SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | - | local Player = game.Players.LocalPlayer |
28 | + | CAS.UnbindAction = CAS.BindAction |
29 | - | local mouse = Player:GetMouse() |
29 | + | |
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | local function lerp(weld,beglerp,endlerp,speed) | |
88 | weld.C0 = beglerp:lerp(endlerp,speed) | |
89 | return weld.C0 | |
90 | end | |
91 | ||
92 | local speed = 0.2 | |
93 | local angle = 0 | |
94 | local anglespeed = 2 | |
95 | local armspeed = 0.2 | |
96 | local armangle = 0 | |
97 | local armanglespeed = 2 | |
98 | local legspeed = 0.2 | |
99 | local legangle = 0 | |
100 | local leganglespeed = 2 | |
101 | local on = true | |
102 | local damen = false | |
103 | local enabled = true | |
104 | local buff = false | |
105 | local zenabled = 0 | |
106 | local xenabled = 0 | |
107 | local cenabled = 0 | |
108 | local venabled = 0 | |
109 | local eenabled = 0 | |
110 | local Debounce = {} | |
111 | local TakeDamage = false | |
112 | local idle = 0 | |
113 | local combo = 1 | |
114 | local Player = owner | |
115 | local Char = Player.Character | |
116 | local Character = Char | |
117 | local Human = Char.Humanoid | |
118 | local Sounds = {"rbxassetid://234365549","rbxassetid://200632211","rbxassetid://136007472","rbxassetid://136523485","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"} | |
119 | local Head = Char.Head | |
120 | local LA = Char:findFirstChild("Left Arm") | |
121 | local RA = Char:findFirstChild("Right Arm") | |
122 | local LL = Char:findFirstChild("Left Leg") | |
123 | local RL = Char:findFirstChild("Right Leg") | |
124 | local T = Char:findFirstChild("Torso") | |
125 | local LS = T:findFirstChild("Left Shoulder") | |
126 | local RS = T:findFirstChild("Right Shoulder") | |
127 | local LH = T:findFirstChild("Left Hip") | |
128 | local RH = T:findFirstChild("Right Hip") | |
129 | local Neck = T:findFirstChild("Neck") | |
130 | local HM = Char:findFirstChild("HumanoidRootPart") | |
131 | local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
132 | local WLS = Instance.new("Motor", T) | |
133 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
134 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
135 | WLS.Part0 = T | |
136 | WLS.Part1 = LA | |
137 | local WRS = Instance.new("Motor", T) | |
138 | WRS.Part0 = T | |
139 | WRS.Part1 = RA | |
140 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
141 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
142 | local WLH = LH | |
143 | local WRH = RH | |
144 | local LSC0 = WLS.C0 | |
145 | local RSC0 = WRS.C0 | |
146 | local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
147 | local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
148 | local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
149 | local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
150 | local WRJ = RJ | |
151 | local RJC0 = WRJ.C0 | |
152 | local RJC1 = WRJ.C1 | |
153 | local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
154 | local Run = game:GetService("RunService") | |
155 | local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) | |
156 | Anim = Char:FindFirstChild("Animate") | |
157 | if Anim ~= nil then | |
158 | Anim.Parent = nil | |
159 | end | |
160 | Animate = Human:FindFirstChild("Animator") | |
161 | if Animate ~= nil then | |
162 | Animate.Parent = nil | |
163 | end | |
164 | ||
165 | local gui = Instance.new("ScreenGui",Player.PlayerGui) | |
166 | local skill1 = Instance.new("TextLabel",gui) | |
167 | skill1.Size = UDim2.new(0,150,0,50) | |
168 | skill1.Position = UDim2.new(0.75,0,0.75,0) | |
169 | skill1.Text = "" | |
170 | skill1.TextWrapped = true | |
171 | skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
172 | local skill1text = Instance.new("TextLabel",gui) | |
173 | skill1text.Size = UDim2.new(0,150,0,50) | |
174 | skill1text.Position = UDim2.new(0.75,0,0.75,0) | |
175 | skill1text.TextColor3 = Color3.new(1,1,1) | |
176 | skill1text.BackgroundTransparency = 1 | |
177 | skill1text.Text = "[Z] \n Deafen" | |
178 | skill1text.TextWrapped = true | |
179 | skill1text.TextScaled = true | |
180 | skill1text.Font = "Antique" | |
181 | skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
182 | skill1img = Instance.new("ImageLabel",skill1) | |
183 | skill1img.Size = UDim2.new(0,0,1,0) | |
184 | skill1img.Image = "rbxassetid://48965808" | |
185 | skill1img.BackgroundColor3 = BrickColor.new("Bright red").Color | |
186 | local skill2 = Instance.new("TextLabel",gui) | |
187 | skill2.Size = UDim2.new(0,150,0,50) | |
188 | skill2.Position = UDim2.new(0.875,0,0.75,0) | |
189 | skill2.Text = "" | |
190 | skill2.TextWrapped = true | |
191 | skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
192 | local skill2text = Instance.new("TextLabel",gui) | |
193 | skill2text.Size = UDim2.new(0,150,0,50) | |
194 | skill2text.Position = UDim2.new(0.875,0,0.75,0) | |
195 | skill2text.TextColor3 = Color3.new(1,1,1) | |
196 | skill2text.BackgroundTransparency = 1 | |
197 | skill2text.Text = "[X] \n Sax Slam" | |
198 | skill2text.TextWrapped = true | |
199 | skill2text.TextScaled = true | |
200 | skill2text.Font = "Antique" | |
201 | skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
202 | skill2img = Instance.new("ImageLabel",skill2) | |
203 | skill2img.Size = UDim2.new(0,0,1,0) | |
204 | skill2img.Image = "rbxassetid://48965808" | |
205 | skill2img.BackgroundColor3 = BrickColor.new("Bright red").Color | |
206 | local skill3 = Instance.new("TextLabel",gui) | |
207 | skill3.Size = UDim2.new(0,150,0,50) | |
208 | skill3.Position = UDim2.new(0.75,0,0.85,0) | |
209 | skill3.Text = "" | |
210 | skill3.TextWrapped = true | |
211 | skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
212 | local skill3text = Instance.new("TextLabel",gui) | |
213 | skill3text.Size = UDim2.new(0,150,0,50) | |
214 | skill3text.Position = UDim2.new(0.75,0,0.85,0) | |
215 | skill3text.TextColor3 = Color3.new(1,1,1) | |
216 | skill3text.BackgroundTransparency = 1 | |
217 | skill3text.Text = "[C] \n Summon Memes" | |
218 | skill3text.TextWrapped = true | |
219 | skill3text.TextScaled = true | |
220 | skill3text.Font = "Antique" | |
