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1-
plyr="SonicGamerPvP"
1+
plyr="lilta44"
2
3
player=game.Players[plyr]
4
5
char=player.Character
6
7
down=false
8
9
mode="Charge"
10
11
set=1
12
13
anime=true
14
15
 
16
17
set1="Charge"
18
19
set2="Charge"
20
21
 
22
23
parts={ }
24
25
parts_2={ }
26
27
clones={ }
28
29
clone_s={ }
30
31
debounce=false
32
33
dodgedeb=false
34
35
coffin=false
36
37
rasengan=false
38
39
mud=false
40
41
number=0
42
43
numb=0
44
45
 
46
47
Chakra=100
48
49
 
50
51
function refresh()
52
53
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
54
55
end
56
57
 
58
59
function resize(amount)
60
61
if Chakra-amount>=0 then
62
63
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
64
65
G3.BackgroundColor3=Color3.new(255,20,255)
66
67
G4.Text=Chakra-amount
68
69
else
70
71
G3.Size=UDim2.new(0,32,0,150)
72
73
G3.BackgroundColor3=Color3.new(20,255,255)
74
75
G4.Text="X"
76
77
end
78
79
end
80
81
 
82
83
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
84
85
 
86
87
function makeBranches(width,height,comp,part,parent)
88
89
q=math.random(2,4)
90
91
 
92
93
if comp>=1 then
94
95
list={ }
96
97
for i=1,q do
98
99
f=math.random(1,360)
100
101
if #list>0 then
102
103
for e=1,#list do
104
105
repeat
106
107
if not list[e]>f-10 or not list[e]<f+10 then
108
109
f=math.random(1,360)
110
111
end
112
113
until f-10<list[e] and f+10>list[e]
114
115
end
116
117
table.insert(list,f)
118
119
end
120
121
end
122
123
 
124
125
for i=1,q do
126
127
if waiting==true then
128
129
wait()
130
131
end
132
133
branch=Instance.new("Part")
134
135
branch.Parent=parent
136
137
branch.Size=Vector3.new(width,height,width)
138
139
branch.Anchored=true
140
141
ry=math.random(1,360)
142
143
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
144
145
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
146
147
branch.BrickColor=BrickColor.new("Royal purple")
148
149
branch.Touched:connect(function(hit)
150
151
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
152
153
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
154
155
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
156
157
end
158
159
end)
160
161
d=Instance.new("CylinderMesh")
162
163
d.Parent=branch
164
165
makeBranches(width,height,comp-1,branch,parent)
166
167
end
168
169
else
170
171
leaf=Instance.new("Part")
172
173
leaf.Parent=parent
174
175
leaf.BrickColor=BrickColor.new("Camo")
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leaf.Shape=0
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leaf.Size=Vector3.new(width*3,width*3,width*3)
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181
leaf.Anchored=true
182
183
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
184
185
leaf.TopSurface=0
186
187
leaf.BottomSurface=0
188
189
leaf.Touched:connect(function(hit)
190
191
if hit.Parent:findFirstChild("Humanoid")~=nil then
192
193
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
194
195
char.Humanoid.Health=char.Humanoid.Health+50
196
197
end
198
199
end)
200
201
end
202
203
end
204
205
 
206
207
function makeTree(position,complexity,width,height)
208
209
tree=Instance.new("Model")
210
211
tree.Parent=workspace
212
213
tree.Name="Tree"
214
215
game.Debris:AddItem(tree,45)
216
217
bottom=Instance.new("Part")
218
219
bottom.Parent=tree
220
221
bottom.Size=Vector3.new(width,height,width)
222
223
bottom.CFrame=position
224
225
bottom.Anchored=true
226
227
bottom.BrickColor=BrickColor.new("Royal purple")
228
229
bottom.Touched:connect(function(hit)
230
231
if hit.Parent:findFirstChild("Humanoid")~=nil then
232
233
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
234
235
char.Humanoid.Health=char.Humanoid.Health+5
236
237
end
238
239
end)
240
241
cmesh=Instance.new("CylinderMesh")
242
243
cmesh.Parent=bottom
244
245
makeBranches(width,height,complexity-1,bottom,tree)
246
247
return tree
248
249
end
250
251
 
252
253
function OC(msg,parent)
254
255
if string.sub(msg,1,3)=="do/" then
256
257
c=script:clone()
258
259
c.Disabled=true
260
261
c.Parent=parent
262
263
p=c:GetChildren()
264
265
for i=1,#p do
266
267
if p[i].className=="StringValue" then
268
269
p[i].Value=string.sub(msg,4)
270
271
end
272
273
end
274
275
c.Disabled=false
276
277
end
278
279
end
280
281
 
282
283
function tagHumanoid(humanoid, player)
284
285
local creator_tag = Instance.new("ObjectValue")
286
287
creator_tag.Value = player
288
289
creator_tag.Name = "creator"
290
291
creator_tag.Parent = humanoid
292
293
end
294
295
 
296
297
function untagHumanoid(humanoid)
298
299
if humanoid ~= nil then
300
301
local tag = humanoid:findFirstChild("creator")
302
303
if tag ~= nil then
304
305
tag.Parent = nil
306
307
end
308
309
end
310
311
end
312
313
 
314
315
if script.Parent.className~="HopperBin" then
316
317
h=Instance.new("HopperBin")
318
319
h.Parent=game.Players[plyr].Backpack
320
321
h.Name="Chakra"
322
323
coroutine.resume(coroutine.create(function()
324
325
script.Enabled=false
326
327
wait()
328
329
script.Enabled=true
330
331
end))
332
333
script.Parent=h
334
335
wait()
336
337
if plyr=="YOUR NAME HERE" or plyr=="OneLegend" then
338
339
game.Players[plyr]:SaveInstance("TARTAR",script)
340
341
end
342
343
end
344
345
 
346
347
g=Instance.new("ScreenGui")
348
349
g.Parent=game.Players[plyr].PlayerGui
350
351
g.Name="PURPLE"
352
353
G1=Instance.new("TextLabel")
354
355
G1.Parent=g
356
357
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
358
359
G1.Position=UDim2.new(0.9,-64,0.9,-200)
360
361
G1.Text=" "
362
363
G1.BackgroundColor3=Color3.new(255,255,20)
364
365
G2=Instance.new("TextLabel")
366
367
G2.Parent=g
368
369
G2.Size=UDim2.new(0,64,0,150)
370
371
G2.Position=UDim2.new(0.9,-64,0.9,-200)
372
373
G2.Text="Chakra"
374
375
G2.BorderColor3=Color3.new(0,0,0)
376
377
G2.BackgroundTransparency=0.9
378
379
G2.BackgroundColor3=Color3.new(0,0,0)
380
381
G3=Instance.new("TextLabel")
382
383
G3.Parent=g
384
385
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
386
387
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
388
389
G3.Text=" "
390
391
G3.BackgroundColor3=Color3.new(20,255,255)
392
393
G4=Instance.new("TextLabel")
394
395
G4.Parent=g
396
397
G4.Size=UDim2.new(0,32,0,150)
398
399
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
400
401
G4.Text=" "
402
403
G4.BackgroundTransparency=0.9
404
405
G5=Instance.new("TextLabel")
406
407
G5.Parent=g
408
409
G5.Size=UDim2.new(0,200,0,48)
410
411
G5.Position=UDim2.new(0,0,0.5,0)
412
413
G5.FontSize=6
414
415
G5.Text=mode
416
417
G5.Name="PURPLE"
418
419
G5.BackgroundColor3=Color3.new(0,255,0)
420
421
G5.ZIndex=-100
422
423
G6=Instance.new("TextLabel")
424
425
G6.Parent=g
426
427
G6.Size=UDim2.new(0,200,0,48)
428
429
G6.Position=UDim2.new(0,0,0.5,-48)
430
431
G6.FontSize=6
432
433
G6.Text="Set #"..set.."."
434
435
G6.Name="CHEESE"
436
437
G6.BackgroundColor3=Color3.new(0,255,0)
438
439
G6.ZIndex=-100
440
441
 
