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1
--[[Feel free to take a MiniPeep script! Credits are not needed. Script must be local.]]--
2
 
3
local ran,err = ypcall(function()
4
plr = game:service'Players'.LocalPlayer
5
char = plr.Character
6
mouse = plr:GetMouse()
7
humanoid = char:findFirstChild("Humanoid")
8
torso = char:findFirstChild("Torso")
9
head = char.Head
10
ra = char:findFirstChild("Right Arm")
11
la = char:findFirstChild("Left Arm")
12
rl = char:findFirstChild("Right Leg")
13
ll = char:findFirstChild("Left Leg")
14
rs = torso:findFirstChild("Right Shoulder")
15
ls = torso:findFirstChild("Left Shoulder")
16
rh = torso:findFirstChild("Right Hip")
17
lh = torso:findFirstChild("Left Hip")
18
neck = torso:findFirstChild("Neck")
19
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
20
anim = char:findFirstChild("Animate")
21
rootpart = char:findFirstChild("HumanoidRootPart")
22
camera = workspace.CurrentCamera
23
if anim then
24
anim:Destroy()
25
end
26
 
27
 
28
rj.C0 = CFrame.new()
29
rj.C1 = CFrame.new()
30
 
31
 
32
super_annoying = Instance.new("Sound", head)
33
super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
34
super_annoying.Volume = 0.6
35
super_annoying.Looped = true
36
barrel_roll = Instance.new("Sound", head)
37
barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
38
barrel_roll.Volume = 1
39
barrel_roll.Looped = true
40
dubstep_gun = Instance.new("Sound", head)
41
dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
42
dubstep_gun.Volume = 0.6
43
dubstep_gun.Looped = true
44
you_are_pirate = Instance.new("Sound", head)
45
you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
46
you_are_pirate.Volume = 0.6
47
you_are_pirate.Looped = true
48
cant_touch = Instance.new("Sound", head)
49
cant_touch.SoundId = "http://www.roblox.com/asset/?id=516766251"
50
cant_touch.Volume = 1
51
cant_touch.Looped = true
52
gangy_style = Instance.new("Sound", head)
53
gangy_style.SoundId = "http://www.roblox.com/asset/?id=244702095"
54
gangy_style.Volume = 0.6
55
gangy_style.Looped = true
56
fox_say = Instance.new("Sound", head)
57
fox_say.SoundId = "http://www.roblox.com/asset/?id=381664493"
58
fox_say.Volume = 0.5
59
fox_say.Looped = true
60
durk = Instance.new("Sound", head)
61
durk.SoundId = "http://www.roblox.com/asset/?id=379497410"
62
durk.Volume = 0.8
63
durk.Looped = true
64
sax_guy = Instance.new("Sound", head)
65
sax_guy.SoundId = "http://www.roblox.com/asset/?id=536292077"
66
sax_guy.Volume = 0.6
67
sax_guy.Looped = true
68
heman = Instance.new("Sound", head)
69
heman.SoundId = "http://www.roblox.com/asset/?id=408441868"
70
heman.Volume = 1
71
heman.Looped = true
72
justin = Instance.new("Sound", head)
73
justin.SoundId = "http://www.roblox.com/asset/?id=257272295"
74
justin.Volume = 0.8
75
justin.Looped = true
76
brony_music = Instance.new("Sound", head)
77
brony_music.SoundId = "http://www.roblox.com/asset/?id=233293323"
78
brony_music.Volume = 1
79
brony_music.Looped = true
80
spitfire = Instance.new("Sound", head)
81
spitfire.SoundId = "http://www.roblox.com/asset/?id=530626400"
82
spitfire.Volume = 0.8
83
spitfire.Looped = true
84
burn_dem = Instance.new("Sound", head)
85
burn_dem.SoundId = "http://www.roblox.com/asset/?id=450671128"
86
burn_dem.Volume = 1
87
burn_dem.Looped = true
88
 