221 | skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
222 | skill3img = Instance.new("ImageLabel",skill3) | |
223 | skill3img.Size = UDim2.new(0,0,1,0) | |
224 | skill3img.Image = "rbxassetid://48965808" | |
225 | skill3img.BackgroundColor3 = BrickColor.new("Bright red").Color | |
226 | local skill4 = Instance.new("TextLabel",gui) | |
227 | skill4.Size = UDim2.new(0,150,0,50) | |
228 | skill4.Position = UDim2.new(0.875,0,0.85,0) | |
229 | skill4.Text = "" | |
230 | skill4.TextWrapped = true | |
231 | skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
232 | local skill4text = Instance.new("TextLabel",gui) | |
233 | skill4text.Size = UDim2.new(0,150,0,50) | |
234 | skill4text.Position = UDim2.new(0.875,0,0.85,0) | |
235 | skill4text.TextColor3 = Color3.new(1,1,1) | |
236 | skill4text.BackgroundTransparency = 1 | |
237 | skill4text.Text = "[V] \n Multi Sax" | |
238 | - | local la = Instance.new("CharacterMesh",Char) |
238 | + | |
239 | - | la.MeshId = "279174949" |
239 | + | |
240 | - | la.BodyPart = "LeftArm" |
240 | + | |
241 | - | local ll = Instance.new("CharacterMesh",Char) |
241 | + | |
242 | - | ll.MeshId = "319336109" |
242 | + | |
243 | - | ll.BodyPart = "LeftLeg" |
243 | + | |
244 | - | local ra = Instance.new("CharacterMesh",Char) |
244 | + | |
245 | - | ra.MeshId = "279174886" |
245 | + | |
246 | - | ra.BodyPart = "RightArm" |
246 | + | |
247 | - | local rl = Instance.new("CharacterMesh",Char) |
247 | + | |
248 | - | rl.MeshId = "319336155" |
248 | + | |
249 | - | rl.BodyPart = "RightLeg" |
249 | + | |
250 | - | local t = Instance.new("CharacterMesh",Char) |
250 | + | |
251 | - | t.MeshId = "376169183" |
251 | + | |
252 | - | t.BodyPart = "Torso" |
252 | + | |
253 | skill5text.Size = UDim2.new(0,150,0,50) | |
254 | skill5text.Position = UDim2.new(0.8125,0,0.65,0) | |
255 | skill5text.TextColor3 = Color3.new(1,1,1) | |
256 | skill5text.BackgroundTransparency = 1 | |
257 | skill5text.Text = "[E] \n Endure" | |
258 | skill5text.TextWrapped = true | |
259 | skill5text.TextScaled = true | |
260 | skill5text.Font = "Antique" | |
261 | skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
262 | skill5img = Instance.new("ImageLabel",skill5) | |
263 | skill5img.Size = UDim2.new(0,0,1,0) | |
264 | skill5img.Image = "rbxassetid://48965808" | |
265 | skill5img.BackgroundColor3 = BrickColor.new("Bright red").Color | |
266 | ||
267 | local Sax = Instance.new("Part",Char) | |
268 | Sax.Name = "Saxophone" | |
269 | Sax.CanCollide = false | |
270 | Sax.Locked = true | |
271 | Sax.Size = Vector3.new(0.61,2.19,3.75) | |
272 | Sax.CustomPhysicalProperties = noweightprop | |
273 | local SaxMesh = Instance.new("SpecialMesh",Sax) | |
274 | SaxMesh.MeshId = "rbxassetid://44410178" | |
275 | SaxMesh.TextureId = "rbxassetid://44410320" | |
276 | SaxMesh.Scale = Vector3.new(2,2,3) | |
277 | SaxWeld = Instance.new("Weld",T) | |
278 | SaxWeld.Part0 = RA | |
279 | SaxWeld.Part1 = Sax | |
280 | ||
281 | HW = SaxWeld | |
282 | hc0 = SaxWeld.C0 *CFrame.new(-0.2,-1.15,0) | |
283 | HW.C0 = hc0 | |
284 | ||
285 | if Char:FindFirstChild("Shirt") ~= nil then | |
286 | Char.Shirt:Destroy() | |
287 | Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879" | |
288 | else | |
289 | Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879" | |
290 | end | |
291 | ||
292 | if Char:FindFirstChild("Pants") ~= nil then | |
293 | Char.Pants:Destroy() | |
294 | Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936" | |
295 | else | |
296 | Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936" | |
297 | end | |
298 | ||
299 | for _,v in pairs(Char:GetChildren()) do | |
300 | if v.ClassName == "CharacterMesh" then | |
301 | v:Destroy() | |
302 | end | |
303 | if v.ClassName == "Accessory" then | |
304 | v:Destroy() | |
305 | end | |
306 | end | |
307 | ||
308 | local hair = Instance.new("Part",Char) | |
309 | hair.Name = "Hair" | |
310 | hair.CanCollide = false | |
311 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
312 | hair.BrickColor = BrickColor.new("Really black") | |
313 | local hairmesh = Instance.new("SpecialMesh",hair) | |
314 | hairmesh.MeshId = "rbxassetid://74878559" | |
315 | hairmesh.TextureId = "rbxassetid://75976712" | |
316 | hairmesh.Scale = Vector3.new(1.05,1,1.05) | |
317 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
318 | local hairweld = Instance.new("Weld",hair) | |
319 | hairweld.Part0 = Head | |
320 | hairweld.Part1 = hair | |
321 | hairweld.C0 = CFrame.new(0,0.5,0) | |
322 | ||
323 | local Meshes={ | |
324 | Blast="20329976", | |
325 | Crown="1323306", | |
326 | Ring="3270017", | |
327 | Claw="10681506", | |
328 | Crystal="9756362", | |
329 | Coil="9753878", | |
330 | Cloud="1095708", | |
331 | Skull="4770583", | |
332 | SpinyShell="1080954", | |
333 | } | |
334 | ||
335 | local function nooutlines(part) | |
336 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
337 | end | |
338 | ||
339 | local function getmesh(mesh) | |
340 | return "rbxassetid://"..mesh | |
341 | end | |
342 | ||
343 | ||
344 | ||
345 | ArtificialHB = Instance.new("BindableEvent", script) | |
346 | ArtificialHB.Name = "Heartbeat" | |
347 | ||
348 | script:WaitForChild("Heartbeat") | |
349 | ||
350 | frame = 1 / 60 | |
351 | tf = 0 | |
352 | allowframeloss = false | |
353 | tossremainder = false | |
354 | lastframe = tick() | |
355 | script.Heartbeat:Fire() | |
356 | ||
357 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
358 | tf = tf + s | |
359 | if tf >= frame then | |
360 | if allowframeloss then | |
361 | script.Heartbeat:Fire() | |
362 | lastframe = tick() | |
363 | else | |
364 | for i = 1, math.floor(tf / frame) do | |
365 | script.Heartbeat:Fire() | |
366 | end | |
367 | - | local song = PlaySound(Head,0.5,1,"rbxassetid://569707122",true) |
367 | + | |
368 | end | |
369 | if tossremainder then | |
370 | tf = 0 | |
371 | else | |
372 | tf = tf - frame * math.floor(tf / frame) | |
373 | end | |
374 | end | |
375 | end) | |
376 | ||
377 | local function Rwait(num) | |
378 | if num == 0 or num == nil then | |
379 | ArtificialHB.Event:wait() | |
380 | else | |
381 | for i = 0, num do | |