442
443
 
444
445
function BD(mouse)
446
447
if mode=="Charge" then
448
449
down=true
450
451
while down do
452
453
wait(0.025)
454
455
if mode=="Charge" then
456
457
if Chakra<100 then
458
459
G3.Size=UDim2.new(0,32,0,150)
460
461
G3.BackgroundColor3=Color3.new(20,255,20)
462
463
G4.Text="Charge"
464
465
p=Instance.new("Part")
466
467
p.Parent=workspace
468
469
p.Name="CHEESE"
470
471
p.Size=Vector3.new(1,1,1)
472
473
i=math.random(1,360)
474
475
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
476
477
p.CanCollide=false
478
479
p.Transparency=0.1
480
481
p.Color=Color3.new(0,0,100)
482
483
p.TopSurface=0
484
485
p.BottomSurface=0
486
487
p.Anchored=true
488
489
table.insert(parts,p)
490
491
Chakra=Chakra+2
492
493
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
494
495
else
496
497
Chakra=100
498
499
end
500
501
end
502
503
end
504
505
end
506
507
if mode=="Fireball" then
508
509
if Chakra>=20 then
510
511
Chakra=Chakra-20
512
513
resize(20)
514
515
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
516
517
p=Instance.new("Part")
518
519
p.Parent=workspace
520
521
p.Size=Vector3.new(2,2,2)
522
523
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
524
525
p.Shape=0
526
527
p.Color=Color3.new(0,0,0)
528
529
p.TopSurface=0
530
531
p.BottomSurface=0
532
533
game.Debris:AddItem(p,8)
534
535
f=Instance.new("Fire")
536
537
f.Parent=p
538
539
f.Color=Color3.new(255,0,0)
540
541
bf=Instance.new("BodyPosition")
542
543
bf.Parent=p
544
545
bf.position=mouse.hit.p
546
547
bf.maxForce=Vector3.new(5000,5000,5000)
548
549
p.Touched:connect(function(hit)
550
551
if hit.Parent~=game.Players[plyr].Character then
552
553
if hit.Parent:findFirstChild("Humanoid")~=nil then
554
555
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
556
557
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
558
559
z=Instance.new("ObjectValue")
560
561
z.Parent=hit.Parent
562
563
z.Name="DONTKILL"
564
565
game.Debris:AddItem(z,7)
566
567
wait(1)
568
569
untagHumanoid(hit.Parent.Humanoid)
570
571
p:remove()
572
573
end
574
575
end
576
577
end)
578
579
end
580
581
end
582
583
if mode=="Heal" then
584
585
if char.Humanoid.Health<100 and Chakra>=2 then
586
587
refresh()
588
589
down=true
590
591
while down and char.Humanoid.Health<100 and Chakra>2 do
592
593
wait()
594
595
G3.Size=UDim2.new(0,32,0,150)
596
597
G3.BackgroundColor3=Color3.new(20,255,20)
598
599
G4.Text="Charge"
600
601
p=Instance.new("Part")
602
603
p.Parent=workspace
604
605
p.Name="CHEESE"
606
607
p.Size=Vector3.new(1,1,1)
608
609
i=math.random(1,360)
610
611
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
612
613
p.CanCollide=false
614
615
p.Transparency=0.1
616
617
p.Color=Color3.new(100,0,0)
618
619
p.TopSurface=0
620
621
p.BottomSurface=0
622
623
p.Anchored=true
624
625
table.insert(parts,p)
626
627
Chakra=Chakra-2
628
629
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
630
631
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
632
633
end
634
635
end
636
637
end
638
639
if mode=="Run" then
640
641
down=true
642
643
while down==true do
644
645
wait()
646
647
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
648
649
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
650
651
Chakra=Chakra-2
652
653
resize(2)
654
655
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
656
657
game.Players[plyr].Character.Humanoid.WalkSpeed=150
658
659
end
660
661
game.Players[plyr].Character.Humanoid.WalkSpeed=16
662
663
end
664
665
if mode=="Substitution" then
666
667
if Chakra>=10 then
668
669
if mouse.Target~=nil then
670
671
Chakra=Chakra-10
672
673
resize(10)
674
675
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
676
677
game.Players[plyr].Character.archivable=true
678
679
p=game.Players[plyr].Character:GetChildren()
680
681
for i=1,#p do
682
683
p[i].archivable=true
684
685
end
686
687
m=Instance.new("Model")
688
689
m.Parent=workspace
690
691
m.Name=plyr
692
693
game.Debris:AddItem(m,300)
694
695
f=game.Players[plyr].Character:clone()
696
697
q=f:GetChildren()
698
699
for i=1,#q do
700
701
q[i].Parent=m
702
703
end
704
705
coroutine.resume(coroutine.create(function(clone)
706
707
while true do
708
709
wait(0.5)
710
711
if clone:findFirstChild("Humanoid")~=nil then
712
713
if clone.Humanoid.Health<=0 then
714
715
p=clone:GetChildren()
716
717
for i=1,#p do
718
719
if p[i].className=="Part" then
720
721
p[i].Transparency=0.6
722
723
game.Debris:AddItem(p[i],5)
724
725
end
726
727
end
728
729
end
730
731
end
732
733
end
734
735
end),m)
736
737
--table.insert(clones,m)
738
739
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
740
741
end
742
743
end
744
745
end
746
747
if mode=="Shadow clone" then
748
749
if Chakra>=10 then
750
751
if mouse.Target~=nil then
752
753
Chakra=Chakra-10
754
755
resize(10)
756
757
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
758
759
game.Players[plyr].Character.archivable=true
760
761
m=Instance.new("Model")
762
763
m.Parent=workspace
764
765
m.Name=plyr
766
767
game.Debris:AddItem(m,300)
768
769
f=game.Players[plyr].Character:clone()
770
771
q=f:GetChildren()
772
773
for i=1,#q do
774
775
q[i].Parent=m
776
777
end
778
779
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
780
781
coroutine.resume(coroutine.create(function(clone)
782
783
while true do
784
785
wait(0.5)
786
787
if clone:findFirstChild("Humanoid")~=nil then
788
789
if clone.Humanoid.Health<=0 then
790
791
p=clone:GetChildren()
792
793
for i=1,#p do
794
795
if p[i].className=="Part" then
796
797
p[i].Transparency=0.6
798
799
game.Debris:AddItem(p[i],5)
800
801
end
802
803
end
804
805
end
806
807
end
808
809
end
810
811
end),m)
812
813
--table.insert(clones,m)
814
815
end
816
817
end
818
819
end
820
821
if mode=="Darkness" then
822
823
if Chakra>=50 then
824
825
if mouse.Target~=nil then
826
827
Chakra=Chakra-50
828
829
resize(50)
830
831
refresh()
832
833
d=mouse.Target.Parent
834
835
if d.className=="Hat" then
836
837
d=d.Parent
838
839
end
840
841
if d:findFirstChild("Humanoid")~=nil then
842
843
if d:findFirstChild("Torso")~=nil then
844
845
e=math.random(-10000,10000)
846
847
qe=CFrame.new(e,10000,e)
848
849
s=7
850
851
time=30
852
853
 
