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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ----------------------- | |
84 | --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]-- | |
85 | ------------------------------------------------------- | |
86 | --A script By makhail07 | |
87 | ||
88 | --Discord Creterisk#2958 | |
89 | ||
90 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
91 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
92 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
93 | --YOU FUCKING SKIDS, | |
94 | --For Those who log/decompile this, If you sell or trade this, | |
95 | --and I find out who you are, i will take massive action. | |
96 | ------------------------------------------------------- | |
97 | ||
98 | local FavIDs = { | |
99 | 340106355, --Nefl Crystals | |
100 | 927529620, --Dimension | |
101 | 876981900, --Fantasy | |
102 | 398987889, --Ordinary Days | |
103 | 1117396305, --Oh wait, it's you. | |
104 | 885996042, --Action Winter Journey | |
105 | 919231299, --Sprawling Idiot Effigy | |
106 | 743466274, --Good Day Sunshine | |
107 | 727411183, --Knife Fight | |
108 | 1402748531, --The Earth Is Counting On You! | |
109 | 595230126 --Robot Language | |
110 | } | |
111 | ||
112 | ||
113 | ||
114 | --The reality of my life isn't real but a Universe -makhail07 | |
115 | wait() | |
116 | local plr = owner | |
117 | print('Local User is '..plr.Name) | |
118 | local char = plr.Character | |
119 | local hum = char.Humanoid | |
120 | local hed = char.Head | |
121 | local root = char.HumanoidRootPart | |
122 | local rootj = root.RootJoint | |
123 | local tors = char.Torso | |
124 | local ra = char["Right Arm"] | |
125 | local la = char["Left Arm"] | |
126 | local rl = char["Right Leg"] | |
127 | local ll = char["Left Leg"] | |
128 | local neck = tors["Neck"] | |
129 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
130 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
131 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
132 | local maincolor = BrickColor.new("Institutional white") | |
133 | ||
134 | ------------------------------------------------------- | |
135 | --Start Good Stuff-- | |
136 | ------------------------------------------------------- | |
137 | cam = game.Workspace.CurrentCamera | |
138 | CF = CFrame.new | |
139 | angles = CFrame.Angles | |
140 | attack = false | |
141 | Euler = CFrame.fromEulerAnglesXYZ | |
142 | Rad = math.rad | |
143 | IT = Instance.new | |
144 | BrickC = BrickColor.new | |
145 | Cos = math.cos | |
146 | Acos = math.acos | |
147 | Sin = math.sin | |
148 | Asin = math.asin | |
149 | Abs = math.abs | |
150 | Mrandom = math.random | |
151 | Floor = math.floor | |
152 | ------------------------------------------------------- | |
153 | --End Good Stuff-- | |
154 | ------------------------------------------------------- | |
155 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
156 | RSH, LSH = nil, nil | |
157 | RW = Instance.new("Weld") | |
158 | LW = Instance.new("Weld") | |
159 | RH = tors["Right Hip"] | |
160 | LH = tors["Left Hip"] | |
161 | RSH = tors["Right Shoulder"] | |
162 | LSH = tors["Left Shoulder"] | |
163 | RSH.Parent = nil | |
164 | LSH.Parent = nil | |
165 | RW.Name = "RW" | |
166 | RW.Part0 = tors | |
167 | RW.C0 = CF(1.5, 0.5, 0) | |
168 | RW.C1 = CF(0, 0.5, 0) | |
169 | RW.Part1 = ra | |
170 | RW.Parent = tors | |
171 | LW.Name = "LW" | |
172 | LW.Part0 = tors | |
173 | LW.C0 = CF(-1.5, 0.5, 0) | |
174 | LW.C1 = CF(0, 0.5, 0) | |
175 | LW.Part1 = la | |
176 | LW.Parent = tors | |
177 | Effects = {} | |
178 | ------------------------------------------------------- | |
179 | --Start HeartBeat-- | |
180 | ------------------------------------------------------- | |
181 | ArtificialHB = Instance.new("BindableEvent", script) | |
182 | ArtificialHB.Name = "Heartbeat" | |
183 | script:WaitForChild("Heartbeat") | |
184 | ||
185 | frame = 1 / 60 | |
186 | tf = 0 | |
187 | allowframeloss = false | |
188 | tossremainder = false | |
189 | ||
190 | ||
191 | lastframe = tick() | |
192 | script.Heartbeat:Fire() | |
193 | ||
194 | ||
195 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
196 | tf = tf + s | |
197 | if tf >= frame then | |
198 | if allowframeloss then | |
199 | script.Heartbeat:Fire() | |
200 | lastframe = tick() | |
201 | else | |
202 | for i = 1, math.floor(tf / frame) do | |
203 | script.Heartbeat:Fire() | |
204 | end | |
205 | lastframe = tick() | |
206 | end | |
207 | if tossremainder then | |
208 | tf = 0 | |
209 | else | |
210 | tf = tf - frame * math.floor(tf / frame) | |
211 | end | |
212 | end | |
213 | end) | |
214 | ------------------------------------------------------- | |
215 | --End HeartBeat-- | |
216 | ------------------------------------------------------- | |
217 | ||
218 | ------------------------------------------------------- | |
219 | --Start Important Functions-- | |
220 | ------------------------------------------------------- | |
221 | function swait(num) | |
222 | if num == 0 or num == nil then | |
223 | game:service("RunService").Stepped:wait(0) | |
224 | else | |
225 | for i = 0, num do | |
226 | game:service("RunService").Stepped:wait(0) | |
227 | end | |
228 | end | |
229 | end | |
230 | function thread(f) | |
231 | coroutine.resume(coroutine.create(f)) | |
232 | end | |
233 | function clerp(a, b, t) | |
234 | local qa = { | |
235 | QuaternionFromCFrame(a) | |
236 | } | |
237 | local qb = { | |
238 | QuaternionFromCFrame(b) | |
239 | } | |
240 | local ax, ay, az = a.x, a.y, a.z | |
241 | local bx, by, bz = b.x, b.y, b.z | |
242 | local _t = 1 - t | |
243 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
244 | end | |
245 | function QuaternionFromCFrame(cf) | |
246 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
247 | local trace = m00 + m11 + m22 | |
248 | if trace > 0 then | |
249 | local s = math.sqrt(1 + trace) | |
250 | local recip = 0.5 / s | |
