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1 | --[[ Made by KillerDarkness0105/Codex#6685, Because uno is a good meme and you should all play it. ]]-- | |
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | Player=game:GetService("Players").LocalPlayer | |
8 | Character=Player.Character | |
9 | LeftArm=Character["Left Arm"] | |
10 | LeftLeg=Character["Left Leg"] | |
11 | RightArm=Character["Right Arm"] | |
12 | RightLeg=Character["Right Leg"] | |
13 | Torso=Character.Torso | |
14 | Head=Character.Head | |
15 | Humanoid=Character.Humanoid | |
16 | local mouse = Player:GetMouse() | |
17 | angles=CFrame.Angles | |
18 | it=Instance.new | |
19 | attacktype=1 | |
20 | vt=Vector3.new | |
21 | cf=CFrame.new | |
22 | euler=CFrame.fromEulerAnglesXYZ | |
23 | angles=CFrame.Angles | |
24 | RootPart=Character.HumanoidRootPart | |
25 | RootJoint=RootPart.RootJoint | |
26 | local attack = false | |
27 | local Effects = {} | |
28 | m = game.Players.LocalPlayer | |
29 | char = m.Character | |
30 | local txt = Instance.new("BillboardGui", char) | |
31 | txt.Adornee = char .Head | |
32 | txt.Name = "_status" | |
33 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
34 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
35 | local text = Instance.new("TextLabel", txt) | |
36 | text.Size = UDim2.new(10, 0, 7, 0) | |
37 | text.FontSize = "Size24" | |
38 | text.TextScaled = true | |
39 | text.TextTransparency = 0 | |
40 | text.BackgroundTransparency = 1 | |
41 | text.TextTransparency = 0 | |
42 | text.TextStrokeTransparency = 0 | |
43 | text.Font = "Bodoni" | |
44 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
45 | ||
46 | v=Instance.new("Part") | |
47 | v.Name = "ColorBrick" | |
48 | v.Parent=m.Character | |
49 | v.FormFactor="Symmetric" | |
50 | v.Anchored=true | |
51 | v.CanCollide=false | |
52 | v.BottomSurface="Smooth" | |
53 | v.TopSurface="Smooth" | |
54 | v.Size=Vector3.new(10,5,3) | |
55 | v.Transparency=1 | |
56 | v.CFrame=char.Torso.CFrame | |
57 | v.BrickColor=BrickColor.new("Really black") | |
58 | v.Transparency=1 | |
59 | text.TextColor3 = Color3.new(0,255,255) | |
60 | v.Shape="Block" | |
61 | text.Text = "" | |
62 | ||
63 | ||
64 | text.Text = "Touhou Uno card" | |
65 | ||
66 | deb = game:GetService("Debris") | |
67 | ||
68 | function clerp(a,b,t) | |
69 | local qa = {QuaternionFromCFrame(a)} | |
70 | local qb = {QuaternionFromCFrame(b)} | |
71 | local ax, ay, az = a.x, a.y, a.z | |
72 | local bx, by, bz = b.x, b.y, b.z | |
73 | local _t = 1-t | |
74 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
75 | end | |
76 | ||
77 | function QuaternionFromCFrame(cf) | |
78 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
79 | local trace = m00 + m11 + m22 | |
80 | if trace > 0 then | |
81 | local s = math.sqrt(1 + trace) | |
82 | local recip = 0.5/s | |
83 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
84 | else | |
85 | local i = 0 | |
86 | if m11 > m00 then | |
87 | i = 1 | |
88 | end | |
89 | if m22 > (i == 0 and m00 or m11) then | |
90 | i = 2 | |
91 | end | |
92 | if i == 0 then | |
93 | local s = math.sqrt(m00-m11-m22+1) | |
94 | local recip = 0.5/s | |
95 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
96 | elseif i == 1 then | |
97 | local s = math.sqrt(m11-m22-m00+1) | |
98 | local recip = 0.5/s | |
99 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
100 | elseif i == 2 then | |
101 | local s = math.sqrt(m22-m00-m11+1) | |
102 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
103 | end | |
104 | end | |
105 | end | |
106 | ||
107 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
108 | local xs, ys, zs = x + x, y + y, z + z | |
109 | local wx, wy, wz = w*xs, w*ys, w*zs | |
110 | local xx = x*xs | |
111 | local xy = x*ys | |
112 | local xz = x*zs | |
113 | local yy = y*ys | |
114 | local yz = y*zs | |
115 | local zz = z*zs | |
116 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
117 | end | |
118 | function QuaternionSlerp(a, b, t) | |
119 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
120 | local startInterp, finishInterp; | |
121 | if cosTheta >= 0.0001 then | |
122 | if (1 - cosTheta) > 0.0001 then | |
