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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://784470524" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play() | |
4 | ||
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
7 | local function NewFakeEvent() | |
8 | local Bind = Instance.new("BindableEvent") | |
9 | local Fake;Fake = {Connections = {}, | |
10 | fakeEvent=true; | |
11 | Connect=function(self,Func) | |
12 | Bind.Event:connect(Func) | |
13 | self.Connections[Bind] = true | |
14 | return setmetatable({Connected = true},{ | |
15 | __index = function (self,Index) | |
16 | if Index:lower() == "disconnect" then | |
17 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
18 | end | |
19 | return Fake[Index] | |
20 | end; | |
21 | __tostring = function() return "Connection" end; | |
22 | }) | |
23 | end} | |
24 | Fake.connect = Fake.Connect;return Fake; | |
25 | end | |
26 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
27 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
28 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
29 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
30 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
31 | local function TriggerEvent(self,Event,...) | |
32 | local Trigger = Mouse[Event] | |
33 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
34 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
35 | end | |
36 | end | |
37 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
38 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
39 | if FiredBy.Name ~= owner.Name then return end | |
40 | if Input.MouseEvent then | |
41 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
42 | else | |
43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
45 | for _,Action in pairs(ContextActionService.Actions) do | |
46 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
47 | end | |
48 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
49 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
50 | end | |
51 | end) | |
52 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
53 | Event.Parent = NLS([[ | |
54 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
55 | local Input = function(Input,gameProcessedEvent) | |
56 | if gameProcessedEvent then return end | |
57 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
58 | end | |
59 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
64 | end | |
65 | end | |
66 | ]],owner.Character) | |
67 | end | |
68 | RealGame = game;game = setmetatable({},{ | |
69 | __index = function (self,Index) | |
70 | local Sandbox = function (Thing) | |
71 | if Thing:IsA("Player") then | |
72 | local RealPlayer = Thing | |
73 | return setmetatable({},{ | |
74 | __index = function (self,Index) | |
75 | local Type = type(RealPlayer[Index]) | |
76 | if Type == "function" then | |
77 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
78 | return function (self)return InternalData["Mouse"] end | |
79 | end | |
80 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
81 | end | |
82 | return RealPlayer[Index] | |
83 | end; | |
84 | __tostring = function(self) return RealPlayer.Name end | |
85 | }) | |
86 | end | |
87 | end | |
88 | if RealGame[Index] then | |
89 | local Type = type(RealGame[Index]) | |
90 | if Type == "function" then | |
91 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
92 | return function (self,Service) | |
93 | local FakeServices = { | |
94 | ["players"] = function() | |
95 | return setmetatable({},{ | |
96 | __index = function (self2,Index2) | |
97 | local RealService = RealGame:GetService(Service) | |
98 | local Type2 = type(Index2) | |
99 | if Type2 == "function" then | |
100 | return function (self,...) return RealService[Index2](RealService,...)end | |
101 | else | |
102 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
103 | return RealService[Index2] | |
104 | end | |
105 | end; | |
106 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
107 | }) | |
108 | end; | |
109 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
110 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
111 | ["runservice"] = function() | |
112 | return setmetatable({},{ | |
113 | __index = function(self2,Index2) | |
114 | local RealService = RealGame:GetService(Service) | |
115 | local Type2 = type(Index2) | |
116 | if Type2 == "function" then | |
117 | return function (self,...) return RealService[Index2](RealService,...) end | |
118 | else | |
119 | local RunServices = { | |
120 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
121 | ["renderstepped"] = function() return RealService["Stepped"] end | |
122 | } | |
123 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
124 | return RealService[Index2] | |
125 | end | |
126 | end | |
127 | }) | |
128 | end | |
129 | } | |
130 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
131 | return RealGame:GetService(Service) | |
132 | end | |
133 | end | |
134 | return function (self,...) return RealGame[Index](RealGame,...) end | |
135 | else | |
136 | if game:GetService(Index) then return game:GetService(Index) end | |
137 | return RealGame[Index] | |
138 | end | |
139 | end | |
140 | return nil | |
141 | end | |
142 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
143 | ||
144 | --[[KillerDarkness0105's/Codex's Sonic script]]-- | |
145 | ||
146 | ||
147 | ||
148 | wait(0.07) | |
149 | Player=game:GetService("Players").LocalPlayer | |
150 | Character=Player.Character | |
151 | PlayerGui=Player.PlayerGui | |
152 | Backpack=Player.Backpack | |
153 | Torso=Character.Torso | |
154 | Head=Character.Head | |
155 | Humanoid=Character.Humanoid | |
156 | LeftArm=Character["Left Arm"] | |
157 | LeftLeg=Character["Left Leg"] | |
158 | RightArm=Character["Right Arm"] | |
159 | RightLeg=Character["Right Leg"] | |
160 | LS=Torso["Left Shoulder"] | |
161 | LH=Torso["Left Hip"] | |
162 | RS=Torso["Right Shoulder"] | |
163 | RH=Torso["Right Hip"] | |
164 | Face = Head.face | |
165 | Neck=Torso.Neck | |
166 | it=Instance.new | |
167 | attacktype=1 | |
168 | attacktype2=1 | |
169 | vt=Vector3.new | |
170 | cf=CFrame.new | |
171 | cn=CFrame.new | |
172 | euler=CFrame.fromEulerAnglesXYZ | |
173 | angles=CFrame.Angles | |
174 | combo = 0 | |
175 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
176 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
177 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
178 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
179 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
180 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
181 | RootPart=Character.HumanoidRootPart | |
182 | RootJoint=RootPart.RootJoint | |
183 | RootCF=euler(-1.57,0,3.14) | |
184 | attack = false | |
185 | attackdebounce = false | |
186 | trispeed=.2 | |
187 | attackmode='none' | |
188 | local idle=0 | |
189 | local Anim="Idle" | |
190 | stance = false | |
191 | local ff = 2 | |
192 | noleg = false | |
193 | evadecooldown = false | |
194 | Humanoid.Animator.Parent = nil | |
195 | equip = false | |
196 | local Effects = {} | |
197 | attackspeed = 0.14 | |
198 | df = false | |
199 | Swing = 1 | |
200 | local sine = 0 | |
201 | local change = 1 | |
202 | local val = 0 | |
203 | local speed = 0 | |
204 | local rs = game:GetService("RunService").RenderStepped | |
205 | cam = workspace.CurrentCamera | |
206 | local RbxUtility = LoadLibrary("RbxUtility") | |
207 | local Create = RbxUtility.Create | |
208 | deb = game:GetService("Debris") | |
209 | Face.Transparency = 0 | |
210 | --Face.Texture = "rbxassetid://176217905" --176217905 | |
