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1 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
2 | --[[the different world by Windowsxd_Infinite | |
3 | __ __ __ __ | |
4 | /\ \ __/\ \ __ /\ \ /\ \ | |
5 | \ \ \/\ \ \ \/\_\ ___ \_\ \ ___ __ __ __ ____ __ _ \_\ \ | |
6 | \ \ \ \ \ \ \/\ \ /' _ `\ /'_` \ / __`\/\ \/\ \/\ \ /',__\/\ \/'\ /'_` \ | |
7 | \ \ \_/ \_\ \ \ \/\ \/\ \/\ \L\ \/\ \L\ \ \ \_/ \_/ \/\__, `\/> <//\ \L\ \ | |
8 | \ `\___x___/\ \_\ \_\ \_\ \___,_\ \____/\ \___x___/'\/\____//\_/\_\ \___,_\ | |
9 | '\/__//__/ \/_/\/_/\/_/\/__,_ /\/___/ \/__//__/ \/___/ \//\/_/\/__,_ / | |
10 | ]] | |
11 | wait(1 / 60) | |
12 | Effects = { } | |
13 | script.Name = 'different world' | |
14 | local Player = game.Players.localPlayer | |
15 | local Character = Player.Character | |
16 | ||
17 | local Humanoid = Character:FindFirstChildOfClass('Humanoid') | |
18 | local hum = Humanoid | |
19 | local Mouse = Player:GetMouse() | |
20 | local jumppower = 150 | |
21 | local LeftArm = Character["Left Arm"] | |
22 | local RightArm = Character["Right Arm"] | |
23 | local LeftLeg = Character["Left Leg"] | |
24 | local RightLeg = Character["Right Leg"] | |
25 | local Head = Character.Head | |
26 | local Torso = Character.Torso | |
27 | local limited = false | |
28 | local Camera = game.Workspace.CurrentCamera | |
29 | local cmon = false | |
30 | local dying = false | |
31 | local RootPart = Character.HumanoidRootPart | |
32 | local RootJoint = RootPart.RootJoint | |
33 | local jumping = false | |
34 | local attack = false | |
35 | local Anim = 'Idle' | |
36 | local nomusic = false | |
37 | - | local soundid = '335416718' |
37 | + | local soundid = '1494452913' |
38 | local pit = 1 | |
39 | local form = false | |
40 | local gunout = false | |
41 | local attacktype = 1 | |
42 | local amount = 12 | |
43 | local par = Head | |
44 | if limited == false then | |
45 | amount = math.huge | |
46 | end | |
47 | ||
48 | print(amount..' is the maximum amount of lasers') | |
49 | local bullets = amount | |
50 | local kicking = false | |
51 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
52 | local velocity = RootPart.Velocity.y | |
53 | local sine = 0 | |
54 | local change = 1 | |
55 | local Create = LoadLibrary("RbxUtility").Create | |
56 | ||
57 | local col = Character['Body Colors'] | |
58 | New = function(Object, Parent, Name, Data) | |
59 | local Object = Instance.new(Object) | |
60 | for Index, Value in pairs(Data or {}) do | |
61 | Object[Index] = Value | |
62 | end | |
63 | Object.Parent = Parent | |
64 | Object.Name = Name | |
65 | return Object | |
66 | end | |
67 | for i, v in pairs(Character:GetChildren()) do | |
68 | if v:IsA("Accessory") then | |
69 | v:Destroy() | |
70 | end | |
71 | end | |
72 | ||
73 | Head:WaitForChild('face', true):Destroy() | |
74 | Mesh = New("SpecialMesh",LeftLeg,"Mesh",{Offset = Vector3.new(0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
75 | Mesh = New("SpecialMesh",LeftArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
76 | Mesh = New("SpecialMesh",RightArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
77 | Mesh = New("SpecialMesh",Torso,"Mesh",{Offset = Vector3.new(0, 0.0599999987, 0),MeshId = "rbxassetid://1875749311",MeshType = Enum.MeshType.FileMesh,}) | |
78 | Mesh = New("SpecialMesh",RightLeg,"Mesh",{Offset = Vector3.new(-0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
79 | - | Mesh = New("SpecialMesh",Head,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshId = "rbxassetid://0",MeshType = Enum.MeshType.Brick,}) |
79 | + | Mesh = New("SpecialMesh",Head,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshId = "rbxassetid://754068440",TextureId = "rbxassetid://754068486",MeshType = Enum.MeshType.FileMesh,}) |
80 | ||
81 | decals = function() | |
82 | Decal = New("Decal",Head,"Decal",{Texture = "http://www.roblox.com/asset/?id=1901415828",}) | |
83 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=1901488661",}) | |
84 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=1901527294",}) | |
85 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=1901566530",}) | |
86 | end | |
87 | --[[ | |
88 | gun = New("Part",RightArm,"gun",{Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),Transparency = 1,CFrame = CFrame.new(1.55999994, 1.82999897, -0.115000002, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
89 | - | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.2, -0.5),Scale = Vector3.new(0.6, 0.6, 0.6),MeshId = "rbxassetid://130099641",TextureId = "rbxassetid://209727730",MeshType = Enum.MeshType.FileMesh,}) |
89 | + | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.2, -0.5),Scale = Vector3.new(0.6, 0.6, 0.6),MeshId = "rbxassetid://139121396",TextureId = "rbxassetid://216355613",MeshType = Enum.MeshType.FileMesh,}) |
90 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
91 | ]] | |
92 | gun = New("Part",RightArm,"gun",{CanCollide = false,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 1.82999992, 0.0149999931, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
93 | - | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.200000003, -0.5),Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "rbxassetid://130099641",TextureId = "rbxassetid://209727730",MeshType = Enum.MeshType.FileMesh,}) |
93 | + | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.200000003, -0.5),Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "rbxassetid://139121396",TextureId = "rbxassetid://216355613",MeshType = Enum.MeshType.FileMesh,}) |
94 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
95 | tip = New("Part",RightArm,"tip",{CanCollide = false,Transparency = 1,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 0.0300002098, -0.675000012, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
96 | mot = New("Weld",tip,"mot",{Part0 = tip,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -2.96999979, -0.675000012, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
97 | ||
98 | coroutine.wrap(function() | |
99 | RightLeg.Touched:connect(function(prt) | |
100 | if prt.Name == 'extra' and prt.ClassName == 'Part' then | |
101 | local thing = prt:WaitForChild('amount') | |
102 | if thing ~= nil and thing.Value < 50 then | |
103 | print('added '.. thing.Value ..' extra energy') | |
104 | bullets = bullets + thing.Value | |
105 | prt:Destroy() | |
106 | end | |
107 | end | |
108 | end) | |
109 | --dab | |
110 | end)() | |
111 | ||
112 | ||
113 | ||
114 | col.HeadColor = BrickColor.new('Really black') | |
115 | - | col.LeftArmColor = BrickColor.new('Really black') |
115 | + | col.LeftArmColor = BrickColor.new('Crimson') |
116 | col.RightArmColor = BrickColor.new('Really black') | |
117 | col.LeftLegColor = BrickColor.new('Really black') | |
118 | - | col.RightLegColor = BrickColor.new('Really black') |
118 | + | col.RightLegColor = BrickColor.new('Crimson') |
119 | - | col.TorsoColor = BrickColor.new('Crimson') |
119 | + | col.TorsoColor = BrickColor.new('Really black') |
120 | ||
121 | local ff = Instance.new('ForceField', Character) | |
122 | ff.Visible = false | |
123 | ||
124 | hum.Name = '32ytd7284y6985y24805yn2839n5298' | |
125 | hum.MaxHealth = 1000 | |
126 | wait() | |
127 | hum.Health = 1000 | |
128 | function startm() | |
129 | if nomusic == false then | |
130 | local b = Instance.new('Sound', par) | |
131 | b.SoundId = 'rbxassetid://' ..soundid | |
132 | b.Looped = true | |
133 | b.Volume = 3 | |
134 | b.Name = 'lol' | |
135 | b.Pitch = pit | |
136 | b:Play() | |
