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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | print("edit By mememasterYT65910") | |
84 | print("100 views! thanks!") | |
85 | Ply = owner | |
86 | local char = Ply.Character | |
87 | local hum = char:FindFirstChildOfClass'Humanoid' | |
88 | local hed = char.Head | |
89 | local root = char:FindFirstChild'HumanoidRootPart' | |
90 | local rootj = root.RootJoint | |
91 | local tors = char.Torso | |
92 | local ra = char["Right Arm"] | |
93 | local la = char["Left Arm"] | |
94 | local rl = char["Right Leg"] | |
95 | local ll = char["Left Leg"] | |
96 | local neck = tors["Neck"] | |
97 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
98 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
99 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
100 | local maincolor = BrickColor.new("Institutional white") | |
101 | ||
102 | ||
103 | local ColorArray = Color3.new(249, 161, 255) | |
104 | local att1 = Instance.new("Attachment", char["Right Leg"]) | |
105 | att1.Name = "att1" | |
106 | att1.Position = Vector3.new(0.5, 1, 0.5) | |
107 | local att2 = Instance.new("Attachment", char["Right Leg"]) | |
108 | att2.Name = "att2" | |
109 | att2.Position = Vector3.new(-0.5, 1, 0.5) | |
110 | local att3 = Instance.new("Attachment", char["Right Leg"]) | |
111 | att3.Name = "att3" | |
112 | att3.Position = Vector3.new(0.5, -1, 0.5) | |
113 | local att4 = Instance.new("Attachment", char["Right Leg"]) | |
114 | att4.Name = "att4" | |
115 | att4.Position = Vector3.new(-0.5, -1, 0.5) | |
116 | ||
117 | local attt1 = Instance.new("Attachment", char["Left Leg"]) | |
118 | attt1.Name = "att1" | |
119 | attt1.Position = Vector3.new(0.5, 1, 0.5) | |
120 | local attt2 = Instance.new("Attachment", char["Left Leg"]) | |
121 | attt2.Name = "att2" | |
122 | attt2.Position = Vector3.new(-0.5, 1, 0.5) | |
123 | local attt3 = Instance.new("Attachment", char["Left Leg"]) | |
124 | attt3.Name = "att3" | |
125 | attt3.Position = Vector3.new(0.5, -1, 0.5) | |
126 | local attt4 = Instance.new("Attachment", char["Left Leg"]) | |
127 | attt4.Name = "att4" | |
128 | attt4.Position = Vector3.new(-0.5, -1, 0.5) | |
129 | ||
130 | local trailtop1 = Instance.new("Trail", char["Right Leg"]) | |
131 | trailtop1.Enabled = true | |
132 | trailtop1.Texture = "rbxassetid://16607923" | |
133 | trailtop1.Name = "toptrail" | |
134 | trailtop1.MinLength = 0 | |
135 | trailtop1.Lifetime = 0.1 | |
136 | ||
137 | trailtop1.Color = ColorSequence.new(ColorArray) | |
138 | ||
139 | trailtop1.Attachment0 = att1 | |
140 | trailtop1.Attachment1 = att2 | |
141 | trailtop1.Transparency = NumberSequence.new({ | |
142 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
143 | NumberSequenceKeypoint.new(1, 1, 0) | |
144 | }) | |
145 | ||
146 | local trailbot1 = Instance.new("Trail", char["Right Leg"]) | |
147 | trailbot1.Enabled = true | |
148 | trailbot1.Texture = "rbxassetid://16607923" | |
149 | trailbot1.Name = "bottrail" | |
150 | trailbot1.MinLength = 0 | |
151 | trailbot1.Lifetime = 0.1 | |
152 | ||
153 | trailbot1.Color = ColorSequence.new(ColorArray) | |
154 | ||
155 | trailbot1.Attachment0 = att3 | |
156 | trailbot1.Attachment1 = att4 | |
157 | trailbot1.Transparency = NumberSequence.new({ | |
158 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
159 | NumberSequenceKeypoint.new(1, 1, 0) | |
160 | }) | |
161 | ||
162 | local trailside1 = Instance.new("Trail", char["Right Leg"]) | |
163 | trailside1.Enabled = true | |
164 | trailside1.Texture = "rbxassetid://16607923" | |
165 | trailside1.Name = "sidetrail1" | |
166 | trailside1.MinLength = 0 | |
167 | trailside1.Lifetime = 0.1 | |
168 | ||
169 | trailside1.Color = ColorSequence.new(ColorArray) | |
170 | ||
171 | trailside1.Attachment0 = att1 | |
172 | trailside1.Attachment1 = att3 | |
173 | trailside1.Transparency = NumberSequence.new({ | |
174 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
175 | NumberSequenceKeypoint.new(1, 1, 0) | |
176 | }) | |
177 | ||
178 | local trailside2 = Instance.new("Trail", char["Right Leg"]) | |
179 | trailside2.Enabled = true | |
180 | trailside2.Texture = "rbxassetid://16607923" | |
181 | trailside2.Name = "sidetrail2" | |
182 | trailside2.MinLength = 0 | |
183 | trailside2.Lifetime = 0.1 | |
184 | spawn(function() | |
185 | while true do wait() | |
186 | trailside2.Color = ColorSequence.new(ColorArray) | |
187 | end | |
188 | end) | |
189 | trailside2.Attachment0 = att2 | |
190 | trailside2.Attachment1 = att4 | |
191 | trailside2.Transparency = NumberSequence.new({ | |
192 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
193 | NumberSequenceKeypoint.new(1, 1, 0) | |
194 | }) | |
195 | ||
196 | ||
197 | local trailtop12 = Instance.new("Trail", char["Left Leg"]) | |
198 | trailtop12.Enabled = true | |
199 | trailtop12.Texture = "rbxassetid://16607923" | |
200 | trailtop12.Name = "toptrail" | |
201 | trailtop12.MinLength = 0 | |
202 | trailtop12.Lifetime = 0.1 | |
203 | spawn(function() | |
204 | while true do wait() | |
205 | - | for i, v in pairs(hit:GetChildren()) do |
205 | + | trailtop12.Color = ColorSequence.new(ColorArray) |
206 | - | if v:IsA("Humanoid") and hit.Name ~= Char.Name then |
206 | + | |
207 | - | local find = v:FindFirstChild("Hitz") |
207 | + | |
208 | - | if not find then |
208 | + | trailtop12.Attachment0 = attt1 |
209 | - | if v.Parent:findFirstChild("Head") then |
209 | + | trailtop12.Attachment1 = attt2 |
210 | - | local BillG = Create("BillboardGui"){ |
210 | + | trailtop12.Transparency = NumberSequence.new({ |
211 | - | Parent = v.Parent.Head, |
211 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
212 | - | Size = UDim2.new(1, 0, 1, 0), |
212 | + | NumberSequenceKeypoint.new(1, 1, 0) |
213 | - | Adornee = v.Parent.Head, |
213 | + | }) |
214 | - | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), |
214 | + | |
215 | - | } |
215 | + | local trailbot2 = Instance.new("Trail", char["Left Leg"]) |
216 | - | local TL = Create("TextLabel"){ |
216 | + | trailbot2.Enabled = true |
217 | - | Parent = BillG, |
217 | + | trailbot2.Texture = "rbxassetid://16607923" |
218 | - | Size = UDim2.new(3, 3, 3, 3), |
218 | + | trailbot2.Name = "bottrail" |
219 | - | BackgroundTransparency = 1, |
219 | + | trailbot2.MinLength = 0 |
220 | - | Text = tostring(damage).."-", |
220 | + | trailbot2.Lifetime = 0.1 |
221 | - | TextColor3 = Color1.Color, |
221 | + | |
222 | - | TextStrokeColor3 = Color2.Color, |
222 | + | trailbot2.Color = ColorSequence.new(ColorArray) |
223 | - | TextStrokeTransparency = 0, |
223 | + | |
224 | - | TextXAlignment = Enum.TextXAlignment.Center, |
224 | + | trailbot2.Attachment0 = attt3 |
225 | - | TextYAlignment = Enum.TextYAlignment.Center, |
225 | + | trailbot2.Attachment1 = attt4 |
226 | - | FontSize = Enum.FontSize.Size18, |
226 | + | trailbot2.Transparency = NumberSequence.new({ |
227 | - | Font = "ArialBold", |
227 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
228 | - | } |
228 | + | NumberSequenceKeypoint.new(1, 1, 0) |
229 | - | coroutine.resume(coroutine.create(function() |
229 | + | }) |
230 | - | wait(1) |
230 | + | |
231 | - | for i = 0, 1, .1 do |
231 | + | local trailside12 = Instance.new("Trail", char["Left Leg"]) |
232 | - | wait(.1) |
232 | + | trailside12.Enabled = true |
233 | - | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) |
233 | + | trailside12.Texture = "rbxassetid://16607923" |
234 | trailside12.Name = "sidetrail1" | |
235 | - | BillG:Destroy() |
235 | + | trailside12.MinLength = 0 |
236 | - | end)) |
236 | + | trailside12.Lifetime = 0.1 |
237 | ||
238 | - | v.Health = v.Health - damage |
238 | + | trailside12.Color = ColorSequence.new(ColorArray) |
239 | - | local bool = Create("BoolValue"){ |
239 | + | |
240 | - | Parent = v, |
240 | + | trailside12.Attachment0 = attt1 |
241 | - | Name = 'Hitz', |
241 | + | trailside12.Attachment1 = attt3 |
242 | - | } |
242 | + | trailside12.Transparency = NumberSequence.new({ |
243 | - | if HSound ~= nil and HPitch ~= nil then |
243 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
244 | - | CreateSound(HSound, hit, 1, HPitch) |
244 | + | NumberSequenceKeypoint.new(1, 1, 0) |
245 | }) | |
246 | - | game:GetService("Debris"):AddItem(bool, cooldown) |
246 | + | |
