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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX |
2 | + | --|| CREATED BY SHACKLUSTER, EDIT BY AINGOAM |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Torso) | |
32 | - | sick.SoundId = "rbxassetid://1062586671" |
32 | + | sick.SoundId = "rbxassetid://325107611" |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | - | sick.Volume = 8 |
35 | + | sick.Volume = 5 |
36 | - | sick.TimePosition = 16.3 |
36 | + | |
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head) | |
43 | w3ld = Instance.new("Weld", hat) | |
44 | w3ld.Part0 = hat | |
45 | w3ld.Part1 = game.Players.LocalPlayer.Character.Head | |
46 | w3ld.C0 = w3ld.C0 * CFrame.new(0,-0.5,-0.1) | |
47 | mesh = Instance.new("SpecialMesh", hat) | |
48 | mesh.MeshId = "http://www.roblox.com/asset/?id=19326912" | |
49 | mesh.TextureId = "http://www.roblox.com/asset/?id=102397532" | |
50 | - | tecks2.Text = "CÍŽÌ•o̼̹͆dÍ‹Í“ÍœeÌÌž" |
50 | + | ---------------------------------------- |
51 | -- Originally made by Alfederate :D -- | |
52 | ---------------------------------------- | |
53 | ||
54 | - | tecks2.TextColor3 = Color3.new(0,255,255) |
54 | + | -- there's no time to explain! -- |
55 | - | tecks2.TextStrokeColor3 = Color3.new(0,255,255) |
55 | + | for i,v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do if v:IsA("Accessory") then v:Destroy() end end for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait()shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character) shirt.Name = "Shirt" pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character) pants.Name = "Pants" |
56 | - | tecks2.Size = UDim2.new(1,0,0.5,0) |
56 | + | game:GetService("Players").LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=781724178" |
57 | game:GetService("Players").LocalPlayer.Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=783023476" | |
58 | game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=775503445" | |
59 | ||
60 | ||
61 | ||
62 | ||
63 | local naeeym2 = Instance.new("BillboardGui",Character) | |
64 | naeeym2.AlwaysOnTop = true | |
65 | naeeym2.Size = UDim2.new(5,35,2,35) | |
66 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
67 | naeeym2.Adornee = Character.Head | |
68 | naeeym2.Name = "Name" | |
69 | naeeym2.MaxDistance = 200 | |
70 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
71 | tecks2.BackgroundTransparency = 1 | |
72 | tecks2.TextScaled = true | |
73 | tecks2.BorderSizePixel = 0 | |
74 | tecks2.Text = "Rick" | |
75 | tecks2.Font = "Antique" | |
76 | tecks2.TextSize = 30 | |
77 | tecks2.TextStrokeTransparency = 1 | |
78 | tecks2.TextColor3 = Color3.new(0,0,0) | |
79 | tecks2.TextStrokeColor3 = Color3.new(0,155,155) | |
80 | tecks2.Size = UDim2.new(0,155,155) | |
81 | tecks2.Parent = naeeym2 | |
82 | ||
83 | IT = Instance.new | |
84 | CF = CFrame.new | |
85 | VT = Vector3.new | |
86 | RAD = math.rad | |
87 | C3 = Color3.new | |
88 | UD2 = UDim2.new | |
89 | BRICKC = BrickColor.new | |
90 | ANGLES = CFrame.Angles | |
91 | EULER = CFrame.fromEulerAnglesXYZ | |
92 | COS = math.cos | |
93 | ACOS = math.acos | |
94 | SIN = math.sin | |
95 | ASIN = math.asin | |
96 | ABS = math.abs | |
97 | MRANDOM = math.random | |
98 | FLOOR = math.floor | |
99 | ||
100 | ||
101 | ||
102 | ||
103 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
104 | local NEWMESH = IT(MESH) | |
105 | if MESH == "SpecialMesh" then | |
106 | NEWMESH.MeshType = MESHTYPE | |
107 | if MESHID ~= "nil" and MESHID ~= "" then | |
108 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
109 | end | |
110 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
111 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
112 | end | |
113 | end | |
114 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
115 | NEWMESH.Scale = SCALE | |
116 | NEWMESH.Parent = PARENT | |
117 | return NEWMESH | |
118 | end | |
119 | ||
120 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
121 | local NEWPART = IT("Part") | |
122 | NEWPART.formFactor = FORMFACTOR | |
123 | NEWPART.Reflectance = REFLECTANCE | |
124 | NEWPART.Transparency = TRANSPARENCY | |
125 | NEWPART.CanCollide = false | |
126 | NEWPART.Locked = true | |
127 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
128 | NEWPART.Name = NAME | |
129 | NEWPART.Size = SIZE | |
130 | NEWPART.Position = Torso.Position | |
131 | NEWPART.Material = MATERIAL | |
132 | NEWPART:BreakJoints() | |
133 | NEWPART.Parent = PARENT | |
134 | return NEWPART | |
135 | end | |
136 | ||
137 | ||
138 | --//=================================\\ | |
139 | --|| CUSTOMIZATION | |
140 | --\\=================================// | |
141 | ||
142 | Class_Name = "₱Ɽł₴₥.exe" | |
143 | Weapon_Name = "Add-ons" | |
144 | ||
145 | Custom_Colors = { | |
146 | Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon. | |
147 | Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon. | |
148 | ||
149 | Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities. | |
150 | Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar. | |
151 | Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar. | |
152 | Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar. | |
153 | Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar. | |
154 | ||
155 | Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar. | |
156 | Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar. | |
157 | Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar. | |
158 | Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar. | |
159 | Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities. | |
160 | } | |
161 | ||
162 | ||
163 | Player_Size = 1 --Size of the player. | |
164 | Animation_Speed = 3 | |
165 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
166 | ||
167 | local Speed = 36 | |
168 | local Effects2 = {} | |
169 | ||
170 | --//=================================\\ | |
171 | --|| END OF CUSTOMIZATION | |
172 | --\\=================================// | |
173 | ||
174 | local function weldBetween(a, b) | |
175 | local weldd = Instance.new("ManualWeld") | |
176 | weldd.Part0 = a | |
177 | weldd.Part1 = b | |
178 | weldd.C0 = CFrame.new() | |
179 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
180 | weldd.Parent = a | |
181 | return weldd | |
182 | end | |
183 | ||
184 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
185 | local acs = Instance.new("Part") | |
186 | acs.CanCollide = false | |
187 | acs.Anchored = false | |
188 | acs.Size = Vector3.new(0,0,0) | |
189 | acs.CFrame = attachmentpart.CFrame | |
190 | acs.Parent = Character | |
191 | acs.BrickColor = color | |
192 | local meshs = Instance.new("SpecialMesh") | |
193 | meshs.MeshId = mesh | |
194 | meshs.TextureId = texture | |
195 | meshs.Parent = acs | |
196 | meshs.Scale = scale | |
197 | meshs.Offset = offset | |
198 | weldBetween(attachmentpart,acs) | |
199 | end | |
200 | ||
201 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
202 | if TYPE == "Gem" then | |
203 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
204 | acs.Anchored = false | |
205 | acs.CanCollide = false | |
206 | acs.CFrame = PART.CFrame | |
207 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
208 | weldBetween(PART,acs) | |
209 | elseif TYPE == "Skull" then | |
210 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
211 | acs.Anchored = false | |
212 | acs.CanCollide = false | |
213 | acs.CFrame = PART.CFrame | |
214 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
215 | weldBetween(PART,acs) | |
216 | elseif TYPE == "Eye" then | |
217 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
218 | acs.Anchored = false | |
219 | acs.CanCollide = false | |
220 | acs.CFrame = PART.CFrame | |
221 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
222 | weldBetween(PART,acs) | |
223 | end | |
224 | end | |
225 | ||
226 | --//=================================\\ | |
227 | --|| USEFUL VALUES | |
228 | --\\=================================// | |
229 | ||
230 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
231 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
232 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
233 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
234 | local CO1 = 0 | |
235 | local CO2 = 0 | |
236 | local CO3 = 0 | |
237 | local CO4 = 0 | |
238 | local CHANGEDEFENSE = 0 | |
239 | local CHANGEDAMAGE = 0 | |
240 | local CHANGEMOVEMENT = 0 | |
241 | local ANIM = "Idle" | |
242 | local ATTACK = false | |
243 | local EQUIPPED = false | |
244 | local HOLD = false | |
245 | local COMBO = 1 | |
246 | local LASTPOINT = nil | |
