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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ----------------------- | |
146 | --[[ Name : RUIN VI]]-- | |
147 | ------------------------------------------------------- | |
148 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
149 | ||
150 | --Discord Creterisk#2958 <- makhail07's discord | |
151 | ||
152 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
153 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
154 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
155 | --YOU FUCKING SKIDS, | |
156 | --For Those who log/decompile this, If you sell or trade this, | |
157 | --and I find out who you are, i will take massive action. | |
158 | --:b: | |
159 | ------------------------------------------------------- | |
160 | ||
161 | local FavIDs = { | |
162 | 340106355, --Nefl Crystals | |
163 | 927529620, --Dimension | |
164 | 876981900, --Fantasy | |
165 | 398987889, --Ordinary Days | |
166 | 1117396305, --Oh wait, it's you. | |
167 | 885996042, --Action Winter Journey | |
168 | 919231299, --Sprawling Idiot Effigy | |
169 | 743466274, --Good Day Sunshine | |
170 | 727411183, --Knife Fight | |
171 | 1402748531, --The Earth Is Counting On You! | |
172 | 595230126 --Robot Language | |
173 | } | |
174 | ||
175 | vt = Vector3.new | |
176 | ||
177 | ||
178 | --The reality of my life isn't real but a Universe -Creterisk | |
179 | --All people can be nice, Even if you don't think so. -2003boobear | |
180 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
181 | wait() | |
182 | local plr = owner | |
183 | local char = plr.Character | |
184 | local hum = char.Humanoid | |
185 | local hed = char.Head | |
186 | local root = char.HumanoidRootPart | |
187 | local rootj = root.RootJoint | |
188 | local tors = char.Torso | |
189 | local ra = char["Right Arm"] | |
190 | local la = char["Left Arm"] | |
191 | local rl = char["Right Leg"] | |
192 | local ll = char["Left Leg"] | |
193 | local neck = tors["Neck"] | |
194 | local mouse = plr:GetMouse() | |
195 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
196 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
197 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
198 | local maincolor = BrickColor.new("White") | |
199 | local maincolor2 = Color3.new(255, 255, 255) | |
200 | exploitable = true | |
201 | ------------------------------------------------------- | |
202 | --Start Whitelist and Invincibility-- | |
203 | ------------------------------------------------------- | |
204 | ff = Instance.new("ForceField",char) | |
205 | ff.Visible = false | |
206 | hum.Name = "Base" | |
207 | hum.MaxHealth = 1.0E298 | |
208 | hum.Health = 1.0E298 | |
209 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
210 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
211 | hum.MaxHealth = 1.0E298 | |
212 | hum.Health = 1.0E298 | |
213 | end | |
214 | end) | |
215 | ------------------------------------------------------- | |
216 | --End Whitelist and Invincibility-- | |
217 | ------------------------------------------------------- | |
218 | ||
219 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX and to saba1520 for making this changes") | |
220 | ||
221 | ------------------------------------------------------- | |
222 | --Start Good Stuff-- | |
223 | ------------------------------------------------------- | |
224 | cam = game.Workspace.CurrentCamera | |
225 | CF = CFrame.new | |
226 | VT = Vector3.new | |
227 | angles = CFrame.Angles | |
228 | attack = false | |
229 | Euler = CFrame.fromEulerAnglesXYZ | |
230 | Rad = math.rad | |
231 | IT = Instance.new | |
232 | BrickC = BrickColor.new | |
233 | Cos = math.cos | |
234 | Acos = math.acos | |
235 | Sin = math.sin | |
236 | Asin = math.asin | |
237 | Abs = math.abs | |
238 | Mrandom = math.random | |
239 | Floor = math.floor | |
240 | ------------------------------------------------------- | |
241 | --End Good Stuff-- | |
242 | ------------------------------------------------------- | |
243 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
244 | RSH, LSH = nil, nil | |
245 | RW = Instance.new("Weld") | |
246 | LW = Instance.new("Weld") | |
247 | RH = tors["Right Hip"] | |
248 | LH = tors["Left Hip"] | |
249 | RSH = tors["Right Shoulder"] | |
250 | LSH = tors["Left Shoulder"] | |
251 | RSH.Parent = nil | |
252 | LSH.Parent = nil | |
253 | RW.Name = "RW" | |
254 | RW.Part0 = tors | |
255 | RW.C0 = CF(1.5, 0.5, 0) | |
256 | RW.C1 = CF(0, 0.5, 0) | |
257 | RW.Part1 = ra | |
258 | RW.Parent = tors | |
259 | LW.Name = "LW" | |
260 | LW.Part0 = tors | |
261 | LW.C0 = CF(-1.5, 0.5, 0) | |
262 | LW.C1 = CF(0, 0.5, 0) | |
263 | LW.Part1 = la | |
264 | LW.Parent = tors | |
265 | Effects = {} | |
266 | ||
267 | local naeeym2 = IT("BillboardGui",char) | |
268 | naeeym2.AlwaysOnTop = true | |
269 | naeeym2.Size = UDim2.new(5,35,2,15) | |
270 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
271 | naeeym2.MaxDistance = 75 | |
272 | naeeym2.Adornee = hed | |
273 | naeeym2.Name = "Name" | |
274 | --naeeym2.PlayerToHideFrom = Player | |
275 | local tecks2 = IT("TextLabel",naeeym2) | |
276 | tecks2.BackgroundTransparency = 10 | |
277 | tecks2.TextScaled = true | |
278 | tecks2.BorderSizePixel = 0 | |
279 | tecks2.Text = "Dory's endurance" | |
280 | tecks2.Font = "Fantasy" | |
281 | tecks2.TextSize = 100 | |
282 | tecks2.TextStrokeTransparency = 0 | |
283 | tecks2.TextColor3 = Color3.new(1,1,1) | |
284 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
285 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
286 | tecks2.Parent = naeeym2 | |
287 | ------------------------------------------------------- | |
288 | --Start HeartBeat-- | |
289 | ------------------------------------------------------- | |
290 | ArtificialHB = Instance.new("BindableEvent", script) | |
291 | ArtificialHB.Name = "Heartbeat" | |
292 | script:WaitForChild("Heartbeat") | |
293 | ||
294 | frame = 1 / 60 | |
295 | tf = 0 | |
296 | allowframeloss = false | |
297 | tossremainder = false | |
298 | ||
299 | ||
300 | lastframe = tick() | |
301 | script.Heartbeat:Fire() | |
302 | ||
303 | ||
304 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
305 | tf = tf + s | |
306 | if tf >= frame then | |
307 | if allowframeloss then | |
308 | script.Heartbeat:Fire() | |
309 | lastframe = tick() | |
310 | else | |
311 | for i = 1, math.floor(tf / frame) do | |
312 | script.Heartbeat:Fire() | |
313 | end | |
314 | lastframe = tick() | |
315 | end | |
316 | if tossremainder then | |
317 | tf = 0 | |
318 | else | |
319 | tf = tf - frame * math.floor(tf / frame) | |
320 | end | |
321 | end | |
322 | end) | |
323 | ------------------------------------------------------- | |
324 | --End HeartBeat-- | |
325 | ------------------------------------------------------- | |
326 | ||
327 | TAUNT = Instance.new("Sound", tors) | |
328 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
329 | TAUNT.Volume = 10 | |
330 | TAUNT.Pitch = 1 | |
331 | TAUNT.Looped = false | |
332 | TAUNT.TimePosition = 0.12 | |
333 | ||
334 | BTAUNT = Instance.new("Sound", tors) | |
335 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
336 | BTAUNT.Volume = 10 | |
337 | BTAUNT.Pitch = 1 | |
338 | BTAUNT.Looped = false | |
339 | BTAUNT.TimePosition = 0.2 | |
340 | ||
341 | ITAUNT = Instance.new("Sound", tors) | |
342 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" | |
343 | ITAUNT.Volume = 10 | |
344 | ITAUNT.Pitch = 1 | |
345 | ITAUNT.Looped = false | |
346 | ITAUNT.TimePosition = 0 | |
347 | ||
348 | BATAUNT = Instance.new("Sound", tors) | |
349 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
350 | BATAUNT.Volume = 10 | |
351 | BATAUNT.Pitch = 1 | |
352 | BATAUNT.Looped = false | |
353 | BATAUNT.TimePosition = 0 | |
354 | ||
355 | STAUNT2 = Instance.new("Sound", tors) | |
356 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
357 | STAUNT2.Volume = 10 | |
358 | STAUNT2.Pitch = 0.8 | |
359 | STAUNT2.Looped = false | |
360 | STAUNT2.TimePosition = 0.05 | |
361 | ||
362 | STAUNT = Instance.new("Sound", tors) | |
363 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
364 | STAUNT.Volume = 10 | |
365 | STAUNT.Pitch = 1 | |
366 | STAUNT.Looped = false | |
367 | STAUNT.TimePosition = 0.05 | |
368 | ||
369 | DTAUNT = Instance.new("Sound", tors) | |
370 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
371 | DTAUNT.Volume = 10 | |
372 | DTAUNT.Pitch = 1 | |
373 | DTAUNT.Looped = false | |
374 | DTAUNT.TimePosition = 0 | |
375 | ||
376 | LAZOR = Instance.new("Sound", ra) | |
377 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
378 | LAZOR.Volume = 10 | |
379 | LAZOR.Pitch = 0.7 | |
380 | LAZOR.Looped = false | |
381 | LAZOR.TimePosition = 0 | |
382 | ||
383 | ------------------------------------------------------- | |
384 | --Start Important Functions-- | |
385 | ------------------------------------------------------- | |
386 | function swait(num) | |
387 | if num == 0 or num == nil then | |
388 | game:service("RunService").Stepped:wait(0) | |
389 | else | |
390 | for i = 0, num do | |
391 | game:service("RunService").Stepped:wait(0) | |
392 | end | |
393 | end | |
394 | end | |
395 | function thread(f) | |
396 | coroutine.resume(coroutine.create(f)) | |
397 | end | |
398 | function clerp(a, b, t) | |
399 | local qa = { | |
400 | QuaternionFromCFrame(a) | |
401 | } | |
402 | local qb = { | |
403 | QuaternionFromCFrame(b) | |
404 | } | |
405 | local ax, ay, az = a.x, a.y, a.z | |
406 | local bx, by, bz = b.x, b.y, b.z | |
407 | local _t = 1 - t | |
408 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
409 | end | |
410 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
411 | coroutine.resume(coroutine.create(function() | |
412 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
413 | wave.Anchored = true | |
414 | wave.CFrame = Part.CFrame * cframe1 | |
415 | local Msh = Create("SpecialMesh"){ | |
416 | Parent = wave, | |
417 | MeshType = "Sphere" | |
418 | } | |
419 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
420 | for i = 0, 1, 0.2 do | |
421 | wait() | |
422 | local dir = wave.CFrame.lookVector * -1 | |
423 | local pos = rayCast(wave.Position, dir, 5, Character) | |
424 | wave.CFrame = wave.CFrame * cframe2 | |
425 | table.insert(Effects, { | |
426 | wave, | |
427 | "Sphere", | |
428 | 0.01, | |
429 | .03, | |
430 | .03, | |
431 | .03, | |
432 | }) | |
433 | end | |
434 | end)) | |
435 | end | |
436 | ||
437 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
438 | local type = type | |
439 | local rng = Instance.new("Part", char) | |
440 | rng.Anchored = true | |
441 | rng.BrickColor = color | |
442 | rng.CanCollide = false | |
443 | rng.FormFactor = 3 | |
444 | rng.Name = "Ring" | |
445 | rng.Material = "Neon" | |
446 | rng.Size = Vector3.new(1, 1, 1) | |
447 | rng.Transparency = 0 | |
448 | rng.TopSurface = 0 | |
449 | rng.BottomSurface = 0 | |
450 | rng.CFrame = pos | |
451 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
452 | local rngm = Instance.new("SpecialMesh", rng) | |
453 | rngm.MeshType = "Brick" | |
454 | rngm.Scale = VT(x1,y1,z1) | |
455 | if rainbowmode == true then | |
456 | rng.Color = Color3.new(r/255,g/255,b/255) | |
457 | end | |
458 | local scaler2 = 1 | |
459 | local speeder = FastSpeed/10 | |
460 | if type == "Add" then | |
461 | scaler2 = 1*value | |
462 | elseif type == "Divide" then | |
463 | scaler2 = 1/value | |
464 | end | |
465 | coroutine.resume(coroutine.create(function() | |
466 | for i = 0,10/bonuspeed,0.1 do | |
467 | swait() | |
468 | if type == "Add" then | |
469 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
470 | elseif type == "Divide" then | |
471 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
472 | end | |
473 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
474 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
475 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
476 | end | |
477 | rng:Destroy() | |
478 | end)) | |
479 | end | |
480 | New = function(Object, Parent, Name, Data) | |
481 | local Object = Instance.new(Object) | |
482 | for Index, Value in pairs(Data or {}) do | |
483 | Object[Index] = Value | |
484 | end | |
485 | Object.Parent = Parent | |
486 | Object.Name = Name | |
487 | return Object | |
488 | end | |
489 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
490 | local type = type | |
491 | local rotenable = rotatingop | |
492 | local rng = Instance.new("Part", char) | |
493 | rng.Anchored = true | |
494 | rng.BrickColor = color | |
495 | rng.CanCollide = false | |
496 | rng.FormFactor = 3 | |
497 | rng.Name = "Ring" | |
498 | rng.Material = "Neon" | |
499 | rng.Size = Vector3.new(1, 1, 1) | |
500 | rng.Transparency = 0 | |
501 | if typeoftrans == "In" then | |
502 | rng.Transparency = 1 | |
503 | end | |
504 | rng.TopSurface = 0 | |
505 | rng.BottomSurface = 0 | |
506 | rng.CFrame = pos | |
507 | local rngm = Instance.new("SpecialMesh", rng) | |
508 | rngm.MeshType = "FileMesh" | |
509 | if typeofshape == "Normal" then | |
510 | rngm.MeshId = "rbxassetid://662586858" | |
511 | elseif typeofshape == "Round" then | |
512 | rngm.MeshId = "rbxassetid://662585058" | |
513 | end | |
514 | rngm.Scale = scale | |
515 | local scaler2 = 1/10 | |
516 | if type == "Add" then | |
517 | scaler2 = 1*value/10 | |
518 | elseif type == "Divide" then | |
519 | scaler2 = 1/value/10 | |
520 | end | |
521 | local randomrot = math.random(1,2) | |
522 | coroutine.resume(coroutine.create(function() | |
523 | for i = 0,10/bonuspeed,0.1 do | |
524 | swait() | |
525 | if type == "Add" then | |
526 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
527 | elseif type == "Divide" then | |
528 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
529 | end | |
530 | if rotenable == true then | |
531 | if randomrot == 1 then | |
532 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
533 | elseif randomrot == 2 then | |
534 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
535 | end | |
536 | end | |
537 | if typeoftrans == "Out" then | |
538 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
539 | elseif typeoftrans == "In" then | |
540 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
541 | end | |
542 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
543 | end | |
544 | rng:Destroy() | |
545 | end)) | |
546 | end | |
547 | function QuaternionFromCFrame(cf) | |
548 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
549 | local trace = m00 + m11 + m22 | |
550 | if trace > 0 then | |
551 | local s = math.sqrt(1 + trace) | |
552 | local recip = 0.5 / s | |
553 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
554 | else | |
555 | local i = 0 | |
556 | if m00 < m11 then | |
557 | i = 1 | |
558 | end | |
559 | if m22 > (i == 0 and m00 or m11) then | |
560 | i = 2 | |
561 | end | |
562 | if i == 0 then | |
563 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
564 | local recip = 0.5 / s | |
565 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
566 | elseif i == 1 then | |
567 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
568 | local recip = 0.5 / s | |
569 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
570 | elseif i == 2 then | |
571 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
572 | local recip = 0.5 / s | |
573 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
574 | end | |
575 | end | |
576 | end | |
577 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
578 | local xs, ys, zs = x + x, y + y, z + z | |
579 | local wx, wy, wz = w * xs, w * ys, w * zs | |
580 | local xx = x * xs | |
581 | local xy = x * ys | |
582 | local xz = x * zs | |
583 | local yy = y * ys | |
584 | local yz = y * zs | |
585 | local zz = z * zs | |
586 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
587 | end | |
588 | function QuaternionSlerp(a, b, t) | |
589 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
590 | local startInterp, finishInterp | |
591 | if cosTheta >= 1.0E-4 then | |
592 | if 1 - cosTheta > 1.0E-4 then | |
593 | local theta = math.acos(cosTheta) | |
594 | local invSinTheta = 1 / Sin(theta) | |
595 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
596 | finishInterp = Sin(t * theta) * invSinTheta | |
597 | else | |
598 | startInterp = 1 - t | |
599 | finishInterp = t | |
600 | end | |
601 | elseif 1 + cosTheta > 1.0E-4 then | |
602 | local theta = math.acos(-cosTheta) | |
603 | local invSinTheta = 1 / Sin(theta) | |
604 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
605 | finishInterp = Sin(t * theta) * invSinTheta | |
606 | else | |
607 | startInterp = t - 1 | |
608 | finishInterp = t | |
609 | end | |
610 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
611 | end | |
612 | function rayCast(Position, Direction, Range, Ignore) | |
613 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
614 | end | |
615 | local RbxUtility = LoadLibrary("RbxUtility") | |
616 | local Create = RbxUtility.Create | |
617 | ||
618 | ------------------------------------------------------- | |
619 | --Start Damage Function-- | |
620 | ------------------------------------------------------- | |
621 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
622 | if hit.Parent == nil then | |
623 | return | |
624 | end | |
625 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
626 | for _, v in pairs(hit.Parent:children()) do | |
627 | if v:IsA("Humanoid") then | |
628 | h = v | |
629 | end | |
630 | end | |
631 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
632 | ||
633 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
634 | end | |
635 | ||
636 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
637 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
638 | if hit.Parent.DebounceHit.Value == true then | |
639 | return | |
640 | end | |
641 | end | |
642 | if insta == true then | |
643 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
644 | end | |
645 | local c = Create("ObjectValue"){ | |
646 | Name = "creator", | |
647 | Value = owner, | |
648 | Parent = h, | |
649 | } | |
650 | game:GetService("Debris"):AddItem(c, .5) | |
651 | if HitSound ~= nil and HitPitch ~= nil then | |
652 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
653 | end | |
654 | local Damage = math.random(minim, maxim) | |
655 | local blocked = false | |
656 | local block = hit.Parent:findFirstChild("Block") | |
657 | if block ~= nil then | |
658 | if block.className == "IntValue" then | |
659 | if block.Value > 0 then | |
660 | blocked = true | |
661 | block.Value = block.Value - 1 | |
662 | print(block.Value) | |
663 | end | |
664 | end | |
665 | end | |
666 | if blocked == false then | |
667 | h.Health = h.Health - Damage | |
668 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
669 | else | |
670 | h.Health = h.Health - (Damage / 2) | |
671 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
672 | end | |
673 | if Type == "Knockdown" then | |
674 | local hum = hit.Parent.Humanoid | |
675 | hum.PlatformStand = true | |
676 | coroutine.resume(coroutine.create(function(HHumanoid) | |
677 | swait(1) | |
678 | HHumanoid.PlatformStand = false | |
679 | end), hum) | |
680 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
681 | local bodvol = Create("BodyVelocity"){ | |
682 | velocity = angle * knockback, | |
683 | P = 5000, | |
684 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
685 | Parent = hit, | |
686 | } | |
687 | local rl = Create("BodyAngularVelocity"){ | |
688 | P = 3000, | |
689 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
690 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
691 | Parent = hit, | |
692 | } | |
693 | game:GetService("Debris"):AddItem(bodvol, .5) | |
694 | game:GetService("Debris"):AddItem(rl, .5) | |
695 | elseif Type == "Random Guy" then | |
696 | local vp = Create("BodyVelocity"){ | |
697 | P = 500, | |
698 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
699 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
700 | } | |
701 | if knockback > 0 then | |
702 | vp.Parent = hit.Parent.Torso | |
703 | end | |
704 | game:GetService("Debris"):AddItem(vp, .5) | |
705 | elseif Type == "Up" then | |
706 | local bodyVelocity = Create("BodyVelocity"){ | |
707 | velocity = Vector3.new(0, 20, 0), | |
708 | P = 5000, | |
709 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
710 | Parent = hit, | |
711 | } | |
712 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
713 | elseif Type == "DarkUp" then | |
714 | coroutine.resume(coroutine.create(function() | |
715 | for i = 0, 1, 0.1 do | |
716 | swait() | |
717 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
718 | end | |
719 | end)) | |
720 | local bodyVelocity = Create("BodyVelocity"){ | |
721 | velocity = Vector3.new(0, 20, 0), | |
722 | P = 5000, | |
723 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
724 | Parent = hit, | |
725 | } | |
726 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
727 | elseif Type == "Snare" then | |
728 | local bp = Create("BodyPosition"){ | |
729 | P = 2000, | |
730 | D = 100, | |
731 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
732 | position = hit.Parent.Torso.Position, | |
733 | Parent = hit.Parent.Torso, | |
734 | } | |
735 | game:GetService("Debris"):AddItem(bp, 1) | |
736 | elseif Type == "Freeze" then | |
737 | local BodPos = Create("BodyPosition"){ | |
738 | P = 50000, | |
739 | D = 1000, | |
740 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
741 | position = hit.Parent.Torso.Position, | |
742 | Parent = hit.Parent.Torso, | |
743 | } | |
744 | local BodGy = Create("BodyGyro") { | |
745 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
746 | P = 20e+003, | |
747 | Parent = hit.Parent.Torso, | |
748 | cframe = hit.Parent.Torso.CFrame, | |
749 | } | |
750 | hit.Parent.Torso.Anchored = true | |
751 | coroutine.resume(coroutine.create(function(Part) | |
752 | swait(1.5) | |
753 | Part.Anchored = false | |
754 | end), hit.Parent.Torso) | |
755 | game:GetService("Debris"):AddItem(BodPos, 3) | |
756 | game:GetService("Debris"):AddItem(BodGy, 3) | |
757 | end | |
758 | local debounce = Create("BoolValue"){ | |
759 | Name = "DebounceHit", | |
760 | Parent = hit.Parent, | |
761 | Value = true, | |
762 | } | |
763 | game:GetService("Debris"):AddItem(debounce, Delay) | |
764 | c = Create("ObjectValue"){ | |
765 | Name = "creator", | |
766 | Value = Player, | |
767 | Parent = h, | |
768 | } | |
769 | game:GetService("Debris"):AddItem(c, .5) | |
770 | end | |
771 | end | |
772 | ------------------------------------------------------- | |
773 | --End Damage Function-- | |
774 | ------------------------------------------------------- | |
775 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)), | |
776 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
777 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
778 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
779 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
780 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
781 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
782 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
783 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0) | |
784 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0) | |
785 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4 | |
786 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
787 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
788 | DTrail2.Enabled = false | |
789 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0) | |
790 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0) | |
791 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6 | |
792 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
793 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
794 | DTrail3.Enabled = false | |
795 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0) | |
