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1 | repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; | |
2 | wait(0.4) | |
3 | for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do | |
4 | if v ~= script then | |
5 | v:Destroy() | |
6 | end | |
7 | end | |
8 | ||
9 | local player = game:service("Players").LocalPlayer | |
10 | local mouse = player:GetMouse() | |
11 | local cam = workspace.CurrentCamera | |
12 | local char = player.Character | |
13 | local Torsoz = char:findFirstChild("Torso") | |
14 | local NV = Vector3.new() | |
15 | local Main | |
16 | local W,S = false,false | |
17 | local DoublePress = {nil,0} | |
18 | script.Parent = char | |
19 | ||
20 | local TrailParts = {} | |
21 | local Acceleration = 0.08 | |
22 | local Speed = 0 | |
23 | local MinSpeed = 0 | |
24 | local MaxSpeed = 3.2 | |
25 | local DesiredDirection = cam.CoordinateFrame.lookVector | |
26 | local Direction = DesiredDirection | |
27 | local Roll = 0 | |
28 | local AllowTrails = true | |
29 | ||
30 | script.Name = "AdvFlight" | |
31 | ||
32 | local P = Instance.new("Part") | |
33 | P.Anchored = true | |
34 | P.CanCollide = false | |
35 | P.Name = "Part" | |
36 | P.formFactor = "Custom" | |
37 | P.Size = Vector3.new(0.2,0.2,0.2) | |
38 | P.Locked = true | |
39 | P.TopSurface = 10 | |
40 | P.BottomSurface = 10 | |
41 | P.FrontSurface = 10 | |
42 | P.BackSurface = 10 | |
43 | P.LeftSurface = 10 | |
44 | P.RightSurface = 10 | |
45 | P.Material = "Metal" | |
46 | - | P.Material = "Pebble" |
46 | + | P.BrickColor = BrickColor.new("Grey") |
47 | - | P.BrickColor = BrickColor.new("White") |
47 | + | |
48 | local shipp | |
49 | local shadow | |
50 | local campart | |
51 | ||
52 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
53 | collidedlist = collidedlist or {char} | |
54 | startpos = startpos or pos | |
55 | distleft = distleft or dir.unit * dir.magnitude | |
56 | endpos = endpos or pos + distleft | |
57 | local ray = Ray.new(pos, distleft) | |
58 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
59 | if hitz ~= nil then | |
60 | if hitz.CanCollide == false then | |
61 | table.insert(collidedlist, hitz) | |
62 | local newpos = enz | |
63 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
64 | if newdistleft ~= NV then | |
65 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
66 | end | |
67 | end | |
68 | end | |
69 | return hitz, enz, ray | |
70 | end | |
71 | ||
72 | function FindSurface(part, position) | |
73 | local obj = part.CFrame:pointToObjectSpace(position) | |
74 | local siz = part.Size/2 | |
75 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
76 | local vec = Vector3.FromNormalId(v) | |
77 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
78 | local vz = (obj)/(siz*vec) | |
79 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
80 | return wvec,vec | |
81 | end | |
82 | end | |
83 | if part.className == "WedgePart" then | |
84 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
85 | end | |
86 | end | |
87 | ||
88 | function HSV(H,S,V) | |
89 | H = H % 360 | |
90 | local C = V * S | |
91 | local H2 = H/60 | |
92 | local X = C * (1 - math.abs((H2 %2) -1)) | |
93 | local color = Color3.new(0,0,0) | |
94 | if H2 <= 0 then | |
95 | color = Color3.new(C,0,0) | |
96 | elseif 0 <= H2 and H2 <= 1 then | |
97 | color = Color3.new(C,X,0) | |
98 | elseif 1 <= H2 and H2 <= 2 then | |
99 | color = Color3.new(X,C,0) | |
100 | elseif 2 <= H2 and H2 <= 3 then | |
101 | color = Color3.new(0,C,X) | |
102 | elseif 3 <= H2 and H2 <= 4 then | |
103 | color = Color3.new(0,X,C) | |
104 | elseif 4 <= H2 and H2 <= 5 then | |
105 | color = Color3.new(X,0,C) | |
106 | elseif 5 <= H2 and H2 <= 6 then | |
107 | color = Color3.new(C,0,X) | |
108 | end | |
109 | local m = V - C | |
110 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
111 | end | |
112 | ||
113 | function Build(shiptype) | |
114 | AllowTrails = true | |
115 | for i, v in pairs(char:children()) do | |
