SHOW:
|
|
- or go back to the newest paste.
1 | ----// God Script \\---- | |
2 | ----|| OP SCRIPT ||---- | |
3 | ----\\ God Script //---- | |
4 | ||
5 | warn("Made By Red_Jack142") | |
6 | warn("ENJOY!") | |
7 | ||
8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | print("FE Covered By Red_Jack142 | FE Made By Red_Jack142") | |
12 | print("Have Fun!") | |
13 | script.Parent = Player.Character | |
14 | ||
15 | --RemoteEvent for communicating | |
16 | local Event = Instance.new("RemoteEvent") | |
17 | Event.Name = "UserInput_Event" | |
18 | ||
19 | --Fake event to make stuff like Mouse.KeyDown work | |
20 | local function fakeEvent() | |
21 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
22 | t.connect = t.Connect | |
23 | return t | |
24 | end | |
25 | ||
26 | --Creating fake input objects with fake variables | |
27 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
28 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
29 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
30 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
31 | end} | |
32 | --Merged 2 functions into one by checking amount of arguments | |
33 | CAS.UnbindAction = CAS.BindAction | |
34 | ||
35 | --This function will trigger the events that have been :Connect()'ed | |
36 | local function te(self,ev,...) | |
37 | local t = m[ev] | |
38 | if t and t._fakeEvent and t.Function then | |
39 | t.Function(...) | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=Player then return end | |
47 | if io.isMouse then | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | else | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | for _,t in pairs(CAS.Actions) do | |
56 | for _,k in pairs(t.Keys) do | |
57 | if k==io.KeyCode then | |
58 | t.Function(t.Name,io.UserInputState,io) | |
59 | end | |
60 | end | |
61 | end | |
62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
64 | end | |
65 | end) | |
66 | Event.Parent = NLS([==[ | |
67 | local Player = owner | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | ||
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local Mouse = Player:GetMouse() | |
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
90 | end | |
91 | ||
92 | ||
93 | local p = owner | |
94 | local char = p.Character | |
95 | local size = 8 | |
96 | part = function() | |
97 | ||
98 | local a = Instance.new("Part", script) | |
99 | a.Anchored = true | |
100 | a.CanCollide = true | |
101 | a.CFrame = char.Torso.CFrame | |
102 | a.Size = Vector3.new(size, 0.2, 0.2) | |
103 | a.Transparency = 1 | |
104 | return a | |
105 | end | |
106 | ||
107 | part2 = function() | |
108 | ||
109 | local a = Instance.new("Part", script) | |
110 | a.Anchored = true | |
111 | a.CanCollide = true | |
112 | a.CFrame = char.Torso.CFrame | |
113 | a.Size = Vector3.new(0.2, size, 0.2) | |
114 | a.Transparency = 1 | |
115 | return a | |
116 | end | |
117 | ||
118 | part3 = function() | |
119 | ||
120 | local a = Instance.new("Part", script) | |
121 | a.Anchored = true | |
122 | a.CanCollide = false | |
123 | a.Size = Vector3.new(size, size, 1) | |
124 | a.Transparency = 0.7 | |
125 | a.Material = "Neon" | |
126 | a.BrickColor = BrickColor.new("Really red") | |
127 | local b = Instance.new("BlockMesh", a) | |
128 | b.Scale = Vector3.new(1, 1, 0) | |
129 | return a | |
130 | end | |
131 | ||
132 | local replicating = false | |
133 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
134 | replicate = function() | |
135 | ||
136 | replicating = true | |
137 | script:ClearAllChildren() | |
138 | root = part() | |
139 | root.Transparency = 1 | |
140 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
141 | root.CanCollide = false | |
142 | a = part() | |
143 | b = part() | |
144 | c = part() | |
145 | d = part() | |
146 | a2 = part() | |
147 | b2 = part() | |
148 | c2 = part() | |
149 | d2 = part() | |
150 | aa = part2() | |
151 | bb = part2() | |
152 | cc = part2() | |
153 | dd = part2() | |
154 | z = part3() | |
155 | x = part3() | |
156 | c = part3() | |
157 | v = part3() | |
158 | b = part3() | |
159 | n = part3() | |
160 | replicating = false | |
161 | end | |
162 | ||
163 | script.ChildRemoved:connect(function(a) | |
164 | ||
165 | if a.ClassName == "Part" and replicating == false then | |
166 | replicate() | |
167 | end | |
168 | end | |
169 | ) | |
170 | replicate() | |
171 | local tick = 0 | |
172 | CreateRegion3FromLocAndSize = function(Position, Size) | |
173 | ||
174 | local SizeOffset = Size / 2 | |
175 | local Point1 = Position - SizeOffset | |
176 | local Point2 = Position + SizeOffset | |
177 | return Region3.new(Point1, Point2) | |
178 | end | |
179 | ||
180 | local set = false | |
181 | - | local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""} |
181 | + | local whitelist = {"TameDoNotClick", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""} |
182 | p.Chatted:connect(function(ms) | |
183 | ||
184 | if ms:sub(1, 5) == "size-" then | |
185 | size = tonumber(ms:sub(6)) | |
186 | replicate() | |
187 | else | |
188 | if ms:sub(1, 4) == "set-" then | |
189 | set = true | |
190 | z.CanCollide = false | |
191 | x.CanCollide = false | |
192 | c.CanCollide = false | |
193 | v.CanCollide = false | |
194 | b.CanCollide = false | |
195 | n.CanCollide = false | |
196 | else | |
197 | if ms:sub(1, 6) == "unset-" then | |
198 | set = false | |
199 | z.CanCollide = false | |
200 | x.CanCollide = false | |
201 | c.CanCollide = false | |
202 | v.CanCollide = false | |
203 | b.CanCollide = false | |
204 | n.CanCollide = false | |
205 | else | |
206 | if ms:sub(1, 10) == "whitelist-" then | |
207 | table.insert(whitelist, ms:sub(11)) | |
208 | else | |
209 | if ms:sub(1, 12) == "unwhitelist-" then | |
210 | for i,v in pairs(whitelist) do | |
211 | if ms:sub(13) == v then | |
212 | table.remove(whitelist, i) | |
213 | break | |
214 | end | |
215 | end | |
216 | end | |
217 | end | |
218 | end | |
219 | end | |
220 | end | |
221 | end | |
222 | ) | |
223 | local magicpos = nil | |
224 | game:GetService("RunService").Heartbeat:connect(function() | |
225 | ||
226 | pcall(function() | |
227 | ||
228 | local void = char:GetChildren() | |
229 | for _,pl in pairs(whitelist) do | |
230 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
231 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
232 | table.insert(void, v) | |
233 | end | |
234 | end | |
235 | end | |
236 | for i,v in pairs(game.Players:GetPlayers()) do | |
237 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
238 | v:LoadCharacter() | |
239 | end | |
240 | end | |
241 | char.Humanoid.Health = math.huge | |
242 | Humanoid.MaxHealth = math.huge | |
243 | Humanoid.Health = math.huge | |
244 | char.Humanoid.Health = math.huge | |
245 | Humanoid.MaxHealth = math.huge | |
246 | Humanoid.Health = math.huge | |
247 | char.Humanoid.Health = math.huge | |
248 | Humanoid.MaxHealth = math.huge | |
249 | Humanoid.Health = math.huge | |
250 | char.Humanoid.Health = math.huge | |
251 | Humanoid.MaxHealth = math.huge | |
252 | Humanoid.Health = math.huge | |
253 | char.Humanoid.Health = math.huge | |
254 | Humanoid.MaxHealth = math.huge | |
255 | Humanoid.Health = math.huge | |
256 | char.Humanoid.Health = math.huge | |
257 | Humanoid.MaxHealth = math.huge | |
258 | Humanoid.Health = math.huge | |
259 | char.Humanoid.Health = math.huge | |
260 | Humanoid.MaxHealth = math.huge | |
261 | Humanoid.Health = math.huge | |
262 | char.Humanoid.Health = math.huge | |
263 | Humanoid.MaxHealth = math.huge | |
264 | Humanoid.Health = math.huge | |
265 | char.Humanoid.Health = math.huge | |
266 | Humanoid.MaxHealth = math.huge | |
267 | Humanoid.Health = math.huge | |
268 | char.Humanoid.Health = math.huge | |
269 | Humanoid.MaxHealth = math.huge | |
270 | Humanoid.Health = math.huge | |
271 | char.Humanoid.Health = math.huge | |
272 | Humanoid.MaxHealth = math.huge | |
273 | Humanoid.Health = math.huge | |
274 | char.Humanoid.Health = math.huge | |
275 | Humanoid.MaxHealth = math.huge | |
276 | Humanoid.Health = math.huge | |
277 | char.Humanoid.Health = math.huge | |
278 | Humanoid.MaxHealth = math.huge | |
279 | Humanoid.Health = math.huge | |
