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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | print("I hope this was a good edit for everyone. Orignial creator by adam222334II") | |
6 | warn("Idea was from my own mind. No help from anyone") | |
7 | print([[ | |
8 | Many more things will be added in the future. This is just a DEMO version if i catch anyone using this in void i will quickly take actions thank you. | |
9 | Some moves are not showed on the screen so here's the missing moves : | |
10 | Click : Fire | |
11 | Y : Emote (Wave) | |
12 | P : Taunt 2 | |
13 | G : UNBANISH | |
14 | ]]) | |
15 | ||
16 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
16 | + | |
17 | - | local Player,game,owner = owner,game |
17 | + | |
18 | - | local RealPlayer = Player |
18 | + | |
19 | - | do |
19 | + | |
20 | - | print("FE Compatibility code by Mokiros") |
20 | + | |
21 | - | local rp = RealPlayer |
21 | + | |
22 | - | script.Parent = rp.Character |
22 | + | |
23 | - | |
23 | + | |
24 | - | --RemoteEvent for communicating |
24 | + | |
25 | - | local Event = Instance.new("RemoteEvent") |
25 | + | |
26 | - | Event.Name = "UserInput_Event" |
26 | + | |
27 | Head = Character["Head"] | |
28 | - | --Fake event to make stuff like Mouse.KeyDown work |
28 | + | |
29 | - | local function fakeEvent() |
29 | + | |
30 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
30 | + | |
31 | - | t.connect = t.Connect |
31 | + | |
32 | - | return t |
32 | + | |
33 | Neck = Torso["Neck"] | |
34 | RightShoulder = Torso["Right Shoulder"] | |
35 | - | --Creating fake input objects with fake variables |
35 | + | |
36 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
36 | + | |
37 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
37 | + | |
38 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
38 | + | |
39 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
39 | + | |
40 | - | end} |
40 | + | |
41 | - | --Merged 2 functions into one by checking amount of arguments |
41 | + | |
42 | - | CAS.UnbindAction = CAS.BindAction |
42 | + | |
43 | C3 = Color3.new | |
44 | - | --This function will trigger the events that have been :Connect()'ed |
44 | + | |
45 | - | local function te(self,ev,...) |
45 | + | |
46 | - | local t = m[ev] |
46 | + | |
47 | - | if t and t._fakeEvent then |
47 | + | |
48 | - | for _,f in pairs(t.Functions) do |
48 | + | |
49 | - | f(...) |
49 | + | |
50 | SIN = math.sin | |
51 | ASIN = math.asin | |
52 | ABS = math.abs | |
53 | - | m.TrigEvent = te |
53 | + | |
54 | - | UIS.TrigEvent = te |
54 | + | |
55 | ||
56 | - | Event.OnServerEvent:Connect(function(plr,io) |
56 | + | |
57 | - | if plr~=rp then return end |
57 | + | |
58 | - | m.Target = io.Target |
58 | + | |
59 | - | m.Hit = io.Hit |
59 | + | |
60 | - | if not io.isMouse then |
60 | + | |
61 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
61 | + | |
62 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
62 | + | |
63 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
63 | + | |
64 | end | |
65 | - | for _,t in pairs(CAS.Actions) do |
65 | + | |
66 | - | for _,k in pairs(t.Keys) do |
66 | + | |
67 | - | if k==io.KeyCode then |
67 | + | |
68 | - | t.Function(t.Name,io.UserInputState,io) |
68 | + | |
69 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
70 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
71 | end | |
72 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
72 | + | |
73 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
73 | + | |
74 | - | end |
74 | + | |
75 | Bill.Adornee = Character.Head | |
76 | - | Event.Parent = NLS([==[ |
76 | + | |
77 | - | local Player = game:GetService("Players").LocalPlayer |
77 | + | |
78 | - | local Event = script:WaitForChild("UserInput_Event") |
78 | + | |
79 | Hehe.BorderSizePixel = 0 | |
80 | - | local Mouse = Player:GetMouse() |
80 | + | |
81 | - | local UIS = game:GetService("UserInputService") |
81 | + | |
82 | - | local input = function(io,a) |
82 | + | |
83 | - | if a then return end |
83 | + | |
84 | - | --Since InputObject is a client-side instance, we create and pass table instead |
84 | + | |
85 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
85 | + | |
86 | while Hehe ~= nil do | |
87 | - | UIS.InputBegan:Connect(input) |
87 | + | |
88 | - | UIS.InputEnded:Connect(input) |
88 | + | |
89 | Hehe.Rotation = math.random(-5,5) | |
90 | - | local h,t |
90 | + | |
91 | - | --Give the server mouse data 30 times every second, but only if the values changed |
91 | + | |
92 | - | --If player is not moving their mouse, client won't fire events |
92 | + | |
93 | - | while wait(1/30) do |
93 | + | |
94 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
94 | + | |
95 | - | h,t=Mouse.Hit,Mouse.Target |
95 | + | |
96 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
96 | + | |
97 | end | |
98 | - | end]==],Player.Character) |
98 | + | |
99 | for i = 0, 1, .025 do | |
100 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
100 | + | |
101 | - | --Real game object |
101 | + | |
102 | - | local _rg = game |
102 | + | |
103 | Hehe.TextTransparency = i | |
104 | - | --Metatable for fake service |
104 | + | |
105 | - | local fsmt = { |
105 | + | |
106 | - | __index = function(self,k) |
106 | + | |
107 | - | local s = rawget(self,"_RealService") |
107 | + | |
108 | - | if s then return s[k] end |
108 | + | |
109 | - | end, |
109 | + | |
110 | - | __newindex = function(self,k,v) |
110 | + | |
111 | - | local s = rawget(self,"_RealService") |
111 | + | |
112 | - | if s then s[k]=v end |
112 | + | |
113 | - | end, |
113 | + | |
114 | - | __call = function(self,...) |
114 | + | |
115 | - | local s = rawget(self,"_RealService") |
115 | + | |
116 | - | if s then return s(...) end |
116 | + | |
117 | ||
118 | - | } |
118 | + | |
119 | - | local function FakeService(t,RealService) |
119 | + | |
120 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
120 | + | |
121 | - | return setmetatable(t,fsmt) |
121 | + | |
122 | Backpack = Player.Backpack | |
123 | Character = Player.Character | |
124 | - | --Fake game object |
124 | + | |
125 | - | local g = { |
125 | + | |
126 | - | GetService = function(self,s) |
126 | + | |
127 | - | return self[s] |
127 | + | |
128 | - | end, |
128 | + | |
129 | - | Players = FakeService({ |
129 | + | |
130 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
130 | + | |
131 | - | },"Players"), |
131 | + | |
132 | - | UserInputService = FakeService(UIS,"UserInputService"), |
132 | + | |
133 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
133 | + | |
134 | - | } |
134 | + | |
135 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
135 | + | |
136 | - | g.service = g.GetService |
136 | + | |
137 | - | |
137 | + | |
138 | - | g.RunService = FakeService({ |
138 | + | |
139 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
139 | + | |
140 | - | BindToRenderStep = function(self,name,_,fun) |
140 | + | |
141 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
141 | + | |
142 | - | end, |
142 | + | |
143 | - | UnbindFromRenderStep = function(self,name) |
143 | + | |
144 | - | self._btrs[name]:Disconnect() |
144 | + | |
145 | - | end, |
145 | + | |
146 | - | },"RunService") |
146 | + | |
147 | CF = CFrame.new | |
148 | - | setmetatable(g,{ |
148 | + | |
149 | - | __index=function(self,s) |
149 | + | |
150 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
150 | + | |
151 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
151 | + | |
152 | - | end, |
152 | + | |
153 | - | __newindex = fsmt.__newindex, |
153 | + | |
154 | - | __call = fsmt.__call |
154 | + | |
155 | - | }) |
155 | + | |
156 | - | --Changing owner to fake player object to support owner:GetMouse() |
156 | + | |
157 | - | game,owner = g,g.Players.LocalPlayer |
157 | + | |
158 | ASIN = math.asin | |
159 | ABS = math.abs | |
160 | MRANDOM = math.random | |
161 | FLOOR = math.floor | |
162 | - | Player = owner |
162 | + | |
163 | --//=================================\\ | |
164 | --|| USEFUL VALUES | |
165 | --\\=================================// | |
166 | ||
167 | Animation_Speed = 2.7 | |
168 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
169 | local Speed = 30 | |
170 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
171 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
172 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
173 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
174 | local DAMAGEMULTIPLIER = 1 | |
175 | local ANIM = "Idle" | |
176 | local ATTACK = false | |
177 | local EQUIPPED = false | |
178 | local HOLD = false | |
179 | local COMBO = 1 | |
180 | local Rooted = false | |
181 | local SINE = 0 | |
182 | local KEYHOLD = false | |
183 | local CHANGE = 2 / Animation_Speed | |
184 | local WALKINGANIM = false | |
185 | local VALUE1 = false | |
186 | local VALUE2 = false | |
187 | local ROBLOXIDLEANIMATION = IT("Animation") | |
188 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
189 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
190 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
191 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
192 | WEAPONGUI.Name = "Weapon GUI" | |
193 | local Effects = IT("Folder", Character) | |
194 | Effects.Name = "Effects" | |
195 | local ANIMATOR = Humanoid.Animator | |
196 | local ANIMATE = Character.Animate | |
197 | local UNANCHOR = true | |
198 | local PLAYMAINANIM = true | |
199 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
200 | ||
201 | --//=================================\\ | |
202 | --\\=================================// | |
203 | ||
204 | ||
205 | --//=================================\\ | |
206 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
207 | --\\=================================// | |
208 | ||
209 | ArtificialHB = Instance.new("BindableEvent", script) | |
210 | ArtificialHB.Name = "ArtificialHB" | |
211 | ||
212 | script:WaitForChild("ArtificialHB") | |
213 | ||
214 | frame = Frame_Speed | |
215 | tf = 0 | |
216 | allowframeloss = false | |
217 | tossremainder = false | |
218 | lastframe = tick() | |
219 | script.ArtificialHB:Fire() | |
220 | ||
221 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
222 | tf = tf + s | |
223 | if tf >= frame then | |
224 | if allowframeloss then | |
225 | script.ArtificialHB:Fire() | |
226 | lastframe = tick() | |
227 | else | |
228 | for i = 1, math.floor(tf / frame) do | |
229 | script.ArtificialHB:Fire() | |
230 | end | |
231 | lastframe = tick() | |
232 | end | |
233 | if tossremainder then | |
234 | tf = 0 | |
235 | else | |
236 | tf = tf - frame * math.floor(tf / frame) | |
237 | end | |
238 | end | |
239 | end) | |
240 | ||
241 | --//=================================\\ | |
242 | --\\=================================// | |
243 | ||
244 | --//=================================\\ | |
245 | --|| SOME FUNCTIONS | |
246 | --\\=================================// | |
247 | ||
248 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
249 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
250 | end | |
251 | ||
252 | function PositiveAngle(NUMBER) | |
253 | if NUMBER >= 0 then | |
254 | NUMBER = 0 | |
255 | end | |
256 | return NUMBER | |
257 | end | |
258 | ||
259 | function NegativeAngle(NUMBER) | |
260 | if NUMBER <= 0 then | |
261 | NUMBER = 0 | |
262 | end | |
263 | return NUMBER | |
264 | end | |
265 | ||
266 | function Swait(NUMBER) | |
267 | if NUMBER == 0 or NUMBER == nil then | |
268 | ArtificialHB.Event:wait() | |
269 | else | |
270 | for i = 1, NUMBER do | |
271 | ArtificialHB.Event:wait() | |
272 | end | |
273 | end | |
274 | end | |
275 | ||
276 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
277 | local NEWMESH = IT(MESH) | |
278 | if MESH == "SpecialMesh" then | |
279 | NEWMESH.MeshType = MESHTYPE | |
280 | if MESHID ~= "nil" and MESHID ~= "" then | |
281 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
282 | end | |
283 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
284 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
285 | end | |
286 | end | |
287 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
288 | NEWMESH.Scale = SCALE | |
289 | NEWMESH.Parent = PARENT | |
290 | return NEWMESH | |
291 | end | |
292 | ||
293 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
294 | local NEWPART = IT("Part") | |
295 | NEWPART.formFactor = FORMFACTOR | |
296 | NEWPART.Reflectance = REFLECTANCE | |
297 | NEWPART.Transparency = TRANSPARENCY | |
298 | NEWPART.CanCollide = false | |
299 | NEWPART.Locked = true | |
300 | NEWPART.Anchored = true | |
301 | if ANCHOR == false then | |
302 | NEWPART.Anchored = false | |
303 | end | |
304 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
305 | NEWPART.Name = NAME | |
306 | NEWPART.Size = SIZE | |
307 | NEWPART.Position = Torso.Position | |
308 | NEWPART.Material = MATERIAL | |
309 | NEWPART:BreakJoints() | |
310 | NEWPART.Parent = PARENT | |
311 | return NEWPART | |
312 | end | |
313 | ||
314 | local function weldBetween(a, b) | |
315 | local weldd = Instance.new("ManualWeld") | |
316 | weldd.Part0 = a | |
317 | weldd.Part1 = b | |
318 | weldd.C0 = CFrame.new() | |
319 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
320 | weldd.Parent = a | |
321 | return weldd | |
322 | end | |
323 | ||
324 | ||
325 | function QuaternionFromCFrame(cf) | |
326 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
