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1 | - | --A Sword + Ragdoll Death |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --A Sword + Ragdoll Death | |
6 | --Credit To Rufus14 For The Original Script | |
7 | --I just edit replaced the mesh and buffed the damage ^-^ | |
8 | --Feel free to leak it so more people can use it ^-^ | |
9 | mouse = game.Players.LocalPlayer:GetMouse() | |
10 | using = false | |
11 | hit = false | |
12 | bat = Instance.new("Part", game.Players.LocalPlayer.Character) | |
13 | bat.Size = Vector3.new(1, 1, 3) | |
14 | bat.Rotation = Vector3.new(0, 0, 0) | |
15 | bat.CanCollide = false | |
16 | bat:BreakJoints() | |
17 | --[[laughing = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
18 | laughing.Volume = 6 | |
19 | laughing.SoundId = "rbxassetid://617500399" | |
20 | ooh = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
21 | ooh .Volume = 6 | |
22 | ooh .SoundId = "rbxasset://sounds/swoosh.wav"]] | |
23 | baseballhit = Instance.new("Sound", bat) | |
24 | baseballhit.Volume = 10 | |
25 | baseballhit.SoundId = "rbxassetid://93706376" | |
26 | baseballhit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
27 | baseballhit1.Volume = 20 | |
28 | baseballhit1.SoundId = "rbxassetid://93706376" | |
29 | swinging = Instance.new("Sound", bat) | |
30 | swinging.Volume = 10 | |
31 | swinging.PlaybackSpeed = 1.2 | |
32 | swinging.SoundId = "rbxasset://sounds/swoosh.wav" | |
33 | weld = Instance.new("Weld", bat) | |
34 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
35 | weld.Part1 = bat | |
36 | local batcritical = Instance.new("Sound", bat) | |
37 | batcritical.SoundId = "rbxassetid://296102734" | |
38 | batcritical.Volume = 5 | |
39 | weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9) | |
40 | print(weld.C0) | |
41 | mesh = Instance.new("SpecialMesh", bat) | |
42 | mesh.MeshId = "http://www.roblox.com/asset/?id=11442510" | |
43 | mesh.TextureId = "http://www.roblox.com/asset/?id=11442524" | |
44 | mesh.Scale = Vector3.new(1.7, 1.7, 1.7) | |
45 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) | |
46 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
47 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
48 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
49 | rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
50 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) | |
51 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
52 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
53 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
54 | lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
55 | function hit() | |
56 | if not using then | |
57 | using = true | |
58 | for i = 0,1 , 0.1 do | |
59 | wait() | |
60 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.35),i) | |
61 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.35),i) | |
62 | rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.3),i) | |
63 | lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(-0.15,0,0),i) | |
64 | end | |
65 | for i = 1,2 do | |
66 | wait() | |
67 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.1) | |
68 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) | |
69 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) | |
70 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) | |
71 | end | |
72 | wait(0.2) | |
73 | swinging:Play() | |
74 | local se = Instance.new("Part", bat) | |
75 | se.Size = Vector3.new(1, 1, 3) | |
76 | se:BreakJoints() | |
77 | se.Transparency = 1 | |
78 | se.CanCollide = false | |
79 | local dmgweld = Instance.new("Weld", se) | |
80 | dmgweld.Part0 = bat | |
81 | dmgweld.Part1 = se | |
82 | dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1) | |
83 | local function dmg(part) | |
84 | local hum = part.Parent:findFirstChild("Humanoid") | |
85 | if hum ~= nil then | |
86 | local bloodhit = Instance.new("Texture", bat) | |
87 | bloodhit.Texture = "rbxassetid://176678070" | |
88 | se:destroy() | |
89 | baseballhit:Play() | |
90 | baseballhit1:Play() | |
91 | hum.Health = hum.Health - math.random(55,80) | |
92 | hum.PlatformStand = true | |
93 | local tor = part.Parent:findFirstChild("Torso") | |
94 | local dmgmat = math.random(1,4) | |
95 | if dmgmat == 3 then | |
96 | batcritical:Play() | |
97 | hum.Health = hum.Health - math.random(243,499) | |
98 | end | |
99 | if tor then | |
100 | tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34 | |
101 | tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34 | |
102 | end | |
103 | wait(2) | |
104 | hum.PlatformStand = false | |
105 | hit = false | |
106 | end | |
107 | end | |
108 | se.Touched:connect(dmg) | |
109 | for i = 0,1 , 0.2 do | |
110 | wait() | |
111 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.7),i) | |
112 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.70),i) | |
