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1 | - | -----uuhhh |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | local plr = game:GetService("Players").LocalPlayer | |
146 | local deb = false | |
147 | ||
148 | while not plr.Character do wait() end | |
149 | wait(1) | |
150 | ||
151 | local tstab = {} | |
152 | local tsstab = {} | |
153 | local ignlist = {} | |
154 | local stab = {} | |
155 | ||
156 | ||
157 | function plrIgnore(char) | |
158 | for i,v in pairs(char:GetChildren()) do | |
159 | if #v:GetChildren() >= 1 then | |
160 | plrIgnore(v) | |
161 | end | |
162 | table.insert(ignlist,v) | |
163 | end | |
164 | end | |
165 | ||
166 | function timeStop(target) | |
167 | for i,v in pairs(target:GetChildren()) do | |
168 | if #v:GetChildren() >= 1 then | |
169 | timeStop(v) | |
170 | end | |
171 | local isinign = false | |
172 | for i,b in pairs(ignlist) do | |
173 | if b == v then | |
174 | isinign = true | |
175 | end | |
176 | end | |
177 | if isinign == false then | |
178 | if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then | |
179 | if v.Anchored == false then | |
180 | table.insert(tstab,v) | |
181 | v.Anchored = true | |
182 | end | |
183 | end | |
184 | if v:IsA("Sound") then | |
185 | local isintab = false | |
186 | for i,b in pairs(stab) do | |
187 | if v == b[1] then | |
188 | isintab = true | |
189 | end | |
190 | end | |
191 | if isintab == false then | |
192 | table.insert(stab,{v,v.Pitch}) | |
193 | end | |
194 | end | |
195 | --[[if v:IsA("Script") or v:IsA("LocalScript") then | |
196 | if v.Disabled == false then | |
197 | table.insert(tsstab,v) | |
198 | v.Disabled = true | |
199 | end | |
200 | end]] | |
201 | end | |
202 | end | |
203 | local isinign = false | |
204 | for i,b in pairs(ignlist) do | |
205 | if b == target then | |
206 | isinign = true | |
207 | end | |
208 | end | |
209 | if isinign == false then | |
210 | if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then | |
211 | if target.Anchored == false then | |
212 | table.insert(tstab,target) | |
213 | target.Anchored = true | |
214 | end | |
215 | end | |
216 | if target:IsA("Sound") then | |
217 | table.insert(stab,{target,target.Pitch}) | |
218 | end | |
219 | end | |
220 | end | |
221 | ||
222 | plr:GetMouse().KeyDown:connect(function(key) | |
223 | if key == "r" then | |
224 | if deb == true then | |
225 | deb = false | |
226 | else | |
227 | print("R!") | |
228 | deb = true | |
229 | ||
230 | s = Instance.new("Sound",game:GetService("Workspace")) | |
231 | s.SoundId = "rbxassetid://274698941" | |
232 | s.Volume = 5 | |
233 | s:Play() | |
234 | ||
235 | wait(2) | |
236 | ||
237 | print("ZA WARUDO!") | |
238 | local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting")) | |
239 | spawn(function() | |
240 | plr.Character.Humanoid.WalkSpeed = 0 | |
241 | plr.Character.Humanoid.JumpPower = 0 | |
242 | local p = Instance.new("Part",plr.Character) | |
243 | p.Transparency = 0.5 | |
244 | p.BrickColor = BrickColor.new("Institutional white") | |
245 | p.Size = Vector3.new(0.2,0.2,0.2) | |
246 | p.Anchored = true | |
247 | p.CanCollide = false | |
248 | p.CFrame = plr.Character.Torso.CFrame | |
249 | local m = Instance.new("SpecialMesh",p) | |
250 | m.MeshType = Enum.MeshType.Sphere | |
251 | ||
252 | local r = 255 | |
253 | local g = 255 | |
254 | local b = 255 | |
255 | local contrast = 0 | |
256 | ||
257 | for i=1,50 do | |
258 | m.Scale = m.Scale + Vector3.new(50,50,50) | |
259 | p.Transparency = p.Transparency + 0.5/50 | |
260 | r = r - ((255-42)/50) | |
261 | g = g - ((255-0)/50) | |
262 | b = b - ((255-255)/50) | |
263 | contrast = contrast - 2/50 | |
264 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
265 | cc.Contrast = contrast | |
266 | for i,v in pairs(stab) do | |
267 | v[1].Pitch = v[1].Pitch - (v[2]/50) | |
268 | end | |
269 | wait() | |
270 | end | |
271 | p:Destroy() | |
272 | plr.Character.Humanoid.WalkSpeed = 16 | |
273 | plr.Character.Humanoid.JumpPower = 50 | |
274 | end) | |
275 | local sHp = plr.Character.Humanoid.Health | |
276 | local hplock = plr.Character.Humanoid.HealthChanged:connect(function() | |
277 | plr.Character.Humanoid.Health = sHp | |
278 | end) | |
279 | ||
280 | local aNew = game:GetService("Workspace").ChildAdded:connect(function(c) | |
281 | timeStop(c) | |
282 | end) | |
283 | ||
284 | for i,v in pairs(ignlist) do | |
285 | table.remove(ignlist,1) | |
286 | end | |
287 | plrIgnore(plr.Character) | |
288 | timeStop(game:GetService("Workspace")) | |
289 | while deb ~= false do wait() end | |
290 | --spawn(function() | |
291 | local r = 42 | |
292 | local g = 0 | |
293 | local b = 255 | |
294 | local contrast = -2 | |
295 | for i=1,50 do | |
296 | r = r + ((255-42)/50) | |
297 | g = g + ((255-0)/50) | |
298 | b = b + ((255-255)/50) | |
299 | contrast = contrast + 2/50 | |
300 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
301 | cc.Contrast = contrast | |
302 | for i,v in pairs(stab) do | |
303 | v[1].Pitch = v[1].Pitch + (v[2]/50) | |
304 | end | |
305 | wait() | |
306 | end | |
307 | cc:Destroy() | |
308 | --end) | |
309 | for i,v in pairs(tstab) do | |
310 | v.Anchored = false | |
311 | end | |
312 | for i,v in pairs(tstab) do | |
313 | table.remove(tstab,1) | |
314 | end | |
315 | --table.foreach(stab,print) | |
316 | for i,v in pairs(stab) do | |
317 | table.remove(stab,1) | |
318 | end | |
319 | --print("---------") | |
320 | --table.foreach(stab,print) | |
321 | --[[for i,v in pairs(tsstab) do | |
322 | v.Disabled = false | |
323 | end | |
324 | for i,v in pairs(tsstab) do | |
325 | table.remove(tsstab,1) | |
326 | end]] | |
327 | hplock:Disconnect() | |
328 | aNew:Disconnect() | |
329 | deb = false | |
330 | end | |
331 | end | |
332 | end) | |
333 | ||
334 | ||
335 | wait(0.5) | |
336 | Player=game:GetService("Players").LocalPlayer | |
337 | Character=Player.Character | |
338 | PlayerGui=Player.PlayerGui | |
339 | Backpack=Player.Backpack | |
340 | Torso=Character.Torso | |
341 | Head=Character.Head | |
342 | Humanoid=Character.Humanoid | |
343 | m=Instance.new('Model',Character) | |
344 | LeftArm=Character["Left Arm"] | |
345 | LeftLeg=Character["Left Leg"] | |
346 | RightArm=Character["Right Arm"] | |
347 | RightLeg=Character["Right Leg"] | |
348 | LS=Torso["Left Shoulder"] | |
349 | LH=Torso["Left Hip"] | |
350 | RS=Torso["Right Shoulder"] | |
351 | RH=Torso["Right Hip"] | |
352 | Face = Head.face | |
353 | Neck=Torso.Neck | |
354 | it=Instance.new | |
355 | attacktype=1 | |
356 | vt=Vector3.new | |
357 | cf=CFrame.new | |
358 | euler=CFrame.fromEulerAnglesXYZ | |
359 | angles=CFrame.Angles | |
360 | cloaked=false | |
361 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
362 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
363 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
364 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
365 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
366 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
367 | RootPart=Character.HumanoidRootPart | |
368 | RootJoint=RootPart.RootJoint | |
369 | RootCF=euler(-1.57,0,3.14) | |
370 | attack = false | |
371 | attackdebounce = false | |
372 | deb=false | |
373 | equipped=true | |
374 | hand=false | |
375 | MMouse=nil | |
376 | combo=0 | |
377 | trispeed=.2 | |
378 | attackmode='none' | |
379 | local idle=0 | |
380 | local Anim="Idle" | |
381 | ||
382 | it = Instance.new | |
383 | ||
384 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
385 | local prt = it("Part",parent) | |
386 | prt.Name = name | |
387 | prt.CanCollide = false | |
388 | prt.BrickColor = BrickColor.new(brkclr) | |
389 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
390 | prt.Material = mtrl | |
391 | prt.Reflectance = rfl | |
392 | prt.Transparency = trns | |
393 | prt.Size = sz | |
394 | prt.Anchored = true | |
395 | return prt | |
396 | end | |
