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1-
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
1+
2-
print("FE Compatibility: by WaverlyCole & Mokiros")
2+
3-
InternalData = {}
3+
4-
do
4+
5-
	script.Parent = owner.Character
5+
6-
	local Event = Instance.new("RemoteEvent")
6+
7-
	Event.Name = "UserInput"
7+
8-
	local function NewFakeEvent()
8+
9-
		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
9+
10-
		return Fake
10+
11
local CamInterrupt = false
12-
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
12+
13-
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
13+
14-
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
14+
15-
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
15+
16-
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
16+
17-
	local function TriggerEvent(self,Event,...)
17+
18-
		local Trigger = Mouse[Event]
18+
19-
		if Trigger and Trigger.fakeEvent and Trigger.Function then
19+
20-
			Trigger.Function(...)
20+
21
tors = char.Torso
22
lleg = char["Left Leg"]
23-
	Mouse.TrigEvent = TriggerEvent
23+
24-
	UserInputService.TrigEvent = TriggerEvent
24+
25-
	Event.OnServerEvent:Connect(function(FiredBy,Input)
25+
26-
		if FiredBy.Name ~= owner.Name then end
26+
27-
		if Input.MouseEvent then
27+
28-
			Mouse.Target = Input.Target
28+
29-
			Mouse.Hit = Input.Hit
29+
30
Vec3 = Vector3.new
31-
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
31+
32-
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
32+
33-
				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
33+
34
vt = Vector3.new
35-
			for _,Action in pairs(ContextActionService.Actions) do
35+
36-
				for _,Key in pairs(Action.Keys) do
36+
37-
					if Key==Input.KeyCode then
37+
38-
						Action.Function(Action.Name,Input.UserInputState,Input)
38+
39
local Booleans = {CamFollow = true, GyroUse = true}
40
function lerp(object, newCFrame, alpha)
41
	return object:lerp(newCFrame, alpha)
42-
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
42+
43-
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
43+
44
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
45
ff.Visible = false
46-
	InternalData["Mouse"] = Mouse
46+
47-
	InternalData["ContextActionService"] = ContextActionService
47+
48-
	InternalData["UserInputService"] = UserInputService
48+
49-
	Event.Parent = NLS([[
49+
50-
		local Player = owner
50+
51-
		local Event = script:WaitForChild("UserInput")
51+
52-
		local UserInputService = game:GetService("UserInputService")
52+
53-
		local Mouse = Player:GetMouse()
53+
54-
		local Input = function(Input,gameProcessedEvent)
54+
55-
			if gameProcessedEvent then return end
55+
56-
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56+
57
local chaosmode = false
58-
		UserInputService.InputBegan:Connect(Input)
58+
59-
		UserInputService.InputEnded:Connect(Input)
59+
60-
		local Hit,Target
60+
61-
		while wait(1/30) do
61+
62-
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
62+
63-
				Hit,Target = Mouse.Hit,Mouse.Target
63+
64-
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
64+
65
kan.Looped = true
66
kan:Play()
67-
	]],owner.Character)
67+
68
	local kanz = kan
69-
RealGame = game;game = setmetatable({},{
69+
70-
	__index = function (self,Index)
70+
71-
		local Sandbox = function (Thing)
71+
72-
			if Thing:IsA("Player") then
72+
73-
				local RealPlayer = Thing
73+
74-
				return setmetatable({},{
74+
75-
					__index = function (self,Index)
75+
76-
						local Type = type(RealPlayer[Index])
76+
77-
						if Type == "function" then
77+
78-
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
78+
79-
								return function (self)
79+
80-
									return InternalData["Mouse"]
80+
81
			local ef = Power
82
			if ef >= 1 then
83-
							return function (self,...)
83+
84-
								return RealPlayer[Index](RealPlayer,...)
84+
85
				ef = Power * 10
86-
						else
86+
87-
							if Index == "PlrObj" then
87+
88-
								return RealPlayer
88+
89
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
90-
							return RealPlayer[Index]
90+
91
	end))
92-
					end;
92+
93-
					__tostring = function(self)
93+
94-
						return RealPlayer.Name
94+
95
		local intensity = 1 * Intensity
96
		local rotM = 0.01 * Intensity
97
		for i = 0, Length, 0.1 do
98
			swait()
99-
		if RealGame[Index] then
99+
100-
			local Type = type(RealGame[Index])
100+
101-
			if Type == "function" then
101+
102-
				if Index:lower() == "getservice" or Index:lower() == "service" then
102+
103-
					return function (self,Service)
103+
104-
						if Service:lower() == "players" then
104+
105-
							return setmetatable({},{
105+
106-
								__index = function (self2,Index2)
106+
107-
									local RealService = RealGame:GetService(Service)
107+
108-
									local Type2 = type(Index2)
108+
109-
									if Type2 == "function" then
109+
110-
										return function (self,...)
110+
111-
											return RealService[Index2](RealService,...)
111+
112-
										end
112+
113
					do
114-
										if Index2:lower() == "localplayer" then
114+
115-
											return Sandbox(owner)
115+
116-
										end
116+
117-
										return RealService[Index2]
117+
118
								FV.Name = "CameraShake"
119-
								end;
119+
120-
								__tostring = function(self)
120+
121-
									return RealGame:GetService(Service).Name
121+
122
									if ef >= 1 then
123
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
124-
						elseif Service:lower() == "contextactionservice" then
124+
125-
							return InternalData["ContextActionService"]
125+
126-
						elseif Service:lower() == "contextactionservice" then
126+
127-
							return InternalData["UserInputService"]
127+
128-
						elseif Service:lower() == "runservice" then
128+
129-
							return setmetatable({},{
129+
130-
								__index = function(self2,Index2)
130+
131-
									local RealService = RealGame:GetService(Service)
131+
132-
									local Type2 = type(Index2)
132+
133-
									if Type2 == "function" then
133+
134-
										return function (self,...)
134+
135-
											return RealService[Index2](RealService,...)
135+
136-
										end
136+
137
		end
138-
										if Index2:lower() == "bindtorenderstep" then
138+
139-
											return function (self,Name,Priority,Function)
139+
140-
												return RealGame:GetService("RunService").Stepped:Connect(Function)
140+
141-
											end
141+
142-
										end
142+
143-
										if Index2:lower() == "renderstepped" then
143+
144-
											return RealService["Stepped"]
144+
145-
										end
145+
146-
										return RealService[Index2]
146+
147
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
148
		naeeym2.Adornee = Character.Head
149
		naeeym2.Name = "TalkingBillBoard"
150-
						else
150+
151-
							return RealGame:GetService(Service)
151+
152
		tecks2.BorderSizePixel = 0
153
		tecks2.Text = ""
154
		tecks2.Font = "SciFi"
155-
				return function (self,...)
155+
156-
					return RealGame[Index](RealGame,...)
156+
157
		tecks2.TextColor3 = color
158
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
159-
				if game:GetService(Index) then
159+
160-
					return game:GetService(Index)
160+
161
		tecks3.BackgroundTransparency = 1
162-
				return RealGame[Index]
162+
163
		tecks3.Text = ""
164
		tecks3.Font = "SciFi"
165-
			return nil
165+
166
		tecks3.TextStrokeTransparency = 0
167
		tecks3.TextColor3 = Color3.new(0, 0, 0)
168-
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
168+
169-
print("Complete! Running...")
169+
170
		coroutine.resume(coroutine.create(function()
171
			while true do
172-
--//Paste script below this line.
172+
173
				if chaosmode == true then
174
					tecks2.TextColor3 = BrickColor.random().Color
175
					tecks3.TextStrokeColor3 = BrickColor.random().Color
176
				end
177
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
178
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
179
				tecks2.Rotation = math.random(-5, 5)
180
				tecks3.Rotation = math.random(-5, 5)
181
			end
182
		end))
183
		for i = 1, string.len(text) do
184
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
185
			tecks2.Text = string.sub(text, 1, i)
186
			tecks3.Text = string.sub(text, 1, i)
187
			swait(1)
188
		end
189
		wait(1)
190
		local randomrot = math.random(1, 2)
191
		if randomrot == 1 then
192
			for i = 1, 50 do
193
				swait()
194
				tecks2.Rotation = tecks2.Rotation - 0.75
195
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
196
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
197
				tecks3.Rotation = tecks2.Rotation + 0.75
198
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
199
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
200
			end
201
		elseif randomrot == 2 then
202
			for i = 1, 50 do
203
				swait()
204
				tecks2.Rotation = tecks2.Rotation + 0.75
205
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
206
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
207
				tecks3.Rotation = tecks2.Rotation - 0.75
208
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
209
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
210
			end
211
		end
212
		naeeym2:Destroy()
213
	end)
214
	chat()
215
end
216
local Create = LoadLibrary("RbxUtility").Create
217
CFuncs = {
218
	Part = {
219
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
220
			local Part = Create("Part")({
221
				Parent = Parent,
222
				Reflectance = Reflectance,
223
				Transparency = Transparency,
224
				CanCollide = false,
225
				Locked = true,
226
				BrickColor = BrickColor.new(tostring(BColor)),
227
				Name = Name,
228
				Size = Size,
229
				Material = Material
230
			})
231
			RemoveOutlines(Part)
232
			return Part
233
		end
234
	},
235
	Mesh = {
236
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
237
			local Msh = Create(Mesh)({
238
				Parent = Part,
239
				Offset = OffSet,
240
				Scale = Scale
241
			})
242
			if Mesh == "SpecialMesh" then
243
				Msh.MeshType = MeshType
244
				Msh.MeshId = MeshId
245
			end
246
			return Msh
247
		end
248
	},
249
	Mesh = {
250
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
251
			local Msh = Create(Mesh)({
252
				Parent = Part,
253
				Offset = OffSet,
254
				Scale = Scale
255
			})
256
			if Mesh == "SpecialMesh" then
257
				Msh.MeshType = MeshType
258
				Msh.MeshId = MeshId
259
			end
260
			return Msh
261
		end
262
	},
263
	Weld = {
264
		Create = function(Parent, Part0, Part1, C0, C1)
265
			local Weld = Create("Weld")({
266
				Parent = Parent,
267
				Part0 = Part0,
268
				Part1 = Part1,
269
				C0 = C0,
270
				C1 = C1
271
			})
272
			return Weld
273
		end
274
	},
275
	Sound = {
276
		Create = function(id, par, vol, pit)
277
			coroutine.resume(coroutine.create(function()
278
				local S = Create("Sound")({
279
					Volume = vol,
280
					Pitch = pit or 1,
281
					SoundId = id,
282
					Parent = par or workspace
283
				})
284
				wait()
285
				S:play()
286
				game:GetService("Debris"):AddItem(S, 10)
287
			end))
288
		end
289
	},
290
	LongSound = {
291
		Create = function(id, par, vol, pit)
292
			coroutine.resume(coroutine.create(function()
293
				local S = Create("Sound")({
294
					Volume = vol,
295
					Pitch = pit or 1,
296
					SoundId = id,
297
					Parent = par or workspace
298
				})
299
				wait()
300
				S:play()
301
				game:GetService("Debris"):AddItem(S, 30)
302
			end))
303
		end
304
	},
305
	ParticleEmitter = {
306
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
307
			local fp = Create("ParticleEmitter")({
308
				Parent = Parent,
309
				Color = ColorSequence.new(Color1, Color2),
310
				LightEmission = LightEmission,
311
				Size = Size,
312
				Texture = Texture,
313
				Transparency = Transparency,
314
				ZOffset = ZOffset,
315
				Acceleration = Accel,
316
				Drag = Drag,
317
				LockedToPart = LockedToPart,
318
				VelocityInheritance = VelocityInheritance,
319
				EmissionDirection = EmissionDirection,
320
				Enabled = Enabled,
321
				Lifetime = LifeTime,
322
				Rate = Rate,
323
				Rotation = Rotation,
324
				RotSpeed = RotSpeed,
325
				Speed = Speed,
326
				VelocitySpread = VelocitySpread
327
			})
328
			return fp
329
		end
330
	},
331
	CreateTemplate = {}
332
}
333
function New(Object, Parent, Name, Data)
334
	local Object = Instance.new(Object)
335
	for Index, Value in pairs(Data or {}) do
336
		Object[Index] = Value
337
	end
338
	Object.Parent = Parent
339
	Object.Name = Name
340
	return Object
341
end
342
local halocolor = BrickColor.new("Pastel light blue")
343
local halocolor2 = BrickColor.new("Really black")
344
local starcolor = BrickColor.new("Really black")
345
local lunacolor = BrickColor.new("Navy blue")
346
local lunacolor2 = BrickColor.new("Bright blue")
347
local wepcolor = BrickColor.new("Really black")
348
local maincolor = BrickColor.new("Really black")
349
local m = Instance.new("Model", char)
350
local m2 = Instance.new("Model", char)
351
local m3 = Instance.new("Model", char)
352
local mw1 = Instance.new("Model", char)
353
local mw2 = Instance.new("Model", char)
354
local extrawingmod1 = Instance.new("Model", char)
355
local extrawingmod2 = Instance.new("Model", char)
356
function CreateParta(parent, transparency, reflectance, material, brickcolor)
357
	local p = Instance.new("Part")
358
	p.TopSurface = 0
359
	p.BottomSurface = 0
360
	p.Parent = parent
361
	p.Size = Vector3.new(0.1, 0.1, 0.1)
362
	p.Transparency = transparency
363
	p.Reflectance = reflectance
364
	p.CanCollide = false
365
	p.Locked = true
366
	p.BrickColor = brickcolor
367
	p.Material = material
368
	return p
369
end
370
function CreateMesh(parent, meshtype, x1, y1, z1)
371
	local mesh = Instance.new("SpecialMesh", parent)
372
	mesh.MeshType = meshtype
373
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
374
	return mesh
375
end
376
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
377
	local mesh = Instance.new("SpecialMesh", parent)
378
	mesh.MeshType = "FileMesh"
379
	mesh.MeshId = meshid
380
	mesh.Scale = Vector3.new(x1, y1, z1)
381
	return mesh
382
end
383
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
384
	local mesh = Instance.new("SpecialMesh", parent)
385
	mesh.MeshType = "FileMesh"
386
	mesh.MeshId = meshid
387
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
388
	mesh.Scale = Vector3.new(x1, y1, z1)
389
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
390
	return mesh
391
end
392
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
393
	local weld = Instance.new("Weld")
394
	weld.Parent = parent
395
	weld.Part0 = part0
396
	weld.Part1 = part1
397
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
398
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
399
	return weld
400
end
401
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
402
CreateMesh(handle, "Brick", 0, 0, 0)
403
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
404
local valuaring = 10
405
for i = 0, 49 do
406
	valuaring = valuaring + 10
407
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
408
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
409
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
410
end
411
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
412
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
413
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
414
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
415
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
416