113 | rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.6),i) | |
114 | lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0.30,0,0),i) | |
115 | end | |
116 | for i = 1,2 do | |
117 | wait() | |
118 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.1) | |
119 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.3) | |
120 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.4) | |
121 | end | |
122 | for i = 1,2 do | |
123 | wait() | |
124 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.05) | |
125 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) | |
126 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.2) | |
127 | end | |
128 | wait(0.2) | |
129 | for i = 1,2 do | |
130 | wait() | |
131 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.05) | |
132 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) | |
133 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.2) | |
134 | end | |
135 | for i = 1,2 do | |
136 | wait() | |
137 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.06) | |
138 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.2) | |
139 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.2) | |
140 | end | |
141 | se:destroy() | |
142 | for i = 1,2 do | |
143 | wait() | |
144 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.1) | |
145 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) | |
146 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) | |
147 | end | |
148 | for i = 1,2 do | |
149 | wait() | |
150 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.05) | |
151 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) | |
152 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) | |
153 | end | |
154 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
155 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
156 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
157 | lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
158 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
159 | rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
160 | using = false | |
161 | end | |
162 | end | |
163 | function combo(key) | |
164 | key = key:lower() | |
165 | if key == "q" then | |
166 | if not using then | |
167 | using = true | |
168 | swinging:Play() | |
169 | for i = 1,2 do | |
170 | wait() | |
171 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
172 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) | |
173 | end | |
174 | for i = 1,3 do | |
175 | wait() | |
176 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.47) | |
177 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.47) | |
178 | end | |
179 | for i = 1,2 do | |
180 | wait() | |
181 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
182 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) | |
183 | end | |
184 | wait(0.4) | |
185 | swinging:Play() | |
186 | for i = 1,2 do | |
187 | wait() | |
188 | weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) | |
189 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) | |
190 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) | |
191 | end | |
192 | for i = 1,3 do | |
193 | wait() | |
194 | weld.C0 = weld.C0 * CFrame.Angles(0.33,0,0.1) * CFrame.new(0,-0.66,0.3) | |
195 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.2,0,0) | |
196 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.2,0,0) | |
197 | end | |
198 | for i = 1,2 do | |
199 | wait() | |
200 | weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) | |
201 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) | |
202 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) | |
203 | end | |
204 | wait(0.5) | |
205 | for i = 1,2 do | |
206 | wait() | |
207 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) | |
208 | end | |
209 | for i = 1,2 do | |
210 | wait() | |
211 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.1) | |
212 | end | |
213 | for i = 1,2 do | |
214 | wait() | |
215 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.2) | |
216 | end | |
217 | for i = 1,2 do | |
218 | wait() | |
219 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.4) | |
220 | end | |
221 | swinging:Play() | |
222 | for i = 1,2 do | |
223 | wait() | |
224 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.8) | |
225 | end | |
226 | local se = Instance.new("Part", bat) | |
227 | se.Size = Vector3.new(1, 1, 3) | |
228 | se:BreakJoints() | |
229 | se.Transparency = 1 | |
230 | se.CanCollide = false | |
231 | local dmgweld = Instance.new("Weld", se) | |
232 | dmgweld.Part0 = bat | |
233 | dmgweld.Part1 = se | |
234 | dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1) | |
235 | local function dmg(part) | |
236 | if not hit then | |
237 | hit = true | |
238 | local hum = part.Parent:findFirstChild("Humanoid") | |
239 | if hum ~= nil then | |
240 | baseballhit:Play() | |
