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1 | player = game:GetService("Players").LocalPlayer | |
2 | char = player.Character | |
3 | mouse = player:GetMouse() | |
4 | idleq = false | |
5 | local skl = false | |
6 | parts = {} | |
7 | poses = {} | |
8 | local obj3 | |
9 | local TARG10 | |
10 | local TARG11 | |
11 | stun = Instance.new("BoolValue",char) | |
12 | stun.Name = "Stunned" | |
13 | stun.Value = false | |
14 | atk = Instance.new("NumberValue",char) | |
15 | atk.Name = "Attack" | |
16 | atk.Value = 1 | |
17 | def = Instance.new("NumberValue",char) | |
18 | def.Name = "Defense" | |
19 | def.Value = 1 | |
20 | spd = Instance.new("NumberValue",char) | |
21 | spd.Name = "Speed" | |
22 | spd.Value = 1 | |
23 | deft = Instance.new("NumberValue",char) | |
24 | deft.Name = "DefenseTime" | |
25 | deft.Value = 0 | |
26 | atkt = Instance.new("NumberValue",char) | |
27 | atkt.Name = "AttackTime" | |
28 | atkt.Value = 0 | |
29 | spdt = Instance.new("NumberValue",char) | |
30 | spdt.Name = "SpeedTime" | |
31 | spdt.Value = 0 | |
32 | ||
33 | ||
34 | --POISION VARS | |
35 | posd = Instance.new("BoolValue",char) | |
36 | posd.Name = "Posioned" | |
37 | posd.Value = false | |
38 | ||
39 | pt = Instance.new("NumberValue",char) | |
40 | pt.Name = "PoisonTime" | |
41 | pt.Value = 0 | |
42 | ||
43 | ||
44 | bl = Instance.new("BoolValue",char) | |
45 | bl.Name = "Blocking" | |
46 | bl.Value = false | |
47 | ||
48 | bll = Instance.new("BoolValue",char) | |
49 | bll.Name = "BlockingLabel" | |
50 | bll.Value = false | |
51 | ||
52 | blt = Instance.new("NumberValue",char) | |
53 | blt.Name = "BlockingLeft" | |
54 | blt.Value = 50 | |
55 | ||
56 | ||
57 | pb = Instance.new("BoolValue",char) | |
58 | pb.Name = "PauseBlock" | |
59 | pb.Value = false | |
60 | blm = 100 | |
61 | ||
62 | gd = Instance.new("BoolValue",char) | |
63 | gd.Name = "Ground" | |
64 | ||
65 | local TARG7 | |
66 | local obj | |
67 | local TARG8 | |
68 | local obj2 | |
69 | for i,v in pairs (char:GetChildren())do | |
70 | if v.ClassName == "Weld" then | |
71 | v:destroy() | |
72 | end | |
73 | end | |
74 | ----OPEN | |
75 | local tr = char:WaitForChild("Torso") | |
76 | local lr = char:WaitForChild("Left Arm") | |
77 | local ra = char:WaitForChild("Right Arm") | |
78 | ||
79 | local s1 = Instance.new("Sound",char.Head) | |
80 | s1.Volume = 1 | |
81 | s1.SoundId = "rbxassetid://419372077" | |
82 | s1.Pitch = 1.0 | |
83 | local s2 = Instance.new("Sound",char.Head) | |
84 | s2.Volume = 1 | |
85 | s2.SoundId = "rbxassetid://419378177" | |
86 | local s3 = Instance.new("Sound",char.Head) | |
87 | s3.Volume = 1 | |
88 | s3.SoundId = "rbxassetid://" | |
89 | local s4 = Instance.new("Sound",char.Head) | |
90 | s4.Volume = 1 | |
91 | s4.SoundId = "rbxassetid://" | |
92 | local s5 = Instance.new("Sound",char.Head) | |
93 | s5.Volume = 1 | |
94 | s5.SoundId = "rbxassetid://" | |
95 | --WELDS -- | |
96 | local w3 = Instance.new("Weld",char) | |
97 | run = game:GetService("RunService") | |
98 | w3.Part0 = lr | |
99 | w3.Part1 = tr | |
100 | w3.C0 = CFrame.new(1.5,0,0) | |
101 | ||
102 | local w4= Instance.new("Weld",char) | |
103 | w4.Part0 = ra | |
104 | w4.Part1 = tr | |
105 | w4.C0 = CFrame.new(-1.5,0,0) | |
106 | ||
107 | local nc = Instance.new("Weld",char) | |
108 | nc.Part0 = char.Torso | |
109 | nc.Part1 = char.Head | |
110 | nc.C0 = CFrame.new(0,1.5,0) | |
111 | ||
112 | local ll = Instance.new("Weld",char) | |
113 | ll.Part0 = char.Torso | |
114 | ll.Part1 = char["Left Leg"] | |
115 | ll.C0 = CFrame.new(-.5,-2,0) | |
116 | ||
117 | local rl = Instance.new("Weld",char) | |
118 | rl.Part0 = char.Torso | |
119 | rl.Part1 = char["Right Leg"] | |
120 | rl.C0 = CFrame.new(.5,-2,0) | |
121 | ||
122 | local ts = Instance.new("Weld",char) | |
123 | ts.Part0 = char.HumanoidRootPart | |
124 | ts.Part1 = char.Torso | |
125 | ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0) | |
126 | --MAKE AND UNDO WELDS | |
127 | ||
128 | turnonwelds = function() | |
129 | w3.Part1 = tr | |
130 | w4.Part1 = tr | |
131 | nc.Part1 = char.Head | |
132 | ll.Part1 = char["Left Leg"] | |
133 | rl.Part1 = char["Right Leg"] | |
134 | end | |
135 | turnoffwelds = function() | |
136 | w3.Part1 = nil | |
137 | w4.Part1 = nil | |
138 | nc.Part1 = nil | |
139 | ll.Part1 = nil | |
140 | rl.Part1 = nil | |
141 | end | |
142 | ||
143 | turnoffwelds() | |
144 | ----LERP POSES | |
145 | ------- CFRAMES FOR LERP | |
146 | ||
147 | local walk = { | |
148 | --Left | |
149 | ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)), -- LEFT LEG | |
150 | rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)), -- RIGHT LEG | |
151 | --Right | |
152 | ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)), -- LEFT LEG | |
153 | rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)), -- RIGHT LEG | |
154 | ----------------------------------------------------------------------------------------------- | |
155 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),0,0) , -- Torso Tilt | |
156 | nc.C0 * CFrame.Angles(math.rad(20),math.rad(0),0), -- HEAD TILT UP | |
157 | w4.C0 * CFrame.new(0,.2,-.4) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), -- ARM MOVEMENT | |
158 | w3.C0 * CFrame.new(0,.2,-.4) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)) -- ARM MOVEMENT | |
159 | ||
160 | } | |
161 | local equip = { | |
162 | nc.C0 * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP | |
163 | w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD | |
164 | w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD | |
165 | } | |
166 | local idle = { | |
167 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-40),0), -- TORSO TILT | |
168 | nc.C0 * CFrame.Angles(0,math.rad(30),0), -- HEAD BOB EQUIP | |
169 | ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle | |
170 | rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle | |
171 | w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(30)), -- LEFT ARM Idle | |
172 | w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-120),math.rad(-20),math.rad(-30)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30)) | |
173 | } | |
174 | local PA1 = { | |
175 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(40),math.rad(30)), -- TORSO TILT | |
176 | ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1 | |
177 | rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH | |
178 | nc.C0 * CFrame.Angles(math.rad(-7),math.rad(20),0), -- HEAD BOB PUNCH | |
179 | w3.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(20)), -- LEFT ARM Idle | |
180 | w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-20),math.rad(-30)), -- RIGHT ARM | |
181 | } | |
182 | local PA2 = { | |
183 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-35),0), -- TORSO TILT | |
184 | ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle | |
185 | rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle | |
186 | CFrame.new(0,1.5,0)* CFrame.Angles(math.rad(20),math.rad(20),0), -- HEAD BOB PUNCH | |
187 | w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(-40)), -- LEFT ARM Idle | |
188 | w3.C0 * CFrame.new(-.5,1.5,-.3) * CFrame.Angles(math.rad(-150),0,math.rad(-10)), -- RIGHT ARM Idle | |
189 | } | |
190 | local PA3 = { | |
191 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT | |
192 | nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH | |
193 | w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-50)), -- LEFT ARM PUNCH 3 | |
194 | w3.C0 * CFrame.new(-.3,1.5,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(50)), -- RIGHT ARM PUNCH 3 | |
195 | ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG | |
196 | rl.C0 * CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle | |
197 | } | |
198 | local PA4 = { | |
199 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(60),math.rad(-60),0), -- TORSO TILT | |
200 | nc.C0 * CFrame.Angles(math.rad(-25),math.rad(50),0), -- HEAD BOB PUNCH | |
201 | w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(50),0,math.rad(-70)), -- LEFT ARM PUNCH 3 | |
202 | w3.C0 * CFrame.new(-1.2,-.2,1) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-50)), -- RIGHT ARM PUNCH 3 | |
203 | ll.C0 * CFrame.new(-1.0,.5,0) * CFrame.Angles(0,math.rad(0),math.rad(-30)), -- LEFT LEG | |
204 | rl.C0 * CFrame.new(1,.5,.5) * CFrame.Angles(0,math.rad(-20),math.rad(40)), -- RIGHT LEG Idle | |
205 | } | |
206 | local jump = { | |
207 | nc.C0 * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP | |
208 | w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle | |
