 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1483 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1484 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1486 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1489 | end | |
1490 | end | |
1491 | if #Effects2>0 then | |
1492 | for e=1,#Effects2 do | |
1493 | if Effects2[e]~=nil then | |
1494 | local Thing=Effects2[e] | |
1495 | if Thing~=nil then | |
1496 | local Part=Thing[1] | |
1497 | local Mode=Thing[2] | |
1498 | local Delay=Thing[3] | |
1499 | local IncX=Thing[4] | |
1500 | local IncY=Thing[5] | |
1501 | local IncZ=Thing[6] | |
1502 | local Part2=Thing[8] | |
1503 | if Thing[1].Transparency<=1 then | |
1504 | if Thing[2]=="Block1" then | |
1505 | Thing[1].CFrame=Thing[1].CFrame | |
1506 | Mesh=Thing[1].Mesh | |
1507 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1508 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1509 | elseif Thing[2]=="Cylinder" then | |
1510 | Mesh=Thing[1].Mesh | |
1511 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1512 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1513 | elseif Thing[2]=="Blood" then | |
1514 | Mesh=Thing[7] | |
1515 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1516 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1517 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1518 | elseif Thing[2]=="Elec" then | |
1519 | Mesh=Thing[1].Mesh | |
1520 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1521 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1522 | elseif Thing[2]=="Disappear" then | |
1523 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1524 | end | |
1525 | else | |
1526 | Part.Parent=nil | |
1527 | table.remove(Effects2,e) | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | unanchor() | |
1534 | if Rooted == false then | |
1535 | Disable_Jump = false | |
1536 | Humanoid.WalkSpeed = Speed | |
1537 | elseif Rooted == true then | |
1538 | Disable_Jump = true | |
1539 | Humanoid.WalkSpeed = 0 | |
1540 | end | |
1541 | if VALUE1 == true and LOOP == 15 then | |
1542 | MagicSphere2(5,15,HammerTop.CFrame,"Cyan") | |
1543 | MagicSphere(1,15,HammerTop.CFrame,"Cyan") | |
1544 | end | |
1545 | if VALUE2 == true and LOOP == 15 then | |
1546 | CreateWave(0,5,true,0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red") | |
1547 | CreateWave(0,5,true,-0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red") | |
1548 | CreateWave(0,2.5,true,0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red") | |
1549 | CreateWave(0,2.5,true,-0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red") | |
1550 | AoEDamage2(RootPart.CFrame*CF(0,-2.8,0).p,15,3,6,0,false,3,2,true) | |
1551 | end | |
1552 | if LOOP == 15 then | |
1553 | LOOP = 0 | |
1554 | end | |
1555 | end | |
1556 | ||
1557 | --//=================================\\ | |
1558 | --\\=================================// | |
1559 | ||
1560 | ||
1561 | ||
1562 | ||
1563 | ||
1564 | --//====================================================\\-- | |
1565 | --|| END OF SCRIPT | |
1566 | --\\====================================================//-- |