251 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
252 | else | |
253 | local i = 0 | |
254 | if m00 < m11 then | |
255 | i = 1 | |
256 | end | |
257 | if m22 > (i == 0 and m00 or m11) then | |
258 | i = 2 | |
259 | end | |
260 | if i == 0 then | |
261 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
262 | local recip = 0.5 / s | |
263 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
264 | elseif i == 1 then | |
265 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
266 | local recip = 0.5 / s | |
267 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
268 | elseif i == 2 then | |
269 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
270 | local recip = 0.5 / s | |
271 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
272 | end | |
273 | end | |
274 | end | |
275 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
276 | local xs, ys, zs = x + x, y + y, z + z | |
277 | local wx, wy, wz = w * xs, w * ys, w * zs | |
278 | local xx = x * xs | |
279 | local xy = x * ys | |
280 | local xz = x * zs | |
281 | local yy = y * ys | |
282 | local yz = y * zs | |
283 | local zz = z * zs | |
284 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
285 | end | |
286 | function QuaternionSlerp(a, b, t) | |
287 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
288 | local startInterp, finishInterp | |
289 | if cosTheta >= 1.0E-4 then | |
290 | if 1 - cosTheta > 1.0E-4 then | |
291 | local theta = math.acos(cosTheta) | |
292 | local invSinTheta = 1 / Sin(theta) | |
293 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
294 | finishInterp = Sin(t * theta) * invSinTheta | |
295 | else | |
296 | startInterp = 1 - t | |
297 | finishInterp = t | |
298 | end | |
299 | elseif 1 + cosTheta > 1.0E-4 then | |
300 | local theta = math.acos(-cosTheta) | |
301 | local invSinTheta = 1 / Sin(theta) | |
302 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
303 | finishInterp = Sin(t * theta) * invSinTheta | |
304 | else | |
305 | startInterp = t - 1 | |
306 | finishInterp = t | |
307 | end | |
308 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
309 | end | |
310 | function rayCast(Position, Direction, Range, Ignore) | |
311 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
312 | end | |
313 | local RbxUtility = LoadLibrary("RbxUtility") | |
314 | local Create = RbxUtility.Create | |
315 | ||
316 | ------------------------------------------------------- | |
317 | --Start Damage Function-- | |
318 | ------------------------------------------------------- | |
319 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
320 | if hit.Parent == nil then | |
321 | return | |
322 | end | |
323 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
324 | for _, v in pairs(hit.Parent:children()) do | |
325 | if v:IsA("Humanoid") then | |
326 | h = v | |
327 | end | |
328 | end | |
329 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
330 | ||
331 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
332 | end | |
333 | ||
334 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
335 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
336 | if hit.Parent.DebounceHit.Value == true then | |
337 | return | |
338 | end | |
339 | end | |
340 | if insta == true then | |
341 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
342 | end | |
343 | local c = Create("ObjectValue"){ | |
344 | Name = "creator", | |
345 | Value = game:service("Players").LocalPlayer, | |
346 | Parent = h, | |
347 | } | |
348 | game:GetService("Debris"):AddItem(c, .5) | |
349 | if HitSound ~= nil and HitPitch ~= nil then | |
350 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
351 | end | |
352 | local Damage = math.random(minim, maxim) | |
353 | local blocked = false | |
354 | local block = hit.Parent:findFirstChild("Block") | |
355 | if block ~= nil then | |
356 | if block.className == "IntValue" then | |
357 | if block.Value > 0 then | |
358 | blocked = true | |
359 | block.Value = block.Value - 1 | |
360 | print(block.Value) | |
361 | end | |
362 | end | |
363 | end | |
364 | if blocked == false then | |
365 | h.Health = h.Health - Damage | |
366 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
367 | else | |
368 | h.Health = h.Health - (Damage / 2) | |
369 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
370 | end | |
371 | if Type == "Knockdown" then | |
372 | local hum = hit.Parent.Humanoid | |
373 | hum.PlatformStand = true | |
374 | coroutine.resume(coroutine.create(function(HHumanoid) | |
375 | swait(1) | |
376 | HHumanoid.PlatformStand = false | |
377 | end), hum) | |
378 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
379 | local bodvol = Create("BodyVelocity"){ | |
380 | velocity = angle * knockback, | |
381 | P = 5000, | |
382 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
383 | Parent = hit, | |
384 | } | |
385 | local rl = Create("BodyAngularVelocity"){ | |
386 | P = 3000, | |
387 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
388 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
389 | Parent = hit, | |
390 | } | |
391 | game:GetService("Debris"):AddItem(bodvol, .5) | |
392 | game:GetService("Debris"):AddItem(rl, .5) | |
393 | elseif Type == "Normal" then | |
394 | local vp = Create("BodyVelocity"){ | |
395 | P = 500, | |
396 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
397 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
398 | } | |
399 | if knockback > 0 then | |
400 | vp.Parent = hit.Parent.Torso | |
401 | end | |
402 | game:GetService("Debris"):AddItem(vp, .5) | |
403 | elseif Type == "Up" then | |
404 | local bodyVelocity = Create("BodyVelocity"){ | |
405 | velocity = Vector3.new(0, 20, 0), | |
406 | P = 5000, | |
407 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
408 | Parent = hit, | |
409 | } | |
410 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
411 | elseif Type == "DarkUp" then | |
412 | coroutine.resume(coroutine.create(function() | |