382 | ArtificialHB.Event:wait() | |
383 | end | |
384 | end | |
385 | end | |
386 | ||
387 | local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
388 | local p = Instance.new("Part", part or workspace) | |
389 | p.Anchored = true | |
390 | p.CanCollide = false | |
391 | p.FormFactor = Enum.FormFactor.Custom | |
392 | p.Material = "SmoothPlastic" | |
393 | p.CFrame = cframe | |
394 | p.BrickColor = brickcolor | |
395 | p.Size = Vector3.new(1,1,1) | |
396 | p.Transparency = trans | |
397 | nooutlines(p) | |
398 | local m = Instance.new("SpecialMesh",p) | |
399 | if meshtype ~= nil and meshid == nil then | |
400 | m.MeshType = meshtype | |
401 | end | |
402 | if meshtype == nil and meshid ~= nil then | |
403 | m.MeshId = getmesh(meshid) | |
404 | end | |
405 | m.Scale = size | |
406 | coroutine.wrap(function() | |
407 | for i = 0,loopwait,0.1 do | |
408 | p.CFrame = p.CFrame | |
409 | p.Transparency = p.Transparency +transincrement | |
410 | m.Scale = m.Scale + scaleby | |
411 | Rwait() | |
412 | end | |
413 | p:Destroy() | |
414 | end)() | |
415 | return p | |
416 | end | |
417 | ||
418 | local PlaySound = function(part,volume,pitch,id,looped) | |
419 | local Sound = Instance.new("Sound", part) | |
420 | Sound.SoundId = id | |
421 | Sound.Pitch = pitch | |
422 | Sound.Volume = volume | |
423 | coroutine.wrap(function() | |
424 | wait() | |
425 | Sound:Play() | |
426 | if looped == nil then | |
427 | game.Debris:AddItem(Sound,10) | |
428 | end | |
429 | end)() | |
430 | if looped == true then | |
431 | Sound.Looped = true | |
432 | end | |
433 | return Sound | |
434 | end | |
435 | ||
436 | local song = PlaySound(Head,0.5,1,"rbxassetid://581404453",true) | |
437 | ||
438 | local ShowDmg = function(totake) | |
439 | local modl = Instance.new("Model", workspace) | |
440 | modl.Name = tostring(totake) | |
441 | local prt = Instance.new("Part", modl) | |
442 | prt.CanCollide = false | |
443 | prt.BrickColor = BrickColor.Red() | |
444 | prt.Name = "Head" | |
445 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
446 | prt.TopSurface = 0 | |
447 | prt.BottomSurface = 0 | |
448 | prt.FormFactor = 3 | |
449 | prt.Size = Vector3.new(1, 0.2, 1) | |
450 | local bm = Instance.new("BlockMesh", prt) | |
451 | local hum = Instance.new("Humanoid", modl) | |
452 | hum.Health = 0 | |
453 | hum.MaxHealth = 0 | |
454 | hum.WalkSpeed = 0 | |
455 | bodypos = Instance.new("BodyPosition", prt) | |
456 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
457 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
458 | game.Debris:AddItem(modl, 1) | |
459 | coroutine.resume(coroutine.create(function() | |
460 | for i = 1, 3 do | |
461 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
462 | Rwait() | |
463 | end | |
464 | end)) | |
465 | end | |
466 | ||
467 | local function ChargeAt(Strength) | |
468 | local BV = Instance.new("BodyVelocity",HM) | |
469 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
470 | BV.velocity = HM.CFrame.lookVector *Strength | |
471 | game.Debris:AddItem(BV,0.1) | |
472 | end | |
473 | ||
474 | local function Damage(hit,mm,knockback,knockbackvelocity) | |
475 | if hit ~= nil and damen == true and hit.Parent ~= Char then | |
476 | local hum = GetHumanoid(hit.Parent) | |
477 | if hum ~= nil then | |
478 | if TakeDamage == true then | |
479 | if buff == true then | |
480 | hum:TakeDamage(mm*2) | |
481 | spawn(function() | |
482 | ShowDmg(mm*2) | |
483 | end) | |
484 | elseif buff == false then | |
485 | hum:TakeDamage(mm) | |
486 | spawn(function() | |
487 | ShowDmg(mm) | |
488 | end) | |
489 | end | |
490 | elseif TakeDamage == false then | |
491 | if buff == true then | |
492 | hum.Health = hum.Health - mm*2 | |
493 | spawn(function() | |
494 | ShowDmg(mm*2) | |
495 | end) | |
496 | elseif buff == false then | |
497 | hum.Health = hum.Health - mm | |
498 | spawn(function() | |
499 | ShowDmg(mm) | |
500 | end) | |
501 | end | |
502 | end | |
503 | PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) | |
504 | if knockback ~= nil and knockback ~= 0 then | |
505 | if knockbackvelocity == nil then | |
506 | local v = Instance.new("BodyVelocity",hum.Torso) | |
507 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
508 | v.P = 1e20 | |
509 | v.velocity = HM.CFrame.lookVector *knockback | |
510 | game.Debris:AddItem(v,0.3) | |
511 | else | |
512 | local v = Instance.new("BodyVelocity",hum.Torso) | |
513 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
514 | v.P = 1e20 | |
515 | v.velocity = KnockbackVelocity *knockback | |
516 | game.Debris:AddItem(v,0.3) | |
517 | end | |
518 | end | |
519 | end | |
520 | damen = false | |
521 | end | |
522 | end | |
523 | ||
524 | --darkus stuff | |
525 | ||
526 | function GetHumanoid(Character) | |
527 | ||
528 | assert(Character, 'bad argument #1 to Character (Model expected, got nil)') | |
529 | ||
530 | local hum | |
531 | ||
532 | if Character == Char then return end | |
533 | ||
534 | if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then | |
535 | for q,e in next, Character.Parent:children() do | |
536 | if e:isA'Humanoid' then | |
537 | hum = e | |
538 | end | |
539 | if e:isA'ForceField' then | |
540 | return | |
541 | end | |
542 | end | |
543 | else | |
544 | for q,e in next, Character:children() do | |
545 | if e:isA'Humanoid' then | |
546 | hum = e | |
547 | end | |
548 | if e:isA'ForceField' then | |
549 | return | |
550 | end | |
551 | end | |
552 | end | |
553 | return hum | |
554 | end | |
555 | ||
556 | function GetNear(Object, Distance) | |
557 | ||
558 | assert(Object, 'bad argument #1 to Object (Model expected, got nil)') | |
559 | ||
560 | local Distance = (Distance and Distance or 25) | |
561 | local rtn = {} | |
562 | ||
563 | for q,e in next, workspace:children() do | |
564 | local Hum = e:FindFirstChild'Humanoid' | |
565 | if Hum ~= nil then | |
566 | Tor = Hum.Torso | |
567 | end | |
568 | if Tor ~= nil then | |
569 | local dist = (Object.Position-Tor.Position).magnitude | |
570 | if dist <= Distance then | |
571 | rtn[#rtn+1] = e | |
572 | end | |
573 | end | |
574 | end | |
575 | return rtn | |
576 | end | |
577 | ||