241 | --baseballhit1:Play() | |
242 | hum.Health = hum.Health - math.random(20,40) | |
243 | hum.PlatformStand = true | |
244 | local tor = part.Parent:findFirstChild("Torso") | |
245 | if tor then | |
246 | local vel = Instance.new("BodyVelocity", tor) | |
247 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
248 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 35 | |
249 | wait(0.1) | |
250 | vel:destroy() | |
251 | hit = false | |
252 | end | |
253 | wait(0.2) | |
254 | hit = false | |
255 | wait(1.5) | |
256 | hum.PlatformStand = false | |
257 | end | |
258 | end | |
259 | end | |
260 | se.Touched:connect(dmg) | |
261 | for i = 1,20 do | |
262 | swinging:Play() | |
263 | for i = 1,10 do | |
264 | wait() | |
265 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.9) | |
266 | end | |
267 | end | |
268 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
269 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
270 | for i = 1,2 do | |
271 | wait() | |
272 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) | |
273 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
274 | end | |
275 | for i = 1,3 do | |
276 | wait() | |
277 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.47) | |
278 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.47) | |
279 | end | |
280 | for i = 1,2 do | |
281 | wait() | |
282 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) | |
283 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
284 | end | |
285 | wait(0.4) | |
286 | swinging:Play() | |
287 | for i = 1,2 do | |
288 | wait() | |
289 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) | |
290 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) | |
291 | end | |
292 | for i = 1,3 do | |
293 | wait() | |
294 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.2,0,0) | |
295 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.2,0,0) | |
296 | end | |
297 | for i = 1,2 do | |
298 | wait() | |
299 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) | |
300 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) | |
301 | end | |
302 | for i = 1,2 do | |
303 | wait() | |
304 | weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) | |
305 | end | |
306 | for i = 1,3 do | |
307 | wait() | |
308 | weld.C0 = weld.C0 * CFrame.Angles(-0.33,0,-0.1) * CFrame.new(0,0.66,-0.3) | |
309 | end | |
310 | for i = 1,2 do | |
311 | wait() | |
312 | weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) | |
313 | end | |
314 | weld.C0 = CFrame.new(-0.0159739517, -0.949999988, -1.89993286, -0.999964654, 0, -0.00840734318, 0, 1, 0, 0.00840734318, 0, -0.999964654) | |
315 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
316 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
317 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
318 | lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
319 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
320 | rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
321 | using = false | |
322 | se:destroy() | |
323 | end | |
324 | end | |
325 | end | |
326 | --[[function laugh(key) | |
327 | key = key:lower() | |
328 | if key == "h" then | |
329 | local lahmath = math.random(1,2) | |
330 | if lahmath == 1 then | |
331 | laughing:Play() | |
332 | end | |
333 | if lahmath == 2 then | |
334 | ooh:Play() | |
335 | end | |
336 | end | |
337 | end]] | |
338 | function boom(key) | |
339 | key = key:lower() | |
340 | if key == "f" then | |
341 | if not using then | |
342 | using = true | |
343 | swinging:Play() | |
344 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 8 | |
345 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
346 | for i = 1,2 do | |
347 | wait() | |
348 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
349 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) | |
350 | end | |
351 | for i = 1,3 do | |
352 | wait() | |
353 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.47) | |
354 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.47) | |
355 | end | |
356 | for i = 1,2 do | |
357 | wait() | |
358 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
359 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) | |
360 | end | |
361 | wait(0.4) | |
362 | swinging:Play() | |
363 | for i = 1,2 do | |
364 | wait() | |
365 | weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) | |
366 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) | |
367 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) | |
368 | end | |
369 | for i = 1,3 do | |
370 | wait() | |
371 | weld.C0 = weld.C0 * CFrame.Angles(0.33,0,0.1) * CFrame.new(0,-0.66,0.3) | |
372 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.2,0,0) | |
373 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.2,0,0) | |
374 | end | |
375 | for i = 1,2 do | |
376 | wait() | |