247 | local BLCF = nil | |
248 | local SCFR = nil | |
249 | local STAGGERHITANIM = false | |
250 | local STAGGERANIM = false | |
251 | local STUNANIM = false | |
252 | local CRITCHANCENUMBER = 0 | |
253 | local IDLENUMBER = 0 | |
254 | local DONUMBER = 0 | |
255 | local HANDIDLE = false | |
256 | local SINE = 0 | |
257 | local CHANGE = 2 / Animation_Speed | |
258 | local WALKINGANIM = false | |
259 | local WALK = 0 | |
260 | local KEYHOLD = false | |
261 | local DISABLEJUMPING = false | |
262 | - | local MAGICPARTICLE = "300899323" |
262 | + | |
263 | local STUNDELAYNUMBER = 0 | |
264 | local MANADELAYNUMBER = 0 | |
265 | local SECONDARYMANADELAYNUMBER = 0 | |
266 | local ROBLOXIDLEANIMATION = IT("Animation") | |
267 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
268 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
269 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
270 | local WEAPONGUI = IT("ScreenGui", nil) | |
271 | WEAPONGUI.Name = "Weapon GUI" | |
272 | local WEAPONTOOL = IT("HopperBin", nil) | |
273 | WEAPONTOOL.Name = Weapon_Name | |
274 | local Weapon = IT("Model") | |
275 | Weapon.Name = Weapon_Name | |
276 | local Effects = IT("Folder", Weapon) | |
277 | Effects.Name = "Effects" | |
278 | local ANIMATOR = Humanoid.Animator | |
279 | local ANIMATE = Character.Animate | |
280 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
281 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
282 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
283 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
284 | local CUTSOUNDS = {"645750958","645747150"} | |
285 | local VICIOUSWOOSH = "658941933" | |
286 | local RELEASESOUND = "565538688" | |
287 | local CHARGESOUND = "565538601" | |
288 | local UNANCHOR = true | |
289 | local MAGICPARTICLE = "1278569371" | |
290 | ||
291 | --//=================================\\ | |
292 | --\\=================================// | |
293 | ||
294 | --//=================================\\ | |
295 | --|| STATS | |
296 | --\\=================================// | |
297 | ||
298 | if Character:FindFirstChild("Stats") ~= nil then | |
299 | Character:FindFirstChild("Stats").Parent = nil | |
300 | end | |
301 | ||
302 | local Stats = IT("Folder", nil) | |
303 | Stats.Name = "Stats" | |
304 | local ChangeStat = IT("Folder", Stats) | |
305 | ChangeStat.Name = "ChangeStat" | |
306 | local Defense = IT("NumberValue", Stats) | |
307 | Defense.Name = "Defense" | |
308 | Defense.Value = 1 | |
309 | local Movement = IT("NumberValue", Stats) | |
310 | Movement.Name = "Movement" | |
311 | Movement.Value = 1 | |
312 | local Damage = IT("NumberValue", Stats) | |
313 | Damage.Name = "Damage" | |
314 | Damage.Value = 1 | |
315 | local Mana = IT("NumberValue", Stats) | |
316 | Mana.Name = "Mana" | |
317 | Mana.Value = 0 | |
318 | local SecondaryMana = IT("NumberValue", Stats) | |
319 | SecondaryMana.Name = "SecondaryMana" | |
320 | SecondaryMana.Value = 0 | |
321 | local CanCrit = IT("BoolValue", Stats) | |
322 | CanCrit.Name = "CanCrit" | |
323 | CanCrit.Value = false | |
324 | local CritChance = IT("NumberValue", Stats) | |
325 | CritChance.Name = "CritChance" | |
326 | CritChance.Value = 20 | |
327 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
328 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
329 | CanPenetrateArmor.Value = false | |
330 | local AntiTeamKill = IT("BoolValue", Stats) | |
331 | AntiTeamKill.Name = "AntiTeamKill" | |
332 | AntiTeamKill.Value = false | |
333 | local Rooted = IT("BoolValue", Stats) | |
334 | Rooted.Name = "Rooted" | |
335 | Rooted.Value = false | |
336 | local Block = IT("BoolValue", Stats) | |
337 | Block.Name = "Block" | |
338 | Block.Value = false | |
339 | local RecentEnemy = IT("ObjectValue", Stats) | |
340 | RecentEnemy.Name = "RecentEnemy" | |
341 | RecentEnemy.Value = nil | |
342 | local StaggerHit = IT("BoolValue", Stats) | |
343 | StaggerHit.Name = "StaggerHit" | |
344 | StaggerHit.Value = false | |
345 | local Stagger = IT("BoolValue", Stats) | |
346 | Stagger.Name = "Stagger" | |
347 | Stagger.Value = false | |
348 | local Stun = IT("BoolValue", Stats) | |
349 | Stun.Name = "Stun" | |
350 | Stun.Value = false | |
351 | local StunValue = IT("NumberValue", Stats) | |
352 | StunValue.Name = "StunValue" | |
353 | StunValue.Value = 0 | |
354 | ||
355 | ||
356 | --//=================================\\ | |
357 | --\\=================================// | |
358 | ||
359 | ||
360 | ||
361 | ||
362 | ||
363 | --//=================================\\ | |
364 | --|| DEBUFFS / BUFFS | |
365 | --\\=================================// | |
366 | ||
367 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
368 | DEFENSECHANGE1.Name = "ChangeDefense" | |
369 | DEFENSECHANGE1.Value = 0 | |
370 | ||
371 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
372 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
373 | MOVEMENTCHANGE1.Value = 0 | |
374 | ||
375 | --//=================================\\ | |
376 | --\\=================================// | |
377 | ||
378 | ||
379 | ||
380 | ||
381 | ||
382 | --//=================================\\ | |
383 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
384 | --\\=================================// | |
385 | ||
386 | ArtificialHB = Instance.new("BindableEvent", script) | |
387 | ArtificialHB.Name = "ArtificialHB" | |
388 | ||
389 | script:WaitForChild("ArtificialHB") | |
390 | ||
391 | frame = Frame_Speed | |
392 | tf = 0 | |
393 | allowframeloss = false | |
394 | tossremainder = false | |
395 | lastframe = tick() | |
396 | script.ArtificialHB:Fire() | |
397 | ||
398 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
399 | tf = tf + s | |
400 | if tf >= frame then | |
401 | if allowframeloss then | |
402 | script.ArtificialHB:Fire() | |
403 | lastframe = tick() | |
404 | else | |
405 | for i = 1, math.floor(tf / frame) do | |
406 | script.ArtificialHB:Fire() | |
407 | end | |
408 | lastframe = tick() | |
409 | end | |
410 | if tossremainder then | |
411 | tf = 0 | |
412 | else | |
413 | tf = tf - frame * math.floor(tf / frame) | |
414 | end | |
415 | end | |
416 | end) | |
417 | ||
418 | --//=================================\\ | |
419 | --\\=================================// | |
420 | ||
421 | ||
422 | ||
423 | ||
424 | ||
425 | --//=================================\\ | |
426 | --|| SOME FUNCTIONS | |
427 | --\\=================================// | |
428 | ||
429 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
430 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
431 | end | |
432 | ||
433 | function PositiveAngle(NUMBER) | |
434 | if NUMBER >= 0 then | |
435 | NUMBER = 0 | |
436 | end | |
437 | return NUMBER | |
438 | end | |
439 | ||
440 | function NegativeAngle(NUMBER) | |
441 | if NUMBER <= 0 then | |
442 | NUMBER = 0 | |
443 | end | |
444 | return NUMBER | |
445 | end | |
446 | ||
447 | function Swait(NUMBER) | |
448 | if NUMBER == 0 or NUMBER == nil then | |
449 | ArtificialHB.Event:wait() | |
450 | else | |
451 | for i = 1, NUMBER do | |
452 | ArtificialHB.Event:wait() | |
453 | end | |
454 | end | |
455 | end | |
456 | ||
457 | function QuaternionFromCFrame(cf) | |
458 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
459 | local trace = m00 + m11 + m22 | |
460 | if trace > 0 then | |
461 | local s = math.sqrt(1 + trace) | |
462 | local recip = 0.5 / s | |
463 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
464 | else | |
465 | local i = 0 | |
466 | if m11 > m00 then | |
467 | i = 1 | |
468 | end | |
469 | if m22 > (i == 0 and m00 or m11) then | |
470 | i = 2 | |
471 | end | |
472 | if i == 0 then | |
473 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
474 | local recip = 0.5 / s | |
475 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
476 | elseif i == 1 then | |
477 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
478 | local recip = 0.5 / s | |
479 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
480 | elseif i == 2 then | |
481 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
482 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
483 | end | |
484 | end | |
485 | end | |
486 | ||
487 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
488 | local xs, ys, zs = x + x, y + y, z + z | |
489 | local wx, wy, wz = w * xs, w * ys, w * zs | |
490 | local xx = x * xs | |
491 | local xy = x * ys | |
492 | local xz = x * zs | |
493 | local yy = y * ys | |
494 | local yz = y * zs | |
495 | local zz = z * zs | |
496 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
497 | end | |
498 | ||
499 | function QuaternionSlerp(a, b, t) | |