209 | w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle | |
210 | ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle | |
211 | rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle | |
212 | } | |
213 | local stunned = { | |
214 | nc.C0 * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP | |
215 | w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle | |
216 | w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle | |
217 | ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle | |
218 | rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle | |
219 | ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT | |
220 | } | |
221 | local PA1C = { | |
222 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT | |
223 | ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1 | |
224 | rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH | |
225 | nc.C0 * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH | |
226 | w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM | |
227 | w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle | |
228 | } | |
229 | local Stomp = { | |
230 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED | |
231 | nc.C0 * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP | |
232 | ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG | |
233 | rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle | |
234 | w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle | |
235 | w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle | |
236 | } | |
237 | local Stomp2 = { | |
238 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED | |
239 | nc.C0 * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP | |
240 | ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG | |
241 | rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle | |
242 | w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle | |
243 | w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle | |
244 | } | |
245 | local dropkick = { | |
246 | ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED | |
247 | nc.C0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP | |
248 | ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG | |
249 | rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle | |
250 | w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle | |
251 | w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle | |
252 | } | |
253 | local block = { | |
254 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED | |
255 | nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP | |
256 | ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle | |
257 | rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle | |
258 | w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle | |
259 | w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle | |
260 | } | |
261 | local sjump = { | |
262 | ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED | |
263 | nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP | |
264 | ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle | |
265 | rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle | |
266 | w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle | |
267 | w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle | |
268 | } | |
269 | local UpSideDownPunch = { | |
270 | ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED | |
271 | nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- HEAD BOB EQUIP | |
272 | ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle | |
273 | rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle | |
274 | w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle | |
275 | w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle | |
276 | } | |
277 | local BackBreaker = { | |
278 | ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT | |
279 | nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH | |
280 | w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3 | |
281 | w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3 | |
282 | ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG | |
283 | rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle | |
284 | } | |
285 | local FrontFlipKick1 = { | |
286 | ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT | |
287 | nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH | |
288 | w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3 | |
289 | w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3 | |
290 | ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle | |
291 | rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle | |
292 | } | |
293 | --[[for i = 0,1,wait() do | |
294 | wait() | |
295 | ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4) | |
296 | nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4) | |
297 | ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4) | |
298 | rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4) | |
299 | w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4) | |
300 | w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4) | |
301 | end--]] | |
302 | ||
303 | --[[ | |
304 | --END | |
305 | ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4) | |
306 | nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4) | |
307 | ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4) | |
308 | rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4) | |
309 | w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4) | |
310 | w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4) | |
311 | --START | |
312 | ts.C0 = ts.C0:lerp(sjump[1],.4) | |
313 | nc.C0 = nc.C0:lerp(sjump[2],.4) | |
314 | ll.C0 = ll.C0:lerp(sjump[3],.4) | |
315 | rl.C0 = rl.C0:lerp(sjump[4],.4) | |
316 | w3.C0 = w3.C0:lerp(sjump[5],.4) | |
317 | w4.C0 = w4.C0:lerp(sjump[6],.4) | |
318 | --]] | |
319 | -- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG | |
320 | ------------------------------------CLASS UI ------------------------------------ | |
321 | ||
322 | ||
323 | ||
324 | f = Instance.new("ScreenGui",player.PlayerGui) | |
325 | f.Name = "UI" | |
326 | ||
327 | f1 = Instance.new("Frame",f) | |
328 | f1.BorderSizePixel = 0 | |
329 | f1.BackgroundColor3 = Color3.new(0,0,0) | |
330 | f1.Size = UDim2.new(0.3,0,0.05,0) | |
331 | f1.Position = UDim2.new(0.2,0,0.84,0) | |
332 | ||
333 | f1f = Instance.new("Frame",f1) | |
334 | f1f.BorderSizePixel = 0 | |
335 | f1f.BackgroundColor3 = Color3.new(255,255,255) | |
336 | f1f.Size = UDim2.new(1,0,1,0) | |
337 | ||
338 | f1l = Instance.new("TextLabel",f1) | |
339 | f1l.TextScaled = true | |
340 | f1l.TextStrokeTransparency = 0 | |
341 | f1l.BackgroundTransparency = 1 | |
342 | f1l.TextColor3 = Color3.new(255,255,255) | |
343 | f1l.BorderSizePixel = 0 | |
344 | f1l.Size = UDim2.new(1,0,1,0) | |
345 | - | f1l.Text = "[Z] Spam Punches" |
345 | + | f1l.Text = "[Z] Punch Storm" |
346 | ||
347 | ||
348 | f2 = Instance.new("Frame",f) | |
349 | f2.BorderSizePixel = 0 | |
350 | f2.BackgroundColor3 = Color3.new(0,0,0) | |
351 | f2.Size = UDim2.new(0.3,0,0.05,0) | |
352 | f2.Position = UDim2.new(0.52, 0,0.84, 0) | |
353 | ||
354 | f2f = Instance.new("Frame",f2) | |
355 | f2f.BorderSizePixel = 0 | |
356 | f2f.BackgroundColor3 = Color3.new(255,255,255) | |
357 | f2f.Size = UDim2.new(1,0,1,0) | |
358 | ||
359 | f2l = Instance.new("TextLabel",f2) | |
360 | f2l.TextScaled = true | |
361 | f2l.TextStrokeTransparency = 0 | |
362 | f2l.BackgroundTransparency = 1 | |
363 | f2l.TextColor3 = Color3.new(255,255,255) | |
364 | f2l.BorderSizePixel = 0 | |
365 | f2l.Size = UDim2.new(1,0,1,0) | |
366 | f2l.Text = "[X] Ground Stomp" | |
367 | ||
368 | ||
369 | f3 = Instance.new("Frame",f) | |
370 | f3.BorderSizePixel = 0 | |
371 | f3.BackgroundColor3 = Color3.new(0,0,0) | |
372 | f3.Size = UDim2.new(0.3,0,0.05,0) | |
373 | f3.Position = UDim2.new(0.2,0,0.9,0) | |
374 | ||
375 | f3f = Instance.new("Frame",f3) | |
376 | f3f.BorderSizePixel = 0 | |
377 | f3f.BackgroundColor3 = Color3.new(255,255,255) | |
378 | f3f.Size = UDim2.new(1,0,1,0) | |
379 | ||
380 | f3l = Instance.new("TextLabel",f3) | |
381 | f3l.TextScaled = true | |
382 | f3l.TextStrokeTransparency = 0 | |
383 | f3l.BackgroundTransparency = 1 | |
384 | f3l.TextColor3 = Color3.new(255,255,255) | |
385 | f3l.BorderSizePixel = 0 | |
386 | f3l.Size = UDim2.new(1,0,1,0) | |
387 | f3l.Text = "[C] Drop kick" | |
388 | ||
389 | ||
390 | f4 = Instance.new("Frame",f) | |
391 | f4.BorderSizePixel = 0 | |
392 | f4.BackgroundColor3 = Color3.new(0,0,0) | |
393 | f4.Size = UDim2.new(0.3,0,0.05,0) | |