413 | for i = 0, 1, 0.1 do | |
414 | swait() | |
415 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
416 | end | |
417 | end)) | |
418 | local bodyVelocity = Create("BodyVelocity"){ | |
419 | velocity = Vector3.new(0, 20, 0), | |
420 | P = 5000, | |
421 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
422 | Parent = hit, | |
423 | } | |
424 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
425 | elseif Type == "Snare" then | |
426 | local bp = Create("BodyPosition"){ | |
427 | P = 2000, | |
428 | D = 100, | |
429 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
430 | position = hit.Parent.Torso.Position, | |
431 | Parent = hit.Parent.Torso, | |
432 | } | |
433 | game:GetService("Debris"):AddItem(bp, 1) | |
434 | elseif Type == "Freeze" then | |
435 | local BodPos = Create("BodyPosition"){ | |
436 | P = 50000, | |
437 | D = 1000, | |
438 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
439 | position = hit.Parent.Torso.Position, | |
440 | Parent = hit.Parent.Torso, | |
441 | } | |
442 | local BodGy = Create("BodyGyro") { | |
443 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
444 | P = 20e+003, | |
445 | Parent = hit.Parent.Torso, | |
446 | cframe = hit.Parent.Torso.CFrame, | |
447 | } | |
448 | hit.Parent.Torso.Anchored = true | |
449 | coroutine.resume(coroutine.create(function(Part) | |
450 | swait(1.5) | |
451 | Part.Anchored = false | |
452 | end), hit.Parent.Torso) | |
453 | game:GetService("Debris"):AddItem(BodPos, 3) | |
454 | game:GetService("Debris"):AddItem(BodGy, 3) | |
455 | end | |
456 | local debounce = Create("BoolValue"){ | |
457 | Name = "DebounceHit", | |
458 | Parent = hit.Parent, | |
459 | Value = true, | |
460 | } | |
461 | game:GetService("Debris"):AddItem(debounce, Delay) | |
462 | c = Create("ObjectValue"){ | |
463 | Name = "creator", | |
464 | Value = Player, | |
465 | Parent = h, | |
466 | } | |
467 | game:GetService("Debris"):AddItem(c, .5) | |
468 | end | |
469 | end | |
470 | ------------------------------------------------------- | |
471 | --End Damage Function-- | |
472 | ------------------------------------------------------- | |
473 | ||
474 | ------------------------------------------------------- | |
475 | --Start Damage Function Customization-- | |
476 | ------------------------------------------------------- | |
477 | function ShowDamage(Pos, Text, Time, Color) | |
478 | local Rate = (1 / 30) | |
479 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
480 | local Text = (Text or "") | |
481 | local Time = (Time or 2) | |
482 | local Color = (Color or Color3.new(1, 0, 1)) | |
483 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
484 | EffectPart.Anchored = true | |
485 | local BillboardGui = Create("BillboardGui"){ | |
486 | Size = UDim2.new(3, 0, 3, 0), | |
487 | Adornee = EffectPart, | |
488 | Parent = EffectPart, | |
489 | } | |
490 | local TextLabel = Create("TextLabel"){ | |
491 | BackgroundTransparency = 1, | |
492 | Size = UDim2.new(1, 0, 1, 0), | |
493 | Text = Text, | |
494 | Font = "Bodoni", | |
495 | TextColor3 = Color, | |
496 | TextScaled = true, | |
497 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
498 | Parent = BillboardGui, | |
499 | } | |
500 | game.Debris:AddItem(EffectPart, (Time)) | |
501 | EffectPart.Parent = game:GetService("Workspace") | |
502 | delay(0, function() | |
503 | local Frames = (Time / Rate) | |
504 | for Frame = 1, Frames do | |
505 | wait(Rate) | |
506 | local Percent = (Frame / Frames) | |
507 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
508 | TextLabel.TextTransparency = Percent | |
509 | end | |
510 | if EffectPart and EffectPart.Parent then | |
511 | EffectPart:Destroy() | |
512 | end | |
513 | end) | |
514 | end | |
515 | ------------------------------------------------------- | |
516 | --End Damage Function Customization-- | |
517 | ------------------------------------------------------- | |
518 | ||
519 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
520 | for _, c in pairs(workspace:children()) do | |
521 | local hum = c:findFirstChild("Humanoid") | |
522 | if hum ~= nil then | |
523 | local head = c:findFirstChild("Head") | |
524 | if head ~= nil then | |
525 | local targ = head.Position - Part.Position | |
526 | local mag = targ.magnitude | |
527 | if magni >= mag and c.Name ~= plr.Name then | |
528 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
529 | end | |
530 | end | |
531 | end | |
532 | end | |
533 | end | |
534 | ||
535 | ||
536 | CFuncs = { | |
537 | Part = { | |
538 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
539 | local Part = Create("Part")({ | |
540 | Parent = Parent, | |
541 | Reflectance = Reflectance, | |
542 | Transparency = Transparency, | |
543 | CanCollide = false, | |
544 | Locked = true, | |
545 | BrickColor = BrickColor.new(tostring(BColor)), | |
546 | Name = Name, | |
547 | Size = Size, | |
548 | Material = Material | |
549 | }) | |
550 | RemoveOutlines(Part) | |
551 | return Part | |
552 | end | |
553 | }, | |
554 | Mesh = { | |
555 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
556 | local Msh = Create(Mesh)({ | |
557 | Parent = Part, | |
558 | Offset = OffSet, | |
559 | Scale = Scale | |
560 | }) | |
561 | if Mesh == "SpecialMesh" then | |
562 | Msh.MeshType = MeshType | |
563 | Msh.MeshId = MeshId | |
564 | end | |
565 | return Msh | |
566 | end | |
567 | }, | |
568 | Mesh = { | |
569 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
570 | local Msh = Create(Mesh)({ | |
571 | Parent = Part, | |
572 | Offset = OffSet, | |
573 | Scale = Scale | |
574 | }) | |
575 | if Mesh == "SpecialMesh" then | |
576 | Msh.MeshType = MeshType | |
577 | Msh.MeshId = MeshId | |
578 | end | |
579 | return Msh | |
580 | end | |
581 | }, | |
582 | Weld = { | |
583 | Create = function(Parent, Part0, Part1, C0, C1) | |
584 | local Weld = Create("Weld")({ | |
585 | Parent = Parent, | |
586 | Part0 = Part0, | |
587 | Part1 = Part1, | |
588 | C0 = C0, | |
