View difference between Paste ID: TKcg5rvM and 9R4rawSn
SHOW: | | - or go back to the newest paste.
1-
local Name=game.Players.LocalPlayer.Skillrexity
1+
local Name=game.Players.LocalPlayer.cddwq
2
 
3-
local player=game.Players[Romania12x]
3+
local player=game.Players[cddwq]
4
 
5
local char=player.Character
6
 
7
local Suit=false
8
 
9
local Tag=Instance.new("ObjectValue")
10
 
11
Tag.Name="creator"
12
 
13
Tag.Value=player
14
 
15
local Welds={}
16
 
17
 
18
 
19
if script.Parent.className~="HopperBin" then
20
 
21
local h=Instance.new("HopperBin")
22
 
23
h.Name="Gold rush"
24
 
25
h.Parent=player.Backpack
26
 
27
script.Parent=h
28
 
29
end
30
 
31
pcall(function() char.Sword:remove() end)
32
 
33
pcall(function() char.Sheath:remove() end)
34
 
35
pcall(function() char.Suit:remove() end)
36
 
37
local m=Instance.new("Model")
38
 
39
m.Name="Sword"
40
 
41
m.Parent=char
42
 
43
local otherm=Instance.new("Model")
44
 
45
otherm.Name="Sheath"
46
 
47
otherm.Parent=char
48
 
49
 
50
 
51
--SWORD--
52
 
53
local p=Instance.new("Part")
54
 
55
p.Size=Vector3.new(1,3,1)
56
 
57
p.BrickColor = BrickColor.new("Gold")
58
 
59
p.Reflectance=0.4
60
 
61
p.CanCollide=false
62
 
63
p.Parent=m
64
 
65
local mes=Instance.new("BlockMesh")
66
 
67
mes.Parent=p
68
 
69
mes.Scale=Vector3.new(0.4,1.2,0.2)
70
 
71
local w=Instance.new("Weld")
72
 
73
w.Parent=p
74
 
75
w.Part1=p
76
 
77
w.Part0=char.Torso
78
 
79
w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
80
 
81
w.C1=CFrame.new(0,0.25,0)
82
 
83
local HoldWeld=w
84
 
85
local Blade=p
86
 
87
Welds["MAIN"]=HoldWeld
88
 
89
local p=Instance.new("Part")
90
 
91
p.Size=Vector3.new(1,3,1)
92
 
93
p.BrickColor = BrickColor.new("Silver")
94
 
95
p.Parent=m
96
 
97
local mes=Instance.new("BlockMesh")
98
 
99
mes.Parent=p
100
 
101
mes.Scale=Vector3.new(0.02,1,0.21)
102
 
103
local w=Instance.new("Weld")
104
 
105
w.Parent=p
106
 
107
w.Part1=p
108
 
109
w.Part0=Blade
110
 
111
w.C0=CFrame.new(0,-.2,0)
112
 
113
local p=Instance.new("Part")
114
 
115
p.Size=Vector3.new(1,1,1)
116
 
117
p.BrickColor=BrickColor.new("Silver")
118
 
119
p.Parent=m
120
 
121
p.Reflectance=0.4
122
 
123
local mes=Instance.new("BlockMesh")
124
 
125
mes.Parent=p
126
 
127
mes.Scale=Vector3.new(0.6,.2,.3)
128
 
129
local w=Instance.new("Weld")
130
 
131
w.Parent=p
132
 
133
w.Part1=p
134
 
135
w.Part0=Blade
136
 
137
w.C0=CFrame.new(0,-1.45,0)
138
 
139
local p=Instance.new("Part")
140
 
141
p.Size=Vector3.new(1,1,1)
142
 
143
p.BrickColor=BrickColor.new("Silver")
144
 
145
p.Parent=m
146
 
147
p.Reflectance=0.4
148
 
149
local mes=Instance.new("BlockMesh")
150
 
151
mes.Parent=p
152
 
153
mes.Scale=Vector3.new(0.4,.2,.3)
154
 
155
local w=Instance.new("Weld")
156
 
157
w.Parent=p
158
 
159
w.Part1=p
160
 
161
w.Part0=Blade
162
 
163
w.C0=CFrame.new(0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(30))
164
 
165
local p=Instance.new("Part")
166
 
167
p.Size=Vector3.new(1,1,1)
168
 
169
p.BrickColor=BrickColor.new("Silver")
170
 
171
p.Parent=m
172
 
173
p.Reflectance=0.4
174
 
175
local mes=Instance.new("BlockMesh")
176
 
177
mes.Parent=p
178
 
179
mes.Scale=Vector3.new(0.4,.2,.3)
180
 
181
local w=Instance.new("Weld")
182
 
183
w.Parent=p
184
 
185
w.Part1=p
186
 
187
w.Part0=Blade
188
 
189
w.C0=CFrame.new(-0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(-30))
190
 