137 | coroutine.wrap(function() | |
138 | while true do | |
139 | timepos = b.TimePosition | |
140 | if par:FindFirstChild("lol") == nil then | |
141 | local b = Instance.new('Sound', par) | |
142 | b.SoundId = 'rbxassetid://'..soundid | |
143 | b.Looped = true | |
144 | b.Name = 'lol' | |
145 | b.Volume = 3 | |
146 | b.Pitch = pit | |
147 | b.TimePosition = timepos | |
148 | b:Play() | |
149 | end | |
150 | wait() | |
151 | end | |
152 | end)() | |
153 | end | |
154 | end | |
155 | local m = Create("Model"){ | |
156 | Parent = Character, | |
157 | Name = "WeaponModel", | |
158 | } | |
159 | ||
160 | Humanoid.Animator.Parent = nil | |
161 | Character.Animate.Parent = nil | |
162 | ||
163 | local newMotor = function(part0, part1, c0, c1) | |
164 | local w = Create('Motor'){ | |
165 | Parent = part0, | |
166 | Part0 = part0, | |
167 | Part1 = part1, | |
168 | C0 = c0, | |
169 | C1 = c1, | |
170 | } | |
171 | return w | |
172 | end | |
173 | ||
174 | function clerp(a, b, t) | |
175 | return a:lerp(b, t) | |
176 | end | |
177 | ||
178 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
179 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
180 | ||
181 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
182 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
183 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
184 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
185 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
186 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
187 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
188 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
189 | ||
190 | local rarmc1 = RW.C1 | |
191 | local larmc1 = LW.C1 | |
192 | local rlegc1 = RH.C1 | |
193 | local llegc1 = LH.C1 | |
194 | ||
195 | local resetc1 = false | |
196 | ||
197 | function PlayAnimationFromTable(table, speed, bool) | |
198 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
199 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
200 | RW.C0 = clerp(RW.C0, table[3], speed) | |
201 | LW.C0 = clerp(LW.C0, table[4], speed) | |
202 | RH.C0 = clerp(RH.C0, table[5], speed) | |
203 | LH.C0 = clerp(LH.C0, table[6], speed) | |
204 | if bool == true then | |
205 | if resetc1 == false then | |
206 | resetc1 = true | |
207 | RootJoint.C1 = RootJoint.C1 | |
208 | Torso.Neck.C1 = Torso.Neck.C1 | |
209 | RW.C1 = rarmc1 | |
210 | LW.C1 = larmc1 | |
211 | RH.C1 = rlegc1 | |
212 | LH.C1 = llegc1 | |
213 | end | |
214 | end | |
215 | end | |
216 | ||
217 | ArtificialHB = Create("BindableEvent", script){ | |
218 | Parent = script, | |
219 | Name = "Heartbeat", | |
220 | } | |
221 | ||
222 | script:WaitForChild("Heartbeat") | |
223 | ||
224 | frame = 1 / 60 | |
225 | tf = 0 | |
226 | allowframeloss = false | |
227 | tossremainder = false | |
228 | lastframe = tick() | |
229 | script.Heartbeat:Fire() | |
230 | ||
231 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
232 | tf = tf + s | |
233 | if tf >= frame then | |
234 | if allowframeloss then | |
235 | script.Heartbeat:Fire() | |
236 | lastframe = tick() | |
237 | else | |
238 | for i = 1, math.floor(tf / frame) do | |
239 | script.Heartbeat:Fire() | |
240 | end | |
241 | lastframe = tick() | |
242 | end | |
243 | if tossremainder then | |
244 | tf = 0 | |
245 | else | |
246 | tf = tf - frame * math.floor(tf / frame) | |
247 | end | |
248 | end | |
249 | end) | |
250 | ||
251 | function swait(num) | |
252 | if num == 0 or num == nil then | |
253 | ArtificialHB.Event:wait() | |
254 | else | |
255 | for i = 0, num do | |
256 | ArtificialHB.Event:wait() | |
257 | end | |
258 | end | |
259 | end | |
260 | ||
261 | function RemoveOutlines(part) | |
262 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
263 | end | |
264 | ||
265 | CFuncs = { | |
266 | ["Part"] = { | |
267 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
268 | local Part = Create("Part"){ | |
269 | Parent = Parent, | |
270 | Reflectance = Reflectance, | |
271 | Transparency = Transparency, | |
272 | CanCollide = false, | |
273 | Locked = true, | |
274 | BrickColor = BrickColor.new(tostring(BColor)), | |
275 | Name = Name, | |
276 | Size = Size, | |
277 | Material = Material, | |
278 | } | |
279 | RemoveOutlines(Part) | |
280 | return Part | |
281 | end; | |
282 | }; | |
283 | ||
284 | ["Mesh"] = { | |
285 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
286 | local Msh = Create(Mesh){ | |
287 | Parent = Part, | |
288 | Offset = OffSet, | |
289 | Scale = Scale, | |
290 | } | |
291 | if Mesh == "SpecialMesh" then | |
292 | Msh.MeshType = MeshType | |
293 | Msh.MeshId = MeshId | |
294 | end | |
295 | return Msh | |
296 | end; | |
297 | }; | |
298 | ||
299 | ["Mesh"] = { | |
300 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
301 | local Msh = Create(Mesh){ | |
302 | Parent = Part, | |
303 | Offset = OffSet, | |
304 | Scale = Scale, | |
305 | } | |
306 | if Mesh == "SpecialMesh" then | |
307 | Msh.MeshType = MeshType | |
308 | Msh.MeshId = MeshId | |
309 | end | |
310 | return Msh | |
311 | end; | |
312 | }; | |
313 | ||
314 | ["Weld"] = { | |
315 | Create = function(Parent, Part0, Part1, C0, C1) | |
316 | local Weld = Create("Weld"){ | |
317 | Parent = Parent, | |
318 | Part0 = Part0, | |
319 | Part1 = Part1, | |
320 | C0 = C0, | |
321 | C1 = C1, | |
322 | } | |
323 | return Weld | |
324 | end; | |
325 | }; | |
326 | ||
327 | ["Sound"] = { | |
328 | Create = function(id, par, vol, pit) | |
329 | coroutine.resume(coroutine.create(function() | |
330 | local S = Create("Sound"){ | |
331 | Volume = vol, | |
332 | Pitch = pit or 1, | |
333 | SoundId = id, | |
334 | Parent = par or workspace, | |
335 | } | |
336 | wait() | |
337 | S:play() | |
338 | game:GetService("Debris"):AddItem(S, 6) | |
339 | end)) | |
340 | end; | |
341 | }; | |
342 | ||
343 | ["ParticleEmitter"] = { | |
344 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
345 | local fp = Create("ParticleEmitter"){ | |
346 | Parent = Parent, | |
347 | Color = ColorSequence.new(Color1, Color2), | |
348 | LightEmission = LightEmission, | |
349 | Size = Size, | |
350 | Texture = Texture, | |
351 | Transparency = Transparency, | |
352 | ZOffset = ZOffset, | |
353 | Acceleration = Accel, | |
354 | Drag = Drag, | |
355 | LockedToPart = LockedToPart, | |
356 | VelocityInheritance = VelocityInheritance, | |
357 | EmissionDirection = EmissionDirection, | |
358 | Enabled = Enabled, | |
359 | Lifetime = LifeTime, | |
360 | Rate = Rate, | |
361 | Rotation = Rotation, | |
362 | RotSpeed = RotSpeed, | |
363 | Speed = Speed, | |
364 | VelocitySpread = VelocitySpread, | |
365 | } | |
366 | return fp | |
367 | end; | |
368 | }; | |
369 | ||
370 | CreateTemplate = { | |
371 | ||
372 | }; | |
373 | } | |
374 | ||
375 | function rayCast(Position, Direction, Range, Ignore) | |
376 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
377 | end | |
378 | ||
379 | FindNearestTorso = function(pos) | |
380 | local list = (game.Workspace:children()) | |
381 | local torso = nil | |
382 | local dist = 1000 | |
383 | local temp, human, temp2 = nil, nil, nil | |
384 | for x = 1, #list do | |
385 | temp2 = list[x] | |
386 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
387 | temp = temp2:findFirstChild("Torso") | |
388 | human = temp2:findFirstChild("Humanoid") | |
389 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
390 | local dohit = true | |
391 | if dohit == true then | |
392 | torso = temp | |
393 | dist = (temp.Position - pos).magnitude | |
394 | end | |
