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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Character.Archivable = true | |
18 | Mouse = Player:GetMouse() | |
19 | RootPart = Character["HumanoidRootPart"] | |
20 | Torso = Character["Torso"] | |
21 | Head = Character["Head"] | |
22 | RightArm = Character["Right Arm"] | |
23 | LeftArm = Character["Left Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LeftLeg = Character["Left Leg"] | |
26 | RootJoint = RootPart["RootJoint"] | |
27 | Neck = Torso["Neck"] | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | LeftShoulder = Torso["Left Shoulder"] | |
30 | RightHip = Torso["Right Hip"] | |
31 | LeftHip = Torso["Left Hip"] | |
32 | local sick = Instance.new("Sound",Character) | |
33 | sick.SoundId = "rbxassetid://694828974" | |
34 | sick.Name = "BGM" | |
35 | sick.Looped = true | |
36 | sick.Pitch = 1 | |
37 | sick.Volume = 1.3 | |
38 | sick:Play() | |
39 | Speed = 36 | |
40 | local ISEEYOU = Instance.new("Sound",Torso) | |
41 | ISEEYOU.SoundId = "rbxassetid://913821443" | |
42 | ISEEYOU.Pitch = 1.15 | |
43 | ISEEYOU.Volume = 5 | |
44 | ||
45 | IT = Instance.new | |
46 | CF = CFrame.new | |
47 | VT = Vector3.new | |
48 | RAD = math.rad | |
49 | C3 = Color3.new | |
50 | UD2 = UDim2.new | |
51 | BRICKC = BrickColor.new | |
52 | ANGLES = CFrame.Angles | |
53 | EULER = CFrame.fromEulerAnglesXYZ | |
54 | COS = math.cos | |
55 | ACOS = math.acos | |
56 | SIN = math.sin | |
57 | ASIN = math.asin | |
58 | ABS = math.abs | |
59 | MRANDOM = math.random | |
60 | FLOOR = math.floor | |
61 | ||
62 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
63 | local NEWMESH = IT(MESH) | |
64 | if MESH == "SpecialMesh" then | |
65 | NEWMESH.MeshType = MESHTYPE | |
66 | if MESHID ~= "nil" and MESHID ~= "" then | |
67 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
68 | end | |
69 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
70 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
71 | end | |
72 | end | |
73 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
74 | NEWMESH.Scale = SCALE | |
75 | NEWMESH.Parent = PARENT | |
76 | return NEWMESH | |
77 | end | |
78 | ||
79 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
80 | local NEWPART = IT("Part") | |
81 | NEWPART.formFactor = FORMFACTOR | |
82 | NEWPART.Reflectance = REFLECTANCE | |
83 | NEWPART.Transparency = TRANSPARENCY | |
84 | NEWPART.CanCollide = false | |
85 | NEWPART.Locked = true | |
86 | NEWPART.Anchored = true | |
87 | if ANCHOR == false then | |
88 | NEWPART.Anchored = false | |
89 | end | |
90 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
91 | NEWPART.Name = NAME | |
92 | NEWPART.Size = SIZE | |
93 | NEWPART.Position = Torso.Position | |
94 | NEWPART.Material = MATERIAL | |
95 | NEWPART:BreakJoints() | |
96 | NEWPART.Parent = PARENT | |
97 | return NEWPART | |
98 | end | |
99 | ||
100 | --//=================================\\ | |
101 | --|| CUSTOMIZATION | |
102 | --\\=================================// | |
103 | ||
104 | Player_Size = 1 --Size of the player. | |
105 | Animation_Speed = 3 | |
106 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
107 | ||
108 | local Speed = 16 | |
109 | local Effects2 = {} | |
110 | ||
111 | --//=================================\\ | |
112 | --|| END OF CUSTOMIZATION | |
113 | --\\=================================// | |
114 | ||
115 | local function weldBetween(a, b) | |
116 | local weldd = Instance.new("ManualWeld") | |
117 | weldd.Part0 = a | |
118 | weldd.Part1 = b | |
119 | weldd.C0 = CFrame.new() | |
120 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
121 | weldd.Parent = a | |
122 | return weldd | |
123 | end | |
124 | ||
125 | --//=================================\\ | |
126 | --|| USEFUL VALUES | |
127 | --\\=================================// | |
128 | ||
129 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
130 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
131 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
132 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
133 | local CHANGEDEFENSE = 0 | |
134 | local CHANGEDAMAGE = 0 | |
135 | local CHANGEMOVEMENT = 0 | |
136 | local ANIM = "Idle" | |
137 | local ATTACK = false | |
138 | local EQUIPPED = false | |
139 | local HOLD = false | |
140 | local COMBO = 1 | |
141 | local Rooted = false | |
142 | local SINE = 0 | |
143 | local KEYHOLD = false | |
144 | local CHANGE = 2 / Animation_Speed | |
145 | local WALKINGANIM = false | |
146 | local WALK = 0 | |
147 | local VALUE1 = false | |
148 | local VALUE2 = false | |
149 | local ROBLOXIDLEANIMATION = IT("Animation") | |
150 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
151 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
152 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
153 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
154 | WEAPONGUI.Name = "Weapon GUI" | |
155 | local Weapon = IT("Model") | |
156 | Weapon.Name = "Adds" | |
157 | local Effects = IT("Folder", Weapon) | |
158 | Effects.Name = "Effects" | |
159 | local ANIMATOR = Humanoid.Animator | |
160 | local ANIMATE = Character.Animate | |
161 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
162 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
163 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
164 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
165 | local UNANCHOR = true | |
166 | local TARGET = nil | |
167 | ||
168 | local EYECOLOR = 1 | |
169 | local SKILLTEXTCOLOR = C3(1,1,1) | |
170 | ||
171 | --//=================================\\ | |
172 | --\\=================================// | |
173 | ||
174 | ||
175 | --//=================================\\ | |
176 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
177 | --\\=================================// | |
178 | ||
179 | ArtificialHB = Instance.new("BindableEvent", script) | |
180 | ArtificialHB.Name = "ArtificialHB" | |
181 | ||
182 | script:WaitForChild("ArtificialHB") | |
183 | ||
184 | frame = Frame_Speed | |
185 | tf = 0 | |
186 | allowframeloss = false | |
187 | tossremainder = false | |
188 | lastframe = tick() | |
189 | script.ArtificialHB:Fire() | |
190 | ||