589 | C1 = C1 | |
590 | }) | |
591 | return Weld | |
592 | end | |
593 | }, | |
594 | Sound = { | |
595 | Create = function(id, par, vol, pit) | |
596 | coroutine.resume(coroutine.create(function() | |
597 | local S = Create("Sound")({ | |
598 | Volume = vol, | |
599 | Pitch = pit or 1, | |
600 | SoundId = id, | |
601 | Parent = par or workspace | |
602 | }) | |
603 | wait() | |
604 | S:play() | |
605 | game:GetService("Debris"):AddItem(S, 6) | |
606 | end)) | |
607 | end | |
608 | }, | |
609 | ParticleEmitter = { | |
610 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
611 | local fp = Create("ParticleEmitter")({ | |
612 | Parent = Parent, | |
613 | Color = ColorSequence.new(Color1, Color2), | |
614 | LightEmission = LightEmission, | |
615 | Size = Size, | |
616 | Texture = Texture, | |
617 | Transparency = Transparency, | |
618 | ZOffset = ZOffset, | |
619 | Acceleration = Accel, | |
620 | Drag = Drag, | |
621 | LockedToPart = LockedToPart, | |
622 | VelocityInheritance = VelocityInheritance, | |
623 | EmissionDirection = EmissionDirection, | |
624 | Enabled = Enabled, | |
625 | Lifetime = LifeTime, | |
626 | Rate = Rate, | |
627 | Rotation = Rotation, | |
628 | RotSpeed = RotSpeed, | |
629 | Speed = Speed, | |
630 | VelocitySpread = VelocitySpread | |
631 | }) | |
632 | return fp | |
633 | end | |
634 | } | |
635 | } | |
636 | function RemoveOutlines(part) | |
637 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
638 | end | |
639 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
640 | local Part = Create("Part")({ | |
641 | formFactor = FormFactor, | |
642 | Parent = Parent, | |
643 | Reflectance = Reflectance, | |
644 | Transparency = Transparency, | |
645 | CanCollide = false, | |
646 | Locked = true, | |
647 | BrickColor = BrickColor.new(tostring(BColor)), | |
648 | Name = Name, | |
649 | Size = Size, | |
650 | Material = Material | |
651 | }) | |
652 | RemoveOutlines(Part) | |
653 | return Part | |
654 | end | |
655 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
656 | local Msh = Create(Mesh)({ | |
657 | Parent = Part, | |
658 | Offset = OffSet, | |
659 | Scale = Scale | |
660 | }) | |
661 | if Mesh == "SpecialMesh" then | |
662 | Msh.MeshType = MeshType | |
663 | Msh.MeshId = MeshId | |
664 | end | |
665 | return Msh | |
666 | end | |
667 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
668 | local Weld = Create("Weld")({ | |
669 | Parent = Parent, | |
670 | Part0 = Part0, | |
671 | Part1 = Part1, | |
672 | C0 = C0, | |
673 | C1 = C1 | |
674 | }) | |
675 | return Weld | |
676 | end | |
677 | ||
678 | ||
679 | ------------------------------------------------------- | |
680 | --Start Effect Function-- | |
681 | ------------------------------------------------------- | |
682 | EffectModel = Instance.new("Model", char) | |
683 | Effects = { | |
684 | Block = { | |
685 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
686 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
687 | prt.Anchored = true | |
688 | prt.CFrame = cframe | |
689 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
690 | game:GetService("Debris"):AddItem(prt, 10) | |
691 | if Type == 1 or Type == nil then | |
692 | table.insert(Effects, { | |
693 | prt, | |
694 | "Block1", | |
695 | delay, | |
696 | x3, | |
697 | y3, | |
698 | z3, | |
699 | msh | |
700 | }) | |
701 | elseif Type == 2 then | |
702 | table.insert(Effects, { | |
703 | prt, | |
704 | "Block2", | |
705 | delay, | |
706 | x3, | |
707 | y3, | |
708 | z3, | |
709 | msh | |
710 | }) | |
711 | else | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Block3", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh | |
720 | }) | |
721 | end | |
722 | end | |
723 | }, | |
724 | Sphere = { | |
725 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
726 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
727 | prt.Anchored = true | |
728 | prt.CFrame = cframe | |
729 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
730 | game:GetService("Debris"):AddItem(prt, 10) | |
731 | table.insert(Effects, { | |
732 | prt, | |
733 | "Cylinder", | |
734 | delay, | |
735 | x3, | |
736 | y3, | |
737 | z3, | |
738 | msh | |
739 | }) | |
740 | end | |
741 | }, | |
742 | Cylinder = { | |
743 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
744 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
745 | prt.Anchored = true | |
746 | prt.CFrame = cframe | |
747 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
748 | game:GetService("Debris"):AddItem(prt, 10) | |
749 | table.insert(Effects, { | |
750 | prt, | |
751 | "Cylinder", | |
752 | delay, | |
753 | x3, | |
754 | y3, | |
755 | z3, | |
756 | msh | |
757 | }) | |
758 | end | |
759 | }, | |
760 | Wave = { | |
761 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
762 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
763 | prt.Anchored = true | |
764 | prt.CFrame = cframe | |
765 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
766 | game:GetService("Debris"):AddItem(prt, 10) | |
767 | table.insert(Effects, { | |
768 | prt, | |
769 | "Cylinder", | |
770 | delay, | |
771 | x3 / 60, | |
772 | y3 / 60, | |
773 | z3 / 60, | |
774 | msh | |
775 | }) | |
776 | end | |
777 | }, | |
778 | Ring = { | |
779 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
780 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
781 | prt.Anchored = true | |
782 | prt.CFrame = cframe | |
783 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
784 | game:GetService("Debris"):AddItem(prt, 10) | |
785 | table.insert(Effects, { | |
786 | prt, | |
787 | "Cylinder", | |
788 | delay, | |
789 | x3, | |
790 | y3, | |
791 | z3, | |
792 | msh | |
793 | }) | |
794 | end | |
795 | }, | |
796 | Break = { | |
797 | Create = function(brickcolor, cframe, x1, y1, z1) | |
798 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
799 | prt.Anchored = true | |
800 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
