View difference between Paste ID: Skz44efw and GCUivFzA
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = Owner
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
   
87
repeat wait() until game:GetService("Players").LocalPlayer.Character; 
88
pcall(function() _G.RMs.Disabled=true end) 
89
_G.RMs=script
90
_G.RMf=getfenv()
91
ServiceTable = {"Players","Lighting","Debris","StarterPack","InsertService"}
92
for i,v in pairs(ServiceTable) do 
93
  getfenv()[v]=game:GetService(v)
94
end
95
 
96
INEW=Instance.new
97
V3=Vector3.new
98
V3A=function(i) return V3(i,i,i) end
99
CF=CFrame.new
100
MRAD=math.rad
101
MDEG=math.deg
102
mrnd=math.random
103
CA=function(a,b,c) return CFrame.Angles(MRAD(a),MRAD(b),MRAD(c)) end
104
CF0=CF(0,0,0)
105
v3=V3
106
v30=v3(0,0,0)
107
v31=v3(1/0,1/0,1/0)
108
rotrand = function(a,b) 
109
    local a = a and -a or -180
110
    local b = b and -b or  180
111
    return CA(mrnd(a,b),mrnd(a,b),mrnd(a,b))
112
end
113
 
114
as,so2,so={},{'metal','Block','Slash','Slash2','Hit','Kick','Abscond','Cast'},{}
115
as.corner='11294911'
116
as.cone='1033714'
117
as.ring="3270017"
118
as.Chakram='47260990'
119
as.ring2='18430887'
120
as.blast='20329976'
121
as.missile='10207677'
122
as.fire='2693346'
123
as.boom='3264793'
124
as.slash='10209645'
125
as.abscond='2767090'
126
as.firelaser='13775494'
127
as.diamond='9756362'
128
as.metal='rbxasset://sounds\\unsheath.wav'
129
as.Block = 'rbxasset://sounds\\metal.ogg'
130
as.Slash = '10209645'
131
as.Slash2 = '46760716'
132
as.Hit='10209583'
133
as.Kick='46153268'
134
as.Cast='2101137'
135
as.Abscond='2767090'
136
as.Blood='158555098'
137
as.Spear1='69891706'
138
as.Spear1T='69890778'
139
as.Skull='6552202'
140
as.Gradient1='185346444'
141
as.Gradient2='185346448'
142
 
143
for i,v in pairs(as) do 
144
if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
145
as[i]="http://www.roblox.com/asset/?id="..v
146
end
147
end
148
 
149
 
150
newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
151
  local Materials = {}
152
  for i,v in pairs{
153
    "Plastic","SmoothPlastic","Wood", "WoodPlanks", 
154
    "Marble", "Slate","Concrete", "Granite",
155
    "Brick","Pebble", "Cobblestone","CorrodedMetal",
156
    "DiamondPlate", "Foil", "Metal","Grass",
157
    "Sand","Fabric","Ice"} do 
158
    Materials[v]=v
159
  end
160
  local mat,col
161
  local part = Instance.new("Part",parent or Model)
162
    for i,v in pairs{aa,bb,cc,dd,ee,ff} do 
163
    if Materials[v] then mat=v end
164
    if BrickColor.new(v).Name==v then col=v end
165
    if v=="CylinderMesh" or v=="BlockMesh" then INEW(v,part).Name="Mesh" end
166
    if v=="Wedge" then part.Parent=nil part=INEW("WedgePart",parent or Model) end
167
    if v=="Corner" then part.Parent=nil part=INEW("CornerWedgePart",parent or Model)    
168
    end
169
    end
170
  if part.className~="CornerWedgePart" then part.formFactor="Custom" end
171
  part.TopSurface=0
172
  part.BottomSurface=0
173
  part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
174
  part.CFrame=cframe or CF(0,10,0)
175
  part.BrickColor=BrickColor.new(col or '')
176
  part.Material = mat or 'Plastic'
177
  part:BreakJoints()
178
  return part,cframe
179
end
180
newWeld = function(parent,P0,P1,C0,C1)
181
local weld=INEW("Weld",parent or P0)
182
weld.Part0=P0
183
weld.Part1=P1
184
weld.C0=C0 or weld.C0
185
weld.C1=C1 or weld.C1
186
return weld
187
end
188
-------
189
ray = function(Pos, Dir,tab,length) -- ray cast
190
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab) 
191
end 
192
----------------------------------------------------------------------------
193
WeldLib={}
194
function GetWeld(weld,CO) 
195
    local CO=CO or 0
196
    if not WeldLib[weld] then 
197
        local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
198
        local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
199
        WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
200
    end  
201
    return weld['C'..CO].p,WeldLib[weld][CO]
202
end 
203
function ClearWeld(weld)
204
if WeldLib[weld] then WeldLib[weld]=nil end 
205
end
206
mabs=math.abs
207
mdeg = math.deg
208
v3floor = function(w,dec)
209
    local dec=dec or 1000
210
    return v3(math.floor(w.x*dec)/dec,math.floor(w.y*dec)/dec,math.floor(w.z*dec)/dec)
211
end
212
function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth) 
213
    local origpos=origpos
214
    local origangle=origangle
215
    loops=math.floor(loops)
216
    if not origpos and not origangle then 
217
    origpos,origangle=GetWeld(weld,CO)
218
    end
219
    local perc =(smooth==1 or smooth==nil) and math.sin((math.pi/2)/loops*i) or i/loops 
220
    -----------
221
    if not WeldLib[weld] then 
222
        local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
223
        local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
224
        WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
225
    end  
226
    --if smooth==2 and (origangle-nextangle).magnitude <2.5 then return end -- anti
227
    -----------
228
    origangle=v3floor(origangle)
229
    nextangle=v3floor(nextangle)
230
    local tox,toy,toz = 0,0,0 
231
    tox = origangle.x > nextangle.x and -mabs(origangle.x - nextangle.x) *perc or mabs(origangle.x - nextangle.x) *perc 
232
    toy = origangle.y > nextangle.y and -mabs(origangle.y - nextangle.y) *perc or mabs(origangle.y - nextangle.y) *perc 
233
    toz = origangle.z > nextangle.z and -mabs(origangle.z - nextangle.z) *perc or mabs(origangle.z - nextangle.z) *perc 
234
    local tox2,toy2,toz2 = 0,0,0 
235
    tox2= origpos.x > nextpos.x  and -mabs(origpos.x - nextpos.x) *perc or mabs(origpos.x - nextpos.x) *perc 
236
    toy2= origpos.y > nextpos.y  and -mabs(origpos.y - nextpos.y) *perc or mabs(origpos.y - nextpos.y) *perc
237
    toz2= origpos.z > nextpos.z  and -mabs(origpos.z - nextpos.z) *perc or mabs(origpos.z - nextpos.z) *perc 
238
    WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz)
239
    weld['C'..CO] = CF(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*CA(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
240
end 
241
----------------------------------------
242
function GetTriangleValues(Points) 
243
        local G, V = 0
244
        for S = 1, 3 do
245
                local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
246
                G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
247
        end
248
        local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
249
        local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
250
        local A = B:Cross(C)
251
        S1 = V3(0, (V[2]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
252
        S2 = V3(0, (V[3]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
253
        C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
254
        C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
255
        return C1, C2, S1, S2
256
end
257
------
258
LoopFunctions={}
259
function DoLoop(times,func)
260
    LoopFunctions[#LoopFunctions+1]={times,0,func}
261
end
262
----------
263
MeshPack={}
264
MeshEffect=function(i,ofs,trans,mesh,ofss,col,sc1,sc2) -- Interval>CFrame>Adj
265
local sc2=sc2
266
if sc2 and type(sc2)=="number" then sc2=sc1*sc2 end
267
local ob=INEW("Part",Model)
268
ob.Anchored=true
269
ob.CanCollide=false
270
ob.TopSurface,ob.BottomSurface=0,0
271
ob.formFactor="Custom"
272
ob.Name="Effect"
273
ob.Size=v3(1,1,1)
274
ob.CFrame=ofs
275
ob.BrickColor=BrickColor.new(col or EffectColor)
276
ob.Transparency=trans or 0.5
277
local obm
278
if mesh=="Block" or mesh=="Cylinder" then
279
obm=INEW(mesh.."Mesh",ob)
280
elseif mesh:sub(1,3)=="htt" or mesh:sub(1,3)=="rbx" then
281
obm=INEW("SpecialMesh",ob)
282
obm.MeshType="FileMesh"
283
obm.MeshId=mesh
284
else
285
obm=INEW("SpecialMesh",ob)
286
obm.MeshType=mesh
287
end
288
obm.Scale=sc1 or v3(1,1,1)
289
MeshPack[#MeshPack+1]={ob,1,-i,ofss or CF0,obm.Scale,sc2 or v30,ob.Transparency}
290
end
291
Effect1 = function(orig,adjj,radius,deg,parts,fade,wide,fadespeed)
292
    local orig = orig
293
    local adjj = adjj or CF(0,0,0)
294
    local radius=radius or 8
295
    local deg=deg or 65
296
    local parts=parts or 6
297
    local fade=fade or 1
298
    local wide = wide or 0.2 --mrnd(500,1500)/1000
299
    local fadespeed=fadespeed or 0.05
300
    local part={}
301
    for x=-deg/2,deg/2,deg/parts do 
302
    local function reframe(x,radius,wide,orig)
303
    local xa=x-deg/parts/2
304
    local xb=x+deg/parts/2
305
    local xxa=math.sin(math.rad(xa))*radius*wide
306
    local zza=math.cos(math.rad(xa))*radius
307
    local xxb=math.sin(math.rad(xb))*radius*wide
308
    local zzb=math.cos(math.rad(xb))*radius
309
    local xx=math.sin(math.rad(x))*radius*wide
310
    local zz=math.cos(math.rad(x))*radius
311
    local kek=CF(orig*CF(xxa,0,zza).p,orig*CF(xxb,0,zzb).p)*CF(0,0,-(orig*CF(xxa,0,zzb).p-orig*CF(xx,0,zz).p).magnitude)
312
    local len=(orig*CF(xxa,0,zza).p-orig*CF(xxb,0,zzb).p).magnitude
313
    return kek,len
314
    end
315
    local kek,len = reframe(x,radius,wide,orig)
316
    local new=INEW("Part",Model)
317
    new.Anchored=true new.TopSurface=10 new.BottomSurface=10
318
    new.CanCollide=false new.formFactor="Custom" new.Size=v3(0.2,0.2,0.2)
319
    new.BrickColor=BrickColor.new(EffectColor) new.Transparency=0.6
320
    new.CFrame=kek
321
    newm=INEW("BlockMesh",new)
322
    newm.Scale=v3(0.5,0.1,len)*5
323
    part[#part+1]={new,newm,x,CF(fade*radius/(1/fadespeed),0,0),reframe} --part,mesh,x,adj,func
324
    end
325
    DoLoop(1/fadespeed,function(i)
326
    orig=orig*adjj
327
    for x=1,#part do 
328
    local kek,len=part[x][5](part[x][3],radius+fade*radius*i,wide,orig)
329
    part[x][1].CFrame=kek 
330
    part[x][2].Scale=v3(0.5,0.1,0.01+len)*5
331
    part[x][1].Transparency=0.6+0.4*i
332
    if i==1 then part[x][1]:Remove() end
333
    end
334
    end)
335
end
336
newMesh=function(parent,type,sx,sy,sz)
337
local filemesh
338-
SkinColor="Pastel brown"
338+
339-
Player=Players.LocalPlayer
339+
340
mesh=INEW(type.."Mesh",parent)
341
elseif type:sub(1,4)=="http" or type:sub(1,3)=="rbx" then
342
mesh=INEW("SpecialMesh",parent)
343
mesh.MeshType="FileMesh"
344
mesh.MeshId=type
345
filemesh=true
346
else
347
mesh=INEW("SpecialMesh",parent)
348
mesh.MeshType=type
349
end
350
if parent.Size.x<0.2001 then parent.CanCollide=false end
351
local yes=parent.Size.x<0.2001 and 5 or 1
352
if filemesh then yes=1 end
353
mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
354
return mesh
355
end
356
Ca=function(a,b,c,d,e,f)
357
    local x,y,z=(CA(a,b,c)*CA(d,e,f)):toEulerAnglesXYZ()
358
    return v3(mdeg(x),mdeg(y),mdeg(z))
359
end
360
-----
361
Ghost={}
362
NewGhost=function(cff)
363
local gho=#Ghost+1
364
Ghost[gho]={}
365
Ghost[gho][1]=cff
366
local ghom=INEW('Model',workspace)
367
ghom.Name=Player.Name..'Ghost'
368
Ghost[gho][2]=ghom
369
Ghost[gho][3]=CF(0,1.5,0)*CA(0,90,0)
370
Ghost[gho].Torso=INEW("Part",ghom) --
371
Ghost[gho].Torso.formFactor='Custom'
372
Ghost[gho].Torso.Size=v3(2,2,1)
373
Ghost[gho].Torso.Name='Torso'
374
local kek=Ghost[gho].Torso
375
Ghost[gho].Handle=kek:Clone() Ghost[gho].Handle.Name='Handle' Ghost[gho].Handle.Touched:connect(BladeFunc) 
376
Ghost[gho].Handle.Size=v3(0.4,pol+4,1)local mesh=INEW("SpecialMesh",Ghost[gho].Handle) mesh.MeshType='FileMesh' mesh.MeshId=as.Spear1 mesh.TextureId=as.Spear1T mesh.Scale=v3(3,3,3)
377
Ghost[gho].Head=Ghost[gho].Handle:Clone() Ghost[gho].Head.Mesh.MeshId=as.Skull Ghost[gho].Head.Mesh.TextureId=''
378
Ghost[gho].Head.Mesh.Scale=v3(1,1,1)/0.32 Ghost[gho].Head.Size=v3(1,1,1)
379
Ghost[gho].Head.Name='Head'
380
Ghost[gho].LA=kek:Clone() Ghost[gho].LA.Name=LA.Name Ghost[gho].LA.Size=v3(1,2,1) --LA:Clone()
381
local kek=Ghost[gho].LA
382
Ghost[gho].RA=kek:Clone() Ghost[gho].RA.Name=RA.Name --RA:Clone()
383
Ghost[gho].LL=kek:Clone() Ghost[gho].LL.Name=LL.Name --LL:Clone()
384
Ghost[gho].RL=kek:Clone() Ghost[gho].RL.Name=RL.Name --RL:Clone()
385
Ghost[gho].Torso.Parent=ghom
386
Ghost[gho].Head.Parent=ghom
387
Ghost[gho].LA.Parent,Ghost[gho].RA.Parent,Ghost[gho].LL.Parent,Ghost[gho].RL.Parent,Ghost[gho].Handle.Parent=ghom,ghom,ghom,ghom,ghom
388
local bp=INEW('BodyPosition',Ghost[gho].Handle)
389
bp.maxForce=v31
390
bp.Name='bp'
391
for i,v in pairs(ghom:children()) do v.CanCollide=false if v.Name~='Handle' then v.Anchored=true
392
 v.BrickColor=BrickColor.new'Really black' v.Transparency=0.1 v.TopSurface=0 v.BottomSurface=0 end end
393
end
394
------
395
AOEDmg = function(pos,ra,dmg,func) -- range get 
396
    local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2)
397
    for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100))  do 
398
    local Hum=v.Parent:findFirstChild'Humanoid'
399
    if Hum and Hum.Health>0 and Hum~=Humanoid and (HitDB[Hum]==nil or (HitDB[Hum] and HitDB[Hum]<time()))  then 
400
    HitDB[Hum]=time()+0.08
401
    fDamage(dmg,v,Hum)
402
    if func then func(v,Hum) end 
403
    elseif not Hum then 
404
    ---------
405
    end
406
    end
407
end 
408
-------
409
GetX = function(Part,Point)
410
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
411
return math.deg(x)
412
end 
413
GetY = function(Part,Point)
414
local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
415
return math.deg(y)
416
end
417
-----
418
--AddBV=function(str,cfr,par,deb,yy)
419
--return qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,not yy and 1/0 or 0,1/0),Debris=deb,n='LibBV'}
420
----
421
 