191 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
192 | tf = tf + s | |
193 | if tf >= frame then | |
194 | if allowframeloss then | |
195 | script.ArtificialHB:Fire() | |
196 | lastframe = tick() | |
197 | else | |
198 | for i = 1, math.floor(tf / frame) do | |
199 | script.ArtificialHB:Fire() | |
200 | end | |
201 | lastframe = tick() | |
202 | end | |
203 | if tossremainder then | |
204 | tf = 0 | |
205 | else | |
206 | tf = tf - frame * math.floor(tf / frame) | |
207 | end | |
208 | end | |
209 | end) | |
210 | ||
211 | --//=================================\\ | |
212 | --\\=================================// | |
213 | ||
214 | ||
215 | ||
216 | ||
217 | ||
218 | --//=================================\\ | |
219 | --|| SOME FUNCTIONS | |
220 | --\\=================================// | |
221 | ||
222 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
223 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
224 | end | |
225 | ||
226 | function PositiveAngle(NUMBER) | |
227 | if NUMBER >= 0 then | |
228 | NUMBER = 0 | |
229 | end | |
230 | return NUMBER | |
231 | end | |
232 | ||
233 | function NegativeAngle(NUMBER) | |
234 | if NUMBER <= 0 then | |
235 | NUMBER = 0 | |
236 | end | |
237 | return NUMBER | |
238 | end | |
239 | ||
240 | function Swait(NUMBER) | |
241 | if NUMBER == 0 or NUMBER == nil then | |
242 | ArtificialHB.Event:wait() | |
243 | else | |
244 | for i = 1, NUMBER do | |
245 | ArtificialHB.Event:wait() | |
246 | end | |
247 | end | |
248 | end | |
249 | ||
250 | function QuaternionFromCFrame(cf) | |
251 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
252 | local trace = m00 + m11 + m22 | |
253 | if trace > 0 then | |
254 | local s = math.sqrt(1 + trace) | |
255 | local recip = 0.5 / s | |
256 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
257 | else | |
258 | local i = 0 | |
259 | if m11 > m00 then | |
260 | i = 1 | |
261 | end | |
262 | if m22 > (i == 0 and m00 or m11) then | |
263 | i = 2 | |
264 | end | |
265 | if i == 0 then | |
266 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
267 | local recip = 0.5 / s | |
268 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
269 | elseif i == 1 then | |
270 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
271 | local recip = 0.5 / s | |
272 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
273 | elseif i == 2 then | |
274 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
275 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
276 | end | |
277 | end | |
278 | end | |
279 | ||
280 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
281 | local xs, ys, zs = x + x, y + y, z + z | |
282 | local wx, wy, wz = w * xs, w * ys, w * zs | |
283 | local xx = x * xs | |
284 | local xy = x * ys | |
285 | local xz = x * zs | |
286 | local yy = y * ys | |
287 | local yz = y * zs | |
288 | local zz = z * zs | |
289 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
290 | end | |
291 | ||
292 | function QuaternionSlerp(a, b, t) | |
293 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
294 | local startInterp, finishInterp; | |
295 | if cosTheta >= 0.0001 then | |
296 | if (1 - cosTheta) > 0.0001 then | |
297 | local theta = ACOS(cosTheta) | |
298 | local invSinTheta = 1 / SIN(theta) | |
299 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
300 | finishInterp = SIN(t * theta) * invSinTheta | |
301 | else | |
302 | startInterp = 1 - t | |
303 | finishInterp = t | |
304 | end | |
305 | else | |
306 | if (1 + cosTheta) > 0.0001 then | |
307 | local theta = ACOS(-cosTheta) | |
308 | local invSinTheta = 1 / SIN(theta) | |
309 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
310 | finishInterp = SIN(t * theta) * invSinTheta | |
311 | else | |
312 | startInterp = t - 1 | |
313 | finishInterp = t | |
314 | end | |
315 | end | |
316 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
317 | end | |
318 | ||
319 | function Clerp(a, b, t) | |
320 | local qa = {QuaternionFromCFrame(a)} | |
321 | local qb = {QuaternionFromCFrame(b)} | |
322 | local ax, ay, az = a.x, a.y, a.z | |
323 | local bx, by, bz = b.x, b.y, b.z | |
324 | local _t = 1 - t | |
325 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
326 | end | |
327 | ||
328 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
329 | local frame = IT("Frame") | |
330 | frame.BackgroundTransparency = TRANSPARENCY | |
331 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
332 | frame.Position = POSITION | |
333 | frame.Size = SIZE | |
334 | frame.BackgroundColor3 = COLOR | |
335 | frame.BorderColor3 = BORDERCOLOR | |
336 | frame.Name = NAME | |
337 | frame.Parent = PARENT | |
338 | return frame | |
339 | end | |
340 | ||
341 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
342 | local label = IT("TextLabel") | |
343 | label.BackgroundTransparency = 1 | |
344 | label.Size = UD2(1, 0, 1, 0) | |
345 | label.Position = UD2(0, 0, 0, 0) | |
346 | label.TextColor3 = TEXTCOLOR | |
347 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
348 | label.TextTransparency = TRANSPARENCY | |
349 | label.FontSize = TEXTFONTSIZE | |
350 | label.Font = TEXTFONT | |
351 | label.BorderSizePixel = BORDERSIZEPIXEL | |
352 | label.TextScaled = false | |
353 | label.Text = TEXT | |
354 | label.Name = NAME | |
355 | label.Parent = PARENT | |
356 | return label | |
357 | end | |
358 | ||
359 | function NoOutlines(PART) | |
360 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
361 | end | |
362 | ||
363 | ||
364 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
365 | local NEWWELD = IT(TYPE) | |
366 | NEWWELD.Part0 = PART0 | |
367 | NEWWELD.Part1 = PART1 | |
368 | NEWWELD.C0 = C0 | |
369 | NEWWELD.C1 = C1 | |
370 | NEWWELD.Parent = PARENT | |
371 | return NEWWELD | |
372 | end | |
373 | ||
374 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
375 | local NEWSOUND = nil | |
376 | coroutine.resume(coroutine.create(function() | |
377 | NEWSOUND = IT("Sound", PARENT) | |
378 | NEWSOUND.Volume = VOLUME | |
379 | NEWSOUND.Pitch = PITCH | |
380 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
381 | Swait() | |
382 | NEWSOUND:play() | |
383 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