394 | f4.Position = UDim2.new(.52,0,.9,0) | |
395 | ||
396 | f4f = Instance.new("Frame",f4) | |
397 | f4f.BorderSizePixel = 0 | |
398 | f4f.BackgroundColor3 = Color3.new(255,255,255) | |
399 | f4f.Size = UDim2.new(1,0,1,0) | |
400 | ||
401 | f4l = Instance.new("TextLabel",f4) | |
402 | f4l.TextScaled = true | |
403 | f4l.TextStrokeTransparency = 0 | |
404 | f4l.BackgroundTransparency = 1 | |
405 | f4l.TextColor3 = Color3.new(255,255,255) | |
406 | f4l.BorderSizePixel = 0 | |
407 | f4l.Size = UDim2.new(1,0,1,0) | |
408 | - | f4l.Text = "[V] Speed Shot " |
408 | + | f4l.Text = "[V] Jump-And-Explode" |
409 | ||
410 | ||
411 | ---HEALTH BAR | |
412 | ||
413 | f5 = Instance.new("Frame",f) | |
414 | f5.BorderSizePixel = 0 | |
415 | f5.BackgroundColor3 = Color3.new(255,255,255) | |
416 | f5.Size = UDim2.new(0.3,0,0.03,0) | |
417 | f5.Position = UDim2.new(.52,0,.8,0) | |
418 | ||
419 | f5f = Instance.new("Frame",f5) | |
420 | f5f.BorderSizePixel = 0 | |
421 | f5f.BackgroundColor3 = Color3.new(0,255,0) | |
422 | f5f.Size = UDim2.new(1,0,1,0) | |
423 | ||
424 | f5l = Instance.new("TextLabel",f5) | |
425 | f5l.TextScaled = true | |
426 | f5l.TextStrokeTransparency = 0 | |
427 | f5l.BackgroundTransparency = 1 | |
428 | f5l.TextColor3 = Color3.new(255,255,255) | |
429 | f5l.BorderSizePixel = 0 | |
430 | f5l.Size = UDim2.new(1,0,1,0) | |
431 | f5l.Text = "Health" | |
432 | ||
433 | ||
434 | ---ENERGY BAR | |
435 | ||
436 | f6 = Instance.new("Frame",f) | |
437 | f6.BorderSizePixel = 0 | |
438 | f6.BackgroundColor3 = Color3.new(255,255,255) | |
439 | f6.Size = UDim2.new(0.3,0,0.03,0) | |
440 | f6.Position = UDim2.new(.2,0,.8,0) | |
441 | ||
442 | f6f = Instance.new("Frame",f6) | |
443 | f6f.BorderSizePixel = 0 | |
444 | f6f.BackgroundColor3 = BrickColor.new("Deep orange").Color | |
445 | f6f.Size = UDim2.new(1,0,1,0) | |
446 | ||
447 | f6l = Instance.new("TextLabel",f6) | |
448 | f6l.TextScaled = true | |
449 | f6l.TextStrokeTransparency = 0 | |
450 | f6l.BackgroundTransparency = 1 | |
451 | f6l.TextColor3 = Color3.new(255,255,255) | |
452 | f6l.BorderSizePixel = 0 | |
453 | f6l.Size = UDim2.new(1,0,1,0) | |
454 | f6l.Text = "Energy" | |
455 | ||
456 | ||
457 | ||
458 | --BLOCK | |
459 | f9 = Instance.new("Frame",f) | |
460 | f9.BorderSizePixel = 0 | |
461 | f9.BackgroundColor3 = Color3.new(255,255,255) | |
462 | f9.Size = UDim2.new(0.62,0,0.03,0) | |
463 | f9.Position = UDim2.new(.2,0,.96,0) | |
464 | ||
465 | f9f = Instance.new("Frame",f9) | |
466 | f9f.BorderSizePixel = 0 | |
467 | f9f.BackgroundColor3 = BrickColor.new("Forest green").Color | |
468 | f9f.Size = UDim2.new(1,0,1,0) | |
469 | ||
470 | f9l = Instance.new("TextLabel",f9) | |
471 | f9l.TextScaled = true | |
472 | f9l.TextStrokeTransparency = 0 | |
473 | f9l.BackgroundTransparency = 1 | |
474 | f9l.TextColor3 = Color3.new(255,255,255) | |
475 | f9l.BorderSizePixel = 0 | |
476 | f9l.Size = UDim2.new(1,0,1,0) | |
477 | f9l.Text = "Block" | |
478 | ||
479 | ------------ATK | |
480 | fa = Instance.new("TextLabel",f) | |
481 | fa.TextScaled = true | |
482 | fa.TextStrokeTransparency = 0 | |
483 | fa.BackgroundTransparency = .5 | |
484 | fa.BackgroundColor3 = Color3.new(0,0,0) | |
485 | fa.TextColor3 = Color3.new(255,0,0) | |
486 | fa.BorderSizePixel = 0 | |
487 | fa.Size = UDim2.new(.2,0,0.05,0) | |
488 | fa.Position = UDim2.new(0.2,0,0.74,0) | |
489 | fa.Text = "Attack : 1" | |
490 | ------------SPD | |
491 | fa2 = Instance.new("TextLabel",f) | |
492 | fa2.TextScaled = true | |
493 | fa2.TextStrokeTransparency = 0 | |
494 | fa2.BackgroundTransparency = .5 | |
495 | fa2.BackgroundColor3 = Color3.new(0,0,0) | |
496 | fa2.TextColor3 = Color3.new(0,255,0) | |
497 | fa2.BorderSizePixel = 0 | |
498 | fa2.Size = UDim2.new(.2,0,0.05,0) | |
499 | fa2.Position = UDim2.new(0.41,0,0.74,0) | |
500 | fa2.Text = "Speed : 1" | |
501 | ------------DEF | |
502 | fa3 = Instance.new("TextLabel",f) | |
503 | fa3.TextScaled = true | |
504 | fa3.TextStrokeTransparency = 0 | |
505 | fa3.BackgroundTransparency = .5 | |
506 | fa3.BackgroundColor3 = Color3.new(0,0,0) | |
507 | fa3.TextColor3 = Color3.new(0,0,255) | |
508 | fa3.BorderSizePixel = 0 | |
509 | fa3.Size = UDim2.new(.2,0,0.05,0) | |
510 | fa3.Position = UDim2.new(0.62,0,0.74,0) | |
511 | fa3.Text = "Defense : 1" | |
512 | -------------------CLASS VARS-------------------------- | |
513 | S1 = true | |
514 | S1T = 0 | |
515 | S1TF = 7 | |
516 | S2 = true | |
517 | S2T = 0 | |
518 | S2TF = 15 | |
519 | S3 = true | |
520 | S3T = 0 | |
521 | S3TF = 12 | |
522 | S4 = true | |
523 | S4T = 0 | |
524 | S4TF = 30 | |
525 | energy = 0 | |
526 | ------------------------------------EXTRA WELDS AREA ------------------------------------ | |
527 | ||
528 | ||
529 | ||
530 | ||
531 | ||
532 | ----EQUIP FUNCTION | |
533 | local Close1 = CFrame.new(1.5,0,0) | |
534 | local Close2 = CFrame.new(-1.5,0,0) | |
535 | local Speed = 0.3 | |
536 | local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)) | |
537 | local h1 = nc.C0 * CFrame.Angles(math.rad(20),math.rad(-30),0) | |
538 | local h2 = CFrame.new(0,1.5,0) | |
539 | local h3 = nc.C0 * CFrame.Angles(math.rad(-20),math.rad(30),0) | |
540 | --leg anims | |
541 | local opend = false | |
542 | local current = true | |
543 | ||
544 | ||
545 | ||
546 | ||
547 | --------------------------------------------------------------------------------------- | |
548 | ----DAMAGE UI N DMG | |
549 | local DGU = function(p,txt) | |
550 | s2:Play() | |
551 | local par = Instance.new("Part",game.Workspace) | |
552 | par.Transparency = 1 | |
553 | par.Anchored = true | |
554 | par.CFrame = p.CFrame | |
555 | par.CanCollide = false | |
556 | game.Debris:AddItem(par,10) | |
557 | local f = Instance.new("BillboardGui",par) | |
558 | f.Size = UDim2.new(1.2,0,1.2,0) | |
559 | f.AlwaysOnTop = true | |
560 | f.StudsOffset = Vector3.new(0,2,0) | |
561 | local fr = Instance.new("Frame",f) | |
562 | fr.BackgroundTransparency = 1 | |
563 | fr.Size = UDim2.new(1,0,1,0) | |
564 | fr.ClipsDescendants = true | |
565 | local fe = Instance.new("TextLabel",fr) | |
566 | fe.Size = UDim2.new(1,0,1,0) | |
567 | fe.BackgroundTransparency = 1 | |
568 | fe.TextColor3 = BrickColor.new("Bright yellow").Color | |
569 | fe.TextStrokeTransparency = 0 | |
570 | fe.Text = txt | |
571 | fe.TextScaled = true | |
572 | fe.Font = "Legacy" | |
573 | fe.Position = UDim2.new(0,0,1,0) | |
574 | fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5) | |
575 | wait(2) | |
576 | fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4) | |
577 | for i = 0,10 do | |
578 | wait() | |
579 | fe.TextTransparency = fe.TextTransparency + .1 | |
580 | end | |
581 | end | |
582 | ||
583 | ||
584 | ||
585 | makeui = function(color,txt) | |
586 | local par = Instance.new("Part",game.Workspace) | |
587 | par.Transparency = 1 | |
588 | par.Anchored = true | |
589 | par.CFrame = char.Head.CFrame | |
590 | par.CanCollide = false | |
591 | game.Debris:AddItem(par,10) | |
592 | local f = Instance.new("BillboardGui",par) | |
593 | f.Size = UDim2.new(1.2,0,1.2,0) | |
594 | f.AlwaysOnTop = true | |
595 | f.StudsOffset = Vector3.new(0,4,0) | |
596 | local fr = Instance.new("Frame",f) | |
597 | fr.BackgroundTransparency = 1 | |
598 | fr.Size = UDim2.new(2,0,2,0) | |
599 | fr.ClipsDescendants = true | |
600 | local fe = Instance.new("TextLabel",fr) | |
601 | fe.Size = UDim2.new(1,0,1,0) | |
602 | fe.BackgroundTransparency = 1 | |
603 | fe.TextColor3 = Color3.new(255,255,255) | |
604 | fe.TextStrokeTransparency = 0 | |
605 | fe.Text = txt | |
606 | fe.TextScaled = true | |
607 | fe.Font = "SourceSansBold" | |
608 | game.Debris:AddItem(f,4) | |
609 | fe.Position = UDim2.new(0,0,1,0) | |
610 | fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5) | |
611 | wait(2) | |
612 | fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4) | |
613 | for i = 0,10 do | |
614 | wait() | |
615 | fe.TextTransparency = fe.TextTransparency + .1 | |
616 | end | |
617 | end | |
618 | ----TARG | |
619 | local TARG1 | |
620 | local TARG2 | |
621 | local TARG3 | |
622 | local TARG4 | |
623 | local TARG5 | |
624 | local TARG6 | |
625 | local IdleAndWalk = false | |
626 | ||
627 | ||
628 | ||
629 | turnonwelds() | |
630 | opend = true | |
631 | ||
632 | --------------SKILL/KEY EVENTS | |
633 | --------------MOUSE EVENTS , ATTACKS | |
634 | local wpb = true | |
635 | local num = 1 | |
636 | mouse.Button1Down:connect(function() | |
637 | if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then | |
638 | local fs | |
639 | ||
640 | if num == 1 then | |
641 | wpb = false | |
642 | current = false | |