796 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0) | |
797 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8 | |
798 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
799 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
800 | DTrail4.Enabled = false | |
801 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0) | |
802 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0) | |
803 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10 | |
804 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
805 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
806 | DTrail5.Enabled = false | |
807 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0) | |
808 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0) | |
809 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2 | |
810 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
811 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
812 | DTrail.Enabled = false | |
813 | ------------------------------------------------------- | |
814 | --Start Damage Function Customization-- | |
815 | ------------------------------------------------------- | |
816 | function ShowDamage(Pos, Text, Time, Color) | |
817 | local Rate = (1 / 30) | |
818 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
819 | local Text = (Text or "") | |
820 | local Time = (Time or 2) | |
821 | local Color = (Color or Color3.new(1, 0, 1)) | |
822 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
823 | EffectPart.Anchored = true | |
824 | local BillboardGui = Create("BillboardGui"){ | |
825 | Size = UDim2.new(3, 0, 3, 0), | |
826 | Adornee = EffectPart, | |
827 | Parent = EffectPart, | |
828 | } | |
829 | local TextLabel = Create("TextLabel"){ | |
830 | BackgroundTransparency = 1, | |
831 | Size = UDim2.new(1, 0, 1, 0), | |
832 | Text = Text, | |
833 | Font = "Bodoni", | |
834 | TextColor3 = Color, | |
835 | TextScaled = true, | |
836 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
837 | Parent = BillboardGui, | |
838 | } | |
839 | game.Debris:AddItem(EffectPart, (Time)) | |
840 | EffectPart.Parent = game:GetService("Workspace") | |
841 | delay(0, function() | |
842 | local Frames = (Time / Rate) | |
843 | for Frame = 1, Frames do | |
844 | wait(Rate) | |
845 | local Percent = (Frame / Frames) | |
846 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
847 | TextLabel.TextTransparency = Percent | |
848 | end | |
849 | if EffectPart and EffectPart.Parent then | |
850 | EffectPart:Destroy() | |
851 | end | |
852 | end) | |
853 | end | |
854 | ------------------------------------------------------- | |
855 | --End Damage Function Customization-- | |
856 | ------------------------------------------------------- | |
857 | ||
858 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
859 | for _, c in pairs(workspace:children()) do | |
860 | local hum = c:findFirstChild("Humanoid") | |
861 | if hum ~= nil then | |
862 | local head = c:findFirstChild("Head") | |
863 | if head ~= nil then | |
864 | local targ = head.Position - Part.Position | |
865 | local mag = targ.magnitude | |
866 | if magni >= mag and c.Name ~= Player.Name then | |
867 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | end | |
873 | ||
874 | ||
875 | CFuncs = { | |
876 | Part = { | |
877 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
878 | local Part = Create("Part")({ | |
879 | Parent = Parent, | |
880 | Reflectance = Reflectance, | |
881 | Transparency = Transparency, | |
882 | CanCollide = false, | |
883 | Locked = true, | |
884 | BrickColor = BrickColor.new(tostring(BColor)), | |
885 | Name = Name, | |
886 | Size = Size, | |
887 | Material = Material | |
888 | }) | |
889 | RemoveOutlines(Part) | |
890 | return Part | |
891 | end | |
892 | }, | |
893 | Mesh = { | |
894 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
895 | local Msh = Create(Mesh)({ | |
896 | Parent = Part, | |
897 | Offset = OffSet, | |
898 | Scale = Scale | |
899 | }) | |
900 | if Mesh == "SpecialMesh" then | |
901 | Msh.MeshType = MeshType | |
902 | Msh.MeshId = MeshId | |
903 | end | |
904 | return Msh | |
905 | end | |
906 | }, | |
907 | Mesh = { | |
908 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
909 | local Msh = Create(Mesh)({ | |
910 | Parent = Part, | |
911 | Offset = OffSet, | |
912 | Scale = Scale | |
913 | }) | |
914 | if Mesh == "SpecialMesh" then | |
915 | Msh.MeshType = MeshType | |
916 | Msh.MeshId = MeshId | |
917 | end | |
918 | return Msh | |
919 | end | |
920 | }, | |
921 | Weld = { | |
922 | Create = function(Parent, Part0, Part1, C0, C1) | |
923 | local Weld = Create("Weld")({ | |
924 | Parent = Parent, | |
925 | Part0 = Part0, | |
926 | Part1 = Part1, | |
927 | C0 = C0, | |
928 | C1 = C1 | |
929 | }) | |
930 | return Weld | |
931 | end | |
932 | }, | |
933 | Sound = { | |
934 | Create = function(id, par, vol, pit) | |
935 | coroutine.resume(coroutine.create(function() | |
936 | local S = Create("Sound")({ | |
937 | Volume = vol, | |
938 | Pitch = pit or 1, | |
939 | SoundId = id, | |
940 | Parent = par or workspace | |
941 | }) | |
942 | wait() | |
943 | S:play() | |
944 | game:GetService("Debris"):AddItem(S, 6) | |
945 | end)) | |
946 | end | |
947 | }, | |
948 | ParticleEmitter = { | |
949 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
950 | local fp = Create("ParticleEmitter")({ | |
951 | Parent = Parent, | |
952 | Color = ColorSequence.new(Color1, Color2), | |
953 | LightEmission = LightEmission, | |
954 | Size = Size, | |
955 | Texture = Texture, | |
956 | Transparency = Transparency, | |
957 | ZOffset = ZOffset, | |
958 | Acceleration = Accel, | |
959 | Drag = Drag, | |
960 | LockedToPart = LockedToPart, | |
961 | VelocityInheritance = VelocityInheritance, | |
962 | EmissionDirection = EmissionDirection, | |
963 | Enabled = Enabled, | |
964 | Lifetime = LifeTime, | |
965 | Rate = Rate, | |
966 | Rotation = Rotation, | |
967 | RotSpeed = RotSpeed, | |
968 | Speed = Speed, | |
969 | VelocitySpread = VelocitySpread | |
970 | }) | |
971 | return fp | |
972 | end | |
973 | } | |
974 | } | |
975 | function RemoveOutlines(part) | |
976 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
977 | end | |
978 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
979 | local Part = Create("Part")({ | |
980 | formFactor = FormFactor, | |
981 | Parent = Parent, | |
982 | Reflectance = Reflectance, | |
983 | Transparency = Transparency, | |
984 | CanCollide = false, | |
985 | Locked = true, | |
986 | BrickColor = BrickColor.new(tostring(BColor)), | |
987 | Name = Name, | |
988 | Size = Size, | |
989 | Material = Material | |
990 | }) | |
991 | RemoveOutlines(Part) | |
992 | return Part | |
993 | end | |
994 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
995 | local Msh = Create(Mesh)({ | |
996 | Parent = Part, | |
997 | Offset = OffSet, | |
998 | Scale = Scale | |
999 | }) | |
1000 | if Mesh == "SpecialMesh" then | |
1001 | Msh.MeshType = MeshType | |
1002 | Msh.MeshId = MeshId | |
1003 | end | |
1004 | return Msh | |
1005 | end | |
1006 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1007 | local Weld = Create("Weld")({ | |
1008 | Parent = Parent, | |
1009 | Part0 = Part0, | |
1010 | Part1 = Part1, | |
1011 | C0 = C0, | |
1012 | C1 = C1 | |
1013 | }) | |
1014 | return Weld | |
1015 | end | |
1016 | ||
1017 | ||
1018 | ------------------------------------------------------- | |
1019 | --Start Effect Function-- | |
1020 | ------------------------------------------------------- | |
1021 | EffectModel = Instance.new("Model", char) | |
1022 | Effects = { | |
1023 | Block = { | |
1024 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1025 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1026 | prt.Anchored = true | |
1027 | prt.CFrame = cframe | |
1028 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1029 | game:GetService("Debris"):AddItem(prt, 10) | |
1030 | if Type == 1 or Type == nil then | |
1031 | table.insert(Effects, { | |
1032 | prt, | |
1033 | "Block1", | |
1034 | delay, | |
1035 | x3, | |
1036 | y3, | |
1037 | z3, | |
1038 | msh | |
1039 | }) | |
1040 | elseif Type == 2 then | |
1041 | table.insert(Effects, { | |
1042 | prt, | |
1043 | "Block2", | |
1044 | delay, | |
1045 | x3, | |
1046 | y3, | |
1047 | z3, | |
1048 | msh | |
1049 | }) | |
1050 | else | |
1051 | table.insert(Effects, { | |
1052 | prt, | |
1053 | "Block3", | |
1054 | delay, | |
1055 | x3, | |
1056 | y3, | |
1057 | z3, | |
1058 | msh | |
1059 | }) | |
1060 | end | |
1061 | end | |
1062 | }, | |
1063 | Sphere = { | |
1064 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1065 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1066 | prt.Anchored = true | |
1067 | prt.CFrame = cframe | |
1068 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1069 | game:GetService("Debris"):AddItem(prt, 10) | |
1070 | table.insert(Effects, { | |
1071 | prt, | |
1072 | "Cylinder", | |
1073 | delay, | |
1074 | x3, | |
1075 | y3, | |
1076 | z3, | |
1077 | msh | |
1078 | }) | |
1079 | end | |
1080 | }, | |
1081 | Cylinder = { | |
1082 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1083 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1084 | prt.Anchored = true | |
1085 | prt.CFrame = cframe | |
1086 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1087 | game:GetService("Debris"):AddItem(prt, 10) | |
1088 | table.insert(Effects, { | |
1089 | prt, | |
1090 | "Cylinder", | |
1091 | delay, | |
1092 | x3, | |
1093 | y3, | |
1094 | z3, | |
1095 | msh | |
1096 | }) | |
1097 | end | |
1098 | }, | |
1099 | Wave = { | |
1100 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1101 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1102 | prt.Anchored = true | |
1103 | prt.CFrame = cframe | |
1104 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1105 | game:GetService("Debris"):AddItem(prt, 10) | |
1106 | table.insert(Effects, { | |
1107 | prt, | |
1108 | "Cylinder", | |
1109 | delay, | |
1110 | x3 / 60, | |
1111 | y3 / 60, | |
1112 | z3 / 60, | |
1113 | msh | |
1114 | }) | |
1115 | end | |
1116 | }, | |
1117 | Ring = { | |
1118 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1119 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1120 | prt.Anchored = true | |
1121 | prt.CFrame = cframe | |
1122 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1123 | game:GetService("Debris"):AddItem(prt, 10) | |
1124 | table.insert(Effects, { | |
1125 | prt, | |
1126 | "Cylinder", | |
1127 | delay, | |
1128 | x3, | |
1129 | y3, | |
1130 | z3, | |
1131 | msh | |
1132 | }) | |
1133 | end | |
1134 | }, | |
1135 | Break = { | |
1136 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1137 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1138 | prt.Anchored = true | |
1139 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1140 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1141 | local num = math.random(10, 50) / 1000 | |
1142 | game:GetService("Debris"):AddItem(prt, 10) | |
1143 | table.insert(Effects, { | |
1144 | prt, | |
1145 | "Shatter", | |
1146 | num, | |
1147 | prt.CFrame, | |
1148 | math.random() - math.random(), | |
1149 | 0, | |
1150 | math.random(50, 100) / 100 | |
1151 | }) | |
1152 | end | |
1153 | }, | |
1154 | Spiral = { | |
1155 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1156 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1157 | prt.Anchored = true | |
1158 | prt.CFrame = cframe | |
1159 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1160 | game:GetService("Debris"):AddItem(prt, 10) | |
1161 | table.insert(Effects, { | |
1162 | prt, | |
1163 | "Cylinder", | |
1164 | delay, | |
1165 | x3, | |
1166 | y3, | |
1167 | z3, | |
1168 | msh | |
1169 | }) | |
1170 | end | |
1171 | }, | |
1172 | Push = { | |
1173 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1174 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1175 | prt.Anchored = true | |
1176 | prt.CFrame = cframe | |
1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1178 | game:GetService("Debris"):AddItem(prt, 10) | |
1179 | table.insert(Effects, { | |
1180 | prt, | |
1181 | "Cylinder", | |
1182 | delay, | |
1183 | x3, | |
1184 | y3, | |
1185 | z3, | |
1186 | msh | |
1187 | }) | |
1188 | end | |
1189 | } | |
1190 | } | |
1191 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1192 | local fp = IT("Part") | |
1193 | fp.formFactor = formfactor | |
1194 | fp.Parent = parent | |
1195 | fp.Reflectance = reflectance | |
1196 | fp.Transparency = transparency | |
1197 | fp.CanCollide = false | |
1198 | fp.Locked = true | |
1199 | fp.BrickColor = brickcolor | |
1200 | fp.Name = name | |
1201 | fp.Size = size | |
1202 | fp.Position = tors.Position | |
1203 | RemoveOutlines(fp) | |
1204 | fp.Material = "SmoothPlastic" | |
1205 | fp:BreakJoints() | |
1206 | return fp | |
1207 | end | |
1208 | ||
1209 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1210 | local mesh = IT(Mesh) | |
1211 | mesh.Parent = part | |
1212 | if Mesh == "SpecialMesh" then | |
1213 | mesh.MeshType = meshtype | |
1214 | if meshid ~= "nil" then | |
1215 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1216 | end | |
1217 | end | |
1218 | mesh.Offset = offset | |
1219 | mesh.Scale = scale | |
1220 | return mesh | |
1221 | end | |
1222 | ||
1223 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1224 | local type = type | |
1225 | local rng = Instance.new("Part", char) | |
1226 | rng.Anchored = true | |
1227 | rng.BrickColor = color | |
1228 | rng.CanCollide = false | |
1229 | rng.FormFactor = 3 | |
1230 | rng.Name = "Ring" | |
1231 | rng.Material = "Neon" | |
1232 | rng.Size = Vector3.new(1, 1, 1) | |
1233 | rng.Transparency = 1 | |
1234 | rng.TopSurface = 0 | |
1235 | rng.BottomSurface = 0 | |
1236 | rng.CFrame = pos | |
1237 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1238 | local rngm = Instance.new("SpecialMesh", rng) | |
1239 | rngm.MeshType = MType | |
1240 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1241 | local scaler2 = 1 | |
1242 | local speeder = FastSpeed | |
1243 | if type == "Add" then | |
1244 | scaler2 = 1 * value | |
1245 | elseif type == "Divide" then | |
1246 | scaler2 = 1 / value | |
1247 | end | |
1248 | coroutine.resume(coroutine.create(function() | |
1249 | for i = 0, 10 / bonuspeed, 0.1 do | |
1250 | swait() | |
1251 | if type == "Add" then | |
1252 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1253 | elseif type == "Divide" then | |
1254 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1255 | end | |
1256 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1257 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1258 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
1259 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1260 | end | |
1261 | rng:Destroy() | |
1262 | end)) | |
1263 | end | |
1264 | ||
1265 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1266 | local type = type | |
1267 | local rng = Instance.new("Part", char) | |
1268 | rng.Anchored = true | |
1269 | rng.BrickColor = color | |
1270 | rng.CanCollide = false | |
1271 | rng.FormFactor = 3 | |
1272 | rng.Name = "Ring" | |
1273 | rng.Material = "Neon" | |
1274 | rng.Size = Vector3.new(1, 1, 1) | |
1275 | rng.Transparency = 0 | |
1276 | rng.TopSurface = 0 | |
1277 | rng.BottomSurface = 0 | |
1278 | rng.CFrame = pos | |
1279 | local rngm = Instance.new("SpecialMesh", rng) | |
1280 | rngm.MeshType = MType | |
1281 | rngm.Scale = scale | |
1282 | local scaler2 = 1 | |
1283 | if type == "Add" then | |
1284 | scaler2 = 1 * value | |
1285 | elseif type == "Divide" then | |
1286 | scaler2 = 1 / value | |
1287 | end | |
1288 | coroutine.resume(coroutine.create(function() | |
1289 | for i = 0, 10 / bonuspeed, 0.1 do | |
1290 | swait() | |
1291 | if type == "Add" then | |
1292 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1293 | elseif type == "Divide" then | |
1294 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1295 | end | |
1296 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1297 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1298 | end | |
1299 | rng:Destroy() | |
1300 | end)) | |
1301 | end | |
1302 | ||
1303 | function Eviscerate(dude) | |
1304 | if dude.Name ~= char then | |
1305 | local bgf = IT("BodyGyro", dude.Head) | |
1306 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1307 | local val = IT("BoolValue", dude) | |
1308 | val.Name = "IsHit" | |
1309 | local ds = coroutine.wrap(function() | |
1310 | dude:WaitForChild("Head"):BreakJoints() | |
1311 | wait(0.5) | |
1312 | target = nil | |
1313 | coroutine.resume(coroutine.create(function() | |
1314 | for i, v in pairs(dude:GetChildren()) do | |
1315 | if v:IsA("Accessory") then | |
1316 | v:Destroy() | |
1317 | end | |
1318 | if v:IsA("Humanoid") then | |
1319 | v:Destroy() | |
1320 | end | |
1321 | if v:IsA("CharacterMesh") then | |
1322 | v:Destroy() | |
1323 | end | |
1324 | if v:IsA("Model") then | |
1325 | v:Destroy() | |
1326 | end | |
1327 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1328 | for x, o in pairs(v:GetChildren()) do | |
1329 | if o:IsA("Decal") then | |
1330 | o:Destroy() | |
1331 | end | |
1332 | end | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | v.Material = "Neon" | |
1335 | v.CanCollide = false | |
1336 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1337 | PartEmmit1.LightEmission = 1 | |
1338 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1339 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1340 | PartEmmit1.Rate = 150 | |
1341 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1342 | PartEmmit1.Size = NumberSequence.new({ | |
1343 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1344 | NumberSequenceKeypoint.new(1, 0, 0) | |
1345 | }) | |
1346 | PartEmmit1.Transparency = NumberSequence.new({ | |
1347 | NumberSequenceKeypoint.new(0, 0, 0), | |
1348 | NumberSequenceKeypoint.new(1, 1, 0) | |
1349 | }) | |
1350 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1351 | PartEmmit1.VelocitySpread = 30000 | |
1352 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1353 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1354 | local BodPoss = IT("BodyPosition", v) | |
1355 | BodPoss.P = 3000 | |
1356 | BodPoss.D = 1000 | |
1357 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1358 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1359 | v.Color = maincolor.Color | |
1360 | coroutine.resume(coroutine.create(function() | |
1361 | for i = 0, 49 do | |
1362 | swait(1) | |
1363 | v.Transparency = v.Transparency + 0.08 | |
1364 | end | |
1365 | wait(0.5) | |
1366 | PartEmmit1.Enabled = false | |
1367 | wait(3) | |
1368 | v:Destroy() | |
1369 | dude:Destroy() | |
1370 | end)) | |
1371 | end)) | |
1372 | end | |
1373 | end | |
1374 | end)) | |
1375 | end) | |
1376 | ds() | |
1377 | end | |
1378 | end | |
1379 | ||
1380 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1381 | if SinglePlayer then | |
1382 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1383 | end | |
1384 | local List = {} | |
1385 | for i, v in pairs(workspace:GetChildren()) do | |
1386 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1387 | table.insert(List, v) | |
1388 | end | |
1389 | end | |
1390 | return List | |
1391 | end | |
1392 | ||
1393 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1394 | local type = type | |
1395 | local rng = Instance.new("Part", char) | |
1396 | rng.Anchored = true | |
1397 | rng.BrickColor = color | |
1398 | rng.CanCollide = false | |
1399 | rng.FormFactor = 3 | |
1400 | rng.Name = "Ring" | |
1401 | rng.Material = "Neon" | |
1402 | rng.Size = Vector3.new(1, 1, 1) | |
1403 | rng.Transparency = 0 | |
1404 | rng.TopSurface = 0 | |
1405 | rng.BottomSurface = 0 | |
1406 | rng.CFrame = pos | |
1407 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1408 | local rngm = Instance.new("SpecialMesh", rng) | |
1409 | rngm.MeshType = MType | |
1410 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1411 | local scaler2 = 1 | |
1412 | local speeder = FastSpeed | |
1413 | if type == "Add" then | |
1414 | scaler2 = 1 * value | |
1415 | elseif type == "Divide" then | |
1416 | scaler2 = 1 / value | |
1417 | end | |
1418 | coroutine.resume(coroutine.create(function() | |
1419 | for i = 0, 10 / bonuspeed, 0.1 do | |
1420 | swait() | |
1421 | if type == "Add" then | |
1422 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1423 | elseif type == "Divide" then | |
1424 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1425 | end | |
1426 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1427 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1428 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1429 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1430 | end | |
1431 | rng:Destroy() | |
1432 | end)) | |
1433 | end | |
1434 | ||
1435 | function SoulSteal(dude) | |
1436 | if dude.Name ~= char then | |
1437 | local bgf = IT("BodyGyro", dude.Head) | |
1438 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1439 | local val = IT("BoolValue", dude) | |
1440 | val.Name = "IsHit" | |
1441 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1442 | local soulst = coroutine.wrap(function() | |
1443 | local soul = Instance.new("Part",dude) | |
1444 | soul.Size = Vector3.new(1,1,1) | |
1445 | soul.CanCollide = false | |
1446 | soul.Anchored = false | |
1447 | soul.Position = torso.Position | |
1448 | soul.Transparency = 1 | |
1449 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1450 | PartEmmit1.LightEmission = 1 | |
1451 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1452 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1453 | PartEmmit1.Rate = 250 | |
1454 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1455 | PartEmmit1.Size = NumberSequence.new({ | |
1456 | NumberSequenceKeypoint.new(0, 1, 0), | |
1457 | NumberSequenceKeypoint.new(1, 0, 0) | |
1458 | }) | |
1459 | PartEmmit1.Transparency = NumberSequence.new({ | |
1460 | NumberSequenceKeypoint.new(0, 0, 0), | |
1461 | NumberSequenceKeypoint.new(1, 1, 0) | |
1462 | }) | |
1463 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1464 | PartEmmit1.VelocitySpread = 30000 | |
1465 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1466 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1467 | local BodPoss = IT("BodyPosition", soul) | |
1468 | BodPoss.P = 3000 | |
1469 | BodPoss.D = 1000 | |
1470 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1471 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1472 | wait(1.6) | |
1473 | soul.Touched:connect(function(hit) | |
1474 | if hit.Parent == char then | |
1475 | soul:Destroy() | |
1476 | end | |
1477 | end) | |
1478 | wait(1.2) | |
1479 | while soul do | |
1480 | swait() | |
1481 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1482 | BodPoss.Position = tors.Position | |
1483 | end | |
1484 | end) | |
1485 | soulst() | |
1486 | end | |
1487 | end | |
1488 | function FaceMouse() | |
1489 | local Cam = workspace.CurrentCamera | |
1490 | return { | |
1491 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1492 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1493 | } | |
1494 | end | |
1495 | ------------------------------------------------------- | |
1496 | --End Effect Function-- | |
1497 | ------------------------------------------------------- | |
1498 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1499 | local NSound = nil | |
1500 | coroutine.resume(coroutine.create(function() | |
1501 | NSound = IT("Sound", PARENT) | |
1502 | NSound.Volume = VOLUME | |
1503 | NSound.Pitch = PITCH | |
1504 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1505 | swait() | |
1506 | NSound:play() | |
1507 | game:GetService("Debris"):AddItem(NSound, 10) | |
1508 | end)) | |
1509 | return NSound | |
1510 | end | |
1511 | function CameraEnshaking(Length, Intensity) | |