384 | end)) | |
385 | return NEWSOUND | |
386 | end | |
387 | ||
388 | function CFrameFromTopBack(at, top, back) | |
389 | local right = top:Cross(back) | |
390 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
391 | end | |
392 | ||
393 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
394 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
395 | local mesh = nil | |
396 | if KIND == "Base" then | |
397 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
398 | elseif KIND == "Thin" then | |
399 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
400 | elseif KIND == "Round" then | |
401 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
402 | end | |
403 | wave.CFrame = CFRAME | |
404 | coroutine.resume(coroutine.create(function(PART) | |
405 | for i = 1, WAIT do | |
406 | Swait() | |
407 | mesh.Scale = mesh.Scale + GROW/10 | |
408 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
409 | if wave.Transparency > 0.99 then | |
410 | wave:remove() | |
411 | end | |
412 | end | |
413 | end)) | |
414 | end | |
415 | ||
416 | function MakeForm(PART,TYPE) | |
417 | if TYPE == "Cyl" then | |
418 | local MSH = IT("CylinderMesh",PART) | |
419 | elseif TYPE == "Ball" then | |
420 | local MSH = IT("SpecialMesh",PART) | |
421 | MSH.MeshType = "Sphere" | |
422 | elseif TYPE == "Wedge" then | |
423 | local MSH = IT("SpecialMesh",PART) | |
424 | MSH.MeshType = "Wedge" | |
425 | end | |
426 | end | |
427 | ||
428 | function CheckTableForString(Table, String) | |
429 | for i, v in pairs(Table) do | |
430 | if string.find(string.lower(String), string.lower(v)) then | |
431 | return true | |
432 | end | |
433 | end | |
434 | return false | |
435 | end | |
436 | ||
437 | function CheckIntangible(Hit) | |
438 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
439 | if Hit and Hit.Parent then | |
440 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
441 | return true | |
442 | end | |
443 | end | |
444 | return false | |
445 | end | |
446 | ||
447 | Debris = game:GetService("Debris") | |
448 | ||
449 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
450 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
451 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
452 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
453 | if RayHit and CheckIntangible(RayHit) then | |
454 | if DelayIfHit then | |
455 | wait() | |
456 | end | |
457 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
458 | end | |
459 | return RayHit, RayPos, RayNormal | |
460 | end | |
461 | ||
462 | function turnto(position) | |
463 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
464 | end | |
465 | ||
466 | --//=================================\\ | |
467 | --|| WEAPON CREATION | |
468 | --\\=================================// | |
469 | ||
470 | local GYRO = IT("BodyGyro",RootPart) | |
471 | GYRO.D = 100 | |
472 | GYRO.P = 2000 | |
473 | GYRO.MaxTorque = VT(0,4000000,0) | |
474 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
475 | ||
476 | Head:ClearAllChildren() | |
477 | Head.Transparency = 1 | |
478 | ||
479 | function particles(art) | |
480 | local EyeSizes={ | |
481 | NumberSequenceKeypoint.new(0,0.3,0), | |
482 | NumberSequenceKeypoint.new(1,0,0) | |
483 | } | |
484 | local EyeTrans={ | |
485 | NumberSequenceKeypoint.new(0,0.2,0), | |
486 | NumberSequenceKeypoint.new(1,1,0) | |
487 | } | |
488 | local PE=Instance.new("ParticleEmitter",art) | |
489 | PE.LightEmission=.4 | |
490 | PE.Size=NumberSequence.new(EyeSizes) | |
491 | PE.Transparency=NumberSequence.new(EyeTrans) | |
492 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
493 | PE.Rotation=NumberRange.new(0,360) | |
494 | PE.Rate=999 | |
495 | PE.Acceleration = Vector3.new(0,75,0) | |
496 | PE.Drag = 5 | |
497 | PE.Speed = NumberRange.new(0,0,0) | |
498 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
499 | PE.ZOffset = -1.5 | |
500 | PE.Name = "PE" | |
501 | end | |
502 | ||
503 | - | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) |
503 | + | local SKULL = CreatePart(3, Character, "Neon", 0,0, "Toothpaste", "FACE", VT(0,0,0),false) |
504 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
505 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35)) | |
506 | ||
507 | - | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) |
507 | + | local SKULL = CreatePart(3, Character, "Neon", 0,0, "Toothpaste", "FACE", VT(0,0,0),false) |
508 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
509 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0)) | |
510 | ||
511 | local Part = CreatePart(3, Head, "Neon", 0,0, "Pearl", "Eye", VT(0.2,0.2,0.2),false) | |
512 | Part.Color = C3(1,1,1) | |
513 | CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
514 | MakeForm(Part,"Ball") | |
515 | ||
516 | local A = nil | |
517 | local B = nil | |
518 | ||
519 | - | local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1.5,0.2),false) |
519 | + | local HandlePart = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,1.5,0.2),false) |
520 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0)) | |
521 | MakeForm(HandlePart,"Ball") | |
522 | ||
523 | for i = 1, 2 do | |
524 | - | local Part = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) |
524 | + | local Part = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,0.2,0.2),false) |
525 | CreateWeldOrSnapOrMotor("Weld", Part, HandlePart, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.45, 0)) | |
526 | MakeForm(Part,"Ball") | |
527 | ||
528 | - | local Spike = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0,0.45,0),false) |
528 | + | local Spike = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0,0.45,0),false) |
529 | CreateWeldOrSnapOrMotor("Weld", Spike, Part, Spike, CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0.25, 0)) | |
530 | MakeForm(Spike,"Ball") | |
531 | ||
532 | - | local BowPart = CreatePart(3, Weapon, "Wood", 0,1, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) |
532 | + | local BowPart = CreatePart(3, Weapon, "Neon", 0,1, "Toothpaste", "Handle", VT(0.2,0.2,0.2),false) |
533 | local Weld = CreateWeldOrSnapOrMotor("Weld", BowPart, HandlePart, BowPart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.55, 0)) | |