377 | weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) | |
378 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) | |
379 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) | |
380 | end | |
381 | wait(2) | |
382 | for i = 1,2 do | |
383 | wait() | |
384 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) | |
385 | end | |
386 | swinging:Play() | |
387 | for i = 1,2 do | |
388 | wait() | |
389 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.1) | |
390 | end | |
391 | local se = Instance.new("Part", bat) | |
392 | se.Size = Vector3.new(1, 1, 3) | |
393 | se:BreakJoints() | |
394 | se.Transparency = 1 | |
395 | se.CanCollide = false | |
396 | local dmgweld = Instance.new("Weld", se) | |
397 | dmgweld.Part0 = bat | |
398 | dmgweld.Part1 = se | |
399 | dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1) | |
400 | local function dmg(part) | |
401 | if not hit then | |
402 | hit = true | |
403 | se:destroy() | |
404 | local hum = part.Parent:findFirstChild("Humanoid") | |
405 | if hum ~= nil then | |
406 | batcritical:Play() | |
407 | baseballhit1:Play() | |
408 | hum.Health = hum.Health - math.random(70,86) | |
409 | hum.PlatformStand = true | |
410 | local tor = part.Parent:findFirstChild("Torso") | |
411 | if tor then | |
412 | hum.Jump = true | |
413 | local vel1 = Instance.new("BodyVelocity", tor) | |
414 | vel1.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
415 | vel1.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 130 | |
416 | wait(0.1) | |
417 | vel1:destroy() | |
418 | hit = false | |
419 | end | |
420 | wait(0.2) | |
421 | hit = false | |
422 | wait(1.5) | |
423 | hum.PlatformStand = false | |
424 | end | |
425 | end | |
426 | end | |
427 | se.Touched:connect(dmg) | |
428 | for i = 1,2 do | |
429 | wait() | |
430 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.2) | |
431 | end | |
432 | for i = 1,2 do | |
433 | wait() | |
434 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.4) | |
435 | end | |
436 | for i = 1,2 do | |
437 | wait() | |
438 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.8) | |
439 | end | |
440 | for i = 1,2 do | |
441 | wait() | |
442 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.9) | |
443 | end | |
444 | for i = 1,2 do | |
445 | wait() | |
446 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-1.1) | |
447 | end | |
448 | for i = 1,2 do | |
449 | wait() | |
450 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-1.1) | |
451 | end | |
452 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-1.1) | |
453 | for i = 1,2 do | |
454 | wait() | |
455 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.8) | |
456 | end | |
457 | for i = 1,2 do | |
458 | wait() | |
459 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.6) | |
460 | end | |
461 | for i = 1,2 do | |
462 | wait() | |
463 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.3) | |
464 | end | |
465 | for i = 1,2 do | |
466 | wait() | |
467 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.1) | |
468 | end | |
469 | for i = 1,2 do | |
470 | wait() | |
471 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) | |
472 | end | |
473 | wait(0.5) | |
474 | for i = 1,2 do | |
475 | wait() | |
476 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.05) | |
477 | end | |
478 | for i = 1,2 do | |
479 | wait() | |
480 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) | |
481 | end | |
482 | for i = 1,2 do | |
483 | wait() | |
484 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.2) | |
485 | end | |
486 | for i = 1,2 do | |
487 | wait() | |
488 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.2) | |
489 | end | |
490 | for i = 1,2 do | |
491 | wait() | |
492 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.05) | |
493 | end | |
494 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
495 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 | |
496 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
497 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
498 | for i = 1,2 do | |
499 | wait() | |
500 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) | |
501 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
502 | end | |
503 | for i = 1,3 do | |
504 | wait() | |
505 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.47) | |
506 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.47) | |
507 | end | |
508 | for i = 1,2 do | |
509 | wait() | |
510 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) | |
511 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) | |
512 | end | |
513 | wait(0.4) | |
514 | swinging:Play() | |
515 | for i = 1,2 do | |
516 | wait() | |
517 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) | |
518 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) | |
519 | end | |
520 | for i = 1,3 do | |
521 | wait() | |
522 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.2,0,0) | |
