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1
Player = game.Players.LocalPlayer
2
char = Player.Character
3
Cha = char
4
Mau5 = Player:GetMouse()
5
hed = char.Head
6
rarm = char["Right Arm"]
7
function nooutline(part)
8
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
9
        end
10
Cha.Head.face.Texture = "http://www.roblox.com/asset/?id=101765221"
11
Cha.Shirt:Remove()
12
Cha.Pants:Remove()
13
14
Shirt = Instance.new("Shirt",Character)
15
Shirt.Parent = Cha
16
Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=249639658"
17
18
Pant = Instance.new("Pants",Character)
19
Pant.Parent = Cha
20
Pant.PantsTemplate = "http://www.roblox.com/asset/?id=249639685"
21
lite = Instance.new("PointLight")
22
lite.Parent = Cha.Torso
23
lite.Brightness = 100
24
lite.Range = 8
25
lite.Color = Color3.new(1,1,1)
26
-------------Chakra Balls--------------------
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Sphere = Instance.new("Part",Cha)
28
Sphere.TopSurface = "Smooth"
29
Sphere.BottomSurface = "Smooth"
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Sphere.FormFactor = "Custom"
31
Sphere.Size = Vector3.new(1,1,1)
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Sphere.CanCollide = True
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Sphere.BrickColor = BrickColor.new("Really black")
34
SphereMesh = Instance.new("SpecialMesh", Sphere)
35
SphereMesh.MeshType = "Sphere"
36
SphereMesh.Scale = Vector3.new(1,1,1)
37
SphereWeld = Instance.new("Weld",Cha)
38
SphereWeld.Part0 = Cha.Torso
39
SphereWeld.Part1 = Sphere
40
SphereWeld.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
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Sphere2 = Instance.new("Part",Cha)
42
Sphere2.TopSurface = "Smooth"
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Sphere2.BottomSurface = "Smooth"
44
Sphere2.FormFactor = "Custom"
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Sphere2.Size = Vector3.new(1,1,1)
46
Sphere2.CanCollide = True
47
Sphere2.BrickColor = BrickColor.new("Really black")
48
Sphere2Mesh = Instance.new("SpecialMesh", Sphere2)
49
Sphere2Mesh.MeshType = "Sphere"
50
Sphere2Mesh.Scale = Vector3.new(1,1,1)
51
Sphere2Weld = Instance.new("Weld",Cha)
52
Sphere2Weld.Part0 = Cha.Torso
53
Sphere2Weld.Part1 = Sphere2
54
Sphere2Weld.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
55
Sphere3 = Instance.new("Part",Cha)
56
Sphere3.TopSurface = "Smooth"
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Sphere3.BottomSurface = "Smooth"
58
Sphere3.FormFactor = "Custom"
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Sphere3.Size = Vector3.new(1,1,1)
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Sphere3.CanCollide = True
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Sphere3.BrickColor = BrickColor.new("Really black")
62
Sphere3Mesh = Instance.new("SpecialMesh", Sphere3)
63
Sphere3Mesh.MeshType = "Sphere"
64
Sphere3Mesh.Scale = Vector3.new(1,1,1)
65
Sphere3Weld = Instance.new("Weld",Cha)
66
Sphere3Weld.Part0 = Cha.Torso
67
Sphere3Weld.Part1 = Sphere3
68
Sphere3Weld.C1 = CFrame.new(-2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
69
Sphere4 = Instance.new("Part",Cha)
70
Sphere4.TopSurface = "Smooth"
71
Sphere4.BottomSurface = "Smooth"
72
Sphere4.FormFactor = "Custom"
73
Sphere4.Size = Vector3.new(1,1,1)
74
Sphere4.CanCollide = True
75
Sphere4.BrickColor = BrickColor.new("Really black")
76
Sphere4Mesh = Instance.new("SpecialMesh", Sphere4)
77
Sphere4Mesh.MeshType = "Sphere"
78
Sphere4Mesh.Scale = Vector3.new(1,1,1)
79
Sphere4Weld = Instance.new("Weld",Cha)
80
Sphere4Weld.Part0 = Cha.Torso
81
Sphere4Weld.Part1 = Sphere4
82
Sphere4Weld.C1 = CFrame.new(2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
83
Sphere5 = Instance.new("Part",Cha)
84
Sphere5.TopSurface = "Smooth"
85
Sphere5.BottomSurface = "Smooth"
86
Sphere5.FormFactor = "Custom"
87
Sphere5.Size = Vector3.new(1,1,1)
88
Sphere5.CanCollide = True
89
Sphere5.BrickColor = BrickColor.new("Really black")
90
Sphere5Mesh = Instance.new("SpecialMesh", Sphere5)
91
Sphere5Mesh.MeshType = "Sphere"
92
Sphere5Mesh.Scale = Vector3.new(1,1,1)
93
Sphere5Weld = Instance.new("Weld",Cha)
94
Sphere5Weld.Part0 = Cha.Torso
95
Sphere5Weld.Part1 = Sphere5
96
Sphere5Weld.C1 = CFrame.new(0, -4, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
97
----------------------------------------------------
98
local m = Instance.new("Model")
99
m.Name = "Hair"
100
p1 = Instance.new("Part", m)
101
p1.BrickColor = BrickColor.new("Institutional white")
102
p1.FormFactor = Enum.FormFactor.Symmetric
103
p1.Size = Vector3.new(1, 1, 1)
104
p1.CFrame = CFrame.new(12.5095692, 22.9280014, 28.5988674, -1.79592973e-007, -0.978694081, 0.205298647, -1.48348063e-008, -0.205299929, -0.978699148, 0.999994814, 2.38417414e-007, -2.98021181e-008)
105
p1.CanCollide = false
106
p1.Locked = true
107
p1.BottomSurface = Enum.SurfaceType.Smooth
108
p1.TopSurface = Enum.SurfaceType.Smooth
109
b1 = Instance.new("SpecialMesh", p1)
110
b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
111
b1.TextureId = ""
112
b1.MeshType = Enum.MeshType.FileMesh
113
b1.Name = "Mesh"
114
b1.VertexColor = Vector3.new(0, 0, 0)
115
b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
116
p2 = Instance.new("Part", m)
117
p2.BrickColor = BrickColor.new("Pastel brown")
118
p2.Transparency = 1
119
p2.Name = "Head"
120
p2.FormFactor = Enum.FormFactor.Symmetric
121
p2.Size = Vector3.new(2, 1, 1)
122
p2.CFrame = CFrame.new(13.299921, 22.8300076, 28.5998688, -1.19988712e-007, 8.94068393e-008, -0.999995589, -1.48348125e-008, 1, -8.94068108e-008, 0.999995589, -1.48348231e-008, 2.39197504e-007)
123
p2.CanCollide = false
124
p2.Locked = true
125
p2.TopSurface = Enum.SurfaceType.Smooth
126
b2 = Instance.new("SpecialMesh", p2)
127
b2.MeshType = Enum.MeshType.Head
128
b2.Name = "Mesh"
129
b2.Scale = Vector3.new(1.25, 1.25, 1.25)
130
p3 = Instance.new("Part", m)
131
p3.BrickColor = BrickColor.new("Institutional white")
132
p3.FormFactor = Enum.FormFactor.Symmetric
133
p3.Size = Vector3.new(2, 2, 2)
134
p3.CFrame = CFrame.new(13.2999649, 23.4000015, 28.5999584, -1.19728938e-007, 5.96046092e-008, -0.999997199, -9.88988447e-009, 1, -5.96045844e-008, 0.999997199, -9.88988802e-009, 1.19728938e-007)
135
p3.CanCollide = false
136
p3.Locked = true
137
p3.BottomSurface = Enum.SurfaceType.Smooth
138
p3.TopSurface = Enum.SurfaceType.Smooth
139
b3 = Instance.new("SpecialMesh", p3)
140
b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
141
b3.TextureId = ""
142
b3.MeshType = Enum.MeshType.FileMesh
143
b3.Name = "Mesh"
144
b3.VertexColor = Vector3.new(0, 0, 0)
145
b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
146
p4 = Instance.new("Part", m)
147
p4.BrickColor = BrickColor.new("Institutional white")
148
p4.FormFactor = Enum.FormFactor.Symmetric
149
p4.Size = Vector3.new(1, 1, 1)
150
p4.CFrame = CFrame.new(13.220191, 23.5300064, 28.5998363, -2.39457108e-007, 1.19209027e-007, -0.99999398, -1.97797441e-008, 1, -1.19208977e-007, 0.99999398, -1.97797512e-008, 2.39457108e-007)
151
p4.CanCollide = false
152
p4.Locked = true
153
p4.BottomSurface = Enum.SurfaceType.Smooth
154
p4.TopSurface = Enum.SurfaceType.Smooth
155
b4 = Instance.new("SpecialMesh", p4)
156
b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
157
b4.TextureId = ""
158
b4.MeshType = Enum.MeshType.FileMesh
159
b4.Name = "Mesh"
160
b4.VertexColor = Vector3.new(0, 0, 0)
161
p5 = Instance.new("Part", m)
162
p5.BrickColor = BrickColor.new("Institutional white")
163
p5.FormFactor = Enum.FormFactor.Symmetric
164
p5.Size = Vector3.new(1, 1, 1)
165
p5.CFrame = CFrame.new(13.299963, 23.1500015, 28.5999584, -4.78911147e-007, 2.384173e-007, -0.999987543, -3.95593887e-008, 1, -2.38417186e-007, 0.999987543, -3.95594029e-008, 4.78911147e-007)
