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1
local isScriptNil = false
2
3
local PlrName = "PDoktor"
4
local Plrs = game:GetService("Players")
5
local RunService = game:GetService("RunService")
6
local Content = game:GetService("ContentProvider")
7
local LP = Plrs.LocalPlayer
8
local Char = LP.Character
9
local PlrGui = LP.PlayerGui
10
local Backpack = LP.Backpack
11
local Mouse = LP:GetMouse()
12
13
local Camera = Workspace.CurrentCamera
14
local LastCamCF = Camera.CoordinateFrame
15
local AnimJoints = {}
16
local Cons = {}
17
local mDown = false
18
local Multi = false
19
local Grabbing = false
20
local Current = {}
21
local Alpha = 1
22
local LightNum = 1
23
24
Current.Part = nil
25
Current.BP = nil
26
Current.BA = nil
27
Current.Mass = nil
28
29
local LastPart = nil
30
31
local Head = Char["Head"]
32
local Torso = Char["Torso"]
33
local Humanoid = Char["Humanoid"]
34
local LA = Char["Left Arm"]
35
local RA = Char["Right Arm"]
36
local LL = Char["Left Leg"]
37
local RL = Char["Right Leg"]
38
39
local LS, RS;
40
41
local OrigLS = Torso["Left Shoulder"]
42
local OrigRS = Torso["Right Shoulder"]
43
44
for _,v in pairs(Char:GetChildren()) do
45
	if v.Name == ModID then
46
		v:Destroy()
47
	end
48
end
49
50
for _,v in pairs(PlrGui:GetChildren()) do
51
	if v.Name == "PadsGui" then
52
		v:Destroy()
53
	end
54
end
55
56
local ModID = "Pads"
57
local Objects = {}
58
local Grav = 196.2
59
60
local sin=math.sin
61
local cos=math.cos
62
local max=math.max
63
local min=math.min
64
local atan2=math.atan2
65
local random=math.random
66
local tau = 2 * math.pi
67
68
local BodyObjects = {
69
	["BodyVelocity"] = true;
70
	["BodyAngularVelocity"] = true;
71
	["BodyForce"] = true;
72
	["BodyThrust"] = true;
73
	["BodyPosition"] = true;
74
	["RocketPropulsion"] = true;
75
}
76
77
if LP.Name == PlrName and isScriptNil then
78
	script.Parent = nil
79
end
80
81
LP.CameraMode = "Classic"
82
83
local Assets = {
84
}
85
86
local LS0, LS1 = OrigLS.C0, OrigLS.C1
87
local RS0, RS1 = OrigRS.C0, OrigRS.C1
88
89
for i,v in pairs(Assets) do
90
	local ID = tostring(Assets[i])
91-
	Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
91+
	Assets[i] = 
92-
	Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
92+
	Content:Preloa
93
end
94
95
function QuaternionFromCFrame(cf)
96
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
97
	local trace = m00 + m11 + m22 if trace > 0 then 
98
		local s = math.sqrt(1 + trace);
99
		local recip = 0.5/s;
100
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
101
	else 
102
		local i = 0;
103
		if m11 > m00 then 
104
			i = 1;
105
		end;
106
		if m22 > (i == 0 and m00 or m11) then
107
			i = 2 end if i == 0 then
108
			local s = math.sqrt(m00-m11-m22+1);
109
			local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; 
110
		elseif i == 1 then
111
			local s = math.sqrt(m11-m22-m00+1);
112
			local recip = 0.5/s;
113
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
114
		elseif i == 2 then
115
			local s = math.sqrt(m22-m00-m11+1);
116
			local recip = 0.5/s;
117
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
118
		end;
119
	end; 
120
end;
121
122
function QuaternionToCFrame(px, py, pz, x, y, z, w)
123
	local xs, ys, zs = x + x, y + y, z + z;
124
	local wx, wy, wz = w*xs, w*ys, w*zs;
125
	local xx = x*xs;
126
	local xy = x*ys;
127
	local xz = x*zs;
128
	local yy = y*ys;
129
	local yz = y*zs;
130
	local zz = z*zs;
131
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
132
end;
133
134
function QuaternionSlerp(a, b, t)
135
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
136
	local startInterp, finishInterp; 
137
	if cosTheta >= 0.0001 then
138
		if (1 - cosTheta) > 0.0001 then
139
			local theta = math.acos(cosTheta);
140
			local invSinTheta = 1/math.sin(theta);
141
			startInterp = math.sin((1-t)*theta)*invSinTheta;
142
			finishInterp = math.sin(t*theta)*invSinTheta;
143
		else
144
			startInterp = 1-t finishInterp = t;
145
		end;
146
	else 
147
		if (1+cosTheta) > 0.0001 then
148
			local theta = math.acos(-cosTheta);
149
			local invSinTheta = 1/math.sin(theta);
150
			startInterp = math.sin((t-1)*theta)*invSinTheta;
151
			finishInterp = math.sin(t*theta)*invSinTheta;
152
		else startInterp = t-1 finishInterp = t;
153
		end;
154
	end;
155
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
156
end;
157
158
function CLerp(a,b,t)
159
	local qa={QuaternionFromCFrame(a)};
160
	local qb={QuaternionFromCFrame(b)};
161
	local ax,ay,az=a.x,a.y,a.z;
162
	local bx,by,bz=b.x,b.y,b.z;
163
	local _t=1-t;
164
	return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
165
end
166
167
function GetWeld(weld) 
168
	local obj 
169
	for i, v in pairs(AnimJoints) do 
170
		if v[1] == weld then 
171
			obj = v 
172
			break 
173
		end 
174
	end 
175
	if not obj then 
176
		obj = {weld,NV} 
177
		table.insert(AnimJoints,obj) 
178
	end 
179
	return weld.C0.p, obj[2] 
180
end 
181
182
function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) 
183
	smooth = smooth or 1 
184
	local obj 
185
	for i, v in pairs(AnimJoints) do 
186
		if v[1] == weld then 
187
			obj = v 
188
			break 
189
		end 
190
	end 
191
	if not obj then 
192
		obj = {weld,NV} 
193
		table.insert(AnimJoints,obj) 
194
	end 
195
	
