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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--//====================================================\\--
88-
--||			   EDIT BY NEKUWO (XSLEEPYDEMONX_17)
88+
--||			   EDIT BY C1LQ (XSLEEPYDEMONX_17)
89
--\\====================================================//--
90
91
92
93
wait(0.2)
94
95
96
97-
Player = game:GetService("Players").Nekuwo   -- put your roblox username here 
97+
Player = game:GetService("Players").TameDoNotClick   -- put your roblox username here 
98
PlayerGui = Player.PlayerGui
99
Cam = workspace.CurrentCamera
100
Backpack = Player.Backpack
101
Character = Player.Character
102
Humanoid = Character.Humanoid
103
RootPart = Character["HumanoidRootPart"]
104
Torso = Character["Torso"]
105
Head = Character["Head"]
106
RightArm = Character["Right Arm"]
107
LeftArm = Character["Left Arm"]
108
RightLeg = Character["Right Leg"]
109
LeftLeg = Character["Left Leg"]
110
RootJoint = RootPart["RootJoint"]
111
Neck = Torso["Neck"]
112
RightShoulder = Torso["Right Shoulder"]
113
LeftShoulder = Torso["Left Shoulder"]
114
RightHip = Torso["Right Hip"]
115
LeftHip = Torso["Left Hip"]
116
local sick = Instance.new("Sound",Character)
117-
sick.SoundId = "rbxassetid://1034484280"
117+
sick.SoundId = "rbxassetid://873570786"
118
sick.Looped = true
119
sick.Pitch = 0.8
120-
sick.Volume = 3
120+
sick.Volume = 1
121
sick:Play()
122
Humanoid.DisplayDistanceType = "None"
123
game.Lighting.ClockTime = 22
124
125
IT = Instance.new
126
CF = CFrame.new
127
VT = Vector3.new
128
RAD = math.rad
129
C3 = Color3.new
130
UD2 = UDim2.new
131
BRICKC = BrickColor.new
132
ANGLES = CFrame.Angles
133
EULER = CFrame.fromEulerAnglesXYZ
134
COS = math.cos
135
ACOS = math.acos
136
SIN = math.sin
137
ASIN = math.asin
138
ABS = math.abs
139
MRANDOM = math.random
140
FLOOR = math.floor
141
142
local Sky = IT("Sky")
143
Sky.Parent = game.Lighting
144
Sky.MoonAngularSize = 45
145
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
146
147
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
148
	local NEWMESH = IT(MESH)
149
	if MESH == "SpecialMesh" then
150
		NEWMESH.MeshType = MESHTYPE
151
		if MESHID ~= "nil" and MESHID ~= "" then
152
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
153
		end
154
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
155
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
156
		end
157
	end
158
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
159
	NEWMESH.Scale = SCALE
160
	NEWMESH.Parent = PARENT
161
	return NEWMESH
162
end
163
164
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
165
	local NEWPART = IT("Part")
166
	NEWPART.formFactor = FORMFACTOR
167
	NEWPART.Reflectance = REFLECTANCE
168
	NEWPART.Transparency = TRANSPARENCY
169
	NEWPART.CanCollide = false
170
	NEWPART.Locked = true
171
	NEWPART.Anchored = true
172
	if ANCHOR == false then
173
		NEWPART.Anchored = false
174
	end
175
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
176
	NEWPART.Name = NAME
177
	NEWPART.Size = SIZE
178
	NEWPART.Position = Torso.Position
179
	NEWPART.Material = MATERIAL
180
	NEWPART:BreakJoints()
181
	NEWPART.Parent = PARENT
182
	return NEWPART
183
end
184
185
--//=================================\\
186
--||		  CUSTOMIZATION
187
--\\=================================//
188
189
Player_Size = 1 --Size of the player.