397 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
398 | local msh = it("SpecialMesh",parent) | |
399 | if meshtype == "FileMesh" then | |
400 | msh.MeshId = meshid | |
401 | msh.TextureId = textureid | |
402 | end | |
403 | msh.MeshType = meshtype | |
404 | msh.Scale = scale | |
405 | return(msh) | |
406 | end | |
407 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
408 | local w = it("Weld",part1) | |
409 | w.Part0 = part1 | |
410 | w.Part1 = part2 | |
411 | if part1.Anchored or part2.Anchored then | |
412 | part1.Anchored = false | |
413 | part2.Anchored = false | |
414 | end | |
415 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
416 | return(w) | |
417 | end | |
418 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
419 | local emm = it("ParticleEmitter",parent) | |
420 | emm.Texture = tex | |
421 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)}) | |
422 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)}) | |
423 | emm.LightEmission = lightem | |
424 | emm.EmissionDirection = emdir | |
425 | emm.Lifetime = NumberRange.new(lif) | |
426 | emm.Rate = rate | |
427 | emm.Speed = NumberRange.new(speed) | |
428 | emm.RotSpeed = NumberRange.new(rotspeed) | |
429 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
430 | return(emm) | |
431 | end | |
432 | ||
433 | eye = part("Eye",m,"Bright yellow","Neon",0,0,Vector3.new(0.08,0.175,0.05)) | |
434 | mesh("Sphere",eye,"","",Vector3.new(1,1,1)) | |
435 | weld(Head,eye,-0.11,0.2625,-0.59,0,0,0) | |
436 | ||
437 | p = part("Collar1",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
438 | weld(Torso,p,0,1.15,0,0,22.5,190) | |
439 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
440 | p = part("Collar2",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
441 | weld(Torso,p,0,1.15,0,0,-22.5,190) | |
442 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
443 | p = part("Collar3",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
444 | weld(Torso,p,0,0.9,0.1,0,0,-15) | |
445 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
446 | ||
447 | ||
448 | p = part("Coat1",m,"Black","Sand",0,0,Vector3.new(2.05,1.55,1.05)) | |
449 | weld(Torso,p,0,0.25,0,0,0,0) | |
450 | p = part("Coat2",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
451 | weld(Torso,p,1,-1.25,0,22,0,0) | |
452 | p = part("Coat3",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
453 | weld(Torso,p,-1,-1.25,0,-22,0,0) | |
454 | p = part("Coat4",m,"Black","Sand",0,0,Vector3.new(2.1,1.05,0.54)) | |
455 | weld(Torso,p,0,-1,0.24,0,0,0) | |
456 | p = part("Coat5",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
457 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
458 | weld(Torso,p,0.3,-0.75,-0.05,90,0,-90) | |
459 | p = part("Coat6",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
460 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
461 | weld(Torso,p,-0.3,-0.75,-0.05,-90,0,-90) | |
462 | p = part("Coat7",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
463 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
464 | weld(Torso,p,-1.4,-2.45,0,90,0,-90) | |
465 | p = part("Coat8",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
466 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
467 | weld(Torso,p,1.4,-2.45,0,-90,0,-90) | |
468 | p = part("Coat9",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
469 | weld(RightLeg,p,0,0.75,0.25,0,0,0) | |
470 | p = part("Coat10",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
471 | weld(LeftLeg,p,0,0.75,0.25,0,0,0) | |
472 | ||
473 | p = part("Sleeves1",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
474 | weld(LeftArm,p,0,0.875,0,0,0,0) | |
475 | p = part("Sleeves2",m,"Black","Sand",0,0,Vector3.new(1.05,1.5,1.05)) | |
476 | weld(LeftArm,p,0,0.25,0,0,0,0) | |
477 | - | text.TextStrokeColor3=Color3.new(0,0,0)text.Text="DIO Gun" |
477 | + | |
478 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
479 | weld(LeftArm,p,-0.41,0.15,0,0,0,0) | |
480 | p = part("Sleeves4",m,"Bright yellow","Neon",0,0,Vector3.new(0.25,0.075,0.075)) | |
481 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
482 | weld(LeftArm,p,-0.44,0.15,0,0,0,0) | |
483 | p = part("Sleeves5",m,"Black","Sand",0,0,Vector3.new(0.25,0.375,0.375)) | |
484 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
485 | weld(LeftArm,p,-0.43,0.15,0,0,0,0) | |
486 | p = part("Sleeves6",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
487 | weld(LeftArm,p,-0.42,0.2,0.0375,0,0,-45) | |
488 | p = part("Sleeves7",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
489 | weld(LeftArm,p,-0.42,0.1,-0.0375,0,0,-45) | |
490 | p = part("Sleeves8",m,"Black","Granite",0,0,Vector3.new(1.1,0.25,1.1)) | |
491 | weld(LeftArm,p,0,-0.4,0,0,0,0) | |
492 | p = part("Sleeves9",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
493 | weld(RightArm,p,0,0.875,0,0,0,0) | |
494 | ||
495 | ||
496 | ||
497 | function weld(p0,p1,c0,c1,par) | |
498 | local w = Instance.new("Weld",p0 or par) | |
499 | w.Part0 = p0 | |
500 | w.Part1 = p1 | |
501 | w.C0 = c0 or CFrame.new() | |
502 | w.C1 = c1 or CFrame.new() | |
503 | return w | |
504 | end | |
505 | local motors = {} | |
506 | function motor(p0,p1,c0,c1,des,vel,par) | |
507 | local w = Instance.new("Motor6D",p0 or par) | |
508 | w.Part0 = p0 | |
509 | w.Part1 = p1 | |
510 | w.C0 = c0 or CFrame.new() | |
511 | w.C1 = c1 or CFrame.new() | |
512 | w.MaxVelocity = tonumber(vel) or .05 | |
513 | w.DesiredAngle = tonumber(des) or 0 | |
514 | return w | |
515 | end | |
516 | ||
517 | function lerp(a,b,c) | |
518 | return a+(b-a)*c | |
519 | end | |
520 | ||
521 | function ctlerp(c1,c2,al) | |
522 | local com1 = {c1:components()} | |
523 | local com2 = {c2:components()} | |
524 | for i,v in pairs(com1) do | |
525 | com1[i] = lerp(v,com2[i],al) | |
526 | end | |
527 | return CFrame.new(unpack(com1)) | |
528 | end | |
529 | ||
530 | do | |
531 | local function QuaternionFromCFrame(cf) | |
532 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
533 | local trace = m00 + m11 + m22 | |
534 | if trace > 0 then | |
535 | local s = math.sqrt(1 + trace) | |
536 | local recip = 0.5/s | |
537 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
538 | else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end | |
539 | function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid local vel = Vector3.new() local cf = CFrame.new() local flspd = 0 local keysdown = {} local keypressed = {} local ktime = {} local descendtimer = 0 local possiblefly = 0 local cam = workspace.CurrentCamera local flying = false local moving = false hum.PlatformStand = false local winghats = {"Wings","Angel","EmpyreanreignmentII"} for _,o in pairs(char:GetChildren()) do for i,v in pairs(winghats) do if o.Name:lower() == v:lower() then o:Destroy() end end end local mod = Instance.new("Model",char) mod.Name = "Wings" local topcolor = BrickColor.new("Gold") local feacolor = topcolor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local part = Instance.new("Part") part.Locked = true part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) | |
540 | local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
541 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
542 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;} local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outnormal = {0,-.2,1.8,0; .05,.05,.1,.05; -.3,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; -.2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] | |
543 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "2" then descendtimer = tick() elseif key == " " and tick()-(ktime[key] or 0) < .5 then possiblefly = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local flyspeed = 80 local maxspeed = 150 local con con = game:GetService("RunService").Stepped:connect(oc(function() if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() hum.PlatformStand = false return end | |