166
p5.CanCollide = false
167
p5.Locked = true
168
p5.BottomSurface = Enum.SurfaceType.Smooth
169
p5.TopSurface = Enum.SurfaceType.Smooth
170
b5 = Instance.new("SpecialMesh", p5)
171
b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
172
b5.TextureId = ""
173
b5.MeshType = Enum.MeshType.FileMesh
174
b5.Name = "Mesh"
175
b5.VertexColor = Vector3.new(0, 0, 0)
176
b5.Scale = Vector3.new(1, 0.899999976, 1)
177
p6 = Instance.new("Part", m)
178
p6.BrickColor = BrickColor.new("Institutional white")
179
p6.FormFactor = Enum.FormFactor.Symmetric
180
p6.Size = Vector3.new(1, 1, 1)
181
p6.CFrame = CFrame.new(13.1003246, 23.2700119, 28.5500946, -9.57822294e-007, 4.76831474e-007, -0.999987543, -7.91193955e-008, 1, -2.84217094e-014, 0.999987543, -4.04650001e-015, 5.68434189e-014)
182
p6.CanCollide = false
183
p6.Locked = true
184
p6.BottomSurface = Enum.SurfaceType.Smooth
185
p6.TopSurface = Enum.SurfaceType.Smooth
186
b6 = Instance.new("SpecialMesh", p6)
187
b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
188
b6.TextureId = ""
189
b6.MeshType = Enum.MeshType.FileMesh
190
b6.Name = "Mesh"
191
b6.VertexColor = Vector3.new(0, 0, 0)
192
p7 = Instance.new("Part", m)
193
p7.BrickColor = BrickColor.new("Institutional white")
194
p7.FormFactor = Enum.FormFactor.Symmetric
195
p7.Size = Vector3.new(1, 1, 1)
196
p7.CFrame = CFrame.new(13.1008148, 23.0000076, 28.4990215, -9.57822294e-007, 4.76831502e-007, -0.999987543, -7.91194026e-008, 1, 3.5914197e-019, 0.999987543, 3.05883884e-015, 5.68434189e-014)
197
p7.CanCollide = false
198
p7.Locked = true
199
p7.BottomSurface = Enum.SurfaceType.Smooth
200
p7.TopSurface = Enum.SurfaceType.Smooth
201
b7 = Instance.new("SpecialMesh", p7)
202
b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
203
b7.TextureId = ""
204
b7.MeshType = Enum.MeshType.FileMesh
205
b7.Name = "Mesh"
206
b7.VertexColor = Vector3.new(0, 0, 0)
207
p8 = Instance.new("Part", m)
208
p8.BrickColor = BrickColor.new("Institutional white")
209
p8.FormFactor = Enum.FormFactor.Symmetric
210
p8.Size = Vector3.new(1, 1, 1)
211
p8.CFrame = CFrame.new(12.3756638, 22.3460064, 28.5989819, -9.57822294e-007, -0.80510509, 0.593111277, -7.91194026e-008, -0.593119025, -0.805114806, 0.999987543, -1.28919533e-014, 2.06653508e-014)
212
p8.CanCollide = false
213
p8.Locked = true
214
p8.BottomSurface = Enum.SurfaceType.Smooth
215
p8.TopSurface = Enum.SurfaceType.Smooth
216
b8 = Instance.new("SpecialMesh", p8)
217
b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
218
b8.TextureId = ""
219
b8.MeshType = Enum.MeshType.FileMesh
220
b8.Name = "Mesh"
221
b8.VertexColor = Vector3.new(0, 0, 0)
222
b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
223
p9 = Instance.new("Part", m)
224
p9.BrickColor = BrickColor.new("Institutional white")
225
p9.FormFactor = Enum.FormFactor.Symmetric
226
p9.Size = Vector3.new(2, 1, 2)
227
p9.CFrame = CFrame.new(13.2349396, 23.2430096, 28.5993462, -9.57822294e-007, -0.0995007455, -0.995025039, -7.91194097e-008, 0.995037317, -0.0995024443, 0.999987543, -5.41274382e-016, -2.16294996e-014)
228
p9.CanCollide = false
229
p9.Locked = true
230
p9.BottomSurface = Enum.SurfaceType.Smooth
231
p9.TopSurface = Enum.SurfaceType.Smooth
232
b9 = Instance.new("SpecialMesh", p9)
233
b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
234
b9.TextureId = ""
235
b9.MeshType = Enum.MeshType.FileMesh
236
b9.Name = "Mesh"
237
b9.VertexColor = Vector3.new(0, 0, 0)
238
b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
239
p10 = Instance.new("Part", m)
240
p10.BrickColor = BrickColor.new("Institutional white")
241
p10.FormFactor = Enum.FormFactor.Symmetric
242
p10.Size = Vector3.new(1, 1, 1)
243
p10.CFrame = CFrame.new(12.9792271, 23.7430058, 28.6003838, -9.57822294e-007, -0.68356514, -0.729872584, -7.91194097e-008, 0.729881346, -0.683573902, 0.999987543, -1.35710662e-014, -1.68509463e-014)
244
p10.CanCollide = false
245
p10.Locked = true
246
p10.BottomSurface = Enum.SurfaceType.Smooth
247
p10.TopSurface = Enum.SurfaceType.Smooth
248
b10 = Instance.new("SpecialMesh", p10)
249
b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
250
b10.TextureId = ""
251
b10.MeshType = Enum.MeshType.FileMesh
252
b10.Name = "Mesh"
253
b10.VertexColor = Vector3.new(0, 0, 0)
254
b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
255
p11 = Instance.new("Part", m)
256
p11.BrickColor = BrickColor.new("Institutional white")
257
p11.FormFactor = Enum.FormFactor.Symmetric
258
p11.Size = Vector3.new(1, 1, 1)
259
p11.CFrame = CFrame.new(12.8353081, 23.4680061, 28.5991058, -9.57822294e-007, -0.989463568, -0.144696504, -7.91194026e-008, 0.144697905, -0.989475906, 0.999987543, -2.11154641e-014, -4.7186215e-015)
260
p11.CanCollide = false
261
p11.Locked = true
262
p11.BottomSurface = Enum.SurfaceType.Smooth
263
p11.TopSurface = Enum.SurfaceType.Smooth
264
b11 = Instance.new("SpecialMesh", p11)
265
b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
266
b11.TextureId = ""
267
b11.MeshType = Enum.MeshType.FileMesh
268
b11.Name = "Mesh"
269
b11.VertexColor = Vector3.new(0, 0, 0)
270
b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
271
w1 = Instance.new("Weld", p1)
272
w1.Name = "Head_Weld"
273
w1.Part0 = p1
274
w1.C0 = CFrame.new(-28.5990181, 16.950285, 19.8713875, 0, 0, 0.999999583, -0.97869873, -0.205299839, 5.96046448e-008, 0.20529972, -0.978699148, -7.4505806e-009)
275
w1.Part1 = p2
276
w1.C1 = CFrame.new(-28.5999966, -22.8300076, 13.2999811, 5.96046448e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, 5.96046448e-008)
277
w2 = Instance.new("Weld", p2)
278
w2.Name = "Weld"
279
w2.Part0 = p2
280
w2.C0 = CFrame.new(-28.5999527, -22.8300056, 13.2999592, -2.5997493e-010, -4.94494357e-009, 0.999998808, 2.98023224e-008, 1, -4.94494712e-009, -0.999998808, -2.98023224e-008, 1.19469163e-007)
281
w2.Part1 = p3
282
w2.C1 = CFrame.new(-28.5999947, -23.3999996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
283
w3 = Instance.new("Weld", p3)
284
w3.Name = "Weld"
285
w3.Part0 = p3
286
w3.C0 = CFrame.new(-28.5999012, -23.3999996, 13.2999363, -1.19728938e-007, -9.88988447e-009, 0.999997199, 5.96046092e-008, 1, -9.88988802e-009, -0.999997199, -5.96045844e-008, 1.19728938e-007)
287
w3.Part1 = p4
288
w3.C1 = CFrame.new(-28.5998726, -23.5300045, 13.2202082, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
289
w4 = Instance.new("Weld", p4)
290
w4.Name = "Weld"
291
w4.Part0 = p4
292
w4.C0 = CFrame.new(-28.5996857, -23.5300064, 13.2201195, -2.39457108e-007, -1.97797441e-008, 0.99999398, 1.19209027e-007, 1, -1.97797512e-008, -0.99999398, -1.19208977e-007, 2.39457108e-007)
293
w4.Part1 = p5
294
w4.C1 = CFrame.new(-28.5999947, -23.1499996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
295
w5 = Instance.new("Weld", p5)
296
w5.Name = "Weld"
297
w5.Part0 = p5
298
w5.C0 = CFrame.new(-28.5996189, -23.1500015, 13.2998009, -4.78911147e-007, -3.95593887e-008, 0.999987543, 2.384173e-007, 1, -3.95594029e-008, -0.999987543, -2.38417186e-007, 4.78911147e-007)
299
w5.Part1 = p6
300
w5.C1 = CFrame.new(-28.5501289, -23.27001, 13.1003361, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
301
w6 = Instance.new("Weld", p6)
302
w6.Name = "Weld"
303
w6.Part0 = p6
304
w6.C0 = CFrame.new(-28.5497494, -23.2700157, 13.100173, -9.57822294e-007, -7.91193955e-008, 0.999987543, 4.76831474e-007, 1, -4.04650001e-015, -0.999987543, -2.84217094e-014, 5.68434189e-014)
305
w6.Part1 = p7
306
w6.C1 = CFrame.new(-28.4990501, -23.0000057, 13.1008282, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0)
307
w7 = Instance.new("Weld", p7)
308
w7.Name = "Weld"
309
w7.Part0 = p7
310