395 | end | |
396 | end | |
397 | end | |
398 | return torso, dist | |
399 | end | |
400 | ||
401 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
402 | if hit.Parent == nil then | |
403 | return | |
404 | end | |
405 | local h = hit.Parent:FindFirstChild("Humanoid") | |
406 | for _, v in pairs(hit.Parent:children()) do | |
407 | if v:IsA("Humanoid") then | |
408 | h = v | |
409 | end | |
410 | end | |
411 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
412 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
413 | if hit.Parent.DebounceHit.Value == true then | |
414 | return | |
415 | end | |
416 | end | |
417 | local c = Create("ObjectValue"){ | |
418 | Name = "creator", | |
419 | Value = game:service("Players").LocalPlayer, | |
420 | Parent = h, | |
421 | } | |
422 | game:GetService("Debris"):AddItem(c, .5) | |
423 | if HitSound ~= nil and HitPitch ~= nil then | |
424 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
425 | end | |
426 | local Damage = math.random(minim, maxim) | |
427 | local blocked = false | |
428 | local block = hit.Parent:findFirstChild("Block") | |
429 | if block ~= nil then | |
430 | if block.className == "IntValue" then | |
431 | if block.Value > 0 then | |
432 | blocked = true | |
433 | block.Value = block.Value - 1 | |
434 | print(block.Value) | |
435 | end | |
436 | end | |
437 | end | |
438 | if blocked == false then | |
439 | h.Health = h.Health - Damage | |
440 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
441 | else | |
442 | h.Health = h.Health - (Damage / 2) | |
443 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
444 | end | |
445 | if Type == "Knockdown" then | |
446 | local hum = hit.Parent.Humanoid | |
447 | hum.PlatformStand = true | |
448 | coroutine.resume(coroutine.create(function(HHumanoid) | |
449 | swait(1) | |
450 | HHumanoid.PlatformStand = false | |
451 | end), hum) | |
452 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
453 | local bodvol = Create("BodyVelocity"){ | |
454 | velocity = angle * knockback, | |
455 | P = 5000, | |
456 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
457 | Parent = hit, | |
458 | } | |
459 | local rl = Create("BodyAngularVelocity"){ | |
460 | P = 3000, | |
461 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
462 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
463 | Parent = hit, | |
464 | } | |
465 | game:GetService("Debris"):AddItem(bodvol, .5) | |
466 | game:GetService("Debris"):AddItem(rl, .5) | |
467 | elseif Type == "Normal" then | |
468 | local vp = Create("BodyVelocity"){ | |
469 | P = 500, | |
470 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
471 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
472 | } | |
473 | if knockback > 0 then | |
474 | vp.Parent = hit.Parent.Torso | |
475 | end | |
476 | game:GetService("Debris"):AddItem(vp, .5) | |
477 | elseif Type == "Up" then | |
478 | local bodyVelocity = Create("BodyVelocity"){ | |
479 | velocity = Vector3.new(0, 20, 0), | |
480 | P = 5000, | |
481 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
482 | Parent = hit, | |
483 | } | |
484 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
485 | elseif Type == "DarkUp" then | |
486 | coroutine.resume(coroutine.create(function() | |
487 | for i = 0, 1, 0.1 do | |
488 | swait() | |
489 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 25, 25, 25, 1, 1, 1, .08, 1) | |
490 | end | |
491 | end)) | |
492 | local bodyVelocity = Create("BodyVelocity"){ | |
493 | velocity = Vector3.new(0, 20, 0), | |
494 | P = 5000, | |
495 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
496 | Parent = hit, | |
497 | } | |
498 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
499 | elseif Type == "Snare" then | |
500 | local bp = Create("BodyPosition"){ | |
501 | P = 2000, | |
502 | D = 100, | |
503 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
504 | position = hit.Parent.Torso.Position, | |
505 | Parent = hit.Parent.Torso, | |
506 | } | |
507 | game:GetService("Debris"):AddItem(bp, 1) | |
508 | elseif Type == "Freeze" then | |
509 | local BodPos = Create("BodyPosition"){ | |
510 | P = 50000, | |
511 | D = 1000, | |
512 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
513 | position = hit.Parent.Torso.Position, | |
514 | Parent = hit.Parent.Torso, | |
515 | } | |
516 | local BodGy = Create("BodyGyro") { | |
517 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
518 | P = 20e+003, | |
519 | Parent = hit.Parent.Torso, | |
520 | cframe = hit.Parent.Torso.CFrame, | |
521 | } | |
522 | hit.Parent.Torso.Anchored = true | |
523 | coroutine.resume(coroutine.create(function(Part) | |
524 | swait(1.5) | |
525 | Part.Anchored = false | |
526 | end), hit.Parent.Torso) | |
527 | game:GetService("Debris"):AddItem(BodPos, 3) | |
528 | game:GetService("Debris"):AddItem(BodGy, 3) | |
529 | end | |
530 | local debounce = Create("BoolValue"){ | |
531 | Name = "DebounceHit", | |
532 | Parent = hit.Parent, | |
533 | Value = true, | |
534 | } | |
535 | game:GetService("Debris"):AddItem(debounce, Delay) | |
536 | c = Create("ObjectValue"){ | |
537 | Name = "creator", | |
538 | Value = Player, | |
539 | Parent = h, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(c, .5) | |
542 | end | |
543 | end | |
544 | ||
545 | function ShowDamage(Pos, Text, Time, Color, wid) | |
546 | local Rate = (1 / 30) | |
547 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
548 | local Text = (Text or "") | |
549 | local wid = (wid or 1) | |
550 | local Time = (Time or 2) | |
551 | local Color = (Color or Color3.new(1, 0, 1)) | |
552 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
553 | EffectPart.Anchored = true | |
554 | local BillboardGui = Create("BillboardGui"){ | |
555 | Size = UDim2.new(5, 0, 5, 0), | |
556 | Adornee = EffectPart, | |
557 | Parent = EffectPart, | |
558 | } | |
559 | local TextLabel = Create("TextLabel"){ | |
560 | BackgroundTransparency = 1, | |
561 | Size = UDim2.new(1, 0, 1, 0), | |
562 | Text = Text, | |
563 | Font = "Arcade", | |
564 | TextColor3 = Color, | |
565 | TextScaled = true, | |
566 | Parent = BillboardGui, | |
567 | } | |
568 | game.Debris:AddItem(EffectPart, (Time)) | |
569 | EffectPart.Parent = game:GetService("Workspace") | |
570 | delay(0, function() | |
571 | local Frames = (Time / Rate) | |
572 | for Frame = 1, Frames do | |
573 | wait(Rate) | |
574 | local Percent = (Frame / Frames) | |
575 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
576 | TextLabel.TextTransparency = Percent | |
577 | end | |
578 | if EffectPart and EffectPart.Parent then | |
579 | EffectPart:Destroy() | |
580 | end | |
581 | end) | |
582 | end | |
583 | ||
584 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
585 | for _, c in pairs(workspace:children()) do | |
586 | local hum = c:findFirstChildOfClass("Humanoid") | |
587 | if hum ~= nil then | |
588 | local head = c:findFirstChild("Head") | |
589 | if head ~= nil then | |
590 | local targ = head.Position - Part.Position | |
591 | local mag = targ.magnitude | |
592 | if mag <= Magnitude and c.Name ~= Player.Name then | |
593 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
594 | end | |
595 | end | |
596 | end | |
597 | end | |
598 | end | |
599 | ||
600 | EffectModel = Create("Model"){ | |
601 | Parent = Character, | |
602 | Name = "Effects", | |
603 | } | |
604 | ||
605 | Effects = { | |
606 | Block = { | |
607 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
608 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
609 | prt.Anchored = true | |