191
local p=Instance.new("Part")
192
 
193
p.Size=Vector3.new(1,1,1)
194
 
195
p.BrickColor=BrickColor.new("Gold")
196
 
197
p.Parent=m
198
 
199
local mes=Instance.new("CylinderMesh")
200
 
201
mes.Parent=p
202
 
203
mes.Scale=Vector3.new(.2,1.25,.2)
204
 
205
local w=Instance.new("Weld")
206
 
207
w.Parent=p
208
 
209
w.Part1=p
210
 
211
w.Part0=Blade
212
 
213
w.C0=CFrame.new(0,-2,0)
214
 
215
local p=Instance.new("Part")
216
 
217
p.Size=Vector3.new(1,1,1)
218
 
219
p.BrickColor = BrickColor.new("Silver")
220
 
221
p.Parent=m
222
 
223
p.Reflectance=0.4
224
 
225
local mes=Instance.new("CylinderMesh")
226
 
227
mes.Parent=p
228
 
229
mes.Scale=Vector3.new(.21,.1,.21)
230
 
231
local w=Instance.new("Weld")
232
 
233
w.Parent=p
234
 
235
w.Part1=p
236
 
237
w.Part0=Blade
238
 
239
w.C0=CFrame.new(0,-2.75,0)
240
 
241
for i=1,10 do
242
 
243
local p=Instance.new("Part")
244
 
245
p.Size=Vector3.new(1,1,1)
246
 
247
p.BrickColor = BrickColor.new("Silver")
248
 
249
p.Parent=m
250
 
251
local mes=Instance.new("CylinderMesh")
252
 
253
mes.Parent=p
254
 
255
mes.Scale=Vector3.new(.21,.05,.21)
256
 
257
local w=Instance.new("Weld")
258
 
259
w.Parent=p
260
 
261
w.Part1=p
262
 
263
w.Part0=Blade
264
 
265
w.C0=CFrame.new(0,-2.7+.9*(i/9),0)
266
 
267
end
268
 
269
local p=Instance.new("Part")
270
 
271
p.Size=Vector3.new(1,1,1)
272
 
273
p.BrickColor = BrickColor.new("Gold")
274
 
275
p.Parent=m
276
 
277
p.Reflectance=0.4
278
 
279
local mes=Instance.new("BlockMesh")
280
 
281
mes.Parent=p
282
 
283
mes.Scale=Vector3.new(.28,.24,.205)
284
 
285
local w=Instance.new("Weld")
286
 
287
w.Parent=p
288
 
289
w.Part1=p
290
 
291
w.Part0=Blade
292
 
293
w.C0=CFrame.new(0,1.45,0)*CFrame.Angles(0,0,math.rad(-45))
294
 
295
local Tip=p
296
 
297-
--/SWORD--
297+
298
local p=Instance.new("Part")
299
 
300
p.Size=Vector3.new(1,3,1)
301-
--SHEATH--
301+
302
p.Reflectance=0.0
303
 
304
p.BrickColor = BrickColor.new("Silver")
305
 
306
p.Parent=otherm
307
 
308
local mes=Instance.new("BlockMesh")
309
 
310
mes.Parent=p
311
 
312
mes.Scale=Vector3.new(0.6,1.2,0.3)
313
 
314
local w=Instance.new("Weld")
315
 
316
w.Parent=p
317
 
318
w.Part1=p
319
 
320
w.Part0=char.Torso
321
 
322
w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(-30))
323
 
324
local Back=p
325
 
326
local p=Instance.new("Part")
327
 
328
p.Size=Vector3.new(1,1,1)
329
 
330
p.BrickColor = BrickColor.new("Gold")
331
 
332
p.Parent=otherm
333
 
334
local mes=Instance.new("BlockMesh")
335
 
336
mes.Parent=p
337
 
338
mes.Scale=Vector3.new(0.1,.25,0.31)
339
 
340
local w=Instance.new("Weld")
341
 
342
w.Parent=p
343
 
344
w.Part1=p
345
 
346
w.Part0=Back
347
 
348
w.C0=CFrame.new(-0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(45))
349
 
350
local p=Instance.new("Part")
351
 
352
p.Size=Vector3.new(1,1,1)
353
 
354
p.BrickColor = BrickColor.new("Gold")
355
 
356
p.Parent=otherm
357
 
358
local mes=Instance.new("BlockMesh")
359
 
360
mes.Parent=p
361
 
362
mes.Scale=Vector3.new(0.1,.25,0.31)
363
 
364
local w=Instance.new("Weld")
365
 
366
w.Parent=p
367
 
368
w.Part1=p
369
 
370
w.Part0=Back
371
 
372
w.C0=CFrame.new(0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(-45))
373
 
374
local p=Instance.new("Part")
375
 
376
p.Size=Vector3.new(1,1,1)
377
 
378
p.BrickColor = BrickColor.new("Gold")
379
 
380
p.Parent=otherm
381
 
382
local mes=Instance.new("BlockMesh")
383
 
384
mes.Parent=p
385
 
386
mes.Scale=Vector3.new(0.1,.25,0.31)
387
 
388
local w=Instance.new("Weld")
389
 
390
w.Parent=p
391
 
392
w.Part1=p
393
 
394
w.Part0=Back
395
 
396
w.C0=CFrame.new(-0.1,1.29,0)*CFrame.Angles(0,0,math.rad(-45))
397
 
398
local p=Instance.new("Part")
399
 
400
p.Size=Vector3.new(1,1,1)
401
 
402
p.BrickColor = BrickColor.new("Gold")
403
 
404
p.Parent=otherm
405
 
406
local mes=Instance.new("BlockMesh")
407
 
408
mes.Parent=p
409
 
410
mes.Scale=Vector3.new(0.1,.25,0.31)
411
 
412
local w=Instance.new("Weld")
413
 
414
w.Parent=p
415
 
416
w.Part1=p
417
 
418
w.Part0=Back
419
 
420
w.C0=CFrame.new(0.1,1.29,0)*CFrame.Angles(0,0,math.rad(45))
421
 
422
local p=Instance.new("Part")
423
 
424
p.Size=Vector3.new(1,3,1)
425
 
426
p.BrickColor = BrickColor.new("Gold")
427
 
428
p.Parent=otherm
429
 
430
local mes=Instance.new("BlockMesh")
431
 
432
mes.Parent=p
433
 
434
mes.Scale=Vector3.new(0.1,1.25,0.32)
435
 
436
local w=Instance.new("Weld")
437
 
438
w.Parent=p
439
 
440
w.Part1=p
441
 
442
w.Part0=Back
443
 
444
w.C0=CFrame.new(0,-0.25/2.5,0)
445
 
446
local p=Instance.new("Part")
447
 
448
p.Size=Vector3.new(1,3,1)
449
 
450
p.BrickColor = BrickColor.new("Gold")
451
 
452
p.Parent=otherm
453
 
454
local mes=Instance.new("BlockMesh")
455
 
456
mes.Parent=p
457
 
458
mes.Scale=Vector3.new(0.02,1.12,0.325)
459
 
460
local w=Instance.new("Weld")
461
 
462
w.Parent=p
463
 
464
w.Part1=p
465
 
466
w.Part0=Back
467
 
468
w.C0=CFrame.new(0,0,0)
469
 
470
local p=Instance.new("Part")
471
 
472
p.Size=Vector3.new(1,1,1)
473
 
474
p.BrickColor = BrickColor.new("Gold")
475
 
476
p.Parent=otherm
477
 
478
local mes=Instance.new("BlockMesh")
479
 
480
mes.Parent=p
481
 
482
mes.Scale=Vector3.new(0.1,.25,0.31)
483
 
484
local w=Instance.new("Weld")
485
 
486
w.Parent=p
487
 
488
w.Part1=p
489
 
490
w.Part0=Back
491
 
492
w.C0=CFrame.new(0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(45))
493
 