280 | char.Humanoid.Health = math.huge | |
281 | Humanoid.MaxHealth = math.huge | |
282 | Humanoid.Health = math.huge | |
283 | char.Humanoid.Health = math.huge | |
284 | Humanoid.MaxHealth = math.huge | |
285 | Humanoid.Health = math.huge | |
286 | char.Humanoid.Health = math.huge | |
287 | Humanoid.MaxHealth = math.huge | |
288 | Humanoid.Health = math.huge | |
289 | char.Humanoid.Health = math.huge | |
290 | Humanoid.MaxHealth = math.huge | |
291 | Humanoid.Health = math.huge | |
292 | char.Humanoid.Health = math.huge | |
293 | Humanoid.MaxHealth = math.huge | |
294 | Humanoid.Health = math.huge | |
295 | char.Humanoid.Health = math.huge | |
296 | Humanoid.MaxHealth = math.huge | |
297 | Humanoid.Health = math.huge | |
298 | tick = tick + 0.01 | |
299 | if not set then | |
300 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
301 | magicpos = char.Torso.CFrame | |
302 | else | |
303 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
304 | end | |
305 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
306 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
307 | if v.Name ~= "Base" then | |
308 | v:Destroy() | |
309 | end | |
310 | end | |
311 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
312 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
313 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
314 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
315 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
316 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
317 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
318 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
319 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
320 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
321 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
322 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
323 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
324 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
325 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
326 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
327 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
328 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
329 | end | |
330 | ) | |
331 | end | |
332 | ) | |
333 | ||
334 | ||
335 | script.Name = "Dark banish" | |
336 | ||
337 | script:ClearAllChildren() | |
338 | wait(0.2) | |
339 | ||
340 | Player = owner | |
341 | print'what' | |
342 | print'idk' | |
343 | print'why' | |
344 | daway = Player.Character | |
345 | PlayerGui = Player.PlayerGui | |
346 | Cam = workspace.CurrentCamera | |
347 | Backpack = Player.Backpack | |
348 | Character = Player.Character | |
349 | Humanoid = Character.Humanoid | |
350 | RootPart = Character["HumanoidRootPart"] | |
351 | Torso = Character["Torso"] | |
352 | Head = Character["Head"] | |
353 | RightArm = Character["Right Arm"] | |
354 | LeftArm = Character["Left Arm"] | |
355 | RightLeg = Character["Right Leg"] | |
356 | LeftLeg = Character["Left Leg"] | |
357 | RootJoint = RootPart["RootJoint"] | |
358 | Neck = Torso["Neck"] | |
359 | RightShoulder = Torso["Right Shoulder"] | |
360 | LeftShoulder = Torso["Left Shoulder"] | |
361 | RightHip = Torso["Right Hip"] | |
362 | LeftHip = Torso["Left Hip"] | |
363 | local sick = Instance.new("Sound",Character) | |
364 | sick.Parent = Character | |
365 | sick:resume() | |
366 | sick.Looped = true | |
367 | sick.TimePosition = 37 | |
368 | sick.Volume = 5 | |
369 | sick.Pitch = 1 | |
370 | sick.SoundId = "rbxassetid://1502515158" | |
371 | sick.Name = "song" | |
372 | ||
373 | function swait(num) | |
374 | if num == 0 or num == nil then | |
375 | ArtificialHB.Event:wait() | |
376 | else | |
377 | for i = 0, num do | |
378 | ArtificialHB.Event:wait() | |
379 | end | |
380 | end | |
381 | end | |
382 | ||
383 | function chatfunc(text) | |
384 | local chat = coroutine.wrap(function() | |
385 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
386 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
387 | end | |
388 | local Bill = Instance.new("BillboardGui",Character) | |
389 | Bill.Size = UDim2.new(0,100,0,40) | |
390 | Bill.StudsOffset = Vector3.new(0,3,0) | |
391 | Bill.Adornee = Character.Head | |
392 | Bill.Name = "TalkingBillBoard" | |
393 | local Hehe = Instance.new("TextLabel",Bill) | |
394 | Hehe.BackgroundTransparency = 1 | |
395 | Hehe.BorderSizePixel = 0 | |
396 | Hehe.Text = "" | |
397 | Hehe.Font = "Cartoon" | |
398 | Hehe.TextSize = 40 | |
399 | Hehe.TextStrokeTransparency = 0 | |
400 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
401 | coroutine.resume(coroutine.create(function() | |
402 | while Hehe ~= nil do | |
403 | swait() | |
404 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
405 | Hehe.Rotation = math.random(-5,5) | |
406 | Hehe.TextColor3 = Color3.new(1, 1, 1) | |
407 | Hehe.TextStrokeColor3 = Color3.new(1, 1, 1) | |
408 | end | |
409 | end)) | |
410 | for i = 1,string.len(text),1 do | |
411 | swait() | |
412 | Hehe.Text = string.sub(text,1,i) | |
413 | end | |
414 | swait(90)--Re[math.random(1, 93)] | |
415 | for i = 0, 1, .025 do | |
416 | swait() | |
417 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
418 | Hehe.TextStrokeTransparency = i | |
419 | Hehe.TextTransparency = i | |
420 | end | |
421 | Bill:Destroy() | |
422 | end) | |
423 | chat() | |
424 | end | |
425 | ||
426 | function onChatted(msg) | |
427 | chatfunc(msg) | |
428 | end | |
429 | ||
430 | Player.Chatted:connect(onChatted) | |
431 | ||
432 | local naeeym = Instance.new("BillboardGui",daway) | |
433 | naeeym.Size = UDim2.new(0,100,0,40) | |
434 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
435 | naeeym.Adornee = daway.Head | |
436 | local tecks = Instance.new("TextLabel",naeeym) | |
437 | tecks.BackgroundTransparency = 1 | |
438 | tecks.BorderSizePixel = 0 | |
439 | tecks.Text = "Dark/Light Banish" | |
440 | tecks.Font = "Fantasy" | |
441 | tecks.FontSize = "Size24" | |
442 | tecks.TextStrokeTransparency = 0 | |
443 | tecks.TextStrokeColor3 = Color3.new(0, 0, 0) | |
444 | tecks.TextColor3 = Color3.new(0, 0, 0) | |
445 | tecks.Size = UDim2.new(1,0,0.5,0) | |
446 | ||
447 | IT = Instance.new | |
448 | CF = CFrame.new | |
449 | VT = Vector3.new | |
450 | RAD = math.rad | |
451 | C3 = Color3.new | |
452 | UD2 = UDim2.new | |
453 | BRICKC = BrickColor.new | |
454 | ANGLES = CFrame.Angles | |
455 | EULER = CFrame.fromEulerAnglesXYZ | |
456 | COS = math.cos | |
457 | ACOS = math.acos | |
458 | SIN = math.sin | |
459 | ASIN = math.asin | |
460 | ABS = math.abs | |
461 | MRANDOM = math.random | |
462 | FLOOR = math.floor | |
463 | ||
464 | --//=================================\\ | |
465 | --|| USEFUL VALUES | |
466 | --\\=================================// | |
467 | ||
468 | Animation_Speed = 3 | |
469 | local FORCERESET = false | |
470 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
471 | local Speed = 16 | |
472 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
473 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
474 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
475 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
476 | local DAMAGEMULTIPLIER = 1 | |
477 | local ANIM = "Idle" | |
478 | local ATTACK = false | |
479 | local EQUIPPED = false | |
480 | local HOLD = false | |
481 | local COMBO = 1 | |
482 | local Rooted = false | |
483 | local SINE = 1 | |
484 | local KEYHOLD = false | |
485 | local CHANGE = 2 / Animation_Speed | |
486 | local WALKINGANIM = false | |
487 | local VALUE1 = false | |
488 | local VALUE2 = false | |
489 | local ROBLOXIDLEANIMATION = IT("Animation") | |
490 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
491 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
492 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
493 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
494 | WEAPONGUI.Name = "BanishV3Gui" | |
495 | local Weapon = IT("Model") | |
496 | Weapon.Name = "Adds" | |
497 | local Effects = IT("Folder", Weapon) | |
498 | Effects.Name = "Effects" | |
499 | local ANIMATOR = Humanoid.Animator | |
500 | local ANIMATE = Character:FindFirstChild("Animate") | |
501 | local UNANCHOR = true | |