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
417
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
418
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
419
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
420
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
421
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
422
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
423
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
424
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
425
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
426
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
427
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
428
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
429
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
430
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
431
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
432
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
433
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
434
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
435
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
436
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
437
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
438
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
439
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
440
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
441
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
442
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
443
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
444
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
445
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
446
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
447
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
448
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
449
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
450
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
451
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
452
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
453
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
454
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
455
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
456
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
457
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
458
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
459
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
460
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
461
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
462
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
463
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
464
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
465
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
466
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
467
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
468
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
469
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
470
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
471
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
472
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
473
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
474
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
475
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
476
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
477
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
478
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
479
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
480
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
481
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
482
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
483
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
484
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
485
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
486
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
487
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
488
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
489
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
490
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
491
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
492
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
493
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
494
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
495
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
496
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
497
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
498
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
499
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
500
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
501
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
502
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
503
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
504
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
505
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
506
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
507
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
508
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
509
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
510
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
511
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
512
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
513
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
514
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
515
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
516
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
517
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
518
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
519
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
520
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
521
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
522
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
523
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
524
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
525
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
526
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
527
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
528
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
529
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
530
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
531
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
532
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
533
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
534
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
535
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
536
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
537
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
538
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
539
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
540
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
541
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
542
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
543
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
544
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
545
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
546
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
547
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
548
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
549
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
550
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
551
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
552
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
553
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
554
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
555
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
556
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
557
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
558
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
559
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
560
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
561
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
562
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
563
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
564
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
565
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
566
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
567
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
568
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
569
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
570
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
571
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
572
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
573
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
574
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
575
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
576
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
577
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
578
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
579
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
580
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
581
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
582
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
583
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
584
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
585
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
586
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
587
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
588
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
589
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
590
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
591
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
592
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
593
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
594
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
595
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
596
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
597
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
598
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
599
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
600
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
601
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
602
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
603
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
604
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
605
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
606
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
607
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
608
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
609
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
610
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
611
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
612
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
613
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
614
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
615
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
616
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
617
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
618
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
619
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
620
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
621
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
622
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
623
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
624
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
625
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
626
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
627
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
628
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
629
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
630
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
631
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
632
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
633
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
634
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
635
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
636
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
637
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
638
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
639
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
640
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
641
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
642
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
643
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
644
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
645
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
646
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
647
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
648
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
649
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
650
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
651
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
652
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
653
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
654
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
655
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
656
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
657
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
658
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
659
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
660
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
661
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
662
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
663
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
664
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
665
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
666
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
667
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
668
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
669
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
670
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
671
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
672
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
673
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
674
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
675
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
676
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
677
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
678
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
679
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
680
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
681