500 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
501 | local startInterp, finishInterp; | |
502 | if cosTheta >= 0.0001 then | |
503 | if (1 - cosTheta) > 0.0001 then | |
504 | local theta = ACOS(cosTheta) | |
505 | local invSinTheta = 1 / SIN(theta) | |
506 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
507 | finishInterp = SIN(t * theta) * invSinTheta | |
508 | else | |
509 | startInterp = 1 - t | |
510 | finishInterp = t | |
511 | end | |
512 | else | |
513 | if (1 + cosTheta) > 0.0001 then | |
514 | local theta = ACOS(-cosTheta) | |
515 | local invSinTheta = 1 / SIN(theta) | |
516 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
517 | finishInterp = SIN(t * theta) * invSinTheta | |
518 | else | |
519 | startInterp = t - 1 | |
520 | finishInterp = t | |
521 | end | |
522 | end | |
523 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
524 | end | |
525 | ||
526 | function Clerp(a, b, t) | |
527 | local qa = {QuaternionFromCFrame(a)} | |
528 | local qb = {QuaternionFromCFrame(b)} | |
529 | local ax, ay, az = a.x, a.y, a.z | |
530 | local bx, by, bz = b.x, b.y, b.z | |
531 | local _t = 1 - t | |
532 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
533 | end | |
534 | ||
535 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
536 | local frame = IT("Frame") | |
537 | frame.BackgroundTransparency = TRANSPARENCY | |
538 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
539 | frame.Position = POSITION | |
540 | frame.Size = SIZE | |
541 | frame.BackgroundColor3 = COLOR | |
542 | frame.BorderColor3 = BORDERCOLOR | |
543 | frame.Name = NAME | |
544 | frame.Parent = PARENT | |
545 | return frame | |
546 | end | |
547 | ||
548 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
549 | local label = IT("TextLabel") | |
550 | label.BackgroundTransparency = 1 | |
551 | label.Size = UD2(1, 0, 1, 0) | |
552 | label.Position = UD2(0, 0, 0, 0) | |
553 | label.TextColor3 = C3(255, 255, 255) | |
554 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
555 | label.TextTransparency = TRANSPARENCY | |
556 | label.FontSize = TEXTFONTSIZE | |
557 | label.Font = TEXTFONT | |
558 | label.BorderSizePixel = BORDERSIZEPIXEL | |
559 | label.TextScaled = true | |
560 | label.Text = TEXT | |
561 | label.Name = NAME | |
562 | label.Parent = PARENT | |
563 | return label | |
564 | end | |
565 | ||
566 | function NoOutlines(PART) | |
567 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
568 | end | |
569 | ||
570 | ||
571 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
572 | local NEWWELD = IT(TYPE) | |
573 | NEWWELD.Part0 = PART0 | |
574 | NEWWELD.Part1 = PART1 | |
575 | NEWWELD.C0 = C0 | |
576 | NEWWELD.C1 = C1 | |
577 | NEWWELD.Parent = PARENT | |
578 | return NEWWELD | |
579 | end | |
580 | ||
581 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
582 | local NEWSOUND = nil | |
583 | coroutine.resume(coroutine.create(function() | |
584 | NEWSOUND = IT("Sound", PARENT) | |
585 | NEWSOUND.Volume = VOLUME | |
586 | NEWSOUND.Pitch = PITCH | |
587 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
588 | --Swait() | |
589 | NEWSOUND:play() | |
590 | if DOESLOOP == false then | |
591 | repeat Swait() until NEWSOUND.Playing == false | |
592 | NEWSOUND:remove() | |
593 | elseif DOESLOOP == true then | |
594 | NEWSOUND.Looped = true | |
595 | end | |
596 | end)) | |
597 | return NEWSOUND | |
598 | end | |
599 | ||
600 | function CFrameFromTopBack(at, top, back) | |
601 | local right = top:Cross(back) | |
602 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
603 | end | |
604 | ||
605 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
606 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
607 | local mesh = IT("SpecialMesh",wave) | |
608 | mesh.MeshType = "FileMesh" | |
609 | wave.Anchored = true | |
610 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
611 | mesh.Scale = VT(size,size,size) | |
612 | mesh.Offset = VT(0,0,-size/8) | |
613 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
614 | coroutine.resume(coroutine.create(function(PART) | |
615 | for i = 1, waitt do | |
616 | Swait() | |
617 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
618 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
619 | if doesrotate == true then | |
620 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
621 | end | |
622 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
623 | if wave.Transparency > 0.99 then | |
624 | wave:remove() | |
625 | end | |
626 | end | |
627 | end)) | |
628 | end | |
629 | ||
630 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
631 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
632 | local mesh = IT("SpecialMesh",wave) | |
633 | mesh.MeshType = "FileMesh" | |
634 | wave.Anchored = true | |
635 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
636 | mesh.Scale = VT(size,size,size) | |
637 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
638 | coroutine.resume(coroutine.create(function(PART) | |
639 | for i = 1, waitt do | |
640 | Swait() | |
641 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
642 | if doesrotate == true then | |
643 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
644 | end | |
645 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
646 | if wave.Transparency > 0.99 then | |
647 | wave:remove() | |
648 | end | |
649 | end | |
650 | end)) | |
651 | end | |
652 | ||
653 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
654 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
655 | local mesh = IT("SpecialMesh",wave) | |
656 | mesh.MeshType = "FileMesh" | |
657 | wave.Anchored = true | |
658 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
659 | mesh.Scale = VT(size,size,size) | |
660 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
661 | coroutine.resume(coroutine.create(function(PART) | |
662 | for i = 1, waitt do | |
663 | Swait() | |
664 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
665 | if doesrotate == true then | |
666 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
667 | end | |
668 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
669 | if wave.Transparency > 0.99 then | |
670 | wave:remove() | |
671 | end | |
672 | end | |
673 | end)) | |
674 | end | |
675 | ||
676 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
677 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
678 | local mesh = IT("SpecialMesh",wave) | |
679 | mesh.MeshType = "FileMesh" | |
680 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
681 | mesh.Scale = VT(size,size,size) | |
682 | wave.Anchored = true | |
683 | mesh.Offset = VT(0,0,0) | |
684 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
685 | coroutine.resume(coroutine.create(function(PART) | |
686 | for i = 1, waitt do | |
687 | Swait() | |
688 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
689 | if doesrotate == true then | |
690 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
691 | end | |
692 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
693 | if wave.Transparency > 0.99 then | |
694 | wave:remove() | |
695 | end | |
696 | end | |
697 | end)) | |
698 | end | |
699 | ||
700 | function MagicSphere(size,waitt,part,color) | |
701 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
702 | local mesh = IT("SpecialMesh",wave) | |
703 | mesh.MeshType = "Sphere" | |
704 | wave.Anchored = true | |
705 | mesh.Scale = VT(size,size,size) | |
706 | mesh.Offset = VT(0,0,0) | |
707 | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) | |
708 | coroutine.resume(coroutine.create(function(PART) | |
709 | for i = 1, waitt do | |
710 | Swait() | |
711 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
712 | wave.Transparency = wave.Transparency + (1/waitt) | |
713 | if wave.Transparency > 0.99 then | |
714 | wave:remove() | |
715 | end | |
716 | end | |
717 | end)) | |
718 | end | |
719 | ||
720 | function MagicBlock(size,waitt,part,offset,color) | |
721 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
722 | local mesh = IT("BlockMesh",wave) | |
723 | wave.Anchored = true | |
724 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
725 | coroutine.resume(coroutine.create(function(PART) | |
726 | for i = 1, waitt do | |
727 | Swait() | |
728 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
729 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
730 | wave.Transparency = wave.Transparency + (1/waitt) | |
731 | if wave.Transparency > 0.99 then | |
732 | wave:remove() | |
733 | end | |
734 | end | |
735 | end)) | |
736 | end | |
737 | ||
738 | local EyeSizes={ | |
