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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --| CREATED BY SHACKLUSTER by edit 5mzazatv |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | warn("Edit by 5mzazatv") | |
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",LeftArm) | |
32 | - | sick.SoundId = "rbxassetid://146364977" |
32 | + | sick.SoundId = "rbxassetid://1244332148" |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | - | sick.Volume = 1 |
35 | + | sick.Volume = 5 |
36 | sick:Play() | |
37 | local DRONES = {} | |
38 | local COLOR = nil | |
39 | ||
40 | IT = Instance.new | |
41 | CF = CFrame.new | |
42 | VT = Vector3.new | |
43 | RAD = math.rad | |
44 | C3 = Color3.new | |
45 | UD2 = UDim2.new | |
46 | BRICKC = BrickColor.new | |
47 | ANGLES = CFrame.Angles | |
48 | EULER = CFrame.fromEulerAnglesXYZ | |
49 | COS = math.cos | |
50 | ACOS = math.acos | |
51 | SIN = math.sin | |
52 | ASIN = math.asin | |
53 | ABS = math.abs | |
54 | MRANDOM = math.random | |
55 | FLOOR = math.floor | |
56 | ||
57 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
58 | local NEWMESH = IT(MESH) | |
59 | if MESH == "SpecialMesh" then | |
60 | NEWMESH.MeshType = MESHTYPE | |
61 | if MESHID ~= "nil" and MESHID ~= "" then | |
62 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
63 | end | |
64 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
65 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
66 | end | |
67 | end | |
68 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
69 | NEWMESH.Scale = SCALE | |
70 | NEWMESH.Parent = PARENT | |
71 | return NEWMESH | |
72 | end | |
73 | ||
74 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
75 | local NEWPART = IT("Part") | |
76 | NEWPART.formFactor = FORMFACTOR | |
77 | NEWPART.Reflectance = REFLECTANCE | |
78 | NEWPART.Transparency = TRANSPARENCY | |
79 | NEWPART.CanCollide = false | |
80 | NEWPART.Locked = true | |
81 | NEWPART.Anchored = true | |
82 | if ANCHOR == false then | |
83 | NEWPART.Anchored = false | |
84 | end | |
85 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
86 | NEWPART.Name = NAME | |
87 | NEWPART.Size = SIZE | |
88 | NEWPART.Position = Torso.Position | |
89 | NEWPART.Material = MATERIAL | |
90 | NEWPART:BreakJoints() | |
91 | NEWPART.Parent = PARENT | |
92 | return NEWPART | |
93 | end | |
94 | ||
95 | --//=================================\\ | |
96 | --|| CUSTOMIZATION | |
97 | --\\=================================// | |
98 | ||
99 | Player_Size = 1 --Size of the player. | |
100 | Animation_Speed = 3 | |
101 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
102 | ||
103 | local Speed = 16 | |
104 | local Effects2 = {} | |
105 | ||
106 | --//=================================\\ | |
107 | --|| END OF CUSTOMIZATION | |
108 | --\\=================================// | |
109 | ||
110 | local function weldBetween(a, b) | |
111 | local weldd = Instance.new("ManualWeld") | |
112 | weldd.Part0 = a | |
113 | weldd.Part1 = b | |
114 | weldd.C0 = CFrame.new() | |
115 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
116 | weldd.Parent = a | |
117 | return weldd | |
118 | end | |
119 | ||
120 | --//=================================\\ | |
121 | --|| USEFUL VALUES | |
122 | --\\=================================// | |
123 | ||
124 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
125 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
126 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
127 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
128 | local CHANGEDEFENSE = 0 | |
129 | local CHANGEDAMAGE = 0 | |
130 | local CHANGEMOVEMENT = 0 | |
131 | local ANIM = "Idle" | |
132 | local ATTACK = false | |
133 | local EQUIPPED = false | |
134 | local HOLD = false | |
135 | local COMBO = 1 | |
136 | local Rooted = false | |
137 | local SINE = 0 | |
138 | local KEYHOLD = false | |
139 | local CHANGE = 2 / Animation_Speed | |
140 | local WALKINGANIM = false | |
141 | local WALK = 0 | |
142 | local VALUE1 = false | |
143 | local VALUE2 = nil | |
144 | local ROBLOXIDLEANIMATION = IT("Animation") | |
145 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
146 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
147 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
148 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
149 | WEAPONGUI.Name = "Weapon GUI" | |
150 | local Weapon = IT("Model") | |
151 | Weapon.Name = "Adds" | |
152 | local Effects = IT("Folder", Weapon) | |
153 | Effects.Name = "Effects" | |
154 | local ANIMATOR = Humanoid.Animator | |
155 | local ANIMATE = Character.Animate | |
156 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
157 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
158 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
159 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
160 | local UNANCHOR = true | |
161 | ||
162 | local SKILLTEXTCOLOR = C3(0,0,0) | |
163 | ||
164 | --//=================================\\ | |
165 | --\\=================================// | |
166 | ||
167 | ||
168 | --//=================================\\ | |
169 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
170 | --\\=================================// | |
171 | ||
172 | ArtificialHB = Instance.new("BindableEvent", script) | |
173 | ArtificialHB.Name = "ArtificialHB" | |
174 | ||
175 | script:WaitForChild("ArtificialHB") | |
176 | ||
177 | frame = Frame_Speed | |
178 | tf = 0 | |
179 | allowframeloss = false | |
180 | tossremainder = false | |
181 | lastframe = tick() | |
182 | script.ArtificialHB:Fire() | |
183 | ||
184 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
185 | tf = tf + s | |
186 | if tf >= frame then | |
187 | if allowframeloss then | |
188 | script.ArtificialHB:Fire() | |
189 | lastframe = tick() | |
190 | else | |
191 | for i = 1, math.floor(tf / frame) do | |
192 | script.ArtificialHB:Fire() | |
193 | end | |
194 | lastframe = tick() | |
195 | end | |
196 | if tossremainder then | |
197 | tf = 0 | |
198 | else | |
199 | tf = tf - frame * math.floor(tf / frame) | |
200 | end | |
201 | end | |
202 | end) | |
203 | ||
204 | --//=================================\\ | |
205 | --\\=================================// | |
206 | ||
207 | ||
208 | ||
209 | ||
210 | ||
211 | --//=================================\\ | |