801 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
802 | local num = math.random(10, 50) / 1000 | |
803 | game:GetService("Debris"):AddItem(prt, 10) | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Shatter", | |
807 | num, | |
808 | prt.CFrame, | |
809 | math.random() - math.random(), | |
810 | 0, | |
811 | math.random(50, 100) / 100 | |
812 | }) | |
813 | end | |
814 | }, | |
815 | Spiral = { | |
816 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
817 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
818 | prt.Anchored = true | |
819 | prt.CFrame = cframe | |
820 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
821 | game:GetService("Debris"):AddItem(prt, 10) | |
822 | table.insert(Effects, { | |
823 | prt, | |
824 | "Cylinder", | |
825 | delay, | |
826 | x3, | |
827 | y3, | |
828 | z3, | |
829 | msh | |
830 | }) | |
831 | end | |
832 | }, | |
833 | Push = { | |
834 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
835 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
836 | prt.Anchored = true | |
837 | prt.CFrame = cframe | |
838 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
839 | game:GetService("Debris"):AddItem(prt, 10) | |
840 | table.insert(Effects, { | |
841 | prt, | |
842 | "Cylinder", | |
843 | delay, | |
844 | x3, | |
845 | y3, | |
846 | z3, | |
847 | msh | |
848 | }) | |
849 | end | |
850 | } | |
851 | } | |
852 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
853 | local fp = IT("Part") | |
854 | fp.formFactor = formfactor | |
855 | fp.Parent = parent | |
856 | fp.Reflectance = reflectance | |
857 | fp.Transparency = transparency | |
858 | fp.CanCollide = false | |
859 | fp.Locked = true | |
860 | fp.BrickColor = brickcolor | |
861 | fp.Name = name | |
862 | fp.Size = size | |
863 | fp.Position = tors.Position | |
864 | RemoveOutlines(fp) | |
865 | fp.Material = "SmoothPlastic" | |
866 | fp:BreakJoints() | |
867 | return fp | |
868 | end | |
869 | ||
870 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
871 | local mesh = IT(Mesh) | |
872 | mesh.Parent = part | |
873 | if Mesh == "SpecialMesh" then | |
874 | mesh.MeshType = meshtype | |
875 | if meshid ~= "nil" then | |
876 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
877 | end | |
878 | end | |
879 | mesh.Offset = offset | |
880 | mesh.Scale = scale | |
881 | return mesh | |
882 | end | |
883 | ||
884 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
885 | local type = type | |
886 | local rng = Instance.new("Part", char) | |
887 | rng.Anchored = true | |
888 | rng.BrickColor = color | |
889 | rng.CanCollide = false | |
890 | rng.FormFactor = 3 | |
891 | rng.Name = "Ring" | |
892 | rng.Material = "Neon" | |
893 | rng.Size = Vector3.new(1, 1, 1) | |
894 | rng.Transparency = 0 | |
895 | rng.TopSurface = 0 | |
896 | rng.BottomSurface = 0 | |
897 | rng.CFrame = pos | |
898 | local rngm = Instance.new("SpecialMesh", rng) | |
899 | rngm.MeshType = MType | |
900 | rngm.Scale = scale | |
901 | local scaler2 = 1 | |
902 | if type == "Add" then | |
903 | scaler2 = 1 * value | |
904 | elseif type == "Divide" then | |
905 | scaler2 = 1 / value | |
906 | end | |
907 | coroutine.resume(coroutine.create(function() | |
908 | for i = 0, 10 / bonuspeed, 0.1 do | |
909 | swait() | |
910 | if type == "Add" then | |
911 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
912 | elseif type == "Divide" then | |
913 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
914 | end | |
915 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
916 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
917 | end | |
918 | rng:Destroy() | |
919 | end)) | |
920 | end | |
921 | ||
922 | function Eviscerate(dude) | |
923 | if dude.Name ~= char then | |
924 | local bgf = IT("BodyGyro", dude.Head) | |
925 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
926 | local val = IT("BoolValue", dude) | |
927 | val.Name = "IsHit" | |
928 | local ds = coroutine.wrap(function() | |
929 | dude:WaitForChild("Head"):BreakJoints() | |
930 | wait(0.5) | |
931 | target = nil | |
932 | coroutine.resume(coroutine.create(function() | |
933 | for i, v in pairs(dude:GetChildren()) do | |
934 | if v:IsA("Accessory") then | |
935 | v:Destroy() | |
936 | end | |
937 | if v:IsA("Humanoid") then | |
938 | v:Destroy() | |
939 | end | |
940 | if v:IsA("CharacterMesh") then | |
941 | v:Destroy() | |
942 | end | |
943 | if v:IsA("Model") then | |
944 | v:Destroy() | |
945 | end | |
946 | if v:IsA("Part") or v:IsA("MeshPart") then | |
947 | for x, o in pairs(v:GetChildren()) do | |
948 | if o:IsA("Decal") then | |
949 | o:Destroy() | |
950 | end | |
951 | end | |
952 | coroutine.resume(coroutine.create(function() | |
953 | v.Material = "Neon" | |
954 | v.CanCollide = false | |
955 | local PartEmmit1 = IT("ParticleEmitter", v) | |
956 | PartEmmit1.LightEmission = 1 | |
957 | PartEmmit1.Texture = "rbxassetid://284205403" | |
958 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
959 | PartEmmit1.Rate = 150 | |
960 | PartEmmit1.Lifetime = NumberRange.new(1) | |
961 | PartEmmit1.Size = NumberSequence.new({ | |
962 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
963 | NumberSequenceKeypoint.new(1, 0, 0) | |
964 | }) | |
965 | PartEmmit1.Transparency = NumberSequence.new({ | |
966 | NumberSequenceKeypoint.new(0, 0, 0), | |
967 | NumberSequenceKeypoint.new(1, 1, 0) | |
968 | }) | |
969 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
970 | PartEmmit1.VelocitySpread = 30000 | |
971 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
972 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
973 | local BodPoss = IT("BodyPosition", v) | |
974 | BodPoss.P = 3000 | |
975 | BodPoss.D = 1000 | |
976 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
977 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
978 | v.Color = maincolor.Color | |
979 | coroutine.resume(coroutine.create(function() | |
980 | for i = 0, 49 do | |
981 | swait(1) | |