211 | Humanoid.WalkSpeed = 64 | |
212 | local freefall = 0 | |
213 | Head.Running.SoundId = "rbxassetid://758199523" | |
214 | Head.Running.Volume = 2 | |
215 | local boost = false | |
216 | Humanoid.JumpPower = 88 | |
217 | local musicnum = 1 | |
218 | ||
219 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
220 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
221 | local GravPoint = RootPart.Velocity.y | |
222 | local NV = Vector3.new(0,0,0) | |
223 | print("Move list") | |
224 | print("---------") | |
225 | print("Shift = Boost") | |
226 | print("Ctrl = Mach Speed Boost") | |
227 | print("Q = Left QuickStep, E = Right QuickStep") | |
228 | print("C = Slide, in air to stomp") | |
229 | print("Jump Then Hold B near a wall to wallrun") | |
230 | print("M to change music, if you're standing still you'll do a special animation!") | |
231 | print("Space near a wall to walljump, away from a wall homing attack") | |
232 | music = Instance.new("Sound",PlayerGui) | |
233 | music.Volume = 1 | |
234 | music.TimePosition = 0 | |
235 | music.Pitch = 1 | |
236 | music.SoundId = "rbxassetid://1251555494" | |
237 | music.Looped = true | |
238 | music:Play() | |
239 | ||
240 | ||
241 | boostsound = Instance.new("Sound",PlayerGui) | |
242 | boostsound.Volume = .6 | |
243 | boostsound.TimePosition = 0 | |
244 | boostsound.Pitch = 1 | |
245 | boostsound.SoundId = "rbxassetid://924922553" | |
246 | boostsound.Looped = false | |
247 | ||
248 | ||
249 | ||
250 | stompsound = Instance.new("Sound",PlayerGui) | |
251 | stompsound.Volume = 2 | |
252 | stompsound.TimePosition = 0 | |
253 | stompsound.Pitch = 1 | |
254 | stompsound.SoundId = "rbxassetid://1295424184" | |
255 | stompsound.Looped = false | |
256 | ||
257 | ||
258 | ||
259 | so = function(id,par,vol,pit) | |
260 | coroutine.resume(coroutine.create(function() | |
261 | local sou = Instance.new("Sound",par or workspace) | |
262 | sou.Volume=vol | |
263 | sou.Pitch=pit or 1 | |
264 | sou.SoundId=id | |
265 | sou:play() | |
266 | game:GetService("Debris"):AddItem(sou,8) | |
267 | end)) | |
268 | end | |
269 | ||
270 | --save shoulders | |
271 | RSH, LSH=nil, nil | |
272 | --welds | |
273 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
274 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
275 | LH=Torso["Left Hip"] | |
276 | RH=Torso["Right Hip"] | |
277 | TorsoColor=Torso.BrickColor | |
278 | function NoOutline(Part) | |
279 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
280 | end | |
281 | player=Player | |
282 | ch=Character | |
283 | RSH=ch.Torso["Right Shoulder"] | |
284 | LSH=ch.Torso["Left Shoulder"] | |
285 | -- | |
286 | RSH.Parent=nil | |
287 | LSH.Parent=nil | |
288 | -- | |
289 | RW.Name="Right Shoulder" | |
290 | RW.Part0=ch.Torso | |
291 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
292 | RW.C1=cf(0, 0.5, 0) | |
293 | RW.Part1=ch["Right Arm"] | |
294 | RW.Parent=ch.Torso | |
295 | -- | |
296 | LW.Name="Left Shoulder" | |
297 | LW.Part0=ch.Torso | |
298 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
299 | LW.C1=cf(0, 0.5, 0) | |
300 | LW.Part1=ch["Left Arm"] | |
301 | LW.Parent=ch.Torso | |
302 | ||
303 | ||
304 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
305 | local wld = Instance.new("Weld", wp1) | |
306 | wld.Part0 = wp0 | |
307 | wld.Part1 = wp1 | |
308 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
309 | end | |
310 | local rs = game:GetService("RunService").RenderStepped | |
311 | ||
312 | newWeld(RootPart, Torso, 0, -1, 0) | |
313 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
314 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
315 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
316 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
317 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
318 | ||
319 | Player=game:GetService('Players').LocalPlayer | |
320 | Character=Player.Character | |
321 | mouse=Player:GetMouse() | |
322 | m=Instance.new('Model',Character) | |
323 | ||
324 | ||
325 | local function weldBetween(a, b) | |
326 | local weldd = Instance.new("ManualWeld") | |
327 | weldd.Part0 = a | |
328 | weldd.Part1 = b | |
329 | weldd.C0 = CFrame.new() | |
330 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
331 | weldd.Parent = a | |
332 | return weldd | |
333 | end | |
334 | ||
335 | ArtificialHB = Instance.new("BindableEvent", script) | |
336 | ArtificialHB.Name = "Heartbeat" | |
337 | ||
338 | script:WaitForChild("Heartbeat") | |
339 | ||
340 | frame = 1 / 80 | |
341 | tf = 0 | |
342 | allowframeloss = false | |
343 | tossremainder = false | |
344 | lastframe = tick() | |
345 | script.Heartbeat:Fire() | |
346 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
347 | tf = tf + s | |
348 | if tf >= frame then | |
349 | if allowframeloss then | |
350 | script.Heartbeat:Fire() | |
351 | lastframe = tick() | |
352 | else | |
353 | for i = 1, math.floor(tf / frame) do | |
354 | script.Heartbeat:Fire() | |
355 | end | |
356 | lastframe = tick() | |
357 | end | |
358 | if tossremainder then | |
359 | tf = 0 | |
360 | else | |
361 | tf = tf - frame * math.floor(tf / frame) | |
362 | end | |
363 | end | |
364 | end) | |
365 | ||
366 | --[[] | |
367 | function swait(num) | |
368 | if num == 0 or num == nil then | |
369 | ArtificialHB.Event:wait() | |
370 | else | |
371 | for i = 0, num do | |
372 | ArtificialHB.Event:wait() | |
373 | end | |
374 | end | |
375 | end | |
376 | ||
377 | ]] | |
378 | ||
379 | ||
380 | ||
381 | ||
382 | function swait(num) | |
383 | if num == 0 or num == nil then | |
384 | game:service("RunService").Stepped:wait() | |
385 | else | |
386 | for i = 0, num do | |
387 | game:service("RunService").Stepped:wait() | |
388 | end | |
389 | end | |
390 | end | |
391 | ||
392 | function RemoveOutlines(part) | |
393 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
394 | end | |
395 | ||
396 | ||
397 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
398 | local fp = it("Part") | |
399 | fp.formFactor = formfactor | |
400 | fp.Parent = parent | |
401 | fp.Reflectance = reflectance | |
402 | fp.Transparency = transparency | |
403 | fp.CanCollide = false | |
404 | fp.Locked = true | |
405 | fp.BrickColor = brickcolor | |
406 | fp.Name = name | |
407 | fp.Size = size | |
408 | fp.Position = Torso.Position | |
409 | NoOutline(fp) | |
410 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
411 | fp.Material = "Neon" | |
412 | else | |
413 | if fp.BrickColor == BrickColor.new("Really black") then | |
414 | fp.BrickColor = BrickColor.new("Really black") | |
415 | fp.Material = "Metal" | |
416 | else | |
417 | fp.Material = "Neon" | |
418 | end | |
419 | end | |
420 | fp:BreakJoints() | |
421 | return fp | |
422 | end | |
423 | ||
424 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
425 | local mesh = it(Mesh) | |
426 | mesh.Parent = part | |
427 | if Mesh == "SpecialMesh" then | |
428 | mesh.MeshType = meshtype | |
429 | mesh.MeshId = meshid | |
430 | end | |
431 | mesh.Offset = offset | |
432 | mesh.Scale = scale | |
433 | return mesh | |
434 | end | |
435 | ||
436 | weld = function(parent, part0, part1, c0) | |
437 | local weld = it("Weld") | |
438 | weld.Parent = parent | |
439 | weld.Part0 = part0 | |
440 | weld.Part1 = part1 | |
441 | weld.C0 = c0 | |
442 | return weld | |
443 | end | |
444 | ||
445 | F1 = Instance.new("Folder", Character) | |
446 | F1.Name = "Effects Folder" | |
447 | F2 = Instance.new("Folder", F1) | |
448 | F2.Name = "Effects" | |
449 | Triangle = function(a, b, c) | |
450 | end | |
451 | ||
