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1 | --[[ | |
2 | ==================================]} | |
3 | //{Script: Memuto | |
4 | //{User: Solavenge | |
5 | ==================================]} | |
6 | //{Controls: | |
7 | // F - Toggle Memes | |
8 | ==================================]} | |
9 | --]] | |
10 | ||
11 | Player=game:GetService("Players").LocalPlayer | |
12 | Character=Player.Character | |
13 | PlayerGui=Player.PlayerGui | |
14 | Backpack=Player.Backpack | |
15 | Torso=Character.Torso | |
16 | Head=Character.Head | |
17 | Humanoid=Character.Humanoid | |
18 | m=Instance.new('Model',Character) | |
19 | LeftArm=Character["Left Arm"] | |
20 | LeftLeg=Character["Left Leg"] | |
21 | RightArm=Character["Right Arm"] | |
22 | RightLeg=Character["Right Leg"] | |
23 | LS=Torso["Left Shoulder"] | |
24 | LH=Torso["Left Hip"] | |
25 | RS=Torso["Right Shoulder"] | |
26 | RH=Torso["Right Hip"] | |
27 | Neck=Torso.Neck | |
28 | it=Instance.new | |
29 | attacktype=1 | |
30 | vt=Vector3.new | |
31 | cf=CFrame.new | |
32 | euler=CFrame.fromEulerAnglesXYZ | |
33 | angles=CFrame.Angles | |
34 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
35 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
37 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
38 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
39 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
40 | RootPart=Character.HumanoidRootPart | |
41 | RootJoint=RootPart.RootJoint | |
42 | RootCF=euler(-1.57,0,3.14) | |
43 | attack = false | |
44 | attackdebounce = false | |
45 | deb=false | |
46 | equipped=true | |
47 | hand=false | |
48 | MMouse=nil | |
49 | combo=0 | |
50 | mana=0 | |
51 | cam=workspace.CurrentCamera | |
52 | RocketTarget=nil | |
53 | Targetting=false | |
54 | trispeed=.2 | |
55 | attackmode='none' | |
56 | local idle=0 | |
57 | local Anim="Idle" | |
58 | local Effects={} | |
59 | local gun=false | |
60 | local shoot=false | |
61 | local issprinting=false | |
62 | local memeing=false | |
63 | player=nil | |
64 | mouse=Player:GetMouse() | |
65 | --save shoulders | |
66 | RSH, LSH=nil, nil | |
67 | --welds | |
68 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
69 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
70 | LH=Torso["Left Hip"] | |
71 | RH=Torso["Right Hip"] | |
72 | TorsoColor=Torso.BrickColor | |
73 | function NoOutline(Part) | |
74 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
75 | end | |
76 | player=Player | |
77 | ch=Character | |
78 | RSH=ch.Torso["Right Shoulder"] | |
79 | LSH=ch.Torso["Left Shoulder"] | |
80 | -- | |
81 | RSH.Parent=nil | |
82 | LSH.Parent=nil | |
83 | -- | |
84 | RW.Name="Right Shoulder" | |
85 | RW.Part0=ch.Torso | |
86 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
87 | RW.C1=cf(0, 0.5, 0) | |
88 | RW.Part1=ch["Right Arm"] | |
89 | RW.Parent=ch.Torso | |
90 | -- | |
91 | LW.Name="Left Shoulder" | |
92 | LW.Part0=ch.Torso | |
93 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
94 | LW.C1=cf(0, 0.5, 0) | |
95 | LW.Part1=ch["Left Arm"] | |
96 | LW.Parent=ch.Torso | |
97 | ||
98 | if Humanoid:findFirstChild("Animate") then | |
99 | Humanoid:findFirstChild("Animate"):Destroy() | |
100 | elseif Character:findFirstChild("Animate") then | |
101 | Character:findFirstChild("Animate"):Destroy() | |
102 | end | |
103 | ||
104 | ||
105 | local WEEB = Instance.new("Sound",Torso) | |
106 | WEEB.Volume=0 | |
107 | WEEB.Pitch=0 | |
108 | WEEB.SoundId="http://www.roblox.com/asset/?id=186860903" | |
109 | WEEB.Looped=true | |
110 | wait() | |
111 | WEEB:play() | |
112 | ||
113 | ||
114 | local Stats=Instance.new("BoolValue") | |
115 | Stats.Name="Stats" | |
116 | Stats.Parent=Character | |
117 | local Atk=Instance.new("NumberValue") | |
118 | Atk.Name="Damage" | |
119 | Atk.Parent=Stats | |
120 | Atk.Value=1 | |
121 | local Def=Instance.new("NumberValue") | |
122 | Def.Name="Defense" | |
123 | Def.Parent=Stats | |
124 | Def.Value=1 | |
125 | local Speed=Instance.new("NumberValue") | |
