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1 | local Services = setmetatable({},{__index = function(t,i) | |
2 | return game:service(i) or nil | |
3 | end}) | |
4 | local Player = Services.Players.LocalPlayer | |
5 | local Mouse = Player:GetMouse() | |
6 | local Character = Player.Character | |
7 | local Human = Character:findFirstChild("Humanoid") | |
8 | local Backpack = Player:WaitForChild("Backpack") | |
9 | local Mouse = Player:GetMouse() | |
10 | local Count = false | |
11 | local Breathing = 0 | |
12 | local Transition = false | |
13 | local Stance = "Standby" | |
14 | ScriptData = { | |
15 | Colors = { | |
16 | - | Base = "Grey", |
16 | + | Base = "Really black", |
17 | - | Trim = "White", |
17 | + | Trim = "Burnt Sienna", |
18 | }, | |
19 | Surfaces = { | |
20 | "Top", | |
21 | "Bottom", | |
22 | "Left", | |
23 | "Right", | |
24 | "Front", | |
25 | "Back", | |
26 | }, | |
27 | Rotation = 0, | |
28 | Rotors = {}, | |
29 | Keys = { | |
30 | W = false, | |
31 | A = false, | |
32 | S = false, | |
33 | D = false, | |
34 | Space = false, | |
35 | }, | |
36 | Lift = 2, --Studs off ground | |
37 | TurnAngle = 0, | |
38 | Last = 0, | |
39 | Acceleration = 0, | |
40 | } | |
41 | ||
42 | for _,v in pairs(Character:children()) do | |
43 | if v.Name == "Hover" then | |
44 | v:Destroy() | |
45 | end | |
46 | end | |
47 | local MainModel = Instance.new("Model",Character) | |
48 | MainModel.Name = "Hover" | |
49 | ||
50 | local function CreatePart(StringName,ObjectParent,VectorX,VectorY,VectorZ,StringColor,StringMaterial) | |
51 | local New_Part = Instance.new("Part",ObjectParent) | |
52 | New_Part.Name = StringName | |
53 | New_Part.formFactor = 3 | |
54 | New_Part.Anchored = false | |
55 | New_Part.CanCollide = false | |
56 | New_Part.Locked = true | |
57 | New_Part.BrickColor = BrickColor.new(StringColor) | |
58 | New_Part.Size = Vector3.new(VectorX,VectorY,VectorZ) | |
59 | New_Part.Material = StringMaterial | |
60 | for _,S in pairs(ScriptData.Surfaces) do | |
61 | New_Part[S.."Surface"] = 10 | |
62 | end | |
63 | New_Part:BreakJoints() | |
64 | Instance.new("BlockMesh",New_Part).Name = "Mesh" | |
65 | return New_Part | |
66 | end | |
67 | ||
68 | local function UD(a,b) | |
69 | return UDim2.new(a,0,b,0) | |
70 | end | |
71 | ||
72 | local function Thread(_F) | |
73 | return coroutine.resume(coroutine.create(_F)) | |
74 | end | |
75 | ||
76 | local function CreateWeld(StringName,ObjectParent,Part1,Part0,CFrame1,CFrame0) | |
77 | local New_Weld = Instance.new("Weld",ObjectParent) | |
78 | New_Weld.Name = StringName | |
79 | New_Weld.Part1 = Part1 | |
80 | New_Weld.Part0 = Part0 | |
81 | New_Weld.C1 = CFrame0 | |
82 | New_Weld.C0 = CFrame1 | |
83 | return New_Weld | |
84 | end | |
85 | ||
86 | local function lerp(a, b, c) | |
87 | return a+(b-a)*c | |
88 | end | |
89 | ||
90 | local function AnimLerp(c1, c2, al) | |
91 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
92 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
93 | for i,v in pairs(com1) do | |
94 | com1[i] = lerp(v,com2[i],al) | |
95 | end | |
96 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