123 | local theta = math.acos(cosTheta) | |
124 | local invSinTheta = 1/math.sin(theta) | |
125 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
126 | finishInterp = math.sin(t*theta)*invSinTheta | |
127 | else | |
128 | startInterp = 1-t | |
129 | finishInterp = t | |
130 | end | |
131 | else | |
132 | if (1+cosTheta) > 0.0001 then | |
133 | local theta = math.acos(-cosTheta) | |
134 | local invSinTheta = 1/math.sin(theta) | |
135 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
136 | finishInterp = math.sin(t*theta)*invSinTheta | |
137 | else | |
138 | startInterp = t-1 | |
139 | finishInterp = t | |
140 | end | |
141 | end | |
142 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
143 | end | |
144 | ||
145 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
146 | ||
147 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
148 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
149 | end | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | --save shoulders | |
157 | RSH, LSH=nil, nil | |
158 | --welds | |
159 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
160 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
161 | LH=Torso["Left Hip"] | |
162 | RH=Torso["Right Hip"] | |
163 | TorsoColor=Torso.BrickColor | |
164 | function NoOutline(Part) | |
165 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
166 | end | |
167 | player=Player | |
168 | ch=Character | |
169 | RSH=ch.Torso["Right Shoulder"] | |
170 | LSH=ch.Torso["Left Shoulder"] | |
171 | -- | |
172 | RSH.Parent=nil | |
173 | LSH.Parent=nil | |
174 | -- | |
175 | RW.Name="Right Shoulder" | |
176 | RW.Part0=ch.Torso | |
177 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
178 | RW.C1=cf(0, 0.5, 0) | |
179 | RW.Part1=ch["Right Arm"] | |
180 | RW.Parent=ch.Torso | |
181 | -- | |
182 | LW.Name="Left Shoulder" | |
183 | LW.Part0=ch.Torso | |
184 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
185 | LW.C1=cf(0, 0.5, 0) | |
186 | LW.Part1=ch["Left Arm"] | |
187 | LW.Parent=ch.Torso | |
188 | ||
189 | Player=game:GetService('Players').LocalPlayer | |
190 | Character=Player.Character | |
191 | Mouse=Player:GetMouse() | |
192 | m=Instance.new('Model',Character) | |
193 | ||
194 | ||
195 | local function weldBetween(a, b) | |
196 | local weldd = Instance.new("ManualWeld") | |
197 | weldd.Part0 = a | |
198 | weldd.Part1 = b | |
199 | weldd.C0 = CFrame.new() | |
200 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
201 | weldd.Parent = a | |
202 | return weldd | |
203 | end | |
204 | ||
205 | ||
206 | ||
207 | function RemoveOutlines(part) | |
208 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
209 | end | |
210 | ||
211 | ||
212 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
213 | local fp = it("Part") | |
214 | fp.formFactor = formfactor | |
215 | fp.Parent = parent | |
216 | fp.Reflectance = reflectance | |
217 | fp.Transparency = transparency | |
218 | fp.CanCollide = false | |
219 | fp.Locked = true | |
220 | fp.BrickColor = brickcolor | |
221 | fp.Name = name | |
222 | fp.Size = size | |
223 | fp.Position = Torso.Position | |
224 | NoOutline(fp) | |
225 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
226 | fp.Material = "Neon" | |
227 | else | |
228 | if fp.BrickColor == BrickColor.new("Fossil") then | |
229 | fp.BrickColor = BrickColor.new("Dark indigo") | |
230 | fp.Material = "Neon" | |
231 | else | |
232 | fp.Material = "Neon" | |
233 | end | |
234 | end | |
235 | fp:BreakJoints() | |
236 | return fp | |
237 | end | |
238 | ||
239 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
240 | local mesh = it(Mesh) | |
241 | mesh.Parent = part | |
242 | if Mesh == "SpecialMesh" then | |
243 | mesh.MeshType = meshtype | |
244 | mesh.MeshId = meshid | |
245 | end | |
246 | mesh.Offset = offset | |
247 | mesh.Scale = scale | |
248 | return mesh | |
249 | end | |
250 | ||
251 | weld = function(parent, part0, part1, c0) | |
252 | local weld = it("Weld") | |
253 | weld.Parent = parent | |
254 | weld.Part0 = part0 | |
255 | weld.Part1 = part1 | |
256 | weld.C0 = c0 | |
257 | return weld | |
258 | end | |
259 | ||