190
Animation_Speed = 3
191
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
192
193
local Speed = 16
194
local Effects2 = {}
195
196
--//=================================\\
197
--|| 	  END OF CUSTOMIZATION
198
--\\=================================//
199
200
	local function weldBetween(a, b)
201
	    local weldd = Instance.new("ManualWeld")
202
	    weldd.Part0 = a
203
	    weldd.Part1 = b
204
	    weldd.C0 = CFrame.new()
205
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
206
	    weldd.Parent = a
207
	    return weldd
208
	end
209
210
--//=================================\\
211
--|| 	      USEFUL VALUES
212
--\\=================================//
213
214
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
215
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
216
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
217
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
218
local CHANGEDEFENSE = 0
219
local CHANGEDAMAGE = 0
220
local CHANGEMOVEMENT = 0
221
local ANIM = "Idle"
222
local ATTACK = false
223
local EQUIPPED = false
224
local HOLD = false
225
local COMBO = 1
226
local Rooted = false
227
local SINE = 0
228
local KEYHOLD = false
229
local CHANGE = 2 / Animation_Speed
230
local WALKINGANIM = false
231
local WALK = 0
232
local VALUE1 = false
233
local VALUE2 = false
234
local ROBLOXIDLEANIMATION = IT("Animation")
235
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
236
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
237
--ROBLOXIDLEANIMATION.Parent = Humanoid
238
local WEAPONGUI = IT("ScreenGui", PlayerGui)
239
WEAPONGUI.Name = "Weapon GUI"
240
local Weapon = IT("Model")
241
Weapon.Name = "Adds"
242
local Effects = IT("Folder", Weapon)
243
Effects.Name = "Effects"
244
local ANIMATOR = Humanoid.Animator
245
local ANIMATE = Character.Animate
246
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
247
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
248
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
249
local HITBLOCKSOUNDS = {"199148933", "199148947"}
250
local UNANCHOR = true
251
local KILLINSTINCT = 0
252
253
local SKILLTEXTCOLOR = C3(1,0,0)
254
255
--//=================================\\
256
--\\=================================//
257
258
259
--//=================================\\
260
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
261
--\\=================================//
262
263
ArtificialHB = Instance.new("BindableEvent", script)
264
ArtificialHB.Name = "ArtificialHB"
265
266
script:WaitForChild("ArtificialHB")
267
268
frame = Frame_Speed
269
tf = 0
270
allowframeloss = false
271
tossremainder = false
272
lastframe = tick()
273
script.ArtificialHB:Fire()
274
275
game:GetService("RunService").Heartbeat:connect(function(s, p)
276
	tf = tf + s
277
	if tf >= frame then
278
		if allowframeloss then
279
			script.ArtificialHB:Fire()
280
			lastframe = tick()
281
		else
282
			for i = 1, math.floor(tf / frame) do
283
				script.ArtificialHB:Fire()
284
			end
285
		lastframe = tick()
286
		end
287
		if tossremainder then
288
			tf = 0
289
		else
290
			tf = tf - frame * math.floor(tf / frame)
291
		end
292
	end
293
end)
294
295
--//=================================\\
296
--\\=================================//
297
298
299
skull = Instance.new("Part",Character)
300-
skull.Size = Vector3.new(1,1,1)
300+
skull.Size = Vector3.new(2,2,2)
301
skull.CFrame = Head.CFrame
302
skull.CanCollide = false
303
skullweld = Instance.new("Weld",skull)
304
skullweld.Part0 = skull
305
skullweld.Part1 = Head
306-
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1,-.9)
306+
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1.5,0)
307
mskull = Instance.new("SpecialMesh", skull)
308
mskull.MeshType = "FileMesh"
309-
mskull.Scale = Vector3.new(1,1,1)
309+
mskull.Scale = Vector3.new(1.25, 1.25, 1.25)
310-
mskull.VertexColor = Vector3.new(2,0,0)
310+
mskull.VertexColor = Vector3.new(25,0,0)
311-
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=1587217461','http://www.roblox.com/asset/?id=1469061871'
311+
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=71494804','http://www.roblox.com/asset/?id=71494779'
312
313-
re = Instance.new("Part",Character)
313+
314-
re.Size = Vector3.new(1,1,1)
314+
315-
re.CFrame = Head.CFrame
315+
316-
re.CanCollide = false
316+
317-
reweld = Instance.new("Weld",re)
317+
318-
reweld.Part0 = re
318+
319-
reweld.Part1 = Head
319+
320-
reweld.C0 = re.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1,-.9)
320+
321-
mre = Instance.new("SpecialMesh", re)
321+
322-
mre.MeshType = "FileMesh"
322+
323-
mre.Scale = Vector3.new(1,1,1)
323+
324-
mre.VertexColor = Vector3.new(2,0,0)
324+
325-
mre.MeshId,mre.TextureId = 'http://www.roblox.com/asset/?id=3706454529','http://www.roblox.com/asset/?id=3669390120'