126 | Speed.Name="Speed" | |
127 | Speed.Parent=Stats | |
128 | Speed.Value=1 | |
129 | local Mvmt=Instance.new("NumberValue") | |
130 | Mvmt.Name="Movement" | |
131 | Mvmt.Parent=Stats | |
132 | Mvmt.Value=1 | |
133 | ||
134 | ||
135 | local donum=0 | |
136 | ||
137 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
138 | local fp=it("Part") | |
139 | fp.formFactor=formfactor | |
140 | fp.Parent=parent | |
141 | fp.Reflectance=reflectance | |
142 | fp.Transparency=transparency | |
143 | fp.CanCollide=false | |
144 | fp.Locked=true | |
145 | fp.BrickColor=brickcolor | |
146 | fp.Name=name | |
147 | fp.Size=size | |
148 | fp.Position=Torso.Position | |
149 | NoOutline(fp) | |
150 | fp.Material="SmoothPlastic" | |
151 | fp:BreakJoints() | |
152 | return fp | |
153 | end | |
154 | ||
155 | function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
156 | local fp = Instance.new("Part") | |
157 | fp.formFactor = formfactor | |
158 | fp.Parent = parent | |
159 | fp.Reflectance = reflectance | |
160 | fp.Transparency = transparency | |
161 | fp.CanCollide = false | |
162 | fp.Locked = true | |
163 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
164 | fp.Name = name | |
165 | fp.Size = size | |
166 | fp.Position = Character.Torso.Position | |
167 | fp.Material = material | |
168 | ||
169 | NoOutline(fp) | |
170 | return fp | |
171 | end | |
172 | ||
173 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
174 | local mesh=it(Mesh) | |
175 | mesh.Parent=part | |
176 | if Mesh=="SpecialMesh" then | |
177 | mesh.MeshType=meshtype | |
178 | mesh.MeshId=meshid | |
179 | end | |
180 | mesh.Offset=offset | |
181 | mesh.Scale=scale | |
182 | return mesh | |
183 | end | |
184 | ||
185 | function weld(parent,part0,part1,c0) | |
186 | local weld=it("Weld") | |
187 | weld.Parent=parent | |
188 | weld.Part0=part0 | |
189 | weld.Part1=part1 | |
190 | weld.C0=c0 | |
191 | return weld | |
192 | end | |
193 | ||
194 | function weld2(parent, part0, part1, c0, c1) | |
195 | local Weld = Instance.new("Weld") | |
196 | Weld.Parent = parent | |
197 | Weld.Part0 = part0 | |
198 | Weld.Part1 = part1 | |
199 | Weld.C0 = c0 | |
200 | Weld.C1 = c1 | |
201 | ||
202 | return Weld | |
203 | end | |
204 | ||
205 | local Color1=Torso.BrickColor | |
206 | ||
207 | local bodvel=Instance.new("BodyVelocity") | |
208 | local bg=Instance.new("BodyGyro") | |
209 | ||
210 | ArtificialHB = Instance.new("BindableEvent", script) | |
211 | ArtificialHB.Name = "Heartbeat" | |
212 | ||
213 | script:WaitForChild("Heartbeat") | |
214 | ||
215 | frame = 1 / 60 | |
216 | tf = 0 | |
217 | allowframeloss = true | |
218 | tossremainder = false | |
219 | lastframe = tick() | |
220 | script.Heartbeat:Fire() | |
221 | ||
222 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
223 | tf = tf + s | |
224 | if tf >= frame then | |
225 | if allowframeloss then | |
226 | script.Heartbeat:Fire() | |
227 | lastframe = tick() | |
228 | else | |
229 | for i = 1, math.floor(tf / frame) do | |
230 | script.Heartbeat:Fire() | |
231 | end | |
232 | lastframe = tick() | |
233 | end | |
234 | if tossremainder then | |
235 | tf = 0 | |
236 | else | |
237 | tf = tf - frame * math.floor(tf / frame) | |
238 | end | |
239 | end | |
240 | end) | |
241 | ||
242 | function swait(num) | |
243 | if num == 0 or num == nil then | |
244 | ArtificialHB.Event:wait() | |
245 | else | |
246 | for i = 0, num do | |
247 | ArtificialHB.Event:wait() | |
248 | end | |
249 | end | |
250 | end | |
251 | ||
252 | ||
253 | so = function(id,par,vol,pit) | |
254 | coroutine.resume(coroutine.create(function() | |
255 | local sou = Instance.new("Sound",par or workspace) | |
256 | sou.Volume=vol | |
257 | sou.Pitch=pit or 1 | |
258 | sou.SoundId=id | |
259 | swait() | |
260 | sou:play() | |
261 | game:GetService("Debris"):AddItem(sou,6) | |
262 | end)) | |
263 | end | |
264 | ||
265 | function clerp(a,b,t) | |
266 | local qa = {QuaternionFromCFrame(a)} | |
267 | local qb = {QuaternionFromCFrame(b)} | |