422
Name="weapon"
423
SkinColor="New Yeller"
424
Player=Players.Owner
425
Character=Player.Character
426
Torso,Head,Humanoid=Character.Torso,Character.Head,Character.Humanoid
427
HRP=Character.HumanoidRootPart.RootJoint
428
Neck=Torso.Neck
429
oHRP=Character.HumanoidRootPart
430
 
431
pcall(function() Player.Backpack[Name]:Remove() end)
432
pcall(function() Character[Name]:Remove() end)
433
for i,v in pairs(workspace:children()) do if v.Name==Player.Name.."Ghost" then v:Remove() end end
434
 
435
Tool=INEW("HopperBin",Player.Backpack)
436
Tool.Name=Name
437
 
438
Model=INEW("Model",Character)
439
Model.Name=Name
440
 
441
-----------------------------LimbWelds
442
LA=Character["Left Arm"]
443
RA=Character["Right Arm"]
444
LL=Character["Left Leg"]
445
RL=Character["Right Leg"]
446
LS=Torso:findFirstChild("Left Shoulder") or _G.LS
447
RS=Torso:findFirstChild("Right Shoulder") or _G.RS
448
LH=Torso:findFirstChild("Left Hip") or _G.LL
449
RH=Torso:findFirstChild("Right Hip") or _G.RL
450
_G.LS,_G.RS,_G.LH,_G.RH=LS,RS,LH,RH
451
LA:BreakJoints() RA:BreakJoints() LL:BreakJoints() LL:BreakJoints() 
452
LS.Parent,RS.Parent,LH.Parent,RH.Parent=Torso,Torso,Torso,Torso
453
LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
454
LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
455
cLA0,cLA1=CF(-1.5,0.5,0),CF(0,0.5,0)
456
cRA0,cRA1=CF(1.5,0.5,0),CF(0,0.5,0)
457
cLL0,cLL1=CF(-0.5,-1,0),CF(0,1,0)
458
cRL0,cRL1=CF(0.5,-1,0),CF(0,1,0)
459
for i,v in pairs{"LS","RS","LH","RH"} do 
460
local w=getfenv()[v]
461
getfenv()["a"..v.."0"]=_G["RMo1"..v] or w.C0.p
462
getfenv()["a"..v.."1"]=_G["RMo2"..v] or w.C1.p
463
local a,b,c=w.C0:toEulerAnglesXYZ()
464
local x,y,z=w.C1:toEulerAnglesXYZ()
465
getfenv()["b"..v.."0"]=_G["RMo3"..v] or v3(mdeg(a),mdeg(b),mdeg(c))
466
getfenv()["b"..v.."1"]=_G["RMo4"..v] or v3(mdeg(x),mdeg(y),mdeg(z))
467
_G["RMo1"..v]=getfenv()["a"..v.."0"]
468
_G["RMo2"..v]=getfenv()["a"..v.."1"]
469
_G["RMo3"..v]=getfenv()["b"..v.."0"]
470
_G["RMo4"..v]=getfenv()["b"..v.."1"]
471
end
472
------Sounds
473
for i,v in pairs(Torso:children()) do 
474
if v:IsA'Sound' then v:Remove() end
475
end
476
for i,v in pairs(oHRP:children()) do 
477
if v.Name:sub(1,2)=="RM" then v:Remove() end 
478
end
479
HRPDist = function(pos,adj) return (oHRP.Position-CF(pos,oHRP.Position)*CF(0,0,adj and -adj or 0).p).magnitude end
480
oBP=INEW("BodyPosition",oHRP) 
481
oBG=INEW("BodyGyro",oHRP)
482
oBV=INEW("BodyVelocity",oHRP)
483
oBP.Name="RMBP"
484
oBG.Name="RMBG"
485
oBV.Name="RMBV"
486
oBP.maxForce=v30
487
oBP.D=500
488
oBG.maxTorque=v30
489
oBG.D=100
490
oBV.maxForce=v30
491
DoBP=function(pos,adj)
492
    if not pos then oBP.maxForce=v30 return end
493
    oBP.maxForce=v31 --(1/0,0,1/0)
494
    oBP.position=(CF(pos,oHRP.Position)*CF(0,0,adj and -adj or 0)).p
495
end
496
DoBG=function(pos)
497
    if not pos then oBG.maxTorque=v30 return end
498
    oBG.maxTorque=v31
499
    oBG.cframe=CF(oHRP.Position,v3(pos.x,oHRP.Position.y,pos.z))
500-
part=newPart(0,0,0,nil,nil,'Dark stone grey')
500+
501
for i,n in pairs(so2) do 
502
so[n]={}
503
so[n].Pitch=1
504
so[n].Volume=1
505
so[n].SoundId=as[n]
506
so[n].Play=function(table)
507
local v=INEW("Sound",Torso)
508
v.Volume=so[n].Volume
509
v.Pitch=so[n].Pitch
510
v.Looped=false
511
v.Name=n
512
v.SoundId=as[n]
513
v:Play()
514
Debris:AddItem(v,5)
515
end
516
end
517
SlashPitch=1.3
518
so.Slash.Pitch=SlashPitch
519
 