643 | fr = true | |
644 | char["Right Arm"].Touched:connect(function(hit) | |
645 | if not fr then return end | |
646 | if hit.Parent:FindFirstChild("Defense")then | |
647 | fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
648 | else | |
649 | fs = math.floor(math.random(5,11) * atk.Value) | |
650 | end | |
651 | ||
652 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
653 | fr = false | |
654 | if hit.Parent:FindFirstChild("Blocking")then | |
655 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
656 | hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false | |
657 | hit.Parent.BlockingLabel.Value = true | |
658 | stun.Value = true | |
659 | else | |
660 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
661 | DGU(hit,fs) | |
662 | fr = false | |
663 | end | |
664 | else | |
665 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
666 | DGU(hit,fs) | |
667 | fr = false | |
668 | end | |
669 | -- | |
670 | end | |
671 | end) | |
672 | s1.Pitch = 1 | |
673 | s1:Play() | |
674 | wait(.1) | |
675 | TARG1 = PA1[5] | |
676 | TARG2 = PA1[6] | |
677 | TARG3 = PA1[4] | |
678 | TARG4 = PA1[3] | |
679 | TARG5 = PA1[2] | |
680 | TARG6 = PA1[1] | |
681 | wait(.1) | |
682 | TARG1 = PA1[5] | |
683 | TARG2 = PA1[6] | |
684 | TARG3 = PA1[4] | |
685 | TARG4 = PA1[3] | |
686 | TARG5 = PA1[2] | |
687 | TARG6 = PA1[1] | |
688 | wait(.1) | |
689 | TARG1 = PA1[5] | |
690 | TARG2 = PA1[6] | |
691 | TARG3 = PA1[4] | |
692 | TARG4 = PA1[3] | |
693 | TARG5 = PA1[2] | |
694 | TARG6 = PA1[1] | |
695 | wait(.1) | |
696 | TARG1 = PA1[5] | |
697 | TARG2 = PA1[6] | |
698 | TARG3 = PA1[4] | |
699 | TARG4 = PA1[3] | |
700 | TARG5 = PA1[2] | |
701 | TARG6 = PA1[1] | |
702 | wait(.2) | |
703 | current = true | |
704 | fr = false | |
705 | wait(.1) | |
706 | wpb = true | |
707 | num = num +1 | |
708 | return | |
709 | end | |
710 | if num == 2 then | |
711 | wpb = false | |
712 | current = false | |
713 | fr = true | |
714 | char["Left Arm"].Touched:connect(function(hit) | |
715 | if not fr then return end | |
716 | if hit.Parent:FindFirstChild("Defense")then | |
717 | fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
718 | else | |
719 | fs = math.floor(math.random(5,11) * atk.Value) | |
720 | end | |
721 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
722 | fr = false | |
723 | if hit.Parent:FindFirstChild("Blocking")then | |
724 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
725 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
726 | hit.Parent.BlockingLabel.Value = true | |
727 | stun.Value = true | |
728 | else | |
729 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
730 | DGU(hit,fs) | |
731 | fr = false | |
732 | end | |
733 | else | |
734 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
735 | DGU(hit,fs) | |
736 | fr = false | |
737 | end | |
738 | end | |
739 | end) | |
740 | s1.Pitch = 1.2 | |
741 | s1:Play() | |
742 | wait(.1) | |
743 | TARG1 = PA2[6] | |
744 | TARG2 = PA2[5] | |
745 | TARG3 = PA2[4] | |
746 | TARG4 = PA2[3] | |
747 | TARG5 = PA2[2] | |
748 | TARG6 = PA2[1] | |
749 | wait(.1) | |
750 | TARG1 = PA2[6] | |
751 | TARG2 = PA2[5] | |
752 | TARG3 = PA2[4] | |
753 | TARG4 = PA2[3] | |
754 | TARG5 = PA2[2] | |
755 | TARG6 = PA2[1] | |
756 | wait(.1) | |
757 | TARG1 = PA2[6] | |
758 | TARG2 = PA2[5] | |
759 | TARG3 = PA2[4] | |
760 | TARG4 = PA2[3] | |
761 | TARG5 = PA2[2] | |
762 | TARG6 = PA2[1] | |
763 | wait(.1) | |
764 | TARG1 = PA2[6] | |
765 | TARG2 = PA2[5] | |
766 | TARG3 = PA2[4] | |
767 | TARG4 = PA2[3] | |
768 | TARG5 = PA2[2] | |
769 | TARG6 = PA2[1] | |
770 | wait(.2) | |
771 | current = true | |
772 | fr = false | |
773 | wait(.1) | |
774 | wpb = true | |
775 | num = num + 1 | |
776 | return | |
777 | end | |
778 | if num == 3 then | |
779 | wpb = false | |
780 | current = false | |
781 | fr = true | |
782 | char["Right Leg"].Touched:connect(function(hit) | |
783 | if not fr then return end | |
784 | if hit.Parent:FindFirstChild("Defense")then | |
785 | fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
786 | else | |
787 | fs = math.floor(math.random(5,11) * atk.Value) | |
788 | end | |
789 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
790 | fr = false | |
791 | if hit.Parent:FindFirstChild("Blocking")then | |
792 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
793 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
794 | hit.Parent.BlockingLabel.Value = true | |
795 | stun.Value = true | |
796 | else | |
797 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
798 | DGU(hit,fs) | |
799 | fr = false | |
800 | end | |
801 | else | |
802 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
803 | DGU(hit,fs) | |
804 | fr = false | |
805 | end | |
806 | -- | |
807 | end | |
808 | end) | |
809 | s1.Pitch = 1.35 | |
810 | s1:Play() | |
811 | wait(.1) | |
812 | TARG1 = PA3[3] | |
813 | TARG2 = PA3[4] | |
814 | TARG3 = PA3[2] | |
815 | TARG4 = PA3[6] | |
816 | TARG5 = PA3[5] | |
817 | TARG6 = PA3[1] | |
818 | wait(.1) | |
819 | TARG1 = PA3[3] | |
820 | TARG2 = PA3[4] | |
821 | TARG3 = PA3[2] | |
822 | TARG4 = PA3[6] | |
823 | TARG5 = PA3[5] | |
824 | TARG6 = PA3[1] | |
825 | wait(.1) | |
826 | TARG1 = PA3[3] | |
827 | TARG2 = PA3[4] | |
828 | TARG3 = PA3[2] | |
829 | TARG4 = PA3[6] | |
830 | TARG5 = PA3[5] | |
831 | TARG6 = PA3[1] | |
832 | wait(.1) | |
833 | TARG1 = PA3[3] | |
834 | TARG2 = PA3[4] | |
835 | TARG3 = PA3[2] | |
836 | TARG4 = PA3[6] | |
837 | TARG5 = PA3[5] | |
838 | TARG6 = PA3[1] | |
839 | wait(.2) | |
840 | current = true | |
841 | fr = false | |
842 | wait(.1) | |
843 | wpb = true | |
844 | num = num +1 | |
845 | return | |
846 | end | |
847 | if num == 4 then | |
848 | wpb = false | |
849 | current = false | |
850 | fr = true | |
851 | char["Left Leg"].Touched:connect(function(hit) | |
852 | if not fr then return end | |
853 | if hit.Parent:FindFirstChild("Defense")then | |
854 | fs = math.floor(math.random(7,15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
855 | else | |
856 | fs = math.floor(math.random(7,15) * atk.Value) | |
857 | end | |
858 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
859 | fr = false | |
860 | if hit.Parent:FindFirstChild("Blocking")then | |
861 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
862 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
863 | hit.Parent.BlockingLabel.Value = true | |
864 | stun.Value = true | |
865 | else | |
866 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
867 | DGU(hit,fs) | |
868 | fr = false | |
869 | end | |
870 | else | |
871 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
872 | DGU(hit,fs) | |
873 | fr = false | |
874 | end | |
875 | -- | |
876 | end | |
877 | end) | |
878 | s1.Pitch = .8 | |
879 | s1:Play() | |
880 | wait(.1) | |
881 | TARG1 = PA4[4] | |
882 | TARG2 = PA4[3] | |
883 | TARG3 = PA4[2] | |
884 | TARG4 = PA4[6] | |
885 | TARG5 = PA4[5] | |
886 | TARG6 = PA4[1] | |
887 | wait(.1) | |
888 | TARG1 = PA4[4] | |
889 | TARG2 = PA4[3] | |
890 | TARG3 = PA4[2] | |
891 | TARG4 = PA4[6] | |
892 | TARG5 = PA4[5] | |
893 | TARG6 = PA4[1] | |
894 | wait(.1) | |
895 | TARG1 = PA4[4] | |
896 | TARG2 = PA4[3] | |
897 | TARG3 = PA4[2] | |
898 | TARG4 = PA4[6] | |
899 | TARG5 = PA4[5] | |
900 | TARG6 = PA4[1] | |
901 | wait(.1) | |
902 | TARG1 = PA4[4] | |
903 | TARG2 = PA4[3] | |
904 | TARG3 = PA4[2] | |
905 | TARG4 = PA4[6] | |
906 | TARG5 = PA4[5] | |
907 | TARG6 = PA4[1] | |
908 | wait(.2) | |
909 | current = true | |
910 | fr = false | |
911 | wait(.1) | |
912 | wpb = true | |
913 | num = 1 | |
914 | return | |
915 | end | |
916 | end | |
917 | end) | |
918 | local rtb = true | |
919 | mouse.KeyDown:connect(function(key)key = key:lower() | |
920 | if key == "e" then | |
921 | if current == true and opend == true and stun.Value == false and blt.Value > 20 and rtb == true then | |
922 | local sub | |
923 | if bl.Value == false then | |
924 | rtb = false | |
925 | bl.Value = true | |
926 | skl = true | |
927 | TARG1 = block[5] | |
928 | TARG2 = block[6] | |
929 | TARG3 = block[2] | |
930 | TARG4 = block[4] | |
931 | TARG5 = block[3] | |
932 | TARG6 = block[1] | |
933 | wait(.05) | |
934 | TARG1 = block[5] | |
935 | TARG2 = block[6] | |
936 | TARG3 = block[2] | |
937 | TARG4 = block[4] | |
938 | TARG5 = block[3] | |
939 | TARG6 = block[1] | |
940 | wait(.05) | |
941 | TARG1 = block[5] | |
942 | TARG2 = block[6] | |
943 | TARG3 = block[2] | |
944 | TARG4 = block[4] | |
945 | TARG5 = block[3] | |
946 | TARG6 = block[1] | |
947 | wait(.05) | |
948 | TARG1 = block[5] | |
949 | TARG2 = block[6] | |