212 | --|| SOME FUNCTIONS | |
213 | --\\=================================// | |
214 | ||
215 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
216 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
217 | end | |
218 | ||
219 | function PositiveAngle(NUMBER) | |
220 | if NUMBER >= 0 then | |
221 | NUMBER = 0 | |
222 | end | |
223 | return NUMBER | |
224 | end | |
225 | ||
226 | function NegativeAngle(NUMBER) | |
227 | if NUMBER <= 0 then | |
228 | NUMBER = 0 | |
229 | end | |
230 | return NUMBER | |
231 | end | |
232 | ||
233 | function Swait(NUMBER) | |
234 | if NUMBER == 0 or NUMBER == nil then | |
235 | ArtificialHB.Event:wait() | |
236 | else | |
237 | for i = 1, NUMBER do | |
238 | ArtificialHB.Event:wait() | |
239 | end | |
240 | end | |
241 | end | |
242 | ||
243 | function QuaternionFromCFrame(cf) | |
244 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
245 | local trace = m00 + m11 + m22 | |
246 | if trace > 0 then | |
247 | local s = math.sqrt(1 + trace) | |
248 | local recip = 0.5 / s | |
249 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
250 | else | |
251 | local i = 0 | |
252 | if m11 > m00 then | |
253 | i = 1 | |
254 | end | |
255 | if m22 > (i == 0 and m00 or m11) then | |
256 | i = 2 | |
257 | end | |
258 | if i == 0 then | |
259 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
260 | local recip = 0.5 / s | |
261 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
262 | elseif i == 1 then | |
263 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
264 | local recip = 0.5 / s | |
265 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
266 | elseif i == 2 then | |
267 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
268 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
269 | end | |
270 | end | |
271 | end | |
272 | ||
273 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
274 | local xs, ys, zs = x + x, y + y, z + z | |
275 | local wx, wy, wz = w * xs, w * ys, w * zs | |
276 | local xx = x * xs | |
277 | local xy = x * ys | |
278 | local xz = x * zs | |
279 | local yy = y * ys | |
280 | local yz = y * zs | |
281 | local zz = z * zs | |
282 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
283 | end | |
284 | ||
285 | function QuaternionSlerp(a, b, t) | |
286 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
287 | local startInterp, finishInterp; | |
288 | if cosTheta >= 0.0001 then | |
289 | if (1 - cosTheta) > 0.0001 then | |
290 | local theta = ACOS(cosTheta) | |
291 | local invSinTheta = 1 / SIN(theta) | |
292 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
293 | finishInterp = SIN(t * theta) * invSinTheta | |
294 | else | |
295 | startInterp = 1 - t | |
296 | finishInterp = t | |
297 | end | |
298 | else | |
299 | if (1 + cosTheta) > 0.0001 then | |
300 | local theta = ACOS(-cosTheta) | |
301 | local invSinTheta = 1 / SIN(theta) | |
302 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
303 | finishInterp = SIN(t * theta) * invSinTheta | |
304 | else | |
305 | startInterp = t - 1 | |
306 | finishInterp = t | |
307 | end | |
308 | end | |
309 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
310 | end | |
311 | ||
312 | function Clerp(a, b, t) | |
313 | local qa = {QuaternionFromCFrame(a)} | |
314 | local qb = {QuaternionFromCFrame(b)} | |
315 | local ax, ay, az = a.x, a.y, a.z | |
316 | local bx, by, bz = b.x, b.y, b.z | |
317 | local _t = 1 - t | |
318 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
319 | end | |
320 | ||
321 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
322 | local frame = IT("Frame") | |
323 | frame.BackgroundTransparency = TRANSPARENCY | |
324 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
325 | frame.Position = POSITION | |
326 | frame.Size = SIZE | |
327 | frame.BackgroundColor3 = COLOR | |
328 | frame.BorderColor3 = BORDERCOLOR | |
329 | frame.Name = NAME | |
330 | frame.Parent = PARENT | |
331 | return frame | |
332 | end | |
333 | ||
334 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
335 | local label = IT("TextLabel") | |
336 | label.BackgroundTransparency = 1 | |
337 | label.Size = UD2(1, 0, 1, 0) | |
338 | label.Position = UD2(0, 0, 0, 0) | |
339 | label.TextColor3 = TEXTCOLOR | |
340 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
341 | label.TextTransparency = TRANSPARENCY | |
342 | label.FontSize = TEXTFONTSIZE | |
343 | label.Font = TEXTFONT | |
344 | label.BorderSizePixel = BORDERSIZEPIXEL | |
345 | label.TextScaled = false | |
346 | label.Text = TEXT | |
347 | label.Name = NAME | |
348 | label.Parent = PARENT | |
349 | return label | |
350 | end | |
351 | ||
352 | function NoOutlines(PART) | |
353 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
354 | end | |
355 | ||
356 | ||
357 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
358 | local NEWWELD = IT(TYPE) | |
359 | NEWWELD.Part0 = PART0 | |
360 | NEWWELD.Part1 = PART1 | |
361 | NEWWELD.C0 = C0 | |
362 | NEWWELD.C1 = C1 | |
363 | NEWWELD.Parent = PARENT | |
364 | return NEWWELD | |
365 | end | |
366 | ||
367 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
368 | local NEWSOUND = nil | |
369 | coroutine.resume(coroutine.create(function() | |
370 | NEWSOUND = IT("Sound", PARENT) | |
371 | NEWSOUND.Volume = VOLUME | |
372 | NEWSOUND.Pitch = PITCH | |
373 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
374 | Swait() | |
375 | NEWSOUND:play() | |
376 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
377 | end)) | |
378 | return NEWSOUND | |
379 | end | |
380 | ||
381 | function CFrameFromTopBack(at, top, back) | |
382 | local right = top:Cross(back) | |
383 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
384 | end | |
385 | ||
386 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
387 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
388 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
389 | wave.CFrame = CFRAME | |
390 | coroutine.resume(coroutine.create(function(PART) | |
391 | for i = 1, WAIT do | |
392 | Swait() | |
393 | mesh.Scale = mesh.Scale + GROW | |
394 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
395 | if DOESROT == true then | |
396 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
397 | end | |
398 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