610 | prt.CFrame = cframe | |
611 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
612 | game:GetService("Debris"):AddItem(prt, 10) | |
613 | if Type == 1 or Type == nil then | |
614 | table.insert(Effects, { | |
615 | prt, | |
616 | "Block1", | |
617 | delay, | |
618 | x3, | |
619 | y3, | |
620 | z3, | |
621 | msh | |
622 | }) | |
623 | elseif Type == 2 then | |
624 | table.insert(Effects, { | |
625 | prt, | |
626 | "Block2", | |
627 | delay, | |
628 | x3, | |
629 | y3, | |
630 | z3, | |
631 | msh | |
632 | }) | |
633 | end | |
634 | end; | |
635 | }; | |
636 | ||
637 | Implode = { | |
638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
639 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
640 | prt.Anchored = true | |
641 | prt.CFrame = cframe | |
642 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
643 | game:GetService("Debris"):AddItem(prt, 10) | |
644 | if Type == 1 or Type == nil then | |
645 | table.insert(Effects, { | |
646 | prt, | |
647 | "Block1", | |
648 | delay, | |
649 | x3, | |
650 | y3, | |
651 | z3, | |
652 | msh | |
653 | }) | |
654 | elseif Type == 2 then | |
655 | table.insert(Effects, { | |
656 | prt, | |
657 | "Block2", | |
658 | delay, | |
659 | x3, | |
660 | y3, | |
661 | z3, | |
662 | msh | |
663 | }) | |
664 | end | |
665 | end; | |
666 | }; | |
667 | ||
668 | Cylinder = { | |
669 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
670 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
671 | prt.Anchored = true | |
672 | prt.CFrame = cframe | |
673 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
674 | game:GetService("Debris"):AddItem(prt, 10) | |
675 | table.insert(Effects, { | |
676 | prt, | |
677 | "Cylinder", | |
678 | delay, | |
679 | x3, | |
680 | y3, | |
681 | z3, | |
682 | msh | |
683 | }) | |
684 | end; | |
685 | }; | |
686 | Rect = { | |
687 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
688 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
689 | prt.Anchored = true | |
690 | prt.CFrame = cframe | |
691 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
692 | game:GetService("Debris"):AddItem(prt, 10) | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Cylinder", | |
696 | delay, | |
697 | x3, | |
698 | y3, | |
699 | z3, | |
700 | msh | |
701 | }) | |
702 | end; | |
703 | }; | |
704 | ||
705 | Head = { | |
706 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
707 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
708 | prt.Anchored = true | |
709 | prt.CFrame = cframe | |
710 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Cylinder", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh | |
720 | }) | |
721 | end; | |
722 | }; | |
723 | ||
724 | Sphere = { | |
725 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
726 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
727 | prt.Anchored = true | |
728 | prt.CFrame = cframe | |
729 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
730 | game:GetService("Debris"):AddItem(prt, 10) | |
731 | table.insert(Effects, { | |
732 | prt, | |
733 | "Cylinder", | |
734 | delay, | |
735 | x3, | |
736 | y3, | |
737 | z3, | |
738 | msh | |
739 | }) | |
740 | end; | |
741 | }; | |
742 | ||
743 | Elect = { | |
744 | Create = function(cff, x, y, z) | |
745 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
746 | prt.Anchored = true | |
747 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
748 | prt.CFrame = CFrame.new(prt.Position) | |
749 | game:GetService("Debris"):AddItem(prt, 2) | |
750 | local xval = math.random() / 2 | |
751 | local yval = math.random() / 2 | |
752 | local zval = math.random() / 2 | |
753 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
754 | table.insert(Effects, { | |
755 | prt, | |
756 | "Elec", | |
757 | 0.1, | |
758 | x, | |
759 | y, | |
760 | z, | |
761 | xval, | |
762 | yval, | |
763 | zval | |
764 | }) | |
765 | end; | |
766 | ||
767 | }; | |
768 | ||
769 | Ring = { | |
770 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
771 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
772 | prt.Anchored = true | |
773 | prt.CFrame = cframe | |
774 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
775 | game:GetService("Debris"):AddItem(prt, 10) | |
776 | table.insert(Effects, { | |
777 | prt, | |
778 | "Cylinder", | |
779 | delay, | |
780 | x3, | |
781 | y3, | |
782 | z3, | |
783 | msh | |
784 | }) | |
785 | end; | |
786 | }; | |
787 | ||
788 | ||
789 | Wave = { | |
790 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
791 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe | |
794 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | game:GetService("Debris"):AddItem(prt, 10) | |
796 | table.insert(Effects, { | |
797 | prt, | |
798 | "Cylinder", | |
799 | delay, | |
800 | x3, | |
801 | y3, | |
802 | z3, | |
803 | msh | |
804 | }) | |
805 | end; | |
806 | }; | |
807 | ||
808 | Break = { | |
809 | Create = function(brickcolor, cframe, x1, y1, z1) | |
810 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
811 | prt.Anchored = true | |
812 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
813 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
814 | local num = math.random(10, 50) / 1000 | |
815 | game:GetService("Debris"):AddItem(prt, 10) | |
816 | table.insert(Effects, { | |
817 | prt, | |
818 | "Shatter", | |
819 | num, | |
820 | prt.CFrame, | |
821 | math.random() - math.random(), | |
822 | 0, | |
823 | math.random(50, 100) / 100 | |
824 | }) | |
825 | end; | |
826 | }; | |
827 | ||
828 | Fire = { | |
829 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
830 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
831 | prt.Anchored = true | |
832 | prt.CFrame = cframe | |
833 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
834 | game:GetService("Debris"):AddItem(prt, 10) | |
835 | table.insert(Effects, { | |
836 | prt, | |
837 | "Fire", | |
838 | delay, | |
839 | 1, | |
840 | 1, | |
841 | 1, | |
842 | msh | |
843 | }) | |
844 | end; | |
845 | }; | |
846 | ||
847 | FireWave = { | |
848 | Create = function(brickcolor, cframe, x1, y1, z1) | |
849 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
850 | prt.Anchored = true | |
851 | prt.CFrame = cframe | |
852 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
853 | local d = Create("Decal"){ | |
854 | Parent = prt, | |
855 | Texture = "rbxassetid://26356434", | |
856 | Face = "Top", | |
857 | } | |
858 | local d = Create("Decal"){ | |
859 | Parent = prt, | |
860 | Texture = "rbxassetid://26356434", | |
861 | Face = "Bottom", | |
862 | } | |
863 | game:GetService("Debris"):AddItem(prt, 10) | |
864 | table.insert(Effects, { | |
865 | prt, | |
866 | "FireWave", | |
867 | 1, | |
868 | 30, | |
869 | math.random(400, 600) / 100, | |
870 | msh | |
871 | }) | |
872 | end; | |
873 | }; | |
874 | ||
875 | Lightning = { | |
876 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
877 | local magz = (p0 - p1).magnitude | |
878 | local curpos = p0 | |
879 | local trz = { | |
880 | -ofs, | |
881 | ofs | |
882 | } | |
883 | for i = 1, tym do | |
884 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
885 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
886 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
887 | li.Material = "Neon" | |
888 | if tym == i then | |
889 | local magz2 = (curpos - p1).magnitude | |
890 | li.Size = Vector3.new(th, th, magz2) | |
891 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
892 | table.insert(Effects, { | |
893 | li, | |
894 | "Disappear", | |