196
	local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops 
197
	
198
	local tox,toy,toz = 0,0,0 
199
	tox = math.abs(origangle.x - nextangle.x) *perc 
200
	toy = math.abs(origangle.y - nextangle.y) *perc 
201
	toz = math.abs(origangle.z - nextangle.z) *perc 
202
	tox = ((origangle.x > nextangle.x and -tox) or tox)
203
	toy = ((origangle.y > nextangle.y and -toy) or toy)
204
	toz = ((origangle.z > nextangle.z and -toz) or toz)
205
	
206
	local tox2,toy2,toz2 = 0,0,0 
207
	tox2 = math.abs(origpos.x - nextpos.x) *perc 
208
	toy2 = math.abs(origpos.y - nextpos.y) *perc 
209
	toz2 = math.abs(origpos.z - nextpos.z) *perc 
210
	tox2 = (origpos.x > nextpos.x and -tox2) or tox2 
211
	toy2 = (origpos.y > nextpos.y and -toy2) or toy2 
212
	toz2 = (origpos.z > nextpos.z and -toz2) or toz2 
213
	
214
	obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) 
215
	weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
216
end 
217
218
function RotateCamera(x, y)
219
	Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
220
end
221
222
function GetAngles(cf)
223
	local lv = cf.lookVector
224
	return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
225
end
226
227
local LastCamCF = Camera.CoordinateFrame
228
229
function Look()
230
	if AlphaOn == true then
231
		local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
232
		Camera.CoordinateFrame = LastCamCF
233
		RotateCamera(x * -(Alpha), y * -(Alpha))
234
		LastCamCF = Camera.CoordinateFrame
235
	end
236
end
237
238
function Cor(Func)
239
	local Ok, Err = coroutine.resume(coroutine.create(Func))
240
	if not Ok then
241
		print(Err)
242
	end
243
end
244
245
function Cor2(Func)
246
	local Ok, Err = ypcall(Func)
247
	if not Ok then
248
		print(Err)
249
	end
250
end
251
252
function MakePads()
253
254
	-- 2 - RBase
255
	P2 = Instance.new("Part")
256
	P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
257
	P2.FormFactor = Enum.FormFactor.Custom
258
	P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
259
	P2.Anchored = true
260
	P2.BrickColor = BrickColor.new("White")
261
	P2.Friction = 0.30000001192093
262
	P2.Shape = Enum.PartType.Block
263
	P2.Name = "RBase"
264
	P2.Parent = P1
265
    P2.Transparency = 1
266
	-- 3 - Mesh
267
	P3 = Instance.new("CylinderMesh")
268
	P3.Scale = Vector3.new(1, 0.5, 1)
269
	P3.Parent = P2
270
271
	-- 4 - LBase
272
	P4 = Instance.new("Part")
273
	P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
274
	P4.FormFactor = Enum.FormFactor.Custom
275
	P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
276
	P4.Anchored = true
277
	P4.BrickColor = BrickColor.new("White")
278
	P4.Friction = 0.30000001192093
279
	P4.Shape = Enum.PartType.Block
280
	P4.Name = "LBase"
281
	P4.Parent = P1
282
    P4.Transparency = 1
283
	-- 5 - Mesh
284
	P5 = Instance.new("CylinderMesh")
285
	P5.Scale = Vector3.new(1, 0.5, 1)
286
	P5.Parent = P4
287
288
	-- 7 - Mesh
289
	P7 = Instance.new("CylinderMesh")
290
	P7.Scale = Vector3.new(1, 0.5, 1)
291
	P7.Parent = P6
292
293
	
