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1
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
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wait(0.4) 
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for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do 
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if v ~= script then 
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v:Destroy() 
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end 
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end 
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local player = game:service("Players").LocalPlayer
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local mouse = player:GetMouse() 
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local cam = workspace.CurrentCamera 
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local char = player.Character 
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local Torsoz = char:findFirstChild("Torso") 
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local NV = Vector3.new() 
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local Main 
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local W,S = false,false 
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local DoublePress = {nil,0} 
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script.Parent = char 
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local TrailParts = {} 
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local Acceleration = 0.08 
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local Speed = 0 
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local MinSpeed = 0 
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local MaxSpeed = 3.2 
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local DesiredDirection = cam.CoordinateFrame.lookVector 
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local Direction = DesiredDirection 
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local Roll = 0 
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local AllowTrails = true 
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script.Name = "AdvFlight" 
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local P = Instance.new("Part") 
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P.Anchored = true 
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P.CanCollide = false 
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P.Name = "Part" 
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P.formFactor = "Custom" 
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P.Size = Vector3.new(0.2,0.2,0.2) 
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P.Locked = true 
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P.TopSurface = 10 
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P.BottomSurface = 10 
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P.FrontSurface = 10 
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P.BackSurface = 10 
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P.LeftSurface = 10 
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P.RightSurface = 10 
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P.Material = "Metal" 
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P.Material = "Pebble" 
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P.BrickColor = BrickColor.new("Grey") 
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P.BrickColor = BrickColor.new("White") 
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local shipp 
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local shadow 
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local campart 
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function RAY(pos, dir, startpos, endpos, distleft, collidedlist) 
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collidedlist = collidedlist or {char} 
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startpos = startpos or pos 
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distleft = distleft or dir.unit * dir.magnitude 
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endpos = endpos or pos + distleft 
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local ray = Ray.new(pos, distleft) 
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local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) 
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if hitz ~= nil then 
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if hitz.CanCollide == false then 
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table.insert(collidedlist, hitz) 
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local newpos = enz 
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local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) 
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if newdistleft ~= NV then 
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return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) 
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end 
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end 
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end 
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return hitz, enz, ray 
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end 
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function FindSurface(part, position) 
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local obj = part.CFrame:pointToObjectSpace(position) 
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local siz = part.Size/2 
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for i,v in pairs(Enum.NormalId:GetEnumItems()) do 
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local vec = Vector3.FromNormalId(v) 
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local wvec = part.CFrame:vectorToWorldSpace(vec) 
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local vz = (obj)/(siz*vec) 
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if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
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return wvec,vec 
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end 
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end 
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if part.className == "WedgePart" then 
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return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) 
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end 
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end 
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function HSV(H,S,V) 
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H = H % 360 
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local C = V * S 
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local H2 = H/60 
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local X = C * (1 - math.abs((H2 %2) -1)) 
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local color = Color3.new(0,0,0) 
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if H2 <= 0 then 
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color = Color3.new(C,0,0) 
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elseif 0 <= H2 and H2 <= 1 then 
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color = Color3.new(C,X,0) 
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elseif 1 <= H2 and H2 <= 2 then 
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color = Color3.new(X,C,0) 
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elseif 2 <= H2 and H2 <= 3 then 
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color = Color3.new(0,C,X) 
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elseif 3 <= H2 and H2 <= 4 then 
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color = Color3.new(0,X,C) 
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elseif 4 <= H2 and H2 <= 5 then 
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color = Color3.new(X,0,C) 
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elseif 5 <= H2 and H2 <= 6 then 
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color = Color3.new(C,0,X) 
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end 
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local m = V - C
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return Color3.new(color.r + m, color.g + m, color.b + m) 
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end 
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function Build(shiptype) 
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AllowTrails = true 
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for i, v in pairs(char:children()) do 
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if v.className == "Model" and v.Name == "Ship" then 
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v:remove() 
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end 
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end 
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for i, v in pairs(TrailParts) do 
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for _,V in pairs(v[3]) do 
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V:Destroy() 
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end 
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end 
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local mdl = Instance.new("Model", char) 
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mdl.Name = "Ship" 
127
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------------------------ Speeder Ship Type -----------------------------
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if shiptype == "Speeder" then 
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shipp = P:Clone() 
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shipp.Parent = mdl 