895 | last | |
896 | }) | |
897 | else | |
898 | do | |
899 | do | |
900 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
901 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
902 | game.Debris:AddItem(li, 10) | |
903 | table.insert(Effects, { | |
904 | li, | |
905 | "Disappear", | |
906 | last | |
907 | }) | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | }; | |
914 | ||
915 | EffectTemplate = { | |
916 | ||
917 | }; | |
918 | } | |
919 | script.Name = 'different world' | |
920 | local speed = 15 | |
921 | ||
922 | local anims = { | |
923 | punch1 = { | |
924 | play = function() | |
925 | for i = 0, 1, 0.1 do | |
926 | swait() | |
927 | PlayAnimationFromTable({ | |
928 | CFrame.new(-0.0107449368, -0.216572553, 0.265849799, 0.950212896, -0.0244924892, 0.310632408, 1.02195258e-07, 0.996908247, 0.0786035731, -0.311596483, -0.0746901631, 0.947272837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
929 | CFrame.new(0.0950279012, 1.517524, -0.082502462, 0.920527458, 0.0699283779, -0.384364873, -0.0458012633, 0.996384859, 0.0715831444, 0.387980074, -0.0482893325, 0.920400321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
930 | CFrame.new(1.38422894, 0.673871636, -0.86930716, 0.929277241, -0.323129416, -0.178972647, -0.235611483, -0.145362675, -0.960914612, 0.28448388, 0.935124099, -0.211215228) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
931 | CFrame.new(-1.23638797, 0.32926473, -0.458237767, 0.867408514, 0.318191469, -0.382565975, -0.477318794, 0.314822704, -0.82039845, -0.140603334, 0.894226551, 0.424958616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
932 | CFrame.new(0.607390761, -1.89009023, -0.202257693, 0.997992873, -0.0622570924, 0.0115969777, 0.0631325841, 0.963713706, -0.25936541, 0.00497117639, 0.259576976, 0.965709627) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
933 | CFrame.new(-0.604592323, -1.83469141, 0.0555542186, 0.99391377, 0.10894423, 0.0163347721, -0.109823957, 0.991517901, 0.0695070401, -0.00862380862, -0.0708779395, 0.997447789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
934 | }, .3, false) | |
935 | end | |
936 | end | |
937 | }; | |
938 | ball = { | |
939 | play = function() | |
940 | for i = 0, 1, 0.1 do | |
941 | swait() | |
942 | PlayAnimationFromTable({ | |
943 | CFrame.new(-2.86102272e-06, 1.71999931, -6.86055819e-06, 1, 4.7224965e-22, -4.37113883e-08, -1.95405131e-14, 1.00000751, -4.47034836e-07, 4.37117151e-08, 4.47034836e-07, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
944 | CFrame.new(2.85228111e-06, 1.35999703, -0.199992567, 1, -1.53786814e-08, 4.09167669e-08, 0, 0.936066508, 0.35182327, -4.37113883e-08, -0.351823241, 0.936066508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
945 | CFrame.new(0.840003788, 0.460014343, -0.810002446, 0.704639971, 0.675280571, 0.217897713, 0.044140093, 0.26477614, -0.963299215, -0.708191872, 0.688397229, 0.156764656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
946 | CFrame.new(-0.839995861, 0.529998541, -0.750000954, 0.729142547, -0.631132126, -0.264619231, -0.230401143, 0.137709707, -0.963302374, 0.644411743, 0.763353288, -0.045003552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
947 | CFrame.new(0.57000345, -0.669976175, -1.2000035, 0.999722004, -0.0225840099, 0.00678592594, 0.0235446021, 0.972025096, -0.2336943, -0.00131833623, 0.233789101, 0.972286463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
948 | CFrame.new(-0.439997494, -0.69998008, -1.14999986, 0.999720931, -0.0226266459, 0.0067881369, 0.0235864632, 0.972043037, -0.233615071, -0.00131243642, 0.233709991, 0.972305417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
949 | }, .3, false) | |
950 | end | |
951 | end | |
952 | }; | |
953 | smash = { | |
954 | play = function() | |
955 | for i = 0, 1, 0.1 do | |
956 | swait() | |
957 | PlayAnimationFromTable({ | |
958 | CFrame.new(1.94293195e-21, -1.11999965, -0.549994707, 1, 2.44334653e-21, -3.80156538e-21, -4.72245409e-22, 0.893125892, 0.449806929, 4.49431016e-21, -0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
959 | CFrame.new(0, 1.5119648, -0.134260774, 1, 0, 0, 0, 0.940229893, 0.34054032, 0, -0.34054032, 0.940229893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
960 | CFrame.new(1.5, -0.235795826, -0.421078861, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
961 | CFrame.new(-1.5, 0.110703774, 0.380448788, 1, 0, 0, 0, 0.830427766, 0.557126522, 0, -0.557126522, 0.830427766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
962 | CFrame.new(0.5, -1.47771955, 0.666540802, 1, 0, 0, 0, 0.850484967, 0.525999546, 0, -0.525999546, 0.850484967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
963 | CFrame.new(-0.5, -0.623993754, -0.717353463, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
964 | }, .3, false) | |
965 | end | |
966 | end | |
967 | }; | |
968 | punch2 = { | |
969 | play = function() | |
970 | for i = 0, 1, 0.1 do | |
971 | swait() | |
972 | PlayAnimationFromTable({ | |
973 | CFrame.new(-0.0684909746, -0.216571167, 0.000430204906, 0.984477103, 0.0137971267, -0.174969882, 0, 0.996905446, 0.0786102712, 0.175513014, -0.0773900151, 0.98143059) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
974 | CFrame.new(0.0175101534, 1.52462602, -0.172688439, 0.984477103, -0.0555305742, 0.166496783, 0.0137971267, 0.970179021, 0.241996571, -0.174969882, -0.2359429, 0.955885291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
975 | CFrame.new(1.48930418, 0.0307573248, -0.473314196, 0.980572164, -0.188258171, 0.0551109985, 0.0806958377, 0.131063491, -0.988084316, 0.17879191, 0.973335207, 0.14370887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
976 | CFrame.new(-1.66090941, 0.636517406, -0.920002699, 0.982567489, 0.185122967, 0.0170512684, 0.0498865768, -0.174197271, -0.9834463, -0.179088235, 0.967153013, -0.180395678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
977 | CFrame.new(0.607360065, -1.89008546, -0.202268928, 0.997992814, -0.0622575581, 0.0115943104, 0.0631323084, 0.963711381, -0.259373635, 0.00497439504, 0.259584963, 0.965707421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
978 | CFrame.new(-0.604580641, -1.83468735, 0.0555345044, 0.993913651, 0.10894455, 0.0163322985, -0.109824024, 0.991518378, 0.0694989488, -0.008622244, -0.070869647, 0.997448444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
979 | }, .3, false) | |
980 | end | |
981 | end | |
982 | }; | |
983 | kick = { | |
984 | play = function() | |
985 | for i = 0, 1, 0.1 do | |
986 | swait() | |
987 | PlayAnimationFromTable({ | |
988 | CFrame.new(-0.131061807, -0.222323433, 0.0731982589, -0.0407249853, 0.0785460323, -0.996078312, -0.0807319731, 0.993387222, 0.0816345736, 0.995903611, 0.0837399364, -0.0341144986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
989 | CFrame.new(-0.184342384, 1.50759327, -0.00515897386, -0.0407249853, -0.131115511, 0.990530372, 0.0785460323, 0.987864733, 0.133992031, -0.996078312, 0.0832590461, -0.0299321674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
990 | CFrame.new(1.66859376, 0.0138811618, -0.00489595532, 0.981350243, -0.191684797, 0.0144488961, 0.192214325, 0.979416251, -0.0616246685, -0.00233896822, 0.0632526651, 0.997994781) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
991 | CFrame.new(-1.27853525, -0.0793156773, -0.463598907, 0.997092485, -0.0716068894, 0.0260639321, 0.0757341236, 0.893313289, -0.443007529, 0.00843913853, 0.44369331, 0.896138966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