544 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["0"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["2"] and not keysdown[" "]) cf = ctlerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() acceleration = moving and (fldir.Y < 0 and (acceleration or 0) + -fldir.Y*grav/60) or lerp((acceleration or 0),0,.02) or 0 flspd = lerp(flspd,moving and math.min(maxspeed,flyspeed + acceleration) or 0,.1) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do | |
545 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end if down.Y < -.85 then local ignlist = {char} local hit,ray repeat hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),ignlist) if hit then if hit.CanCollide then break else table.insert(ignlist,hit) end else break end until false if hit then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(keysdown["2"] and outnormal or idle,15) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) end if keypressed[" "] and not flying and (tick()-possiblefly < .5) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) | |
546 | ||
547 | ||
548 | ||
549 | --It's just edit of Sniper gun. | |
550 | --Bullet Changes:Q / E | |
551 | --Normal Bullet:Hitted humanoid will die. | |
552 | --Poisonous Bullet:Shoots Extremely deadly poison. | |
553 | --Blast Bullet:Now easy to hit!...maybe. | |
554 | --Explosive Bullet:Extremely strong explode that kill ghosts. | |
555 | --Script Killer Bullet:Does not do damage but kills script. | |
556 | --MLG Bullet:. | |
557 | --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
558 | Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false | |
559 | Char = Ply.Character | |
560 | Tor = Char.Torso | |
561 | He = Char.Head | |
562 | Ne = Tor.Neck | |
563 | Hu = Char:FindFirstChildOfClass("Humanoid") | |
564 | LA = Char["Left Arm"] | |
565 | LL = Char["Left Leg"] | |
566 | RA = Char["Right Arm"] | |
567 | RL = Char["Right Leg"] | |
568 | LS = Tor["Left Shoulder"] | |
569 | RS = Tor["Right Shoulder"] | |
570 | LH = Tor["Left Hip"] | |
571 | RH = Tor["Right Hip"] | |
572 | Combo = 1 | |
573 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
574 | RP = Char.HumanoidRootPart | |
575 | RJ = RP.RootJoint | |
576 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
577 | LHCF = CFrame.Angles(0, math.rad(-90), 0) | |
578 | RHCF = CFrame.Angles(0, math.rad(90), 0) | |
579 | attack = false | |
580 | equipped = false | |
581 | local Anim = "Idle" | |
582 | Effects = { } | |
583 | MLGIMAGE1="rbxassetid://301558913" | |
584 | MLGIMAGE2="rbxassetid://380038160" | |
585 | MLGIMAGE3="rbxassetid://387336597" | |
586 | cam = workspace.CurrentCamera | |
587 | local RbxUtility = LoadLibrary("RbxUtility") | |
588 | local Create = RbxUtility.Create | |
589 | function a(part) | |
590 | local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0) | |
591 | end | |
592 | function ua(part) | |
593 | if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end | |
594 | local c=part:GetChildren() | |
595 | for i=1,#c do | |
596 | ua(c[i]) | |
597 | end | |
598 | end | |
599 | local m = Create("Model"){ | |
600 | Parent = Char, | |
601 | Name = "WeaponModel", | |
602 | } | |
603 | BulletType=1 | |
604 | RS.Parent = nil | |
605 | LS.Parent = nil | |
606 | local txt=Instance.new("BillboardGui",Char) | |
607 | txt.Adornee=Char.Head | |
608 | txt.Name="_status" | |
609 | txt.Size=UDim2.new(300, 0, 3, 0) | |
610 | txt.StudsOffset=Vector3.new(0, 3, 0) | |
611 | local text=Instance.new("TextLabel", txt) | |
612 | text.Size=UDim2.new(1, 0, 1, 0) | |
613 | text.FontSize="Size24" | |
614 | text.TextScaled=true | |
615 | text.TextTransparency=0 | |
616 | text.BackgroundTransparency=1 | |
617 | text.TextStrokeTransparency=0 | |
618 | text.Font="Arcade"text.TextColor3=Color3.new(1,1,0) | |
619 | text.TextStrokeColor3=Color3.new(0,0,0)text.Text="DIO MEMES" | |
620 | local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://569913318"music:Play() | |
621 | RW = Create("Weld"){ | |
622 | Name = "Right Shoulder", | |
623 | Part0 = Tor , | |
624 | C0 = CFrame.new(1.5, 0.5, 0), | |
625 | C1 = CFrame.new(0, 0.5, 0), | |
626 | Part1 = RA , | |
627 | Parent = Tor , | |
628 | } | |
629 | ||
630 | LW = Create("Weld"){ | |
631 | Name = "Left Shoulder", | |
632 | Part0 = Tor , | |
633 | C0 = CFrame.new(-1.5, 0.5, 0), | |
634 | C1 = CFrame.new(0, 0.5, 0) , | |
635 | Part1 = LA , | |
636 | Parent = Tor , | |
637 | } | |
638 | ||
639 | mouse = Ply:GetMouse() | |
640 | HitSound=Instance.new("Sound",Ply)HitSound.Volume=100 | |
641 | function RemoveOutlines(part) | |
642 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
643 | end | |
644 | ||
645 | function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz) | |
646 | local Part = Create("Part"){ | |
647 | formFactor = FF, | |
648 | Parent = Par, | |
649 | Reflectance = Ref, | |
650 | Transparency = Tra, | |
651 | CanCollide = false, | |
652 | Locked = true, | |
653 | BrickColor = BrickColor.new(tostring(BC)), | |
654 | Name = Nam, | |
655 | Size = Siz, | |
656 | Position = Tor.Position, | |
657 | Material = Mat, | |
658 | } | |
659 | RemoveOutlines(Part) | |
660 | return Part | |
661 | end | |
662 | ||
663 | function CreateMesh(Ms, Par, MType, MId, OS, Sca) | |
664 | local Msh = Create(Ms){ | |
665 | Parent = Par, | |
666 | Offset = OS, | |
667 | Scale = Sca, | |
668 | } | |
669 | if Ms == "SpecialMesh" then | |
670 | Msh.MeshType = MType | |
671 | Msh.MeshId = MId | |
672 | end | |
673 | end | |
674 | ||
675 | function CreateWeld(Par, PartA, PartB, CA, CB) | |
676 | local Weld = Create("Weld"){ | |
677 | Parent = Par, | |
678 | Part0 = PartA, | |
679 | Part1 = PartB, | |
680 | C0 = CA, | |
681 | C1 = CB, | |
682 | } | |
683 | return Weld | |
684 | end | |
685 | --[[ | |
686 | function CreateSound(id, par, vol, pit) | |
687 | coroutine.resume(coroutine.create(function() | |
688 | local sou = Create("Sound"){ | |
689 | Parent = par or workspace, | |
690 | Volume = vol, | |
691 | Pitch = pit or 1, | |
692 | SoundId = id, | |
693 | } | |
694 | wait() | |
695 | sou:play() | |
696 | end)) | |
697 | end]]-- | |
698 | debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end | |
699 | function CreateSound(Id,par,Volume,spd)local PL=Ply | |
700 | if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end | |
701 | else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end | |
702 | end | |
703 | end | |
704 | function clerp(a, b, t) | |
705 | return a:lerp(b, t) | |
706 | end | |
707 | ||
708 | function rayCast(Pos, Dir, Max, Ignore) | |
709 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
710 | end | |
711 | ||
712 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
713 | Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)) | |
714 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
715 | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
716 | FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
717 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
718 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
719 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1)) | |
720 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
721 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
722 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
723 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
724 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
725 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
726 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
727 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
728 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
729 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
730 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
731 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
732 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