97 | end | |
98 | ||
99 | local Stance = "None" | |
100 | ||
101 | local Head = Character:findFirstChild("Head") | |
102 | local Torso = Character:findFirstChild("Torso") | |
103 | local Root = Character:findFirstChild("HumanoidRootPart") | |
104 | local MotorHolder = Instance.new("Model",MainModel) | |
105 | MotorHolder.Name = "Motors" | |
106 | local Sides = {"Left","Right"} | |
107 | local Arms = {Character["Left Arm"],Character["Right Arm"]} | |
108 | local Legs = {Character["Left Leg"],Character["Right Leg"]} | |
109 | local Welds = { | |
110 | ArmW = { | |
111 | Left = Instance.new("Weld",MotorHolder); | |
112 | Right = Instance.new("Weld",MotorHolder); | |
113 | }; | |
114 | LegW = { | |
115 | Left = Instance.new("Weld",MotorHolder); | |
116 | Right = Instance.new("Weld",MotorHolder); | |
117 | }; | |
118 | HeadW = { | |
119 | Middle = Instance.new("Weld",MotorHolder); | |
120 | }; | |
121 | } | |
122 | local RWelds = { | |
123 | ArmW = { | |
124 | Left = Torso["Left Shoulder"]; | |
125 | Right = Torso["Right Shoulder"]; | |
126 | }; | |
127 | LegW = { | |
128 | Left = Torso["Left Hip"]; | |
129 | Right = Torso["Right Hip"]; | |
130 | }; | |
131 | HeadW = { | |
132 | Middle = Torso["Neck"]; | |
133 | }; | |
134 | } | |
135 | local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right | |
136 | local LL,LR = Welds.LegW.Left,Welds.LegW.Right | |
137 | local HD = Welds.HeadW.Middle | |
138 | local LAD = CFrame.new(-1.5,0.5,0) | |
139 | local RAD = CFrame.new(1.5,0.5,0) | |
140 | local HDD = CFrame.new(0,-0.8,0) | |
141 | Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso | |
142 | Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso | |
143 | Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = CFrame.new(.5,2,0),Torso | |
144 | Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = CFrame.new(-.5,2,0),Torso | |
145 | Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = CFrame.new(0,-1.5,0),Torso | |
146 | local _Arm = function(side,tf) | |
147 | local Arm = nil | |
148 | local Weld = nil | |
149 | local RWeld = nil | |
150 | for _,S in pairs(Sides) do | |
151 | if side:lower() == S:lower() then | |
152 | for _,A in pairs(Arms) do | |
153 | if A.Name:lower():find(side:lower()) then | |
154 | Arm = A | |
155 | Weld = Welds.ArmW[S] | |
156 | RWeld = RWelds.ArmW[S] | |
157 | end | |
158 | end | |
159 | end | |
160 | end | |
161 | if Arm and Weld and RWeld then | |
162 | if tf then | |
163 | Weld.Part1 = Arm | |
164 | RWeld.Part1 = nil | |
165 | elseif not tf then | |
166 | Weld.Part1 = nil | |
167 | RWeld.Part1 = Arm | |
168 | else | |
169 | print("Error") | |
170 | end | |
171 | end | |
172 | end | |
173 | ||
174 | local _Leg = function(side,tf) | |
175 | local Leg = nil | |
176 | local Weld = nil | |
177 | local RWeld = nil | |
178 | for _,S in pairs(Sides) do | |
179 | if side:lower() == S:lower() then | |
180 | for _,A in pairs(Legs) do | |
181 | if A.Name:lower():find(side:lower()) then | |
182 | Leg = A | |
183 | Weld = Welds.LegW[S] | |
184 | RWeld = RWelds.LegW[S] | |
185 | end | |
186 | end | |
