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--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "RazorShockk"
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Plrs = game:GetService("Players")
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8-
me = Plrs.RazorShockk
8+
me = Plrs.JayTheLionJR
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char = me.Character
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Modelname = "xWep"
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Toolname = "Drage"
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Able = true
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Selected = false
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Deb = true
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Hurt = false
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CritMultiplier = 1.6
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ComboOn = false
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AbleToBreak = false
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CounterKey = false
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Attack = 1
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AddDamage = 0
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AddDamageX = 1
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AddShield = 0
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Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
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DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
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RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
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RageMode = false
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Mode = Dmgs.Slash
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AbleAll = true
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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Aim = false
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LineColor = "White"
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EffectColor3 = "Bright red"
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EffectColor2 = "White"
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EffectColor = "Pastel Blue"
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MainColor = "Navy blue"
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BladeColor = "Pastel Blue"
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BlockBars = {}
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MaxRage = 100
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Rage = MaxRage
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CritChance = 5 --Percent
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for _, v in pairs(char:children()) do
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    if v.Name == "Block" then v:remove() end
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end
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BlockRealPowa = 4
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Block = Instance.new("BoolValue")
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Block.Name = "Block"
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Block.Value = false
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BlockPower = Instance.new("IntValue")
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BlockPower.Name = "BlockPower"
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BlockPower.Value = BlockRealPowa
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BlockPower.Parent = Block
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Block.Parent = char
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CA = CFrame.Angles
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CN = CFrame.new
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MR = math.rad
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MP = math.pi
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MD = math.deg
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MH = math.huge
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MRA = math.random
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EffPos = CFrame.new(0, 0.5, 0)
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Sounds = {
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    Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
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    Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
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    Block = {"", 1, 0.5},
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    Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
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    SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
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    Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
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    Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
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    SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
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    Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
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    GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
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    Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
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    RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
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}
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Add = {
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    Sphere = function(P)
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        local m = Instance.new("SpecialMesh",P)
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        m.MeshType = "Sphere"
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        return m
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    end,
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    BP = function(P)
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        local bp = Instance.new("BodyPosition",P)
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        bp.maxForce = Vector3.new(MH, MH, MH)
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        bp.P = 14000
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        return bp
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    end,
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    BG = function(P)
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        local bg = Instance.new("BodyGyro",P)
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        bg.maxTorque = Vector3.new(MH, MH, MH)
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        bg.P = 14000
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        return bg
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    end,
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    Mesh = function(P, ID, x, y, z)
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        local m = Instance.new("SpecialMesh")
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        m.MeshId = ID
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        m.Scale = Vector3.new(x, y, z)
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        m.Parent = P
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        return m
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    end,
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    Head = function(P)
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        local s = Instance.new("SpecialMesh")
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        s.MeshType = "Head"
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        s.Parent = P
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        return s
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    end,
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    Sound = function(P, ID, vol, pitch)
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        local s = Instance.new("Sound")
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        s.SoundId = ID
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        s.Volume = vol
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        s.Pitch = pitch
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        s.Parent = P
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        return s
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    end
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}
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function RC(Pos, Dir, Max, Ignore)
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    return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
253
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end
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function RayC(Start, En, MaxDist, Ignore)
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    return RC(Start, (En - Start), MaxDist, Ignore)
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end
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function Notime(func, tim)
