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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
10 | local Player,game,owner = owner,game | |
11 | local RealPlayer = Player | |
12 | do | |
13 | print("FE Compatibility code by Mokiros") | |
14 | local rp = RealPlayer | |
15 | script.Parent = rp.Character | |
16 | ||
17 | - | Humanoid.JumpPower = 1000 |
17 | + | --RemoteEvent for communicating |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput_Event" | |
20 | ||
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
24 | t.connect = t.Connect | |
25 | return t | |
26 | end | |
27 | ||
28 | --Creating fake input objects with fake variables | |
29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
33 | end} | |
34 | --Merged 2 functions into one by checking amount of arguments | |
35 | CAS.UnbindAction = CAS.BindAction | |
36 | ||
37 | --This function will trigger the events that have been :Connect()'ed | |
38 | local function te(self,ev,...) | |
39 | local t = m[ev] | |
40 | if t and t._fakeEvent then | |
41 | for _,f in pairs(t.Functions) do | |
42 | f(...) | |
43 | end | |
44 | end | |
45 | end | |
46 | m.TrigEvent = te | |
47 | UIS.TrigEvent = te | |
48 | ||
49 | Event.OnServerEvent:Connect(function(plr,io) | |
50 | if plr~=rp then return end | |
51 | m.Target = io.Target | |
52 | m.Hit = io.Hit | |
53 | if not io.isMouse then | |
54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | ||
73 | local Mouse = Player:GetMouse() | |
74 | local UIS = game:GetService("UserInputService") | |
75 | local input = function(io,a) | |
76 | if a then return end | |
77 | --Since InputObject is a client-side instance, we create and pass table instead | |
78 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
79 | end | |
80 | UIS.InputBegan:Connect(input) | |
81 | UIS.InputEnded:Connect(input) | |
82 | ||
83 | local h,t | |
84 | --Give the server mouse data 30 times every second, but only if the values changed | |
85 | --If player is not moving their mouse, client won't fire events | |
86 | while wait(1/30) do | |
87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
88 | h,t=Mouse.Hit,Mouse.Target | |
89 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
90 | end | |
91 | end]==],Player.Character) | |
92 | ||
93 | ----Sandboxed game object that allows the usage of client-side methods and services | |
94 | --Real game object | |
95 | local _rg = game | |
96 | ||
97 | --Metatable for fake service | |
98 | local fsmt = { | |
99 | __index = function(self,k) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s[k] end | |
102 | end, | |
103 | __newindex = function(self,k,v) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then s[k]=v end | |
106 | end, | |
107 | __call = function(self,...) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then return s(...) end | |
110 | end | |
111 | } | |
112 | local function FakeService(t,RealService) | |
113 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
114 | return setmetatable(t,fsmt) | |
115 | end | |
116 | ||
117 | --Fake game object | |
118 | local g = { | |
119 | GetService = function(self,s) | |
120 | return self[s] | |
121 | end, | |
122 | Players = FakeService({ | |
123 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
124 | },"Players"), | |
125 | UserInputService = FakeService(UIS,"UserInputService"), | |
126 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
127 | } | |
128 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
129 | g.service = g.GetService | |
130 | ||
131 | g.RunService = FakeService({ | |
132 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
133 | BindToRenderStep = function(self,name,_,fun) | |
134 | ||
135 | end, | |
136 | UnbindFromRenderStep = function(self,name) | |
137 | self._btrs[name]:Disconnect() | |
138 | end, | |
139 | },"RunService") | |
140 | ||
141 | setmetatable(g,{ | |
142 | __index=function(self,s) | |
143 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
144 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
145 | end, | |
146 | __newindex = fsmt.__newindex, | |
147 | __call = fsmt.__call | |
148 | }) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = g,g.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | ||
154 | ||
155 | wait(0.2) | |
156 | ||
157 | ||
158 | ||
159 | Player = game:GetService("Players").LocalPlayer | |
160 | PlayerGui = Player.PlayerGui | |
161 | Cam = workspace.CurrentCamera | |
162 | Backpack = Player.Backpack | |
163 | Character = Player.Character | |
164 | Humanoid = Character.Humanoid | |
165 | Humanoid.JumpPower = 125 | |
166 | Mouse = Player:GetMouse() | |
167 | RootPart = Character["HumanoidRootPart"] | |
168 | Torso = Character["Torso"] | |
169 | Head = Character["Head"] | |
170 | RightArm = Character["Right Arm"] | |
171 | LeftArm = Character["Left Arm"] | |
172 | RightLeg = Character["Right Leg"] | |
173 | LeftLeg = Character["Left Leg"] | |
174 | RootJoint = RootPart["RootJoint"] | |
175 | Neck = Torso["Neck"] | |
176 | RightShoulder = Torso["Right Shoulder"] | |
177 | LeftShoulder = Torso["Left Shoulder"] | |
178 | RightHip = Torso["Right Hip"] | |
179 | LeftHip = Torso["Left Hip"] | |
180 | local sick = Instance.new("Sound",Character) | |
181 | sick.SoundId = "rbxassetid://1007872698" | |
182 | sick.Looped = true | |
183 | sick.Pitch = 1 | |
184 | sick.Volume = 99 | |
185 | sick:Play() | |
186 | ||
187 | IT = Instance.new | |
188 | CF = CFrame.new | |
189 | VT = Vector3.new | |
190 | RAD = math.rad | |
191 | C3 = Color3.new | |
192 | UD2 = UDim2.new | |
193 | BRICKC = BrickColor.new | |
194 | ANGLES = CFrame.Angles | |