733 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
734 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
735 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
736 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
737 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
738 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
739 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
740 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
741 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
742 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784)) | |
743 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
744 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
745 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
746 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
747 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
748 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
749 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
750 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
751 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
752 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
753 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
754 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
755 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
756 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
757 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
758 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
759 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
760 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
761 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
762 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
763 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
764 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
765 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
766 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
767 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
768 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
769 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
770 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
771 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
772 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
773 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
774 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
775 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
776 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
777 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784)) | |
778 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) | |
779 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
780 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
781 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
782 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
783 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
784 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) | |
785 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
786 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
787 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
788 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
789 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
790 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) | |
791 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
792 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
793 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
794 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
795 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
796 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
797 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
798 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
799 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
800 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
801 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
802 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
803 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
804 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
805 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
806 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
807 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
808 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
809 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
810 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
811 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
812 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
813 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
814 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
815 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
816 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
817 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
818 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
819 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
820 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
821 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
822 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
823 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
824 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
825 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
826 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
827 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
828 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
829 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
830 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
831 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
832 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
833 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
834 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
835 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
836 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
837 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
838 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
839 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
840 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
841 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
842 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
843 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
844 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
845 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
846 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
847 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
848 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
849 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
850 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
851 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
852 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
853 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
854 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
855 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
856 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
857 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
858 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
859 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
860 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
861 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
862 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
863 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
864 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
865 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
866 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
867 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