523 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.2,0,0) | |
524 | end | |
525 | for i = 1,2 do | |
526 | wait() | |
527 | lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) | |
528 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) | |
529 | end | |
530 | for i = 1,2 do | |
531 | wait() | |
532 | weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) | |
533 | end | |
534 | for i = 1,3 do | |
535 | wait() | |
536 | weld.C0 = weld.C0 * CFrame.Angles(-0.33,0,-0.1) * CFrame.new(0,0.66,-0.3) | |
537 | end | |
538 | for i = 1,2 do | |
539 | wait() | |
540 | weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) | |
541 | end | |
542 | weld.C0 = CFrame.new(-0.0159739517, -0.949999988, -1.89993286, -0.999964654, 0, -0.00840734318, 0, 1, 0, 0.00840734318, 0, -0.999964654) | |
543 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
544 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
545 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
546 | lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
547 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
548 | rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
549 | se:destroy() | |
550 | using = false | |
551 | end | |
552 | end | |
553 | end | |
554 | mouse.KeyDown:connect(boom) | |
555 | mouse.KeyDown:connect(combo) | |
556 | mouse.KeyDown:connect(laugh) | |
557 | mouse.Button1Down:connect(hit) | |
558 | --[[ | |
559 | local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) | |
560 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 | |
561 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
562 | --]] | |
563 | --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D) | |
564 | --die plz | |
565 | mouse = game.Players.LocalPlayer:GetMouse() | |
566 | function ragdoll() | |
567 | game.Players.LocalPlayer.Character.Archivable = true | |
568 | clone = game.Players.LocalPlayer.Character:Clone() | |
569 | clone.Parent = workspace | |
570 | for i,v in pairs(clone:GetChildren()) do | |
571 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
572 | v:destroy() | |
573 | end | |
574 | for i,p in pairs(v:GetChildren()) do | |
575 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
576 | p:destroy() | |
577 | end | |
578 | end | |
579 | end | |
580 | for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
581 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
582 | t:destroy() | |
583 | end | |
584 | end | |
585 | vel = Instance.new("BodyVelocity", clone.Torso) | |
586 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
587 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
588 | clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" | |
589 | using = false | |
590 | hit = Instance.new("Sound", clone.Torso) | |
591 | hit.SoundId = "rbxassetid://260430060" | |
592 | hit.Volume = 5 | |
593 | hit1 = Instance.new("Sound", clone.Torso) | |
594 | hit1.SoundId = "rbxassetid://138087186" | |
595 | hit1.Volume = 5 | |
596 | hit2 = Instance.new("Sound", clone.Torso) | |
597 | hit2.SoundId = "rbxassetid://131237241" | |
598 | hit2.Volume = 5 | |
599 | hit3 = Instance.new("Sound", clone.Torso) | |
600 | hit3.SoundId = "rbxassetid://278062209" | |
601 | hit3.Volume = 5 | |
602 | hit3.TimePosition = 0.33 | |
603 | ded = Instance.new("Sound", clone.Torso) | |
604 | ded.SoundId = "rbxassetid://163154423" | |
605 | ded.Volume = 5 | |
606 | local leftarm = clone:findFirstChild("Left Arm") | |
607 | local rightrm = clone:findFirstChild("Right Arm") | |
608 | local leftleg = clone:findFirstChild("Left Leg") | |
609 | local rightleg = clone:findFirstChild("Right Leg") | |
610 | local head = clone:findFirstChild("Head") | |
611 | local welding = Instance.new("Weld", clone.Torso) | |
612 | welding.Part0 = clone.Torso | |
613 | welding.Part1 = head | |
614 | welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
615 | for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
616 | if g.ClassName == "Part" then | |
617 | g:destroy() | |
618 | end | |
619 | end | |
620 | for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
621 | if h.ClassName == "Accesory" then | |
622 | h:destroy() | |
623 | end | |
624 | end | |
625 | game.Workspace.CurrentCamera.CameraSubject = head | |
626 | if leftleg ~= nil then | |
627 | local glue = Instance.new("Glue", clone.Torso) | |
628 | glue.Part0 = clone.Torso | |
629 | glue.Part1 = leftleg | |
630 | glue.Name = "Left leg" | |
631 | local collider = Instance.new("Part", leftleg) | |
632 | collider.Position = Vector3.new(0,999,0) | |
633 | collider.Size = Vector3.new(1.7, 1, 1) | |
634 | collider.Shape = "Cylinder" | |
635 | local weld = Instance.new("Weld", collider) | |
636 | weld.Part0 = leftleg | |
637 | weld.Part1 = collider | |
638 | weld.C0 = CFrame.Angles(0, 0, 80) | |
639 | collider.TopSurface = "Smooth" | |