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    coroutine.resume(coroutine.create(function()
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        if tim then
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            wait(tim)
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        end
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        func()
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    end))
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end
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function waitChild(parent, name)
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    local child = parent:findFirstChild(name)
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    if child then return child end
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    while true do
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        child = parent.ChildAdded:wait()
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        if child.Name == name then return child end
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    end
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end
299
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function ComputePos(pos1, pos2)
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    local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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    return CFrame.new(pos1, pos3)
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end
309
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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    local p = Instance.new("Part")
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    p.formFactor = "Custom"
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    p.Anchored = Anchor
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    p.CanCollide = Collide
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    p.Transparency = Tran
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    p.Reflectance = Ref
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    p.BrickColor = BrickColor.new(Color)
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    p.TopSurface = 0
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    p.BottomSurface = 0
331
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    p.Size = Vector3.new(X, Y, Z)
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    if Break then
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        p:BreakJoints()
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    else p:MakeJoints() end
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    p.Parent = Parent
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    p.Locked = true
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    return p
345
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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    local w = Instance.new("Weld")
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    w.Parent = p0
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    w.Part0 = p0
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    w.Part1 = p1
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    w.C1 = CN(x,y,z) * CA(a,b,c)
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    return w
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end
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torso = char.Torso
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neck = torso.Neck
371
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hum = char.Humanoid
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Rarm = char["Right Arm"]
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Larm = char["Left Arm"]
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Rleg = char["Right Leg"]
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Lleg = char["Left Leg"]
381
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hc = Instance.new("Humanoid")
385
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hc.Health = 0
387
388
hc.MaxHealth = 0
389
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function getHumanoid(c)
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    local h = nil
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396
    for i,v in pairs(c:children()) do
397
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        if v:IsA("Humanoid") and c ~= char then
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400
            if v.Health > 0 then
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                h = v
403
404
            end
405
406
        end
407
408
    end
409
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    return h
411
412
end
413
414
415
416
function getCharacters(where, pos, dist)
417
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    local chars = {}
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    for _, v in pairs(where:children()) do
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        local hum = getHumanoid(v)
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        local tors = v:findFirstChild("Torso")
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        if tors ~= nil and hum ~= nil then
427
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            local anypart = nil
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            for _,k in pairs(v:children()) do
431
432
                if k:IsA("BasePart") then
433
434
                    if (k.Position - pos).magnitude <= dist then
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436
                        anypart = k
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                        break
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440
                    end
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442
                end
443
444
            end
445
446
            if anypart then
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                table.insert(chars, {v, tors, hum})
449
450
            end
451
452
        end
453
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    end
455
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    return chars
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end
459
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function PlaySound(id, pitch, vol)
463
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    local s = Add.Sound(nil, id, vol, pitch)
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    if pitch ~= nil then
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        if tonumber(pitch) then
469
470
            s.Pitch = tonumber(pitch)
471
472
        end
473
474
    end
475
476
    if vol ~= nil then
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478
        if tonumber(vol) then
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            s.Volume = tonumber(vol)
481
482
        end
483
484
    end
485
486
    s.Parent = torso
487
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    s.PlayOnRemove = true
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    Notime(function()
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        wait()
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        s:remove()
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496
    end)
497
498
end
499
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function playz(sound)
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    PlaySound(sound[1], sound[2], sound[3])
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end
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PlrGui = waitChild(me, "PlayerGui")
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for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end 
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for _, v in pairs(PlrGui:children()) do
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    if v.Name == "HealthGUI" or v.Name == "MyGui" then
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520
        v:remove()
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522
    end
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524
end
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528
function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
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    obj.Size = size
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    obj.Position = position
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    obj.BackgroundColor3 = bgcolor
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    obj.BorderColor3 = bordercolor
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    obj.BackgroundTransparency = transparency
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    if obj:IsA("TextLabel") or obj:IsA("TextButton") then
541
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        obj.Text = text
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        obj.TextColor3 = textcolor
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546
    end
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    if obj:IsA("ImageButton") or obj:IsA("TextButton") then
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        obj.AutoButtonColor = auto