116 | if v.className == "Model" and v.Name == "Ship" then | |
117 | v:remove() | |
118 | end | |
119 | end | |
120 | for i, v in pairs(TrailParts) do | |
121 | for _,V in pairs(v[3]) do | |
122 | V:Destroy() | |
123 | end | |
124 | end | |
125 | local mdl = Instance.new("Model", char) | |
126 | mdl.Name = "Ship" | |
127 | ||
128 | ------------------------ Speeder Ship Type ----------------------------- | |
129 | if shiptype == "Speeder" then | |
130 | ||
131 | shipp = P:Clone() | |
132 | shipp.Parent = mdl | |
133 | shipp.Size = Vector3.new(1,1,2.2) | |
134 | local shipwing1 = P:Clone() | |
135 | shipwing1.Parent = mdl | |
136 | shipwing1.Size = Vector3.new(0.6,1.2,2) | |
137 | local mesh = Instance.new("SpecialMesh", shipwing1) | |
138 | mesh.MeshType = "Wedge" | |
139 | local shipwing2 = shipwing1:Clone() | |
140 | shipwing2.Parent = mdl | |
141 | campart = P:Clone() | |
142 | campart.Transparency = 1 | |
143 | local shipwing21 = P:Clone() | |
144 | shipwing21.Parent = mdl | |
145 | shipwing21.Size = Vector3.new(0.32,1.1,2.6) | |
146 | local mesh = Instance.new("SpecialMesh", shipwing21) | |
147 | mesh.MeshType = "Wedge" | |
148 | local shipwing22 = shipwing21:Clone() | |
149 | shipwing22.Parent = mdl | |
150 | campart = P:Clone() | |
151 | campart.Transparency = 1 | |
152 | ||
153 | local shipwi = P:Clone() | |
154 | shipwi.Parent = mdl | |
155 | shipwi.Size = Vector3.new(1,1,1.2) | |
156 | local mesh = Instance.new("SpecialMesh", shipwi) | |
157 | mesh.MeshType = "Wedge" | |
158 | local shipwi2 = P:Clone() | |
159 | shipwi2.Parent = mdl | |
160 | shipwi2.Size = Vector3.new(0.7,0.7,0.84) | |
161 | shipwi2.Material = "SmoothPlastic" | |
162 | shipwi2.BrickColor = BrickColor.new("Pastel blue") | |
163 | shipwi2.Reflectance = 0.6 | |
164 | local mesh = Instance.new("SpecialMesh", shipwi2) | |
165 | mesh.MeshType = "Wedge" | |
166 | ||
167 | shadow = P:Clone() | |
168 | shadow.Parent = mdl | |
169 | shadow.Name = "Shadow" | |
170 | shadow.Material = "SmoothPlastic" | |
171 | shadow.BrickColor = BrickColor.new("Really black") | |
172 | local mesh = Instance.new("SpecialMesh",shadow) | |
173 | mesh.MeshType = "Sphere" | |
174 | ||
175 | TrailParts = {} | |
176 | table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) | |
177 | table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) | |
178 | table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) | |
179 | for _, V in pairs(TrailParts) do | |
180 | for i = 1, V[7] do | |
181 | local p = P:Clone() | |
182 | local mesh = Instance.new("SpecialMesh", p) | |
183 | mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" | |
184 | mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" | |
185 | p.BrickColor = BrickColor.new("Dark stone grey") | |
186 | table.insert(V[3],p) | |
187 | end | |
188 | end | |
189 | ||
190 | function ReposParts() | |
191 | shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) | |
192 | shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) | |
193 | shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) | |
194 | shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) | |
195 | shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) | |
196 | shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) | |
197 | campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) | |
198 | end | |
199 | cam.CameraSubject = campart | |
200 | cam.CameraType = "Track" | |
201 | ||
202 | shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p | |
203 | ReposParts() | |
204 | ||
205 | end | |
206 | ||
207 | AllowTrails = true | |
208 | end | |
209 | Build("Speeder") | |
210 | ||
211 | function B1D() | |
212 | Build("Speeder") | |
213 | end | |
214 | ||
215 | function RollThatSht(direc) | |
216 | if Roll == 0 then | |
217 | for i = 1, 50 do | |
218 | Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc | |
219 | wait(0.02) | |
220 | end | |
221 | Roll = 0 | |
222 | end | |
223 | end | |
224 | ||
225 | function KD(key) | |
226 | if key == "w" then | |