399 | if wave.Transparency > 0.99 then | |
400 | wave:remove() | |
401 | end | |
402 | end | |
403 | end)) | |
404 | end | |
405 | ||
406 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
407 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
408 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
409 | wave.CFrame = CFRAME | |
410 | coroutine.resume(coroutine.create(function(PART) | |
411 | for i = 1, WAIT do | |
412 | Swait() | |
413 | mesh.Scale = mesh.Scale + GROW | |
414 | if DOESROT == true then | |
415 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
416 | end | |
417 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
418 | if wave.Transparency > 0.99 then | |
419 | wave:remove() | |
420 | end | |
421 | end | |
422 | end)) | |
423 | end | |
424 | ||
425 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
426 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
427 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
428 | wave.CFrame = CFRAME | |
429 | coroutine.resume(coroutine.create(function(PART) | |
430 | for i = 1, WAIT do | |
431 | Swait() | |
432 | mesh.Scale = mesh.Scale + GROW | |
433 | wave.Transparency = wave.Transparency + (1/WAIT) | |
434 | if wave.Transparency > 0.99 then | |
435 | wave:remove() | |
436 | end | |
437 | end | |
438 | end)) | |
439 | end | |
440 | ||
441 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
442 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
443 | local mesh = nil | |
444 | if KIND == "Base" then | |
445 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
446 | elseif KIND == "Thin" then | |
447 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
448 | elseif KIND == "Round" then | |
449 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
450 | end | |
451 | wave.CFrame = CFRAME | |
452 | coroutine.resume(coroutine.create(function(PART) | |
453 | for i = 1, WAIT do | |
454 | Swait() | |
455 | mesh.Scale = mesh.Scale + GROW/10 | |
456 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
457 | if wave.Transparency > 0.99 then | |
458 | wave:remove() | |
459 | end | |
460 | end | |
461 | end)) | |
462 | end | |
463 | ||
464 | function MakeForm(PART,TYPE) | |
465 | local MSH = nil | |
466 | if TYPE == "Cyl" then | |
467 | MSH = IT("CylinderMesh",PART) | |
468 | elseif TYPE == "Ball" then | |
469 | MSH = IT("SpecialMesh",PART) | |
470 | MSH.MeshType = "Sphere" | |
471 | elseif TYPE == "Wedge" then | |
472 | MSH = IT("SpecialMesh",PART) | |
473 | MSH.MeshType = "Wedge" | |
474 | end | |
475 | return MSH | |
476 | end | |
477 | ||
478 | function CheckTableForString(Table, String) | |
479 | for i, v in pairs(Table) do | |
480 | if string.find(string.lower(String), string.lower(v)) then | |
481 | return true | |
482 | end | |
483 | end | |
484 | return false | |
485 | end | |
486 | ||
487 | function CheckIntangible(Hit) | |
488 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
489 | if Hit and Hit.Parent then | |
490 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
491 | return true | |
492 | end | |
493 | end | |
494 | return false | |
495 | end | |
496 | ||
497 | Debris = game:GetService("Debris") | |
498 | ||
499 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
500 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
501 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
502 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
503 | if RayHit and CheckIntangible(RayHit) then | |
504 | if DelayIfHit then | |
505 | wait() | |
506 | end | |
507 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
508 | end | |
509 | return RayHit, RayPos, RayNormal | |
510 | end | |
511 | ||
512 | function turnto(position) | |
513 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
514 | end | |
515 | ||
516 | --//=================================\\ | |
517 | --|| WEAPON CREATION | |
518 | --\\=================================// | |
519 | ||
520 | LeftArm.Transparency = 1 | |
521 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", LeftArm.Size*1.1, false) | |
522 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
523 | - | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", LeftArm.Size*1.11, false) |
523 | + | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) |
524 | MakeForm(PART,"Wedge") | |
525 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
526 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*1.11, false) |
526 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) |
527 | MakeForm(PART,"Wedge") | |
528 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
529 | - | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", VT(1,1,1)*1.11, false) |
529 | + | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", VT(1,1,1)*1.11, false) |
530 | MakeForm(PART,"Wedge") | |
531 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,-1.655,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(180), RAD(0)), CF(0, 0, 0)) | |
532 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) |
532 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) |
533 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
534 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) |
534 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) |
535 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
536 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", LeftArm.Size*0.3, false) |
536 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) |
537 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
538 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) |
538 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) |
539 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,1.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
540 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) |
540 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) |
541 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
542 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Gear", VT(0.5,0.5,1.2), false) |
542 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) |
543 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,-0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
544 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", VT(0.5,3,0.8), false) | |
545 | MakeForm(PART,"Ball") | |