195 | EULER = CFrame.fromEulerAnglesXYZ | |
196 | COS = math.cos | |
197 | ACOS = math.acos | |
198 | SIN = math.sin | |
199 | ASIN = math.asin | |
200 | ABS = math.abs | |
201 | MRANDOM = math.random | |
202 | FLOOR = math.floor | |
203 | ||
204 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
205 | local NEWMESH = IT(MESH) | |
206 | if MESH == "SpecialMesh" then | |
207 | NEWMESH.MeshType = MESHTYPE | |
208 | if MESHID ~= "nil" and MESHID ~= "" then | |
209 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
210 | end | |
211 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
212 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
213 | end | |
214 | end | |
215 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
216 | NEWMESH.Scale = SCALE | |
217 | NEWMESH.Parent = PARENT | |
218 | return NEWMESH | |
219 | end | |
220 | ||
221 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
222 | local NEWPART = IT("Part") | |
223 | NEWPART.formFactor = FORMFACTOR | |
224 | NEWPART.Reflectance = REFLECTANCE | |
225 | NEWPART.Transparency = TRANSPARENCY | |
226 | NEWPART.CanCollide = false | |
227 | NEWPART.Locked = true | |
228 | NEWPART.Anchored = true | |
229 | if ANCHOR == false then | |
230 | NEWPART.Anchored = false | |
231 | end | |
232 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
233 | NEWPART.Name = NAME | |
234 | NEWPART.Size = SIZE | |
235 | NEWPART.Position = Torso.Position | |
236 | NEWPART.Material = MATERIAL | |
237 | NEWPART:BreakJoints() | |
238 | NEWPART.Parent = PARENT | |
239 | return NEWPART | |
240 | end | |
241 | ||
242 | ||
243 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
244 | local NEWPART = IT("Part") | |
245 | NEWPART.formFactor = FORMFACTOR | |
246 | NEWPART.Reflectance = REFLECTANCE | |
247 | NEWPART.Transparency = TRANSPARENCY | |
248 | NEWPART.CanCollide = false | |
249 | NEWPART.Locked = true | |
250 | NEWPART.Anchored = true | |
251 | if ANCHOR == false then | |
252 | NEWPART.Anchored = false | |
253 | end | |
254 | NEWPART.Name = NAME | |
255 | NEWPART.Size = SIZE | |
256 | NEWPART.Position = Torso.Position | |
257 | NEWPART.Material = MATERIAL | |
258 | NEWPART:BreakJoints() | |
259 | NEWPART.Parent = PARENT | |
260 | return NEWPART | |
261 | end | |
262 | --//=================================\\ | |
263 | --|| CUSTOMIZATION | |
264 | --\\=================================// | |
265 | ||
266 | Player_Size = 1 --Size of the player. | |
267 | Animation_Speed = 7 | |
268 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
269 | ||
270 | local Speed = 15 | |
271 | local Effects2 = {} | |
272 | ||
273 | --//=================================\\ | |
274 | --|| END OF CUSTOMIZATION | |
275 | --\\=================================// | |
276 | ||
277 | local function weldBetween(a, b) | |
278 | local weldd = Instance.new("ManualWeld") | |
279 | weldd.Part0 = a | |
280 | weldd.Part1 = b | |
281 | weldd.C0 = CFrame.new() | |
282 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
283 | weldd.Parent = a | |
284 | return weldd | |
285 | end | |
286 | ||
287 | --//=================================\\ | |
288 | --|| USEFUL VALUES | |
289 | --\\=================================// | |
290 | ||
291 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
292 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
293 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
294 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
295 | local CHANGEDEFENSE = 0 | |
296 | local CHANGEDAMAGE = 0 | |
297 | local CHANGEMOVEMENT = 0 | |
298 | local ANIM = "Idle" | |
299 | local ATTACK = false | |
300 | local EQUIPPED = false | |
301 | local HOLD = false | |
302 | local COMBO = 1 | |
303 | local Rooted = false | |
304 | local SINE = 0 | |
305 | local KEYHOLD = false | |
306 | local CHANGE = 2 / Animation_Speed | |
307 | local WALKINGANIM = false | |
308 | local WALK = 0 | |
309 | local VALUE1 = false | |
310 | local VALUE2 = false | |
311 | local ROBLOXIDLEANIMATION = IT("Animation") | |
312 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
313 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
314 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
315 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
316 | WEAPONGUI.Name = "Weapon GUI" | |
317 | local Weapon = IT("Model") | |
318 | Weapon.Name = "Adds" | |
319 | local HITFLOOR = nil | |
320 | local Effects = IT("Folder", Weapon) | |
321 | Effects.Name = "Effects" | |
322 | local ANIMATOR = Humanoid.Animator | |
323 | local ANIMATE = Character.Animate | |
324 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
325 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
326 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
327 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
328 | local UNANCHOR = true | |
329 | ||
330 | local SKILLTEXTCOLOR = BRICKC("Maroon").Color | |
331 | ||
332 | --//=================================\\ | |
333 | --\\=================================// | |
334 | ||
335 | ||
336 | ||
337 | ||
338 | --//=================================\\ | |
339 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
340 | --\\=================================// | |
341 | ||
342 | ArtificialHB = Instance.new("BindableEvent", script) | |
343 | ArtificialHB.Name = "ArtificialHB" | |
344 | ||
345 | script:WaitForChild("ArtificialHB") | |
346 | ||
347 | frame = Frame_Speed | |
348 | tf = 0 | |
349 | allowframeloss = false | |
350 | tossremainder = false | |
351 | lastframe = tick() | |
352 | script.ArtificialHB:Fire() | |
353 | ||
354 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
355 | tf = tf + s | |
356 | if tf >= frame then | |