494
local p=Instance.new("Part")
495
 
496
p.Size=Vector3.new(1,1,1)
497
 
498
p.BrickColor = BrickColor.new("Gold")
499
 
500
p.Parent=otherm
501
 
502
local mes=Instance.new("BlockMesh")
503
 
504
mes.Parent=p
505
 
506
mes.Scale=Vector3.new(0.1,.25,0.31)
507
 
508
local w=Instance.new("Weld")
509
 
510
w.Parent=p
511
 
512
w.Part1=p
513
 
514
w.Part0=Back
515
 
516
w.C0=CFrame.new(-0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
517
 
518
local p=Instance.new("Part")
519
 
520
p.Size=Vector3.new(1,1,1)
521
 
522
p.BrickColor = BrickColor.new("Gold")
523
 
524
p.Parent=otherm
525
 
526
local mes=Instance.new("BlockMesh")
527
 
528
mes.Parent=p
529
 
530
mes.Scale=Vector3.new(0.1,.25,0.31)
531
 
532
local w=Instance.new("Weld")
533
 
534
w.Parent=p
535
 
536
w.Part1=p
537
 
538
w.Part0=Back
539
 
540
w.C0=CFrame.new(0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
541
 
542
local p=Instance.new("Part")
543
 
544
p.Size=Vector3.new(1,1,1)
545
 
546
p.BrickColor = BrickColor.new("Gold")
547
 
548
p.Parent=otherm
549
 
550
local mes=Instance.new("BlockMesh")
551
 
552
mes.Parent=p
553
 
554
mes.Scale=Vector3.new(0.1,.25,0.31)
555
 
556
local w=Instance.new("Weld")
557
 
558
w.Parent=p
559
 
560
w.Part1=p
561
 
562
w.Part0=Back
563
 
564
w.C0=CFrame.new(-0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(45))
565
 
566
local p=Instance.new("Part")
567
 
568
p.Size=Vector3.new(1,3,1)
569
 
570
p.BrickColor = BrickColor.new("Silver")
571
 
572
p.Parent=otherm
573
 
574
local mes=Instance.new("BlockMesh")
575
 
576
mes.Parent=p
577
 
578
mes.Scale=Vector3.new(0.55,.5,0.25)
579
 
580
local w=Instance.new("Weld")
581
 
582
w.Parent=p
583
 
584
w.Part1=p
585
 
586
w.Part0=Back
587
 
588
w.C0=CFrame.new(0,.85,0)
589
 
590
local p=Instance.new("Part")
591
 
592
p.Size=Vector3.new(1,1,1)
593
 
594
p.BrickColor = BrickColor.new("Gold")
595
 
596
p.Parent=m
597
 
598
p.Reflectance=0.4
599
 
600
local mes=Instance.new("BlockMesh")
601
 
602
mes.Parent=p
603
 
604
mes.Scale=Vector3.new(.42,.35,.305)
605
 
606
local w=Instance.new("Weld")
607
 
608
w.Parent=p
609
 
610
w.Part1=p
611
 
612
w.Part0=Back
613
 
614
w.C0=CFrame.new(0,-1.45,0)*CFrame.Angles(0,0,math.rad(-45))
615
 
616
for _,v in pairs(otherm:children()) do
617
 
618
v.CanCollide=false
619
 
620
v.Locked=true
621
 
622
end
623
b=Instance.new("IntValue")
624
 
625
b.Value=0
626
 
627
b.Parent=char.Sword
628
 
629-
--/SHEATH--
629+
630
 
631
if b.Value~=0 then
632
 
633
pcall(function() DCLICK:disconnect() end)
634
 
635
wait(0.25)
636
 
637
Button()
638
 
639
wait()
640
 
641
DCLICK=b.Changed:connect(Click)
642
 
643
end
644
 
645
end
646
 
647
DCLICK=b.Changed:connect(Click)
648
 
649
 
650
 
651
Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
652
 
653
 
654
 
655
function Button(mouse)
656
 
657
if b.Value==1 then
658
 
659
local rw=Welds["rw"]
660
 
661
for i=0,0.7,0.1 do
662
 
663
wait()
664
 
665
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(-6),0)
666
 
667
rw.C0 = CFrame.new(0, 0.5, 0)
668
 
669
end
670
 
671
wait()
672
 
673
for i=0,0.4,0.1 do
674
 
675
wait()
676
 
677
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
678
 
679
rw.C0 = rw.C0*CFrame.new(0, 0.1, 0)
680
 
681
end
682
 
683
wait()
684
 
685
for i=0,0.4,0.1 do
686
 
687
wait()
688
 
689
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
690
 
691
rw.C0 = rw.C0*CFrame.new(0, -0.1, 0)
692
 
693
end
694
 
695
for i=0,0.9,0.1 do
696
 
697
wait()
698
 
699
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-4.5), math.rad(6),0)
700
 