534 | Weld.Name = "BowWeld" | |
535 | ||
536 | - | local Part1 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1,0.2),false) |
536 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,1,0.2),false) |
537 | CreateWeldOrSnapOrMotor("Weld", Part1, BowPart, Part1, CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.45, 0)) | |
538 | MakeForm(Part1,"Ball") | |
539 | - | local Part2 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.25,1,0.25),false) |
539 | + | local Part2 = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.25,1,0.25),false) |
540 | CreateWeldOrSnapOrMotor("Weld", Part2, Part1, Part2, CF(0, -0.1, 0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.75, 0)) | |
541 | MakeForm(Part2,"Ball") | |
542 | particles(Part2) | |
543 | if A == nil then | |
544 | A = IT("Attachment",Part2) | |
545 | A.Position = VT(0,-0.48,0) | |
546 | else | |
547 | B = IT("Attachment",Part2) | |
548 | B.Position = VT(0,-0.48,0) | |
549 | end | |
550 | end | |
551 | ||
552 | local BEAM = IT("Beam",Weapon) | |
553 | BEAM.Attachment0 = A | |
554 | BEAM.Attachment1 = B | |
555 | BEAM.FaceCamera = true | |
556 | BEAM.Transparency = NumberSequence.new(0) | |
557 | BEAM.Width0 = 0.02 | |
558 | BEAM.Width1 = 0.02 | |
559 | ||
560 | for _, c in pairs(Weapon:GetChildren()) do | |
561 | if c.ClassName == "Part" then | |
562 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
563 | end | |
564 | end | |
565 | ||
566 | Weapon.Parent = Character | |
567 | ||
568 | Humanoid.Died:connect(function() | |
569 | ATTACK = true | |
570 | end) | |
571 | ||
572 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
573 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
574 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
575 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
576 | ||
577 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] I've Got You In My Sights", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 1") | |
578 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Snipe'd", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") |
578 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Pew", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") |
579 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blanc", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") |
579 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] R3kt", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") |
580 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Arrow Rain", C3(1,0,0), 7, "Garamond", 0, 2, 0, "Text 4") |
580 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] N0 U", C3(1,0,0), 7, "Garamond", 0, 2, 0, "Text 4") |
581 | ||
582 | --//=================================\\ | |
583 | --|| DAMAGE FUNCTIONS | |
584 | --\\=================================// | |
585 | ||
586 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
587 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
588 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
589 | local BODYGYRO = IT("BodyGyro", STATPART) | |
590 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
591 | BODYPOSITION.P = 2000 | |
592 | BODYPOSITION.D = 100 | |
593 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
594 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
595 | game:GetService("Debris"):AddItem(STATPART ,5) | |
596 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
597 | BILLBOARDGUI.Adornee = STATPART | |
598 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
599 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
600 | BILLBOARDGUI.AlwaysOnTop = false | |
601 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
602 | TEXTLABEL.BackgroundTransparency = 1 | |
603 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
604 | TEXTLABEL.Text = TEXT | |
605 | TEXTLABEL.Font = "SciFi" | |
606 | TEXTLABEL.FontSize="Size42" | |
607 | TEXTLABEL.TextColor3 = COLOR | |
608 | TEXTLABEL.TextStrokeTransparency = 1 | |
609 | TEXTLABEL.TextScaled = true | |
610 | TEXTLABEL.TextWrapped = true | |
611 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
612 | if LABELTYPE == "Normal" then | |
613 | for i = 1, 30 do | |
614 | Swait() | |
615 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
616 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
617 | end | |
618 | elseif LABELTYPE == "Debuff" then | |
619 | for i = 1, 30 do | |
620 | Swait() | |
621 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
622 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
623 | end | |
624 | elseif LABELTYPE == "Shock" then | |
625 | local ORIGIN = STATPART.Position | |
626 | for i = 1, 30 do | |
627 | Swait() | |
628 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
629 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
630 | end | |
631 | end | |
632 | THEPART.Parent = nil | |
633 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
634 | end | |
635 | ||
636 | --//=================================\\ | |
637 | --|| DAMAGING | |
638 | --\\=================================// | |
639 | ||
640 | local EyeSizes={ | |
641 | NumberSequenceKeypoint.new(0,1,0), | |
642 | NumberSequenceKeypoint.new(1,0,0) | |
643 | } | |
644 | local EyeTrans={ | |
645 | NumberSequenceKeypoint.new(0,0.8,0), | |
646 | NumberSequenceKeypoint.new(1,1,0) | |
647 | } | |
648 | local PE=Instance.new("ParticleEmitter",art) | |
649 | PE.LightEmission=.8 | |
650 | - | PE.Color = ColorSequence.new(BRICKC("Bright violet").Color) |
650 | + | PE.Color = ColorSequence.new(BRICKC("Toothpaste").Color) |
651 | PE.Size=NumberSequence.new(EyeSizes) | |
652 | PE.Transparency=NumberSequence.new(EyeTrans) | |
653 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
654 | PE.Rotation=NumberRange.new(0,360) | |
655 | PE.Rate=999 | |
656 | PE.VelocitySpread = 10000 | |
657 | PE.Acceleration = Vector3.new(0,0,0) | |
658 | PE.Drag = 5 | |
659 | PE.Speed = NumberRange.new(0,0,0) | |
660 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
661 | PE.ZOffset = -1.5 | |
662 | PE.Name = "PE" | |
663 | PE.Enabled = true | |
664 | ||
665 | function particles(art) | |
666 | local PARTICLES = PE:Clone() | |