89
 
90
if char:findFirstChild("Shirt") then
91
    char:findFirstChild("Shirt"):Destroy()
92
end
93
if char:findFirstChild("Pants") then
94
    char:findFirstChild("Pants"):Destroy()
95
end
96
if char:findFirstChild("Shirt Graphic") then
97
    char:findFirstChild("Shirt Graphic"):Destroy()
98
end
99
 
100
Instance.new("HumanoidController", game:service'ControllerService')
101
Instance.new("SkateboardController", game:service'ControllerService')
102
Instance.new("VehicleController", game:service'ControllerService')
103
 
104
 
105
 
106
 
107
--minimize
108
rh.Parent = nil
109
lh.Parent = nil
110
rs.Parent = nil
111
ls.Parent = nil
112
neck.Parent = nil
113
rj.Parent = nil
114
 
115
 
116
rl.FormFactor = "Custom"
117
ll.FormFactor = "Custom"
118
ra.FormFactor = "Custom"
119
la.FormFactor = "Custom"
120
torso.FormFactor = "Custom"
121
head.FormFactor = "Custom"
122
rootpart.FormFactor = "Custom"
123
 
124
 
125
 
126
 
127
rootpart.Size = Vector3.new(.4, .4, .2)
128
rl.Size = Vector3.new(.2, .4, .2)
129
ll.Size = Vector3.new(.2, .4, .2)
130
ra.Size = Vector3.new(.2, .4, .2)
131
la.Size = Vector3.new(.2, .4, .2)
132
torso.Size = Vector3.new(.4, .4, .2)
133
head.Size = Vector3.new(.4, .2, .2)
134
 
135
rh.Parent = torso
136
lh.Parent = torso
137
rs.Parent = torso
138
ls.Parent = torso
139
neck.Parent = torso
140
rj.Parent = rootpart
141
 
142
 
143
if torso:findFirstChild("roblox") then
144
    local p = Instance.new("Part", char)
145
    p.FormFactor = "Custom"
146
    p.Size = torso.Size
147
    p.Transparency = 1
148
    p:BreakJoints()
149
    local w = Instance.new("Weld", char)
150
    w.Part0 = p
151
    w.Part1 = torso
152
    torso:findFirstChild("roblox").Parent = p
153
end
154
 
155
 
156
mesh1 = Instance.new("SpecialMesh", torso)
157
mesh1.Name = "Mesh"
158
mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
159
mesh1.MeshId = "rbxasset://fonts/torso.mesh"
160
mesh2 = Instance.new("SpecialMesh", la)
161
mesh2.Name = "Mesh"
162
mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
163
mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
164
mesh3 = Instance.new("SpecialMesh", ra)
165
mesh3.Name = "Mesh"
166
mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
167
mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
168
mesh4 = Instance.new("SpecialMesh", ll)
169
mesh4.Name = "Mesh"
170
mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
171
mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
172
mesh5 = Instance.new("SpecialMesh", rl)
173
mesh5.Name = "Mesh"
174
mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
175
mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
176
 
177
 
178
--0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
179
 
180
ls.C0 = CFrame.new(-.3,.1,0)
181
ls.C1 = CFrame.new(0,.1,0)
182
rs.C0 = CFrame.new(.3,.1,0)
183
rs.C1 = CFrame.new(0,.1,0)
184
rh.C0 = CFrame.new(.1,-.2,0)
185
rh.C1 = CFrame.new(0, .2, 0)
186
lh.C0 = CFrame.new(-.1,-.2,0)
187
lh.C1 = CFrame.new(0, .2, 0)
188
neck.C0 = CFrame.new(0,.2,0)
189
neck.C1 = CFrame.new(0,-.1,0)
190
 
191
bodyc = char:findFirstChild("Body Colors")
192
if bodyc then
193
    bodyc:Destroy()
194
end
195
wait(0.1)
196
 
197
skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"}
198
clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"}
199
 