546 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
547 | - | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", LeftArm.Size*0.8, false) |
547 | + | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.8, false) |
548 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
549 | - | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", LeftArm.Size*0.7, false) |
549 | + | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) |
550 | PART.Color = C3(0,0,0) | |
551 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1.11,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
552 | - | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Gear", LeftArm.Size*0.7, false) |
552 | + | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) |
553 | MakeForm(PART,"Ball") | |
554 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.6,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
555 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Claw", VT(0,0,0), false) |
555 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) |
556 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
557 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
558 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Claw", VT(0,0,0), false) |
558 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) |
559 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
560 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.025,0.025), VT(0,0,0)) | |
561 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Claw", VT(0,0,0), false) |
561 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) |
562 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
563 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
564 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Claw", VT(0,0,0), false) |
564 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) |
565 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.25,1,1) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0)) | |
566 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
567 | - | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Claw", VT(0,0,0), false) |
567 | + | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) |
568 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.25,1,1) * ANGLES(RAD(90), RAD(180-45), RAD(0)), CF(0, 0, 0)) | |
569 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
570 | ||
571 | for _, c in pairs(Weapon:GetChildren()) do | |
572 | if c.ClassName == "Part" then | |
573 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
574 | end | |
575 | end | |
576 | ||
577 | Weapon.Parent = Character | |
578 | ||
579 | Humanoid.Died:connect(function() | |
580 | ATTACK = true | |
581 | end) | |
582 | ||
583 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
584 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
585 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
586 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
587 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
588 | ||
589 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Claw Combo", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 0, "Text 1") | |
590 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Uppercut", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 2") | |
591 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Claw Wheel", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 3") | |
592 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Laser Blast", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 4") | |
593 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[V] Drone display", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 5") | |
594 | ||
595 | --//=================================\\ | |
596 | --|| DAMAGE FUNCTIONS | |
597 | --\\=================================// | |
598 | ||
599 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
600 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
600 | + | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT()) |
601 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
602 | local BODYGYRO = IT("BodyGyro", STATPART) | |
603 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
604 | BODYPOSITION.P = 2000 | |
605 | BODYPOSITION.D = 100 | |
606 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
607 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
608 | game:GetService("Debris"):AddItem(STATPART ,5) | |
609 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
610 | BILLBOARDGUI.Adornee = STATPART | |
611 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
612 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
613 | BILLBOARDGUI.AlwaysOnTop = false | |
614 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
615 | TEXTLABEL.BackgroundTransparency = 1 | |
616 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
617 | TEXTLABEL.Text = TEXT | |
618 | TEXTLABEL.Font = "SciFi" | |
619 | TEXTLABEL.FontSize="Size42" | |
620 | TEXTLABEL.TextColor3 = COLOR | |
621 | TEXTLABEL.TextStrokeTransparency = 1 | |
622 | TEXTLABEL.TextScaled = true | |
623 | TEXTLABEL.TextWrapped = true | |
624 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
625 | if LABELTYPE == "Normal" then | |
626 | for i = 1, 30 do | |
627 | Swait() | |
628 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
629 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
630 | end | |
631 | elseif LABELTYPE == "Debuff" then | |
632 | for i = 1, 30 do | |
633 | Swait() | |
634 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
635 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
636 | end | |
637 | elseif LABELTYPE == "Shock" then | |
638 | local ORIGIN = STATPART.Position | |
639 | for i = 1, 30 do | |
640 | Swait() | |
641 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
642 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
643 | end | |
644 | end | |
645 | THEPART.Parent = nil | |
646 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
647 | end | |
648 | ||
649 | --//=================================\\ | |
650 | --|| DAMAGING | |
651 | --\\=================================// | |
652 | ||
653 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
654 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
655 | defence.Name = ("HitBy"..Player.Name) | |