739 | NumberSequenceKeypoint.new(0,0.5,0), | |
740 | NumberSequenceKeypoint.new(1,0.2,0) | |
741 | } | |
742 | local EyeTrans={ | |
743 | NumberSequenceKeypoint.new(0,0,0), | |
744 | NumberSequenceKeypoint.new(1,1,0) | |
745 | } | |
746 | local PE=Instance.new("ParticleEmitter") | |
747 | PE.LightEmission=0.3 | |
748 | PE.Size=NumberSequence.new(EyeSizes) | |
749 | PE.Transparency=NumberSequence.new(EyeTrans) | |
750 | PE.Rotation=NumberRange.new(0,360) | |
751 | PE.LockedToPart = false | |
752 | PE.Speed = NumberRange.new(0,0,0) | |
753 | PE.ZOffset = 0.3 | |
754 | PE.Rate = 999 | |
755 | PE.Name = "Particles" | |
756 | ||
757 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
758 | local particle = nil | |
759 | coroutine.resume(coroutine.create(function(PART) | |
760 | particle = PE:Clone() | |
761 | Swait() | |
762 | particle.Rate = 999 | |
763 | particle.Parent = art | |
764 | particle.Acceleration = accel | |
765 | if type == "Fire" then | |
766 | local EyeSizes={ | |
767 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
768 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
769 | } | |
770 | particle.Size = NumberSequence.new(EyeSizes) | |
771 | elseif type == "Smoke" then | |
772 | local EyeSizes={ | |
773 | NumberSequenceKeypoint.new(0,0.5,0), | |
774 | NumberSequenceKeypoint.new(1,5,0.5) | |
775 | } | |
776 | particle.Size = NumberSequence.new(EyeSizes) | |
777 | elseif type == "Solid" then | |
778 | local EyeSizes={ | |
779 | NumberSequenceKeypoint.new(0,0.5,0), | |
780 | NumberSequenceKeypoint.new(1,0.5,0) | |
781 | } | |
782 | particle.Size = NumberSequence.new(EyeSizes) | |
783 | end | |
784 | particle.Lifetime=NumberRange.new(lifetime) | |
785 | particle.Drag = drag | |
786 | if locked == true then | |
787 | particle.LockedToPart = true | |
788 | end | |
789 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
790 | particle.Enabled = isenabledbydefault | |
791 | end)) | |
792 | return particle | |
793 | end | |
794 | ||
795 | local EyeSizes={ | |
796 | NumberSequenceKeypoint.new(0,0.5,0), | |
797 | NumberSequenceKeypoint.new(1,0.2,0) | |
798 | } | |
799 | local EyeTrans={ | |
800 | NumberSequenceKeypoint.new(0,0,0), | |
801 | NumberSequenceKeypoint.new(1,1,0) | |
802 | } | |
803 | local PE2=Instance.new("ParticleEmitter") | |
804 | PE2.LightEmission=0.8 | |
805 | PE2.Size=NumberSequence.new(EyeSizes) | |
806 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
807 | PE2.Rotation=NumberRange.new(0,360) | |
808 | PE2.LockedToPart = false | |
809 | PE2.Speed = NumberRange.new(0,0,0) | |
810 | PE2.ZOffset = 0.3 | |
811 | PE2.Rate = 999 | |
812 | PE2.VelocitySpread = 90000 | |
813 | PE2.Name = "Particles" | |
814 | ||
815 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
816 | local particle = nil | |
817 | coroutine.resume(coroutine.create(function(PART) | |
818 | particle = PE2:Clone() | |
819 | Swait() | |
820 | particle.Rate = 999 | |
821 | particle.Parent = art | |
822 | particle.Acceleration = accel | |
823 | if type == "Fire" then | |
824 | local EyeSizes={ | |
825 | NumberSequenceKeypoint.new(0,size,size/2), | |
826 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
827 | } | |
828 | particle.Size = NumberSequence.new(EyeSizes) | |
829 | elseif type == "Smoke" then | |
830 | local EyeSizes={ | |
831 | NumberSequenceKeypoint.new(0,0.5,0), | |
832 | NumberSequenceKeypoint.new(1,5,0.5) | |
833 | } | |
834 | particle.Size = NumberSequence.new(EyeSizes) | |
835 | elseif type == "Solid" then | |
836 | local EyeSizes={ | |
837 | NumberSequenceKeypoint.new(0,0.5,0), | |
838 | NumberSequenceKeypoint.new(1,0.5,0) | |
839 | } | |
840 | particle.Size = NumberSequence.new(EyeSizes) | |
841 | end | |
842 | particle.Lifetime=NumberRange.new(lifetime) | |
843 | - | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" |
843 | + | |
844 | if locked == true then | |
845 | particle.LockedToPart = true | |
846 | end | |
847 | - | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" |
847 | + | |
848 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
849 | particle.Enabled = isenabledbydefault | |
850 | --particle.Color = ColorSequence.new(Color3.new(255, 255, 255)) | |
851 | end)) | |
852 | return particle | |
853 | end | |
854 | local Decal = IT("Decal") | |
855 | ||
856 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
857 | local sinkhole = IT("Part") | |
858 | sinkhole.Size = VT(size,0,size) | |
859 | sinkhole.CFrame = cframe | |
860 | --sinkhole.Orientation = VT(0,0,0) | |
861 | sinkhole.Parent = Effects | |
862 | sinkhole.Material = "Neon" | |
863 | sinkhole.Color = C3(255, 255, 255) | |
864 | sinkhole.Anchored = true | |
865 | sinkhole.CanCollide = false | |
866 | sinkhole.Transparency = 1 | |
867 | local decal = Decal:Clone() | |
868 | decal.Parent = sinkhole | |
869 | decal.Face = "Top" | |
870 | decal.Texture = "http://www.roblox.com/asset/?id=154449245" | |
871 | local decal2 = Decal:Clone() | |
872 | decal2.Parent = sinkhole | |
873 | decal2.Face = "Bottom" | |
874 | decal2.Texture = "http://www.roblox.com/asset/?id=154449245" | |
875 | coroutine.resume(coroutine.create(function(PART) | |
876 | for i = 1, waitt do | |
877 | Swait() | |
878 | if doesrotate == true then | |
879 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
880 | end | |
881 | if alwaysfade == true then | |
882 | decal.Transparency = decal.Transparency + (1/waitt) | |
883 | decal2.Transparency = decal.Transparency + (1/waitt) | |
884 | end | |
885 | if i > waitt-11 and (alwaysfade ~= true) then | |
886 | decal.Transparency = decal.Transparency + 0.1 | |
887 | decal2.Transparency = decal.Transparency + 0.1 | |
888 | end | |
889 | end | |
890 | sinkhole.Parent = nil | |
891 | end)) | |
892 | return sinkhole | |
893 | end | |
894 | ||
895 | --//=================================\\ | |
896 | --\\=================================// | |
897 | ||
898 | ||
899 | --//=================================\\ | |
900 | --|| WEAPON CREATION | |
901 | --\\=================================// | |
902 | ||
903 | if Player_Size ~= 1 then | |
904 | for _, v in pairs (Weapon:GetChildren()) do | |
905 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
906 | local p1 = v.Part1 | |
907 | v.Part1 = nil | |
908 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
909 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
910 | v.Part1 = p1 | |
911 | elseif v.ClassName == "Part" then | |
912 | for _, b in pairs (v:GetChildren()) do | |
913 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
914 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
915 | end | |
916 | end | |
917 | end | |
918 | end | |
919 | end | |
920 | ||
921 | Swait() | |
922 | ||
923 | local Plate = IT("Part",Weapon) | |
924 | Plate.Size = VT(1,0.1,1) | |
925 | Plate.Transparency = 1 | |
926 | Plate.CanCollide = false | |
927 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
928 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
929 | weldBetween(LeftLeg,Plate) | |
930 | ||
931 | local Plate = IT("Part",Weapon) | |
932 | Plate.Size = VT(1,0.1,1) | |
933 | - | eye.BrickColor = BRICKC("Toothpaste") |
933 | + | |
934 | Plate.CanCollide = false | |
935 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
936 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
937 | weldBetween(RightLeg,Plate) | |
938 | ||
939 | local Plate = IT("Part",Weapon) | |
940 | Plate.Size = VT(1,0.1,1) | |
941 | Plate.Transparency = 1 | |
942 | Plate.CanCollide = false | |
943 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
944 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
945 | weldBetween(RightArm,Plate) | |
946 | ||
947 | local Plate = IT("Part",Weapon) | |
948 | Plate.Size = VT(1,0.1,1) | |
949 | Plate.Transparency = 1 | |
950 | Plate.CanCollide = false | |
951 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
952 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
953 | weldBetween(LeftArm,Plate) | |
954 | ||
955 | local eye = IT("Part",Weapon) | |
956 | eye.Size = VT(0.2,0.2,0.2) | |
957 | eye.Shape = "Ball" | |
958 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
959 | eye.Material = "Neon" | |
960 | eye.BrickColor = BRICKC("Bright blue") | |
961 | weldBetween(Head,eye) | |
962 | ||
963 | ||
964 | ||
965 | ||
966 | for _, c in pairs(Weapon:GetChildren()) do | |
967 | if c.ClassName == "Part" then | |
968 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
969 | end | |
970 | end | |
971 | ||
972 | Weapon.Parent = Character | |
973 | ||
974 | Humanoid.Died:connect(function() | |
975 | ATTACK = true | |
976 | end) | |
977 | ||