294
295
	-- 9 - Mesh
296
	P9 = Instance.new("CylinderMesh")
297
	P9.Scale = Vector3.new(1, 0.5, 1)
298
	P9.Parent = P8
299
300
	
301
302
	-- 11 - Mesh
303
	P11 = Instance.new("CylinderMesh")
304
	P11.Scale = Vector3.new(1, 0.5, 1)
305
	P11.Parent = P10
306
307
	
308
	-- 13 - Mesh
309
	P13 = Instance.new("CylinderMesh")
310
	P13.Scale = Vector3.new(1, 0.5, 1)
311
	P13.Parent = P12
312
313
314
	-- 15 - Mesh
315
	P15 = Instance.new("CylinderMesh")
316
	P15.Scale = Vector3.new(1, 0.5, 1)
317
	P15.Parent = P14
318
319
	-- 17 - Mesh
320
	P17 = Instance.new("CylinderMesh")
321
	P17.Scale = Vector3.new(1, 0.5, 1)
322
	P17.Parent = P16
323
324
	P1.Parent = LP.Character
325
	P1:MakeJoints()
326
	return P1
327
end
328
329
weldModel = function(model, unanchor, rooty)
330
	local parts = {}
331
	local function recurse(object)
332
		if object:IsA("BasePart") then
333
			table.insert(parts, object)
334
		end
335
		for _,child in pairs(object:GetChildren()) do
336
			recurse(child)
337
		end
338
	end
339
	recurse(model)
340
	
341
	local rootPart = rooty or parts[1]
342
	for _, part in pairs(parts) do
343
		local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
344
		local weld = Instance.new("Weld")
345
		weld.Part0 = rootPart
346
		weld.Part1 = part
347
		weld.C0 = cframe
348
		weld.Parent = rootPart
349
	end
350
	
351
	if unanchor then
352
		for _, part in pairs(parts) do
353
			part.Anchored = false
354
			part.CanCollide = false
355
		end
356
	end
357
end
358
359
weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
360
	local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
361
	local weld = Instance.new("Weld")
362
	weld.Name = "Weld"
363
	weld.Part0 = rootPart
364
	weld.Part1 = Item
365
	weld.C0 = cframe
366
	weld.Parent = ParentItem and Item or rootPart
367
	
368
	if unanchor then
369
		Item.Anchored = false
370
	end
371
	return weld, cframe
372
end
373
374
scaleModel = function(model, scale)
375
	local parts = {}
376
	local function recurse(object)
377
		if object:IsA("BasePart") then
378
			table.insert(parts, object)
379
		end
380
		for _,child in pairs(object:GetChildren()) do
381
			recurse(child)
382
		end
383
	end
384
	recurse(model)
385
	
386
	local top, bottom, left, right, back, front
387
	for _, part in pairs(parts) do
388
		if top == nil or top < part.Position.y then			top = part.Position.y end
389
		if bottom == nil or bottom > part.Position.y then	bottom = part.Position.y end
390
		if left == nil or left > part.Position.x then		left = part.Position.x end
391
		if right == nil or right < part.Position.x then		right = part.Position.x end
392
		if back == nil or back > part.Position.z then		back = part.Position.z end
393
		if front == nil or front < part.Position.z then		front = part.Position.z end
394
	end
395
	
396
	local middle = Vector3.new( left+right, top+bottom, back+front )/2
397
	local minSize = Vector3.new(0.2, 0.2, 0.2)
398
	
399
	for _, part in pairs(parts) do
400
		local foo = part.CFrame.p - middle
401
		local rotation = part.CFrame - part.CFrame.p
402
		local newSize = part.Size*scale
403
		part.FormFactor = "Custom"
404
		part.Size = newSize
405
		part.CFrame = CFrame.new( middle + foo*scale ) * rotation
406
		
407
		if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
408
			local mesh
409
			for _, child in pairs(part:GetChildren()) do
410
				if child:IsA("DataModelMesh") then
411
					mesh = child
412
					break
413
				end
414
			end
415
			
416
			if mesh == nil then
417
				mesh = Instance.new("BlockMesh", part)
418
			end
419
			
420
			local oScale = mesh.Scale
421
			local newScale = newSize/minSize * oScale
422
			if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
423
			if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
424
			if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
425
			