200
 
201
skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
202
clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
203
function restorecolors()
204
for _,bp in pairs(char:children()) do
205
    if bp:IsA("BasePart") then
206
        bp.BrickColor = skincolorrandom
207
    end
208
end
209
 
210
torso.BrickColor = clothcolorrandom
211
ll.BrickColor = clothcolorrandom
212
rl.BrickColor = clothcolorrandom
213
end
214
restorecolors()
215
 
216
local LightForTorso = Instance.new("PointLight", head)
217
LightForTorso.Color = torso.BrickColor.Color
218
LightForTorso.Range = 7
219
LightForTorso.Brightness = 1.5
220
 
221
 
222
 
223
 
224
local slidecount = 0
225
local slidecountmax = 0
226
local anim = ""
227
local lastanim = anim
228
local speed = 0
229
local looking = false
230
local dancing = false
231
local superannoying = false
232
local barrelroll = false
233
local dubstepgun = false
234
local foxie = false
235
local durka = false
236
local saxguy = false
237
local heya = false
238
local jb = false
239
local bronymusic = false
240
local sheddy = false
241
local burndem = false
242
local global_wait = 0
243
 
244
count = 0
245
countspeed = 1
246
sine = 0
247
sinespeed = 1
248
 
249
 
250
 
251
humanoid.WalkSpeed = 11
252
 
253
 
254
local controllerService = game:GetService("ControllerService")
255
local controller = controllerService:GetChildren()[1]
256
 
257
 
258
local colors = {"White", "Really black"}
259
 
260
humanoid.Died:connect(function()
261
    for cframe_parts = 0, 100 do
262
        local p = Instance.new("Part")
263
        p.FormFactor = "Custom"
264
        p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
265
        p.Size = Vector3.new(1, 1, 1)
266
        Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
267
        p.Locked = true
268
        p.CanCollide = false
269
        p.Anchored = true
270
        p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
271
        p.Parent = workspace
272
    game:service'Debris':AddItem(p, 5)
273
    coroutine.wrap(function()
274
    while wait() do
275
        if p ~= nil then
276
            p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
277
            p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
278
            p.Transparency = p.Transparency + 0.015
279
        else
280
            break
281
        end
282
    end
283
end)()
284
end
285
for _,v in pairs(char:children()) do
286
    if v:IsA("Part") then
287
        v:Destroy()
288
    end
289
end
290
 
291
end)
292
 
293
 
294
mouse.KeyDown:connect(function(k)
295
   
296
    if string.byte(k) == 50 then
297
       
298
        if dancing then return end
299
        sitting = not sitting
300
        if sitting then
301
                local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
302
        local hitz,enz = workspace:FindPartOnRay(ray, char)
303
   
304
       
305
             if hitz then
306
        controller.Parent = nil
307
        humanoid.WalkSpeed = 0
308
            coroutine.wrap(function()
309
                while wait() do
310
                    humanoid.PlatformStand = true
311
                    if sitting == false then humanoid.PlatformStand = false break end
312
                end
313
            end)()
314
        rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
315
        lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
316
        rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
317
        ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
318
        rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
319
       
320
              miniweld = Instance.new("Weld", char)
321
                miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
322
                miniweld.Part0 = hitz
323
                miniweld.Part1 = rootpart
324
            else
325
                sitting = false
326
                return
327
                end
328
    else
329
        if miniweld then
330
            miniweld:Destroy()
331
        end
332
        controller.Parent = controllerService
333
        humanoid.PlatformStand = false
334
        humanoid.WalkSpeed = 11
335
    end
336
end
337
 