327 | local trace = m00 + m11 + m22 | |
328 | if trace > 0 then | |
329 | local s = math.sqrt(1 + trace) | |
330 | local recip = 0.5 / s | |
331 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
332 | else | |
333 | local i = 0 | |
334 | if m11 > m00 then | |
335 | i = 1 | |
336 | end | |
337 | if m22 > (i == 0 and m00 or m11) then | |
338 | i = 2 | |
339 | end | |
340 | if i == 0 then | |
341 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
342 | local recip = 0.5 / s | |
343 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
344 | elseif i == 1 then | |
345 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
346 | local recip = 0.5 / s | |
347 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
348 | elseif i == 2 then | |
349 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
350 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
351 | end | |
352 | end | |
353 | end | |
354 | ||
355 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
356 | local xs, ys, zs = x + x, y + y, z + z | |
357 | local wx, wy, wz = w * xs, w * ys, w * zs | |
358 | local xx = x * xs | |
359 | local xy = x * ys | |
360 | local xz = x * zs | |
361 | local yy = y * ys | |
362 | local yz = y * zs | |
363 | local zz = z * zs | |
364 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
365 | end | |
366 | ||
367 | function QuaternionSlerp(a, b, t) | |
368 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
369 | local startInterp, finishInterp; | |
370 | if cosTheta >= 0.0001 then | |
371 | if (1 - cosTheta) > 0.0001 then | |
372 | local theta = ACOS(cosTheta) | |
373 | local invSinTheta = 1 / SIN(theta) | |
374 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
375 | finishInterp = SIN(t * theta) * invSinTheta | |
376 | else | |
377 | startInterp = 1 - t | |
378 | finishInterp = t | |
379 | end | |
380 | else | |
381 | if (1 + cosTheta) > 0.0001 then | |
382 | local theta = ACOS(-cosTheta) | |
383 | local invSinTheta = 1 / SIN(theta) | |
384 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
385 | finishInterp = SIN(t * theta) * invSinTheta | |
386 | else | |
387 | startInterp = t - 1 | |
388 | finishInterp = t | |
389 | end | |
390 | end | |
391 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
392 | end | |
393 | ||
394 | function Clerp(a, b, t) | |
395 | local qa = {QuaternionFromCFrame(a)} | |
396 | local qb = {QuaternionFromCFrame(b)} | |
397 | local ax, ay, az = a.x, a.y, a.z | |
398 | local bx, by, bz = b.x, b.y, b.z | |
399 | local _t = 1 - t | |
400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
401 | end | |
402 | ||
403 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
404 | local frame = IT("Frame") | |
405 | frame.BackgroundTransparency = TRANSPARENCY | |
406 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
407 | frame.Position = POSITION | |
408 | frame.Size = SIZE | |
409 | frame.BackgroundColor3 = COLOR | |
410 | frame.BorderColor3 = BORDERCOLOR | |
411 | frame.Name = NAME | |
412 | frame.Parent = PARENT | |
413 | return frame | |
414 | end | |
415 | ||
416 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
417 | local label = IT("TextLabel") | |
418 | label.BackgroundTransparency = 1 | |
419 | label.Size = UD2(1, 0, 1, 0) | |
420 | label.Position = UD2(0, 0, 0, 0) | |
421 | label.TextColor3 = TEXTCOLOR | |
422 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
423 | label.TextTransparency = TRANSPARENCY | |
424 | label.FontSize = TEXTFONTSIZE | |
425 | label.Font = TEXTFONT | |
426 | label.BorderSizePixel = BORDERSIZEPIXEL | |
427 | label.TextScaled = false | |
428 | label.Text = TEXT | |
429 | label.Name = NAME | |
430 | label.Parent = PARENT | |
431 | return label | |
432 | end | |
433 | ||
434 | function NoOutlines(PART) | |
435 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
436 | end | |
437 | ||
438 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
439 | local NEWWELD = IT(TYPE) | |
440 | NEWWELD.Part0 = PART0 | |
441 | NEWWELD.Part1 = PART1 | |
442 | NEWWELD.C0 = C0 | |
443 | NEWWELD.C1 = C1 | |
444 | NEWWELD.Parent = PARENT | |
445 | return NEWWELD | |
446 | end | |
447 | ||
448 | local S = IT("Sound") | |
449 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
450 | local NEWSOUND = nil | |
451 | coroutine.resume(coroutine.create(function() | |
452 | NEWSOUND = S:Clone() | |
453 | NEWSOUND.Parent = PARENT | |
454 | NEWSOUND.Volume = VOLUME | |
455 | NEWSOUND.Pitch = PITCH | |
456 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
457 | NEWSOUND:play() | |
458 | if DOESLOOP == true then | |
459 | NEWSOUND.Looped = true | |
460 | else | |
461 | repeat wait(1) until NEWSOUND.Playing == false | |
462 | NEWSOUND:remove() | |
463 | end | |
464 | end)) | |
465 | return NEWSOUND | |
466 | end | |
467 | ||
468 | local EyeSizes={ | |
469 | NumberSequenceKeypoint.new(0,2,0), | |
470 | NumberSequenceKeypoint.new(1,0,0) | |
471 | } | |
472 | local EyeTrans={ | |
473 | NumberSequenceKeypoint.new(0,0.5,0), | |
474 | NumberSequenceKeypoint.new(1,1,0) | |
475 | } | |
476 | local PE=Instance.new("ParticleEmitter",nil) | |
477 | PE.LightEmission=.8 | |
478 | PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Really white").Color) | |
479 | PE.Size=NumberSequence.new(EyeSizes) | |
480 | PE.Transparency=NumberSequence.new(EyeTrans) | |
481 | PE.Lifetime=NumberRange.new(0.35,1) | |
482 | PE.Rotation=NumberRange.new(0,360) | |
483 | PE.Rate=100 | |
484 | PE.VelocitySpread = 10000 | |
485 | PE.Acceleration = Vector3.new(0,85,0) | |
486 | PE.Drag = 5 | |
487 | PE.Speed = NumberRange.new(0.1,5) | |
488 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
489 | PE.ZOffset = 0.5 | |
490 | PE.Name = "PE" | |
491 | PE.Enabled = false | |
492 | ||
493 | function Fire(art) | |
494 | local PARTICLES = PE:Clone() | |
495 | PARTICLES.Parent = art | |
496 | PARTICLES.Enabled = true | |
497 | return PARTICLES | |
498 | end | |
499 | ||
500 | function CFrameFromTopBack(at, top, back) | |
501 | local right = top:Cross(back) | |
502 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
503 | end | |
504 | ||
505 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
506 | function WACKYEFFECT(Table) | |
507 | local TYPE = (Table.EffectType or "Sphere") | |
508 | local SIZE = (Table.Size or VT(1,1,1)) | |
509 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
510 | local TRANSPARENCY = (Table.Transparency or 0) | |
511 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
512 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
513 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
514 | local ROTATION1 = (Table.RotationX or 0) | |
515 | local ROTATION2 = (Table.RotationY or 0) | |
516 | local ROTATION3 = (Table.RotationZ or 0) | |
517 | local MATERIAL = (Table.Material or "Neon") | |
518 | local COLOR = (Table.Color or C3(1,1,1)) | |
519 | local TIME = (Table.Time or 45) | |
520 | local SOUNDID = (Table.SoundID or nil) | |
521 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
522 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
523 | coroutine.resume(coroutine.create(function() | |
524 | local PLAYSSOUND = false | |
525 | local SOUND = nil | |
526 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
527 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
528 | PLAYSSOUND = true | |
529 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
530 | end | |
531 | EFFECT.Color = COLOR | |
532 | local MSH = nil | |
533 | if TYPE == "Sphere" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
535 | elseif TYPE == "Block" or TYPE == "Box" then | |
536 | MSH = IT("BlockMesh",EFFECT) | |
537 | MSH.Scale = SIZE | |
538 | elseif TYPE == "Wave" then | |
539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
540 | elseif TYPE == "Ring" then | |
541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
542 | elseif TYPE == "Slash" then | |
543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
544 | elseif TYPE == "Round Slash" then | |
545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
546 | elseif TYPE == "Swirl" then | |
547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
548 | elseif TYPE == "Skull" then | |
549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
550 | elseif TYPE == "Crystal" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
552 | end | |
553 | if MSH ~= nil then | |
554 | local MOVESPEED = nil | |
555 | if MOVEDIRECTION ~= nil then | |
556 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
557 | end | |
558 | local GROWTH = SIZE - ENDSIZE | |
559 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
560 | if TYPE == "Block" then | |
561 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
562 | else | |
563 | EFFECT.CFrame = CFRAME | |
564 | end | |
565 | for LOOP = 1, TIME+1 do | |
566 | Swait() | |
567 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
568 | if TYPE == "Wave" then | |
569 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
570 | end | |
571 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
572 | if TYPE == "Block" then | |
573 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
574 | else | |
575 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
576 | end | |
577 | if MOVEDIRECTION ~= nil then | |
578 | local ORI = EFFECT.Orientation | |
579 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
580 | EFFECT.Orientation = ORI | |
581 | end | |
582 | end | |
583 | if PLAYSSOUND == false then | |
584 | EFFECT:remove() | |
585 | else | |
586 | repeat wait(1) until SOUND.Playing == false | |
587 | EFFECT:remove() | |
588 | end | |
589 | else | |
590 | if PLAYSSOUND == false then | |
591 | EFFECT:remove() | |
592 | else | |
593 | repeat Swait() until SOUND.Playing == false | |
594 | EFFECT:remove() | |
595 | end | |
596 | end | |
597 | end)) | |
598 | end | |
599 | ||
600 | function MakeForm(PART,TYPE) | |
601 | if TYPE == "Cyl" then | |
602 | local MSH = IT("CylinderMesh",PART) | |
603 | elseif TYPE == "Ball" then | |
604 | local MSH = IT("SpecialMesh",PART) | |
605 | MSH.MeshType = "Sphere" | |
606 | elseif TYPE == "Wedge" then | |
607 | local MSH = IT("SpecialMesh",PART) | |
608 | MSH.MeshType = "Wedge" | |
609 | end | |
610 | end | |
611 | ||
612 | Debris = game:GetService("Debris") | |
613 | ||
614 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
615 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
616 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
617 | end | |
618 | ||
619 | local HATWELD = nil | |
620 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
621 | PLAYMAINANIM = false | |
622 | if WhichPose == "Cast1" then | |
623 | for i=0, Time, 0.1 / Animation_Speed do | |
624 | Swait() | |
625 | if Magic == true then | |
626 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
627 | end | |
628 | if Gyro ~= nil and Gyro ~= false then | |
629 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
630 | end | |
631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
637 | end | |
638 | elseif WhichPose == "Cast2" then | |
639 | for i=0, Time, 0.1 / Animation_Speed do | |
640 | Swait() | |
641 | if Magic == true then | |
642 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
643 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
644 | end | |
645 | if Gyro ~= nil and Gyro ~= false then | |
646 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
647 | end | |
648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
654 | end | |
655 | elseif WhichPose == "RightArmUp" then | |
656 | for i=0, Time, 0.1 / Animation_Speed do | |
657 | Swait() | |
658 | if Magic == true then | |
659 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
660 | end | |
661 | if Gyro ~= nil and Gyro ~= false then | |
662 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
663 | end | |
664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
670 | end | |
671 | elseif WhichPose == "Taunt" then | |
672 | for i=0, Time, 0.1 / Animation_Speed do | |
673 | Swait() | |
674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
680 | end | |
681 | HATWELD.Part0 = RightArm | |
682 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
683 | CreateSound(221057812,Torso,10,1,false) | |
684 | for i=0, Time*2, 0.1 / Animation_Speed do | |
685 | Swait() | |
686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
692 | end | |
693 | for i=0, Time, 0.1 / Animation_Speed do | |
694 | Swait() | |
695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
701 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
702 | end | |
703 | HATWELD.Part0 = Head | |
704 | HATWELD.C0 = CF(0,0.35,0) | |
705 | elseif WhichPose == "Prepare key" then | |
706 | for i=0, Time, 0.1 / Animation_Speed do | |
707 | Swait() | |
708 | if Gyro ~= nil and Gyro ~= false then | |
709 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
710 | end | |
711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
717 | end | |
718 | elseif WhichPose == "Turn key" then | |
719 | for i=0, Time, 0.1 / Animation_Speed do | |
720 | Swait() | |
721 | if Gyro ~= nil and Gyro ~= false then | |
722 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
723 | end | |
724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
730 | end | |
731 | end | |
732 | PLAYMAINANIM = true | |
733 | end | |
734 | ||
735 | --LIGHTNING({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
736 | function Lightning(Table) | |