187 | end | |
188 | end | |
189 | if Leg and Weld and RWeld then | |
190 | if tf then | |
191 | Weld.Part1 = Leg | |
192 | RWeld.Part1 = nil | |
193 | elseif not tf then | |
194 | Weld.Part1 = nil | |
195 | RWeld.Part1 = Leg | |
196 | else | |
197 | print("Error") | |
198 | end | |
199 | end | |
200 | end | |
201 | ||
202 | local _Head = function(tf) | |
203 | local Head = nil | |
204 | local Weld = nil | |
205 | local RWeld = nil | |
206 | Head = Character["Head"] | |
207 | Weld = Welds.HeadW.Middle | |
208 | RWeld = RWelds.HeadW.Middle | |
209 | if Head and Weld and RWeld then | |
210 | if tf then | |
211 | Weld.Part1 = Head | |
212 | RWeld.Part1 = nil | |
213 | elseif not tf then | |
214 | Weld.Part1 = nil | |
215 | RWeld.Part1 = Head | |
216 | else | |
217 | print("Error") | |
218 | end | |
219 | end | |
220 | end | |
221 | ||
222 | local function Round(Number) | |
223 | return math.floor(Number+.5) | |
224 | end | |
225 | ||
226 | --[[Hover Creation]]-- | |
227 | local Board = CreatePart("Part",MainModel,1.5,0.25,4,ScriptData.Colors.Base,"SmoothPlastic") | |
228 | local BoardEdge = CreatePart("Part",MainModel,1.505,0.2,3.995,ScriptData.Colors.Trim,"Neon") | |
229 | local BEW = CreateWeld("Weld",BoardEdge,BoardEdge,Board,CFrame.new(0,0,0),CFrame.Angles(0,0,0)) | |
230 | -- | |
231 | -- | |
232 | local PointA = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic") | |
233 | PointA.Transparency = 1 | |
234 | PointA.CanCollide = false | |
235 | local PW = CreateWeld("Weld",PointA,PointA,Board,CFrame.new(0,-0.1,3),CFrame.Angles(math.rad(90),0,0)) | |
236 | local PointB = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic") | |
237 | PointB.Transparency = 1 | |
238 | PointB.CanCollide = false | |
239 | local PWB = CreateWeld("Weld",PointB,PointB,Board,CFrame.new(0,-0.1,-3),CFrame.Angles(math.rad(90),0,0)) | |
240 | -- | |
241 | -- | |
242 | local BodyPos = Instance.new("BodyPosition",Board) | |
243 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
244 | local Tilt = Instance.new("BodyGyro",Board) | |
245 | Tilt.maxTorque = Vector3.new(1,1,1)/0 | |
246 | local Push = Instance.new("BodyForce",Board) | |
247 | Push.force = Vector3.new() | |
248 | --[[Player Welding]]-- | |
249 | ||
250 | if Torso and Human and Board then | |
251 | Human.PlatformStand = true | |
252 | Torso.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
253 | local TtBW = CreateWeld("Weld",Torso,Torso,Board,CFrame.new(0,3,0),CFrame.Angles(0,math.rad(90),0)) | |
254 | end | |
255 | ||
256 | local function HoverPiece(CF,CFA) | |
257 | local Center = CreatePart("Part",MainModel,0.4,0.2,0.4,"Black","SmoothPlastic") | |
258 | Center:ClearAllChildren() | |
259 | Instance.new("CylinderMesh",Center).Scale = Vector3.new(1,1,1) | |
260 | local Emitter = Instance.new("ParticleEmitter", Center) | |
261 | Emitter.Enabled = true | |
262 | Emitter.Name = "Realism" | |
263 | Emitter.Acceleration = Vector3.new(0.5,0.5,0.5) | |
264 | Emitter.Transparency = NumberSequence.new(0.5,0.8) | |
265 | Emitter.Rate = NumberRange.new(1) | |
266 | local PW1 = CreateWeld("Weld",Center,Center,Board,CF,CFA) | |