w7.C0 = CFrame.new(-28.4986763, -23.0000114, 13.1006632, -9.57822294e-007, -7.91194026e-008, 0.999987543, 4.76831502e-007, 1, 3.05883884e-015, -0.999987543, 3.5914197e-019, 5.68434189e-014)
311
w7.Part1 = p8
312
w7.C1 = CFrame.new(-28.5990181, 23.2175999, 10.6510067, 0, 0, 0.999999583, -0.805118203, -0.59311378, -5.96046448e-008, 0.593113363, -0.80511874, 0)
313
w8 = Instance.new("Weld", p8)
314
w8.Name = "Weld"
315
w8.Part0 = p8
316
w8.C0 = CFrame.new(-28.5986366, 23.2175598, 10.6509457, -9.57822294e-007, -7.91194026e-008, 0.999987543, -0.80510509, -0.593119025, -1.28919533e-014, 0.593111277, -0.805114806, 2.06653508e-014)
317
w8.Part1 = p9
318
w8.C1 = CFrame.new(-28.5993843, -21.8107243, 15.4820604, 0, 0, 0.999999583, -0.0995036662, 0.995037258, 0, -0.995036721, -0.0995037258, 0)
319
w9 = Instance.new("Weld", p9)
320
w9.Name = "Weld"
321
w9.Part0 = p9
322
w9.C0 = CFrame.new(-28.598999, -21.8107738, 15.4818439, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.0995007455, 0.995037317, -5.41274382e-016, -0.995025039, -0.0995024443, -2.16294996e-014)
323
w9.Part1 = p10
324
w9.C1 = CFrame.new(-28.6004219, -8.45714283, 25.703455, 0, 0, 0.999999583, -0.683578134, 0.729877055, 2.98023224e-008, -0.729876637, -0.683578491, 8.94069672e-008)
325
w10 = Instance.new("Weld", p10)
326
w10.Name = "Weld"
327
w10.Part0 = p10
328
w10.C0 = CFrame.new(-28.6000366, -8.4574213, 25.703289, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.68356514, 0.729881346, -1.35710662e-014, -0.729872584, -0.683573902, -1.68509463e-014)
329
w10.Part1 = p11
330
w10.C1 = CFrame.new(-28.5991402, 9.30450344, 25.0782566, 0, 0, 0.999999583, -0.989475787, 0.144696504, 8.94069672e-008, -0.144696444, -0.989476025, 7.4505806e-009)
331
m.Parent = char
332
m:MakeJoints()
333
----------------------------------------------------
334
local cor = Instance.new("Part", char.Hair)
335
cor.Name = "Link"
336
cor.Locked = true
337
cor.BottomSurface = 0
338
cor.CanCollide = false
339
cor.Size = Vector3.new(1, 9, 1)
340
cor.Transparency = 1
341
cor.TopSurface = 0
342
corw = Instance.new("Weld", cor)
343
corw.Part0 = hed
344
corw.Part1 = cor
345
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
346
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
347
weld1 = Instance.new("Weld", char.Hair)
348
weld1.Part0 = cor
349
weld1.Part1 = char.Hair.Head
350
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
351
----------------------------------------------------
352
local Pole = Instance.new("Part",char)
353
Pole.Locked = true
354
Pole.Size = Vector3.new(1,1,1)
355
Pole.BrickColor = BrickColor.new("Really black")
356
Pole.Material = "SmoothPlastic"
357
Pole.CanCollide = false
358
local pm = Instance.new("CylinderMesh",Pole)
359
pm.Scale = Vector3.new(.3,7,.3)
360
nooutline(Pole)
361
local PoleWeld = Instance.new("Weld")
362
PoleWeld.Part0 = rarm
363
PoleWeld.Part1 = Pole
364
PoleWeld.C0 = CFrame.new(0,-1,-0.65) * CFrame.Angles(math.rad(-90),math.rad(90),0)
365
PoleWeld.Parent = Pole
366
367
for i = 1,360*(3/4),5 do
368
        local Part = Instance.new("Part",char)
369
        local pm = Instance.new("CylinderMesh", Part)
370
        Part.BrickColor = BrickColor.new("Really black")
371
        Part.FormFactor = "Custom"
372
        Part.Size = Vector3.new(0.2,0.2,0.2)
373
        Part.CanCollide = false
374
        Part.Locked = true
375
        Part.Material = "SmoothPlastic"
376
        nooutline(Part)
377
        pm.Scale = Vector3.new(0.3/0.2,0.8,0.3/0.2)
378
        local Weld2 = Instance.new("Weld")
379
        Weld2.Part0 = Pole
380
        Weld2.Part1 = Part
381
        Weld2.C0 = CFrame.new(0,4.75,0) * CFrame.Angles(math.rad(90),math.rad(i-45),0) * CFrame.new(0,0,-1) * CFrame.Angles(0,0,math.rad(90))
382
        Weld2.Parent = PoleWeld.Part0
383
end
384
-----------------------------------------
385
----------------
386
Player=game:GetService("Players").LocalPlayer
387
Character=Player.Character 
388
PlayerGui=Player.PlayerGui
389
Backpack=Player.Backpack 
390
Torso=Character.Torso 
391
Head=Character.Head 
392
Humanoid=Character.Humanoid
393
m=Instance.new('Model',Character)
394
LeftArm=Character["Left Arm"] 
395
LeftLeg=Character["Left Leg"] 
396
RightArm=Character["Right Arm"] 
397
RightLeg=Character["Right Leg"] 
398
LS=Torso["Left Shoulder"] 
399
LH=Torso["Left Hip"] 
400
RS=Torso["Right Shoulder"] 
401
RH=Torso["Right Hip"] 
402
Face = Head.face
403
Neck=Torso.Neck
404
it=Instance.new
405
attacktype=1
406
vt=Vector3.new
407
cf=CFrame.new
408
euler=CFrame.fromEulerAnglesXYZ
409
angles=CFrame.Angles
410
cloaked=false
411
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
412
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
413
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
414
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
415
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
416
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
417
RootPart=Character.HumanoidRootPart
418
RootJoint=RootPart.RootJoint
419
RootCF=euler(-1.57,0,3.14)
420
attack = false 
421
attackdebounce = false 
422
deb=false
423
equipped=true
424
hand=false
425
MMouse=nil
426
combo=0
427
mana=0
428
trispeed=.2
429
attackmode='none'
430
local idle=0
431
local Anim="Idle"
432
local Effects={}
433
local gun=false
434
local shoot=false
435
player=nil 
436
mana=0
437
Attacking=false
438
asset = "http://www.roblox.com/asset/?id="
439
meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362}
440
sounds = {["explode"] = 130792180;}
441
torsomesh = "rbxasset://fonts/torso.mesh"
442
colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"}
443
local ASpeed = 10
444
Humanoid.MaxHealth = 500
445
wait()
446
Humanoid.Health=500
447
448
mouse=Player:GetMouse()
449
--save shoulders 
450
RSH, LSH=nil, nil 
451
--welds 
452
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
453
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
454
LH=Torso["Left Hip"]
455
RH=Torso["Right Hip"]
456
TorsoColor=Torso.BrickColor
457
function NoOutline(Part)
458
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
459
end
460
player=Player 
461
ch=Character
462
RSH=ch.Torso["Right Shoulder"] 
463
LSH=ch.Torso["Left Shoulder"] 
464
-- 
465
--RSH.Parent=nil 
466
--LSH.Parent=nil 
467
-- 
468
RW.Name="Right Shoulder"
469
RW.Part0=ch.Torso 
470
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
471
RW.C1=cf(0, 0.5, 0) 
472
RW.Part1=ch["Right Arm"] 
473
RW.Parent=ch.Torso 
474
-- 
475
LW.Name="Left Shoulder"
476
LW.Part0=ch.Torso 
477
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
478
LW.C1=cf(0, 0.5, 0) 
479
LW.Part1=ch["Left Arm"] 
480
LW.Parent=ch.Torso 
481
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
482
wld = Instance.new("Weld", wp1)
483
wld.Part0 = wp0
484
wld.Part1 = wp1
485
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
486
end
487
local larm = char["Left Arm"]
488
local rarm = char["Right Arm"]
489
local lleg = char["Left Leg"]
490
local rleg = char["Right Leg"]
491
local hed = char.Head
492
local torso = char.Torso
493
local root = char.HumanoidRootPart
494
newWeld(torso, lleg, -0.5, -1, 0)
495
lleg.Weld.C1 = CFrame.new(0, 1, 0)
496
newWeld(torso, rleg, 0.5, -1, 0)
497
rleg.Weld.C1 = CFrame.new(0, 1, 0)
498
        Player=game:GetService('Players').LocalPlayer
499
        Character=Player.Character
500
        Mouse=Player:GetMouse()
501
        m=Instance.new('Model',Character)
502
503
504
        local function weldBetween(a, b)
505
            local weldd = Instance.new("ManualWeld")
506
            weldd.Part0 = a
507
            weldd.Part1 = b
508
            weldd.C0 = CFrame.new()
509
            weldd.C1 = b.CFrame:inverse() * a.CFrame
510
            weldd.Parent = a
511
            return weldd
512
        end
513
        