268 | local ax, ay, az = a.x, a.y, a.z | |
269 | local bx, by, bz = b.x, b.y, b.z | |
270 | local _t = 1-t | |
271 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
272 | end | |
273 | ||
274 | function QuaternionFromCFrame(cf) | |
275 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
276 | local trace = m00 + m11 + m22 | |
277 | if trace > 0 then | |
278 | local s = math.sqrt(1 + trace) | |
279 | local recip = 0.5/s | |
280 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
281 | else | |
282 | local i = 0 | |
283 | if m11 > m00 then | |
284 | i = 1 | |
285 | end | |
286 | if m22 > (i == 0 and m00 or m11) then | |
287 | i = 2 | |
288 | end | |
289 | if i == 0 then | |
290 | local s = math.sqrt(m00-m11-m22+1) | |
291 | local recip = 0.5/s | |
292 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
293 | elseif i == 1 then | |
294 | local s = math.sqrt(m11-m22-m00+1) | |
295 | local recip = 0.5/s | |
296 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
297 | elseif i == 2 then | |
298 | local s = math.sqrt(m22-m00-m11+1) | |
299 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
300 | end | |
301 | end | |
302 | end | |
303 | ||
304 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
305 | local xs, ys, zs = x + x, y + y, z + z | |
306 | local wx, wy, wz = w*xs, w*ys, w*zs | |
307 | local xx = x*xs | |
308 | local xy = x*ys | |
309 | local xz = x*zs | |
310 | local yy = y*ys | |
311 | local yz = y*zs | |
312 | local zz = z*zs | |
313 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
314 | end | |
315 | ||
316 | function QuaternionSlerp(a, b, t) | |
317 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
318 | local startInterp, finishInterp; | |
319 | if cosTheta >= 0.0001 then | |
320 | if (1 - cosTheta) > 0.0001 then | |
321 | local theta = math.acos(cosTheta) | |
322 | local invSinTheta = 1/math.sin(theta) | |
323 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
324 | finishInterp = math.sin(t*theta)*invSinTheta | |
325 | else | |
326 | startInterp = 1-t | |
327 | finishInterp = t | |
328 | end | |
329 | else | |
330 | if (1+cosTheta) > 0.0001 then | |
331 | local theta = math.acos(-cosTheta) | |
332 | local invSinTheta = 1/math.sin(theta) | |
333 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
334 | finishInterp = math.sin(t*theta)*invSinTheta | |
335 | else | |
336 | startInterp = t-1 | |
337 | finishInterp = t | |
338 | end | |
339 | end | |
340 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
341 | end | |
342 | ||
343 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
344 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
345 | end | |
346 | ||
347 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) --bm1 | |
348 | if hit.Parent == nil then | |
349 | return | |
350 | end | |
351 | local h = hit.Parent:FindFirstChild("Humanoid") | |
352 | for _, v in pairs(hit.Parent:children()) do | |
353 | if v:IsA("Humanoid") then | |
354 | h = v | |
355 | end | |
356 | end | |
357 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
358 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
359 | if hit.Parent.DebounceHit.Value == true then | |
360 | return | |
361 | end | |
362 | end | |
363 | if h.MaxHealth >= math.huge then | |
364 | hit:BreakJoints() | |
365 | end | |
366 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
367 | return | |
368 | end]] | |
369 | -- hs(hit,1.2) | |
370 | local c = Instance.new("ObjectValue") | |
371 | c.Name = "creator" | |
372 | c.Value = game:service("Players").LocalPlayer | |
373 | c.Parent = h | |
374 | ||
375 | game:GetService("Debris"):AddItem(c, .5) | |
376 | if HitSound ~= nil and HitPitch ~= nil then | |
377 | so(HitSound, hit, 1, HitPitch) | |
378 | end | |
379 | local Damage = math.random(minim, maxim) | |
380 | -- h:TakeDamage(Damage) | |
381 | local blocked = false | |
382 | local block = hit.Parent:findFirstChild("Block") | |
383 | if block ~= nil then | |
384 | if block.className == "IntValue" then | |