267 | local Spin = Center:Clone() | |
268 | Spin.Parent = MainModel | |
269 | Spin.Size = Vector3.new(1,1,1) | |
270 | Spin.Transparency = 1 | |
271 | local SPW = CreateWeld("Weld",Spin,Spin,Center,CFrame.new(0,0,0),CFrame.Angles(0,0,0)) | |
272 | table.insert(ScriptData.Rotors, SPW) | |
273 | for i=0,360,45 do | |
274 | local Part = CreatePart("Part",MainModel,1,0.25,0.25,ScriptData.Colors.Base,"SmoothPlastic") | |
275 | local PW2 = CreateWeld("Weld",Part,Part,Center,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1.08),CFrame.Angles(0,0,0)) | |
276 | local Edge = CreatePart("Part",MainModel,1,0.2,0.2,ScriptData.Colors.Trim,"Neon") | |
277 | local EW = CreateWeld("Weld",Edge,Edge,Part,CFrame.new(0,0,0.05),CFrame.Angles(0,0,0)) | |
278 | end | |
279 | for i=0,360,45 do | |
280 | - | local Rotor = CreatePart("Part",MainModel,2,0.2,0.25,"White","SmoothPlastic") |
280 | + | local Rotor = CreatePart("Part",MainModel,2,0.2,0.25,"Burnt Sienna","SmoothPlastic") |
281 | Rotor:findFirstChild("Mesh").Scale = Vector3.new(1,0.125,1) | |
282 | local RW = CreateWeld("Weld",Rotor,Rotor,Spin,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,0.2),CFrame.Angles(math.rad(-20),0,0)) | |
283 | end | |
284 | end | |
285 | ||
286 | HoverPiece(CFrame.new(0,0,-2.9),CFrame.Angles(0,0,0)) | |
287 | HoverPiece(CFrame.new(0,0,2.9),CFrame.Angles(0,0,0)) | |
288 | ||
289 | Services.RunService.Stepped:connect(function() | |
290 | pcall(function() | |
291 | for _,v in pairs(ScriptData.Rotors) do | |
292 | if v and v.Parent then | |
293 | v.C0 = v.C0 * CFrame.Angles(0,math.rad(10),0) | |
294 | end | |
295 | end | |
296 | end) | |
297 | a,b = ypcall(function() | |
298 | if Board and Torso and BodyPos and Tilt and PointA and PointB then | |
299 | local Rays = Ray.new(PointA.CFrame.p,PointA.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
300 | local Object,Pos = Services.Workspace:findPartOnRay(Rays,Character) | |
301 | local Rays2 = Ray.new(PointB.CFrame.p,PointB.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
302 | local Object2,Pos2 = Services.Workspace:findPartOnRay(Rays2,Character) | |
303 | local Left,Right,Front,Back,Space,Accept = 0,0,0,0,0,0 | |
304 | local Face = Board.CFrame.lookVector | |
305 | ||
306 | if ScriptData.Keys.A==true then | |
307 | Left = 1 | |
308 | elseif ScriptData.Keys.D==true then | |
309 | Right = -1 | |
310 | end | |
311 | if ScriptData.Keys.Space==true then | |
312 | Space = 5 | |
313 | else | |
314 | Space = 0 | |
315 | end | |
316 | if ScriptData.Keys.S==true then | |
317 | Back,ScriptData.Last = -2,-1 | |
318 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
319 | elseif ScriptData.Keys.W==true then | |
320 | Front,ScriptData.Last = 2,1 | |
321 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
322 | elseif ScriptData.Acceleration ~= 0 and not ScriptData.Keys.S==true and not ScriptData.Keys.W==true then | |
323 | ScriptData.Acceleration = ScriptData.Acceleration>0 and ScriptData.Acceleration - 0.1 or 0 | |
324 | Accept = ScriptData.Last | |
325 | end | |
326 | ||
327 | ScriptData.TurnAngle = ScriptData.TurnAngle - math.pi*(Left+Right)/32 | |