578 | function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity, Destroy) | |
579 | if damen == false then return end | |
580 | assert(Part, 'bad argument #2 to Part (Part expected, got nil)') | |
581 | assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName)) | |
582 | ||
583 | local Distance = (Distance and Distance or 25) | |
584 | local Noobs = GetNear(Part, Distance) | |
585 | ||
586 | for nild, Character in next, Noobs do | |
587 | ||
588 | local Human = GetHumanoid(Character) | |
589 | if Human and not Debounce[Character] then | |
590 | -- no clue why they were using spawn but ok... | |
591 | ||
592 | Debounce[Character] = true | |
593 | ||
594 | if TakeDamage then | |
595 | if buff == true then | |
596 | Human:TakeDamage(Damage*2) | |
597 | spawn(function() | |
598 | ShowDmg(Damage*2) | |
599 | end) | |
600 | elseif buff == false then | |
601 | Human:TakeDamage(Damage) | |
602 | spawn(function() | |
603 | ShowDmg(Damage) | |
604 | end) | |
605 | end | |
606 | spawn(function() | |
607 | ShowDmg(Damage) | |
608 | end) | |
609 | else | |
610 | if buff == true then | |
611 | Human.Health = Human.Health - Damage*2 | |
612 | spawn(function() | |
613 | ShowDmg(Damage*2) | |
614 | end) | |
615 | elseif buff == false then | |
616 | Human.Health = Human.Health - Damage | |
617 | spawn(function() | |
618 | ShowDmg(Damage) | |
619 | end) | |
620 | end | |
621 | end | |
622 | PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) | |
623 | if Knockback then | |
624 | if KnockbackVelocity == nil then | |
625 | local v = Instance.new("BodyVelocity", Human.Torso) | |
626 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
627 | v.P = 1e20 | |
628 | v.velocity = HM.CFrame.lookVector * Knockback | |
629 | spawn(function() | |
630 | game:service'Debris':AddItem(v,0.3) | |
631 | end) | |
632 | else | |
633 | local v = Instance.new("BodyVelocity", Human.Torso) | |
634 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
635 | v.P = 1e20 | |
636 | v.velocity = KnockbackVelocity * Knockback | |
637 | spawn(function() | |
638 | game:service'Debris':AddItem(v,0.3) | |
639 | end) | |
640 | end | |
641 | end | |
642 | if Destroy == true then | |
643 | Part:Destroy() | |
644 | end | |
645 | ||
646 | coroutine.wrap(function()--spawn(function() | |
647 | wait(DebounceTime) | |
648 | Debounce[Character] = nil | |
649 | end)()--end) | |
650 | ||
651 | end | |
652 | end | |
653 | ||
654 | return | |
655 | end | |
656 | -- | |
657 | ||
658 | local function Slash1() | |
659 | for i = 1,13 do | |
660 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/9,math.pi/2),armspeed) | |
661 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.4) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
662 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
663 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
664 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
665 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
666 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
667 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
668 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
669 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
670 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
671 | end | |
672 | Rwait() | |
673 | end | |
674 | damen = true | |
675 | PlaySound(Sax,1,0.6,Sounds[1]) | |
676 | for i = 1,15 do | |
677 | DamageNear(3.25,Sax,math.random(5,10),5,0.5) | |
678 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.45) *CFrame.Angles(0,-math.pi/2*-i/5,math.pi/2),armspeed) | |
679 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2.5,0,0) *CFrame.Angles(0,math.pi/6*i/4,-math.pi/2),armspeed) | |
680 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
681 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
682 | lerp(HW,HW.C0,hc0 *CFrame.new(0,0.25,-1) *CFrame.Angles(math.pi/10,0,0),speed) | |
683 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
684 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
685 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
686 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
687 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
688 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
689 | end | |
690 | Rwait() | |
691 | end | |
692 | damen = false | |
693 | end | |
694 | ||
695 | local function Slash2() | |
696 | for i = 1,14 do | |
697 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.2,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
698 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) | |
699 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
700 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
701 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
702 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
703 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
704 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
705 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
706 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
707 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
708 | end | |
709 | Rwait() | |
710 | end | |
711 | damen = true | |
712 | PlaySound(Sax,1,0.7,Sounds[1]) | |
713 | for i = 1,15 do | |
714 | DamageNear(3.25,Sax,math.random(5,10),5,0.5) | |
715 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0.2,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) | |
716 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/6,0,-math.pi/7),armspeed) | |
717 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/7),speed) | |
718 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/7),speed) | |
719 | lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/5,0,0) *CFrame.new(0,-0.2,-2),speed) | |
720 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
721 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
722 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
723 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
724 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
725 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
726 | end | |
727 | Rwait() | |
728 | end | |
729 | damen = false | |