667 | PARTICLES.Parent = art | |
668 | end | |
669 | ||
670 | function Ragdoll(Character2,CharTorso) | |
671 | local svch = Character2 | |
672 | Character2:BreakJoints() | |
673 | local hum = Character2:findFirstChild("Humanoid") | |
674 | local q = Character2:GetChildren() | |
675 | local CLONE = IT("Model",Effects) | |
676 | for i = 1,#q do | |
677 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
678 | q[i].Parent = CLONE | |
679 | else | |
680 | if q[i].ClassName ~= "Humanoid" then | |
681 | q[i]:remove() | |
682 | end | |
683 | end | |
684 | end | |
685 | local chrclone = CLONE | |
686 | local ch = chrclone:GetChildren() | |
687 | local i | |
688 | for i = 1,#ch do | |
689 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
690 | ch[i]:remove() | |
691 | end | |
692 | end | |
693 | local function Scan(ch) | |
694 | local e | |
695 | for e = 1,#ch do | |
696 | Scan(ch[e]:GetChildren()) | |
697 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
698 | ch[e]:remove() | |
699 | end | |
700 | end | |
701 | end | |
702 | Character2:remove() | |
703 | local NEWHUM = IT("Humanoid") | |
704 | NEWHUM.Name = "Corpse" | |
705 | NEWHUM.Health = 0 | |
706 | NEWHUM.MaxHealth = 0 | |
707 | NEWHUM.PlatformStand = true | |
708 | NEWHUM.Parent = CLONE | |
709 | NEWHUM.DisplayDistanceType = "None" | |
710 | Scan(chrclone:GetChildren()) | |
711 | ||
712 | local ch = Character2:GetChildren() | |
713 | local i | |
714 | for i = 1,#ch do | |
715 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
716 | ch[i]:remove() | |
717 | end | |
718 | end | |
719 | ||
720 | local ch = Character2:GetChildren() | |
721 | local i | |
722 | for i = 1,#ch do | |
723 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
724 | ch[i]:remove() | |
725 | end | |
726 | end | |
727 | Character2 = chrclone | |
728 | local Torso2 = Character2.Torso | |
729 | local movevector = Vector3.new() | |
730 | ||
731 | if Torso2 then | |
732 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
733 | local Head = Character2:FindFirstChild("Head") | |
734 | if Head then | |
735 | local Neck = Instance.new("Weld") | |
736 | Neck.Name = "Neck" | |
737 | Neck.Part0 = Torso2 | |
738 | Neck.Part1 = Head | |
739 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
740 | Neck.C1 = CFrame.new() | |
741 | Neck.Parent = Torso2 | |
742 | CreateSound("337800380", Head, 5, (math.random(8,18)/10)) | |
743 | ||
744 | end | |
745 | local Limb = Character2:FindFirstChild("Right Arm") | |
746 | if Limb then | |
747 | ||
748 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
749 | local Joint = Instance.new("Glue") | |
750 | Joint.Name = "RightShoulder" | |
751 | Joint.Part0 = Torso2 | |
752 | Joint.Part1 = Limb | |
753 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
754 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
755 | Joint.Parent = Torso2 | |
756 | ||
757 | local B = Instance.new("Part") | |
758 | B.TopSurface = 0 | |
759 | B.BottomSurface = 0 | |
760 | B.formFactor = "Symmetric" | |
761 | B.Size = Vector3.new(1, 1, 1) | |
762 | B.Transparency = 1 | |
763 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
764 | B.Parent = Character2 | |
765 | local W = Instance.new("Weld") | |
766 | W.Part0 = Limb | |
767 | W.Part1 = B | |
768 | W.C0 = CFrame.new(0, -0.5, 0) | |
769 | W.Parent = Limb | |
770 | ||
771 | end | |
772 | local Limb = Character2:FindFirstChild("Left Arm") | |
773 | if Limb then | |
774 | ||
775 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
776 | local Joint = Instance.new("Glue") | |
777 | Joint.Name = "LeftShoulder" | |
778 | Joint.Part0 = Torso2 | |
779 | Joint.Part1 = Limb | |
780 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
781 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
782 | Joint.Parent = Torso2 | |
783 | ||
784 | local B = Instance.new("Part") | |
785 | B.TopSurface = 0 | |
786 | B.BottomSurface = 0 | |
787 | B.formFactor = "Symmetric" | |
788 | B.Size = Vector3.new(1, 1, 1) | |
789 | B.Transparency = 1 | |
790 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
791 | B.Parent = Character2 | |
792 | local W = Instance.new("Weld") | |
793 | W.Part0 = Limb | |
794 | W.Part1 = B | |
795 | W.C0 = CFrame.new(0, -0.5, 0) | |
796 | W.Parent = Limb | |
797 | ||
798 | end | |
799 | local Limb = Character2:FindFirstChild("Right Leg") | |
800 | if Limb then | |
801 | ||
802 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
803 | local Joint = Instance.new("Glue") | |
804 | Joint.Name = "RightHip" | |
805 | Joint.Part0 = Torso2 | |
806 | Joint.Part1 = Limb | |
807 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
808 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
809 | Joint.Parent = Torso2 | |
810 | ||
811 | local B = Instance.new("Part") | |
812 | B.TopSurface = 0 | |
813 | B.BottomSurface = 0 | |
814 | B.formFactor = "Symmetric" | |
815 | B.Size = Vector3.new(1, 1, 1) | |
816 | B.Transparency = 1 | |
817 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
818 | B.Parent = Character2 | |
819 | local W = Instance.new("Weld") | |
820 | W.Part0 = Limb | |
821 | W.Part1 = B | |
822 | W.C0 = CFrame.new(0, -0.5, 0) | |
823 | W.Parent = Limb | |
824 | ||
825 | end | |
826 | local Limb = Character2:FindFirstChild("Left Leg") | |
827 | if Limb then | |
828 | ||
829 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
830 | local Joint = Instance.new("Glue") | |
831 | Joint.Name = "LeftHip" | |
832 | Joint.Part0 = Torso2 | |
833 | Joint.Part1 = Limb | |
834 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
835 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
836 | Joint.Parent = Torso2 | |
837 | ||
838 | local B = Instance.new("Part") | |
839 | B.TopSurface = 0 | |
840 | B.BottomSurface = 0 | |
841 | B.formFactor = "Symmetric" | |
842 | B.Size = Vector3.new(1, 1, 1) | |
843 | B.Transparency = 1 | |
844 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
845 | B.Parent = Character2 | |
846 | local W = Instance.new("Weld") | |
847 | W.Part0 = Limb | |
848 | W.Part1 = B | |
849 | W.C0 = CFrame.new(0, -0.5, 0) | |
850 | W.Parent = Limb | |
851 | ||
852 | end | |
853 | --[ | |
854 | local Bar = Instance.new("Part") | |