868 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
869 | ||
870 | local PE1 = Create("ParticleEmitter"){ | |
871 | Parent = Barrel, | |
872 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color), | |
873 | Transparency = NumberSequence.new(0,1), | |
874 | Size = NumberSequence.new(1), | |
875 | Texture = "rbxassetid://286322458", | |
876 | Lifetime = NumberRange.new(5), | |
877 | Rate = 100000, | |
878 | VelocitySpread = 180, | |
879 | Rotation = NumberRange.new(0), | |
880 | Speed = NumberRange.new(.25), | |
881 | LightEmission = 1, | |
882 | LockedToPart = false, | |
883 | Enabled = false | |
884 | } | |
885 | function dDamage(humanoid,bp) | |
886 | if bp==1 then | |
887 | humanoid.Health=nil | |
888 | humanoid.Parent:BreakJoints() | |
889 | end | |
890 | if bp==2 then | |
891 | for i=1,500 do | |
892 | humanoid.Health=humanoid.Health-humanoid.MaxHealth/25 | |
893 | wait() | |
894 | end | |
895 | end | |
896 | if bp==3 then humanoid.Health=nil end | |
897 | if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end | |
898 | if bp==6 then | |
899 | if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart | |
900 | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1 | |
901 | Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15 | |
902 | Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk | |
903 | Particle2.Texture = MLGIMAGE2 | |
904 | local Particle3=Particle1:Clone()Particle3.Parent=idk | |
905 | Particle3.Texture = MLGIMAGE3 | |
906 | game:GetService("Debris"):AddItem(humanoid.Parent,5) | |
907 | end | |
908 | end | |
909 | if bp==7 then | |
910 | humanoid.Health=nil | |
911 | humanoid.Parent:BreakJoints() | |
912 | end | |
913 | end | |
914 | local PE2 = PE1:Clone() | |
915 | PE2.Parent=Barrel | |
916 | PE2.Size = NumberSequence.new(7) | |
917 | PE2.LightEmission = 1 | |
918 | PE2.Texture = "rbxassetid://87729590" | |
919 | PE2.Lifetime = NumberRange.new(.2) | |
920 | function Doidk(Part,bp) | |
921 | if Part.Name~="HumanoidRootPart"then | |
922 | if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then | |
923 | if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then | |
924 | dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
925 | elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then | |
926 | if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then | |
927 | dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
928 | end | |
929 | end | |
930 | end | |
931 | end | |
932 | end | |
933 | ||
934 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
935 | local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
936 | prt.Anchored = true | |
937 | prt.CFrame = cframe | |
938 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
939 | game:GetService("Debris"):AddItem(prt, 2) | |
940 | Effects[#Effects + 1] = { | |
941 | prt, | |
942 | "Cylinder", | |
943 | delay, | |
944 | x3, | |
945 | y3, | |
946 | z3 | |
947 | } | |
948 | end | |
949 | ||
950 | local Ammo = 193984389 | |
951 | local Depleted = false | |
952 | ||
953 | function Shoot(asd, spread1, spread2) | |
954 | local MainPos = asd.Position | |
955 | local MainPos2 = mouse.Hit.p | |
956 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25 | |
957 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
958 | local bp=BulletType | |
959 | local num=5 | |
960 | if bp~=7 then num = 12 else num = 200 end | |
961 | if Ammo == 0 then | |
962 | Depleted = true | |
963 | end | |
964 | coroutine.resume(coroutine.create(function(Spreaded) | |
965 | repeat | |
966 | wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) | |
967 | if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end | |
968 | local TheHit = mouse.Hit.p | |
969 | local mag = (MainPos - pos).magnitude | |
970 | local col=BrickColor.new("New Yeller") | |
971 | if bp==2 then col=BrickColor.new("Bright violet")end | |
972 | if bp==5 then col=BrickColor.new("Lily white")end | |
973 | if bp~=7 then | |
974 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
975 | MainPos = MainPos + (MouseLook.lookVector * 100) | |
976 | else | |
977 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2) | |
978 | MainPos = MainPos + (MouseLook.lookVector * 2.5) | |
979 | end | |
980 | num = num - 1 | |
981 | if hit ~= nil then | |
982 | num = 0 | |
983 | if bp~=4 then | |
984 | HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5 | |
985 | if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end | |
986 | if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end | |
987 | HitSound:Play() | |
988 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1)) | |
989 | if bp==2 then ref.Color=Color3.new(.25,0,.5)end | |
990 | if bp==5 then ref.Color=Color3.new(1,1,1)end | |
991 | if bp==3 then ref.Size=Vector3.new(8,8,8)end | |
992 | if bp==7 then ref.Size=Vector3.new(50,50,50)end | |
993 | a(ref) | |
994 | ref.CFrame = CFrame.new(pos) | |
995 | ref.Touched:connect(function(Part)Doidk(Part,bp)end) | |
996 | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end) | |
997 | else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end | |
998 | else | |
999 | HitSound.SoundId="rbxassetid://2248511"HitSound:Play() | |
1000 | local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20 | |
1001 | end | |
1002 | end | |
1003 | until num <= 0 | |
1004 | end)) | |
1005 | end | |
1006 | local Aiming = false | |
1007 | gyro = Instance.new("BodyGyro") | |
1008 | gyro.Parent = nil | |
1009 | gyro.P = 1e7 | |
1010 | gyro.D = 1e3 | |
1011 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
1012 | ||
1013 | ||
1014 | local Crouching = false | |
1015 | ||
1016 | function Fire() | |
1017 | if Aiming == true then | |
1018 | - | text.Text="DIO Gun" |
1018 | + | |
1019 | ||
1020 | PE1.Enabled = true | |
1021 | PE2.Enabled = true | |
1022 | if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end | |
1023 | if lol then spawn(function()for i=1,20 do | |
1024 | CreateSound("rbxassetid://132572951", Barrel, 1, .9) | |
1025 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end | |
1026 | Shoot(Barrel,0,0)wait()end end) | |
1027 | else | |
1028 | CreateSound("rbxassetid://178605796", Barrel, 99999999999, .99999999999) | |
1029 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end | |
1030 | Shoot(Barrel, 0, 0) | |
1031 | end | |
1032 | for i = 9999999999999.9999999999999 , 9999999999999.9999999999999 , 9999999999999.9999999999999 do | |
1033 | wait() | |
1034 | PE1.Enabled = false | |
1035 | PE2.Enabled = false | |
1036 | if Crouching == false and Aiming == true then | |
1037 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1038 | elseif Crouching == true and Aiming == true then | |
1039 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1040 | end | |
1041 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
1042 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
1043 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
1044 | if Crouching == false and Aiming == true then | |
1045 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1046 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1047 | elseif Crouching == true and Aiming == true then | |
1048 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1049 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1050 | end | |
1051 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1052 | end | |
1053 | PE1.Enabled = false | |
1054 | PE2.Enabled = false | |
1055 | for i = 0, 0.001, 0.001 do | |
1056 | wait() | |
1057 | if Crouching == false and Aiming == true then | |
1058 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1059 | elseif Crouching == true and Aiming == true then | |
1060 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1061 | end | |
1062 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
1063 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
1064 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