730 | end | |
731 | ||
732 | local function Spin3() | |
733 | for i = 1,13 do | |
734 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/6,math.pi/2),armspeed) | |
735 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
736 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
737 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
738 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
739 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
740 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
741 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
742 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
743 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
744 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
745 | end | |
746 | Rwait() | |
747 | end | |
748 | damen = true | |
749 | for i = 1,3 do | |
750 | PlaySound(Sax,1,0.5,Sounds[1]) | |
751 | for i = 0,1,0.1 do | |
752 | DamageNear(3.25,Sax,math.random(5,10),5,0.25) | |
753 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,-0.05,-0.4) *CFrame.Angles(0,math.pi/4,math.pi/2),armspeed) | |
754 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,0) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
755 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed) | |
756 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed) | |
757 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2) *CFrame.Angles(math.pi/9,0,0),speed) | |
758 | lerp(Neck,Neck.C0,NC0,speed) | |
759 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1.2,-1) *CFrame.Angles(-math.pi/5,0,0),speed) | |
760 | Rwait() | |
761 | end | |
762 | end | |
763 | damen = false | |
764 | end | |
765 | ||
766 | ||
767 | local function Deafen() | |
768 | Human.WalkSpeed = 0 | |
769 | for i = 1,14 do | |
770 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.65) *CFrame.Angles(math.pi/3,0,math.pi/4),armspeed) | |
771 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,-0.65) *CFrame.Angles(math.pi/3,0,-math.pi/4),armspeed) | |
772 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
773 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
774 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
775 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
776 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) | |
777 | Rwait() | |
778 | end | |
779 | damen = true | |
780 | local s = PlaySound(Sax,5,math.random(60,180)/100,"rbxassetid://146983123") | |
781 | s.TimePosition = 2 | |
782 | for i = 1,30 do | |
783 | if i == 10 then | |
784 | ringeff = effect(Sax,BrickColor.new("Institutional white"),Vector3.new(10,10,10),HM.CFrame *CFrame.new(0,0,-3),0,0.01,Vector3.new(),15,Meshes.Ring,nil) | |
785 | ringeff.Size = ringeff.Mesh.Scale | |
786 | ringeff.Anchored = false | |
787 | local BV = Instance.new("BodyVelocity",ringeff) | |
788 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
789 | BV.velocity = HM.CFrame.lookVector *80 | |
790 | game.Debris:AddItem(s,1) | |
791 | spawn(function() | |
792 | while ringeff.Parent ~= nil do | |
793 | DamageNear(11,ringeff,math.random(10,15),15,0.25) | |
794 | Rwait() | |
795 | end | |
796 | end) | |
797 | end | |
798 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0.1,-0.65) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
799 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0.1,-0.65) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
800 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
801 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
802 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
803 | lerp(Neck,Neck.C0,NC0,speed) | |
804 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.8),speed) | |
805 | Rwait() | |
806 | end | |
807 | Human.WalkSpeed = 16 | |
808 | damen = false | |
809 | end | |
810 | ||
811 | local function SaxSlam() | |
812 | Human.WalkSpeed = 0 | |
813 | for i = 1,14 do | |
814 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.5,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
815 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0.25,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) | |
816 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
817 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
818 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
819 | lerp(Neck,Neck.C0,NC0,speed) | |
820 | lerp(HW,HW.C0,hc0 *CFrame.Angles(0,math.pi/10,0) *CFrame.new(0,-0.3,-2),speed) | |
821 | Rwait() | |
822 | end | |
823 | damen = true | |
824 | PlaySound(Sax,1,0.7,Sounds[1]) | |
825 | local hashit = false | |
826 | local Ignore = {} | |
827 | for i = 1,30 do | |
828 | if i >= 10 then | |
829 | for I_shall,ignore_this in pairs(workspace:GetChildren()) do | |
830 | if ignore_this:IsA("Model") then | |
831 | if ignore_this:FindFirstChild("Humanoid") then | |
832 | for _,ignorepart in pairs(ignore_this:GetChildren()) do | |
833 | if ignorepart.ClassName == "Part" then | |
834 | table.insert(Ignore,ignorepart) | |
835 | end | |
836 | end | |
837 | end | |
838 | end | |
839 | end | |
840 | local RayC = Ray.new(Sax.Position +Vector3.new(0,2,0),Vector3.new(0,-5.1,0)) | |
841 | local Hit,pos = workspace:FindPartOnRayWithIgnoreList(RayC,Ignore) | |
842 | if Hit ~= nil and hashit == false then | |
843 | hashit = true | |
844 | PlaySound(Sax,1,0.875,Sounds[4]) | |
845 | local explosioneff = effect(Sax,Hit.BrickColor,Vector3.new(0.5,0.5,0.5),CFrame.new(pos),0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) | |
846 | DamageNear(8,explosioneff,math.random(15,20),10,0.25,Vector3.new(0,2.5,0)) | |
847 | end | |
848 | end | |
849 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) | |
850 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/9,0,-math.pi/7),armspeed) | |
851 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/2),legspeed) | |
852 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,2,0),legspeed) | |
853 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2),speed) | |
854 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
855 | lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/9,0,math.pi/7) *CFrame.new(0,0,-2),speed) | |
856 | Rwait() | |
857 | end | |