1512 | coroutine.resume(coroutine.create(function() | |
1513 | local intensity = 1 * Intensity | |
1514 | local rotM = 0.01 * Intensity | |
1515 | for i = 0, Length, 0.1 do | |
1516 | swait() | |
1517 | intensity = intensity - 0.05 * Intensity / Length | |
1518 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1519 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1520 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1521 | end | |
1522 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1523 | end)) | |
1524 | end | |
1525 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1526 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1527 | RemoveOutlines(Hitboxpart) | |
1528 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1529 | Hitboxpart.CanCollide = false | |
1530 | Hitboxpart.Transparency = 1 | |
1531 | Hitboxpart.Anchored = true | |
1532 | Hitboxpart.CFrame = Pose | |
1533 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1534 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1535 | end | |
1536 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1537 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1538 | prt.Anchored = true | |
1539 | prt.CFrame = cframe | |
1540 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1541 | game:GetService("Debris"):AddItem(prt, 10) | |
1542 | if Type == 1 or Type == nil then | |
1543 | table.insert(Effects, { | |
1544 | prt, | |
1545 | "Block1", | |
1546 | delay, | |
1547 | x3, | |
1548 | y3, | |
1549 | z3, | |
1550 | msh | |
1551 | }) | |
1552 | elseif Type == 2 then | |
1553 | table.insert(Effects, { | |
1554 | prt, | |
1555 | "Block2", | |
1556 | delay, | |
1557 | x3, | |
1558 | y3, | |
1559 | z3, | |
1560 | msh | |
1561 | }) | |
1562 | elseif Type == 3 then | |
1563 | table.insert(Effects, { | |
1564 | prt, | |
1565 | "Block3", | |
1566 | delay, | |
1567 | x3, | |
1568 | y3, | |
1569 | z3, | |
1570 | msh | |
1571 | }) | |
1572 | end | |
1573 | end | |
1574 | ||
1575 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1576 | local Part = Create("Part"){ | |
1577 | Parent = Parent, | |
1578 | Reflectance = Reflectance, | |
1579 | Transparency = Transparency, | |
1580 | CanCollide = false, | |
1581 | Locked = true, | |
1582 | BrickColor = BrickColor.new(tostring(BColor)), | |
1583 | Name = Name, | |
1584 | Size = Size, | |
1585 | Material = Material, | |
1586 | } | |
1587 | RemoveOutlines(Part) | |
1588 | return Part | |
1589 | end | |
1590 | ||
1591 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1592 | local Msh = Create(Mesh){ | |
1593 | Parent = Part, | |
1594 | Offset = OffSet, | |
1595 | Scale = Scale, | |
1596 | } | |
1597 | if Mesh == "SpecialMesh" then | |
1598 | Msh.MeshType = MeshType | |
1599 | Msh.MeshId = MeshId | |
1600 | end | |
1601 | return Msh | |
1602 | end | |
1603 | ||
1604 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1605 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1606 | prt.Anchored = true | |
1607 | prt.CFrame = cframe | |
1608 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1609 | game:GetService("Debris"):AddItem(prt,2) | |
1610 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
1611 | for i=0,1,delay do | |
1612 | swait() | |
1613 | Part.Transparency=i | |
1614 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
1615 | end | |
1616 | Part.Parent=nil | |
1617 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
1618 | end | |
1619 | ------------------------------------------------------- | |
1620 | --End Important Functions-- | |
1621 | ------------------------------------------------------- | |
1622 | ||
1623 | ||
1624 | ||
1625 | --[[ | |
1626 | Thanks for using Build-To-Lua by jarredbcv. | |
1627 | ]]-- | |
1628 | ||
1629 | New = function(Object, Parent, Name, Data) | |
1630 | local Object = Instance.new(Object) | |
1631 | for Index, Value in pairs(Data or {}) do | |
1632 | Object[Index] = Value | |
1633 | end | |
1634 | Object.Parent = Parent | |
1635 | Object.Name = Name | |
1636 | return Object | |
1637 | end | |
1638 | ||
1639 | Player = game:GetService("Players").LocalPlayer | |
1640 | PlayerGui = Player.PlayerGui | |
1641 | Cam = workspace.CurrentCamera | |
1642 | Backpack = Player.Backpack | |
1643 | Character = Player.Character | |
1644 | Mouse = Player:GetMouse() | |
1645 | RootPart = Character["HumanoidRootPart"] | |
1646 | Torso = Character["Torso"] | |
1647 | Head = Character["Head"] | |
1648 | RightArm = Character["Right Arm"] | |
1649 | LeftArm = Character["Left Arm"] | |
1650 | RightLeg = Character["Right Leg"] | |
1651 | LeftLeg = Character["Left Leg"] | |
1652 | RootJoint = RootPart["RootJoint"] | |
1653 | Neck = Torso["Neck"] | |
1654 | ||
1655 | IT = Instance.new | |
1656 | CF = CFrame.new | |
1657 | VT = Vector3.new | |
1658 | RAD = math.rad | |
1659 | C3 = Color3.new | |
1660 | UD2 = UDim2.new | |
1661 | BRICKC = BrickColor.new | |
1662 | ANGLES = CFrame.Angles | |
1663 | EULER = CFrame.fromEulerAnglesXYZ | |
1664 | COS = math.cos | |
1665 | ACOS = math.acos | |
1666 | SIN = math.sin | |
1667 | ASIN = math.asin | |
1668 | ABS = math.abs | |
1669 | MRANDOM = math.random | |
1670 | FLOOR = math.floor | |
1671 | ||
1672 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1673 | WEAPONGUI.Name = "Weapon GUI" | |
1674 | ||
1675 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1676 | local NEWPART = IT("Part") | |
1677 | NEWPART.formFactor = FORMFACTOR | |
1678 | NEWPART.Reflectance = REFLECTANCE | |
1679 | NEWPART.Transparency = TRANSPARENCY | |
1680 | NEWPART.CanCollide = false | |
1681 | NEWPART.Locked = true | |
1682 | NEWPART.Anchored = true | |
1683 | if ANCHOR == false then | |
1684 | NEWPART.Anchored = false | |
1685 | end | |
1686 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
1687 | NEWPART.Name = NAME | |
1688 | NEWPART.Size = SIZE | |
1689 | NEWPART.Position = Torso.Position | |
1690 | NEWPART.Material = MATERIAL | |
1691 | NEWPART:BreakJoints() | |
1692 | NEWPART.Parent = PARENT | |
1693 | return NEWPART | |
1694 | end | |
1695 | ||
1696 | function NoOutlines(PART) | |
1697 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1698 | end | |
1699 | ||
1700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1701 | local NEWWELD = IT(TYPE) | |
1702 | NEWWELD.Part0 = PART0 | |
1703 | NEWWELD.Part1 = PART1 | |
1704 | NEWWELD.C0 = C0 | |
1705 | NEWWELD.C1 = C1 | |
1706 | NEWWELD.Parent = PARENT | |
1707 | return NEWWELD | |
1708 | end | |
1709 | ||
1710 | function MakeForm(PART,TYPE) | |
1711 | if TYPE == "Cyl" then | |
1712 | local MSH = IT("CylinderMesh",PART) | |
1713 | elseif TYPE == "Ball" then | |
1714 | local MSH = IT("SpecialMesh",PART) | |
1715 | MSH.MeshType = "Sphere" | |
1716 | elseif TYPE == "Wedge" then | |
1717 | local MSH = IT("SpecialMesh",PART) | |
1718 | MSH.MeshType = "Wedge" | |
1719 | end | |
1720 | end | |
1721 | ||
1722 | ||
1723 | --GAUGNETS AND STUFF-- | |
1724 | ||
1725 | local cn = CFrame.new | |
1726 | NeonColorParts100 = {} | |
1727 | NeonColorParts1000 = {} | |
1728 | local BC = Character["Body Colors"] | |
1729 | ||
1730 | local aa35 = Instance.new("Part") | |
1731 | aa35.Parent = char | |
1732 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
1733 | aa35.Archivable = true | |
1734 | aa35.Transparency = 0 | |
1735 | aa35.Shape = "Ball" | |
1736 | aa35.BrickColor = BrickColor.new("White") | |
1737 | aa35.Material = "Neon" | |
1738 | aa35.CanCollide = false | |
1739 | local mesh = Instance.new("SpecialMesh", aa35) | |
1740 | mesh.MeshType = "Cylinder" | |
1741 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1742 | local weld1en = Instance.new("Weld") | |
1743 | weld1en.Part1 = aa35 | |
1744 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
1745 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1746 | ||
1747 | local aa34 = Instance.new("Part") | |
1748 | aa34.Parent = char | |
1749 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
1750 | aa34.Archivable = true | |
1751 | aa34.Transparency = 0 | |
1752 | aa34.Shape = "Ball" | |
1753 | aa34.BrickColor = BrickColor.new("Dark stone grey") | |
1754 | aa34.Material = "Metal" | |
1755 | aa34.CanCollide = false | |
1756 | local mesh = Instance.new("SpecialMesh", aa34) | |
1757 | mesh.MeshType = "Cylinder" | |
1758 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1759 | local weld1en = Instance.new("Weld") | |
1760 | ||
1761 | weld1en.Part1 = aa34 | |
1762 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
1763 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1764 | ||
1765 | local aa33 = Instance.new("Part") | |
1766 | aa33.Parent = char | |
1767 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
1768 | aa33.Archivable = true | |
1769 | aa33.Transparency = 0 | |
1770 | aa33.Shape = "Ball" | |
1771 | aa33.BrickColor = BrickColor.new("White") | |
1772 | aa33.Material = "Neon" | |
1773 | aa33.CanCollide = false | |
1774 | local mesh = Instance.new("SpecialMesh", aa33) | |
1775 | mesh.MeshType = "Cylinder" | |
1776 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1777 | local weld1en = Instance.new("Weld") | |
1778 | ||
1779 | weld1en.Part1 = aa33 | |
1780 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
1781 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1782 | ||
1783 | local aa32 = Instance.new("Part") | |
1784 | aa32.Parent = char | |
1785 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
1786 | aa32.Archivable = true | |
1787 | aa32.Transparency = 0 | |
1788 | aa32.Shape = "Ball" | |
1789 | aa32.BrickColor = BrickColor.new("Dark stone grey") | |
1790 | aa32.Material = "Metal" | |
1791 | aa32.CanCollide = false | |
1792 | local mesh = Instance.new("SpecialMesh", aa32) | |
1793 | mesh.MeshType = "Cylinder" | |
1794 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1795 | local weld1en = Instance.new("Weld") | |
1796 | ||
1797 | weld1en.Part1 = aa32 | |
1798 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
1799 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1800 | ||
1801 | local aa31 = Instance.new("Part") | |
1802 | aa31.Parent = char | |
1803 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
1804 | aa31.Archivable = true | |
1805 | aa31.Transparency = 0 | |
1806 | aa31.Shape = "Ball" | |
1807 | aa31.BrickColor = BrickColor.new("White") | |
1808 | aa31.Material = "Neon" | |
1809 | aa31.CanCollide = false | |
1810 | local mesh = Instance.new("SpecialMesh", aa31) | |
1811 | mesh.MeshType = "Cylinder" | |
1812 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1813 | local weld1en = Instance.new("Weld") | |
1814 | ||
1815 | weld1en.Part1 = aa31 | |
1816 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
1817 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1818 | ||
1819 | local aa30 = Instance.new("Part") | |
1820 | aa30.Parent = char | |
1821 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
1822 | aa30.Archivable = true | |
1823 | aa30.Transparency = 0 | |
1824 | aa30.Shape = "Ball" | |
1825 | aa30.BrickColor = BrickColor.new("Dark stone grey") | |
1826 | aa30.Material = "Metal" | |
1827 | aa30.CanCollide = false | |
1828 | local mesh = Instance.new("SpecialMesh", aa30) | |
1829 | mesh.MeshType = "Cylinder" | |
1830 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1831 | local weld1en = Instance.new("Weld") | |
1832 | ||
1833 | weld1en.Part1 = aa30 | |
1834 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
1835 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1836 | ||
1837 | local aa28 = Instance.new("Part") | |
1838 | aa28.Parent = char | |
1839 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
1840 | aa28.Archivable = true | |
1841 | aa28.Transparency = 0 | |
1842 | aa28.Shape = "Ball" | |
1843 | aa28.BrickColor = BrickColor.new("White") | |
1844 | aa28.Material = "Neon" | |
1845 | aa28.CanCollide = false | |
1846 | local mesh = Instance.new("SpecialMesh", aa28) | |
1847 | mesh.MeshType = "Cylinder" | |
1848 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1849 | local weld1en = Instance.new("Weld") | |
1850 | ||
1851 | weld1en.Part1 = aa28 | |
1852 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
1853 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1854 | ||
1855 | local aa27 = Instance.new("Part") | |
1856 | aa27.Parent = char | |
1857 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
1858 | aa27.Archivable = true | |
1859 | aa27.Transparency = 0 | |
1860 | aa27.Shape = "Ball" | |
1861 | aa27.BrickColor = BrickColor.new("Dark stone grey") | |
1862 | aa27.Material = "Metal" | |
1863 | aa27.CanCollide = false | |
1864 | local mesh = Instance.new("SpecialMesh", aa27) | |
1865 | mesh.MeshType = "Cylinder" | |
1866 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1867 | local weld1en = Instance.new("Weld") | |
1868 | ||
1869 | weld1en.Part1 = aa27 | |
1870 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
1871 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1872 | ||
1873 | local aa26 = Instance.new("Part") | |
1874 | aa26.Parent = char | |
1875 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
1876 | aa26.Archivable = true | |
1877 | aa26.Transparency = 0 | |
1878 | aa26.Shape = "Ball" | |
1879 | aa26.BrickColor = BrickColor.new("White") | |
1880 | aa26.Material = "Neon" | |
1881 | aa26.CanCollide = false | |
1882 | local mesh = Instance.new("SpecialMesh", aa26) | |
1883 | mesh.MeshType = "Cylinder" | |
1884 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1885 | local weld1en = Instance.new("Weld") | |
1886 | ||
1887 | weld1en.Part1 = aa26 | |
1888 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
1889 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1890 | ||
1891 | local aa25 = Instance.new("Part") | |
1892 | aa25.Parent = char | |
1893 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
1894 | aa25.Archivable = true | |
1895 | aa25.Transparency = 0 | |
1896 | aa25.Shape = "Ball" | |
1897 | aa25.BrickColor = BrickColor.new("Dark stone grey") | |
1898 | aa25.Material = "Metal" | |
1899 | aa25.CanCollide = false | |
1900 | local mesh = Instance.new("SpecialMesh", aa25) | |
1901 | mesh.MeshType = "Cylinder" | |
1902 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1903 | local weld1en = Instance.new("Weld") | |
1904 | ||
1905 | weld1en.Part1 = aa25 | |
1906 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
1907 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1908 | ||
1909 | local aa24 = Instance.new("Part") | |
1910 | aa24.Parent = char | |
1911 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
1912 | aa24.Archivable = true | |
1913 | aa24.Transparency = 0 | |
1914 | aa24.Shape = "Ball" | |
1915 | aa24.BrickColor = BrickColor.new("White") | |
1916 | aa24.Material = "Neon" | |
1917 | aa24.CanCollide = false | |
1918 | local mesh = Instance.new("SpecialMesh", aa24) | |
1919 | mesh.MeshType = "Cylinder" | |
1920 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
1921 | local weld1en = Instance.new("Weld") | |
1922 | ||
1923 | weld1en.Part1 = aa24 | |
1924 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
1925 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1926 | ||
1927 | local aa23 = Instance.new("Part") | |
1928 | aa23.Parent = char | |
1929 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
1930 | aa23.Archivable = true | |
1931 | aa23.Transparency = 0 | |
1932 | aa23.Shape = "Ball" | |
1933 | aa23.BrickColor = BrickColor.new("Dark stone grey") | |
1934 | aa23.Material = "Metal" | |
1935 | aa23.CanCollide = false | |
1936 | local mesh = Instance.new("SpecialMesh", aa23) | |
1937 | mesh.MeshType = "Cylinder" | |
1938 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
1939 | local weld1en = Instance.new("Weld") | |
1940 | ||
1941 | weld1en.Part1 = aa23 | |
1942 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
1943 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
1944 | ||
1945 | local aa11 = Instance.new("Part") | |
1946 | aa11.Parent = char | |
1947 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
1948 | aa11.Archivable = true | |
1949 | aa11.Transparency = 0 | |
1950 | aa11.Shape = "Ball" | |
1951 | aa11.BrickColor = BrickColor.new("Dark green") | |
1952 | aa11.Material = "Neon" | |
1953 | aa11.CanCollide = false | |
1954 | local mesh = Instance.new("SpecialMesh", aa11) | |
1955 | mesh.MeshType = "Cylinder" | |
1956 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
1957 | local weld1en = Instance.new("Weld") | |
1958 | weld1en.Parent = ra | |
1959 | weld1en.Part0 = ra | |
1960 | weld1en.Part1 = aa11 | |
1961 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
1962 | ||
1963 | local aa10 = Instance.new("Part") | |
1964 | aa10.Parent = char | |
1965 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
1966 | aa10.Archivable = true | |
1967 | aa10.Transparency = 0 | |
1968 | aa10.Shape = "Ball" | |
1969 | aa10.BrickColor = BrickColor.new("Dark stone grey") | |
1970 | aa10.Material = "Metal" | |
1971 | aa10.CanCollide = false | |
1972 | local mesh = Instance.new("SpecialMesh", aa10) | |
1973 | mesh.MeshType = "Cylinder" | |
1974 | mesh.Scale = Vector3.new(3, 3, 3) | |
1975 | local weld1en = Instance.new("Weld") | |
1976 | weld1en.Parent = ra | |
1977 | weld1en.Part0 = ra | |
1978 | weld1en.Part1 = aa10 | |
1979 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
1980 | ||
1981 | local aa9 = Instance.new("Part") | |
1982 | aa9.Parent = char | |
1983 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
1984 | aa9.Archivable = true | |
1985 | aa9.Transparency = 0 | |
1986 | aa9.Shape = "Ball" | |
1987 | aa9.BrickColor = BrickColor.new("White") | |
1988 | aa9.Material = "Metal" | |
1989 | aa9.CanCollide = false | |
1990 | local mesh = Instance.new("SpecialMesh", aa9) | |
1991 | mesh.MeshType = "Brick" | |
1992 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
1993 | local weld1en = Instance.new("Weld") | |
1994 | weld1en.Parent = ra | |
1995 | weld1en.Part0 = ra | |
1996 | weld1en.Part1 = aa9 | |
1997 | weld1en.C1 = CFrame.new(0, -1, 0) | |
1998 | ||
1999 | local aa21 = Instance.new("Part") | |
2000 | aa21.Parent = char | |
2001 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
2002 | aa21.Archivable = true | |
2003 | aa21.Transparency = 0 | |
2004 | aa21.Shape = "Ball" | |
2005 | aa21.BrickColor = BrickColor.new("White") | |
2006 | aa21.Material = "Metal" | |
2007 | aa21.CanCollide = false | |
2008 | local mesh = Instance.new("SpecialMesh", aa21) | |
2009 | mesh.MeshType = "Brick" | |
2010 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2011 | local weld1en = Instance.new("Weld") | |
2012 | weld1en.Parent = ra | |
2013 | weld1en.Part0 = ra | |
2014 | weld1en.Part1 = aa21 | |
2015 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
2016 | ||
2017 | local aa20 = Instance.new("Part") | |
2018 | aa20.Parent = char | |
2019 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
2020 | aa20.Archivable = true | |
2021 | aa20.Transparency = 0 | |
2022 | aa20.Shape = "Ball" | |
2023 | aa20.BrickColor = BrickColor.new("White") | |
2024 | aa20.Material = "Metal" | |
2025 | aa20.CanCollide = false | |
2026 | local mesh = Instance.new("SpecialMesh", aa20) | |
2027 | mesh.MeshType = "Brick" | |
2028 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
2029 | local weld1en = Instance.new("Weld") | |
2030 | weld1en.Parent = ra | |
2031 | weld1en.Part0 = ra | |
2032 | weld1en.Part1 = aa20 | |
2033 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
2034 | ||
2035 | ||
2036 | local aa8 = Instance.new("Part") | |
2037 | aa8.Parent = char | |
2038 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
2039 | aa8.Archivable = true | |
2040 | aa8.Transparency = 0 | |
2041 | aa8.Shape = "Ball" | |
2042 | aa8.BrickColor = BrickColor.new("Dark green") | |
2043 | aa8.Material = "Neon" | |
2044 | aa8.CanCollide = false | |
2045 | local mesh = Instance.new("SpecialMesh", aa8) | |
2046 | mesh.MeshType = "Cylinder" | |
2047 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
2048 | local weld1en = Instance.new("Weld") | |
2049 | weld1en.Parent = ra | |
2050 | weld1en.Part0 = ra | |
2051 | weld1en.Part1 = aa8 | |
2052 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
2053 | ||
2054 | local aa7 = Instance.new("Part") | |
2055 | aa7.Parent = char | |
2056 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
2057 | aa7.Archivable = true | |
2058 | aa7.Transparency = 0 | |
2059 | aa7.Shape = "Ball" | |
2060 | aa7.BrickColor = BrickColor.new("Dark stone grey") | |
2061 | aa7.Material = "Metal" | |
2062 | aa7.CanCollide = false | |
2063 | local mesh = Instance.new("SpecialMesh", aa7) | |
2064 | mesh.MeshType = "Cylinder" | |
2065 | mesh.Scale = Vector3.new(3, 3, 3) | |
2066 | local weld1en = Instance.new("Weld") | |
2067 | weld1en.Parent = ra | |
2068 | weld1en.Part0 = ra | |
2069 | weld1en.Part1 = aa7 | |
2070 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
2071 | ||
2072 | local aa13 = Instance.new("Part") | |
2073 | aa13.Parent = char | |
2074 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
2075 | aa13.Archivable = true | |
2076 | aa13.Transparency = 0 | |
2077 | aa13.Shape = "Ball" | |
2078 | aa13.BrickColor = BrickColor.new("White") | |
2079 | aa13.Material = "Neon" | |
2080 | aa13.CanCollide = false | |
2081 | local mesh = Instance.new("SpecialMesh", aa13) | |
2082 | mesh.MeshType = "Brick" | |
2083 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2084 | local weld1en = Instance.new("Weld") | |
2085 | weld1en.Parent = ra | |
2086 | weld1en.Part0 = ra | |
2087 | weld1en.Part1 = aa13 | |
2088 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
2089 | ||
2090 | local aa12 = Instance.new("Part") | |
2091 | aa12.Parent = char | |
2092 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
2093 | aa12.Archivable = true | |
2094 | aa12.Transparency = 0 | |
2095 | aa12.Shape = "Ball" | |
2096 | aa12.BrickColor = BrickColor.new("White") | |
2097 | aa12.Material = "Neon" | |
2098 | aa12.CanCollide = false | |
2099 | local mesh = Instance.new("SpecialMesh", aa12) | |
2100 | mesh.MeshType = "Brick" | |
2101 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
2102 | local weld1en = Instance.new("Weld") | |
2103 | weld1en.Parent = ra | |
2104 | weld1en.Part0 = ra | |
2105 | weld1en.Part1 = aa12 | |
2106 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
2107 | ||
2108 | local aa6 = Instance.new("Part") | |
2109 | aa6.Parent = char | |
2110 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
2111 | aa6.Archivable = true | |
2112 | aa6.Transparency = 0 | |
2113 | aa6.Shape = "Ball" | |
2114 | aa6.BrickColor = BrickColor.new("White") | |
2115 | aa6.Material = "Metal" | |
2116 | aa6.CanCollide = false | |
2117 | local mesh = Instance.new("SpecialMesh", aa6) | |
2118 | mesh.MeshType = "Brick" | |
2119 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
2120 | local weld1en = Instance.new("Weld") | |
2121 | weld1en.Parent = ra | |
2122 | weld1en.Part0 = ra | |
2123 | weld1en.Part1 = aa6 | |
2124 | weld1en.C1 = CFrame.new(0, 1, 0) | |
2125 | ||
2126 | local aa4 = Instance.new("Part") | |
2127 | aa4.Parent = char | |
2128 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
2129 | aa4.Archivable = true | |
2130 | aa4.Transparency = 0 | |
2131 | aa4.Shape = "Ball" | |
2132 | aa4.BrickColor = maincolor | |
2133 | aa4.Material = "Neon" | |
2134 | aa4.CanCollide = false | |
2135 | local mesh = Instance.new("SpecialMesh", aa4) | |
2136 | mesh.MeshType = "Brick" | |
2137 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
2138 | local weld1en = Instance.new("Weld") | |
2139 | weld1en.Parent = ra | |
2140 | weld1en.Part0 = ra | |
2141 | weld1en.Part1 = aa4 | |
2142 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2143 | ||
2144 | local aa5 = Instance.new("Part") | |
2145 | aa5.Parent = char | |
2146 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