701
rw.C0 = CFrame.new(0, 0.5, 0)
702
 
703
end
704
 
705
rw.C0=OrgR0
706
 
707
rw.C1=OrgR1
708
 
709
b.Value=0
710
 
711
else
712
 
713
local rw=Welds["rw"]
714
 
715
for i=0,0.3,0.1 do
716
 
717
wait()
718
 
719
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
720
 
721
rw.C0 = CFrame.new(0, 0.5, 0)
722
 
723
end
724
 
725
wait()
726
 
727
for i=0,1,0.5 do
728
 
729
wait()
730
 
731
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
732
 
733
rw.C0 = CFrame.new(0, 0.5, 0)
734
 
735
end
736
 
737
for i=0,1,0.1 do
738
 
739
wait()
740
 
741
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0)
742
 
743
rw.C0 = CFrame.new(0, 0.5, 0)
744
 
745
end
746
 
747
for i=0,0.3,0.1 do
748
 
749
wait()
750
 
751
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10), 0,0)
752
 
753
rw.C0 = CFrame.new(0, 0.5, 0)
754
 
755
end
756
 
757
wait()
758
 
759
for i=0,0.3,0.1 do
760
 
761
wait()
762
 
763
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
764
 
765
rw.C0 = CFrame.new(0, 0.5, 0)
766
 
767
end
768
 
769
rw.C0=OrgR0
770
 
771
rw.C1=OrgR1
772
 
773
b.Value=0
774
 
775
end
776
 
777
end
778
 
779
 
780
 
781
function Charge()
782
 
783
local rw=Welds["rw"]
784
 
785
for i=0,1.2,0.1 do
786
 
787
wait()
788
 
789
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(6),math.rad(2))
790
 
791
rw.C0 = CFrame.new(0, 0.5, 0)
792
 
793
end
794
 
795
wait()
796
 
797
for i=1,6 do
798
 
799
wait()
800
 
801
local Laz=Instance.new("Part")
802
 
803
Laz.Anchored=false
804
 
805
Laz.BrickColor = BrickColor.new("Gold")
806
 
807
Laz.Reflectance=0
808
 
809
Laz.Shape="Ball"
810
 
811
Laz.Transparency=1-i/9
812
 
813
Laz.TopSurface="Smooth"
814
 
815
Laz.BottomSurface="Smooth"
816
 
817
Laz.CanCollide=false
818
 
819
Laz.Size=Vector3.new(1,1,1)
820
 
821
Laz.Parent=char.Sword
822
 
823
w=Instance.new("Weld")
824
 
825
w.Part1=Laz
826
 
827
w.Part0=Blade
828
 
829
w.Parent=Laz
830
 
831
local Me=Instance.new("SpecialMesh")
832
 
833
Me.MeshType="Sphere"
834
 
835
Me.Parent=Laz
836
 
837
for i=1,7,0.75 do
838
 
839
Me.Scale = Vector3.new(i/2.5,i,i/2.5)
840
 
841
wait()
842
 
843
end
844
 
845
Laz:remove()
846
 
847
end
848
 
849
end
850
 
851
 
852
 
853
function SHOCK()
854
 
855
Charge()
856
 
857
wait()
858
 
859
for i=0,0.7,0.1 do
860
 
861
wait()
862
 
863
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
864
 
865
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
866
 
867
end
868
 
869
for i=1,35 do
870
 
871
p=Instance.new("Part")
872
 
873
p.Size=Vector3.new(1,9,7)
874
 
875
p.Transparency=0.2
876
 
877
p.BrickColor = BrickColor.new("Gold")
878
 
879
p.Reflectance=0.1
880
 
881
p.CanCollide=true
882
 
883
p.Velocity=Vector3.new(9000,300,0)
884
 
885
p.Touched:connect(function(h)
886
 
887
if h.Parent~=char and h.Parent.Parent~=char then
888
 
889
h.Anchored=false
890
 
891
h:BreakJoints()
892
 
893
h.Velocity=(h.Position-char.Torso.Position).unit*-500
894
 
895
end
896
 
897
end)
898
 
899
p.TopSurface="Smooth"
900
 
901
p.BottomSurface="Smooth"
902
 
903
p.Anchored=true
904
 
905
p.Parent=char
906
 
907
p.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(6+i,0,0)
908
 
909
Delay(0,function()
910
 
911
local p=p
912
 
913
for i=3,10 do
914
 
915
p.Transparency=i/10
916
 
917
wait()
918
 
919
end
920
 
921
p:remove()
922
 
923
end)
924
 
925
wait()
926
 
927
end
928
 
929
for i=0,0.7,0.1 do
930
 
931
wait()
932
 
933
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
934
 
935
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
936
 
937
end
938
 
939
wait()
940
 
941
for i=0,1.2,0.1 do
942
 
943
wait()
944
 
945
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
946
 
947
rw.C0 = CFrame.new(0, 0.5, 0)
948
 
949
end
950
 
951
rw.C0=OrgR0
952
 
953
rw.C1=OrgR1
954
 
955
end
956
 
957
 
958
 
959
function GATE()
960
 
961
local rw=Welds["rw"]
962
 
963
for i=0,0.3,0.1 do
964
 
965
wait(0.06)
966
 
967
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
968
 
969
rw.C0 = CFrame.new(0, 0.5, 0)
970
 
971
end
972
 
973
wait()
974
 
975
for i=0,2,0.5 do
976
 
977
wait(0.06)
978
 
979
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
980
 
981
rw.C0 = CFrame.new(0, 0.5, 0)
982
 
983
end
984
 
985
wait()
986
 
987
local b=Instance.new("BodyPosition")
988
 
989
b.position=char.Torso.Position+Vector3.new(0,30,0)
990
 
991
b.maxForce=Vector3.new(200,999999999,200)
992
 
993
b.Parent=char.Torso
994
 
995
wait(0.75)
996
 
997
for i=0,2,0.5 do
998
 
999
wait(0.05)
1000
 
1001
local p=Blade:Clone()
1002
 
1003
p.Transparency=0.5
1004
 
1005
p.Reflectance=0
1006
 
1007
p.BrickColor = BrickColor.new("Gold")
1008
 
1009
p.Anchored=true
1010
 
1011
p.CanCollide=false
1012
 
1013
p.Parent=char
1014
 
1015
Delay(0.75,function() p:remove() end)
1016
 
1017
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*i, 0,0)
1018
 
1019
rw.C0 = CFrame.new(0, 0.5, 0)
1020
 
1021
end
1022
 
1023
b:remove()
1024
 
1025
function Check(d)
1026
 
1027
for _,v in pairs(game.Players:getPlayers()) do
1028
 
1029
if v.Name~=Name and v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Star.Position).magnitude<d then
1030
 
1031
v.Character.Humanoid:TakeDamage(5)
1032
 
1033
v.Character.Humanoid.PlatformStand=true
1034
 
1035
v.Character.Torso.Velocity=(v.Character.Torso.Position-Star.Position).unit*120
1036
 
1037
end
1038
 
1039
end
1040
 
1041
end
1042
 
1043
wait(0.5)
1044
 
1045
Tor=Instance.new("Part")
1046
 
1047
Tor.Size=Vector3.new(1,1,1)
1048
 
1049
Tor.BrickColor = BrickColor.new("Gold")
1050
 
1051
Tor.Reflectance=0
1052
 
1053
Tor.Anchored=true
1054
 
1055
Tor.Transparency=1
1056
 
1057
Tor.CanCollide=false
1058
 
1059
Tor.Parent=char
1060
 
1061
Tor.TopSurface="Weld"
1062
 
1063
Star=Tor
1064
 
1065
Mesh=Instance.new("CylinderMesh")
1066
 
1067
Mesh.Parent=Tor
1068
 
1069
Mesh.Scale=Vector3.new(3,1.2,3)
1070
 
1071
Tor.CFrame=CFrame.new(char.Torso.Position.x,workspace.Base.Position.y,char.Torso.Position.z)
1072
 
1073
Delay(0.1,function()
1074
 
1075
for i=1,40 do
1076
 
1077
wait()
1078
 
1079
Mesh.Scale=Mesh.Scale+Vector3.new(1,0,1)
1080
 
1081
Star.Transparency=i/50
1082
 
1083
Dist=Mesh.Scale.x/2
1084
 
1085
Check(Dist)
1086
 
1087
end
1088
 
1089
Tor:remove()
1090
 
1091
end)
1092
 
1093
for i=0,0.3,0.1 do
1094
 
1095
wait(0.06)
1096
 
1097
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
1098
 
1099
rw.C0 = CFrame.new(0, 0.5, 0)
1100
 
1101
end
1102
 
1103
rw.C0=OrgR0
1104
 
1105
rw.C1=OrgR1
1106
 
1107
end
1108
 
1109
 
1110
 
1111
function GHOST()
1112
 
1113
--Use animation for the bustersword shooting projectile
1114
 
1115
--When landed, become minor blackhole, sucking people in w/ minor damage
1116
 