452 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
453 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
454 | prt.Anchored = true | |
455 | prt.CanCollide = false | |
456 | prt.CFrame = cframe | |
457 | prt.Name = "prt" | |
458 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
459 | game:GetService("Debris"):AddItem(prt, 5) | |
460 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
461 | end | |
462 | ||
463 | ||
464 | ||
465 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
466 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
467 | prt.Anchored = true | |
468 | prt.CanCollide = false | |
469 | prt.CFrame = cframe | |
470 | prt.Name = "prt" | |
471 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
472 | game:GetService("Debris"):AddItem(prt, 5) | |
473 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
474 | end | |
475 | ||
476 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
477 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
478 | prt.Anchored = true | |
479 | prt.CFrame = cframe | |
480 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
481 | game:GetService("Debris"):AddItem(prt, 5) | |
482 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
483 | end | |
484 | ||
485 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
486 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
487 | prt.Anchored = true | |
488 | prt.CFrame = cframe | |
489 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
490 | game:GetService("Debris"):AddItem(prt, 5) | |
491 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
492 | end | |
493 | ||
494 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
495 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
496 | prt.Anchored = true | |
497 | prt.CFrame = cframe | |
498 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
499 | game:GetService("Debris"):AddItem(prt, 5) | |
500 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
501 | end | |
502 | ||
503 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
504 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
505 | prt.Anchored = true | |
506 | prt.CFrame = cframe | |
507 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
508 | game:GetService("Debris"):AddItem(prt, 5) | |
509 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
510 | end | |
511 | ||
512 | ElecEffect = function(cff, x, y, z) | |
513 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
514 | prt.Anchored = true | |
515 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
516 | prt.CFrame = cf(prt.Position) | |
517 | game:GetService("Debris"):AddItem(prt, 2) | |
518 | xval = math.random() / 2 | |
519 | yval = math.random() / 2 | |
520 | zval = math.random() / 2 | |
521 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
522 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
523 | end | |
524 | ||
525 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
526 | if SinglePlayer then | |
527 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
528 | end | |
529 | local List = {} | |
530 | for i, v in pairs(workspace:GetChildren()) do | |
531 | if v:IsA("Model") then | |
532 | if v:findFirstChild("Torso") then | |
533 | if v ~= Character then | |
534 | if (v.Torso.Position - Position).magnitude <= Distance then | |
535 | table.insert(List, v) | |
536 | end | |
537 | end | |
538 | end | |
539 | end | |
540 | end | |
541 | return List | |
542 | end | |
543 | ||
544 | ||
545 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
546 | local Part = Create("Part"){ | |
547 | Parent = Parent, | |
548 | Reflectance = Reflectance, | |
549 | Transparency = Transparency, | |
550 | CanCollide = false, | |
551 | Locked = true, | |
552 | BrickColor = BrickColor.new(tostring(BColor)), | |
553 | Name = Name, | |
554 | Size = Size, | |
555 | Material = Material, | |
556 | } | |
557 | RemoveOutlines(Part) | |
558 | return Part | |
559 | end | |
560 | ||
561 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
562 | local Msh = Create(Mesh){ | |
563 | Parent = Part, | |
564 | Offset = OffSet, | |
565 | Scale = Scale, | |
566 | } | |
567 | if Mesh == "SpecialMesh" then | |
568 | Msh.MeshType = MeshType | |
569 | Msh.MeshId = MeshId | |
570 | end | |
571 | return Msh | |
572 | end | |
573 | ||
574 | ||
575 | ||
576 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
577 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
578 | prt.Anchored = true | |
579 | prt.CFrame = cframe | |
580 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
581 | game:GetService("Debris"):AddItem(prt, 10) | |
582 | if Type == 1 or Type == nil then | |
583 | table.insert(Effects, { | |
584 | prt, | |
585 | "Block1", | |
586 | delay, | |
587 | x3, | |
588 | y3, | |
589 | z3, | |
590 | msh | |
591 | }) | |
592 | elseif Type == 2 then | |
593 | table.insert(Effects, { | |
594 | prt, | |
595 | "Block2", | |
596 | delay, | |
597 | x3, | |
598 | y3, | |
599 | z3, | |
600 | msh | |
601 | }) | |
602 | end | |
603 | end | |
604 | ||
605 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
606 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
607 | prt.Anchored = true | |
608 | prt.CFrame = cframe | |
609 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
610 | game:GetService("Debris"):AddItem(prt, 10) | |
611 | table.insert(Effects, { | |
612 | prt, | |
613 | "Cylinder", | |
614 | delay, | |
615 | x3, | |
616 | y3, | |
617 | z3, | |
618 | msh | |
619 | }) | |
620 | end | |
621 | ||
622 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) | |
623 | local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
624 | prt.Anchored=true | |
625 | prt.CFrame=cframe | |
626 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
627 | game:GetService("Debris"):AddItem(prt,2) | |
628 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
629 | for i=0,1,delay do | |
630 | swait() | |
631 | Part.Transparency=i | |
632 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
633 | end | |
634 | Part.Parent=nil | |
635 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
636 | end | |
637 | ||
638 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
639 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
640 | prt.Anchored = true | |
641 | prt.CFrame = cframe | |
642 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
643 | game:GetService("Debris"):AddItem(prt, 10) | |
644 | table.insert(Effects, { | |
645 | prt, | |
646 | "Cylinder", | |
647 | delay, | |
648 | x3, | |
649 | y3, | |
650 | z3, | |
651 | msh | |
652 | }) | |
653 | end | |
654 | ||
655 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
656 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
657 | prt.Anchored = true | |
658 | prt.CFrame = cframe | |
659 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
660 | game:GetService("Debris"):AddItem(prt, 10) | |
661 | table.insert(Effects, { | |
662 | prt, | |
663 | "Cylinder", | |
664 | delay, | |
665 | x3, | |
666 | y3, | |
667 | z3, | |
668 | msh | |
669 | }) | |
670 | end | |
671 | ||
672 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
673 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
674 | prt.Anchored = true | |
675 | prt.CFrame = cframe | |
676 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
677 | game:GetService("Debris"):AddItem(prt, 10) | |
678 | table.insert(Effects, { | |
679 | prt, | |
680 | "Cylinder", | |
681 | delay, | |
682 | x3, | |
683 | y3, | |
684 | z3, | |
685 | msh | |
686 | }) | |
687 | end | |
688 | ||
689 | ||
690 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