992 | CFrame.new(0.705335557, -1.8330934, -0.201769322, 0.989622712, -0.141240016, 0.0264280811, 0.143219218, 0.954648972, -0.261024535, 0.0116375685, 0.262100786, 0.96497035) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
993 | CFrame.new(-1.60584366, -1.35878396, 0.133992612, 0.166210294, 0.970306695, 0.175724834, -0.985117137, 0.171303824, -0.0141165629, -0.0437997244, -0.170763195, 0.984338164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
994 | }, .3, false) | |
995 | end | |
996 | end | |
997 | }; | |
998 | idle = { | |
999 | play = function() | |
1000 | PlayAnimationFromTable({ | |
1001 | CFrame.new(-0.14138256, -0.216571495, 0.237950996, 0.77377969, 0.0497951508, -0.631494582, 0, 0.996905565, 0.0786088556, 0.63345474, -0.0608259365, 0.771385252) * CFrame.new(0, 0 - 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1002 | CFrame.new(-2.36225314e-05, 1.52129841, -0.130490974, 0.824229062, -0.0689957589, 0.562037528, 0.0293807425, 0.996423066, 0.0792340413, -0.565493941, -0.0487939045, 0.823307931) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0, 0), | |
1003 | CFrame.new(1.04215145, 0.583002925, -0.988996744, 0.927035332, 0.248969361, -0.280392349, -0.0585250594, -0.642532051, -0.764020622, -0.370378822, 0.72468406, -0.581078827) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1004 | CFrame.new(-1.26441777, 0.322543621, -0.372986406, 0.900779247, 0.295904487, -0.317863494, -0.36590445, 0.122910969, -0.922500432, -0.23390314, 0.947276831, 0.218988389) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1005 | CFrame.new(0.607379138, -1.89008486, -0.202270091, 0.997992814, -0.0622573122, 0.0115959346, 0.0631324649, 0.963711858, -0.259372175, 0.0049726367, 0.259583652, 0.965707898) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1006 | CFrame.new(-0.604592443, -1.83468843, 0.0555417985, 0.993913651, 0.108944699, 0.0163314939, -0.109824121, 0.991518497, 0.0694983602, -0.00862157345, -0.0708689541, 0.997448444) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1007 | }, .3, false) | |
1008 | ||
1009 | end | |
1010 | }; | |
1011 | ||
1012 | walk = { | |
1013 | play = function() | |
1014 | PlayAnimationFromTable({ | |
1015 | CFrame.new(0.109261587, -0.173913926, 0.279077232, 0.997577667, -0.0686017871, 0.0115215462, 0.0659179762, 0.985163212, 0.15845634, -0.0222209934, -0.157313049, 0.987298727) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1016 | CFrame.new(0.0151925227, 1.53362715, -0.213461131, 0.991616547, 0.0963014811, -0.0861558393, -0.087993823, 0.991530597, 0.0955212787, 0.0946249887, -0.0871393085, 0.991691887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1017 | CFrame.new(1.04216635, 0.58300662, -0.988999605, 0.927035213, 0.248969764, -0.280392677, -0.058524631, -0.642532647, -0.764020205, -0.370379329, 0.724683344, -0.581079423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1018 | CFrame.new(-1.26442409, 0.322548211, -0.372982204, 0.900780141, 0.295904756, -0.317861229, -0.365901619, 0.12290898, -0.922501862, -0.23390463, 0.947277129, 0.21898596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1019 | CFrame.new(0.467722356, -1.88047636, -0.203902811, 0.998356521, 0.0572995394, -0.00115422346, -0.0555915311, 0.963307917, -0.262579054, -0.0139337815, 0.262211591, 0.964909732)* CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 35 * math.cos((sine) / 5)), 0, 0), | |
1020 | CFrame.new(-0.604593396, -1.83468795, 0.0555359796, 0.990936041, 0.124458492, -0.0505571477, -0.120545976, 0.989930212, 0.0742101893, 0.0592841208, -0.0674430802, 0.995960236) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 35 * math.cos((sine) / 5)), 0, 0), | |
1021 | }, .3, false) | |
1022 | end | |
1023 | }; | |
1024 | ||
1025 | jump = { | |
1026 | play = function() | |
1027 | PlayAnimationFromTable({ | |
1028 | CFrame.new(-0, -0.0699987784, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1029 | CFrame.new(0, 1.49996114, -0.0999985784, 1, 0, 0, 0, 0.976393402, 0.216000035, 0, -0.216000021, 0.976393461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1030 | CFrame.new(1.96005464, 0.614818871, 0, -0.0459600165, -0.998943329, 0, 0.998943329, -0.0459600128, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1031 | CFrame.new(-1.95485854, 0.615261137, 0, -0.157674044, 0.98749125, 0, -0.98749125, -0.157674044, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1032 | CFrame.new(0.59998256, -1.92995512, 0, 0.99373585, -0.111754626, 0, 0.111754619, 0.993735909, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1033 | CFrame.new(-0.510072351, -1.11883473, -0.515735626, 0.993913114, 0.110166967, 0, -0.110166967, 0.993913114, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1034 | }, .3, false) | |
1035 | end | |
1036 | }; | |
1037 | } | |
1038 | spawn(function() | |
1039 | attack = true | |
1040 | Humanoid.JumpPower = 0 | |
1041 | Humanoid.WalkSpeed = 0 | |
1042 | RightArm.Transparency = 1 | |
1043 | LeftArm.Transparency = 1 | |
1044 | Torso.Transparency = 1 | |
1045 | Head.Transparency = 1 | |
1046 | RightLeg.Transparency = 1 | |
1047 | LeftLeg.Transparency = 1 | |
1048 | anims.smash.play() | |
1049 | wait(2) | |
1050 | Effects.Rect.Create(BrickColor.new'Crimson',RootPart.CFrame, math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1051 | Humanoid.JumpPower = jumppower | |
1052 | RightArm.Transparency = 0 | |
1053 | LeftArm.Transparency = 0 | |
1054 | Torso.Transparency = 0 | |
1055 | Head.Transparency = 0 | |
1056 | RightLeg.Transparency = 0 | |
1057 | LeftLeg.Transparency = 0 | |
1058 | Effects.Block.Create(BrickColor.new'Crimson', Torso.CFrame, 200, 200, 200, -0.8, -0.8, -0.8, 0.05) | |
1059 | Effects.Wave.Create(BrickColor.new'Crimson', RootPart.CFrame - Vector3.new(0,3,0), 5, 1, 5, 0.1, 0.01, 0.1, 0.06) | |
1060 | ||
1061 | CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1062 | startm() | |
1063 | wait(0.5) | |
1064 | Humanoid.WalkSpeed = 16 | |
1065 | attack = false | |
1066 | end) | |
1067 | trans = function() | |
1068 | form = true | |
1069 | attack = true | |
1070 | decals() | |
1071 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1072 | MagnitudeDamage(RootPart, 20, 10, 20, 10, "Normal", "388826051", 3) | |
1073 | Effects.Block.Create(BrickColor.new'Crimson', Torso.CFrame, 200, 200, 200, 2, 2, 2, 0.05) | |
1074 | Effects.Wave.Create(BrickColor.new'Crimson', RootPart.CFrame - Vector3.new(0,3,0), 8, 1, 8, 0.1, 0.01, 0.1, 0.06) | |
1075 | pit = 0.9 | |
1076 | if nomusic == false then | |
1077 | --soundid = '321467240' | |
1078 | par:WaitForChild'lol':Destroy() | |
1079 | par = Character | |
1080 | par:WaitForChild'lol'.Pitch = 0.9 | |
1081 | end | |
1082 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Enough!', 1.5, BrickColor.new("Really red").Color,string.len('Enough!')/4) | |
1083 | hum.MaxHealth = 2000 | |
1084 | wait() | |
1085 | hum.Health = 2000 | |
1086 | attack = false | |
1087 | end | |
1088 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1089 | coroutine.wrap(function() | |
1090 | while true do wait() | |
1091 | if form == true and attack == false then | |
1092 | --RootPart.CFrame*CFrame.new(math.random(-25,25)) | |
1093 | Effects.Block.Create(BrickColor.new'Crimson',RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), math.random(16,30), math.random(16,30), math.random(16,30), -0.8, -0.8, -0.8, 0.05) | |
1094 | elseif cmon == true then | |
1095 | ||