2147 | aa5.Archivable = true | |
2148 | aa5.Transparency = 0 | |
2149 | aa5.Shape = "Ball" | |
2150 | aa5.BrickColor = maincolor | |
2151 | aa5.Material = "Neon" | |
2152 | aa5.CanCollide = false | |
2153 | local mesh = Instance.new("SpecialMesh", aa5) | |
2154 | mesh.MeshType = "Brick" | |
2155 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
2156 | local weld1en = Instance.new("Weld") | |
2157 | weld1en.Parent = ra | |
2158 | weld1en.Part0 = ra | |
2159 | weld1en.Part1 = aa5 | |
2160 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2161 | ||
2162 | local aa = Instance.new("Part") | |
2163 | aa.Parent = char | |
2164 | aa.Size = Vector3.new(0.2, 10, 20) | |
2165 | aa.Archivable = true | |
2166 | aa.Transparency = 0 | |
2167 | aa.Shape = "Ball" | |
2168 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
2169 | aa.Material = "Metal" | |
2170 | aa.CanCollide = false | |
2171 | local mesh = Instance.new("SpecialMesh", aa) | |
2172 | mesh.MeshType = "Brick" | |
2173 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
2174 | local weld1en = Instance.new("Weld") | |
2175 | weld1en.Parent = ra | |
2176 | weld1en.Part0 = ra | |
2177 | weld1en.Part1 = aa | |
2178 | weld1en.C1 = CFrame.new(0, 0, 0) | |
2179 | ||
2180 | ||
2181 | --END OF GAUGNETS AND STUFF-- | |
2182 | ||
2183 | local NewInstance = function(instance,parent,properties) | |
2184 | local inst = Instance.new(instance,parent) | |
2185 | if(properties)then | |
2186 | for i,v in next, properties do | |
2187 | pcall(function() inst[i] = v end) | |
2188 | end | |
2189 | end | |
2190 | return inst; | |
2191 | end | |
2192 | ||
2193 | ||
2194 | ArmorColorParts = {} | |
2195 | ArmorColorParts2 = {} | |
2196 | NeonColorParts = {} | |
2197 | local all, last = {}, nil | |
2198 | local all2, last2 = {}, nil | |
2199 | local all3, last3 = {}, nil | |
2200 | local all4, last4 = {}, nil | |
2201 | local all, last = {}, nil | |
2202 | ------------------------------------------------------- | |
2203 | --Start Customization-- | |
2204 | ------------------------------------------------------- | |
2205 | local Player_Size = 1 | |
2206 | if Player_Size ~= 1 then | |
2207 | root.Size = root.Size * Player_Size | |
2208 | tors.Size = tors.Size * Player_Size | |
2209 | hed.Size = hed.Size * Player_Size | |
2210 | ra.Size = ra.Size * Player_Size | |
2211 | la.Size = la.Size * Player_Size | |
2212 | rl.Size = rl.Size * Player_Size | |
2213 | ll.Size = ll.Size * Player_Size | |
2214 | ---------------------------------------------------------------------------------- | |
2215 | rootj.Parent = root | |
2216 | neck.Parent = tors | |
2217 | RW.Parent = tors | |
2218 | LW.Parent = tors | |
2219 | RH.Parent = tors | |
2220 | LH.Parent = tors | |
2221 | ---------------------------------------------------------------------------------- | |
2222 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2223 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2224 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2225 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2226 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2227 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2228 | ---------------------------------------------------------------------------------- | |
2229 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2230 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2231 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2232 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2233 | --hat.Parent = Character | |
2234 | end | |
2235 | ---------------------------------------------------------------------------------- | |
2236 | local SONG = 1005328332 | |
2237 | local SONG2 = 0 | |
2238 | local Music = Instance.new("Sound",tors) | |
2239 | Music.Volume = 2.5 | |
2240 | Music.Looped = true | |
2241 | Music.Pitch = 1 --Pitcher | |
2242 | ---------------------------------------------------------------------------------- | |
2243 | local equipped = false | |
2244 | local idle = 0 | |
2245 | local change = 1 | |
2246 | local val = 0 | |
2247 | local toim = 0 | |
2248 | local idleanim = 0.4 | |
2249 | local sine = 0 | |
2250 | local Mode = 1 | |
2251 | ---------------------------------------------------------------------------------- | |
2252 | hum.WalkSpeed = 8 | |
2253 | hum.JumpPower = 57 | |
2254 | hum.Animator.Parent = nil | |
2255 | ------------------------------------------------------- | |
2256 | --End Customization-- | |
2257 | ------------------------------------------------------- | |
2258 | ||
2259 | ||
2260 | ------------------------------------------------------- | |
2261 | --Start Attacks N Stuff-- | |
2262 | ------------------------------------------------------- | |
2263 | it = Instance.new | |
2264 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
2265 | local gui = IT(GuiType) | |
2266 | gui.Parent = parent | |
2267 | gui.Text = text | |
2268 | gui.BackgroundTransparency = backtrans | |
2269 | gui.BackgroundColor3 = backcol | |
2270 | gui.SizeConstraint = "RelativeXY" | |
2271 | gui.TextXAlignment = "Center" | |
2272 | gui.TextYAlignment = "Center" | |
2273 | gui.Position = pos | |
2274 | gui.Size = size | |
2275 | gui.Font = "SourceSans" | |
2276 | gui.FontSize = "Size14" | |
2277 | gui.TextWrapped = false | |
2278 | gui.TextStrokeTransparency = 0 | |
2279 | gui.TextColor = BrickColor.new("White") | |
2280 | return gui | |
2281 | end | |
2282 | local basgui = it("GuiMain") | |
2283 | basgui.Parent = plr.PlayerGui | |
2284 | basgui.Name = "VISgui" | |
2285 | local fullscreenz = it("Frame") | |
2286 | fullscreenz.Parent = basgui | |
2287 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
2288 | fullscreenz.BackgroundTransparency = 1 | |
2289 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
2290 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
2291 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
2292 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
2293 | imgl2.BackgroundTransparency = 1 | |
2294 | imgl2.BorderSizePixel = 0 | |
2295 | imgl2.ImageTransparency = 0.5 | |
2296 | imgl2.ImageColor3 = BrickColor.new("White").Color | |
2297 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
2298 | imgl2.Size = UDim2.new(0,270,0,270) | |
2299 | imgl2.Image = "rbxassetid://320731120" | |
2300 | local techc = imgl2:Clone() | |
2301 | techc.Parent = fullscreenz | |
2302 | techc.ImageTransparency = 0.5 | |
2303 | techc.Size = UDim2.new(0,700,0,700) | |
2304 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
2305 | techc.ImageColor3 = BrickColor.new("White").Color | |
2306 | techc.Image = "rbxassetid://521073910" | |
2307 | local ned = Instance.new("TextLabel",fullscreenz) | |
2308 | ned.ZIndex = 2 | |
2309 | ned.Font = "SciFi" | |
2310 | ned.BackgroundTransparency = 1 | |
2311 | ned.BorderSizePixel = 0.65 | |
2312 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
2313 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
2314 | ned.TextColor3 = BrickColor.new("White").Color | |
2315 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color | |
2316 | ned.TextScaled = true | |
2317 | ned.TextStrokeTransparency = 0 | |
2318 | ned.Text = "Neutral" | |
2319 | ned.TextSize = 24 | |
2320 | ned.Rotation = 1 | |
2321 | --ned.TextXAlignment = "Right" | |
2322 | ned.TextYAlignment = "Bottom" | |
2323 | ----------- | |
2324 | local GUIFrame = IT("Frame") | |
2325 | GUIFrame.Parent = Base | |
2326 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
2327 | GUIFrame.BackgroundTransparency = 1 | |
2328 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
2329 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
2330 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
2331 | --------------------- | |
2332 | ----------------------------- | |
2333 | function resetmode() | |
2334 | tecks2.Text = "dory's endurance" | |
2335 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
2336 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
2337 | Mode = 1 | |
2338 | SONG = 1005328332 | |
2339 | for i, v in pairs(NeonColorParts1000) do | |
2340 | v.BrickColor = BrickC("White") | |
2341 | end | |
2342 | ||
2343 | imgl2.ImageColor3 = BrickC("White").Color | |
2344 | techc.ImageColor3 = BrickC("White").Color | |
2345 | ned.Text = "Neutral" | |
2346 | ned.TextColor3 = BrickC("White").Color | |
2347 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
2348 | end | |
2349 | function Taunt() | |
2350 | attack = true | |
2351 | hum.WalkSpeed = 0 | |
2352 | TAUNT:Play() | |
2353 | repeat | |
2354 | swait() | |
2355 | TAUNT.Parent = tors | |
2356 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
2357 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
2358 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2359 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2360 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
2361 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
2362 | until TAUNT.Playing == false | |
2363 | attack = false | |
2364 | hum.WalkSpeed = 8 | |
2365 | end | |
2366 | function attackone() | |
2367 | attack = true | |
2368 | hum.WalkSpeed = 3.01 | |
2369 | for i = 0, 1.7, 0.1 do | |
2370 | swait() | |
2371 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
2372 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
2373 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
2374 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
2375 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
2376 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
2377 | end | |
2378 | Cso("203426541", ra, 10, 1) | |
2379 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2380 | if v:FindFirstChild("Head") then | |
2381 | Eviscerate(v) | |
2382 | SoulSteal(v) | |
2383 | end | |
2384 | end | |
2385 | for i = 0, 1.4, 0.1 do | |
2386 | swait() | |
2387 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
2388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
2389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
2390 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
2391 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
2392 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
2393 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
2394 | end | |
2395 | hum.WalkSpeed = 8 | |
2396 | attack = false | |
2397 | end | |
2398 | function attacktwo() | |
2399 | attack = true | |
2400 | hum.WalkSpeed = 3.01 | |
2401 | for i = 0, 1.7, 0.1 do | |
2402 | swait() | |
2403 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2404 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
2405 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
2406 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
2407 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
2408 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
2409 | end | |
2410 | Cso("203426541", rl, 10, 1) | |
2411 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2412 | if v:FindFirstChild("Head") then | |
2413 | Eviscerate(v) | |
2414 | SoulSteal(v) | |
2415 | end | |
2416 | end | |
2417 | for i = 0, 1.4, 0.1 do | |
2418 | swait() | |
2419 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2420 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
2421 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
2422 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
2423 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
2424 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
2425 | end | |
2426 | hum.WalkSpeed = 8 | |
2427 | attack = false | |
2428 | end | |
2429 | function attackthree() | |
2430 | attack = true | |
2431 | hum.WalkSpeed = 3.01 | |
2432 | for i = 0, 1.4, 0.1 do | |
2433 | swait() | |
2434 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2435 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2436 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
2437 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
2438 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
2439 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
2440 | end | |
2441 | Cso("203426541", hed, 10, 1) | |
2442 | for i = 0, 1.7, 0.1 do | |
2443 | swait() | |
2444 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2445 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2446 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
2447 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
2448 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
2449 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
2450 | end | |
2451 | Cso("260435136", hed, 10, .9) | |
2452 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
2453 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
2454 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
2455 | if v:FindFirstChild("Head") then | |
2456 | Eviscerate(v) | |
2457 | SoulSteal(v) | |
2458 | end | |
2459 | end | |
2460 | for i = 0, 1.8, 0.1 do | |
2461 | swait() | |
2462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
2463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2464 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
2465 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
2466 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
2467 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
2468 | end | |
2469 | hum.WalkSpeed = 8 | |
2470 | attack = false | |
2471 | end | |
2472 | function Power_Burst() | |
2473 | hum.WalkSpeed = 4 | |
2474 | attack = true | |
2475 | Cso("163619849", ra, 10, 1.35) | |
2476 | for i = 0,4.3,0.1 do | |
2477 | swait() | |
2478 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
2479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2480 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
2481 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2482 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2483 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2484 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2485 | end | |
2486 | CameraEnshaking(2.5, 20) | |
2487 | Cso("539294959", ra, 10, .9) | |
2488 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
2489 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
2490 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
2491 | if v:FindFirstChild("Head") then | |
2492 | Eviscerate(v) | |
2493 | SoulSteal(v) | |
2494 | end | |
2495 | end | |
2496 | for i = 0,3,0.1 do | |
2497 | swait() | |
2498 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2499 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
2500 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2501 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2502 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2503 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2504 | end | |
2505 | hum.WalkSpeed = 8 | |
2506 | attack = false | |
2507 | end | |
2508 | function Magic_Bombs() | |
2509 | attack = true | |
2510 | hum.WalkSpeed = 0 | |
2511 | local GYRO = IT("BodyGyro",root) | |
2512 | GYRO.D = 100 | |
2513 | GYRO.P = 2000 | |
2514 | GYRO.MaxTorque = VT(0,4000000,0) | |
2515 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2516 | for i = 0,3.6,0.1 do | |
2517 | swait() | |
2518 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2519 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2520 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2521 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2522 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2523 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2524 | end | |
2525 | CameraEnshaking(1, 6) | |
2526 | GYRO:Destroy() | |
2527 | Cso("588734356", Handle, 10, 1.05) | |
2528 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2529 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2530 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
2531 | for i = 0,2,0.1 do | |
2532 | swait() | |
2533 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2534 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2535 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2536 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2537 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2538 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2539 | end | |
2540 | local GYRO = IT("BodyGyro",root) | |
2541 | GYRO.D = 100 | |
2542 | GYRO.P = 2000 | |
2543 | GYRO.MaxTorque = VT(0,4000000,0) | |
2544 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2545 | for i = 0,2.4,0.1 do | |
2546 | swait() | |
2547 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2548 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2549 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2550 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2551 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2552 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2553 | end | |
2554 | GYRO:Destroy() | |
2555 | CameraEnshaking(1, 6) | |
2556 | Cso("588734356", Handle, 10, 1.05) | |
2557 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2558 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2559 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
2560 | for i = 0,2,0.1 do | |
2561 | swait() | |
2562 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2563 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2564 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2565 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2566 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2567 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2568 | end | |
2569 | local GYRO = IT("BodyGyro",root) | |
2570 | GYRO.D = 100 | |
2571 | GYRO.P = 2000 | |
2572 | GYRO.MaxTorque = VT(0,4000000,0) | |
2573 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2574 | for i = 0,2.4,0.1 do | |
2575 | swait() | |
2576 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2577 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2578 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2579 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2580 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
2581 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2582 | end | |
2583 | GYRO:Destroy() | |
2584 | CameraEnshaking(1, 6) | |
2585 | Cso("588734356", Handle, 10, 1.05) | |
2586 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
2587 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
2588 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
2589 | for i = 0,2,0.1 do | |
2590 | swait() | |
2591 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2592 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2593 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2594 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2595 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
2596 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
2597 | end | |
2598 | attack = false | |
2599 | hum.WalkSpeed = 8 | |
2600 | end | |
2601 | function Dangerous_Field() | |
2602 | attack = true | |
2603 | hum.WalkSpeed = 0 | |
2604 | for i = 0,10,0.1 do | |
2605 | swait() | |
2606 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
2607 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2608 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
2609 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2610 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
2611 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
2612 | CameraEnshaking(1, 7) | |
2613 | Cso("588734356", Handle, 10, 1.2) | |
2614 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
2615 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
2616 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
2617 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
2618 | end | |
2619 | attack = false | |
2620 | hum.WalkSpeed = 8 | |
2621 | end | |
2622 | ||
2623 | ||
2624 | function NUCLEAR() | |
2625 | attack = true | |
2626 | local orb = Instance.new("Part", char) | |
2627 | orb.Anchored = true | |
2628 | orb.BrickColor = BrickC("Lime green") | |
2629 | orb.CanCollide = false | |
2630 | orb.FormFactor = 3 | |
2631 | orb.Name = "Ring" | |
2632 | orb.Material = "Neon" | |
2633 | orb.Size = Vector3.new(1, 1, 1) | |
2634 | orb.Transparency = 0 | |
2635 | orb.TopSurface = 0 | |
2636 | orb.BottomSurface = 0 | |
2637 | local orbm = Instance.new("SpecialMesh", orb) | |
2638 | orbm.MeshType = "Sphere" | |
2639 | orbm.Name = "SizeMesh" | |
2640 | orbm.Scale = Vector3.new(0, 0, 0) | |
2641 | local scaled = 0.1 | |
2642 | local posid = 0 | |
2643 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere") | |
2644 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere") | |
2645 | for i = 0, 12, 0.1 do | |
2646 | swait() | |
2647 | scaled = scaled + 0.001 | |
2648 | posid = posid - scaled | |
2649 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
2650 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
2651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2652 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2653 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2654 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2655 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2656 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2657 | end | |
2658 | for i = 0, 2, 0.1 do | |
2659 | swait() | |
2660 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2661 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2662 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2663 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2664 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2665 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2666 | end | |
2667 | coroutine.resume(coroutine.create(function() | |
2668 | orb.Anchored = false | |
2669 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2670 | local a = Instance.new("Part", workspace) | |
2671 | a.Name = "Direction" | |
2672 | a.Anchored = true | |
2673 | a.BrickColor = BrickC("Lime green") | |
2674 | a.Material = "Neon" | |
2675 | a.Transparency = 1 | |
2676 | a.CanCollide = false | |
2677 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2678 | local ignore = orb | |
2679 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2680 | a.BottomSurface = 10 | |
2681 | a.TopSurface = 10 | |
2682 | local distance = (orb.CFrame.p - position).magnitude | |
2683 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2684 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2685 | orb.CFrame = a.CFrame | |
2686 | a:Destroy() | |
2687 | local bv = Instance.new("BodyVelocity") | |
2688 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2689 | bv.velocity = orb.CFrame.lookVector * 125 | |
2690 | bv.Parent = orb | |
2691 | local hitted = false | |
2692 | game:GetService("Debris"):AddItem(orb, 15) | |
2693 | swait() | |
2694 | local hit = orb.Touched:connect(function(hit) | |
2695 | if hitted == false then | |
2696 | hitted = true | |
2697 | CameraEnshaking(10, 2.5) | |
2698 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2699 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
2700 | if v:FindFirstChild("Head") then | |
2701 | Eviscerate(v) | |
2702 | end | |
2703 | end | |
2704 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Lime green"), "Sphere") | |
2705 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Lime green"), "Sphere") | |
2706 | for i = 0, 9 do | |
2707 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere") | |
2708 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere") | |
2709 | end | |
2710 | orb.Anchored = true | |
2711 | orb.Transparency = 1 | |
2712 | wait(8) | |
2713 | orb:Destroy() | |
2714 | end | |
2715 | end) | |
2716 | end)) | |
2717 | for i = 0, 1, 0.1 do | |
2718 | swait() | |
2719 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