520
wLA=newWeld(nil,nil,nil,cLA0,cLA1) wLA.Name="left shoulder"
521
wRA=newWeld(nil,nil,nil,cRA0,cRA1) wRA.Name="right shoulder"
522
wLL=newWeld(nil,nil,nil,cLL0,cLL1) wLL.Name="left hip"
523
wRL=newWeld(nil,nil,nil,cRL0,cRL1) wRL.Name="right hip"
524
Arms = function(on)
525
    if on then
526
    LS.Parent,RS.Parent=nil,nil
527
    LS.Part0,RS.Part0=nil,nil
528
    LS.Part1,RS.Part1=nil,nil
529
    wLA.Parent,wRA.Parent=Torso,Torso
530
    wLA.Part0,wRA.Part0=Torso,Torso
531
    wLA.Part1,wRA.Part1=LA,RA
532
    else
533
    wLA.Parent,wRA.Parent=nil,nil
534
    wLA.Part0,wRA.Part0=nil,nil
535
    wLA.Part1,wRA.Part1=nil,nil
536
    LS.Parent,RS.Parent=Torso,Torso
537
    LS.Part0,RS.Part0=Torso,Torso
538
    LS.Part1,RS.Part1=LA,RA
539
    end
540
end
541
LegUse = false
542
Legs= function(on)
543
LegUse=on
544
    if on then
545
    LH.Parent,RH.Parent=nil,nil
546
    LH.Part0,RH.Part0=nil,nil
547
    LH.Part1,RH.Part1=nil,nil
548
    wLL.Parent,wRL.Parent=Torso,Torso
549
    wLL.Part0,wRL.Part0=Torso,Torso
550
    wLL.Part1,wRL.Part1=LL,RL
551
    else
552
    wLL.Parent,wRL.Parent=nil,nil
553
    wLL.Part0,wRL.Part0=nil,nil
554
    wLL.Part1,wRL.Part1=nil,nil
555
    LH.Parent,RH.Parent=Torso,Torso
556
    LH.Part0,RH.Part0=Torso,Torso
557
    LH.Part1,RH.Part1=LL,RL
558
    end
559
end
560
Arms()
561
Legs()
562
WalkBrick=INEW("Part",Model)
563
WalkBrick.Anchored=true WalkBrick.Size=Vector3.new(1,1,1)
564
WalkBrick.Transparency=1 WalkBrick.CanCollide=false
565
WalkBrick.CFrame=CF(0,-10,0)
566
-----------------------------------------------------
567
Color1="Black"
568
Color2="Bright yellow"
569
Color3="Pastel brown"
570
EffectColor="Bright yellow"
571
 