357 | if allowframeloss then | |
358 | script.ArtificialHB:Fire() | |
359 | lastframe = tick() | |
360 | else | |
361 | for i = 1, math.floor(tf / frame) do | |
362 | script.ArtificialHB:Fire() | |
363 | end | |
364 | lastframe = tick() | |
365 | end | |
366 | if tossremainder then | |
367 | tf = 0 | |
368 | else | |
369 | tf = tf - frame * math.floor(tf / frame) | |
370 | end | |
371 | end | |
372 | end) | |
373 | ||
374 | --//=================================\\ | |
375 | --\\=================================// | |
376 | ||
377 | ||
378 | ||
379 | ||
380 | ||
381 | --//=================================\\ | |
382 | --|| SOME FUNCTIONS | |
383 | --\\=================================// | |
384 | ||
385 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
386 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
387 | end | |
388 | ||
389 | function PositiveAngle(NUMBER) | |
390 | if NUMBER >= 0 then | |
391 | NUMBER = 0 | |
392 | end | |
393 | return NUMBER | |
394 | end | |
395 | ||
396 | function NegativeAngle(NUMBER) | |
397 | if NUMBER <= 0 then | |
398 | NUMBER = 0 | |
399 | end | |
400 | return NUMBER | |
401 | end | |
402 | ||
403 | function Swait(NUMBER) | |
404 | if NUMBER == 0 or NUMBER == nil then | |
405 | ArtificialHB.Event:wait() | |
406 | else | |
407 | for i = 1, NUMBER do | |
408 | ArtificialHB.Event:wait() | |
409 | end | |
410 | end | |
411 | end | |
412 | ||
413 | function QuaternionFromCFrame(cf) | |
414 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
415 | local trace = m00 + m11 + m22 | |
416 | if trace > 0 then | |
417 | local s = math.sqrt(1 + trace) | |
418 | local recip = 0.5 / s | |
419 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
420 | else | |
421 | local i = 0 | |
422 | if m11 > m00 then | |
423 | i = 1 | |
424 | end | |
425 | if m22 > (i == 0 and m00 or m11) then | |
426 | i = 2 | |
427 | end | |
428 | if i == 0 then | |
429 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
430 | local recip = 0.5 / s | |
431 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
432 | elseif i == 1 then | |
433 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
434 | local recip = 0.5 / s | |
435 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
436 | elseif i == 2 then | |
437 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
438 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
439 | end | |
440 | end | |
441 | end | |
442 | ||
443 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
444 | local xs, ys, zs = x + x, y + y, z + z | |
445 | local wx, wy, wz = w * xs, w * ys, w * zs | |
446 | local xx = x * xs | |
447 | local xy = x * ys | |
448 | local xz = x * zs | |
449 | local yy = y * ys | |
450 | local yz = y * zs | |
451 | local zz = z * zs | |
452 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
453 | end | |
454 | ||
455 | function QuaternionSlerp(a, b, t) | |
456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
457 | local startInterp, finishInterp; | |
458 | if cosTheta >= 0.0001 then | |
459 | if (1 - cosTheta) > 0.0001 then | |
460 | local theta = ACOS(cosTheta) | |
461 | local invSinTheta = 1 / SIN(theta) | |
462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
463 | finishInterp = SIN(t * theta) * invSinTheta | |
464 | else | |
465 | startInterp = 1 - t | |
466 | finishInterp = t | |
467 | end | |
468 | else | |
469 | if (1 + cosTheta) > 0.0001 then | |
470 | local theta = ACOS(-cosTheta) | |
471 | local invSinTheta = 1 / SIN(theta) | |
472 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
473 | finishInterp = SIN(t * theta) * invSinTheta | |
474 | else | |
475 | startInterp = t - 1 | |
476 | finishInterp = t | |
477 | end | |
478 | end | |
479 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
480 | end | |
481 | ||
482 | function Clerp(a, b, t) | |
483 | local qa = {QuaternionFromCFrame(a)} | |
484 | local qb = {QuaternionFromCFrame(b)} | |
485 | local ax, ay, az = a.x, a.y, a.z | |
486 | local bx, by, bz = b.x, b.y, b.z | |
487 | local _t = 1 - t | |
488 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
489 | end | |
490 | ||
491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
492 | local frame = IT("Frame") | |
493 | frame.BackgroundTransparency = TRANSPARENCY | |
494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
495 | frame.Position = POSITION | |
496 | frame.Size = SIZE | |
497 | frame.BackgroundColor3 = COLOR | |
498 | frame.BorderColor3 = BORDERCOLOR | |
499 | frame.Name = NAME | |
500 | frame.Parent = PARENT | |
501 | return frame | |
502 | end | |
503 | ||
504 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
505 | local label = IT("TextLabel") | |
506 | label.BackgroundTransparency = 1 | |
507 | label.Size = UD2(1, 0, 1, 0) | |
508 | label.Position = UD2(0, 0, 0, 0) | |
509 | label.TextColor3 = TEXTCOLOR | |
510 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
511 | label.TextTransparency = TRANSPARENCY | |
512 | label.FontSize = TEXTFONTSIZE | |
513 | label.Font = TEXTFONT | |
514 | label.BorderSizePixel = BORDERSIZEPIXEL | |
515 | label.TextScaled = false | |
516 | label.Text = TEXT | |
517 | label.Name = NAME | |
518 | label.Parent = PARENT | |
519 | return label | |
520 | end | |
521 | ||
522 | function NoOutlines(PART) | |
523 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
524 | end | |
525 | ||
526 | ||
527 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
528 | local NEWWELD = IT(TYPE) | |
529 | NEWWELD.Part0 = PART0 | |
530 | NEWWELD.Part1 = PART1 | |
531 | NEWWELD.C0 = C0 | |
532 | NEWWELD.C1 = C1 | |
533 | NEWWELD.Parent = PARENT | |
534 | return NEWWELD | |