325+
326
end
327-
ra = Instance.new("Part",Character)
327+
328-
ra.Size = Vector3.new(1,1,1)
328+
329-
ra.CFrame = Head.CFrame
329+
330-
ra.CanCollide = false
330+
331-
raweld = Instance.new("Weld",ra)
331+
332-
raweld.Part0 = ra
332+
333-
raweld.Part1 = Head
333+
334-
raweld.C0 = ra.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1,0)
334+
335-
mra = Instance.new("SpecialMesh", ra)
335+
336-
mra.MeshType = "FileMesh"
336+
337-
mra.Scale = Vector3.new(1,1,1)
337+
338-
mra.VertexColor = Vector3.new(2,0,0)
338+
339-
mra.MeshId,mra.TextureId = 'http://www.roblox.com/asset/?id=3932351803','http://www.roblox.com/asset/?id=3932288520'
339+
340
			ArtificialHB.Event:wait()
341
		end
342
	end
343
end
344
345
function QuaternionFromCFrame(cf)
346
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
347
	local trace = m00 + m11 + m22
348
	if trace > 0 then 
349
		local s = math.sqrt(1 + trace)
350
		local recip = 0.5 / s
351
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
352
	else
353
		local i = 0
354
		if m11 > m00 then
355
			i = 1
356
		end
357
		if m22 > (i == 0 and m00 or m11) then
358
			i = 2
359
		end
360
		if i == 0 then
361
			local s = math.sqrt(m00 - m11 - m22 + 1)
362
			local recip = 0.5 / s
363
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
364
		elseif i == 1 then
365
			local s = math.sqrt(m11 - m22 - m00 + 1)
366
			local recip = 0.5 / s
367
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
368
		elseif i == 2 then
369
			local s = math.sqrt(m22 - m00 - m11 + 1)
370
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
371
		end
372
	end
373
end
374
 
375
function QuaternionToCFrame(px, py, pz, x, y, z, w)
376
	local xs, ys, zs = x + x, y + y, z + z
377
	local wx, wy, wz = w * xs, w * ys, w * zs
378
	local xx = x * xs
379
	local xy = x * ys
380
	local xz = x * zs
381
	local yy = y * ys
382
	local yz = y * zs
383
	local zz = z * zs
384
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
385
end
386
 
387
function QuaternionSlerp(a, b, t)
388
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
389
	local startInterp, finishInterp;
390
	if cosTheta >= 0.0001 then
391
		if (1 - cosTheta) > 0.0001 then
392
			local theta = ACOS(cosTheta)
393
			local invSinTheta = 1 / SIN(theta)
394
			startInterp = SIN((1 - t) * theta) * invSinTheta
395
			finishInterp = SIN(t * theta) * invSinTheta
396
		else
397
			startInterp = 1 - t
398
			finishInterp = t
399
		end
400
	else
401
		if (1 + cosTheta) > 0.0001 then
402
			local theta = ACOS(-cosTheta)
403
			local invSinTheta = 1 / SIN(theta)
404
			startInterp = SIN((t - 1) * theta) * invSinTheta
405
			finishInterp = SIN(t * theta) * invSinTheta
406
		else
407
			startInterp = t - 1
408
			finishInterp = t
409
		end
410
	end
411
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
412
end
413
414
function Clerp(a, b, t)
415
	local qa = {QuaternionFromCFrame(a)}
416
	local qb = {QuaternionFromCFrame(b)}
417
	local ax, ay, az = a.x, a.y, a.z
418
	local bx, by, bz = b.x, b.y, b.z
419
	local _t = 1 - t
420
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
421
end
422
423
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
424
	local frame = IT("Frame")
425
	frame.BackgroundTransparency = TRANSPARENCY
426
	frame.BorderSizePixel = BORDERSIZEPIXEL
427
	frame.Position = POSITION
428
	frame.Size = SIZE
429
	frame.BackgroundColor3 = COLOR
430
	frame.BorderColor3 = BORDERCOLOR
431
	frame.Name = NAME
432
	frame.Parent = PARENT
433
	return frame
434
end
435
436
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
437
	local label = IT("TextLabel")
438
	label.BackgroundTransparency = 1
439
	label.Size = UD2(1, 0, 1, 0)
440
	label.Position = UD2(0, 0, 0, 0)
441
	label.TextColor3 = TEXTCOLOR
442
	label.TextStrokeTransparency = STROKETRANSPARENCY
443
	label.TextTransparency = TRANSPARENCY
444
	label.FontSize = TEXTFONTSIZE
445
	label.Font = TEXTFONT
446
	label.BorderSizePixel = BORDERSIZEPIXEL
447
	label.TextScaled = false
448
	label.Text = TEXT
449
	label.Name = NAME
450
	label.Parent = PARENT
451
	return label
452
end
453
454
function NoOutlines(PART)
455
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
456
end
457
458
459
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
460
	local NEWWELD = IT(TYPE)
461
	NEWWELD.Part0 = PART0
462
	NEWWELD.Part1 = PART1
463
	NEWWELD.C0 = C0
464
	NEWWELD.C1 = C1
465
	NEWWELD.Parent = PARENT
466
	return NEWWELD
467
end
468
469
function CreateSound(ID, PARENT, VOLUME, PITCH)
470
	local NEWSOUND = nil
471
	coroutine.resume(coroutine.create(function()
472
		NEWSOUND = IT("Sound", PARENT)
473
		NEWSOUND.Volume = VOLUME
474
		NEWSOUND.Pitch = PITCH
475