385 | if block.Value > 0 then | |
386 | blocked = true | |
387 | block.Value = block.Value - 1 | |
388 | print(block.Value) | |
389 | end | |
390 | end | |
391 | end | |
392 | if blocked == false then | |
393 | -- h:TakeDamage(Damage) | |
394 | h.Health = h.Health - Damage | |
395 | if Damage ~= 0 then | |
396 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) | |
397 | end | |
398 | else | |
399 | h.Health = h.Health - (Damage / 2) | |
400 | if Damage ~=0 then | |
401 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) | |
402 | end | |
403 | end | |
404 | if Type == "Knockdown" then | |
405 | local hum = hit.Parent.Humanoid | |
406 | hum.PlatformStand = true | |
407 | coroutine.resume(coroutine.create(function(HHumanoid) | |
408 | swait(1) | |
409 | HHumanoid.PlatformStand = false | |
410 | end), hum) | |
411 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
412 | local bodvol = Instance.new("BodyVelocity") | |
413 | bodvol.velocity = angle * knockback | |
414 | bodvol.P = 5000 | |
415 | bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
416 | bodvol.Parent = hit | |
417 | ||
418 | local rl = Instance.new("BodyAngularVelocity") | |
419 | rl.P = 3000 | |
420 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
421 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
422 | rl.Parent = hit | |
423 | ||
424 | game:GetService("Debris"):AddItem(bodvol, .5) | |
425 | game:GetService("Debris"):AddItem(rl, .5) | |
426 | elseif Type == "Plat" then | |
427 | local hum = hit.Parent.Humanoid | |
428 | hum.PlatformStand = true | |
429 | coroutine.resume(coroutine.create(function(HHumanoid) | |
430 | swait(2) | |
431 | HHumanoid.PlatformStand = false | |
432 | end), hum) | |
433 | ||
434 | local rl = Instance.new("BodyAngularVelocity") | |
435 | rl.P = 3000 | |
436 | rl.maxTorque = Vector3.new(100, 100, 100) * 500 | |
437 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
438 | rl.Parent = hit | |
439 | ||
440 | game:GetService("Debris"):AddItem(rl, .5) | |
441 | elseif Type == "Normal" then | |
442 | local vp = Instance.new("BodyVelocity") | |
443 | vp.P = 500 | |
444 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
445 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
446 | ||
447 | if knockback > 0 then | |
448 | vp.Parent = hit.Parent.Torso | |
449 | end | |
450 | game:GetService("Debris"):AddItem(vp, .5) | |
451 | elseif Type == "Up" then | |
452 | local bodyVelocity = Instance.new("BodyVelocity") | |
453 | bodyVelocity.velocity = vt(0, 20, 0) | |
454 | bodyVelocity.P = 5000 | |
455 | bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
456 | bodyVelocity.Parent = hit | |
457 | ||
458 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
459 | elseif Type == "Snare" then | |
460 | local bp = Instance.new("BodyPosition") | |
461 | bp.P = 2000 | |
462 | bp.D = 100 | |
463 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
464 | bp.position = hit.Parent.Torso.Position | |
465 | bp.Parent = hit.Parent.Torso | |
466 | game:GetService("Debris"):AddItem(bp, 1) | |
467 | ||
468 | elseif Type == "Freeze" then | |
469 | local BodPos = Instance.new("BodyPosition") | |
470 | BodPos.P = 50000 | |
471 | BodPos.D = 1000 | |
472 | BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
473 | BodPos.position = hit.Parent.Torso.Position | |
474 | BodPos.Parent = hit.Parent.Torso | |
475 | ||
476 | local BodGy = Instance.new("BodyGyro") | |
477 | BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge | |
478 | BodGy.P = 20e+003 | |
479 | BodGy.Parent = hit.Parent.Torso | |
480 | BodGy.cframe = hit.Parent.Torso.CFrame | |
481 | ||
482 | hit.Parent.Torso.Anchored = true | |
483 | coroutine.resume(coroutine.create(function(Part) | |
484 | swait(1.5) | |
485 | Part.Anchored = false | |
486 | end), hit.Parent.Torso) | |
487 | game:GetService("Debris"):AddItem(BodPos, 3) | |
488 | game:GetService("Debris"):AddItem(BodGy, 3) | |
489 | ||
490 | ||
491 | elseif Type=="Target" then | |
492 | if Targetting==false then | |