1065 | if Crouching == false and Aiming == true then | |
1066 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1067 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1068 | elseif Crouching == true and Aiming == true then | |
1069 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1070 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1071 | end | |
1072 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1073 | end | |
1074 | Handleweld.Part0 = LA | |
1075 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1076 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
1077 | for i = 0, 0.001, 0.001 do | |
1078 | wait() | |
1079 | if Crouching == false and Aiming == true then | |
1080 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1081 | elseif Crouching == true and Aiming == true then | |
1082 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1083 | end | |
1084 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1085 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
1086 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1087 | if Crouching == false and Aiming == true then | |
1088 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1089 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1090 | elseif Crouching == true and Aiming == true then | |
1091 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1092 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1093 | end | |
1094 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1095 | end | |
1096 | CreateSound("rbxassetid://180148413", BoltHandle, .9999999999999, 9999999999999) | |
1097 | for i = 9999999999999, 9999999999999, 9999999999999.9999999999999 do | |
1098 | wait() | |
1099 | if Crouching == false and Aiming == true then | |
1100 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1101 | elseif Crouching == true and Aiming == true then | |
1102 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1103 | end | |
1104 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1105 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1106 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1107 | if Crouching == false and Aiming == true then | |
1108 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1109 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1110 | elseif Crouching == true and Aiming == true then | |
1111 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1112 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1113 | end | |
1114 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1115 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1116 | end | |
1117 | for i = 0, 0.001, 0.001 do | |
1118 | wait() | |
1119 | if Crouching == false and Aiming == true then | |
1120 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1121 | elseif Crouching == true and Aiming == true then | |
1122 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1123 | end | |
1124 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1125 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1126 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1127 | if Crouching == false and Aiming == true then | |
1128 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1129 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1130 | elseif Crouching == true and Aiming == true then | |
1131 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1132 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1133 | end | |
1134 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1135 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1136 | end | |
1137 | for i = 0, 0.001, 0.001 do | |
1138 | wait() | |
1139 | if Crouching == false and Aiming == true then | |
1140 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1141 | elseif Crouching == true and Aiming == true then | |
1142 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1143 | end | |
1144 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1145 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1147 | if Crouching == false and Aiming == true then | |
1148 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1149 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1150 | elseif Crouching == true and Aiming == true then | |
1151 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1152 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1153 | end | |
1154 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1155 | end | |
1156 | Handleweld.Part0 = RA | |
1157 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1158 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1159 | attack = false | |
1160 | text.Text="DIO MEMES" | |
1161 | end | |
1162 | end | |
1163 | ||
1164 | local Zoomed = false | |
1165 | ||
1166 | function Reload() | |
1167 | attack = true | |
1168 | for i = 0, 0.001, 0.01 do | |
1169 | wait() | |
1170 | if Crouching == false and Aiming == true then | |
1171 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1172 | elseif Crouching == true and Aiming == true then | |
1173 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1174 | end | |
1175 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1176 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1177 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3) | |
1178 | if Crouching == false and Aiming == true then | |
1179 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1180 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1181 | elseif Crouching == true and Aiming == true then | |
1182 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1183 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1184 | end | |
1185 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1186 | end | |
1187 | CreateSound("rbxassetid://180148413", FakeHandle, 99999999999999, 99999999999999) | |
1188 | MagHandleweld.Part0 = LA | |
1189 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
1190 | for i = 0, 0.001, 0.001 do | |
1191 | wait() | |
1192 | if Crouching == false and Aiming == true then | |
1193 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1194 | elseif Crouching == true and Aiming == true then | |
1195 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1196 | end | |
1197 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
1198 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1199 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
1200 | if Crouching == false and Aiming == true then | |
1201 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1202 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1203 | elseif Crouching == true and Aiming == true then | |
1204 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1205 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1206 | end | |
1207 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1208 | end | |
1209 | CreateSound("rbxassetid://178605794", FakeHandle, 999999999999, 9999999999999) | |
1210 | for i = 0, 0.001, 0.01 do | |
1211 | wait() | |
1212 | if Crouching == false and Aiming == true then | |
1213 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1214 | elseif Crouching == true and Aiming == true then | |
1215 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1216 | end | |
1217 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1218 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
1219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
1220 | if Crouching == false and Aiming == true then | |
1221 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1222 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1223 | elseif Crouching == true and Aiming == true then | |
1224 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1225 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1226 | end | |
1227 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1228 | end | |
1229 | MagHandleweld.Part0 = FakeHandle | |