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
476
		Swait()
477
		NEWSOUND:play()
478
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
479
	end))
480
	return NEWSOUND
481
end
482
483
function CFrameFromTopBack(at, top, back)
484
	local right = top:Cross(back)
485
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
486
end
487
488
function MakeForm(PART,TYPE)
489
	if TYPE == "Cyl" then
490
		local MSH = IT("CylinderMesh",PART)
491
	elseif TYPE == "Ball" then
492
		local MSH = IT("SpecialMesh",PART)
493
		MSH.MeshType = "Sphere"
494
	elseif TYPE == "Wedge" then
495
		local MSH = IT("SpecialMesh",PART)
496
		MSH.MeshType = "Wedge"
497
	end
498
end
499
500
Debris = game:GetService("Debris")
501
--//=================================\\
502
--||	     WEAPON CREATION
503
--\\=================================//
504
505
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
506
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "145815673", VT(1,1,1), VT(0, 0, 0))
507
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
508
509
local DECAL = IT("Decal",HandlePart)
510
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
511
512
for _, c in pairs(Weapon:GetChildren()) do
513
	if c.ClassName == "Part" then
514
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
515
	end
516
end
517
518
local A = IT("Attachment",HandlePart)
519
A.Position = VT(0, -1.5, 0)
520
local B = IT("Attachment",HandlePart)
521
B.Position = VT(0, 2.2, 0.2)
522
local Trail = IT("Trail",HandlePart)
523
Trail.Attachment0 = A
524
Trail.Attachment1 = B
525
Trail.Lifetime = 0.1
526
Trail.Transparency = NumberSequence.new(0.8, 1)
527
Trail.Enabled = false
528
529
Weapon.Parent = Character
530
531
Humanoid.Died:connect(function()
532
	ATTACK = true
533
end)
534
535
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
536
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
537
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
538
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
539
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
540
541
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
542
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
543
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
544
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
545
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
546
547
--//=================================\\
548
--||			DAMAGING
549
--\\=================================//
550
551
local asd = Instance.new("ParticleEmitter")
552
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
553
asd.LightEmission = .1
554
asd.Size = NumberSequence.new(0.2)
555
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
556
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
557
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
558
asd.Transparency = bbb
559
asd.Size = aaa
560
asd.ZOffset = .9
561
asd.Acceleration = Vector3.new(0, -5, 0)
562
asd.LockedToPart = false
563
asd.EmissionDirection = "Back"
564
asd.Lifetime = NumberRange.new(1, 2)
565
asd.Rotation = NumberRange.new(-100, 100)
566
asd.RotSpeed = NumberRange.new(-100, 100)
567
asd.Speed = NumberRange.new(2)
568
asd.Enabled = false
569
asd.VelocitySpread = 10000
570
571
function getbloody(victim,amount)
572
	local prtcl = asd:Clone()
573
	prtcl.Parent = victim
574
	prtcl:Emit(amount)
575
end
576
577
local TORSOVELOCITY = 0
578
579
function Ragdoll(Character2,CharTorso)
580
	local svch = Character2
581
	local hum = Character2:findFirstChild("Humanoid")
582
	local q = Character2:GetChildren()
583
	local CLONE = IT("Model",Effects)
584
	local DummyHead = nil
585
	for i = 1,#q do
586
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
587
			q[i].Parent = CLONE
588
			if q[i].Name == "Head" then
589
				DummyHead = CLONE.Head:Clone()
590
				q[i]:ClearAllChildren()
591
				q[i].Transparency = 1
592
			end
593
		else
594
			if q[i].ClassName ~= "Humanoid" then
595
				q[i]:remove()
596
			end
597
		end
598
	end
599
	local chrclone = CLONE
600
601
	for _, c in pairs(Character2:GetChildren()) do
602
		if c.ClassName == "Accessory" then
603
			c:remove()
604
		end
605
	end
606
607
	local ch = chrclone:GetChildren()
608
	local i
609
	for i = 1,#ch do
610
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
611
			ch[i]:remove()
612
		end
613
	end
614
	local function Scan(ch)
615
		local e
616
		for e = 1,#ch do
617
			Scan(ch[e]:GetChildren())
618
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
619
				ch[e]:remove()
620
			end
621
		end
622
	end
623
	Scan(chrclone:GetChildren())
624
625
	local ch = Character2:GetChildren()
626
	local i
627
	for i = 1,#ch do
628
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
629
			ch[i]:remove()
630
		end
631
	end