950 | TARG3 = block[2] | |
951 | TARG4 = block[4] | |
952 | TARG5 = block[3] | |
953 | TARG6 = block[1] | |
954 | wait(.05) | |
955 | bl.Value = true | |
956 | skl = true | |
957 | char.Humanoid.WalkSpeed = 5 | |
958 | wait(1) | |
959 | rtb = true | |
960 | else | |
961 | rtb = false | |
962 | skl = false | |
963 | bl.Value = false | |
964 | current = true | |
965 | wait(1) | |
966 | rtb = true | |
967 | end | |
968 | end | |
969 | end | |
970 | end) | |
971 | mouse.KeyDown:connect(function(key)key = key:lower() | |
972 | if key == "z" then | |
973 | if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then | |
974 | energy = energy - 20 | |
975 | S1T = 0 | |
976 | current = false | |
977 | local num = 0 | |
978 | repeat | |
979 | fr = true | |
980 | local fs | |
981 | s1.Pitch = 1.2 | |
982 | s1:Play() | |
983 | char["Right Arm"].Touched:connect(function(hit) | |
984 | if not fr then return end | |
985 | if hit.Parent.Name == player.Name then return end | |
986 | if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then | |
987 | ||
988 | ||
989 | hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02 | |
990 | fs = math.floor(2 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
991 | ||
992 | ||
993 | else | |
994 | fs = math.floor(2 * atk.Value) | |
995 | end | |
996 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
997 | fr = false | |
998 | if hit.Parent:FindFirstChild("Blocking")then | |
999 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1000 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1001 | hit.Parent.BlockingLabel.Value = true | |
1002 | stun.Value = true | |
1003 | else | |
1004 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
1005 | DGU(hit,fs) | |
1006 | fr = false | |
1007 | end | |
1008 | else | |
1009 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
1010 | DGU(hit,fs) | |
1011 | fr = false | |
1012 | end | |
1013 | -- | |
1014 | end | |
1015 | end) | |
1016 | TARG1 = PA1[5] | |
1017 | TARG2 = PA1[6] | |
1018 | TARG3 = PA1[4] | |
1019 | TARG4 = PA1[3] | |
1020 | TARG5 = PA1[2] | |
1021 | TARG6 = PA1[1] | |
1022 | wait(.11) | |
1023 | fr = false | |
1024 | wait(.11) | |
1025 | fr = true | |
1026 | local fs | |
1027 | s1.Pitch = 1.2 | |
1028 | s1:Play() | |
1029 | char["Left Arm"].Touched:connect(function(hit) | |
1030 | if not fr then return end | |
1031 | if hit.Parent.Name == player.Name then return end | |
1032 | if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then | |
1033 | hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02 | |
1034 | fs = math.floor(2 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
1035 | else | |
1036 | fs = math.floor(2 * atk.Value) | |
1037 | end | |
1038 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
1039 | fr = false | |
1040 | if hit.Parent:FindFirstChild("Blocking")then | |
1041 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1042 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1043 | hit.Parent.BlockingLabel.Value = true | |
1044 | stun.Value = true | |
1045 | else | |
1046 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
1047 | DGU(hit,fs) | |
1048 | fr = false | |
1049 | end | |
1050 | else | |
1051 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs | |
1052 | DGU(hit,fs) | |
1053 | fr = false | |
1054 | end | |
1055 | -- | |
1056 | end | |
1057 | end) | |
1058 | TARG1 = PA1C[5] | |
1059 | TARG2 = PA1C[6] | |
1060 | TARG3 = PA1C[4] | |
1061 | TARG4 = PA1C[3] | |
1062 | TARG5 = PA1C[2] | |
1063 | TARG6 = PA1C[1] | |
1064 | wait(.11) | |
1065 | fr = false | |
1066 | wait(.11) | |
1067 | num = num + 2 | |
1068 | until num == 10 | |
1069 | current = true | |
1070 | wait(3) | |
1071 | end | |
1072 | end | |
1073 | end) | |
1074 | --- KEYDOWN 2 | |
1075 | mouse.KeyDown:connect(function(key)key = key:lower() | |
1076 | if key == "x" then | |
1077 | if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then | |
1078 | energy = energy - 25 | |
1079 | S2T = 0 | |
1080 | skl = true | |
1081 | char.Humanoid.WalkSpeed = 0 | |
1082 | f = Instance.new("Part",game.Workspace) | |
1083 | f.Position = char.Torso.Position + Vector3.new(0, -2, -12) | |
1084 | f.CanCollide = false | |
1085 | f.Transparency = 1 | |
1086 | local asdf | |
1087 | local cf | |
1088 | f.Touched:connect(function(hit) | |
1089 | if hit.Parent:FindFirstChild("Humanoid") then | |
1090 | else | |
1091 | cf = f.CFrame | |
1092 | asdf = hit.BrickColor | |
1093 | end | |
1094 | end) | |
1095 | current = false | |
1096 | TARG1 = Stomp[5] | |
1097 | TARG2 = Stomp[6] | |
1098 | TARG3 = Stomp[2] | |
1099 | TARG4 = Stomp[4] | |
1100 | TARG5 = Stomp[3] | |
1101 | TARG6 = Stomp[1] | |
1102 | wait(.05) | |
1103 | TARG1 = Stomp[5] | |
1104 | TARG2 = Stomp[6] | |
1105 | TARG3 = Stomp[2] | |
1106 | TARG4 = Stomp[4] | |
1107 | TARG5 = Stomp[3] | |
1108 | TARG6 = Stomp[1] | |
1109 | wait(.05) | |
1110 | TARG1 = Stomp[5] | |
1111 | TARG2 = Stomp[6] | |
1112 | TARG3 = Stomp[2] | |
1113 | TARG4 = Stomp[4] | |
1114 | TARG5 = Stomp[3] | |
1115 | TARG6 = Stomp[1] | |
1116 | wait(.05) | |
1117 | TARG1 = Stomp[5] | |
1118 | TARG2 = Stomp[6] | |
1119 | TARG3 = Stomp[2] | |
1120 | TARG4 = Stomp[4] | |
1121 | TARG5 = Stomp[3] | |
1122 | TARG6 = Stomp[1] | |
1123 | wait(.05) | |
1124 | TARG1 = Stomp[5] | |
1125 | TARG2 = Stomp[6] | |
1126 | TARG3 = Stomp[2] | |
1127 | TARG4 = Stomp[4] | |
1128 | TARG5 = Stomp[3] | |
1129 | TARG6 = Stomp[1] | |
1130 | wait(.05) | |
1131 | TARG1 = Stomp2[5] | |
1132 | TARG2 = Stomp2[6] | |
1133 | TARG3 = Stomp2[2] | |
1134 | TARG4 = Stomp2[4] | |
1135 | TARG5 = Stomp2[3] | |
1136 | TARG6 = Stomp2[1] | |
1137 | wait(.05) | |
1138 | TARG1 = Stomp2[5] | |
1139 | TARG2 = Stomp2[6] | |
1140 | TARG3 = Stomp2[2] | |
1141 | TARG4 = Stomp2[4] | |
1142 | TARG5 = Stomp2[3] | |
1143 | TARG6 = Stomp2[1] | |
1144 | wait(.05) | |
1145 | TARG1 = Stomp2[5] | |
1146 | TARG2 = Stomp2[6] | |
1147 | TARG3 = Stomp2[2] | |
1148 | TARG4 = Stomp2[4] | |
1149 | TARG5 = Stomp2[3] | |
1150 | TARG6 = Stomp2[1] | |
1151 | wait(.05) | |
1152 | TARG1 = Stomp2[5] | |
1153 | TARG2 = Stomp2[6] | |
1154 | TARG3 = Stomp2[2] | |
1155 | TARG4 = Stomp2[4] | |
1156 | TARG5 = Stomp2[3] | |
1157 | TARG6 = Stomp2[1] | |
1158 | wait(.05) | |
1159 | local fs = Instance.new("Part",char) | |
1160 | fs.BrickColor = asdf | |
1161 | fs.Size = Vector3.new(1,1,1) | |
1162 | fs.CanCollide = false | |
1163 | fs.Anchored = true | |
1164 | fs.Transparency = 1 | |
1165 | fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) | |
1166 | obj2 = fs | |
1167 | TARG8 = Vector3.new(50,5,50) | |
1168 | ||
1169 | fs.Touched:connect(function(hit) | |
1170 | if dmg == true and hit.Parent:FindFirstChild("Humanoid") then | |
1171 | if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then | |
1172 | if hit.Parent:FindFirstChild("Speed")then | |
1173 | hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1 | |
1174 | hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1 | |
1175 | --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work | |
1176 | local fx = math.floor(12 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
1177 | dmg = false | |
1178 | if hit.Parent:FindFirstChild("Blocking")then | |
1179 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1180 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1181 | hit.Parent.BlockingLabel.Value = true | |
1182 | stun.Value = true | |
1183 | else | |
1184 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1185 | DGU(hit,fx) | |
1186 | fr = false | |
1187 | end | |
1188 | else | |
1189 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1190 | DGU(hit,fx) | |
1191 | fr = false | |
1192 | end | |
1193 | else | |
1194 | local fx = math.floor(12 * atk.Value) | |
1195 | dmg = false | |
1196 | if hit.Parent:FindFirstChild("Blocking")then | |
1197 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1198 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1199 | hit.Parent.BlockingLabel.Value = true | |
1200 | stun.Value = true | |
1201 | else | |
1202 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1203 | DGU(hit,fx) | |
1204 | fr = false | |
1205 | end | |
1206 | else | |
1207 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1208 | DGU(hit,fx) | |
1209 | fr = false | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | end)--]] | |
1215 | wait(.3) | |
1216 | ||
1217 | game.Debris:AddItem(fr,8) | |
1218 | game.Debris:AddItem(fs,8) | |
1219 | skl = false | |
1220 | current = true | |
1221 | for i = 1,10 do | |
1222 | wait() | |
1223 | fr.Transparency = fr.Transparency + .1 | |
1224 | end | |
1225 | wait(.4) | |