1117
--when done, explode into spikey explosion =D Massive damage
1118
 
1119
end
1120
 
1121
 
1122
 
1123
 
1124
 
1125
function PORT(mouse)
1126
 
1127
local mouset=mouse.Target
1128
 
1129
local mouseh=mouse.Hit
1130
 
1131
if mouset then
1132
 
1133
local Laz=Instance.new("Part")
1134
 
1135
Laz.Anchored=false
1136
 
1137
Laz.BrickColor = BrickColor.new("Gold")
1138
 
1139
Laz.Reflectance=0
1140
 
1141
Laz.Transparency=1
1142
 
1143
Laz.Shape="Ball"
1144
 
1145
Laz.TopSurface="Smooth"
1146
 
1147
Laz.BottomSurface="Smooth"
1148
 
1149
Laz.CanCollide=false
1150
 
1151
Laz.Size=Vector3.new(1,1,1)
1152
 
1153
Laz.CFrame=char.Torso.CFrame
1154
 
1155
Laz.Parent=char.Torso
1156
 
1157
Laz.Transparency=1
1158
 
1159
w = Instance.new("Weld")
1160
 
1161
w.Parent = Laz
1162
 
1163
w.Part0 = w.Parent
1164
 
1165
w.Part1 = char.Torso
1166
 
1167
w.C0 = CFrame.new(0,0,0)
1168
 
1169
local Me=Instance.new("SpecialMesh")
1170
 
1171
Me.MeshType="Sphere"
1172
 
1173
Me.Scale=Vector3.new(15,15,15)
1174
 
1175
Me.Parent=Laz
1176
 
1177
for i=1,20 do
1178
 
1179
Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
1180
 
1181
Laz.Transparency=Laz.Transparency-1/20
1182
 
1183
wait()
1184
 
1185
end
1186
 
1187
char.Torso.CFrame=mouseh*CFrame.new(0,5,0)
1188
 
1189
for i=1,20 do
1190
 
1191
Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5)
1192
 
1193
Laz.Transparency=i/20
1194
 
1195
wait()
1196
 
1197
end
1198
 
1199
Laz:remove()
1200
 
1201
end
1202
 
1203
end
1204
 
1205
 
1206
 
1207
 
1208
 
1209
function RUSH()
1210
 
1211
local rw=Welds["rw"]
1212
 
1213
for i=0,0.3,0.1 do
1214
 
1215
wait(0.06)
1216
 
1217
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
1218
 
1219
rw.C0 = CFrame.new(0, 0.5, 0)
1220
 
1221
end
1222
 
1223
wait()
1224
 
1225
for i=0,0.9,0.05 do
1226
 
1227
wait()
1228
 
1229
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*(i/1), 0,0)
1230
 
1231
rw.C0 = CFrame.new(0, 0.5, 0)
1232
 
1233
end
1234
 
1235
wait()
1236
 
1237
local p=Instance.new("Part")
1238
 
1239
p.Locked=true
1240
 
1241
p.BrickColor = BrickColor.new("Gold")
1242
 
1243
p.Name="Lan"
1244
 
1245
p.CanCollide=false
1246
 
1247
p.Touched:connect(function(h)
1248
 
1249
if h.Parent~=char and h.Parent.Parent~=char and h.Name~="Base" then
1250
 
1251
h.Anchored=false
1252
 
1253
h:BreakJoints()
1254
 
1255
h.Velocity=(h.Position-char.Torso.Position).unit*500
1256
 
1257
end
1258
 
1259
end)
1260
 
1261
p.Size=Vector3.new(1,6,1)
1262
 
1263
Mesh=Instance.new("SpecialMesh")
1264
 
1265
Mesh.MeshType="FileMesh"
1266
 
1267
Mesh.Scale=Vector3.new(0.7,7.3,0.7)
1268
 
1269
Mesh.MeshId="http://roblox.com/asset/?id=1033714"
1270
 
1271
Mesh.Parent=p
1272
 
1273
p.Parent=char
1274
 
1275
w=Instance.new("Weld")
1276
 
1277
w.Part1=Blade
1278
 
1279
w.Part0=p
1280
 
1281
w.Parent=p
1282
 
1283
w.C0=CFrame.new(0,1,0)
1284
 
1285
local b=Instance.new("BodyVelocity")
1286
 
1287
b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1288
 
1289
b.velocity=char.Torso.CFrame.lookVector*65
1290
 
1291
b.Parent=char.Torso
1292
 
1293
for i=1,20 do
1294
 
1295
b.velocity=char.Torso.CFrame.lookVector*65
1296
 
1297
local Blue=p:clone()
1298
 
1299
Blue.CanCollide=false
1300
 
1301
Blue.Anchored=true
1302
 
1303
Blue.CFrame=p.CFrame
1304
 
1305
Blue.BrickColor = BrickColor.new("Gold")
1306
 
1307
Blue.Parent=char
1308
 
1309
Delay(0,function()
1310
 
1311
local Blue=Blue
1312
 
1313
for i=1,5 do
1314
 
1315
Blue.Transparency=Blue.Transparency+1/20
1316
 
1317
wait()
1318
 
1319
end
1320
 
1321
Blue:remove()
1322
 
1323
end)
1324
 
1325
wait()
1326
 
1327
end
1328
 
1329
wait(0.05)
1330
 
1331
p:remove()
1332
 
1333
b:remove()
1334
 
1335
wait()
1336
 
1337
for i=0,0.2,0.05 do
1338
 
1339
wait()
1340
 
1341
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*(i/1), 0,0)
1342
 
1343
rw.C0 = CFrame.new(0, 0.5, 0)
1344
 
1345
end
1346
 
1347
for i=0,0.3,0.1 do
1348
 
1349
wait(0.06)
1350
 
1351
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
1352
 
1353
rw.C0 = CFrame.new(0, 0.5, 0)
1354
 
1355
end
1356
 
1357
rw.C0=OrgR0
1358
 
1359
rw.C1=OrgR1
1360
 
1361
end
1362
 
1363
 
1364
 
1365
function NUKE()
1366
 
1367
Charge()
1368
 
1369
for i=0,0.7,0.1 do
1370
 
1371
wait()
1372
 
1373
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
1374
 
1375
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
1376
 
1377
end
1378
 
1379
local Laz=Instance.new("Part")
1380
 
1381
Laz.Anchored=false