858 | Human.WalkSpeed = 16 | |
859 | damen = false | |
860 | end | |
861 | ||
862 | local function Endure() | |
863 | spawn(function() | |
864 | buff = true | |
865 | effect(HM,BrickColor.White(),Vector3.new(0.5,0.5,0.5),HM.CFrame,0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) | |
866 | local glasses = Instance.new("Part",Head) | |
867 | glasses.CanCollide = false | |
868 | glasses.TopSurface = 10 | |
869 | glasses.BottomSurface = 10 | |
870 | glasses.Size = Vector3.new(1.4, 0.6, 1.4) | |
871 | local glassesmesh = Instance.new("SpecialMesh",glasses) | |
872 | glassesmesh.MeshId = "rbxassetid://121910245" | |
873 | glassesmesh.TextureId = "rbxassetid://182196075" | |
874 | glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) | |
875 | local glassesweld = Instance.new("Weld",glasses) | |
876 | glassesweld.Part0 = Head | |
877 | glassesweld.Part1 = glasses | |
878 | glassesweld.C0 = CFrame.new(0,0.1,-0.05) | |
879 | PlaySound(glasses,1,0.7,"rbxassetid://181004943") | |
880 | PlaySound(glasses,0.3,1,"rbxassetid://195737599") | |
881 | PlaySound(glasses,0.7,1,"rbxassetid://362846090") | |
882 | for i = 0,1,0.1 do | |
883 | song.Pitch = song.Pitch -0.1 | |
884 | Rwait() | |
885 | end | |
886 | local song2 = PlaySound(Head,0.8,0,"rbxassetid://183826663",true) | |
887 | song2.TimePosition = 10 | |
888 | spawn(function() | |
889 | for i = 0,1,0.1 do | |
890 | song2.Pitch = i | |
891 | Rwait() | |
892 | end | |
893 | end) | |
894 | for i = 0,240,1 do | |
895 | local saxeff = effect(Sax,BrickColor.new("Medium stone grey"),Sax.Size,Sax.CFrame,0,0.15,Vector3.new(-0.05,-0.05,-0.05),0.5,"44410178",nil) | |
896 | saxeff.Mesh.Scale = SaxMesh.Scale | |
897 | saxeff.Mesh.TextureId = SaxMesh.TextureId | |
898 | local glasseseff = effect(Sax,BrickColor.new("Medium stone grey"),glasses.Size,glasses.CFrame,0,0.15,Vector3.new(0.05,0.05,0.05),0.5,"121910245",nil) | |
899 | glasseseff.Mesh.Scale = glassesmesh.Scale | |
900 | glasseseff.Mesh.TextureId = glassesmesh.TextureId | |
901 | Rwait(2.5) | |
902 | end | |
903 | spawn(function() | |
904 | for i = 0,1,0.1 do | |
905 | song2.Pitch = song2.Pitch -0.1 | |
906 | Rwait() | |
907 | end | |
908 | end) | |
909 | song2:Destroy() | |
910 | glasses:Destroy() | |
911 | spawn(function() | |
912 | for i = 0,1,0.1 do | |
913 | song.Pitch = i | |
914 | Rwait() | |
915 | end | |
916 | end) | |
917 | PlaySound(Head,1,0.7,"rbxassetid://231107923") | |
918 | buff = false | |
919 | effect(HM,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame,0,0.05,Vector3.new(-0.1,-0.1,-0.1),2,Meshes.Blast,nil) | |
920 | end) | |
921 | end | |
922 | ||
923 | local function SummonMemes() | |
924 | PlaySound(Sax,1,10,"rbxassetid://128912290") | |
925 | for i = 1,14 do | |
926 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
927 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/9),armspeed) | |
928 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
929 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
930 | lerp(HW,HW.C0,hc0 *CFrame.new(0,0.1,0),speed) | |
931 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
932 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
933 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
934 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
935 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
936 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
937 | end | |
938 | Rwait() | |
939 | end | |
940 | damen = true | |
941 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
942 | meme.Anchored = false | |
943 | local memep = Instance.new("ParticleEmitter",meme) | |
944 | memep.Rate = 5 | |
945 | memep.Texture = "rbxassetid://48308661" | |
946 | local RP = Instance.new("RocketPropulsion",meme) | |
947 | spawn(function() | |
948 | while meme.Parent ~= nil do | |
949 | DamageNear(3,meme,math.random(6,10),0,0.5,nil,true) | |
950 | for i,v in pairs(workspace:GetChildren()) do | |
951 | if v.ClassName == "Model" and v ~= Char then | |
952 | local hum = GetHumanoid(v) | |
953 | if hum ~= nil and hum.Torso ~= nil then | |
954 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
955 | if Mag <= 30 then | |
956 | RP.Target = hum.Torso | |
957 | RP:Fire() | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | Rwait() | |
963 | end | |
964 | end) | |
965 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*2),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
966 | meme.Anchored = false | |
967 | local memep = Instance.new("ParticleEmitter",meme) | |
968 | memep.Rate = 5 | |
969 | memep.Texture = "rbxassetid://487518317" | |
970 | local RP = Instance.new("RocketPropulsion",meme) | |
971 | spawn(function() | |
972 | while meme.Parent ~= nil do | |
973 | DamageNear(3,meme,math.random(6,10),0,10) | |
974 | for i,v in pairs(workspace:GetChildren()) do | |
975 | if v.ClassName == "Model" and v ~= Char then | |
976 | local hum = GetHumanoid(v) | |
977 | if hum ~= nil and hum.Torso ~= nil then | |
978 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
979 | if Mag <= 30 then | |
980 | RP.Target = hum.Torso | |
981 | RP:Fire() | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | Rwait() | |
987 | end | |
988 | end) | |
989 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*3),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
990 | meme.Anchored = false | |
991 | local memep = Instance.new("ParticleEmitter",meme) | |
992 | memep.Rate = 5 | |
993 | memep.Texture = "rbxassetid://286279066" | |
994 | local RP = Instance.new("RocketPropulsion",meme) | |
995 | spawn(function() | |
996 | while meme.Parent ~= nil do | |
997 | DamageNear(3,meme,math.random(6,10),0,10) | |
998 | for i,v in pairs(workspace:GetChildren()) do | |
999 | if v.ClassName == "Model" and v ~= Char then | |
1000 | local hum = GetHumanoid(v) | |
1001 | if hum ~= nil and hum.Torso ~= nil then | |
1002 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1003 | if Mag <= 30 then | |
1004 | RP.Target = hum.Torso | |
1005 | RP:Fire() | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | Rwait() | |
1011 | end | |
1012 | end) | |