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
682
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
683
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
684
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
685
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
686
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
687
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
688
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
689
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
690
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
691
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
692
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
693
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
694
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
695
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
696
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
697
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
698
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
699
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
700
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
701
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
702
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
703
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
704
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
705
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
706
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
707
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
708
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
709
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
710
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
711
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
712
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
713
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
714
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
715
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
716
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
717
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
718
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
719
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
720
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
721
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
722
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
723
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
724
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
725
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
726
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
727
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
728
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
729
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
730
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
731
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
732
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
733
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
734
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
735
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
736
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
737
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
738
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
739
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
740
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
741
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
742
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
743
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
744
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
745
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
746
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
747
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
748
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
749
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
750
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
751
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
752
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
753
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
754
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
755
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
756
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
757
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
758
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
759
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
760
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
761
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
762
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
763
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
764
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
765
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
766
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
767
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
768
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
769
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
770
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
771
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
772
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
773
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
774
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
775
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
776
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
777
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
778
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
779
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
780
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
781
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
782
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
783
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
784
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
785
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
786
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
787
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
788
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
789
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
790
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
791
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
792
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
793
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
794
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
795
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
796
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
797
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
798
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
799
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
800
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
801
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
802
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
803
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
804
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
805
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
806
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
807
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
808
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
809
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
810
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
811
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
812
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
813
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
814
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
815
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
816
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
817
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
818
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
819
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
820
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
821
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
822
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
823
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
824
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
825
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
826
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
827
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
828
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
829
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
830
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
831
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
832
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
833
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
834
for i, v in pairs(m:GetChildren()) do
835
	if v:IsA("Part") then
836
		v.BrickColor = BrickColor.new("Really black")
837
		v.Material = "Glass"
838
	end
839
end
840
for i, v in pairs(m2:GetChildren()) do
841
	if v:IsA("Part") then
842
		v.BrickColor = BrickColor.new("Crimson")
843
		v.Material = "Granite"
844
	end
845
end
846
for i, v in pairs(m3:GetChildren()) do
847
	if v:IsA("Part") then
848
		v.BrickColor = BrickColor.new("Really red")
849
		v.Material = "Neon"
850
	end
851
end
852
for i, v in pairs(mw2:GetChildren()) do
853
	if v:IsA("Part") then
854
		v.BrickColor = BrickColor.new("Really red")
855
		v.Material = "Neon"
856
	end
857
end
858
for i, v in pairs(mw1:GetChildren()) do
859
	if v:IsA("Part") then
860
		v.Transparency = 1
861
		v.BrickColor = BrickColor.new("Really red")
862
		v.Material = "Neon"
863
	end
864
end
865
for i, v in pairs(extrawingmod1:GetChildren()) do
866
	if v:IsA("Part") then
867
		v.Transparency = 1
868
		v.BrickColor = BrickColor.new("White")
869
		v.Material = "Neon"
870
	end
871
end
872
for i, v in pairs(extrawingmod2:GetChildren()) do
873
	if v:IsA("Part") then
874
		v.Transparency = 1
875
		v.BrickColor = BrickColor.new("White")
876
		v.Material = "Neon"
877
	end
878
end
879
880
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
881
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
882
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
883
FHead.CanCollide = false
884
885
886
887
local MAINRUINCOLOR = BrickColor.new("Really red")
888
function RemoveOutlines(part)
889
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
890
end
891
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
892
	local Part = Create("Part")({
893
		Parent = Parent,
894
		Reflectance = Reflectance,
895
		Transparency = Transparency,
896
		CanCollide = false,
897
		Locked = true,
898
		BrickColor = BrickColor.new(tostring(BColor)),
899
		Name = Name,
900
		Size = Size,
901
		Material = Material
902
	})
903
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
904
	RemoveOutlines(Part)
905
	return Part
906
end
907
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
908
	local Msh = Create(Mesh)({
909
		Parent = Part,
910
		Offset = OffSet,
911
		Scale = Scale
912
	})
913
	if Mesh == "SpecialMesh" then
914
		Msh.MeshType = MeshType
915
		Msh.MeshId = MeshId
916
	end
917
	return Msh
918
end
919
function CreateWeld(Parent, Part0, Part1, C0, C1)
920
	local Weld = Create("Weld")({
921
		Parent = Parent,
922
		Part0 = Part0,
923
		Part1 = Part1,
924
		C0 = C0,
925
		C1 = C1
926
	})
927
	return Weld
928
end
929
Player = game:GetService("Players").LocalPlayer
930
Character = Player.Character
931
PlayerGui = Player.PlayerGui
932
Backpack = Player.Backpack
933
Torso = Character.Torso
934
Head = Character.Head
935
Humanoid = Character.Humanoid
936
m = Instance.new("Model", Character)
937
LeftArm = Character["Left Arm"]
938
LeftLeg = Character["Left Leg"]
939
RightArm = Character["Right Arm"]
940
RightLeg = Character["Right Leg"]
941
LS = Torso["Left Shoulder"]
942
LH = Torso["Left Hip"]
943
RS = Torso["Right Shoulder"]
944
RH = Torso["Right Hip"]
945
Face = Head.face
946
Neck = Torso.Neck
947
it = Instance.new
948
attacktype = 1
949
vt = Vector3.new
950
cf = CFrame.new
951
euler = CFrame.fromEulerAnglesXYZ
952
angles = CFrame.Angles
953
cloaked = false
954
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
955
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
956
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
957
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
958
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
959
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
960
RootPart = Character.HumanoidRootPart
961
RootJoint = RootPart.RootJoint
962
RootCF = euler(-1.57, 0, 3.14)
963
attack = false
964
attackdebounce = false
965
deb = false
966
equipped = true
967
hand = false
968
MMouse = nil
969
combo = 0
970
mana = 0
971
trispeed = 0.2
972
attackmode = "none"
973
local idle = 0
974
local Anim = "Idle"
975
local Effects = {}
976
local gun = false
977
local shoot = false
978
local sine = 0
979
local change = 1
980
player = nil
981
local toggleTag = true
982
local txt = Instance.new("BillboardGui", Head)
983
txt.Adornee = nil
984
txt.Name = "NameDetect"
985
txt.Size = UDim2.new(4, 0, 1.2, 0)
986
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
987
local text = Instance.new("TextLabel", txt)
988
text.Size = UDim2.new(5, 0, 3.5, 0)
989
text.FontSize = "Size8"
990
text.TextScaled = true
991
text.TextTransparency = 0
992
text.BackgroundTransparency = 1
993
text.TextTransparency = 0
994
text.TextStrokeTransparency = 0
995
text.Font = "Fantasy"
996
text.TextStrokeColor3 = Color3.new(1, 0, 0)
997
text.TextColor3 = Color3.new(0, 0, 0)
998
text.Text = "Sweet Dreams"
999
function RecolorTextAndRename(name, col1, col2)
1000
	text.TextStrokeColor3 = col2
1001
	text.TextColor3 = col1
1002
	text.Text = name
1003
end
1004
mouse = Player:GetMouse()
1005
RSH, LSH = nil, nil
1006
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1007
RW.Name = "Right Shoulder"
1008
LW.Name = "Left Shoulder"
1009
LH = Torso["Left Hip"]
1010
RH = Torso["Right Hip"]
1011
TorsoColor = Torso.BrickColor
1012
function NoOutline(Part)
1013
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1014
end
1015
player = Player
1016
ch = Character
1017
RSH = ch.Torso["Right Shoulder"]
1018
LSH = ch.Torso["Left Shoulder"]
1019
RSH.Parent = nil
1020
LSH.Parent = nil
1021
RW.Name = "Right Shoulder"
1022
RW.Part0 = ch.Torso
1023
RW.C0 = cf(1.5, 0.5, 0)
1024
RW.C1 = cf(0, 0.5, 0)
1025
RW.Part1 = ch["Right Arm"]
1026
RW.Parent = ch.Torso
1027
LW.Name = "Left Shoulder"
1028
LW.Part0 = ch.Torso
1029
LW.C0 = cf(-1.5, 0.5, 0)
1030
LW.C1 = cf(0, 0.5, 0)
1031
LW.Part1 = ch["Left Arm"]
1032
LW.Parent = ch.Torso
1033
local Stats = Instance.new("BoolValue")
1034
Stats.Name = "Stats"
1035
Stats.Parent = Character
1036
local Atk = Instance.new("NumberValue")
1037
Atk.Name = "Damage"
1038
Atk.Parent = Stats
1039
Atk.Value = 1
1040
local Def = Instance.new("NumberValue")
1041
Def.Name = "Defense"
1042
Def.Parent = Stats
1043
Def.Value = 1
1044
local Speed = Instance.new("NumberValue")
1045
Speed.Name = "Speed"
1046
Speed.Parent = Stats
1047
Speed.Value = 1
1048
local Mvmt = Instance.new("NumberValue")
1049
Mvmt.Name = "Movement"
1050
Mvmt.Parent = Stats
1051
Mvmt.Value = 1
1052
local donum = 0
1053
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1054
	local fp = it("Part")
1055
	fp.formFactor = formfactor
1056