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shipp.Size = Vector3.new(1,1,2.2) 
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local shipwing1 = P:Clone() 
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shipwing1.Parent = mdl 
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shipwing1.Size = Vector3.new(0.6,1.2,2) 
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local mesh = Instance.new("SpecialMesh", shipwing1) 
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mesh.MeshType = "Wedge" 
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local shipwing2 = shipwing1:Clone() 
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shipwing2.Parent = mdl 
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campart = P:Clone() 
142
campart.Transparency = 1 
143
local shipwing21 = P:Clone() 
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shipwing21.Parent = mdl 
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shipwing21.Size = Vector3.new(0.32,1.1,2.6) 
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local mesh = Instance.new("SpecialMesh", shipwing21) 
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mesh.MeshType = "Wedge" 
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local shipwing22 = shipwing21:Clone() 
149
shipwing22.Parent = mdl 
150
campart = P:Clone() 
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campart.Transparency = 1 
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local shipwi = P:Clone() 
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shipwi.Parent = mdl 
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shipwi.Size = Vector3.new(1,1,1.2) 
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local mesh = Instance.new("SpecialMesh", shipwi) 
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mesh.MeshType = "Wedge" 
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local shipwi2 = P:Clone() 
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shipwi2.Parent = mdl 
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shipwi2.Size = Vector3.new(0.7,0.7,0.84) 
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shipwi2.Material = "SmoothPlastic" 
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shipwi2.BrickColor = BrickColor.new("Pastel blue") 
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shipwi2.Reflectance = 0.6 
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local mesh = Instance.new("SpecialMesh", shipwi2) 
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mesh.MeshType = "Wedge" 
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shadow = P:Clone() 
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shadow.Parent = mdl 
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shadow.Name = "Shadow" 
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shadow.Material = "SmoothPlastic" 
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shadow.BrickColor = BrickColor.new("Really black") 
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local mesh = Instance.new("SpecialMesh",shadow) 
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mesh.MeshType = "Sphere" 
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TrailParts = {} 
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table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) 
177
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
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table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
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for _, V in pairs(TrailParts) do 
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for i = 1, V[7] do 
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local p = P:Clone() 
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local mesh = Instance.new("SpecialMesh", p) 
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mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" 
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mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" 
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p.BrickColor = BrickColor.new("Dark stone grey") 
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table.insert(V[3],p) 
187
end 
188
end 
189
190
function ReposParts() 
191
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) 
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shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) 
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shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) 
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shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) 
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shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) 
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shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) 
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campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) 
198
end 
199
cam.CameraSubject = campart 
200
cam.CameraType = "Track" 
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shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p 
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ReposParts() 
204
205
end 
206
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AllowTrails = true 
208
end 
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Build("Speeder") 
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function B1D() 
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Build("Speeder") 
213
end 
214
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function RollThatSht(direc) 
216
if Roll == 0 then 
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for i = 1, 50 do 
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Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc 
219
wait(0.02) 
220
end 
221
Roll = 0 
222
end 
223
end 
224
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function KD(key) 
226
if key == "w" then 
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W = true 
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elseif key == "s" then 
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S = true 
230
end 
231
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local rollpls = 0 
233
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then 
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DoublePress = {nil,0} 
235
if key == "a" then 
236
rollpls = -1 
237
elseif key == "d" then 
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rollpls = 1 
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end 
240
end 
241
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DoublePress = {key,tick()} 
243
if rollpls ~= 0 then 
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RollThatSht(rollpls) 
245
end 
246
end 
247
248
function KU(key) 
249
if key == "w" then 
250
W = false 
251
elseif key == "s" then 
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S = false 
253
end 
254
end 
255
256
function Equip() 
257
end 
258
259
function Unequip() 
260
end 
261
262
mouse.Icon = "rbxasset://textures\\GunCursor.png" 
263
mouse.Button1Down:connect(B1D) 
264
mouse.KeyDown:connect(KD) 
265
mouse.KeyUp:connect(KU) 
266
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local count = 0 
270
local hue = 0 
271
--game:GetService("RunService").Stepped:connect(function() 
272
while wait(0.02) do 
273
274
------ Speed --------
275
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
276
if W == true then 
277
Speed = Speed + valu 
278
elseif S == true then 
279
Speed = Speed - valu 
280
end 
281
if Speed > MaxSpeed then 
282
Speed = MaxSpeed 
283
elseif Speed < MinSpeed then 
284
Speed = MinSpeed 
285
end 
286
287
------ left/right tilt ---------
288
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) 
289
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) 
290
local swing = 0 
291
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then 
292
swing = target-current 
293
else 
294
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) 
295
end 
296
297
DesiredDirection = cam.CoordinateFrame.lookVector 
298
------ direction smoothening ------ 
299
local dir = DesiredDirection.unit 
300
if Direction ~= dir then 
301
if (Direction - dir).magnitude < 0.01 then 
302
Direction = dir 
303
else 
304
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 
305
Direction = (Direction + dist).unit 
306
end 
307
end 
308
309
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) 
310
ReposParts() 
311
312
------ shadow ------
313
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) 
314
local angles = CFrame.new() 
315
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then 
316
local wvec,vec = FindSurface(ghitz,genz) 
317
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) 
318
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then 
319
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) 
320
end 
321
shadow.CFrame = CFrame.new(genz) * angles 
322
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
323
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
324
325
------- Trails ----------------------- 
326
if AllowTrails == true then 
327
count = (count+1)%1 
328
hue = (hue+1) % 360
329
local rgb = HSV(hue,0.65,0.85) 
330
for _,v in pairs(TrailParts) do 
331
local to = (v[1].CFrame * v[5]).p
332
if Speed > MinSpeed + 0.2 then 
333
v[2] = (v[2]%#v[3]) + 1 
334
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) 
335
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) 
336
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) 
337
v[3][v[2]].Transparency = 0.15 
338
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
339
else 
340
v[2] = (v[2]%#v[3]) + 1 
341
v[3][v[2]].Parent = nil 
342
end 
343
344
v[4] = to 
345
end 
346
end 
347
348
end