656 | game:GetService("Debris"):AddItem(defence, 0.001) | |
657 | local ROOT = Humanoid.Parent:FindFirstChild("HumanoidRootPart") or Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
658 | if ROOT ~= nil then | |
659 | VALUE2 = ROOT | |
660 | end | |
661 | if Humanoid.Health ~= 0 then | |
662 | local CritChance = MRANDOM(1,100) | |
663 | if CritChance < CritRate + 1 then | |
664 | Damage = Damage*CritMultiplier | |
665 | end | |
666 | if Damage > Humanoid.Health then | |
667 | Damage = math.ceil(Humanoid.Health) | |
668 | if Damage == 0 then | |
669 | Damage = 0.1 | |
670 | end | |
671 | end | |
672 | Humanoid.Health = Humanoid.Health - Damage | |
673 | if Humanoid.Parent:FindFirstChild("Head") then | |
674 | if CritChance < CritRate + 1 then | |
675 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
676 | else | |
677 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
678 | end | |
679 | end | |
680 | end | |
681 | end | |
682 | ||
683 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
684 | local dmg = math.random(min,max) | |
685 | for i,v in ipairs(workspace:GetChildren()) do | |
686 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
687 | local body = v:GetChildren() | |
688 | for part = 1, #body do | |
689 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
690 | if(body[part].Position - position).Magnitude < radius then | |
691 | if v.ClassName == "Model" then | |
692 | if v:FindFirstChildOfClass("Humanoid") then | |
693 | if CanBeDodgedByJumping == true then | |
694 | if body[part].Position.Y < position.Y+5 then | |
695 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
696 | end | |
697 | else | |
698 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
699 | end | |
700 | local bv = Instance.new("BodyVelocity") | |
701 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
702 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
703 | bv.Parent = body[part] | |
704 | Debris:AddItem(bv,0.2) | |
705 | end | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | end | |
711 | if v:FindFirstChild("HitBy"..Player.Name) then | |
712 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
713 | end | |
714 | end | |
715 | end | |
716 | ||
717 | function AoEStun(POS,RANGE,LAST) | |
718 | for i,v in ipairs(workspace:GetChildren()) do | |
719 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
720 | local body = v:GetChildren() | |
721 | for part = 1, #body do | |
722 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
723 | if(body[part].Position - POS).Magnitude < RANGE then | |
724 | if v.ClassName == "Model" then | |
725 | if v:FindFirstChild("Humanoid") then | |
726 | if v.Humanoid.Health ~= 0 then | |
727 | Stun(v.Humanoid,LAST) | |
728 | local defence = Instance.new("BoolValue",v) | |
729 | defence.Name = ("StunnedBy"..Player.Name) | |
730 | game:GetService("Debris"):AddItem(defence, 0.1) | |
731 | end | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | end | |
737 | end | |
738 | end | |
739 | end | |
740 | ||
741 | function Stun(HUMANOID,LAST) | |
742 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
743 | HUMANOID.PlatformStand = true | |
744 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
745 | defence.Name = ("StunnedBy"..Player.Name) | |
746 | game:GetService("Debris"):AddItem(defence, LAST) | |
747 | if HUMANOID.Parent:FindFirstChild("Head") then | |
748 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
749 | end | |
750 | coroutine.resume(coroutine.create(function() | |
751 | Swait(LAST*100) | |
752 | HUMANOID.PlatformStand = false | |
753 | end)) | |
754 | end | |
755 | end | |
756 | ||
757 | function Poison(HUMANOID,LAST,DAMAGE) | |
758 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then | |
759 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
760 | defence.Name = ("PoisonedBy"..Player.Name) | |
761 | game:GetService("Debris"):AddItem(defence, LAST) | |
762 | coroutine.resume(coroutine.create(function() | |
763 | for i = 1, LAST/2 do | |
764 | if HUMANOID.Parent:FindFirstChild("Head") then | |
765 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0)) | |
766 | end | |
767 | Swait(2) | |
768 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
769 | end | |
770 | end)) | |
771 | end | |
772 | end | |
773 | ||
774 | function killnearest(position,range,maxstrength) | |
775 | for i,v in ipairs(workspace:GetChildren()) do | |
776 | local body = v:GetChildren() | |
777 | for part = 1, #body do | |
778 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
779 | if(body[part].Position - position).Magnitude < range then | |
780 | if v.ClassName == "Model" then | |
781 | v:BreakJoints() | |
782 | end | |
783 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
784 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
785 | end | |
786 | end | |
787 | end | |
788 | if v.ClassName == "Part" then | |
789 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
790 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
791 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
792 | end | |
793 | end | |
794 | end | |
795 | end | |
796 | ||
797 | --//=================================\\ | |
798 | --|| ATTACK FUNCTIONS AND STUFF | |
799 | --\\=================================// | |
800 | ||
801 | function SpawnDrone() | |
802 | local DRONEMODEL = IT("Model",Weapon) | |
803 | DRONEMODEL.Name = "Drone" | |
804 | - | local CENTERPART = CreatePart(3, DRONEMODEL, "DiamondPlate", 0, 0, "Really black", "Torso", VT(1,1,1), false) |
804 | + | local CENTERPART = CreatePart(3, DRONEMODEL, "DiamondPlate", 0, 0, "Really blue", "Torso", VT(1,1,1), false) |
805 | CENTERPART.CFrame = LeftArm.CFrame*CF(0,-3.5,0) | |
806 | MakeForm(CENTERPART,"Ball") | |
807 | ||
808 | - | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really red", "Neon", VT(1.01,0.2,1.01), false) |
808 | + | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) |
809 | MakeForm(PART,"Ball") | |
810 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
811 | ||
812 | - | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really red", "Neon", VT(1.01,0.2,1.01), false) |
812 | + | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) |
813 | MakeForm(PART,"Ball") | |
814 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