737 | local Texture = "rbxassetid://242997264" | |
738 | local Color = Table.Color or C3(1,1,1) | |
739 | local StartPos = Table.Start or Torso.Position | |
740 | local EndPos = Table.End or Mouse.Hit.p | |
741 | local SegmentLength = Table.SegmentL or 2 | |
742 | local Thickness = Table.Thickness or 0.1 | |
743 | local Dissapear = Table.DoesFade or false | |
744 | local Parent = Table.Ignore or Character | |
745 | local MaxDist = Table.MaxDist or 400 | |
746 | local Branches = Table.Branches or false | |
747 | local Thicken = Table.Thicken or false | |
748 | local FadeTime = Table.FadeTime or 15 | |
749 | local FadeIn = Table.FadeIn or false | |
750 | local Material = Table.Material or "Neon" | |
751 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
752 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
753 | local LIGHTNINGMODEL = IT("Model",Effects) | |
754 | LIGHTNINGMODEL.Name = "Lightning" | |
755 | local LastBolt = nil | |
756 | for E = 1, DISTANCE do | |
757 | local ExtraSize = 0 | |
758 | if Thicken == true then | |
759 | ExtraSize = (DISTANCE-E)/15 | |
760 | end | |
761 | local TRANSPARENCY = 0 | |
762 | if FadeIn == true then | |
763 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
764 | if TRANSPARENCY < 0 then | |
765 | TRANSPARENCY = 0 | |
766 | end | |
767 | end | |
768 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
769 | PART.Color = Color | |
770 | MakeForm(PART,"Cyl") | |
771 | if LastBolt == nil then | |
772 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
773 | else | |
774 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
775 | end | |
776 | LastBolt = PART | |
777 | if Branches == true and E < (DISTANCE-5) then | |
778 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
779 | if CHOICE == 1 then | |
780 | local LASTBRANCH = nil | |
781 | for i = 1, MRANDOM(2,5) do | |
782 | local ExtraSize2 = 0 | |
783 | if Thicken == true then | |
784 | ExtraSize = ((DISTANCE-E)/25)/i | |
785 | end | |
786 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
787 | PART.Color = Color | |
788 | MakeForm(PART,"Cyl") | |
789 | if LASTBRANCH == nil then | |
790 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
791 | else | |
792 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
793 | end | |
794 | LASTBRANCH = PART | |
795 | end | |
796 | end | |
797 | end | |
798 | end | |
799 | if Dissapear == true then | |
800 | coroutine.resume(coroutine.create(function() | |
801 | for i = 1, FadeTime do | |
802 | Swait() | |
803 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
804 | if c.ClassName == "Part" then | |
805 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
806 | end | |
807 | end | |
808 | end | |
809 | LIGHTNINGMODEL:remove() | |
810 | end)) | |
811 | elseif Dissapear == false then | |
812 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
813 | end | |
814 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
815 | end | |
816 | ||
817 | ||
818 | --//=================================\\ | |
819 | --|| WEAPON CREATION | |
820 | --\\=================================// | |
821 | ||
822 | Player = game:GetService("Players").LocalPlayer | |
823 | PlayerGui = Player.PlayerGui | |
824 | Cam = workspace.CurrentCamera | |
825 | Backpack = Player.Backpack | |
826 | Character = Player.Character | |
827 | Humanoid = Character.Humanoid | |
828 | Mouse = Player:GetMouse() | |
829 | RootPart = Character["HumanoidRootPart"] | |
830 | Torso = Character["Torso"] | |
831 | Head = Character["Head"] | |
832 | RightArm = Character["Right Arm"] | |
833 | LeftArm = Character["Left Arm"] | |
834 | RightLeg = Character["Right Leg"] | |
835 | LeftLeg = Character["Left Leg"] | |
836 | RootJoint = RootPart["RootJoint"] | |
837 | Neck = Torso["Neck"] | |
838 | RightShoulder = Torso["Right Shoulder"] | |
839 | LeftShoulder = Torso["Left Shoulder"] | |
840 | RightHip = Torso["Right Hip"] | |
841 | LeftHip = Torso["Left Hip"] | |
842 | ||
843 | IT = Instance.new | |
844 | CF = CFrame.new | |
845 | VT = Vector3.new | |
846 | RAD = math.rad | |
847 | C3 = Color3.new | |
848 | UD2 = UDim2.new | |
849 | BRICKC = BrickColor.new | |
850 | ANGLES = CFrame.Angles | |
851 | EULER = CFrame.fromEulerAnglesXYZ | |
852 | COS = math.cos | |
853 | ACOS = math.acos | |
854 | SIN = math.sin | |
855 | ASIN = math.asin | |
856 | ABS = math.abs | |
857 | MRANDOM = math.random | |
858 | FLOOR = math.floor | |
859 | ||
860 | ||
861 | Player = game:GetService("Players").LocalPlayer | |
862 | PlayerGui = Player.PlayerGui | |
863 | Cam = workspace.CurrentCamera | |
864 | Backpack = Player.Backpack | |
865 | Character = Player.Character | |
866 | Humanoid = Character.Humanoid | |
867 | Mouse = Player:GetMouse() | |
868 | RootPart = Character["HumanoidRootPart"] | |
869 | Torso = Character["Torso"] | |
870 | Head = Character["Head"] | |
871 | RightArm = Character["Right Arm"] | |
872 | LeftArm = Character["Left Arm"] | |
873 | RightLeg = Character["Right Leg"] | |
874 | LeftLeg = Character["Left Leg"] | |
875 | RootJoint = RootPart["RootJoint"] | |
876 | Neck = Torso["Neck"] | |
877 | RightShoulder = Torso["Right Shoulder"] | |
878 | LeftShoulder = Torso["Left Shoulder"] | |
879 | RightHip = Torso["Right Hip"] | |
880 | LeftHip = Torso["Left Hip"] | |
881 | ||
882 | IT = Instance.new | |
883 | CF = CFrame.new | |
884 | VT = Vector3.new | |
885 | RAD = math.rad | |
886 | C3 = Color3.new | |
887 | UD2 = UDim2.new | |
888 | BRICKC = BrickColor.new | |
889 | ANGLES = CFrame.Angles | |
890 | EULER = CFrame.fromEulerAnglesXYZ | |
891 | COS = math.cos | |
892 | ACOS = math.acos | |
893 | SIN = math.sin | |
894 | ASIN = math.asin | |
895 | ABS = math.abs | |
896 | MRANDOM = math.random | |
897 | FLOOR = math.floor | |
898 | ||
899 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
900 | MakeForm(Eye,"Ball") | |
901 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
902 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
903 | MakeForm(Eye,"Ball") | |
904 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
905 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
906 | MakeForm(Eye,"Ball") | |
907 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
908 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
909 | MakeForm(Eye,"Ball") | |
910 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
911 | ||
912 | local A = IT("Attachment",Torso) | |
913 | A.Position = VT(1,1.3,0) | |
914 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
915 | local B = IT("Attachment",Torso) | |
916 | B.Position = VT(-1.3,-0.6,0) | |
917 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
918 | local ChainLink = IT("Beam",Torso) | |
919 | ChainLink.Texture = "rbxassetid://641078192" | |
920 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
921 | ChainLink.TextureSpeed = 1 | |
922 | ChainLink.FaceCamera = true | |
923 | ChainLink.Width0 = 1 | |
924 | ChainLink.Width1 = 1 | |
925 | ChainLink.TextureLength = 3 | |
926 | ChainLink.Attachment0 = A | |
927 | ChainLink.Attachment1 = B | |
928 | ChainLink.CurveSize0 = 1.6 | |
929 | ChainLink.CurveSize1 = 1.6 | |
930 | ChainLink.FaceCamera = true | |
931 | ChainLink.Transparency = NumberSequence.new(0) | |
932 | local ChainLink = IT("Beam",Torso) | |
933 | ChainLink.Texture = "rbxassetid://641078192" | |
934 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
935 | ChainLink.TextureSpeed = 1 | |
936 | ChainLink.FaceCamera = true | |
937 | ChainLink.Width0 = 1 | |
938 | ChainLink.Width1 = 1 | |
939 | ChainLink.TextureLength = 3 | |
940 | ChainLink.Attachment0 = B | |
941 | ChainLink.Attachment1 = A | |
942 | ChainLink.CurveSize0 = 1.6 | |
943 | ChainLink.CurveSize1 = 1.6 | |
944 | ChainLink.FaceCamera = true | |
945 | ChainLink.Transparency = NumberSequence.new(0) | |
946 | local A = IT("Attachment",Torso) | |
947 | A.Position = VT(1.3,-0.85,0) | |
948 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
949 | local B = IT("Attachment",Torso) | |
950 | B.Position = VT(-1,2,0) | |
951 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
952 | local ChainLink = IT("Beam",Torso) | |
953 | ChainLink.Texture = "rbxassetid://641078192" | |
954 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
955 | ChainLink.TextureSpeed = 1 | |
956 | ChainLink.FaceCamera = true | |
957 | ChainLink.Width0 = 1 | |
958 | ChainLink.Width1 = 1 | |
959 | ChainLink.TextureLength = 3 | |
960 | ChainLink.Attachment0 = A | |
961 | ChainLink.Attachment1 = B | |
962 | ChainLink.CurveSize0 = 1.3 | |
963 | ChainLink.CurveSize1 = 1.3 | |
964 | ChainLink.FaceCamera = true | |
965 | ChainLink.Transparency = NumberSequence.new(0) | |
966 | local ChainLink = IT("Beam",Torso) | |
967 | ChainLink.Texture = "rbxassetid://641078192" | |
968 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
969 | ChainLink.TextureSpeed = 1 | |
970 | ChainLink.FaceCamera = true | |
971 | ChainLink.Width0 = 1 | |
972 | ChainLink.Width1 = 1 | |
973 | ChainLink.TextureLength = 3 | |
974 | ChainLink.Attachment0 = B | |
975 | ChainLink.Attachment1 = A | |
976 | ChainLink.CurveSize0 = 1.3 | |
977 | ChainLink.CurveSize1 = 1.3 | |
978 | ChainLink.FaceCamera = true | |
979 | ChainLink.Transparency = NumberSequence.new(0) | |
980 | ||
981 | ||
982 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
983 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
984 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
985 | MakeForm(Part,"Wedge") | |
986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
987 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
988 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
989 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
990 | MakeForm(Part,"Cyl") | |
991 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
992 | for i = 1, 8 do | |
993 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
994 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
995 | end | |
996 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
997 | MakeForm(Part,"Wedge") | |
998 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
999 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
1000 | MakeForm(Part,"Cyl") | |
1001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1002 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1003 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1004 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
1005 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1006 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
1007 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1008 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
1009 | MakeForm(RightBarrel,"Cyl") | |
1010 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1011 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
1012 | MakeForm(Part,"Wedge") | |
1013 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1014 | local Hole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
1015 | MakeForm(Hole,"Cyl") | |
1016 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1017 | ||
1018 | for i = 1, 15 do | |
1019 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
1020 | FACE.Color = C3(0,0,0) | |
1021 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1022 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
1023 | end | |
1024 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
1025 | MakeForm(HAT1,"Cyl") | |
1026 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1027 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
1028 | BELT.Color = C3(15/255,15/255,15/255) | |
1029 | MakeForm(BELT,"Cyl") | |
1030 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1031 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
1032 | MakeForm(HAT2,"Cyl") | |
1033 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1034 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
1035 | BELT.Color = C3(15/255,15/255,15/255) | |
1036 | MakeForm(BELT,"Cyl") | |
1037 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1038 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.25,0.25,0.1),false) | |
1039 | MakeForm(GEM,"Ball") | |
1040 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1041 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.25,0.25,0.1),false) | |
1042 | MakeForm(GEM,"Ball") | |
1043 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1044 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.1,0.25,0.25),false) | |
1045 | MakeForm(GEM,"Ball") | |
1046 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1047 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.1,0.25,0.25),false) | |
1048 | MakeForm(GEM,"Ball") | |
1049 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1050 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1051 | BELT.Color = C3(15/255,15/255,15/255) | |
1052 | MakeForm(BELT,"Cyl") | |
1053 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1054 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1055 | BELT.Color = C3(15/255,15/255,15/255) | |
1056 | MakeForm(BELT,"Cyl") | |
1057 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1058 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1059 | BELT.Color = C3(15/255,15/255,15/255) | |
1060 | MakeForm(BELT,"Cyl") | |
1061 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1062 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1063 | BELT.Color = C3(15/255,15/255,15/255) | |