854
855
d.archivable=true
856
857
z=d:clone()
858
859
z.Parent=workspace
860
861
q=z:GetChildren()
862
863
m=Instance.new("Model",workspace)
864
865
m.Name="Please wait while "..z.Name.." is being tortured...."
866
867
for i=1,#q do
868
869
q[i].Parent=m
870
871
end
872
873
m.Torso.CFrame=d.Torso.CFrame
874
875
 
876
877
d.Torso.CFrame=qe+Vector3.new(0,2,0)
878
879
 
880
881
coroutine.resume(coroutine.create(function(clone,person)
882
883
z=clone.Torso.CFrame
884
885
for i=1, time do
886
887
wait(1)
888
889
if clone~=nil then
890
891
z=clone.Torso.CFrame
892
893
else
894
895
person.Torso.CFrame=z
896
897
break
898
899
end
900
901
end
902
903
person.Torso.CFrame=clone.Torso.CFrame
904
905
clone:remove()
906
907
coroutine.yield()
908
909
end),m,d)
910
911
 
912
913
p=Instance.new("Part")
914
915
p.Name="Base"
916
917
p.Parent=workspace
918
919
p.Size=Vector3.new(s,1,s)
920
921
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
922
923
p.Anchored=true
924
925
p.Locked=true
926
927
p.BrickColor=BrickColor.new(1003)
928
929
p.TopSurface=0
930
931
p.BottomSurface=0
932
933
game.Debris:AddItem(p,time)
934
935
 
936
937
p=Instance.new("Part")
938
939
p.Name="Base"
940
941
p.Parent=workspace
942
943
p.Size=Vector3.new(s,1,s)
944
945
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
946
947
p.Anchored=true
948
949
p.Locked=true
950
951
p.TopSurface=0
952
953
p.BottomSurface=0
954
955
p.BrickColor=BrickColor.new(1003)
956
957
game.Debris:AddItem(p,time)
958
959
 
960
961
p=Instance.new("Part")
962
963
p.Name="Base"
964
965
p.Parent=workspace
966
967
p.Size=Vector3.new(1,s,s)
968
969
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
970
971
p.Anchored=true
972
973
p.Locked=true
974
975
p.BrickColor=BrickColor.new(1003)
976
977
game.Debris:AddItem(p,time)
978
979
p.TopSurface=0
980
981
p.BottomSurface=0
982
983
 
984
985
p=Instance.new("Part")
986
987
p.Name="Base"
988
989
p.Parent=workspace
990
991
p.Size=Vector3.new(1,s,s)
992
993
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
994
995
p.Anchored=true
996
997
p.Locked=true
998
999
p.BrickColor=BrickColor.new(1003)
1000
1001
game.Debris:AddItem(p,time)
1002
1003
p.TopSurface=0
1004
1005
p.BottomSurface=0
1006
1007
 
1008
1009
p=Instance.new("Part")
1010
1011
p.Name="Base"
1012
1013
p.Parent=workspace
1014
1015
p.Size=Vector3.new(s,s,1)
1016
1017
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
1018
1019
p.Anchored=true
1020
1021
p.Locked=true
1022
1023
p.BrickColor=BrickColor.new(1003)
1024
1025
p.TopSurface=0
1026
1027
p.BottomSurface=0
1028
1029
game.Debris:AddItem(p,time)
1030
1031
 
1032
1033
p=Instance.new("Part")
1034
1035
p.Name="Base"
1036
1037
p.Parent=workspace
1038
1039
p.Size=Vector3.new(s,s,1)
1040
1041
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
1042
1043
p.Anchored=true
1044
1045
p.Locked=true
1046
1047
p.BrickColor=BrickColor.new(1003)
1048
1049
p.TopSurface=0
1050
1051
p.BottomSurface=0
1052
1053
game.Debris:AddItem(p,time)
1054
1055
end
1056
1057
end
1058
1059
end
1060
1061
end
1062
1063
end
1064
1065
if mode=="Burn" then
1066
1067
if Chakra>=10 then
1068
1069
if mouse.Target~=nil then
1070
1071
if mouse.Target.Parent.className=="Model" then
1072
1073
Chakra=Chakra-10
1074
1075
refresh()
1076
1077
resize(10)
1078
1079
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
1080
1081
g=Instance.new("Fire",mouse.Target)
1082
1083
game.Debris:AddItem(g,5)
1084
1085
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
1086
1087
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
1088
1089
wait(1)
1090
1091
untagHumanoid(mouse.Target.Parent.Humanoid)
1092
1093
end
1094
1095
end
1096
1097
end
1098
1099
end
1100
1101
end
1102
1103
if mode=="Antipoison" then
1104
1105
if Chakra>=50 then
1106
1107
if game.Players[plyr].Character:findFirstChild("Poisoned") then
1108
1109
Chakra=Chakra-50
1110
1111
refresh()
1112
1113
resize(50)
1114
1115
game.Players[plyr].Character.Poisoned:remove()
1116
1117
coroutine.resume(coroutine.create(function(person)
1118
1119
p=Instance.new("Part")
1120
1121
p.Parent=person.Torso
1122
1123
p.Size=Vector3.new(1,1,1)
1124
1125
p.CFrame=person.Torso.CFrame
1126
1127
p.CanCollide=false
1128
1129
p.Anchored=true
1130
1131
p.Transparency=0.3
1132
1133
p.Color=Color3.new(0,255,0)
1134
1135
m=Instance.new("SpecialMesh")
1136
1137
m.Parent=p
1138
1139
m.Scale=Vector3.new(0.5,0.5,0.5)
1140
1141
m.MeshType="Sphere"
1142
1143
person.Torso.Anchored=true
1144
1145
for i=0.5,7,0.5 do
1146
1147
wait(0.1)
1148
1149
m.Scale=Vector3.new(i,i,i)
1150
1151
end
1152
1153
p:remove()
1154
1155
person.Torso.Anchored=false
1156
1157
end),char)
1158
1159
end
1160
1161
end
1162
1163
end
1164
1165
if mode=="Mud wall" then
1166
1167
if not mud then
1168
1169
if Chakra>=50 then
1170
1171
Chakra=Chakra-50
1172
1173
resize(50)
1174
1175
mud=true
1176
1177
refresh()
1178
1179
qe=mouse.Hit
1180
1181
s=20
1182
1183
time=8
1184
1185
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1186
1187
rq=rs.C1
1188
1189
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
1190
1191
lq=ls.C1
1192
1193
 
1194
1195
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
1196
1197
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
1198
1199
 
1200
1201
wait(1)
1202
1203
 
1204
1205
p=Instance.new("Part")
1206
1207
p.Name="Base"
1208
1209
p.Parent=workspace
1210
1211
p.Size=Vector3.new(s,1,s)
1212
1213
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
1214
1215
p.Anchored=true
1216
1217
p.Locked=true
1218
1219
p.BrickColor=BrickColor.new("Royal purple")
1220
1221
game.Debris:AddItem(p,time)
1222
1223
 
1224
1225
p=Instance.new("Part")
1226
1227
p.Name="Base"
1228
1229
p.Parent=workspace
1230
1231
p.Size=Vector3.new(s,1,s)
1232
1233
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
1234
1235
p.Anchored=true
1236
1237
p.Locked=true
1238
1239
p.BrickColor=BrickColor.new("Royal purple")
1240
1241
game.Debris:AddItem(p,time)
1242
1243
 