632
633
	local ch = Character2:GetChildren()
634
	local i
635
	for i = 1,#ch do
636
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
637
			ch[i]:remove()
638
		end
639
	end
640
	Character2 = chrclone
641
	local Torso2 = Character2.Torso
642
	local movevector = Vector3.new()
643
644
	if Torso2 then
645
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
646
		local Head = Character2:FindFirstChild("Head")
647
		if Head then
648
			local Neck = Instance.new("Weld")
649
			Neck.Name = "Neck"
650
			Neck.Part0 = Torso2
651
			Neck.Part1 = Head
652
			Neck.C0 = CFrame.new(0, 1.5, 0)
653
			Neck.C1 = CFrame.new()
654
			Neck.Parent = Torso2
655
			Head:ClearAllChildren()
656
			Head.Transparency = 1
657
658
		end
659
		local Limb = Character2:FindFirstChild("Right Arm")
660
		if Limb then
661
662
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
663
			local Joint = Instance.new("Glue")
664
			Joint.Name = "RightShoulder"
665
			Joint.Part0 = Torso2
666
			Joint.Part1 = Limb
667
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
668
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
669
			Joint.Parent = Torso2
670
671
			local B = Instance.new("Part")
672
			B.TopSurface = 0
673
			B.BottomSurface = 0
674
			B.formFactor = "Symmetric"
675
			B.Size = Vector3.new(1, 1, 1)
676
			B.Transparency = 1
677
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
678
			B.Parent = Character2
679
			local W = Instance.new("Weld")
680
			W.Part0 = Limb
681
			W.Part1 = B
682
			W.C0 = CFrame.new(0, -0.5, 0)
683
			W.Parent = Limb
684
685
		end
686
		local Limb = Character2:FindFirstChild("Left Arm")
687
		if Limb then
688
689
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
690
			local Joint = Instance.new("Glue")
691
			Joint.Name = "LeftShoulder"
692
			Joint.Part0 = Torso2
693
			Joint.Part1 = Limb
694
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
695
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
696
			Joint.Parent = Torso2
697
698
			local B = Instance.new("Part")
699
			B.TopSurface = 0
700
			B.BottomSurface = 0
701
			B.formFactor = "Symmetric"
702
			B.Size = Vector3.new(1, 1, 1)
703
			B.Transparency = 1
704
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
705
			B.Parent = Character2
706
			local W = Instance.new("Weld")
707
			W.Part0 = Limb
708
			W.Part1 = B
709
			W.C0 = CFrame.new(0, -0.5, 0)
710
			W.Parent = Limb
711
712
		end
713
		local Limb = Character2:FindFirstChild("Right Leg")
714
		if Limb then
715
716
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
717
			local Joint = Instance.new("Glue")
718
			Joint.Name = "RightHip"
719
			Joint.Part0 = Torso2
720
			Joint.Part1 = Limb
721
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
722
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
723
			Joint.Parent = Torso2
724
725
			local B = Instance.new("Part")
726
			B.TopSurface = 0
727
			B.BottomSurface = 0
728
			B.formFactor = "Symmetric"
729
			B.Size = Vector3.new(1, 1, 1)
730
			B.Transparency = 1
731
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
732
			B.Parent = Character2
733
			local W = Instance.new("Weld")
734
			W.Part0 = Limb
735
			W.Part1 = B
736
			W.C0 = CFrame.new(0, -0.5, 0)
737
			W.Parent = Limb
738
739
		end
740
		local Limb = Character2:FindFirstChild("Left Leg")
741
		if Limb then
742
743
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
744
			local Joint = Instance.new("Glue")
745
			Joint.Name = "LeftHip"
746
			Joint.Part0 = Torso2
747
			Joint.Part1 = Limb
748
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
749
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
750
			Joint.Parent = Torso2
751
752
			local B = Instance.new("Part")
753
			B.TopSurface = 0
754
			B.BottomSurface = 0
755
			B.formFactor = "Symmetric"
756
			B.Size = Vector3.new(1, 1, 1)
757
			B.Transparency = 1
758
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
759
			B.Parent = Character2
760
			local W = Instance.new("Weld")
761
			W.Part0 = Limb
762
			W.Part1 = B
763
			W.C0 = CFrame.new(0, -0.5, 0)
764
			W.Parent = Limb
765
766
		end
767
		--[
768
		local Bar = Instance.new("Part")
769
		Bar.TopSurface = 0
770
		Bar.BottomSurface = 0
771
		Bar.formFactor = "Symmetric"
772
		Bar.Size = Vector3.new(1, 1, 1)
773
		Bar.Transparency = 1
774
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
775
		Bar.Parent = Character2
776
		local Weld = Instance.new("Weld")
777
		Weld.Part0 = Torso2
778
		Weld.Part1 = Bar
779
		Weld.C0 = CFrame.new(0, 0.5, 0)
780
		Weld.Parent = Torso2
781
		--]]
782
	end
783
	Character2.Parent = Weapon
784
	if movevector ~= Vector3.new() then
785
		for i = 1,10 do
786
			Torso2.Velocity = movevector * 30
787
		end
788
	end