514
        it=Instance.new
515
        
516
        function nooutline(part)
517
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
518
        end
519
        
520
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
521
                local fp=it("Part")
522
                fp.formFactor=formfactor
523
                fp.Parent=parent
524
                fp.Reflectance=reflectance
525
                fp.Transparency=transparency
526
                fp.CanCollide=false
527
                fp.Locked=true
528
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
529
                fp.Name=name
530
                fp.Size=size
531
                fp.Position=Character.Torso.Position
532
                nooutline(fp)
533
                fp.Material=material
534
                fp:BreakJoints()
535
                return fp
536
        end
537
        
538
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
539
                local mesh=it(Mesh)
540
                mesh.Parent=part
541
                if Mesh=="SpecialMesh" then
542
                        mesh.MeshType=meshtype
543
                        mesh.MeshId=meshid
544
                end
545
                mesh.Offset=offset
546
                mesh.Scale=scale
547
                return mesh
548
        end
549
        
550
        function weld(parent,part0,part1,c0,c1)
551
                local weld=it("Weld")
552
                weld.Parent=parent
553
                weld.Part0=part0
554
                weld.Part1=part1
555
                weld.C0=c0
556
                weld.C1=c1
557
                return weld
558
        end    
559
560
561
    Player=game:GetService('Players').LocalPlayer
562
        Character=Player.Character
563
        Mouse=Player:GetMouse()
564
        m=Instance.new('Model',Character)
565
566
567
        local function weldBetween(a, b)
568
            local weldd = Instance.new("ManualWeld")
569
            weldd.Part0 = a
570
            weldd.Part1 = b
571
            weldd.C0 = CFrame.new()
572
            weldd.C1 = b.CFrame:inverse() * a.CFrame
573
            weldd.Parent = a
574
            return weldd
575
        end
576
        
577
        it=Instance.new
578
        
579
        function nooutline(part)
580
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
581
        end
582
        
583
        
584
        function swait(num)
585
    if num==0 or num==nil then
586
    game:service'RunService'.Heartbeat:wait(0)
587
    else
588
    for i=0,num do
589
    game:service'RunService'.Heartbeat:wait(0)
590
    end
591
    end
592
    end
593
        
594
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
595
                local mesh=it(Mesh)
596
                mesh.Parent=part
597
                if Mesh=="SpecialMesh" then
598
                        mesh.MeshType=meshtype
599
                        mesh.MeshId=meshid
600
                end
601
                mesh.Offset=offset
602
                mesh.Scale=scale
603
                return mesh
604
        end
605
        
606
        function weld(parent,part0,part1,c0,c1)
607
                local weld=it("Weld")
608
                weld.Parent=parent
609
                weld.Part0=part0
610
                weld.Part1=part1
611
                weld.C0=c0
612
                weld.C1=c1
613
                return weld
614
        end
615
        
616
        
617
local function CFrameFromTopBack(at, top, back)
618
local right = top:Cross(back)
619
return CFrame.new(at.x, at.y, at.z,
620
right.x, top.x, back.x,
621
right.y, top.y, back.y,
622
right.z, top.z, back.z)
623
end
624
625
function Triangle(a, b, c)
626
local edg1 = (c-a):Dot((b-a).unit)
627
local edg2 = (a-b):Dot((c-b).unit)
628
local edg3 = (b-c):Dot((a-c).unit)
629
if edg1 <= (b-a).magnitude and edg1 >= 0 then
630
a, b, c = a, b, c
631
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
632
a, b, c = b, c, a
633
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
634
a, b, c = c, a, b
635
else
636
assert(false, "unreachable")
637
end
638
 
639
local len1 = (c-a):Dot((b-a).unit)
640
local len2 = (b-a).magnitude - len1
641
local width = (a + (b-a).unit*len1 - c).magnitude
642
 
643
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
644
 
645
local list = {}
646
647
local Color = BrickColor.new("Really black")
648
 
649
if len1 > 0.01 then
650
local w1 = Instance.new('WedgePart', m)
651
game:GetService("Debris"):AddItem(w1,5)
652
w1.Material = "SmoothPlastic"
653
w1.FormFactor = 'Custom'
654
w1.BrickColor = Color
655
w1.Transparency = 0
656
w1.Reflectance = 0
657
w1.Material = "SmoothPlastic"
658
w1.CanCollide = false
659
NoOutline(w1)
660
local sz = Vector3.new(0.2, width, len1)
661
w1.Size = sz
662
local sp = Instance.new("SpecialMesh",w1)
663
sp.MeshType = "Wedge"
664
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
665
w1:BreakJoints()
666
w1.Anchored = true
667
w1.Parent = workspace
668
w1.Transparency = 0.7
669
table.insert(Effects,{w1,"Disappear",.01})
670
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
671
table.insert(list,w1)
672
end
673
 
674
if len2 > 0.01 then
675
local w2 = Instance.new('WedgePart', m)
676
game:GetService("Debris"):AddItem(w2,5)
677
w2.Material = "SmoothPlastic"
678
w2.FormFactor = 'Custom'
679
w2.BrickColor = Color
680
w2.Transparency = 0
681
w2.Reflectance = 0
682
w2.Material = "SmoothPlastic"
683
w2.CanCollide = false
684
NoOutline(w2)
685
local sz = Vector3.new(0.2, width, len2)
686
w2.Size = sz
687
local sp = Instance.new("SpecialMesh",w2)
688
sp.MeshType = "Wedge"
689
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
690
w2:BreakJoints()
691
w2.Anchored = true
692
w2.Parent = workspace
693
w2.Transparency = 0.7
694
table.insert(Effects,{w2,"Disappear",.01})
695
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
696
table.insert(list,w2)
697
end
698
return unpack(list)
699
end
700
        
701
        
702
so = function(id,par,vol,pit) 
703
coroutine.resume(coroutine.create(function()
704
local sou = Instance.new("Sound",par or workspace)
705
sou.Volume=vol
706
sou.Pitch=pit or 1
707
sou.SoundId=id
708
swait() 
709
sou:play() 
710
game:GetService("Debris"):AddItem(sou,6)
711
end))
712
end
713
 
714
function clerp(a,b,t) 
715
local qa = {QuaternionFromCFrame(a)}
716
local qb = {QuaternionFromCFrame(b)} 
717
local ax, ay, az = a.x, a.y, a.z 
718
local bx, by, bz = b.x, b.y, b.z
719
local _t = 1-t
720
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
721
end 
722
 
723
function QuaternionFromCFrame(cf) 
724
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
725
local trace = m00 + m11 + m22 
726
if trace > 0 then 
727
local s = math.sqrt(1 + trace) 
728
local recip = 0.5/s 
729
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
730
else 
731
local i = 0 
732
if m11 > m00 then
733
i = 1
734
end
735
if m22 > (i == 0 and m00 or m11) then 
736
i = 2 
737
end 
738
if i == 0 then 
739
local s = math.sqrt(m00-m11-m22+1) 
740
local recip = 0.5/s 
741
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
742
elseif i == 1 then 
743
local s = math.sqrt(m11-m22-m00+1) 
744
local recip = 0.5/s 
745
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
746
elseif i == 2 then 
747
local s = math.sqrt(m22-m00-m11+1) 
748
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
749
end 
750
end 
751
end
752
 
753
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
754
local xs, ys, zs = x + x, y + y, z + z 
755
local wx, wy, wz = w*xs, w*ys, w*zs 
756
local xx = x*xs 
757
local xy = x*ys 
758
local xz = x*zs 
759
local yy = y*ys 
760
local yz = y*zs 
761
local zz = z*zs 
762
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
763
end
764
 
765
function QuaternionSlerp(a, b, t) 
766
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
767
local startInterp, finishInterp; 
768
if cosTheta >= 0.0001 then 
769
if (1 - cosTheta) > 0.0001 then 
770
local theta = math.acos(cosTheta) 
771
local invSinTheta = 1/math.sin(theta) 
772
startInterp = math.sin((1-t)*theta)*invSinTheta 
773
finishInterp = math.sin(t*theta)*invSinTheta  
774
else 
775
startInterp = 1-t 
776
finishInterp = t 
777
end 
778
else 
779
if (1+cosTheta) > 0.0001 then 
780
local theta = math.acos(-cosTheta) 
781
local invSinTheta = 1/math.sin(theta) 
782
startInterp = math.sin((t-1)*theta)*invSinTheta 
783
finishInterp = math.sin(t*theta)*invSinTheta 
784
else 
785
startInterp = t-1 
786
finishInterp = t 
787
end 
788
end 
789
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
790
end
791
792
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
793
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
794
end 
795
796
local function CFrameFromTopBack(at, top, back)
797
local right = top:Cross(back)
798
return CFrame.new(at.x, at.y, at.z,
799
right.x, top.x, back.x,
800
right.y, top.y, back.y,
801
right.z, top.z, back.z)
802
end
803
804
function Triangle(a, b, c)
805
local edg1 = (c-a):Dot((b-a).unit)
806
local edg2 = (a-b):Dot((c-b).unit)
807
local edg3 = (b-c):Dot((a-c).unit)
808
if edg1 <= (b-a).magnitude and edg1 >= 0 then
809
a, b, c = a, b, c
810
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
811
a, b, c = b, c, a
812
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
813
a, b, c = c, a, b
814
else
815
assert(false, "unreachable")
816
end
817
 
818
local len1 = (c-a):Dot((b-a).unit)
819
local len2 = (b-a).magnitude - len1
820
local width = (a + (b-a).unit*len1 - c).magnitude
821
 
822
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
823
 
824
local list = {}
825
 
826
if len1 > 0.01 then
827
local w1 = Instance.new('WedgePart', m)
828
game:GetService("Debris"):AddItem(w1,5)
829
w1.Material = "SmoothPlastic"
830
w1.FormFactor = 'Custom'
831
w1.BrickColor = BrickColor.new("Really black")
832
w1.Transparency = 0
833
w1.Reflectance = 0
834
w1.Material = "SmoothPlastic"
835
w1.CanCollide = false
836
NoOutline(w1)
837
local sz = Vector3.new(0.2, width, len1)
838
w1.Size = sz
839
local sp = Instance.new("SpecialMesh",w1)
840
sp.MeshType = "Wedge"
841
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
842
w1:BreakJoints()
843
w1.Anchored = true
844
w1.Parent = workspace
845
w1.Transparency = 0.7
846
table.insert(Effects,{w1,"Disappear",.01})
847
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
848
table.insert(list,w1)
849
end
850
 