247 | local trailside22 = Instance.new("Trail", char["Left Leg"]) | |
248 | trailside22.Enabled = true | |
249 | trailside22.Texture = "rbxassetid://16607923" | |
250 | trailside22.Name = "sidetrail2" | |
251 | trailside22.MinLength = 0 | |
252 | trailside22.Lifetime = 0.1 | |
253 | ||
254 | trailside22.Color = ColorSequence.new(ColorArray) | |
255 | ||
256 | trailside22.Attachment0 = attt2 | |
257 | trailside22.Attachment1 = attt4 | |
258 | trailside22.Transparency = NumberSequence.new({ | |
259 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
260 | NumberSequenceKeypoint.new(1, 1, 0) | |
261 | }) | |
262 | ||
263 | ||
264 | local att1 = Instance.new("Attachment", char["Right Arm"]) | |
265 | att1.Name = "att1" | |
266 | att1.Position = Vector3.new(0.5, 1, 0.5) | |
267 | local att2 = Instance.new("Attachment", char["Right Arm"]) | |
268 | - | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) |
268 | + | att2.Name = "att2" |
269 | att2.Position = Vector3.new(-0.5, 1, 0.5) | |
270 | local att3 = Instance.new("Attachment", char["Right Arm"]) | |
271 | - | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) |
271 | + | att3.Name = "att3" |
272 | att3.Position = Vector3.new(0.5, -1, 0.5) | |
273 | - | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) |
273 | + | local att4 = Instance.new("Attachment", char["Right Arm"]) |
274 | att4.Name = "att4" | |
275 | att4.Position = Vector3.new(-0.5, -1, 0.5) | |
276 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) |
276 | + | local attt1 = Instance.new("Attachment", char["Left Arm"]) |
277 | attt1.Name = "att1" | |
278 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) |
278 | + | attt1.Position = Vector3.new(0.5, 1, 0.5) |
279 | local attt2 = Instance.new("Attachment", char["Left Arm"]) | |
280 | attt2.Name = "att2" | |
281 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) |
281 | + | attt2.Position = Vector3.new(-0.5, 1, 0.5) |
282 | local attt3 = Instance.new("Attachment", char["Left Arm"]) | |
283 | attt3.Name = "att3" | |
284 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) |
284 | + | attt3.Position = Vector3.new(0.5, -1, 0.5) |
285 | local attt4 = Instance.new("Attachment", char["Left Arm"]) | |
286 | attt4.Name = "att4" | |
287 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) |
287 | + | attt4.Position = Vector3.new(-0.5, -1, 0.5) |
288 | ||
289 | local trailtop1 = Instance.new("Trail", char["Right Arm"]) | |
290 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) |
290 | + | trailtop1.Enabled = true |
291 | trailtop1.Texture = "rbxassetid://16607923" | |
292 | trailtop1.Name = "toptrail" | |
293 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) |
293 | + | trailtop1.MinLength = 0 |
294 | trailtop1.Lifetime = 0.1 | |
295 | ||
296 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
296 | + | trailtop1.Color = ColorSequence.new(ColorArray) |
297 | ||
298 | trailtop1.Attachment0 = att1 | |
299 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) |
299 | + | trailtop1.Attachment1 = att2 |
300 | trailtop1.Transparency = NumberSequence.new({ | |
301 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
302 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) |
302 | + | NumberSequenceKeypoint.new(1, 1, 0) |
303 | }) | |
304 | ||
305 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) |
305 | + | local trailbot1 = Instance.new("Trail", char["Right Arm"]) |
306 | trailbot1.Enabled = true | |
307 | trailbot1.Texture = "rbxassetid://16607923" | |
308 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) |
308 | + | trailbot1.Name = "bottrail" |
309 | trailbot1.MinLength = 0 | |
310 | trailbot1.Lifetime = 0.1 | |
311 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) |
311 | + | spawn(function() |
312 | while true do wait() | |
313 | trailbot1.Color = ColorSequence.new(ColorArray) | |
314 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) |
314 | + | |
315 | end) | |
316 | trailbot1.Attachment0 = att3 | |
317 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) |
317 | + | trailbot1.Attachment1 = att4 |
318 | trailbot1.Transparency = NumberSequence.new({ | |
319 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) |
319 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
320 | NumberSequenceKeypoint.new(1, 1, 0) | |
321 | }) | |
322 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) |
322 | + | |
323 | local trailside1 = Instance.new("Trail", char["Right Arm"]) | |
324 | trailside1.Enabled = true | |
325 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) |
325 | + | trailside1.Texture = "rbxassetid://16607923" |
326 | trailside1.Name = "sidetrail1" | |
327 | trailside1.MinLength = 0 | |
328 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) |
328 | + | trailside1.Lifetime = 0.1 |
329 | ||
330 | trailside1.Color = ColorSequence.new(ColorArray) | |
331 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
331 | + | |
332 | trailside1.Attachment0 = att1 | |
333 | trailside1.Attachment1 = att3 | |
334 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) |
334 | + | trailside1.Transparency = NumberSequence.new({ |
335 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
336 | NumberSequenceKeypoint.new(1, 1, 0) | |
337 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) |
337 | + | }) |
338 | ||
339 | local trailside2 = Instance.new("Trail", char["Right Arm"]) | |
340 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) |
340 | + | trailside2.Enabled = true |
341 | trailside2.Texture = "rbxassetid://16607923" | |
342 | trailside2.Name = "sidetrail2" | |
343 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) |
343 | + | trailside2.MinLength = 0 |
344 | trailside2.Lifetime = 0.1 | |
345 | ||
346 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) |
346 | + | trailside2.Color = ColorSequence.new(ColorArray) |
347 | ||
348 | trailside2.Attachment0 = att2 | |
349 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) |
349 | + | trailside2.Attachment1 = att4 |
350 | trailside2.Transparency = NumberSequence.new({ | |
351 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
352 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) |
352 | + | NumberSequenceKeypoint.new(1, 1, 0) |
353 | }) | |
354 | ||
355 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) |
355 | + | |
356 | local trailtop12 = Instance.new("Trail", char["Left Arm"]) | |
357 | trailtop12.Enabled = true | |
358 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) |
358 | + | trailtop12.Texture = "rbxassetid://16607923" |
359 | trailtop12.Name = "toptrail" | |
360 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) |
360 | + | trailtop12.MinLength = 0 |
361 | trailtop12.Lifetime = 0.1 | |
362 | ||
363 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) |
363 | + | trailtop12.Color = ColorSequence.new(ColorArray) |
364 | ||
365 | trailtop12.Attachment0 = attt1 | |
366 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) |
366 | + | trailtop12.Attachment1 = attt2 |
367 | trailtop12.Transparency = NumberSequence.new({ | |
368 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) |
368 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
369 | NumberSequenceKeypoint.new(1, 1, 0) | |
370 | }) | |
371 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) |
371 | + | |
372 | local trailbot2 = Instance.new("Trail", char["Left Arm"]) | |
373 | trailbot2.Enabled = true | |
374 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) |
374 | + | trailbot2.Texture = "rbxassetid://16607923" |
375 | trailbot2.Name = "bottrail" | |
376 | trailbot2.MinLength = 0 | |
377 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) |
377 | + | trailbot2.Lifetime = 0.1 |
378 | ||
379 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) |
379 | + | trailbot2.Color = ColorSequence.new(ColorArray) |
380 | ||
381 | trailbot2.Attachment0 = attt3 | |
382 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) |
382 | + | trailbot2.Attachment1 = attt4 |
383 | trailbot2.Transparency = NumberSequence.new({ | |
384 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) |
384 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
385 | NumberSequenceKeypoint.new(1, 1, 0) | |
386 | }) | |
387 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) |
387 | + | |
