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1 | #include <iostream> | |
2 | #include <vector> | |
3 | #include <string> | |
4 | #include <cstdlib> | |
5 | ||
6 | using namespace std; | |
7 | ||
8 | class Entity | |
9 | { | |
10 | private: | |
11 | ||
12 | string name; | |
13 | int health; | |
14 | int maxHealth; | |
15 | int damage; | |
16 | ||
17 | public: | |
18 | ||
19 | Entity(string entityName) | |
20 | { | |
21 | name = entityName; | |
22 | maxHealth = 10; | |
23 | health = maxHealth; | |
24 | damage = 2; | |
25 | } | |
26 | ||
27 | string get_name() | |
28 | { | |
29 | return name; | |
30 | } | |
31 | ||
32 | int get_health() | |
33 | { | |
34 | return health; | |
35 | } | |
36 | ||
37 | int get_max_health() | |
38 | { | |
39 | return maxHealth; | |
40 | } | |
41 | ||
42 | int get_damage() | |
43 | { | |
44 | return damage; | |
45 | } | |
46 | ||
47 | void lower_health(int value) | |
48 | { | |
49 | health -= value; | |
50 | if (health < 0) | |
51 | { | |
52 | health = 0; | |
53 | } | |
54 | } | |
55 | void add_health(int value) | |
56 | { | |
57 | health += value; | |
58 | if (health > maxHealth) | |
59 | { | |
60 | health = maxHealth; | |
61 | } | |
62 | } | |
63 | }; | |
64 | ||
65 | class Player : public Entity | |
66 | { | |
67 | private: | |
68 | ||
69 | int metal; | |
70 | int oxygen; | |
71 | ||
72 | public: | |
73 | ||
74 | Player(string playerName) : Entity(playerName) | |
75 | { | |
76 | metal = 0; | |
77 | oxygen = 100; | |
78 | } | |
79 | ||
80 | Player() : Entity("John") | |
81 | { | |
82 | ||
83 | } | |
84 | ||
85 | int get_metal() | |
86 | { | |
87 | return metal; | |
88 | } | |
89 | ||
90 | int get_oxygen() | |
91 | { | |
92 | return oxygen; | |
93 | } | |
94 | ||
95 | void display_player_info() | |
96 | { | |
97 | cout << "Stan gracza" << endl; | |
98 | cout << "------------------------------------------------" << endl; | |
99 | cout << "Życie: " << get_health() << "/" << get_max_health() << endl; | |
100 | cout << "Atak: " << get_damage() << endl; | |
101 | cout << "Tlen: " << oxygen << "%" << endl; | |
102 | cout << "Metal: " << metal << "/50" << endl; | |
103 | } | |
104 | ||
105 | void rest() | |
106 | { | |
107 | cout << get_name() << " odpoczywa. Zużycie 2% tlenu." << endl << endl; | |
108 | lower_oxygen(2); | |
109 | add_health(5); | |
110 | display_player_info(); | |
111 | } | |
112 | ||
113 | void lower_oxygen(int value) | |
114 | { | |
115 | oxygen -= value; | |
116 | } | |
117 | ||
118 | void add_oxygen(int value) | |
119 | { | |
120 | if(oxygen + value > 100) | |
121 | { | |
122 | oxygen = 100; | |
123 | } | |
124 | else | |
125 | { | |
126 | oxygen += value; | |
127 | } | |
128 | } | |
129 | ||
130 | void add_metal(int value) | |
131 | { | |
132 | metal += value; | |
133 | } | |
134 | }; | |
135 | ||
136 | class Game | |
137 | { | |
138 | private: | |
139 | ||
140 | Player player; | |
141 | ||
142 | ||
143 | public: | |
144 | ||
145 | Game(string playerName) | |
146 | { | |
147 | player = Player(playerName); | |
148 | cout << player.get_name() << endl; | |
149 | } | |
150 | ||
151 | void start_game() | |
152 | { | |
153 | cout << "------------------------------------------------" << endl; | |
154 | cout << "Rozbiłeś się na księżycu!" << endl; | |
155 | cout << "Twoim zadaniem jest przetrwanie i zdobycie wystarczająco dużo surowców by zbudować statek do domu." << endl; | |
156 | cout << "Uważaj na zapasy swojego tlenu, bez niego nie możesz kontynuować gry." << endl ; | |
157 | cout << "Powodzenia " << player.get_name() << "!" << endl << endl; | |
158 | ||
159 | player.display_player_info(); | |
160 | ||
161 | bool gameRunning = true; | |
162 | int playerChoice; | |
163 | ||
164 | while(gameRunning) | |
165 | { | |
166 | print_main_menu(); | |
167 | cout << "Wpisz numer: "; | |
168 | cin >> playerChoice; | |
169 | ||
170 | switch (playerChoice) | |
171 | { | |
172 | case 1: | |
173 | player.display_player_info(); | |
174 | break; | |
175 | case 2: | |
176 | player.rest(); | |
177 | break; | |
178 | case 3: | |
179 | search_resources(); | |
180 | if(player.get_health() <= 0) | |
181 | { | |
182 | cout << "Gracz przegrywa!" << endl; | |
183 | cout << "Koniec gry! Spróbuj ponownie!" << endl; | |
184 | gameRunning = false; | |
185 | } | |
186 | break; | |
187 | case 4: | |
188 | if(player.get_metal() >= 50) | |
189 | { | |
190 | cout << "Gracz wygrywa!" << endl; | |
191 | cout << "Pomyślnie zbudowałeś statek i wydostałeś się z księżyca!" << endl; | |
192 | cout << "Dzięki za gre!" << endl; | |
193 | } | |
194 | else | |
195 | { | |
196 | cout << "Nie masz wystarczająco dużo metalu by zbudować statek." << endl; | |
197 | } | |
198 | break; | |
199 | case 0: | |
200 | cout << "Koniec gry!" << endl; | |
201 | gameRunning = false; | |
202 | break; | |
203 | } | |
204 | } | |
205 | } | |
206 | ||
207 | void print_main_menu() | |
208 | { | |
209 | cout << endl << "Co chcesz zrobić?" << endl; | |
210 | cout << "------------------------------------------------" << endl; | |
211 | cout << "[1] Sprawdź swój stan." << endl; | |
212 | cout << "[2] Odpocznij." << endl; | |
213 | cout << "[3] Szukaj zasobów." << endl; | |
214 | if (player.get_metal() >= 50) | |
215 | { | |
216 | cout << "[4] Zbuduj statek." << endl; | |
217 | } | |
218 | cout << "[0] Skończ grę." << endl; | |
219 | } | |
220 | } |