426
			mesh.Scale = newScale
427
		end
428
	end
429
end
430
431
function getMass(Obj, Total)
432
	local newTotal = Total
433
	local returnTotal = 0
434
	
435
	if Obj:IsA("BasePart") then
436
		newTotal = newTotal + Objects[Obj]
437
	elseif BodyObjects[Obj.ClassName] then
438
		Obj:Destroy()
439
	end
440
	
441
	if Obj:GetChildren() and #Obj:GetChildren() > 0 then
442
		for _,v in pairs(Obj:GetChildren()) do
443
			returnTotal = returnTotal + getMass(v, newTotal)
444
		end
445
	else
446
		returnTotal = newTotal
447
	end
448
	
449
	return returnTotal
450
end
451
452
function getTargFromCurrent()
453
	local Current = Current.Part
454
	if Current:IsA("BasePart") then
455
		return Current
456
	elseif Current:findFirstChild("Torso") then
457
		return Current.Torso
458
	else
459
		for _,v in pairs(Current:GetChildren()) do
460
			if v:IsA("BasePart") then
461
				return v
462
			end
463
		end
464
	end
465
end
466
467
function Fire(Part, Vec, Inv)
468
	pcall(function()
469
		Current.BP:Destroy()
470
		Current.BP = nil
471
	end)
472
	pcall(function()
473
		Current.BA:Destroy()
474
		Current.BA = nil
475
	end)
476
	pcall(function()
477
		if Inv then
478
			Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
479
		else
480
			Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
481
		end
482
		Current.Mass = nil
483
	end)
484
	Reset()
485
end
486
487
function Reset()
488
	LS.Parent = nil
489
	RS.Parent = nil
490
	
491
	OrigLS.Parent = Torso
492
	OrigRS.Parent = Torso
493
	
494
	OrigLS.C0 = LS0
495
	OrigRS.C0 = RS0
496
end
497
498
function Start()
499
	Cor(function()
500
		repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
501
		Char = LP.Character
502
		PlrGui = LP.PlayerGui
503
		Backpack = LP.Backpack
504
		Mouse = LP:GetMouse()
505
		
506
		for _,v in pairs(Cons) do
507
			v:disconnect()
508
		end
509
		Cons = {}
510
511
		Camera = Workspace.CurrentCamera
512
		LastCamCF = Camera.CoordinateFrame
513
		AnimJoints = {}
514
		mDown = false
515
		Multi = false
516
		Grabbing = false
517
		Current = {}
518
		Alpha = 1
519
520
		Head = Char["Head"]
521
		Torso = Char["Torso"]
522
		Humanoid = Char["Humanoid"]
523
		LA = Char["Left Arm"]
524
		RA = Char["Right Arm"]
525
		LL = Char["Left Leg"]
526
		RL = Char["Right Leg"]
527
		
528
		OrigLS = Torso["Left Shoulder"]
529
		OrigRS = Torso["Right Shoulder"]
530
531
		for _,v in pairs(Char:GetChildren()) do
532
			if v.Name == ModID then
533
				v:Destroy()
534
			end
535
		end
536
537
		for _,v in pairs(PlrGui:GetChildren()) do
538
			if v.Name == "PadsGui" then
539
				v:Destroy()
540
			end
541
		end
542
		
543
		LS = Instance.new("Weld")
544
		RS = Instance.new("Weld")
545
546
		LS.Name = OrigLS.Name
547
		LS.Part0 = Torso
548
		LS.Part1 = LA
549
		LS.C0 = LS0
550
		LS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
551
552
		RS.Name = OrigRS.Name
553
		RS.Part0 = Torso
554
		RS.Part1 = RA
555
		RS.C0 = RS0
556
		RS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
557
558
		local Pads = MakePads()
559
		local LPad = Pads.LBase
560
		local RPad = Pads.RBase
561
562
		weldModel(LPad, true, LPad)
563
		weldModel(RPad, true, RPad)
564
565
		local GripWeldL = Instance.new("Weld")
566
		GripWeldL.Name = "GripWeldL"
567
		GripWeldL.Part0 = LA
568
		GripWeldL.Part1 = LPad
569
		GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
570
		GripWeldL.Parent = LA
571
572
		local GripWeldR = Instance.new("Weld")
573
		GripWeldR.Name = "GripWeldR"
574
		GripWeldR.Part0 = RA
575
		GripWeldR.Part1 = RPad
576
		GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
577
		GripWeldR.Parent = RA
578
		