338
    if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
339
        superannoying = false
340
        barrelroll = false
341
        heya = false
342
        dubstepgun = false
343
        youpirate = false
344
        canttouch = false
345
        gangnam = false
346
        sheddy = false
347
        durka = false
348
        saxguy = false
349
        foxie = false
350
        burndem = false
351
        bronymusic = false
352
        brony_music:stop()
353
        fox_say:stop()
354
        spitfire:stop()
355
        heman:stop()
356
        justin:stop()
357
        jb = false
358
        durk:stop()
359
                restorecolors()
360
        burn_dem:stop()
361
        if hat then
362
        hat:Destroy()
363
    end
364
    sax_guy:stop()
365
        gangy_style:stop()
366
        cant_touch:stop()
367
        you_are_pirate:stop()
368
        dubstep_gun:stop()
369
        super_annoying:stop()
370
        barrel_roll:stop()
371
        dancing = false
372
        global_wait = 0
373
        LightForTorso.Color = torso.BrickColor.Color
374
    end
375
   
376
if k == "z" then
377
if dancing then return end
378
    if not sitting then
379
    dancing = true
380
    superannoying = true
381
    super_annoying:play()
382
    end
383
end
384
if k == "k" then
385
    if dancing then return end
386
    if not sitting then
387
        dancing = true
388
        sheddy = true
389
        spitfire:play()
390
    end
391
end
392
 
393
if k == "n" then
394
if dancing then return end
395
    if not sitting then
396
        dancing = true
397
        gangnam = true
398
        gangy_style:play()
399
    end
400
end
401
 
402
if k == "r" then
403
    if dancing then return end
404
    if not sitting then
405
        dancing = true
406
        burndem = true
407
        burn_dem:play()
408
    end
409
end
410
 
411
 
412
if k == "x" then
413
if dancing then return end
414
    if not sitting then
415
        dancing = true
416
    barrelroll = true
417
    barrel_roll:play()
418
    hat = Instance.new("Part", char)
419
    hat.FormFactor = "Custom"
420
    hat.CanCollide = false
421
    hat.Size = torso.Size
422
    hat.Locked = true
423
    hat:breakJoints()
424
    local hatmesh = Instance.new("SpecialMesh", hat)
425
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
426
    hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
427
    hatmesh.Scale = Vector3.new(.22, .2, .22)
428
    local hatweld = Instance.new("Weld", hat)
429
    hatweld.Part0 = hat
430
    hatweld.Part1 = torso
431
end
432
end
433
if k == "h" then
434
      if dancing then return end
435
    if not sitting then
436
        dancing = true
437
        heman:play()
438
        heya = true
439
    hat = Instance.new("Part", char)
440
    hat.FormFactor = "Custom"
441
    hat.CanCollide = false
442
    hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
443
    hat.Locked = true
444
    hat.BrickColor = BrickColor.new("Hot pink")
445
    hat:breakJoints()
446
    local hatweld = Instance.new("Weld", hat)
447
    hatweld.Part0 = hat
448
    hatweld.Part1 = torso
449
end
450
end
451
if k == "j" then
452
    if dancing then return end
453
    if not sitting then
454
        dancing = true
455
        justin:play()
456
        jb = true
457
    hat = Instance.new("Part", char)
458
    hat.FormFactor = "Custom"
459
    hat.CanCollide = false
460
    hat.Size = head.Size
461
    hat.Locked = true
462
    hat.BrickColor = BrickColor.new("Hot pink")
463
    hat:breakJoints()
464
        local hatmesh = Instance.new("SpecialMesh", hat)
465
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
466
    hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
467
    hatmesh.Scale = Vector3.new(.23, .23, .23)
468
    local hatweld = Instance.new("Weld", hat)
469
    hatweld.Part0 = hat
470
    hatweld.Part1 = head
471
    hatweld.C0 = CFrame.new(0.025, -0.05, 0)
472
end
473
end
474
if k == "c" then
475
if dancing then return end
476
    if not sitting then
477
        dancing = true
478
        dubstepgun = true
479
        dubstep_gun:play()
480
    end
481
end
482
if k == "v" then
483
if dancing then return end
484
        if not sitting then
485
dancing = true
486
youpirate = true
487
you_are_pirate:play()
488
    hat = Instance.new("Part", char)
489
    hat.FormFactor = "Custom"
490
    hat.CanCollide = false
491
    hat.Size = head.Size
492
    hat.Locked = true
493
    hat:breakJoints()
494
    local hatmesh = Instance.new("SpecialMesh", hat)
495
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
496
    hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
497
    hatmesh.Scale = Vector3.new(.2, .2, .2)
498
    local hatweld = Instance.new("Weld", hat)
499
    hatweld.Part0 = hat
500
    hatweld.Part1 = head
501
    hatweld.C0 = CFrame.new(0, -0.15, 0)
502
end
503
end
504
if k == "m" then
505
if dancing then return end
506
    if not sitting then
507
    dancing = true
508
    canttouch = true
509
    cant_touch:play()
510
end
511
end
512
if k == "b" then
513
    if dancing then return end
514
    if not sitting then
515
        dancing = true
516
        bronymusic = true
517
        brony_music:play()
518
        for _,bp in pairs(char:children()) do
519
            if bp:IsA("BasePart") then
520
                bp.BrickColor = BrickColor.new("Lavender")
521
            end
522
    end
523
    hat = Instance.new("Part", char)
524
    hat.FormFactor = "Custom"
525
    hat.CanCollide = false
526
    hat.Size = head.Size
527
    hat.Locked = true
528
    hat.BrickColor = BrickColor.new("Lavender")
529
    hat:breakJoints()
530
    local hatmesh = Instance.new("SpecialMesh", hat)
531
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
532
    hatmesh.Scale = Vector3.new(.1, .2, .1)
533
    local hatweld = Instance.new("Weld", hat)
534
    hatweld.Part0 = hat
535
    hatweld.Part1 = head
536
    hatweld.C0 = CFrame.new(0, -0.1, 0.05)
537
    end
538
end
539
 