260 | F1 = Instance.new("Folder", Character) | |
261 | F1.Name = "Effects Folder" | |
262 | F2 = Instance.new("Folder", F1) | |
263 | F2.Name = "Effects" | |
264 | Triangle = function(a, b, c) | |
265 | end | |
266 | ||
267 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
268 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
269 | prt.Anchored = true | |
270 | prt.CanCollide = false | |
271 | prt.CFrame = cframe | |
272 | prt.Name = "prt" | |
273 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
274 | game:GetService("Debris"):AddItem(prt, 5) | |
275 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
276 | end | |
277 | ||
278 | ||
279 | ||
280 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
281 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
282 | prt.Anchored = true | |
283 | prt.CanCollide = false | |
284 | prt.CFrame = cframe | |
285 | prt.Name = "prt" | |
286 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
287 | game:GetService("Debris"):AddItem(prt, 5) | |
288 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
289 | end | |
290 | ||
291 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
292 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
293 | prt.Anchored = true | |
294 | prt.CFrame = cframe | |
295 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
296 | game:GetService("Debris"):AddItem(prt, 5) | |
297 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
298 | end | |
299 | ||
300 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
301 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
302 | prt.Anchored = true | |
303 | prt.CFrame = cframe | |
304 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
305 | game:GetService("Debris"):AddItem(prt, 5) | |
306 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
307 | end | |
308 | ||
309 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
310 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
311 | prt.Anchored = true | |
312 | prt.CFrame = cframe | |
313 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
314 | game:GetService("Debris"):AddItem(prt, 5) | |
315 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
316 | end | |
317 | ||
318 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
319 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
320 | prt.Anchored = true | |
321 | prt.CFrame = cframe | |
322 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
323 | game:GetService("Debris"):AddItem(prt, 5) | |
324 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
325 | end | |
326 | ||
327 | ElecEffect = function(cff, x, y, z) | |
328 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
329 | prt.Anchored = true | |
330 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
331 | prt.CFrame = cf(prt.Position) | |
332 | game:GetService("Debris"):AddItem(prt, 2) | |
333 | xval = math.random() / 2 | |
334 | yval = math.random() / 2 | |
335 | zval = math.random() / 2 | |
336 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
337 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
338 | end | |
339 | ||
340 | ||
341 | ||
342 | ||
343 | ArtificialHB = Instance.new("BindableEvent", script) | |
344 | ArtificialHB.Name = "Heartbeat" | |
345 | ||
346 | script:WaitForChild("Heartbeat") | |
347 | ||
348 | frame = 1 / 60 | |
349 | tf = 0 | |
350 | allowframeloss = false | |
351 | tossremainder = false | |
352 | lastframe = tick() | |
353 | script.Heartbeat:Fire() | |
354 | ||
355 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
356 | tf = tf + s | |
357 | if tf >= frame then | |
358 | if allowframeloss then | |
359 | script.Heartbeat:Fire() | |
360 | lastframe = tick() | |
361 | else | |
362 | for i = 1, math.floor(tf / frame) do | |
363 | script.Heartbeat:Fire() | |
364 | end | |
365 | lastframe = tick() | |
366 | end | |
367 | if tossremainder then | |
368 | tf = 0 | |
369 | else | |
370 | tf = tf - frame * math.floor(tf / frame) | |
371 | end | |
372 | end | |
373 | end) | |
374 | ||
375 | function swait(num) | |
376 | if num == 0 or num == nil then | |
377 | ArtificialHB.Event:wait() | |
378 | else | |
379 | for i = 0, num do | |