493 | ZTarget=hit.Parent.Torso | |
494 | coroutine.resume(coroutine.create(function(Part) | |
495 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
496 | swait(5) | |
497 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
498 | end),ZTarget) | |
499 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
500 | targetgui=Instance.new("BillboardGui") | |
501 | targetgui.Parent=ZTarget | |
502 | targetgui.Size=UDim2.new(10,100,10,100) | |
503 | targ=Instance.new("ImageLabel") | |
504 | targ.Parent=targetgui | |
505 | targ.BackgroundTransparency=1 | |
506 | targ.Image="rbxassetid://4834067" | |
507 | targ.Size=UDim2.new(1,0,1,0) | |
508 | cam.CameraType="Scriptable" | |
509 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
510 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
511 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
512 | Targetting=true | |
513 | RocketTarget=ZTarget | |
514 | for i=1,Property do | |
515 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
516 | swait() | |
517 | end | |
518 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
519 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
520 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
521 | end | |
522 | Targetting=false | |
523 | RocketTarget=nil | |
524 | targetgui.Parent=nil | |
525 | cam.CameraType="Custom" | |
526 | end | |
527 | end | |
528 | ||
529 | local debounce = Instance.new("BoolValue") | |
530 | debounce.Name = "DebounceHit" | |
531 | debounce.Parent = hit.Parent | |
532 | debounce.Value = true | |
533 | game:GetService("Debris"):AddItem(debounce, Delay) | |
534 | c = Instance.new("ObjectValue") | |
535 | c.Name = "creator" | |
536 | c.Value = Player | |
537 | c.Parent = h | |
538 | game:GetService("Debris"):AddItem(c, .5) | |
539 | end | |
540 | end | |
541 | ||
542 | function ShowDamage2(Pos, Text, Time, Color) | |
543 | local Rate = (1 / 30) | |
544 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
545 | local Text = (Text or "") | |
546 | local Time = (Time or 2) | |
547 | local Color = (Color or Color3.new(1, 0, 0)) | |
548 | local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
549 | EffectPart.Anchored = true | |
550 | local BillboardGui = Instance.new("BillboardGui") | |
551 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
552 | BillboardGui.Adornee = EffectPart | |
553 | BillboardGui.Parent = EffectPart | |
554 | ||
555 | local TextLabel = Instance.new("TextLabel") | |
556 | TextLabel.BackgroundTransparency = 1 | |
557 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
558 | TextLabel.Text = Text | |
559 | TextLabel.TextColor3 = Color | |
560 | TextLabel.TextScaled = true | |
561 | TextLabel.Font = Enum.Font.ArialBold | |
562 | TextLabel.Parent = BillboardGui | |
563 | ||
564 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
565 | EffectPart.Parent = game:GetService("Workspace") | |
566 | delay(0, function() | |
567 | local Frames = (Time / Rate) | |
568 | for Frame = 1, Frames do | |
569 | wait(Rate) | |
570 | local Percent = (Frame / Frames) | |
571 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
572 | TextLabel.TextTransparency = Percent | |
573 | end | |
574 | if EffectPart and EffectPart.Parent then | |
575 | EffectPart:Destroy() | |
576 | end | |
577 | end) | |
578 | end | |
579 | ||
580 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
581 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
582 | prt.Anchored = true | |
583 | prt.CFrame = cframe | |
584 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
585 | coroutine.resume(coroutine.create(function() | |
586 | for i = 0, 1, 0.05 do | |
587 | wait() | |
588 | prt.Transparency = i | |
589 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
590 | end | |
591 | prt.Parent = nil | |
592 | end)) | |
593 | end | |
594 | ||
595 | function weld(parent, part0, part1, c0, c1) | |
596 | local Weld = Instance.new("Weld") | |
597 | Weld.Parent = parent | |
598 | Weld.Part0 = part0 | |
599 | Weld.Part1 = part1 | |