691 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
692 | prt.Anchored = true | |
693 | prt.CFrame = cframe | |
694 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
695 | game:GetService("Debris"):AddItem(prt, 10) | |
696 | table.insert(Effects, { | |
697 | prt, | |
698 | "Cylinder", | |
699 | delay, | |
700 | x3, | |
701 | y3, | |
702 | z3, | |
703 | msh | |
704 | }) | |
705 | end | |
706 | ||
707 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
708 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
709 | prt.Anchored = true | |
710 | prt.CFrame = cframe | |
711 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
712 | game:GetService("Debris"):AddItem(prt, 10) | |
713 | table.insert(Effects, { | |
714 | prt, | |
715 | "Cylinder", | |
716 | delay, | |
717 | x3, | |
718 | y3, | |
719 | z3, | |
720 | msh | |
721 | }) | |
722 | end | |
723 | ||
724 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
725 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
726 | prt.Anchored = true | |
727 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
728 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
729 | local num = math.random(10, 50) / 1000 | |
730 | game:GetService("Debris"):AddItem(prt, 10) | |
731 | table.insert(Effects, { | |
732 | prt, | |
733 | "Shatter", | |
734 | num, | |
735 | prt.CFrame, | |
736 | math.random() - math.random(), | |
737 | 0, | |
738 | math.random(50, 100) / 100 | |
739 | }) | |
740 | end | |
741 | ||
742 | local lerp = function(a, b, t) | |
743 | return a * (1 - t) + b * t | |
744 | end | |
745 | ||
746 | function clerp(a,b,t) | |
747 | local qa = {QuaternionFromCFrame(a)} | |
748 | local qb = {QuaternionFromCFrame(b)} | |
749 | local ax, ay, az = a.x, a.y, a.z | |
750 | local bx, by, bz = b.x, b.y, b.z | |
751 | local _t = 1-t | |
752 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
753 | end | |
754 | ||
755 | function QuaternionFromCFrame(cf) | |
756 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
757 | local trace = m00 + m11 + m22 | |
758 | if trace > 0 then | |
759 | local s = math.sqrt(1 + trace) | |
760 | local recip = 0.5/s | |
761 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
762 | else | |
763 | local i = 0 | |
764 | if m11 > m00 then | |
765 | i = 1 | |
766 | end | |
767 | if m22 > (i == 0 and m00 or m11) then | |
768 | i = 2 | |
769 | end | |
770 | if i == 0 then | |
771 | local s = math.sqrt(m00-m11-m22+1) | |
772 | local recip = 0.5/s | |
773 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
774 | elseif i == 1 then | |
775 | local s = math.sqrt(m11-m22-m00+1) | |
776 | local recip = 0.5/s | |
777 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
778 | elseif i == 2 then | |
779 | local s = math.sqrt(m22-m00-m11+1) | |
780 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
781 | end | |
782 | end | |
783 | end | |
784 | ||
785 | ||
786 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
787 | local xs, ys, zs = x + x, y + y, z + z | |
788 | local wx, wy, wz = w*xs, w*ys, w*zs | |
789 | local xx = x*xs | |
790 | local xy = x*ys | |
791 | local xz = x*zs | |
792 | local yy = y*ys | |
793 | local yz = y*zs | |
794 | local zz = z*zs | |
795 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
796 | end | |
797 | function QuaternionSlerp(a, b, t) | |
798 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
799 | local startInterp, finishInterp; | |
800 | if cosTheta >= 0.0001 then | |
801 | if (1 - cosTheta) > 0.0001 then | |
802 | local theta = math.acos(cosTheta) | |
803 | local invSinTheta = 1/math.sin(theta) | |
804 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
805 | finishInterp = math.sin(t*theta)*invSinTheta | |
806 | else | |
807 | startInterp = 1-t | |
808 | finishInterp = t | |
809 | end | |
810 | else | |
811 | if (1+cosTheta) > 0.0001 then | |
812 | local theta = math.acos(-cosTheta) | |
813 | local invSinTheta = 1/math.sin(theta) | |
814 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
815 | finishInterp = math.sin(t*theta)*invSinTheta | |
816 | else | |
817 | startInterp = t-1 | |
818 | finishInterp = t | |
819 | end | |
820 | end | |
821 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
822 | end | |
823 | ||
824 | function weld5(part0, part1, c0, c1) | |
825 | weeld=Instance.new("Weld", part0) | |
826 | weeld.Part0=part0 | |
827 | weeld.Part1=part1 | |
828 | weeld.C0=c0 | |
829 | weeld.C1=c1 | |
830 | return weeld | |
831 | end | |
832 | ||
833 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
834 | ||
835 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
836 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
837 | end | |
838 | ||
839 | ||
840 | ||
841 | ||
842 | ||
843 | ||
844 | Character.Humanoid.MaxHealth = 120 | |
845 | Character.Humanoid.Health = 120 | |
846 | ||
847 | local f = 0 | |
848 | local b = Instance.new("BlurEffect",cam) | |
849 | local c = Instance.new('PointLight', Torso) | |
850 | c.Range = 16 | |
851 | c.Color = Color3.new(0, 1,1) | |
852 | c.Brightness = 1.5 | |
853 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
854 | ||
855 | b.Size = b.Size - 4 | |
856 | if boost == true then | |
857 | c.Enabled = true | |
858 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
859 | -- cam.FieldOfView = 110 | |
860 | freefall = 0 | |
861 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) | |
862 | SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
863 | SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
864 | if hitfloor ~= nil and Anim ~= "runIdle" then | |
865 | SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09) | |
866 | end | |
867 | end | |
868 | if boost == false then | |
869 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
870 | --cam.FieldOfView = 70 | |
871 | c.Enabled = false | |
872 | end | |
873 | end) | |
874 | ||
875 | ||
876 | ||
877 | mouse.KeyDown:connect(function(key) | |
878 | if string.byte(key) == 48 then | |
879 | b.Size = 40 | |
880 | Swing = 2 | |
881 | freefall = 0 | |
882 | ||
883 | coroutine.resume(coroutine.create(function() | |
884 | for i = 0,1,0.1 do | |
885 | swait() | |
886 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) | |
887 | end | |
888 | end)) | |
889 | Humanoid.WalkSpeed = 180 | |
890 | RootPart.Velocity = RootPart.CFrame.lookVector*150 | |
891 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon") | |
892 | boost = true | |
893 | boostsound:Play() | |
894 | end | |
895 | end) | |
896 | ||
897 | mouse.KeyUp:connect(function(key) | |
898 | if string.byte(key) == 48 then | |
899 | Swing = 1 | |
900 | Humanoid.WalkSpeed = 64 | |
901 | boost = false | |
902 | boostsound:Stop() | |
903 | ||
904 | end | |
905 | end) | |
906 | ||
907 | ||
908 | ||
909 | ||
910 | mouse.KeyDown:connect(function(key) | |
911 | if string.byte(key) == 50 then | |
912 | b.Size = 40 | |
913 | freefall = 0 | |
914 | Swing = 2 | |
915 | ||
916 | coroutine.resume(coroutine.create(function() | |
917 | for i = 0,1,0.1 do | |
918 | swait() | |
919 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) | |
920 | end | |
921 | end)) | |
922 | ||
923 | Humanoid.WalkSpeed = 320 | |
924 | RootPart.Velocity = RootPart.CFrame.lookVector*550 | |
925 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
926 | RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
927 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
928 | boost = true | |
929 | boostsound:Play() | |
930 | end | |
931 | end) | |
932 | ||
933 | mouse.KeyUp:connect(function(key) | |
934 | if string.byte(key) == 50 then | |
935 | Swing = 1 | |