2720 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
2721 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
2722 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
2723 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
2724 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
2725 | end | |
2726 | attack = false | |
2727 | end | |
2728 | function Shockwave() | |
2729 | attack = true | |
2730 | hum.WalkSpeed = 0 | |
2731 | for i = 0,4,0.1 do | |
2732 | swait() | |
2733 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2734 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2735 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2736 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2737 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2738 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2739 | end | |
2740 | coroutine.resume(coroutine.create(function() | |
2741 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2742 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2743 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2744 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2745 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2746 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
2747 | CameraEnshaking(1, 7) | |
2748 | wait(0.05) | |
2749 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2750 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2751 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2752 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
2753 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2754 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2755 | CameraEnshaking(1, 7) | |
2756 | wait(0.05) | |
2757 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2758 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2759 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2760 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2761 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2762 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2763 | CameraEnshaking(1, 7) | |
2764 | wait(0.05) | |
2765 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2766 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2767 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2768 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2769 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2770 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2771 | CameraEnshaking(1, 7) | |
2772 | wait(0.05) | |
2773 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2774 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2775 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2776 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2777 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2778 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2779 | CameraEnshaking(1, 7) | |
2780 | wait(0.05) | |
2781 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2782 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2783 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2784 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2785 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2786 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2787 | CameraEnshaking(1, 7) | |
2788 | end)) | |
2789 | Cso("440145223", Handle, 10, 1.05) | |
2790 | for i = 1,7,0.1 do | |
2791 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2792 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2793 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2794 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2795 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2796 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
2797 | end | |
2798 | wait(.6) | |
2799 | hum.WalkSpeed = 8 | |
2800 | attack = false | |
2801 | end | |
2802 | function Pulse() | |
2803 | attack = true | |
2804 | hum.WalkSpeed = 0 | |
2805 | local GYRO = IT("BodyGyro",root) | |
2806 | GYRO.D = 100 | |
2807 | GYRO.P = 2000 | |
2808 | GYRO.MaxTorque = VT(0,4000000,0) | |
2809 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2810 | for i = 0,4,0.1 do | |
2811 | swait() | |
2812 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2813 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2814 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2815 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2816 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2817 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2818 | end | |
2819 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2820 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
2821 | CameraEnshaking(1, 25) | |
2822 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2823 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2824 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2825 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2826 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2827 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2828 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2829 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2830 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2831 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2832 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2833 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2834 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2835 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2836 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2837 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2838 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2839 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2840 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2841 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2842 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2843 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2844 | Cso("440145223", Handle, 10, 1.05) | |
2845 | GYRO:Destroy() | |
2846 | for i = 1,2,0.1 do | |
2847 | swait() | |
2848 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
2849 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2850 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2851 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2852 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2853 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2854 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2855 | end | |
2856 | hum.WalkSpeed = 8 | |
2857 | attack = false | |
2858 | end | |
2859 | function LAZER() | |
2860 | attack = true | |
2861 | local GYRO = IT("BodyGyro",root) | |
2862 | GYRO.D = 100 | |
2863 | GYRO.P = 2000 | |
2864 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
2865 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2866 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),}) | |
2867 | for i = 0,5,0.1 do | |
2868 | swait() | |
2869 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2872 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2873 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2874 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2875 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2876 | end | |
2877 | local beam = Instance.new("Part", workspace) | |
2878 | beam.BrickColor = BrickColor.new("Deep orange") | |
2879 | beam.FormFactor = "Custom" | |
2880 | beam.Material = "Glass" | |
2881 | beam.Transparency = 0.5 | |
2882 | beam.Anchored = true | |
2883 | beam.Locked = true | |
2884 | beam.CanCollide = false | |
2885 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
2886 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
2887 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
2888 | game:GetService("Debris"):AddItem(beam, 0.14) | |
2889 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1) | |
2890 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1) | |
2891 | GYRO:Destroy() | |
2892 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
2893 | if v:FindFirstChild("Torso") then | |
2894 | Eviscerate(v) | |
2895 | end | |
2896 | end | |
2897 | attack = false | |
2898 | end | |
2899 | function Spirit_Beam() | |
2900 | attack = true | |
2901 | hum.WalkSpeed = 0 | |
2902 | local GYRO = IT("BodyGyro",root) | |
2903 | GYRO.D = 100 | |
2904 | GYRO.P = 2000 | |
2905 | GYRO.MaxTorque = VT(0,4000000,0) | |
2906 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2907 | for i = 0,5,0.1 do | |
2908 | swait() | |
2909 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
2910 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2911 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2912 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2913 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2914 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2915 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
2916 | end | |
2917 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
2918 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
2919 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
2920 | local beam = Instance.new("Part", workspace) | |
2921 | beam.BrickColor = BrickColor.new("Fog") | |
2922 | beam.FormFactor = "Custom" | |
2923 | beam.Material = "Glass" | |
2924 | beam.Transparency = 0.5 | |
2925 | beam.Anchored = true | |
2926 | beam.Locked = true | |
2927 | beam.CanCollide = false | |
2928 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
2929 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
2930 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
2931 | game:GetService("Debris"):AddItem(beam, 0.14) | |
2932 | local sound = Instance.new('Sound',Handle) | |
2933 | sound.SoundId = 'rbxassetid://588697948' | |
2934 | sound.Volume = 7 | |
2935 | sound.EmitterSize = 40 | |
2936 | sound.MaxDistance = 450 | |
2937 | sound:Play() | |
2938 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
2939 | GYRO:Destroy() | |
2940 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2941 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2942 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2943 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2944 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2945 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2946 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2947 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2948 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2949 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
2950 | wait(0.3) | |
2951 | attack = false | |
2952 | hum.WalkSpeed = 8 | |
2953 | ref:Destroy() | |
2954 | end | |
2955 | function Distort() | |
2956 | attack = true | |
2957 | hum.WalkSpeed = 0 | |
2958 | local pos = root.Position | |
2959 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
2960 | Cso("261227592", tors, 10, 0.85) | |
2961 | for i = 1,2.5,0.1 do | |
2962 | swait() | |
2963 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2964 | end | |
2965 | attack = false | |
2966 | hum.WalkSpeed = 8 | |
2967 | end | |
2968 | function Ancient_Rage() | |
2969 | attack = true | |
2970 | hum.WalkSpeed = 4 | |
2971 | Cso("907329532", tors, 10, 1.05) | |
2972 | for i = 1,14,0.1 do | |
2973 | swait() | |
2974 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2975 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2976 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2977 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2978 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2979 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2980 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
2981 | if v:FindFirstChild("Head") then | |
2982 | Eviscerate(v) | |
2983 | end | |
2984 | end | |
2985 | end | |
2986 | attack = false | |
2987 | hum.WalkSpeed = 8 | |
2988 | end | |
2989 | function TTTTTTTTTTTaunt() | |
2990 | attack = true | |
2991 | hum.WalkSpeed = 0 | |
2992 | DTAUNT:Play() | |
2993 | repeat | |
2994 | swait() | |
2995 | DTAUNT.Parent = tors | |
2996 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
2997 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
2998 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
2999 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3000 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3001 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3002 | until DTAUNT.Playing == false | |
3003 | attack = false | |
3004 | hum.WalkSpeed = 8 | |
3005 | end | |
3006 | function HAAH() | |
3007 | attack = true | |
3008 | hum.WalkSpeed = 0 | |
3009 | Cso("300208779", hed, 10, 1) | |
3010 | for i = 0,9,0.1 do | |
3011 | swait() | |
3012 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
3013 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
3014 | if Mrandom(1,15) == 1 then | |
3015 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
3016 | end | |
3017 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
3018 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
3019 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
3020 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
3021 | end | |
3022 | attack = false | |
3023 | hum.WalkSpeed = 10 | |
3024 | end | |
3025 | function again() | |
3026 | attack = true | |
3027 | hum.WalkSpeed = 0 | |
3028 | ITAUNT:Play() | |
3029 | repeat | |
3030 | swait() | |
3031 | ITAUNT.Parent = tors | |
3032 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
3033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3034 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
3035 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3036 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
3037 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3038 | until ITAUNT.Playing == false | |
3039 | attack = false | |
3040 | hum.WalkSpeed = 8 | |
3041 | end | |
3042 | function LunarSpin() | |
3043 | attack = true | |
3044 | hum.WalkSpeed = 0 | |
3045 | for i = 0,17,0.05 do | |
3046 | CameraEnshaking(1, 5) | |
3047 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
3048 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
3049 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3050 | swait() | |
3051 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
3052 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3053 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3054 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3055 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3056 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3057 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
3058 | end | |
3059 | hum.WalkSpeed = 8 | |
3060 | attack = false | |
3061 | end | |
3062 | function Decapitate() | |
3063 | local target = nil | |
3064 | local targettorso = nil | |
3065 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3066 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3067 | target = mouse.Target.Parent.Humanoid | |
3068 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3069 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3070 | end | |
3071 | end | |
3072 | if target ~= nil then | |
3073 | targettorso.Anchored = true | |
3074 | attack = true | |
3075 | hum.WalkSpeed = 0 | |
3076 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
3077 | for i = 0,4.2,0.1 do | |
3078 | swait() | |
3079 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3080 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3081 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3082 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3083 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
3084 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3085 | end | |
3086 | local ModelHead01 = New("Model", char, "", {}) | |
3087 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
3088 | local Head01 = targethead:Clone() | |
3089 | targethead.Transparency = 1 | |
3090 | Head01.Parent = ModelHead01 | |
3091 | local weldHead01 = Instance.new("Weld") | |
3092 | weldHead01.Parent = Head01 | |
3093 | weldHead01.Part0 = targethead | |
3094 | weldHead01.Part1 = Head01 | |
3095 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
3096 | targethead.face:Remove() | |
3097 | weldHead01.Part0 = ra | |
3098 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3099 | targettorso:BreakJoints() | |
3100 | CreateSound("314390675", targettorso, 5, .7) | |
3101 | for i = 0,3.2,0.1 do | |
3102 | swait() | |
3103 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3104 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3105 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3106 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
3107 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
3108 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
3109 | end | |
3110 | for i = 0,4.2,0.1 do | |
3111 | swait() | |
3112 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
3113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
3114 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3115 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3116 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
3117 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3118 | end | |
3119 | CreateSound("541909763", targettorso, 5, .8) | |
3120 | weldHead01:Destroy() | |
3121 | Head01.CanCollide = true | |
3122 | local bodyVelocity2 = Create("BodyVelocity")({ | |
3123 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3124 | P = 5000, | |
3125 | maxForce = Vector3.new(8000, 8000, 8000), | |
3126 | Parent = Head01 | |
3127 | }) | |
3128 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
3129 | for i = 0,6.2,0.1 do | |
3130 | swait() | |
3131 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
3132 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
3133 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3134 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3135 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
3136 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
3137 | end | |
3138 | targettorso.Anchored = false | |
3139 | attack = false | |
3140 | hum.WalkSpeed = 8 | |
3141 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
3142 | end | |
3143 | end | |
3144 | function BalanceSpin() | |
3145 | attack = true | |
3146 | hum.WalkSpeed = 2 | |
3147 | for i = 0,17,0.07 do | |
3148 | CameraEnshaking(1, 5) | |
3149 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
3150 | swait() | |
3151 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
3152 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
3153 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
3154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3156 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3157 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3158 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3159 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
3160 | end | |
3161 | hum.WalkSpeed = 8 | |
3162 | attack = false | |
3163 | end | |
3164 | ||
3165 | function BARK() | |
3166 | attack = true | |
3167 | hum.WalkSpeed = 0 | |
3168 | BATAUNT:Play() | |
3169 | repeat | |
3170 | BATAUNT.Parent = tors | |
3171 | swait() | |
3172 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
3173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
3174 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
3175 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
3176 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
3177 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
3178 | until BATAUNT.Playing == false | |
3179 | attack = false | |
3180 | hum.WalkSpeed = 8 | |
3181 | end | |
3182 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
3183 | local NSound = nil | |
3184 | coroutine.resume(coroutine.create(function() | |
3185 | NSound = Instance.new("Sound", PARENT) | |
3186 | NSound.Volume = VOLUME | |
3187 | NSound.Pitch = PITCH | |
3188 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
3189 | swait() | |
3190 | NSound:play() | |
3191 | game:GetService("Debris"):AddItem(NSound, 10) | |
3192 | end)) | |
3193 | return NSound | |
3194 | end | |
3195 | function Bark_Splosion() | |
3196 | attack = true | |
3197 | for i = 0,2,0.05 do | |
3198 | swait() | |
3199 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3200 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3205 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3206 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3207 | end | |
3208 | CreateSound("331666100", tors, 10, 1) | |
3209 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
3210 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
3211 | CameraEnshaking(1.5, 10) | |
3212 | for i = 1,2,0.1 do | |
3213 | swait() | |
3214 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3215 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3216 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
3217 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
3218 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
3219 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
3220 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
3221 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
3222 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
3223 | end | |
3224 | wait(.6) | |
3225 | attack = false | |
3226 | end | |
3227 | corrupted = false | |
3228 | function Pixel_Corrupt() | |
3229 | attack = true | |
3230 | corrupted = true | |
3231 | for i = 0,3,0.05 do | |
3232 | swait() | |
3233 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
3234 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
3235 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
3236 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
3237 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
3238 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
3239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3241 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3242 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3243 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3244 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3245 | end | |
3246 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
3247 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
3248 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
3249 | CreateSound("331666100", refa, 10, 1) | |
3250 | CameraEnshaking(1.5, 10) | |
3251 | coroutine.resume(coroutine.create(function() | |
3252 | for i = 1,20,0.1 do | |
3253 | swait(5) | |
3254 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3255 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3256 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3257 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
3258 | CreateSound("331666100", refa, 10, 1) | |
3259 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
3260 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
3261 | end | |
3262 | refa:Destroy() | |
3263 | corrupted = false | |
3264 | end)) | |
3265 | for i = 1,2.5,0.1 do | |
3266 | swait() | |
3267 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
3268 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
3269 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
3270 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
3271 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
3272 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
3273 | end | |
3274 | wait(.3) | |
3275 | attack = false | |
3276 | end | |
3277 | MERKIO = Instance.new("Sound", tors) --why | |
3278 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=791374350" | |
3279 | MERKIO.Volume = 10 | |
3280 | MERKIO.Pitch = 1 | |
3281 | MERKIO.Looped = false | |