1230 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1231 | Ammo = 10892498 | |
1232 | print(Ammo) | |
1233 | if Depleted == true then | |
1234 | Depleted = false | |
1235 | Handleweld.Part0 = LA | |
1236 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1237 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
1238 | for i = 0, 0.001, 0.01 do | |
1239 | wait() | |
1240 | if Crouching == false and Aiming == true then | |
1241 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1242 | elseif Crouching == true and Aiming == true then | |
1243 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1244 | end | |
1245 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1246 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
1247 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1248 | if Crouching == false and Aiming == true then | |
1249 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1250 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1251 | elseif Crouching == true and Aiming == true then | |
1252 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1253 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1254 | end | |
1255 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1256 | end | |
1257 | CreateSound("rbxassetid://146740582", BoltHandle, .999999999,99999999999999999999) | |
1258 | for i = 99999999999999999999, 99999999999999999999, 99999999999999999999.99999999999999999999 do | |
1259 | wait() | |
1260 | if Crouching == false and Aiming == true then | |
1261 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1262 | elseif Crouching == true and Aiming == true then | |
1263 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1264 | end | |
1265 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1266 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1267 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1268 | if Crouching == false and Aiming == true then | |
1269 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1270 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1271 | elseif Crouching == true and Aiming == true then | |
1272 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1273 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1274 | end | |
1275 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1276 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1277 | end | |
1278 | for i = 0, 0.001, 0.01 do | |
1279 | wait() | |
1280 | if Crouching == false and Aiming == true then | |
1281 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1282 | elseif Crouching == true and Aiming == true then | |
1283 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1284 | end | |
1285 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1286 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1287 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1288 | if Crouching == false and Aiming == true then | |
1289 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1290 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1291 | elseif Crouching == true and Aiming == true then | |
1292 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1293 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1294 | end | |
1295 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1296 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1297 | end | |
1298 | end | |
1299 | Handleweld.Part0 = RA | |
1300 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1301 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1302 | attack = false | |
1303 | end | |
1304 | ||
1305 | mouse.Button1Down:connect(function() | |
1306 | if attack == false and Depleted == false then | |
1307 | Fire() | |
1308 | end | |
1309 | end) | |
1310 | ||
1311 | mouse.KeyDown:connect(function(k) | |
1312 | k = k:lower() | |
1313 | if k == "r" and attack == false then | |
1314 | Reload() | |
1315 | elseif k == "f" and Aiming == false then | |
1316 | Aiming = true | |
1317 | elseif k == "f" and Aiming == true then | |
1318 | Aiming = false | |
1319 | elseif k == "c" and Aiming == true and Crouching == false then | |
1320 | Crouching = true | |
1321 | elseif k == "c" and Aiming == true and Crouching == true then | |
1322 | Crouching = false | |
1323 | elseif k == "z" and Aiming == true and Zoomed == false then | |
1324 | Zoomed = true | |
1325 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1) | |
1326 | for i = 0, 1, 0.2 do | |
1327 | wait() | |
1328 | cam.FieldOfView = cam.FieldOfView - 5 | |
1329 | end | |
1330 | Ply.CameraMode = "LockFirstPerson" | |
1331 | --Ply.DevEnableMouseLock = false | |
1332 | cam.FieldOfView = 10 | |
1333 | cam.CameraSubject = ScopeZoom | |
1334 | mouse.Icon = "rbxassetid://18006519" | |
1335 | elseif k == "z" and Aiming == true and Zoomed == true then | |
1336 | Zoomed = false | |
1337 | CreateSound("rbxassetid://190623951", FakeHandle, 1, 1) | |
1338 | for i = 0, 1, 0.2 do | |
1339 | wait() | |
1340 | cam.FieldOfView = cam.FieldOfView + 5 | |
1341 | end | |
1342 | Ply.CameraMode = "Classic" | |
1343 | --Ply.DevEnableMouseLock = true | |
1344 | cam.FieldOfView = 80 | |
1345 | cam.CameraSubject = Hu | |
1346 | mouse.Icon = "" | |
1347 | end | |
1348 | end) | |
1349 | ||
1350 | ||
1351 | local sine = 0 | |
1352 | local change = 1 | |
1353 | local val = 0 | |
1354 | BTMax=6 | |
1355 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
1356 | if not Gpe then | |
1357 | if Key.KeyCode==Enum.KeyCode.Q then | |
1358 | BulletType=BulletType-1 | |
1359 | if BulletType<=0 then BulletType=1 end | |
1360 | if BulletType>=BTMax then BulletType=BTMax end | |
1361 | if BulletType==1 then print("Normal Bullet")end | |
1362 | if BulletType==2 then print("Poisonous Bullet")end | |
1363 | if BulletType==3 then print("Blast Bullet")end | |
1364 | if BulletType==4 then print("Explosion Bullet")end | |
1365 | if BulletType==5 then print("Script Killing Bullet")end | |
1366 | if BulletType==6 then print("MLG Bullet")end | |
1367 | end | |
1368 | if Key.KeyCode==Enum.KeyCode.E then | |
1369 | BulletType=BulletType+1 | |
1370 | if BulletType<=0 then BulletType=1 end | |
1371 | if BulletType>=BTMax then BulletType=BTMax end | |
1372 | if BulletType==1 then print("Normal Bullet")end | |
1373 | if BulletType==2 then print("Poisonous Bullet")end | |
1374 | if BulletType==3 then print("Blast Bullet")end | |
1375 | if BulletType==4 then print("Explosion Bullet")end | |
1376 | if BulletType==5 then print("Script Killing Bullet")end | |
1377 | if BulletType==6 then print("MLG Bullet")end | |
1378 | end | |
1379 | ||
1380 | ||
1381 | end | |
1382 | end) | |
1383 | Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end) | |
1384 | spawn(function() | |
1385 | local PC=Ply.Character | |
1386 | local Phm=nil | |
1387 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end | |
1388 | while wait()do | |
1389 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end | |
1390 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end | |
1391 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
1392 | ua(PC) | |
1393 | end | |
1394 | end) | |
1395 | while true do | |
1396 | wait() | |
1397 | sine = sine + change | |
1398 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1399 | local velderp = RP.Velocity.y | |
1400 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
1401 | if equipped == true or equipped == false then | |
1402 | if Aiming == true then | |
1403 | if Crouching == false and Aiming == true then | |
1404 | Hu.WalkSpeed = 10 | |
1405 | elseif Crouching == true and Aiming == true then | |
1406 | Hu.WalkSpeed = 5 | |
1407 | end | |
1408 | gyro.Parent = RP | |
1409 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
1410 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
1411 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
1412 | offset = offset / mag | |
1413 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