1064 | MakeForm(BELT,"Cyl") | |
1065 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1066 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
1067 | MakeForm(BELT,"Ball") | |
1068 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1069 | Humanoid.DisplayDistanceType = "None" | |
1070 | local naeeym2 = IT("BillboardGui",Character) | |
1071 | naeeym2.AlwaysOnTop = true | |
1072 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1073 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1074 | naeeym2.MaxDistance = 75 | |
1075 | naeeym2.Adornee = Character.Head | |
1076 | naeeym2.Name = "Name" | |
1077 | naeeym2.PlayerToHideFrom = None | |
1078 | local tecks2 = IT("TextLabel",naeeym2) | |
1079 | tecks2.BackgroundTransparency = 1 | |
1080 | tecks2.TextScaled = true | |
1081 | tecks2.BorderSizePixel = 0 | |
1082 | tecks2.Text = "Warden The Time Master" | |
1083 | tecks2.Font = "Bodoni" | |
1084 | tecks2.TextSize = 30 | |
1085 | tecks2.TextStrokeTransparency = 0.5 | |
1086 | tecks2.TextColor3 = C3(0,0,0) | |
1087 | tecks2.TextStrokeColor3 = BRICKC"Really black".Color | |
1088 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1089 | tecks2.Parent = naeeym2 | |
1090 | local top = Instance.new("Shirt") | |
1091 | top.ShirtTemplate = "rbxassetid://676428254" | |
1092 | top.Parent = Character | |
1093 | top.Name = "Cloth" | |
1094 | local bottom = Instance.new("Pants") | |
1095 | bottom.PantsTemplate = "rbxassetid://676428351" | |
1096 | bottom.Parent = Character | |
1097 | bottom.Name = "Cloth" | |
1098 | for _, c in pairs(Character:GetChildren()) do | |
1099 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
1100 | c.Material = "Neon" | |
1101 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1102 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1103 | end | |
1104 | c.Color = C3(1,1,1) | |
1105 | if c == Head then | |
1106 | if c:FindFirstChild("face") then | |
1107 | c.face:remove() | |
1108 | end | |
1109 | end | |
1110 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1111 | c:remove() | |
1112 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1113 | c:remove() | |
1114 | end | |
1115 | end | |
1116 | local BODY = {} | |
1117 | for _, c in pairs(Character:GetDescendants()) do | |
1118 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1119 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1120 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1121 | end | |
1122 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1123 | elseif c:IsA("JointInstance") then | |
1124 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1125 | end | |
1126 | end | |
1127 | for e = 1, #BODY do | |
1128 | if BODY[e] ~= nil then | |
1129 | local STUFF = BODY[e] | |
1130 | local PART = STUFF[1] | |
1131 | local PARENT = STUFF[2] | |
1132 | local MATERIAL = STUFF[3] | |
1133 | local COLOR = STUFF[4] | |
1134 | local TRANSPARENCY = STUFF[5] | |
1135 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1136 | PART.Material = MATERIAL | |
1137 | PART.Color = COLOR | |
1138 | PART.Transparency = TRANSPARENCY | |
1139 | end | |
1140 | PART.AncestryChanged:Connect(function() | |
1141 | PART.Parent = PARENT | |
1142 | end) | |
1143 | end | |
1144 | end | |
1145 | function refit() | |
1146 | Character.Parent = workspace | |
1147 | for e = 1, #BODY do | |
1148 | if BODY[e] ~= nil then | |
1149 | local STUFF = BODY[e] | |
1150 | local PART = STUFF[1] | |
1151 | local PARENT = STUFF[2] | |
1152 | local MATERIAL = STUFF[3] | |
1153 | local COLOR = STUFF[4] | |
1154 | local TRANSPARENCY = STUFF[5] | |
1155 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1156 | PART.Material = MATERIAL | |
1157 | PART.Color = COLOR | |
1158 | PART.Transparency = TRANSPARENCY | |
1159 | end | |
1160 | if PART.Parent ~= PARENT then | |
1161 | Humanoid:remove() | |
1162 | PART.Parent = PARENT | |
1163 | Humanoid = IT("Humanoid",Character) | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | local SKILLTEXTCOLOR = BRICKC"Really white".Color | |
1169 | local SKILLFONT = "Bodoni" | |
1170 | local SKILLTEXTSIZE = 7 | |
1171 | ||
1172 | Humanoid.Died:connect(function() | |
1173 | refit() | |
1174 | end) | |
1175 | ||
1176 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1177 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1178 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1179 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1180 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1181 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.65, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1182 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.07, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1183 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.07, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
1184 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.65, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
1185 | ||
1186 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Thunderbolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1187 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lightning Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1188 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Flame Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1189 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1190 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Hell Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1191 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1192 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0,2, 0, "Text 7") | |
1193 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[F] Painful Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
1194 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R] Painless Rain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
1195 | ||
1196 | --//=================================\\ | |
1197 | --|| DAMAGING | |
1198 | --\\=================================// | |
1199 | ||
1200 | function ApplyAOE(POSITION,RANGE,FLING,BURN) | |
1201 | local CHILDREN = workspace:GetDescendants() | |
1202 | for index, CHILD in pairs(CHILDREN) do | |
1203 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1204 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1205 | if HUM then | |
1206 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1207 | if TORSO then | |
1208 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1209 | CHILD:BreakJoints() | |
1210 | if FLING ~= 0 then | |
1211 | for _, c in pairs(CHILD:GetChildren()) do | |
1212 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1213 | if BURN == true then | |
1214 | Fire(c) | |
1215 | end | |
1216 | local bv = Instance.new("BodyVelocity") | |
1217 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1218 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1219 | bv.Parent = c | |
1220 | Debris:AddItem(bv,0.05) | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | ||
1231 | ||
1232 | ||
1233 | -- | |
1234 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1235 | function WACKYEFFECT(Table) | |
1236 | local TYPE = (Table.EffectType or "Sphere") | |
1237 | local SIZE = (Table.Size or VT(1,1,1)) | |
1238 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1239 | local TRANSPARENCY = (Table.Transparency or 0) | |
1240 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1241 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1242 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1243 | local ROTATION1 = (Table.RotationX or 0) | |
1244 | local ROTATION2 = (Table.RotationY or 0) | |
1245 | local ROTATION3 = (Table.RotationZ or 0) | |
1246 | local MATERIAL = (Table.Material or "Neon") | |
1247 | local COLOR = (Table.Color or C3(1,1,1)) | |
1248 | local TIME = (Table.Time or 45) | |
1249 | local SOUNDID = (Table.SoundID or nil) | |
1250 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1251 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1252 | coroutine.resume(coroutine.create(function() | |
1253 | local PLAYSSOUND = false | |
1254 | local SOUND = nil | |
1255 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1256 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1257 | PLAYSSOUND = true | |
1258 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1259 | end | |
1260 | EFFECT.Color = COLOR | |
1261 | local MSH = nil | |
1262 | if TYPE == "Sphere" then | |
1263 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1264 | elseif TYPE == "Block" then | |
1265 | MSH = IT("BlockMesh",EFFECT) | |
1266 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1267 | elseif TYPE == "Wave" then | |
1268 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1269 | elseif TYPE == "Ring" then | |
1270 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1271 | elseif TYPE == "Slash" then | |
1272 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1273 | elseif TYPE == "Round Slash" then | |
1274 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1275 | elseif TYPE == "Swirl" then | |
1276 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1277 | elseif TYPE == "Skull" then | |
1278 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1279 | elseif TYPE == "Crystal" then | |
1280 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1281 | end | |
1282 | if MSH ~= nil then | |
1283 | local MOVESPEED = nil | |
1284 | if MOVEDIRECTION ~= nil then | |
1285 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1286 | end | |
1287 | local GROWTH = SIZE - ENDSIZE | |
1288 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1289 | if TYPE == "Block" then | |
1290 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1291 | else | |
1292 | EFFECT.CFrame = CFRAME | |
1293 | end | |
1294 | for LOOP = 1, TIME+1 do | |
1295 | Swait() | |
1296 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1297 | if TYPE == "Wave" then | |
1298 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1299 | end | |
1300 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1301 | if TYPE == "Block" then | |
1302 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1303 | else | |
1304 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1305 | end | |
1306 | if MOVEDIRECTION ~= nil then | |
1307 | local ORI = EFFECT.Orientation | |
1308 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1309 | EFFECT.Orientation = ORI | |
1310 | end | |
1311 | end | |
1312 | if PLAYSSOUND == false then | |
1313 | EFFECT:remove() | |
1314 | else | |
1315 | SOUND.Stopped:Connect(function() | |
1316 | EFFECT:remove() | |
1317 | end) | |
1318 | end | |
1319 | else | |
1320 | if PLAYSSOUND == false then | |
1321 | EFFECT:remove() | |
1322 | else | |
1323 | repeat Swait() until SOUND.Playing == false | |
1324 | EFFECT:remove() | |
1325 | end | |
1326 | end | |
1327 | end)) | |
1328 | end | |
1329 | ||
1330 | function MakeForm(PART,TYPE) | |
1331 | if TYPE == "Cyl" then | |
1332 | local MSH = IT("CylinderMesh",PART) | |
1333 | elseif TYPE == "Ball" then | |
1334 | local MSH = IT("SpecialMesh",PART) | |
1335 | MSH.MeshType = "Sphere" | |
1336 | elseif TYPE == "Wedge" then | |
1337 | local MSH = IT("SpecialMesh",PART) | |
1338 | MSH.MeshType = "Wedge" | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | Debris = game:GetService("Debris") | |
1343 | ||
1344 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1345 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1346 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1347 | end | |
1348 | ||
1349 | function turnto(position) | |
1350 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1351 | end | |
1352 | ||
1353 | function getbloody(victim,amount) | |
1354 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1355 | PART.CFrame = victim.CFrame | |
1356 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1357 | Debris:AddItem(PART,5) | |
1358 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1359 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1360 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1361 | local prtcl = asd:Clone() | |
1362 | prtcl.Parent = PART | |
1363 | prtcl:Emit(amount*10) | |
1364 | end | |
1365 | ||
1366 | ||
1367 | function SpawnTrail(FROM,TO,BIG) | |
1368 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0)) | |
1369 | MakeForm(TRAIL,"Cyl") | |
1370 | local DIST = (FROM - TO).Magnitude | |
1371 | if BIG == true then | |
1372 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1373 | else | |
1374 | TRAIL.Size = VT(0.35,DIST,0.35) | |
1375 | end | |
1376 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1377 | coroutine.resume(coroutine.create(function() | |
1378 | for i = 1, 5 do | |
1379 | Swait() | |
1380 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1381 | end | |
1382 | TRAIL:remove() | |
1383 | end)) | |
1384 | end | |
1385 | ||
1386 | ||
1387 | function ApplyDamage(Humanoid,Damage) | |
1388 | Damage = Damage * DAMAGEMULTIPLIER | |
1389 | if Humanoid.Health ~= 0 then | |
1390 | Humanoid.Health = Humanoid.Health - Damage | |
1391 | end | |
1392 | end | |
1393 | ||
1394 | function ApplYAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
1395 | local CHILDREN = workspace:GetDescendants() | |
1396 | for index, CHILD in pairs(CHILDREN) do | |
1397 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1398 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1399 | if HUM then | |