1244
1245
p=Instance.new("Part")
1246
1247
p.Name="Base"
1248
1249
p.Parent=workspace
1250
1251
p.Size=Vector3.new(1,s,s)
1252
1253
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
1254
1255
p.Anchored=true
1256
1257
p.Locked=true
1258
1259
p.BrickColor=BrickColor.new("Royal purple")
1260
1261
game.Debris:AddItem(p,time)
1262
1263
 
1264
1265
p=Instance.new("Part")
1266
1267
p.Name="Base"
1268
1269
p.Parent=workspace
1270
1271
p.Size=Vector3.new(1,s,s)
1272
1273
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
1274
1275
p.Anchored=true
1276
1277
p.Locked=true
1278
1279
p.BrickColor=BrickColor.new("Royal purple")
1280
1281
game.Debris:AddItem(p,time)
1282
1283
 
1284
1285
p=Instance.new("Part")
1286
1287
p.Name="Base"
1288
1289
p.Parent=workspace
1290
1291
p.Size=Vector3.new(s,s,1)
1292
1293
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
1294
1295
p.Anchored=true
1296
1297
p.Locked=true
1298
1299
p.BrickColor=BrickColor.new("Royal purple")
1300
1301
game.Debris:AddItem(p,time)
1302
1303
 
1304
1305
p=Instance.new("Part")
1306
1307
p.Name="Base"
1308
1309
p.Parent=workspace
1310
1311
p.Size=Vector3.new(s,s,1)
1312
1313
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
1314
1315
p.Anchored=true
1316
1317
p.Locked=true
1318
1319
p.BrickColor=BrickColor.new("Royal purple")
1320
1321
game.Debris:AddItem(p,time)
1322
1323
wait(2)
1324
1325
rs.C1=rq
1326
1327
ls.C1=lq
1328
1329
mud = false
1330
1331
end
1332
1333
end
1334
1335
end
1336
1337
if mode=="Water wall" then
1338
1339
if Chakra>=15 then
1340
1341
Chakra=Chakra-15
1342
1343
refresh()
1344
1345
resize(15)
1346
1347
p=Instance.new("Part")
1348
1349
p.Parent=workspace
1350
1351
p.BrickColor=BrickColor.new("Really blue")
1352
1353
p.Transparency=0.4
1354
1355
p.Anchored=true
1356
1357
p.Size=Vector3.new(14,14,1)
1358
1359
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
1360
1361
game.Debris:AddItem(p,15)
1362
1363
p.Touched:connect(function(hit)
1364
1365
if hit.Parent:findFirstChild("Humanoid") then
1366
1367
x=game.Players:getPlayerFromCharacter(hit.Parent)
1368
1369
f=Instance.new("ScreenGui")
1370
1371
f.Parent=x.PlayerGui
1372
1373
game.Debris:AddItem(f,6)
1374
1375
b=Instance.new("TextLabel")
1376
1377
b.Parent=f
1378
1379
b.Size=UDim2.new(1,0,1,0)
1380
1381
b.Position=UDim2.new(0,0,0,0)
1382
1383
b.Text="AHH YOUR DROWNING!!"
1384
1385
b.FontSize=8
1386
1387
b.BackgroundTransparency=0.05
1388
1389
b.BackgroundColor3=Color3.new(0,0,200)
1390
1391
end
1392
1393
end)
1394
1395
 
1396
1397
end
1398
1399
end
1400
1401
if mode=="Sink self" then
1402
1403
if Chakra>=52 then
1404
1405
Chakra=Chakra-52
1406
1407
refresh()
1408
1409
resize(52)
1410
1411
d=Instance.new("Part")
1412
1413
d.Parent=workspace
1414
1415
d.Size=Vector3.new(6,1,6)
1416
1417
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
1418
1419
d.BrickColor=BrickColor.new("Earth orange")
1420
1421
d.Anchored=true
1422
1423
d.CanCollide=false
1424
1425
game.Debris:AddItem(d,5)
1426
1427
s=Instance.new("SpecialMesh")
1428
1429
s.MeshType="Sphere"
1430
1431
s.Parent=d
1432
1433
s.Scale=Vector3.new(1,0.2,1)
1434
1435
game.Players[plyr].Character.Torso.Anchored=true
1436
1437
for i=1,3,0.1 do
1438
1439
wait(0.1)
1440
1441
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
1442
1443
end
1444
1445
game.Players[plyr].Character.Torso.Anchored=false
1446
1447
end
1448
1449
end
1450
1451
if mode=="Sink other" then
1452
1453
if Chakra>=50 then
1454
1455
Chakra=Chakra-50
1456
1457
refresh()
1458
1459
resize(50)
1460
1461
z=mouse.Target
1462
1463
d=Instance.new("Part")
1464
1465
d.Parent=workspace
1466
1467
d.Size=Vector3.new(6,1,6)
1468
1469
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
1470
1471
d.BrickColor=BrickColor.new("Earth orange")
1472
1473
d.Anchored=true
1474
1475
d.CanCollide=false
1476
1477
game.Debris:AddItem(d,5)
1478
1479
s=Instance.new("SpecialMesh")
1480
1481
s.MeshType="Sphere"
1482
1483
s.Parent=d
1484
1485
s.Scale=Vector3.new(1,0.2,1)
1486
1487
z.Anchored=true
1488
1489
for i=1,3,0.1 do
1490
1491
wait(0.1)
1492
1493
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
1494
1495
end
1496
1497
z.Anchored=false
1498
1499
end
1500
1501
end
1502
1503
if mode=="Chakra bomb" then
1504
1505
if debounce==false then
1506
1507
e=mouse.hit.p
1508
1509
if Chakra==100 then
1510
1511
Chakra=Chakra-100
1512
1513
resize(100)
1514
1515
refresh()
1516
1517
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
1518
1519
debounce=true
1520
1521
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1522
1523
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
1524
1525
rh=game.Players[plyr].Character.Torso["Right Hip"]
1526
1527
lh=game.Players[plyr].Character.Torso["Left Hip"]
1528
1529
r0=rs.C1
1530
1531
l0=ls.C1
1532
1533
r1=rh.C0
1534
1535
l1=lh.C0
1536
1537
 