572
pol=4
573
Handle=newPart(0,0,0,nil,nil,Color1)
574
Handlem=newMesh(Handle,"Cylinder",0.2,pol-0.33,0.2)
575
wHandle=newWeld(Handle,Torso,Handle,CF(0.8,1.5,0.43)*CA(-25,0,135))
576
tpol=CF(0,2+(pol+4)/2,0)
577
HitBox=newPart(0.3,tpol.y,0.8) 
578
HitBox.CanCollide=false
579
HitBox.Transparency=1
580
wHitBox=newWeld(HitBox,Handle,HitBox,CF(0,tpol.y/2,0))
581
oHandle0,oHandle1=GetWeld(wHandle)
582
---bottomdesignvv
583
for x=-1,1,2 do 
584
for xx=-1,1,2 do 
585
part=newPart(0,0,0,nil,nil,'Lapis')
586
partm=newMesh(part,as.diamond,0.2,0.15,0.4)
587
partw=newWeld(part,Handle,part,CF(0,x*(pol/2-0.08),0*x)*CA(55*xx,0,0))
588
end
589
part=newPart(0,0,0,nil,nil,Color1)
590
partm=newMesh(part,as.cone,0.06,1,0.06)
591
partw=newWeld(part,Handle,part,CF(0,-pol/2-1.05,0.1*x)*CA(180,0,0))
592
local thecf=CF(0,-pol/2-0.7,0.1*x)*CA(90*x+(-90*x/3),0,0)
593
for i=1,3 do
594
part=newPart(0,0,0,nil,nil,Color1)
595
partm=newMesh(part,as.cone,0.09,0.4,0.09)
596
partw=newWeld(part,Handle,part,thecf)
597
thecf=thecf*CA(-90*x/3,0,0)*CF(0,0.2,0.035*x)
598
end
599
end
600
---botomdesign^^^
601
local xx=37
602
for x=-1,1,2 do 
603
local thecf=CF(0,pol/2,0)
604
for lel=0.17,0.31,(0.3-0.17)/2 do
605
part=newPart(0,0,0,nil,nil,Color1)
606
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
607
thecf=thecf*CA(-xx*x,0,0)*CF(0,lel/2,0)
608
partw=newWeld(part,Handle,part,thecf)
609
local outline=part:Clone() outline.Parent=part 
610
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
611
outline.BrickColor=BrickColor.new(Color2)
612
----
613
part=newPart(0,0,0,nil,nil,Color1)
614
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
615
thecf=thecf*CF(0,lel/2,0)*CA(xx*2*x,0,0)*CF(0,lel/2,0)
616
partw=newWeld(part,Handle,part,thecf)
617
local outline=part:Clone() outline.Parent=part 
618
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
619
outline.BrickColor=BrickColor.new(Color2)
620
------
621
thecf=thecf*CF(0,lel/2,0)*CA(-xx*x,0,0)
622
end
623
end
624
----botom
625
local xx=30
626
for x=-1,1,2 do 
627
local thecf=CF(0,-pol/2,0)*CA(180,0,0)
628
for lel=0.14,0.26,(0.25-0.14) do
629
part=newPart(0,0,0,nil,nil,Color1)
630
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
631
thecf=thecf*CA(-xx*x,0,0)*CF(0,lel/2,0)
632
partw=newWeld(part,Handle,part,thecf)
633
local outline=part:Clone() outline.Parent=part 
634
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
635
outline.BrickColor=BrickColor.new(Color2)
636
----
637
part=newPart(0,0,0,nil,nil,Color1)
638
partm=newMesh(part,"Block",0.12,lel+0.04,0.06)
639
thecf=thecf*CF(0,lel/2,0)*CA(xx*2*x,0,0)*CF(0,lel/2,0)
640
partw=newWeld(part,Handle,part,thecf)
641
local outline=part:Clone() outline.Parent=part 
642
newWeld(outline,part,outline) outline.Mesh.Scale=outline.Mesh.Scale+(V3(-0.03,0.025,0.03)*5)
643
outline.BrickColor=BrickColor.new(Color2)
644
------
645
thecf=thecf*CF(0,lel/2,0)*CA(-xx*x,0,0)
646
end
647
end
648
part=newPart(0,0,0,nil,nil,"Bright orange")
649
partm=newMesh(part,"Sphere",0.2,0.35,0.35)
650
partw=newWeld(part,Handle,part,CF(0,pol/2+1.4,0))
651
partx=newPart(0,0,0,nil,nil,Color3)
652
newMesh(partx,"Cylinder",0.4,0.11,0.4)
653
newWeld(part,Handle,partx,CF(0,pol/2+1.4,0)*CA(0,0,90))
654
part=newPart(0,0,0,nil,nil,Color1)
655
partm=newMesh(part,"Cylinder",0.36,0.1,0.36)
656
partw=newWeld(part,Handle,part,CF(0,pol/2+1.45,0)*CA(0,0,90))
657
----right half
658
local blade1=CF(0,pol/2+1.6,-0.15)
659
--
660
local blens={2.4,1.6,0.8,0.2,0.3,0.4}
661
for i=1,3 do
662
local len=blens[i]
663
local wid=blens[i+3]
664
part=newPart(0,0,0,nil,nil,Color1)
665
partm=newMesh(part,"Wedge",0.1+(0.01*i),len,wid)
666
partw=newWeld(part,Handle,part,blade1*CF(0,len/2,-0.17+0.3-wid/2))
667
part=newPart(0,0,0)
668
partm=newMesh(part,"Wedge",0.06,len,wid)
669
partw=newWeld(part,Handle,part,blade1*CF(0,len/2,-0.18+0.3-wid/2))
670
end
671
--
672
function makedia(cur,xx,len,ii,ad,ad2)
673
local ad = ad or 0
674
local ad2=ad2 or 0
675
part=newPart(0,0,0,nil,nil,Color1)
676
partm=newMesh(part,as.diamond,0.05+ad/10,0.25+len,xx/120)
677
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.1+len,0))
678
for x=-1,1,2 do 
679
part=newPart(0,0,0,nil,nil,Color3)
680
partm=newMesh(part,"Block",0.12+ad+(0.01*x),len+0.02,0.05+ad2)
681
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.18,0)*CA(xx*x,0,0)*CF(0,len/2,0))
682
part=newPart(0,0,0,nil,nil,Color3)
683
partm=newMesh(part,"Block",0.12+ad+(0.01*x),len+0.02,0.05+ad2)
684
partw=newWeld(part,Handle,part,cur*CA(ii,0,0)*CF(0,0.18,0)*CA(xx*x,0,0)*CF(0,len,0)*CA(-xx*x*2,0,0)*CF(0,len/2,0))
685
end
686
end
687
makedia(blade1*CF(0,-0.29,-0.03+0.025),20,0.4,90+33,0,0.03)
688
makedia(blade1*CF(0,0.04,0.25),20,0.35,-90-20)
689
makedia(blade1*CF(0,0.05,0.1),20,0.35,-90-60,0.01)
690
--makedia(blade1*CF(0,-0.15,-0.025),15,0.4,-90-90,0.05)
691
part=newPart(0,0,0,nil,nil,Color1)
692
partm=newMesh(part,as.cone,0.04,0.5,0.18)
693
partw=newWeld(part,Handle,part,blade1*CF(0,-0.625,-0.1)*CA(-135,0,0)*CF(0,-0.15,0))
694
local cur=blade1*CF(0,-0.625,-0.1)*CA(-135,0,0)*CF(0,0,0)
695
for i=1,3 do
696
part=newPart(0,0,0,nil,nil,Color1)
697
partm=newMesh(part,as.cone,0.1,0.5,0.1)
698
partw=newWeld(part,Handle,part,cur)
699
cur=cur*CA(-23,0,0)*CF(0,0.25,0.02)
700
end
701
for i=1,4 do
702
part=newPart(0,0,0,nil,nil,Color1)
703
partm=newMesh(part,as.cone,0.1,0.5,0.1)
704
partw=newWeld(part,Handle,part,cur)
705
cur=cur*CA(i==7 and 20 or 30,0,0)*CF(0,0.25,-0.02)
706
end
707
---------------------------------------------
708
----left half
709
local blade1=CF(0,pol/2+1.4,0.05)*CA(0,180,0)
710
--
711
part=newPart(0,0,0,nil,nil,Color1)
712
partm=newMesh(part,"Wedge",0.1,2,0.2)
713
partw=newWeld(part,Handle,part,blade1*CF(0,1,-0.1))
714
part=newPart(0,0,0)
715
partm=newMesh(part,"Wedge",0.06,2,0.2)
716
partw=newWeld(part,Handle,part,blade1*CF(0,1,-0.11))
717
part=newPart(0,0,0,nil,nil,Color1)
718
partm=newMesh(part,"Wedge",0.1,0.4,0.37)
719-
WalkSpeed=18
719+
720
part=newPart(0,0,0,nil,nil,'')
721
partm=newMesh(part,"Wedge",0.06,0.4,0.37)
722
partw=newWeld(part,Handle,part,blade1*CF(0,-0.06,-0.24)*CA(-10,0,0))
723
part=newPart(0,0,0,nil,nil,Color1)
724
partm=newMesh(part,"Wedge",0.06,0.2,0.425)
725
partw=newWeld(part,Handle,part,blade1*CF(0,-0.7,-0.16)*CA(-90-35,0,0))
726
-----------------------------------------------------------WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW--stufs
727
--Basic poses:
728
Pose={"None","Walking","Running","Jumping","Jumping2","Sitting"}
729
    for i,v in pairs(Pose) do 
730
    Pose[v]={ --1=Adj Speed   0=C0xyz    1=C1xyz    2=C0abc    3=C1abc
731
        ["Handle"]={[0]=v3(0,-1.1,0),[1]=v3(0,0,0),[2]=v3(-90,0,0),[3]=v3(-20,20,0)},
732
        ["HRP"]={[-1]=0,[0]=v30,[1]=v30,[2]=v3(0,0,0),[3]=v3(0,0,0)},
733
        ["Neck"]={[0]=v3(0,1,0),[1]=v3(0,-0.5,0),[2]=v3(0,0,0),[3]=v3(0,0,0)},
734
        ["LA"]={[-1]=1,[0]=cLA0,[1]=cLA1,[2]=v3(-20,0,-10)},
735
        ["RA"]={[-1]=0.75,[0]=cRA0,[1]=cRA1,[2]=v3(20,20,15)},
736
        ["LH"]={[-1]=1,[0]=aLH0,[1]=aLH1,[2]=bLH0,[3]=bLH1},
737
        ["RH"]={[-1]=1,[0]=aRH0,[1]=aRH1,[2]=bRH0,[3]=bRH1}
738
    } 
739
    end
740
--Fixes
741
xHRP=v3(-90,0,-180)
742
xNeck=v3(-90,0,180)
743
local xHRP0,xHRP1=Pose.None.HRP[0],Pose.None.HRP[1]
744
HRP.C0=CF(xHRP0.x,xHRP0.y,xHRP0.z)*CA(xHRP.x,xHRP.y,xHRP.z) 
745
HRP.C1=CF(xHRP1.x,xHRP1.y,xHRP1.z)*CA(xHRP.x,xHRP.y,xHRP.z)
746
local xNeck0,xNeck1=Pose.None.Neck[0],Pose.None.Neck[1]
747
Neck.C0=CF(xNeck0.x,xNeck0.y,xNeck0.z)*CA(xNeck.x,xNeck.y,xNeck.z) 
748
Neck.C1=CF(xNeck1.x,xNeck1.y,xNeck1.z)*CA(xNeck.x,xNeck.y,xNeck.z) 
749
------Set pose:
750
RunLean=30
751
JumpLean=50
752
-----Walking
753
Pose.Walking.HRP[-1]=0.25
754
Pose.Walking.Handle[3]=v3(0,0,0)
755
Pose.Walking.RA[2]=v3(0,15,30)
756
Pose.Walking.LA[2]=v3(0,-15,-20)
757
Pose.Walking.LA[-1]=1
758
--Running
759
Pose.Running.HRP[-1]=1.4
760
Pose.Running.HRP[2]=v3(-RunLean,0,0)
761
Pose.Running.Neck[2]=v3(RunLean,0,0)
762
Pose.Running.Handle[1]=v3(0,1.2,0)
763
Pose.Running.Handle[3]=v3(-30,0,0)
764
Pose.Running.RA[2]=v3(-30,-35,15)
765
Pose.Running.LA[0]=v3(-1.35,0.5,-0.6)
766
Pose.Running.LA[2]=v3(100,0,30)
767
Pose.Running.LA[-1]=1
768
--Jumping
769
Pose.Jumping.Handle[1]=v3(0,-1.5,0)
770
Pose.Jumping.Handle[3]=v3(-45,0,0)
771
Pose.Jumping.RA[2]=v3(200,20,0)
772
Pose.Jumping.LA[2]=v3(-45,0,-20)
773
Pose.Jumping.LH[0]=Pose.Jumping.LH[0]+v3(-0.03,0.3,-1)
774
Pose.Jumping.LH[2]=Pose.Jumping.LH[2]+v3(-45,0,18)
775
Pose.Jumping.RH[0]=Pose.Jumping.RH[0]+v3(0.03,0.25,-0.3)
776
Pose.Jumping.RH[2]=Pose.Jumping.RH[2]+v3(-15,0,-18)
777
--Jumping2
778
Pose.Jumping2.HRP[2]=v3(-JumpLean,0,0)
779
Pose.Jumping2.Neck[2]=v3(JumpLean,0,0)
780
Pose.Jumping2.Handle[1]=v3(0,-1.5,0)
781
Pose.Jumping2.Handle[3]=v3(-45,0,0)
782
Pose.Jumping2.RA[2]=v3(200,20,0)
783
Pose.Jumping2.LA[0]=v3(-1.4,0.6,-0.1)
784
Pose.Jumping2.LA[2]=v3(180-JumpLean,0,10)
785
Pose.Jumping2.LH[0]=Pose.Jumping2.LH[0]+v3(-0.03,0.3,-1)
786
Pose.Jumping2.LH[2]=Pose.Jumping2.LH[2]+v3(-45,0,18)
787
Pose.Jumping2.RH[0]=Pose.Jumping2.RH[0]+v3(0.03,0.25,-0.3)
788
Pose.Jumping2.RH[2]=Pose.Jumping2.RH[2]+v3(-15,0,-18)
789
---Sitting
790
Pose.Sitting.Handle[1]=v3(0,1,0)
791
Pose.Sitting.Handle[3]=v3(-10,0,0)
792
Pose.Sitting.RA[2]=v3(-50,0,150)
793
Pose.Sitting.RA[-1]=0
794