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        obj.MouseButton1Down:connect(function()
553
554
            RemoveOptions()
555
556
        end)
557
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    end
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    obj.Parent = parent
561
562
end
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566
C3 = Color3.new
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UD = UDim2.new
569
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Sc = Instance.new("ScreenGui", PlrGui)
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Sc.Name = "MyGui"
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Fr = Instance.new("Frame")
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EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0)
581
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HealthBack = Instance.new("Frame")
585
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EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0)
587
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589
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RageBack = Instance.new("Frame")
591
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EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0)
593
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local hp = hum.Health/hum.MaxHealth
597
598
if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end
599
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601
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HealthBar = Instance.new("ImageLabel")
603
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EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0)
605
606
HealthBar.Image = "http://www.roblox.com/asset/?id=50051953"
607
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610
RageBar = Instance.new("ImageLabel")
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612
EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0)
613
614
RageBar.Image = "http://www.roblox.com/asset/?id=50051953"
615
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618
RageAmount = Instance.new("TextLabel")
619
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EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1))
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RageAmount.TextYAlignment = "Top"
623
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626
AimButton = Instance.new("TextButton")
627
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EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true)
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AimButton.TextWrap = true
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AimButton.Font = "ArialBold"
633
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AimButton.FontSize = "Size14"
635
636
AimButton.MouseButton1Down:connect(function()
637
638
    if Aim then
639
640
        Aim = false
641
642
        AimButton.Text = "AIM: OFF"
643
644
        AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3)
645
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    else
647
648
        Aim = true
649
650
        AimButton.Text = "AIM: ON"
651
652
        AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1)
653
654
    end
655
656
end)
657
658
659
660
for i = 1, BlockRealPowa do
661
662
    local gui = Instance.new("ImageLabel")
663
664
    EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1)
665
666
    gui.Image = "http://www.roblox.com/asset/?id=48908046"
667
668
    table.insert(BlockBars, gui)
669
670
end
671
672
673
674
BlockPower.Changed:connect(function()
675
676
    for _, v in pairs(BlockBars) do
677
678
        v.Image = ""
679
680
    end
681
682
    for i = 1, BlockPower.Value do
683
684
        local gui = BlockBars[i]
685
686
        if gui then
687
688
            gui.Image = "http://www.roblox.com/asset/?id=48908046"
689
690
        end
691
692
    end
693
694
end)
695
696
697
698
Mo = Instance.new("Model")
699
700
Mo.Name = Modelname
701
702
703
704
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
705
706
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
707
708
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
709
710
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
711
712
713
714
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
715
716
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
717
718
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
719
720
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
721
722
723
724
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
725
726
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
727
728
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
729
730
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
731
732
733
734
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
735
736
HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0)
737
738
HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0)
739
740
741
742
SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0)
743
744
745
746
TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0)
747
748
TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0)
749
750
751
752
Weapon = Instance.new("Model")
753
754
Weapon.Name = "Weapon"
755
756
757
758
Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4)
759
760
Add.Head(Handle)
761
762
763
764
Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45)
765
766
Add.Head(Tip1)
767
768
Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0)
769
770
771
772
Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5)
773
774
Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0)
775
776
Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75)
777
778
779
780
Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2)
781
782
Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0)
783
784
Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35)
785
786
787
788
Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8)
789
790
Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0)
791
792
793
794
Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
795
796
Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0)
797
798
799
800
Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
801
802
Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0)
803
804
805
806
Blades = {}
807
808
809
810
for i = 0, 180, 180 do
811
812
    for x = -20, 20, 40 do
813
814
        local lol = i-90
815
816
        local lol2 = math.abs(lol/480)
817
818
        local lol3 = x/90
819
820
        local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6)
821
822
        Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
823
824
        local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0)
825
826
        w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0)
827
828
        table.insert(Blades, Blade1)
829
830
    end
831
832
end
833
834
835
836
Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7)
837
838
Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8)
839
840
Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0)
841
842
843
844
table.insert(Blades, Tip7)
845
846
847
848
TH.Part1 = Handle
849
850
851
852
Shield = Instance.new("Model")
853
854
Shield.Name = "Shield"
855
856
857
858
SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
859
860
SW.Part1 = SHandle
861
862
863
864
for i = 65, 115, 25 do
865
866
    local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
867
868
    local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
869
870
    w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i))
871
872
end
873
874
875
876
for i = -65, -115, -25 do
877
878
    local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
879
880
    local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
881
882
    w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i))
883
884
end
885
886
887
888
SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
889
890
Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0)
891
892
893
894
ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
895
896
ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0)
897
898
ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0)
899
900
901
902
STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
903
904
Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0)
905
906
907
908
STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
909
910
Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0)
911
912
913
914
for i = -15, 15, 30 do
915
916
    local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
917
918
    local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0)
919
920
    w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0)
921
922
    for x = -1.75, 1.75, 1.75*2 do
923
924
        local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
925
926
        Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0)
927
928
    end
929
930
    local i2 = i/40
931
932
    local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4)
933
934
    Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0)
935
936
end
937
938
939
940
Weapon.Parent = Mo
941
942
Shield.Parent = Mo
943
944
945
946
Mo.Parent = char
947
948
949
950
function ShowDamage(Dmg, Par, Crit, block)
951
952
    local Pos = Par.CFrame * CN(0, 2.5, 0)
953
954
    local M = Instance.new("Model")