	fp.Parent = parent
1057
	fp.Reflectance = reflectance
1058
	fp.Transparency = transparency
1059
	fp.CanCollide = false
1060
	fp.Locked = true
1061
	fp.BrickColor = brickcolor
1062
	fp.Name = name
1063
	fp.Size = size
1064
	fp.Position = Torso.Position
1065
	NoOutline(fp)
1066
	fp.Material = "SmoothPlastic"
1067
	fp:BreakJoints()
1068
	return fp
1069
end
1070
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1071
	local mesh = it(Mesh)
1072
	mesh.Parent = part
1073
	if Mesh == "SpecialMesh" then
1074
		mesh.MeshType = meshtype
1075
		if meshid ~= "nil" then
1076
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1077
		end
1078
	end
1079
	mesh.Offset = offset
1080
	mesh.Scale = scale
1081
	return mesh
1082
end
1083
function weld(parent, part0, part1, c0)
1084
	local weld = it("Weld")
1085
	weld.Parent = parent
1086
	weld.Part0 = part0
1087
	weld.Part1 = part1
1088
	weld.C0 = c0
1089
	return weld
1090
end
1091
local Color1 = Torso.BrickColor
1092
local bodvel = Instance.new("BodyVelocity")
1093
local bg = Instance.new("BodyGyro")
1094
function swait(num)
1095
	if num == 0 or num == nil then
1096
		game:service("RunService").Stepped:wait(0)
1097
	else
1098
		for i = 0, num do
1099
			game:service("RunService").Stepped:wait(0)
1100
		end
1101
	end
1102
end
1103
local r = 255
1104
local g = 0
1105
local b = 0
1106
coroutine.resume(coroutine.create(function()
1107
	while wait() do
1108
		for i = 0, 50.8 do
1109
			swait()
1110
			g = g + 5
1111
		end
1112
		for i = 0, 50.8 do
1113
			swait()
1114
			r = r - 5
1115
		end
1116
		for i = 0, 50.8 do
1117
			swait()
1118
			b = b + 5
1119
		end
1120
		for i = 0, 50.8 do
1121
			swait()
1122
			g = g - 5
1123
		end
1124
		for i = 0, 50.8 do
1125
			swait()
1126
			r = r + 5
1127
		end
1128
		for i = 0, 50.8 do
1129
			swait()
1130
			b = b - 5
1131
		end
1132
	end
1133
end))
1134
function so(id, par, vol, pit)
1135
	coroutine.resume(coroutine.create(function()
1136
		local sou = Instance.new("Sound", par or workspace)
1137
		sou.Volume = vol
1138
		sou.Pitch = pit or 1
1139
		sou.SoundId = id
1140
		swait()
1141
		sou:play()
1142
		game:GetService("Debris"):AddItem(sou, 6)
1143
	end))
1144
end
1145
function clerp(a, b, t)
1146
	local qa = {
1147
		QuaternionFromCFrame(a)
1148
	}
1149
	local qb = {
1150
		QuaternionFromCFrame(b)
1151
	}
1152
	local ax, ay, az = a.x, a.y, a.z
1153
	local bx, by, bz = b.x, b.y, b.z
1154
	local _t = 1 - t
1155
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1156
end
1157
function QuaternionFromCFrame(cf)
1158
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1159
	local trace = m00 + m11 + m22
1160
	if trace > 0 then
1161
		local s = math.sqrt(1 + trace)
1162
		local recip = 0.5 / s
1163
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1164
	else
1165
		local i = 0
1166
		if m00 < m11 then
1167
			i = 1
1168
		end
1169
		if m22 > (i == 0 and m00 or m11) then
1170
			i = 2
1171
		end
1172
		if i == 0 then
1173
			local s = math.sqrt(m00 - m11 - m22 + 1)
1174
			local recip = 0.5 / s
1175
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1176
		elseif i == 1 then
1177
			local s = math.sqrt(m11 - m22 - m00 + 1)
1178
			local recip = 0.5 / s
1179
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1180
		elseif i == 2 then
1181
			local s = math.sqrt(m22 - m00 - m11 + 1)
1182
			local recip = 0.5 / s
1183
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1184
		end
1185
	end
1186
end
1187
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1188
	local xs, ys, zs = x + x, y + y, z + z
1189
	local wx, wy, wz = w * xs, w * ys, w * zs
1190
	local xx = x * xs
1191
	local xy = x * ys
1192
	local xz = x * zs
1193
	local yy = y * ys
1194
	local yz = y * zs
1195
	local zz = z * zs
1196
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1197
end
1198
function QuaternionSlerp(a, b, t)
1199
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1200
	local startInterp, finishInterp
1201
	if cosTheta >= 1.0E-4 then
1202
		if 1 - cosTheta > 1.0E-4 then
1203
			local theta = math.acos(cosTheta)
1204
			local invSinTheta = 1 / math.sin(theta)
1205
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1206
			finishInterp = math.sin(t * theta) * invSinTheta
1207
		else
1208
			startInterp = 1 - t
1209
			finishInterp = t
1210
		end
1211
	elseif 1 + cosTheta > 1.0E-4 then
1212
		local theta = math.acos(-cosTheta)
1213
		local invSinTheta = 1 / math.sin(theta)
1214
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1215
		finishInterp = math.sin(t * theta) * invSinTheta
1216
	else
1217
		startInterp = t - 1
1218
		finishInterp = t
1219
	end
1220
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1221
end
1222
local CFrameFromTopBack = function(at, top, back)
1223
	local right = top:Cross(back)
1224
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1225
end
1226
function Triangle(a, b, c)
1227
	local edg1 = (c - a):Dot((b - a).unit)
1228
	local edg2 = (a - b):Dot((c - b).unit)
1229
	local edg3 = (b - c):Dot((a - c).unit)
1230
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1231
		a, b = a, b
1232
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1233
		a, b, c = b, c, a
1234
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1235
		a, b, c = c, a, b
1236
	else
1237
		assert(false, "unreachable")
1238
	end
1239
	local len1 = (c - a):Dot((b - a).unit)
1240
	local len2 = (b - a).magnitude - len1
1241
	local width = (a + (b - a).unit * len1 - c).magnitude
1242
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1243
	local list = {}
1244
	if len1 > 0.01 then
1245
		local w1 = Instance.new("WedgePart", m)
1246
		game:GetService("Debris"):AddItem(w1, 5)
1247
		w1.Material = "SmoothPlastic"
1248
		w1.FormFactor = "Custom"
1249
		w1.BrickColor = BrickColor.new("Really red")
1250
		w1.Transparency = 0
1251
		w1.Reflectance = 0
1252
		w1.Material = "SmoothPlastic"
1253
		w1.CanCollide = false
1254
		local l1 = Instance.new("PointLight", w1)
1255
		l1.Color = Color3.new(170, 0, 0)
1256
		NoOutline(w1)
1257
		local sz = Vector3.new(0.2, width, len1)
1258
		w1.Size = sz
1259
		local sp = Instance.new("SpecialMesh", w1)
1260
		sp.MeshType = "Wedge"
1261
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1262
		w1:BreakJoints()
1263
		w1.Anchored = true
1264
		w1.Parent = workspace
1265
		w1.Transparency = 0.7
1266
		table.insert(Effects, {
1267
			w1,
1268
			"Disappear",
1269
			0.01
1270
		})
1271
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1272
		table.insert(list, w1)
1273
	end
1274
	if len2 > 0.01 then
1275
		local w2 = Instance.new("WedgePart", m)
1276
		game:GetService("Debris"):AddItem(w2, 5)
1277
		w2.Material = "SmoothPlastic"
1278
		w2.FormFactor = "Custom"
1279
		w2.BrickColor = BrickColor.new("Really red")
1280
		w2.Transparency = 0
1281
		w2.Reflectance = 0
1282
		w2.Material = "SmoothPlastic"
1283
		w2.CanCollide = false
1284
		local l2 = Instance.new("PointLight", w2)
1285
		l2.Color = Color3.new(170, 0, 0)
1286
		NoOutline(w2)
1287
		local sz = Vector3.new(0.2, width, len2)
1288
		w2.Size = sz
1289
		local sp = Instance.new("SpecialMesh", w2)
1290
		sp.MeshType = "Wedge"
1291
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1292
		w2:BreakJoints()
1293
		w2.Anchored = true
1294
		w2.Parent = workspace
1295
		w2.Transparency = 0.7
1296
		table.insert(Effects, {
1297
			w2,
1298
			"Disappear",
1299
			0.01
1300
		})
1301
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1302
		table.insert(list, w2)
1303
	end
1304
	return unpack(list)
1305
end
1306
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1307
	if hit.Parent == nil then
1308
		return
1309
	end
1310
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1311
	for _, v in pairs(hit.Parent:children()) do
1312
		if v:IsA("Humanoid") then
1313
			h = v
1314
		end
1315
	end
1316
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1317
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1318
			return
1319
		end
1320
		local c = Create("ObjectValue")({
1321
			Name = "creator",
1322
			Value = RealGame:service("Players")[owner.Name],
1323
			Parent = h
1324
		})
1325
		game:GetService("Debris"):AddItem(c, 0.5)
1326
		if HitSound ~= nil and HitPitch ~= nil then
1327
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1328
		end
1329
		local Damage = math.random(minim, maxim)
1330
		local blocked = false
1331
		local block = hit.Parent:findFirstChild("Block")
1332
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1333
			blocked = true
1334
			block.Value = block.Value - 1
1335
			print(block.Value)
1336
		end
1337
		if blocked == false then
1338
			HitHealth = h.Health
1339
			h.Health = h.Health - Damage
1340
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1341
				print("gained kill")
1342
			end
1343
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1344
		else
1345
			h.Health = h.Health - Damage / 2
1346
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1347
		end
1348
		if Type == "Knockdown" then
1349
			local hum = hit.Parent.Humanoid
1350
			hum.PlatformStand = true
1351
			coroutine.resume(coroutine.create(function(HHumanoid)
1352
				swait(1)
1353
				HHumanoid.PlatformStand = false
1354
			end), hum)
1355
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1356
			local bodvol = Create("BodyVelocity")({
1357
				velocity = angle * knockback,
1358
				P = 5000,
1359
				maxForce = Vector3.new(8000, 8000, 8000),
1360
				Parent = hit
1361
			})
1362
			local rl = Create("BodyAngularVelocity")({
1363
				P = 3000,
1364
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1365
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1366
				Parent = hit
1367
			})
1368
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1369
			game:GetService("Debris"):AddItem(rl, 0.5)
1370
		elseif Type == "Normal" then
1371
			local vp = Create("BodyVelocity")({
1372
				P = 500,
1373
				maxForce = Vector3.new(math.huge, 0, math.huge),
1374
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1375
			})
1376
			if knockback > 0 then
1377
				vp.Parent = hit.Parent.Head
1378
			end
1379
			game:GetService("Debris"):AddItem(vp, 0.5)
1380
		elseif Type == "Up" then
1381
			local bodyVelocity = Create("BodyVelocity")({
1382
				velocity = Vector3.new(0, 20, 0),
1383
				P = 5000,
1384
				maxForce = Vector3.new(8000, 8000, 8000),
1385
				Parent = hit
1386
			})
1387
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1388
			local bodyVelocity = Create("BodyVelocity")({
1389
				velocity = Vector3.new(0, 20, 0),
1390
				P = 5000,
1391
				maxForce = Vector3.new(8000, 8000, 8000),
1392
				Parent = hit
1393
			})
1394
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1395
		elseif Type == "Leech" then
1396
			local hum = hit.Parent.Humanoid
1397
			if hum ~= nil then
1398
				for i = 0, 2 do
1399
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1400
				end
1401
				Humanoid.Health = Humanoid.Health + 10
1402
			end
1403
		elseif Type == "UpKnock" then
1404
			local hum = hit.Parent.Humanoid
1405
			hum.PlatformStand = true
1406
			if hum ~= nil then
1407
				hitr = true
1408
			end
1409
			coroutine.resume(coroutine.create(function(HHumanoid)
1410
				swait(5)
1411
				HHumanoid.PlatformStand = false
1412
				hitr = false
1413
			end), hum)
1414
			local bodyVelocity = Create("BodyVelocity")({
1415
				velocity = Vector3.new(0, 20, 0),
1416
				P = 5000,
1417
				maxForce = Vector3.new(8000, 8000, 8000),
1418
				Parent = hit
1419
			})
1420
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1421
			local bodyVelocity = Create("BodyVelocity")({
1422
				velocity = Vector3.new(0, 20, 0),
1423
				P = 5000,
1424
				maxForce = Vector3.new(8000, 8000, 8000),
1425
				Parent = hit
1426
			})
1427
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1428
		elseif Type == "Snare" then
1429
			local bp = Create("BodyPosition")({
1430
				P = 2000,
1431
				D = 100,
1432
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1433
				position = hit.Parent.Torso.Position,
1434
				Parent = hit.Parent.Torso
1435
			})
1436
			game:GetService("Debris"):AddItem(bp, 1)
1437
		elseif Type == "Slashnare" then
1438
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1439
			for i = 1, math.random(4, 5) do
1440
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1441
			end
1442
			local bp = Create("BodyPosition")({
1443
				P = 2000,
1444
				D = 100,
1445
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1446
				position = hit.Parent.Torso.Position,
1447
				Parent = hit.Parent.Torso
1448
			})
1449
			game:GetService("Debris"):AddItem(bp, 1)
1450
		elseif Type == "Spike" then
1451
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1452
			local bp = Create("BodyPosition")({
1453
				P = 2000,
1454
				D = 100,
1455
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1456
				position = hit.Parent.Torso.Position,
1457
				Parent = hit.Parent.Torso
1458
			})
1459
			game:GetService("Debris"):AddItem(bp, 1)
1460
		elseif Type == "Freeze" then
1461
			local BodPos = Create("BodyPosition")({
1462
				P = 50000,
1463
				D = 1000,
1464
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1465
				position = hit.Parent.Torso.Position,
1466
				Parent = hit.Parent.Torso
1467
			})
1468
			local BodGy = Create("BodyGyro")({
1469
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1470
				P = 20000,
1471
				Parent = hit.Parent.Torso,
1472
				cframe = hit.Parent.Torso.CFrame
1473
			})
1474
			hit.Parent.Torso.Anchored = true
1475
			coroutine.resume(coroutine.create(function(Part)
1476
				swait(1.5)
1477
				Part.Anchored = false
1478
			end), hit.Parent.Torso)
1479
			game:GetService("Debris"):AddItem(BodPos, 3)
1480
			game:GetService("Debris"):AddItem(BodGy, 3)
1481
		end
1482
		local debounce = Create("BoolValue")({
1483
			Name = "DebounceHit",
1484
			Parent = hit.Parent,
1485
			Value = true
1486
		})
1487
		game:GetService("Debris"):AddItem(debounce, Delay)
1488
		c = Instance.new("ObjectValue")
1489
		c.Name = "creator"
1490
		c.Value = RealGame:service("Players")[owner.Name];
1491
		c.Parent = h
1492
		game:GetService("Debris"):AddItem(c, 0.5)
1493
	end
1494
end
1495
function ShowDamage(Pos, Text, Time, Color)
1496
	local Rate = 0.03333333333333333
1497
	local Pos = Pos or Vector3.new(0, 0, 0)
1498
	local Text = Text or ""
1499
	local Time = Time or 2
1500
	local Color = Color or Color3.new(1, 0, 1)
1501
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1502
	EffectPart.Anchored = true
1503
	local BillboardGui = Create("BillboardGui")({
1504
		Size = UDim2.new(3, 0, 3, 0),
1505
		Adornee = EffectPart,
1506
		Parent = EffectPart
1507
	})
1508
	local TextLabel = Create("TextLabel")({
1509
		BackgroundTransparency = 1,
1510
		Size = UDim2.new(1, 0, 1, 0),
1511
		Text = Text,
1512
		TextColor3 = Color,
1513
		TextScaled = true,
1514
		Font = Enum.Font.ArialBold,
1515
		Parent = BillboardGui
1516
	})
1517
	game.Debris:AddItem(EffectPart, Time + 0.1)
1518
	EffectPart.Parent = game:GetService("Workspace")
1519
	delay(0, function()
1520
		local Frames = Time / Rate
1521
		for Frame = 1, Frames do
1522
			wait(Rate)
1523
			local Percent = Frame / Frames
1524
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1525
			TextLabel.TextTransparency = Percent
1526
		end
1527
		if EffectPart and EffectPart.Parent then
1528
			EffectPart:Destroy()
1529
		end
1530
	end)
1531
end
1532