502 | local TOBANISH = {} | |
503 | script.Parent = PlayerGui | |
504 | ||
505 | --//=================================\\ | |
506 | --\\=================================// | |
507 | ||
508 | ||
509 | --//=================================\\ | |
510 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
511 | --\\=================================// | |
512 | ||
513 | ArtificialHB = Instance.new("BindableEvent", script) | |
514 | ArtificialHB.Name = "ArtificialHB" | |
515 | ||
516 | script:WaitForChild("ArtificialHB") | |
517 | ||
518 | frame = Frame_Speed | |
519 | tf = 0 | |
520 | allowframeloss = false | |
521 | tossremainder = false | |
522 | lastframe = tick() | |
523 | script.ArtificialHB:Fire() | |
524 | ||
525 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
526 | tf = tf + s | |
527 | if tf >= frame then | |
528 | if allowframeloss then | |
529 | script.ArtificialHB:Fire() | |
530 | lastframe = tick() | |
531 | else | |
532 | for i = 1, math.floor(tf / frame) do | |
533 | script.ArtificialHB:Fire() | |
534 | end | |
535 | lastframe = tick() | |
536 | end | |
537 | if tossremainder then | |
538 | tf = 0 | |
539 | else | |
540 | tf = tf - frame * math.floor(tf / frame) | |
541 | end | |
542 | end | |
543 | end) | |
544 | ||
545 | --//=================================\\ | |
546 | --\\=================================// | |
547 | ||
548 | --//=================================\\ | |
549 | --|| SOME FUNCTIONS | |
550 | --\\=================================// | |
551 | ||
552 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
553 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
554 | end | |
555 | ||
556 | function PositiveAngle(NUMBER) | |
557 | if NUMBER >= 0 then | |
558 | NUMBER = 0 | |
559 | end | |
560 | return NUMBER | |
561 | end | |
562 | ||
563 | function NegativeAngle(NUMBER) | |
564 | if NUMBER <= 0 then | |
565 | NUMBER = 0 | |
566 | end | |
567 | return NUMBER | |
568 | end | |
569 | ||
570 | function Swait(NUMBER) | |
571 | if NUMBER == 0 or NUMBER == nil then | |
572 | ArtificialHB.Event:wait() | |
573 | else | |
574 | for i = 1, NUMBER do | |
575 | ArtificialHB.Event:wait() | |
576 | end | |
577 | end | |
578 | end | |
579 | ||
580 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
581 | local NEWMESH = IT(MESH) | |
582 | if MESH == "SpecialMesh" then | |
583 | NEWMESH.MeshType = MESHTYPE | |
584 | if MESHID ~= "nil" and MESHID ~= "" then | |
585 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
586 | end | |
587 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
588 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
589 | end | |
590 | end | |
591 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
592 | NEWMESH.Scale = SCALE | |
593 | NEWMESH.Parent = PARENT | |
594 | return NEWMESH | |
595 | end | |
596 | ||
597 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
598 | local NEWPART = IT("Part") | |
599 | NEWPART.formFactor = FORMFACTOR | |
600 | NEWPART.Reflectance = REFLECTANCE | |
601 | NEWPART.Transparency = TRANSPARENCY | |
602 | NEWPART.CanCollide = false | |
603 | NEWPART.Locked = true | |
604 | NEWPART.Anchored = true | |
605 | if ANCHOR == false then | |
606 | NEWPART.Anchored = false | |
607 | end | |
608 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
609 | NEWPART.Name = NAME | |
610 | NEWPART.Size = SIZE | |
611 | NEWPART.Position = Torso.Position | |
612 | NEWPART.Material = MATERIAL | |
613 | NEWPART:BreakJoints() | |
614 | NEWPART.Parent = PARENT | |
615 | return NEWPART | |
616 | end | |
617 | ||
618 | local function weldBetween(a, b) | |
619 | local weldd = Instance.new("ManualWeld") | |
620 | weldd.Part0 = a | |
621 | weldd.Part1 = b | |
622 | weldd.C0 = CFrame.new() | |
623 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
624 | weldd.Parent = a | |
625 | return weldd | |
626 | end | |
627 | ||
628 | ||
629 | function QuaternionFromCFrame(cf) | |
630 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
631 | local trace = m00 + m11 + m22 | |
632 | if trace > 0 then | |
633 | local s = math.sqrt(1 + trace) | |
634 | local recip = 0.5 / s | |
635 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
636 | else | |
637 | local i = 0 | |
638 | if m11 > m00 then | |
639 | i = 1 | |
640 | end | |
641 | if m22 > (i == 0 and m00 or m11) then | |
642 | i = 2 | |
643 | end | |
644 | if i == 0 then | |
645 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
646 | local recip = 0.5 / s | |
647 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
648 | elseif i == 1 then | |
649 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
650 | local recip = 0.5 / s | |
651 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
652 | elseif i == 2 then | |
653 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
654 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
655 | end | |
656 | end | |
657 | end | |
658 | ||
659 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
660 | local xs, ys, zs = x + x, y + y, z + z | |
661 | local wx, wy, wz = w * xs, w * ys, w * zs | |
662 | local xx = x * xs | |
663 | local xy = x * ys | |
664 | local xz = x * zs | |
665 | local yy = y * ys | |
666 | local yz = y * zs | |
667 | local zz = z * zs | |
668 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
669 | end | |
670 | ||
671 | function QuaternionSlerp(a, b, t) | |
672 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
673 | local startInterp, finishInterp; | |
674 | if cosTheta >= 0.0001 then | |
675 | if (1 - cosTheta) > 0.0001 then | |
676 | local theta = ACOS(cosTheta) | |
677 | local invSinTheta = 1 / SIN(theta) | |
678 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
679 | finishInterp = SIN(t * theta) * invSinTheta | |
680 | else | |
681 | startInterp = 1 - t | |
682 | finishInterp = t | |
683 | end | |
684 | else | |
685 | if (1 + cosTheta) > 0.0001 then | |
686 | local theta = ACOS(-cosTheta) | |
687 | local invSinTheta = 1 / SIN(theta) | |
688 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
689 | finishInterp = SIN(t * theta) * invSinTheta | |
690 | else | |
691 | startInterp = t - 1 | |
692 | finishInterp = t | |
693 | end | |
694 | end | |
695 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
696 | end | |
697 | ||
698 | function Clerp(a, b, t) | |
699 | local qa = {QuaternionFromCFrame(a)} | |
700 | local qb = {QuaternionFromCFrame(b)} | |
701 | local ax, ay, az = a.x, a.y, a.z | |
702 | local bx, by, bz = b.x, b.y, b.z | |
703 | local _t = 1 - t | |
704 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
705 | end | |
706 | ||
707 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
708 | local frame = IT("Frame") | |
709 | frame.BackgroundTransparency = TRANSPARENCY | |
710 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
711 | frame.Position = POSITION | |
712 | frame.Size = SIZE | |
713 | frame.BackgroundColor3 = COLOR | |
714 | frame.BorderColor3 = BORDERCOLOR | |
715 | frame.Name = NAME | |
716 | frame.Parent = PARENT | |
717 | return frame | |
718 | end | |
719 | ||
720 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
721 | local label = IT("TextLabel") | |
722 | label.BackgroundTransparency = 1 | |
723 | label.Size = UD2(1, 0, 1, 0) | |
724 | label.Position = UD2(0, 0, 0, 0) | |
725 | label.TextColor3 = TEXTCOLOR | |
726 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
727 | label.TextTransparency = TRANSPARENCY | |
728 | label.FontSize = TEXTFONTSIZE | |
729 | label.Font = TEXTFONT | |
730 | label.BorderSizePixel = BORDERSIZEPIXEL | |
731 | label.TextScaled = false | |
732 | label.Text = TEXT | |
733 | label.Name = NAME | |
734 | label.Parent = PARENT | |
735 | return label | |
736 | end | |
737 | ||
738 | function NoOutlines(PART) | |
739 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
740 | end | |
741 | ||
742 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
743 | local NEWWELD = IT(TYPE) | |
744 | NEWWELD.Part0 = PART0 | |
745 | NEWWELD.Part1 = PART1 | |
746 | NEWWELD.C0 = C0 | |
747 | NEWWELD.C1 = C1 | |
748 | NEWWELD.Parent = PARENT | |
749 | return NEWWELD | |
750 | end | |
751 | ||
752 | local S = IT("Sound") | |