3282 | MERKIO.TimePosition = 0 | |
3283 | function URA() | |
3284 | attack = true | |
3285 | MERKIO:Play() | |
3286 | repeat | |
3287 | for i = 0,0.7,0.2 do | |
3288 | swait() | |
3289 | MERKIO.Parent = tors | |
3290 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3291 | if v:FindFirstChild("Torso") then | |
3292 | Eviscerate(v) | |
3293 | end | |
3294 | end | |
3295 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
3296 | if v:FindFirstChild("Torso") then | |
3297 | Eviscerate(v) | |
3298 | end | |
3299 | end | |
3300 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
3301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) | |
3302 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
3303 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3304 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3305 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
3306 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
3307 | end | |
3308 | for i = 0,0.7,0.2 do | |
3309 | swait() | |
3310 | MERKIO.Parent = tors | |
3311 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
3312 | if v:FindFirstChild("Torso") then | |
3313 | Eviscerate(v) | |
3314 | end | |
3315 | end | |
3316 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
3317 | if v:FindFirstChild("Torso") then | |
3318 | Eviscerate(v) | |
3319 | end | |
3320 | end | |
3321 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
3322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) | |
3323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
3324 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3325 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
3327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
3328 | end | |
3329 | until MERKIO.Playing == false | |
3330 | MERKIO:Stop() | |
3331 | attack = false | |
3332 | hum.WalkSpeed = 16 | |
3333 | end | |
3334 | function un_fun() | |
3335 | attack = true | |
3336 | hum.WalkSpeed = 0 | |
3337 | BTAUNT:Play() | |
3338 | repeat | |
3339 | swait() | |
3340 | BTAUNT.Parent = tors | |
3341 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
3342 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
3343 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
3344 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
3345 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
3346 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3347 | until BTAUNT.Playing == false | |
3348 | attack = false | |
3349 | hum.WalkSpeed = 8 | |
3350 | end | |
3351 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3352 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
3353 | prt.Anchored = true | |
3354 | prt.Material = "Neon" | |
3355 | prt.CFrame = cframe | |
3356 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3357 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3358 | game:GetService("Debris"):AddItem(prt, 5) | |
3359 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
3360 | for i = 0, 1, delay do | |
3361 | swait() | |
3362 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3363 | Part.Transparency = i | |
3364 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
3365 | end | |
3366 | Part.Parent = nil | |
3367 | end), prt, msh) | |
3368 | end | |
3369 | function Ende_der_Weld() | |
3370 | attack = true | |
3371 | for i = 0,7,0.1 do | |
3372 | swait() | |
3373 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1) | |
3374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3375 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3376 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3377 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3378 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
3379 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
3380 | end | |
3381 | Cso("438666141", char, 10, 1) | |
3382 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05) | |
3383 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05) | |
3384 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3385 | if v:FindFirstChild("Head") then | |
3386 | Eviscerate(v) | |
3387 | end | |
3388 | end | |
3389 | coroutine.resume(coroutine.create(function() | |
3390 | for i = 0,2.8,0.1 do | |
3391 | swait() | |
3392 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3393 | end | |
3394 | for i = 0,1.8,0.1 do | |
3395 | swait() | |
3396 | hum.CameraOffset = Vector3.new(0,0,0) | |
3397 | end | |
3398 | end)) | |
3399 | for i = 0,3.7,0.1 do | |
3400 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3401 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3402 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
3403 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
3404 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3405 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3406 | end | |
3407 | attack = false | |
3408 | end | |
3409 | function thisisit2() | |
3410 | attack = true | |
3411 | hum.WalkSpeed = 0 | |
3412 | STAUNT2:Play() | |
3413 | repeat | |
3414 | swait() | |
3415 | STAUNT2.Parent = tors | |
3416 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3417 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3418 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3419 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3420 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
3421 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
3422 | until STAUNT2.Playing == false | |
3423 | attack = false | |
3424 | hum.WalkSpeed = 8 | |
3425 | end | |
3426 | function thisisit() | |
3427 | attack = true | |
3428 | hum.WalkSpeed = 0 | |
3429 | STAUNT:Play() | |
3430 | repeat | |
3431 | swait() | |
3432 | STAUNT.Parent = tors | |
3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
3435 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3436 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3437 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
3438 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
3439 | until STAUNT.Playing == false | |
3440 | attack = false | |
3441 | hum.WalkSpeed = 8 | |
3442 | end | |
3443 | function Exploit() | |
3444 | exploitable = false | |
3445 | coroutine.resume(coroutine.create(function() | |
3446 | for i = 1,20,0.1 do | |
3447 | swait() | |
3448 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
3449 | end | |
3450 | Cso("12222030", tors, 10, 1.05) | |
3451 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
3452 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
3453 | if v:FindFirstChild("Head") then | |
3454 | Eviscerate(v) | |
3455 | SoulSteal(v) | |
3456 | end | |
3457 | end | |
3458 | wait(15) | |
3459 | exploitable = true | |
3460 | end)) | |
3461 | end | |
3462 | DTrail5.Enabled = true | |
3463 | DTrail4.Enabled = true | |
3464 | DTrail3.Enabled = true | |
3465 | DTrail2.Enabled = true | |
3466 | DTrail.Enabled = true | |
3467 | function ASCENTION() | |
3468 | attack = true | |
3469 | hum.WalkSpeed = 0 | |
3470 | Cso("987502413", tors, 10, 1.05) | |
3471 | local vel2 = Instance.new("BodyVelocity",tors) | |
3472 | vel2.Velocity = Vector3.new(0,30,0) | |
3473 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
3474 | for i = 0,20,0.1 do | |
3475 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
3476 | swait() | |
3477 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3478 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3479 | CameraEnshaking(1, 4) | |
3480 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3481 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3482 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3483 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3484 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
3485 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
3486 | end | |
3487 | hum.WalkSpeed = 8 | |
3488 | vel2:Destroy() | |
3489 | attack = false | |
3490 | end | |
3491 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
3492 | local type = type | |
3493 | local rng = Instance.new("Part", char) | |
3494 | rng.Anchored = true | |
3495 | rng.Color = color | |
3496 | rng.CanCollide = false | |
3497 | rng.FormFactor = 3 | |
3498 | rng.Name = "Ring" | |
3499 | rng.Material = "Neon" | |
3500 | rng.Size = Vector3.new(1, 1, 1) | |
3501 | rng.Transparency = 0 | |
3502 | rng.TopSurface = 0 | |
3503 | rng.BottomSurface = 0 | |
3504 | rng.CFrame = pos | |
3505 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
3506 | local rngm = Instance.new("SpecialMesh", rng) | |
3507 | rngm.MeshType = "Sphere" | |
3508 | rngm.Scale = vt(x1,y1,z1) | |
3509 | if rainbowmode == true then | |
3510 | rng.Color = Color3.new(r/255,g/255,b/255) | |
3511 | end | |
3512 | local scaler2 = 1 | |
3513 | local speeder = FastSpeed | |
3514 | if type == "Add" then | |
3515 | scaler2 = 1*value | |
3516 | elseif type == "Divide" then | |
3517 | scaler2 = 1/value | |
3518 | end | |
3519 | coroutine.resume(coroutine.create(function() | |
3520 | for i = 0,10/bonuspeed,0.1 do | |
3521 | swait() | |
3522 | if rainbowmode == true then | |
3523 | rng.Color = Color3.new(r/255,g/255,b/255) | |
3524 | end | |
3525 | if type == "Add" then | |
3526 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
3527 | elseif type == "Divide" then | |
3528 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
3529 | end | |
3530 | if chaosmode == true then | |
3531 | rng.BrickColor = BrickColor.random() | |
3532 | end | |
3533 | if glitchymode then | |
3534 | local val = math.random(1,255) | |
3535 | local color = Color3.fromRGB(val,val,val) | |
3536 | rng.Color = color | |
3537 | end | |
3538 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
3539 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
3540 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
3541 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
3542 | end | |
3543 | rng:Destroy() | |
3544 | end)) | |
3545 | end | |
3546 | ||
3547 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
3548 | local type = type | |
3549 | local rng = Instance.new("Part", char) | |
3550 | rng.Anchored = true | |
3551 | rng.BrickColor = color | |
3552 | rng.CanCollide = false | |
3553 | rng.FormFactor = 3 | |
3554 | rng.Name = "Ring" | |
3555 | rng.Material = "Neon" | |
3556 | rng.Size = Vector3.new(1, 1, 1) | |
3557 | rng.Transparency = 0 | |
3558 | rng.TopSurface = 0 | |
3559 | rng.BottomSurface = 0 | |
3560 | rng.CFrame = pos | |
3561 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
3562 | local rngm = Instance.new("SpecialMesh", rng) | |
3563 | rngm.MeshType = "Sphere" | |
3564 | rngm.Scale = Vector3.new(x1, y1, z1) | |
3565 | local scaler2 = 1 | |
3566 | local speeder = FastSpeed | |
3567 | if type == "Add" then | |
3568 | scaler2 = 1 * value | |
3569 | elseif type == "Divide" then | |
3570 | scaler2 = 1 / value | |
3571 | end | |
3572 | coroutine.resume(coroutine.create(function() | |
3573 | for i = 0, 10 / bonuspeed, 0.1 do | |
3574 | swait() | |
3575 | if type == "Add" then | |
3576 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
3577 | elseif type == "Divide" then | |
3578 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
3579 | end | |
3580 | rng.BrickColor = BrickColor.random() | |
3581 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
3582 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
3583 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
3584 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
3585 | end | |
3586 | rng:Destroy() | |
3587 | end)) | |
3588 | end | |
3589 | ||
3590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
3591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
3592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3594 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
3595 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3596 | ||
3597 | function aaa() | |
3598 | attack = true | |
3599 | maincolor = BrickColor.Random() | |
3600 | for i = 0,20,0.1 do | |
3601 | swait() | |
3602 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3603 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
3604 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
3605 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3606 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3607 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
3608 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
3609 | end | |
3610 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
3611 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
3612 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
3613 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3614 | if v:FindFirstChild("Head") then | |
3615 | Eviscerate(v) | |
3616 | end | |
3617 | end | |
3618 | maincolor = BrickColor.new("White") | |
3619 | attack = false | |
3620 | end | |
3621 | ||
3622 | function stomp() | |
3623 | attack = true | |
3624 | CreateSound("331666100", char, 10, 1) | |
3625 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3626 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3627 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3628 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3629 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
3630 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
3631 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3632 | if v:FindFirstChild("Head") then | |
3633 | Eviscerate(v) | |
3634 | SoulSteal(v) | |
3635 | end | |
3636 | end | |
3637 | coroutine.resume(coroutine.create(function() | |
3638 | for i = 0,2.8,0.1 do | |
3639 | swait() | |
3640 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3641 | end | |
3642 | for i = 0,1.8,0.1 do | |
3643 | swait() | |
3644 | hum.CameraOffset = Vector3.new(0,0,0) | |
3645 | end | |
3646 | end)) | |
3647 | wait(.6) | |
3648 | attack = false | |
3649 | end | |
3650 | function Painful_Stomp() | |
3651 | attack = true | |
3652 | CreateSound("331666100", char, 10, 1) | |
3653 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3654 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3655 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3656 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
3657 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
3658 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
3659 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
3660 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
3661 | if v:FindFirstChild("Head") then | |
3662 | Eviscerate(v) | |
3663 | end | |
3664 | end | |
3665 | coroutine.resume(coroutine.create(function() | |
3666 | for i = 0,2.8,0.1 do | |
3667 | swait() | |
3668 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
3669 | end | |
3670 | for i = 0,1.8,0.1 do | |
3671 | swait() | |
3672 | - | M2.MeshId = "http://www.roblox.com/asset/?id=13640868" |
3672 | + | |
3673 | - | M2.TextureId = "http://www.roblox.com/asset/?id=18987684" |
3673 | + | |
3674 | end)) | |
3675 | attack = false | |
3676 | end | |
3677 | ||
3678 | local Hair = Instance.new("Part", char) | |
3679 | Hair.Name = "Hair" | |
3680 | Hair.CanCollide = false | |
3681 | Hair.BrickColor = BrickColor.new("Institutional white") | |
3682 | Hair.Transparency = 0 | |
3683 | Hair.Material = "Plastic" | |
3684 | Hair.Size = Vector3.new(1, 1, 2) | |
3685 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
3686 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
3687 | ||
3688 | local Weld = Instance.new("Weld", Hair) | |
3689 | Weld.Part0 = hed | |
3690 | Weld.Part1 = Hair | |
3691 | Weld.C1 = CFrame.new(0, -.6, 0) | |
3692 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
3693 | ||
3694 | local M2 = Instance.new("SpecialMesh") | |
3695 | M2.Parent = Hair | |
3696 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
3697 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
3698 | M2.Scale = Vector3.new(1, 1, 1) | |
3699 | ||
3700 | for i,v in pairs(char:children()) do | |
3701 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
3702 | v:Remove() | |
3703 | end | |
3704 | end | |
3705 | shirt = Instance.new("Shirt", char) | |
3706 | shirt.Name = "Shirt" | |
3707 | pants = Instance.new("Pants", char) | |
3708 | pants.Name = "Pants" | |
3709 | char.Shirt.ShirtTemplate = "rbxassetid://0" | |
3710 | char.Pants.PantsTemplate = "rbxassetid://0" | |
3711 | ||
3712 | char.Head.face.Texture = "rbxassetid://0" | |
3713 | char.Torso.roblox.Texture = "rbxassetid://0" | |
3714 | ||
3715 | ||
3716 | ------ | |
3717 | local r2,g2,b2=255,0,0 | |
3718 | ||
3719 | local rate = 5--more is faster! | |
3720 | ||
3721 | spawn(function() | |
3722 | while true do | |
3723 | for i=0,255,rate do | |
3724 | g2 = i | |
3725 | wait() | |
3726 | end | |
3727 | for i=255,0,-rate do | |
3728 | r2 = i | |
3729 | wait() | |
3730 | end | |
3731 | for i=0,255,rate do | |
3732 | b2 = i | |
3733 | wait() | |
3734 | end | |
3735 | for i=255,0,-rate do | |
3736 | g2 = i | |
3737 | wait() | |
3738 | end | |
3739 | for i=0,255,rate do | |
3740 | r2 = i | |
3741 | wait() | |
3742 | end | |
3743 | for i=255,0,-rate do | |
3744 | b2 = i | |
3745 | wait() | |
3746 | end | |
3747 | end | |
3748 | end) | |
3749 | ------ | |
3750 | ||
3751 | local r,g,b=255,0,0 | |
3752 | ||
3753 | local rate = 1000--more is faster! | |
3754 | ||
3755 | spawn(function() | |
3756 | while true do | |
3757 | for i=0,255,rate do | |
3758 | g = i | |
3759 | wait() | |
3760 | end | |
3761 | for i=255,0,-rate do | |
3762 | r = i | |
3763 | wait() | |
3764 | end | |
3765 | for i=0,255,rate do | |
3766 | b = i | |
3767 | wait() | |
3768 | end | |
3769 | for i=255,0,-rate do | |
3770 | g = i | |
3771 | wait() | |
3772 | end | |
3773 | for i=0,255,rate do | |
3774 | r = i | |
3775 | wait() | |
3776 | end | |
3777 | for i=255,0,-rate do | |
3778 | b = i | |
3779 | wait() | |
3780 | end | |
3781 | end | |
3782 | end) | |
3783 | ||
3784 | function ByeBye() | |
3785 | local target = nil | |
3786 | local targettorso = nil | |
3787 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3788 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3789 | target = mouse.Target.Parent.Humanoid | |
3790 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3791 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3792 | end | |
3793 | end | |
3794 | if target ~= nil then | |
3795 | targettorso.Anchored = true | |
3796 | attack = true | |
3797 | hum.WalkSpeed = 0 | |
3798 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
3799 | for i = 0,4.2,0.1 do | |
3800 | swait() | |
3801 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3802 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3803 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3804 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3805 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
3806 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
3807 | end | |
3808 | local bloody = Instance.new("ParticleEmitter",targettorso) | |
3809 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
3810 | bloody.LightEmission = .1 | |
3811 | bloody.Size = NumberSequence.new(0.5, 0) | |
3812 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
3813 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
3814 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3815 | bloody.Transparency = bbb | |
3816 | bloody.Size = aaa | |
3817 | bloody.ZOffset = -.9 | |
3818 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
3819 | bloody.LockedToPart = false | |
3820 | bloody.Lifetime = NumberRange.new(0.8) | |
3821 | bloody.Rate = 255 | |
3822 | bloody.Rotation = NumberRange.new(-100, 100) | |
3823 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
3824 | bloody.Speed = NumberRange.new(6) | |
3825 | bloody.VelocitySpread = 0 | |
3826 | bloody.Enabled=true | |
3827 | targethead:Remove() | |
3828 | CreateSound("429400881", targettorso, 5, .8) | |
3829 | CreateSound("1093102664", targettorso, 10, 1) | |
3830 | for i = 0,6.2,0.1 do | |
3831 | swait() | |
3832 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
3833 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
3834 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
3835 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3836 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
3837 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
3838 | end | |
3839 | targettorso.Anchored = false | |
3840 | attack = false | |
3841 | hum.WalkSpeed = 16 | |
3842 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
3843 | end | |
3844 | end | |
3845 | ||
3846 | local Blood1 = Create("ParticleEmitter")({ | |
3847 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
3848 | Transparency = NumberSequence.new(0.1, 1), | |
3849 | Size = NumberSequence.new(0.5, 0), | |
3850 | Texture = "rbxassetid://602578593", | |
3851 | Lifetime = NumberRange.new(0.8), | |
3852 | Rate = 255, | |
3853 | VelocitySpread = 40, | |
3854 | Rotation = NumberRange.new(100), | |
3855 | Speed = NumberRange.new(5), | |
3856 | LightEmission = 0, | |
3857 | LockedToPart = false, | |
3858 | Acceleration = Vector3.new(0, -10, 0), | |
3859 | EmissionDirection = "Bottom" | |
3860 | }) | |
3861 | ||
3862 | function Sayonara() | |
3863 | local target = nil | |
3864 | local targettorso = nil | |
3865 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
3866 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
3867 | target = mouse.Target.Parent.Humanoid | |
3868 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
3869 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
3870 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm") | |
3871 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm") | |
3872 | end | |
3873 | end | |
3874 | if target ~= nil then | |
3875 | targettorso.Anchored = true | |
3876 | attack = true | |
3877 | hum.WalkSpeed = 0 | |
3878 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
3879 | for i = 0,6.2,0.1 do | |
3880 | swait() | |
3881 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
3882 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
3883 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
3884 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
3885 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
3886 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
3887 | end | |
3888 | do | |
3889 | CreateSound("429400881", targettorso, 5, 1) | |
3890 | local ModelArm02 = New("Model", char, "Arm", {}) | |
3891 | local ModelArm03 = New("Model", char, "Arm", {}) | |
3892 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {}) | |
3893 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {}) | |
3894 | local Arm02 = targetleftarm:Clone() | |
3895 | local Arm03 = targetrightarm:Clone() | |
3896 | targetleftarm.Transparency = 1 | |
3897 | targetrightarm.Transparency = 1 | |
3898 | Arm02.Parent = ModelArm02 | |
3899 | Arm03.Parent = ModelArm03 | |
3900 | for i, v in pairs(Arm02:GetChildren()) do | |
3901 | v:Destroy() | |
3902 | end | |
3903 | for i, v in pairs(Arm03:GetChildren()) do | |
3904 | v:Destroy() | |
3905 | end | |
3906 | local weldArm02 = Instance.new("Weld") | |
3907 | weldArm02.Parent = Arm02 | |
3908 | weldArm02.Part0 = targetleftarm | |
3909 | weldArm02.Part1 = Arm02 | |
3910 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
3911 | local weldArm03 = Instance.new("Weld") | |
3912 | weldArm03.Parent = Arm03 | |
3913 | weldArm03.Part0 = targetrightarm | |
3914 | weldArm03.Part1 = Arm03 | |
3915 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
3916 | for i, v in pairs(target:GetChildren()) do | |
3917 | if v:IsA("Shirt") then | |
3918 | v:clone().Parent = ModelArm02 | |
3919 | end | |
3920 | end | |
3921 | for i, v in pairs(target:GetChildren()) do | |
3922 | if v:IsA("Shirt") then | |
3923 | v:clone().Parent = ModelArm03 | |
3924 | end | |