227 | W = true | |
228 | elseif key == "s" then | |
229 | S = true | |
230 | end | |
231 | ||
232 | local rollpls = 0 | |
233 | if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then | |
234 | DoublePress = {nil,0} | |
235 | if key == "a" then | |
236 | rollpls = -1 | |
237 | elseif key == "d" then | |
238 | rollpls = 1 | |
239 | end | |
240 | end | |
241 | ||
242 | DoublePress = {key,tick()} | |
243 | if rollpls ~= 0 then | |
244 | RollThatSht(rollpls) | |
245 | end | |
246 | end | |
247 | ||
248 | function KU(key) | |
249 | if key == "w" then | |
250 | W = false | |
251 | elseif key == "s" then | |
252 | S = false | |
253 | end | |
254 | end | |
255 | ||
256 | function Equip() | |
257 | end | |
258 | ||
259 | function Unequip() | |
260 | end | |
261 | ||
262 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
263 | mouse.Button1Down:connect(B1D) | |
264 | mouse.KeyDown:connect(KD) | |
265 | mouse.KeyUp:connect(KU) | |
266 | ||
267 | ||
268 | ||
269 | local count = 0 | |
270 | local hue = 0 | |
271 | --game:GetService("RunService").Stepped:connect(function() | |
272 | while wait(0.02) do | |
273 | ||
274 | ------ Speed -------- | |
275 | local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) | |
276 | if W == true then | |
277 | Speed = Speed + valu | |
278 | elseif S == true then | |
279 | Speed = Speed - valu | |
280 | end | |
281 | if Speed > MaxSpeed then | |
282 | Speed = MaxSpeed | |
283 | elseif Speed < MinSpeed then | |
284 | Speed = MinSpeed | |
285 | end | |
286 | ||
287 | ------ left/right tilt --------- | |
288 | local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) | |
289 | local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) | |
290 | local swing = 0 | |
291 | if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then | |
292 | swing = target-current | |
293 | else | |
294 | swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) | |
295 | end | |
296 | ||
297 | DesiredDirection = cam.CoordinateFrame.lookVector | |
298 | ------ direction smoothening ------ | |
299 | local dir = DesiredDirection.unit | |
300 | if Direction ~= dir then | |
301 | if (Direction - dir).magnitude < 0.01 then | |
302 | Direction = dir | |
303 | else | |
304 | local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 | |
305 | Direction = (Direction + dist).unit | |
306 | end | |
307 | end | |
308 | ||
309 | shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) | |
310 | ReposParts() | |
311 | ||
312 | ------ shadow ------ | |
313 | local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) | |
314 | local angles = CFrame.new() | |
315 | if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then | |
316 | local wvec,vec = FindSurface(ghitz,genz) | |
317 | angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) | |
318 | elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then | |
319 | angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) | |
320 | end | |
321 | shadow.CFrame = CFrame.new(genz) * angles | |
322 | shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) | |
323 | shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) | |
324 | ||
325 | ------- Trails ----------------------- | |
326 | if AllowTrails == true then | |
327 | count = (count+1)%1 | |
328 | hue = (hue+1) % 360 | |
329 | local rgb = HSV(hue,0.65,0.85) | |
330 | for _,v in pairs(TrailParts) do | |
331 | local to = (v[1].CFrame * v[5]).p | |
332 | if Speed > MinSpeed + 0.2 then | |
333 | v[2] = (v[2]%#v[3]) + 1 | |
334 | v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) | |
335 | v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) | |
336 | v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) | |
337 | v[3][v[2]].Transparency = 0.15 | |
338 | v[3][v[2]].Parent = game.Players.LocalPlayer.Character | |
339 | else | |
340 | v[2] = (v[2]%#v[3]) + 1 | |
341 | v[3][v[2]].Parent = nil | |
342 | end | |
343 | ||
344 | v[4] = to | |
345 | end | |
346 | end | |
347 | ||
348 | end |