978 | print(Class_Name.." loaded.") | |
979 | ||
980 | --//=================================\\ | |
981 | --\\=================================// | |
982 | ||
983 | ||
984 | ||
985 | ||
986 | ||
987 | --//=================================\\ | |
988 | --|| DAMAGE FUNCTIONS | |
989 | --\\=================================// | |
990 | ||
991 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
992 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Effect", VT()) | |
993 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
994 | local BODYGYRO = IT("BodyGyro", STATPART) | |
995 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
996 | BODYPOSITION.P = 2000 | |
997 | BODYPOSITION.D = 100 | |
998 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
999 | if LABELTYPE == "Normal" then | |
1000 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1001 | elseif LABELTYPE == "Debuff" then | |
1002 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1003 | elseif LABELTYPE == "Interruption" then | |
1004 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1005 | end | |
1006 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1007 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1008 | BILLBOARDGUI.Adornee = STATPART | |
1009 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1010 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1011 | BILLBOARDGUI.AlwaysOnTop = false | |
1012 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1013 | TEXTLABEL.BackgroundTransparency = 1 | |
1014 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1015 | TEXTLABEL.Text = TEXT | |
1016 | TEXTLABEL.Font = "SciFi" | |
1017 | TEXTLABEL.FontSize="Size42" | |
1018 | TEXTLABEL.TextColor3 = COLOR | |
1019 | TEXTLABEL.TextStrokeTransparency = 1 | |
1020 | TEXTLABEL.TextScaled = true | |
1021 | TEXTLABEL.TextWrapped = true | |
1022 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1023 | wait(0.2) | |
1024 | for i=1, 5 do | |
1025 | wait() | |
1026 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1027 | end | |
1028 | wait(1.2) | |
1029 | for i=1, 5 do | |
1030 | wait() | |
1031 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1032 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1033 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1034 | end | |
1035 | THEPART.Parent = nil | |
1036 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1037 | end | |
1038 | ||
1039 | ||
1040 | --//=================================\\ | |
1041 | --|| DAMAGING | |
1042 | --\\=================================// | |
1043 | ||
1044 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1045 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1046 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1047 | local dmg = math.random(min,max) | |
1048 | if humanoid.Health > 0 then | |
1049 | if beserk == true then | |
1050 | humanoid.Health = 0 | |
1051 | else | |
1052 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1053 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1054 | if math.random(1,100) < critrate+1 then | |
1055 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1056 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1057 | else | |
1058 | humanoid.Health = humanoid.Health - dmg | |
1059 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1060 | end | |
1061 | local defence = Instance.new("BoolValue",hit.Parent) | |
1062 | defence.Name = ("HitBy"..Player.Name) | |
1063 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | ||
1069 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1070 | local dmg = math.random(min,max) | |
1071 | for i,v in ipairs(workspace:GetChildren()) do | |
1072 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1073 | local body = v:GetChildren() | |
1074 | for part = 1, #body do | |
1075 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1076 | if(body[part].Position - position).Magnitude < radius then | |
1077 | if v.ClassName == "Model" then | |
1078 | if v:FindFirstChild("Humanoid") then | |
1079 | if v.Humanoid.Health ~= 0 then | |
1080 | if CanBeDodgedByJumping == true then | |
1081 | if body[part].Position.Y < position.Y+5 then | |
1082 | if math.random(1,100) < critrate+1 then | |
1083 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1084 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1085 | else | |
1086 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1087 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1088 | end | |
1089 | local defence = Instance.new("BoolValue",v) | |
1090 | defence.Name = ("HitBy"..Player.Name) | |
1091 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1092 | end | |
1093 | else | |
1094 | if beserk == true then | |
1095 | v.Humanoid.Health = 0 | |
1096 | end | |
1097 | if math.random(1,100) < critrate+1 then | |
1098 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1099 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1100 | else | |
1101 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1102 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1103 | end | |
1104 | local defence = Instance.new("BoolValue",v) | |
1105 | defence.Name = ("HitBy"..Player.Name) | |
1106 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1107 | end | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1112 | end | |
1113 | end | |
1114 | end | |
1115 | if v.ClassName == "Part" then | |
1116 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1117 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | ||
1124 | function attractnearest(postype,position,range,maxstrength,last) | |
1125 | if postype == "Vector" then | |
1126 | for i,v in ipairs(workspace:GetChildren()) do | |
1127 | local body = v:GetChildren() | |
1128 | for part = 1, #body do | |
1129 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1130 | if(body[part].Position - position).Magnitude < range then | |
1131 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1132 | local bv = Instance.new("BodyVelocity") | |
1133 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1134 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1135 | bv.Parent = body[part] | |
1136 | bv.Name = "ATTRACT" | |
1137 | else | |
1138 | coroutine.resume(coroutine.create(function() | |
1139 | for i = 1, last/5 do | |
1140 | Swait(5) | |
1141 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1142 | end | |
1143 | body[part].ATTRACT:remove() | |
1144 | end)) | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | if v.ClassName == "Part" then | |
1150 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1151 | if v:FindFirstChild("ATTRACT") == nil then | |
1152 | local bv = Instance.new("BodyVelocity") | |
1153 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1154 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
1155 | bv.Parent = v | |
1156 | bv.Name = "ATTRACT" | |
1157 | else | |
1158 | coroutine.resume(coroutine.create(function() | |
1159 | for i = 1, last/5 do | |
1160 | Swait(5) | |
1161 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
1162 | end | |
1163 | v.ATTRACT:remove() | |
1164 | end)) | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | elseif postype == "Part" then | |
1170 | for i,v in ipairs(workspace:GetChildren()) do | |
1171 | local body = v:GetChildren() | |
1172 | for part = 1, #body do | |
1173 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1174 | if(body[part].Position - position.Position).Magnitude < range then | |
1175 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1176 | local bv = Instance.new("BodyVelocity") | |
1177 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1178 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1179 | bv.Parent = body[part] | |
1180 | bv.Name = "ATTRACT" | |
1181 | else | |
1182 | coroutine.resume(coroutine.create(function() | |
1183 | for i = 1, last/5 do | |
1184 | Swait(5) | |
1185 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1186 | end | |
1187 | body[part].ATTRACT:remove() | |
1188 | end)) | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | if v.ClassName == "Part" then | |
1194 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
1195 | if v:FindFirstChild("ATTRACT") == nil then | |
1196 | local bv = Instance.new("BodyVelocity") | |
1197 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1198 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1199 | bv.Parent = v | |
1200 | bv.Name = "ATTRACT" | |
1201 | else | |
1202 | coroutine.resume(coroutine.create(function() | |
1203 | for i = 1, last/5 do | |
1204 | Swait(5) | |
1205 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1206 | end | |