388 | local trailside12 = Instance.new("Trail", char["Left Arm"]) | |
389 | trailside12.Enabled = true | |
390 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) |
390 | + | trailside12.Texture = "rbxassetid://16607923" |
391 | trailside12.Name = "sidetrail1" | |
392 | trailside12.MinLength = 0 | |
393 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) |
393 | + | trailside12.Lifetime = 0.1 |
394 | ||
395 | trailside12.Color = ColorSequence.new(ColorArray) | |
396 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) |
396 | + | |
397 | trailside12.Attachment0 = attt1 | |
398 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) |
398 | + | trailside12.Attachment1 = attt3 |
399 | trailside12.Transparency = NumberSequence.new({ | |
400 | - | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) |
400 | + | NumberSequenceKeypoint.new(0, 0.5, 0), |
401 | NumberSequenceKeypoint.new(1, 1, 0) | |
402 | }) | |
403 | - | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) |
403 | + | |
404 | local trailside22 = Instance.new("Trail", char["Left Arm"]) | |
405 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) |
405 | + | trailside22.Enabled = true |
406 | trailside22.Texture = "rbxassetid://16607923" | |
407 | trailside22.Name = "sidetrail2" | |
408 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) |
408 | + | trailside22.MinLength = 0 |
409 | trailside22.Lifetime = 0.1 | |
410 | ||
411 | - | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) |
411 | + | trailside22.Color = ColorSequence.new(ColorArray) |
412 | ||
413 | trailside22.Attachment0 = attt2 | |
414 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) |
414 | + | trailside22.Attachment1 = attt4 |
415 | trailside22.Transparency = NumberSequence.new({ | |
416 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
417 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) |
417 | + | NumberSequenceKeypoint.new(1, 1, 0) |
418 | }) | |
419 | ||
420 | - | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) |
420 | + | local att1 = Instance.new("Attachment", char["Torso"]) |
421 | att1.Name = "att1" | |
422 | att1.Position = Vector3.new(1, 1, 0.5) | |
423 | - | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) |
423 | + | local att2 = Instance.new("Attachment", char["Torso"]) |
424 | att2.Name = "att2" | |
425 | att2.Position = Vector3.new(-1, 1, 0.5) | |
426 | local att3 = Instance.new("Attachment", char["Torso"]) | |
427 | att3.Name = "att3" | |
428 | - | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color), |
428 | + | att3.Position = Vector3.new(1, -1, 0.5) |
429 | local att4 = Instance.new("Attachment", char["Torso"]) | |
430 | att4.Name = "att4" | |
431 | - | Texture = "rbxassetid://257430870", |
431 | + | att4.Position = Vector3.new(-1, -1, 0.5) |
432 | ||
433 | local attt1 = Instance.new("Attachment", char["Head"]) | |
434 | attt1.Name = "att1" | |
435 | attt1.Position = Vector3.new(.55, .55, 0.025) | |
436 | local attt2 = Instance.new("Attachment", char["Head"]) | |
437 | attt2.Name = "att2" | |
438 | attt2.Position = Vector3.new(-.55, .55, 0.025) | |
439 | local attt3 = Instance.new("Attachment", char["Head"]) | |
440 | attt3.Name = "att3" | |
441 | attt3.Position = Vector3.new(.55, -.5, 0.025) | |
442 | local attt4 = Instance.new("Attachment", char["Head"]) | |
443 | attt4.Name = "att4" | |
444 | attt4.Position = Vector3.new(-.55, -.5, 0.025) | |
445 | local trailtop1 = Instance.new("Trail", char["Torso"]) | |
446 | trailtop1.Enabled = true | |
447 | trailtop1.Texture = "rbxassetid://16607923" | |
448 | trailtop1.Name = "toptrail" | |
449 | trailtop1.MinLength = 0 | |
450 | trailtop1.Lifetime = 0.1 | |
451 | ||
452 | trailtop1.Color = ColorSequence.new(ColorArray) | |
453 | ||
454 | trailtop1.Attachment0 = att1 | |
455 | trailtop1.Attachment1 = att2 | |
456 | trailtop1.Transparency = NumberSequence.new({ | |
457 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
458 | NumberSequenceKeypoint.new(1, 1, 0) | |
459 | }) | |
460 | local trailbot1 = Instance.new("Trail", char["Torso"]) | |
461 | trailbot1.Enabled = true | |
462 | trailbot1.Texture = "rbxassetid://16607923" | |
463 | - | local Ammo = 10 |
463 | + | trailbot1.Name = "bottrail" |
464 | trailbot1.MinLength = 0 | |
465 | trailbot1.Lifetime = 0.1 | |
466 | ||
467 | trailbot1.Color = ColorSequence.new(ColorArray) | |
468 | ||
469 | trailbot1.Attachment0 = att3 | |
470 | trailbot1.Attachment1 = att4 | |
471 | trailbot1.Transparency = NumberSequence.new({ | |
472 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
473 | NumberSequenceKeypoint.new(1, 1, 0) | |
474 | }) | |
475 | local trailside1 = Instance.new("Trail", char["Torso"]) | |
476 | trailside1.Enabled = true | |
477 | trailside1.Texture = "rbxassetid://16607923" | |
478 | trailside1.Name = "sidetrail1" | |
479 | trailside1.MinLength = 0 | |
480 | trailside1.Lifetime = 0.1 | |
481 | ||
482 | trailside1.Color = ColorSequence.new(ColorArray) | |
483 | - | CylinderEffect(BrickColor.new("Dark stone grey"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) |
483 | + | |
484 | trailside1.Attachment0 = att1 | |
485 | trailside1.Attachment1 = att3 | |
486 | trailside1.Transparency = NumberSequence.new({ | |
487 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
488 | - | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new()) |
488 | + | NumberSequenceKeypoint.new(1, 1, 0) |
489 | }) | |
490 | local trailside2 = Instance.new("Trail", char["Torso"]) | |
491 | - | MagnitudeDamage(ref, 5, 999999999, 999999999, BrickColor.new("Dark stone grey"), BrickColor.new("Navy blue") , "rbxassetid://199149297") |
491 | + | trailside2.Enabled = true |
492 | trailside2.Texture = "rbxassetid://16607923" | |
493 | trailside2.Name = "sidetrail2" | |
494 | trailside2.MinLength = 0 | |
495 | trailside2.Lifetime = 0.1 | |
496 | ||
497 | trailside2.Color = ColorSequence.new(ColorArray) | |
498 | ||
499 | trailside2.Attachment0 = att2 | |
500 | trailside2.Attachment1 = att4 | |
501 | trailside2.Transparency = NumberSequence.new({ | |
502 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
503 | NumberSequenceKeypoint.new(1, 1, 0) | |
504 | }) | |
505 | local trailtop12 = Instance.new("Trail", char["Head"]) | |
506 | trailtop12.Enabled = true | |
507 | trailtop12.Texture = "rbxassetid://16607923" | |
508 | trailtop12.Name = "toptrail" | |
509 | trailtop12.MinLength = 0 | |
510 | trailtop12.Lifetime = 0.1 | |
511 | ||
512 | trailtop12.Color = ColorSequence.new(ColorArray) | |
513 | ||
514 | trailtop12.Attachment0 = attt1 | |
515 | trailtop12.Attachment1 = attt2 | |
516 | trailtop12.Transparency = NumberSequence.new({ | |
517 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
518 | NumberSequenceKeypoint.new(1, 1, 0) | |
519 | }) | |
520 | local trailbot2 = Instance.new("Trail", char["Head"]) | |
521 | trailbot2.Enabled = true | |
522 | trailbot2.Texture = "rbxassetid://16607923" | |
523 | trailbot2.Name = "bottrail" | |
524 | trailbot2.MinLength = 0 | |
525 | trailbot2.Lifetime = 0.1 | |
526 | ||
527 | trailbot2.Color = ColorSequence.new(ColorArray) | |
528 | ||
529 | trailbot2.Attachment0 = attt3 | |
530 | trailbot2.Attachment1 = attt4 | |
531 | trailbot2.Transparency = NumberSequence.new({ | |
532 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
533 | NumberSequenceKeypoint.new(1, 1, 0) | |
534 | }) | |
535 | local trailside12 = Instance.new("Trail", char["Head"]) | |
536 | trailside12.Enabled = true | |
537 | trailside12.Texture = "rbxassetid://16607923" | |
538 | trailside12.Name = "sidetrail1" | |
539 | trailside12.MinLength = 0 | |
540 | trailside12.Lifetime = 0.1 | |
541 | ||
542 | trailside12.Color = ColorSequence.new(ColorArray) | |
543 | ||
544 | trailside12.Attachment0 = attt1 | |
545 | trailside12.Attachment1 = attt3 | |
546 | trailside12.Transparency = NumberSequence.new({ | |
547 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
548 | NumberSequenceKeypoint.new(1, 1, 0) | |
549 | }) | |
550 | local trailside22 = Instance.new("Trail", char["Head"]) | |
551 | trailside22.Enabled = true | |
552 | trailside22.Texture = "rbxassetid://16607923" | |
553 | trailside22.Name = "sidetrail2" | |
554 | trailside22.MinLength = 0 | |
555 | trailside22.Lifetime = 0.1 | |
556 | ||
557 | trailside22.Color = ColorSequence.new(ColorArray) | |
