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1 | - | local component = require("component") |
1 | + | local component = require("component") |
2 | - | local aspects = require("aspect") |
2 | + | local aspects = require("aspect") |
3 | - | local me = component.me_interface |
3 | + | local me = component.me_interface |
4 | - | local gpu = component.gpu |
4 | + | local gpu = component.gpu |
5 | - | |
5 | + | |
6 | - | local aspectKeyTable = {} |
6 | + | local aspectKeyTable = {} |
7 | - | local aspectTable = {} |
7 | + | local aspectTable = {} |
8 | - | |
8 | + | |
9 | - | local w, h = gpu.getResolution() |
9 | + | local w, h = gpu.getResolution() |
10 | - | |
10 | + | |
11 | - | local x = 1 |
11 | + | local x = 1 |
12 | - | local y = 1 |
12 | + | local y = 1 |
13 | - | |
13 | + | |
14 | - | local width = math.floor(w / 3) |
14 | + | local width = math.floor(w / 3) |
15 | - | local height = 3 |
15 | + | local height = 3 |
16 | - | |
16 | + | |
17 | - | local paddingX = 2 |
17 | + | local paddingX = 2 |
18 | - | local paddingY = math.floor(height / 2) |
18 | + | local paddingY = math.floor(height / 2) |
19 | - | |
19 | + | |
20 | - | local cursorX = x + paddingX |
20 | + | local cursorX = x + paddingX |
21 | - | local cursorY = y + paddingY |
21 | + | local cursorY = y + paddingY |
22 | - | local cursorEnd = width - paddingX |
22 | + | local cursorEnd = width - paddingX |
23 | - | |
23 | + | |
24 | - | print("screenSize:" .. w .. "x" .. h) |
24 | + | print("screenSize:" .. w .. "x" .. h) |
25 | - | |
25 | + | |
26 | - | for _, b in pairs(aspects) do |
26 | + | for _, b in pairs(aspects) do |
27 | - | aspectKeyTable[b.name] = b |
27 | + | aspectKeyTable[b.name] = b |
28 | - | end |
28 | + | end |
29 | - | |
29 | + | |
30 | - | function aspectSort(a, b) |
30 | + | function aspectSort(a, b) |
31 | - | if not a.amount then |
31 | + | if not a.amount then |
32 | - | return false |
32 | + | return false |
33 | - | elseif not b.amount then |
33 | + | elseif not b.amount then |
34 | - | return true |
34 | + | return true |
35 | - | elseif a.amount > b.amount then |
35 | + | elseif a.amount > b.amount then |
36 | - | return true |
36 | + | return true |
37 | - | end |
37 | + | end |
38 | - | return false |
38 | + | return false |
39 | - | end |
39 | + | end |
40 | - | |
40 | + | |
41 | - | function updateAspectAmount() |
41 | + | function updateAspectAmount() |
42 | - | local networkAspects = me.getFluidsInNetwork() |
42 | + | local networkAspects = me.getFluidsInNetwork() |
43 | - | aspectTable = {} |
43 | + | aspectTable = {} |
44 | - | for i = 1, #networkAspects do |
44 | + | for i = 1, #networkAspects do |
45 | - | if networkAspects[i] and networkAspects[i].amount then |
45 | + | if networkAspects[i] and networkAspects[i].amount then |
46 | - | local item = aspectKeyTable[networkAspects[i].name] |
46 | + | local item = aspectKeyTable[networkAspects[i].name] |
47 | - | item.amount = math.floor(networkAspects[i].amount / 128) |
47 | + | item.amount = math.floor(networkAspects[i].amount / 128) |
48 | - | table.insert(aspectTable, item) |
48 | + | table.insert(aspectTable, item) |