Pose.Sitting.HRP[0]=v3(0,-1.75,0)
795
Pose.Sitting.HRP[2]=v3(20,0,0)
796
Pose.Sitting.LH[0]=Pose.Sitting.LH[0]+v3(0,0.1,-0.1)
797
Pose.Sitting.LH[2]=Ca(70,-90,0,-10,-5,0) 
798
Pose.Sitting.RH[0]=Pose.Sitting.RH[0]+v3(0,0.1,-0.1)
799
Pose.Sitting.RH[2]=Ca(70,90,0,-10,5,0) 
800
----------------
801
Anim="Deselected"
802
LegAnim="None"
803
ArmAnim="None"
804
WalkSpeed=30
805
WalkM={1,1,1,1,1,1,1,1,1,1} -- multiplier
806
aSpd=8
807
BladeTrail=false
808
JumpDebounce=time()
809
Key={}
810
----------
811
GetFrontRay = function(cff,Dist,X,Y,Z,Exclude)
812
  local cff = cff or oHRP.CFrame
813
  local Hit,Pos,Hum,Torso
814
  local Hits={}
815
  for i,v in pairs(workspace:children()) do 
816
  if v~=Exclude and v~=Character and v:findFirstChild'Humanoid' and v.Humanoid.Health>0 and v:findFirstChild'Torso' then
817
  local cor=cff:toObjectSpace(v.Torso.CFrame)
818
  if cor.x<X[2] and cor.x>X[1] and cor.y<Y[2] and cor.y>Y[1] and -cor.z<Z[2] and -cor.z>Z[1] and -cor.z<Dist then 
819
  if Dist>800 then 
820
  local i=#Hits+1
821
  Hits[i]={}
822
  Hits[i][1]=v.Torso
823
  Hits[i][2]=v.Humanoid
824
  Hits[i][3]=CF(v3(v.Torso.Position.x,cff.y,v.Torso.Position.z),cff.p)*CF(0,0,-(v.Torso.Size.x+v.Torso.Size.z)/2).p
825
  else
826
  Hit,Pos=v.Torso,CF(v3(v.Torso.Position.x,cff.y,v.Torso.Position.z),cff.p)*CF(0,0,-(v.Torso.Size.x+v.Torso.Size.z)/2).p
827
  Dist,Hum,Torso=-cor.z,v.Humanoid,v.Torso
828
  end
829
  end
830
  end 
831
  end
832
  if Dist>800 then return Hits end
833
  return Hit,(Pos or cff*CF(0,0,-Dist-1).p),Dist,Hum,Torso
834
end
835
---------------------------------------------------
836
onKeyDown = function(k)
837
  local FrontHit,FrontHitPos,FrontHitDist,FrontHitHum,FrontHitTorso=GetFrontRay(nil,200,{-3,3},{-3,3},{5,300})
838
-------------------------
839
  local MouseHit,MouseHitPos=Mouse.Target,Mouse.Hit.p
840
  local MouseHitDist=(oHRP.Position-MouseHitPos).magnitude
841
  MouseHit=(MouseHit and MouseHit.Parent:IsA'Hat') and MouseHit.Parent.Parent:findFirstChild'Torso' or MouseHit
842
  local MouseHitHum=MouseHit and MouseHit.Parent:findFirstChild'Humanoid'
843
  local MouseHitTorso=MouseHit and MouseHit.Parent:findFirstChild'Torso'
844
--------------------------------
845
if k=="0" and Anim=="Walking" then 
846
    Anim="Running"
847
--Pierce Burst
848
elseif k=="0" and Anim=="Stance1" then 
849
    Anim="Stance1P"
850
    local bSpd=aSpd-2
851
    GetRecent()
852
    for i=1,bSpd do 
853
    SetWeld(wHandle,1,i,bSpd,phandle1,phandle3,Pose.None.Handle[1]+v3(0,-1.5,0),v3(90,-15,0))
854
    SetWeld(wRA,0,i,bSpd,pra0,pra2,v3(1.1,0.5,-0.7),Ca(90,0,-60,3,0,0)) 
855
    SetWeld(wLA,0,i,bSpd,pla0,pla2,v3(-1.2,0.5,-0.5),Ca(90,0,-45,3,0,0)) 
856
    MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5) 
857
    wait()
858
    end
859
    repeat ------ repeatative
860
    if FrontHitDist>12 and FrontHitHum then --hax
861
    so.Slash:Play()
862
    MeshEffect(0.1,CF(oHRP.Position,FrontHitPos)*CF(0,0,2),0.5,as.ring,nil,EffectColor,v3(1.5,1.5,0)*5,v3(1,1,0)*5) 
863
    DoBP(FrontHitPos,5)
864
    DoBG(FrontHitPos)
865
    local timee=time()
866
    repeat 
867
    BladeTrail=true
868
    MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5) 
869
    wait() until timee+2.5<time() or HRPDist(FrontHitPos,5)<2
870
    DoBP()
871
    DoBG()
872
    Torso.Velocity=v30
873
    oHRP.Velocity=v30
874
    BladeTrail=false
875
    if HRPDist(FrontHitPos,5)<2 then
876
    AOEDmg(HitBox.CFrame*CF(0,HitBox.Size.y,0).p,8,Damage/2,function() so.Hit:Play() end)
877
    so.Abscond:Play()
878
    local BoomCF=CF(v3(FrontHitPos.x,oHRP.Position.y-3,FrontHitPos.z),oHRP.Position-v3(0,3,0))*CA(0,180,0)
879
    MeshEffect(0.07,BoomCF,0.05,'Sphere',CA(0,0,0),GroundColor,v3(5,5,5),v3(5,10,5))
880
    MeshEffect(0.07,BoomCF*CF(0,0.5,0),0.05,as.blast,CA(0,15,0),GroundColor,v3(5,0.75,5),1.1)
881
    for i=30,360,30 do 
882
    MeshEffect(0.08,HitBox.CFrame*CF(0,HitBox.Size.y/2,0)*CA(0,i,165)*CF(0,i%60==0 and 1 or 0,0),0.2,as.diamond,CF(0,0.5,0),EffectColor,v3(0.6,2.4,0.6),v3(0,2,0))
883
    end --mesh360
884
    else
885
    DoBP()
886
    DoBG()
887
    end --dist
888
    end --hax
889
    wait()
890
    FrontHit,FrontHitPos,FrontHitDist,FrontHitHum,FrontHitTorso=GetFrontRay(nil,200,{-3,3},{-3,3},{12,300},FrontHit and FrontHit.Parent)
891
    until not Key[k]
892
    Anim="Stance1P2"
893
    local xhrp0,xhrp1=GetWeld(HRP)
894
    local xa,xb=GetWeld(Neck)
895
    local xr1,xr2=GetWeld(wRA)
896
    local xl1,xl2=GetWeld(wLA)
897
    local xhh1,xhh2=GetWeld(wHandle,1)
898
    for i=1,aSpd do 
899
    if Anim~="Stance1P2" then break end
900
    SetWeld(HRP,0,i,aSpd,xhrp0,xhrp1,phrp0,phrp2)
901
    SetWeld(wHandle,1,i,aSpd,xhh1,xhh2,phandle1,phandle3) 
902
    SetWeld(wRA,0,i,aSpd,xr1,xr2,pra0,pra2) 
903
    SetWeld(wLA,0,i,aSpd,xl1,xl2,pla0,pla2) 
904
    wait()
905
    end
906
    if Anim~="Stance1P2" then return end
907
    Anim="Stance1"
908
--Spinning Slash
909
elseif k=="q" and Anim=="Stance1" then
910
    Anim="Stance1Spin"
911
    BladeTrail=true
912
    local bSpd=aSpd+5
913
    GetRecent()
914
    so.Slash:Play()
915
    for i=1,bSpd do 
916
    SetWeld(HRP,0,i,bSpd,phrp0,phrp2,Pose.None.HRP[0],Pose.None.HRP[2]+v3(-3,-360-70,0))
917
    SetWeld(wHandle,1,i,bSpd,phandle1,phandle3,Pose.None.Handle[1]+v3(0,-1.5,0),v3(111,0,-105))
918
    SetWeld(wRA,0,i,bSpd,pra0,pra2,v3(1.1,0.5,-0.7),Ca(90,0,-45,0,0,0)) 
919
    SetWeld(wLA,0,i,bSpd,pla0,pla2,v3(-1.2,0.5,-0.5),Ca(90,0,30,0,0,0)) 
920
    SetWeld(LH,0,i,bSpd,plh0,plh2,Pose.None.LH[0],Ca(0,-90,0,-10,0,0)) 
921
    SetWeld(RH,0,i,bSpd,prh0,prh2,Pose.None.RH[0],Ca(0,90,0,-20,0,0)) 
922
    wait()
923
    end
924
    ClearWeld(HRP)
925
    BladeTrail=false
926
    local xhrp0,xhrp1=GetWeld(HRP)
927
    local xa,xb=GetWeld(Neck)
928
    local xr1,xr2=GetWeld(wRA)
929
    local xl1,xl2=GetWeld(wLA)
930
    local xlh1,xlh2=GetWeld(LH)
931
    local xrh1,xrh2=GetWeld(RH)
932
    local xhh1,xhh2=GetWeld(wHandle,1)
933
    for i=1,aSpd do 
934
    SetWeld(HRP,0,i,aSpd,xhrp0,xhrp1,phrp0,phrp2)
935
    SetWeld(wHandle,1,i,aSpd,xhh1,xhh2,phandle1,phandle3) 
936
    SetWeld(wRA,0,i,aSpd,xr1,xr2,pra0,pra2) 
937
    SetWeld(wLA,0,i,aSpd,xl1,xl2,pla0,pla2) 
938
    SetWeld(LH,0,i,aSpd,xlh1,xlh2,plh0,plh2)
939
    SetWeld(RH,0,i,aSpd,xrh1,xrh2,prh0,prh2) 
940
    wait()
941
    end
942
    Anim="Stance1"
943
--Jump Slash
944
elseif k==" " and Anim=="Jumping" and JumpDebounce<time() then
945
    JumpDebounce=time()+1
946
    MeshEffect(0.1,Torso.CFrame*CF(0,-1,0)*CA(180,0,0),0.5,as.blast,CF(0,0.6,0)*CA(0,10,0),EffectColor,v3(0.75,0.2,0.75)*5,v3(0,0.8,0)*5) 
947
    Torso.Velocity=v3(Torso.Velocity.x,100,Torso.Velocity.z)
948
    so.Abscond.Pitch=1.3
949
    so.Abscond:Play()
950
    elseif k==" " and Anim=="Jumping2"  and GroundRange>6 and JumpDebounce<time() then
951
    JumpDebounce=time()+1
952
    MeshEffect(0.1,Torso.CFrame*CF(0,-1,0)*CA(180,0,0),0.5,as.blast,CF(0,0.6,0)*CA(0,10,0),EffectColor,v3(2,0.5,2),0.3) 
953
    Torso.Velocity=v3(Torso.Velocity.x,95,Torso.Velocity.z)
954
    so.Abscond.Pitch=1.3
955
    so.Abscond:Play()
956
    WalkM[3]=1.4
957
    repeat wait() until not Falling
958
    WalkM[3]=1
959
--Stance two
960
elseif k=="q" and (Anim=="None" or Anim=="Walking") then
961
    Anim="Stance2Ready"
962
    WalkM[2]=0.25
963
    local hrp0,hrp1=GetWeld(HRP)
964
    local a,b=GetWeld(Neck)
965
    local r1,r2=GetWeld(wRA)
966
    local l1,l2=GetWeld(wLA)
967
    local lh1,lh2=GetWeld(LH)
968
    local rh1,rh2=GetWeld(RH)
969
    local hh1,hh2=GetWeld(wHandle,1)
970
    for i=1,aSpd do 
971
    SetWeld(HRP,0,i,aSpd,hrp0,hrp1,Pose.None.HRP[0]+v3(0,-0.7-0.3,0),Pose.None.HRP[2]+v3(-20,70,0))
972
    SetWeld(Neck,0,i,aSpd,a,b,Pose.None.Neck[0],Pose.None.Neck[2]+v3(0,-70,0))
973
    SetWeld(wHandle,1,i,aSpd,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.2),v3(40-110+35,0,-90+30))
974
    SetWeld(wRA,0,i,aSpd,r1,r2,v3(1.2,0.55,-0.5),Ca(90,30,60-20,0,0,0)) 
975
    SetWeld(wLA,0,i,aSpd,l1,l2,v3(-1,0.5,-0.55),Ca(100-20,30-0,75-30,0,0,0)) 
976
    SetWeld(LH,0,i,aSpd,lh1,lh2,Pose.None.LH[0]+v3(0,0.45+0.3,-0.95),Ca(-22,-90,0, 15,0,0)) 
977
    SetWeld(RH,0,i,aSpd,rh1,rh2,Pose.None.RH[0]+v3(-0.1,0.4+0.3,0.05),Ca(0,90,0,-85,0,0)) 
978
    wait()
979
    end
980
    Anim="Stance2"
981
    repeat wait() until not Key[k] and Anim=="Stance2"
982
    WalkM[2]=1
983
    Anim="None"
984
--Stance one
985
elseif k=="e" and (Anim=="None" or Anim=="Walking") then
986
    Anim="Stance1Ready"
987
    WalkM[2]=0.25
988
    local hrp0,hrp1=GetWeld(HRP)
989
    local a,b=GetWeld(Neck)
990
    local r1,r2=GetWeld(wRA)
991
    local l1,l2=GetWeld(wLA)
992
    local lh1,lh2=GetWeld(LH)
993
    local rh1,rh2=GetWeld(RH)
994
    local hh1,hh2=GetWeld(wHandle,1)
995
    for i=1,aSpd do 
996
    SetWeld(HRP,0,i,aSpd,hrp0,hrp1,Pose.None.HRP[0]+v3(0,-0.7,0),Pose.None.HRP[2]+v3(-20,-70,0))
997
    SetWeld(Neck,0,i,aSpd,a,b,Pose.None.Neck[0],Pose.None.Neck[2]+v3(0,70,0))
998
    SetWeld(wHandle,1,i,aSpd,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.15),v3(40-110,0,-90))
999
    SetWeld(wRA,0,i,aSpd,r1,r2,v3(1.1,0.5,-0.7),Ca(90,-20,60,0,0,0)) 
1000
    SetWeld(wLA,0,i,aSpd,l1,l2,v3(-1,0.75,-0.45),Ca(100,-20,75,0,0,0)) 
1001