1400 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1401 | if TORSO then | |
1402 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1403 | if INSTAKILL == true then | |
1404 | CHILD:BreakJoints() | |
1405 | if OPTION ~= nil then | |
1406 | Kill(CHILD,OPTION) | |
1407 | end | |
1408 | else | |
1409 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1410 | ApplyDamage(HUM,DMG) | |
1411 | end | |
1412 | if FLING ~= 0 then | |
1413 | for _, c in pairs(CHILD:GetChildren()) do | |
1414 | if c:IsA("BasePart") then | |
1415 | local bv = Instance.new("BodyVelocity") | |
1416 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1417 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1418 | bv.Parent = c | |
1419 | Debris:AddItem(bv,0.05) | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | ||
1430 | --//=================================\\ | |
1431 | --|| ATTACK FUNCTIONS AND STUFF | |
1432 | --\\=================================// | |
1433 | ||
1434 | function TimeStop() | |
1435 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1436 | CreateSound(1193182658, Character, 5, 1, false) | |
1437 | back = CreateSound(1841228386, Character, 5, 1, false) | |
1438 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
1439 | killsky.SkyboxBk = "rbxassetid://1013852" | |
1440 | killsky.SkyboxDn = "rbxassetid://1013853" | |
1441 | killsky.SkyboxFt = "rbxassetid://1013850" | |
1442 | killsky.SkyboxLf = "rbxassetid://1013851" | |
1443 | killsky.SkyboxRt = "rbxassetid://1013849" | |
1444 | killsky.SkyboxUp = "rbxassetid://1013854" | |
1445 | killsky.StarCount = 0 | |
1446 | killsky.SunAngularSize = 0 | |
1447 | killsky.MoonAngularSize = 0 | |
1448 | killsky.MoonTextureId = "" | |
1449 | killsky.CelestialBodiesShown = false | |
1450 | game.Lighting.FogColor = Color3.new(1,1,0) | |
1451 | game.Lighting.FogEnd = 1400 | |
1452 | if HITFLOOR ~= nil then | |
1453 | ATTACK = false | |
1454 | Rooted = false | |
1455 | local RINGSPIN = true | |
1456 | local CONSTRUCTING = true | |
1457 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Ring", VT(0,0,0)) | |
1458 | RING.Color = C3(0,0,0) | |
1459 | MakeForm(RING,"Cyl") | |
1460 | RING.CFrame = CF(HITPOS) | |
1461 | coroutine.resume(coroutine.create(function() | |
1462 | repeat | |
1463 | Swait() | |
1464 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1465 | until CONSTRUCTING == false | |
1466 | repeat | |
1467 | Swait() | |
1468 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1469 | until RINGSPIN == false | |
1470 | for i = 1, 25 do | |
1471 | Swait() | |
1472 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1473 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1474 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1475 | RING.Transparency = RING.Transparency + 1/25 | |
1476 | end | |
1477 | RING:remove() | |
1478 | end)) | |
1479 | for i = 1, 15 do | |
1480 | Swait() | |
1481 | RING.Size = RING.Size + VT(0,0,0) | |
1482 | RING.Transparency = RING.Transparency - 1/15 | |
1483 | end | |
1484 | end | |
1485 | local RANDOMEFFECT = MRANDOM(1) | |
1486 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
1487 | BASE.Color = C3(0,0,0) | |
1488 | BASE.Transparency = 1 | |
1489 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
1490 | if RANDOMEFFECT == 1 then | |
1491 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
1492 | FIELD.CFrame = BASE.CFrame | |
1493 | MakeForm(FIELD,"Ball") | |
1494 | for i = 1, 50 do | |
1495 | Swait() | |
1496 | FIELD.Size = VT(0,0,0) | |
1497 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1498 | end | |
1499 | end | |
1500 | wait(0.2) | |
1501 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
1502 | FIELD.CFrame = BASE.CFrame | |
1503 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
1504 | coroutine.resume(coroutine.create(function() | |
1505 | for i = 1, 75 do | |
1506 | Swait() | |
1507 | LOOP.Volume = LOOP.Volume + 10/75 | |
1508 | LOOP.Parent = FIELD | |
1509 | local CHILDREN = workspace:GetDescendants() | |
1510 | for index, CHILD in pairs(CHILDREN) do | |
1511 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1512 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1513 | if HUM then | |
1514 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1515 | if TORSO then | |
1516 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1517 | HUM.Health = HUM.Health - 0 | |
1518 | TORSO.Velocity = VT(0,5,0) | |
1519 | HUM.PlatformStand = true | |
1520 | if TORSO.RotVelocity.Magnitude < 15 then | |
1521 | TORSO.Anchored = true | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
1529 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
1530 | end | |
1531 | for i = 1, 500 do | |
1532 | Swait() | |
1533 | LOOP.Parent = FIELD | |
1534 | local CHILDREN = workspace:GetDescendants() | |
1535 | for index, CHILD in pairs(CHILDREN) do | |
1536 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1537 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1538 | if HUM then | |
1539 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1540 | if TORSO then | |
1541 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1542 | TORSO.Velocity = VT(0,5,0) | |
1543 | HUM.Health = HUM.Health - 0 | |
1544 | HUM.PlatformStand = true | |
1545 | if TORSO.RotVelocity.Magnitude < 15 then | |
1546 | TORSO.Anchored = true | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | wait (20) | |
1555 | back:Remove() | |
1556 | CreateSound(1538466750, Character, 99999, 1, false) | |
1557 | killsky:Remove() | |
1558 | game.Lighting.FogEnd = 90000000 | |
1559 | wait (5) | |
1560 | CHOICE = MRANDOM (1,5) | |
1561 | for i = 1, 25 do | |
1562 | Swait() | |
1563 | LOOP.Volume = LOOP.Volume + 10/25 | |
1564 | LOOP.Parent = FIELD | |
1565 | local CHILDREN = workspace:GetDescendants() | |
1566 | for index, CHILD in pairs(CHILDREN) do | |
1567 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1568 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1569 | if HUM then | |
1570 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1571 | if TORSO then | |
1572 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
1573 | TORSO.Velocity = VT(0,5,0) | |
1574 | HUM.Health = HUM.Health - 0 | |
1575 | HUM.PlatformStand = false | |
1576 | if TORSO.RotVelocity.Magnitude < 15 then | |
1577 | TORSO.Anchored = false | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | end | |
1583 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
1584 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
1585 | end | |
1586 | end | |
1587 | end)) | |
1588 | FIELD:Remove() | |
1589 | ATTACK = false | |
1590 | Rooted = false | |
1591 | end | |
1592 | ||
1593 | ||
1594 | ||
1595 | function Warden_Zap() | |
1596 | ATTACK = true | |
1597 | Rooted = false | |
1598 | local GYRO = IT("BodyGyro",RootPart) | |
1599 | GYRO.D = 750 | |
1600 | GYRO.P = 20000 | |
1601 | GYRO.MaxTorque = VT(0,40000000,0) | |
1602 | CreateSound(348663022,RightArm,1.5,2,false) | |
1603 | Pose("Cast1",0.8,1,true,GYRO) | |
1604 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1605 | local Hitpos = LightningTable.End | |
1606 | ApplyAOE(Hitpos,10,35) | |
1607 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1608 | for i = 1, 4 do | |
1609 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1610 | end | |
1611 | Pose("Cast1",0.6,1,true) | |
1612 | GYRO:remove() | |
1613 | ATTACK = false | |
1614 | Rooted = false | |
1615 | end | |
1616 | ||
1617 | function Warden_Thunder() | |
1618 | ATTACK = true | |
1619 | Rooted = false | |
1620 | local GYRO = IT("BodyGyro",RootPart) | |
1621 | GYRO.D = 750 | |
1622 | GYRO.P = 20000 | |
1623 | GYRO.MaxTorque = VT(0,40000000,0) | |
1624 | CreateSound(469345336,Torso,3,2,false) | |
1625 | Pose("Cast2",1.5,2,true,GYRO) | |
1626 | coroutine.resume(coroutine.create(function() | |
1627 | local FRAME = RootPart.CFrame | |
1628 | for i = 1, 25 do | |
1629 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1630 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1631 | local Hitpos = LightningTable.End | |
1632 | ApplyAoE(Hitpos,20,15) | |
1633 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1634 | for i = 1, 4 do | |
1635 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1636 | end | |
1637 | wait(0.05) | |
1638 | end | |
1639 | end)) | |
1640 | Pose("Cast2",1.5,0.7,true) | |
1641 | GYRO:remove() | |
1642 | ATTACK = false | |
1643 | Rooted = false | |
1644 | end | |
1645 | ||
1646 | function Inferno_Ring() | |
1647 | ATTACK = true | |
1648 | Rooted = false | |
1649 | local GYRO = IT("BodyGyro",RootPart) | |
1650 | GYRO.D = 750 | |
1651 | GYRO.P = 20000 | |
1652 | GYRO.MaxTorque = VT(0,40000000,0) | |
1653 | local FIRE = IT("Model",Effects) | |
1654 | FIRE.Name = "Fire" | |
1655 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really white", "Center", VT(0,0,0)) | |
1656 | FIRE.PrimaryPart = MAIN | |
1657 | local FIRES = {} | |
1658 | for i = 1, 45 do | |
1659 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really white", "RingPart", VT(8,8,8)) | |
1660 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1661 | local F = Fire(PRT) | |
1662 | table.insert(FIRES,F) | |
1663 | end | |
1664 | repeat | |
1665 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1666 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1667 | until HOLD == true | |
1668 | coroutine.resume(coroutine.create(function() | |
1669 | for i = 1, 4 do | |
1670 | ApplyAOE(MAIN.Position,21,-15,true) | |
1671 | CreateSound(463598785,MAIN,3,1,false) | |
1672 | for E = 1, #FIRES do | |
1673 | if FIRES[E] ~= nil then | |
1674 | FIRES[E].Acceleration = VT(0,300,0) | |
1675 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1676 | end | |
1677 | end | |
1678 | wait(0.3) | |
1679 | end | |
1680 | for E = 1, #FIRES do | |
1681 | if FIRES[E] ~= nil then | |
1682 | FIRES[E].Enabled = false | |
1683 | end | |
1684 | end | |
1685 | Debris:AddItem(FIRE,5) | |
1686 | end)) | |
1687 | CreateSound(215395388,RightArm,3,2,false) | |
1688 | Pose("RightArmUp",1.5,0.5,true) | |
1689 | GYRO:remove() | |
1690 | ATTACK = false | |
1691 | Rooted = false | |
1692 | end | |
1693 | ||
1694 | function Kill(Char) | |
1695 | local NewCharacter = IT("Model",Effects) | |
1696 | NewCharacter.Name = "Ow im ded ;-;" | |
1697 | for _, c in pairs(Char:GetDescendants()) do | |
1698 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1699 | if c.Parent == Char then | |
1700 | getbloody(c,5) | |
1701 | end | |
1702 | c:BreakJoints() | |
1703 | c.Material = "Glass" | |
1704 | c.Color = C3(0.5,0,0) | |
1705 | c.CanCollide = true | |
1706 | c.Transparency = 0.3 | |
1707 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1708 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1709 | end | |
1710 | if c.Name == "Head" then | |
1711 | c:ClearAllChildren() | |
1712 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1713 | end | |
1714 | if c.ClassName == "MeshPart" then | |
1715 | c.TextureID = "" | |
1716 | end | |
1717 | if c:FindFirstChildOfClass("BodyPosition") then | |
1718 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1719 | end | |
1720 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1721 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1722 | end | |
1723 | c.Parent = NewCharacter | |
1724 | c.Name = "DeadPart" | |
1725 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1726 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1727 | end | |
1728 | end | |
1729 | Char:remove() | |
1730 | Debris:AddItem(NewCharacter,5) | |
1731 | end | |
1732 | ||
1733 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1734 | local CHILDREN = workspace:GetDescendants() | |
1735 | for index, CHILD in pairs(CHILDREN) do | |
1736 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1737 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1738 | if HUM then | |
1739 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1740 | if TORSO then | |
1741 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1742 | if BRUTAL == true then | |
1743 | Kill(CHILD) | |
1744 | else | |
1745 | CHILD:BreakJoints() | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | ||
1754 | ||
1755 | function Morning_Star() | |
1756 | ATTACK = true | |
1757 | Rooted = true | |
1758 | for i=0, 1, 0.1 / Animation_Speed do | |
1759 | Swait() | |
1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1764 | end | |
1765 | coroutine.resume(coroutine.create(function() | |
1766 | local POS = Mouse.Hit.p | |
1767 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Strike", VT(0,2000,0)) | |
1768 | MakeForm(RAY,"Cyl") | |
1769 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Strike", VT(0,0,0)) | |
1770 | MakeForm(SPHERE,"Ball") | |
1771 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Strike", VT(0,0,0)) | |
1772 | MakeForm(SHIELD,"Ball") | |
1773 | SHIELD.CFrame = CF(POS) | |
1774 | RAY.CFrame = CF(POS) | |
1775 | SPHERE.CFrame = CF(POS) | |
1776 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1777 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1778 | for i = 1, 200 do | |
1779 | Swait() | |
1780 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1781 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1782 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1783 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1784 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1785 | end | |