753 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
754 | local NEWSOUND = nil | |
755 | coroutine.resume(coroutine.create(function() | |
756 | NEWSOUND = S:Clone() | |
757 | NEWSOUND.Parent = PARENT | |
758 | NEWSOUND.Volume = VOLUME | |
759 | NEWSOUND.Pitch = PITCH | |
760 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
761 | NEWSOUND:play() | |
762 | if DOESLOOP == true then | |
763 | NEWSOUND.Looped = true | |
764 | else | |
765 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
766 | NEWSOUND:remove() | |
767 | end | |
768 | end)) | |
769 | return NEWSOUND | |
770 | end | |
771 | ||
772 | function CFrameFromTopBack(at, top, back) | |
773 | local right = top:Cross(back) | |
774 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
775 | end | |
776 | ||
777 | --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
778 | function WACKYEFFECT(Table) | |
779 | local TYPE = (Table.EffectType or "Sphere") | |
780 | local SIZE = (Table.Size or VT(0,0,0)) | |
781 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
782 | local TRANSPARENCY = (Table.Transparency or 0) | |
783 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
784 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
785 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
786 | local ROTATION1 = (Table.RotationX or 0) | |
787 | local ROTATION2 = (Table.RotationY or 0) | |
788 | local ROTATION3 = (Table.RotationZ or 0) | |
789 | local MATERIAL = (Table.Material or "Neon") | |
790 | local COLOR = (Table.Color or C3(0,1,0)) | |
791 | local TIME = (Table.Time or 45) | |
792 | local SOUNDID = (Table.SoundID or nil) | |
793 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
794 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
795 | coroutine.resume(coroutine.create(function() | |
796 | local PLAYSSOUND = false | |
797 | local SOUND = nil | |
798 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true) | |
799 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
800 | PLAYSSOUND = true | |
801 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
802 | end | |
803 | EFFECT.Color = COLOR | |
804 | local MSH = nil | |
805 | if TYPE == "Sphere" then | |
806 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
807 | elseif TYPE == "Block" then | |
808 | MSH = IT("BlockMesh",EFFECT) | |
809 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
810 | elseif TYPE == "Wave" then | |
811 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
812 | elseif TYPE == "Ring" then | |
813 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
814 | elseif TYPE == "Slash" then | |
815 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
816 | elseif TYPE == "Round Slash" then | |
817 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
818 | elseif TYPE == "Swirl" then | |
819 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
820 | elseif TYPE == "Skull" then | |
821 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
822 | elseif TYPE == "Crystal" then | |
823 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
824 | end | |
825 | if MSH ~= nil then | |
826 | local MOVESPEED = nil | |
827 | if MOVEDIRECTION ~= nil then | |
828 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
829 | end | |
830 | local GROWTH = SIZE - ENDSIZE | |
831 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
832 | if TYPE == "Block" then | |
833 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
834 | else | |
835 | EFFECT.CFrame = CFRAME | |
836 | end | |
837 | for LOOP = 1, TIME+1 do | |
838 | Swait() | |
839 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
840 | if TYPE == "Wave" then | |
841 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
842 | end | |
843 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
844 | if TYPE == "Block" then | |
845 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
846 | else | |
847 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
848 | end | |
849 | if MOVEDIRECTION ~= nil then | |
850 | local ORI = EFFECT.Orientation | |
851 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
852 | EFFECT.Orientation = ORI | |
853 | end | |
854 | end | |
855 | if PLAYSSOUND == false then | |
856 | EFFECT:remove() | |
857 | else | |
858 | SOUND.Stopped:Connect(function() | |
859 | EFFECT:remove() | |
860 | end) | |
861 | end | |
862 | else | |
863 | if PLAYSSOUND == false then | |
864 | EFFECT:remove() | |
865 | else | |
866 | repeat Swait() until SOUND.Playing == false | |
867 | EFFECT:remove() | |
868 | end | |
869 | end | |
870 | end)) | |
871 | end | |
872 | ||
873 | function MakeForm(PART,TYPE) | |
874 | if TYPE == "Cyl" then | |
875 | local MSH = IT("CylinderMesh",PART) | |
876 | elseif TYPE == "Ball" then | |
877 | local MSH = IT("SpecialMesh",PART) | |
878 | MSH.MeshType = "Sphere" | |
879 | elseif TYPE == "Wedge" then | |
880 | local MSH = IT("SpecialMesh",PART) | |
881 | MSH.MeshType = "Wedge" | |
882 | end | |
883 | end | |
884 | ||
885 | function SpawnTrail(FROM,TO,BIG) | |
886 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1)) | |
887 | MakeForm(TRAIL,"Cyl") | |
888 | local DIST = (FROM - TO).Magnitude | |
889 | if BIG == true then | |
890 | TRAIL.Size = VT(10,DIST,10) | |
891 | else | |
892 | TRAIL.Size = VT(10,DIST,10) | |
893 | end | |
894 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
895 | coroutine.resume(coroutine.create(function() | |
896 | for i = 1, 5 do | |
897 | Swait() | |
898 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
899 | end | |
900 | TRAIL:remove() | |
901 | end)) | |
902 | end | |
903 | ||
904 | Debris = game:GetService("Debris") | |
905 | ||
906 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
907 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
908 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
909 | end | |
910 | ||
911 | function turnto(position) | |
912 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
913 | end | |
914 | ||
915 | --//=================================\\ | |
916 | --|| WEAPON CREATION | |
917 | --\\=================================// | |
918 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.6,0.2),false) | |
919 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
920 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
921 | MakeForm(Part,"Wedge") | |
922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
923 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.3,0.2),false) | |
924 | MakeForm(Part,"Wedge") | |
925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
926 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.3),false) | |
927 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
928 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false) | |
929 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
930 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false) | |
931 | MakeForm(Part,"Cyl") | |
932 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
933 | for i = 1, 8 do | |
934 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
935 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
936 | end | |
937 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Eye", VT(0.38,0.41,0.38),false) | |
938 | MakeForm(Part,"Cyl") | |
939 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
940 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.37,0.5,0.37),false) | |
941 | MakeForm(Part,"Ball") | |
942 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
943 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false) | |
944 | MakeForm(Part,"Wedge") | |
945 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
946 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.2),false) | |
947 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
948 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.35,0.35,0.35),false) | |
949 | MakeForm(Part,"Cyl") | |
950 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
951 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.5,0.1,0.5),false) | |
952 | MakeForm(Part,"Cyl") | |
953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
954 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.5,0.1,0.45),false) | |
955 | MakeForm(Part,"Cyl") | |