936 | Humanoid.WalkSpeed = 64 | |
937 | boost = false | |
938 | boostsound:Stop() | |
939 | ||
940 | end | |
941 | end) | |
942 | ||
943 | ||
944 | local lastwall = nil | |
945 | local jumped = false | |
946 | ||
947 | ||
948 | ||
949 | ||
950 | ||
951 | ||
952 | local vwall = false | |
953 | ||
954 | mouse.KeyDown:connect(function(key) | |
955 | if key == 'b' and hitfloor == nil and attack == false then | |
956 | vrun() | |
957 | end | |
958 | end) | |
959 | ||
960 | ||
961 | function vrun() | |
962 | local ray = Ray.new( | |
963 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
964 | ) | |
965 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
966 | ||
967 | if hit then | |
968 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then | |
969 | vwall = true | |
970 | local NV = Vector3.new(0,0,0) | |
971 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
972 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
973 | local GravPoint = RootPart.Velocity.y | |
974 | local velo = Instance.new("BodyVelocity",Torso) | |
975 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
976 | ||
977 | attack = true | |
978 | while vwall == true and ray and hit do | |
979 | swait() | |
980 | change = 0.84+ Humanoid.WalkSpeed/132 | |
981 | if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then | |
982 | velo.Velocity = Vector3.new(0,40,0) | |
983 | end | |
984 | if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then | |
985 | velo.Velocity = Vector3.new(0,80,0) | |
986 | end | |
987 | if Humanoid.WalkSpeed > 200 then | |
988 | velo.Velocity = Vector3.new(0,130,0) | |
989 | end | |
990 | ray = Ray.new( | |
991 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
992 | ) | |
993 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
994 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
995 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
996 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
997 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
998 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) | |
999 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) | |
1000 | end | |
1001 | velo:Destroy() | |
1002 | wait(0.07) | |
1003 | ||
1004 | if vwall == false then | |
1005 | ||
1006 | RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) | |
1007 | ||
1008 | --[[] | |
1009 | for i = 0,5,0.2 do | |
1010 | rs:wait() | |
1011 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1012 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1015 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1016 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1017 | end | |
1018 | ]] | |
1019 | ||
1020 | ||
1021 | for i = 0,4,0.1 do | |
1022 | swait() | |
1023 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1024 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1025 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1026 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1027 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1028 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1029 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1030 | end | |
1031 | ||
1032 | attack = false | |
1033 | ||
1034 | ||
1035 | end | |
1036 | ||
1037 | ||
1038 | if vwall == true then | |
1039 | RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) | |
1040 | ||
1041 | --[[] | |
1042 | for i = 0,5,0.2 do | |
1043 | rs:wait() | |
1044 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1045 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1046 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1048 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1049 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1050 | end | |
1051 | ]] | |
1052 | ||
1053 | ||
1054 | for i = 0,4,0.15 do | |
1055 | swait() | |
1056 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1057 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
1058 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1059 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1060 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1061 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1062 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1063 | end | |
1064 | ||
1065 | attack = false | |
1066 | ||
1067 | end | |
1068 | ||
1069 | ||
1070 | end | |
1071 | end | |
1072 | end | |
1073 | ||
1074 | ||
1075 | ||
1076 | ||
1077 | mouse.KeyUp:connect(function(key) | |
1078 | if key == 'b' and vwall == true then | |
1079 | vwall = false | |
1080 | end | |
1081 | end) | |
1082 | ||
1083 | ||
1084 | ||
1085 | ||
1086 | ||
1087 | function Ldash() | |
1088 | ||
1089 | ||
1090 | ||
1091 | evadecooldown = true | |
1092 | attack = true | |
1093 | k = math.random(1,2) | |
1094 | if k == 1 then | |
1095 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1096 | else | |
1097 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1098 | end | |
1099 | ||
1100 | ||
1101 | ||
1102 | ||
1103 | ||
1104 | --+173.8*i | |
1105 | for i = 0,.7,0.1 do | |
1106 | swait() | |
1107 | Head.Velocity = Head.CFrame.rightVector * -135 | |
1108 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1109 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1110 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) | |
1111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) | |
1112 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1113 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1114 | end | |
1115 | ||
1116 | attack = false | |
1117 | wait(0.08) | |
1118 | evadecooldown = false | |
1119 | ||
1120 | ||
1121 | end | |
1122 | ||
1123 | ||
1124 | ||
1125 | ||
1126 | ||
1127 | function Rdash() | |
1128 | ||
1129 | ||
1130 | ||
1131 | evadecooldown = true | |
1132 | attack = true | |
1133 | k = math.random(1,2) | |
1134 | if k == 1 then | |
1135 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1136 | else | |
1137 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1138 | end | |
1139 | ||
1140 | ||
1141 | ||
1142 | ||
1143 | ||
1144 | --+173.8*i | |
1145 | for i = 0,.7,0.1 do | |
1146 | swait() | |
1147 | Head.Velocity = Head.CFrame.rightVector * 135 | |
1148 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1149 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1150 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) | |
1151 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) | |
1152 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1153 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1154 | end | |
1155 | ||
1156 | attack = false | |
1157 | wait(0.08) | |
1158 | evadecooldown = false | |
1159 | ||
1160 | ||
1161 | end | |
1162 | local sliding = false | |
1163 | ||
1164 | ||
1165 | function Slide() | |
1166 | ||
1167 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
1168 | spd = spd + 30 | |
1169 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1170 | local GravPoint = RootPart.Velocity.y | |
1171 | if spd > 40 and hitfloor ~= nil then | |
1172 | noleg = true | |
1173 | ||
1174 | attack = true | |
1175 | k = math.random(1,2) | |
1176 | if k == 1 then | |
1177 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1178 | else | |
1179 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1180 | end | |
1181 | ||
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | ||
1187 | ||
1188 | ||
1189 | ||
1190 | ||
1191 | local NV = Vector3.new(0,0,0) | |
1192 | local bv = Instance.new("BodyVelocity", Torso) | |
1193 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1194 | bv.velocity = dir*spd | |