1786 | for i = 1, 45 do | |
1787 | Swait() | |
1788 | RAY.Transparency = RAY.Transparency + 1/45 | |
1789 | SPHERE.Transparency = RAY.Transparency | |
1790 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1791 | end | |
1792 | RAY:remove() | |
1793 | SHIELD:remove() | |
1794 | SPHERE:remove() | |
1795 | end)) | |
1796 | for i=0, 1, 0.1 / Animation_Speed do | |
1797 | Swait() | |
1798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1802 | end | |
1803 | ATTACK = false | |
1804 | Rooted = false | |
1805 | end | |
1806 | ||
1807 | ||
1808 | ||
1809 | function Warden_Wall() | |
1810 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1811 | if HITFLOOR ~= nil then | |
1812 | if HITFLOOR.Anchored == true then | |
1813 | local WALL = HITFLOOR:Clone() | |
1814 | WALL.Size = VT(55,55,5) | |
1815 | WALL.Parent = Effects | |
1816 | WALL.Name = "Wall" | |
1817 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1818 | CreateSound(130972023,WALL,5,0.8,false) | |
1819 | ATTACK = true | |
1820 | Rooted = true | |
1821 | local HIT = WALL.Touched:Connect(function(hit) | |
1822 | if hit.Parent ~= Character then | |
1823 | hit:BreakJoints() | |
1824 | end | |
1825 | end) | |
1826 | coroutine.resume(coroutine.create(function() | |
1827 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1828 | for i = 1, 90 do | |
1829 | Swait() | |
1830 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1831 | end | |
1832 | HIT:disconnect() | |
1833 | wait(5) | |
1834 | for i = 1, 46 do | |
1835 | Swait() | |
1836 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1837 | - | Player_Size = 1 |
1837 | + | |
1838 | WALL:remove() | |
1839 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
1839 | + | |
1840 | - | local NEWSOUND = nil |
1840 | + | |
1841 | - | coroutine.resume(coroutine.create(function() |
1841 | + | |
1842 | - | NEWSOUND = IT("Sound", PARENT) |
1842 | + | |
1843 | - | NEWSOUND.Volume = VOLUME |
1843 | + | |
1844 | - | NEWSOUND.Pitch = PITCH |
1844 | + | |
1845 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
1845 | + | |
1846 | - | Swait() |
1846 | + | |
1847 | - | NEWSOUND:play() |
1847 | + | |
1848 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10) |
1848 | + | |
1849 | - | end)) |
1849 | + | |
1850 | - | return NEWSOUND |
1850 | + | |
1851 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1852 | local GYRO = IT("BodyGyro",RootPart) | |
1853 | GYRO.D = 750 | |
1854 | - | local right = top:Cross(back) |
1854 | + | |
1855 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
1855 | + | |
1856 | local grav = Instance.new("BodyPosition",TORSO) | |
1857 | grav.D = 15 | |
1858 | - | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
1858 | + | |
1859 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
1859 | + | |
1860 | - | wave.Color = COLOR |
1860 | + | |
1861 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
1861 | + | |
1862 | - | wave.CFrame = CFRAME |
1862 | + | |
1863 | - | coroutine.resume(coroutine.create(function(PART) |
1863 | + | |
1864 | - | for i = 1, WAIT do |
1864 | + | |
1865 | - | Swait() |
1865 | + | |
1866 | - | mesh.Scale = mesh.Scale + GROW |
1866 | + | |
1867 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
1867 | + | |
1868 | - | if DOESROT == true then |
1868 | + | |
1869 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
1869 | + | |
1870 | - | end |
1870 | + | |
1871 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1871 | + | |
1872 | - | if wave.Transparency > 0.99 then |
1872 | + | |
1873 | - | wave:remove() |
1873 | + | |
1874 | - | end |
1874 | + | |
1875 | - | end |
1875 | + | |
1876 | - | end)) |
1876 | + | |
1877 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1878 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1879 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
1879 | + | |
1880 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
1880 | + | |
1881 | - | wave.Color = COLOR |
1881 | + | |
1882 | - | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) |
1882 | + | |
1883 | - | wave.CFrame = CFRAME |
1883 | + | |
1884 | - | coroutine.resume(coroutine.create(function(PART) |
1884 | + | |
1885 | - | for i = 1, WAIT do |
1885 | + | |
1886 | - | Swait() |
1886 | + | |
1887 | - | mesh.Scale = mesh.Scale + GROW |
1887 | + | |
1888 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
1888 | + | |
1889 | - | if wave.Transparency > 0.99 then |
1889 | + | |
1890 | - | wave:remove() |
1890 | + | |
1891 | - | end |
1891 | + | |
1892 | - | end |
1892 | + | |
1893 | - | end)) |
1893 | + | |
1894 | LOCK2.PrimaryPart = PRT | |
1895 | --------------- | |
1896 | - | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) |
1896 | + | |
1897 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
1897 | + | |
1898 | - | local mesh = nil |
1898 | + | |
1899 | - | if KIND == "Base" then |
1899 | + | |
1900 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
1900 | + | |
1901 | - | elseif KIND == "Thin" then |
1901 | + | |
1902 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) |
1902 | + | |
1903 | - | elseif KIND == "Round" then |
1903 | + | |
1904 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) |
1904 | + | |
1905 | - | end |
1905 | + | |
1906 | - | wave.CFrame = CFRAME |
1906 | + | |
1907 | - | coroutine.resume(coroutine.create(function(PART) |
1907 | + | |
1908 | - | for i = 1, WAIT do |
1908 | + | |
1909 | - | Swait() |
1909 | + | |
1910 | - | mesh.Scale = mesh.Scale + GROW/10 |
1910 | + | |
1911 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1911 | + | |
1912 | - | if wave.Transparency > 0.99 then |
1912 | + | |
1913 | - | wave:remove() |
1913 | + | |
1914 | - | end |
1914 | + | |
1915 | - | end |
1915 | + | |
1916 | - | end)) |
1916 | + | |
1917 | --CREATE KEY-- | |
1918 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "KeyBase", VT(0.1, 1, 0.1),false) | |
1919 | KEY.PrimaryPart = KBASE | |
1920 | - | if TYPE == "Cyl" then |
1920 | + | |
1921 | - | local MSH = IT("CylinderMesh",PART) |
1921 | + | |
1922 | - | elseif TYPE == "Ball" then |
1922 | + | |
1923 | - | local MSH = IT("SpecialMesh",PART) |
1923 | + | |
1924 | - | MSH.MeshType = "Sphere" |
1924 | + | |
1925 | - | elseif TYPE == "Wedge" then |
1925 | + | |
1926 | - | local MSH = IT("SpecialMesh",PART) |
1926 | + | |
1927 | - | MSH.MeshType = "Wedge" |
1927 | + | |
1928 | - | end |
1928 | + | |
1929 | weldBetween(KBASE,PRT) | |
1930 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "Key", VT(0.3, 0.1, 0.1),false) | |
1931 | - | function CheckTableForString(Table, String) |
1931 | + | |
1932 | - | for i, v in pairs(Table) do |
1932 | + | |
1933 | - | if string.find(string.lower(String), string.lower(v)) then |
1933 | + | |
1934 | - | return true |
1934 | + | |
1935 | - | end |
1935 | + | |
1936 | - | end |
1936 | + | |
1937 | - | return false |
1937 | + | |
1938 | Swait() | |
1939 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1940 | - | function CheckIntangible(Hit) |
1940 | + | |
1941 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} |
1941 | + | |
1942 | - | if Hit and Hit.Parent then |
1942 | + | |
1943 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then |
1943 | + | |
1944 | - | return true |
1944 | + | |
1945 | - | end |
1945 | + | |
1946 | - | end |
1946 | + | |
1947 | - | return false |
1947 | + | |
1948 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1949 | wait(1) | |
1950 | TORSO.Parent.Parent = LOCK | |
1951 | for i = 1, 75 do | |
1952 | - | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
1952 | + | |
1953 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
1953 | + | |
1954 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1954 | + | |
1955 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) |
1955 | + | |
1956 | - | if RayHit and CheckIntangible(RayHit) then |
1956 | + | |
1957 | - | if DelayIfHit then |
1957 | + | |
1958 | - | wait() |
1958 | + | |
1959 | - | end |
1959 | + | |
1960 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
1960 | + | |
1961 | - | end |
1961 | + | |
1962 | - | return RayHit, RayPos, RayNormal |
1962 | + | |
1963 | elseif CHILD.ClassName == "Decal" then | |
1964 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1965 | - | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) |
1965 | + | |
1966 | - | if DoesCourontine == false then |
1966 | + | |
1967 | - | local Direction = CF(Part.Position,ToLocation) |
1967 | + | |
1968 | - | local Distance = (Part.Position - ToLocation).magnitude |
1968 | + | |
1969 | - | for i = 1, AmountOfTime do |
1969 | + | |
1970 | - | Swait() |
1970 | + | |
1971 | - | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) |
1971 | + | |
1972 | - | Direction = Part.CFrame |
1972 | + | |
1973 | - | end |
1973 | + | |
1974 | - | Part:remove() |
1974 | + | |
1975 | - | elseif DoesCourontine == true then |
1975 | + | |
1976 | - | coroutine.resume(coroutine.create(function() |
1976 | + | |
1977 | - | local Direction = CF(Part.Position,ToLocation) |
1977 | + | |
1978 | - | local Distance = (Part.Position - ToLocation).magnitude |
1978 | + | |
1979 | - | for i = 1, AmountOfTime do |
1979 | + | |
1980 | - | Swait() |
1980 | + | |
1981 | - | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) |
1981 | + | |
1982 | - | Direction = Part.CFrame |
1982 | + | |
1983 | - | end |
1983 | + | |
1984 | - | Part:remove() |
1984 | + | |
1985 | - | end)) |
1985 | + | |
1986 | - | end |
1986 | + | |
1987 | ||
1988 | ||
1989 | Player = game:GetService("Players").LocalPlayer | |
1990 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
1990 | + | |
1991 | Cam = workspace.CurrentCamera | |
1992 | Backpack = Player.Backpack | |
1993 | - | function ApPlyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) |
1993 | + | |
1994 | Humanoid = Character.Humanoid | |
1995 | Mouse = Player:GetMouse() | |
1996 | RootPart = Character["HumanoidRootPart"] | |
1997 | Torso = Character["Torso"] | |
1998 | Head = Character["Head"] | |
1999 | RightArm = Character["Right Arm"] | |
2000 | - | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then |
2000 | + | |
2001 | - | if INSTAKILL == true then |
2001 | + | |
2002 | LeftLeg = Character["Left Leg"] | |
2003 | RootJoint = RootPart["RootJoint"] | |
2004 | - | local DMG = MRANDOM(MINDMG, MAXDMG) |
2004 | + | |
2005 | - | ApplyDamage(HUM, DMG, TORSO) |
2005 | + | |
2006 | LeftShoulder = Torso["Left Shoulder"] | |
2007 | - | if FLING > 0 then |
2007 | + | |
2008 | - | for _, c in pairs(CHILD:GetChildren()) do |
2008 | + | |
2009 | - | if c:IsA("BasePart") then |
2009 | + | |
2010 | - | local bv = Instance.new("BodyVelocity") |
2010 | + | |
2011 | - | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) |
2011 | + | |
2012 | - | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING |
2012 | + | |
2013 | - | bv.Parent = c |
2013 | + | |
2014 | - | Debris:AddItem(bv, 0.05) |
2014 | + | |
2015 | UD2 = UDim2.new | |
2016 | BRICKC = BrickColor.new | |
2017 | ANGLES = CFrame.Angles | |
2018 | EULER = CFrame.fromEulerAnglesXYZ | |
2019 | COS = math.cos | |
2020 | ACOS = math.acos | |
2021 | SIN = math.sin | |
2022 | ASIN = math.asin | |
2023 | ABS = math.abs | |
2024 | - | function killnearest(position,range,maxstrength) |
2024 | + | |
2025 | - | for i,v in ipairs(workspace:GetChildren()) do |
2025 | + | |
2026 | - | local body = v:GetChildren() |
2026 | + | |
2027 | - | for part = 1, #body do |
2027 | + | |
2028 | - | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
2028 | + | |
2029 | - | if(body[part].Position - position).Magnitude < range then |
2029 | + | |
2030 | - | if v.ClassName == "Model" then |
2030 | + | |
2031 | - | v:BreakJoints() |
2031 | + | |
2032 | - | end |
2032 | + | |
2033 | - | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) |
2033 | + | |
2034 | - | local bv = Instance.new("BodyVelocity") |
2034 | + | |
2035 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
2035 | + | |
2036 | - | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength |
2036 | + | |
2037 | - | bv.Parent = body[part] |
2037 | + | |
2038 | - | Debris:AddItem(bv,0.2) |
2038 | + | |
2039 | - | end |
2039 | + | |
2040 | - | end |
2040 | + | |
2041 | - | end |
2041 | + | |
2042 | - | if v.ClassName == "Part" then |
2042 | + | |
2043 | - | if v.Anchored == false and (v.Position - position).Magnitude < range then |
2043 | + | |
2044 | - | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) |
2044 | + | |
2045 | - | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength |
2045 | + | |
2046 | - | end |
2046 | + | |
2047 | - | end |
2047 | + | |
2048 | - | end |
2048 | + | |
2049 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2050 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2051 | - | function Supernova() |
2051 | + | |
2052 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) |
2052 | + | |
2053 | - | if HITFLOOR ~= nil then |
2053 | + | |
2054 | - | local HITBODIES = {} |
2054 | + | |
2055 | - | ATTACK = true |
2055 | + | |
2056 | - | Rooted = true |
2056 | + | |
2057 | - | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0)) |
2057 | + | |
2058 | - | MakeForm(ABSOLUTE,"Ball") |
2058 | + | |
2059 | - | CreateSound("429459101", ABSOLUTE, 10, 1) |
2059 | + | |
2060 | - | for i=0, 4, 0.1 / Animation_Speed do |