    SetWeld(LH,0,i,aSpd,lh1,lh2,Pose.None.LH[0]+v3(0.6,0.4,-0.05),Ca(0,-90,0,-85,0,0)) 
1002
    SetWeld(RH,0,i,aSpd,rh1,rh2,Pose.None.RH[0]+v3(-0.3,0.45,-0.93),Ca(-22,90,0,-15,0,0)) 
1003
    wait()
1004
    end
1005
    Anim="Stance1"
1006
    repeat wait() until not Key[k] and Anim=="Stance1"
1007
    WalkM[2]=1
1008
    Anim="None"
1009
elseif k=="x" and (Anim=="None" or Anim=="Walking") then
1010
    WalkM[2]=0
1011
    Anim="Sitting"
1012
elseif (k=="x" or k==" ") and Anim=="Sitting" then 
1013
    WalkM[2]=1
1014
    Anim="None"
1015
elseif k =="p" then 
1016
  repeat
1017
  Effect1(Torso.CFrame*CF(0,4,0)*CA(mrnd(-30,30),mrnd(-200,200),mrnd(-200,200)),CF(0,0,1.5),8,mrnd(45,150),10,1,0.85,0.1)--cf,Radius,Deg,Parts,Fade,Wide
1018
  wait(0.3)
1019
  until not Key[k]
1020
elseif k=="[" then 
1021
if #Ghost==0 then
1022
1023
NewGhost(CF(0,8,0))
1024
NewGhost(CF(0,16,0))
1025
NewGhost(CF(0,24,0))
1026
1027
1028
else
1029
for i=1,1 do Ghost[i][1]=nil end  end
1030
end
1031
end
1032
--
1033
---------------------------------------------------
1034
onKeyUp = function(k)
1035
if k=="0" and Anim=="Running" then 
1036
    Anim="Walking"
1037
end
1038
end
1039
---------------------------------------------------------------------------------------------BUTTON -WWWWBUTTON
1040
onButton1Down= function()
1041
--Jump Slash
1042
if Anim=="Jumping" and GroundRange>5 and JumpDebounce<time() then 
1043
    Anim=" JumpSlash"
1044
    BladeTrail=true
1045
    local a,b=GetWeld(wRA)
1046
    local c,d=GetWeld(wHandle,1)
1047
    so.Slash:Play()
1048
    for i=1,aSpd do
1049
    SetWeld(wRA,0,i,aSpd,a,b,v3(1.5,0.5,0),v3(-20,0,0)) 
1050
    SetWeld(wHandle,1,i,aSpd,c,d,v3(0,-1.5,0),v3(20,0,-20)) 
1051
    wait()
1052
    end
1053
    local timee=time()
1054
    repeat wait() until not Falling or timee+2<time() --if DoubleJump then wait(0.5) end  -l---
1055
    BladeTrail=false
1056
    Anim="None"
1057
--DoubleJump Slash
1058
elseif Anim=="Jumping" and GroundRange>12 and JumpDebounce>time() then 
1059
     Anim=" JumpSlash2"
1060
    BladeTrail=1
1061
    GetRecent()
1062
    local timee=time()
1063
    so.Slash.Pitch=2
1064
    local flipdmg=function() 
1065
    local Hits=GetFrontRay(Torso.CFrame,999,{-3,3},{-8,8},{-8,8}) for i,v in pairs(Hits) do local Huma=v[2]
1066
    if HitDB[Huma] and HitDB[Huma]>time() then else
1067
    HitDB[Huma]=time()+0.2 fDamage(mrnd(Damage*70,Damage*130)/100,v[1],Huma) so.Hit:Play() end end end
1068
    local steer=oHRP.CFrame:toObjectSpace(CF(oHRP.Position,Mouse.Hit.p)) 
1069
    local x,y,z = steer:toEulerAnglesXYZ()
1070
    steer=math.deg(-y)
1071
    steer = steer>90 and 90 or steer
1072
    steer = steer<-90 and -90 or steer
1073
    for i=1,aSpd*30 do
1074
    if i%4==0 then     so.Slash:Play() end
1075
    local i2=i>aSpd and aSpd or i
1076
    --steer=steer +(Key['q'] and 6 or (Key['e'] and -6 or 0))
1077
    SetWeld(wLA,0,i2,aSpd,pla0,pla2,v3(-1,0.9,0),v3(180,0,30)) 
1078
    SetWeld(wRA,0,i2,aSpd,pra0,pra2,v3(1,0.9,0),v3(180,0,-30)) 
1079
    SetWeld(wHandle,1,i2,aSpd,phandle1,phandle3,v3(0.2,-1.5,0),v3(45,30,0)) 
1080
    SetWeld(HRP,1,i,aSpd*30,phrp0,phrp1,phrp0,v3(360*2*10,0,0))
1081
    SetWeld(HRP,0,1,1,phrp0,phrp2,phrp0+v3(0,-mabs(steer/45),0),v3(0,0,steer))
1082
    flipdmg()
1083
    if (not Falling and timee+(mabs(steer)>30 and 1 or 0.6)<time()) or timee+4<time() then break end 
1084
    wait()
1085
    end
1086
    flipdmg()
1087
    so.Slash.Pitch=SlashPitch
1088
    ClearWeld(HRP)
1089
    BladeTrail=false
1090
    Anim="None"
1091
--RunningJump Slash
1092
elseif Anim=="Jumping2" and GroundRange>6  and JumpDebounce<time() then 
1093
     Anim=" JumpSlash2"
1094
     WalkM[2]=2.5
1095
    BladeTrail=true
1096
    GetRecent()
1097
    local timee=time()
1098
    so.Slash.Pitch=2
1099
    for i=1,aSpd*30 do
1100
    if i%4==0 then     so.Slash:Play() end
1101
    local i2=i>aSpd and aSpd or i
1102
    SetWeld(wLA,0,i2,aSpd,pla0,pla2,v3(-1.5,0.5,0),v3(180,0,0)) 
1103
    SetWeld(wRA,0,i2,aSpd,pra0,pra2,v3(1.5,0.5,0),v3(0,0,90)) 
1104
    SetWeld(wHandle,1,i2,aSpd,phandle1,phandle3,v3(0.2,-1.5,0),v3(90,110,0)) 
1105
    SetWeld(HRP,0,i2,aSpd,phrp0,phrp2,phrp0+v3(0,1,0),v3(-110,0,0))
1106
    SetWeld(HRP,1,i,aSpd*30,phrp1,phrp3,phrp1,v3(0,360*2*15,0))
1107
    if (not Falling and timee+0.5<time()) or timee+4<time() then break end 
1108
    wait()
1109
    end
1110
    AOEDmg(HitBox.Position,6.5,Damage,function() so.Hit:Play() end)
1111
    WalkM[2]=1
1112
    so.Slash.Pitch=SlashPitch
1113
    ClearWeld(HRP)
1114
    BladeTrail=false
1115
    Anim="None"
1116
elseif Anim=="Stance1" then
1117
    Anim="Stance1Stab"
1118
    local r1,r2=GetWeld(wRA)
1119
    local l1,l2=GetWeld(wLA)
1120
    local hh1,hh2=GetWeld(wHandle,1)
1121
    so.Slash.Pitch=2
1122
    repeat 
1123
    local raise=mrnd(-4,4)*80/4
1124
    local div=2
1125
    for i=1,div do 
1126
    SetWeld(wHandle,1,i,div,hh1,hh2,Pose.None.Handle[1]+v3(0,-1.5,0.1),v3(40,0,-90))
1127
    SetWeld(wRA,0,i,div,r1,r2,v3(0.5,0.5,-0.5),Ca(90+raise,-20,-50,0,0,0)) 
1128
    SetWeld(wLA,0,i,div,l1,l2,v3(-1.6,0.75,0),Ca(100+raise,-20,-15,0,0,0)) 
1129
    wait()
1130
    end
1131
    AOEDmg(HitBox.Position,4,Damage/3,function() so.Hit:Play() end)
1132
    so.Slash:Play()
1133
    MeshEffect(0.15,Handle.CFrame*CF(0,tpol.y/4,0),0.5,as.cone,CF(0,0.5,0),EffectColor,v3(0.01,4,0.3),v3(0.1,3,0.1)) 
1134
    local R1,R2=GetWeld(wRA)
1135
    local L1,L2=GetWeld(wLA)
1136
    local HH1,HH2=GetWeld(wHandle,1)
1137
    for i=1,div  do 
1138
    SetWeld(wHandle,1,i,div,HH1,HH2,hh1,hh2)
1139
    SetWeld(wRA,0,i,div,R1,R2,r1,r2) 
1140
    SetWeld(wLA,0,i,div,L1,L2,l1,l2) 
1141
    wait()
1142
    end
1143
    wait() until not Button1 or Anim~="Stance1Stab"
1144
    so.Slash.Pitch=SlashPitch
1145
    Anim="Stance1"
1146
end
1147
end
1148
---------------------------------------------------
1149
onButton1Up= function()
1150
end
1151
---------------------------------------------------
1152
Tool.Selected:connect(function(mouse)
1153
Mouse=mouse
1154
if Anim=="Deselected" then 
1155
Anim="Selecting"
1156
Arms(1)
1157
    for x=1,aSpd do
1158
    SetWeld(wRA,0,x,aSpd,cRA0,v30,cRA0+v3(0,0,-0.2),v3(135,0,15)) 
1159
    wait()
1160
    end
1161
local w0,w1=GetWeld(wRA)
1162
    for x=1,aSpd do
1163
    SetWeld(wRA,0,x,aSpd,w0,w1,cRA0,v3(200,0,-15)) 
1164
    wait()
1165
    end
1166
local a,b=GetWeld(wRA)
1167
wHandle.C0=RA.CFrame:toObjectSpace(Handle.CFrame)
1168
wHandle.Part0=RA 
1169
ClearWeld(wHandle)
1170
local w0,w1=GetWeld(wHandle)
1171
w1=v3(-360+w1.x,w1.y,w1.z)
1172
    for x=1,aSpd do 
1173
    SetWeld(wHandle,0,x,aSpd,w0,w1,Pose.None.Handle[0],Pose.None.Handle[2]) 
1174
    SetWeld(wHandle,1,x,aSpd,v30,v30,Pose.None.Handle[1],Pose.None.Handle[3]) 
1175
    SetWeld(wRA,0,x,aSpd,a,b,cRA0,v3(200,0,20)) 
1176
    wait()
1177
    end
1178
local a,b=GetWeld(wRA)
1179
    for x=1,aSpd do 
1180
    SetWeld(wRA,0,x,aSpd,a,b,Pose.None.RA[0],Pose.None.RA[2]) 
1181
    wait()
1182
    end
1183
    SetWeld(Neck,0,1,1,nil,nil,Pose.None.Neck[0],Pose.None.Neck[2]) 
1184
    SetWeld(Neck,1,1,1,nil,nil,Pose.None.Neck[1],Pose.None.Neck[3]) 
1185
    SetWeld(HRP,0,1,1,nil,nil,Pose.None.HRP[0],Pose.None.HRP[2]) 
1186
    SetWeld(HRP,1,1,1,nil,nil,Pose.None.HRP[1],Pose.None.HRP[3]) 
1187
    pcall(function() Character.Animate.Disabled=true end)
1188
Anim="None"
1189
end -- anim
1190
-------------------
1191
mouse.KeyDown:connect(function(k)
1192
Key[k]=true
1193
onKeyDown(k)
1194
end)
1195
-------------------------
1196
mouse.KeyUp:connect(function(k)
1197
Key[k]=false
1198
onKeyUp(k)
1199
end)
1200
mouse.Button1Down:connect(function()
1201
Button1=true
1202
onButton1Down()
1203
end)
1204
mouse.Button1Up:connect(function()
1205
Button1=false
1206
onButton1Up()
1207
end)
1208
end)
1209
-------------------------------------------------------
1210
Tool.Deselected:connect(function()
1211
Mouse=nil
1212
if Anim=="None" or Anim=="Walking" then 
1213
Anim="Deselecting"
1214
local a,b=GetWeld(wRA)
1215
    for x=1,aSpd do
1216
    SetWeld(wRA,0,x,aSpd,a,b,cRA0+v3(0,0,-0.2),v3(135,0,15)) 
1217
    wait()
1218
    end
1219
local w0,w1=GetWeld(wRA)
1220
    for x=1,aSpd do
1221
    SetWeld(wRA,0,x,aSpd,w0,w1,cRA0,v3(200,0,-15)) 
1222
    SetWeld(wHandle,0,x,aSpd,Pose.None.Handle[0],Pose.None.Handle[2],Pose.None.Handle[0],Pose.None.Handle[2]+v3(0,45,45)) 
1223
    wait()
1224
    end
1225
wHandle.C0=Torso.CFrame:toObjectSpace(Handle.CFrame)
1226
wHandle.C1=CF(0,0,0)
1227
wHandle.Part0=Torso 
1228
ClearWeld(wHandle)
1229
local w0,w1=GetWeld(wHandle)
1230
    for x=1,aSpd do 
1231
    SetWeld(wHandle,0,x,aSpd,w0,w1,oHandle0,oHandle1) 
1232
    wait()
1233
    end
1234
local a,b=GetWeld(wRA)
1235
    for x=1,aSpd do 
1236
    SetWeld(wRA,0,x,aSpd,a,b,cRA0,cRA1) 
1237
    wait()
1238
    end
1239
Arms()
1240
    SetWeld(Neck,0,1,1,nil,nil,v3(xNeck0.x,xNeck0.y,xNeck0.z),xNeck) 
1241
    SetWeld(Neck,1,1,1,nil,nil,v3(xNeck1.x,xNeck1.y,xNeck1.z),xNeck) 
1242
    SetWeld(HRP,0,1,1,nil,nil,v3(xHRP0.x,xHRP0.y,xHRP0.z),xHRP) 
1243
    SetWeld(HRP,1,1,1,nil,nil,v3(xHRP1.x,xHRP1.y,xHRP1.z),xHRP) 
1244
    pcall(function() Character.Animate.Disabled=false end)
1245
Anim="Deselected"
1246
end
1247
end)
1248
 