579
		local isParts = false
580
581
		table.insert(Cons, Mouse.KeyDown:connect(function(Key)
582
			Key = Key:lower()
583
			if Key == "z" then
584
				--Stuff
585
			elseif Key == "f" then
586
				local Current = Current.Part
587
				if Current and Current.Parent ~= nil and not Multi then
588
					Current:BreakJoints()
589
				end
590
			elseif Key == "q" then
591
				if isParts then
592
					isParts = false
593
					for _,v in pairs(Workspace:GetChildren()) do
594
						if v.Name == "MyPartV" and v:IsA("BasePart") then
595
							v:Destroy()
596
						end
597
					end
598
				else
599
					isParts = true
600
					for i = 1, 50 do
601
						local Part = Instance.new("Part")
602
						Part.Color = Color3.new(math.random(), math.random(), math.random())
603
						Part.Transparency = 0
604
						Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
605
						Part.Archivable = true
606
						Part.CanCollide = false
607
						Part.Material = "Neon"
608
						Part.Locked = false
609
						Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
610
						Part.Anchored = true
611
						Part.Name = "MyPartV"
612
						Part.TopSurface = "Smooth"
613
						Part.BottomSurface = "Smooth"
614
						Part.Parent = Workspace
615
					end
616
				end
617
			elseif Key == "e" then
618
				local Targ;
619
				if Current.Part and Current.Part ~= nil then
620
					Targ = getTargFromCurrent()
621
				else
622
					Targ = LastPart
623
				end
624
				if Targ and Targ.Parent ~= nil and not Multi then
625
					local Ex = Instance.new("Explosion", Workspace)
626
					Ex.Position = Targ.CFrame.p
627
					Ex.BlastRadius = 16
628
					Ex.DestroyJointRadiusPercent = 0.5
629
				end
630
			elseif Key == "c" then
631
				if Current.Part and Current.Part.Parent ~= nil and not Multi then
632
					local Part = getTargFromCurrent()
633
					if Part then
634
						Grabbing = false
635
						if Mouse.Hit then
636
							local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
637
							Fire(Part, TargPos.p)
638
						else
639
							Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
640
						end
641
					end
642
				end
643
			end
644
		end))
645
646
		table.insert(Cons, Mouse.Button1Up:connect(function()
647
			mDown = false
648
			if Grabbing == true and Multi == false then
649
				Grabbing = false
650
				Reset()
651
			end
652
			if Current.Part ~= nil then
653
				LastPart = getTargFromCurrent()
654
				Current = {}
655
			end
656
		end))
657
658
		local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
659
			local oldParts = {}
660
			for _,v in pairs(Par:GetChildren()) do
661
				v.CFrame = CFrame.new(5e5, 5e5, 5e5)
662
				table.insert(oldParts, v)
663
			end
664
			local Distance = (Start-End).Magnitude
665
			local ArcScale = ArcScale or 1
666
			local RandomScale = RandomScale or 0
667
			local Last = Start
668
			local IterNum = 0
669
670
			while Par.Parent do
671
				IterNum = IterNum + 1
672
				local New = nil
673
				if (Last-End).Magnitude < Length then
674
					New = CFrame.new(End)
675
				else
676
					if (End-Last).Magnitude < Length*2 then
677
						RandomScale = RandomScale*0.5
678
						ArcScale = ArcScale*0.5
679
					end
680
					local Direct = CFrame.new(Last,End)
681
					New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
682
					New = New*CFrame.new(0,0,-Length)
683
				end
684
				local Trail = nil
685
				if oldParts[IterNum] then
686
					Trail = oldParts[IterNum]
687
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
688
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
689
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
690
					oldParts[IterNum] = nil
691
				else
692
					Trail = Instance.new("Part")
693
					Trail.Name = "Part"
694
					Trail.FormFactor = "Custom"
695
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
696
					Trail.Transparency = 0
697
					Trail.Anchored = true
698
					Trail.CanCollide = false
699
					Trail.Locked = true
700
					Trail.BackSurface = "SmoothNoOutlines"
701
					Trail.BottomSurface = "SmoothNoOutlines"
702
					Trail.FrontSurface = "SmoothNoOutlines"
703
					Trail.LeftSurface = "SmoothNoOutlines"
704
					Trail.RightSurface = "SmoothNoOutlines"
705
					Trail.TopSurface = "SmoothNoOutlines"
706
					Trail.Material = "Neon"
707
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
708
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
709
					Trail.Parent = Par
710
				end
711
				Last = New.p
712
				if (Last-End).Magnitude < 1 then
713
					break
714
				end
715
			end
716
			for _,v in pairs(oldParts) do
717
				v:Destroy()
718
			end
719
		end
720
721
		table.insert(Cons, Mouse.Button1Down:connect(function()
722
			mDown = true
723
			local Targ = Mouse.Target
724
			Cor(function()
725
				if Targ and Objects[Targ] and not Multi then
726
					Grabbing = true
727
					Current.Part = Targ
728
					local Mass = Objects[Targ]
729
					local ForceNum = 0
730
					local Hum = nil
731
					