2060 | + | |
2061 | - | Swait() |
2061 | + | |
2062 | - | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) |
2062 | + | |
2063 | - | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) |
2063 | + | |
2064 | - | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 |
2064 | + | |
2065 | - | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1,1,1)) |
2065 | + | |
2066 | - | MakeForm(CHARGE,"Ball") |
2066 | + | |
2067 | - | CHARGE.Color = C3(0,0,0) |
2067 | + | |
2068 | - | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) |
2068 | + | |
2069 | - | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) |
2069 | + | |
2070 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
2070 | + | |
2071 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
2071 | + | |
2072 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2072 | + | |
2073 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2073 | + | |
2074 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2074 | + | |
2075 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2075 | + | |
2076 | - | end |
2076 | + | |
2077 | - | CreateSound("907332670", Head, 99, 1.1) |
2077 | + | |
2078 | - | for i = 1, 75 do |
2078 | + | |
2079 | - | Swait() |
2079 | + | |
2080 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
2080 | + | |
2081 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
2081 | + | |
2082 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2082 | + | |
2083 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2083 | + | |
2084 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2084 | + | |
2085 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2085 | + | |
2086 | - | end |
2086 | + | |
2087 | - | coroutine.resume(coroutine.create(function() |
2087 | + | |
2088 | - | for i = 1, 13 do |
2088 | + | |
2089 | - | for e = 1, 8 do |
2089 | + | |
2090 | - | Swait() |
2090 | + | |
2091 | - | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) |
2091 | + | |
2092 | - | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Really white".Color,VT(i,0.3,i)*2) |
2092 | + | |
2093 | - | end |
2093 | + | |
2094 | - | for i = 1, 5 do |
2094 | + | |
2095 | - | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) |
2095 | + | |
2096 | - | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(0,0,0),VT(0,0,0)) |
2096 | + | |
2097 | - | end |
2097 | + | |
2098 | - | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Really white".Color,VT(i,i*2,i)) |
2098 | + | |
2099 | - | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0,0,0),VT(i,i*2,i)) |
2099 | + | |
2100 | - | CreateSound("168586621", ABSOLUTE, 4, 0.8) |
2100 | + | |
2101 | - | CreateSound("201858144", ABSOLUTE, 10, 0.8) |
2101 | + | |
2102 | - | killnearest(ABSOLUTE.Position,i*18,i) |
2102 | + | |
2103 | - | ABSOLUTE.Size = ABSOLUTE.Size*0.9 |
2103 | + | |
2104 | - | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Really black".Color,VT(i,i,i)/1.1) |
2104 | + | |
2105 | - | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(1,1,1),VT(i,i,i)) |
2105 | + | |
2106 | - | end |
2106 | + | |
2107 | - | ABSOLUTE.Transparency = 1 |
2107 | + | |
2108 | - | Debris:AddItem(ABSOLUTE,10) |
2108 | + | |
2109 | - | end)) |
2109 | + | |
2110 | - | ATTACK = false |
2110 | + | |
2111 | - | Rooted = false |
2111 | + | |
2112 | - | end |
2112 | + | |
2113 | if PLAYSSOUND == false then | |
2114 | EFFECT:remove() | |
2115 | - | local Decal = IT("Decal") |
2115 | + | |
2116 | repeat Swait() until SOUND.Playing == false | |
2117 | EFFECT:remove() | |
2118 | end | |
2119 | end | |
2120 | end)) | |
2121 | end | |
2122 | ||
2123 | ||
2124 | function Smack() | |
2125 | ATTACK = true | |
2126 | Rooted = true | |
2127 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2128 | Swait() | |
2129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2133 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2135 | end | |
2136 | for i= 1, 90 do | |
2137 | Swait() | |
2138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2144 | end | |
2145 | CreateSound(165970126,RightArm,7,MRANDOM(8,13)/10,false) | |
2146 | for i=0, 0.10, 0.1 / Animation_Speed do | |
2147 | Swait() | |
2148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2152 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2154 | end | |
2155 | for i = 1, 3 do | |
2156 | ApplyAoE(RightArm.Position,40*i,15,15,15,false) | |
2157 | end | |
2158 | for i = 1, 4 do | |
2159 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2160 | end | |
2161 | for i = 1, 3 do | |
2162 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1}) | |
2163 | end | |
2164 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2165 | Swait() | |
2166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2172 | end | |
2173 | ATTACK = false | |
2174 | Rooted = false | |
2175 | end | |
2176 | ||
2177 | function EMOTE() | |
2178 | ATTACK = true | |
2179 | Rooted = false | |
2180 | local LOOP = 0 | |
2181 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2182 | Swait() | |
2183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2187 | end | |
2188 | for i=0, 3, 0.1 / Animation_Speed do | |
2189 | Swait() | |
2190 | LOOP = LOOP + 1 | |
2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2195 | end | |
2196 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2197 | Swait() | |
2198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2202 | end | |
2203 | ATTACK = false | |
2204 | Rooted = false | |
2205 | end | |
2206 | ||
2207 | function Taunt2() | |
2208 | ATTACK = true | |
2209 | Rooted = true | |
2210 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
2211 | repeat | |
2212 | Swait() | |
2213 | TAUNT.Parent = Torso | |
2214 | TAUNT.Playing = true | |
2215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2219 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2221 | until TAUNT.TimePosition >= 1.25 | |
2222 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2223 | Swait() | |
2224 | TAUNT.Parent = Torso | |
2225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2231 | end | |
2232 | ATTACK = false | |
2233 | Rooted = false | |
2234 | end | |
2235 | ||
2236 | function Kill(Victim,Fire) | |
2237 | coroutine.resume(coroutine.create(function() | |
2238 | local NIL = script.TotalNil:Clone() | |
2239 | NIL.Parent = Victim | |
2240 | NIL.Disabled = false | |
2241 | if Fire ~= true then | |
2242 | Victim:BreakJoints() | |
2243 | for _, c in pairs(Victim:GetChildren()) do | |
2244 | if c:IsA("BasePart") then | |
2245 | c.Anchored = true | |
2246 | end | |
2247 | end | |
2248 | for _, c in pairs(Victim:GetChildren()) do | |
2249 | if c:IsA("BasePart") then | |
2250 | Shatter(c) | |
2251 | end | |
2252 | end | |
2253 | else | |
2254 | Victim:BreakJoints() | |
2255 | local FIRES = {} | |
2256 | for _, e in pairs(Victim:GetDescendants()) do | |
2257 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
2258 | e.Transparency = 1 | |
2259 | e:ClearAllChildren() | |
2260 | local FIRE = script.HellFire:Clone() | |
2261 | FIRE.Parent = e | |
2262 | FIRE.Enabled = true | |
2263 | table.insert(FIRES,FIRE) | |
2264 | elseif e.ClassName == "Decal" then | |
2265 | e:remove() | |
2266 | end | |
2267 | end | |
2268 | for i = 1, 50 do | |
2269 | Victim:BreakJoints() | |
2270 | wait() | |
2271 | end | |
2272 | for i = 1, #FIRES do | |
2273 | FIRES[i].Enabled = false | |
2274 | end | |
2275 | wait(1.1) | |
2276 | Victim:remove() | |
2277 | end | |
2278 | end)) | |
2279 | end | |
2280 | ||
2281 | ||
2282 | function PainlessRain() | |
2283 | ATTACK = true | |
2284 | Rooted = true | |
2285 | local SPOTS = {} | |
2286 | local BULLETS = 0 | |
2287 | repeat | |
2288 | BULLETS = BULLETS + 1 | |
2289 | for i = 1, 15 do | |
2290 | Swait() | |
2291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
2293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2295 | end | |
2296 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = RightBarrel.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
2297 | until KEYHOLD == false | |
2298 | for i = 1, BULLETS do | |
2299 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2300 | Swait() | |
2301 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2305 | end | |
2306 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
2307 | table.insert(SPOTS,HITPOS) | |
2308 | CreateSound(145080998, RightBarrel, 2, 1, false) | |
2309 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = RightBarrel.CFrame*CF(0, 1, 0.045).p, End = RightBarrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
2310 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2311 | Swait() | |
2312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2316 | end | |
2317 | end | |
2318 | coroutine.resume(coroutine.create(function() | |
2319 | for i = 1, #SPOTS do | |
2320 | wait(0.1) | |
2321 | coroutine.resume(coroutine.create(function() | |
2322 | local SPOT = SPOTS[i] | |
2323 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,1,1), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true}) | |
2324 | local POSITION = BOLT.Pos | |
2325 | ApplYAoE(POSITION,75/2,0,0,350,true) | |
2326 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
2327 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4}) | |
2328 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
2329 | end)) | |
2330 | end | |
2331 | end)) | |
2332 | ATTACK = false | |
2333 | Rooted = false | |
2334 | end | |
2335 | ||
2336 | Player = game:GetService("Players").LocalPlayer | |
2337 | PlayerGui = Player.PlayerGui | |
2338 | Cam = workspace.CurrentCamera | |
2339 | Backpack = Player.Backpack | |
2340 | Character = Player.Character | |
2341 | Humanoid = Character.Humanoid | |
2342 | Mouse = Player:GetMouse() | |
2343 | RootPart = Character["HumanoidRootPart"] | |
2344 | Torso = Character["Torso"] | |
2345 | Head = Character["Head"] | |
2346 | RightArm = Character["Right Arm"] | |
2347 | LeftArm = Character["Left Arm"] | |
2348 | RightLeg = Character["Right Leg"] | |
2349 | LeftLeg = Character["Left Leg"] | |
2350 | RootJoint = RootPart["RootJoint"] | |
2351 | Neck = Torso["Neck"] | |
2352 | RightShoulder = Torso["Right Shoulder"] | |
2353 | LeftShoulder = Torso["Left Shoulder"] | |
2354 | RightHip = Torso["Right Hip"] | |
2355 | LeftHip = Torso["Left Hip"] | |
2356 | ||
2357 | IT = Instance.new | |
2358 | CF = CFrame.new | |
2359 | VT = Vector3.new | |
2360 | RAD = math.rad | |
2361 | C3 = Color3.new | |
2362 | UD2 = UDim2.new | |
2363 | BRICKC = BrickColor.new | |
2364 | ANGLES = CFrame.Angles | |
2365 | EULER = CFrame.fromEulerAnglesXYZ | |
2366 | COS = math.cos | |
2367 | ACOS = math.acos | |
2368 | SIN = math.sin | |
2369 | ASIN = math.asin | |
2370 | ABS = math.abs | |
2371 | MRANDOM = math.random | |
2372 | FLOOR = math.floor | |
2373 | local TOBANISH = {} | |
2374 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
2375 | WEAPONGUI.Name = "BanishV3Gui" | |
2376 | local Weapon = IT("Model") | |
2377 | Weapon.Name = "Adds" | |
2378 | local Effects = IT("Folder", Weapon) | |
2379 | Effects.Name = "Effects" | |
2380 | ||
2381 | --WACKYEFFECTt({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2382 | function WackyEffect(Table) | |
2383 | local TYPE = (Table.EffectType or "Sphere") | |
2384 | local SIZE = (Table.Size or VT(1,1,1)) | |
2385 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2386 | local TRANSPARENCY = (Table.Transparency or 0) | |
2387 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2388 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2389 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2390 | local ROTATION1 = (Table.RotationX or 0) | |
2391 | local ROTATION2 = (Table.RotationY or 0) | |
2392 | local ROTATION3 = (Table.RotationZ or 0) | |
2393 | local MATERIAL = (Table.Material or "Neon") | |
2394 | local COLOR = (Table.Color or C3(1,1,1)) | |
2395 | local TIME = (Table.Time or 45) | |
2396 | local SOUNDID = (Table.SoundID or nil) | |
2397 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2398 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2399 | coroutine.resume(coroutine.create(function() | |
2400 | local PLAYSSOUND = false | |
2401 | local SOUND = nil | |
2402 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2403 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2404 | PLAYSSOUND = true | |
2405 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2406 | end | |
2407 | EFFECT.Color = COLOR | |
2408 | local MSH = nil | |
2409 | if TYPE == "Sphere" then | |
2410 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2411 | elseif TYPE == "Block" then | |
2412 | MSH = IT("BlockMesh",EFFECT) | |
2413 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2414 | elseif TYPE == "Wave" then | |
2415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2416 | elseif TYPE == "Ring" then | |
2417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2418 | elseif TYPE == "Slash" then | |
2419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2420 | elseif TYPE == "Round Slash" then | |
2421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2422 | elseif TYPE == "Swirl" then | |
2423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2424 | elseif TYPE == "Skull" then | |
2425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2426 | elseif TYPE == "Crystal" then | |
2427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2428 | end | |