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1533
	for _, c in pairs(workspace:children()) do
1534
		local hum = c:findFirstChildOfClass("Humanoid")
1535
		if hum ~= nil then
1536
			local head = c:findFirstChild("Head")
1537
			if head ~= nil then
1538
				local targ = head.Position - Part.Position
1539
				local mag = targ.magnitude
1540
				if magni >= mag and c.Name ~= Player.Name then
1541
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1542
				end
1543
			end
1544
		end
1545
	end
1546
end
1547
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1548
	for _, c in pairs(workspace:children()) do
1549
		local hum = c:findFirstChild("Humanoid")
1550
		if hum ~= nil then
1551
			local head = c:findFirstChild("Torso")
1552
			if head ~= nil then
1553
				local targ = head.Position - Part.Position
1554
				local mag = targ.magnitude
1555
				if magni >= mag and c.Name ~= Player.Name then
1556
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1557
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1558
				end
1559
			end
1560
		end
1561
	end
1562
end
1563
function rayCast(Pos, Dir, Max, Ignore)
1564
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1565
end
1566
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1567
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1568
	prt.Anchored = true
1569
	prt.CFrame = cframe
1570
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1571
	game:GetService("Debris"):AddItem(prt, 2)
1572
	CF = prt.CFrame
1573
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1574
		for i = 0, 1, 0.2 do
1575
			wait()
1576
			Part.CFrame = CF * cf(0, 0, -0.4)
1577
		end
1578
		for i = 0, 1, delay do
1579
			wait()
1580
			Mesh.Scale = Mesh.Scale
1581
		end
1582
		for i = 0, 1, 0.1 do
1583
			wait()
1584
			Part.Transparency = i
1585
		end
1586
		Part.Parent = nil
1587
	end), prt, msh, CF)
1588
end
1589
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1590
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1591
	prt.Anchored = true
1592
	prt.Material = "Neon"
1593
	prt.CFrame = cframe
1594
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1595
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1596
	game:GetService("Debris"):AddItem(prt, 5)
1597
	coroutine.resume(coroutine.create(function(Part, Mesh)
1598
		for i = 0, 1, delay do
1599
			swait()
1600
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1601
			Part.Transparency = i
1602
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1603
		end
1604
		Part.Parent = nil
1605
	end), prt, msh)
1606
end
1607
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1608
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1609
	prt.Anchored = true
1610
	prt.Material = "Neon"
1611
	prt.CFrame = cframe
1612
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1613
	game:GetService("Debris"):AddItem(prt, 5)
1614
	coroutine.resume(coroutine.create(function(Part, Mesh)
1615
		local rtype = rottype
1616
		for i = 0, 1, delay do
1617
			swait()
1618
			if rtype == 1 then
1619
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1620
			elseif rtype == 2 then
1621
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1622
			end
1623
			Part.Transparency = i
1624
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1625
		end
1626
		Part.Parent = nil
1627
	end), prt, msh)
1628
end
1629
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1630
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1631
	prt.Anchored = true
1632
	prt.CFrame = cframe
1633
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1634
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1635
	game:GetService("Debris"):AddItem(prt, 5)
1636
	coroutine.resume(coroutine.create(function(Part, Mesh)
1637
		for i = 0, 1, delay do
1638
			wait()
1639
			Part.Transparency = i
1640
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1641
		end
1642
		Part.Parent = nil
1643
	end), prt, msh)
1644
end
1645
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1646
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1647
	prt.Anchored = true
1648
	prt.Material = "Neon"
1649
	prt.CFrame = cframe
1650
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1651
	game:GetService("Debris"):AddItem(prt, 5)
1652
	coroutine.resume(coroutine.create(function(Part, Mesh)
1653
		local rtype = rottype
1654
		for i = 0, 1, delay do
1655
			swait()
1656
			if rtype == 1 then
1657
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1658
			elseif rtype == 2 then
1659
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1660
			end
1661
			Part.Transparency = i
1662
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1663
		end
1664
		Part.Parent = nil
1665
	end), prt, msh)
1666
end
1667
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1668
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1669
	prt.Anchored = true
1670
	prt.Material = "Neon"
1671
	prt.CFrame = cframe
1672
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1673
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1674
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1675
	game:GetService("Debris"):AddItem(prt, 5)
1676
	coroutine.resume(coroutine.create(function(Part, Mesh)
1677
		local rtype = rottype
1678
		for i = 0, 1, delay do
1679
			swait()
1680
			if rtype == 1 then
1681
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1682
			elseif rtype == 2 then
1683
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1684
			end
1685
			dec.Transparency = i
1686
			dec2.Transparency = i
1687
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1688
		end
1689
		Part.Parent = nil
1690
	end), prt, msh)
1691
end
1692
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1693
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1694
	prt.Anchored = true
1695
	prt.Material = "Neon"
1696
	prt.CFrame = cframe
1697
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1698
	game:GetService("Debris"):AddItem(prt, 5)
1699
	coroutine.resume(coroutine.create(function(Part, Mesh)
1700
		local rtype = rottype
1701
		for i = 0, 1, delay do
1702
			swait()
1703
			if rtype == 1 then
1704
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1705
			elseif rtype == 2 then
1706
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1707
			end
1708
			prt.Transparency = i
1709
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1710
		end
1711
		Part.Parent = nil
1712
	end), prt, msh)
1713
end
1714
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1715
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1716
	prt.Anchored = true
1717
	prt.Material = "Neon"
1718
	prt.CFrame = cframe
1719
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1720
	game:GetService("Debris"):AddItem(prt, 5)
1721
	coroutine.resume(coroutine.create(function(Part, Mesh)
1722
		local rtype = rottype
1723
		for i = 0, 1, delay do
1724
			swait()
1725
			if rtype == 1 then
1726
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1727
			elseif rtype == 2 then
1728
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1729
			end
1730
			prt.Transparency = i
1731
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1732
		end
1733
		Part.Parent = nil
1734
	end), prt, msh)
1735
end
1736
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1737
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1738
	prt.Anchored = true
1739
	prt.Material = "Neon"
1740
	prt.CFrame = cframe
1741
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1742
	game:GetService("Debris"):AddItem(prt, 5)
1743
	coroutine.resume(coroutine.create(function(Part, Mesh)
1744
		local rtype = rottype
1745
		for i = 0, 1, delay do
1746
			swait()
1747
			if rtype == 1 then
1748
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1749
			elseif rtype == 2 then
1750
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1751
			end
1752
			prt.Transparency = i
1753
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1754
		end
1755
		Part.Parent = nil
1756
	end), prt, msh)
1757
end
1758
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1759
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1760
	prt.Anchored = true
1761
	prt.Material = "Neon"
1762
	prt.CFrame = cframe
1763
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1764
	game:GetService("Debris"):AddItem(prt, 5)
1765
	coroutine.resume(coroutine.create(function(Part, Mesh)
1766
		local rtype = rottype
1767
		for i = 0, 1, delay do
1768
			swait()
1769
			if rtype == 1 then
1770
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1771
			elseif rtype == 2 then
1772
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1773
			end
1774
			prt.Transparency = i
1775
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1776
		end
1777
		Part.Parent = nil
1778
	end), prt, msh)
1779
end
1780
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1781
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1782
	prt.Anchored = false
1783
	prt.CFrame = cframe
1784
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1785
	local wld = weld(prt, prt, Parent, cframe)
1786
	game:GetService("Debris"):AddItem(prt, 5)
1787
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1788
		for i = 0, 1, delay do
1789
			wait()
1790
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1791
			Part.Transparency = i
1792
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1793
		end
1794
		Part.Parent = nil
1795
	end), prt, msh, wld)
1796
end
1797
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1798
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1799
	prt.Anchored = false
1800
	prt.CFrame = cframe
1801
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1802
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1803
	game:GetService("Debris"):AddItem(prt, 5)
1804
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1805
		for i = 0, 1, delay do
1806
			wait()
1807
			Weld.C0 = euler(i * 20, 0, 0)
1808
			Part.Transparency = i
1809
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1810
		end
1811
		Part.Parent = nil
1812
	end), prt, msh, wld)
1813
end
1814
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1815
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1816
	prt.Anchored = true
1817
	prt.CFrame = cframe
1818
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1819
	game:GetService("Debris"):AddItem(prt, 2)
1820
	coroutine.resume(coroutine.create(function(Part, Mesh)
1821
		for i = 0, 1, delay do
1822
			wait()
1823
			Part.CFrame = Part.CFrame
1824
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1825
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1826
			prt2.Anchored = true
1827
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1828
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1829
			game:GetService("Debris"):AddItem(prt2, 2)
1830
			coroutine.resume(coroutine.create(function(Part, Mesh)
1831
				for i = 0, 1, 0.1 do
1832
					wait()
1833
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1834
				end
1835
				Part.Parent = nil
1836
			end), prt2, msh2)
1837
		end
1838
		for i = 0, 1, delay * 2 do
1839
			wait()
1840
			Part.CFrame = Part.CFrame
1841
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1842
		end
1843
		Part.Parent = nil
1844
	end), prt, msh)
1845
end
1846
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1847
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1848
	prt.Anchored = true
1849
	prt.CFrame = cframe
1850
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1851
	game:GetService("Debris"):AddItem(prt, 2)
1852
	coroutine.resume(coroutine.create(function(Part, Mesh)
1853
		for i = 0, 1, delay do
1854
			wait()
1855
			Part.CFrame = Part.CFrame
1856
			Part.Transparency = i
1857
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1858
		end
1859
		Part.Parent = nil
1860
	end), prt, msh)
1861
end
1862
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1863
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1864
	prt.Anchored = true
1865
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1866
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1867
	game:GetService("Debris"):AddItem(prt, 2)
1868
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1869
		CF = Part.CFrame
1870
		Numbb = 0
1871
		randnumb = math.random() / 10
1872
		rand1 = math.random() / 10
1873
		for i = 0, 1, rand1 do
1874
			wait()
1875
			CF = CF * cf(0, math.random() / 2, 0)
1876
			Part.CFrame = CF * euler(Numbb, 0, 0)
1877
			Part.Transparency = i
1878
			Numbb = Numbb + randnumb
1879
		end
1880
		Part.Parent = nil
1881
	end), prt, CF, Numbb, randnumb)
1882
end
1883
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1884
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1885
	prt.Anchored = true
1886
	prt.CFrame = cframe
1887
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1888
	game:GetService("Debris"):AddItem(prt, 5)
1889
	coroutine.resume(coroutine.create(function(Part, Mesh)
1890
		for i = 0, 1, delay do
1891
			wait()
1892
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1893
			Part.Transparency = i
1894
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1895
		end
1896
		Part.Parent = nil
1897
	end), prt, msh)
1898
end
1899
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1900
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1901
	prt.Anchored = true
1902
	prt.CFrame = cframe
1903
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1904
	game:GetService("Debris"):AddItem(prt, 2)
1905
	coroutine.resume(coroutine.create(function(Part, Mesh)
1906
		for i = 0, 1, delay do
1907
			wait()
1908
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1909
			Part.Transparency = i
1910
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1911
		end
1912
		Part.Parent = nil
1913
	end), prt, msh)
1914
end
1915
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1916
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1917
	prt.Anchored = true
1918
	prt.CFrame = cframe * cf(x, y, z)
1919
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1920
	game:GetService("Debris"):AddItem(prt, 5)
1921
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1922
		local num = math.random()
1923
		local num2 = math.random(-3, 2) + math.random()
1924
		local numm = 0
1925
		for i = 0, 1, delay * 2 do
1926
			swait()
1927
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1928
			Part.Transparency = i
1929
			numm = numm + 0.01
1930
		end
1931
		Part.Parent = nil
1932
		Mesh.Parent = nil
1933
	end), prt, msh, x, y, z)
1934
end
1935
function dmgstart(dmg, what)
1936
	hitcon = what.Touched:connect(function(hit)
1937
		local hum = hit.Parent:FindFirstChild("Humanoid")
1938
		if hum and not hum:IsDescendantOf(Character) then
1939
			hum:TakeDamage(dmg)
1940
		end
1941
	end)
1942
end
1943
function dmgstop()
1944
	hitcon:disconnect()
1945
end
1946
function Cloak()
1947
	Face.Parent = nil
1948
	cloaked = true
1949
	for _, v in pairs(Torso.Parent:children()) do
1950
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1951
			coroutine.resume(coroutine.create(function()
1952
				for i = 0, 1, 0.2 do
1953
					wait()
1954
					v.Transparency = i
1955
				end
1956
				v.Transparency = 1
1957
			end))
1958
		end
1959
		if v.className == "Hat" then
1960
			hatp = v.Handle
1961
			coroutine.resume(coroutine.create(function(derp)
1962
				for i = 0, 1, 0.2 do
1963
					wait()
1964
					derp.Transparency = i
1965
				end
1966
				derp.Transparency = 1
1967
			end), hatp)
1968