540
if k == "l" then
541
if dancing then return end
542
if not sitting then
543
    dancing = true
544
    foxie = true
545
    fox_say:play()
546
    hat = Instance.new("Part", char)
547
    hat.FormFactor = "Custom"
548
    hat.CanCollide = false
549
    hat.Size = head.Size
550
    hat.Locked = true
551
    hat:breakJoints()
552
    local hatmesh = Instance.new("SpecialMesh", hat)
553
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
554
    hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
555
    hatmesh.Scale = Vector3.new(.2, .2, .2)
556
    local hatweld = Instance.new("Weld", hat)
557
    hatweld.Part0 = hat
558
    hatweld.Part1 = head
559
    hatweld.C0 = CFrame.new(0, -0.1, 0)
560
    end
561
   
562
end
563
if k == "f" then
564
if dancing then return end
565
    if not sitting then
566
    dancing = true
567
    durka = true
568
    durk:play()
569
end
570
end
571
if k == "g" then
572
    if dancing then return end
573
    if not sitting then
574
        dancing = true
575
        saxguy = true
576
        sax_guy:play()
577
            hat = Instance.new("Part", char)
578
    hat.FormFactor = "Custom"
579
    hat.CanCollide = false
580
    hat.Size = head.Size
581
    hat.Locked = true
582
    hat:breakJoints()
583
    local hatmesh = Instance.new("SpecialMesh", hat)
584
    hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
585
    hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
586
    hatmesh.Scale = Vector3.new(.25, .25, .25)
587
    local hatweld = Instance.new("Weld", hat)
588
    hatweld.Part0 = hat
589
    hatweld.Part1 = la
590
    hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
591
    end
592
end
593
 
594
   
595
 
596
 
597
    if k == "q" then
598
        if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
599
        if sitting then return end
600
        looking = true
601
        rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
602
    end
603
        if k == "e" then
604
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
605
        if sitting then return end
606
                looking = true
607
        rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
608
    end
609
    if string.byte(k) == 48 or string.byte(k) == 47 then
610
                if sitting then return end
611
        humanoid.WalkSpeed = 18
612
    end
613
    if string.byte(k) == 52 then
614
        if sitting then return end
615
        humanoid.WalkSpeed = 6
616
        end
617
end)
618
 