955
956
    local Loldmg = Dmg
957
958
    if Loldmg < 0 then
959
960
        Loldmg = 0
961
962
    end
963
964
    if tostring(Loldmg):sub(1,1) == "-" then
965
966
        Loldmg = tostring(Loldmg):sub(2)
967
968
    end
969
970
    M.Name = Loldmg
971
972
    local Col = "Bright red"
973
974
    if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end
975
976
    local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true)
977
978
    P.CFrame = CN(Par.Position)
979
980
    P.Name = "Head"
981
982
    local BP = Add.BP(P)
983
984
    BP.position = Pos.p
985
986
    BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
987
988
    BP.P = 11000
989
990
    Add.BG(P)
991
992
    local H = hc:clone()
993
994
    H.Parent = M
995
996
    H.MaxHealth = 0
997
998
    H.Health = 0
999
1000
    M.Parent = workspace
1001
1002
    Notime(function()
1003
1004
        wait(1.5)
1005
1006
        M:remove()
1007
1008
    end)
1009
1010
end
1011
1012
1013
1014
function Damage(P, Hum, dmg, crit, block)
1015
1016
    if Hum then
1017
1018
        if Hum.Health > 0 then
1019
1020
            local Damg = dmg
1021
1022
            if crit then
1023
1024
                Damg = dmg*CritMultiplier
1025
1026
            end
1027
1028
            Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5)
1029
1030
            Hum.Health = Hum.Health - Damg
1031
1032
            ShowDamage(Damg, P, crit, block)
1033
1034
        end
1035
1036
    end
1037
1038
end
1039
1040
1041
1042
function ShieldDamage(mode, blockval, blockpowerval, crit)
1043
1044
    if blockval and blockpowerval then
1045
1046
        local ShieldDmg = mode[3]+AddShield
1047
1048
        if crit then
1049
1050
            ShieldDmg = mode[4]+AddShield
1051
1052
        end
1053
1054
        if blockpowerval then
1055
1056
            blockpowerval.Value = blockpowerval.Value - ShieldDmg
1057
1058
            if blockpowerval.Value < 1 then
1059
1060
                blockval.Value = false
1061
1062
            end
1063
1064
        end
1065
1066
    end
1067
1068
end
1069
1070
1071
1072
function getBlock(c)
1073
1074
    local block, blockpow = nil
1075
1076
    local blockin = false
1077
1078
    for _,v in pairs(c:children()) do
1079
1080
        if v.Name == "Block" and v:IsA("BoolValue") then
1081
1082
            block = v
1083
1084
            blockin = v.Value
1085
1086
            local bp = v:findFirstChild("BlockPower")
1087
1088
            if bp then
1089
1090
                blockpow = bp
1091
1092
            end
1093
1094
        end
1095
1096
    end
1097
1098
    return block, blockpow, blockin
1099
1100
end
1101
1102
1103
1104
function TouchDamage(hit)
1105
1106
    local Hum = getHumanoid(hit.Parent)
1107
1108
    if Hum and Deb and Hurt then
1109
1110
        Deb = false
1111
1112
        local Crit = false
1113
1114
        local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent)
1115
1116
        local BlockPowa = 0
1117
1118
        local blocksound = Sounds.SmashHit
1119
1120
        if math.random(1,100/CritChance) == 1 then
1121
1122
            Crit = true
1123
1124
        end
1125
1126
        local Damg = math.random(Mode[2]/3, Mode[2])
1127
1128
        if Blawk then
1129
1130
            Damg = 0
1131
1132
            ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit)
1133
1134
            if BlockPowaVal then
1135
1136
                if BlockPowaVal.Value < 1 then
1137
1138
                    blocksound = Sounds.Equip
1139
1140
                end
1141
1142
            end
1143
1144
        end
1145
1146
        if Mode[5] == false and RageMode == false and Blawk == false then
1147
1148
            Rage = Rage + math.ceil(Damg*0.75-0.5)
1149
1150
        end
1151
1152
        if Blawk then
1153
1154
            PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3])
1155
1156
        else
1157
1158
            PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3])
1159
1160
        end
1161
1162
        Damage(hit, Hum, Damg, Crit, Blawk)
1163
1164
        if Mode == Dmgs.Spin then
1165
1166
            Notime(function()
1167
1168
                wait(0.35)
1169
1170
                Deb = true
1171
1172
            end)
1173
1174
        end
1175
1176
    end
1177
1178
end
1179
1180
1181
1182
for _, v in pairs(Blades) do
1183
1184
    v.Touched:connect(TouchDamage)
1185
1186
end
1187
1188
1189
1190
if script.Parent.className ~= "HopperBin" then
1191
1192
    H = Instance.new("HopperBin", me.Backpack)
1193
1194
    H.Name = Toolname
1195
1196
    script.Parent = H
1197
1198
end
1199
1200
1201
1202
Bin = script.Parent
1203
1204
1205
1206
EffectOn = false
1207
1208
1209
1210
function StartEffect(color)
1211
1212
    EffectOn = true
1213
1214
    local lastPoint = Tip7.CFrame * EffPos.p
1215
1216
    Notime(function()
1217
1218
        while EffectOn do
1219
1220
            wait()
1221
1222
            local pos = Tip7.CFrame * EffPos.p
1223
1224
            local magn = (lastPoint - pos).magnitude
1225
1226
            local col = LineColor
1227
1228
            if color and col ~= EffectColor3 then
1229
1230
                col = color
1231
1232
            end
1233
1234
            local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true)
1235
1236
            local mesh = Add.Head(p)
1237
1238
            mesh.Scale = Vector3.new(1, magn+0.1, 1)
1239
1240
            p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0)
1241
1242
            lastPoint = pos
1243
1244
            Notime(function()
1245
1246
                wait(0.05)
1247
1248
                for i = 0, 1, 0.12 do
1249
1250
                    p.Transparency = 0.1+0.9*i
1251
1252
                    mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i)
1253
1254
                    wait()
1255
1256
                end
1257
1258
                p:remove()
1259
1260
            end)
1261
1262
        end
1263
1264
    end)
1265
1266
end
1267
1268
1269
1270
function EndEffect()
1271
1272
    EffectOn = false
1273
1274
end
1275
1276
1277
1278
function Detach()
1279
1280
    RAW.Part1 = nil
1281
1282
    LAW.Part1 = nil
1283
1284
    RLW.Part1 = nil
1285
1286
    LLW.Part1 = nil
1287
1288
    RAW.C0 = CN()
1289
1290
    LAW.C0 = CN()
1291
1292
    RLW.C0 = CN()
1293
1294
    LLW.C0 = CN()
1295
1296
end
1297
1298
1299
1300
function Normalize()
1301
1302
    RAW.C0 = CA(MR(40), MR(50), 0)
1303
1304
    LAW.C0 = CA(MR(20), MR(-20), MR(-20))
1305
1306
    HW.C0 = CA(0, 0, 0)
1307
1308
    neck.C0 = necko
1309
1310
end
1311
1312
1313
1314
SelectAnim = function()
1315
1316
    RAW.Part1 = Rarm
1317
1318
    HW.Part1 = nil
1319
1320
    TH.Part1 = Handle
1321
1322
    for i = 0.1, 1, 0.14 do
1323
1324
        RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0)
1325
1326
        neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i))
1327
1328
        wait()
1329
1330
    end
1331
1332
    PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3])
1333
1334
    HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100))
1335
1336
    HW.Part1 = Handle
1337
1338
    TH.Part1 = nil
1339
1340
    LAW.Part1 = Larm
1341
1342
    for i = 0.09, 1, 0.11 do
1343
1344
        RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0)
1345
1346
        HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i))
1347
1348
        LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i))
1349
1350
        neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i))
1351
1352
        wait()
1353
1354
    end
1355
1356
    for i = 0.14, 1, 0.25 do
1357
1358
        RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i))
1359
1360
        HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i))
1361
1362
        neck.C0 = necko * CA(0, 0, MR(-60+40+5*i))
1363
1364
        wait()
1365
1366
    end
1367
1368
    for i = 0.1, 1, 0.14 do
1369
1370
        RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i))
1371
1372
        HW.C0 = CA(0, 0, MR(30-30*i))
1373
1374
        neck.C0 = necko * CA(0, 0, MR(-15+15*i))
1375
1376
        wait()
1377
1378
    end
1379
1380
    Normalize()
1381
1382
end
1383
1384
1385
1386
DeselectAnim = function()
1387
1388
    for i = 0.09, 1, 0.14 do
1389
1390
        RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i))
1391
1392
        LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i))
1393
1394
        HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i))
1395
1396
        neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i))
1397
1398
        wait()
1399
1400
    end
1401
1402
    LAW.Part1 = nil
1403
1404
    for i = 0.08, 1, 0.14 do
1405
1406
        RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i))
1407
1408
        HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i))
1409
1410
        neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i))
1411
1412
        wait()
1413
1414
    end
1415
1416
    HW.Part1 = nil
1417
1418
    TH.Part1 = Handle
1419
1420
    for i = 0.09, 1, 0.18 do
1421
1422
        RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i))
1423
1424
        neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i))
1425
1426
        wait()
1427
1428
    end
1429
1430
    neck.C0 = necko
1431
1432
    Detach()
1433
1434
end
1435
1436
1437
1438
function setatk(s, e)
1439
1440
    Notime(function()
1441
1442
        Attack = e
1443
1444
        wait(0.25)