380 | ArtificialHB.Event:wait() | |
381 | end | |
382 | end | |
383 | end | |
384 | ||
385 | ||
386 | ||
387 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
388 | ||
389 | dodamage = coroutine.wrap(function() | |
390 | - | Max = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
390 | + | |
391 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
392 | - | player.Humanoid.Health = -100950943839860349850394580349583094850394850394853049583049583049583045 |
392 | + | |
393 | Max = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
394 | ||
395 | player.Humanoid.Health = player.Humanoid.Health - Max | |
396 | ||
397 | ||
398 | local thiing = Instance.new("ObjectValue",player) | |
399 | thiing.Name = "IsHit" | |
400 | deb:AddItem(thiing,waait) | |
401 | ||
402 | ||
403 | end | |
404 | end) | |
405 | dodamage(player,mindamage,maxdamage,waait) | |
406 | end | |
407 | ||
408 | ||
409 | ||
410 | local handee = Instance.new("Part") | |
411 | handee.Parent = Character | |
412 | handee.Size = Vector3.new(1, 0.3, 1.4) | |
413 | handee.Archivable = true | |
414 | handee.Transparency = 0 | |
415 | handee.CanCollide = false | |
416 | handee.BrickColor = BrickColor.new("Really black") | |
417 | handee.Material = "SmoothPlastic" | |
418 | local handeemesh = Instance.new("BlockMesh",handee) | |
419 | local handeedecal = Instance.new("Decal",handee) | |
420 | handeedecal.Texture = "rbxassetid://106353556" | |
421 | local handeedecal2 = Instance.new("Decal",handee) | |
422 | handeedecal2.Texture = "rbxassetid://106353556" | |
423 | handeedecal.Face = "Top" | |
424 | handeedecal2.Face = "Bottom" | |
425 | local handeeweld = Instance.new("Weld") | |
426 | handeeweld.Parent = handee | |
427 | handeeweld.Part0 = RightArm | |
428 | handeeweld.Part1 = handee | |
429 | handeeweld.C1 = CFrame.new(0, -0.64, 0.96)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) | |
430 | handeeweld.Part0 = RightArm | |
431 | ||
432 | ||
433 | ||
434 | ||
435 | local music = Instance.new("Sound",Torso) | |
436 | music.Volume = 1.5 | |
437 | music.PlaybackSpeed = 1 | |
438 | - | music.Name = "ddd" |
438 | + | |
439 | music.SoundId = "rbxassetid://1433232027"--music | |
440 | music:Play() | |
441 | music.Name = "music" | |
442 | music.Looped = true | |
443 | ||
444 | ||
445 | ||
446 | local size = 0 | |
447 | function card() | |
448 | local Card = Instance.new("Part",Workspace) | |
449 | Card.Name = "Shell" | |
450 | Card.Anchored = false | |
451 | - | local carddecal = Instance.new("Decal",Card) |
451 | + | |
452 | - | carddecal.Texture = "rbxassetid://106353556" |
452 | + | |
453 | - | carddecal.Face = "Top" |
453 | + | |
454 | k = math.random(1,6) | |
455 | if k == 1 then | |
456 | Card.BrickColor = BrickColor.new("Toothpaste") | |
457 | text.Text = "Cyan Bullet" | |
458 | - | text.Text = "DRAW 69!" |
458 | + | |
459 | Card.BrickColor = BrickColor.new("Lime green") | |
460 | text.Text = "Green Bullet" | |
461 | - | text.Text = "UNO TRAP CARD - HELLA GEY!" |
461 | + | |
462 | Card.BrickColor = BrickColor.new("Bright red") | |
463 | text.Text = "Red Bullet" | |
464 | - | text.Text = "UNO SKIP!" |
464 | + | |
465 | Card.BrickColor = BrickColor.new("Really black") | |
466 | text.Text = "Black Bullet" | |
467 | - | text.Text = "WILD!!!!!!" |
467 | + | |
468 | Card.BrickColor = BrickColor.new("New Yeller") | |
469 | text.Text = "Yellow Bullet" | |
470 | - | text.Text = "UNO REVERSE!!!" |
470 | + | |
471 | - | elseif k == 6 then |
471 | + | |
472 | - | Card.BrickColor = BrickColor.new("New Yeller") |
472 | + | |
473 | - | text.Text = "MASTER SPARK" |
473 | + | Card.Size = Vector3.new(2,2,2) |
474 | - | elseif k == 7 then |
474 | + | Card.Material = "Neon" |
475 | - | Card.BrickColor = BrickColor.new("Really red") |
475 | + | |
476 | - | text.Text = "Spell card *Hell's Artificial Sun*" |
476 | + | |
477 | mesh("SpecialMesh", Card, "Sphere", "", vt(0,0,0), vt(1,1,1)) | |
478 | Card.Size = Vector3.new(1,1,1) | |
479 | local bv = Instance.new("BodyVelocity",Card) | |
480 | - | Card.Size = Vector3.new(1.5,0.05,1) |
480 | + | |
481 | - | Card.Material = "SmoothPlastic" |
481 | + | |
482 | deb:AddItem(Card, 7) | |