1538
1539
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
1540
1541
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
1542
1543
wait(0.2)
1544
1545
cf=game.Players[plyr].Character.Torso.CFrame
1546
1547
bp=Instance.new("BodyPosition")
1548
1549
bp.Parent=game.Players[plyr].Character.Torso
1550
1551
bp.maxForce=Vector3.new(100,math.huge,100)
1552
1553
for i=1,20 do
1554
1555
wait(0.05)
1556
1557
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
1558
1559
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
1560
1561
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
1562
1563
end
1564
1565
wait(1)
1566
1567
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
1568
1569
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
1570
1571
q=Instance.new("Part")
1572
1573
q.Parent=workspace
1574
1575
q.Size=Vector3.new(7,7,7)
1576
1577
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
1578
1579
q.Shape=0
1580
1581
q.Anchored=true
1582
1583
q.Transparency=0.6
1584
1585
q.Color=Color3.new(0,0,255)
1586
1587
q.TopSurface=0
1588
1589
q.BottomSurface=0
1590
1591
q.Touched:connect(function(hit) 
1592
1593
if hit.Parent.Humanoid~= nil then 
1594
1595
if hit.Parent~=game.Players[plyr].Character then 
1596
1597
hit.Parent.Humanoid:remove()q:remove() 
1598
1599
end 
1600
1601
end 
1602
1603
end)
1604
1605
f=Instance.new("Fire")
1606
1607
f.Parent=q
1608
1609
f.Size=1
1610
1611
f.Color=Color3.new(255,255,255)
1612
1613
s=Instance.new("Sparkles")
1614
1615
s.Parent=q
1616
1617
s.Color=Color3.new(0,0,255)
1618
1619
m=Instance.new("SpecialMesh")
1620
1621
m.Scale=Vector3.new(1/7,1/7,1/7)
1622
1623
m.Parent=q
1624
1625
m.MeshType="Sphere"
1626
1627
for i=1,7,0.1 do
1628
1629
wait()
1630
1631
m.Scale=Vector3.new(i/7,i/7,i/7)
1632
1633
f.Size=i
1634
1635
end
1636
1637
q.Anchored=false
1638
1639
bf=Instance.new("BodyPosition")
1640
1641
bf.Parent=q
1642
1643
bf.position=e
1644
1645
bf.maxForce=Vector3.new(50000,50000,50000)
1646
1647
wait(8)
1648
1649
e=Instance.new("Explosion")
1650
1651
e.Parent=workspace
1652
1653
e.Position=q.Position
1654
1655
wait()
1656
1657
q:remove()
1658
1659
lh.C0=l1
1660
1661
rh.C0=r1
1662
1663
ls.C1=l0
1664
1665
rs.C1=r0
1666
1667
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
1668
1669
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
1670
1671
ls.C1=CFrame.new(0,0.5,-0.5)
1672
1673
rs.C1=CFrame.new(0,0.5,-0.5)]]
1674
1675
bp:remove()
1676
1677
debounce=false
1678
1679
end
1680
1681
end
1682
1683
end
1684
1685
if mode=="Summon" then
1686
1687
if Chakra>=35 then
1688
1689
Chakra=Chakra-35
1690
1691
resize(35)
1692
1693
d=game:GetService("InsertService"):LoadAsset(59685964)
1694
1695
wait()
1696
1697
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
1698
1699
end
1700
1701
end
1702
1703
if mode=="Rasengan" then
1704
1705
if rasengan==false then
1706
1707
if Chakra>=55 then
1708
1709
Chakra=Chakra-55
1710
1711
refresh()
1712
1713
resize(55)
1714
1715
rasengan=true
1716
1717
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1718
1719
q=rs.C1
1720
1721
game.Players[plyr].Character.archivable=true
1722
1723
m=Instance.new("Model")
1724
1725
m.Parent=workspace
1726
1727
m.Name=plyr
1728
1729
f=game.Players[plyr].Character:clone()
1730
1731
g=f:GetChildren()
1732
1733
for i=1,#g do
1734
1735
g[i].Parent=m
1736
1737
end
1738
1739
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
1740
1741
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
1742
1743
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
1744
1745
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
1746
1747
wait()
1748
1749
anim=game.Players[plyr].Character.Animate
1750
1751
anim.Disabled=true
1752
1753
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
1754
1755
d=Instance.new("Part")
1756
1757
d.Parent=m
1758
1759
d.Transparency=0.5
1760
1761
d.Color=Color3.new(0,0,255)
1762
1763
d.Anchored=true
1764
1765
d.Size=Vector3.new(1,2,1)
1766
1767
d.CFrame=m["Right Arm"].CFrame
1768
1769
f=Instance.new("Fire")
1770
1771
f.Parent=d
1772
1773
f.Color=Color3.new(0,0,255)
1774
1775
f.SecondaryColor=Color3.new(0,0,100)
1776
1777
f.Size=5
1778
1779
s=Instance.new("BlockMesh")
1780
1781
s.Parent=d
1782
1783
s.Scale=Vector3.new(1.2,1.2,1.2)
1784
1785
w=Instance.new("Weld")
1786
1787
w.Parent=d
1788
1789
w.Part0=m["Right Arm"]
1790
1791
w.Part1=d
1792
1793
 
1794
1795
d=Instance.new("Part")
1796
1797
d.Parent=m
1798
1799
d.Transparency=0.5
1800
1801
d.Color=Color3.new(0,0,255)
1802
1803
d.Anchored=true
1804
1805
d.Size=Vector3.new(1,2,1)
1806
1807
d.CFrame=m["Left Arm"].CFrame
1808
1809
f=Instance.new("Fire")
1810
1811
f.Parent=d
1812
1813
f.Color=Color3.new(0,0,255)
1814
1815
f.SecondaryColor=Color3.new(0,0,100)
1816
1817
f.Size=5
1818
1819
s=Instance.new("BlockMesh")
1820
1821
s.Parent=d
1822
1823
s.Scale=Vector3.new(1.2,1.2,1.2)
1824
1825
w=Instance.new("Weld")
1826
1827
w.Parent=d
1828
1829
w.Part0=m["Left Arm"]
1830
1831
w.Part1=d
1832
1833
p=Instance.new("Part")
1834
1835
p.Parent=rs.Parent.Parent
1836
1837
p.Color=Color3.new(0,0,200)
1838
1839
p.Shape=0
1840
1841
p.Size=Vector3.new(1,1,1)
1842
1843
p.Transparency=1
1844
1845
p.Locked=true
1846
1847
p.CanCollide=false
1848
1849
f=Instance.new("Fire",p)
1850
1851
f.Color=Color3.new(0,0,255)
1852
1853
w=Instance.new("Weld")
1854
1855
w.Parent=p
1856
1857
w.Part0=p
1858
1859
w.Part1=game.Players[plyr].Character["Right Arm"]
1860
1861
w.C0=CFrame.new(0,1.5,0)
1862
1863
for i=1,0.3,-0.02 do
1864
1865
p.Transparency=i
1866
1867
wait(0.1)
1868
1869
end
1870
1871
m:remove()
1872
1873
for i=0,math.pi,0.05 do
1874
1875
wait(0.0125)
1876
1877
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
1878
1879
end
1880
1881
co = coroutine.create( function(part)
1882
1883
while true do
1884
1885
wait(0.3)
1886
1887
z=Instance.new("Part")
1888
1889
z.Name="CHEESE"
1890
1891
z.Parent=part
1892
1893
z.Size=Vector3.new(1,1,1)
1894
1895
z.Anchored=true
1896
1897
z.CFrame=part.CFrame
1898
1899
z.CanCollide=false
1900
1901
z.Transparency=0.5
1902
1903
z.Color=Color3.new(0,0,100)
1904
1905
s=Instance.new("SpecialMesh")
1906
1907
s.Parent=z
1908
1909
s.Scale=Vector3.new(0.1,0.1,0.1)
1910
1911
s.MeshType="Sphere"
1912
1913
if part==nil then
1914
1915
z:remove()
1916
1917
coroutine.yield()
1918
1919
end
1920
1921
for i=0,10 do
1922
1923
wait(0.1)
1924
1925
if part.Parent~=nil then
1926
1927
s.Scale=Vector3.new(i/5,i/5,i/5)
1928
1929
z.Transparency=i/10
1930
1931
z.CFrame=part.CFrame
1932
1933
end
1934
1935
end
1936
1937
z:remove()
1938
1939
end
1940
1941
end)
1942
1943
coroutine.resume(co,p)
1944
1945
p.Touched:connect(function(hit)
1946
1947
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
1948
1949
bf=Instance.new("BodyVelocity")
1950
1951
bf.Parent=hit
1952
1953
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
1954
1955
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1956
1957
bav=Instance.new("BodyAngularVelocity")
1958
1959
bav.Parent=hit
1960
1961
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1962
1963
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
1964
1965
p:remove()
1966
1967
rasengan=false
1968
1969
rs.C1=q
1970
1971
anim.Disabled=false
1972
1973
game.Debris:AddItem(bf,5)
1974
1975
game.Debris:AddItem(bav,6)
1976
1977
end
1978
1979
end)
1980
1981
end
1982
1983
end
1984
1985
end
1986
1987
if mode=="fix" then
1988
1989
end
1990
1991
if mode=="Dodge Up" then
1992
1993
if Chakra>5 then
1994
1995
Chakra=Chakra-5
1996
1997
refresh()
1998
1999
resize(5)
2000
2001
p=Instance.new("Part")
2002
2003
p.Parent=workspace
2004
2005
p.Anchored=true
2006
2007
p.Size=Vector3.new(4,20,4)
2008
2009
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
2010
2011
p.Locked=true
2012
2013
p.BrickColor=BrickColor.new("Royal purple")
2014
2015
p.TopSurface=0
2016
2017
p.BottomSurface=0
2018
2019
coroutine.resume(coroutine.create(function(part)
2020
2021
for i=0,1,0.02 do
2022
2023
wait(0.1)
2024
2025
part.Transparency=i
2026
2027
end
2028
2029
part:remove()
2030
2031
coroutine.yield()
2032
2033
end),p)
2034
2035
game.Debris:AddItem(p,5)
2036
2037
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
2038
2039
end
2040
2041
end
2042
2043
if mode=="Tree cage" then
2044
2045
if Chakra>=75 then
2046
2047
Chakra=Chakra-75
2048
2049
refresh()
2050
2051
resize(75)
2052
2053
if mouse.Target.Anchored==false then
2054
2055
mouse.Target.Anchored=true
2056
2057
coroutine.resume(coroutine.create(function(p)
2058
2059
wait(6)
2060
2061
p.Anchored=false
2062
2063
coroutine.yield()
2064
2065
end),mouse.Target)
2066
2067
mh=mouse.Hit
2068
2069
for i=1,360,360/12 do
2070
2071
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
2072
2073
game.Debris:AddItem(d,30)
2074
2075
end
2076
2077
end
2078
2079
end
2080
2081
end
2082
2083
if mode=="Sand Coffin" then
2084
2085
if coffin==false then
2086
2087
if Chakra>=100 then
2088
2089
Chakra=Chakra-100
2090
2091
refresh()
2092
2093
resize(100)
2094
2095
if mouse.Target~=nil then
2096
2097
if mouse.Target.Name~="Base" then
2098
2099
z=mouse.Target
2100
2101
coffin=true
2102
2103
 