789
	DummyHead.Name = "FakeHead"
790
	DummyHead.Parent = CLONE
791
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
792
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
793
	MakeForm(BLOOD,"Cyl")
794
	weldBetween(DummyHead,BLOOD)
795
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
796
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
797
	MakeForm(BLOOD,"Cyl")
798
	weldBetween(Torso2,BLOOD)
799
	Character2.Name = "Corpse"
800
	local hum2 = svch:findFirstChild("Humanoid")
801
802
	return Character2,Torso2,DummyHead
803
end
804
805
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
806
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
807
	if HITFLOOR ~= nil then
808
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
809
			if HITFLOOR.Name == "BloodPuddle" then
810
				local DIST = (Position - HITFLOOR.Position).Magnitude
811
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
812
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
813
				end
814
			else
815
				if HITFLOOR.Anchored == true then
816
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
817
					BLOOD.CFrame = CF(HITPOS)
818
					MakeForm(BLOOD,"Cyl")
819
					coroutine.resume(coroutine.create(function()
820
						Swait(75)
821
						while true do
822
							Swait()
823
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
824
							if BLOOD.Size.Z < 0.051 then
825
								BLOOD:remove()
826
								break
827
							end
828
						end
829
					end))
830
				end
831
			end
832
		end
833
	end
834
end
835
836
function SprayBlood(POSITION,DIRECTION,BloodSize)
837
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
838
	BLOOD.CFrame = CF(POSITION)
839
	MakeForm(BLOOD,"Ball")
840
	local bv = Instance.new("BodyVelocity",BLOOD) 
841
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
842
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
843
	bv.Name = "MOVE"
844
	Debris:AddItem(bv,0.05)
845
	coroutine.resume(coroutine.create(function()
846
		local HASTOUCHEDGROUND = false
847
		local HIT = BLOOD.Touched:Connect(function(hit)
848
			if hit.Anchored == true then
849
				HASTOUCHEDGROUND = true
850
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
851
			end
852
		end)
853
		for i = 1, 50 do
854
			Swait()
855
			if HASTOUCHEDGROUND == true then
856
				break
857
			end
858
			BLOOD.Size = BLOOD.Size * 0.9
859
		end
860
		BLOOD:remove()
861
	end))
862
end
863
864
function Kill(Target)
865
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
866
		Target:BreakJoints()
867
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
868
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
869
		getbloody(DummyHead,45)
870
		if TORS2 ~= nil then
871
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
872
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
873
			local HUM = IT("Humanoid")
874
			HUM.MaxHealth = 0
875
			HUM.Health = 0
876
			HUM.Name = "CorpseHumanoid"
877
			HUM.PlatformStand = true
878
			HUM.Parent = CLONE
879
			KILLINSTINCT = KILLINSTINCT + 20
880
			TORS2.CFrame = CFRAME
881
			coroutine.resume(coroutine.create(function()
882
				for i = 1, 450 do
883
					wait()
884
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
885
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
886
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
887
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
888
				end
889
				CLONE:Remove()
890
			end))
891
		end
892
	end
893
end
894
895
--//=================================\\
896
--||	ATTACK FUNCTIONS AND STUFF
897
--\\=================================//
898
899
function Swing()
900
	ATTACK = true
901
	Rooted = false
902
	for i=0, 1, 0.1 / Animation_Speed do
903
		Swait()
904
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
905
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
906
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
907
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
908
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
909
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
910
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
911
	end
912
	Trail.Enabled = true
913
	HandlePart.CanCollide = true
914
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
915
	local HIT = HandlePart.Touched:Connect(function(hit)
916
		Kill(hit.Parent)
917
	end)
918
	for i=0, 0.8, 0.1 / Animation_Speed do
919
		Swait()
920
		if Speed == 25 and TORSOVELOCITY > 0.3 then
921
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
922
		end
923
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
924
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
925
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
926
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