1195 | local bg = Instance.new("BodyGyro", Torso) | |
1196 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1197 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1198 | Head.Running.SoundId = "rbxassetid://1295468446" | |
1199 | Head.Running.TimePosition = 0 | |
1200 | ||
1201 | Humanoid.PlatformStand = true | |
1202 | while spd > 2 and hitfloor ~= nil and sliding == true do | |
1203 | swait() | |
1204 | spd = spd - 0.95 | |
1205 | bv.velocity = dir*spd + Vector3.new(0,0,0) | |
1206 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1207 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) | |
1208 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) | |
1209 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) | |
1210 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1211 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1212 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) | |
1213 | end | |
1214 | bv:Destroy() | |
1215 | bg:Destroy() | |
1216 | Head.Running.SoundId = "rbxassetid://758199523" | |
1217 | Head.Running.TimePosition = 0 | |
1218 | Humanoid.PlatformStand = false | |
1219 | attack = false | |
1220 | sliding = false | |
1221 | wait(0.05) | |
1222 | evadecooldown = false | |
1223 | ||
1224 | ||
1225 | end | |
1226 | end | |
1227 | ||
1228 | function land() | |
1229 | attack = true | |
1230 | RootPart.Velocity = Vector3.new(0,0,0) | |
1231 | WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06) | |
1232 | so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1) | |
1233 | ||
1234 | coroutine.resume(coroutine.create(function() | |
1235 | for i = 0,1,0.1 do | |
1236 | swait() | |
1237 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) | |
1238 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) | |
1239 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) | |
1240 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) | |
1241 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) | |
1242 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) | |
1243 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) | |
1244 | ||
1245 | end | |
1246 | attack = false | |
1247 | ||
1248 | ||
1249 | end)) | |
1250 | ||
1251 | ||
1252 | ||
1253 | end | |
1254 | ||
1255 | ||
1256 | ||
1257 | ||
1258 | function stomp() | |
1259 | attack = true | |
1260 | stompsound:Play() | |
1261 | ||
1262 | while hitfloor == nil do | |
1263 | swait() | |
1264 | b.Size = 12 | |
1265 | WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14) | |
1266 | RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) | |
1267 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1268 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1269 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1271 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1272 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1273 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1274 | ||
1275 | end | |
1276 | stompsound:Stop() | |
1277 | land() | |
1278 | ||
1279 | ||
1280 | end | |
1281 | - | function changemusic() |
1281 | + | |
1282 | - | musicnum = musicnum + 1 |
1282 | + | |
1283 | - | music.TimePosition = 0 |
1283 | + | |
1284 | - | local osix = false |
1284 | + | |
1285 | - | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude |
1285 | + | |
1286 | - | if musicnum > 14 then |
1286 | + | |
1287 | - | musicnum = 1 |
1287 | + | |
1288 | end | |
1289 | - | if musicnum == 1 then |
1289 | + | |
1290 | - | music.SoundId = "rbxassetid://179029173" |
1290 | + | |
1291 | RootPart.Velocity = Vector3.new(0,102,0) | |
1292 | - | if musicnum == 2 then |
1292 | + | |
1293 | - | music.SoundId = "rbxassetid://146443855" |
1293 | + | |
1294 | for i = 0,7,0.1 do | |
1295 | - | if musicnum == 3 then |
1295 | + | |
1296 | - | music.SoundId = "rbxassetid://1342408291" |
1296 | + | |
1297 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1298 | - | if musicnum == 4 then |
1298 | + | |
1299 | - | music.SoundId = "rbxassetid://201219416" |
1299 | + | |
1300 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1301 | - | if musicnum == 5 then |
1301 | + | |
1302 | - | music.SoundId = "rbxassetid://1390472571" |
1302 | + | |
1303 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1304 | - | if musicnum == 6 then |
1304 | + | |
1305 | - | osix = true |
1305 | + | |
1306 | - | music.SoundId = "rbxassetid://249974783" |
1306 | + | |
1307 | MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06) | |
1308 | - | if musicnum == 7 then |
1308 | + | |
1309 | - | music.SoundId = "rbxassetid://1851880603" |
1309 | + | |
1310 | osix = false | |
1311 | - | if musicnum == 8 then |
1311 | + | |
1312 | - | music.SoundId = "rbxassetid://412034984" |
1312 | + | |
1313 | ||
1314 | - | if musicnum == 9 then |
1314 | + | |
1315 | - | music.SoundId = "rbxassetid://536915629" |
1315 | + | |
1316 | swait() | |
1317 | - | if musicnum == 10 then |
1317 | + | |
1318 | - | music.SoundId = "rbxassetid://1200005861" |
1318 | + | |
1319 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1320 | - | if musicnum == 11 then |
1320 | + | |
1321 | - | music.SoundId = "rbxassetid://1055930631" |
1321 | + | |
1322 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1323 | - | if musicnum == 12 then |
1323 | + | |
1324 | - | music.SoundId = "rbxassetid://300269553" |
1324 | + | |
1325 | end | |
1326 | - | if musicnum == 13 then |
1326 | + | |
1327 | - | music.SoundId = "rbxassetid://199897052" |
1327 | + | |
1328 | end | |
1329 | - | if musicnum == 14 then |
1329 | + | |
1330 | - | music.SoundId = "rbxassetid://638115895" |
1330 | + | |
1331 | mouse.KeyDown:connect(function(key) | |
1332 | if key == 'q' and attack == false and evadecooldown == false then | |
1333 | Ldash() | |
1334 | end | |
1335 | end) | |
1336 | ||
1337 | ||
1338 | ||
1339 | mouse.KeyDown:connect(function(key) | |
1340 | if key == 'e' and attack == false and evadecooldown == false then | |
1341 | Rdash() | |
1342 | end | |
1343 | end) | |
1344 | ||
1345 | mouse.KeyDown:connect(function(key) | |
1346 | if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then | |
1347 | sliding = true | |
1348 | Slide() | |
1349 | end | |
1350 | end) | |
1351 | ||
1352 | mouse.KeyDown:connect(function(key) | |
1353 | if key == 'c' and attack == false and hitfloor == nil then | |
1354 | stomp() | |
1355 | end | |
1356 | end) | |
1357 | ||
1358 | ||
1359 | local walljump = false | |
1360 | ||
1361 | ||
1362 | function walljumpp() | |
1363 | local ray = Ray.new( | |
1364 | Torso.CFrame.p, RootPart.CFrame.lookVector *5 | |
1365 | ) | |
1366 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1367 | ||
1368 | if hit then | |
1369 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character then | |
1370 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1371 | GravPoint = 0 | |
1372 | freefall = 0 | |
1373 | walljump = true | |
1374 | Humanoid.AutoRotate = false | |
1375 | local velo = Instance.new("BodyVelocity",Torso) | |
1376 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
1377 | --game.Debris:AddItem(velo,0.1) | |
1378 | attack = true | |
1379 | while hitfloor == nil and walljump == true and ray and hit do | |
1380 | swait() | |
1381 | freefall = 0 | |
1382 | GravPoint = GravPoint - 0.36 | |
1383 | ray = Ray.new( | |
1384 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
1385 | ) | |
1386 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1387 | velo.Velocity = vt(0,GravPoint,0) | |
1388 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) | |
1389 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) | |