558 | ||
559 | trailside22.Attachment0 = attt2 trailside22.Attachment1 = attt4 | |
560 | trailside22.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0),NumberSequenceKeypoint.new(1, 1, 0)}) | |
561 | Char = Ply.Character | |
562 | Tor = Char.Torso | |
563 | He = Char.Head | |
564 | Ne = Tor.Neck | |
565 | Hu = Char.Humanoid | |
566 | LA = Char["Left Arm"] | |
567 | LL = Char["Left Leg"] | |
568 | RA = Char["Right Arm"] | |
569 | RL = Char["Right Leg"] | |
570 | LS = Tor["Left Shoulder"] | |
571 | RS = Tor["Right Shoulder"] | |
572 | LH = Tor["Left Hip"] | |
573 | RH = Tor["Right Hip"] | |
574 | Combo = 1 | |
575 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
576 | RP = Char.HumanoidRootPart | |
577 | RJ = RP.RootJoint | |
578 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
579 | LHCF = CFrame.Angles(0, math.rad(-90), 0) | |
580 | RHCF = CFrame.Angles(0, math.rad(90), 0) | |
581 | attack = false | |
582 | equipped = false | |
583 | local Anim = "Idle" | |
584 | Effects = { } | |
585 | cam = workspace.CurrentCamera | |
586 | local RbxUtility = LoadLibrary("RbxUtility") | |
587 | local Create = RbxUtility.Create | |
588 | local m = Create("Model"){ | |
589 | Parent = Char, | |
590 | Name = "WeaponModel", | |
591 | } | |
592 | ||
593 | RS.Parent = nil | |
594 | LS.Parent = nil | |
595 | ||
596 | RW = Create("Weld"){ | |
597 | Name = "Right Shoulder", | |
598 | Part0 = Tor , | |
599 | C0 = CFrame.new(1.5, 0.5, 0), | |
600 | C1 = CFrame.new(0, 0.5, 0), | |
601 | Part1 = RA , | |
602 | Parent = Tor , | |
603 | } | |
604 | ||
605 | LW = Create("Weld"){ | |
606 | Name = "Left Shoulder", | |
607 | Part0 = Tor , | |
608 | C0 = CFrame.new(-1.5, 0.5, 0), | |
609 | C1 = CFrame.new(0, 0.5, 0) , | |
610 | Part1 = LA , | |
611 | Parent = Tor , | |
612 | } | |
613 | ||
614 | ||
615 | function RemoveOutlines(part) | |
616 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
617 | end | |
618 | ||
619 | function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz) | |
620 | local Part = Create("Part"){ | |
621 | formFactor = FF, | |
622 | Parent = Par, | |
623 | Reflectance = Ref, | |
624 | Transparency = Tra, | |
625 | CanCollide = false, | |
626 | Locked = true, | |
627 | BrickColor = BrickColor.new(tostring(BC)), | |
628 | Name = Nam, | |
629 | Size = Siz, | |
630 | Position = Tor.Position, | |
631 | Material = Mat, | |
632 | } | |
633 | RemoveOutlines(Part) | |
634 | return Part | |
635 | end | |
636 | ||
637 | function CreateMesh(Ms, Par, MType, MId, OS, Sca) | |
638 | local Msh = Create(Ms){ | |
639 | Parent = Par, | |
640 | Offset = OS, | |
641 | Scale = Sca, | |
642 | } | |
643 | if Ms == "SpecialMesh" then | |
644 | Msh.MeshType = MType | |
645 | Msh.MeshId = MId | |
646 | end | |
647 | end | |
648 | ||
649 | function CreateWeld(Par, PartA, PartB, CA, CB) | |
650 | local Weld = Create("Weld"){ | |
651 | Parent = Par, | |
652 | Part0 = PartA, | |
653 | Part1 = PartB, | |
654 | C0 = CA, | |
655 | C1 = CB, | |
656 | } | |
657 | return Weld | |
658 | end | |
659 | ||
660 | function CreateSound(id, par, vol, pit) | |
661 | coroutine.resume(coroutine.create(function() | |
662 | local sou = Create("Sound"){ | |
663 | Parent = par or workspace, | |
664 | Volume = vol, | |
665 | Pitch = pit or 1, | |
666 | SoundId = id, | |
667 | } | |
668 | wait() | |
669 | sou:play() | |
670 | end)) | |
671 | end | |
672 | ||
673 | function clerp(a, b, t) | |
674 | return a:lerp(b, t) | |
675 | end | |
676 | ||
677 | function rayCast(Pos, Dir, Max, Ignore) | |
678 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
679 | end | |
680 | ||
681 | ||
682 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
683 | for i, v in pairs(hit:GetChildren()) do | |
684 | if v:IsA("Humanoid") and hit.Name ~= Char.Name then | |
685 | local find = v:FindFirstChild("Hitz") | |
686 | if not find then | |
687 | if v.Parent:findFirstChild("Head") then | |
688 | local BillG = Create("BillboardGui"){ | |
689 | Parent = v.Parent.Head, | |
690 | Size = UDim2.new(1, 0, 1, 0), | |
691 | Adornee = v.Parent.Head, | |
692 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
693 | } | |
694 | local TL = Create("TextLabel"){ | |
695 | Parent = BillG, | |
696 | Size = UDim2.new(3, 3, 3, 3), | |
697 | BackgroundTransparency = 1, | |
698 | Text = tostring(damage).."-", | |
699 | TextColor3 = Color1.Color, | |
700 | TextStrokeColor3 = Color2.Color, | |
701 | TextStrokeTransparency = 0, | |
702 | TextXAlignment = Enum.TextXAlignment.Center, | |
703 | TextYAlignment = Enum.TextYAlignment.Center, | |
704 | FontSize = Enum.FontSize.Size18, | |
705 | Font = "ArialBold", | |
706 | } | |
707 | coroutine.resume(coroutine.create(function() | |
708 | wait(1) | |
709 | for i = 0, 1, .1 do | |
710 | wait(.1) | |
711 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
712 | end | |
713 | BillG:Destroy() | |
714 | end)) | |
715 | end | |
716 | v.Health = v.Health - damage | |
717 | local bool = Create("BoolValue"){ | |
718 | Parent = v, | |
719 | Name = 'Hitz', | |
720 | } | |
721 | if HSound ~= nil and HPitch ~= nil then | |
722 | CreateSound(HSound, hit, 1, HPitch) | |
723 | end | |
724 | game:GetService("Debris"):AddItem(bool, cooldown) | |
725 | end | |
726 | end | |
727 | end | |
728 | end | |
729 | ||
730 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HitSound) | |
731 | for _, c in pairs(workspace:children()) do | |
732 | local hum = c:findFirstChild("Humanoid") | |
733 | if hum ~= nil then | |
734 | local head = c:findFirstChild("Torso") | |
735 | if head ~= nil then | |
736 | local targ = head.Position - Part.Position | |
737 | local mag = targ.magnitude | |
738 | if mag <= magni and c.Name ~= Ply.Name then | |
739 | Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1) | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | end | |
745 | ||
746 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Lilac", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
747 | Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)) | |
748 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
749 | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Lilac", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
750 | FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
751 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
752 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
753 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1)) | |
754 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
755 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
756 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
757 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
758 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
759 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
760 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
761 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
762 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
763 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
764 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
765 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
766 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
767 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
768 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
769 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
770 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
771 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
772 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
773 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
774 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
775 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
776 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784)) | |
777 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
778 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
779 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
780 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Lilac", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
781 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
782 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
783 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
784 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