1226 | dmg = false | |
1227 | wait(3) | |
1228 | end | |
1229 | end | |
1230 | end) | |
1231 | ||
1232 | ||
1233 | ||
1234 | mouse.KeyDown:connect(function(key)key = key:lower() | |
1235 | if key == "c" then | |
1236 | if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then | |
1237 | energy = energy - 35 | |
1238 | S3T = 0 | |
1239 | current = false | |
1240 | TARG1 = dropkick[5] | |
1241 | TARG2 = dropkick[6] | |
1242 | TARG3 = dropkick[2] | |
1243 | TARG4 = dropkick[4] | |
1244 | TARG5 = dropkick[3] | |
1245 | TARG6 = dropkick[1] | |
1246 | wait(.05) | |
1247 | TARG1 = dropkick[5] | |
1248 | TARG2 = dropkick[6] | |
1249 | TARG3 = dropkick[2] | |
1250 | TARG4 = dropkick[4] | |
1251 | TARG5 = dropkick[3] | |
1252 | TARG6 = dropkick[1] | |
1253 | wait(.05) | |
1254 | TARG1 = dropkick[5] | |
1255 | TARG2 = dropkick[6] | |
1256 | TARG3 = dropkick[2] | |
1257 | TARG4 = dropkick[4] | |
1258 | TARG5 = dropkick[3] | |
1259 | TARG6 = dropkick[1] | |
1260 | wait(.05) | |
1261 | TARG1 = dropkick[5] | |
1262 | TARG2 = dropkick[6] | |
1263 | TARG3 = dropkick[2] | |
1264 | TARG4 = dropkick[4] | |
1265 | TARG5 = dropkick[3] | |
1266 | TARG6 = dropkick[1] | |
1267 | wait(.05) | |
1268 | local dmg = true | |
1269 | char["Right Leg"].Touched:connect(function(hit) | |
1270 | if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then | |
1271 | local fn = Instance.new("Part",char) | |
1272 | fn.BrickColor = BrickColor.new("Medium stone grey") | |
1273 | fn.Size = Vector3.new(1,1,1) | |
1274 | fn.CanCollide = false | |
1275 | fn.Anchored = true | |
1276 | s2.Pitch = .9 | |
1277 | s2:Play() | |
1278 | game.Debris:AddItem(fn,8) | |
1279 | fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) | |
1280 | local fms = Instance.new("SpecialMesh",fn) | |
1281 | fms.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1282 | fms.Scale = Vector3.new(1,1,6) | |
1283 | TARG7 = Vector3.new(10,5,10) | |
1284 | obj = fms | |
1285 | if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then | |
1286 | if hit.Parent:FindFirstChild("Stunned")then | |
1287 | hit.Parent:FindFirstChild("Stunned").Value = true | |
1288 | --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work | |
1289 | local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
1290 | dmg = false | |
1291 | --[[ | |
1292 | if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then | |
1293 | fr = false | |
1294 | if hit.Parent:FindFirstChild("Blocking")then | |
1295 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1296 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1297 | hit.Parent.BlockingLabel.Value = true | |
1298 | else | |
1299 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1300 | DGU(hit,fx) | |
1301 | fr = false | |
1302 | end | |
1303 | else | |
1304 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1305 | DGU(hit,fx) | |
1306 | fr = false | |
1307 | end | |
1308 | -- | |
1309 | end | |
1310 | --]] | |
1311 | if hit.Parent:FindFirstChild("Blocking")then | |
1312 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1313 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1314 | hit.Parent.BlockingLabel.Value = true | |
1315 | stun.Value = true | |
1316 | else | |
1317 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1318 | DGU(hit,fx) | |
1319 | fr = false | |
1320 | end | |
1321 | else | |
1322 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1323 | DGU(hit,fx) | |
1324 | fr = false | |
1325 | end | |
1326 | else | |
1327 | local fx = math.floor(13 * atk.Value) | |
1328 | dmg = false | |
1329 | if hit.Parent:FindFirstChild("Blocking")then | |
1330 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1331 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1332 | hit.Parent.BlockingLabel.Value = true | |
1333 | stun.Value = true | |
1334 | else | |
1335 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1336 | DGU(hit,fx) | |
1337 | fr = false | |
1338 | end | |
1339 | else | |
1340 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1341 | DGU(hit,fx) | |
1342 | fr = false | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | ||
1347 | for i = 1,10 do | |
1348 | wait() | |
1349 | fn.Transparency = fn.Transparency + .1 | |
1350 | end | |
1351 | end | |
1352 | end)--]] | |
1353 | wait(.1) | |
1354 | skl = false | |
1355 | current = true | |
1356 | wait(.2) | |
1357 | dmg = false | |
1358 | wait(3) | |
1359 | end | |
1360 | end | |
1361 | end) | |
1362 | ||
1363 | ||
1364 | ||
1365 | ||
1366 | mouse.KeyDown:connect(function(key)key = key:lower() | |
1367 | if key == "v" then | |
1368 | if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then | |
1369 | current = false | |
1370 | wait(0.05) | |
1371 | skl = true | |
1372 | local dmg = true | |
1373 | S4T = 0 | |
1374 | char.Humanoid.WalkSpeed = 22 | |
1375 | char.Humanoid.JumpPower = 0 | |
1376 | energy = energy - 59 | |
1377 | wait() | |
1378 | TARG1 = sjump[5] -- LEFT ARM | |
1379 | TARG2 = sjump[6]-- RIGHT ARM | |
1380 | TARG3 = sjump[2] -- NECK | |
1381 | TARG4 = sjump[3] -- RIGHT LEG | |
1382 | TARG5 = sjump[4] -- LEFT LEG | |
1383 | TARG6 = sjump[1] -- TORSO | |
1384 | wait(0.05) | |
1385 | TARG1 = sjump[5] -- LEFT ARM | |
1386 | TARG2 = sjump[6]-- RIGHT ARM | |
1387 | TARG3 = sjump[2] -- NECK | |
1388 | TARG4 = sjump[3] -- RIGHT LEG | |
1389 | TARG5 = sjump[4] -- LEFT LEG | |
1390 | TARG6 = sjump[1] -- TORSO | |
1391 | wait(0.05) | |
1392 | TARG1 = sjump[5] -- LEFT ARM | |
1393 | TARG2 = sjump[6]-- RIGHT ARM | |
1394 | TARG3 = sjump[2] -- NECK | |
1395 | TARG4 = sjump[3] -- RIGHT LEG | |
1396 | TARG5 = sjump[4] -- LEFT LEG | |
1397 | TARG6 = sjump[1] -- TORSO | |
1398 | wait(0.05) | |
1399 | TARG1 = sjump[5] -- LEFT ARM | |
1400 | TARG2 = sjump[6]-- RIGHT ARM | |
1401 | TARG3 = sjump[2] -- NECK | |
1402 | TARG4 = sjump[3] -- RIGHT LEG | |
1403 | TARG5 = sjump[4] -- LEFT LEG | |
1404 | TARG6 = sjump[1] -- TORSO | |
1405 | wait(0.05) | |
1406 | ||
1407 | wait(.5) | |
1408 | char.Humanoid.JumpPower = 200 | |
1409 | char.Humanoid.Jump = true | |
1410 | ||
1411 | TARG1 = jump[3] -- LEFT ARM | |
1412 | TARG2 = jump[2]-- RIGHT ARM | |
1413 | TARG3 = jump[1] -- NECK | |
1414 | TARG4 = jump[5] -- RIGHT LEG | |
1415 | TARG5 = jump[4] -- LEFT LEG | |
1416 | TARG6 = CFrame.new(0,0,0) | |
1417 | wait(0.05) | |
1418 | ||
1419 | TARG1 = jump[3] -- LEFT ARM | |
1420 | TARG2 = jump[2]-- RIGHT ARM | |
1421 | TARG3 = jump[1] -- NECK | |
1422 | TARG4 = jump[5] -- RIGHT LEG | |
1423 | TARG5 = jump[4] -- LEFT LEG | |
1424 | TARG6 = CFrame.new(0,0,0) | |
1425 | wait(0.05) | |
1426 | ||
1427 | wait(1) | |
1428 | local r = Instance.new("Part",char) | |
1429 | r.Size = Vector3.new(2,2,2) | |
1430 | game.Debris:AddItem(r,5) | |
1431 | r.CanCollide = false | |
1432 | r.Transparency = 1 | |
1433 | r.Position = char.Torso.CFrame.p | |
1434 | local w = Instance.new("Weld",char) | |
1435 | w.Part0 = char.Torso | |
1436 | w.Part1 = r | |
1437 | w.C0 = CFrame.new(0,4,0) | |
1438 | r.Anchored = false | |
1439 | r.Touched:connect(function(hit) | |
1440 | r:remove() | |
1441 | ||
1442 | local fs = Instance.new("Part",char) | |
1443 | fs.BrickColor = hit.BrickColor | |
1444 | fs.Size = Vector3.new(1,1,1) | |
1445 | fs.CanCollide = false | |
1446 | fs.Anchored = true | |
1447 | fs.Transparency = 1 | |
1448 | fs.CFrame = char.Torso.CFrame * CFrame.new(0,0,0) | |
1449 | local fr = Instance.new("Part",char) | |
1450 | fr.BrickColor = hit.BrickColor | |
1451 | fr.Size = Vector3.new(1,1,1) | |
1452 | fr.CanCollide = false | |
1453 | fr.Anchored = true | |
1454 | fr.CFrame = r.CFrame * CFrame.new(0,-2,0)* CFrame.Angles(math.rad(90),0,0) | |
1455 | local fms = Instance.new("SpecialMesh",fr) | |
1456 | fms.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1457 | fms.Scale = Vector3.new(1,1,6) | |
1458 | TARG7 = Vector3.new(90,90,10) | |
1459 | obj = fms | |
1460 | obj2 = fs | |
1461 | TARG8 = Vector3.new(90,5,90) | |
1462 | local dmg = true | |
1463 | game.Debris:AddItem(fr,8) | |
1464 | game.Debris:AddItem(fs,8) | |
1465 | current = true | |
1466 | skl = false | |
1467 | fs.Touched:connect(function(hit) | |
1468 | if dmg == true and hit.Parent:FindFirstChild("Humanoid") then | |
1469 | if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then | |
1470 | if hit.Parent:FindFirstChild("Speed")then | |
1471 | hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.4 | |
1472 | ||
1473 | spd.Value = spd.Value + .1 | |
1474 | --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work | |
1475 | local fx = math.floor(15 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) | |