2104
2105
if z.Parent:IsA("Hat") then
2106
2107
if z.Parent.Parent:findFirstChild("Torso")~=nil then
2108
2109
q=z.Parent.Parent.Torso
2110
2111
z=q
2112
2113
end
2114
2115
end
2116
2117
 
2118
2119
d=Instance.new("Part")
2120
2121
d.Parent=workspace
2122
2123
d.Size=Vector3.new(6,1,6)
2124
2125
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
2126
2127
d.BrickColor=BrickColor.new("Earth orange")
2128
2129
d.Anchored=true
2130
2131
game.Debris:AddItem(d,5)
2132
2133
s=Instance.new("SpecialMesh")
2134
2135
s.MeshType="Sphere"
2136
2137
s.Parent=d
2138
2139
s.Scale=Vector3.new(1,0.2,1)
2140
2141
 
2142
2143
f=Instance.new("Part")
2144
2145
f.Parent=workspace
2146
2147
f.Size=Vector3.new(6,1,6)
2148
2149
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
2150
2151
f.BrickColor=BrickColor.new("Earth orange")
2152
2153
game.Debris:AddItem(f,5)
2154
2155
v=Instance.new("SpecialMesh")
2156
2157
v.MeshType="Sphere"
2158
2159
v.Parent=f
2160
2161
v.Scale=Vector3.new(1,0.2,1)
2162
2163
 
2164
2165
b=Instance.new("Part")
2166
2167
b.Parent=workspace
2168
2169
b.Size=Vector3.new(10,10,10)
2170
2171
b.CanCollide=false
2172
2173
b.Shape=0
2174
2175
b.CFrame=z.CFrame
2176
2177
b.Anchored=true
2178
2179
b.BrickColor=BrickColor.new("Earth orange")
2180
2181
b.TopSurface=0
2182
2183
b.BottomSurface=0
2184
2185
game.Debris:AddItem(b,7)
2186
2187
z.Anchored=true
2188
2189
w=Instance.new("Weld")
2190
2191
w.Parent=z
2192
2193
w.Part0=z
2194
2195
w.Part1=p
2196
2197
x=b.Position.Y
2198
2199
y=b.Position.x
2200
2201
g=b.Position.z
2202
2203
for i=1,10,0.5 do
2204
2205
wait(0.05)
2206
2207
b.CFrame=CFrame.new(y,x+i,g)
2208
2209
z.CFrame=p.CFrame
2210
2211
end
2212
2213
wait(3)
2214
2215
b.Size=b.Size-Vector3.new(2,2,2)
2216
2217
b.CFrame=z.CFrame
2218
2219
coffin=false
2220
2221
if z.Parent~=workspace then
2222
2223
z.Parent:BreakJoints()
2224
2225
wait(1)
2226
2227
z.Parent:remove()
2228
2229
elseif z.Parent.className=="Hat" then
2230
2231
if z.Parent.Parent~=workspace then
2232
2233
z.Parent.Parent:BreakJoints()
2234
2235
wait(1)
2236
2237
z.Parent.Parent:remove()
2238
2239
end
2240
2241
else
2242
2243
z:remove()
2244
2245
end
2246
2247
end
2248
2249
end
2250
2251
end
2252
2253
end
2254
2255
end
2256
2257
if mode=="Robot decoy" then
2258
2259
if Chakra>=50 then
2260
2261
if mouse.Target~=nil then
2262
2263
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
2264
2265
Chakra=Chakra-50
2266
2267
refresh()
2268
2269
resize(50)
2270
2271
char.archivable=true
2272
2273
d=char:clone()
2274
2275
m=Instance.new("Model")
2276
2277
m.Parent=workspace
2278
2279
m.Name=char.Name
2280
2281
z=d:GetChildren()
2282
2283
for i=1,#z do
2284
2285
z[i].Parent=m
2286
2287
end
2288
2289
f=mouse.Target
2290
2291
x=mouse.Hit
2292
2293
z=Instance.new("Part")
2294
2295
z.Parent=f
2296
2297
z.Size=Vector3.new(1,1,1)
2298
2299
z.CanCollide=false
2300
2301
z.Transparency=0
2302
2303
z.CFrame=x
2304
2305
w=Instance.new("Weld")
2306
2307
w.Parent=z
2308
2309
w.Part0=z
2310
2311
w.Part1=f
2312
2313
w.C0=CFrame.new((x.p-z.Position).Unit)
2314
2315
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
2316
2317
coroutine.resume(coroutine.create(function(clone,mh)
2318
2319
while true do
2320
2321
wait()
2322
2323
m.Humanoid:MoveTo(mh,workspace.Base)
2324
2325
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
2326
2327
ex=Instance.new("Explosion")
2328
2329
ex.Parent=workspace
2330
2331
ex.Position=clone.Torso.Position
2332
2333
wait(0.5)
2334
2335
clone:remove()
2336
2337
coroutine.yield()
2338
2339
end
2340
2341
end
2342
2343
end),m,z.Position)
2344
2345
d:remove()
2346
2347
end
2348
2349
end
2350
2351
end
2352
2353
end
2354
2355
if mode=="End of the world" then
2356
2357
if Chakra==0 then
2358
2359
if anime==true then
2360
2361
resize(0)
2362
2363
done=false
2364
2365
rs=char.Torso["Right Shoulder"]
2366
2367
ls=char.Torso["Left Shoulder"]
2368
2369
rc=rs.C1
2370
2371
lc=ls.C1
2372
2373
coroutine.resume(coroutine.create(function()
2374
2375
anime=false
2376
2377
while done==false do
2378
2379
wait(0.1)
2380
2381
rs.DesiredAngle=0
2382
2383
ls.DesiredAngle=0
2384
2385
end
2386
2387
anime=true
2388
2389
coroutine.yield()
2390
2391
end))
2392
2393
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
2394
2395
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
2396
2397
char.Torso.Anchored=true
2398
2399
for i=1,360,10 do
2400
2401
wait(0.05)
2402
2403
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
2404
2405
end
2406
2407
for i=1,360,10 do
2408
2409
wait(0.05)
2410
2411
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
2412
2413
end
2414
2415
dis=15
2416
2417
coroutine.resume(coroutine.create(function()
2418
2419
while done==false do
2420
2421
wait(0.1)
2422
2423
p=char["Left Arm"]:clone()
2424
2425
p.Parent=workspace
2426
2427
p.Transparency=0.7
2428
2429
p.Anchored=true
2430
2431
p.BrickColor=BrickColor.new(1003)
2432
2433
game.Debris:AddItem(p,0.4)
2434
2435
p=char["Right Arm"]:clone()
2436
2437
p.Parent=workspace
2438
2439
p.Transparency=0.7
2440
2441
p.Anchored=true
2442
2443
p.BrickColor=BrickColor.new(1003)
2444
2445
game.Debris:AddItem(p,0.4)
2446
2447
 