1249
KillEvade=time()
1250
Damage=18
1251
HitDB={}
1252
BladeFunc=function(Hit)
1253
if Hit.Parent==Model or Hit.Parent==Character or not BladeTrail then return end 
1254
if BladeTrail==1 then return end
1255
local Huma=Hit.Parent:findFirstChild'Humanoid'
1256
if not Huma then return end
1257
if HitDB[Huma] and HitDB[Huma]>time() then return end
1258
HitDB[Huma]=time()+0.5
1259
local Dmg=mrnd(Damage*70,Damage*130)/100
1260
fDamage(Dmg,Hit,Huma)
1261
so.Hit.Pitch=mrnd(90,115)/100
1262
so.Hit:Play()
1263
end
1264
fDamage=function(Dmg,Hit,Huma)
1265
if Huma.Health<=0 then return end
1266
----------Damage Bar
1267
Huma:TakeDamage(Dmg)
1268
local bdmg=INEW("Model",workspace)
1269
bdmg.Name=math.floor(Dmg)
1270
Debris:AddItem(bdmg,1.5)
1271
local bhead=partx:Clone() --taken from weapon part
1272
bhead.CanCollide=false
1273
bhead.Parent=bdmg
1274
bhead.BrickColor=BrickColor.new'Bright red'
1275
bhead.Mesh.Scale=v3(0.6,0.2,0.6)*5
1276
bhead.Name="Head"
1277
bhead.Anchored=true
1278
bhead.CFrame=CF(Hit.Position)*CF(mrnd(-100,100)/100*1.5,4.25,mrnd(-100,100)/100*1.5)
1279
local bhuma=INEW("Humanoid",bdmg)
1280
bhuma.Name="keks"
1281
bhuma.MaxHealth=0
1282
------------------------Effects
1283
    if Hit then 
1284
    local blod
1285
    for i=1,3 do 
1286
    local y1=mrnd(300,450)/100
1287
    local z1=mrnd(300,450)/100
1288
    local z2=mrnd(400,600)/100
1289
    local blood=INEW("Part",workspace) 
1290
    blood.Transparency=1
1291
    blood.formFactor='Custom'
1292
    blood.Anchored=true
1293
    blood.CanCollide=false
1294
    blood.Size=v3(0.2,0.2,0.2)
1295
    blood.CFrame=CF(Hit.Position,HitBox.Position)*CA(mrnd(-15,15),mrnd(-15,15),mrnd(-180,180))*CF(0,0,-z1/2)*CA(-90,0,0)
1296
    if i==1 then blod=blood:Clone() end
1297
    local bloodm=INEW("BlockMesh",blood)
1298
    Debris:AddItem(blood,1.5)
1299
    bloodm.Scale=v3(0,y1,z1)*5
1300
    for i,v in pairs{'Left','Right'} do local dec=INEW('Decal',blood) dec.Name=v dec.Face=v dec.Texture=as.Blood dec.Transparency=0.1
1301
    DoLoop(10,function(i) blood.CFrame=blood.CFrame*CF(0,z2/2/10,0) bloodm.Scale=v3(0,y1+z2*i,z1-z1/2.1*i)*5 dec.Transparency=0.1+0.9*i if i==1 then blood:Remove() end end) end
1302
    end
1303
    local hit2,pos2=ray(Hit.Position,Hit.Position-Hit.CFrame*CF(0,1,0).p,Hit.Parent,10)
1304
    if hit2 then 
1305
    local blad=blod:Clone()  
1306
    local bloodmm=INEW("BlockMesh",blad)
1307
    blad.Parent=workspace Debris:AddItem(blad,1.5)
1308
    blad.CFrame=CF(pos2)*CF(mrnd(-250,250)/100,0.08,mrnd(-250,250)/100)*CA(0,mrnd(-180,180),0)
1309
    local decx=INEW('Decal',blad) decx.Face='Top' decx.Texture=as.Blood decx.Transparency=0
1310
    bloodmm.Scale=v3(mrnd(200,400)/100,0,mrnd(300,500)/100)*13
1311
    DoLoop(30,function(i) decx.Transparency=1*i bloodmm.Scale=bloodmm.Scale+v3(1,0,1)*5/30/2 if i==1 then blad:Remove() end end)
1312
    end
1313
    end  
1314
-------Special Evade Move
1315
if Huma.Health-Dmg<=0 and KillEvade<time() and Key['2'] then 
1316
KillEvade=time()+1
1317
so.Abscond:Play()
1318
oHRP.CFrame=oHRP.CFrame*CF(0,0,35)
1319
for i=1,6 do 
1320
MeshEffect(0.04,oHRP.CFrame*CF(0,0,-i*5+2.5)*CA(90,0,0),0.2,'Cylinder',nil,'',v3(4,6,4)*(i-1)/3,-v3(4,0,4)*(i-1)/3)
1321
end
1322
end
1323
end
1324
HitBox.Touched:connect(BladeFunc)
1325
 