600 | Weld.C0 = c0 | |
601 | Weld.C1 = c1 | |
602 | ||
603 | return Weld | |
604 | end | |
605 | ||
606 | function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
607 | for _, c in pairs(workspace:children()) do | |
608 | local hum = c:findFirstChild("Humanoid") | |
609 | if hum ~= nil then | |
610 | local head = c:findFirstChild("Torso") | |
611 | if head ~= nil then | |
612 | local targ = head.Position - Part.Position | |
613 | local mag = targ.magnitude | |
614 | if mag <= magni and c.Name ~= Player.Name then | |
615 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) | |
616 | end | |
617 | end | |
618 | end | |
619 | end | |
620 | end | |
621 | ||
622 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
623 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
624 | prt.Anchored = true | |
625 | prt.CFrame = cframe | |
626 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
627 | game:GetService("Debris"):AddItem(prt, 2) | |
628 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
629 | for i = 0, 1, delay do | |
630 | swait() | |
631 | Part.CFrame = Part.CFrame | |
632 | Part.Transparency = i | |
633 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
634 | end | |
635 | Part.Parent = nil | |
636 | end), prt, msh) | |
637 | end | |
638 | ||
639 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
640 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
641 | prt.Anchored=true | |
642 | prt.CFrame=cframe | |
643 | local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
644 | game:GetService("Debris"):AddItem(prt,2) | |
645 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
646 | for i=0,1,delay do | |
647 | swait() | |
648 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
649 | Part.Transparency=i | |
650 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
651 | end | |
652 | Part.Parent=nil | |
653 | end),prt,msh) | |
654 | end | |
655 | ||
656 | ||
657 | user=game:service'Players'.localPlayer | |
658 | char=user.Character | |
659 | mouse=user:GetMouse() | |
660 | ||
661 | ||
662 | local function weldBetween(a, b, name) | |
663 | local weld = Instance.new("ManualWeld") | |
664 | weld.Part0 = a | |
665 | weld.Part1 = b | |
666 | weld.C0 = CFrame.new() | |
667 | weld.C1 = b.CFrame:inverse() * a.CFrame | |
668 | weld.Parent = a | |
669 | weld.Name=name or 'weldb1' | |
670 | weld.Parent=m | |
671 | return weld; | |
672 | end | |
673 | ||
674 | ||
675 | player=game.Players.localPlayer | |
676 | char=player.Character | |
677 | Effects={} | |
678 | vt=Vector3.new | |
679 | cf=CFrame.new | |
680 | euler=CFrame.fromEulerAnglesXYZ | |
681 | m=Instance.new("Model",char) | |
682 | ||
683 | mouse.Button1Down:connect(function() | |
684 | print("NEIN") | |
685 | end) | |
686 | ||
687 | local mdel = false | |
688 | ||
689 | mouse.KeyDown:connect(function(k) | |
690 | k=k:lower() | |
691 | if k=='f' then | |
692 | if attack==false then | |
693 | ToggleMemes() | |
694 | end | |
695 | end | |
696 | end) | |
697 | ||
698 | function ToggleMemes() | |
699 | if memeing == true and mdel == false then | |
700 | memeing = false | |
701 | issprinting=false | |
702 | Humanoid.WalkSpeed = 16 | |
703 | mdel = true | |
704 | for i = 1,0,-0.1 do | |
705 | wait(0.05) | |
706 | WEEB.Volume = i | |
707 | end | |
708 | WEEB.Pitch = 0 | |
709 | mdel = false | |
710 | elseif memeing == false and mdel == false then | |
711 | memeing = true | |
712 | issprinting=true | |
713 | Humanoid.WalkSpeed=35 | |
714 | WEEB.Pitch = 1 | |
715 | mdel = true | |
716 | for i = 0,1,.1 do | |
717 | wait(0.05) | |
718 | WEEB.Volume = i | |
719 | end | |
720 | mdel = false | |
721 | end | |
722 | end | |
723 | ||
724 | local function CFrameFromTopBack(at, top, back) | |
725 | local right = top:Cross(back) | |
726 | return CFrame.new(at.x, at.y, at.z, | |
727 | right.x, top.x, back.x, | |
728 | right.y, top.y, back.y, | |
729 | right.z, top.z, back.z) | |
730 | end | |
731 | ||
732 | function Triangle(a, b, c) | |
733 | local edg1 = (c-a):Dot((b-a).unit) | |