851
if len2 > 0.01 then
852
local w2 = Instance.new('WedgePart', m)
853
game:GetService("Debris"):AddItem(w2,5)
854
w2.Material = "SmoothPlastic"
855
w2.FormFactor = 'Custom'
856
w2.BrickColor = BrickColor.new("Really black")
857
w2.Transparency = 0
858
w2.Reflectance = 0
859
w2.Material = "SmoothPlastic"
860
w2.CanCollide = false
861
NoOutline(w2)
862
local sz = Vector3.new(0.2, width, len2)
863
w2.Size = sz
864
local sp = Instance.new("SpecialMesh",w2)
865
sp.MeshType = "Wedge"
866
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
867
w2:BreakJoints()
868
w2.Anchored = true
869
w2.Parent = workspace
870
w2.Transparency = 0.7
871
table.insert(Effects,{w2,"Disappear",.01})
872
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
873
table.insert(list,w2)
874
end
875
return unpack(list)
876
end
877
878
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
879
        if hit.Parent==nil then
880
                return
881
        end
882
        h=hit.Parent:FindFirstChild("Humanoid")
883
        for _,v in pairs(hit.Parent:children()) do
884
        if v:IsA("Humanoid") then
885
        h=v
886
        end
887
        end
888
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
889
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
890
        end
891
        if hit.Parent.className=="Hat" then
892
        hit=hit.Parent.Parent:findFirstChild("Head")
893
        end
894
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
895
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
896
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
897
                        return
898
                end]]
899
--                        hs(hit,1.2) 
900
                        c=Instance.new("ObjectValue")
901
                        c.Name="creator"
902
                        c.Value=game:service("Players").LocalPlayer
903
                        c.Parent=h
904
                        game:GetService("Debris"):AddItem(c,.5)
905
                Damage=math.random(minim,maxim)
906
--                h:TakeDamage(Damage)
907
                blocked=false
908
                block=hit.Parent:findFirstChild("Block")
909
                if block~=nil then
910
                print(block.className)
911
                if block.className=="NumberValue" then
912
                if block.Value>0 then
913
                blocked=true
914
                if decreaseblock==nil then
915
                block.Value=block.Value-1
916
                end
917
                end
918
                end
919
                if block.className=="IntValue" then
920
                if block.Value>0 then
921
                blocked=true
922
                if decreaseblock~=nil then
923
                block.Value=block.Value-1
924
                end
925
                end
926
                end
927
                end
928
                if blocked==false then
929
--                h:TakeDamage(Damage)
930
                h.Health=h.Health-Damage
931
                showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey"))
932
                else
933
                h.Health=h.Health-(Damage/2)
934
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
935
                end
936
                if Type=="Knockdown" then
937
                hum=hit.Parent.Humanoid
938
hum.PlatformStand=true
939
coroutine.resume(coroutine.create(function(HHumanoid)
940
swait(1)
941
HHumanoid.PlatformStand=false
942
end),hum)
943
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
944
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
945
local bodvol=Instance.new("BodyVelocity")
946
bodvol.velocity=angle*knockback
947
bodvol.P=5000
948
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
949
bodvol.Parent=hit
950
rl=Instance.new("BodyAngularVelocity")
951
rl.P=3000
952
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
953
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
954
rl.Parent=hit
955
game:GetService("Debris"):AddItem(bodvol,.5)
956
game:GetService("Debris"):AddItem(rl,.5)
957
                elseif Type=="Normal" then
958
                vp=Instance.new("BodyVelocity")
959
                vp.P=500
960
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
961
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
962
                if KnockbackType==1 then
963
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
964
                elseif KnockbackType==2 then
965
                vp.velocity=Property.CFrame.lookVector*knockback
966
                end
967
                if knockback>0 then
968
                        vp.Parent=hit.Parent.Torso
969
                end
970
                game:GetService("Debris"):AddItem(vp,.5)
971
                elseif Type=="Up" then
972
                local bodyVelocity=Instance.new("BodyVelocity")
973
                bodyVelocity.velocity=vt(0,60,0)
974
                bodyVelocity.P=5000
975
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
976
                bodyVelocity.Parent=hit
977
                game:GetService("Debris"):AddItem(bodyVelocity,1)
978
                rl=Instance.new("BodyAngularVelocity")
979
                rl.P=3000
980
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
981
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
982
                rl.Parent=hit
983
                game:GetService("Debris"):AddItem(rl,.5)
984
                elseif Type=="Snare" then
985
                bp=Instance.new("BodyPosition")
986
                bp.P=2000
987
                bp.D=100
988
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
989
                bp.position=hit.Parent.Torso.Position
990
                bp.Parent=hit.Parent.Torso
991
                game:GetService("Debris"):AddItem(bp,1)
992
                elseif Type=="Target" then
993
                if Targetting==false then
994
                ZTarget=hit.Parent.Torso
995
                coroutine.resume(coroutine.create(function(Part) 
996
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
997
                swait(5)
998
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
999
                end),ZTarget)
1000
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
1001
                targetgui=Instance.new("BillboardGui")
1002
                targetgui.Parent=ZTarget
1003
                targetgui.Size=UDim2.new(10,100,10,100)
1004
                targ=Instance.new("ImageLabel")
1005
                targ.Parent=targetgui
1006
                targ.BackgroundTransparency=1
1007
                targ.Image="rbxassetid://4834067"
1008
                targ.Size=UDim2.new(1,0,1,0)
1009
                cam.CameraType="Scriptable"
1010
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1011
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1012
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1013
                Targetting=true
1014
                RocketTarget=ZTarget
1015
                for i=1,Property do
1016
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
1017
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
1018
                swait()
1019
                end
1020
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
1021
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1022
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1023
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
1024
                end
1025
                Targetting=false
1026
                RocketTarget=nil
1027
                targetgui.Parent=nil
1028
                cam.CameraType="Custom"
1029
                end
1030
                end
1031
                        debounce=Instance.new("BoolValue")
1032
                        debounce.Name="DebounceHit"
1033
                        debounce.Parent=hit.Parent
1034
                        debounce.Value=true
1035
                        game:GetService("Debris"):AddItem(debounce,Delay)
1036
                        c=Instance.new("ObjectValue")
1037
                        c.Name="creator"
1038
                        c.Value=Player
1039
                        c.Parent=h
1040
                        game:GetService("Debris"):AddItem(c,.5)
1041
                CRIT=false
1042
                hitDeb=true
1043
                AttackPos=6
1044
        end
1045
end
1046
 
1047
showDamage=function(Char,Dealt,du,Color)
1048
        m=Instance.new("Model")
1049
        m.Name=tostring(Dealt)
1050
        h=Instance.new("Humanoid")
1051
        h.Health=0
1052
        h.MaxHealth=0
1053
        h.Parent=m
1054
        c=Instance.new("Part")
1055
        c.Transparency=0
1056
        c.BrickColor=Color
1057
        c.Name="Head"
1058
        c.TopSurface=0
1059
        c.BottomSurface=0
1060
        c.formFactor="Plate"
1061
        c.Size=Vector3.new(1,.4,1)
1062
        ms=Instance.new("CylinderMesh")
1063
        ms.Scale=Vector3.new(.8,.8,.8)
1064
        if CRIT==true then
1065
                ms.Scale=Vector3.new(1,1.25,1)
1066
        end
1067
        ms.Parent=c
1068
        c.Reflectance=0
1069
        Instance.new("BodyGyro").Parent=c
1070
        c.Parent=m
1071
        if Char:findFirstChild("Head")~=nil then
1072
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1073
        elseif Char.Parent:findFirstChild("Head")~=nil then
1074
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1075
        end
1076
        f=Instance.new("BodyPosition")
1077
        f.P=2000
1078
        f.D=100
1079
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1080
        f.position=c.Position+Vector3.new(0,3,0)
1081
        f.Parent=c
1082
        game:GetService("Debris"):AddItem(m,.5+du)
1083
        c.CanCollide=false
1084
        m.Parent=workspace
1085
        c.CanCollide=false
1086
end
1087
1088
for i,v in pairs (char:GetChildren()) do if v:IsA("Hat") then
1089
v:remove()
1090
end
1091
end
1092
local player = game.Players.LocalPlayer
1093
local pchar = player.Character
1094
local mouse = player:GetMouse()
1095
local cam = workspace.CurrentCamera
1096
 
1097
local rad = math.rad
1098
 
1099
local keysDown = {}
1100
local flySpeed = 0
1101
local MAX_FLY_SPEED = 50
1102
 
1103
local canFly = false
1104
local flyToggled = false
1105
 
1106
local forward, side = 0, 0
1107
local lastForward, lastSide = 0, 0
1108
 
1109
local floatBP = Instance.new("BodyPosition")
1110
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1111
local flyBV = Instance.new("BodyVelocity")
1112
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1113
local turnBG = Instance.new("BodyGyro")
1114
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1115
mouse.KeyDown:connect(function(key)
1116
        keysDown[key] = true
1117
       
1118
        if key == "f" then
1119
                flyToggled = not flyToggled
1120
               
1121
                if not flyToggled then
1122
                        floatBP.Parent = nil
1123
                        flyBV.Parent = nil
1124
                        turnBG.Parent = nil
1125
                        pchar.Torso.Velocity = Vector3.new()
1126
                        pchar.Humanoid.PlatformStand = false
1127
                end
1128
        end
1129
       