		end
1969
	end
1970
	for _, v in pairs(m:children()) do
1971
		if v.className == "Part" then
1972
			coroutine.resume(coroutine.create(function()
1973
				for i = 0, 1, 0.2 do
1974
					wait()
1975
					v.Transparency = i
1976
				end
1977
				v.Transparency = 1
1978
			end))
1979
		end
1980
	end
1981
end
1982
function UnCloak()
1983
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
1984
	Face.Parent = Head
1985
	cloaked = false
1986
	for _, v in pairs(Torso.Parent:children()) do
1987
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1988
			coroutine.resume(coroutine.create(function()
1989
				for i = 0, 1, 0.1 do
1990
					wait()
1991
					v.Transparency = v.Transparency - 0.1
1992
				end
1993
				v.Transparency = 0
1994
			end))
1995
		end
1996
		if v.className == "Hat" then
1997
			hatp = v.Handle
1998
			coroutine.resume(coroutine.create(function(derp)
1999
				for i = 0, 1, 0.1 do
2000
					wait()
2001
					derp.Transparency = derp.Transparency - 0.1
2002
				end
2003
				derp.Transparency = 0
2004
			end), hatp)
2005
		end
2006
	end
2007
	for _, v in pairs(m:children()) do
2008
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2009
			coroutine.resume(coroutine.create(function()
2010
				for i = 0, 1, 0.1 do
2011
					wait()
2012
					v.Transparency = v.Transparency - 0.1
2013
				end
2014
				v.Transparency = 0
2015
			end))
2016
			v.Transparency = 0
2017
		end
2018
	end
2019
end
2020
local origcolor = BrickColor.new("Pastel light blue")
2021
function Explode(rad, par, pitch, vol, mindam, maxdam)
2022
	local expart = Instance.new("Part", char)
2023
	local expart2 = Instance.new("Part", char)
2024
	local rin = Instance.new("Part", char)
2025
	local rin2 = Instance.new("Part", char)
2026
	local partMesh = Instance.new("SpecialMesh", expart)
2027
	partMesh.MeshType = "Sphere"
2028
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2029
	partMesh2.MeshType = "Sphere"
2030
	local partMesh3 = Instance.new("SpecialMesh", rin)
2031
	partMesh3.MeshType = "Brick"
2032
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2033
	partMesh4.MeshType = "Brick"
2034
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2035
	partMesh.Scale = vt(rad, rad, rad)
2036
	expart.Size = vt(1, 1, 1)
2037
	expart.Transparency = 0
2038
	expart.Anchored = true
2039
	expart.Material = "Neon"
2040
	expart.BrickColor = bc("White")
2041
	expart.CFrame = par.CFrame
2042
	partMesh2.Scale = vt(rad, rad, rad)
2043
	expart2.Size = vt(1.15, 1.15, 1.15)
2044
	expart2.Transparency = 0.5
2045
	expart2.Anchored = true
2046
	expart2.Material = "Neon"
2047
	expart2.BrickColor = par.BrickColor
2048
	expart2.CFrame = par.CFrame
2049
	rin.Size = vt(1.15, 1.15, 1.15)
2050
	rin.Transparency = 1
2051
	rin.Anchored = true
2052
	rin.Material = "Neon"
2053
	rin.BrickColor = par.BrickColor
2054
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2055
	rin2.Size = vt(1.15, 1.15, 1.15)
2056
	rin2.Transparency = 1
2057
	rin2.Anchored = true
2058
	rin2.Material = "Neon"
2059
	rin2.BrickColor = par.BrickColor
2060
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2061
	partMesh3.Scale = vt(0, 1, 0)
2062
	partMesh4.Scale = vt(0, 1, 0)
2063
	local dec2 = Instance.new("Decal", rin)
2064
	dec2.Face = "Top"
2065
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2066
	dec2.Parent = rin
2067
	local dec2b = dec2:Clone()
2068
	dec2b.Face = "Bottom"
2069
	dec2b.Parent = rin
2070
	local dec2a = Instance.new("Decal", rin2)
2071
	dec2a.Face = "Top"
2072
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2073
	dec2a.Parent = rin2
2074
	local dec2ab = dec2a:Clone()
2075
	dec2ab.Face = "Bottom"
2076
	dec2ab.Parent = rin2
2077
	expart.CanCollide = false
2078
	expart2.CanCollide = false
2079
	rin.CanCollide = false
2080
	rin2.CanCollide = false
2081
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2082
	local value = 1 * rad / 6.5
2083
	for i = 0, 199 do
2084
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2085
		expart.CFrame = expart.CFrame
2086
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2087
		expart2.CFrame = expart.CFrame
2088
		value = value - 0.035 * rad / 30
2089
		if value < 7.5 then
2090
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2091
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2092
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2093
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2094
		end
2095
		if value < 0 then
2096
			dec2.Transparency = dec2.Transparency + 0.025
2097
			dec2a.Transparency = dec2a.Transparency + 0.025
2098
			dec2b.Transparency = dec2b.Transparency + 0.025
2099
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2100
			expart.Transparency = expart.Transparency + 0.025
2101
			expart2.Transparency = expart2.Transparency + 0.025
2102
			rin.Transparency = rin.Transparency + 0.025
2103
			rin2.Transparency = rin2.Transparency + 0.025
2104
		end
2105
		swait()
2106
	end
2107
	game:GetService("Debris"):AddItem(expart, 1)
2108
	game:GetService("Debris"):AddItem(expart2, 1)
2109
	game:GetService("Debris"):AddItem(rin, 1)
2110
	game:GetService("Debris"):AddItem(rin2, 1)
2111
end
2112
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2113
	local expart = Instance.new("Part", char)
2114
	local expart2 = Instance.new("Part", char)
2115
	local partMesh = Instance.new("SpecialMesh", expart)
2116
	partMesh.MeshType = "Sphere"
2117
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2118
	partMesh2.MeshType = "Sphere"
2119
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2120
	partMesh.Scale = vt(rad, rad, rad)
2121
	expart.Size = vt(1, 1, 1)
2122
	expart.Transparency = 0
2123
	expart.Anchored = true
2124
	expart.Material = "Neon"
2125
	expart.BrickColor = bc("White")
2126
	expart.CFrame = par.CFrame
2127
	partMesh2.Scale = vt(rad, rad, rad)
2128
	expart2.Size = vt(1.15, 1.15, 1.15)
2129
	expart2.Transparency = 0.5
2130
	expart2.Anchored = true
2131
	expart2.Material = "Neon"
2132
	expart2.BrickColor = par.BrickColor
2133
	expart2.CFrame = par.CFrame
2134
	expart.CanCollide = false
2135
	expart2.CanCollide = false
2136
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2137
	local value = 1 * rad / 6.5
2138
	for i = 0, 75 do
2139
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2140
		expart.CFrame = expart.CFrame
2141
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2142
		expart2.CFrame = expart.CFrame
2143
		value = value - 0.035 * rad / 5
2144
		if value < 0 then
2145
			value = 0
2146
			expart.Transparency = expart.Transparency + 0.05
2147
			expart2.Transparency = expart2.Transparency + 0.05
2148
		end
2149
		swait()
2150
	end
2151
	game:GetService("Debris"):AddItem(expart, 1)
2152
	game:GetService("Debris"):AddItem(expart2, 1)
2153
end
2154
function AreaDanger(rad, par, mindam, maxdam)
2155
	local expart = Instance.new("Part", char)
2156
	local partMesh = Instance.new("SpecialMesh", expart)
2157
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2158
	partMesh.MeshType = "Sphere"
2159
	partMesh.Scale = vt(rad, rad, rad)
2160
	expart.Size = vt(1, 1, 1)
2161
	expart.Transparency = 0.5
2162
	expart.Anchored = true
2163
	expart.Material = "Neon"
2164
	expart.CanCollide = false
2165
	expart.BrickColor = par.BrickColor
2166
	expart.CFrame = par.CFrame
2167
	local value = 1 * rad / 5
2168
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2169
	for i = 0, 14 do
2170
		wait()
2171
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2172
		expart.CFrame = expart.CFrame
2173
		value = value - 0.035 * rad
2174
		if value < 0 then
2175
			value = 0
2176
		end
2177
	end
2178
	wait(0.25)
2179
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2180
	wait(0.5)
2181
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2182
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2183
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2184
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2185
	for i = 0, 14 do
2186
		wait()
2187
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2188
		expart.CFrame = expart.CFrame
2189
		value = value - 0.035 * rad / 2
2190
	end
2191
	expart.Transparency = 1
2192
	game:GetService("Debris"):AddItem(expart, 5)
2193
end
2194
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2195
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2196
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2197
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2198
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2199
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2200
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2201
	for i = 0, 24 do
2202
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2203
	end
2204
	for i = 0, 24 do
2205
		local expart = Instance.new("Part", char)
2206
		expart.Transparency = 1
2207
		expart.Anchored = true
2208
		expart.CanCollide = false
2209
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2210
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2211
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2212
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2213
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2214
		for i = 0, 9 do
2215
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2216
		end
2217
		game:GetService("Debris"):AddItem(expart, 2)
2218
		wait(0.1)
2219
	end
2220
end
2221
function EXterPlosion(par)
2222
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2223
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2224
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2225
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2226
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2227
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2228
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2229
	for i = 0, 24 do
2230
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2231
	end
2232
	for i = 0, 24 do
2233
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2234
	end
2235
end
2236
function ring(type, pos, scale, value)
2237
	local type = type
2238
	local rng = Instance.new("Part", char)
2239
	rng.Anchored = true
2240
	rng.BrickColor = origcolor
2241
	rng.CanCollide = false
2242
	rng.FormFactor = 3
2243
	rng.Name = "Ring"
2244
	rng.Size = Vector3.new(1, 1, 1)
2245
	rng.Transparency = 0
2246
	rng.TopSurface = 0
2247
	rng.BottomSurface = 0
2248
	rng.CFrame = pos
2249
	local rngm = Instance.new("SpecialMesh", rng)
2250
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2251
	rngm.Scale = scale
2252
	local scaler2 = 1
2253
	if type == "Add" then
2254
		scaler2 = 1 * value
2255
	elseif type == "Divide" then
2256
		scaler2 = 1 / value
2257
	end
2258
	coroutine.resume(coroutine.create(function()
2259
		for i = 0, 10, 0.1 do
2260
			swait()
2261
			if type == "Add" then
2262
				scaler2 = scaler2 - 0.01 * value
2263
			elseif type == "Divide" then
2264
				scaler2 = scaler2 - 0.01 / value
2265
			end
2266
			rng.Transparency = rng.Transparency + 0.01
2267
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2268
		end
2269
		rng:Destroy()
2270
	end))
2271
end
2272
function wave(type, pos, scale, value)
2273
	local type = type
2274
	local rng = Instance.new("Part", char)
2275
	rng.Anchored = true
2276
	rng.BrickColor = origcolor
2277
	rng.CanCollide = false
2278
	rng.FormFactor = 3
2279
	rng.Name = "Ring"
2280
	rng.Size = Vector3.new(1, 1, 1)
2281
	rng.Transparency = 0
2282
	rng.TopSurface = 0
2283
	rng.BottomSurface = 0
2284
	rng.CFrame = pos
2285
	local rngm = Instance.new("SpecialMesh", rng)
2286
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2287
	rngm.Scale = scale
2288
	local scaler2 = 1
2289
	if type == "Add" then
2290
		scaler2 = 1 * value
2291
	elseif type == "Divide" then
2292
		scaler2 = 1 / value
2293
	end
2294
	coroutine.resume(coroutine.create(function()
2295
		for i = 0, 10, 0.1 do
2296
			swait()
2297
			if type == "Add" then
2298
				scaler2 = scaler2 - 0.01 * value
2299
			elseif type == "Divide" then
2300
				scaler2 = scaler2 - 0.01 / value
2301
			end
2302
			rng.Transparency = rng.Transparency + 0.01
2303
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2304
		end
2305
		rng:Destroy()
2306
	end))
2307
end
2308
function wind(type, pos, scale, value, speed)
2309
	local type = type
2310
	local rng = Instance.new("Part", char)
2311
	rng.Anchored = true
2312
	rng.BrickColor = origcolor
2313
	rng.CanCollide = false
2314
	rng.FormFactor = 3
2315
	rng.Name = "Ring"
2316
	rng.Size = Vector3.new(1, 1, 1)
2317
	rng.Transparency = 0
2318
	rng.TopSurface = 0
2319
	rng.BottomSurface = 0
2320
	rng.CFrame = pos
2321
	local rngm = Instance.new("SpecialMesh", rng)
2322
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2323
	rngm.Scale = scale
2324
	local scaler2 = 1
2325
	if type == "Add" then
2326
		scaler2 = 1 * value
2327
	elseif type == "Divide" then
2328
		scaler2 = 1 / value
2329
	end
2330
	coroutine.resume(coroutine.create(function()
2331
		for i = 0, 10, 0.1 do
2332
			swait()
2333
			if type == "Add" then
2334
				scaler2 = scaler2 - 0.01 * value
2335
			elseif type == "Divide" then
2336
				scaler2 = scaler2 - 0.01 / value
2337
			end
2338
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2339
			rng.Transparency = rng.Transparency + 0.01
2340
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2341
		end
2342
		rng:Destroy()
2343
	end))
2344
end
2345
function groundwind(type, pos, scale, value, speed)
2346
	local type = type
2347
	local rng = Instance.new("Part", char)
2348
	rng.Anchored = true
2349
	rng.BrickColor = origcolor
2350
	rng.CanCollide = false
2351
	rng.FormFactor = 3
2352
	rng.Name = "Ring"
2353
	rng.Size = Vector3.new(1, 1, 1)
2354
	rng.Transparency = 0
2355
	rng.TopSurface = 0
2356
	rng.BottomSurface = 0
2357
	rng.CFrame = pos
2358
	local rngm = Instance.new("SpecialMesh", rng)
2359
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2360
	rngm.Scale = scale
2361
	local scaler2 = 1
2362
	if type == "Add" then
2363
		scaler2 = 1 * value
2364
	elseif type == "Divide" then
2365
		scaler2 = 1 / value
2366
	end
2367
	coroutine.resume(coroutine.create(function()
2368
		for i = 0, 10, 0.1 do
2369
			swait()
2370
			if type == "Add" then
2371
				scaler2 = scaler2 - 0.01 * value
2372
			elseif type == "Divide" then
2373
				scaler2 = scaler2 - 0.01 / value
2374
			end
2375
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2376
			rng.Transparency = rng.Transparency + 0.01
2377
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2378
		end
2379
		rng:Destroy()
2380
	end))
2381
end
2382
function CameraManager()
2383
	if TwoD and not CamInterrupt then
2384
		if Humanoid.Health > 0 then
2385
			Camera.CameraSubject = Humanoid
2386
			Camera.CameraType = "Scriptable"
2387
			Humanoid.AutoRotate = false
2388
			if Booleans.GyroUse then
2389
				Directer.MaxTorque = Vec3(0, huge, 0)
2390
			else
2391
				Directer.MaxTorque = Vec3(0, 0, 0)
2392
			end
2393
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2394
				if Booleans.CamFollow then
2395
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2396
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2397
				else
2398
					CPart.Position = RootPart.Position
2399
				end
2400
			else
2401
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2402
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2403
			end
2404
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2405
		else
2406
			Camera.CameraSubject = Humanoid
2407
			Camera.CameraType = "Custom"