815 | ||
816 | - | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really red", "Neon", VT(1.01,0.2,1.01), false) |
816 | + | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) |
817 | MakeForm(PART,"Ball") | |
818 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
819 | ||
820 | - | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 1, "Really red", "Head", VT(0.3,0.3,0.3), false) |
820 | + | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 1, "Really blue", "Head", VT(0.3,0.3,0.3), false) |
821 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
822 | local HUMANOID = IT("Humanoid",DRONEMODEL) | |
823 | HUMANOID.MaxHealth = 35 | |
824 | HUMANOID.Health = 35 | |
825 | HUMANOID.PlatformStand = true | |
826 | local GYRO = IT("BodyGyro",CENTERPART) | |
827 | GYRO.D = 100 | |
828 | GYRO.P = 2000 | |
829 | GYRO.MaxTorque = VT(0,4000000,0) | |
830 | local POS = Instance.new("BodyPosition",CENTERPART) | |
831 | POS.P = 20000 | |
832 | POS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
833 | table.insert(DRONES,{DRONEMODEL,CENTERPART,GYRO,POS,HUMANOID}) | |
834 | return DRONEMODEL | |
835 | end | |
836 | ||
837 | function ClawCombo() | |
838 | ATTACK = true | |
839 | Rooted = false | |
840 | if COMBO == 1 then | |
841 | COMBO = 2 | |
842 | for i=0, 1, 0.1 / Animation_Speed do | |
843 | Swait() | |
844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
848 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
850 | end | |
851 | CreateSound("199150686", LeftArm, 3, 1) | |
852 | for i=0, 0.1, 0.1 / Animation_Speed do | |
853 | Swait() | |
854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
858 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
860 | end | |
861 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,5,10,12,0,2,2,false) | |
862 | Slice("Thin",0,15,RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(0),RAD(90),RAD(0)),COLOR,VT(0.1,0,0.1)) | |
863 | for i=0, 0.15, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
869 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
871 | end | |
872 | for i=0, 0.3, 0.1 / Animation_Speed do | |
873 | Swait() | |
874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
878 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
880 | end | |
881 | elseif COMBO == 2 then | |
882 | COMBO = 3 | |
883 | for i=0, 1, 0.1 / Animation_Speed do | |
884 | Swait() | |
885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
887 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
888 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
889 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
890 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
891 | end | |
892 | local LOOP = 0 | |
893 | for i = 1, 10 do | |
894 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
895 | for i=0, 0.2, 0.1 / Animation_Speed do | |
896 | Swait() | |
897 | LOOP = LOOP + 45 | |
898 | Slice("Thin",0,15,Torso.CFrame*CF(0,MRANDOM(-15,15)/10,0)*ANGLES(RAD(0),RAD(90),RAD(45)),COLOR,VT(0.1,0,0.1)) | |
899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90+LOOP)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
903 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
905 | end | |
906 | AoEDamage(RootPart.Position,15,2,5,0,2,2,false) | |
907 | end | |
908 | elseif COMBO == 3 then | |
909 | COMBO = 1 | |
910 | for i=0, 1, 0.1 / Animation_Speed do | |
911 | Swait() | |
912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
916 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
918 | end | |
919 | Rooted = true | |
920 | VALUE1 = true | |
921 | CreateSound("92597369", LeftArm, 3, 1) | |
922 | CreateSound("92597369", LeftArm, 3, 0.9) | |
923 | CreateSound("92597369", LeftArm, 3, 0.8) | |
924 | for i = 1, 3 do | |
925 | for i=0, 0.1, 0.1 / Animation_Speed do | |
926 | Swait() | |
927 | CreateWave(VT(12,0.2,12),24,RootPart.CFrame*CF(0,0,-5)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(-1,0,-1)/2) | |
928 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
933 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
935 | end | |
936 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,10,20,22,0,2,2,false) | |
937 | end | |
938 | for i=0, 0.15, 0.1 / Animation_Speed do | |
939 | Swait() | |
940 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.2) | |
941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
945 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
947 | end | |
948 | VALUE1 = false | |
949 | for i=0, 0.3, 0.1 / Animation_Speed do | |
950 | Swait() | |
951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-120)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
955 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
957 | end | |
958 | end | |
959 | ATTACK = false | |
960 | Rooted = false | |
961 | end | |
962 | ||
963 | function UpperCut() | |
964 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
965 | if HITFLOOR ~= nil then | |
966 | ATTACK = true | |
967 | Rooted = true | |
968 | VALUE1 = true | |
969 | UNANCHOR = false | |
970 | RootPart.Anchored = true | |
971 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
972 | for i=1, 12 do | |
973 | Swait() | |
974 | RootPart.CFrame = RootPart.CFrame * CF(0,0.4,-1) | |
975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-i*30), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(12), RAD(0), RAD(0)), 2 / Animation_Speed) | |
980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
981 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,6,12,5,0,1,1.5,false) | |
982 | Slice("Base",2,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0)) | |
983 | end | |
984 | UNANCHOR = true | |
985 | RootPart.Anchored = false | |
986 | for i=0, 0.2, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
994 | end | |
995 | VALUE1 = false | |
996 | ATTACK = false | |
997 | Rooted = false | |
998 | end | |
999 | end | |
1000 | ||
1001 | function ClawWheel() | |
1002 | ATTACK = true | |
1003 | Rooted = true | |
1004 | VALUE1 = true | |
1005 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1006 | Swait() | |
1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1013 | end | |
1014 | for i=1, 70 do | |
1015 | Swait() | |
1016 | VALUE1 = true | |
1017 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1024 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,5,5,5,0,1,1.5,false) | |