1130
end)
1131
mouse.KeyUp:connect(function(key)
1132
        keysDown[key] = nil
1133
end)
1134
local function updateFly()
1135
 
1136
        if not flyToggled then return end
1137
       
1138
        lastForward = forward
1139
        lastSide = side
1140
       
1141
        forward = 0
1142
        side = 0
1143
       
1144
        if keysDown.w then
1145
                forward = forward + 1
1146
        end
1147
        if keysDown.s then
1148
                forward = forward - 1
1149
        end
1150
        if keysDown.a then
1151
                side = side - 1
1152
        end
1153
        if keysDown.d then
1154
                side = side + 1
1155
        end
1156
       
1157
        canFly = (forward ~= 0 or side ~= 0)
1158
       
1159
        if canFly then
1160
                turnBG.Parent = pchar.Torso
1161
                floatBP.Parent = nil
1162
                flyBV.Parent = pchar.Torso
1163
               
1164
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1165
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1166
        else
1167
                floatBP.position = pchar.Torso.Position
1168
                floatBP.Parent = pchar.Torso
1169
               
1170
                flySpeed = flySpeed - 1
1171
                if flySpeed < 0 then flySpeed = 0 end
1172
        end
1173
       
1174
        local camCF = cam.CoordinateFrame
1175
        local in_forward = canFly and forward or lastForward
1176
        local in_side = canFly and side or lastSide
1177
       
1178
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
1179
in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1180
       