2429 | if MSH ~= nil then | |
2430 | local MOVESPEED = nil | |
2431 | if MOVEDIRECTION ~= nil then | |
2432 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2433 | end | |
2434 | local GROWTH = SIZE - ENDSIZE | |
2435 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2436 | if TYPE == "Block" then | |
2437 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2438 | else | |
2439 | EFFECT.CFrame = CFRAME | |
2440 | end | |
2441 | for LOOP = 1, TIME+1 do | |
2442 | Swait() | |
2443 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2444 | if TYPE == "Wave" then | |
2445 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2446 | end | |
2447 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2448 | if TYPE == "Block" then | |
2449 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2450 | else | |
2451 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2452 | end | |
2453 | if MOVEDIRECTION ~= nil then | |
2454 | local ORI = EFFECT.Orientation | |
2455 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2456 | EFFECT.Orientation = ORI | |
2457 | end | |
2458 | end | |
2459 | if PLAYSSOUND == false then | |
2460 | EFFECT:remove() | |
2461 | else | |
2462 | SOUND.Stopped:Connect(function() | |
2463 | EFFECT:remove() | |
2464 | end) | |
2465 | end | |
2466 | else | |
2467 | if PLAYSSOUND == false then | |
2468 | EFFECT:remove() | |
2469 | else | |
2470 | repeat Swait() until SOUND.Playing == false | |
2471 | EFFECT:remove() | |
2472 | end | |
2473 | end | |
2474 | end)) | |
2475 | end | |
2476 | ||
2477 | Debris = game:GetService("Debris") | |
2478 | ||
2479 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2480 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2481 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2482 | end | |
2483 | ||
2484 | function turnto(position) | |
2485 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2486 | end | |
2487 | ||
2488 | function MakeForm(PART,TYPE) | |
2489 | if TYPE == "Cyl" then | |
2490 | local MSH = IT("CylinderMesh",PART) | |
2491 | elseif TYPE == "Ball" then | |
2492 | local MSH = IT("SpecialMesh",PART) | |
2493 | MSH.MeshType = "Sphere" | |
2494 | elseif TYPE == "Wedge" then | |
2495 | local MSH = IT("SpecialMesh",PART) | |
2496 | MSH.MeshType = "Wedge" | |
2497 | end | |
2498 | end | |
2499 | ||
2500 | ||
2501 | function printbye(Name) | |
2502 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2503 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2504 | end | |
2505 | ||
2506 | workspace.ChildAdded:connect(function(instance) | |
2507 | for BANISH = 1, #TOBANISH do | |
2508 | if TOBANISH[BANISH] ~= nil then | |
2509 | if instance.Name == TOBANISH[BANISH] then | |
2510 | coroutine.resume(coroutine.create(function() | |
2511 | printbye(instance.Name) | |
2512 | instance:ClearAllChildren() | |
2513 | Debris:AddItem(instance,0.0005) | |
2514 | end)) | |
2515 | end | |
2516 | end | |
2517 | end | |
2518 | end) | |
2519 | function Banish(Foe) | |
2520 | if Foe then | |
2521 | coroutine.resume(coroutine.create(function() | |
2522 | --if game.Players:FindFirstChild(Foe.Name) then | |
2523 | table.insert(TOBANISH,Foe.Name) | |
2524 | printbye(Foe.Name) | |
2525 | --end | |
2526 | Foe.Archivable = true | |
2527 | local CLONE = Foe:Clone() | |
2528 | Foe:Destroy() | |
2529 | CLONE.Parent = Effects | |
2530 | CLONE:BreakJoints() | |
2531 | local MATERIALS = {"Glass","Neon"} | |
2532 | for _, c in pairs(CLONE:GetDescendants()) do | |
2533 | if c:IsA("BasePart") then | |
2534 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2535 | CreateSound(340722848, c, 10, 1, false) | |
2536 | end | |
2537 | c.Anchored = true | |
2538 | c.Transparency = c.Transparency + 0.2 | |
2539 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2540 | c.Color = C3(1,0,0) | |
2541 | if c.ClassName == "MeshPart" then | |
2542 | c.TextureID = "" | |
2543 | end | |
2544 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2545 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2546 | end | |
2547 | if c:FindFirstChildOfClass("Decal") then | |
2548 | c:FindFirstChildOfClass("Decal"):remove() | |
2549 | end | |
2550 | c.Name = "Banished" | |
2551 | c.CanCollide = false | |
2552 | else | |
2553 | c:remove() | |
2554 | end | |
2555 | end | |
2556 | local A = false | |
2557 | for i = 1, 35 do | |
2558 | if A == false then | |
2559 | A = true | |
2560 | elseif A == true then | |
2561 | A = false | |
2562 | end | |
2563 | for _, c in pairs(CLONE:GetDescendants()) do | |
2564 | if c:IsA("BasePart") then | |
2565 | c.Anchored = true | |
2566 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2567 | c.Transparency = c.Transparency + 0.8/35 | |
2568 | if A == false then | |
2569 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2570 | elseif A == true then | |
2571 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2572 | end | |
2573 | end | |
2574 | end | |
2575 | Swait() | |
2576 | end | |
2577 | CLONE:remove() | |
2578 | end)) | |
2579 | end | |
2580 | end | |
2581 | ||
2582 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2583 | local CHILDREN = workspace:GetDescendants() | |
2584 | for index, CHILD in pairs(CHILDREN) do | |
2585 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2586 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2587 | if HUM then | |
2588 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2589 | if TORSO then | |
2590 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2591 | if ISBANISH == true then | |
2592 | Banish(CHILD) | |
2593 | else | |
2594 | if ISBANISH == "Gravity" then | |
2595 | HUM.PlatformStand = true | |
2596 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2597 | local grav = Instance.new("BodyPosition",TORSO) | |
2598 | grav.D = 15 | |
2599 | grav.P = 20000 | |
2600 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2601 | grav.position = TORSO.Position | |
2602 | grav.Name = "V3BanishForce"..Player.Name | |
2603 | else | |
2604 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2605 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2606 | end | |
2607 | else | |
2608 | HUM.PlatformStand = false | |
2609 | end | |
2610 | end | |
2611 | elseif ISBANISH == "Gravity" then | |
2612 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2613 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2614 | HUM.PlatformStand = false | |
2615 | end | |
2616 | end | |
2617 | end | |
2618 | end | |
2619 | end | |
2620 | end | |
2621 | end | |
2622 | ||
2623 | function Bullet() | |
2624 | ATTACK = true | |
2625 | Rooted = false | |
2626 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2627 | Swait() | |
2628 | turnto(Mouse.Hit.p) | |
2629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2635 | end | |
2636 | repeat | |
2637 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2638 | Swait() | |
2639 | turnto(Mouse.Hit.p) | |
2640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2646 | end | |
2647 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2648 | SpawnTrail(Hole.Position,POS) | |
2649 | if HIT ~= nil then | |
2650 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2651 | Banish(HIT.Parent) | |
2652 | end | |
2653 | end | |
2654 | CreateSound(145080998, RightBarrel, 2, 1, false) | |
2655 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2656 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2657 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2658 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2659 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2660 | Swait() | |
2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2667 | end | |
2668 | until KEYHOLD == false | |
2669 | ATTACK = false | |
2670 | Rooted = false | |
2671 | end | |
2672 | ||
2673 | --//=================================\\ | |
2674 | --|| ASSIGN THINGS TO KEYS | |
2675 | --\\=================================// | |
2676 | ||
2677 | function MouseDown(Mouse) | |
2678 | HOLD = true | |
2679 | if ATTACK == false then | |
2680 | Bullet() | |
2681 | end | |
2682 | end | |
2683 | ||
2684 | function MouseUp(Mouse) | |
2685 | HOLD = false | |
2686 | end | |
2687 | ||
2688 | function KeyDown(Key) | |
2689 | KEYHOLD = true | |
2690 | if Key == "z" and ATTACK == false then | |
2691 | Warden_Zap() | |
2692 | end | |
2693 | ||
2694 | if Key == "e" and ATTACK == false then | |
2695 | TimeStop() | |
2696 | end | |
2697 | ||
2698 | if Key == "b" and ATTACK == false then | |
2699 | Warden_Thunder() | |
2700 | end | |
2701 | ||
2702 | if Key == "c" and ATTACK == false then | |
2703 | Inferno_Ring() | |
2704 | end | |
2705 | ||
2706 | if Key == "v" and ATTACK == false then | |
2707 | Warden_Wall() | |
2708 | end | |
2709 | ||
2710 | if Key == "g" and ATTACK == false then | |
2711 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
2712 | TOBANISH = {} | |
2713 | end | |
2714 | ||
2715 | if Key == "q" and ATTACK == false then | |
2716 | Smack() | |
2717 | end | |
2718 | ||
2719 | if Key == "x" and ATTACK == false then | |
2720 | Prison_Key() | |
2721 | end | |
2722 | ||
2723 | if Key == "f" and ATTACK == false then | |
2724 | Morning_Star() | |
2725 | end | |
2726 | ||
2727 | if Key == "y" and ATTACK == false then | |
2728 | EMOTE() | |
2729 | end | |
2730 | ||
2731 | if Key == "r" and ATTACK == false then | |
2732 | PainlessRain() | |
2733 | end | |
2734 | ||
2735 | if Key == "p" and ATTACK == false then | |
2736 | Taunt2() | |
2737 | end | |
2738 | ||
2739 | if Key == "t" and ATTACK == false then | |
2740 | Hat() | |
2741 | end | |
2742 | end | |
2743 | ||
2744 | function KeyUp(Key) | |
2745 | KEYHOLD = false | |
2746 | end | |
2747 | ||
2748 | Mouse.Button1Down:connect(function(NEWKEY) | |
2749 | MouseDown(NEWKEY) | |
2750 | end) | |
2751 | Mouse.Button1Up:connect(function(NEWKEY) | |
2752 | MouseUp(NEWKEY) | |
2753 | end) | |
2754 | Mouse.KeyDown:connect(function(NEWKEY) | |
2755 | KeyDown(NEWKEY) | |
2756 | end) | |
2757 | Mouse.KeyUp:connect(function(NEWKEY) | |
2758 | KeyUp(NEWKEY) | |
2759 | end) | |
2760 | ||
2761 | --//=================================\\ | |
2762 | --\\=================================// | |
2763 | ||
2764 | ||
2765 | function unanchor() | |
2766 | if UNANCHOR == true then | |
2767 | g = Character:GetChildren() | |
2768 | for i = 1, #g do | |
2769 | if g[i].ClassName == "Part" then | |
2770 | g[i].Anchored = false | |
2771 | end | |
2772 | end | |
2773 | end | |
2774 | end | |
2775 | ||
2776 | ||
2777 | --//=================================\\ | |
2778 | --|| WRAP THE WHOLE SCRIPT UP | |
2779 | --\\=================================// | |
2780 | ||
2781 | Humanoid.Changed:connect(function(Jump) | |
2782 | if Jump == "Jump" and (Disable_Jump == true) then | |
2783 | Humanoid.Jump = false | |
2784 | end | |
2785 | end) | |
2786 | ||
2787 | while true do | |
2788 | Swait() | |
2789 | script.Parent = WEAPONGUI | |
2790 | Humanoid.Parent = Character | |
2791 | if Humanoid then | |
2792 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2793 | IDLEANIMATION:Play() | |
2794 | end | |
2795 | if ANIMATE.Parent == Character then | |
2796 | ANIMATE:Destroy() | |
2797 | end | |
2798 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
2799 | SINE = SINE + CHANGE | |
2800 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2801 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2802 | Humanoid.HipHeight = 1 | |
2803 | Humanoid.Name = "Warden" | |
2804 | Humanoid.PlatformStand = false | |
2805 | if PLAYMAINANIM == true then | |
2806 | if TORSOVELOCITY < 1 then | |
2807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2813 | elseif TORSOVELOCITY > 1 then | |
2814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2820 | end | |
2821 | end | |
2822 | unanchor() | |
2823 | Humanoid.MaxHealth = "inf" | |
2824 | Humanoid.Health = "inf" | |
2825 | if Rooted == false then | |
2826 | Disable_Jump = false | |
2827 | Humanoid.WalkSpeed = Speed | |
2828 | elseif Rooted == true then | |
2829 | Disable_Jump = true | |
2830 | Humanoid.WalkSpeed = 0 | |
2831 | end | |
2832 | for _, c in pairs(Character:GetChildren()) do | |
2833 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2834 | c.Material = "Neon" | |
2835 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2836 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2837 | end | |
2838 | c.Color = C3(1,1,1) | |
2839 | if c == Head then | |
2840 | if c:FindFirstChild("face") then | |
2841 | c.face:remove() | |
2842 | end | |
2843 | end | |
2844 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" then | |
2845 | c:remove() | |
2846 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2847 | c:remove() | |
2848 | end | |
2849 | end | |
2850 | sick.SoundId = "rbxassetid://1996312061" | |
2851 | sick.Looped = true | |
2852 | sick.Pitch = 1 | |
2853 | sick.Volume = 2.5 | |
2854 | sick:Resume() | |
2855 | sick.Parent = Torso | |
2856 | refit() | |
2857 | if Head:FindFirstChildOfClass("Sound") then | |
2858 | Head:FindFirstChildOfClass("Sound"):remove() | |
2859 | end | |
2860 | end | |
2861 | ||
2862 | --//=================================\\ | |
2863 | --\\=================================// | |
2864 | ||
2865 | ||
2866 | ||
2867 | ||
2868 | ||
2869 | --//====================================================\\-- | |
2870 | --|| END OF SCRIPT | |
2871 | --\\====================================================//-- |