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1 | -- This script has convert to FE by who i don't know? | |
2 | ||
3 | ----------------------------------------------------- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | ||
149 | ||
150 | --Made by Trry | |
151 | wait(3) | |
152 | local plr = game:GetService("Players").LocalPlayer | |
153 | local char = plr.Character | |
154 | local rightarm = char["Right Arm"] | |
155 | local torso = char.Torso | |
156 | local leftarm = char["Left Arm"] | |
157 | local leftleg = char["Left Leg"] | |
158 | local rightleg = char["Right Leg"] | |
159 | local Hed = char.Head | |
160 | ||
161 | rightarm.Transparency = 1 | |
162 | leftarm.Transparency = 1 | |
163 | torso.Transparency = 1 | |
164 | Hed.Transparency = 1 | |
165 | rightleg.Transparency = 1 | |
166 | leftleg.Transparency = 1 | |
167 | ||
168 | char.Humanoid.MaxHealth = "10000" | |
169 | char.Humanoid.Health = "10000" | |
170 | if char.Humanoid.Jump == true | |
171 | then char.Sit = true | |
172 | end | |
173 | char.Humanoid.WalkSpeed = 30 | |
174 | Hed.face:Remove() | |
175 | ||
176 | ||
177 | blade = Instance.new("Part",rightarm) | |
178 | blade.Anchored = true | |
179 | blade.Size = Vector3.new(2, 1 ,1) | |
180 | - | blade.BrickColor = BrickColor.new("Quill Grey") |
180 | + | blade.BrickColor = BrickColor.new("Black") |
181 | blade.Material = "Neon" | |
182 | blade.Name = "RA" | |
183 | blade.Rotation = Vector3.new(0, 0, 90) | |
184 | blade.CanCollide = false | |
185 | blade.Transparency = 0.8 | |
186 | print("loaded Right Arm") | |
187 | local i = 1 | |
188 | ||
189 | blade2 = Instance.new("Part",leftarm) | |
190 | blade2.Anchored = true | |
191 | blade2.Size = Vector3.new(2, 1 ,1) | |
192 | - | blade2.BrickColor = BrickColor.new("Quill Grey") |
192 | + | blade2.BrickColor = BrickColor.new("Black") |
193 | blade2.Material = "Neon" | |
194 | blade2.Name = "LA" | |
195 | blade2.Rotation = Vector3.new(0, 0, 90) | |
196 | blade2.CanCollide = false | |
197 | blade2.Transparency = 0.8 | |
198 | print("loaded Left Arm") | |
199 | local i = 1 | |
200 | ||
201 | blade3 = Instance.new("Part",leftleg) | |
202 | blade3.Anchored = true | |
203 | blade3.Size = Vector3.new(2, 1 ,1) | |
204 | blade3.BrickColor = BrickColor.new("Quill Grey") | |
205 | blade3.Material = "Neon" | |
206 | blade3.Name = "LL" | |
207 | blade3.Rotation = Vector3.new(0, 0, 90) | |
208 | blade3.CanCollide = false | |
209 | blade3.Transparency = 0.8 | |
210 | print("loaded Left Leg") | |
211 | local i = 1 | |
212 | ||
213 | blade4 = Instance.new("Part",rightleg) | |
214 | blade4.Anchored = true | |
215 | blade4.Size = Vector3.new(2, 1 ,1) | |
216 | - | blade4.BrickColor = BrickColor.new("Quill Grey") |
216 | + | blade4.BrickColor = BrickColor.new("Black") |
217 | blade4.Material = "Neon" | |
218 | blade4.Name = "RL" | |
219 | blade4.Rotation = Vector3.new(0, 0, 90) | |
220 | blade4.CanCollide = false | |
221 | blade4.Transparency = 0.8 | |
222 | print("loaded Right Leg") | |
223 | local i = 1 | |
224 | ||
225 | blade5 = Instance.new("Part",torso) | |
226 | blade5.Anchored = true | |
227 | blade5.Size = Vector3.new(2, 2 ,1) | |
228 | - | blade5.BrickColor = BrickColor.new("Quill Grey") |
228 | + | blade5.BrickColor = BrickColor.new("Black") |
229 | blade5.Material = "Neon" | |
230 | blade5.Name = "TORSO" | |
231 | blade5.Rotation = Vector3.new(0, 0, 90) | |
232 | blade5.CanCollide = false | |
233 | blade5.Transparency = 0.8 | |
234 | print("loaded Torso") | |
235 | local i = 1 | |
236 | ||
237 | blade6 = Instance.new("Part",Hed) | |
238 | meshed = Instance.new("SpecialMesh", blade6) | |
239 | blade6.Anchored = true | |
240 | blade6.Size = Vector3.new(1, 1 ,1) | |
241 | - | blade6.BrickColor = BrickColor.new("Quill Grey") |
241 | + | blade6.BrickColor = BrickColor.new("Black") |
242 | blade6.Material = "Neon" | |
243 | blade6.Name = "TORSO" | |
244 | blade6.Rotation = Vector3.new(0, 0, 0) | |
245 | blade6.CanCollide = false | |
246 | blade6.Transparency = 0.8 | |
247 | meshed.MeshType = "Head" | |
248 | meshed.Scale = Vector3.new(1.25, 1.25, 1.25) | |
249 | meshed.VertexColor = Vector3.new(1, 1, 1) | |
250 | print("loaded Head") | |
251 | local i = 1 | |
252 | ||
253 | ||
254 | repeat | |
255 | blade2.Position = leftarm.Position | |
256 | blade.Position = rightarm.Position | |
257 | blade.Rotation = leftarm.Rotation + Vector3.new(0, 0, 90) | |
258 | blade2.Rotation = rightarm.Rotation + Vector3.new(0, 0, 90) | |
259 | blade3.Position = leftleg.Position | |
260 | blade3.Rotation = leftleg.Rotation + Vector3.new(0, 0, 90) | |
261 | blade4.Position = rightleg.Position | |
262 | blade4.Rotation = rightleg.Rotation + Vector3.new(0, 0, 90) | |
263 | blade5.Position = torso.Position | |
264 | blade5.Rotation = torso.Rotation + Vector3.new(0, 0, 90) | |
265 | blade6.Position = Hed.Position | |
266 | blade6.Rotation = Hed.Rotation + Vector3.new(0, 0, 0) | |
267 | i = i + 0 | |
268 | wait(0.0001) | |
269 | until i==3 | |
270 | print("loaded second") |