855 | Bar.TopSurface = 0 | |
856 | Bar.BottomSurface = 0 | |
857 | Bar.formFactor = "Symmetric" | |
858 | Bar.Size = Vector3.new(1, 1, 1) | |
859 | Bar.Transparency = 1 | |
860 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
861 | Bar.Parent = Character2 | |
862 | local Weld = Instance.new("Weld") | |
863 | Weld.Part0 = Torso2 | |
864 | Weld.Part1 = Bar | |
865 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
866 | Weld.Parent = Torso2 | |
867 | --]] | |
868 | end | |
869 | Character2.Parent = Weapon | |
870 | if movevector ~= Vector3.new() then | |
871 | for i = 1,10 do | |
872 | Torso2.Velocity = movevector * 150 | |
873 | end | |
874 | end | |
875 | Character2.Name = "Corpse" | |
876 | ||
877 | return Character2,Torso2 | |
878 | end | |
879 | ||
880 | function KillChildren(v) | |
881 | v:BreakJoints() | |
882 | for _, c in pairs(v:GetChildren()) do | |
883 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
884 | if c.Transparency < 1 then | |
885 | if c:FindFirstChildOfClass("Decal") then | |
886 | c:FindFirstChildOfClass("Decal"):remove() | |
887 | end | |
888 | particles(c) | |
889 | c.PE.Enabled = true | |
890 | c.Parent = Effects | |
891 | c.CanCollide = false | |
892 | c.Material = "Neon" | |
893 | c.Color = C3(1,0,0) | |
894 | c.Transparency = 0.5 | |
895 | local grav = Instance.new("BodyPosition",c) | |
896 | grav.P = 20000 | |
897 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
898 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
899 | grav.Name = "GravityForce" | |
900 | coroutine.resume(coroutine.create(function() | |
901 | for i = 1, 50 do | |
902 | Swait() | |
903 | c.Transparency = c.Transparency + 0.01 | |
904 | end | |
905 | c.PE.Enabled = false | |
906 | Debris:AddItem(c,2) | |
907 | end)) | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | ||
913 | --//=================================\\ | |
914 | --|| ATTACK FUNCTIONS AND STUFF | |
915 | --\\=================================// | |
916 | ||
917 | function TakeAim() | |
918 | if Mouse.Target then | |
919 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
920 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then | |
921 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
922 | TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
923 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
924 | if TORS then | |
925 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
926 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
927 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
928 | if CHECKFORTARGET ~= nil then | |
929 | if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then | |
930 | ISEEYOU.Parent = Torso | |
931 | ISEEYOU:Play() | |
932 | print("Found Target") | |
933 | print(TARGET.Parent) | |
934 | repeat | |
935 | Swait() | |
936 | if TARGET == HUM and TARGET ~= nil then | |
937 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
938 | if TORS then | |
939 | if TARGET.Health ~= 0 then | |
940 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
941 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
942 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
943 | if CHECKFORTARGET ~= nil then | |
944 | if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then | |
945 | TARGET = nil | |
946 | end | |
947 | else | |
948 | TARGET = nil | |
949 | end | |
950 | else | |
951 | TARGET = nil | |
952 | end | |
953 | else | |
954 | TARGET = nil | |
955 | end | |
956 | end | |
957 | until TARGET ~= HUM or TARGET == nil | |
958 | else | |
959 | TARGET = nil | |
960 | end | |
961 | end | |
962 | end | |
963 | end | |
964 | end | |
965 | end | |
966 | end | |
967 | ||
968 | function AttackTemplate() | |
969 | ATTACK = true | |
970 | Rooted = false | |
971 | for i=0, 1, 0.1 / Animation_Speed do | |
972 | Swait() | |
973 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed) | |
974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
980 | end | |
981 | ATTACK = false | |
982 | Rooted = false | |
983 | end | |
984 | ||
985 | function SpawnTrail(FROM,TO) | |
986 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
987 | MakeForm(TRAIL,"Ball") | |
988 | local DIST = (FROM - TO).Magnitude | |
989 | TRAIL.Size = VT(0.1,DIST,0.1) | |
990 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
991 | coroutine.resume(coroutine.create(function() | |
992 | for i = 1, 5 do | |
993 | Swait() | |
994 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
995 | end | |
996 | TRAIL:remove() | |
997 | end)) | |
998 | end | |
999 | ||
1000 | function ArrowShot() | |
1001 | ISEEYOU:Stop() | |
1002 | ATTACK = true | |
1003 | Rooted = true | |
1004 | local POINTTARGET = Torso | |
1005 | local HITPOS = nil | |
1006 | VALUE1 = true | |
1007 | local LOOP = 0 | |
1008 | local HIT = false | |
1009 | local DirectAim = nil | |
1010 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1011 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1012 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1013 | weldBetween(HandlePart,DECOYARROW) | |
1014 | repeat | |
1015 | Swait() | |
1016 | LOOP = LOOP + 1 | |
1017 | if TARGET then | |
1018 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1019 | if TORS then | |
1020 | if TARGET.Health == 0 or TARGET == nil then | |
1021 | break | |
1022 | end | |
1023 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1024 | POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace) | |
1025 | DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
1026 | if POINTTARGET == nil then | |
1027 | POINTTARGET = Torso | |
1028 | end | |
1029 | if DirectAim ~= nil then | |
1030 | if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then | |
1031 | HIT = true | |
1032 | elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then | |
1033 | HIT = true | |
1034 | else | |
1035 | HIT = false | |
1036 | end | |
1037 | else | |
1038 | HIT = false | |
1039 | end | |
1040 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
1041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
1042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed) | |
1043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1047 | end | |