535 | end | |
536 | ||
537 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
538 | local NEWSOUND = nil | |
539 | coroutine.resume(coroutine.create(function() | |
540 | NEWSOUND = IT("Sound", PARENT) | |
541 | NEWSOUND.Volume = VOLUME | |
542 | NEWSOUND.Pitch = PITCH | |
543 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
544 | Swait() | |
545 | NEWSOUND:play() | |
546 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
547 | end)) | |
548 | return NEWSOUND | |
549 | end | |
550 | ||
551 | function CFrameFromTopBack(at, top, back) | |
552 | local right = top:Cross(back) | |
553 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
554 | end | |
555 | ||
556 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
557 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
558 | local mesh = IT("SpecialMesh",wave) | |
559 | mesh.MeshType = "FileMesh" | |
560 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
561 | mesh.Scale = SIZE | |
562 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
563 | wave.CFrame = CFRAME | |
564 | coroutine.resume(coroutine.create(function(PART) | |
565 | for i = 1, WAIT do | |
566 | Swait() | |
567 | mesh.Scale = mesh.Scale + GROW | |
568 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
569 | if DOESROT == true then | |
570 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
571 | end | |
572 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
573 | if wave.Transparency > 0.99 then | |
574 | wave:remove() | |
575 | end | |
576 | end | |
577 | end)) | |
578 | end | |
579 | ||
580 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
581 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
582 | local mesh = IT("SpecialMesh",wave) | |
583 | mesh.MeshType = "FileMesh" | |
584 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
585 | mesh.Scale = SIZE | |
586 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
587 | wave.CFrame = CFRAME | |
588 | coroutine.resume(coroutine.create(function(PART) | |
589 | for i = 1, WAIT do | |
590 | Swait() | |
591 | mesh.Scale = mesh.Scale + GROW | |
592 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
593 | if DOESROT == true then | |
594 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
595 | end | |
596 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
597 | if wave.Transparency > 0.99 then | |
598 | wave:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
605 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0)) | |
606 | local mesh = IT("SpecialMesh",wave) | |
607 | mesh.MeshType = "FileMesh" | |
608 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
609 | mesh.Scale = SIZE | |
610 | wave.CFrame = CFRAME | |
611 | coroutine.resume(coroutine.create(function(PART) | |
612 | for i = 1, WAIT do | |
613 | Swait() | |
614 | mesh.Scale = mesh.Scale + GROW | |
615 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
616 | if DOESROT == true then | |
617 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
618 | end | |
619 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
620 | if wave.Transparency > 0.99 then | |
621 | wave:remove() | |
622 | end | |
623 | end | |
624 | end)) | |
625 | end | |
626 | ||
627 | ||
628 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
629 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
630 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
631 | wave.CFrame = CFRAME | |
632 | coroutine.resume(coroutine.create(function(PART) | |
633 | for i = 1, WAIT do | |
634 | Swait() | |
635 | mesh.Scale = mesh.Scale * GROW | |
636 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
637 | if wave.Transparency > 0.99 then | |
638 | wave:remove() | |
639 | end | |
640 | end | |
641 | end)) | |
642 | end | |
643 | ||
644 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
645 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true) | |
646 | local mesh = IT("SpecialMesh",wave) | |
647 | mesh.MeshType = "Sphere" | |
648 | mesh.Scale = SIZE | |
649 | mesh.Offset = VT(0,0,0) | |
650 | wave.CFrame = CFRAME | |
651 | coroutine.resume(coroutine.create(function(PART) | |
652 | for i = 1, WAIT do | |
653 | Swait() | |
654 | mesh.Scale = mesh.Scale + GROW | |
655 | wave.Transparency = wave.Transparency + (1/WAIT) | |
656 | if wave.Transparency > 0.99 then | |
657 | wave:remove() | |
658 | end | |
659 | end | |
660 | end)) | |
661 | end | |
662 | ||
663 | function MakeForm(PART,TYPE) | |
664 | if TYPE == "Cyl" then | |
665 | local MSH = IT("CylinderMesh",PART) | |
666 | elseif TYPE == "Ball" then | |
667 | local MSH = IT("SpecialMesh",PART) | |
668 | MSH.MeshType = "Sphere" | |
669 | elseif TYPE == "Wedge" then | |
670 | local MSH = IT("SpecialMesh",PART) | |
671 | MSH.MeshType = "Wedge" | |
672 | end | |
673 | end | |
674 | ||
675 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
676 | if FLOOR ~= nil then | |
677 | coroutine.resume(coroutine.create(function() | |
678 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
679 | PART.CFrame = CF(POSITION) | |
680 | for i = 1, 45 do | |
681 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
682 | RingPiece.Material = FLOOR.Material | |
683 | RingPiece.Color = FLOOR.Color | |
684 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
685 | Debris:AddItem(RingPiece,SWAIT/100) | |
686 | end | |
687 | PART:remove() | |
688 | end)) | |
689 | end | |
690 | end | |
691 | ||
692 | function CheckTableForString(Table, String) | |
693 | for i, v in pairs(Table) do | |
694 | if string.find(string.lower(String), string.lower(v)) then | |
695 | return true | |
696 | end | |
697 | end | |
698 | return false | |
699 | end | |