2408
		end
2409
	end
2410
end
2411
function sphere(bonuspeed, type, pos, scale, value, color)
2412
	local type = type
2413
	local rng = Instance.new("Part", char)
2414
	rng.Anchored = true
2415
	rng.BrickColor = color
2416
	rng.CanCollide = false
2417
	rng.FormFactor = 3
2418
	rng.Name = "Ring"
2419
	rng.Material = "Neon"
2420
	rng.Size = Vector3.new(1, 1, 1)
2421
	rng.Transparency = 0
2422
	rng.TopSurface = 0
2423
	rng.BottomSurface = 0
2424
	rng.CFrame = pos
2425
	local rngm = Instance.new("SpecialMesh", rng)
2426
	rngm.MeshType = "Sphere"
2427
	rngm.Scale = scale
2428
	if rainbowmode == true then
2429
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2430
	end
2431
	local scaler2 = 1
2432
	if type == "Add" then
2433
		scaler2 = 1 * value
2434
	elseif type == "Divide" then
2435
		scaler2 = 1 / value
2436
	end
2437
	coroutine.resume(coroutine.create(function()
2438
		for i = 0, 10 / bonuspeed, 0.1 do
2439
			swait()
2440
			if rainbowmode == true then
2441
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2442
			end
2443
			if type == "Add" then
2444
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2445
			elseif type == "Divide" then
2446
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2447
			end
2448
			if chaosmode == true then
2449
				rng.BrickColor = BrickColor.random()
2450
			end
2451
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2452
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2453
		end
2454
		rng:Destroy()
2455
	end))
2456
end
2457
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2458
	local type = type
2459
	local rng = Instance.new("Part", char)
2460
	rng.Anchored = true
2461
	rng.BrickColor = color
2462
	rng.CanCollide = false
2463
	rng.FormFactor = 3
2464
	rng.Name = "Ring"
2465
	rng.Material = "Neon"
2466
	rng.Size = Vector3.new(1, 1, 1)
2467
	rng.Transparency = 0
2468
	rng.TopSurface = 0
2469
	rng.BottomSurface = 0
2470
	rng.CFrame = pos
2471
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2472
	local rngm = Instance.new("SpecialMesh", rng)
2473
	rngm.MeshType = "Sphere"
2474
	rngm.Scale = vt(x1, y1, z1)
2475
	if rainbowmode == true then
2476
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2477
	end
2478
	local scaler2 = 1
2479
	local speeder = FastSpeed
2480
	if type == "Add" then
2481
		scaler2 = 1 * value
2482
	elseif type == "Divide" then
2483
		scaler2 = 1 / value
2484
	end
2485
	coroutine.resume(coroutine.create(function()
2486
		for i = 0, 10 / bonuspeed, 0.1 do
2487
			swait()
2488
			if rainbowmode == true then
2489
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2490
			end
2491
			if type == "Add" then
2492
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2493
			elseif type == "Divide" then
2494
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2495
			end
2496
			if chaosmode == true then
2497
				rng.BrickColor = BrickColor.random()
2498
			end
2499
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2500
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2501
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2502
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2503
		end
2504
		rng:Destroy()
2505
	end))
2506
end
2507
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2508
	local type = type
2509
	local rng = Instance.new("Part", char)
2510
	rng.Anchored = true
2511
	rng.BrickColor = color
2512
	rng.CanCollide = false
2513
	rng.FormFactor = 3
2514
	rng.Name = "Ring"
2515
	rng.Material = "Neon"
2516
	rng.Size = Vector3.new(1, 1, 1)
2517
	rng.Transparency = 1
2518
	rng.TopSurface = 0
2519
	rng.BottomSurface = 0
2520
	rng.CFrame = pos
2521
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2522
	local rngm = Instance.new("SpecialMesh", rng)
2523
	rngm.MeshType = "Sphere"
2524
	rngm.Scale = vt(x1, y1, z1)
2525
	if rainbowmode == true then
2526
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2527
	end
2528
	local scaler2 = 1
2529
	local speeder = FastSpeed
2530
	if type == "Add" then
2531
		scaler2 = 1 * value
2532
	elseif type == "Divide" then
2533
		scaler2 = 1 / value
2534
	end
2535
	coroutine.resume(coroutine.create(function()
2536
		for i = 0, 10 / bonuspeed, 0.1 do
2537
			swait()
2538
			if rainbowmode == true then
2539
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2540
			end
2541
			if type == "Add" then
2542
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2543
			elseif type == "Divide" then
2544
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2545
			end
2546
			if chaosmode == true then
2547
				rng.BrickColor = BrickColor.random()
2548
			end
2549
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2550
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2551
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2552
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2553
		end
2554
		rng:Destroy()
2555
	end))
2556
end
2557
function dmg(dude)
2558
	if dude.Name ~= Character then
2559
		local bgf = Instance.new("BodyGyro", dude.Head)
2560
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2561
		local val = Instance.new("BoolValue", dude)
2562
		val.Name = "IsHit"
2563
		local ds = coroutine.wrap(function()
2564
			dude:WaitForChild("Head"):BreakJoints()
2565
			wait(0.5)
2566
			targetted = nil
2567
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2568
			coroutine.resume(coroutine.create(function()
2569
				for i, v in pairs(dude:GetChildren()) do
2570
					if v:IsA("Accessory") then
2571
						v:Destroy()
2572
					end
2573
					if v:IsA("Humanoid") then
2574
						v:Destroy()
2575
					end
2576
					if v:IsA("CharacterMesh") then
2577
						v:Destroy()
2578
					end
2579
					if v:IsA("Model") then
2580
						v:Destroy()
2581
					end
2582
					if v:IsA("Part") or v:IsA("MeshPart") then
2583
						for x, o in pairs(v:GetChildren()) do
2584
							if o:IsA("Decal") then
2585
								o:Destroy()
2586
							end
2587
						end
2588
						coroutine.resume(coroutine.create(function()
2589
							v.Material = "Neon"
2590
							v.CanCollide = false
2591
							local bld = Instance.new("ParticleEmitter", v)
2592
							bld.LightEmission = 1
2593
							bld.Texture = "rbxassetid://284205403"
2594
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2595
							bld.Rate = 50
2596
							bld.Lifetime = NumberRange.new(1)
2597
							bld.Size = NumberSequence.new({
2598
								NumberSequenceKeypoint.new(0, 0.75, 0),
2599
								NumberSequenceKeypoint.new(1, 0, 0)
2600
							})
2601
							bld.Transparency = NumberSequence.new({
2602
								NumberSequenceKeypoint.new(0, 0, 0),
2603
								NumberSequenceKeypoint.new(1, 1, 0)
2604
							})
2605
							bld.Speed = NumberRange.new(0, 0)
2606
							bld.VelocitySpread = 50000
2607
							bld.Rotation = NumberRange.new(-500, 500)
2608
							bld.RotSpeed = NumberRange.new(-500, 500)
2609
							local sbs = Instance.new("BodyPosition", v)
2610
							sbs.P = 3000
2611
							sbs.D = 1000
2612
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2613
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2614
							v.Color = Color3.new(1, 1, 1)
2615
							coroutine.resume(coroutine.create(function()
2616
								for i = 0, 49 do
2617
									swait(1)
2618
									v.Transparency = v.Transparency + 0.02
2619
								end
2620
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2621
								bld.Speed = NumberRange.new(1, 5)
2622
								bld.Acceleration = vt(0, 10, 0)
2623
								wait(0.5)
2624
								bld.Enabled = false
2625
								wait(3)
2626
								v:Destroy()
2627
								dude:Destroy()
2628
							end))
2629
						end))
2630
					end
2631
				end
2632
			end))
2633
		end)
2634
		ds()
2635
	end
2636
end
2637
function FindNearestHead(Position, Distance, SinglePlayer)
2638
	if SinglePlayer then
2639
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2640
	end
2641
	local List = {}
2642
	for i, v in pairs(workspace:GetChildren()) do
2643
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2644
			table.insert(List, v)
2645
		end
2646
	end
2647
	return List
2648
end
2649
function FaceMouse()
2650
	Cam = workspace.CurrentCamera
2651
	return {
2652
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2653
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2654
	}
2655
end
2656
function FaceMouse2()
2657
	Cam = workspace.CurrentCamera
2658
	return {
2659
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2660
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2661
	}
2662
end
2663
local ModeOfGlitch = 1
2664
local storehumanoidWS = 16
2665
function ExtinctiveHeartbreak()
2666
	local targetted
2667
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2668
		targetted = mouse.Target.Parent
2669
	end
2670
	if targetted ~= nil then
2671
		attack = true
2672
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2673
		for i = 0, 9 do
2674
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2675
		end
2676
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2677
		local originalpos = root.CFrame
2678
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2679
		for i = 0, 9 do
2680
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2681
		end
2682
		hum.WalkSpeed = 0
2683
		targetted.Head.Anchored = true
2684
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2685
		for i = 0, 2, 0.1 do
2686
			swait()
2687
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2688
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2689
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2690
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2691
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2692
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2693
		end
2694
		coroutine.resume(coroutine.create(function()
2695
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2696
			bld.LightEmission = 0.1
2697
			bld.Texture = "rbxassetid://284205403"
2698
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2699
			bld.Rate = 500
2700
			bld.Lifetime = NumberRange.new(1)
2701
			bld.Size = NumberSequence.new({
2702
				NumberSequenceKeypoint.new(0, 2, 0),
2703
				NumberSequenceKeypoint.new(1, 0, 0)
2704
			})
2705
			bld.Acceleration = vt(0, -25, 0)
2706
			bld.Transparency = NumberSequence.new({
2707
				NumberSequenceKeypoint.new(0, 0, 0),
2708
				NumberSequenceKeypoint.new(1, 0, 0)
2709
			})
2710
			bld.Speed = NumberRange.new(10, 50)
2711
			bld.EmissionDirection = "Front"
2712
			bld.VelocitySpread = 25
2713
			bld.Rotation = NumberRange.new(-500, 500)
2714
			bld.RotSpeed = NumberRange.new(-500, 500)
2715
		end))
2716
		coroutine.resume(coroutine.create(function()
2717
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2718
			bld.LightEmission = 0.1
2719
			bld.Texture = "rbxassetid://284205403"
2720
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2721
			bld.Rate = 500
2722
			bld.Lifetime = NumberRange.new(1)
2723
			bld.Size = NumberSequence.new({
2724
				NumberSequenceKeypoint.new(0, 2, 0),
2725
				NumberSequenceKeypoint.new(1, 0, 0)
2726
			})
2727
			bld.Acceleration = vt(0, -25, 0)
2728
			bld.Transparency = NumberSequence.new({
2729
				NumberSequenceKeypoint.new(0, 0, 0),
2730
				NumberSequenceKeypoint.new(1, 0, 0)
2731
			})
2732
			bld.Speed = NumberRange.new(10, 50)
2733
			bld.EmissionDirection = "Front"
2734
			bld.VelocitySpread = 25
2735
			bld.Rotation = NumberRange.new(-500, 500)
2736
			bld.RotSpeed = NumberRange.new(-500, 500)
2737
		end))
2738
		CameraEnshaking(5, 5)
2739
		game:GetService("Debris"):AddItem(bld, 3)
2740
		dmg(targetted)
2741
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2742
		for i = 0, 1, 0.1 do
2743
			swait()
2744
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2745
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2746
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2747
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2748
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2749
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2750
		end
2751
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2752
		for i = 0, 9 do
2753
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2754
		end
2755
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2756
		root.CFrame = originalpos
2757
		for i = 0, 9 do
2758
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2759
		end
2760
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2761
		bld.Enabled = false
2762
		attack = false
2763
		hum.WalkSpeed = storehumanoidWS
2764
	end
2765
end
2766
function PureBomb()
2767
	attack = true
2768
	local orb = Instance.new("Part", char)
2769
	orb.Anchored = true
2770
	orb.BrickColor = BrickColor.new("Toothpaste")
2771
	orb.CanCollide = false
2772
	orb.FormFactor = 3
2773
	orb.Name = "Ring"
2774
	orb.Material = "Neon"
2775
	orb.Size = Vector3.new(1, 1, 1)
2776
	orb.Transparency = 0
2777
	orb.TopSurface = 0
2778
	orb.BottomSurface = 0
2779
	local orbm = Instance.new("SpecialMesh", orb)
2780
	orbm.MeshType = "Sphere"
2781
	orbm.Name = "SizeMesh"
2782
	orbm.Scale = vt(0, 0, 0)
2783
	local scaled = 0.1
2784
	local posid = 0
2785
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2786
	for i = 0, 5, 0.1 do
2787
		swait()
2788
		scaled = scaled - 0.001
2789
		posid = posid - scaled
2790
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2791
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2792
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2793
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2794
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2795
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2796
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2797
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2798
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2799
	end
2800
	for i = 0, 2, 0.1 do
2801
		swait()
2802
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2803
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2804
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2805
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2806
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2807
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2808
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2809
	end
2810
	coroutine.resume(coroutine.create(function()
2811
		orb.Anchored = false
2812
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2813
		local a = Instance.new("Part", workspace)
2814
		a.Name = "Direction"
2815
		a.Anchored = true
2816
		a.BrickColor = bc("Bright red")
2817
		a.Material = "Neon"
2818
		a.Transparency = 1
2819
		a.CanCollide = false
2820
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2821
		local ignore = orb
2822
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2823
		a.BottomSurface = 10
2824
		a.TopSurface = 10
2825
		local distance = (orb.CFrame.p - position).magnitude
2826
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2827
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2828
		orb.CFrame = a.CFrame
2829
		a:Destroy()
2830
		local bv = Instance.new("BodyVelocity")
2831
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2832
		bv.velocity = orb.CFrame.lookVector * 125
2833
		bv.Parent = orb
2834
		local hitted = false
2835
		game:GetService("Debris"):AddItem(orb, 15)
2836
		wait()
2837
		local hit = orb.Touched:connect(function(hit)
2838
			if hitted == false then
2839
				hitted = true
2840
				CameraEnshaking(10, 2.5)
2841