785 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
786 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
787 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
788 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
789 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
790 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
791 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
792 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
793 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
794 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
795 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
796 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
797 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
798 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
799 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
800 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
801 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
802 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
803 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
804 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
805 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
806 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
807 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
808 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
809 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
810 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
811 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784)) | |
812 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) | |
813 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
814 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
815 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
816 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
817 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
818 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) | |
819 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
820 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
821 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
822 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
823 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
824 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) | |
825 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
826 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
827 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
828 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
829 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
830 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
831 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
832 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
833 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
834 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
835 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
836 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
837 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
838 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
839 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
840 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
841 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.5, "Lilac", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
842 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
843 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
844 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
845 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
846 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
847 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
848 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
849 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
850 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
851 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
852 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
853 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
854 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
855 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
856 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
857 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
858 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
859 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
860 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
861 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
862 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
863 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
864 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
865 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
866 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
867 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
868 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
869 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
870 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
871 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
872 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
873 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
874 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
875 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
876 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
877 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
878 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
879 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
880 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
881 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
882 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
883 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
884 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
885 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
886 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
887 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
888 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
889 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
890 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
891 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
892 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
893 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
894 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
895 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
896 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
897 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
898 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Lilac", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
899 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
900 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
901 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
902 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
903 | ||
904 | local PE1 = Create("ParticleEmitter"){ | |
905 | Parent = Barrel, | |
906 | Transparency = NumberSequence.new(0), | |
907 | Size = NumberSequence.new(.5), | |
908 | Texture = "rbxassetid://1416396236", | |
909 | Lifetime = NumberRange.new(.1), | |
910 | Rate = 100, | |
911 | VelocitySpread = 180, | |
912 | Rotation = NumberRange.new(0), | |
913 | Speed = NumberRange.new(0), | |
914 | LightEmission = .6, | |
915 | LockedToPart = true, | |
916 | Enabled = false | |
917 | } | |
918 | ||
919 | local PE2 = PE1:Clone() | |
920 | PE2.Size = NumberSequence.new(.7) | |
921 | PE2.LightEmission = 1 | |
922 | PE2.Texture = "rbxassetid://87729590" | |
923 | ||
924 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
925 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
926 | prt.Anchored = true | |
927 | prt.CFrame = cframe | |
928 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
929 | game:GetService("Debris"):AddItem(prt, 2) | |
930 | Effects[#Effects + 1] = { | |
931 | prt, | |
932 | "Cylinder", | |
933 | delay, | |
934 | x3, | |
935 | y3, | |
936 | z3 | |
937 | } | |
938 | end | |
939 | ||
940 | local Ammo = 11 | |
941 | local Depleted = false | |
942 | ||
943 | function Shoot(asd, spread1, spread2) | |
944 | local MainPos = asd.Position | |