700 | ||
701 | function CheckIntangible(Hit) | |
702 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
703 | if Hit and Hit.Parent then | |
704 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
705 | return true | |
706 | end | |
707 | end | |
708 | return false | |
709 | end | |
710 | ||
711 | Debris = game:GetService("Debris") | |
712 | ||
713 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
714 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
715 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
716 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
717 | if RayHit and CheckIntangible(RayHit) then | |
718 | if DelayIfHit then | |
719 | wait() | |
720 | end | |
721 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
722 | end | |
723 | return RayHit, RayPos, RayNormal | |
724 | end | |
725 | ||
726 | function turnto(position) | |
727 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
728 | end | |
729 | ||
730 | --//=================================\\ | |
731 | --|| WEAPON CREATION | |
732 | --\\=================================// | |
733 | local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
734 | Light = Instance.new("PointLight",FIST) | |
735 | Light.Brightness = 0.85 | |
736 | touchCounter = 0 | |
737 | local cR=255 | |
738 | local cG=0 | |
739 | local cB=0 | |
740 | local flg5=1 local omgidk=1 | |
741 | local add=7.5 | |
742 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
743 | if omgidk>10000 then omgidk=0 end | |
744 | omgidk=omgidk+1 | |
745 | if cR>=255 then flg5=1 end | |
746 | if cG>=255 then flg5=2 end | |
747 | if cB>=255 then flg5=3 end | |
748 | if flg5==1 then cR=cR-add cG=cG+add end | |
749 | if flg5==2 then cG=cG-add cB=cB+add end | |
750 | if flg5==3 then cB=cB-add cR=cR+add end | |
751 | color=Color3.fromRGB(cR,cG,cB) | |
752 | Light.Color = color | |
753 | end) | |
754 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | ||
758 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
761 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
763 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
764 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
765 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
766 | ||
767 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
768 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
769 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
774 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
775 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
776 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
777 | touchCounter = 0 | |
778 | local cR=255 | |
779 | local cG=0 | |
780 | local cB=0 | |
781 | local flg5=1 local omgidk=1 | |
782 | local add=7.5 | |
783 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
784 | if omgidk>10000 then omgidk=0 end | |
785 | omgidk=omgidk+1 | |
786 | if cR>=255 then flg5=1 end | |
787 | if cG>=255 then flg5=2 end | |
788 | if cB>=255 then flg5=3 end | |
789 | if flg5==1 then cR=cR-add cG=cG+add end | |
790 | if flg5==2 then cG=cG-add cB=cB+add end | |
791 | if flg5==3 then cB=cB-add cR=cR+add end | |
792 | color=Color3.fromRGB(cR,cG,cB) | |
793 | local d = Weapon:FindFirstChild("Neon Gauntlet Part") | |
794 | if d then | |
795 | d.Color = color | |
796 | end | |
797 | local d = Weapon:FindFirstChild("Neon Gauntlet Part1") | |
798 | if d then | |
799 | d.Color = color | |
800 | end | |
801 | end) | |
802 | for _, c in pairs(Weapon:GetChildren()) do | |
803 | if c.ClassName == "Part" then | |
804 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
805 | end | |
806 | end | |
807 | ||
808 | Weapon.Parent = Character | |
809 | ||
810 | Humanoid.Died:connect(function() | |
811 | ATTACK = true | |
812 | end) | |
813 | ||
814 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
815 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
816 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
817 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
818 | ||
819 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
820 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
821 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
822 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
823 | ||
824 | --//=================================\\ | |
825 | --|| DAMAGE FUNCTIONS | |
826 | --\\=================================// | |
827 | ||
828 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
829 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
830 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
831 | local BODYGYRO = IT("BodyGyro", STATPART) | |
832 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
833 | BODYPOSITION.P = 2000 | |
834 | BODYPOSITION.D = 100 | |
835 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
836 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
837 | game:GetService("Debris"):AddItem(STATPART ,5) | |
838 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
839 | BILLBOARDGUI.Adornee = STATPART | |
840 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
841 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
842 | BILLBOARDGUI.AlwaysOnTop = false | |
843 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
844 | TEXTLABEL.BackgroundTransparency = 1 | |
845 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
846 | TEXTLABEL.Text = TEXT | |
847 | TEXTLABEL.Font = "SciFi" | |
848 | TEXTLABEL.FontSize="Size42" | |
849 | TEXTLABEL.TextColor3 = COLOR | |
850 | TEXTLABEL.TextStrokeTransparency = 1 | |
851 | TEXTLABEL.TextScaled = true | |
852 | TEXTLABEL.TextWrapped = true | |
853 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