1445
1446
        Attack = s
1447
1448
    end)
1449
1450
end
1451
1452
1453
1454
Attacks = {
1455
1456
function()
1457
1458
    Attack = 1
1459
1460
    Able = false
1461
1462
    for i = 0.1, 1, 0.2 do
1463
1464
        RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0)
1465
1466
        HW.C0 = CA(0, 0, 0)
1467
1468
        LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i))
1469
1470
        neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i))
1471
1472
        wait()
1473
1474
    end
1475
1476
    PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3])
1477
1478
    for i = 0.16, 1, 0.33 do
1479
1480
        RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0)
1481
1482
        HW.C0 = CA(0, 0, 0)
1483
1484
        LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i))
1485
1486
        neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i))
1487
1488
        wait()
1489
1490
    end
1491
1492
    Hurt = true
1493
1494
    Deb = true
1495
1496
    StartEffect()
1497
1498
    Mode = Dmgs.Slash
1499
1500
    for i = 0.11, 1, 0.22 do
1501
1502
        RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0)
1503
1504
        HW.C0 = CA(MR(-70*i), 0, 0)
1505
1506
        LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i))
1507
1508
        neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i))
1509
1510
        wait()
1511
1512
    end
1513
1514
    EndEffect()
1515
1516
    Hurt = false
1517
1518
    setatk(1,2)
1519
1520
    Able = true
1521
1522
    for i = 0.2, 1, 0.25 do
1523
1524
        RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0)
1525
1526
        HW.C0 = CA(MR(-70-5*i), 0, 0)
1527
1528
        neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i))
1529
1530
        wait()
1531
1532
    end
1533
1534
    wait(0.1)
1535
1536
    for i = 0.1, 1, 0.15 do
1537
1538
        if Able == false then return end
1539
1540
        RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0)
1541
1542
        HW.C0 = CA(MR(-75+75*i), 0, 0)
1543
1544
        LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i))
1545
1546
        neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i))
1547
1548
        wait()
1549
1550
    end
1551
1552
    Normalize()
1553
1554
end,
1555
1556
1557
1558
function()
1559
1560
    Attack = 2
1561
1562
    Able = false
1563
1564
    PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3])
1565
1566
    for i = 0.05, 1, 0.1 do
1567
1568
        RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0)
1569
1570
        LAW.C0 = CA(MR(-40), 0, 0)
1571
1572
        HW.C0 = CA(MR(-75+75*i), 0, MR(90*i))
1573
1574
        neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i))
1575
1576
        wait()
1577
1578
    end
1579
1580
    Hurt = true
1581
1582
    Deb = true
1583
1584
    StartEffect()
1585
1586
    Mode = Dmgs.SideSlash
1587
1588
    for i = 0.09, 1, 0.17 do
1589
1590
        RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0)
1591
1592
        HW.C0 = CA(0, MR(-65*i), MR(90))
1593
1594
        LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0)
1595
1596
        neck.C0 = necko * CA(MR(5), 0, MR(40-90*i))
1597
1598
        wait()
1599
1600
    end
1601
1602
    EndEffect()
1603
1604
    Hurt = false
1605
1606
    Deb = false
1607
1608
    setatk(1,3)
1609
1610
    Able = true
1611
1612
    for i = 0.12, 1, 0.25 do
1613
1614
        RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i))
1615
1616
        HW.C0 = CA(0, MR(-65-5*i), MR(90))
1617
1618
        LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0)
1619
1620
        neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i))
1621
1622
        wait()
1623
1624
    end
1625
1626
    wait(0.08)
1627
1628
    for i = 0.05, 1, 0.1 do
1629
1630
        if Able == false then return end
1631
1632
        RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0)
1633
1634
        HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i))
1635
1636
        LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0)
1637
1638
        neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i))
1639
1640
        wait()
1641
1642
    end
1643
1644
    Normalize()
1645
1646
end,
1647
1648
1649
1650
function()
1651
1652
    Able = false
1653
1654
    for i = 0.05, 1, 0.08 do
1655
1656
        RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0)
1657
1658
        HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i))
1659
1660
        LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0)
1661
1662
        neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i))
1663
1664
        wait()
1665
1666
    end
1667
1668
    PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3])
1669
1670
    for i = 0.13, 1, 0.25 do
1671
1672
        RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0)
1673
1674
        HW.C0 = CA(0, MR(-100), 0)
1675
1676
        LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0)
1677
1678
        neck.C0 = necko * CA(MR(5-25-5*i), 0, 0)
1679
1680
        wait()
1681
1682
    end
1683
1684
    StartEffect()
1685
1686
    Hurt = true
1687
1688
    Deb = true
1689
1690
    Mode = Dmgs.Smash
1691
1692
    for i = 0.06, 1, 0.12 do
1693
1694
        RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0)
1695
1696
        HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i))
1697
1698
        LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0)
1699
1700
        neck.C0 = necko * CA(MR(-25+45*i), 0, 0)
1701
1702
        wait()
1703
1704
    end
1705
1706
    PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3])
1707
1708
    EndEffect()
1709
1710
    Hurt = false
1711
1712
    Deb = false
1713
1714
    for i = 0.2, 1, 0.5 do
1715
1716
        RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0)
1717
1718
        HW.C0 = CA(MR(-20), MR(-140), MR(40))
1719
1720
        LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0)
1721
1722
        neck.C0 = necko * CA(MR(20), 0, 0)
1723
1724
        wait()
1725
1726
    end
1727
1728
    setatk(1,4)
1729
1730
    Able = true
1731
1732
    for i = 0.16, 1, 0.33 do
1733
1734
        if not Able then return end
1735
1736
        RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0)
1737
1738
        HW.C0 = CA(MR(-20), MR(-140), MR(40))
1739
1740
        LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0)
1741
1742
        neck.C0 = necko * CA(MR(20), 0, 0)
1743
1744
        wait()
1745
1746
    end
1747
1748
    for i = 0.05, 1, 0.1 do
1749
1750
        if not Able then return end
1751
1752
        RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
1753
1754
        HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i))
1755
1756
        LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
1757
1758
        neck.C0 = necko * CA(MR(20-20*i), 0, 0)
1759
1760
        wait()
1761
1762
    end
1763
1764
    Normalize()
1765
1766
end,
1767
1768
function()
1769
1770
    Able = false
1771
1772
    for i = 0.06, 1, 0.12 do
1773
1774
        RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0)
1775
1776
        HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i))
1777
1778
        LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0)
1779
1780
        neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i))
1781
1782
        wait()
1783
1784
    end
1785
1786
    Mode = Dmgs.DoubleSlash
1787
1788
    StartEffect()
1789
1790
    playz(Sounds.Slash)
1791
1792
    Hurt = true
1793
1794
    Deb = true
1795
1796
    for i = 0.07, 1, 0.14 do
1797
1798
        RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0)
1799
1800
        HW.C0 = CA(MR(-80+60*i), MR(180), 0)
1801
1802
        LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i))
1803
1804
        neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i))
1805
1806
        wait()
1807
1808
    end
1809
1810
    EndEffect()
1811
1812
    Hurt = false
1813
1814
    for i = 0.17, 1, 0.33 do
1815
1816
        RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i))
1817
1818
        HW.C0 = CA(MR(-20), MR(180), 0)
1819
1820
        LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i))
1821
1822
        neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20))
1823
1824
        wait()
1825
1826
    end
1827
1828
    for i = 0.13, 1, 0.25 do
1829
1830
        RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i))
1831
1832
        HW.C0 = CA(MR(-20-20*i), MR(180), 0)
1833
1834
        LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i))
1835
1836
        neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i))
1837
1838
        wait()
1839
1840
    end
1841
1842
    StartEffect()
1843
1844
    Hurt = true
1845
1846
    Deb = true
1847
1848
    playz(Sounds.Slash)
1849
1850
    for i = 0.08, 1, 0.16 do
1851
1852
        RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i))
1853
1854
        HW.C0 = CA(MR(-40-40*i), MR(180), 0)
1855
1856
        LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0)
1857
1858
        neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i))
1859
1860
        wait()
1861
1862
    end
1863
1864
    EndEffect()
1865
1866
    Hurt = false
1867
1868
    for i = 0.13, 1, 0.25 do
1869
1870
        RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i))
1871
1872
        HW.C0 = CA(MR(-80-5*i), MR(180), 0)
1873
1874
        LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0)