1414 | elseif Aiming == false then | |
1415 | Hu.JumpPower = 50 | |
1416 | Hu.WalkSpeed = 16 | |
1417 | gyro.Parent = nil | |
1418 | end | |
1419 | if RP.Velocity.y > 1 and hitfloor == nil then | |
1420 | Anim = "Jump" | |
1421 | if attack == false and Aiming == false then | |
1422 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1423 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1424 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
1425 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
1426 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1427 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1428 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1429 | elseif attack == false and Aiming == true then | |
1430 | if Crouching == false and Aiming == true then | |
1431 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1432 | elseif Crouching == true and Aiming == true then | |
1433 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1434 | end | |
1435 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1436 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1437 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1438 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1439 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1440 | if Crouching == false and Aiming == true then | |
1441 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1442 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1443 | elseif Crouching == true and Aiming == true then | |
1444 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1445 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1446 | end | |
1447 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1448 | end | |
1449 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
1450 | Anim = "Fall" | |
1451 | if attack == false and Aiming == false then | |
1452 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1453 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1454 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
1455 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
1456 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1457 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1458 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1459 | elseif attack == false and Aiming == true then | |
1460 | if Crouching == false and Aiming == true then | |
1461 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1462 | elseif Crouching == true and Aiming == true then | |
1463 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1464 | end | |
1465 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1466 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1467 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1468 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1469 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1470 | if Crouching == false and Aiming == true then | |
1471 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1472 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1473 | elseif Crouching == true and Aiming == true then | |
1474 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1475 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1476 | end | |
1477 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1478 | end | |
1479 | elseif torvel < 1 and hitfloor ~= nil then | |
1480 | Anim = "Idle" | |
1481 | if attack == false and Aiming == false then | |
1482 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1483 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
1484 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
1485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
1486 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
1487 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
1488 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
1489 | elseif attack == false and Aiming == true then | |
1490 | if Crouching == false and Aiming == true then | |
1491 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1492 | elseif Crouching == true and Aiming == true then | |
1493 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1494 | end | |
1495 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1496 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1498 | if Crouching == false and Aiming == true then | |
1499 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1500 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1501 | elseif Crouching == true and Aiming == true then | |
1502 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1503 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1504 | end | |
1505 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1506 | end | |
1507 | elseif torvel > 2 and hitfloor ~= nil then | |
1508 | Anim = "Walk" | |
1509 | if attack == false and Aiming == false then | |
1510 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1511 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1512 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
1513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
1514 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1515 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1516 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1517 | elseif attack == false and Aiming == true then | |
1518 | if Crouching == false and Aiming == true then | |
1519 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1520 | elseif Crouching == true and Aiming == true then | |
1521 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1522 | end | |
1523 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1524 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1526 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1527 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1528 | if Crouching == false and Aiming == true then | |
1529 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1530 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1531 | elseif Crouching == true and Aiming == true then | |
1532 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1533 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1534 | end | |
1535 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1536 | end | |
1537 | end | |
1538 | ||
1539 | end | |
1540 | if #Effects > 0 then | |
1541 | for e = 1, #Effects do | |
1542 | if Effects[e] ~= nil then | |
1543 | local Thing = Effects[e] | |
1544 | if Thing ~= nil then | |
1545 | local Part = Thing[1] | |
1546 | local Mode = Thing[2] | |
1547 | local Delay = Thing[3] | |
1548 | local IncX = Thing[4] | |
1549 | local IncY = Thing[5] | |
1550 | local IncZ = Thing[6] | |
1551 | if Thing[1].Transparency <= 1 then | |
1552 | if Thing[2] == "Block1" then | |
1553 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1554 | Mesh = Thing[1].Mesh | |
1555 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1556 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1557 | elseif Thing[2] == "Cylinder" then | |
1558 | Mesh = Thing[1].Mesh | |
1559 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1560 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1561 | elseif Thing[2] == "Blood" then | |
1562 | Mesh = Thing[7] | |
1563 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1564 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1565 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1566 | elseif Thing[2] == "Elec" then | |
1567 | Mesh = Thing[1].Mesh | |
1568 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1569 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1570 | elseif Thing[2] == "Disappear" then | |
1571 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1572 | end | |
1573 | else | |
1574 | Part.Parent = nil | |
1575 | table.remove(Effects, e) | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | warn'editted by victoriachristophe for faster firing' |