854 | if LABELTYPE == "Normal" then | |
855 | for i = 1, 30 do | |
856 | Swait() | |
857 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
858 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
859 | end | |
860 | elseif LABELTYPE == "Debuff" then | |
861 | for i = 1, 30 do | |
862 | Swait() | |
863 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
864 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
865 | end | |
866 | elseif LABELTYPE == "Shock" then | |
867 | local ORIGIN = STATPART.Position | |
868 | for i = 1, 30 do | |
869 | Swait() | |
870 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
871 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
872 | end | |
873 | end | |
874 | THEPART.Parent = nil | |
875 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
876 | end | |
877 | ||
878 | --//=================================\\ | |
879 | --|| DAMAGING | |
880 | --\\=================================// | |
881 | ||
882 | function killnearest(position,range,maxstrength,direction) | |
883 | for i,v in ipairs(workspace:GetChildren()) do | |
884 | local body = v:GetChildren() | |
885 | for part = 1, #body do | |
886 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
887 | if(body[part].Position - position).Magnitude < range then | |
888 | if v.ClassName == "Model" then | |
889 | --v:BreakJoints() | |
890 | end | |
891 | local POS = position | |
892 | coroutine.resume(coroutine.create(function() | |
893 | body[part].Anchored = true | |
894 | body[part].Parent = Effects | |
895 | body[part].CanCollide = true | |
896 | local SIZE = body[part].Size | |
897 | body[part].Material = "Neon" | |
898 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
899 | for i = 1, 75 do | |
900 | Swait() | |
901 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
902 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
903 | end | |
904 | coroutine.resume(coroutine.create(function() | |
905 | while true do | |
906 | Swait() | |
907 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
908 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
909 | end | |
910 | end)) | |
911 | body[part].Anchored = false | |
912 | body[part].Velocity = direction.lookVector*maxstrength | |
913 | end)) | |
914 | end | |
915 | end | |
916 | end | |
917 | if v.ClassName == "Part" then | |
918 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
919 | local POS = position | |
920 | coroutine.resume(coroutine.create(function() | |
921 | v.Anchored = true | |
922 | v.Parent = Effects | |
923 | local SIZE = v.Size | |
924 | v.Material = "Neon" | |
925 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
926 | for i = 1, 75 do | |
927 | Swait() | |
928 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
929 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
930 | end | |
931 | coroutine.resume(coroutine.create(function() | |
932 | while true do | |
933 | Swait() | |
934 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
935 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
936 | end | |
937 | end)) | |
938 | v.Anchored = false | |
939 | v.Velocity = direction.lookVector*maxstrength | |
940 | end)) | |
941 | end | |
942 | end | |
943 | end | |
944 | end | |
945 | ||
946 | --//=================================\\ | |
947 | --|| ATTACK FUNCTIONS AND STUFF | |
948 | --\\=================================// | |
949 | ||
950 | function AttackTemplate() | |
951 | ATTACK = true | |
952 | Rooted = false | |
953 | for i=0, 1, 0.1 / Animation_Speed do | |
954 | Swait() | |
955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
961 | end | |
962 | ATTACK = false | |
963 | Rooted = false | |
964 | end | |
965 | ||
966 | function UltraPunch() | |
967 | ATTACK = true | |
968 | Rooted = false | |
969 | local SPEED = 15 | |
970 | Speed = 10 | |
971 | CreateSound("214876666", RightArm, 7.5, 0.8) | |
972 | for i=0, 0, 0.1 / Animation_Speed do | |
973 | Swait() | |
974 | turnto(Mouse.Hit.p) | |
975 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
976 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
981 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
983 | end | |
984 | for i=0, 0, 0.1 / Animation_Speed do | |
985 | Swait() | |
986 | turnto(Mouse.Hit.p) | |
987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
991 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | end | |
994 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false) | |
995 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
996 | PART.Shape = "Ball" | |
997 | local bv = Instance.new("BodyVelocity") | |
998 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
999 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1000 | bv.Parent = PART | |
1001 | bv.Name = "PROJECTILEVELOCITY" | |
1002 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5)) | |
1003 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3)) | |
1004 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2)) | |
1005 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2)) | |
1006 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | for i = 1, 11 do | |
1009 | Swait() | |
1010 | PART.Transparency = PART.Transparency + 0.2/10 | |
1011 | PART.Size = PART.Size + VT(5,5,5) | |
1012 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1013 | end | |
1014 | PART:Destroy() | |
1015 | end)) | |
1016 | for i=0, 0, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1024 | end | |
1025 | Speed = SPEED | |
1026 | ATTACK = false | |
1027 | Rooted = false | |
1028 | end | |
1029 | ||
1030 | function Punish() | |
1031 | Animation_Speed = 20 | |
1032 | ATTACK = true | |