1382
 
1383
Laz.BrickColor=BrickColor:Blue()
1384
 
1385
Laz.Reflectance=0
1386
 
1387
Laz.Transparency=1
1388
 
1389
Laz.Shape="Ball"
1390
 
1391
Laz.TopSurface="Smooth"
1392
 
1393
Laz.BottomSurface="Smooth"
1394
 
1395
Laz.CanCollide=false
1396
 
1397
Laz.Size=Vector3.new(1,1,1)
1398
 
1399
Laz.CFrame=char.Torso.CFrame
1400
 
1401
Laz.Parent=char.Torso
1402
 
1403
Laz.Transparency=1
1404
 
1405
w = Instance.new("Weld")
1406
 
1407
w.Parent = Laz
1408
 
1409
w.Part0 = w.Parent
1410
 
1411
w.Part1 = char.Torso
1412
 
1413
w.C0 = CFrame.new(0,0,0)
1414
 
1415
local Me=Instance.new("SpecialMesh")
1416
 
1417
Me.MeshType="Sphere"
1418
 
1419
Me.Scale=Vector3.new(25,25,25)
1420
 
1421
Me.Parent=Laz
1422
 
1423
for i=1,35 do
1424
 
1425
Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
1426
 
1427
Laz.Transparency=Laz.Transparency-1/35
1428
 
1429
wait()
1430
 
1431
end
1432
 
1433
Laz:remove()
1434
 
1435
local e=Instance.new("Explosion")
1436
 
1437
e.BlastRadius=22
1438
 
1439
e.BlastPressure=0
1440
 
1441
e.Position=char.Torso.Position
1442
 
1443
e.Hit:connect(function(p)
1444
 
1445
if p.Parent~=char and p.Parent.Parent~=char then
1446
 
1447
p.Anchored=false
1448
 
1449
p:BreakJoints()
1450
 
1451
p.Velocity=(p.Position-e.Position).unit*200
1452
 
1453
end
1454
 
1455
end)
1456
 
1457
e.Parent=char
1458
 
1459
for i=0,0.7,0.1 do
1460
 
1461
wait()
1462
 
1463
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
1464
 
1465
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
1466
 
1467
end
1468
 
1469
wait()
1470
 
1471
for i=0,1.2,0.1 do
1472
 
1473
wait()
1474
 
1475
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
1476
 
1477
rw.C0 = CFrame.new(0, 0.5, 0)
1478
 
1479
end
1480
 
1481
rw.C0=OrgR0
1482
 
1483
rw.C1=OrgR1
1484
 
1485
end
1486
 
1487
 
1488
 
1489
De=0
1490
 
1491
Equip=false
1492
 
1493
function EQUIP(mouse)
1494
 
1495
if De==0 then
1496
 
1497
Equip=true
1498
 
1499
De=1
1500
 
1501
--pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
1502
 
1503
rs=char.Torso["Right Shoulder"]
1504
 
1505
p1=rs.Part1
1506
 
1507
p0=rs.Part0
1508
 
1509
rs.Part0=nil
1510
 
1511
rw=Instance.new("Weld")
1512
 
1513
rw.Parent=char
1514
 
1515
rw.Part1=char.Torso
1516
 
1517
rw.Part0=char["Right Arm"]
1518
 
1519
rw.C1=CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0)
1520
 
1521
R1=rw.C1
1522
 
1523
R0=rw.C0
1524
 
1525
Arms["rw"]=rw
1526
 
1527
Welds["rw"]=rw
1528
 
1529
Weld=Welds["MAIN"]
1530
 
1531
for i=0,1,0.1 do
1532
 
1533
wait(0.05)
1534
 
1535
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(270)*i, i,-i)
1536
 
1537
rw.C0 = CFrame.new(0, 0.5, 0)
1538
 
1539
end
1540
 
1541
pcall(function() Weld.Part0=char["Right Arm"]
1542
 
1543
Weld.C0=CFrame.new(0,-1.1,-2.35)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180))
1544
 
1545
Connec=Blade.Touched:connect(function(h)
1546
 
1547
if h.Parent and h.Parent:findFirstChild("Humanoid") and not h.Parent:findFirstChild("Ice") and h.Parent.Name~=Name then
1548
 
1549
Tag:clone().Parent=h.Parent.Humanoid
1550
 
1551
h.Parent.Torso.Name="Ice"
1552
 
1553
h.Parent.Ice.Anchored=true
1554
 
1555
local i=Instance.new("Part")
1556
 
1557
i.Parent=h.Parent
1558
 
1559
i.Size=Vector3.new(5,7,5)
1560
 
1561
i.TopSurface="Smooth"
1562
 
1563
i.BottomSurface="Smooth"
1564
 
1565
i.Anchored=true
1566
 
1567
i.CFrame=h.Parent.Ice.CFrame
1568
 
1569
i.BrickColor=BrickColor:Blue()
1570
 
1571
i.Reflectance=0.4
1572
 
1573
i.Transparency=0.5
1574
 
1575
end
1576
 
1577
end)
1578
 
1579
end)
1580
 
1581
for i=0,1,0.5 do
1582
 
1583
wait(0.05)
1584
 
1585
rw.C1 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i))
1586
 
1587
rw.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1588
 
1589
end
1590
 
1591
wait()
1592
 
1593
for i=0,1,0.25 do
1594
 
1595
rw.C1=rw.C1*CFrame.Angles(math.rad(-3.5),math.rad(-2),math.rad(-6))
1596
 
1597
wait(0.05)
1598
 
1599
end
1600
 
1601
Delay(0,function()
1602
 
1603
while Equip==true do
1604
 
1605
wait(0.08)
1606
 
1607
local p=Instance.new("Part")
1608
 
1609
p.Size=Vector3.new(1,1,1)
1610
 
1611
p.Reflectance=0.3
1612
 
1613
p.BrickColor=BrickColor:Blue()
1614
 
1615
p.Anchored=true
1616
 
1617
p.CanCollide=false
1618
 
1619
p.Parent=char
1620
 
1621
p.CFrame=Blade.CFrame*CFrame.new(math.random(-1,1)*math.random(),math.random(-2,2)*math.random(),math.random(-1,1)*math.random())*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
1622
 