1048 | end | |
1049 | if TARGET == nil then | |
1050 | break | |
1051 | end | |
1052 | until (HIT == true and LOOP > 35) or LOOP > 300 | |
1053 | DECOYARROW:remove() | |
1054 | if LOOP <= 300 then | |
1055 | if TARGET then | |
1056 | VALUE1 = false | |
1057 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1058 | if TORS then | |
1059 | CreateSound("145203279", HandlePart, 10, 1) | |
1060 | if TORS.Name == "Torso" then | |
1061 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
1062 | POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
1063 | local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso) | |
1064 | local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1065 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1066 | ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position) | |
1067 | weldBetween(RAGDOLLTORSO,ARROW) | |
1068 | Debris:AddItem(RAGDOLLBODY,5) | |
1069 | SpawnTrail(HandlePart.Position,HITPOS) | |
1070 | else | |
1071 | TARGET.Parent:BreakJoints() | |
1072 | print("No i'm not doing R15 ragdolls") | |
1073 | end | |
1074 | TARGET = nil | |
1075 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1076 | Swait() | |
1077 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | VALUE1 = false | |
1089 | ATTACK = false | |
1090 | Rooted = false | |
1091 | end | |
1092 | ||
1093 | function PointBlanc() | |
1094 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1095 | if TORS then | |
1096 | ATTACK = true | |
1097 | Rooted = false | |
1098 | ISEEYOU:Stop() | |
1099 | local CLONE = Character:Clone() | |
1100 | CLONE.Adds:remove() | |
1101 | CLONE.BGM:remove() | |
1102 | CLONE.Parent = Effects | |
1103 | KillChildren(CLONE) | |
1104 | Debris:AddItem(CLONE,5) | |
1105 | RootPart.CFrame = TORS.CFrame*CF(0,0,5) | |
1106 | CreateSound("419011101", Torso, 10, 1) | |
1107 | ArrowShot() | |
1108 | end | |
1109 | end | |
1110 | ||
1111 | function HuntersMark() | |
1112 | ATTACK = true | |
1113 | Rooted = true | |
1114 | VALUE1 = true | |
1115 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false) | |
1116 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1117 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1118 | weldBetween(HandlePart,DECOYARROW) | |
1119 | CreateSound("424777055", Head, 10, 1) | |
1120 | for i=0, 2, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1129 | end | |
1130 | CreateSound("419011101", DECOYARROW, 10, 1) | |
1131 | particles(DECOYARROW) | |
1132 | for i=0, 1, 0.1 / Animation_Speed do | |
1133 | Swait() | |
1134 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1141 | end | |
1142 | local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character) | |
1143 | DECOYARROW:remove() | |
1144 | VALUE1 = false | |
1145 | SpawnTrail(HandlePart.Position,ROOFPOS) | |
1146 | CreateSound("145203279", HandlePart, 10, 1) | |
1147 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1148 | Swait() | |
1149 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
1150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1156 | end | |
1157 | if ROOF == nil then | |
1158 | for i=0, 1, 0.1 / Animation_Speed do | |
1159 | Swait() | |
1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1166 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
1167 | end | |
1168 | for i = 1, 15 do | |
1169 | Swait(5) | |
1170 | local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character) | |
1171 | SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS) | |
1172 | if AIMPART ~= nil then | |
1173 | local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
1174 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) | |
1175 | ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS) | |
1176 | CreateSound("166423137", ARROW, 10, 1) | |
1177 | if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then | |
1178 | if AIMPART.Parent:FindFirstChild("Torso") then | |
1179 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW) | |
1180 | ARROW.Parent = RAGDOLLBODY | |
1181 | weldBetween(AIMPART,ARROW) | |
1182 | Debris:AddItem(RAGDOLLBODY) | |
1183 | else | |
1184 | AIMPART.Parent:BreakJoints() | |
1185 | end | |
1186 | elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1187 | if AIMPART.Parent.Parent:FindFirstChild("Torso") then | |
1188 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW) | |
1189 | ARROW.Parent = RAGDOLLBODY | |
1190 | weldBetween(AIMPART,ARROW) | |
1191 | Debris:AddItem(RAGDOLLBODY) | |
1192 | else | |
1193 | AIMPART.Parent:BreakJoints() | |
1194 | end | |
1195 | else | |
1196 | weldBetween(AIMPART,ARROW) | |
1197 | Debris:AddItem(ARROW,5) | |
1198 | end | |
1199 | end | |
1200 | end | |
1201 | end | |
1202 | ATTACK = false | |
1203 | Rooted = false | |
1204 | end | |
1205 | ||
1206 | --//=================================\\ | |
1207 | --|| ASSIGN THINGS TO KEYS | |
1208 | --\\=================================// | |
1209 | ||
1210 | function MouseDown(Mouse) | |
1211 | if ATTACK == false then | |
1212 | end | |
1213 | end | |
1214 | ||
1215 | function MouseUp(Mouse) | |
1216 | HOLD = false | |
1217 | end | |
1218 | ||
1219 | function KeyDown(Key) | |
1220 | KEYHOLD = true | |
1221 | if Key == "q" and ATTACK == false then | |
1222 | TakeAim() | |
1223 | end | |
1224 | ||
1225 | if TARGET ~= nil then | |
1226 | if Key == "z" and ATTACK == false then | |
1227 | ArrowShot() | |
1228 | end | |
1229 | ||
1230 | if Key == "v" and ATTACK == false then | |
1231 | PointBlanc() | |
1232 | end | |
1233 | end | |
1234 | if Key == "x" and ATTACK == false then | |
1235 | HuntersMark() | |
1236 | end | |
1237 | end | |
1238 | ||
1239 | function KeyUp(Key) | |
1240 | KEYHOLD = false | |
1241 | end | |
1242 | ||
1243 | Mouse.Button1Down:connect(function(NEWKEY) | |
1244 | MouseDown(NEWKEY) | |
1245 | end) | |
1246 | Mouse.Button1Up:connect(function(NEWKEY) | |
1247 | MouseUp(NEWKEY) | |
1248 | end) | |
1249 | Mouse.KeyDown:connect(function(NEWKEY) | |
1250 | KeyDown(NEWKEY) | |
1251 | end) | |
1252 | Mouse.KeyUp:connect(function(NEWKEY) | |
1253 | KeyUp(NEWKEY) | |
1254 | end) | |
1255 | ||
1256 | --//=================================\\ | |
1257 | --\\=================================// | |