982 | v.Transparency = v.Transparency + 0.08 | |
983 | end | |
984 | wait(0.5) | |
985 | PartEmmit1.Enabled = false | |
986 | wait(3) | |
987 | v:Destroy() | |
988 | dude:Destroy() | |
989 | end)) | |
990 | end)) | |
991 | end | |
992 | end | |
993 | end)) | |
994 | end) | |
995 | ds() | |
996 | end | |
997 | end | |
998 | ||
999 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1000 | if SinglePlayer then | |
1001 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1002 | end | |
1003 | local List = {} | |
1004 | for i, v in pairs(workspace:GetChildren()) do | |
1005 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1006 | table.insert(List, v) | |
1007 | end | |
1008 | end | |
1009 | return List | |
1010 | end | |
1011 | ||
1012 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1013 | local type = type | |
1014 | local rng = Instance.new("Part", char) | |
1015 | rng.Anchored = true | |
1016 | rng.BrickColor = color | |
1017 | rng.CanCollide = false | |
1018 | rng.FormFactor = 3 | |
1019 | rng.Name = "Ring" | |
1020 | rng.Material = "Neon" | |
1021 | rng.Size = Vector3.new(1, 1, 1) | |
1022 | rng.Transparency = 0 | |
1023 | rng.TopSurface = 0 | |
1024 | rng.BottomSurface = 0 | |
1025 | rng.CFrame = pos | |
1026 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1027 | local rngm = Instance.new("SpecialMesh", rng) | |
1028 | rngm.MeshType = MType | |
1029 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1030 | local scaler2 = 1 | |
1031 | local speeder = FastSpeed | |
1032 | if type == "Add" then | |
1033 | scaler2 = 1 * value | |
1034 | elseif type == "Divide" then | |
1035 | scaler2 = 1 / value | |
1036 | end | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | for i = 0, 10 / bonuspeed, 0.1 do | |
1039 | swait() | |
1040 | if type == "Add" then | |
1041 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1042 | elseif type == "Divide" then | |
1043 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1044 | end | |
1045 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1046 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1047 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1048 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1049 | end | |
1050 | rng:Destroy() | |
1051 | end)) | |
1052 | end | |
1053 | ||
1054 | function SoulSteal(dude) | |
1055 | if dude.Name ~= char then | |
1056 | local bgf = IT("BodyGyro", dude.Head) | |
1057 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1058 | local val = IT("BoolValue", dude) | |
1059 | val.Name = "IsHit" | |
1060 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1061 | local soulst = coroutine.wrap(function() | |
1062 | local soul = Instance.new("Part",dude) | |
1063 | soul.Size = Vector3.new(1,1,1) | |
1064 | soul.CanCollide = false | |
1065 | soul.Anchored = false | |
1066 | soul.Position = torso.Position | |
1067 | soul.Transparency = 1 | |
1068 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1069 | PartEmmit1.LightEmission = 1 | |
1070 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1071 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1072 | PartEmmit1.Rate = 250 | |
1073 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1074 | PartEmmit1.Size = NumberSequence.new({ | |
1075 | NumberSequenceKeypoint.new(0, 1, 0), | |
1076 | NumberSequenceKeypoint.new(1, 0, 0) | |
1077 | }) | |
1078 | PartEmmit1.Transparency = NumberSequence.new({ | |
1079 | NumberSequenceKeypoint.new(0, 0, 0), | |
1080 | NumberSequenceKeypoint.new(1, 1, 0) | |
1081 | }) | |
1082 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1083 | PartEmmit1.VelocitySpread = 30000 | |
1084 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1085 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1086 | local BodPoss = IT("BodyPosition", soul) | |
1087 | BodPoss.P = 3000 | |
1088 | BodPoss.D = 1000 | |
1089 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1090 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1091 | wait(1.6) | |
1092 | soul.Touched:connect(function(hit) | |
1093 | if hit.Parent == char then | |
1094 | soul:Destroy() | |
1095 | end | |
1096 | end) | |
1097 | wait(1.2) | |
1098 | while soul do | |
1099 | swait() | |
1100 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1101 | BodPoss.Position = tors.Position | |
1102 | end | |
1103 | end) | |
1104 | soulst() | |
1105 | end | |
1106 | end | |
1107 | function FaceMouse() | |
1108 | local Cam = workspace.CurrentCamera | |
1109 | return { | |
1110 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1111 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1112 | } | |
1113 | end | |
1114 | ------------------------------------------------------- | |
1115 | --End Effect Function-- | |
1116 | ------------------------------------------------------- | |
1117 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1118 | local NSound = nil | |
1119 | coroutine.resume(coroutine.create(function() | |
1120 | NSound = IT("Sound", PARENT) | |
1121 | NSound.Volume = VOLUME | |
1122 | NSound.Pitch = PITCH | |
1123 | NSound.SoundId = "http://www.roblox.com/asset/?id=4220381362"..ID | |
1124 | swait() | |
1125 | NSound:play() | |
1126 | game:GetService("Debris"):AddItem(NSound, 10) | |
1127 | end)) | |
1128 | return NSound | |
1129 | end | |
1130 | function CameraEnshaking(Length, Intensity) | |
1131 | coroutine.resume(coroutine.create(function() | |
1132 | local intensity = 1 * Intensity | |
1133 | local rotM = 0.01 * Intensity | |
1134 | for i = 0, Length, 0.1 do | |
1135 | swait() | |
1136 | intensity = intensity - 0.05 * Intensity / Length | |
1137 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1138 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1139 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1140 | end | |
1141 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1142 | end)) | |
1143 | end | |
1144 | ------------------------------------------------------- | |