1207 | v.ATTRACT:remove() | |
1208 | end)) | |
1209 | end | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | ||
1216 | function killnearest(position,range,maxstrength,candestroy) | |
1217 | for i,v in ipairs(workspace:GetChildren()) do | |
1218 | local body = v:GetChildren() | |
1219 | for part = 1, #body do | |
1220 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1221 | if(body[part].Position - position).Magnitude < range then | |
1222 | if v.ClassName == "Model" then | |
1223 | v:BreakJoints() | |
1224 | end | |
1225 | if candestroy == true then | |
1226 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1227 | end | |
1228 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | if v.ClassName == "Part" then | |
1233 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1234 | if candestroy == true then | |
1235 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1236 | end | |
1237 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1238 | end | |
1239 | end | |
1240 | end | |
1241 | end | |
1242 | ||
1243 | --//=================================\\ | |
1244 | --|| ATTACK FUNCTIONS AND STUFF | |
1245 | --\\=================================// | |
1246 | ||
1247 | function CheckTableForString(Table, String) | |
1248 | for i, v in pairs(Table) do | |
1249 | if string.find(string.lower(String), string.lower(v)) then | |
1250 | return true | |
1251 | end | |
1252 | end | |
1253 | return false | |
1254 | end | |
1255 | ||
1256 | function CheckIntangible(Hit) | |
1257 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1258 | if Hit and Hit.Parent then | |
1259 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1260 | return true | |
1261 | end | |
1262 | end | |
1263 | return false | |
1264 | end | |
1265 | ||
1266 | Debris = game:GetService("Debris") | |
1267 | ||
1268 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1269 | - | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste") |
1269 | + | |
1270 | - | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste") |
1270 | + | |
1271 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1272 | if RayHit and CheckIntangible(RayHit) then | |
1273 | if DelayIfHit then | |
1274 | wait() | |
1275 | end | |
1276 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1277 | end | |
1278 | return RayHit, RayPos, RayNormal | |
1279 | end | |
1280 | ||
1281 | function turnto(pos) | |
1282 | - | sphere.BrickColor = BRICKC("Toothpaste") |
1282 | + | |
1283 | end | |
1284 | ||
1285 | function GraviBomb() | |
1286 | ATTACK = true | |
1287 | for i=0, 1, 0.1 / Animation_Speed do | |
1288 | Swait() | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1295 | end | |
1296 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Bright blue") | |
1297 | - | MagicSphere(100,125,cframe,"Toothpaste") |
1297 | + | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Bright blue") |
1298 | - | MagicSphere(75,125,cframe,"Toothpaste") |
1298 | + | |
1299 | - | CreateSwirl(180,6,true,0.3,225,circle,0,"Toothpaste") |
1299 | + | |
1300 | - | CreateSwirl(180,4,true,0.3,225,circle,0,"Toothpaste") |
1300 | + | |
1301 | - | CreateSwirl(180,2,true,0.3,225,circle,0,"Toothpaste") |
1301 | + | |
1302 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
1303 | local sphere = IT("Part",Effects) | |
1304 | sphere.Shape = "Ball" | |
1305 | sphere.Size = VT(50,50,50) | |
1306 | sphere.Anchored = true | |
1307 | sphere.CanCollide = false | |
1308 | sphere.Material = "Neon" | |
1309 | sphere.BrickColor = BRICKC("Bright blue") | |
1310 | sphere.Transparency = 0 | |
1311 | sphere.CFrame = cframe | |
1312 | for i = 1, 10 do | |
1313 | Swait(2) | |
1314 | attractnearest("Vector",cframe.p,75,50,10) | |
1315 | sphere.CFrame = cframe | |
1316 | sphere.Size = sphere.Size - VT(5,5,5) | |
1317 | sphere.CFrame = cframe | |
1318 | end | |
1319 | sphere:remove() | |
1320 | end | |
1321 | local scale = 5 | |
1322 | coroutine.resume(coroutine.create(function() | |
1323 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1324 | MagicSphere(100,125,cframe,"Really black") | |
1325 | MagicSphere(75,125,cframe,"Really black") | |
1326 | CreateSwirl(180,6,true,0.3,225,circle,0,"Bright blue") | |
1327 | CreateSwirl(180,4,true,0.3,225,circle,0,"Bright blue") | |
1328 | CreateSwirl(180,2,true,0.3,225,circle,0,"Bright blue") | |
1329 | for i = 1, 15 do | |
1330 | Swait() | |
1331 | killnearest(cframe.p,25,150) | |
1332 | end | |
1333 | end)) | |
1334 | end)) | |
1335 | for i=0, 1, 0.1 / Animation_Speed do | |
1336 | Swait() | |
1337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1339 | - | spear.BrickColor = BRICKC("Toothpaste") |
1339 | + | |
1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1341 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1343 | end | |
1344 | - | inner.BrickColor = BRICKC("Toothpaste") |
1344 | + | |
1345 | end | |
1346 | ||
1347 | function GraviSpear() | |
1348 | ATTACK = true | |
1349 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1350 | Swait() | |
1351 | turnto(Mouse.Hit.p) | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1355 | - | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1355 | + | |
1356 | - | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1356 | + | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1358 | end | |
1359 | local spear = IT("Part",Effects) | |
1360 | spear.Anchored = true | |
1361 | spear.CanCollide = false | |
1362 | spear.Shape = "Ball" | |
1363 | spear.Size = VT(0,0,0) | |
1364 | spear.Material = "Neon" | |
1365 | spear.Transparency = 0.2 | |
1366 | spear.BrickColor = BRICKC("Bright blue") | |
1367 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1368 | local inner = spear:Clone() | |
1369 | inner.Parent = spear | |
1370 | inner.Size = VT(0,0,0) | |
1371 | inner.BrickColor = BRICKC("Bright blue") | |
1372 | inner.CFrame = spear.CFrame | |
1373 | - | MagicSphere(60,125,cframe,"Toothpaste") |
1373 | + | |
1374 | - | MagicSphere(50,125,cframe,"Toothpaste") |
1374 | + | |
1375 | - | CreateSwirl(0,6,true,0.3,125,spear,0,"Toothpaste") |
1375 | + | |
1376 | - | CreateSwirl(0,4,true,0.3,125,spear,0,"Toothpaste") |
1376 | + | |
1377 | - | CreateSwirl(0,2,true,0.3,125,spear,0,"Toothpaste") |
1377 | + | |
1378 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1379 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1380 | end | |
1381 | CreateParticles2(inner,VT(0,255,255),5,1,"Fire",true,true,1,8) | |
1382 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1383 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1384 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1385 | local bv = Instance.new("BodyVelocity") | |
1386 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1387 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
1388 | bv.Parent = spear | |
1389 | - | CreateSwirl(0,2,true,0.3,25,spear,0,"Toothpaste") |
1389 | + | |
1390 | weldBetween(spear,inner) | |
1391 | spear.Anchored = false | |
1392 | inner.Anchored = false | |
1393 | local harm = spear.Touched:Connect(function(hit) | |
1394 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1395 | local cframe = spear.CFrame | |
1396 | coroutine.resume(coroutine.create(function() | |
1397 | spear.Parent = nil | |
1398 | coroutine.resume(coroutine.create(function() | |
1399 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1400 | MagicSphere(60,125,cframe,"Really black") | |
1401 | MagicSphere(50,125,cframe,"Really black") | |
1402 | CreateSwirl(0,6,true,0.3,125,spear,0,"Bright blue") | |
1403 | CreateSwirl(0,4,true,0.3,125,spear,0,"Bright blue") | |
1404 | CreateSwirl(0,2,true,0.3,125,spear,0,"Bright blue") | |
1405 | for i = 1, 15 do | |
1406 | Swait() | |
1407 | killnearest(cframe.p,15,150) | |
1408 | end | |
1409 | end)) | |
1410 | end)) | |
1411 | end | |
1412 | end) | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | repeat | |
1415 | - | spear.BrickColor = BRICKC("Toothpaste") |
1415 | + | |
1416 | CreateSwirl(0,2,true,0.3,25,spear,0,"Bright blue") | |
1417 | attractnearest("Part",spear,65,70,5) | |
1418 | until spear.Parent == nil | |
1419 | end)) | |
1420 | - | inner.BrickColor = BRICKC("Toothpaste") |
1420 | + | |
1421 | end | |
1422 | ||
1423 | function WarpSpear() | |
1424 | ATTACK = true | |
1425 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1426 | Swait() | |
1427 | turnto(Mouse.Hit.p) | |
1428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1430 | - | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1430 | + | |
1431 | - | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1431 | + | |