1025 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
1026 | Slice("Base",1,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0)) | |
1027 | end | |
1028 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1029 | Swait() | |
1030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
1032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1034 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1036 | end | |
1037 | VALUE1 = false | |
1038 | ATTACK = false | |
1039 | Rooted = false | |
1040 | end | |
1041 | ||
1042 | function LaserBlast() | |
1043 | ATTACK = true | |
1044 | Rooted = true | |
1045 | for i=0, 1, 0.1 / Animation_Speed do | |
1046 | Swait() | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1053 | end | |
1054 | local AIMPOS = Mouse.Hit.p | |
1055 | VALUE1 = true | |
1056 | CreateSound("1368573150", LeftArm, 3, 1) | |
1057 | for i=0, 2, 0.1 / Animation_Speed do | |
1058 | Swait() | |
1059 | CreateRing(VT(0,0,0),false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.2,0.2,0)/10) | |
1060 | CreateRing(VT(15,15,0)/10,false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(-1,-1,0)/10) | |
1061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1065 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1067 | end | |
1068 | local DIRECTION = CF(LeftArm.CFrame*CF(0,-3,0).p,AIMPOS).lookVector | |
1069 | CreateSound("1368598393", LeftArm, 3, 1) | |
1070 | local FIRE1 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
1071 | MakeForm(FIRE1,"Ball") | |
1072 | local FIRE2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
1073 | MakeForm(FIRE2,"Cyl") | |
1074 | for i=1, 45 do | |
1075 | Swait() | |
1076 | if i == 15 then | |
1077 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
1078 | AoEDamage(FIRE2.CFrame*CF(0,i*15,0).p,25,25,35,5,0,1,1.5,false) | |
1079 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0)) | |
1080 | end | |
1081 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
1082 | AoEDamage(FIRE2.CFrame*CF(0,-i*15,0).p,25,25,35,5,0,1,1.5,false) | |
1083 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0)) | |
1084 | end | |
1085 | end | |
1086 | FIRE1.Color = COLOR | |
1087 | FIRE2.Color = COLOR | |
1088 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
1089 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
1090 | FIRE2.Size = VT(i/15,DISTANCE,i/15) | |
1091 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1092 | FIRE1.Size = VT(i/15,i/15,i/15) | |
1093 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
1094 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1101 | end | |
1102 | for i=1, 40 do | |
1103 | Swait() | |
1104 | FIRE1.Color = COLOR | |
1105 | FIRE2.Color = COLOR | |
1106 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
1107 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
1108 | FIRE2.Size = VT(FIRE2.Size.X * 0.9,DISTANCE,FIRE2.Size.Z * 0.9) | |
1109 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1110 | FIRE1.Size = FIRE1.Size * 0.9 | |
1111 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
1112 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1119 | end | |
1120 | FIRE1:remove() | |
1121 | FIRE2:remove() | |
1122 | VALUE1 = false | |
1123 | ATTACK = false | |
1124 | Rooted = false | |
1125 | end | |
1126 | ||
1127 | function DroneDisplay() | |
1128 | ATTACK = true | |
1129 | Rooted = true | |
1130 | VALUE1 = true | |
1131 | for i=0, 1, 0.1 / Animation_Speed do | |
1132 | Swait() | |
1133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1139 | end | |
1140 | CreateSound("90655239", LeftArm, 3, 1) | |
1141 | MagicSphere(VT(0,0,0),25,LeftArm.CFrame*CF(0,-3,0),COLOR,VT(0.3,0.3,0.3)) | |
1142 | CreateWave(VT(12,0.2,12),24,LeftArm.CFrame*CF(0,-2.5,0),true,5,COLOR,VT(-1,0,-1)/2) | |
1143 | SpawnDrone() | |
1144 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1145 | Swait() | |
1146 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1153 | end | |
1154 | VALUE1 = false | |
1155 | ATTACK = false | |
1156 | Rooted = false | |
1157 | end | |
1158 | ||
1159 | --//=================================\\ | |
1160 | --|| ASSIGN THINGS TO KEYS | |
1161 | --\\=================================// | |
1162 | ||
1163 | function MouseDown(Mouse) | |
1164 | if ATTACK == false then | |
1165 | ClawCombo() | |
1166 | end | |
1167 | end | |
1168 | ||
1169 | function MouseUp(Mouse) | |
1170 | HOLD = false | |
1171 | end | |
1172 | ||
1173 | function KeyDown(Key) | |
1174 | KEYHOLD = true | |
1175 | if Key == "z" and ATTACK == false then | |
1176 | UpperCut() | |
1177 | end | |
1178 | ||
1179 | if Key == "b" and ATTACK == false then | |
1180 | ClawWheel() | |
1181 | end | |
1182 | ||
1183 | if Key == "c" and ATTACK == false then | |
1184 | LaserBlast() | |
1185 | end | |
1186 | ||
1187 | if Key == "v" and ATTACK == false then | |
1188 | if #DRONES < 5 then | |
1189 | DroneDisplay() | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | ||
1194 | function KeyUp(Key) | |
1195 | KEYHOLD = false | |
1196 | end | |
1197 | ||
1198 | Mouse.Button1Down:connect(function(NEWKEY) | |
1199 | MouseDown(NEWKEY) | |
1200 | end) | |
1201 | Mouse.Button1Up:connect(function(NEWKEY) | |
1202 | MouseUp(NEWKEY) | |
1203 | end) | |
1204 | Mouse.KeyDown:connect(function(NEWKEY) | |
1205 | KeyDown(NEWKEY) | |
1206 | end) | |
1207 | Mouse.KeyUp:connect(function(NEWKEY) | |
1208 | KeyUp(NEWKEY) | |
1209 | end) | |
1210 | ||
1211 | --//=================================\\ | |
1212 | --\\=================================// | |
1213 | ||
1214 | ||
1215 | function unanchor() | |
1216 | if UNANCHOR == true then | |
1217 | g = Character:GetChildren() | |
1218 | for i = 1, #g do | |
1219 | if g[i].ClassName == "Part" then | |
1220 | g[i].Anchored = false | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | ||
1227 | --//=================================\\ | |
1228 | --|| WRAP THE WHOLE SCRIPT UP | |
1229 | --\\=================================// | |
1230 | ||
1231 | Humanoid.Changed:connect(function(Jump) | |
1232 | if Jump == "Jump" and (Disable_Jump == true) then | |
1233 | Humanoid.Jump = false | |
1234 | end | |
1235 | end) | |
1236 | ||
1237 | Speed = 25 | |
1238 | local GYRO = IT("BodyGyro",RootPart) | |
1239 | GYRO.D = 100 | |