328 | Tilt.cframe = CFrame.new()*CFrame.Angles(0,-ScriptData.TurnAngle,((Left+Right)/2))*CFrame.Angles(-((Front+Back)/5),0,0) | |
329 | ||
330 | if Object and Object:IsA("BasePart") or Object2 and Object2:IsA("BasePart") then | |
331 | local A = 0 | |
332 | local B = 0 | |
333 | ||
334 | if Object then | |
335 | A = Object.CFrame.Y + Object.Size.Y/2 | |
336 | end | |
337 | if Object2 then | |
338 | B = Object2.CFrame.Y + Object2.Size.Y/2 | |
339 | end | |
340 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
341 | BodyPos.position = Vector3.new(Board.CFrame.X,(((A+B)/2)+ScriptData.Lift)+Space,Board.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
342 | else | |
343 | BodyPos.maxForce = Vector3.new(1e5,0,1e5) | |
344 | BodyPos.position = Vector3.new(Board.CFrame.X,Board.CFrame.Y,Board.CFrame.Z) + Vector3.new(Face.X,Space,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
345 | end | |
346 | end | |
347 | end) | |
348 | if not a then | |
349 | print("E: "..b) | |
350 | end | |
351 | end) | |
352 | ||
353 | Thread(function() | |
354 | while true do | |
355 | for i = 0,10,0.1 do | |
356 | ScriptData.Lift = ScriptData.Lift + (math.sin(math.pi*2/10*i)*0.1) | |
357 | wait(0.02) | |
358 | end | |
359 | end | |
360 | end) | |
361 | ||
362 | Mouse.KeyDown:connect(function(Key) | |
363 | if Key == "w" then | |
364 | ScriptData.Keys.W = true | |
365 | end | |
366 | if Key == "a" then | |
367 | ScriptData.Keys.A = true | |
368 | end | |
369 | if Key == "s" then | |
370 | ScriptData.Keys.S = true | |
371 | end | |
372 | if Key == "d" then | |
373 | ScriptData.Keys.D = true | |
374 | end | |
375 | if Key:byte() == 32 then | |
376 | ScriptData.Keys.Space = true | |
377 | end | |
378 | end) | |
379 | ||
380 | Mouse.KeyUp:connect(function(Key) | |
381 | if Key == "w" then | |
382 | ScriptData.Keys.W = false | |
383 | end | |
384 | if Key == "a" then | |
385 | ScriptData.Keys.A = false | |
386 | end | |
387 | if Key == "s" then | |
388 | ScriptData.Keys.S = false | |
389 | end | |
390 | if Key == "d" then | |
391 | ScriptData.Keys.D = false | |
392 | end | |
393 | if Key:byte() == 32 then | |
394 | ScriptData.Keys.Space = false | |
395 | end | |
396 | end) | |
397 | ||
398 | _Arm("Left", true) | |
399 | _Arm("Right", true) | |
400 | _Leg("Left", true) | |
401 | _Leg("Right", true) | |
402 | _Head(true) | |
403 | ||
404 | Services.RunService.RenderStepped:connect(function() | |
405 | if Transition then | |
406 | if Breathing >= 1 then | |
407 | Transition = false | |
408 | end | |
409 | Breathing = Breathing + 1/100 | |
410 | else | |
411 | if Breathing <= 0 then | |
412 | Transition = true | |
413 | end | |
414 | Breathing = Breathing - 1/100 | |
415 | end | |
416 | ||
417 | if Stance == "None" then | |
418 | LA.C0 = LAD * CFrame.Angles(math.rad(10*Breathing),0,math.rad(-20)) | |
419 | RA.C0 = RAD * CFrame.Angles(math.rad(-10*Breathing),0,math.rad(20)) | |
420 | LL.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(-5)) | |
421 | LR.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(5)) | |
422 | end | |
423 | end) |