49 | - | end |
49 | + | end |
50 | - | end |
50 | + | end |
51 | - | |
51 | + | |
52 | - | table.sort(aspectTable, aspectSort) |
52 | + | table.sort(aspectTable, aspectSort) |
53 | - | end |
53 | + | end |
54 | - | |
54 | + | |
55 | - | function resetValues() |
55 | + | function resetValues() |
56 | - | x = 1 |
56 | + | x = 1 |
57 | - | y = 1 |
57 | + | y = 1 |
58 | - | |
58 | + | |
59 | - | paddingX = 2 |
59 | + | paddingX = 2 |
60 | - | paddingY = math.floor(height / 2) |
60 | + | paddingY = math.floor(height / 2) |
61 | - | |
61 | + | |
62 | - | cursorX = x + paddingX |
62 | + | cursorX = x + paddingX |
63 | - | cursorY = y + paddingY |
63 | + | cursorY = y + paddingY |
64 | - | cursorEnd = width - paddingX |
64 | + | cursorEnd = width - paddingX |
65 | - | end |
65 | + | end |
66 | - | |
66 | + | |
67 | - | gpu.setBackground(0x000000) |
67 | + | gpu.setBackground(0x000000) |
68 | gpu.fill(1, 1, w, h, " ") | |
69 | - | |
69 | + | |
70 | - | while true do |
70 | + | while true do |
71 | - | updateAspectAmount() |
71 | + | updateAspectAmount() |
72 | - | resetValues() |
72 | + | resetValues() |
73 | - | |
73 | + | |
74 | - | for i = 1, #aspectTable do |
74 | + | for i = 1, #aspectTable do |
75 | - | local aspect = aspectTable[i] |
75 | + | local aspect = aspectTable[i] |
76 | - | gpu.setBackground(aspect.background) |
76 | + | gpu.setBackground(aspect.background) |
77 | - | gpu.setForeground(aspect.foreground) |
77 | + | gpu.setForeground(aspect.foreground) |
78 | - | gpu.fill(x, y, width, height, " ") |
78 | + | gpu.fill(x, y, width, height, " ") |
79 | - | gpu.set(cursorX, cursorY, aspect.label) |
79 | + | gpu.set(cursorX, cursorY, aspect.label) |
80 | - | |
80 | + | |
81 | - | if (aspect.amount) then |
81 | + | if (aspect.amount) then |
82 | - | local amountStr = tostring(aspect.amount) |
82 | + | local amountStr = tostring(aspect.amount) |
83 | - | local length = string.len(amountStr) |
83 | + | local length = string.len(amountStr) |
84 | - | |
84 | + | |
85 | - | gpu.set(cursorEnd - length, cursorY, amountStr) |
85 | + | gpu.set(cursorEnd - length, cursorY, amountStr) |
86 | - | end |
86 | + | end |
87 | - | |
87 | + | |
88 | - | y = y + height |
88 | + | y = y + height |
89 | - | if y + height > h then |
89 | + | if y + height > h then |
90 | - | y = 1 |
90 | + | y = 1 |
91 | - | x = x + width |
91 | + | x = x + width |
92 | - | cursorEnd = x + width - paddingX |
92 | + | cursorEnd = x + width - paddingX |
93 | - | end |
93 | + | end |
94 | - | |
94 | + | |
95 | - | cursorX = x + paddingX |
95 | + | cursorX = x + paddingX |
96 | - | cursorY = y + paddingY |
96 | + | cursorY = y + paddingY |
97 | - | |
97 | + | |
98 | - | if x > w then |
98 | + | if x > w then |
99 | - | break |
99 | + | break |
100 | - | end |
100 | + | end |
101 | - | end |
101 | + | end |
102 | - | os.sleep(1) |
102 | + | os.sleep(1) |
103 | - | end |
103 | + | end |
104 | - | |
104 | + | |
105 | - | gpu.setBackground(0x000000) |
105 | + | gpu.setBackground(0x000000) |
106 | - | gpu.setForeground(0xffffff) |
106 | + | gpu.setForeground(0xffffff) |
107 | gpu.fill(1, 1, w, h, " ") |