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1-
User = script.Parent.Parent.Character
1+
local r = 1
2-
if User.Name == "Wolfwv" then
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User = script.Parent.Parent.Hollowficationed
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User.Name = "Hollowficationed"
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-------------------------------
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--Part Making and Positioning--
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-------------------------------
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TailParts = {User.Torso}
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Welds = {}
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for i = 2, 13 do
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TailParts[i] = Instance.new("Part", User)
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TailParts[i].Name = "TailPart"
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TailParts[i].CanCollide = false
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TailParts[i].Locked = true
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TailParts[i].formFactor = "Symmetric"
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TailParts[i].Size = Vector3.new(1, 1, 1)
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TailMesh = Instance.new("BlockMesh", TailParts[i])
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TailMesh.Name = "TailMesh"
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TailMesh.Scale = Vector3.new(0.3 - (i - 1) / 80, 0.3 - (i - 1) / 80, 0.25)
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Welds[i - 1] = Instance.new("Weld", TailParts[i])
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Welds[i - 1].Part0 = TailParts[i - 1]
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Welds[i - 1].Part1 = TailParts[i]
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Welds[i - 1].C0 = CFrame.new(0, 0, 0.125)
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Welds[i - 1].C1 = CFrame.new(0, 0, -0.125)
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if i ~= 13 then
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TailDecoration = Instance.new("Part", User)
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TailDecoration.Name = "TailPart"
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TailDecoration.CanCollide = false
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TailDecoration.Locked = true
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TailDecoration.formFactor = "Symmetric"
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TailDecoration.BrickColor = BrickColor.new("Light stone grey")
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TailDecoration.BrickColor = BrickColor.new("Crimson")
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TailMesh = Instance.new("BlockMesh", TailDecoration)
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TailMesh.Name = "TailMesh"
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TailMesh.Scale = Vector3.new(0.305 - (i - 1) / 80, 0.1, 0.255)
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Weld = Instance.new("Weld", TailDecoration)
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Weld.Part0 = TailParts[i]
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Weld.Part1 = TailDecoration
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Weld.C0 = CFrame.new(0, -0.1, 0)
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Weld.C1 = CFrame.new(0, 0, 0)
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for e = 1, math.random(0, 1) do
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TailStrype = Instance.new("Part", User)
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TailStrype.Name = "TailPart"
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TailStrype.CanCollide = false
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TailStrype.Locked = true
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TailStrype.formFactor = "Symmetric"
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TailStrype.BrickColor = BrickColor.new("Dark stone grey")
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TailStrype.BrickColor = BrickColor.new("Eggplant")
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TailMesh = Instance.new("BlockMesh", TailStrype)
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TailMesh.Name = "TailMesh"
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TailMesh.Scale = Vector3.new(0.33 - (i - 1) / 80, 0.33 - (i - 1) / 80, 0.05)
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Weld = Instance.new("Weld", TailStrype)
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Weld.Part0 = TailParts[i]
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Weld.Part1 = TailStrype
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Weld.C0 = CFrame.new(0, 0, math.random(-10, 10) / 80)
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Weld.C1 = CFrame.new(0, 0, 0)
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end
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end
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end
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Welds[1].C0 = CFrame.new(0, -1, 0.5)
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--------------------
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--Part Colloration--
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--------------------
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TailParts[i].BrickColor = BrickColor.new("Light stone grey")
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65-
TailParts[13].BrickColor = BrickColor.new("Dark stone grey")
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TailParts[i].BrickColor = BrickColor.new("Really black")
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end
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TailParts[13].BrickColor = BrickColor.new("Really black")
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-----------------------
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--Animation Smoothing--
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-----------------------
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function TailSmooth(WhereTo0, WhereTo1)
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CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
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CR1 = CFrame.new(WhereTo0).p
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AddTo0 = (CR1 - CR0) / 20
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CR2 = CFrame.new(Welds[7].C1:toEulerAnglesXYZ()).p
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CR3 = CFrame.new(WhereTo1).p
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AddTo1 = (CR3 - CR2) / 20
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for a = 1, 10 do
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wait(0.025)
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for b = 1, 6 do
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Welds[b].C1 = Welds[b].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y + User.Torso.RotVelocity.y / 128, AddTo0.z)
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end
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for c = 7, 12 do
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Welds[c].C1 = Welds[c].C1 * CFrame.fromEulerAnglesXYZ(AddTo1.x, AddTo1.y + User.Torso.RotVelocity.y / 128, AddTo1.z)
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end
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end
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end
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---------------------
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--Animation Players--
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---------------------
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Variation = math.random(-5, 5) / 80
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while true do
93-
if User.Torso.Velocity.magnitude > 8 then
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Variation = (Variation + math.random(-5, 5) / 80) / 2
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User.Torso.Velocity.magnitude > 8 then
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 6, 0))
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 6, 0))
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
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TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
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else
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0))
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0))
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0))
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TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0))
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until r == 9
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end
111
end