640 | collider.BottomSurface = "Smooth" | |
641 | collider.formFactor = "Symmetric" | |
642 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
643 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
644 | collider.Transparency = 1 | |
645 | end | |
646 | ------------ | |
647 | if rightleg ~= nil then | |
648 | local glue1 = Instance.new("Glue", clone.Torso) | |
649 | glue1.Part0 = clone.Torso | |
650 | glue1.Part1 = rightleg | |
651 | glue1.Name = "Right leg" | |
652 | local collider1 = Instance.new("Part", rightleg) | |
653 | collider1.Position = Vector3.new(0,999,0) | |
654 | collider1.Size = Vector3.new(1.7, 1, 1) | |
655 | collider1.Shape = "Cylinder" | |
656 | local weld1 = Instance.new("Weld", collider1) | |
657 | weld1.Part0 = rightleg | |
658 | weld1.Part1 = collider1 | |
659 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
660 | collider1.TopSurface = "Smooth" | |
661 | collider1.BottomSurface = "Smooth" | |
662 | collider1.formFactor = "Symmetric" | |
663 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
664 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
665 | collider1.Transparency = 1 | |
666 | end | |
667 | ------------ | |
668 | if rightrm ~= nil then | |
669 | local glue11 = Instance.new("Glue", clone.Torso) | |
670 | glue11.Part0 = clone.Torso | |
671 | glue11.Part1 = rightrm | |
672 | glue11.Name = "Right shoulder" | |
673 | local collider11 = Instance.new("Part", rightrm) | |
674 | collider11.Position = Vector3.new(0,9999,0) | |
675 | collider11.Size = Vector3.new(1.8,1,1) | |
676 | collider11.Shape = "Cylinder" | |
677 | local weld11 = Instance.new("Weld", collider11) | |
678 | weld11.Part0 = rightrm | |
679 | weld11.Part1 = collider11 | |
680 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
681 | collider11.TopSurface = "Smooth" | |
682 | collider11.BottomSurface = "Smooth" | |
683 | collider11.formFactor = "Symmetric" | |
684 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
685 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
686 | collider11.Transparency = 1 | |
687 | end | |
688 | ------------ | |
689 | if leftarm ~= nil then | |
690 | local glue111 = Instance.new("Glue", clone.Torso) | |
691 | glue111.Part0 = clone.Torso | |
692 | glue111.Part1 = leftarm | |
693 | glue111.Name = "Left shoulder" | |
694 | local collider111 = Instance.new("Part", leftarm) | |
695 | collider111.Position = Vector3.new(0,9999,0) | |
696 | collider111.Size = Vector3.new(1.8,1,1) | |
697 | collider111.Shape = "Cylinder" | |
698 | local weld111 = Instance.new("Weld", collider111) | |
699 | weld111.Part0 = leftarm | |
700 | weld111.Part1 = collider111 | |
701 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
702 | collider111.TopSurface = "Smooth" | |
703 | collider111.BottomSurface = "Smooth" | |
704 | collider111.formFactor = "Symmetric" | |
705 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
706 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
707 | collider111.Transparency = 1 | |
708 | ---------------- | |
709 | sensoring = Instance.new("Part", clone.Torso) | |
710 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
711 | sensoring.CanCollide = false | |
712 | sensoring.Position = clone.Torso.Position | |
713 | local welder = Instance.new("Weld", sensoring) | |
714 | welder.Part0 = clone.Torso | |
715 | welder.Part1 = sensoring | |
716 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
717 | sensoring.Transparency = 1 | |
718 | ----------------- | |
719 | sensoring1 = Instance.new("Part", clone.Torso) | |
720 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
721 | sensoring1.CanCollide = false | |
722 | sensoring1.Position = clone.Torso.Position | |
723 | local welder1 = Instance.new("Weld", sensoring) | |
724 | welder1.Part0 = clone.Torso | |
725 | welder1.Part1 = sensoring1 | |
726 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
727 | sensoring1.Transparency = 1 | |
728 | end | |
729 | clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" | |
730 | ded:Play() | |
731 | vel:destroy() | |
732 | wait(0.5) | |
733 | local function touch() | |
734 | if not using then | |
735 | using = true | |
736 | local Math = math.random(1,4) | |
737 | if Math == 1 then | |
738 | hit:Play() | |
739 | end | |
740 | if Math == 2 then | |
741 | hit1:Play() | |
742 | end | |
743 | if Math == 3 then | |
744 | hit2:Play() | |
745 | end | |
746 | if Math == 4 then | |
747 | hit3:Play() | |
748 | end | |
749 | wait(0.1) | |
750 | using = false | |
751 | end | |
752 | end | |
753 | sensoring.Touched:connect(touch) | |
754 | sensoring1.Touched:connect(touch) | |
755 | wait(4.47) | |
756 | hit1.Volume = 0 | |
757 | hit2.Volume = 0 | |
758 | hit3.Volume = 0 | |
759 | hit.Volume = 0 | |
760 | end | |
761 | ||
762 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) | |
763 | ||
764 | --di ent |