732
					for _,v in pairs(Targ:GetChildren()) do
733
						if BodyObjects[v.ClassName] then
734
							v:Destroy()
735
						end
736
					end
737
					
738
					for _,v in pairs(Workspace:GetChildren()) do
739
						if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
740
							Hum = v.Humanoid
741
							Mass = getMass(v, 0)
742
							Current.Part = v
743
							break
744
						end
745
					end
746
					
747
					Current.Mass = Mass
748
					
749
					if not Hum then
750
						Targ:BreakJoints()
751
					end
752
					
753
					ForceNum = Mass * Grav
754
					Targ.CanCollide = true
755
					Targ.Anchored = false
756
					
757
					local BP = Instance.new("BodyPosition")
758
					BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
759
					BP.Parent = Targ
760
					
761
					local Ang = Instance.new("BodyAngularVelocity")
762
					Ang.Parent = Targ
763
					
764
					Current.BP = BP
765
					Current.BA = Ang
766
					
767
					OrigLS.Parent = nil
768
					OrigRS.Parent = nil
769
					
770
					LS.Parent = Torso
771
					RS.Parent = Torso
772
					
773
					LS.C0 = LS0
774
					RS.C0 = RS0
775
					
776
					local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
777
					local BPPos = Vector3.new(0, 0, 0)
778
					local Vel = Vector3.new(0, 0, 0)
779
					local Vlev = random() * math.pi
780
					local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
781
					
782
					local Ball = Instance.new("Part")
783
					Ball.Name = "Ball"
784
					Ball.FormFactor = "Custom"
785
					Ball.Color = Color3.new(0, 1, 1)
786
					Ball.Transparency = 0.3
787
					Ball.Anchored = true
788
					Ball.CanCollide = false
789
					Ball.Locked = true
790
					Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
791
					Ball.Size = Vector3.new(0.5, 0.5, 0.5)
792
					Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
793
					Ball.Parent = Char
794
795
					if Targ.Name == "MyPartV" then
796
						Targ.Name = "MyPartF"
797
					end
798
799
					local LightMod = Instance.new("Model", Char)
800
						
801
					local Mesh = Instance.new("SpecialMesh")
802
					Mesh.MeshType = "Sphere"
803
					Mesh.Parent = Ball
804
					
805
					local Size = 0.5
806
					local Rise = true
807
					
808
					while Grabbing and BP and Ang and Targ.Parent ~= nil do
809
						local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
810
						Ang.angularvelocity = Vel
811
						BP.position = BPPos + RPos
812
						RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
813
						Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
814
						Vlev = (Vlev + 0.05) % tau
815
						
816
						if Hum then
817
							Hum.Sit = true
818
						end
819
						
820
						if LA.Parent ~= nil and RA.Parent ~= nil then
821
							local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
822
							local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
823
							if Rise == true then
824
								if Size < 0.6 then
825
									Size = Size + 0.05
826
								else
827
									Size = Size + 0.1
828
								end
829
								if Size >= 2.2 then
830
									Rise = false
831
								end
832
							else
833
								if Size > 2.1 then
834
									Size = Size - 0.05
835
								else
836
									Size = Size - 0.1
837
								end
838
								if Size <= 0.5 then
839
									Rise = true
840
								end
841
							end
842
							Ball.Size = Vector3.new(Size, Size, Size)
843
							Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
844
							LightNum = LightNum + 1
845
							makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
846
						elseif Ball.Parent ~= nil then
847
							Ball:Destroy()
848
						end
849
						
850
						if LS and LS.Parent == Torso then
851
							LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
852
						end
853
						if RS and RS.Parent == Torso then
854
							RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
855
						end
856
						RunService.Heartbeat:wait()
857
					end
858
859
					coroutine.resume(coroutine.create(function()
860
						for i = 0.5, 1, 0.1 do
861
							for i2,v in pairs(LightMod:GetChildren()) do
862
								--v.Light.Range = 6-(i*5)
863
								v.Transparency = i
864
							end
865
							wait(1/30)
866
						end
867
						LightMod:Destroy()
868
					end))
869
					
870
					if BP and BP.Parent ~= nil then
871
						BP:Destroy()
872
					end
873
					
874
					if Ang and Ang.Parent ~= nil then
875
						Ang:Destroy()
876
					end
877
					