1181
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
1182
0)
1183
end
1184
 
1185
game:service'RunService'.RenderStepped:connect(function()
1186
        if flyToggled then
1187
                pchar.Humanoid.PlatformStand = true
1188
        end
1189
        updateFly()
1190
end)
1191
----------------------------------------------------
1192
mouse.KeyDown:connect(function(key)
1193
        if key == "e" then
1194
                for i,v in pairs(game.Players:getPlayers()) do
1195
                    if v.Name~=char.Name then
1196
                for j,k in pairs(v.Character:GetChildren()) do
1197
                    if k:IsA("BasePart") and k.Transparency <= 1 then
1198
                Chakra=Instance.new("SelectionBox",cam)
1199
                Chakra.Color = BrickColor.new("Really blue")
1200
                Chakra.Transparency = .5
1201
                Chakra.Adornee = k
1202
                    end
1203
                end
1204
            end
1205
            end
1206
    end
1207
end)
1208
----------------------------------------------------
1209
mouse.KeyUp:connect(function(key)
1210
    if key == "e" then
1211
            for i, v in pairs(cam:children()) do
1212
            if v:IsA("SelectionBox") then
1213
                v:Destroy()
1214
            end
1215
        end
1216
    end
1217
end)
1218
local plrs=game:service"Players"
1219
local p=plrs.LocalPlayer
1220
local lam=char["Left Arm"]
1221
local ram=char["Right Arm"]
1222
local llg=char["Left Leg"]
1223
local rlg=char["Right Leg"]
1224
local hed=char.Head
1225
local tor=char.Torso
1226
local Cn=CFrame.new
1227
local CA=CFrame.Angles
1228
local hrp=char.HumanoidRootPart
1229
local mr=math.rad
1230
local mc=math.cos
1231
local Vn=Vector3.new
1232
local wrk=game:service"Workspace"
1233
local deb=game:service"Debris"
1234
function nwWld(wp0,wp1,wc0)
1235
wld = Instance.new("Weld",wp1)
1236
wld.Part0=wp0
1237
wld.Part1=wp1
1238
wld.C0=wc0
1239
return wld
1240
end
1241
function FndHm(flnm)
1242
for i,v in pairs(flnm:GetChildren()) do
1243
if v:IsA("Humanoid") then
1244
return v
1245
end
1246
end
1247
end
1248
local hum=FndHm(char)
1249
function get(a)
1250
local cont={}
1251
for i,v in pairs(a:GetChildren()) do
1252
if v==char then
1253
else
1254
table.insert(cont,v)
1255
pcall(function()
1256
for _,b in pairs(get(v)) do
1257
table.insert(cont,b)
1258
end
1259
end)
1260
end
1261
end
1262
return cont
1263
end
1264
1265
--
1266
function inT(qur,tbl)
1267
local a=false
1268
for i,v in pairs(tbl) do
1269
if v==qur then
1270
a=true
1271
break
1272
else
1273
a=false
1274
end
1275
end
1276
return a
1277
end
1278
function nwPrt(prnt,siz,cf,col)
1279
local prt=Instance.new("Part")
1280
prt.Parent=prnt
1281
prt.FormFactor=3
1282
prt.Name="Part"
1283
prt.Size=siz
1284
prt.CanCollide=false
1285
prt.Anchored=true
1286
prt.Locked=true
1287
prt.TopSurface=0
1288
prt.BottomSurface=0
1289
prt:BreakJoints()
1290
prt.CFrame=cf or CFrame.new(30,10,30)
1291
prt.Material="SmoothPlastic"
1292
prt.BrickColor=BrickColor.new(col)
1293
m=Instance.new("SpecialMesh",prt)
1294
m.MeshType=6
1295
return prt
1296
end
1297
function newRay(start,face,range,wat)
1298
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
1299
	hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
1300
	return rey,hit,pos
1301
end
1302
function ChakraBeam()
1303
attack=true
1304
local sine = 0
1305
local change = 1
1306
for i = 0,1,0.005 do
1307
sine = sine + change
1308
swait()
1309
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1310
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1311
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(0)),.05)
1312
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(0)),.05)
1313
PoleWeld.C0=clerp(PoleWeld.C0,cf(0,-1,-1)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1314
SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1315
Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1316
Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1317
Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1318
Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1319
end
1320
local int=0
1321
local cho=nwPrt(char,Vn(3,3,3),lam.CFrame*Cn(0,-0.7,0),"Really black")
1322
			cho.Transparency=0.2
1323
			cho.Reflectance=0.1
1324
			cho.Mesh.MeshType=3
1325
			deb:AddItem(cho,20)
1326
			local lfx1=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black")
1327
			lfx1.Transparency=1
1328
			lfx1.Mesh.MeshId="rbxassetid://9982590"
1329
			lfx1.Mesh.Scale=Vn(2,2,2)
1330
			deb:AddItem(lfx1,20)
1331
			local lfx2=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black")
1332
			lfx2.Transparency=1
1333
			lfx2.Mesh.MeshType=3
1334
			lfx2.Mesh.Scale=Vn(4,4,4)
1335
			deb:AddItem(lfx2,20)
1336
			local bem=nwPrt(wrk,Vn(0.2,cho.Size.X,cho.Size.X),cho.CFrame,"Really black")
1337
			bem.Name="Bem"
1338
			bem.Transparency=0.2
1339
			bem.Reflectance=0.1
1340
			bem.Mesh.MeshType=4
1341
			deb:AddItem(bem,8)
1342
			local ent=0
1343
			local unt=0
1344
			local ant=0
1345
			local ryt={bem}
1346
				for _,v in pairs(plrs:GetChildren()) do
1347
					pcall(function()
1348
					table.insert(ryt,v.Character)
1349
					end)
1350
				end
1351
			for i=1,300,4 do
1352
				ent=ent+1
1353
				int=int+1
1354
				unt=unt+1
1355
				if ent==2 then
1356
					local htd={char,bem}
1357
					local function het(ofs)
1358
					    con1=bem.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) 
1359
						local r1,h1,p1=newRay(bem.CFrame*ofs*Cn(-bem.Size.X/2,0,0),cho.CFrame,bem.Size.X+1,htd)
1360
						if h1~=nil and h1.Parent~=nil then
1361
							if h1.Parent:IsA("Model") then
1362
								pcall(function()
1363
									local ht=h1.Parent
1364
									FndHm(ht).Health=FndHm(ht).Health-4
1365
									coroutine.wrap(function()
1366
										local bv=Instance.new("BodyVelocity",ht:FindFirstChild("Torso"))
1367
										bv.maxForce=Vn(math.huge,math.huge,math.huge)
1368
										local hrpasd=hrp.CFrame
1369
										bv.velocity=hrpasd.lookVector
1370
										wait(0.1)
1371
										bv:Destroy()
1372
									end)()
1373
									table.insert(htd,ht)
1374
									het(ofs)
1375
								end)
1376
								if FndHm(h1.Parent)==nil then
1377
								table.insert(htd,h1)
1378
								het(ofs)
1379
							end
1380
							end
1381
						end
1382
					end
1383
					het(Cn(0,1,0))
1384
					het(Cn(0,0,1))
1385
					het(Cn(0,-1,0))
1386
					het(Cn(0,0,-1))
1387
					ent=0
1388
				end
1389
				if unt==8 then
1390
					local fx1=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(-bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black")
1391
					fx1.Mesh.MeshId="rbxassetid://20329976"
1392
					fx1.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y)
1393
					deb:AddItem(fx1,1)
1394
					fx1.Transparency=0.6
1395
					table.insert(ryt,fx1)
1396
					local fx2=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black")
1397
					fx2.Mesh.MeshId="rbxassetid://20329976"
1398
					fx2.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y)
1399
					deb:AddItem(fx2,1)
1400
					fx2.Transparency=0.6
1401
					table.insert(ryt,fx2)
1402
					coroutine.wrap(function()
1403
						for i=0.8,1,0.02 do
1404
							fx1.Transparency=i
1405
							local fx1s=fx1.Mesh.Scale
1406
							fx1.Mesh.Scale=Vn(fx1s.X+0.2,fx1s.Y+0.2,fx1s.Z+0.2)
1407
							fx2.Transparency=i
1408
							local fx2s=fx2.Mesh.Scale
1409
							fx2.Mesh.Scale=Vn(fx2s.X+0.2,fx2s.Y+0.2,fx2s.Z+0.2)
1410
							wait()
1411
						end
1412
						fx1:Destroy()
1413
						fx2:Destroy()
1414
					end)()
1415
					unt=0
1416
				end
1417
				local function chk()
1418
				local r2,h2,p2=newRay(bem.CFrame*Cn(-bem.Size.X/2,0,0),cho.CFrame,bem.Size.X,ryt)
1419
				if h2~=nil then
1420
					if h2.Parent~=nil then
1421
						if FndHm(h2.Parent)==nil then
1422
							bem.Size=Vn(((bem.CFrame*Cn(-bem.Size.X/2,0,0)).p-p2).magnitude,bem.Size.Y,bem.Size.Z)
1423
							if h2.Name=="Bem" and unt==7 then
1424
								local p1=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue")
1425
								p1.Anchored=true
1426
								p1.Transparency=0.6
1427
								local m1=p1.Mesh
1428
								m1.MeshId="rbxassetid://3270017"
1429
								local p2=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue")
1430
								p2.Anchored=true
1431
								p2.Transparency=0.6
1432
								local m2=p2.Mesh
1433
								m2.MeshId="rbxassetid://3270017"
1434
								m2.Scale=Vector3.new(0.1,0.1,0.1)
1435
								local p3=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue")
1436
								p3.Anchored=true
1437
								p3.Transparency=0.6
1438
								local m3=p3.Mesh
1439
								m3.MeshId="rbxassetid://3270017"
1440
								m3.Scale=Vector3.new(2,2,2)
1441
								deb:AddItem(p1,5)
1442
								deb:AddItem(p2,5)
1443
								deb:AddItem(p3,5)
1444
								coroutine.wrap(function()
1445
									for i=1,200 do
1446
										m1.Scale=Vector3.new(m1.Scale.X+1,m1.Scale.Y+1,m1.Scale.Z+0.5)
1447
										m2.Scale=Vector3.new(m2.Scale.X+1.25,m2.Scale.Y+1.25,m2.Scale.Z+0.5)
1448
										m3.Scale=Vector3.new(m3.Scale.X+0.75,m3.Scale.Y+0.75,m3.Scale.Z+0.5)
1449
										p1.Transparency=p1.Transparency+0.03
1450
										p2.Transparency=p2.Transparency+0.035
1451
										p3.Transparency=p3.Transparency+0.025
1452
										wait()
1453
									end
1454
								end)()
1455
							end
1456
						else
1457
							table.insert(ryt,h2.Parent)
1458
							chk()
1459
						end
1460
					end
1461
				else
1462
					bem.Size=Vn(bem.Size.X+4,bem.Size.Y,bem.Size.Z)
1463
				end
1464
				end
1465
				chk()
1466
				bem.CFrame=hrp.CFrame*Cn(-1.5,0.3,-1.2-bem.Size.X/2)*CA(0,mr(90),0)
1467
				lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18)))
1468
				lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18)))
1469
				lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20)))
1470
				lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18)))
1471
				wait()
1472
			end
1473
			pcall(function()
1474
				bem:Destroy()
1475
				cho:Destroy()
1476
				lfx1:Destroy()
1477
				lfx2:Destroy()
1478
			end)
1479
attack=false
1480
con1:disconnect()
1481
end
1482
function fadein(part)
1483
part.Transparency=1
1484
for i=1,100 do
1485
wait()
1486
part.Transparency = part.Transparency - 0.01
1487
end
1488
end
1489
1490
function ChakraBall()
1491
attack=true
1492
local sine = 0
1493
local change = 1
1494
for i = 0,1,0.005 do
1495
sine = sine + change
1496
swait()
1497
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1498
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1499
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(0)),.05)
1500
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(0)),.05)
1501
PoleWeld.C0=clerp(PoleWeld.C0,cf(0,-1,-1)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1502
SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1503
Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1504
Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1505
Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1506
Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1507
end
1508
FireBall=Instance.new('Part',Workspace)
1509
FireBall.Size=Vector3.new(3,3,3)
1510
FireBall.BrickColor=BrickColor.new("Really black")
1511
FireBall.CanCollide = True
1512
FireBall.TopSurface = "Smooth"
1513
FireBall.BottomSurface = "Smooth"
1514
FireBall.Position=torso.Position+torso.CFrame.lookVector*20
1515
FireBall.Transparency = 0
1516
FireBall.Reflectance = 0.3
1517
FireBall:BreakJoints()
1518
FireBallMesh = Instance.new("SpecialMesh", FireBall)
1519
FireBallMesh.MeshType = "Sphere"
1520
FireBallMesh.Scale = Vector3.new(1,1,1)
1521
Shooter = Instance.new('BodyVelocity',FireBall)  
1522
Shooter.maxForce = Vector3.new()*math.huge
1523
Shooter.velocity = torso.CFrame.lookVector*100
1524
con1=FireBall.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
1525
wait(5)
1526
FireBall:Destroy()
1527
con1:disconnect()
1528
attack=false
1529
end
1530
function InfiniteTsukyomi()
1531
attack = true
1532
for i = 0,1,0.005 do
1533
swait()
1534
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,100)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1535
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1536
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(-50)),.05)
1537
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(50)),.05)
1538
PoleWeld.C0=clerp(PoleWeld.C0,cf(0,10,0)*angles(math.rad(20),math.rad(100),math.rad(40)),.05)
1539
end
1540
Head.face.Texture = "http://www.roblox.com/asset?id=159181532"
1541
game.Lighting.TimeOfDay = "07:00:00"
1542
game.Lighting.Ambient = Color3.new(0,0,0)
1543
sky = Instance.new("Sky")
1544
sky.Parent = game.Lighting
1545
sky.SkyboxBk = "http://www.roblox.com/asset/?id=22079760"
1546
sky.SkyboxDn = "http://www.roblox.com/asset/?id=22079760"
1547
sky.SkyboxFt = "http://www.roblox.com/asset/?id=22079760"
1548
sky.SkyboxLf = "http://www.roblox.com/asset/?id=22079760"
1549
sky.SkyboxRt = "http://www.roblox.com/asset/?id=22079760"
1550
sky.SkyboxUp = "http://www.roblox.com/asset/?id=22079760"
1551
attack=false
1552
end
1553