1875
1876
        neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i))
1877
1878
        wait()
1879
1880
    end
1881
1882
    for i = 0.09, 1, 0.16 do
1883
1884
        RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i))
1885
1886
        HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0)
1887
1888
        LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0)
1889
1890
        neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i))
1891
1892
        wait()
1893
1894
    end
1895
1896
    Normalize()
1897
1898
    Able = true
1899
1900
    Attack = 1
1901
1902
end
1903
1904
}
1905
1906
1907
1908
SpinSlash = function(plaic)
1909
1910
    if Rage < Dmgs.Spin[6] then return end
1911
1912
    Rage = Rage - Dmgs.Spin[6]
1913
1914
    local cf = torso.CFrame
1915
1916
    local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
1917
1918
    if plaic then
1919
1920
        CF = ComputePos(cf.p, plaic)
1921
1922
    end
1923
1924
    AbleAll = false
1925
1926
    local bg = Add.BG(torso)
1927
1928
    bg.cframe = CF
1929
1930
    for i = 0.07, 1, 0.14 do
1931
1932
        RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0)
1933
1934
        HW.C0 = CA(0, 0, MR(90*i))
1935
1936
        LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i))
1937
1938
        neck.C0 = necko * CA(0, 0, MR(-30*i))
1939
1940
        bg.cframe = CF * CA(0, MR(30*i), 0)
1941
1942
        wait()
1943
1944
    end
1945
1946
    StartEffect()
1947
1948
    Hurt = true
1949
1950
    Deb = true
1951
1952
    Mode = Dmgs.Spin
1953
1954
    Notime(function()
1955
1956
        while Hurt do
1957
1958
            PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3])
1959
1960
            wait(0.15)
1961
1962
        end
1963
1964
    end)
1965
1966
    for i = 0.04, 1, 0.06 do
1967
1968
        RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i))
1969
1970
        HW.C0 = CA(0, MR(-70*i), MR(90))
1971
1972
        LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0)
1973
1974
        neck.C0 = necko * CA(0, 0, MR(-30+20*i))
1975
1976
        bg.cframe = CF * CA(0, MR(30-380*i), 0)
1977
1978
        wait()
1979
1980
    end
1981
1982
    EndEffect()
1983
1984
    for i = 0.09, 1, 0.17 do
1985
1986
        RAW.C0 = CA(MR(80), MR(-15), MR(90))
1987
1988
        HW.C0 = CA(0, MR(-70-10*i), MR(90))
1989
1990
        LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0)
1991
1992
        neck.C0 = necko * CA(0, 0, MR(-10+60*i))
1993
1994
        bg.cframe = CF * CA(0, MR(-350-60*i), 0)
1995
1996
        wait()
1997
1998
    end
1999
2000
    Hurt = false
2001
2002
    Deb = false
2003
2004
    for i = 0.05, 1, 0.1 do
2005
2006
        RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i))
2007
2008
        HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i))
2009
2010
        LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0)
2011
2012
        neck.C0 = necko * CA(0, 0, MR(-10+60-50*i))
2013
2014
        bg.cframe = CF * CA(0, MR(-410+50*i), 0)
2015
2016
        wait()
2017
2018
    end
2019
2020
    bg:remove()
2021
2022
    Normalize()
2023
2024
    AbleAll = true
2025
2026
end
2027
2028
2029
2030
Flawp = function(plaic)
2031
2032
    local cf = torso.CFrame
2033
2034
    local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
2035
2036
    if plaic then
2037
2038
        CF = ComputePos(cf.p, plaic)
2039
2040
    end
2041
2042
    local cf2 = CF * CN(0, -1.1, -1)
2043
2044
    local Dist = 8
2045
2046
    local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char)
2047
2048
    local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char)
2049
2050
    local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char)
2051
2052
    if Rage < Dmgs.Boom[6] then return end
2053
2054
    if Hit1 and Hit2 then
2055
2056
        Rage = Rage - Dmgs.Boom[6]
2057
2058
        local bp = Add.BP(torso)
2059
2060
        bp.position = cf.p
2061
2062
        local bg = Add.BG(torso)
2063
2064
        bg.cframe = CF
2065
2066
        AbleAll = false
2067
2068
        RLW.Part1 = Rleg
2069
2070
        LLW.Part1 = Lleg
2071
2072
        for i = 0.05, 1, 0.1 do
2073
2074
            RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i))
2075
2076
            LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i))
2077
2078
            HW.C0 = CA(MR(25*i), 0, 0)
2079
2080
            RLW.C0 = CN(0, 1*i, -1*i)
2081
2082
            LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i)
2083
2084
            neck.C0 = necko * CA(MR(20*i), 0, 0)
2085
2086
            bp.position = CF * CN(0, -1*i, -1*i).p
2087
2088
            wait()
2089
2090
        end
2091
2092
        local Center = cf2 * CN(0, 0, -Dist)
2093
2094
        hum.PlatformStand = true
2095
2096
        PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3])
2097
2098
        for i = 0.06, 1, 0.1 do
2099
2100
            RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i))
2101
2102
            LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i))
2103
2104
            HW.C0 = CA(MR(25), 0, 0)
2105
2106
            RLW.C0 = CN(0, 1-1*i, -1+1*i)
2107
2108
            LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i)
2109
2110
            neck.C0 = necko * CA(MR(20-50*i), 0, 0)
2111
2112
            bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p
2113
2114
            bg.cframe = CF * CA(MR(-90*i), 0, 0)
2115
2116
            wait()
2117
2118
        end
2119
2120
        for i = 0.06, 1, 0.1 do
2121
2122
            RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i))
2123
2124
            LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i))
2125
2126
            HW.C0 = CA(MR(25-25*i), 0, MR(-90*i))
2127
2128
            RLW.C0 = CN(0, 0, 0)
2129
2130
            LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i)
2131
2132
            bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p
2133
2134
            bg.cframe = CF * CA(MR(-90-90*i), 0, 0)
2135
2136
            wait()
2137
2138
        end
2139
2140
        StartEffect()
2141
2142
        for i = 0.06, 1, 0.1 do
2143
2144
            RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0)
2145
2146
            LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0)
2147
2148
            HW.C0 = CA(0, 0, MR(-90-90*i))
2149
2150
            RLW.C0 = CN(0, 0, 0)
2151
2152
            LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0)
2153
2154
            bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p
2155
2156
            bg.cframe = CF * CA(MR(-180-90*i), 0, 0)
2157
2158
            wait()
2159
2160
        end
2161
2162
        playz(Sounds.Slash)
2163
2164
        for i = 0.06, 1, 0.1 do
2165
2166
            RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0)
2167
2168
            LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0)
2169
2170
            HW.C0 = CA(0, MR(-45*i), MR(-180))
2171
2172
            RLW.C0 = CN(0, 1*i, -1*i)
2173
2174
            LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i)
2175
2176
            neck.C0 = necko * CA(MR(-30+60*i), 0, 0)
2177
2178
            bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p
2179
2180
            bg.cframe = CF * CA(MR(-270-90*i), 0, 0)
2181
2182
            wait()
2183
2184
        end
2185
2186
        Mode = Dmgs.Boom
2187
2188
        EndEffect()
2189
2190
        RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0)
2191
2192
        LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0)
2193
2194
        HW.C0 = CA(0, MR(-45), MR(-180))
2195
2196
        RLW.C0 = CN(0, 1, -1)
2197
2198
        LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2)
2199
2200
        bp.position = Center * CN(0, 0, -Dist).p
2201
2202
        bg.cframe = CF * CA(0, 0, 0)
2203
2204
        local PosEff = Center * CN(0, -2, -Dist-2.5)
2205
2206
        Notime(function()
2207
2208
            playz(Sounds.Boom)
2209
2210
            local disst = Dmgs.Boom[7]
2211
2212
            local chars = getCharacters(workspace, PosEff.p, disst)
2213
2214
            for _,v in pairs(chars) do
2215
2216
                local c, t, h = v[1], v[2], v[3]
2217
2218
                local d = (t.Position - PosEff.p).magnitude
2219
2220
                local bl, bp, blo = getBlock(c)
2221
2222
                if blo then
2223
2224
                    ShieldDamage(Dmgs.Boom, bl, bp, false)
2225
2226
                end
2227
2228
                d = d/4
2229
2230
                if d < 1 then d = 1 end
2231
2232
                Damage(t, h, Dmgs.Boom[2]/d, false, false)
2233
2234
                for _,k in pairs(c:children()) do
2235
2236
                    if k:IsA("BasePart") then
2237
2238
                        k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0)
2239
2240
                    end
2241
2242
                end
2243
2244
                h.PlatformStand = true
2245
2246
                Notime(function() h.PlatformStand = false end, 0.2)
2247
2248
            end
2249
2250
            local eff = Instance.new("Model",workspace)
2251
2252
            eff.Name = "Effect"
2253
2254
            local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
2255
2256
            wave.CFrame = PosEff
2257
2258
            local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3)
2259
2260