483 | ||
484 | local throw = Instance.new("Sound", Card) | |
485 | throw.Volume = 100 | |
486 | throw.PlayOnRemove = true | |
487 | throw.SoundId = "http://roblox.com/asset/?id=929619479" | |
488 | throw.Pitch = 1 | |
489 | throw:Destroy() | |
490 | deb:AddItem(throw, 4) | |
491 | ||
492 | ||
493 | Card.Touched:connect(function(hit) | |
494 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Card" and hit.Name ~= "prt" and Card.Anchored == false) then | |
495 | Card.Anchored = true | |
496 | Card.Transparency = 1 | |
497 | - | orbexplode.Volume = 0.4 |
497 | + | |
498 | ||
499 | - | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" |
499 | + | |
500 | orbexplode.Volume = 100 | |
501 | orbexplode.PlayOnRemove = true | |
502 | orbexplode.SoundId = "http://roblox.com/asset/?id=138251332" | |
503 | orbexplode.Pitch = 1 | |
504 | orbexplode:Destroy() | |
505 | deb:AddItem(orbexplode, 4) | |
506 | ||
507 | local Explode = Instance.new("Explosion") | |
508 | Explode.Position = Card.Position | |
509 | Explode.Parent = Workspace | |
510 | Explode.BlastPressure = 0 | |
511 | Explode.BlastRadius = Card.Size.X *1.6 | |
512 | Explode.Visible = false | |
513 | ||
514 | Card:Destroy() | |
515 | Explode.Hit:connect(function(hit) | |
516 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
517 | - | MagicCircle(BrickColor.new("Really red"), Card.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) |
517 | + | |
518 | end | |
519 | end) | |
520 | MagicCircle(Card.BrickColor, Card.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
521 | end | |
522 | end) | |
523 | ||
524 | end | |
525 | ||
526 | - | if key == "e" and attack == false then |
526 | + | |
527 | - | attack = true |
527 | + | |
528 | ||
529 | ||
530 | ||
531 | ||
532 | mouse.KeyDown:connect(function(key) | |
533 | if key == "e" and attack == false then | |
534 | attack = false | |
535 | card() | |
536 | for i = 0,0.3,0.1 do | |
537 | swait() | |
538 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
539 | end | |
540 | for i = 0,0.3,0.1 do | |
541 | swait() | |
542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
543 | end | |
544 | attack = false | |
545 | end | |
546 | end) | |
547 | ||
548 | ||
549 | ||
550 | ||
551 | mouse.KeyDown:connect(function(key) | |
552 | if key == "q" and attack == false then | |
553 | attack = true | |
554 | card() | |
555 | for i = 0,0.3,0.1 do | |
556 | swait() | |
557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
558 | end | |
559 | for i = 0,0.3,0.1 do | |
560 | swait() | |
561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
562 | end | |
563 | card() | |
564 | for i = 0,0.3,0.1 do | |
565 | swait() | |
566 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
567 | end | |
568 | for i = 0,0.3,0.1 do | |
569 | swait() | |
570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
571 | end | |
572 | card() | |
573 | for i = 0,0.3,0.1 do | |
574 | swait() | |
575 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
576 | end | |
577 | for i = 0,0.3,0.1 do | |
578 | swait() | |
579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
580 | end | |
581 | card() | |
582 | for i = 0,0.3,0.1 do | |
583 | swait() | |
584 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
585 | end | |
586 | for i = 0,0.3,0.1 do | |
587 | swait() | |
588 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
589 | end | |
590 | card() | |
591 | for i = 0,0.3,0.1 do | |
592 | swait() | |
593 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
594 | end | |
595 | for i = 0,0.3,0.1 do | |
596 | swait() | |
597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
598 | end | |
599 | card() | |
600 | for i = 0,0.3,0.1 do | |
601 | swait() | |
602 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
603 | end | |
604 | for i = 0,0.3,0.1 do | |
605 | swait() | |
606 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
607 | end | |
608 | card() | |
609 | for i = 0,0.3,0.1 do | |
610 | swait() | |
611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
612 | end | |
613 | for i = 0,0.3,0.1 do | |
614 | swait() | |
615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