1623
local m=Instance.new("BlockMesh")
1624
 
1625
m.Scale=Vector3.new(0.15,0.15,0.15)
1626
 
1627
m.Parent=p
1628
 
1629
Delay(0,function()
1630
 
1631
local p=p
1632
 
1633
for i=1,3 do
1634
 
1635
wait(0.05)
1636
 
1637
p.Transparency=i/3
1638
 
1639
end
1640
 
1641
p:remove()
1642
 
1643
end)
1644
 
1645
end
1646
 
1647
end)
1648
 
1649
OrgR0=rw.C0
1650
 
1651
OrgR1=rw.C1
1652
 
1653
local rw=rw
1654
 
1655
mouse.Icon = "rbxasset://textures\\GunCursor.png"
1656
 
1657
mouse.Button1Down:connect(function() b.Value=b.Value+1 end)
1658
 
1659
Attack=false
1660
 
1661
mouse.KeyDown:connect(function(key)
1662
 
1663
if Attack==false then
1664
 
1665
if key=="q" then
1666
 
1667
Attack=true
1668
 
1669
SHOCK()
1670
 
1671
Attack=false
1672
 
1673
elseif key=="e" then
1674
 
1675
Attack=true
1676
 
1677
GATE()
1678
 
1679
Attack=false
1680
 
1681
elseif key=="r" then
1682
 
1683
Attack=true
1684
 
1685
RUSH()
1686
 
1687
Attack=false
1688
 
1689
elseif key=="t" then
1690
 
1691
Attack=true
1692
 
1693
GHOST()
1694
 
1695
Attack=false
1696
 
1697
elseif key=="y" then
1698
 
1699
Attack=true
1700
 
1701
PORT(mouse)
1702
 
1703
Attack=false
1704
 
1705
elseif key=="u" then
1706
 
1707
Attack=true
1708
 
1709
NUKE()
1710
 
1711
Attack=false
1712
 
1713
end
1714
 
1715
end
1716
 
1717
end)
1718
 
1719
wait()
1720
 
1721
De=0
1722
 
1723
end
1724
 
1725
end
1726
 
1727
--setfenv(EQUIP,getfenv(0))
1728
 
1729
script.Parent.Selected:connect(function(mouse)
1730
 
1731
EQUIP(mouse)
1732
 
1733
end)
1734
 
1735
script.Parent.Deselected:connect(function()
1736
 
1737
if Equip == false then
1738
 
1739
return
1740
 
1741
end
1742
 
1743
Equip=false
1744
 
1745
for i=0,1,0.1 do
1746
 
1747
rw.C1=rw.C1*CFrame.Angles(math.rad(17),math.rad(8),math.rad(4))
1748
 
1749
wait(0.04)
1750
 
1751
end
1752
 
1753
Welds["MAIN"].Part0=char.Torso
1754
 
1755
Welds["MAIN"].C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
1756
 
1757
Welds["MAIN"].C1=CFrame.new(0,0.25,0)
1758
 
1759
Connec:disconnect()
1760
 
1761
for i=0,1,0.1 do
1762
 
1763
rw.C1=rw.C1*CFrame.Angles(math.rad(-19),math.rad(-3),math.rad(-6))
1764
 
1765
wait()
1766
 
1767
end
1768
 
1769
pcall(function()
1770
 
1771
rs.Part0=p0
1772
 
1773
rs.Part1=p1
1774
 
1775
rs.Parent=char.Torso
1776
 
1777
rw:remove()
1778
 
1779
end)
1780
 
1781
end)
1782
 
1783
--Suit--
1784
 
1785
if Suit then
1786
 
1787
color=BrickColor:Blue()
1788
 
1789
color2=BrickColor.new("Gold")
1790
 
1791
pcall(function() char.Suit:remove() end)
1792
 
1793
model = Instance.new("Model")
1794
 
1795
model.Parent = char
1796
 
1797
model.Name = "Suit"
1798
 
1799
Tors=Instance.new("Part")
1800
 
1801
Tors.Size=char.Torso.Size
1802
 
1803
Tors.BrickColor=color
1804
 
1805
Tors.Reflectance=0.75
1806
 
1807
Tors.CanCollide=false
1808
 
1809
Tors.Parent=model
1810
 
1811
Mesh=Instance.new("BlockMesh")
1812
 
1813
Mesh.Parent=Tors
1814
 
1815
Mesh.Scale=Vector3.new(1.01,0.9,1.01)
1816
 
1817
w = Instance.new("Weld")
1818
 
1819
w.Parent = char.Torso
1820
 
1821
w.Part0 = w.Parent
1822
 
1823
w.Part1 = Tors
1824
 
1825
w.C0 = CFrame.new(0,0,0)
1826
 
1827
for _,v in pairs(char:children()) do
1828
 
1829
if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
1830
 
1831
Tor=Instance.new("Part")
1832
 
1833
Tor.Size=v.Size
1834
 
1835
Tor.BrickColor=color
1836
 
1837
Tor.Reflectance=0.75
1838
 
1839
Tor.CanCollide=false
1840
 
1841
Tor.Parent=model
1842
 
1843
Mesh=Instance.new("BlockMesh")
1844
 
1845
Mesh.Parent=Tor
1846
 
1847
Mesh.Scale=Vector3.new(1.01,0.9,1.01)
1848
 
1849
w = Instance.new("Weld")
1850
 
1851
w.Parent = v
1852
 
1853
w.Part0 = w.Parent
1854
 
1855
w.Part1 = Tor
1856
 
1857
w.C0 = CFrame.new(0,0,0)
1858
 
1859
Tor=Instance.new("Part")
1860
 
1861
Tor.Size=Vector3.new(1,1,1)
1862
 
1863
Tor.BrickColor=color
1864
 
1865
Tor.Reflectance=0.1
1866
 
1867
Tor.Locked=true
1868
 
1869
Tor.CanCollide=true
1870
 
1871
Tor.Parent=model
1872
 
1873
Tor.TopSurface="Smooth"
1874
 
1875
Tor.BottomSurface="Smooth"
1876
 
1877
Mesh=Instance.new("BlockMesh")
1878
 
1879
Mesh.Bevel=0.05
1880
 
1881
Mesh.Parent=Tor
1882
 
1883
Mesh.Scale=Vector3.new(1.1,0.4,1.1)
1884
 
1885