956 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
957 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
958 | MakeForm(Part,"Wedge") | |
959 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
960 | local LASTPART = Handle | |
961 | for i = 1, 10 do | |
962 | if LASTPART == Handle then | |
963 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.1,0.2,0),false) | |
964 | LASTPART = Part | |
965 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
966 | else | |
967 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.1,0.05,0),false) | |
968 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
969 | LASTPART = Part | |
970 | end | |
971 | end | |
972 | ||
973 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.15,2,0.15),false) | |
974 | MakeForm(Barrel,"Cyl") | |
975 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
976 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.25,1,0.25),false) | |
977 | MakeForm(Part,"Cyl") | |
978 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
979 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0,0.1,0.2),false) | |
980 | MakeForm(Part,"Wedge") | |
981 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
982 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Eye", VT(0.125,0,0.125),false) | |
983 | MakeForm(Hole,"Cyl") | |
984 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
985 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0,0,0),false) | |
986 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
987 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
988 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Lime green", "Eye", VT(0,0,0),false) | |
989 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
990 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
991 | coroutine.resume(coroutine.create(function() | |
992 | while wait() do | |
993 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
994 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
995 | end | |
996 | end)) | |
997 | ||
998 | ||
999 | for _, c in pairs(Weapon:GetDescendants()) do | |
1000 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1001 | c.Material = "Glass" | |
1002 | c.Color = C3(0,0,0) | |
1003 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1004 | c.Color = C3(1,1,1) | |
1005 | c.Material = "Neon" | |
1006 | end | |
1007 | end | |
1008 | local BODY = {} | |
1009 | for _, c in pairs(Character:GetDescendants()) do | |
1010 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1011 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1012 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1013 | end | |
1014 | table.insert(BODY, { | |
1015 | c, | |
1016 | c.Parent, | |
1017 | c.Material, | |
1018 | c.Color, | |
1019 | c.Transparency | |
1020 | }) | |
1021 | elseif c:IsA("JointInstance") then | |
1022 | table.insert(BODY, { | |
1023 | c, | |
1024 | c.Parent, | |
1025 | nil, | |
1026 | nil, | |
1027 | nil | |
1028 | }) | |
1029 | end | |
1030 | end | |
1031 | for e = 1, #BODY do | |
1032 | if BODY[e] ~= nil then | |
1033 | do | |
1034 | local STUFF = BODY[e] | |
1035 | local PART = STUFF[1] | |
1036 | local PARENT = STUFF[2] | |
1037 | local MATERIAL = STUFF[3] | |
1038 | local COLOR = STUFF[4] | |
1039 | local TRANSPARENCY = STUFF[5] | |
1040 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1041 | PART.Material = MATERIAL | |
1042 | PART.Color = COLOR | |
1043 | PART.Transparency = TRANSPARENCY | |
1044 | end | |
1045 | PART.AncestryChanged:Connect(function() | |
1046 | PART.Parent = PARENT | |
1047 | end) | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | function refit() | |
1052 | Character.Parent = workspace | |
1053 | for e = 1, #BODY do | |
1054 | if BODY[e] ~= nil then | |
1055 | local STUFF = BODY[e] | |
1056 | local PART = STUFF[1] | |
1057 | local PARENT = STUFF[2] | |
1058 | local MATERIAL = STUFF[3] | |
1059 | local COLOR = STUFF[4] | |
1060 | local TRANSPARENCY = STUFF[5] | |
1061 | if PART:IsA("BasePart") and PART ~= RootPart then | |
1062 | PART.Material = MATERIAL | |
1063 | PART.Color = COLOR | |
1064 | PART.Transparency = TRANSPARENCY | |
1065 | end | |
1066 | if PART.Parent ~= PARENT then | |
1067 | Humanoid:remove() | |
1068 | PART.Parent = PARENT | |
1069 | Humanoid = IT("Humanoid", Character) | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | Humanoid.Died:connect(function() | |
1075 | refit() | |
1076 | end) | |
1077 | Weapon.Parent = Character | |
1078 | for _, c in pairs(Weapon:GetChildren()) do | |
1079 | if c.ClassName == "Part" then | |
1080 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1081 | end | |
1082 | end | |
1083 | local SKILLTEXTCOLOR = C3(1,1,1) | |
1084 | local SKILLFONT = "Arcade" | |
1085 | local SKILLTEXTSIZE = 6 | |
1086 | ||
1087 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1088 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1089 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1090 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1091 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1092 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1093 | ||
1094 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1095 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Gates", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1096 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1097 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Talk", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1098 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Switch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1099 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
1100 | local MODE = "nuclear" | |
1101 | local CLOCKSPEED = 1.5 | |
1102 | function printbye(Name) | |
1103 | local MESSAGES = {"BEGONE! "} | |
1104 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1105 | end | |
1106 | if Player.name == "jimppa123567, kuba113454677" then | |
1107 | warn("Hoiiiiii!! Luv u message made by Jimmblox151 (Ur friend :3)") | |
1108 | end | |
1109 | ||
1110 | workspace.ChildAdded:connect(function(instance) | |
1111 | for BANISH = 1, #TOBANISH do | |
1112 | if TOBANISH[BANISH] ~= nil then | |
1113 | if instance.Name == TOBANISH[BANISH] then | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | printbye(instance.Name) | |
1116 | instance:ClearAllChildren() | |
1117 | Debris:AddItem(instance,0.0005) | |
1118 | end)) | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end) | |
1123 | ||
1124 | --//=================================\\ | |
1125 | --|| DAMAGING | |
1126 | --\\=================================// | |
1127 | ||
1128 | function Banish(Foe) | |
1129 | if Foe then | |
1130 | coroutine.resume(coroutine.create(function() | |
1131 | --if game.Players:FindFirstChild(Foe.Name) then | |
1132 | table.insert(TOBANISH,Foe.Name) | |
1133 | printbye(Foe.Name) | |
1134 | --end | |
1135 | Foe.Archivable = true | |
1136 | local CLONE = Foe:Clone() | |
1137 | Foe:Destroy() | |
1138 | CLONE.Parent = Effects | |
1139 | CLONE:BreakJoints() | |
1140 | local MATERIALS = {"Glass","Neon"} | |
1141 | for _, c in pairs(CLONE:GetDescendants()) do | |
1142 | if c:IsA("BasePart") then | |
1143 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1144 | CreateSound(0, c, 15, 1.1, false) | |
1145 | end | |
1146 | c.Anchored = true | |
1147 | c.Transparency = c.Transparency + 0. | |
1148 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1149 | c.Color = C3(1,1,1) | |
1150 | if c.ClassName == "MeshPart" then | |
1151 | c.TextureID = "" | |
1152 | end | |
1153 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1154 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1155 | end | |
1156 | if c:FindFirstChildOfClass("Decal") then | |
1157 | c:FindFirstChildOfClass("Decal"):remove() | |
1158 | end | |
1159 | c.Name = "Banish" | |
1160 | c.CanCollide = false | |
1161 | else | |
1162 | c:remove() | |
1163 | end | |
1164 | end | |
1165 | local A = false | |
1166 | for i = 1, 35 do | |
1167 | if A == false then | |
1168 | A = true | |
1169 | elseif A == true then | |
1170 | A = false | |
1171 | end | |
1172 | for _, c in pairs(CLONE:GetDescendants()) do | |