1240 | GYRO.P = 2000 | |
1241 | GYRO.MaxTorque = VT(0,4000000,0) | |
1242 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1243 | ||
1244 | while true do | |
1245 | Swait() | |
1246 | if VALUE1 == false then | |
1247 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1248 | end | |
1249 | ANIMATE.Parent = nil | |
1250 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1251 | IDLEANIMATION:Play() | |
1252 | SINE = SINE + CHANGE | |
1253 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1254 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1255 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1256 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1257 | local WALKSPEEDVALUE = 5 | |
1258 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1259 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1260 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1261 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1262 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1263 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1264 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1265 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1266 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1267 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1268 | end | |
1269 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1270 | ANIM = "Jump" | |
1271 | if ATTACK == false then | |
1272 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1278 | end | |
1279 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1280 | ANIM = "Fall" | |
1281 | if ATTACK == false then | |
1282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1288 | end | |
1289 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1290 | ANIM = "Idle" | |
1291 | if ATTACK == false then | |
1292 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 0.15 / Animation_Speed) | |
1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1298 | end | |
1299 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1300 | ANIM = "Walk" | |
1301 | WALK = WALK + 1 / Animation_Speed | |
1302 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1303 | WALK = 0 | |
1304 | if WALKINGANIM == true then | |
1305 | WALKINGANIM = false | |
1306 | elseif WALKINGANIM == false then | |
1307 | WALKINGANIM = true | |
1308 | end | |
1309 | end | |
1310 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1311 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1312 | if ATTACK == false then | |
1313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3) * ANGLES(RAD(15 + 5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(35), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.8 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1319 | end | |
1320 | end | |
1321 | unanchor() | |
1322 | Humanoid.MaxHealth = "inf" | |
1323 | Humanoid.Health = "inf" | |
1324 | if Rooted == false then | |
1325 | Disable_Jump = false | |
1326 | Humanoid.WalkSpeed = Speed | |
1327 | elseif Rooted == true then | |
1328 | Disable_Jump = true | |
1329 | Humanoid.WalkSpeed = 0 | |
1330 | end | |
1331 | COLOR = C3(sick.PlaybackLoudness/250,0,0) | |
1332 | for _, c in pairs(Weapon:GetChildren()) do | |
1333 | if c.ClassName == "Part" then | |
1334 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1335 | if c.Material == Enum.Material.Neon then | |
1336 | c.Color = COLOR | |
1337 | end | |
1338 | elseif c.ClassName == "Model" then | |
1339 | for _, q in pairs(c:GetChildren()) do | |
1340 | if q.ClassName == "Part" then | |
1341 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1342 | if q.Material == Enum.Material.Neon then | |
1343 | q.Color = COLOR | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | end | |
1348 | end | |
1349 | SKILL1TEXT.TextColor3 = COLOR | |
1350 | SKILL2TEXT.TextColor3 = COLOR | |
1351 | SKILL3TEXT.TextColor3 = COLOR | |
1352 | SKILL4TEXT.TextColor3 = COLOR | |
1353 | SKILL5TEXT.TextColor3 = COLOR | |
1354 | if #DRONES>0 then | |
1355 | for e=1,#DRONES do | |
1356 | if DRONES[e]~=nil then | |
1357 | local Thing=DRONES[e] | |
1358 | if Thing~=nil then | |
1359 | local Model=Thing[1] | |
1360 | local CenterPart=Thing[2] | |
1361 | local Gyro=Thing[3] | |
1362 | local Pos=Thing[4] | |
1363 | local Humanoid=Thing[5] | |
1364 | if VALUE2 == nil then | |
1365 | Gyro.cframe = CF(CenterPart.Position,Mouse.Hit.p) | |
1366 | Pos.Position = RootPart.CFrame*CF(3+((1+e*2)-2),0.7 + (1+e*2) - 0.15 * COS(SINE/12),-1).p | |
1367 | else | |
1368 | if VALUE2.ClassName == "Part" or VALUE2.ClassName == "MeshPart" then | |
1369 | Gyro.cframe = CF(CenterPart.Position,VALUE2.Position) | |
1370 | Pos.Position = VALUE2.CFrame*CF(0,5,0)*ANGLES(RAD(0),RAD(360/e),RAD(0)) * CF(0,0,5).p | |
1371 | local HUMAN = VALUE2.Parent:FindFirstChildOfClass("Humanoid") | |
1372 | if HUMAN then | |
1373 | if HUMAN.Health == 0 then | |
1374 | VALUE2 = nil | |
1375 | end | |
1376 | end | |
1377 | if MRANDOM(1,75) == 1 then | |
1378 | local DIRECTION = CF(CenterPart.Position,VALUE2.Position) | |
1379 | CreateWave(VT(0,2,0),24,DIRECTION*CF(0,0,-1)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(0.1,0,0.1)) | |
1380 | CreateSound("950831913", CenterPart, 3, 1) | |
1381 | MagicSphere(VT(0,0,0),25,CenterPart.CFrame,COLOR,VT(0.2,0.2,0.2)) | |
1382 | AoEDamage(VALUE2.Position,3,5,5,0,2,2,false) | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | if Humanoid.Health == 0 then | |
1387 | Gyro:remove() | |
1388 | Pos:remove() | |
1389 | AoEDamage(CenterPart.Position,25,45,45,0,2,2,false) | |
1390 | for i = 1, 3 do | |
1391 | CreateRing(VT(0,0,0),false,0,15,CenterPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.6,0.6,0)/10) | |
1392 | end | |
1393 | CreateSound("952307359", CenterPart, 3, 1) | |
1394 | Humanoid:remove() | |
1395 | Debris:AddItem(Model,2) | |
1396 | CenterPart.RotVelocity = VT(0,0,0) | |
1397 | table.remove(DRONES,e) | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | ||
1405 | --//=================================\\ | |
1406 | --\\=================================// | |
1407 | ||
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | --//====================================================\\-- | |
1413 | --|| END OF SCRIPT | |
1414 | --\\====================================================//-- |