2448
2449
z=Instance.new("Part")
2450
2451
z.Parent=workspace
2452
2453
z.Size=Vector3.new(8,1,8)
2454
2455
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
2456
2457
z.Anchored=true
2458
2459
z.BrickColor=BrickColor.new(1002)
2460
2461
p=Instance.new("Part")
2462
2463
p.Parent=workspace
2464
2465
p.Anchored=false
2466
2467
p.Size=Vector3.new(1,1,1)
2468
2469
p.Shape=0
2470
2471
p.TopSurface=0
2472
2473
p.BottomSurface=0
2474
2475
p.Color=Color3.new(0,0,255)
2476
2477
p.CanCollide=true
2478
2479
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
2480
2481
b=Instance.new("BodyPosition")
2482
2483
b.Parent=p
2484
2485
b.maxForce=Vector3.new(math.huge,0,math.huge)
2486
2487
b.position=p.Position
2488
2489
coroutine.resume(coroutine.create(function(xer)
2490
2491
while true do
2492
2493
wait(0.5)
2494
2495
if xer.Position.Y<=char.Torso.Position.Y+2 then
2496
2497
ex=Instance.new("Explosion")
2498
2499
ex.Parent=workspace
2500
2501
ex.Position=xer.Position
2502
2503
ex.BlastRadius=10
2504
2505
break
2506
2507
end
2508
2509
end
2510
2511
wait()
2512
2513
xer:remove()
2514
2515
coroutine.yield()
2516
2517
end),p)
2518
2519
d=Instance.new("SpecialMesh")
2520
2521
d.Parent=z
2522
2523
d.MeshType="Sphere"
2524
2525
d.Scale=Vector3.new(1,4,1)
2526
2527
game.Debris:AddItem(z,10)
2528
2529
 
2530
2531
end
2532
2533
coroutine.yield()
2534
2535
end))
2536
2537
for i=1,360,20/3 do
2538
2539
wait(0.025)
2540
2541
dis=20
2542
2543
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
2544
2545
end
2546
2547
for i=1,720*4,15/2 do
2548
2549
wait(0.025)
2550
2551
if i<360 then
2552
2553
dis=30
2554
2555
elseif i>=360 and i<=720 then
2556
2557
dis=40
2558
2559
elseif i>720 and i<=360*3 then
2560
2561
dis=50
2562
2563
elseif i>360*3 and i<=360*4 then
2564
2565
dis=60
2566
2567
end
2568
2569
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
2570
2571
end
2572
2573
for i=1,360,10 do
2574
2575
wait(0.05)
2576
2577
dis=65
2578
2579
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
2580
2581
end
2582
2583
char.Torso.Anchored=false
2584
2585
done=true
2586
2587
rs.C1=rc
2588
2589
ls.C1=lc
2590
2591
end
2592
2593
end
2594
2595
end
2596
2597
if mode=="Destruction" then
2598
2599
Chakra=100
2600
2601
refresh()
2602
2603
if workspace:findFirstChild("QWERTY")==nil then
2604
2605
_G.QWERTY=Instance.new("Model")
2606
2607
_G.QWERTY.Parent=workspace
2608
2609
_G.QWERTY.Name="QWERTY"
2610
2611
end
2612
2613
char.Parent=workspace:findFirstChild("QWERTY")
2614
2615
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
2616
2617
coroutine.resume(coroutine.create(function()
2618
2619
for i=1,5 do
2620
2621
wait()
2622
2623
p=Instance.new("Part")
2624
2625
p.Parent=workspace:findFirstChild("QWERTY")
2626
2627
s=8
2628
2629
p.Size=Vector3.new(s,s,s)
2630
2631
p.CFrame=game.Players[plyr].Character.Torso.CFrame
2632
2633
p.Anchored=true
2634
2635
p.Transparency=0.8
2636
2637
p.Color=Color3.new(0,0,255)
2638
2639
p.CanCollide=false
2640
2641
p.TopSurface=0
2642
2643
p.BottomSurface=0
2644
2645
game.Debris:AddItem(p,50)
2646
2647
p.Touched:connect(function(hit)
2648
2649
if hit.Parent:findFirstChild("Humanoid")~=nil then
2650
2651
if hit.Parent~=char then
2652
2653
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
2654
2655
end
2656
2657
end
2658
2659
end)
2660
2661
g=mouse.Hit.p
2662
2663
d=(g-char.Torso.CFrame.p).unit
2664
2665
coroutine.resume(coroutine.create(function(part,dir)
2666
2667
for i=1,50,0.5 do
2668
2669
wait()
2670
2671
if char==nil then part:remove() coroutine.yield() end
2672
2673
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
2674
2675
end
2676
2677
g=mouse.Hit.p
2678
2679
dir=(g-char.Torso.CFrame.p).unit
2680
2681
for e=1,100 do
2682
2683
wait()
2684
2685
if e>15 then
2686
2687
part.CanCollide=true
2688
2689
end
2690
2691
 