1390 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) | |
1391 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1392 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) | |
1393 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) | |
1394 | end | |
1395 | if walljump == false then | |
1396 | k = math.random(1,3) | |
1397 | if k == 1 then | |
1398 | so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1) | |
1399 | else if k == 2 then | |
1400 | so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1) | |
1401 | else if k == 3 then | |
1402 | so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1) | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | ||
1407 | velo:Destroy() | |
1408 | attack = false | |
1409 | coroutine.resume(coroutine.create(function() | |
1410 | for i = 0,1,0.1 do | |
1411 | swait() | |
1412 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1413 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1414 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1415 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1416 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1417 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1418 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1419 | end | |
1420 | end)) | |
1421 | ||
1422 | Humanoid.AutoRotate = true | |
1423 | RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) | |
1424 | wait(0.07) | |
1425 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) | |
1426 | end | |
1427 | if walljump == true then | |
1428 | attack = false | |
1429 | walljump = false | |
1430 | Humanoid.AutoRotate = true | |
1431 | velo:Destroy() | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | ||
1437 | ||
1438 | local homed = nil | |
1439 | function home() | |
1440 | if walljump ~= true then | |
1441 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do | |
1442 | if v:FindFirstChild('Head') then | |
1443 | Grabbed = true | |
1444 | homed = v | |
1445 | end | |
1446 | end | |
1447 | ||
1448 | if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then | |
1449 | so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8) | |
1450 | local SBall = Instance.new("Part",Character) | |
1451 | SBall.Name = "Homing Ball" | |
1452 | SBall.CanCollide = false | |
1453 | SBall.Anchored = false | |
1454 | SBall.Transparency = 0.64 | |
1455 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1456 | SBall.BrickColor = BrickColor.new("Toothpaste") | |
1457 | SBall.Size = Vector3.new(1,1,1) | |
1458 | SBall.Material = "Neon" | |
1459 | SBallweld = Instance.new("Weld") | |
1460 | SBallweld.Parent = SBall | |
1461 | SBallweld.Part0 = RootPart | |
1462 | SBallweld.Part1 = SBall | |
1463 | SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
1464 | SBallweld.Part0 = RootPart | |
1465 | local SBallmesh = Instance.new("SpecialMesh",SBall) | |
1466 | SBallmesh.MeshType = "Sphere" | |
1467 | SBallmesh.Scale = Vector3.new(6,6,6) | |
1468 | trail = Instance.new("Trail", Character) | |
1469 | a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0) | |
1470 | a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0) | |
1471 | trail.Texture = "rbxassetid://0" | |
1472 | trail.Attachment0 = a2 | |
1473 | trail.Attachment1 = a3 | |
1474 | trail.Lifetime = 0.353 | |
1475 | trail.MinLength = 0.03 | |
1476 | trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)}) | |
1477 | trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) | |
1478 | trail.LightEmission = 4.8 | |
1479 | trail.TextureLength = 0.034 | |
1480 | trail.Enabled = true | |
1481 | attack = true | |
1482 | local position = Instance.new("BodyPosition",Torso) | |
1483 | position.P = 68350 | |
1484 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1485 | ||
1486 | while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do | |
1487 | swait() | |
1488 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1489 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) | |
1490 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1491 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1492 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1493 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1494 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1495 | position.Position = homed.Torso.Position + Vector3.new(0,2,0) | |
1496 | end | |
1497 | local bodvol=Instance.new("BodyVelocity") | |
1498 | bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) | |
1499 | bodvol.P= 35200 | |
1500 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1501 | bodvol.Parent=homed.Head | |
1502 | game:GetService("Debris"):AddItem(bodvol, 0.2) | |
1503 | homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30)) | |
1504 | ||
1505 | position:Destroy() | |
1506 | trail.Enabled = false | |
1507 | SBall:Destroy() | |
1508 | RootPart.Velocity = Vector3.new(0,93.5,0) | |
1509 | coroutine.resume(coroutine.create(function() | |
1510 | for i = 0,5,0.26 do | |
1511 | swait() | |
1512 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1513 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1514 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
1515 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
1516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1517 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
1518 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
1519 | end | |
1520 | homed = nil | |
1521 | attack = false | |
1522 | end)) | |
1523 | ||
1524 | end | |
1525 | ||
1526 | end | |
1527 | ||
1528 | ||
1529 | end | |
1530 | ||
1531 | ||
1532 | ||
1533 | ||
1534 | ||
1535 | ||
1536 | ||
1537 | ||
1538 | ||
1539 | ||
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | ||
1550 | ||
1551 | ||
1552 | ||
1553 | mouse.KeyDown:connect(function(key) | |
1554 | wait(0.16) | |
1555 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1556 | walljumpp() | |
1557 | end | |
1558 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1559 | home() | |
1560 | end | |
1561 | ||
1562 | if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then | |
1563 | walljump = false | |
1564 | end | |
1565 | end) | |
1566 | ||
1567 | ||
1568 | ||
1569 | ||
1570 | mouse.KeyDown:connect(function(key) | |
1571 | if key == 'm' and attack == false then | |
1572 | changemusic() | |
1573 | end | |
1574 | end) | |
1575 | ||
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | mouse.KeyUp:connect(function(key) | |
1582 | wait(0.05) | |
1583 | if key == 'c' and sliding == true then | |
1584 | sliding = false | |
1585 | end | |
1586 | end) | |
1587 | local look = 0 | |
1588 | ||
1589 | ||
1590 | ||
1591 | while true do | |
1592 | swait() | |
1593 | sine = sine + change | |
1594 | --speed = speed + music.PlaybackLoudness/90 | |
1595 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1596 | local velderp=RootPart.Velocity.y | |
1597 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1598 | ||
1599 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1600 | ||
1601 | local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1602 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) | |
1603 | ||
1604 | local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1605 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) | |
1606 | ||
1607 | local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) | |
1608 | local start, position = workspace:FindPartOnRay(waterthing, character) | |
1609 | ||
1610 | if start ~= nil and start.Material == "Water" then | |
1611 | ||