1173 | if c:IsA("BasePart") then | |
1174 | c.Anchored = true | |
1175 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1176 | c.Transparency = c.Transparency + 0.8/35 | |
1177 | if A == false then | |
1178 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1179 | elseif A == true then | |
1180 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | Swait() | |
1185 | end | |
1186 | CLONE:remove() | |
1187 | end)) | |
1188 | end | |
1189 | end | |
1190 | ||
1191 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1192 | local CHILDREN = workspace:GetDescendants() | |
1193 | for index, CHILD in pairs(CHILDREN) do | |
1194 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1195 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1196 | if HUM then | |
1197 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1198 | if TORSO then | |
1199 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1200 | if ISBANISH == true then | |
1201 | Banish(CHILD) | |
1202 | else | |
1203 | if ISBANISH == "Gravity" then | |
1204 | HUM.PlatformStand = true | |
1205 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1206 | local grav = Instance.new("BodyPosition",TORSO) | |
1207 | grav.D = 15 | |
1208 | grav.P = 10000 | |
1209 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1210 | grav.position = TORSO.Position | |
1211 | grav.Name = "V3BanishForce"..Player.Name | |
1212 | else | |
1213 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1214 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1215 | end | |
1216 | else | |
1217 | HUM.PlatformStand = false | |
1218 | end | |
1219 | end | |
1220 | elseif ISBANISH == "Gravity" then | |
1221 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1222 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1223 | HUM.PlatformStand = false | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | ||
1232 | --//=================================\\ | |
1233 | --|| ATTACK FUNCTIONS AND STUFF | |
1234 | --\\=================================// | |
1235 | ||
1236 | function BANISH_SHOT() | |
1237 | ATTACK = true | |
1238 | Rooted = false | |
1239 | for i=0, 0.05, 0.3 / Animation_Speed do | |
1240 | Swait() | |
1241 | turnto(Mouse.Hit.p) | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1248 | end | |
1249 | repeat | |
1250 | for i=0, 0.05, 0.3 / Animation_Speed do | |
1251 | Swait() | |
1252 | turnto(Mouse.Hit.p) | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1259 | end | |
1260 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1261 | SpawnTrail(Hole.Position,POS) | |
1262 | if HIT ~= nil then | |
1263 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1264 | Banish(HIT.Parent) | |
1265 | end | |
1266 | end | |
1267 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1268 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 1674017283, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
1269 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
1270 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
1271 | for i=0, 0.05, 0.3 / Animation_Speed do | |
1272 | Swait() | |
1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1279 | end | |
1280 | until KEYHOLD == false | |
1281 | ATTACK = false | |
1282 | Rooted = false | |
1283 | end | |
1284 | ||
1285 | function TAUNT() | |
1286 | ATTACK = true | |
1287 | Rooted = true | |
1288 | local TAUNT = CreateSound(314568939,Torso,15,1.1,false) | |
1289 | coroutine.resume(coroutine.create(function() | |
1290 | repeat | |
1291 | Swait() | |
1292 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1298 | until ATTACK == false | |
1299 | end)) | |
1300 | repeat wait() until TAUNT.Playing == false | |
1301 | ATTACK = false | |
1302 | Rooted = false | |
1303 | end | |
1304 | ||
1305 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
1306 | MakeForm(RightHole,"Cyl") | |
1307 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false) | |
1308 | MakeForm(LeftHole,"Cyl") | |
1309 | function Nuclear_gates() | |
1310 | chatfunc("Try surviving this..") | |
1311 | CreateSound(0, Torso, 10, 1, false) | |
1312 | ATTACK = true | |
1313 | Rooted = true | |
1314 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1315 | Swait() | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1318 | end | |
1319 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1323 | end | |
1324 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1325 | Swait() | |
1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1327 | end | |
1328 | local DONE = false | |
1329 | local GATE = nil | |
1330 | local GATESPIN = true | |
1331 | coroutine.resume(coroutine.create(function() | |
1332 | repeat | |
1333 | Swait() | |
1334 | if GATE ~= nil then | |
1335 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1336 | end | |
1337 | until GATESPIN == false | |
1338 | end)) | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | repeat | |
1341 | Swait() | |
1342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1344 | until DONE == true | |
1345 | Swait(50) | |
1346 | for i = 1, 35 do | |
1347 | Swait(4) | |
1348 | local FIRED = false | |
1349 | local CHILDREN = workspace:GetDescendants() | |
1350 | for index, CHILD in pairs(CHILDREN) do | |
1351 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1352 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1353 | if HUM then | |
1354 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1355 | if TORSO then | |
1356 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1357 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1358 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1359 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1360 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1361 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1362 | Banish(CHILD) | |
1363 | FIRED = true | |
1364 | break | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | if FIRED == false then | |
1371 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1372 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1373 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1374 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1375 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1376 | if HITBOD ~= nil then | |
1377 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1378 | Banish(HITBOD.Parent) | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | for i = 1, 35 do | |
1384 | Swait(4) | |
1385 | local FIRED = false | |
1386 | local CHILDREN = workspace:GetDescendants() | |
1387 | for index, CHILD in pairs(CHILDREN) do | |
1388 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1389 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1390 | if HUM then | |
1391 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1392 | if TORSO then | |
1393 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1394 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1395 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1396 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1397 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1398 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1399 | Banish(CHILD) | |
1400 | FIRED = true | |
1401 | break | |
1402 | end | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | if FIRED == false then | |
1408 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1409 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1410 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1411 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1412 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1413 | if HITBOD ~= nil then | |
1414 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1415 | Banish(HITBOD.Parent) | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | for i = 1, 35 do | |
1421 | Swait(4) | |
1422 | local FIRED = false | |
1423 | local CHILDREN = workspace:GetDescendants() | |
1424 | for index, CHILD in pairs(CHILDREN) do | |
1425 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1426 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1427 | if HUM then | |
1428 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1429 | if TORSO then | |