1554
attacktype=1
1555
mouse.Button1Down:connect(function()
1556
    if attacktype == 1 then
1557
        print("You can't attack with your staff yet!")
1558
    end
1559
end)
1560
1561
colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"}
1562
mouse.KeyDown:connect(function(k)
1563
    k:lower()
1564
    if k=="r" and attack == false then
1565
        ChakraBeam()
1566
    end
1567
    if k=="q" and attack == false then
1568
        ChakraBall()
1569
    end
1570
    if k=="p" and attack == false then
1571
        InfiniteTsukyomi()
1572
    end
1573
    if k==" " and attack == false then
1574
        Humanoid.Jump = false
1575
        Torso.Velocity = Vector3.new(0,100,0)
1576
    end
1577
end)
1578
function Tween(a,b,c)
1579
return a+(b-a)*c
1580
end
1581
1582
--
1583
function Avg(a,b)
1584
return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
1585
end
1586
1587
--
1588
function Lerp(c1,c2,tim)
1589
	local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
1590
	local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
1591
	for i,v in pairs(com1) do 
1592
		com1[i]=v+(com2[i]-v)*tim
1593
	end
1594
	return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
1595
end
1596
hld=false
1597
mouse.KeyDown:connect(function(key)
1598
key:lower()
1599
if key == "t" and attack == false then
1600
attack = true
1601
hld=true
1602
for i = 0,1,0.005 do
1603
swait()
1604
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.03)
1605
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.03)
1606
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(-50)),.03)
1607
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(50)),.03)
1608
PoleWeld.C0=clerp(PoleWeld.C0,cf(10,0,0)*angles(math.rad(100),math.rad(10),math.rad(40)),.03)
1609
end
1610
local cho=nwPrt(char,Vn(1,1,1),ram.CFrame*Cn(0,-0.7,0),"Really black")
1611
			cho.Transparency=0.2
1612
			cho.Reflectance=0.1
1613
			cho.Mesh.MeshType=3
1614
			deb:AddItem(cho,20)
1615
			local lfx1=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black")
1616
			lfx1.Transparency=0.985
1617
			lfx1.Mesh.MeshId="rbxassetid://9982590"
1618
			lfx1.Mesh.Scale=Vn(2,2,2)
1619
			deb:AddItem(lfx1,20)
1620
			local lfx2=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black")
1621
			lfx2.Transparency=0.9
1622
			lfx2.Mesh.MeshType=3
1623
			lfx2.Mesh.Scale=Vn(4,4,4)
1624
			deb:AddItem(lfx2,20)
1625
			local int=0
1626
			while hld==true do
1627
				int=int+1
1628
				if cho.Size.X<30 then
1629
					local chs=cho.Size
1630
					cho.Size=Vn(chs.X+0.01,chs.Y+0.01,chs.Z+0.01)
1631
					cho.CFrame=ram.CFrame*Cn(0,-1.4,0)
1632
				else
1633
					cho.CFrame=ram.CFrame*Cn(0,-1.4,0)
1634
				end
1635
				cho.Mesh.Scale=Vn(1+(0.05*mc(int/6)),1+(0.05*mc(int/6)),1+(0.05*mc(int/6)))
1636
				lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18)))
1637
				lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18)))
1638
				lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20)))
1639
				lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18)))
1640
				if int>300 then
1641
					hld=false
1642
				end
1643
				wait()
1644
			end
1645
			for i=1,6 do
1646
				int=int+1
1647
				cho.CFrame=ram.CFrame*Cn(-0.2,-1.4,0)
1648
				lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18)))
1649
				lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18)))
1650
				lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20)))
1651
				lfx2.CFrame=cho.CFrame
1652
				wait()
1653
			end
1654
			local bem=nwPrt(wrk,Vn(0.2,cho.Size.X,cho.Size.X),hrp.CFrame*Cn(0,0.3,-1.4)*CA(0,mr(90),0),"Really black")
1655
			bem.Name="Bem"
1656
			bem.Transparency=0.2
1657
			bem.Reflectance=0.1
1658
			bem.Mesh.MeshType=4
1659
			deb:AddItem(bem,8)
1660
			local ent=0
1661
			local unt=0
1662
			local ant=0
1663
			local ryt={bem}
1664
				for _,v in pairs(plrs:GetChildren()) do
1665
					pcall(function()
1666
					table.insert(ryt,v.Character)
1667
					end)
1668
				end
1669
			for i=1,850,4 do
1670
				ent=ent+1
1671
				int=int+1
1672
				unt=unt+1
1673
				if ent==2 then
1674
					local htd={char,bem}--This is the table
1675
					local function het(ofs)
1676
						local r1,h1,p1=newRay(bem.CFrame*ofs*Cn(-bem.Size.X/2,0,0),bem.CFrame*ofs*Cn(1,0,0),bem.Size.X+1,htd)--The end variable is the table
1677
						if h1~=nil and h1.Parent~=nil then
1678
							if h1.Parent:IsA("Model") then
1679
								pcall(function()
1680
									local ht=h1.Parent
1681
									FndHm(ht).Health=FndHm(ht).Health-(cho.Size.X)
1682
									coroutine.wrap(function()
1683
										local bv=Instance.new("BodyVelocity",ht:FindFirstChild("Torso"))
1684
										bv.maxForce=Vn(math.huge,math.huge,math.huge)
1685
										local hrpasd=hrp.CFrame
1686
										bv.velocity=hrpasd.lookVector * 100
1687
										wait(0.1)
1688
										bv:Destroy()
1689
									end)()
1690
									table.insert(htd,ht)
1691
									het(ofs)
1692
								end)
1693
								if FndHm(h1.Parent)==nil then
1694
								table.insert(htd,h1)
1695
								het(ofs)
1696
							end
1697
							end
1698
						end
1699
					end
1700
					het(Cn(0,1,0))
1701
					het(Cn(0,0,1))
1702
					het(Cn(0,-1,0))
1703
					het(Cn(0,0,-1))
1704
					ent=0
1705
				end
1706
				if unt==44 then
1707
					local fx1=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(-bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black")
1708
					fx1.Mesh.MeshId="rbxassetid://20329976"
1709
					fx1.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y)
1710
					deb:AddItem(fx1,1)
1711
					fx1.Transparency=0.6
1712
					table.insert(ryt,fx1)
1713
					local fx2=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black")
1714
					fx2.Mesh.MeshId="rbxassetid://20329976"
1715
					fx2.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y)
1716
					deb:AddItem(fx2,1)
1717
					fx2.Transparency=0.6
1718
					table.insert(ryt,fx2)
1719
					coroutine.wrap(function()
1720
						for i=0.8,1,0.02 do
1721
							fx1.Transparency=i
1722
							local fx1s=fx1.Mesh.Scale
1723
							fx1.Mesh.Scale=Vn(fx1s.X+0.2,fx1s.Y+0.2,fx1s.Z+0.2)
1724
							fx2.Transparency=i
1725
							local fx2s=fx2.Mesh.Scale
1726
							fx2.Mesh.Scale=Vn(fx2s.X+0.2,fx2s.Y+0.2,fx2s.Z+0.2)
1727
							wait()
1728
						end
1729
						fx1:Destroy()
1730
						fx2:Destroy()
1731
					end)()
1732
					unt=0
1733
				end
1734
				local function chk()
1735
				local r2,h2,p2=newRay(bem.CFrame*Cn(-bem.Size.X/2,0,0),bem.CFrame*Cn(1,0,0),bem.Size.X,ryt)
1736
				if h2~=nil then
1737
					if h2.Parent~=nil then
1738
						if FndHm(h2.Parent)==nil then
1739
							bem.Size=Vn(((bem.CFrame*Cn(-bem.Size.X/2,0,0)).p-p2).magnitude,bem.Size.Y,bem.Size.Z)
1740
							if h2.Name=="Bem" and unt==7 then
1741
								local p1=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black")
1742
								p1.Anchored=true
1743
								p1.Transparency=0.6
1744
								local m1=p1.Mesh
1745
								m1.MeshId="rbxassetid://3270017"
1746
								local p2=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black")
1747
								p2.Anchored=true
1748
								p2.Transparency=0.6
1749
								local m2=p2.Mesh
1750
								m2.MeshId="rbxassetid://3270017"
1751
								m2.Scale=Vector3.new(0.1,0.1,0.1)
1752
								local p3=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black")
1753
								p3.Anchored=true
1754
								p3.Transparency=0.6
1755
								local m3=p3.Mesh
1756
								m3.MeshId="rbxassetid://3270017"
1757
								m3.Scale=Vector3.new(2,2,2)
1758
								deb:AddItem(p1,5)
1759
								deb:AddItem(p2,5)
1760
								deb:AddItem(p3,5)
1761
								coroutine.wrap(function()
1762
									for i=1,200 do
1763
										m1.Scale=Vector3.new(m1.Scale.X+1,m1.Scale.Y+1,m1.Scale.Z+0.5)
1764
										m2.Scale=Vector3.new(m2.Scale.X+1.25,m2.Scale.Y+1.25,m2.Scale.Z+0.5)
1765
										m3.Scale=Vector3.new(m3.Scale.X+0.75,m3.Scale.Y+0.75,m3.Scale.Z+0.5)
1766
										p1.Transparency=p1.Transparency+0.03
1767
										p2.Transparency=p2.Transparency+0.035
1768
										p3.Transparency=p3.Transparency+0.025
1769
										wait()
1770
									end
1771
								end)()
1772
							end
1773
						else
1774
							table.insert(ryt,h2.Parent)
1775
							chk()
1776
						end
1777
					end
1778
				else
1779
					bem.Size=Vn(bem.Size.X+4,bem.Size.Y,bem.Size.Z)
1780
				end
1781
				end
1782
				chk()
1783
				bem.CFrame=hrp.CFrame*Cn(0,0.3,-1.2-bem.Size.X/2)*CA(0,mr(90),0)
1784
				lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18)))
1785
				lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18)))
1786
				lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20)))
1787
				lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18)))
1788
				wait()
1789
			end
1790
			pcall(function()
1791
				bem:Destroy()
1792
				cho:Destroy()
1793
				lfx1:Destroy()
1794
				lfx2:Destroy()
1795
			end)
1796
attack=false
1797
end
1798
end)
1799
mouse.KeyUp:connect(function(key)
1800
key:lower()
1801
if key == "t" then
1802
hld=false
1803
end
1804
end)
1805
mouse.KeyDown:connect(function(key)
1806
key:lower()
1807
if key:byte() == 48 then
1808
Humanoid.WalkSpeed=70
1809
end
1810
end)
1811
mouse.KeyUp:connect(function(key)
1812
key:lower()
1813
if key:byte() == 48 then
1814
Humanoid.WalkSpeed=6
1815
end
1816
end)
1817
1818
Humanoid.WalkSpeed=6
1819
local sine = 0
1820
local change = 1
1821
local val = 0
1822
--game:GetService("RunService").Heartbeat:connect(function()
1823
while true do
1824
swait()
1825
sine = sine + change
1826
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1827
local velderp=RootPart.Velocity.y
1828
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1829
if equipped==true or equipped==false then
1830
if attack==false then
1831
idle=idle+1
1832
else
1833
idle=0
1834
end
1835
if idle>=500 then
1836
if attack==false then
1837
--Sheath()
1838
end
1839
end
1840
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1841
Anim="Jump"
1842
if attack==false then
1843
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1844
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
1845
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(-100),math.rad(30)),.3)
1846
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(100),math.rad(-30)),.3)
1847
lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1848
rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1849
PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05)
1850
end
1851
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1852
Anim="Fall"
1853
if attack==false then
1854
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1855
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1856
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(-100),math.rad(30)),.3)
1857
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(100),math.rad(-30)),.3)
1858
lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1859
rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1860
PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05)
1861
end
1862
elseif torvel<1 and hitfloor~=nil then
1863
Anim="Idle"
1864
if attack==false then
1865
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(0),math.rad(0),math.rad(20)),.05)
1866
SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1867
Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1868
Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1869
Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1870
Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1871
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.05)
1872
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(20)),.05)
1873
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(-10)),.05)
1874
lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1875
rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1876
PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05)
1877
end
1878
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1879
Anim="Walk"
1880
if attack==false then
1881
change=3
1882
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(0),math.rad(0),math.rad(0)),.05)
1883
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1884
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(10)),.3)
1885
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-10)),.3)
1886
lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1887
rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1888
PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05)
1889
end
1890
elseif torvel>=22 and hitfloor~=nil then
1891
Anim="Run"
1892
if attack==false then
1893
change=5
1894
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1895
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1896
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(-100),math.rad(30)),.3)
1897
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(100),math.rad(-30)),.3)
1898
lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1899
rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1900
PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05)
1901
end
1902
end
1903
end
1904
end
1905
--end)