734 | local edg2 = (a-b):Dot((c-b).unit) | |
735 | local edg3 = (b-c):Dot((a-c).unit) | |
736 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
737 | a, b, c = a, b, c | |
738 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
739 | a, b, c = b, c, a | |
740 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
741 | a, b, c = c, a, b | |
742 | else | |
743 | assert(false, "unreachable") | |
744 | end | |
745 | ||
746 | local len1 = (c-a):Dot((b-a).unit) | |
747 | local len2 = (b-a).magnitude - len1 | |
748 | local width = (a + (b-a).unit*len1 - c).magnitude | |
749 | ||
750 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
751 | ||
752 | local list = {} | |
753 | ||
754 | if len1 > 0.01 then | |
755 | local w1 = Instance.new('WedgePart', m) | |
756 | game:GetService("Debris"):AddItem(w1,5) | |
757 | w1.Material = "SmoothPlastic" | |
758 | w1.FormFactor = 'Custom' | |
759 | w1.BrickColor = TorsoColor | |
760 | w1.Transparency = 0 | |
761 | w1.Reflectance = 0 | |
762 | w1.Material = "SmoothPlastic" | |
763 | w1.CanCollide = false | |
764 | NoOutline(w1) | |
765 | local sz = Vector3.new(0.2, width, len1) | |
766 | w1.Size = sz | |
767 | local sp = Instance.new("SpecialMesh",w1) | |
768 | sp.MeshType = "Wedge" | |
769 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
770 | w1:BreakJoints() | |
771 | w1.Anchored = true | |
772 | w1.Parent = workspace | |
773 | w1.Transparency = 0.7 | |
774 | table.insert(Effects,{w1,"Disappear",.01}) | |
775 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
776 | table.insert(list,w1) | |
777 | end | |
778 | ||
779 | if len2 > 0.01 then | |
780 | local w2 = Instance.new('WedgePart', m) | |
781 | game:GetService("Debris"):AddItem(w2,5) | |
782 | w2.Material = "SmoothPlastic" | |
783 | w2.FormFactor = 'Custom' | |
784 | w2.BrickColor = TorsoColor | |
785 | w2.Transparency = 0 | |
786 | w2.Reflectance = 0 | |
787 | w2.Material = "SmoothPlastic" | |
788 | w2.CanCollide = false | |
789 | NoOutline(w2) | |
790 | local sz = Vector3.new(0.2, width, len2) | |
791 | w2.Size = sz | |
792 | local sp = Instance.new("SpecialMesh",w2) | |
793 | sp.MeshType = "Wedge" | |
794 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
795 | w2:BreakJoints() | |
796 | w2.Anchored = true | |
797 | w2.Parent = workspace | |
798 | w2.Transparency = 0.7 | |
799 | table.insert(Effects,{w2,"Disappear",.01}) | |
800 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
801 | table.insert(list,w2) | |
802 | end | |
803 | return unpack(list) | |
804 | end | |
805 | ||
806 | function NoOutline(Part) | |
807 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
808 | end | |
809 | ||
810 | local sine = 0 | |
811 | local change = 1 | |
812 | local val = 0 | |
813 | ||
814 | if #Effects>0 then | |
815 | --table.insert(Effects,{prt,"Block1",delay}) | |
816 | for e=1,#Effects do | |
817 | if Effects[e]~=nil then | |
818 | --for j=1,#Effects[e] do | |
819 | local Thing=Effects[e] | |
820 | if Thing~=nil then | |
821 | local Part=Thing[1] | |
822 | local Mode=Thing[2] | |
823 | local Delay=Thing[3] | |
824 | local IncX=Thing[4] | |
825 | local IncY=Thing[5] | |
826 | local IncZ=Thing[6] | |
827 | if Thing[1].Transparency<=1 then | |
828 | if Thing[2]=="Block1" then | |
829 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
830 | Mesh=Thing[1].Mesh | |
831 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
832 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
833 | elseif Thing[2]=="Cylinder" then | |
834 | Mesh=Thing[1].Mesh | |
835 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
836 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
837 | elseif Thing[2]=="Blood" then | |
838 | Mesh=Thing[1].Mesh | |
839 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
840 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
841 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
842 | elseif Thing[2]=="Elec" then | |
843 | Mesh=Thing[1].Mesh | |
844 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