1145 | --End Important Functions-- | |
1146 | ------------------------------------------------------- | |
1147 | ||
1148 | ||
1149 | ------------------------------------------------------- | |
1150 | --Start Customization-- | |
1151 | ------------------------------------------------------- | |
1152 | local Player_Size = 1 | |
1153 | if Player_Size ~= 1 then | |
1154 | root.Size = root.Size * Player_Size | |
1155 | tors.Size = tors.Size * Player_Size | |
1156 | hed.Size = hed.Size * Player_Size | |
1157 | ra.Size = ra.Size * Player_Size | |
1158 | la.Size = la.Size * Player_Size | |
1159 | rl.Size = rl.Size * Player_Size | |
1160 | ll.Size = ll.Size * Player_Size | |
1161 | ---------------------------------------------------------------------------------- | |
1162 | rootj.Parent = root | |
1163 | neck.Parent = tors | |
1164 | RW.Parent = tors | |
1165 | LW.Parent = tors | |
1166 | RH.Parent = tors | |
1167 | LH.Parent = tors | |
1168 | ---------------------------------------------------------------------------------- | |
1169 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1170 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1171 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1172 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1173 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1174 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1175 | ---------------------------------------------------------------------------------- | |
1176 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1177 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1178 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1179 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1180 | --hat.Parent = Character | |
1181 | end | |
1182 | ---------------------------------------------------------------------------------- | |
1183 | local SONG = 1280408510 | |
1184 | local SONG2 = 0 | |
1185 | local Music = Instance.new("Sound",tors) | |
1186 | Music.Volume = 2.5 | |
1187 | Music.Looped = true | |
1188 | Music.Pitch = 1 --Pitcher | |
1189 | ---------------------------------------------------------------------------------- | |
1190 | local equipped = false | |
1191 | local idle = 0 | |
1192 | local change = 1 | |
1193 | local val = 0 | |
1194 | local toim = 0 | |
1195 | local idleanim = 0.4 | |
1196 | local sine = 0 | |
1197 | local Sit = 1 | |
1198 | ---------------------------------------------------------------------------------- | |
1199 | hum.WalkSpeed = 8 | |
1200 | hum.JumpPower = 57 | |
1201 | hum.Animator.Parent = nil | |
1202 | ---------------------------------------------------------------------------------- | |
1203 | local r = 255 | |
1204 | local g = 0 | |
1205 | local b = 0 | |
1206 | coroutine.resume(coroutine.create(function() | |
1207 | while wait() do | |
1208 | for i = 0, 50.8 do | |
1209 | swait() | |
1210 | g = g + 5 | |
1211 | end | |
1212 | for i = 0, 50.8 do | |
1213 | swait() | |
1214 | r = r - 5 | |
1215 | end | |
1216 | for i = 0, 50.8 do | |
1217 | swait() | |
1218 | b = b + 5 | |
1219 | end | |
1220 | for i = 0, 50.8 do | |
1221 | swait() | |
1222 | g = g - 5 | |
1223 | end | |
1224 | for i = 0, 50.8 do | |
1225 | swait() | |
1226 | r = r + 5 | |
1227 | end | |
1228 | for i = 0, 50.8 do | |
1229 | swait() | |
1230 | b = b - 5 | |
1231 | end | |
1232 | end | |
1233 | end)) | |
1234 | ---------------------------------------------------------------------------------- | |
1235 | local naeeym2 = IT("BillboardGui",char) | |
1236 | naeeym2.AlwaysOnTop = true | |
1237 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1238 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1239 | naeeym2.MaxDistance = 75 | |
1240 | naeeym2.Adornee = hed | |
1241 | naeeym2.Name = "Name" | |
1242 | local tecks2 = IT("TextLabel",naeeym2) | |
1243 | tecks2.BackgroundTransparency = 1 | |
1244 | tecks2.TextScaled = true | |
1245 | tecks2.BorderSizePixel = 0 | |
1246 | - | tecks2.Text = "This Is My Reality (:" |
1246 | + | tecks2.Text = "wassup" |
1247 | --tecks2.Font = "Fantasy" | |
1248 | tecks2.TextSize = 30 | |
1249 | tecks2.TextStrokeTransparency = 0 | |
1250 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1251 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1252 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1253 | tecks2.Parent = naeeym2 | |
1254 | hed.face.Texture = "rbxassetid://33752579" | |
1255 | ---------------------------------------------------------------------------------- | |
1256 | Reaper = IT("Model") | |
1257 | Reaper.Parent = char | |
1258 | Reaper.Name = "Reaper" | |
1259 | RHe = IT("Part") | |
1260 | RHe.Parent = Reaper | |
1261 | RHe.BrickColor = BrickC("Really black") | |
1262 | RHe.Locked = true | |
1263 | RHe.CanCollide = false | |
1264 | RHe.Transparency = 0 | |
1265 | PMesh = IT("SpecialMesh") | |
1266 | RHe.formFactor = "Symmetric" | |
1267 | PMesh.MeshType = "FileMesh" | |
1268 | PMesh.MeshId = "rbxassetid://1374148" | |
1269 | PMesh.TextureId = "rbxassetid://185703978" | |
1270 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1271 | PMesh.Parent = RHe | |
1272 | local RWeld = IT("Weld") | |
1273 | RWeld.Parent = RHe | |
1274 | RWeld.Part0 = RHe | |
1275 | RWeld.Part1 = hed | |
1276 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1277 | ------------------------------------------------------- | |
1278 | --End Customization-- | |
1279 | ------------------------------------------------------- | |
1280 | ||
1281 | ||
1282 | ------------------------------------------------------- | |
1283 | --Start Attacks N Stuff-- | |
1284 | ------------------------------------------------------- | |
1285 | ||
1286 | ------------------------------------------------------- | |
1287 | --End Attacks N Stuff-- | |
1288 | ------------------------------------------------------- | |
1289 | mouse.KeyDown:connect(function(key) | |
1290 | if string.byte(key) == 48 then | |