1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1434 | end | |
1435 | local spear = IT("Part",Effects) | |
1436 | spear.Anchored = true | |
1437 | spear.CanCollide = false | |
1438 | spear.Shape = "Ball" | |
1439 | spear.Size = VT(0,0,0) | |
1440 | spear.Material = "Neon" | |
1441 | spear.Transparency = 0.2 | |
1442 | spear.BrickColor = BRICKC("Bright blue") | |
1443 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1444 | local inner = spear:Clone() | |
1445 | inner.Parent = spear | |
1446 | inner.Size = VT(0,0,0) | |
1447 | inner.BrickColor = BRICKC("Bright blue") | |
1448 | inner.CFrame = spear.CFrame | |
1449 | for i = 1, 5 do | |
1450 | Swait() | |
1451 | - | MagicSphere(30,105,cframe,"Toothpaste") |
1451 | + | |
1452 | - | MagicSphere(25,105,cframe,"Toothpaste") |
1452 | + | |
1453 | inner.CFrame = spear.CFrame | |
1454 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1455 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1456 | end | |
1457 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1458 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1459 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1460 | local bv = Instance.new("BodyVelocity") | |
1461 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1462 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
1463 | bv.Parent = spear | |
1464 | bv.Name = "MOVE" | |
1465 | weldBetween(spear,inner) | |
1466 | spear.Anchored = false | |
1467 | inner.Anchored = false | |
1468 | local HIT = false | |
1469 | local harm = spear.Touched:Connect(function(hit) | |
1470 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1471 | - | MagicSphere(30,105,cframe,"Toothpaste") |
1471 | + | |
1472 | - | MagicSphere(25,105,cframe,"Toothpaste") |
1472 | + | |
1473 | coroutine.resume(coroutine.create(function() | |
1474 | spear.Parent = nil | |
1475 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1478 | MagicSphere(30,105,cframe,"Bright blue") | |
1479 | MagicSphere(25,105,cframe,"Bright blue") | |
1480 | for i = 1, 15 do | |
1481 | Swait() | |
1482 | killnearest(cframe.p,7.5,150) | |
1483 | end | |
1484 | end)) | |
1485 | end)) | |
1486 | end | |
1487 | - | MagicSphere(25,15,spear.CFrame,"Toothpaste") |
1487 | + | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | Swait(75) | |
1490 | if HIT == false then | |
1491 | - | MagicSphere(25,15,spear.CFrame,"Toothpaste") |
1491 | + | |
1492 | HIT = true | |
1493 | coroutine.resume(coroutine.create(function() | |
1494 | spear.Parent = nil | |
1495 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1496 | coroutine.resume(coroutine.create(function() | |
1497 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1498 | MagicSphere(30,105,cframe,"Bright blue") | |
1499 | MagicSphere(25,105,cframe,"Bright blue") | |
1500 | for i = 1, 15 do | |
1501 | Swait() | |
1502 | killnearest(cframe.p,7.5,150) | |
1503 | end | |
1504 | end)) | |
1505 | end)) | |
1506 | end | |
1507 | end)) | |
1508 | coroutine.resume(coroutine.create(function() | |
1509 | local loop = 0 | |
1510 | repeat | |
1511 | Swait() | |
1512 | loop = loop + 1 | |
1513 | if loop == 4 then | |
1514 | MagicSphere(25,15,spear.CFrame,"Bright blue") | |
1515 | end | |
1516 | if loop == 7 then | |
1517 | loop = 0 | |
1518 | MagicSphere(25,15,spear.CFrame,"Bright blue") | |
1519 | end | |
1520 | attractnearest("Part",spear,12.5,50,5) | |
1521 | until spear.Parent == nil | |
1522 | - | sphere.BrickColor = BRICKC("Toothpaste") |
1522 | + | |
1523 | ATTACK = false | |
1524 | end | |
1525 | ||
1526 | function GravityGlobe() | |
1527 | ATTACK = true | |
1528 | Rooted = true | |
1529 | for i=0, 1, 0.1 / Animation_Speed do | |
1530 | Swait() | |
1531 | - | sphere2.BrickColor = BRICKC("Toothpaste") |
1531 | + | |
1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1535 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1537 | end | |
1538 | coroutine.resume(coroutine.create(function() | |
1539 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
1540 | local cframe = RootPart.CFrame | |
1541 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1542 | local sphere = IT("Part",Effects) | |
1543 | sphere.Shape = "Ball" | |
1544 | sphere.Size = VT(0,0,0) | |
1545 | sphere.Anchored = true | |
1546 | sphere.CanCollide = false | |
1547 | sphere.Material = "Neon" | |
1548 | sphere.Transparency = 0.5 | |
1549 | sphere.BrickColor = BRICKC("Bright blue") | |
1550 | sphere.CFrame = cframe | |
1551 | local sphere2 = IT("Part",Effects) | |
1552 | sphere2.Shape = "Ball" | |
1553 | sphere2.Size = VT(0,0,0) | |
1554 | sphere2.Anchored = true | |
1555 | sphere2.CanCollide = false | |
1556 | sphere2.Material = "Neon" | |
1557 | sphere2.Transparency = 0.3 | |
1558 | sphere2.BrickColor = BRICKC("Bright blue") | |
1559 | sphere2.CFrame = cframe | |
1560 | for i = 1, 10 do | |
1561 | Swait(2) | |
1562 | attractnearest("Vector",cframe.p,50,50,10) | |
1563 | sphere.CFrame = cframe | |
1564 | sphere.Size = sphere.Size + VT(4,4,4) | |
1565 | sphere2.CFrame = cframe | |
1566 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
1567 | killnearest(cframe.p,15,0) | |
1568 | end | |
1569 | local scale = 0.2 | |
1570 | local mode = "shrink" | |
1571 | for i = 1, 350 do | |
1572 | Swait() | |
1573 | if mode == "shrink" then | |
1574 | scale = scale + scale | |
1575 | if scale >= - 65 then | |
1576 | mode = "grow" | |
1577 | end | |
1578 | elseif mode == "grow" then | |
1579 | scale = scale + -scale*2 | |
1580 | if scale <= - 65 then | |
1581 | mode = "shrink" | |
1582 | end | |
1583 | end | |
1584 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Toothpaste") | |
1585 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
1586 | attractnearest("Vector",cframe.p,50,50,5) | |
1587 | killnearest(cframe.p,15,0) | |
1588 | end | |
1589 | for i = 1, 10 do | |
1590 | Swait(2) | |
1591 | sphere.CFrame = cframe | |
1592 | sphere.Size = sphere.Size - VT(5,5,5) | |
1593 | sphere.CFrame = cframe | |
1594 | sphere2.CFrame = cframe | |
1595 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
1596 | end | |
1597 | sphere:remove() | |
1598 | sphere2:remove() | |
1599 | end)) | |
1600 | for i=0, 1, 0.1 / Animation_Speed do | |
1601 | Swait() | |
1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1608 | end | |
1609 | - | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1609 | + | |
1610 | - | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste") |
1610 | + | |
1611 | end | |
1612 | ||
1613 | function GravityBeam() | |
1614 | ATTACK = true | |
1615 | Rooted = true | |
1616 | - | MagicSphere(35,25,CF(startpos),"Toothpaste") |
1616 | + | |
1617 | - | MagicSphere(32,25,CF(startpos),"Toothpaste") |
1617 | + | |
1618 | turnto(Mouse.Hit.p) | |
1619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1624 | - | laser.BrickColor = BrickColor.new("Toothpaste") |
1624 | + | |
1625 | end | |
1626 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1627 | local loop = 0 | |
1628 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
1629 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true) | |
1630 | local pos = nil | |
1631 | repeat | |
1632 | if loop < 150 then | |
1633 | - | laser2.BrickColor = BrickColor.new("Toothpaste") |
1633 | + | |
1634 | loop = loop + 1 | |
1635 | turnto(Mouse.Hit.p) | |
1636 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1637 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Bright blue") | |
1638 | else | |
1639 | - | MagicSphere(350,2,CF(RayPos),"Toothpaste") |
1639 | + | |
1640 | - | MagicSphere(320,2,CF(RayPos),"Toothpaste") |
1640 | + | |
1641 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1642 | - | CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste") |
1642 | + | |
1643 | MagicSphere(35,25,CF(startpos),"Bright blue") | |
1644 | MagicSphere(32,25,CF(startpos),"Bright blue") | |
1645 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
1646 | local distance = (startpos - RayPos).magnitude | |
1647 | local laser = Instance.new("Part",Effects) | |
1648 | laser.Transparency = 0.5 | |
1649 | laser.CanCollide = false | |
1650 | laser.Anchored = true | |
1651 | laser.BrickColor = BrickColor.new("Bright blue") | |
1652 | laser.Material = "Neon" | |
1653 | laser.formFactor = Enum.FormFactor.Custom | |
1654 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
1655 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1656 | - | MagicSphere(500,55,cframe,"Toothpaste") |
1656 | + | |
1657 | - | MagicSphere(450,55,cframe,"Toothpaste") |
1657 | + | |
1658 | laser2.CanCollide = false | |
1659 | laser2.Anchored = true | |