1430 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1431 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1432 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1433 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1434 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1435 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1436 | Banish(CHILD) | |
1437 | FIRED = true | |
1438 | break | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | if FIRED == false then | |
1445 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1446 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1447 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1448 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1449 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1450 | if HITBOD ~= nil then | |
1451 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1452 | Banish(HITBOD.Parent) | |
1453 | end | |
1454 | end | |
1455 | end | |
1456 | end | |
1457 | for i = 1, 35 do | |
1458 | Swait(4) | |
1459 | local FIRED = false | |
1460 | local CHILDREN = workspace:GetDescendants() | |
1461 | for index, CHILD in pairs(CHILDREN) do | |
1462 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1463 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1464 | if HUM then | |
1465 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1466 | if TORSO then | |
1467 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1468 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1469 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1470 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1471 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1472 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1473 | Banish(CHILD) | |
1474 | FIRED = true | |
1475 | break | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | if FIRED == false then | |
1482 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1483 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1484 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1485 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1486 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1487 | if HITBOD ~= nil then | |
1488 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1489 | Banish(HITBOD.Parent) | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | for i = 1, 35 do | |
1495 | Swait(4) | |
1496 | local FIRED = false | |
1497 | local CHILDREN = workspace:GetDescendants() | |
1498 | for index, CHILD in pairs(CHILDREN) do | |
1499 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1500 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1501 | if HUM then | |
1502 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1503 | if TORSO then | |
1504 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1505 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1506 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1507 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1508 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1509 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1510 | Banish(CHILD) | |
1511 | FIRED = true | |
1512 | break | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | if FIRED == false then | |
1519 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1520 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1521 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1522 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1523 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1524 | if HITBOD ~= nil then | |
1525 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1526 | Banish(HITBOD.Parent) | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | for i = 1, 35 do | |
1532 | Swait(4) | |
1533 | local FIRED = false | |
1534 | local CHILDREN = workspace:GetDescendants() | |
1535 | for index, CHILD in pairs(CHILDREN) do | |
1536 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1537 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1538 | if HUM then | |
1539 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1540 | if TORSO then | |
1541 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1542 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1543 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1544 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1545 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1546 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1547 | Banish(CHILD) | |
1548 | FIRED = true | |
1549 | break | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | end | |
1555 | if FIRED == false then | |
1556 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1557 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1558 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1559 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1560 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1561 | if HITBOD ~= nil then | |
1562 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1563 | Banish(HITBOD.Parent) | |
1564 | end | |
1565 | end | |
1566 | end | |
1567 | end | |
1568 | for i = 1, 35 do | |
1569 | Swait(4) | |
1570 | local FIRED = false | |
1571 | local CHILDREN = workspace:GetDescendants() | |
1572 | for index, CHILD in pairs(CHILDREN) do | |
1573 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1574 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1575 | if HUM then | |
1576 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1577 | if TORSO then | |
1578 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1579 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1580 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1581 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1582 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1583 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1584 | Banish(CHILD) | |
1585 | FIRED = true | |
1586 | break | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | if FIRED == false then | |
1593 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1594 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1595 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1596 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1597 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1598 | if HITBOD ~= nil then | |
1599 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1600 | Banish(HITBOD.Parent) | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | end | |
1605 | for i = 1, 35 do | |
1606 | Swait(4) | |
1607 | local FIRED = false | |
1608 | local CHILDREN = workspace:GetDescendants() | |
1609 | for index, CHILD in pairs(CHILDREN) do | |
1610 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1611 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1612 | if HUM then | |
1613 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1614 | if TORSO then | |
1615 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1616 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1617 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1618 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1619 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1620 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1621 | Banish(CHILD) | |
1622 | FIRED = true | |
1623 | break | |
1624 | end | |
1625 | end | |
1626 | end | |
1627 | end | |
1628 | end | |
1629 | if FIRED == false then | |
1630 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1631 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 163064102, SoundPitch = 1, SoundVolume = 10}) | |
1632 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1633 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1634 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1635 | if HITBOD ~= nil then | |
1636 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1637 | Banish(HITBOD.Parent) | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | end | |
1642 | for i = 1, 45 do | |
1643 | Swait() | |
1644 | GATE.Size = GATE.Size - VT(100,0,100) | |
1645 | end | |
1646 | GATESPIN = false | |
1647 | GATE:remove() | |
1648 | end)) | |
1649 | Swait(15) | |