1476 | dmg = false | |
1477 | if hit.Parent:FindFirstChild("Blocking")then | |
1478 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1479 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1480 | hit.Parent.BlockingLabel.Value = true | |
1481 | stun.Value = true | |
1482 | else | |
1483 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1484 | DGU(hit,fx) | |
1485 | fr = false | |
1486 | end | |
1487 | else | |
1488 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1489 | DGU(hit,fx) | |
1490 | fr = false | |
1491 | end | |
1492 | else | |
1493 | local fx = math.floor(15 * atk.Value) | |
1494 | dmg = false | |
1495 | if hit.Parent:FindFirstChild("Blocking")then | |
1496 | if hit.Parent:FindFirstChild("Blocking").Value == true then | |
1497 | hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true | |
1498 | hit.Parent.BlockingLabel.Value = true | |
1499 | stun.Value = true | |
1500 | else | |
1501 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1502 | DGU(hit,fx) | |
1503 | fr = false | |
1504 | end | |
1505 | else | |
1506 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx | |
1507 | DGU(hit,fx) | |
1508 | fr = false | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end)--]] | |
1514 | ||
1515 | ||
1516 | ||
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | for i = 1,20 do | |
1522 | wait() | |
1523 | fr.Transparency = fr.Transparency + .05 | |
1524 | end | |
1525 | dmg = false | |
1526 | end) | |
1527 | ||
1528 | TARG1 = UpSideDownPunch[5] -- LEFT ARM | |
1529 | TARG2 = UpSideDownPunch[6]-- RIGHT ARM | |
1530 | TARG3 = UpSideDownPunch[2] -- NECK | |
1531 | TARG4 = UpSideDownPunch[3] -- RIGHT LEG | |
1532 | TARG5 = UpSideDownPunch[4] -- LEFT LEG | |
1533 | TARG6 = UpSideDownPunch[1] -- TORSO | |
1534 | wait(1.6) | |
1535 | dmg = false | |
1536 | current = true | |
1537 | skl = false | |
1538 | end | |
1539 | ||
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | ||
1550 | end | |
1551 | end) | |
1552 | --[[ | |
1553 | --END | |
1554 | ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4) | |
1555 | nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4) | |
1556 | ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4) | |
1557 | rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4) | |
1558 | w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4) | |
1559 | w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4) | |
1560 | --START | |
1561 | ts.C0 = ts.C0:lerp(sjump[1],.4) | |
1562 | nc.C0 = nc.C0:lerp(sjump[2],.4) | |
1563 | ll.C0 = ll.C0:lerp(sjump[3],.4) | |
1564 | rl.C0 = rl.C0:lerp(sjump[4],.4) | |
1565 | w3.C0 = w3.C0:lerp(sjump[5],.4) | |
1566 | w4.C0 = w4.C0:lerp(sjump[6],.4) | |
1567 | --OTHER | |
1568 | TARG1 = walk[8] -- LEFT ARM | |
1569 | TARG2 = walk[7]-- RIGHT ARM | |
1570 | TARG3 = walk[6] -- NECK | |
1571 | TARG4 = walk[] -- RIGHT LEG | |
1572 | TARG5 = walk[] -- LEFT LEG | |
1573 | TARG6 = walk[5] -- TORSO | |
1574 | --]] | |
1575 | local Speed = .4 | |
1576 | local lspeed = .2 | |
1577 | game:GetService("RunService").RenderStepped:connect(function() | |
1578 | if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then | |
1579 | IdleAndWalk = true | |
1580 | else | |
1581 | IdleAndWalk = false | |
1582 | end | |
1583 | if TARG4 ~= nil then | |
1584 | rl.C0 = rl.C0:lerp(TARG4,lspeed) | |
1585 | end | |
1586 | if TARG5 ~= nil then | |
1587 | ll.C0 = ll.C0:lerp(TARG5,lspeed) | |
1588 | end | |
1589 | if TARG3 ~= nil then | |
1590 | nc.C0 = nc.C0:lerp(TARG3,lspeed) | |
1591 | end | |
1592 | if TARG1 ~= nil then | |
1593 | w3.C0 = w3.C0:lerp(TARG1,Speed) | |
1594 | end | |
1595 | if TARG2 ~= nil then | |
1596 | w4.C0 = w4.C0:lerp(TARG2,Speed) | |
1597 | end | |
1598 | if TARG6 ~= nil then | |
1599 | ts.C0 = ts.C0:lerp(TARG6,Speed) | |
1600 | end | |
1601 | if TARG7 ~= nil and obj ~= nil then | |
1602 | obj.Scale = obj.Scale:lerp(TARG7,.05) | |
1603 | end | |
1604 | if TARG8 ~= nil and obj2 ~= nil then | |
1605 | obj2.Size = obj2.Size:lerp(TARG8,.05) | |
1606 | obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) | |
1607 | end | |
1608 | if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then | |
1609 | obj3.Size = obj3.Size:lerp(TARG10,.05) | |
1610 | obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11 | |
1611 | end | |
1612 | if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then | |
1613 | obj2.Transparency = obj2.Transparency + .05 | |
1614 | obj3.Transparency = obj3.Transparency + .05 | |
1615 | wait(.1) | |
1616 | end | |
1617 | if char.Humanoid.Jump == true then | |
1618 | gd.Value = true | |
1619 | else | |
1620 | gd.Value = false | |
1621 | end | |
1622 | if energy < 100 and current == true then | |
1623 | energy = energy + .05 | |
1624 | end | |
1625 | for i=1,#parts do | |
1626 | local Part = parts[i] | |
1627 | Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05) | |
1628 | for x=1,#poses do | |
1629 | Part.CFrame = poses[i] | |
1630 | end | |
1631 | end | |
1632 | if blt.Value < 99 and bl.Value == false and stun.Value == false then | |
1633 | blt.Value = blt.Value + 0.03 | |
1634 | end | |
1635 | if bl.Value == true and blt.Value < 5 then | |
1636 | bl.Value = false | |
1637 | current = true | |
1638 | skl = false | |
1639 | end | |
1640 | if posd.Value == true and pt.Value > 0 then | |
1641 | pt.Value = pt.Value - .02 | |
1642 | char.Humanoid.Health = char.Humanoid.Health - .11 | |
1643 | end | |
1644 | if pt.Value < 1 then | |
1645 | posd.Value = false | |
1646 | end | |
1647 | if bl.Value == true then | |
1648 | blt.Value = blt.Value - .5 | |
1649 | end | |
1650 | if atkt.Value > 0 then | |
1651 | atkt.Value = atkt.Value - .02 | |
1652 | else | |
1653 | atk.Value = 1 | |
1654 | end | |
1655 | if deft.Value > 0 then | |
1656 | deft.Value = deft.Value - .02 | |
1657 | else | |
1658 | def.Value = 1 | |
1659 | end | |
1660 | if spdt.Value > 0 then | |
1661 | spdt.Value = spdt.Value - .02 | |
1662 | else | |
1663 | wait() | |
1664 | if spdt.Value < 1 then | |
1665 | spd.Value = 1 | |
1666 | end | |
1667 | end | |
1668 | ||
1669 | --Skill 1 | |
1670 | local DV2 = S1T / S1TF | |
1671 | local initX6 = f1.Size.X.Scale | |
1672 | f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 ) | |
1673 | ||
1674 | ||
1675 | ||
1676 | if S1T < 14 then | |
1677 | S1T = S1T + .02 | |
1678 | S1 = false | |
1679 | else | |
1680 | S1 = true | |
1681 | end | |
1682 | if S1T == 14 then | |
1683 | S1 = true | |
1684 | end | |
1685 | ||
1686 | ||
1687 | --Skill 2 | |
1688 | local DV2 = S2T / S2TF | |
1689 | local initX6 = f2.Size.X.Scale | |
1690 | f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 ) | |
1691 | ||
1692 | ||
1693 | ||
1694 | if S2T < 14 then | |
1695 | S2T = S2T + .01 | |
1696 | S2 = false | |
1697 | else | |
1698 | S2 = true | |
1699 | end | |
1700 | if S2T == 15 then | |
1701 | S2 = true | |
1702 | end | |
1703 | ||
1704 | ||
1705 | --Skill 3 | |
1706 | local DV2 = S3T / S3TF | |
1707 | local initX6 = f3.Size.X.Scale | |
1708 | f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 ) | |
1709 | ||
1710 | ||
1711 | ||
1712 | if S3T < 14 then | |
1713 | S3T = S3T + .01 | |
1714 | S3 = false | |
1715 | else | |
1716 | S3 = true | |
1717 | end | |
1718 | if S3T == 15 then | |
1719 | S3 = true | |
1720 | end | |
1721 | ||
1722 | --Skill 4 | |
1723 | local DV2 = S4T / S4TF | |
1724 | local initX6 = f4.Size.X.Scale | |
1725 | f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 ) | |
1726 | ||
1727 | ||
1728 | if S4T < 29 then | |
1729 | S4T = S4T + .015 | |
1730 | S4 = false | |
1731 | else | |
1732 | S4= true | |
1733 | end | |
1734 | if S4T == 30 then | |
1735 | S4 = true | |
1736 | end | |
1737 | ||
1738 | end) | |
1739 | --SEC HANDLER | |
1740 | --[[ | |
1741 | S1 = true | |
1742 | S1T = 7 | |
1743 | S1TF = 7 | |
1744 | S2 = true | |
1745 | S2T = 15 | |
1746 | S2TF = 15 | |
1747 | S3 = true | |
1748 | S3T = 12 | |
1749 | S3TF = 12 | |
1750 | S4 = true | |
1751 | S4T = 30 | |
1752 | S4TF = 30 | |
1753 | energy = 0 | |
1754 | --]] | |
1755 | ||
1756 | ||
1757 | ||
1758 | ||
1759 | --makeui(Color3.new(0,255,0),"+Speed") | |
1760 | --makeui(Color3.new(255,0,0),"+Damage") | |
1761 | --makeui(Color3.new(0,0,255),"+Defense") | |
1762 | ---VALUE CHANGERS | |
1763 | satk = atk.Value | |
1764 | sdef = def.Value | |
1765 | sspd = spd.Value | |
1766 | atk.Changed:connect(function() | |
1767 | if satk > atk.Value then | |
1768 | atkt.Value = atkt.Value + 4 | |
1769 | makeui(Color3.new(255,0,0),"-Damage") | |
1770 | satk = atk.Value | |
1771 | else | |
1772 | atkt.Value = atkt.Value + 4 | |