3925 | end | |
3926 | weldArm02.Part0 = la | |
3927 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3928 | weldArm03.Part0 = ra | |
3929 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
3930 | local BE1 = Blood1:Clone() | |
3931 | BE1.Parent = targetleftarm | |
3932 | game:GetService("Debris"):AddItem(BE1, 3) | |
3933 | BE1.Rate = 255 | |
3934 | local BE2 = Blood1:Clone() | |
3935 | BE2.Parent = targetrightarm | |
3936 | game:GetService("Debris"):AddItem(BE2, 3) | |
3937 | BE2.Rate = 255 | |
3938 | for i = 0,6.2,0.1 do | |
3939 | swait() | |
3940 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
3941 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3942 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
3943 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
3944 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
3945 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
3946 | end | |
3947 | for i = 0,6.2,0.1 do | |
3948 | swait() | |
3949 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3950 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3951 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
3952 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
3953 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
3954 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
3955 | end | |
3956 | CreateSound("541909763", targettorso, 5, .8) | |
3957 | weldArm02:Destroy() | |
3958 | Arm02.CanCollide = true | |
3959 | weldArm03:Destroy() | |
3960 | Arm03.CanCollide = true | |
3961 | local bodyVelocity2 = Create("BodyVelocity")({ | |
3962 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3963 | P = 5000, | |
3964 | maxForce = Vector3.new(8000, 8000, 8000), | |
3965 | Parent = Arm02 | |
3966 | }) | |
3967 | local bodyVelocity3 = Create("BodyVelocity")({ | |
3968 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
3969 | P = 5000, | |
3970 | maxForce = Vector3.new(8000, 8000, 8000), | |
3971 | Parent = Arm03 | |
3972 | }) | |
3973 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
3974 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05) | |
3975 | for i = 0,6.2,0.1 do | |
3976 | swait() | |
3977 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3978 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3979 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
3980 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
3981 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
3982 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
3983 | end | |
3984 | end | |
3985 | targettorso.Anchored = false | |
3986 | attack = false | |
3987 | hum.WalkSpeed = 16 | |
3988 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
3989 | end | |
3990 | end | |
3991 | ||
3992 | function dash() | |
3993 | dashing = true | |
3994 | attack = true | |
3995 | local bv = Instance.new("BodyVelocity") | |
3996 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3997 | bv.velocity = root.CFrame.lookVector*200 | |
3998 | bv.Parent = root | |
3999 | for i = 0,1,0.1 do | |
4000 | swait() | |
4001 | bv.velocity = root.CFrame.lookVector*200 | |
4002 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
4003 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
4004 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
4005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
4006 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
4007 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
4008 | end | |
4009 | bv:Destroy() | |
4010 | attack = false | |
4011 | dashing = false | |
4012 | end | |
4013 | ||
4014 | function Multi_Bombs() | |
4015 | attack = true | |
4016 | hum.WalkSpeed = 3.01 | |
4017 | for i = 0,3,0.1 do | |
4018 | swait() | |
4019 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4020 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4021 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4022 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4023 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4024 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4025 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4026 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4027 | end | |
4028 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4029 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4030 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4031 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4032 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4033 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4034 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4035 | CreateSound("142070127", tors, 10, 1) | |
4036 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4037 | if v:FindFirstChild("Head") then | |
4038 | Eviscerate(v) | |
4039 | end | |
4040 | end | |
4041 | for i = 0,1,0.1 do | |
4042 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4043 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4044 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4045 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4046 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4047 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4048 | end | |
4049 | for i = 0,2,0.1 do | |
4050 | swait() | |
4051 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4052 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4053 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4054 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4055 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4056 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4057 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4058 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4059 | end | |
4060 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4061 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4062 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4063 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4064 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4065 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4066 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4067 | CreateSound("142070127", tors, 10, 1) | |
4068 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4069 | if v:FindFirstChild("Head") then | |
4070 | Eviscerate(v) | |
4071 | end | |
4072 | end | |
4073 | for i = 0,1,0.1 do | |
4074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4076 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4077 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4078 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4079 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4080 | end | |
4081 | for i = 0,2,0.1 do | |
4082 | swait() | |
4083 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4084 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4086 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4087 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4088 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
4089 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
4090 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
4091 | end | |
4092 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
4093 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
4094 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
4095 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
4096 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
4097 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
4098 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
4099 | CreateSound("142070127", tors, 10, 1) | |
4100 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
4101 | if v:FindFirstChild("Head") then | |
4102 | Eviscerate(v) | |
4103 | end | |
4104 | end | |
4105 | for i = 0,1,0.1 do | |
4106 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4107 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4108 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4109 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4110 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
4111 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
4112 | end | |
4113 | wait(.6) | |
4114 | attack = false | |
4115 | hum.WalkSpeed = 8 | |
4116 | end | |
4117 | function Universal_Crush() | |
4118 | attack = true | |
4119 | for i = 0,5.2,0.05 do | |
4120 | swait() | |
4121 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4122 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4123 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4124 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4125 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4126 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4127 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4128 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4129 | end | |
4130 | CreateSound("331666100", tors, 10, 1) | |
4131 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
4132 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
4133 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
4134 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
4135 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
4136 | if v:FindFirstChild("Head") then | |
4137 | Eviscerate(v) | |
4138 | end | |
4139 | end | |
4140 | coroutine.resume(coroutine.create(function() | |
4141 | for i = 0,1.8,0.1 do | |
4142 | swait() | |
4143 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4144 | end | |
4145 | for i = 0,1.8,0.1 do | |
4146 | swait() | |
4147 | hum.CameraOffset = Vector3.new(0,0,0) | |
4148 | end | |
4149 | end)) | |
4150 | for i = 1,4.7,0.1 do | |
4151 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4152 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
4153 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
4154 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4155 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
4156 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
4157 | end | |
4158 | wait(.6) | |
4159 | attack = false | |
4160 | end | |
4161 | ------------------------------------------------------- | |
4162 | --End Attacks N Stuff-- | |
4163 | ------------------------------------------------------- | |
4164 | Sprinting = false | |
4165 | mouse.KeyDown:connect(function(key) | |
4166 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
4167 | Swing = 2 | |
4168 | hum.WalkSpeed = 38.82 | |
4169 | Sprinting = true | |
4170 | end | |
4171 | end) | |
4172 | mouse.KeyUp:connect(function(key) | |
4173 | if string.byte(key) == 48 and attack == false then | |
4174 | Swing = 1 | |
4175 | Sprinting = false | |
4176 | hum.WalkSpeed = 8 | |
4177 | end | |
4178 | end) | |
4179 | mouse.KeyDown:connect(function(key) | |
4180 | if attack == false then | |
4181 | if key == 'q' and Mode == 1 then | |
4182 | Power_Burst() | |
4183 | elseif key == '1' and Mode ~= 2 then | |
4184 | Mode = 2 | |
4185 | SONG = 2145635015 | |
4186 | elseif key == '1' and Mode == 2 then | |
4187 | resetmode() | |
4188 | elseif key == 't' and Mode == 1 then | |
4189 | Taunt() | |
4190 | elseif key == 'q' and Mode == 2 then | |
4191 | Magic_Bombs() | |
4192 | elseif key == 'e' and Mode == 2 then | |
4193 | Dangerous_Field() | |
4194 | elseif key == 'c' and Mode == 2 then | |
4195 | dash() | |
4196 | elseif key == 't' and Mode == 2 then | |
4197 | HAAH() | |
4198 | end | |
4199 | --------------------------------------------------------------------- | |
4200 | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
4201 | Mode = 10 | |
4202 | SONG = 1138145518 | |
4203 | elseif key == 'm' and Mode == 10 then | |
4204 | resetmode() | |
4205 | elseif key == 'q' and Mode == 10 then | |
4206 | Decapitate() | |
4207 | elseif key == 'e' and Mode == 10 then | |
4208 | stomp() | |
4209 | elseif key == 'r' and Mode == 10 then | |
4210 | Painful_Stomp() | |
4211 | elseif key == 'c' and Mode == 10 then | |
4212 | dash() | |
4213 | elseif key == 't' and Mode == 10 then | |
4214 | aaa() | |
4215 | end | |
4216 | --------------------------------------------------------------------- | |
4217 | if key == 'g' and Mode ~= 3 then | |
4218 | Mode = 3 | |
4219 | SONG = 0 | |
4220 | ||
4221 | imgl2.ImageColor3 = BrickC("Really red").Color | |
4222 | techc.ImageColor3 = BrickC("Really red").Color | |
4223 | ned.Text = "Rainbow" | |
4224 | for i, v in pairs(NeonColorParts1000) do | |
4225 | v.BrickColor = BrickC("Really red") | |
4226 | end | |
4227 | ned.TextColor3 = BrickC("Really red").Color | |
4228 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
4229 | elseif key == 'c' and Mode == 3 then | |
4230 | dash() | |
4231 | elseif key == 'g' and Mode == 3 then | |
4232 | resetmode() | |
4233 | end | |
4234 | --------------------------------------------------------------------- | |
4235 | if key == 'f' and Mode ~= 6 then | |
4236 | - | SONG = 485554606 |
4236 | + | |
4237 | SONG = 339568749 | |
4238 | ||
4239 | imgl2.ImageColor3 = BrickC("Really red").Color | |
4240 | techc.ImageColor3 = BrickC("Really red").Color | |
4241 | ned.Text = "Murder" | |
4242 | ned.TextColor3 = BrickC("Really red").Color | |
4243 | ned.TextStrokeColor3 = BrickC("Really black").Color | |
4244 | elseif key == 'f' and Mode == 6 then | |
4245 | resetmode() | |
4246 | elseif key == 'z' and Mode == 6 then | |
4247 | Decapitate() | |
4248 | elseif key == 'x' and Mode == 6 then | |
4249 | Sayonara() | |
4250 | elseif key == 't' and Mode == 6 then | |
4251 | TTTTTTTTTTTaunt() | |
4252 | elseif key == 'e' and Mode == 6 then | |
4253 | dash() | |
4254 | elseif key == 'c' and Mode == 6 then | |
4255 | ByeBye() | |
4256 | end | |
4257 | --------------------------------------------------------------------- | |
4258 | if key == 'b' and Mode == 3 then | |
4259 | Mode = 9990 | |
4260 | SONG = 3274989179 | |
4261 | ||
4262 | imgl2.ImageColor3 = BrickC("Really black").Color | |
4263 | techc.ImageColor3 = BrickC("Lime green").Color | |
4264 | ned.Text = "Nuclear" | |
4265 | ned.TextColor3 = BrickC("Really black").Color | |
4266 | ned.TextStrokeColor3 = BrickC("Lime green").Color | |
4267 | ||
4268 | elseif key == 'z' and Mode == 9990 then | |
4269 | NUCLEAR() | |
4270 | elseif key == 'c' and Mode == 9990 then | |
4271 | dash() | |
4272 | elseif key == 'b' and Mode == 9990 then | |
4273 | resetmode() | |
4274 | end | |
4275 | --------------------------------------------------------------------- | |
4276 | if key == 'b' and Mode == 99 then | |
4277 | Mode = 122 | |
4278 | SONG = 285256659 | |
4279 | ||
4280 | imgl2.ImageColor3 = BrickC("White").Color | |
4281 | techc.ImageColor3 = BrickC("Really black").Color | |
4282 | ned.Text = "Fighter" | |
4283 | for i, v in pairs(NeonColorParts1000) do | |
4284 | v.BrickColor = BrickC("Really black") | |
4285 | end | |
4286 | ned.TextColor3 = BrickC("Really black").Color | |
4287 | ned.TextStrokeColor3 = BrickC("White").Color | |
4288 | elseif key == 'z' and Mode == 122 then | |
4289 | URA() | |
4290 | elseif key == 'c' and Mode == 122 then | |
4291 | dash() | |
4292 | elseif key == 'b' and Mode == 122 then | |
4293 | resetmode() | |
4294 | end | |
4295 | --------------------------------------------------------------------- | |
4296 | if key == 'j' and Mode ~= 8 then | |
4297 | Mode = 8 | |
4298 | SONG = 3086889338 | |
4299 | ||
4300 | imgl2.ImageColor3 = BrickC("Dark indigo").Color | |
4301 | techc.ImageColor3 = BrickC("Dark indigo").Color | |
4302 | ned.Text = "Planetary" | |
4303 | ned.TextColor3 = BrickC("Dark indigo").Color | |
4304 | ned.TextStrokeColor3 = BrickC("Dark indigo").Color | |
4305 | elseif key == 'z' and Mode == 8 then | |
4306 | Multi_Bombs() | |
4307 | elseif key == 'x' and Mode == 8 then | |
4308 | Universal_Crush() | |
4309 | elseif key == 't' and Mode == 8 then | |
4310 | thisisit() | |
4311 | elseif key == 'c' and Mode == 8 then | |
4312 | dash() | |
4313 | elseif key == 'j' and Mode == 8 then | |
4314 | resetmode() | |
4315 | end | |
4316 | --------------------------------------------------------------------- | |
4317 | if key == 'm' and Mode == 8 then | |
4318 | Mode = 10000 | |
4319 | SONG = 346191865 | |
4320 | ||
4321 | imgl2.ImageColor3 = BrickC("Really black").Color | |
4322 | techc.ImageColor3 = BrickC("Royal purple").Color | |
4323 | ned.Text = "Void" | |
4324 | ned.TextColor3 = BrickC("Really black").Color | |
4325 | ned.TextStrokeColor3 = BrickC("Royal purple").Color | |
4326 | elseif key == 'z' and Mode == 10000 then | |
4327 | Ende_der_Weld() | |
4328 | elseif key == 'c' and Mode == 10000 then | |
4329 | dash() | |
4330 | elseif key == 'm' and Mode == 10000 then | |
4331 | resetmode() | |
4332 | end | |
4333 | --------------------------------------------------------------------- | |
4334 | if key == 'h' and Mode ~= 99 then | |
4335 | Mode = 99 | |
4336 | SONG = 3210544464 | |
4337 | ||
4338 | imgl2.ImageColor3 = BrickC("Deep orange").Color | |
4339 | ||
4340 | techc.ImageColor3 = BrickC("Deep orange").Color | |
4341 | ned.Text = "Infused" | |
4342 | ned.TextColor3 = BrickC("Deep orange").Color | |
4343 | ned.TextStrokeColor3 = BrickC("Deep orange").Color | |
4344 | elseif key == 'z' and Mode == 99 then | |
4345 | LAZER() | |
4346 | elseif key == 't' and Mode == 99 then | |
4347 | again() | |
4348 | elseif key == 'c' and Mode == 99 then | |
4349 | dash() | |
4350 | elseif key == 'h' and Mode == 99 then | |
4351 | resetmode() | |
4352 | end | |
4353 | --------------------------------------------------------------------- | |
4354 | if key == 'm' and Mode == 1 then | |
4355 | Mode = oof | |
4356 | SONG = 3274989179 | |
4357 | ned.Text = "" | |
4358 | ||
4359 | techc.ImageColor3 = BrickC("Cyan").Color | |
4360 | ned.TextColor3 = BrickC("Cyan").Color | |
4361 | imgl2.ImageColor3 = BrickC("Cyan").Color | |
4362 | ned.TextStrokeColor3 = BrickC("White").Color | |
4363 | for i, v in pairs(NeonColorParts1000) do | |
4364 | v.BrickColor = BrickC("Cyan") | |
4365 | end | |
4366 | elseif key == 'm' and Mode == oof then | |
4367 | resetmode() | |
4368 | elseif key == 'z' and Mode == oof and exploitable == true then | |
4369 | Exploit() | |
4370 | elseif key == 't' and Mode == oof then | |
4371 | thisisit2() | |
4372 | elseif key == 'c' and Mode == oof then | |
4373 | dash() | |
4374 | elseif key == 'x' and Mode == oof then | |
4375 | LunarSpin() | |
4376 | end | |
4377 | end | |
4378 | end) | |
4379 | local Combo = 1 | |
4380 | mouse.Button1Down:connect(function(key) | |
4381 | if attack == false then | |
4382 | if Combo == 1 then | |
4383 | Combo = 2 | |
4384 | attackone() | |
4385 | elseif Combo == 2 then | |
4386 | Combo = 3 | |
4387 | attacktwo() | |
4388 | elseif Combo == 3 then | |
4389 | Combo = 1 | |
4390 | attackthree() | |
4391 | end | |
4392 | end | |
4393 | end) | |
4394 | ||
4395 | ||
4396 | ||
4397 | function newTheme(ID,timepos,pitch,vol) | |
4398 | local kanz = Music | |
4399 | --kanz:Stop() | |
4400 | kanz.Volume = vol | |
4401 | --kanz.TimePosition = timepos | |
4402 | kanz.PlaybackSpeed = pitch | |
4403 | kanz.Pitch = pitch | |
4404 | kanz.SoundId = ID | |
4405 | kanz.Name = "wrecked" | |
4406 | kanz.Looped = true | |
4407 | currentThemePlaying = kanz.SoundId | |
4408 | currentVol = kanz.Volume | |
4409 | currentPitch = kanz.Pitch | |
4410 | --kanz:Play() | |
4411 | --coroutine.resume(coroutine.create(function() | |
4412 | --wait(0.05) | |
4413 | --end)) | |
4414 | end | |
4415 | ||
4416 | ||
4417 | function newThemeCust(ID,timepos,pitch,vol) | |
4418 | local kanz = Music | |
4419 | kanz:Stop() | |
4420 | kanz.Volume = vol | |
4421 | kanz.TimePosition = timepos | |
4422 | kanz.PlaybackSpeed = pitch | |
4423 | kanz.Pitch = pitch | |
4424 | kanz.SoundId = ID | |
4425 | kanz.Name = "wrecked" | |
4426 | kanz.Looped = true | |
4427 | currentThemePlaying = kanz.SoundId | |
4428 | currentVol = kanz.Volume | |
4429 | currentPitch = kanz.Pitch | |
4430 | kanz:Play() | |
4431 | coroutine.resume(coroutine.create(function() | |
4432 | wait(0.05) | |
4433 | end)) | |
4434 | end | |
4435 | ||
4436 | plr.Chatted:connect(function(message) | |
4437 | if Mode == 3 then | |
4438 | if message:sub(1,5) == "play/" then | |
4439 | OVMID = message:sub(6) | |
4440 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4441 | elseif message:sub(1,6) == "pitch/" then | |
4442 | OVMPIT = message:sub(7) | |
4443 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4444 | elseif message:sub(1,4) == "vol/" then | |
4445 | OVMVOL = message:sub(5) | |
4446 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4447 | elseif message:sub(1,7) == "skipto/" then | |
4448 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
4449 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL) | |
4450 | elseif message:sub(1,9) == "telltime/" then | |
4451 | chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
4452 | end | |
4453 | end | |
4454 | end) | |
4455 | ||
4456 | Music.Name = "musicname" | |
4457 | ||
4458 | Character = plr.Character | |
4459 | Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end) | |
4460 | ||
4461 | ||
4462 | ------------------------------------------------------- | |
4463 | --Start Animations-- | |
4464 | ------------------------------------------------------- | |
4465 | while true do | |
4466 | swait() | |
4467 | sine = sine + change | |
4468 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4469 | local velderp = root.Velocity.y | |
4470 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
4471 | if equipped == true or equipped == false then | |
4472 | if attack == false then | |
4473 | idle = idle + 1 | |
4474 | else | |
4475 | idle = 0 | |
4476 | end | |
4477 | if Mode == 10 then | |
4478 | maincolor = BrickColor.random() | |
4479 | imgl2.ImageColor3 = Color3.fromRGB(r,g,b) | |
4480 | techc.ImageColor3 = Color3.fromRGB(r,g,b) | |
4481 | ned.Text = "InSanE" | |
4482 | ||
4483 | ned.TextColor3 = Color3.fromRGB(r,g,b) | |
4484 | ned.TextStrokeColor3 = Color3.fromRGB(r,g,b) | |
4485 | aa24.BrickColor = BrickColor.random() | |
4486 | aa28.BrickColor = BrickColor.random() | |
4487 | aa26.BrickColor = BrickColor.random() | |
4488 | aa35.BrickColor = BrickColor.random() | |
4489 | aa33.BrickColor = BrickColor.random() | |
4490 | aa31.BrickColor = BrickColor.random() | |
4491 | imgl2.Rotation = math.random(-9, 9) | |
4492 | techc.Rotation = math.random(-9, 9) | |
4493 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
4494 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
4495 | hum.WalkSpeed = 8 | |
4496 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4497 | aa4.BrickColor = BrickColor.random() | |
4498 | aa5.BrickColor = BrickColor.random() | |
4499 | aa8.BrickColor = BrickColor.random() | |
4500 | aa11.BrickColor = BrickColor.random() | |
4501 | aa12.BrickColor = BrickColor.random() | |
4502 | aa13.BrickColor = BrickColor.random() | |
4503 | end | |
4504 | if Mode == 3 then | |
4505 | maincolor = BrickColor.new("Dark red") | |
4506 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
4507 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
4508 | ned.Text = "Rainbow" | |
4509 | ||
4510 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
4511 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
4512 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
4513 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
4514 | aa31.Color = Color3.fromRGB(r2,g2,b2) | |
4515 | hum.WalkSpeed = 8 | |
4516 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
4517 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
4518 | ||
4519 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4520 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
4521 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
4522 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
4523 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