1650 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1651 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
1652 | local DECAL = IT("Decal",GATE) | |
1653 | DECAL.Texture = "http://www.roblox.com/asset/?id=26533946" | |
1654 | DECAL.Face = "Top" | |
1655 | GATE.CFrame = CF(HITPOS) | |
1656 | CreateSound(0, GATE, 7, 1.3, false) | |
1657 | for i = 1, 45 do | |
1658 | Swait() | |
1659 | GATE.Size = GATE.Size + VT(16,0,16) | |
1660 | end | |
1661 | CreateSound(213603013, RightHole, 7, 1, false) | |
1662 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1663 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1664 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1665 | ATTACK = false | |
1666 | Rooted = false | |
1667 | DONE = true | |
1668 | end | |
1669 | ||
1670 | Player_Size = 1 | |
1671 | function SwItCh() | |
1672 | ATTACK = true | |
1673 | Rooted = true | |
1674 | if MODE == "nuclear" then | |
1675 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1676 | Swait() | |
1677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1679 | end | |
1680 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1681 | Swait() | |
1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1684 | end | |
1685 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1686 | Swait() | |
1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1688 | end | |
1689 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1690 | ||
1691 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1692 | Swait() | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1696 | end | |
1697 | sick.SoundId = "rbxassetid://319639950" | |
1698 | sick.Pitch = 0.99 | |
1699 | CLOCKSPEED = 0.3 | |
1700 | tecks.Text = "TRUE BANISH!??" | |
1701 | MODE = "" | |
1702 | elseif MODE == "" then | |
1703 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1704 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1705 | Swait() | |
1706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1708 | end | |
1709 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1710 | Swait() | |
1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1713 | end | |
1714 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1715 | Swait() | |
1716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1717 | end | |
1718 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1719 | sick.SoundId = "rbxassetid://1502515158" | |
1720 | CLOCKSPEED = 37 | |
1721 | tecks.Text = "Dark Banish" | |
1722 | MODE = "nuclear" | |
1723 | end | |
1724 | ATTACK = false | |
1725 | Rooted = false | |
1726 | end | |
1727 | ||
1728 | function AttackTemplate() | |
1729 | ATTACK = true | |
1730 | Rooted = false | |
1731 | for i=0, 1, 0.1 / Animation_Speed do | |
1732 | Swait() | |
1733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1739 | end | |
1740 | ATTACK = false | |
1741 | Rooted = false | |
1742 | end | |
1743 | ||
1744 | --//=================================\\ | |
1745 | --|| ASSIGN THINGS TO KEYS | |
1746 | --\\=================================// | |
1747 | ||
1748 | function MouseDown(Mouse) | |
1749 | if ATTACK == false then | |
1750 | end | |
1751 | end | |
1752 | ||
1753 | function MouseUp(Mouse) | |
1754 | HOLD = false | |
1755 | end | |
1756 | ||
1757 | function KeyDown(Key) | |
1758 | KEYHOLD = true | |
1759 | if Key == "z" and ATTACK == false then | |
1760 | BANISH_SHOT() | |
1761 | end | |
1762 | ||
1763 | if Key == "f" and ATTACK == false then | |
1764 | Nuclear_gates() | |
1765 | end | |
1766 | ||
1767 | if Key == "v" and ATTACK == false then | |
1768 | chatfunc("Dark.") | |
1769 | wait(2) | |
1770 | chatfunc("Alone.") | |
1771 | TOBANISH = {} | |
1772 | end | |
1773 | ||
1774 | if Key == "q" and ATTACK == false then | |
1775 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1776 | Swait() | |
1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1779 | end | |
1780 | local pos = RootPart.Position | |
1781 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
1782 | CreateSound("289556450", Torso, 30, 1) | |
1783 | end | |
1784 | ||
1785 | if Key == "t" and ATTACK == false then | |
1786 | TAUNT() | |
1787 | end | |
1788 | ||
1789 | if Key == "p" and ATTACK == false then | |
1790 | SwItCh() | |
1791 | end | |
1792 | end | |
1793 | ||
1794 | function KeyUp(Key) | |
1795 | KEYHOLD = false | |
1796 | end | |
1797 | ||
1798 | Mouse.Button1Down:connect(function(NEWKEY) | |
1799 | MouseDown(NEWKEY) | |
1800 | end) | |
1801 | Mouse.Button1Up:connect(function(NEWKEY) | |
1802 | MouseUp(NEWKEY) | |
1803 | end) | |
1804 | Mouse.KeyDown:connect(function(NEWKEY) | |
1805 | KeyDown(NEWKEY) | |
1806 | end) | |
1807 | Mouse.KeyUp:connect(function(NEWKEY) | |
1808 | KeyUp(NEWKEY) | |
1809 | end) | |
1810 | ||
1811 | --//=================================\\ | |
1812 | --\\=================================// | |
1813 | ||
1814 | ||
1815 | function unanchor() | |
1816 | if UNANCHOR == true then | |
1817 | g = Character:GetChildren() | |
1818 | for i = 1, #g do | |
1819 | if g[i].ClassName == "Part" then | |
1820 | g[i].Anchored = false | |
1821 | end | |
1822 | end | |
1823 | end | |
1824 | end | |
1825 | ||
1826 | ||
1827 | --//=================================\\ | |
1828 | --|| WRAP THE WHOLE SCRIPT UP | |
1829 | --\\=================================// | |
1830 | ||
1831 | Humanoid.Changed:connect(function(Jump) | |
1832 | if Jump == "Jump" and (Disable_Jump == true) then | |
1833 | Humanoid.Jump = false | |
1834 | end | |
1835 | end) | |
1836 | ||
1837 | local CONNECT = nil | |
1838 | ||
1839 | while true do | |
1840 | Swait() | |
1841 | ANIMATE.Parent = nil | |
1842 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1843 | Humanoid = IT("Humanoid",Character) | |
1844 | end | |
1845 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1846 | v:Stop(); | |
1847 | end | |
1848 | SINE = SINE + CHANGE | |
1849 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1850 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1851 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1852 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1853 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1854 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1855 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1856 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1857 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1858 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1859 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1860 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1861 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1862 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1863 | end | |
1864 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1865 | ANIM = "Jump" | |
1866 | if ATTACK == false then | |
1867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1873 | end | |
1874 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1875 | ANIM = "Fall" | |
1876 | if ATTACK == false then | |
1877 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1883 | end | |
1884 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1885 | ANIM = "Idle" | |
1886 | if ATTACK == false then | |
1887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1893 | end | |
1894 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1895 | ANIM = "Walk" | |
1896 | if ATTACK == false then | |
1897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1901 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1903 | end | |
1904 | end | |
1905 | unanchor() | |
1906 | refit() | |
1907 | Humanoid.MaxHealth = 9000 | |
1908 | Humanoid.Health = 9000 | |
1909 | if Rooted == false then | |
1910 | Disable_Jump = false | |
1911 | Humanoid.WalkSpeed = Speed | |
1912 | elseif Rooted == true then | |
1913 | Disable_Jump = true | |
1914 | Humanoid.WalkSpeed = 0 | |
1915 | end | |
1916 | end | |
1917 | ||
1918 | --//=================================\\ | |
1919 | --\\=================================// | |
1920 | ||
1921 | ||
1922 | ||
1923 | ||
1924 | ||
1925 | --//====================================================\\-- | |
1926 | --|| END OF SCRIPT | |
1927 | --\\====================================================//-- |