945 | local MainPos2 = mouse.Hit.p | |
946 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
947 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
948 | num = 30 | |
949 | Ammo = Ammo - 1 | |
950 | print(Ammo) | |
951 | if Ammo == 0 then | |
952 | Depleted = true | |
953 | end | |
954 | coroutine.resume(coroutine.create(function(Spreaded) | |
955 | repeat | |
956 | wait() | |
957 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RP.Parent) | |
958 | local TheHit = mouse.Hit.p | |
959 | local mag = (MainPos - pos).magnitude | |
960 | CylinderEffect(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
961 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
962 | num = num - 1 | |
963 | if hit ~= nil then | |
964 | num = 0 | |
965 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Pink"), "Reference", Vector3.new()) | |
966 | ref.Anchored = true | |
967 | ref.CFrame = CFrame.new(pos) | |
968 | MagnitudeDamage(ref, 5, 999999999, 999999999, BrickColor.new("Pink"), BrickColor.new("Pink") , "rbxassetid://199149297") | |
969 | game:GetService("Debris"):AddItem(ref, 1) | |
970 | end | |
971 | until num <= 0 | |
972 | end)) | |
973 | end | |
974 | local Aiming = false | |
975 | gyro = Instance.new("BodyGyro") | |
976 | gyro.Parent = nil | |
977 | gyro.P = 1e7 | |
978 | gyro.D = 1e3 | |
979 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
980 | ||
981 | renai = Instance.new("Sound",game.Workspace.mememasterYT65910) | |
982 | renai.Looped = true | |
983 | renai.Volume = 0.5 | |
984 | renai.SoundId = "rbxassetid://145106641" | |
985 | renai.Playing = true | |
986 | ||
987 | local Crouching = false | |
988 | ||
989 | function Fire() | |
990 | if Aiming == true then | |
991 | attack = true | |
992 | CreateSound("rbxassetid://2487714799",Barrel) | |
993 | wait(0.5) | |
994 | CreateSound("rbxassetid://132572951", Barrel, 1, .9) | |
995 | CreateSound("rbxassetid://130767489", Barrel, .7, 1.2) | |
996 | CreateSound("rbxassetid://281454991", Barrel) | |
997 | wait(0.5) | |
998 | CreateSound("rbxassetid://749031341", Barrel) | |
999 | PE1.Enabled = true | |
1000 | PE2.Enabled = true | |
1001 | Shoot(Barrel, 0, 0) | |
1002 | for i = 0, 1, 0.2 do | |
1003 | wait() | |
1004 | if Crouching == false and Aiming == true then | |
1005 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1006 | elseif Crouching == true and Aiming == true then | |
1007 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1008 | end | |
1009 | ||
1010 | ||
1011 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
1012 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
1013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
1014 | if Crouching == false and Aiming == true then | |
1015 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1016 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1017 | elseif Crouching == true and Aiming == true then | |
1018 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1019 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1020 | end | |
1021 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1022 | end | |
1023 | PE1.Enabled = false | |
1024 | PE2.Enabled = false | |
1025 | for i = 0, 1, 0.1 do | |
1026 | wait() | |
1027 | if Crouching == false and Aiming == true then | |
1028 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1029 | elseif Crouching == true and Aiming == true then | |
1030 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1031 | end | |
1032 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
1033 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
1034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
1035 | if Crouching == false and Aiming == true then | |
1036 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1037 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1038 | elseif Crouching == true and Aiming == true then | |
1039 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1040 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1041 | end | |
1042 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1043 | end | |
1044 | Handleweld.Part0 = LA | |
1045 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1046 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
1047 | for i = 0, 1, 0.1 do | |
1048 | wait() | |
1049 | if Crouching == false and Aiming == true then | |
1050 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1051 | elseif Crouching == true and Aiming == true then | |
1052 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1053 | end | |
1054 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1055 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
1056 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1057 | if Crouching == false and Aiming == true then | |
1058 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1059 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1060 | elseif Crouching == true and Aiming == true then | |
1061 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1062 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1063 | end | |
1064 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1065 | end | |
1066 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1) | |
1067 | for i = 0, 1, 0.1 do | |
1068 | wait() | |
1069 | if Crouching == false and Aiming == true then | |
1070 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1071 | elseif Crouching == true and Aiming == true then | |
1072 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1073 | end | |
1074 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1075 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1076 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1077 | if Crouching == false and Aiming == true then | |
1078 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1079 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1080 | elseif Crouching == true and Aiming == true then | |
1081 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1082 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1083 | end | |
1084 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1085 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1086 | end | |
1087 | for i = 0, 1, 0.1 do | |
1088 | wait() | |
1089 | if Crouching == false and Aiming == true then | |
1090 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1091 | elseif Crouching == true and Aiming == true then | |
1092 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1093 | end | |
1094 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1095 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1096 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1097 | if Crouching == false and Aiming == true then | |
1098 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1099 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1100 | elseif Crouching == true and Aiming == true then | |
1101 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1102 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1103 | end | |
1104 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1105 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1106 | end | |
1107 | for i = 0, 1, 0.3 do | |
1108 | wait() | |
1109 | if Crouching == false and Aiming == true then | |
1110 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1111 | elseif Crouching == true and Aiming == true then | |
1112 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1113 | end | |
1114 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1115 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1117 | if Crouching == false and Aiming == true then | |
1118 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1119 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1120 | elseif Crouching == true and Aiming == true then | |
1121 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1122 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1123 | end | |
1124 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1125 | end | |
1126 | Handleweld.Part0 = RA | |
1127 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1128 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1129 | attack = false | |
1130 | end | |
1131 | end | |
1132 | ||
1133 | local Zoomed = false | |
1134 | ||
1135 | function Reload() | |