927
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
928
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
929
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
930
	end
931
	Trail.Enabled = false
932
	HandlePart.CanCollide = false
933
	HIT:disconnect()
934
	ATTACK = false
935
	Rooted = false
936
end
937
938
function Laugh()
939
	ATTACK = true
940
	Rooted = true
941
	CreateSound("300208779", Torso, 6, 0.8)
942
	for i=0, 3.5, 0.1 / Animation_Speed do
943
		Swait()
944
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
945
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
946
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
947
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
948
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
949
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
950
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
951
	end
952
	ATTACK = false
953
	Rooted = false
954
end
955
956
--//=================================\\
957
--||	  ASSIGN THINGS TO KEYS
958
--\\=================================//
959
960
function MouseDown(Mouse)
961
	if ATTACK == false then
962
		Swing()
963
	end
964
end
965
966
function MouseUp(Mouse)
967
HOLD = false
968
end
969
970-
	CreateSound("300208779", Torso, 7, 0.8)
970+
971
	KEYHOLD = true
972
	if Key == "b" and ATTACK == false then
973
		if Speed == 10 then
974
			Speed = 25
975
		elseif Speed == 25 then
976
			Speed = 10
977
		end
978
	end
979
980
	if Key == "t" and ATTACK == false then
981
		Laugh()
982
	end
983
end
984
985
function KeyUp(Key)
986
	KEYHOLD = false
987
end
988
989
	Mouse.Button1Down:connect(function(NEWKEY)
990
		MouseDown(NEWKEY)
991
	end)
992
	Mouse.Button1Up:connect(function(NEWKEY)
993
		MouseUp(NEWKEY)
994
	end)
995
	Mouse.KeyDown:connect(function(NEWKEY)
996
		KeyDown(NEWKEY)
997
	end)
998
	Mouse.KeyUp:connect(function(NEWKEY)
999
		KeyUp(NEWKEY)
1000
	end)
1001
1002
--//=================================\\
1003
--\\=================================//
1004
1005
1006
function unanchor()
1007
	if UNANCHOR == true then
1008
		g = Character:GetChildren()
1009
		for i = 1, #g do
1010
			if g[i].ClassName == "Part" then
1011
				g[i].Anchored = false
1012
			end
1013
		end
1014
	end
1015
end
1016
1017
1018
--//=================================\\
1019
--||	WRAP THE WHOLE SCRIPT UP
1020
--\\=================================//
1021
1022
Humanoid.Changed:connect(function(Jump)
1023
	if Jump == "Jump" and (Disable_Jump == true) then
1024
		Humanoid.Jump = false
1025
	end
1026
end)
1027
1028
Speed = 10
1029
1030
local naeeym2 = Instance.new("BillboardGui",Character)
1031
naeeym2.AlwaysOnTop = true
1032
naeeym2.Size = UDim2.new(5,35,2,35)
1033
naeeym2.StudsOffset = Vector3.new(0,1,0)
1034
naeeym2.Adornee = Character.Head
1035
naeeym2.Name = "Name"
1036
naeeym2.PlayerToHideFrom = Player
1037
local tecks2 = Instance.new("TextLabel",naeeym2)
1038
tecks2.BackgroundTransparency = 1
1039
tecks2.TextScaled = true
1040
tecks2.BorderSizePixel = 0
1041
tecks2.Text = "INSANITY"
1042
tecks2.Font = "Antique"
1043
tecks2.TextSize = 30
1044
tecks2.TextStrokeTransparency = 0
1045
tecks2.TextColor3 = Color3.new(0.8,0,0)
1046
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
1047
tecks2.Size = UDim2.new(1,0,0.5,0)
1048
tecks2.Parent = naeeym2
1049
1050
while true do
1051
	ANIMATE.Parent = nil
1052
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1053
	IDLEANIMATION:Play()
1054
	SINE = SINE + CHANGE
1055
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1056
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1057
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1058
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1059
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1060
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1061
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1062
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1063
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1064
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1065
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1066
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1067
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1068
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1069
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1070-
tecks2.Text = "d i e"
1070+
1071
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1072
		ANIM = "Jump"
1073
		if ATTACK == false then
1074-
tecks2.TextColor3 = Color3.new(0,0,0)
1074+
1075-
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1075+
1076
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1077
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1078
