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-- This script has convert to FE by who i don't know?
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-----------------------------------------------------
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
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    local rp = RealPlayer
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    script.Parent = rp.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
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    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
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    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
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    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
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end
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--Made by Trry
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wait(3)
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local plr = game:GetService("Players").LocalPlayer
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local char = plr.Character
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local rightarm = char["Right Arm"]
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local torso = char.Torso
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local leftarm = char["Left Arm"]
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local leftleg = char["Left Leg"]
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local rightleg = char["Right Leg"]
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local Hed = char.Head
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rightarm.Transparency = 1
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leftarm.Transparency = 1
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torso.Transparency = 1
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Hed.Transparency = 1
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rightleg.Transparency = 1
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leftleg.Transparency = 1
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char.Humanoid.MaxHealth = "10000"
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char.Humanoid.Health = "10000"
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if char.Humanoid.Jump == true
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	then char.Sit = true
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end
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char.Humanoid.WalkSpeed = 30
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Hed.face:Remove()
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blade = Instance.new("Part",rightarm)
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blade.Anchored = true
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blade.Size = Vector3.new(2, 1 ,1)
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blade.BrickColor = BrickColor.new("Quill Grey")
180+
blade.BrickColor = BrickColor.new("Black")
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blade.Material = "Neon"
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blade.Name = "RA"
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blade.Rotation = Vector3.new(0, 0, 90)
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blade.CanCollide = false
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blade.Transparency = 0.8
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print("loaded Right Arm")
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local i = 1
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blade2 = Instance.new("Part",leftarm)
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blade2.Anchored = true
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blade2.Size = Vector3.new(2, 1 ,1)
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blade2.BrickColor = BrickColor.new("Quill Grey")
192+
blade2.BrickColor = BrickColor.new("Black")
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blade2.Material = "Neon"
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blade2.Name = "LA"
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blade2.Rotation = Vector3.new(0, 0, 90)
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blade2.CanCollide = false
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blade2.Transparency = 0.8
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print("loaded Left Arm")
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local i = 1
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blade3 = Instance.new("Part",leftleg)
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blade3.Anchored = true
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blade3.Size = Vector3.new(2, 1 ,1)
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blade3.BrickColor = BrickColor.new("Quill Grey")
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blade3.Material = "Neon"
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blade3.Name = "LL"
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blade3.Rotation = Vector3.new(0, 0, 90)
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blade3.CanCollide = false
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blade3.Transparency = 0.8
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print("loaded Left Leg")
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local i = 1
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blade4 = Instance.new("Part",rightleg)
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blade4.Anchored = true
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blade4.Size = Vector3.new(2, 1 ,1)
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blade4.BrickColor = BrickColor.new("Quill Grey")
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blade4.BrickColor = BrickColor.new("Black")
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blade4.Material = "Neon"
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blade4.Name = "RL"
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blade4.Rotation = Vector3.new(0, 0, 90)
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blade4.CanCollide = false
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blade4.Transparency = 0.8
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print("loaded Right Leg")
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local i = 1
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blade5 = Instance.new("Part",torso)
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blade5.Anchored = true
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blade5.Size = Vector3.new(2, 2 ,1)
228-
blade5.BrickColor = BrickColor.new("Quill Grey")
228+
blade5.BrickColor = BrickColor.new("Black")
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blade5.Material = "Neon"
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blade5.Name = "TORSO"
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blade5.Rotation = Vector3.new(0, 0, 90)
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blade5.CanCollide = false
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blade5.Transparency = 0.8
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print("loaded Torso")
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local i = 1
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blade6 = Instance.new("Part",Hed)
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meshed = Instance.new("SpecialMesh", blade6)
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blade6.Anchored = true
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blade6.Size = Vector3.new(1, 1 ,1)
241-
blade6.BrickColor = BrickColor.new("Quill Grey")
241+
blade6.BrickColor = BrickColor.new("Black")
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blade6.Material = "Neon"
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blade6.Name = "TORSO"
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blade6.Rotation = Vector3.new(0, 0, 0)
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blade6.CanCollide = false
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blade6.Transparency = 0.8
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meshed.MeshType = "Head"
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meshed.Scale = Vector3.new(1.25, 1.25, 1.25)
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meshed.VertexColor = Vector3.new(1, 1, 1)
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print("loaded Head")
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local i = 1
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repeat
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	blade2.Position = leftarm.Position
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	blade.Position = rightarm.Position
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	blade.Rotation = leftarm.Rotation + Vector3.new(0, 0, 90)
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	blade2.Rotation = rightarm.Rotation + Vector3.new(0, 0, 90)
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	blade3.Position = leftleg.Position
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	blade3.Rotation = leftleg.Rotation + Vector3.new(0, 0, 90)
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	blade4.Position = rightleg.Position
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	blade4.Rotation = rightleg.Rotation + Vector3.new(0, 0, 90)
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	blade5.Position = torso.Position
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	blade5.Rotation = torso.Rotation + Vector3.new(0, 0, 90)
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	blade6.Position = Hed.Position
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	blade6.Rotation = Hed.Rotation + Vector3.new(0, 0, 0)
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	i = i + 0
268
	wait(0.0001)
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until i==3
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print("loaded second")