1013 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*4),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
1014 | meme.Anchored = false | |
1015 | local memep = Instance.new("ParticleEmitter",memep) | |
1016 | memep.Rate = 5 | |
1017 | memep.Texture = "rbxassetid://148989069" | |
1018 | local RP = Instance.new("RocketPropulsion",meme) | |
1019 | spawn(function() | |
1020 | while meme.Parent ~= nil do | |
1021 | DamageNear(3,meme,math.random(6,10),0,10) | |
1022 | for i,v in pairs(workspace:GetChildren()) do | |
1023 | if v.ClassName == "Model" and v ~= Char then | |
1024 | local hum = GetHumanoid(v) | |
1025 | if hum ~= nil and hum.Torso ~= nil then | |
1026 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1027 | if Mag <= 30 then | |
1028 | RP.Target = hum.Torso | |
1029 | RP:Fire() | |
1030 | end | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | Rwait() | |
1035 | end | |
1036 | end) | |
1037 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame *CFrame.Angles(0,math.rad(45*5),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
1038 | meme.Anchored = false | |
1039 | local memep = Instance.new("ParticleEmitter",memep) | |
1040 | memep.Rate = 5 | |
1041 | memep.Texture = "rbxassetid://210744859" | |
1042 | local RP = Instance.new("RocketPropulsion",meme) | |
1043 | spawn(function() | |
1044 | while meme.Parent ~= nil do | |
1045 | DamageNear(3,meme,math.random(6,10),0,10) | |
1046 | for i,v in pairs(workspace:GetChildren()) do | |
1047 | if v.ClassName == "Model" and v ~= Char then | |
1048 | local hum = GetHumanoid(v) | |
1049 | if hum ~= nil and hum.Torso ~= nil then | |
1050 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1051 | if Mag <= 30 then | |
1052 | RP.Target = hum.Torso | |
1053 | RP:Fire() | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | Rwait() | |
1059 | end | |
1060 | end) | |
1061 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*6),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
1062 | meme.Anchored = false | |
1063 | local memep = Instance.new("ParticleEmitter",meme) | |
1064 | memep.Rate = 5 | |
1065 | memep.Texture = "rbxassetid://569577148" | |
1066 | local RP = Instance.new("RocketPropulsion",meme) | |
1067 | spawn(function() | |
1068 | while meme.Parent ~= nil do | |
1069 | DamageNear(3,meme,math.random(6,10),0,10) | |
1070 | for i,v in pairs(workspace:GetChildren()) do | |
1071 | if v.ClassName == "Model" and v ~= Char then | |
1072 | local hum = GetHumanoid(v) | |
1073 | if hum ~= nil and hum.Torso ~= nil then | |
1074 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1075 | if Mag <= 30 then | |
1076 | RP.Target = hum.Torso | |
1077 | RP:Fire() | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | Rwait() | |
1083 | end | |
1084 | end) | |
1085 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*7),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
1086 | meme.Anchored = false | |
1087 | local memep = Instance.new("ParticleEmitter",memep) | |
1088 | memep.Rate = 5 | |
1089 | memep.Texture = "rbxassetid://472697717" | |
1090 | local RP = Instance.new("RocketPropulsion",meme) | |
1091 | spawn(function() | |
1092 | while meme.Parent ~= nil do | |
1093 | DamageNear(3,meme,math.random(6,10),0,10) | |
1094 | for i,v in pairs(workspace:GetChildren()) do | |
1095 | if v.ClassName == "Model" and v ~= Char then | |
1096 | local hum = GetHumanoid(v) | |
1097 | if hum ~= nil and hum.Torso ~= nil then | |
1098 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1099 | if Mag <= 30 then | |
1100 | RP.Target = hum.Torso | |
1101 | RP:Fire() | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | Rwait() | |
1107 | end | |
1108 | end) | |
1109 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*8),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
1110 | meme.Anchored = false | |
1111 | local memep = Instance.new("ParticleEmitter",meme) | |
1112 | memep.Rate = 5 | |
1113 | memep.Texture = "rbxassetid://68774965" | |
1114 | local RP = Instance.new("RocketPropulsion",meme) | |
1115 | spawn(function() | |
1116 | while meme.Parent ~= nil do | |
1117 | DamageNear(3,meme,math.random(6,10),0,10) | |
1118 | for i,v in pairs(workspace:GetChildren()) do | |
1119 | if v.ClassName == "Model" and v ~= Char then | |
1120 | local hum = GetHumanoid(v) | |
1121 | if hum ~= nil and hum.Torso ~= nil then | |
1122 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
1123 | if Mag <= 30 then | |
1124 | RP.Target = hum.Torso | |
1125 | RP:Fire() | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | Rwait() | |
1131 | end | |
1132 | end) | |
1133 | end | |
1134 | ||
1135 | local click = mouse.Button1Down:connect(function() | |
1136 | if on == false then return end | |
1137 | if enabled == false then return end | |
1138 | if combo == 1 and enabled == true then | |
1139 | enabled = false | |
1140 | Slash1() | |
1141 | enabled = true | |
1142 | combo = 2 | |
1143 | coroutine.wrap(function() | |
1144 | Rwait(400) | |
1145 | if combo ~= 1 and enabled == true then | |
1146 | combo = 1 | |
1147 | end | |
1148 | end)() | |
1149 | elseif combo == 2 and enabled == true then | |
1150 | enabled = false | |
1151 | Slash2() | |
1152 | enabled = true | |
1153 | combo = 3 | |
1154 | coroutine.wrap(function() | |
1155 | Rwait(400) | |
1156 | if combo ~= 1 and enabled == true then | |
1157 | combo = 1 | |
1158 | end | |
1159 | end)() | |
1160 | elseif combo == 3 and enabled == true then | |
1161 | enabled = false | |
1162 | Spin3() | |
1163 | enabled = true | |
1164 | combo = 1 | |
1165 | end | |
1166 | end) | |
1167 | ||
1168 | local keys = mouse.KeyDown:connect(function(key) | |
1169 | key = key:lower() | |
1170 | if enabled == false then return end | |
1171 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
1172 | zenabled = 0 | |
1173 | enabled = false | |
1174 | Deafen() | |
1175 | enabled = true | |
1176 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
1177 | xenabled = 0 | |
1178 | enabled = false | |
1179 | SaxSlam() | |
1180 | enabled = true | |
1181 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
1182 | cenabled = 0 | |
1183 | enabled = false | |
1184 | SummonMemes() | |
1185 | enabled = true | |