w = Instance.new("Weld")
1886
 
1887
w.Parent = v
1888
 
1889
w.Part0 = w.Parent
1890
 
1891
w.Part1 = Tor
1892
 
1893
w.C0 = CFrame.new(0,-0.6,0)
1894
 
1895
end
1896
 
1897
end
1898
 
1899
Tor=Instance.new("Part")
1900
 
1901
Tor.Size=Vector3.new(1,1,1)
1902
 
1903
Tor.BrickColor=color2
1904
 
1905
Tor.CanCollide=false
1906
 
1907
Tor.Parent=model
1908
 
1909
Mesh=Instance.new("BlockMesh")
1910
 
1911
Mesh.Parent=Tor
1912
 
1913
Mesh.Scale=Vector3.new(.4,0.4,0.01)
1914
 
1915
w = Instance.new("Weld")
1916
 
1917
w.Parent = char.Torso
1918
 
1919
w.Part0 = w.Parent
1920
 
1921
w.Part1 = Tor
1922
 
1923
w.C0 = CFrame.new(0,0,-0.51)
1924
 
1925
Tor=Instance.new("Part")
1926
 
1927
Tor.Size=Vector3.new(1,1,1)
1928
 
1929
Tor.BrickColor=color2
1930
 
1931
Tor.CanCollide=false
1932
 
1933
Tor.Parent=model
1934
 
1935
Mesh=Instance.new("CylinderMesh")
1936
 
1937
Mesh.Parent=Tor
1938
 
1939
Mesh.Scale=Vector3.new(.5,0.5,0.049)
1940
 
1941
w = Instance.new("Weld")
1942
 
1943
w.Parent = char.Torso
1944
 
1945
w.Part0 = w.Parent
1946
 
1947
w.Part1 = Tor
1948
 
1949
w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90))
1950
 
1951
Tor=Instance.new("Part")
1952
 
1953
Tor.Size=Vector3.new(1,1,1)
1954
 
1955
Tor.BrickColor=color2
1956
 
1957
Tor.CanCollide=false
1958
 
1959
Tor.Parent=model
1960
 
1961
Mesh=Instance.new("CylinderMesh")
1962
 
1963
Mesh.Parent=Tor
1964
 
1965
Mesh.Scale=Vector3.new(.5,0.5,0.049)
1966
 
1967
w = Instance.new("Weld")
1968
 
1969
w.Parent = char.Torso
1970
 
1971
w.Part0 = w.Parent
1972
 
1973
w.Part1 = Tor
1974
 
1975
w.C0 = CFrame.new(0,0,-0.49)
1976
 
1977
Tor=Instance.new("Part")
1978
 
1979
Tor.Size=Vector3.new(1,1,1)
1980
 
1981
Tor.BrickColor=color
1982
 
1983
Tor.CanCollide=false
1984
 
1985
Tor.Parent=model
1986
 
1987
Mesh=Instance.new("SpecialMesh")
1988
 
1989
Mesh.MeshType="Sphere"
1990
 
1991
Mesh.Parent=Tor
1992
 
1993
Mesh.Scale=Vector3.new(.25,.25,.25)
1994
 
1995
w = Instance.new("Weld")
1996
 
1997
w.Parent = char.Torso
1998
 
1999
w.Part0 = w.Parent
2000
 
2001
w.Part1 = Tor
2002
 
2003
w.C0 = CFrame.new(0,0,-0.49)
2004
 
2005
Tor=Instance.new("Part")
2006
 
2007
Tor.Size=Vector3.new(1,1,1)
2008
 
2009
Tor.BrickColor=color2
2010
 
2011
Tor.CanCollide=false
2012
 
2013
Tor.Parent=model
2014
 
2015
Mesh=Instance.new("CylinderMesh")
2016
 
2017
Mesh.Parent=Tor
2018
 
2019
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2020
 
2021
w = Instance.new("Weld")
2022
 
2023
w.Parent = char.Torso
2024
 
2025
w.Part0 = w.Parent
2026
 
2027
w.Part1 = Tor
2028
 
2029
w.C0 = CFrame.new(0.27,0,-0.49)
2030
 
2031
Tor=Instance.new("Part")
2032
 
2033
Tor.Size=Vector3.new(1,1,1)
2034
 
2035
Tor.BrickColor=color2
2036
 
2037
Tor.CanCollide=false
2038
 
2039
Tor.Parent=model
2040
 
2041
Mesh=Instance.new("CylinderMesh")
2042
 
2043
Mesh.Parent=Tor
2044
 
2045
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2046
 
2047
w = Instance.new("Weld")
2048
 
2049
w.Parent = char.Torso
2050
 
2051
w.Part0 = w.Parent
2052
 
2053
w.Part1 = Tor
2054
 
2055
w.C0 = CFrame.new(-0.27,0,-0.49)
2056
 
2057
Tor=Instance.new("Part")
2058
 
2059
Tor.Size=Vector3.new(1,1,1)
2060
 
2061
Tor.BrickColor=color2
2062
 
2063
Tor.CanCollide=false
2064
 
2065
Tor.Parent=model
2066
 
2067
Mesh=Instance.new("CylinderMesh")
2068
 
2069
Mesh.Parent=Tor
2070
 
2071
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2072
 
2073
w = Instance.new("Weld")
2074
 
2075
w.Parent = char.Torso
2076
 
2077
w.Part0 = w.Parent
2078
 
2079
w.Part1 = Tor
2080
 
2081
w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
2082
 
2083
Tor=Instance.new("Part")
2084
 
2085
Tor.Size=Vector3.new(1,1,1)
2086
 
2087
Tor.BrickColor=color2
2088
 
2089
Tor.CanCollide=false
2090
 
2091
Tor.Parent=model
2092
 
2093
Mesh=Instance.new("CylinderMesh")
2094
 
2095
Mesh.Parent=Tor
2096
 
2097
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2098
 
2099
w = Instance.new("Weld")
2100
 
2101
w.Parent = char.Torso
2102
 
2103
w.Part0 = w.Parent
2104
 
2105
w.Part1 = Tor
2106
 
2107
w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
2108
 
2109
end
2110
 
2111
--/Suit--
2112
 
2113
 
2114
 
2115
--MediaFire