4524 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
4525 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
4526 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
4527 | end | |
4528 | if Mode == oof then | |
4529 | maincolor = BrickColor.new("Cyan") | |
4530 | hum.WalkSpeed = 8 | |
4531 | ||
4532 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4533 | aa24.BrickColor = BrickColor.new("Cyan") | |
4534 | aa4.BrickColor = BrickColor.new("Cyan") | |
4535 | aa5.BrickColor = BrickColor.new("Cyan") | |
4536 | aa8.BrickColor = BrickColor.new("Cyan") | |
4537 | aa11.BrickColor = BrickColor.new("Cyan") | |
4538 | aa12.BrickColor = BrickColor.new("Cyan") | |
4539 | aa13.BrickColor = BrickColor.new("Cyan") | |
4540 | aa26.BrickColor = BrickColor.new("Cyan") | |
4541 | aa28.BrickColor = BrickColor.new("Cyan") | |
4542 | aa35.BrickColor = BrickColor.new("Cyan") | |
4543 | aa33.BrickColor = BrickColor.new("Cyan") | |
4544 | aa31.BrickColor = BrickColor.new("Cyan") | |
4545 | end | |
4546 | if Mode == 9990 then | |
4547 | maincolor = BrickColor.new("Lime green") | |
4548 | hum.WalkSpeed = 8 | |
4549 | ||
4550 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4551 | aa4.BrickColor = BrickColor.new("Lime green") | |
4552 | aa5.BrickColor = BrickColor.new("Lime green") | |
4553 | aa8.BrickColor = BrickColor.new("Lime green") | |
4554 | aa11.BrickColor = BrickColor.new("Lime green") | |
4555 | aa12.BrickColor = BrickColor.new("Lime green") | |
4556 | aa13.BrickColor = BrickColor.new("Lime green") | |
4557 | aa24.BrickColor = BrickColor.new("Lime green") | |
4558 | aa26.BrickColor = BrickColor.new("Lime green") | |
4559 | aa28.BrickColor = BrickColor.new("Lime green") | |
4560 | aa35.BrickColor = BrickColor.new("Lime green") | |
4561 | aa33.BrickColor = BrickColor.new("Lime green") | |
4562 | aa31.BrickColor = BrickColor.new("Lime green") | |
4563 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
4564 | local A = math.random(1,4) | |
4565 | if A == 1 then | |
4566 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
4567 | if A == 2 then | |
4568 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
4569 | end | |
4570 | end | |
4571 | end | |
4572 | if Mode == 6 then | |
4573 | maincolor = BrickColor.new("Really red") | |
4574 | hum.WalkSpeed = 8 | |
4575 | ||
4576 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4577 | aa4.BrickColor = BrickColor.new("Really red") | |
4578 | aa5.BrickColor = BrickColor.new("Really red") | |
4579 | aa8.BrickColor = BrickColor.new("Really red") | |
4580 | aa11.BrickColor = BrickColor.new("Really red") | |
4581 | aa12.BrickColor = BrickColor.new("Really red") | |
4582 | aa13.BrickColor = BrickColor.new("Really red") | |
4583 | aa24.BrickColor = BrickColor.new("Really red") | |
4584 | aa26.BrickColor = BrickColor.new("Really red") | |
4585 | aa28.BrickColor = BrickColor.new("Really red") | |
4586 | aa35.BrickColor = BrickColor.new("Really red") | |
4587 | aa33.BrickColor = BrickColor.new("Really red") | |
4588 | aa31.BrickColor = BrickColor.new("Really red") | |
4589 | local A = math.random(1,15) | |
4590 | if A == 1 then | |
4591 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
4592 | if A == 2 then | |
4593 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
4594 | end | |
4595 | end | |
4596 | end | |
4597 | if Mode == 8 then | |
4598 | hum.WalkSpeed = 8 | |
4599 | maincolor = BrickColor.new("Dark indigo") | |
4600 | ||
4601 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4602 | aa4.BrickColor = BrickColor.new("Dark indigo") | |
4603 | aa5.BrickColor = BrickColor.new("Dark indigo") | |
4604 | aa8.BrickColor = BrickColor.new("Dark indigo") | |
4605 | aa11.BrickColor = BrickColor.new("Dark indigo") | |
4606 | aa12.BrickColor = BrickColor.new("Dark indigo") | |
4607 | aa13.BrickColor = BrickColor.new("Dark indigo") | |
4608 | aa24.BrickColor = BrickColor.new("Dark indigo") | |
4609 | aa26.BrickColor = BrickColor.new("Dark indigo") | |
4610 | aa28.BrickColor = BrickColor.new("Dark indigo") | |
4611 | aa35.BrickColor = BrickColor.new("Dark indigo") | |
4612 | aa33.BrickColor = BrickColor.new("Dark indigo") | |
4613 | aa31.BrickColor = BrickColor.new("Dark indigo") | |
4614 | Effects.Wave.Create(BrickColor.new("Dark indigo"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05) | |
4615 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Dark indigo")) | |
4616 | end | |
4617 | if Mode == 122 then | |
4618 | hum.WalkSpeed = 8 | |
4619 | maincolor = BrickColor.new("White") | |
4620 | ||
4621 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4622 | aa4.BrickColor = BrickColor.new("White") | |
4623 | aa5.BrickColor = BrickColor.new("Really black") | |
4624 | aa8.BrickColor = BrickColor.new("Really black") | |
4625 | aa11.BrickColor = BrickColor.new("White") | |
4626 | aa12.BrickColor = BrickColor.new("White") | |
4627 | aa13.BrickColor = BrickColor.new("Really black") | |
4628 | aa24.BrickColor = BrickColor.new("Really black") | |
4629 | aa26.BrickColor = BrickColor.new("White") | |
4630 | aa28.BrickColor = BrickColor.new("Really black") | |
4631 | aa35.BrickColor = BrickColor.new("Really black") | |
4632 | aa33.BrickColor = BrickColor.new("White") | |
4633 | aa31.BrickColor = BrickColor.new("Really black") | |
4634 | end | |
4635 | if Mode == 10000 then | |
4636 | hum.WalkSpeed = 8 | |
4637 | maincolor = BrickColor.new("Royal purple") | |
4638 | ||
4639 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4640 | aa4.BrickColor = BrickColor.new("Royal purple") | |
4641 | aa5.BrickColor = BrickColor.new("Royal purple") | |
4642 | aa8.BrickColor = BrickColor.new("Royal purple") | |
4643 | aa11.BrickColor = BrickColor.new("Royal purple") | |
4644 | aa12.BrickColor = BrickColor.new("Royal purple") | |
4645 | aa13.BrickColor = BrickColor.new("Royal purple") | |
4646 | aa24.BrickColor = BrickColor.new("Royal purple") | |
4647 | aa26.BrickColor = BrickColor.new("Royal purple") | |
4648 | aa28.BrickColor = BrickColor.new("Royal purple") | |
4649 | aa35.BrickColor = BrickColor.new("Royal purple") | |
4650 | aa33.BrickColor = BrickColor.new("Royal purple") | |
4651 | aa31.BrickColor = BrickColor.new("Royal purple") | |
4652 | end | |
4653 | if Mode == 1 then | |
4654 | hum.WalkSpeed = 8 | |
4655 | maincolor = BrickColor.new("White") | |
4656 | ||
4657 | aa.BrickColor = BrickColor.new("Dark stone grey") | |
4658 | aa4.BrickColor = BrickColor.new("White") | |
4659 | aa5.BrickColor = BrickColor.new("White") | |
4660 | aa8.BrickColor = BrickColor.new("White") | |
4661 | aa11.BrickColor = BrickColor.new("White") | |
4662 | aa12.BrickColor = BrickColor.new("White") | |
4663 | aa13.BrickColor = BrickColor.new("White") | |
4664 | aa24.BrickColor = BrickColor.new("White") | |
4665 | aa26.BrickColor = BrickColor.new("White") | |
4666 | aa28.BrickColor = BrickColor.new("White") | |
4667 | aa35.BrickColor = BrickColor.new("White") | |
4668 | aa33.BrickColor = BrickColor.new("White") | |
4669 | aa31.BrickColor = BrickColor.new("White") | |
4670 | end | |
4671 | if Mode == 99 then | |
4672 | hum.WalkSpeed = 100 | |
4673 | maincolor = BrickColor.new("Deep orange") | |
4674 | aa.BrickColor = BrickColor.new("Really black") | |
4675 | aa4.BrickColor = BrickColor.new("Deep orange") | |
4676 | aa5.BrickColor = BrickColor.new("Deep orange") | |
4677 | aa8.BrickColor = BrickColor.new("Deep orange") | |
4678 | aa11.BrickColor = BrickColor.new("Deep orange") | |
4679 | aa12.BrickColor = BrickColor.new("Deep orange") | |
4680 | aa13.BrickColor = BrickColor.new("Deep orange") | |
4681 | aa24.BrickColor = BrickColor.new("Deep orange") | |
4682 | aa26.BrickColor = BrickColor.new("Deep orange") | |
4683 | aa28.BrickColor = BrickColor.new("Deep orange") | |
4684 | aa35.BrickColor = BrickColor.new("Deep orange") | |
4685 | aa33.BrickColor = BrickColor.new("Deep orange") | |
4686 | aa31.BrickColor = BrickColor.new("Deep orange") | |
4687 | end | |
4688 | imgl2.Rotation = techc.Rotation + 0.2 | |
4689 | techc.Rotation = techc.Rotation + 0.2 | |
4690 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
4691 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45)) | |
4692 | if 1 < root.Velocity.y and hitfloor == nil then | |
4693 | Anim = "Jump" | |
4694 | if attack == false then | |
4695 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
4696 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4697 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
4698 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
4699 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
4700 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
4701 | end | |
4702 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
4703 | Anim = "Fall" | |
4704 | if attack == false then | |
4705 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
4706 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4707 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
4708 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
4709 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
4710 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
4711 | end | |
4712 | elseif torvel < 1 and hitfloor ~= nil then | |
4713 | Anim = "Idle" | |
4714 | change = 1 | |
4715 | if attack == false then | |
4716 | if Mode == 1 then --Normal | |
4717 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4718 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
4719 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4720 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4721 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
4722 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4723 | elseif Mode == 122 then | |
4724 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
4725 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
4726 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
4727 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
4728 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
4729 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
4730 | elseif Mode == oof then --PIXELATED | |
4731 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4732 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4733 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4734 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4735 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
4736 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
4737 | elseif Mode == 0 then | |
4738 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4739 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
4740 | if Mrandom(1,30) == 1 then | |
4741 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
4742 | end | |
4743 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
4744 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
4745 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
4746 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
4747 | elseif Mode == 2 then --Machinery | |
4748 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
4749 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
4750 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
4751 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
4752 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
4753 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
4754 | elseif Mode == 3 then --ICE | |
4755 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1) | |
4756 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
4757 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4758 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4759 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
4760 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
4761 | elseif Mode == 99 then --Infused | |
4762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
4763 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4764 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
4765 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
4766 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
4767 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
4768 | elseif Mode == 5 then --Cybernetic | |
4769 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4770 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4771 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4772 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4773 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
4774 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
4775 | elseif Mode == 25 then --Spiritual | |
4776 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4777 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4778 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4779 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4780 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
4781 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
4782 | elseif Mode == 6 then --Controlled Beyond Recognition | |
4783 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4784 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4785 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4786 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4787 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
4788 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
4789 | elseif Mode == 10000 then | |
4790 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4791 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
4792 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4793 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4794 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
4795 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4796 | elseif Mode == 9990 then | |
4797 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
4798 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
4799 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
4800 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
4801 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
4802 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
4803 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
4804 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
4805 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
4806 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
4807 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
4808 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
4809 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4810 | elseif Mode == 100 then | |
4811 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
4812 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
4813 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
4814 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
4815 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
4816 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
4817 | elseif Mode == 8 then --Lunarist | |
4818 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4819 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4820 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4821 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4822 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
4823 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
4824 | elseif Mode == 10 then --INSANITY | |
4825 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
4826 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
4827 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
4828 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
4829 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
4830 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
4831 | end | |
4832 | end | |
4833 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
4834 | Anim = "Walk" | |
4835 | change = 1.1 | |
4836 | if attack == false then | |
4837 | if Mode == 6 then | |
4838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4840 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
4841 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
4842 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
4843 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
4844 | elseif Mode == oof then --PIXELATED | |
4845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
4846 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4847 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4848 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4849 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
4850 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
4851 | elseif Mode == 5 then | |
4852 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4853 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4854 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4855 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
4856 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
4857 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
4858 | elseif Mode == 25 then | |
4859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4861 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
4862 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
4863 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
4864 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
4865 | elseif Mode == 100 then | |
4866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
4867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4868 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
4869 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
4870 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
4871 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
4872 | elseif Mode == 0 then | |
4873 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
4874 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
4875 | if Mrandom(1,30) == 1 then | |
4876 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
4877 | end | |
4878 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4879 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4880 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
4881 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
4882 | elseif Mode == 10 then | |
4883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
4884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
4885 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
4886 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
4887 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
4888 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
4889 | elseif Mode == 8 then | |
4890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
4891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
4893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
4894 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4895 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4896 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
4897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
4898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
4899 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4900 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4901 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
4902 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
4903 | end | |
4904 | end | |
4905 | elseif torvel >= 25 and hitfloor ~= nil then | |
4906 | Anim = "Sprint" | |
4907 | change = 1.35 | |
4908 | if attack == false then | |
4909 | if Mode == 5 then | |
4910 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4911 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4912 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
4913 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
4914 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
4915 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
4916 | elseif Mode == 99 then | |
4917 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
4918 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
4919 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4920 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4921 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
4922 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
4923 | elseif Mode == oof then | |
4924 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4925 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4926 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
4927 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
4928 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
4929 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
4930 | elseif Mode ~= 5 then | |
4931 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
4932 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
4933 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4934 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
4935 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
4936 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
4937 | end | |
4938 | end | |
4939 | end | |
4940 | end | |
4941 | Music.SoundId = "rbxassetid://"..SONG | |
4942 | Music.Looped = true | |
4943 | Music.Pitch = 1 | |
4944 | Music.Volume = 5 | |
4945 | Music:Resume() | |
4946 | if Music.Parent ~= tors then | |
4947 | Music = Instance.new("Sound",tors) | |
4948 | end | |
4949 | if 0 < #Effects then | |
4950 | for e = 1, #Effects do | |
4951 | if Effects[e] ~= nil then | |
4952 | local Thing = Effects[e] | |
4953 | if Thing ~= nil then | |
4954 | local Part = Thing[1] | |
4955 | local Mode = Thing[2] | |
4956 | local Delay = Thing[3] | |
4957 | local IncX = Thing[4] | |
4958 | local IncY = Thing[5] | |
4959 | local IncZ = Thing[6] | |
4960 | if 1 >= Thing[1].Transparency then | |
4961 | if Thing[2] == "Block1" then | |
4962 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4963 | local Mesh = Thing[1].Mesh | |
4964 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4965 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4966 | elseif Thing[2] == "Block2" then | |
4967 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
4968 | local Mesh = Thing[7] | |
4969 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4970 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4971 | elseif Thing[2] == "Block3" then | |
4972 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
4973 | local Mesh = Thing[7] | |
4974 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4976 | elseif Thing[2] == "Cylinder" then | |
4977 | local Mesh = Thing[1].Mesh | |
4978 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4979 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4980 | elseif Thing[2] == "Blood" then | |
4981 | local Mesh = Thing[7] | |
4982 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
4983 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
4984 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4985 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
4986 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
4987 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4988 | elseif Thing[2] == "Disappear" then | |
4989 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4990 | elseif Thing[2] == "Shatter" then | |
4991 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4992 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
4993 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4994 | Thing[6] = Thing[6] + Thing[5] | |
4995 | end | |
4996 | else | |
4997 | Part.Parent = nil | |
4998 | table.remove(Effects, e) | |
4999 | end | |
5000 | end | |
5001 | end | |
5002 | end | |
5003 | end | |
5004 | end | |
5005 | ------------------------------------------------------- | |
5006 | --End Animations And Script-- |