1096 | Effects.Block.Create(BrickColor.new'Crimson',RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)), math.random(200,300), math.random(200,300), math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1097 | Effects.Rect.Create(BrickColor.new'Crimson',RootPart.CFrame*CFrame.new(math.random(-200,200),math.random(-200,200),math.random(-200,200)), math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1098 | end | |
1099 | end | |
1100 | end)() | |
1101 | coroutine.wrap(function() | |
1102 | while true do wait() | |
1103 | if Humanoid.Health < 500 and form == false and attack == false then | |
1104 | trans() | |
1105 | elseif Humanoid.Health < 400 and form == true and attack == false then | |
1106 | attack = true | |
1107 | dying = true | |
1108 | anims.ball.play() | |
1109 | Humanoid.MaxHealth = math.huge | |
1110 | wait() | |
1111 | Humanoid.Health = math.huge | |
1112 | Humanoid.JumpPower = 0 | |
1113 | Humanoid.HipHeight = 16 | |
1114 | Humanoid.WalkSpeed = 0 | |
1115 | cmon = true | |
1116 | wait(5) | |
1117 | cmon = false | |
1118 | wait(2) | |
1119 | for i, v in pairs(Head:GetChildren()) do | |
1120 | if v:IsA("Decal") then | |
1121 | v:Destroy() | |
1122 | end | |
1123 | end | |
1124 | RightArm.Transparency = 1 | |
1125 | LeftArm.Transparency = 1 | |
1126 | Torso.Transparency = 1 | |
1127 | Head.Transparency = 1 | |
1128 | RightLeg.Transparency = 1 | |
1129 | LeftLeg.Transparency = 1 | |
1130 | RightArm.Anchored = true | |
1131 | LeftArm.Anchored = true | |
1132 | Torso.Anchored = true | |
1133 | Head.Anchored = true | |
1134 | RightLeg.Anchored = true | |
1135 | LeftLeg.Anchored = true | |
1136 | ||
1137 | coroutine.wrap(function() | |
1138 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Character,10,0.5) | |
1139 | local echo = Instance.new('EchoSoundEffect', f) | |
1140 | echo.Delay = 0.4 | |
1141 | echo.Enabled = true | |
1142 | echo.Feedback = 0.2 | |
1143 | end)() | |
1144 | MagnitudeDamage(RootPart, 100, 40, 50, 10, "DarkUp", "388826051", 3) | |
1145 | Effects.Rect.Create(BrickColor.new'Crimson',Torso.CFrame, 200, 20000, 200, -0.8, -0.8, -0.8, 0.05) | |
1146 | Effects.Rect.Create(BrickColor.new'Crimson',Torso.CFrame, 100, 20000, 100, -0.8, -0.8, -0.8, 0.05) | |
1147 | Effects.Rect.Create(BrickColor.new'Crimson',Torso.CFrame, 300, 20000, 300, -0.8, -0.8, -0.8, 0.05) | |
1148 | Effects.Block.Create(BrickColor.new'Crimson', Torso.CFrame, 500, 500, 500, 30, 30, 30, 0.006) | |
1149 | Effects.Block.Create(BrickColor.new'Crimson', Torso.CFrame, 300, 300, 300, 30, 30, 30, 0.006) | |
1150 | Effects.Block.Create(BrickColor.new'Crimson', Torso.CFrame, 100, 100, 100, 30, 30, 30, 0.006) | |
1151 | Humanoid.MaxHealth = 0 | |
1152 | wait() | |
1153 | Humanoid.Health = 0 | |
1154 | end | |
1155 | end | |
1156 | end)() | |
1157 | script.Name = 'different world' | |
1158 | function attackone() | |
1159 | attack = true | |
1160 | anims.punch1.play() | |
1161 | if gunout == false then | |
1162 | if form == false then | |
1163 | MagnitudeDamage(RightArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1164 | else | |
1165 | MagnitudeDamage(RightArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1166 | Effects.Block.Create(BrickColor.new'Crimson', RightArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1167 | end | |
1168 | elseif gunout == true and bullets ~= 0 then | |
1169 | local a = Create("Part"){ | |
1170 | Parent = Character, | |
1171 | Anchored = true, | |
1172 | CanCollide = false, | |
1173 | Transparency = 1, | |
1174 | Size = Vector3.new(0.5,0.2,0.5), | |
1175 | Position = Mouse.hit.p, | |
1176 | } | |
1177 | ||
1178 | local p = Create("PointLight"){ | |
1179 | Parent = gun, | |
1180 | Brightness = 16, | |
1181 | Range = 8, | |
1182 | Color = Color3.new(0,0,255) | |
1183 | } | |
1184 | local ray = Ray.new(tip.CFrame.p, (Mouse.Hit.p - tip.CFrame.p).unit * 300) | |
1185 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
1186 | local distance = (tip.CFrame.p - position).magnitude | |
1187 | local beam = Create('Part'){ | |
1188 | Parent = Character, | |
1189 | BrickColor = BrickColor.new("Crimson"), | |
1190 | FormFactor = "Custom", | |
1191 | Material = "Neon", | |
1192 | Transparency = 0.25, | |
1193 | Anchored = true, | |
1194 | Locked = true, | |
1195 | CanCollide = false, | |
1196 | Size = Vector3.new(0.3, 0.3, distance), | |
1197 | CFrame = CFrame.new(tip.CFrame.p, position) * CFrame.new(0, 0, -distance / 2), | |
1198 | } | |
1199 | ||
1200 | --http://www.roblox.com/asset/?id=359667865 | |
1201 | CFuncs['Sound'].Create("rbxassetid://995908246",RightArm,5,1) | |
1202 | if form == false then | |
1203 | MagnitudeDamage(a, 5, 50, 90, 10, "Normal", "388826051", 3) | |
1204 | else | |
1205 | MagnitudeDamage(a, 5, 90, 1000, 10, "Normal", "388826051", 3) | |
1206 | Effects.Block.Create(BrickColor.new'Crimson', a.CFrame, 30, 30, 30, -0.8, -0.8, -0.8, 0.1) | |
1207 | end | |
1208 | bullets = bullets - 1 | |
1209 | Effects.Block.Create(BrickColor.new'Crimson', tip.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1210 | --Effects.Block.Create(BrickColor.new'Crimson', a.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1211 | game:service'Debris':AddItem(p,0.1) | |
1212 | game:service'Debris':AddItem(a,0.1) | |
1213 | coroutine.wrap(function() | |
1214 | for i = 0, 1.4, 0.2 do | |
1215 | swait() | |
1216 | beam.Transparency = beam.Transparency + 0.1 | |
1217 | beam.Size = beam.Size + Vector3.new(0.1,0.1,0.1) | |
1218 | end | |
1219 | game:service'Debris':AddItem(beam,0.1) | |
1220 | end)() | |
1221 | elseif bullets == 0 then | |
1222 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'No energy!', 1.5, BrickColor.new("Really black").Color,string.len('No energy!')/4) | |
1223 | end | |
1224 | ||
1225 | attack = false | |
1226 | end | |
1227 | ||
1228 | ||
1229 | function attacktwo() | |
1230 | attack = true | |
1231 | anims.punch2.play() | |
1232 | if form == false then | |
1233 | MagnitudeDamage(LeftArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1234 | else | |
1235 | MagnitudeDamage(LeftArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1236 | Effects.Block.Create(BrickColor.new'Crimson', LeftArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1237 | end | |
1238 | attack = false | |
1239 | end | |
1240 | function reload() | |
1241 | if bullets == 0 and gunout == true then | |
1242 | attack = true | |
1243 | anims.punch2.play() | |
1244 | wait(2) | |
1245 | bullets = amount | |
1246 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Recharged', 1.5, BrickColor.new("Really black").Color,string.len('Recharged')/4) | |
1247 | attack = false | |
1248 | end | |
1249 | end | |
1250 | function attackthree() -- kick | |
1251 | attack = true | |
1252 | kicking = true | |
1253 | hum.WalkSpeed = 40 | |
1254 | anims.kick.play() | |
1255 | end | |
1256 | ||
1257 | coroutine.wrap(function() | |
1258 | while true do | |
1259 | wait() | |
1260 | if kicking == true then | |
1261 | if form == false then | |
1262 | MagnitudeDamage(LeftLeg, 5, 20, 35, 10, "Normal", "388826051", 3) | |
1263 | else | |
1264 | MagnitudeDamage(LeftLeg, 5, 35, 45, 10, "Normal", "388826051", 3) | |
1265 | end | |
1266 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-2) | |
1267 | end | |
1268 | end | |
1269 | end)() | |
1270 | ||
1271 | function atk3end() | |
1272 | attack = false | |
1273 | hum.WalkSpeed = 16 | |
1274 | kicking = false | |
1275 | end | |
1276 | ||
1277 | Mouse.Button1Down:connect(function() | |
1278 | if attack == false and dying == false and attacktype == 1 then | |
1279 | attackone() | |
1280 | if gunout == false then | |