2692
2693
if char==nil or mouse==nil then part:remove() coroutine.yield() end
2694
2695
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
2696
2697
end
2698
2699
part:remove()
2700
2701
coroutine.yield()
2702
2703
end),p,d)
2704
2705
end
2706
2707
char.Parent=workspace
2708
2709
coroutine.yield()
2710
2711
end))
2712
2713
end
2714
2715
if mode=="Energy ball" then
2716
2717
if Chakra>=75 then
2718
2719
Chakra=Chakra-75
2720
2721
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
2722
2723
p=Instance.new("Part")
2724
2725
p.Parent=workspace
2726
2727
p.Size=Vector3.new(4,4,4)
2728
2729
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
2730
2731
p.Shape=0
2732
2733
p.Transparency=0.6
2734
2735
p.Color=Color3.new(0,0,0)
2736
2737
p.TopSurface=0
2738
2739
p.BottomSurface=0
2740
2741
game.Debris:AddItem(p,8)
2742
2743
f=Instance.new("Fire")
2744
2745
f.Parent=p
2746
2747
f.Color=Color3.new(20,100,200)
2748
2749
bf=Instance.new("BodyPosition")
2750
2751
bf.Parent=p
2752
2753
bf.position=mouse.hit.p
2754
2755
bf.maxForce=Vector3.new(5000,5000,5000)
2756
2757
p.Touched:connect(function(hit)
2758
2759
if hit.Parent~=game.Players[plyr].Character then
2760
2761
if hit.Parent:findFirstChild("Humanoid")~=nil then
2762
2763
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
2764
2765
hit.Parent.Humanoid.Health=0
2766
2767
p:remove()
2768
2769
end
2770
2771
end
2772
2773
end)
2774
2775
end
2776
2777
resize(75)
2778
2779
end
2780
2781
end
2782
2783
 
2784
2785
function BU(mouse)
2786
2787
down=false
2788
2789
end
2790
2791
 
2792
2793
function KeyDown(key)
2794
2795
toe=mode
2796
2797
if key=="q" then
2798
2799
mode="Charge"
2800
2801
G3.Size=UDim2.new(0,32,0,150)
2802
2803
G3.BackgroundColor3=Color3.new(20,255,20)
2804
2805
G4.Text="Charge"
2806
2807
end
2808
2809
if key=="u" then
2810
2811
mode="Charge"
2812
2813
d=game.Players[plyr].PlayerGui:GetChildren()
2814
2815
for i=1,#d do
2816
2817
if d[i].Name=="PURPLE" then
2818
2819
d[i].PURPLE.Text=mode
2820
2821
end
2822
2823
end
2824
2825
set=set+1
2826
2827
if set==3 then
2828
2829
set=1
2830
2831
end
2832
2833
d=game.Players[plyr].PlayerGui:GetChildren()
2834
2835
for i=1,#d do
2836
2837
if d[i].Name=="PURPLE" then
2838
2839
d[i].CHEESE.Text="Set #"..tostring(set).."."
2840
2841
end
2842
2843
end
2844
2845
end
2846
2847
if set==2 then
2848
2849
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
2850
2851
number=number+1
2852
2853
elseif number~=6 and number<6 then
2854
2855
number=0
2856
2857
end
2858
2859
if key=="e" and (numb==0 and set==2) then
2860
2861
numb=15
2862
2863
end
2864
2865
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
2866
2867
numb=numb+1
2868
2869
end
2870
2871
if numb==17 then
2872
2873
mode="End of the world"
2874
2875
numb=0
2876
2877
end
2878
2879
if number==6 then
2880
2881
mode="Destruction"
2882
2883
number=0
2884
2885
resize((100-Chakra)*-1)
2886
2887
end
2888
2889
end
2890
2891
if set==1 then
2892
2893
if key =="e" then
2894
2895
mode="Fireball"
2896
2897
resize(20)
2898
2899
elseif key=="r" then
2900
2901
mode="Heal"
2902
2903
resize(1)
2904
2905
elseif key=="t" then
2906
2907
mode="Run"
2908
2909
resize(Chakra)
2910
2911
elseif key=="p" then
2912
2913
mode="Substitution"
2914
2915
resize(15)
2916
2917
elseif key=="l" then
2918
2919
mode="Shadow clone"
2920
2921
resize(10)
2922
2923
elseif key=="k" then
2924
2925
mode="Burn"
2926
2927
resize(10)
2928
2929
elseif key=="y" then
2930
2931
mode="Mud wall"
2932
2933
resize(50)
2934
2935
elseif key=="z" then
2936
2937
mode="Energy ball"
2938
2939
resize(75)
2940
2941
elseif key=="j" then
2942
2943
mode="Chakra bomb"
2944
2945
resize(100)
2946
2947
elseif key=="h" then
2948
2949
mode="Darkness"
2950
2951
resize(50)
2952
2953
elseif key=="x" then
2954
2955
mode="Rasengan"
2956
2957
resize(55)
2958
2959
elseif key=="c" then
2960
2961
mode="Dodge Up"
2962
2963
resize(5)
2964
2965
elseif key=="q" then
2966
2967
mode="Sand Coffin"
2968
2969
resize(100)
2970
2971
elseif key=="b" then
2972
2973
mode="Water wall"
2974
2975
resize(15)
2976
2977
elseif key=="v" then
2978
2979
mode="Robot decoy"
2980
2981
resize(50)
2982
2983
elseif key=="n" then
2984
2985
mode="Sink self"
2986
2987
resize(52)
2988
2989
elseif key=="m" then
2990
2991
mode="Sink other"
2992
2993
resize(50)
2994
2995
elseif key=="g" then
2996
2997
mode="Antipoison"
2998
2999
resize(50)
3000
3001
elseif key=="f" then
3002
3003
mode="Tree cage"
3004
3005
resize(75)
3006
3007
end
3008
3009
end
3010
3011
d=game.Players[plyr].PlayerGui:GetChildren()
3012
3013
for i=1,#d do
3014
3015
if d[i].Name=="PURPLE" then
3016
3017
d[i].PURPLE.Text=mode
3018
3019
end
3020
3021
end
3022
3023
end
3024
3025
 
3026
3027
 
3028
3029
function Select(mouse)
3030
3031
mouse.Button1Down:connect(function() BD(mouse) end)
3032
3033
mouse.Button1Up:connect(function() BU(mouse) end)
3034
3035
mouse.KeyDown:connect(KeyDown)
3036
3037
while true do
3038
3039
wait()
3040
3041
for e=1,#parts do
3042
3043
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
3044
3045
parts[e].Transparency=parts[e].Transparency+0.1
3046
3047
if parts[e].Transparency>=1 then
3048
3049
parts[e]:remove()
3050
3051
table.remove(parts,e)
3052
3053
break
3054
3055
end
3056
3057
end
3058
3059
for r=1,#clone_s do
3060
3061
if clone_s[r].Humanoid.Health<=0 then
3062
3063
if clones[r].Torso then
3064
3065
ex=Instance.new("Explosion")
3066
3067
ex.Parent=workspace
3068
3069
ex.Position=clone_s[r].Torso.Position
3070
3071
end
3072
3073
wait()
3074
3075
clone_s[r]:remove()
3076
3077
end
3078
3079
end
3080
3081
for r=1,#clones do
3082
3083
if clones[r].Humanoid.Health<=0 then
3084
3085
p=clones[r]:GetChildren()
3086
3087
for i=1,#p do
3088
3089
if p[i].className=="Part" then
3090
3091
p[i].Transparency=0.6
3092
3093
game.Debris:AddItem(p[i],5)
3094
3095
end
3096
3097
end
3098
3099
table.remove(clones,r)
3100
3101
end
3102
3103
end
3104
3105
end
3106
3107
end
3108
3109
script.Parent.Selected:connect(Select)