845 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
846 | elseif Thing[2]=="Disappear" then | |
847 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
848 | end | |
849 | else | |
850 | Part.Parent=nil | |
851 | table.remove(Effects,e) | |
852 | end | |
853 | end | |
854 | --end | |
855 | end | |
856 | end | |
857 | end | |
858 | ||
859 | cn = CFrame.new | |
860 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
861 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
862 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
863 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
864 | ||
865 | local mananum=0 | |
866 | while true do | |
867 | swait() | |
868 | sine = sine + change | |
869 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
870 | local velderp=RootPart.Velocity.y | |
871 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
872 | if equipped==true or equipped==false then | |
873 | if attack==false then | |
874 | idle=idle+1 | |
875 | else | |
876 | idle=0 | |
877 | end | |
878 | if idle>=500 then | |
879 | if attack==false then | |
880 | --Sheath() | |
881 | end | |
882 | end | |
883 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
884 | Anim="Jump" | |
885 | if attack==false then | |
886 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
887 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
888 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
889 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) | |
890 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
891 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
892 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
893 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3) | |
894 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3) | |
895 | end | |
896 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
897 | Anim="Fall" | |
898 | if attack==false then | |
899 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
900 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
901 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
902 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) | |
903 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
904 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
905 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
906 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3) | |
907 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3) | |
908 | end | |
909 | elseif torvel<1 and hitfloor~=nil then | |
910 | Anim="Idle" | |
911 | if attack==false then | |
912 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
913 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
914 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
916 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
917 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
918 | end | |
919 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
920 | Anim="Walk" | |
921 | if attack==false then | |
922 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
923 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
924 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
925 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
926 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
927 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
928 | end | |
929 | elseif torvel>=22 and issprinting==true and hitfloor~=nil then | |
930 | Anim="Run" | |
931 | if attack==false then | |
932 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.05 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
933 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(-5), math.rad(25 * math.cos(sine / 3))), .2) | |
935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(5), math.rad(25 * math.cos(sine / 3))), .2) | |
936 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
937 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
938 | end | |
939 | end | |
940 | end | |
941 | end |