1660 | laser2.BrickColor = BrickColor.new("Bright blue") | |
1661 | laser2.Material = "Neon" | |
1662 | laser2.formFactor = Enum.FormFactor.Custom | |
1663 | laser2.Size = Vector3.new(2, 2, distance) | |
1664 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1665 | killnearest(RayPos,5,150,true) | |
1666 | MagicSphere(350,2,CF(RayPos),"Really black") | |
1667 | MagicSphere(320,2,CF(RayPos),"Really black") | |
1668 | if RayHit ~= nil then | |
1669 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Bright blue") | |
1670 | end | |
1671 | attractnearest("Vector",RayPos,40,50,10) | |
1672 | pos = RayPos | |
1673 | Swait() | |
1674 | laser2:remove() | |
1675 | laser:remove() | |
1676 | end | |
1677 | until KEYHOLD == false | |
1678 | if loop == 150 then | |
1679 | local cframe = CF(pos) | |
1680 | coroutine.resume(coroutine.create(function() | |
1681 | coroutine.resume(coroutine.create(function() | |
1682 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1683 | MagicSphere(500,55,cframe,"Bright blue") | |
1684 | MagicSphere(450,55,cframe,"Bright blue") | |
1685 | for i = 1, 15 do | |
1686 | Swait() | |
1687 | killnearest(cframe.p,75,150) | |
1688 | end | |
1689 | end)) | |
1690 | end)) | |
1691 | end | |
1692 | loopsound2:remove() | |
1693 | loopsound:remove() | |
1694 | Rooted = false | |
1695 | ATTACK = false | |
1696 | end | |
1697 | ||
1698 | --//=================================\\ | |
1699 | --|| ASSIGN THINGS TO KEYS | |
1700 | --\\=================================// | |
1701 | ||
1702 | Humanoid.Changed:connect(function(Jump) | |
1703 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1704 | Humanoid.Jump = false | |
1705 | end | |
1706 | end) | |
1707 | ||
1708 | function MouseDown(Mouse) | |
1709 | if ATTACK == false then | |
1710 | end | |
1711 | end | |
1712 | ||
1713 | function MouseUp(Mouse) | |
1714 | HOLD = false | |
1715 | end | |
1716 | ||
1717 | function KeyDown(Key) | |
1718 | KEYHOLD = true | |
1719 | if Key == "q" and ATTACK == false then | |
1720 | GraviBomb() | |
1721 | end | |
1722 | ||
1723 | if Key == "e" and ATTACK == false then | |
1724 | GraviSpear() | |
1725 | end | |
1726 | ||
1727 | if Key == "r" and ATTACK == false then | |
1728 | GravityGlobe() | |
1729 | end | |
1730 | ||
1731 | if Key == "g" and ATTACK == false then | |
1732 | GravityBeam() | |
1733 | end | |
1734 | ||
1735 | if Key == "x" and ATTACK == false then | |
1736 | end | |
1737 | ||
1738 | if Key == "c" and ATTACK == false then | |
1739 | WarpSpear() | |
1740 | end | |
1741 | ||
1742 | if Key == "t" and ATTACK == false then | |
1743 | CreateSound("305685800", Head, 10, 1 ,false) | |
1744 | end | |
1745 | end | |
1746 | ||
1747 | function KeyUp(Key) | |
1748 | KEYHOLD = false | |
1749 | end | |
1750 | ||
1751 | Mouse.Button1Down:connect(function(NEWKEY) | |
1752 | MouseDown(NEWKEY) | |
1753 | end) | |
1754 | Mouse.Button1Up:connect(function(NEWKEY) | |
1755 | MouseUp(NEWKEY) | |
1756 | end) | |
1757 | Mouse.KeyDown:connect(function(NEWKEY) | |
1758 | KeyDown(NEWKEY) | |
1759 | end) | |
1760 | Mouse.KeyUp:connect(function(NEWKEY) | |
1761 | KeyUp(NEWKEY) | |
1762 | end) | |
1763 | ||
1764 | --//=================================\\ | |
1765 | --\\=================================// | |
1766 | ||
1767 | ||
1768 | function unanchor() | |
1769 | if UNANCHOR == true then | |
1770 | g = Character:GetChildren() | |
1771 | for i = 1, #g do | |
1772 | if g[i].ClassName == "Part" then | |
1773 | g[i].Anchored = false | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | ||
1779 | ||
1780 | --//=================================\\ | |
1781 | --|| WRAP THE WHOLE SCRIPT UP | |
1782 | --\\=================================// | |
1783 | ||
1784 | Humanoid.Changed:connect(function(Jump) | |
1785 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1786 | Humanoid.Jump = false | |
1787 | end | |
1788 | end) | |
1789 | ||
1790 | ANIMATE.Parent = nil | |
1791 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1792 | IDLEANIMATION:Play() | |
1793 | ||
1794 | while true do | |
1795 | Swait() | |
1796 | SINE = SINE + CHANGE | |
1797 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1798 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1799 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1800 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1801 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1802 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1803 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1804 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1805 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1806 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1807 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1808 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1809 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1810 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1811 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1812 | end | |
1813 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1814 | ANIM = "Jump" | |
1815 | if ATTACK == false then | |
1816 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1822 | end | |
1823 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1824 | ANIM = "Fall" | |
1825 | if ATTACK == false then | |
1826 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1830 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1832 | end | |
1833 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1834 | ANIM = "Idle" | |
1835 | if ATTACK == false then | |
1836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1842 | end | |
1843 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1844 | ANIM = "Walk" | |
1845 | WALK = WALK + 1 / Animation_Speed | |
1846 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1847 | WALK = 0 | |
1848 | if WALKINGANIM == true then | |
1849 | WALKINGANIM = false | |
1850 | elseif WALKINGANIM == false then | |
1851 | WALKINGANIM = true | |
1852 | end | |
1853 | end | |
1854 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1855 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1856 | if ATTACK == false then | |
1857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1861 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1863 | end | |
1864 | end | |
1865 | if #Effects2>0 then | |
1866 | for e=1,#Effects2 do | |
1867 | if Effects2[e]~=nil then | |
1868 | local Thing=Effects2[e] | |
1869 | if Thing~=nil then | |
1870 | local Part=Thing[1] | |
1871 | local Mode=Thing[2] | |
1872 | local Delay=Thing[3] | |
1873 | local IncX=Thing[4] | |
1874 | local IncY=Thing[5] | |
1875 | local IncZ=Thing[6] | |
1876 | local Part2=Thing[8] | |
1877 | if Thing[1].Transparency<=1 then | |
1878 | if Thing[2]=="Block1" then | |
1879 | Thing[1].CFrame=Thing[1].CFrame | |
1880 | Mesh=Thing[1].Mesh | |
1881 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1882 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1883 | elseif Thing[2]=="Cylinder" then | |
1884 | Mesh=Thing[1].Mesh | |
1885 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1886 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1887 | elseif Thing[2]=="Blood" then | |
1888 | Mesh=Thing[7] | |
1889 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1890 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1891 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1892 | elseif Thing[2]=="Elec" then | |
1893 | Mesh=Thing[1].Mesh | |
1894 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1895 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1896 | elseif Thing[2]=="Disappear" then | |
1897 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1898 | end | |
1899 | else | |
1900 | Part.Parent=nil | |
1901 | table.remove(Effects2,e) | |
1902 | end | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | end | |
1907 | unanchor() | |
1908 | Humanoid.MaxHealth = "inf" | |
1909 | Humanoid.Health = "inf" | |
1910 | if Rooted == false then | |
1911 | Disable_Jump = false | |
1912 | Humanoid.WalkSpeed = Speed | |
1913 | elseif Rooted == true then | |
1914 | Disable_Jump = true | |
1915 | Humanoid.WalkSpeed = 0 | |
1916 | end | |
1917 | ||
1918 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
1919 | end | |
1920 | ||
1921 | --//=================================\\ | |
1922 | --\\=================================// | |
1923 | ||
1924 | ||
1925 | ||
1926 | ||
1927 | ||
1928 | --//====================================================\\-- | |
1929 | --|| END OF SCRIPT | |
1930 | --\\====================================================//-- |