1291 | Swing = 2 | |
1292 | hum.WalkSpeed = 38.82 | |
1293 | end | |
1294 | end) | |
1295 | mouse.KeyUp:connect(function(key) | |
1296 | if string.byte(key) == 48 then | |
1297 | Swing = 1 | |
1298 | hum.WalkSpeed = 8 | |
1299 | end | |
1300 | end) | |
1301 | ||
1302 | ||
1303 | ||
1304 | ||
1305 | ||
1306 | ||
1307 | ||
1308 | ||
1309 | ------------------------------------------------------- | |
1310 | --Start Animations-- | |
1311 | ------------------------------------------------------- | |
1312 | while true do | |
1313 | swait() | |
1314 | sine = sine + change | |
1315 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1316 | local velderp = root.Velocity.y | |
1317 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1318 | if equipped == true or equipped == false then | |
1319 | if attack == false then | |
1320 | idle = idle + 1 | |
1321 | else | |
1322 | idle = 0 | |
1323 | end | |
1324 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1325 | if 1 < root.Velocity.y and hitfloor == nil then | |
1326 | Anim = "Jump" | |
1327 | if attack == false then | |
1328 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1329 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1330 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1331 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1332 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1333 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1334 | end | |
1335 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1336 | Anim = "Fall" | |
1337 | if attack == false then | |
1338 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1339 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1340 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1341 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1342 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1343 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1344 | end | |
1345 | elseif torvel < 1 and hitfloor ~= nil then | |
1346 | Anim = "Idle" | |
1347 | change = .5 | |
1348 | if attack == false then | |
1349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1351 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1352 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1353 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1354 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1355 | end | |
1356 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1357 | Anim = "Walk" | |
1358 | change = .9 | |
1359 | if attack == false then | |
1360 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1361 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1362 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1363 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1364 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1365 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1366 | end | |
1367 | elseif torvel >= 25 and hitfloor ~= nil then | |
1368 | Anim = "Sprint" | |
1369 | change = 1.35 | |
1370 | if attack == false then | |
1371 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1372 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1373 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1374 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1375 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1376 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | - | Music.SoundId = "rbxassetid://4220381362" |
1380 | + | Music.SoundId = "rbxassetid://648851885" |
1381 | Music.Looped = true | |
1382 | Music.Pitch = 1 | |
1383 | Music.Volume = 10000000 | |
1384 | Music.Parent = tors | |
1385 | Music:Resume() | |
1386 | if 0 < #Effects then | |
1387 | for e = 1, #Effects do | |
1388 | if Effects[e] ~= nil then | |
1389 | local Thing = Effects[e] | |
1390 | if Thing ~= nil then | |
1391 | local Part = Thing[1] | |
1392 | local Mode = Thing[2] | |
1393 | local Delay = Thing[3] | |
1394 | local IncX = Thing[4] | |
1395 | local IncY = Thing[5] | |
1396 | local IncZ = Thing[6] | |
1397 | if 1 >= Thing[1].Transparency then | |
1398 | if Thing[2] == "Block1" then | |
1399 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1400 | local Mesh = Thing[1].Mesh | |
1401 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1402 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1403 | elseif Thing[2] == "Block2" then | |
1404 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1405 | local Mesh = Thing[7] | |
1406 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1407 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1408 | elseif Thing[2] == "Block3" then | |
1409 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1410 | local Mesh = Thing[7] | |
1411 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1413 | elseif Thing[2] == "Cylinder" then | |
1414 | local Mesh = Thing[1].Mesh | |
1415 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1416 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1417 | elseif Thing[2] == "Blood" then | |
1418 | local Mesh = Thing[7] | |
1419 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1420 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1422 | elseif Thing[2] == "Elec" then | |
1423 | local Mesh = Thing[1].Mesh | |
1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | elseif Thing[2] == "Disappear" then | |
1427 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1428 | elseif Thing[2] == "Shatter" then | |
1429 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1430 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1431 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1432 | Thing[6] = Thing[6] + Thing[5] | |
1433 | end | |
1434 | else | |
1435 | Part.Parent = nil | |
1436 | table.remove(Effects, e) | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | ------------------------------------------------------- | |
1444 | --End Animations And Script-- | |
1445 | ------------------------------------------------------- |