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1079
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1080
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1081
	    end
1082
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1083
		ANIM = "Fall"
1084
		if ATTACK == false then
1085
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1086
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1087
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1088
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1089
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1090
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1091
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1092
		end
1093
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1094
		ANIM = "Idle"
1095
		if ATTACK == false then
1096
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1097
			if VALUE1 == false then
1098
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1099
			end
1100
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1101
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1102
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1103
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1104
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1105
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1106
				coroutine.resume(coroutine.create(function()
1107
					VALUE1 = true
1108
					for i = 1, 25 do
1109
						Swait()
1110
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1111
					end
1112
					VALUE1 = false
1113
				end))
1114
			end
1115
		end
1116
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1117
		ANIM = "Walk"
1118
		WALK = WALK + 1 / Animation_Speed
1119
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1120
			WALK = 0
1121
			if WALKINGANIM == true then
1122
				WALKINGANIM = false
1123
			elseif WALKINGANIM == false then
1124
				WALKINGANIM = true
1125
			end
1126
		end
1127
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1128
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1129
		if ATTACK == false then
1130
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1131
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1132
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1133
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1134
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1135
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1136
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1137
		end
1138
	end
1139
	unanchor()
1140
	Humanoid.MaxHealth = "inf"
1141
	Humanoid.Health = "inf"
1142
	if Rooted == false then
1143
		Disable_Jump = false
1144
		Humanoid.WalkSpeed = Speed
1145
	elseif Rooted == true then
1146
		Disable_Jump = true
1147
		Humanoid.WalkSpeed = 0
1148
	end
1149
	if KILLINSTINCT > 0 then
1150
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1151
		KILLINSTINCT = KILLINSTINCT - 0.1
1152
	end
1153
	if Head:FindFirstChild("face") then
1154
		Head.face.Texture = "http://www.roblox.com/asset/?id=2612691895"
1155
	end
1156
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1157
	local MATHS = {"0","1"}
1158
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1159
	Humanoid.PlatformStand = false
1160
	script.Name = Humanoid.Name
1161
	if math.random(1,70-Speed) == 1 then
1162
		tecks2.Text = "FAILURE"
1163
	elseif math.random(1,70-Speed) == 2 then
1164
		tecks2.Text = "WHY BOTHER"
1165
	elseif math.random(1,70-Speed) == 3 then
1166
		tecks2.Text = "WORTHLESS"
1167
	else
1168
		if KILLINSTINCT > 0 then
1169
			if KILLINSTINCT < 100 then
1170
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1171
					tecks2.Text = "HA AH AHA HA HA HA HA"
1172
				else
1173
					tecks2.Text = "H E L P"
1174
				end
1175
			elseif KILLINSTINCT >= 100 then
1176
				if MRANDOM(1,5) == 1 then
1177
					tecks2.Text = "H E L P ?"
1178
				end
1179
			else
1180
				tecks2.Text = "H E L P"
1181
			end
1182
		else
1183
			tecks2.Text = "H E L P"
1184
		end
1185
	end
1186
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1187
	Swait()
1188
	if Head:FindFirstChildOfClass("Sound") then
1189
		Head:FindFirstChildOfClass("Sound"):remove()
1190
	end
1191
	if KILLINSTINCT > 100 then
1192
		KILLINSTINCT = 100
1193
	end
1194
	sick.Parent = Character
1195
	Sky.Parent = game.Lighting
1196
	game.Lighting.ClockTime = 22
1197
	script.Parent = PlayerGui
1198
end
1199
1200
--//=================================\\
1201
--\\=================================//
1202
1203-
					tecks2.Text = "IM C R A Z Y !"
1203+
1204
1205
1206
1207
--//====================================================\\--
1208
--||			  		 END OF SCRIPT
1209
--\\====================================================//--