1612 | RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) | |
1613 | ||
1614 | end | |
1615 | ||
1616 | Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124 | |
1617 | if torvel<1 and Swing == 2 then | |
1618 | boost = false | |
1619 | elseif torvel>1 and Swing == 2 then | |
1620 | boost = true | |
1621 | freefall = 0 | |
1622 | end | |
1623 | if hitfloor ~= nil and freefall < 150 then | |
1624 | freefall = 0 | |
1625 | end | |
1626 | if freefall > 150 and hitfloor ~= nil then | |
1627 | land() | |
1628 | freefall = 0 | |
1629 | end | |
1630 | ||
1631 | ||
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1638 | Anim="Jump" | |
1639 | ||
1640 | ||
1641 | ||
1642 | ||
1643 | ||
1644 | if attack==false then | |
1645 | change = 1 | |
1646 | look = 0 | |
1647 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1648 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1649 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1652 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1653 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1654 | end | |
1655 | ||
1656 | elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then | |
1657 | Anim="Fall" | |
1658 | change = 1 | |
1659 | freefall = freefall +0.77 | |
1660 | ||
1661 | ||
1662 | if attack==false then | |
1663 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1664 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1665 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1666 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1667 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1668 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1669 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1670 | end | |
1671 | ||
1672 | ||
1673 | ||
1674 | elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then | |
1675 | Anim="FreeFall" | |
1676 | change = 1 | |
1677 | ||
1678 | ||
1679 | if attack==false then | |
1680 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1681 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1682 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) | |
1683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) | |
1684 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1685 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) | |
1686 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) | |
1687 | end | |
1688 | ||
1689 | elseif torvel<1 and hitfloor~=nil then | |
1690 | Anim="Idle" | |
1691 | change = 1 | |
1692 | if attack==false and equip == false then | |
1693 | ||
1694 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1695 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) | |
1696 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) | |
1697 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) | |
1698 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) | |
1699 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) | |
1700 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) | |
1701 | end | |
1702 | ||
1703 | ||
1704 | ||
1705 | elseif torvel>1.5 and torvel<70 and hitfloor~=nil then | |
1706 | Anim="Walk" | |
1707 | change = 0.84+ Character.Humanoid.WalkSpeed/132 | |
1708 | look = 0 | |
1709 | if attack==false and equip == false then | |
1710 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1711 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1712 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
1713 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
1714 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
1715 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1716 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1717 | end | |
1718 | ||
1719 | ||
1720 | elseif torvel>=70 and torvel<200 and hitfloor~=nil then | |
1721 | Anim="Run" | |
1722 | change = 0.84+ Character.Humanoid.WalkSpeed/142 | |
1723 | if attack==false and equip == false then | |
1724 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1725 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1726 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) | |
1727 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) | |
1728 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) | |
1729 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) | |
1730 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) | |
1731 | end | |
1732 | ||
1733 | --[[ | |
1734 | if attack==false then | |
1735 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1736 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1737 | end | |
1738 | ]] | |
1739 | if attack==true and noleg == false then | |
1740 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1741 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1742 | end | |
1743 | ||
1744 | ||
1745 | ||
1746 | elseif torvel>=200 and hitfloor~=nil then | |
1747 | Anim="MachRun" | |
1748 | change = 0.84+ Character.Humanoid.WalkSpeed/182 | |
1749 | if attack==false and equip == false then | |
1750 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1751 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) | |
1752 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) | |
1753 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) | |
1754 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) | |
1755 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) | |
1756 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) | |
1757 | end | |
1758 | ||
1759 | ||
1760 | ||
1761 | end | |
1762 | ||
1763 | ||
1764 | ||
1765 | ||
1766 | ||
1767 | ||
1768 | ||
1769 | ||
1770 | ||
1771 | if 0 < #Effects then | |
1772 | for e = 1, #Effects do | |
1773 | if Effects[e] ~= nil then | |
1774 | local Thing = Effects[e] | |
1775 | if Thing ~= nil then | |
1776 | local Part = Thing[1] | |
1777 | local Mode = Thing[2] | |
1778 | local Delay = Thing[3] | |
1779 | local IncX = Thing[4] | |
1780 | local IncY = Thing[5] | |
1781 | local IncZ = Thing[6] | |
1782 | if Thing[1].Transparency <= 1 then | |
1783 | if Thing[2] == "Block1" then | |
1784 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1785 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1786 | if not Mesh then | |
1787 | Mesh = Instance.new("BlockMesh") | |
1788 | end | |
1789 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1790 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1791 | elseif Thing[2] == "Cylinder" then | |
1792 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1793 | if not Mesh then | |
1794 | Mesh = Instance.new("BlockMesh") | |
1795 | end | |
1796 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1797 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1798 | elseif Thing[2] == "Blood" then | |
1799 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1800 | if not Mesh then | |
1801 | Mesh = Instance.new("BlockMesh") | |
1802 | end | |
1803 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1804 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1805 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1806 | elseif Thing[2] == "Elec" then | |
1807 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1808 | if not Mesh then | |
1809 | Mesh = Instance.new("BlockMesh") | |
1810 | end | |
1811 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1813 | elseif Thing[2] == "Disappear" then | |
1814 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1815 | end | |
1816 | else | |
1817 | Part.Parent = nil | |
1818 | game:GetService("Debris"):AddItem(Part, 0) | |
1819 | table.remove(Effects, e) | |
1820 | end | |
1821 | end | |
1822 | end | |
1823 | end | |
1824 | end | |
1825 | ||
1826 | end |