1033 | Rooted = false | |
1034 | local HASGRABBED = false | |
1035 | local WELD = nil | |
1036 | local TORS = nil | |
1037 | local hitting = FIST.Touched:connect(function(hit) | |
1038 | if hit.Parent:FindFirstChild("Humanoid") then | |
1039 | if hit.Parent.Humanoid.Health ~= 0 then | |
1040 | UNANCHOR = false | |
1041 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1042 | TORS.Anchored = true | |
1043 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1044 | WELD = weldBetween(RightArm,TORS) | |
1045 | HASGRABBED = true | |
1046 | Rooted = true | |
1047 | end | |
1048 | end | |
1049 | end) | |
1050 | for i=0, 2, 0.1 / Animation_Speed do | |
1051 | Swait() | |
1052 | if HASGRABBED == true then | |
1053 | break | |
1054 | end | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1061 | end | |
1062 | hitting:disconnect() | |
1063 | if HASGRABBED == true then | |
1064 | TORS.Anchored = false | |
1065 | RootPart.Anchored = true | |
1066 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1067 | Swait() | |
1068 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1074 | end | |
1075 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1076 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1077 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1078 | SOUNDPART.CFrame = RootPart.CFrame | |
1079 | Debris:AddItem(SOUNDPART,5) | |
1080 | CreateSound("357202073", SOUNDPART, 0, 1) | |
1081 | for i = 1, 16 do | |
1082 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1083 | end | |
1084 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1092 | end | |
1093 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1094 | Swait() | |
1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1101 | end | |
1102 | if HITFLOOR ~= nil then | |
1103 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1104 | end | |
1105 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10) | |
1106 | WELD:remove() | |
1107 | for i = 1, 26 do | |
1108 | Swait() | |
1109 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1110 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
1111 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1)) | |
1112 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3)) | |
1113 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1114 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
1115 | end | |
1116 | end | |
1117 | UNANCHOR = true | |
1118 | ATTACK = false | |
1119 | Rooted = false | |
1120 | Animation_Speed = 20 | |
1121 | end | |
1122 | ||
1123 | function Dash() | |
1124 | local ORIGIN = RootPart.Position | |
1125 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1126 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1127 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1128 | SOUNDPART.CFrame = RootPart.CFrame | |
1129 | Debris:AddItem(SOUNDPART,5) | |
1130 | CreateSound("357202032", SOUNDPART, 0, 1) | |
1131 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1132 | Swait() | |
1133 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1134 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1135 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
1136 | SOUNDPART.CFrame = RootPart.CFrame | |
1137 | Debris:AddItem(SOUNDPART,5) | |
1138 | CreateSound("1295446488", SOUNDPART, 2.5, 1) | |
1139 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1140 | Swait() | |
1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1147 | end | |
1148 | ATTACK = false | |
1149 | Rooted = false | |
1150 | end | |
1151 | function Begoner9000() | |
1152 | ATTACK = true | |
1153 | Rooted = true | |
1154 | CreateSound("255679384", RightArm, 8, 1) | |
1155 | for i=0, 0, 0.1 / Animation_Speed do | |
1156 | Swait() | |
1157 | turnto(Mouse.Hit.p) | |
1158 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2)) | |
1159 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1) | |
1160 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1161 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0) | |
1162 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
1163 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
1164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1170 | end | |
1171 | for i=0, 0, 0.1 / Animation_Speed do | |
1172 | Swait() | |
1173 | turnto(Mouse.Hit.p) | |
1174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1178 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | end | |
1181 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04)) | |
1182 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1183 | coroutine.resume(coroutine.create(function() | |
1184 | Swait(0.01) | |
1185 | for i = 1, 2 do | |
1186 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1187 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i)) | |
1188 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i)) | |
1189 | end | |
1190 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1191 | for i = 1, 3 do | |
1192 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1193 | CreateSound("414517163", Effects, 3.5, 0.8) | |
1194 | end | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | for i = 1, 3 do | |
1197 | Swait() | |
1198 | for i = 1, 1 do | |
1199 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1200 | end | |
1201 | for i = 1, 2 do | |
1202 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3) | |
1203 | end | |
1204 | end | |
1205 | end)) | |
1206 | end)) | |
1207 | for i=0, 0, 0.1 / Animation_Speed do | |
1208 | Swait() | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1215 | end | |
1216 | ATTACK = false | |
1217 | Rooted = false | |
1218 | end | |