1326
poll=1
1327
 
1328
 
1329
Humanoid.FreeFalling:connect(function(v)
1330
Falling=v
1331
end)
1332
Humanoid.Running:connect(function(v)
1333
Moving=v>3 and true or false
1334
end)
1335
Humanoid.Jumping:connect(function(v)
1336
--print(v)
1337
end)
1338
 
1339
GetRecent=function()
1340
pneck0,pneck2=GetWeld(Neck)
1341
pneck1,pneck3=GetWeld(Neck,1)
1342
phrp0,phrp2=GetWeld(HRP)
1343
phrp1,phrp3=GetWeld(HRP,1)
1344
phandle0,phandle2=GetWeld(wHandle)
1345
phandle1,phandle3=GetWeld(wHandle,1)
1346
pla0,pla2=GetWeld(wLA)
1347
pra0,pra2=GetWeld(wRA)
1348
plh0,plh2=GetWeld(LH)
1349
plh1,plh3=GetWeld(LH,1)
1350
prh0,prh2=GetWeld(RH)
1351
prh1,prh3=GetWeld(RH,1)
1352
end
1353
 
1354
LastPoints={}
1355
 
1356
 
1357
LS:SetDesiredAngle(0)
1358
RS:SetDesiredAngle(0)
1359
LS.CurrentAngle=0
1360
RS.CurrentAngle=0
1361
WedgeTrail={}
1362
-----------------WWWWWWWWWWWW wWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
1363
game:GetService'RunService'.RenderStepped:connect(function()
1364
            --------ghost sytem
1365
        for x,v in pairs(Ghost) do 
1366
        if v[1] then
1367
        v.Torso.CFrame=oHRP.CFrame*v[1]*(oHRP.CFrame:toObjectSpace(Torso.CFrame))
1368
        v.Handle.CFrame=v.Torso.CFrame*(Torso.CFrame:toObjectSpace(wHandle.Part1.CFrame))*v[3]
1369
        v.Handle.bp.position=v.Handle.Position
1370
        v.Handle.Velocity=v30 v.Handle.RotVelocity=v30
1371
        for ii,vv in pairs(v[2]:children()) do if vv.Name~="Torso" and vv.Name~="Handle" then 
1372
        local adh=Torso.CFrame:toObjectSpace(Character[vv.Name].CFrame) vv.CFrame=v.Torso.CFrame*adh end end
1373
        else
1374
        for ii,vv in pairs(v[2]:children()) do if v[1]==nil or (v[1] and vv.Name~='Handle') then vv.Transparency=vv.Transparency+0.1 
1375
        if vv.Transparency>=1 then v[2]:Remove() Ghost[x]=nil end end end
1376
        end
1377
        end
1378
end)
1379
------------------------------------------------
1380
local handles={Handle}
1381
if Character:findFirstChild'Sound' then Character.Sound.Disabled=true end 
1382
Falling=false
1383
xAngle,yAngle,XAngle,YAngle=0,0,0,0
1384
Adj=0
1385
Adjx=1
1386
GroundRange=0
1387
Adjt={["None"]=0.3,["Walking"]=1.4,["Running"]=3,["Jumping"]=0,["Jumping2"]=0}
1388
LegRaise={["None"]={5,0.003},["Walking"]={37,0.1},["Running"]={80,0.22}} LegNega=1
1389
WSAnim={["Running"]=2,["Jumping2"]=3}
1390
--sPose={["Jumping"]=1.5}
1391
count=0
1392
_G.hrp=wHRP
1393
_G.rmail=_G.rmail and _G.rmail+1 or 0
1394
local rmail=_G.rmail
1395
while _G.rmail==rmail do 
1396
      --[[ Anti Fall System
1397
    local tx,ty,tz=oHRP.CFrame:toEulerAnglesXYZ() 
1398
    tx,ty,tz=mdeg(tx)%180,mdeg(ty)%180,mdeg(tz)%180
1399
    print(math.floor(tx))
1400
    if v3(oHRP.Velocity.x,0,oHRP.Velocity.z).magnitude>5 and (mabs(tx)>45) then print'kek'
1401
    oHRP.Velocity=v30 oHRP.RotVelocity=v30
1402
    Torso.Velocity=v30 Torso.Velocity=v30
1403
    oHRP.CFrame=CF(oHRP.Position.x+mrnd(-12,12),oHRP.Position.y+1,oHRP.Position.z+mrnd(-12,12))*CA(0,mrnd(-200,200),0)
1404
    end]]
1405
    DoubleJump=JumpDebounce>time() and true or false
1406
    Adjx = mabs(Adj)>16 and -Adjx or Adjx
1407
    local wss=WalkSpeed 
1408
        for i,v in pairs(WalkM) do 
1409
        wss=wss*v
1410
        end
1411
    WalkM[1]=WSAnim[Anim] or 1
1412
    Humanoid.WalkSpeed=wss
1413
    torvel=(Torso.Velocity*v3(1,0,1)).magnitude
1414
    --Moving=torvel>2 and true or false
1415
        if Anim=="None" and Moving then Anim="Walking" Adj=0 end
1416
        if (Anim=="Walking" or Anim=="Running") and not Moving then Anim="None" Adj=0 end
1417
        if Falling and (Anim=="None" or Anim=="Walking") then Torso.Velocity=Torso.Velocity+v3(0,16,0) Anim="Jumping" Adj=0 end
1418
        if Falling and Anim=="Running" then Torso.Velocity=Torso.Velocity+v3(0,25,0) Anim="Jumping2"  so.Slash2:Play()
1419
        MeshEffect(0.1,oHRP.CFrame*CF(0,-GroundRange+0.5,0),0.5,as.blast,CA(0,10,0),GroundColor,v3(0.5,0.1,0.5)*5,v3(0.5,0,0.5)*5)  Adj=0 end
1420
        local hit,pos
1421
        local gg=99999
1422
        for i,x in pairs{0,-0.5,0.5,-1.05,1.05} do 
1423
        local HCF=oHRP.CFrame*CF(x,0,0)
1424
        hit2,pos2=ray(HCF.p,HCF.p-HCF*CF(0,1,0).p,Character,200)
1425
        local current= (pos2-oHRP.Position).magnitude
1426
        if current<gg then 
1427
        gg=current
1428
        GroundRange=current
1429
        hit=hit2
1430
        pos=pos2
1431
        end
1432
        end
1433
        if not Falling and Anim:sub(1,4)=="Jump" then Anim="None" Adj=0 end
1434
        if hit and GroundRange<40 then GroundColor=hit.BrickColor.Name end
1435
    if Pose[Anim] then
1436
    Adj=Adj+(Adjt[Anim] or 1)*Adjx
1437
    local xx = 1 --PoseAnim
1438
    local PoseSpd=10
1439
    local xxAngle=xAngle<-10 and -10 or xAngle
1440
    SetWeld(Neck,0,xx,PoseSpd,pneck10,pneck20,Pose[Anim].Neck[0],Pose[Anim].Neck[2]-v3(-xxAngle/1.5,Adj*Pose[Anim].HRP[-1]-yAngle,-Adj*Pose[Anim].HRP[-1])) 
1441
    SetWeld(Neck,1,xx,PoseSpd,pneck30,pneck40,Pose[Anim].Neck[1],Pose[Anim].Neck[3]) 
1442
    SetWeld(HRP,0,xx,PoseSpd,phrp10,phrp20,Pose[Anim].HRP[0],Pose[Anim].HRP[2]+v3(0,Adj*Pose[Anim].HRP[-1],0)) 
1443
    SetWeld(HRP,1,xx,PoseSpd,phrp30,phrp40,Pose[Anim].HRP[1],Pose[Anim].HRP[3]) 
1444
    SetWeld(wHandle,0,xx,PoseSpd,phandle10,phandle20,Pose[Anim].Handle[0],Pose[Anim].Handle[2]) 
1445
    SetWeld(wHandle,1,xx,PoseSpd,phandle30,phandle40,Pose[Anim].Handle[1],Pose[Anim].Handle[3]) 
1446
    SetWeld(wRA,0,xx,PoseSpd,pra10,pra20,Pose[Anim].RA[0],Pose[Anim].RA[2]+v3(Adj*Pose[Anim].RA[-1],yAngle,0)) 
1447
    SetWeld(wLA,0,xx,PoseSpd,pla10,pla20,Pose[Anim].LA[0],Pose[Anim].LA[2]+v3(-Adj*Pose[Anim].LA[-1],yAngle,0)) 
1448
    SetWeld(LH,0,xx,PoseSpd,plh10,plh20,Pose[Anim].LH[0],Pose[Anim].LH[2]) 
1449
    SetWeld(LH,1,xx,PoseSpd,plh30,plh40,Pose[Anim].LH[1],Pose[Anim].LH[3]) 
1450
    SetWeld(RH,0,xx,PoseSpd,prh10,prh20,Pose[Anim].RH[0],Pose[Anim].RH[2]) 
1451
    SetWeld(RH,1,xx,PoseSpd,prh30,prh40,Pose[Anim].RH[1],Pose[Anim].RH[3]) 
1452
    else
1453
    end
1454
    --Leg System
1455
    LegNega=LegNega*(LH.DesiredAngle==LH.CurrentAngle and -1 or 1)
1456
    local LegX=35/WalkSpeed*wss
1457
    LegX=LegX>50 and 50 or LegX
1458
    LegX2= 0.065/WalkSpeed*wss
1459
    LegX2=LegX2>0.2 and 0.2 or LegX2
1460
    LH:SetDesiredAngle(math.rad(LegRaise[Anim] and LegRaise[Anim][1] or ((Moving and not Humanoid.Jump) and LegX or 0))*LegNega)
1461
    RH:SetDesiredAngle(LH.DesiredAngle)
1462
    if math.abs(LH.DesiredAngle)>=math.abs(LH.CurrentAngle) then 
1463
    LH.MaxVelocity=LegRaise[Anim] and LegRaise[Anim][2] or LegX2
1464
    RH.MaxVelocity=LH.MaxVelocity
1465
    end
1466
    -----------------------
1467
    if BladeTrail then 
1468
    for i,handle in pairs(handles) do 
1469
        local C1, C2, S1, S2 = GetTriangleValues({
1470
        handle.CFrame*tpol.p,
1471
        handle.Position,
1472
        LastPoints[handle][1]
1473
        })
1474
    local Triangle1 = Instance.new("WedgePart", Model)
1475
    for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do Triangle1[v.."Surface"]=10 end 
1476
    Triangle1.Anchored = true
1477
    Triangle1.BrickColor = BrickColor.new(EffectColor)
1478
    Triangle1.FormFactor = 3
1479
    Triangle1.Transparency = 0.6
1480
    Triangle1.Size = V3(1, 1, 1)
1481
    Triangle1.CanCollide=false
1482
    Triangle1.CFrame = C1
1483
    local Triangle1Mesh = Instance.new("SpecialMesh", Triangle1)
1484
    Triangle1Mesh.MeshType = "Wedge"
1485
    Triangle1Mesh.Scale = S1
1486
    Triangle1Mesh.Name="kek"
1487
    local Triangle2 = Triangle1:Clone()
1488
    Triangle2.Parent = Model
1489
    Triangle2.CFrame = C2
1490
    Triangle2.kek.Scale = S2
1491
    local C1, C2, S1, S2 = GetTriangleValues({
1492
        handle.Position,
1493
        LastPoints[handle][1],
1494
        LastPoints[handle][2]
1495
        })
1496
    local Triangle3 = Triangle1:Clone()
1497
    Triangle3.Parent = Model
1498
    Triangle3.CFrame = C1
1499
    Triangle3.kek.Scale = S1
1500
    local Triangle4 = Triangle1:Clone()
1501
    Triangle4.Parent = Model
1502
    Triangle4.CFrame = C2
1503
    Triangle4.kek.Scale = S2
1504
    WedgeTrail[#WedgeTrail+1]=Triangle1
1505
    WedgeTrail[#WedgeTrail+1]=Triangle2
1506
    WedgeTrail[#WedgeTrail+1]=Triangle3
1507
    WedgeTrail[#WedgeTrail+1]=Triangle4
1508
    end
1509
    end
1510
    LastPoints[Handle]={[1]=Handle.CFrame*tpol.p,[2]=Handle.Position}
1511
    for i,v in pairs(Ghost) do handles[v.Handle]=v.Handle LastPoints[v.Handle]={[1]=v.Handle.CFrame*tpol.p,[2]=v.Handle.Position} end
1512
    -----------------------
1513
        for i,v in pairs(WedgeTrail) do 
1514
        if v.Transparency>=1 then v:Remove() WedgeTrail[i]=nil 
1515
        else
1516
        v.Transparency=v.Transparency+0.1
1517
        end
1518
        end
1519
        for i,v in pairs(MeshPack) do 
1520
        v[2]=v[2]+v[3]
1521
        if v[2]<=0 then 
1522
        v[1]:Remove()
1523
        MeshPack[i]=nil 
1524
        else
1525
        v[1].Transparency=v[7]+((1-v[7])-(1-v[7])*v[2])
1526
        v[1].Mesh.Scale=v[5]+(v[6]*(1-v[2]))
1527
        v[1].CFrame=v[1].CFrame*v[4]
1528
        end
1529
        end
1530
    -------------
1531
            --DoLoop Package
1532
        for i,v in pairs(LoopFunctions) do 
1533
        v[2]=v[2]+1
1534
        v[3](v[2]/v[1])
1535
        if v[1]<=v[2] then LoopFunctions[i]=nil end 
1536
        end
1537
        ----
1538
        if Mouse then 
1539
        XAngle = GetX(oHRP,Mouse.Hit.p)
1540
        YAngle = GetY(oHRP,Mouse.Hit.p)
1541
        else
1542
        XAngle = 0
1543
        YAngle = 0
1544
        end
1545
        xAngle=XAngle
1546
        yAngle=YAngle
1547
        xAngle=xAngle>45 and 45 or xAngle
1548
        xAngle=xAngle<-45 and -45 or xAngle
1549
        yAngle=yAngle>45 and 45 or yAngle
1550
        yAngle=yAngle<-45 and -45 or yAngle
1551
wait(0.0275)
1552
count=count+1
1553
end