1136 | attack = true | |
1137 | for i = 0, 1, 0.1 do | |
1138 | wait() | |
1139 | if Crouching == false and Aiming == true then | |
1140 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1141 | elseif Crouching == true and Aiming == true then | |
1142 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1143 | end | |
1144 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1145 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3) | |
1147 | if Crouching == false and Aiming == true then | |
1148 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1149 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1150 | elseif Crouching == true and Aiming == true then | |
1151 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1152 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1153 | end | |
1154 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1155 | end | |
1156 | CreateSound("rbxassetid://131045401", FakeHandle, 1, 1) | |
1157 | MagHandleweld.Part0 = LA | |
1158 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
1159 | for i = 0, 1, 0.08 do | |
1160 | wait() | |
1161 | if Crouching == false and Aiming == true then | |
1162 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1163 | elseif Crouching == true and Aiming == true then | |
1164 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1165 | end | |
1166 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
1167 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
1169 | if Crouching == false and Aiming == true then | |
1170 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1171 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1172 | elseif Crouching == true and Aiming == true then | |
1173 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1174 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1175 | end | |
1176 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1177 | end | |
1178 | CreateSound("rbxassetid://131045429", FakeHandle, 1, 1) | |
1179 | for i = 0, 1, 0.08 do | |
1180 | wait() | |
1181 | if Crouching == false and Aiming == true then | |
1182 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1183 | elseif Crouching == true and Aiming == true then | |
1184 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1185 | end | |
1186 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1187 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
1188 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
1189 | if Crouching == false and Aiming == true then | |
1190 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1191 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1192 | elseif Crouching == true and Aiming == true then | |
1193 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1194 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1195 | end | |
1196 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1197 | end | |
1198 | MagHandleweld.Part0 = FakeHandle | |
1199 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1200 | Ammo = 10 | |
1201 | print(Ammo) | |
1202 | if Depleted == true then | |
1203 | Depleted = false | |
1204 | Handleweld.Part0 = LA | |
1205 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1206 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
1207 | for i = 0, 1, 0.1 do | |
1208 | wait() | |
1209 | if Crouching == false and Aiming == true then | |
1210 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1211 | elseif Crouching == true and Aiming == true then | |
1212 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1213 | end | |
1214 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1217 | if Crouching == false and Aiming == true then | |
1218 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1219 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1220 | elseif Crouching == true and Aiming == true then | |
1221 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1222 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1223 | end | |
1224 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1225 | end | |
1226 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1) | |
1227 | for i = 0, 1, 0.1 do | |
1228 | wait() | |
1229 | if Crouching == false and Aiming == true then | |
1230 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1231 | elseif Crouching == true and Aiming == true then | |
1232 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1233 | end | |
1234 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1235 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1236 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1237 | if Crouching == false and Aiming == true then | |
1238 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1239 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1240 | elseif Crouching == true and Aiming == true then | |
1241 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1242 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1243 | end | |
1244 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1245 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1246 | end | |
1247 | for i = 0, 1, 0.3 do | |
1248 | wait() | |
1249 | if Crouching == false and Aiming == true then | |
1250 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1251 | elseif Crouching == true and Aiming == true then | |
1252 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1253 | end | |
1254 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1255 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1256 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1257 | if Crouching == false and Aiming == true then | |
1258 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1259 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1260 | elseif Crouching == true and Aiming == true then | |
1261 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1262 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1263 | end | |
1264 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1265 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1266 | end | |
1267 | end | |
1268 | Handleweld.Part0 = RA | |
1269 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1270 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1271 | attack = false | |
1272 | end | |
1273 | ||
1274 | mouse.Button1Down:connect(function() | |
1275 | if attack == false and Depleted == false then | |
1276 | Fire() | |
1277 | end | |
1278 | end) | |
1279 | ||
1280 | mouse.KeyDown:connect(function(k) | |
1281 | k = k:lower() | |
1282 | if k == "r" and attack == false then | |
1283 | Reload() | |
1284 | elseif k == "f" and Aiming == false then | |
1285 | Aiming = true | |
1286 | elseif k == "f" and Aiming == true then | |
1287 | Aiming = false | |
1288 | elseif k == "c" and Aiming == true and Crouching == false then | |
1289 | Crouching = true | |
1290 | elseif k == "c" and Aiming == true and Crouching == true then | |
1291 | Crouching = false | |
1292 | elseif k == "z" and Aiming == true and Zoomed == false then | |
1293 | Zoomed = true | |
1294 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1) | |
1295 | for i = 0, 1, 0.2 do | |
1296 | wait() | |
1297 | cam.FieldOfView = cam.FieldOfView - 5 | |
1298 | end | |
1299 | Ply.CameraMode = "LockFirstPerson" | |
1300 | --Ply.DevEnableMouseLock = false | |
1301 | cam.FieldOfView = 10 | |
1302 | cam.CameraSubject = ScopeZoom | |
1303 | mouse.Icon = "rbxassetid://18006519" | |
1304 | elseif k == "z" and Aiming == true and Zoomed == true then | |
1305 | Zoomed = false | |
1306 | CreateSound("rbxassetid://190623951", FakeHandle, 1, 1) | |
1307 | for i = 0, 1, 0.2 do | |
1308 | wait() | |
1309 | cam.FieldOfView = cam.FieldOfView + 5 | |
1310 | end | |
1311 | Ply.CameraMode = "Classic" | |
1312 | --Ply.DevEnableMouseLock = true | |
1313 | cam.FieldOfView = 80 | |
1314 | cam.CameraSubject = Hu | |
1315 | mouse.Icon = "" | |
1316 | end | |
1317 | end) | |
1318 | ||
1319 | ||
1320 | local sine = 0 | |
1321 | local change = 1 | |
1322 | local val = 0 | |
1323 | ||
1324 | while true do | |
1325 | wait() | |
1326 | sine = sine + change | |
1327 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1328 | local velderp = RP.Velocity.y | |
1329 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
1330 | if equipped == true or equipped == false then | |