616 | end | |
617 | card() | |
618 | for i = 0,0.3,0.1 do | |
619 | swait() | |
620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
621 | end | |
622 | for i = 0,0.3,0.1 do | |
623 | swait() | |
624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
625 | end | |
626 | card() | |
627 | for i = 0,0.3,0.1 do | |
628 | swait() | |
629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
630 | end | |
631 | for i = 0,0.3,0.1 do | |
632 | swait() | |
633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
634 | end | |
635 | card() | |
636 | for i = 0,0.3,0.1 do | |
637 | swait() | |
638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
639 | end | |
640 | for i = 0,0.3,0.1 do | |
641 | swait() | |
642 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
643 | end | |
644 | attack = false | |
645 | ||
646 | end | |
647 | end) | |
648 | ||
649 | ||
650 | ||
651 | ||
652 | mouse.KeyDown:connect(function(key) | |
653 | if key == "f" and attack == false then | |
654 | if music.Volume == 1.5 then | |
655 | music.Volume = 0 | |
656 | else | |
657 | music.Volume = 1.5 | |
658 | ||
659 | end | |
660 | if workspace:FindFirstChild("music") then else | |
661 | local backup = Instance.new("Sound",workspace) | |
662 | backup.SoundId = "rbxassetid://1433232027" | |
663 | backup.Looped =true | |
664 | music = backup | |
665 | music.Volume = 10000 | |
666 | end | |
667 | end | |
668 | end) | |
669 | ||
670 | -----RUN BUTTON XDDDDDDDD | |
671 | mouse.KeyDown:connect(function(key) | |
672 | if string.byte(key) == 48 then | |
673 | Character.Humanoid.WalkSpeed = 25 | |
674 | end | |
675 | end) | |
676 | ||
677 | mouse.KeyUp:connect(function(key) | |
678 | if string.byte(key) == 48 then | |
679 | Character.Humanoid.WalkSpeed = 16 | |
680 | ||
681 | end | |
682 | end) | |
683 | -----XXDDDDDDDDXDDXXDXDXDXDXDDXDXD | |
684 | ||
685 | ||
686 | ||
687 | ||
688 | ||
689 | ||
690 | while true do | |
691 | swait() | |
692 | if attack == false then | |
693 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.34, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.1) | |
694 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.1) | |
695 | end | |
696 | if 0 < #Effects then | |
697 | for e = 1, #Effects do | |
698 | if Effects[e] ~= nil then | |
699 | local Thing = Effects[e] | |
700 | if Thing ~= nil then | |
701 | local Part = Thing[1] | |
702 | local Mode = Thing[2] | |
703 | local Delay = Thing[3] | |
704 | local IncX = Thing[4] | |
705 | local IncY = Thing[5] | |
706 | local IncZ = Thing[6] | |
707 | if Thing[1].Transparency <= 1 then | |
708 | if Thing[2] == "Block1" then | |
709 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
710 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
711 | if not Mesh then | |
712 | Mesh = Instance.new("BlockMesh") | |
713 | end | |
714 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
716 | elseif Thing[2] == "Cylinder" then | |
717 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
718 | if not Mesh then | |
719 | Mesh = Instance.new("BlockMesh") | |
720 | end | |
721 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
722 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
723 | elseif Thing[2] == "Blood" then | |
724 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
725 | if not Mesh then | |
726 | Mesh = Instance.new("BlockMesh") | |
727 | end | |
728 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
729 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
730 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
731 | elseif Thing[2] == "Elec" then | |
732 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
733 | if not Mesh then | |
734 | Mesh = Instance.new("BlockMesh") | |
735 | end | |
736 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
738 | elseif Thing[2] == "Disappear" then | |
739 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
740 | end | |
741 | else | |
742 | Part.Parent = nil | |
743 | Part:Destroy() | |
744 | --game:GetService("Debris"):AddItem(Part, 0) | |
745 | table.remove(Effects, e) | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | end | |
751 | end |