1186 | elseif key == "v" and on == true and enabled == true and venabled == 1 then | |
1187 | venabled = 0 | |
1188 | enabled = false | |
1189 | --MultiSax() | |
1190 | enabled = true | |
1191 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
1192 | eenabled = 0 | |
1193 | enabled = false | |
1194 | Endure() | |
1195 | enabled = true | |
1196 | end | |
1197 | if key == "q" and on == true and enabled == true then | |
1198 | idle = 500 | |
1199 | end | |
1200 | end) | |
1201 | ||
1202 | local function Cast(Pos,Dir,Amp,IgnoreList) | |
1203 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
1204 | end | |
1205 | ||
1206 | --workspace.CharcterKaiser.Parent = workspace.CurrentCamera | |
1207 | ||
1208 | local Health = Human.Health | |
1209 | ||
1210 | Human.HealthChanged:connect(function(health) | |
1211 | if health <= 0 then return end | |
1212 | if health < Health then | |
1213 | if buff == true then | |
1214 | Human.Health = Health *0.95 | |
1215 | end | |
1216 | end | |
1217 | Health = health | |
1218 | end) | |
1219 | ||
1220 | while true do | |
1221 | local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
1222 | if zenabled < 1 then | |
1223 | zenabled = zenabled +0.01 *0.25 | |
1224 | else | |
1225 | zenabled = 1 | |
1226 | end | |
1227 | if xenabled < 1 then | |
1228 | xenabled = xenabled +0.01 *0.2 | |
1229 | else | |
1230 | xenabled = 1 | |
1231 | end | |
1232 | if cenabled < 1 then | |
1233 | cenabled = cenabled +0.01 *0.15 | |
1234 | else | |
1235 | cenabled = 1 | |
1236 | end | |
1237 | if eenabled < 1 then | |
1238 | eenabled = eenabled +0.01 *0.08 | |
1239 | else | |
1240 | eenabled = 1 | |
1241 | end | |
1242 | if venabled < 1 then | |
1243 | venabled = venabled +0.01 *0.15 | |
1244 | else | |
1245 | venabled = 1 | |
1246 | end | |
1247 | idle = idle +1 | |
1248 | if enabled == false then | |
1249 | idle = 0 | |
1250 | end | |
1251 | skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
1252 | skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
1253 | skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
1254 | skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) | |
1255 | skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
1256 | if on == true then | |
1257 | angle = (angle % 100) +anglespeed/10 | |
1258 | armangle = (armangle % 100) +armanglespeed/10 | |
1259 | legangle = (legangle % 100) +leganglespeed/10 | |
1260 | if action == "Idle" and enabled == true and surface ~= nil and idle < 500 then | |
1261 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15-math.cos(armangle*0.25)*0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed) | |
1262 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3-math.cos(armangle*0.25)*0.15,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed) | |
1263 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
1264 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
1265 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
1266 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
1267 | lerp(HW,HW.C0,hc0 *CFrame.new(0,2,-0.45) *CFrame.Angles(math.pi/1.95,0,0),speed) | |
1268 | elseif action == "Idle" and enabled == true and surface ~= nil and idle >= 500 then | |
1269 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,math.pi/4),armspeed) | |
1270 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,-math.pi/4),armspeed) | |
1271 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
1272 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
1273 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1274 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8-math.sin(angle)*0.2,0,0),speed) | |
1275 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) | |
1276 | end | |
1277 | if action == "Walk" and enabled == true and surface ~= nil then | |
1278 | idle = 0 | |
1279 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,0.5-math.cos(armangle)*0.15,-0.6) *CFrame.Angles(math.pi/1.2,math.pi/5,math.pi/3.2),armspeed) | |
1280 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,-math.cos(armangle)*0.15,0) *CFrame.Angles(math.pi/1.1,math.pi/5,math.pi/8),armspeed) | |
1281 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.25+math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
1282 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.1-math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
1283 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.15+math.cos(angle)*0.35) *CFrame.Angles(math.pi/10,math.sin(angle*0.5)*0.1+HM.RotVelocity.Y/20,-math.pi/4),speed) | |
1284 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4) *CFrame.Angles(-math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed) | |
1285 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.3,-2),speed) | |
1286 | end | |
1287 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil then | |
1288 | action = "Jump" | |
1289 | idle = 0 | |
1290 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) | |
1291 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) | |
1292 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
1293 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
1294 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
1295 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
1296 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) | |
1297 | Rwait() | |
1298 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then | |
1299 | action = "Fall" | |
1300 | idle = 0 | |
1301 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) | |
1302 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) | |
1303 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
1304 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
1305 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
1306 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
1307 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) | |
1308 | Rwait() | |
1309 | end | |
1310 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
1311 | action = "Idle" | |
1312 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1313 | action = "Walk" | |
1314 | end | |
1315 | end | |
1316 | Rwait() | |
1317 | end |