878
					pcall(function() Ball:Destroy() end)
879
				end
880
			end)
881
		end))
882
	end)
883
end
884
885
function Add(Obj)
886
	if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
887
		Objects[Obj] = Obj:GetMass()
888
		Obj.Changed:connect(function(P)
889
			if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
890
				Objects[Obj] = Obj:GetMass()
891
			end
892
		end)
893
	end
894
end
895
896
function Rem(Obj)
897
	if Objects[Obj] then
898
		Objects[Obj] = nil
899
	end
900
end
901
902
function Recursion(Obj)
903
	ypcall(function()
904
		Add(Obj)
905
		if #Obj:GetChildren() > 0 then
906
			for _,v in pairs(Obj:GetChildren()) do 
907
				Recursion(v)
908
			end
909
		end
910
	end)
911
end
912
913
Workspace.DescendantAdded:connect(function(Obj)
914
	Add(Obj)
915
end)
916
917
Workspace.DescendantRemoving:connect(function(Obj)
918
	Rem(Obj)
919
end)
920
921
for _,v in pairs(Workspace:GetChildren()) do
922
	Recursion(v)
923
end
924
925
Start()
926
927
if LP.Name == PlrName then
928
	LP.CharacterAdded:connect(Start)
929
end
930
931
local verlet = {}
932
verlet.step_time = 1 / 50
933
verlet.gravity = Vector3.new(0, -10, 0)
934
935
local char = game.Players.LocalPlayer.Character
936
local torso = char:WaitForChild("Torso")
937
local parts = {}
938
local render = game:GetService("RunService").RenderStepped
939
940
wait(2)
941
942
local point = {}
943
local link = {}
944
local rope = {}
945
946
local function ccw(A,B,C)
947
    return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
948
end
949
950
local function intersect(A,B,C,D)
951
    return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
952
end
953
954
local function vec2(v)
955
	return Vector2.new(v.x, v.z)
956
end
957
958
function point:step()
959
	if not self.fixed then
960
		local derivative = (self.position - self.last_position) * 0.95
961
		self.last_position = self.position
962
		self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
963
		--[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
964
		local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
965
		local pointE = self.position + torso.CFrame.lookVector * 100
966
		local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
967
		if not doIntersect then
968
			self.postition = self.position - torso.CFrame.lookVector * 10
969
		end]]
970
	end
971
end
972
973
function link:step()
974
	for i = 1, 1 do
975
		local distance = self.point1.position - self.point2.position
976
		local magnitude = distance.magnitude
977
		local differance = (self.length - magnitude) / magnitude
978
		local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
979
		if not self.point1.fixed then
980
			self.point1.position = self.point1.position + translation
981
		end
982
		if not self.point2.fixed then
983
			self.point2.position = self.point2.position - translation
984
		end
985
	end
986
end
987
988
function verlet.new(class, a, b, c)
989
	if class == "Point" then
990
		local new = {}
991
		setmetatable(new, {__index = point})
992
		new.class = class
993
		new.position = a or Vector3.new()
994
		new.last_position = new.position
995
		new.velocity = verlet.gravity
996
		new.fixed = false
997
		return new
998
	elseif class == "Link" then
999
		local new = {}
1000
		setmetatable(new, {__index = link})
1001
		new.class = class
1002
		new.point1 = a
1003
		new.point2 = b
1004
		new.length = c or (a.position - b.position).magnitude
1005
		return new
1006
	elseif class == "Rope" then
1007
		local new = {}
1008
		setmetatable(new, {__index = link})
1009
		new.class = class
1010
		new.start_point = a
1011
		new.finish_point = b
1012
		new.points = {}
1013
		new.links = {}
1014
		local inc = (b - a) / 10
1015
		for i = 0, 10 do
1016
			table.insert(new.points, verlet.new("Point", a + (i * inc)))
1017
		end
1018
		for i = 2, #new.points do
1019
			table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
1020
		end
1021
		return new
1022
	end
1023
end
1024
1025
local tris = {}
1026
local triParts = {}
1027
1028
local function GetDiscoColor(hue)
1029
 local section = hue % 1 * 3
1030
 local secondary = 0.5 * math.pi * (section % 1)
1031
 if section < 1 then
1032
  return Color3.new(0, 0, 0)
1033
 elseif section < 2 then
1034
  return Color3.new(0, 0, 0)
1035
 else
1036
  return Color3.new(0, 0, 0)
1037
 end
1038
end
1039
1040
local function setupPart(part)
1041
	part.Anchored = true
1042
	part.FormFactor = 3
1043
	part.CanCollide = false
1044
	part.TopSurface = 10
1045
	part.BottomSurface = 10
1046
	part.LeftSurface = 10
1047
	part.RightSurface = 10
1048
	part.FrontSurface = 10
1049
	part.BackSurface = 10
1050
	part.Material = "Neon"
1051
	local m = Instance.new("SpecialMesh", part)
1052
	m.MeshType = "Wedge"
1053
	m.Scale = Vector3.new(0.2, 1, 1)
1054
	return part
1055
end
1056
1057
local function CFrameFromTopBack(at, top, back)
1058
	local right = top:Cross(back)
1059
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x,  right.y, top.y, back.y, right.z, top.z, back.z)
1060
end
1061
1062
local function drawTri(parent, a, b, c)
1063
	local this = {}
1064
	local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1065
	local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
1066
	function this:Set(a, b, c)
1067
		local ab, bc, ca = b-a, c-b, a-c
1068
		local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
1069
		local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
1070
		local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
1071
		local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
1072
		if edg1 < edg2 then
1073
			if edg1 >= edg3 then		
1074
				a, b, c = c, a, b
1075
				ab, bc, ca = ca, ab, bc
1076
				abm = cam
1077
			end
1078
		else
1079
			if edg2 < edg3 then
1080
				a, b, c = b, c, a
1081
				ab, bc, ca = bc, ca, ab
1082
				abm = bcm
1083
			else
1084
				a, b, c = c, a, b
1085
				ab, bc, ca = ca, ab, bc
1086
				abm = cam
1087
			end
1088
		end
1089
	 