1281 | attacktype = 2 | |
1282 | end | |
1283 | elseif attack == false and dying == false and attacktype == 2 then | |
1284 | attacktwo() | |
1285 | attacktype = 1 | |
1286 | end | |
1287 | end) | |
1288 | ||
1289 | hum.Died:connect(function() | |
1290 | Player.CameraMaxZoomDistance = 400 | |
1291 | Player.CameraMinZoomDistance = 0.5 | |
1292 | end) | |
1293 | Mouse.KeyDown:connect(function(k) | |
1294 | k = k:lower() | |
1295 | if attack == false and dying == false and k == 'z' then | |
1296 | ||
1297 | attackthree() | |
1298 | elseif attack == false and dying == false and k == 'r' then | |
1299 | reload() | |
1300 | elseif attack == false and dying == false and k == 'g' then | |
1301 | if gunout == true then | |
1302 | gunout = false | |
1303 | gun.Transparency = 1 | |
1304 | elseif gunout == false then | |
1305 | gun.Transparency = 0 | |
1306 | ||
1307 | gunout = true | |
1308 | end | |
1309 | end | |
1310 | end) | |
1311 | script.Name = 'different world' | |
1312 | ||
1313 | Mouse.KeyUp:connect(function(k) | |
1314 | k = k:lower() | |
1315 | if k == 'z' and dying == false then | |
1316 | atk3end() | |
1317 | end | |
1318 | end) | |
1319 | script.Name = 'different world' | |
1320 | while true do | |
1321 | swait() | |
1322 | for i, v in pairs(Character:GetChildren()) do | |
1323 | if v:IsA("Part") then | |
1324 | v.Material = "SmoothPlastic" | |
1325 | elseif v:IsA("Accessory") then | |
1326 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1327 | end | |
1328 | end | |
1329 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1330 | velocity = RootPart.Velocity.y | |
1331 | sine = sine + change | |
1332 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1333 | if RootPart.Velocity.y > 1 and hit == nil then | |
1334 | Anim = "Jump" | |
1335 | if attack == false then | |
1336 | if jumping == false then | |
1337 | --CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1338 | jumping = true | |
1339 | end | |
1340 | anims.jump.play() | |
1341 | script.Name = 'different world' | |
1342 | end | |
1343 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1344 | Anim = "Fall" | |
1345 | if attack == false then | |
1346 | jumping = false | |
1347 | anims.jump.play() | |
1348 | script.Name = 'different world' | |
1349 | end | |
1350 | elseif Torsovelocity < 1 and hit ~= nil then | |
1351 | Anim = "Idle" | |
1352 | if attack == false then | |
1353 | change = 1 | |
1354 | anims.idle.play() | |
1355 | script.Name = 'different world' | |
1356 | ||
1357 | end | |
1358 | elseif Torsovelocity > 2 and hit ~= nil then | |
1359 | Anim = "Walk" | |
1360 | if attack == false then | |
1361 | anims.walk.play() | |
1362 | script.Name = 'different world' | |
1363 | end | |
1364 | end | |
1365 | if 0 < #Effects then | |
1366 | for e = 1, #Effects do | |
1367 | if Effects[e] ~= nil then | |
1368 | local Thing = Effects[e] | |
1369 | if Thing ~= nil then | |
1370 | local Part = Thing[1] | |
1371 | local Mode = Thing[2] | |
1372 | local Delay = Thing[3] | |
1373 | local IncX = Thing[4] | |
1374 | local IncY = Thing[5] | |
1375 | local IncZ = Thing[6] | |
1376 | if Thing[2] == "Shoot" then | |
1377 | local Look = Thing[1] | |
1378 | local move = 30 | |
1379 | if Thing[8] == 3 then | |
1380 | move = 10 | |
1381 | end | |
1382 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1383 | if Thing[10] ~= nil then | |
1384 | da = pos | |
1385 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1386 | cfa = CFrame.new(Thing[4], pos) | |
1387 | tehCF = cfa:lerp(cf2, 0.2) | |
1388 | Thing[1] = tehCF.lookVector | |
1389 | end | |
1390 | local mag = (Thing[4] - pos).magnitude | |
1391 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1392 | if Thing[8] == 2 then | |
1393 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1394 | end | |
1395 | Thing[4] = Thing[4] + Look * move | |
1396 | Thing[3] = Thing[3] - 1 | |
1397 | if 2 < Thing[5] then | |
1398 | Thing[5] = Thing[5] - 0.3 | |
1399 | Thing[6] = Thing[6] - 0.3 | |
1400 | end | |
1401 | if hit ~= nil then | |
1402 | Thing[3] = 0 | |
1403 | if Thing[8] == 1 or Thing[8] == 3 then | |
1404 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1405 | else | |
1406 | if Thing[8] == 2 then | |
1407 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1408 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1409 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1410 | ref.Anchored = true | |
1411 | ref.CFrame = CFrame.new(pos) | |
1412 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1413 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1414 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1415 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1416 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1421 | ref.Anchored = true | |
1422 | ref.CFrame = CFrame.new(pos) | |
1423 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1424 | game:GetService("Debris"):AddItem(ref, 1) | |
1425 | end | |
1426 | if Thing[3] <= 0 then | |
1427 | table.remove(Effects, e) | |
1428 | end | |
1429 | end | |
1430 | do | |
1431 | do | |
1432 | if Thing[2] == "FireWave" then | |
1433 | if Thing[3] <= Thing[4] then | |
1434 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1435 | Thing[3] = Thing[3] + 1 | |
1436 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1437 | else | |
1438 | Part.Parent = nil | |
1439 | table.remove(Effects, e) | |
1440 | end | |
1441 | end | |
1442 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1443 | if Thing[1].Transparency <= 1 then | |
1444 | if Thing[2] == "Block1" then | |
1445 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1446 | Mesh = Thing[7] | |
1447 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1448 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1449 | ||
1450 | else | |
1451 | if Thing[2] == "Block2" then | |
1452 | Thing[1].CFrame = Thing[1].CFrame | |
1453 | Mesh = Thing[7] | |
1454 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1455 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1456 | else | |
1457 | if Thing[2] == "Fire" then | |
1458 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1459 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1460 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1461 | else | |
1462 | if Thing[2] == "Cylinder" then | |
1463 | Mesh = Thing[7] | |
1464 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1465 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1466 | else | |
1467 | if Thing[2] == "Blood" then | |
1468 | Mesh = Thing[7] | |
1469 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1470 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1471 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1472 | else | |
1473 | if Thing[2] == "Elec" then | |
1474 | Mesh = Thing[10] | |
1475 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1476 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1477 | else | |
1478 | if Thing[2] == "Disappear" then | |
1479 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1480 | else | |
1481 | if Thing[2] == "Shatter" then | |
1482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1483 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1484 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1485 | Thing[6] = Thing[6] + Thing[5] | |
1486 | end | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | else | |
1495 | Part.Parent = nil | |
1496 | table.remove(Effects, e) | |
1497 | end | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end |