1258 | ||
1259 | ||
1260 | function unanchor() | |
1261 | if UNANCHOR == true then | |
1262 | g = Character:GetChildren() | |
1263 | for i = 1, #g do | |
1264 | if g[i].ClassName == "Part" then | |
1265 | g[i].Anchored = false | |
1266 | end | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | ||
1271 | ||
1272 | --//=================================\\ | |
1273 | --|| WRAP THE WHOLE SCRIPT UP | |
1274 | --\\=================================// | |
1275 | ||
1276 | Humanoid.Changed:connect(function(Jump) | |
1277 | if Jump == "Jump" and (Disable_Jump == true) then | |
1278 | Humanoid.Jump = false | |
1279 | end | |
1280 | end) | |
1281 | ||
1282 | while true do | |
1283 | Swait() | |
1284 | ANIMATE.Parent = nil | |
1285 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1286 | IDLEANIMATION:Play() | |
1287 | SINE = SINE + CHANGE | |
1288 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1289 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1290 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1291 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1292 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1293 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1294 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1295 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1296 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1297 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1298 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1299 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1300 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1301 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1302 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1303 | end | |
1304 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1305 | ANIM = "Jump" | |
1306 | if ATTACK == false then | |
1307 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1311 | end | |
1312 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1313 | ANIM = "Fall" | |
1314 | if ATTACK == false then | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1319 | end | |
1320 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1321 | ANIM = "Idle" | |
1322 | if ATTACK == false then | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1327 | end | |
1328 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1329 | ANIM = "Walk" | |
1330 | WALK = WALK + 1 / Animation_Speed | |
1331 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1332 | WALK = 0 | |
1333 | if WALKINGANIM == true then | |
1334 | WALKINGANIM = false | |
1335 | elseif WALKINGANIM == false then | |
1336 | WALKINGANIM = true | |
1337 | end | |
1338 | end | |
1339 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1340 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1341 | if ATTACK == false then | |
1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1346 | end | |
1347 | end | |
1348 | if ATTACK == false then | |
1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1351 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
1352 | end | |
1353 | unanchor() | |
1354 | Humanoid.MaxHealth = "inf" | |
1355 | Humanoid.Health = "inf" | |
1356 | if Rooted == false then | |
1357 | Disable_Jump = false | |
1358 | Humanoid.WalkSpeed = Speed | |
1359 | elseif Rooted == true then | |
1360 | Disable_Jump = true | |
1361 | Humanoid.WalkSpeed = 0 | |
1362 | end | |
1363 | for _, c in pairs(Character:GetChildren()) do | |
1364 | if c.ClassName == "Part" and c.Transparency < 1 then | |
1365 | if c.Name == "Hood" or c.Name == "FACE" then | |
1366 | c.Color = C3(0,0,0) | |
1367 | end | |
1368 | if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then | |
1369 | local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false) | |
1370 | AURA.CFrame = c.CFrame | |
1371 | weldBetween(c,AURA) | |
1372 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1373 | local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone() | |
1374 | COPY.Parent = AURA | |
1375 | COPY.Scale = COPY.Scale * 1.01 | |
1376 | end | |
1377 | end | |
1378 | elseif c.ClassName == "Part" and c.Transparency == 1 then | |
1379 | if c:FindFirstChild("Aura") then | |
1380 | c.Aura:remove() | |
1381 | end | |
1382 | elseif c.ClassName == "Accessory" then | |
1383 | c:remove() | |
1384 | end | |
1385 | end | |
1386 | if Head:FindFirstChild("face") then | |
1387 | Head.face:remove() | |
1388 | end | |
1389 | for _, c in pairs(Head:GetChildren()) do | |
1390 | if c.Name == "Eye" then | |
1391 | if TARGET == nil then | |
1392 | if EYECOLOR < 1 then | |
1393 | EYECOLOR = EYECOLOR + 0.01 | |
1394 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
1395 | end | |
1396 | elseif TARGET ~= nil then | |
1397 | if EYECOLOR > 0 then | |
1398 | if EYECOLOR > 0 then | |
1399 | EYECOLOR = EYECOLOR - 0.01 | |
1400 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | for _, c in pairs(Weapon:GetChildren()) do | |
1407 | if c.ClassName == "Part" then | |
1408 | c.Anchored = false | |
1409 | if c:FindFirstChild("BowWeld") then | |
1410 | local WELD = c.BowWeld | |
1411 | if VALUE1 == false then | |
1412 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1413 | elseif VALUE1 == true then | |
1414 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1415 | end | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | if TARGET == nil then | |
1420 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1421 | else | |
1422 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1423 | if TORS ~= nil then | |
1424 | GYRO.cframe = CF(RootPart.Position,TORS.Position) | |
1425 | end | |
1426 | end | |
1427 | sick.Parent = Character | |
1428 | Humanoid.Name = "Dread Hunter" | |
1429 | Humanoid.PlatformStand = false | |
1430 | Humanoid.Parent = Character | |
1431 | script.Parent = WEAPONGUI | |
1432 | end | |
1433 | ||
1434 | --//=================================\\ | |
1435 | --\\=================================// | |
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | --//====================================================\\-- | |
1442 | --|| END OF SCRIPT | |
1443 | --\\====================================================//-- |