1331 | if Aiming == true then | |
1332 | if Crouching == false and Aiming == true then | |
1333 | Hu.WalkSpeed = 10 | |
1334 | elseif Crouching == true and Aiming == true then | |
1335 | Hu.WalkSpeed = 5 | |
1336 | end | |
1337 | gyro.Parent = RP | |
1338 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
1339 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
1340 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
1341 | offset = offset / mag | |
1342 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
1343 | elseif Aiming == false then | |
1344 | Hu.JumpPower = 50 | |
1345 | Hu.WalkSpeed = 16 | |
1346 | gyro.Parent = nil | |
1347 | end | |
1348 | if RP.Velocity.y > 1 and hitfloor == nil then | |
1349 | Anim = "Jump" | |
1350 | if attack == false and Aiming == false then | |
1351 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1352 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1353 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
1354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
1355 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1356 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1357 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1358 | elseif attack == false and Aiming == true then | |
1359 | if Crouching == false and Aiming == true then | |
1360 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1361 | elseif Crouching == true and Aiming == true then | |
1362 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1363 | end | |
1364 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1365 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1367 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1368 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1369 | if Crouching == false and Aiming == true then | |
1370 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1371 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1372 | elseif Crouching == true and Aiming == true then | |
1373 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1374 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1375 | end | |
1376 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1377 | end | |
1378 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
1379 | Anim = "Fall" | |
1380 | if attack == false and Aiming == false then | |
1381 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1382 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1383 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
1384 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
1385 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1386 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1387 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1388 | elseif attack == false and Aiming == true then | |
1389 | if Crouching == false and Aiming == true then | |
1390 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1391 | elseif Crouching == true and Aiming == true then | |
1392 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1393 | end | |
1394 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1395 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1397 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1398 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1399 | if Crouching == false and Aiming == true then | |
1400 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1401 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1402 | elseif Crouching == true and Aiming == true then | |
1403 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1404 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1405 | end | |
1406 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1407 | end | |
1408 | elseif torvel < 1 and hitfloor ~= nil then | |
1409 | Anim = "Idle" | |
1410 | if attack == false and Aiming == false then | |
1411 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1412 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
1413 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
1414 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
1415 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
1416 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
1417 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
1418 | elseif attack == false and Aiming == true then | |
1419 | if Crouching == false and Aiming == true then | |
1420 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1421 | elseif Crouching == true and Aiming == true then | |
1422 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1423 | end | |
1424 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1425 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1427 | if Crouching == false and Aiming == true then | |
1428 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1429 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1430 | elseif Crouching == true and Aiming == true then | |
1431 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1432 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1433 | end | |
1434 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1435 | end | |
1436 | elseif torvel > 2 and hitfloor ~= nil then | |
1437 | Anim = "Walk" | |
1438 | if attack == false and Aiming == false then | |
1439 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1440 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1441 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
1442 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
1443 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1444 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1445 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1446 | elseif attack == false and Aiming == true then | |
1447 | if Crouching == false and Aiming == true then | |
1448 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1449 | elseif Crouching == true and Aiming == true then | |
1450 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1451 | end | |
1452 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1453 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1454 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1455 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1456 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1457 | if Crouching == false and Aiming == true then | |
1458 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1459 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1460 | elseif Crouching == true and Aiming == true then | |
1461 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1462 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1463 | end | |
1464 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1465 | end | |
1466 | end | |
1467 | ||
1468 | end | |
1469 | if #Effects > 0 then | |
1470 | for e = 1, #Effects do | |
1471 | if Effects[e] ~= nil then | |
1472 | local Thing = Effects[e] | |
1473 | if Thing ~= nil then | |
1474 | local Part = Thing[1] | |
1475 | local Mode = Thing[2] | |
1476 | local Delay = Thing[3] | |
1477 | local IncX = Thing[4] | |
1478 | local IncY = Thing[5] | |
1479 | local IncZ = Thing[6] | |
1480 | if Thing[1].Transparency <= 1 then | |
1481 | if Thing[2] == "Block1" then | |
1482 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1483 | Mesh = Thing[1].Mesh | |
1484 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1485 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1486 | elseif Thing[2] == "Cylinder" then | |
1487 | Mesh = Thing[1].Mesh | |
1488 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1489 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1490 | elseif Thing[2] == "Blood" then | |
1491 | Mesh = Thing[7] | |
1492 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1493 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1494 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1495 | elseif Thing[2] == "Elec" then | |
1496 | Mesh = Thing[1].Mesh | |
1497 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1498 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1499 | elseif Thing[2] == "Disappear" then | |
1500 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1501 | end | |
1502 | else | |
1503 | Part.Parent = nil | |
1504 | table.remove(Effects, e) | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | end |