            local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true)
2261
2262
            ball.CFrame = PosEff
2263
2264
            local ballm = Add.Sphere(ball)
2265
2266
            ballm.Scale = Vector3.new(2, 5, 2)
2267
2268
            local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
2269
2270
            diamond.CFrame = PosEff
2271
2272
            local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7)
2273
2274
            for i = 0, 1, 0.05 do
2275
2276
                wait()
2277
2278
                wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0)
2279
2280
                wave.Transparency = i
2281
2282
                wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i)
2283
2284
                ball.Transparency = i
2285
2286
                ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i)
2287
2288
                diamond.Transparency = i
2289
2290
                diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i)
2291
2292
            end
2293
2294
            wait()
2295
2296
            eff:remove()
2297
2298
        end)
2299
2300
        wait(0.4)
2301
2302
        for i = 0.07, 1, 0.1 do
2303
2304
            RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i)
2305
2306
            LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i)
2307
2308
            HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0)
2309
2310
            RLW.C0 = CN(0, 1-1*i, -1+1*i)
2311
2312
            LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i)
2313
2314
            neck.C0 = necko * CA(MR(30-15*i), 0, 0)
2315
2316
            bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p
2317
2318
            wait()
2319
2320
        end
2321
2322
        bp:remove()
2323
2324
        bg:remove()
2325
2326
        hum.PlatformStand = false
2327
2328
        for i = 0.05, 1, 0.1 do
2329
2330
            RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
2331
2332
            LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
2333
2334
            HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0)
2335
2336
            RLW.C0 = CN()
2337
2338
            LLW.C0 = CN()
2339
2340
            neck.C0 = necko * CA(MR(15-15*i), 0, 0)
2341
2342
            bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p
2343
2344
            wait()
2345
2346
        end
2347
2348
        RLW.Part1 = nil
2349
2350
        LLW.Part1 = nil
2351
2352
        for i = 0.1, 1, 0.2 do
2353
2354
            LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i))
2355
2356
            wait()
2357
2358
        end
2359
2360
        Normalize()
2361
2362
        AbleAll = true
2363
2364
    end
2365
2366
end
2367
2368
2369
2370
function Raeg()
2371
2372
    if Rage < Dmgs.RageMode[5] then return end
2373
2374
    if RageMode == false and AbleAll and Able then
2375
2376
        AbleAll = false
2377
2378
        local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
2379
2380
        for i = 0.05, 1, 0.1 do
2381
2382
            RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i))
2383
2384
            LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i))
2385
2386
            HW.C0 = CA(MR(20*i), 0, 0)
2387
2388
            wait()
2389
2390
        end
2391
2392
        for i = 0.12, 1, 0.25 do
2393
2394
            RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i))
2395
2396
            LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i))
2397
2398
            HW.C0 = CA(MR(20+5*i), 0, 0)
2399
2400
            wait()
2401
2402
        end
2403
2404
        hum.Jump = true
2405
2406
        playz(Sounds.Jump2)
2407
2408
        CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
2409
2410
        local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true)
2411
2412
        p.CFrame = CF * CN(0, -2, 0)
2413
2414
        local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1)
2415
2416
        Notime(function()
2417
2418
            for i = 0, 1, 0.08 do
2419
2420
                wait()
2421
2422
                m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i)
2423
2424
                p.Transparency = i
2425
2426
            end
2427
2428
            p:remove()
2429
2430
        end)
2431
2432
        for i = 0.05, 1, 0.1 do
2433
2434
            RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i))
2435
2436
            LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i))
2437
2438
            HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i))
2439
2440
            wait()
2441
2442
        end
2443
2444
        for i = 0.12, 1, 0.25 do
2445
2446
            RAW.C0 = CA(MR(180+8*i), 0, MR(40))
2447
2448
            LAW.C0 = CA(MR(180+8*i), 0, MR(-40))
2449
2450
            HW.C0 = CA(MR(-90), MR(90), MR(45))
2451
2452
            wait()
2453
2454
        end
2455
2456
        for i = 0.05, 1, 0.1 do
2457
2458
            RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0)
2459
2460
            LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0)
2461
2462
            HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i))
2463
2464
            wait()
2465
2466
        end
2467
2468
        playz(Sounds.GoRage)
2469
2470
        local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true)
2471
2472
        Weld(Tip4, p2, 0, -2, 0, 0, 0, 0)
2473
2474
        local m2 = Add.Sphere(p2)
2475
2476
        m2.Scale = Vector3.new(0.2, 2, 0.5)
2477
2478
        for i = 0, 1, 0.06 do
2479
2480
            p2.Transparency = 1-1*i
2481
2482
            m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i)
2483
2484
            wait()
2485
2486
        end
2487
2488
        for _,v in pairs(Blades) do
2489
2490
            v.BrickColor = BrickColor.new(EffectColor3)
2491
2492
        end
2493
2494
        wait(0.5)
2495
2496
        for i = 0, 1, 0.1 do
2497
2498
            p2.Transparency = i
2499
2500
            wait()
2501
2502
        end
2503
2504
        p2:remove()
2505
2506
        playz(Sounds.Shout)
2507
2508
        for i = 0.1, 1, 0.1 do
2509
2510
            RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0)
2511
2512
            LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0)
2513
2514
            HW.C0 = CA(0, MR(135+45*i), 0)
2515
2516
            wait()
2517
2518
        end
2519
2520
        Normalize()
2521
2522
        AbleAll = true
2523
2524
        RageMode = true
2525
2526
        AddDamage = Dmgs.RageMode[2]
2527
2528
        AddDamageX = Dmgs.RageMode[3]
2529
2530
        AddShield = Dmgs.RageMode[4]
2531
2532
        LineColor = EffectColor3
2533
2534
        Notime(function()
2535
2536
            repeat
2537
2538
                wait()
2539
2540
                Rage = Rage - 0.45
2541
2542
            until Rage < 1
2543
2544
            RageMode = false
2545
2546
            AddDamage = 0
2547
2548
            AddShield = 0
2549
2550
            AddDamageX = 1
2551
2552
            LineColor = "White"
2553
2554
            local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true)
2555
2556
            Weld(Tip4, p3, 0, -2, 0, 0, 0, 0)
2557
2558
            local m3 = Add.Sphere(p3)
2559
2560
            m3.Scale = Vector3.new(0.85, 4.9, 1.8)
2561
2562
            playz(Sounds.RageOff)
2563
2564
            for i = 0.1, 1, 0.1 do
2565
2566
                p3.Transparency = 1-1*i
2567
2568
                wait()
2569
2570
            end
2571
2572
            p.Transparency = 0
2573
2574
            for _,v in pairs(Blades) do
2575
2576
                v.BrickColor = BrickColor.new(BladeColor)
2577
2578
            end
2579
2580
            wait(0.2)
2581
2582
            for i = 0.2, 1, 0.2 do
2583
2584
                p3.Transparency = 1*i
2585
2586
                m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i)
2587
2588
                wait()
2589
2590
            end
2591
2592
            p3:remove()
2593
2594
        end)
2595
2596
    end
2597
2598
end
2599
2600
2601
2602
function RageSlash(plaic)
2603
2604
    if Rage < Dmgs.RageSlash[6] then return end
2605
2606
    local cf = torso.CFrame
2607
2608
    local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
2609
2610
    if plaic then
2611
2612
        CF = ComputePos(cf.p, plaic)
2613
2614
        local bg = Add.BG(torso)
2615
2616
        bg.cframe = CF
2617
2618
        Notime(function() bg:remove() end, 0.4)
2619
2620
    end
2621
2622
    Rage = Rage - Dmgs.RageSlash[6]
2623
2624
    AbleAll = false
2625
2626
    for i = 0.05, 1, 0.1 do
2627
2628
        RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0)
2629
2630
        LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0)
2631
2632
        HW.C0 = CA(0, MR(-35*i), 0)
2633
2634
        neck.C0 = necko * CA(MR(-20*i), 0, 0)
2635
2636
        wait()
2637
2638
    end
2639
2640
    for i = 0.09, 1, 0.18 do
2641
2642
        RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0)
2643
2644
        LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0)
2645
2646
        HW.C0 = CA(0, MR(-35), 0)
2647
2648
        neck.C0 = necko * CA(MR(-20-20*i), 0, 0)
2649
2650
        wait()
2651
2652
    end
2653
2654
    PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3])
2655
2656
    for i = 0.12, 1, 0.25 do
2657
2658
        RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0)
2659
2660
        LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0)
2661
2662
        HW.C0 = CA(0, MR(-35), 0)
2663
2664
        neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0)
2665
2666
        wait()
2667
2668
    end
2669
2670
    Mode = Dmgs.RageSlash
2671
2672
    StartEffect("Neon orange")
2673
2674
    Hurt = true
2675
2676
    Deb = true
2677
2678
    for i = 0.07, 1, 0.14 do
2679
2680
        RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0)
2681
2682
        LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0)
2683
2684
        HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i))
2685
2686
        neck.C0 = necko * CA(MR(-45+80*i), 0, 0)
2687
2688
        wait()
2689
2690
    end
2691
2692
    EndEffect()
2693
2694
    Hurt = false
2695
2696
    for i = 0.33, 1, 0.33 do
2697
2698
        RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0)
2699
2700
        LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0)
2701
2702
        HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i))
2703
2704
        neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0)
2705
2706
        wait()
2707
2708
    end
2709
2710
    for i = 0.07, 1, 0.14 do
2711
2712
        RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0)
2713
2714
        LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0)
2715
2716
        HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i))
2717
2718
        neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0)
2719
2720
        wait()
2721
2722
    end
2723
2724
    Normalize()
2725
2726
    AbleAll = true
2727
2728
end
2729
2730
2731
2732
--RAW ORIGINAL = CA(MR(40), MR(50), 0)
2733
2734
--LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20))
2735
2736
--HW ORIGINAL = CA(0, 0, 0)
2737
2738
2739
2740
function Counter()
2741
2742
    local cf = torso.CFrame
2743
2744
    local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p)
2745
2746
    local bg = Add.BG(torso)
2747
2748
    bg.cframe = CF
2749
2750
    for i = 0.1, 1, 0.2 do
2751
2752
        RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i))
2753
2754
        LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0)
2755
2756
        HW.C0 = CA(MR(20-60*i), 0, 0)
2757
2758
        bg.cframe = CF * CA(0, MR(-35*i), 0)
2759
2760
        neck.C0 = necko * CA(0, 0, MR(35*i))
2761
2762
        wait()
2763
2764
    end
2765
2766
    StartEffect()
2767
2768
    Hurt = true
2769
2770
    Deb = true
2771
2772
    Mode = Dmgs.Counter
2773
2774
    playz(Sounds.Slash)
2775
2776
    for i = 0.09, 1, 0.18 do
2777
2778
        RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0)
2779
2780
        LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0)
2781
2782
        HW.C0 = CA(MR(-40+40*i), 0, 0)
2783
2784
        bg.cframe = CF * CA(0, MR(-35+80*i), 0)
2785
2786
        neck.C0 = necko * CA(0, 0, MR(35-80*i))
2787
2788
        wait()
2789
2790
    end
2791
2792
    EndEffect()
2793
2794
    Hurt = false
2795
2796
    for i = 0.12, 1, 0.25 do
2797
2798
        RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0)
2799
2800
        LAW.C0 = CA(MR(-60-10*i), 0, 0)
2801
2802
        HW.C0 = CA(MR(5*i), 0, 0)
2803
2804
        bg.cframe = CF * CA(0, MR(45+5*i), 0)
2805
2806
        neck.C0 = necko * CA(0, 0, MR(-45-5*i))
2807
2808
        wait()
2809
2810
    end
2811
2812
    for i = 0.06, 1, 0.12 do
2813
2814
        RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0)
2815
2816
        LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i))
2817
2818
        HW.C0 = CA(MR(5-5*i), 0, 0)
2819
2820
        bg.cframe = CF * CA(0, MR(50-50*i), 0)
2821
2822
        neck.C0 = necko * CA(0, 0, MR(-50+50*i))
2823
2824
        wait()
2825
2826
    end
2827
2828
    Normalize()
2829
2830
    bg:remove()
2831
2832
end
2833
2834
2835
2836
function Bloc()
2837
2838
    if AbleAll and Able then
2839
2840
        AbleAll = false
2841
2842
        Block.Value = true
2843
2844
        for i = 0, 1, 0.15 do
2845
2846
            if not Block then break end
2847
2848
            RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
2849
2850
            LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
2851
2852
            HW.C0 = CA(MR(20*i), 0, 0)
2853
2854
            wait()
2855
2856
        end
2857
2858
        RAW.C0 = CA(MR(40-90), MR(50-85), 0)
2859
2860
        LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0)
2861
2862
        HW.C0 = CA(MR(20), 0, 0)
2863
2864
        PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3])
2865
2866
        repeat
2867
2868
            wait()
2869
2870
            if BlockPower.Value < 1 then
2871
2872
                Block.Value = false
2873
2874
                BlockPower.Value = BlockRealPowa
2875
2876
            end
2877
2878
        until Block.Value == false
2879
2880
        if CounterKey and Rage >= Dmgs.Counter[6] then
2881
2882
            Rage = Rage - Dmgs.Counter[6]
2883
2884
            Counter()
2885
2886
        else
2887
2888
            for i = 1, 0, -0.2 do
2889
2890
                RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
2891
2892
                LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
2893
2894
                HW.C0 = CA(MR(20*i), 0, 0)
2895
2896
                wait()
2897
2898
            end
2899
2900
            Normalize()
2901
2902
        end
2903
2904
        AbleAll = true
2905
2906
    end
2907
2908
end
2909
2910
2911
2912
function Clicked(mousepos)
2913
2914
    if Block.Value == false and Able and AbleAll then
2915
2916
        if Aim then
2917
2918
            Notime(function()
2919
2920
                local bg = Add.BG(torso)
2921
2922
                bg.cframe = ComputePos(torso.Position, mousepos)
2923
2924
                bg.P = 5500
2925
2926
                wait(0.4)
2927
2928
                bg:remove()
2929
2930
            end)
2931
2932
        end
2933
2934
        Attacks[Attack]()
2935
2936
    end
2937
2938
end
2939
2940
2941
2942
function KeyDown(key, mouse)
2943
2944
    key = key:lower()
2945
2946
    if Able then
2947
2948
        local aimplace = nil
2949
2950
        if Aim then
2951
2952
            aimplace = mouse.Hit.p
2953
2954
        end
2955
2956
        if key == string.char(48) then
2957
2958
            Notime(function()
2959
2960
                local k = nil
2961
2962
                repeat
2963
2964
                    k = mouse.KeyUp:wait()
2965
2966
                until k == string.char(48)
2967
2968
                Block.Value = false
2969
2970
            end)
2971
2972
            Bloc()
2973
2974
        elseif key == "e" then
2975
2976
            if Block.Value == false and AbleAll then
2977
2978
                SpinSlash(aimplace)
2979
2980
            end
2981
2982
        elseif key == "r" then
2983
2984
            if Block.Value == false and AbleAll then
2985
2986
                Flawp(aimplace)
2987
2988
            end
2989
2990
        elseif key == "f" then
2991
2992
            if Block.Value == false and AbleAll then
2993
2994
                Raeg()
2995
2996
            end
2997
2998
        elseif key == "t" then
2999
3000
            Notime(function()
3001
3002
                local k = nil
3003
3004
                CounterKey = true
3005
3006
                repeat
3007
3008
                    k = mouse.KeyUp:wait()
3009
3010
                until k == "t"
3011
3012
                CounterKey = false
3013
3014
            end)
3015
3016
        elseif key == "q" then
3017
3018
            if Block.Value == false and AbleAll then
3019
3020
                local a = nil
3021
3022
                if Aim then
3023
3024
                    a = mouse.Hit.p
3025
3026
                end
3027
3028
                RageSlash(a)
3029
3030
            end
3031
3032
        end
3033
3034
    end
3035
3036
end
3037
3038
3039
3040
Select = function(mouse)
3041
3042
    SelectAnim()
3043
3044
    Selected = true
3045
3046
    mouse.Button1Down:connect(function()
3047
3048
        if Able then
3049
3050
            Clicked(mouse.Hit.p)
3051
3052
        end
3053
3054
    end)
3055
3056
    mouse.KeyDown:connect(function(key)
3057
3058
        KeyDown(key, mouse)
3059
3060
    end)
3061
3062
end
3063
3064
3065
3066
Deselect = function(mouse)
3067
3068
    Selected = false
3069
3070
    DeselectAnim()
3071
3072
end
3073
3074
3075
3076
Bin.Selected:connect(Select)
3077
3078
Bin.Deselected:connect(Deselect)
3079
3080
3081
3082
Notime(function()
3083
3084
    local parent = char.Parent
3085
3086
    while char.Parent == parent do
3087
3088
        wait()
3089
3090
        if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end
3091
3092
        RageBar.Size = UD(1, 0, Rage/MaxRage, 0)
3093
3094
        RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0)
3095
3096
        RageAmount.Text = math.floor(Rage)
3097
3098
        local hp2 = hum.Health/hum.MaxHealth
3099
3100
        if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end
3101
3102
        HealthBar.Size = UD(1, 0, hp2, 0)
3103
3104
        if Block.Value then
3105
3106
            hum.WalkSpeed = 10
3107
3108
        elseif RageMode and Block.Value then
3109
3110
            hum.WalkSpeed = 16
3111
3112
        elseif RageMode then
3113
3114
            hum.WalkSpeed = 19
3115
3116
        else
3117
3118
            hum.WalkSpeed = 16
3119
3120
        end
3121
3122
    end
3123
3124
end)