1219 | ||
1220 | --//=================================\\ | |
1221 | --|| ASSIGN THINGS TO KEYS | |
1222 | --\\=================================// | |
1223 | ||
1224 | function MouseDown(Mouse) | |
1225 | if ATTACK == false then | |
1226 | end | |
1227 | end | |
1228 | ||
1229 | function MouseUp(Mouse) | |
1230 | HOLD = false | |
1231 | end | |
1232 | ||
1233 | function KeyDown(Key) | |
1234 | KEYHOLD = true | |
1235 | if Key == "e" and ATTACK == false then | |
1236 | UltraPunch() | |
1237 | end | |
1238 | ||
1239 | if Key == "f" and ATTACK == false then | |
1240 | Punish() | |
1241 | end | |
1242 | ||
1243 | if Key == "c" and ATTACK == false then | |
1244 | Dash() | |
1245 | end | |
1246 | ||
1247 | if Key == "q" and ATTACK == false then | |
1248 | Begoner9000()() | |
1249 | end | |
1250 | ||
1251 | if Key == "p" and ATTACK == false then | |
1252 | if Speed == 16 then | |
1253 | Speed = 150 | |
1254 | elseif Speed == 150 then | |
1255 | Speed = 16 | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | ||
1260 | function KeyUp(Key) | |
1261 | KEYHOLD = false | |
1262 | end | |
1263 | ||
1264 | Mouse.Button1Down:connect(function(NEWKEY) | |
1265 | MouseDown(NEWKEY) | |
1266 | end) | |
1267 | Mouse.Button1Up:connect(function(NEWKEY) | |
1268 | MouseUp(NEWKEY) | |
1269 | end) | |
1270 | Mouse.KeyDown:connect(function(NEWKEY) | |
1271 | KeyDown(NEWKEY) | |
1272 | end) | |
1273 | Mouse.KeyUp:connect(function(NEWKEY) | |
1274 | KeyUp(NEWKEY) | |
1275 | end) | |
1276 | ||
1277 | --//=================================\\ | |
1278 | --\\=================================// | |
1279 | ||
1280 | ||
1281 | function unanchor() | |
1282 | if UNANCHOR == true then | |
1283 | g = Character:GetChildren() | |
1284 | for i = 1, #g do | |
1285 | if g[i].ClassName == "Part" then | |
1286 | g[i].Anchored = false | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | ||
1292 | ||
1293 | --//=================================\\ | |
1294 | --|| WRAP THE WHOLE SCRIPT UP | |
1295 | --\\=================================// | |
1296 | ||
1297 | Humanoid.Changed:connect(function(Jump) | |
1298 | if Jump == "Jump" and (Disable_Jump == true) then | |
1299 | Humanoid.Jump = false | |
1300 | end | |
1301 | end) | |
1302 | ||
1303 | while true do | |
1304 | Swait() | |
1305 | ANIMATE.Parent = nil | |
1306 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1307 | IDLEANIMATION:Play() | |
1308 | SINE = SINE + CHANGE | |
1309 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1310 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1311 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1312 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1313 | local WALKSPEEDVALUE = 0 | |
1314 | if Speed < 35 then | |
1315 | WALKSPEEDVALUE = 48 | |
1316 | else | |
1317 | WALKSPEEDVALUE = 48 | |
1318 | end | |
1319 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1320 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1321 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1322 | if Speed < 35 then | |
1323 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1324 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1325 | else | |
1326 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1327 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1328 | end | |
1329 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1330 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1331 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1332 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1333 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1334 | end | |
1335 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1336 | ANIM = "Jump" | |
1337 | if ATTACK == false then | |
1338 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1344 | end | |
1345 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1346 | ANIM = "Fall" | |
1347 | if ATTACK == false then | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1354 | end | |
1355 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1356 | ANIM = "Idle" | |
1357 | if ATTACK == false then | |
1358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1364 | end | |
1365 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1366 | ANIM = "Walk" | |
1367 | WALK = WALK + 1 / Animation_Speed | |
1368 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1369 | WALK = 0 | |
1370 | if WALKINGANIM == true then | |
1371 | WALKINGANIM = false | |
1372 | elseif WALKINGANIM == false then | |
1373 | WALKINGANIM = true | |
1374 | end | |
1375 | end | |
1376 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1377 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1378 | if ATTACK == false then | |
1379 | if Speed < 35 then | |
1380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1386 | else | |
1387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | unanchor() | |
1397 | Humanoid.MaxHealth = "inf" | |
1398 | Humanoid.Health = "inf" | |
1399 | if Rooted == false then | |
1400 | Disable_Jump = false | |
1401 | Humanoid.WalkSpeed = Speed | |
1402 | elseif Rooted == true then | |
1403 | Disable_Jump = true | |
1404 | Humanoid.WalkSpeed = 0 | |
1405 | end | |
1406 | local MATHS = {"0","1"} | |
1407 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1408 | Humanoid.PlatformStand = false | |
1409 | end | |
1410 | ||
1411 | --//=================================\\ | |
1412 | --\\=================================// | |
1413 | ||
1414 | ||
1415 | --//====================================================\\-- | |
1416 | --|| END OF SCRIPT | |
1417 | --\\====================================================//-- |