1090
		local len1 = -ca:Dot(ab)/abm
1091
		local len2 = abm - len1
1092
		local width = (ca + ab.unit*len1).magnitude
1093
	 
1094
		local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
1095
	 
1096
		if len1 > 0.2 then
1097
			mPart1.Parent = parent
1098
			mPart1.Size = Vector3.new(0.2, width, len1)
1099
			mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1100
		else
1101
			mPart1.Parent = nil
1102
		end
1103
		
1104
		if len2 > 0.2 then
1105
			mPart2.Parent = parent
1106
			mPart2.Size = Vector3.new(0.2, width, len2)
1107
			mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1108
		else
1109
			mPart2.Parent = nil
1110
		end	
1111
	end
1112
	function this:SetProperty(prop, value)
1113
		mPart1[prop] = value
1114
		mPart2[prop] = value
1115
	end
1116
	this:Set(a, b, c)
1117
	function this:Destroy()
1118
		mPart1:Destroy()
1119
		mPart2:Destroy()
1120
	end
1121
	this.p1 = mPart1
1122
	this.p2 = mPart2
1123
	this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
1124
	this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
1125
	return this
1126
end
1127
1128
function verlet.draw(object, id)
1129
	if object.class == "Point" then
1130
		local part = parts[id]
1131
		part.BrickColor = BrickColor.new(107, 0, 107)
1132
		part.Transparency = 0
1133
		part.formFactor = 3
1134
		part.Anchored = true
1135
		part.CanCollide = false
1136
		part.TopSurface = 0
1137
		part.BottomSurface = 0
1138
		part.Size = Vector3.new(0.35, 0.35, 0.35)
1139
		part.Material = "Neon"
1140
		part.CFrame = CFrame.new(object.position)
1141
		part.Parent = torso
1142
		return part
1143
	elseif object.class == "Link" then
1144
		local part = parts[id]
1145
		local dist = (object.point1.position - object.point2.position).magnitude
1146
		part.Size = Vector3.new(0.2, 0.2, dist)
1147
		part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
1148
		part.Parent = torso
1149
		return part
1150
	end
1151
end
1152
1153
function verlet.clear()
1154
	for _, v in pairs(workspace:GetChildren()) do
1155
		if v.Name == "Part" then
1156
			v:Destroy()
1157
		end
1158
	end
1159
end
1160
1161
local points = {}
1162
local links = {}
1163
1164
for x = 0, 2 do
1165
	points[x] = {}
1166
	for y = 0, 3 do
1167
		points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
1168
		points[x][y].fixed = y == 0
1169
	end
1170
end
1171
1172
for x = 1, 2 do
1173
	for y = 0, 3 do
1174
		links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
1175
	end
1176
end
1177
1178
for x = 0, 2 do
1179
	for y = 1, 3 do
1180
		links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
1181
	end
1182
end
1183
1184
render:connect(function()
1185
	for x = 0, 2 do
1186
		for y = 0, 3 do
1187
			if y == 0 then
1188
				points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
1189
			else
1190
				points[x][y]:step()
1191
			end
1192
		end
1193
	end
1194
	for i = 1, #links do
1195
		links[i]:step()
1196
	end
1197
	for i = 1, #tris do
1198
		triParts[#triParts + 1] = tris[i].p1
1199
		triParts[#triParts + 1] = tris[i].p2
1200
	end
1201
	tris = {}
1202
	for x = 1, 2 do
1203
		for y = 1, 3 do
1204
			tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
1205
			tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
1206
		end
1207
	end
1208
end)