619
mouse.KeyUp:connect(function(k)
620
    if string.byte(k) == 48 or string.byte(k) == 47 then
621
        if sitting then return end
622
        humanoid.WalkSpeed = 11
623
    end
624
    if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
625
        superannoying = false
626
        barrelroll = false
627
        heya = false
628
        dubstepgun = false
629
        youpirate = false
630
        canttouch = false
631
        gangnam = false
632
        sheddy = false
633
        durka = false
634
        saxguy = false
635
        foxie = false
636
        burndem = false
637
        bronymusic = false
638
        brony_music:stop()
639
        fox_say:stop()
640
        spitfire:stop()
641
        heman:stop()
642
        justin:stop()
643
        jb = false
644
        durk:stop()
645
                restorecolors()
646
        burn_dem:stop()
647
        if hat then
648
        hat:Destroy()
649
    end
650
    sax_guy:stop()
651
        gangy_style:stop()
652
        cant_touch:stop()
653
        you_are_pirate:stop()
654
        dubstep_gun:stop()
655
        super_annoying:stop()
656
        barrel_roll:stop()
657
        dancing = false
658
        global_wait = 0
659
        LightForTorso.Color = torso.BrickColor.Color
660
    end
661
   
662
   
663
        if k == "q" then
664
            if looking then
665
        if sitting then return end
666
        rj.C0 = CFrame.new()
667
        looking = false
668
        end
669
    end
670
   
671
        if k == "e" then
672
            if looking then
673
        if sitting then return end
674
        rj.C0 = CFrame.new()
675
                looking = false
676
        end
677
    end
678
end)
679
 
680
 
681
game:service'RunService'.Stepped:connect(function()
682
    count = (count % 100) + countspeed
683
    angle = math.pi * math.sin(math.pi*2/100*count)
684
 
685
    if slidecount < slidecountmax then
686
    slidecount = slidecount + speed
687
    end
688
    if slidecount > slidecountmax then
689
    slidecount = slidecount - speed
690
    end  
691
if global_wait == 380 then global_wait = 0 end
692
 
693
sine = sine + sinespeed
694
if not dancing then
695
        if not sitting then
696
            local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
697
    local hitz, enz = workspace:FindPartOnRay(ray, char)
698
        if not hitz then
699
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
700
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
701
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
702
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
703
    if not looking then
704
    rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
705
    end
706
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
707
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
708
   
709
-- idle anim
710
 
711
anim = "Idle"
712
if anim ~= lastanim then
713
    if lastanim == "Walking" then
714
        speed = 0.5
715
        slidecount = 1
716
        slidecountmax = 0
717
    elseif lastanim == "Running" then
718
        speed = 2.5
719
        slidecount = 5
720
        slidecountmax = 0
721
    else
722
slidecount = 0
723
slidecountmax = 0
724
end
725
end
726
countspeed = 1
727
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
728
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
729
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
730
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
731
    if not looking then
732
    rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
733
    end
734
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
735
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
736
    looking = false
737
-- walk anim
738
anim = "Walking"
739
if anim ~= lastanim then
740
speed = 0.2
741
slidecount = 0
742
slidecountmax = 1
743
    if lastanim == "Running" then
744
        slidecount = 5
745
        end
746
end
747
countspeed = 6
748
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
749
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
750
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
751
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
752
    rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
753
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
754
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
755
    --run anim
756
    anim = "Running"
757
if anim ~= lastanim then
758
speed = 1
759
slidecount = 0
760
slidecountmax = 5
761
    if lastanim == "Walking" then
762
        slidecount = 1
763
    end
764
end
765
 
766
looking = false
767
countspeed = 9
768
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
769
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
770
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
771
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
772
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
773
    rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
774
end
775
 