1773 | makeui(Color3.new(255,0,0),"+Damage") | |
1774 | satk = atk.Value | |
1775 | end | |
1776 | end) | |
1777 | posd.Changed:connect(function() | |
1778 | if posd.Value == false then | |
1779 | makeui(Color3.new(255,0,0),"-Poison") | |
1780 | else | |
1781 | makeui(Color3.new(255,0,0),"+Poison") | |
1782 | end | |
1783 | end) | |
1784 | ||
1785 | def.Changed:connect(function() | |
1786 | if sdef > def.Value then | |
1787 | deft.Value = deft.Value + 4 | |
1788 | makeui(Color3.new(0,0,255),"-Defense") | |
1789 | sdef = def.Value | |
1790 | else | |
1791 | deft.Value = deft.Value + 4 | |
1792 | makeui(Color3.new(0,0,255),"+Defense") | |
1793 | sdef = def.Value | |
1794 | end | |
1795 | end) | |
1796 | spd.Changed:connect(function() | |
1797 | if sspd > spd.Value then | |
1798 | spdt.Value = spdt.Value + 4 | |
1799 | makeui(Color3.new(0,255,0),"-Speed") | |
1800 | sspd = spd.Value | |
1801 | else | |
1802 | spdt.Value = spdt.Value + 4 | |
1803 | makeui(Color3.new(0,255,0),"+Speed") | |
1804 | sspd = spd.Value | |
1805 | end | |
1806 | end) | |
1807 | bll.Changed:connect(function() | |
1808 | if bll.Value == true then | |
1809 | ||
1810 | local c = Instance.new("Part",game.Workspace) | |
1811 | c.Anchored = true | |
1812 | c.CanCollide = false | |
1813 | c.BrickColor = BrickColor.new("Medium stone grey") | |
1814 | c.Shape = "Ball" | |
1815 | c.Size = Vector3.new(1,1,1) | |
1816 | c.CFrame = char.Torso.CFrame | |
1817 | c.TopSurface = "Smooth" | |
1818 | c.BottomSurface = "Smooth" | |
1819 | c.Transparency = .1 | |
1820 | local v = Instance.new("Part",game.Workspace) | |
1821 | v.Anchored = true | |
1822 | v.CanCollide = false | |
1823 | v.BrickColor = BrickColor.new("Medium stone grey") | |
1824 | v.Size = Vector3.new(1,1,1) | |
1825 | v.CFrame = char.Torso.CFrame | |
1826 | v.TopSurface = "Smooth" | |
1827 | v.BottomSurface = "Smooth" | |
1828 | v.Transparency = .1 | |
1829 | obj2 = c | |
1830 | TARG8 = Vector3.new(30,30,30) | |
1831 | obj3 = v | |
1832 | TARG10 = Vector3.new(15,21,15) | |
1833 | TARG11 = CFrame.new(0,0,0) | |
1834 | makeui(BrickColor.new("Bright bluish green").Color,"Blocked!") | |
1835 | bll.Value = false | |
1836 | end | |
1837 | end) | |
1838 | stun.Changed:connect(function() | |
1839 | if stun.Value == true then | |
1840 | makeui(Color3.new(255,255,0),"+Stunned") | |
1841 | wait(2) | |
1842 | if opend == true then | |
1843 | stun.Value = false | |
1844 | end | |
1845 | end | |
1846 | if stun.Value == false then | |
1847 | makeui(Color3.new(255,255,0),"-Stunned") | |
1848 | end | |
1849 | end) | |
1850 | ------------------- | |
1851 | while wait() do | |
1852 | wait() | |
1853 | fa.Text = "Attack : "..atk.Value | |
1854 | fa2.Text = "Speed : "..spd.Value | |
1855 | fa3.Text = "Defense : "..def.Value | |
1856 | ----HP | |
1857 | local initX5 = f5.Size.X.Scale | |
1858 | local maxhp = char.Humanoid.MaxHealth | |
1859 | local hp = char.Humanoid.Health | |
1860 | local Pie = (hp / maxhp) | |
1861 | f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 ) | |
1862 | ---Energy | |
1863 | local DV1 = energy / 100 | |
1864 | local initX6 = f6.Size.X.Scale | |
1865 | f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 ) | |
1866 | ---Block | |
1867 | local DV1 = blt.Value / blm | |
1868 | local initX6 = f9.Size.X.Scale | |
1869 | f9f:TweenSize( UDim2.new( initX6*DV1*1.63, 0, 1, 0),"In","Linear",1 ) | |
1870 | if opend == true and current == true and idleq == false then | |
1871 | if stun.Value == true then | |
1872 | TARG1 = stunned[3] -- LEFT ARM | |
1873 | TARG2 = stunned[2]-- RIGHT ARM | |
1874 | TARG3 = stunned[1] -- NECK | |
1875 | TARG4 = stunned[5] -- RIGHT LEG | |
1876 | TARG5 = stunned[4] -- LEFT LEG | |
1877 | TARG6 = stunned[6] -- TORSO TILT | |
1878 | char.Humanoid.WalkSpeed = 0 | |
1879 | end | |
1880 | if stun.Value == true then | |
1881 | char.Humanoid.JumpPower = 0 | |
1882 | else | |
1883 | char.Humanoid.JumpPower = 50 | |
1884 | end | |
1885 | if stun.Value == false and skl == false then | |
1886 | char.Humanoid.WalkSpeed = 16 * spd.Value | |
1887 | end | |
1888 | if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then | |
1889 | TARG1 = jump[3] -- LEFT ARM | |
1890 | TARG2 = jump[2]-- RIGHT ARM | |
1891 | TARG3 = jump[1] -- NECK | |
1892 | TARG4 = jump[5] -- RIGHT LEG | |
1893 | TARG5 = jump[4] -- LEFT LEG | |
1894 | TARG6 = CFrame.new(0,0,0) | |
1895 | end | |
1896 | --ts.C0 = ts.C0:lerp(stunned[6],.4) | |
1897 | --nc.C0 = nc.C0:lerp(stunned[1],.4) | |
1898 | --ll.C0 = ll.C0:lerp(stunned[4],.4) | |
1899 | --rl.C0 = rl.C0:lerp(stunned[5],.4) | |
1900 | --w3.C0 = w3.C0:lerp(stunned[3],.4) | |
1901 | --w4.C0 = w4.C0:lerp(stunned[2],.4) | |
1902 | local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) | |
1903 | local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)) | |
1904 | ||
1905 | --RIGHT | |
1906 | local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)) | |
1907 | local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) | |
1908 | ||
1909 | ||
1910 | -- | |
1911 | if bl.Value == false then | |
1912 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then | |
1913 | TARG1 = walk[8] -- LEFT ARM | |
1914 | TARG2 = walk[7]-- RIGHT ARM | |
1915 | TARG3 = walk[6] -- NECK | |
1916 | TARG4 = walk[4] -- RIGHT LEG | |
1917 | TARG5 = walk[3] -- LEFT LEG | |
1918 | TARG6 = walk[5] -- TORSO | |
1919 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1920 | wait(.05) | |
1921 | end | |
1922 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1923 | wait(.05) | |
1924 | end | |
1925 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1926 | wait(.05) | |
1927 | end | |
1928 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1929 | wait(.05) | |
1930 | end | |
1931 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1932 | TARG1 = walk[8] -- LEFT ARM | |
1933 | TARG2 = walk[7]-- RIGHT ARM | |
1934 | TARG3 = walk[6] -- NECK | |
1935 | TARG4 = walk[2] -- RIGHT LEG | |
1936 | TARG5 = walk[1] -- LEFT LEG | |
1937 | TARG6 = walk[5] -- TORSO | |
1938 | end | |
1939 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1940 | wait(.05) | |
1941 | end | |
1942 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1943 | wait(.05) | |
1944 | end | |
1945 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1946 | wait(.05) | |
1947 | end | |
1948 | if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1949 | wait(.05) | |
1950 | end | |
1951 | else | |
1952 | if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then | |
1953 | TARG1 = idle[5] | |
1954 | TARG2 = idle[6] | |
1955 | TARG3 = idle[2] | |
1956 | TARG4 = idle[4] | |
1957 | TARG5 = idle[3] | |
1958 | TARG6 = idle[1] | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | -- | |
1963 | end | |
1964 | end | |
1965 | ||
1966 | --[[ | |
1967 | ||
1968 | ||
1969 | ||
1970 | ||
1971 | ts.C0 = ts.C0:lerp(idle[1],.4) | |
1972 | nc.C0 = nc.C0:lerp(idle[2],.4) | |
1973 | ll.C0 = ll.C0:lerp(idle[3],.4) | |
1974 | rl.C0 = rl.C0:lerp(idle[4],.4) | |
1975 | w3.C0 = w3.C0:lerp(idle[5],.4) | |
1976 | w4.C0 = w4.C0:lerp(idle[6],.4) | |
1977 | ||
1978 | TARG1 = idle[5] | |
1979 | TARG2 = idle[6] | |
1980 | TARG3 = idle[2] | |
1981 | TARG4 = idle[5] | |
1982 | TARG5 = idle[3] | |
1983 | TARG6 = idle[2] | |
1984 | if TARG4 ~= nil then | |
1985 | rl.C0 = rl.C0:lerp(TARG4,lspeed) | |
1986 | end | |
1987 | if TARG5 ~= nil then | |
1988 | ll.C0 = ll.C0:lerp(TARG5,lspeed) | |
1989 | end | |
1990 | if TARG3 ~= nil then | |
1991 | nc.C0 = nc.C0:lerp(TARG3,lspeed) | |
1992 | end | |
1993 | if TARG1 ~= nil then | |
1994 | w3.C0 = w3.C0:lerp(TARG1,Speed) | |
1995 | end | |
1996 | if TARG2 ~= nil then | |
1997 | w4.C0 = w4.C0:lerp(TARG2,Speed) | |
1998 | end | |
1999 | ||
2000 | ll.C0 = ll.C0:lerp(walk[3],.4) | |
2001 | rl.C0 = rl.C0:lerp(walk[4],.4) | |
2002 | ---OTHER ANIMS | |
2003 | ts.C0 = ts.C0:lerp(walk[5],.4) | |
2004 | nc.C0 = nc.C0:lerp(walk[6],.4) | |
2005 | w4.C0 = w4.C0:lerp(walk[7],.4) | |
2006 | w3.C0 = w3.C0:lerp(walk[8],.4) | |
2007 | ||
2008 | TARG1 = walk[8] -- LEFT ARM | |
2009 | TARG2 = walk[7]-- RIGHT ARM | |
2010 | TARG3 = walk[6] -- NECK | |
2011 | TARG4 = walk[] -- RIGHT LEG | |
2012 | TARG5 = walk[] -- LEFT LEG | |
2013 | TARG6 = walk[5] -- TORSO | |
2014 | ||
2015 | for i = 0,1,wait() do | |
2016 | wait() | |
2017 | ll.C0 = ll.C0:lerp(walk[3],.4) | |
2018 | rl.C0 = rl.C0:lerp(walk[4],.4) | |
2019 | ---OTHER ANIMS | |
2020 | ts.C0 = ts.C0:lerp(walk[5],.4) | |
2021 | nc.C0 = nc.C0:lerp(walk[6],.4) | |
2022 | w4.C0 = w4.C0:lerp(walk[7],.4) | |
2023 | w3.C0 = w3.C0:lerp(walk[8],.4) | |
2024 | end--]] |