776
lastanim = anim
777
else
778
countspeed = 1
779
            local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
780
    local hitz, enz = workspace:FindPartOnRay(ray, char)
781
        if not hitz then
782
        rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
783
        lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
784
        rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
785
        ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
786
        rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
787
        else
788
        rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
789
        lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
790
        rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
791
        ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
792
        rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
793
    end
794
   
795
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
796
end
797
else
798
if superannoying then
799
countspeed = 5
800
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
801
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
802
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
803
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
804
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
805
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
806
elseif barrelroll then
807
    countspeed = 5
808
    sinespeed = 0.1
809
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
810
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
811
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
812
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
813
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
814
    rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
815
elseif dubstepgun then
816
global_wait = (global_wait % 380) + 1
817
    countspeed = 5
818
    if global_wait < 249 - 40 then
819
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
820
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
821
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
822
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
823
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
824
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
825
elseif global_wait > 249 - 40 then
826
        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
827
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
828
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
829
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
830
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
831
    rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
832
    end
833
elseif youpirate then
834
global_wait = (global_wait % 380) + 1
835
    countspeed = 5
836
    if global_wait < 79 then
837
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
838
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
839
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
840
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
841
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
842
    rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
843
elseif global_wait < 299 then
844
        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
845
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
846
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
847
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
848
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
849
    rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
850
elseif global_wait > 299 then
851
        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
852
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
853
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
854
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
855
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
856
    rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
857
    end
858
elseif canttouch then
859
    countspeed = 5
860
global_wait = (global_wait % 160) + 1
861
if global_wait == 160 then global_wait = 0 end
862
    if global_wait < 39 then
863
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
864
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
865
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
866
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
867
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
868
    rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
869
elseif global_wait < 79 then
870
     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
871
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
872
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
873
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
874
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
875
    rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
876
elseif global_wait < 119 then
877
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
878
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
879
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
880
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
881
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
882
    rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
883
    torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
884
elseif global_wait > 119 then
885
        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
886
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
887
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
888
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
889
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
890
    rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
891
    torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
892
end
893
elseif gangnam then
894
countspeed = 5
895
if global_wait == 180 then global_wait = 0 end
896
global_wait = (global_wait % 180) + 1
897
if global_wait < 89 then
898
    ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
899
    rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
900
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
901
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
902
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
903
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
904
    elseif global_wait > 89 then
905
    ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
906
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
907
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
908
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
909
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
910
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
911
end
912
elseif foxie then
913
countspeed = 5
914
global_wait = (global_wait % 380) + 2
915
if global_wait < 89 then
916
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
917
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
918
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
919
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
920
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
921
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
922
    elseif global_wait > 89 then
923
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
924
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
925
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
926
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
927
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
928
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
929
end
930
elseif durka then
931
countspeed = 2
932
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
933
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
934
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
935
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
936
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
937
    rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
938
elseif saxguy then
939
    countspeed = 5
940
    ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
941
    rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
942
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
943
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
944
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
945
    rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
946
elseif heya then
947
     countspeed = 5
948
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
949
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
950
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
951
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
952
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
953
    rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
954
elseif jb then
955
         countspeed = 5
956
    ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
957
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
958
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
959
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
960
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
961
    rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
962
elseif bronymusic then
963
             countspeed = 5
964
    ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
965
    rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
966
    lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
967
    rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
968
    neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
969
    rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
970
elseif sheddy then
971
    countspeed = 7
972
        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
973
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
974
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
975
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
976
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
977
    rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
978
elseif burndem then
979
    countspeed = 4
980
     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
981
    rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
982
    lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
983
    rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
984
    neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
985
    rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
986
end
987
end
988
end)
989
 
990
 
991
plr.Chatted:connect(function(msg)
992
    game:service'Chat':Chat(head, msg, 1)
993
    if msg == "die/" then
994
        char:breakJoints()
995
    end
996
   
997
end)
998
 
999
end)
1000
if not ran and err then
1001
    print(err)
1002
end