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2842
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
2843
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2844
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2845
				for i = 0, 9 do
2846
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2847
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2848
				end
2849
				orb.Anchored = true
2850
				orb.Transparency = 1
2851
				wait(8)
2852
				orb:Destroy()
2853
			end
2854
		end)
2855
	end))
2856
	for i = 0, 1, 0.1 do
2857
		swait()
2858
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2859
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2860
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
2861
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
2862
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
2863
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2864
	end
2865
	attack = false
2866
end
2867
function ChaosGroundStrike()
2868
	attack = true
2869
	for i = 0, 2, 0.1 do
2870
		swait()
2871
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2872
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2873
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2874
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2875
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2876
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2877
	end
2878
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
2879
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
2880
	CameraEnshaking(4, 12)
2881
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
2882
		if v:FindFirstChild("Head") then
2883
			dmg(v)
2884
		end
2885
	end
2886
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
2887
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
2888
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
2889
	for i = 0, 2, 0.1 do
2890
		swait()
2891
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2892
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2893
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2894
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2895
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2896
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2897
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2898
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2899
	end
2900
	attack = false
2901
end
2902
function ChaosBegone()
2903
	attack = true
2904
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
2905
	for i = 0, 10, 0.1 do
2906
		swait()
2907
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2908
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2909
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2910
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2911
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2912
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2913
	end
2914
	chatfunc("DIE!!", BrickColor.random().Color)
2915
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
2916
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
2917
	CameraEnshaking(5, 25)
2918
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
2919
		if v:FindFirstChild("Head") then
2920
			dmg(v)
2921
		end
2922
	end
2923
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
2924
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
2925
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
2926
	for i = 0, 3, 0.1 do
2927
		swait()
2928
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2929
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2930
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2931
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2932
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2933
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2934
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2935
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2936
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2937
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2938
	end
2939
	attack = false
2940
end
2941
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
2942
	local orb = Instance.new("Part", char)
2943
	orb.Anchored = true
2944
	orb.BrickColor = color
2945
	orb.CanCollide = false
2946
	orb.FormFactor = 3
2947
	orb.Name = "Ring"
2948
	orb.Material = "Neon"
2949
	orb.Size = Vector3.new(1, 1, 1)
2950
	orb.Transparency = 0
2951
	orb.TopSurface = 0
2952
	orb.BottomSurface = 0
2953
	local orbm = Instance.new("SpecialMesh", orb)
2954
	orbm.MeshType = "Sphere"
2955
	orb.CFrame = positted
2956
	orbm.Name = "SizeMesh"
2957
	orbm.Scale = vt(1, 1, 1)
2958
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
2959
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
2960
	coroutine.resume(coroutine.create(function()
2961
		wait(timer)
2962
		CameraEnshaking(3, ShakePower)
2963
		orb.Transparency = 1
2964
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
2965
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
2966
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
2967
		wait(3)
2968
		orb:Destroy()
2969
	end))
2970
end
2971
function orb_spawn(positted, timer)
2972
	local randomcol = math.random(1, 2)
2973
	local orb = Instance.new("Part", char)
2974
	orb.Anchored = true
2975
	if randomcol == 1 then
2976
		orb.BrickColor = BrickColor.new("White")
2977
	elseif randomcol == 2 then
2978
		orb.BrickColor = BrickColor.new("Really black")
2979
	end
2980
	orb.CanCollide = false
2981
	orb.FormFactor = 3
2982
	orb.Name = "Ring"
2983
	orb.Material = "Neon"
2984
	orb.Size = Vector3.new(1, 1, 1)
2985
	orb.Transparency = 0
2986
	orb.TopSurface = 0
2987
	orb.BottomSurface = 0
2988
	local orbm = Instance.new("SpecialMesh", orb)
2989
	orbm.MeshType = "Sphere"
2990
	orb.CFrame = positted
2991
	orbm.Name = "SizeMesh"
2992
	orbm.Scale = vt(1, 1, 1)
2993
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
2994
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
2995
	for i = 0, 2 do
2996
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
2997
	end
2998
	coroutine.resume(coroutine.create(function()
2999
		wait(timer)
3000
		CameraEnshaking(3, 2)
3001
		orb.Transparency = 1
3002
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3003
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3004
		for i = 0, 4 do
3005
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3006
		end
3007
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3008
		wait(3)
3009
		orb:Destroy()
3010
	end))
3011
end
3012
function scattercorrupt()
3013
	attack = true
3014
	local rot = 0
3015
	local randomrotations = math.random(1, 2)
3016
	local lookv = 2.5
3017
	local power = 5
3018
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3019
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3020
	for i = 0, 9 do
3021
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3022
	end
3023
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3024
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3025
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3026
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3027
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3028
	local hite = Instance.new("Part", char)
3029
	hite.Anchored = true
3030
	hite.CanCollide = false
3031
	hite.FormFactor = 3
3032
	hite.Name = "Ring"
3033
	hite.Material = "Neon"
3034
	hite.Size = Vector3.new(1, 1, 1)
3035
	hite.Transparency = 1
3036
	hite.TopSurface = 0
3037
	hite.BottomSurface = 0
3038
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3039
	local rem = Instance.new("Part", char)
3040
	rem.Anchored = true
3041
	rem.CanCollide = false
3042
	rem.FormFactor = 3
3043
	rem.Name = "Ring"
3044
	rem.Material = "Neon"
3045
	rem.Size = Vector3.new(1, 1, 1)
3046
	rem.Transparency = 1
3047
	rem.TopSurface = 0
3048
	rem.BottomSurface = 0
3049
	rem.CFrame = hite.CFrame
3050
	local rem2 = rem:Clone()
3051
	rem2.Parent = char
3052
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3053
	local rem3 = rem:Clone()
3054
	rem3.Parent = char
3055
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3056
	local rem4 = rem:Clone()
3057
	rem4.Parent = char
3058
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3059
	hite:Destroy()
3060
	coroutine.resume(coroutine.create(function()
3061
		for i = 0, 24 do
3062
			swait(1)
3063
			if randomrotations == 1 then
3064
				rot = rot + 1
3065
			elseif randomrotations == 2 then
3066
				rot = rot - 1
3067
			end
3068
			power = power + 0.5
3069
			lookv = lookv + 7.5
3070
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3071
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3072
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3073
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3074
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3075
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3076
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3077
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3078
		end
3079
	end))
3080
	attack = false
3081
end
3082
function yinyangi()
3083
	attack = true
3084
	for i = 0, 2, 0.1 do
3085
		swait()
3086
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3087
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3088
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3089
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3090
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3091
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3092
	end
3093
	local bv = Instance.new("BodyVelocity")
3094
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3095
	bv.velocity = root.CFrame.lookVector * 175
3096
	bv.Parent = root
3097
	for Rotations = 0, 9 do
3098
		for i = 0, 1, 0.5 do
3099
			swait()
3100
			bv.velocity = root.CFrame.lookVector * 175
3101
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3102
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3103
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3104
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3105
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3106
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3107
		end
3108
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3109
		for i = 0, 1, 0.5 do
3110
			swait()
3111
			bv.velocity = root.CFrame.lookVector * 175
3112
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3113
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3114
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3115
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3116
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3117
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3118
		end
3119
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3120
		for i = 0, 1, 0.5 do
3121
			swait()
3122
			bv.velocity = root.CFrame.lookVector * 175
3123
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3124
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3125
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3126
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3127
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3128
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3129
		end
3130
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3131
		for i = 0, 1, 0.5 do
3132
			swait()
3133
			bv.velocity = root.CFrame.lookVector * 175
3134
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3135
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3136
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3137
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3138
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3139
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3140
		end
3141
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3142
	end
3143
	bv:Destroy()
3144
	attack = false
3145
end
3146
function Wip()
3147
	attack = true
3148
	local rngb = Instance.new("Part", char)
3149
	rngb.Anchored = true
3150
	rngb.BrickColor = origcolor
3151
	rngb.CanCollide = false
3152
	rngb.FormFactor = 3
3153
	rngb.Name = "Ring"
3154
	rngb.Material = "Neon"
3155
	rngb.Size = Vector3.new(1, 0.05, 1)
3156
	rngb.Transparency = 1
3157
	rngb.TopSurface = 0
3158
	rngb.BottomSurface = 0
3159
	local rngmb = Instance.new("SpecialMesh", rngb)
3160
	rngmb.MeshType = "Brick"
3161
	rngmb.Name = "SizeMesh"
3162
	rngmb.Scale = vt(0, 1, 0)
3163
	local orb = rngb:Clone()
3164
	orb.Parent = char
3165
	orb.Transparency = 0
3166
	orb.BrickColor = BrickColor.new("White")
3167
	orb.Size = vt(1, 1, 1)
3168
	local orbmish = orb.SizeMesh
3169
	orbmish.Scale = vt(0, 0, 0)
3170
	orbmish.MeshType = "Sphere"
3171
	local orbe = rngb:Clone()
3172
	orbe.Parent = char
3173
	orbe.Transparency = 0.5
3174
	orbe.BrickColor = BrickColor.new("New Yeller")
3175
	orbe.Size = vt(1, 1, 1)
3176
	local orbmish2 = orbe.SizeMesh
3177
	orbmish2.Scale = vt(0, 0, 0)
3178
	orbmish2.MeshType = "Sphere"
3179
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3180
	rngb:Destroy()
3181
	for i = 0, 5, 0.1 do
3182
		swait()
3183
		if rainbowmode == true then
3184
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3185
		end
3186
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3187
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3188
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3189
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3190
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3191
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3192
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3193
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3194
		RootPart.CFrame = FaceMouse()[1]
3195
	end
3196
	orbe.Transparency = 1
3197
	orb.Transparency = 1
3198
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3199
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3200
	local a = Instance.new("Part", Character)
3201
	a.Name = "Direction"
3202
	a.Anchored = true
3203
	a.BrickColor = bc("White")
3204
	a.Material = "Neon"
3205
	a.Transparency = 0
3206
	a.Shape = "Cylinder"
3207
	a.CanCollide = false
3208
	local a2 = Instance.new("Part", Character)
3209
	a2.Name = "Direction"
3210
	a2.Anchored = true
3211
	a2.BrickColor = bc("New Yeller")
3212
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3213
	a2.Material = "Neon"
3214
	a2.Transparency = 0.5
3215
	a2.Shape = "Cylinder"
3216
	a2.CanCollide = false
3217
	local ba = Instance.new("Part", Character)
3218
	ba.Name = "HitDirect"
3219
	ba.Anchored = true
3220
	ba.BrickColor = bc("Really black")
3221
	ba.Material = "Neon"
3222
	ba.Transparency = 1
3223
	ba.CanCollide = false
3224
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3225
	local ignore = Character
3226
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3227
	a.BottomSurface = 10
3228
	a.TopSurface = 10
3229
	a2.BottomSurface = 10
3230
	a2.TopSurface = 10
3231
	local distance = (orb.CFrame.p - position).magnitude
3232
	a.Size = Vector3.new(distance, 1, 1)
3233
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3234
	a2.Size = Vector3.new(distance, 1, 1)
3235
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3236
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3237
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3238
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3239
	game:GetService("Debris"):AddItem(a, 20)
3240
	game:GetService("Debris"):AddItem(a2, 20)
3241
	game:GetService("Debris"):AddItem(ba, 20)
3242
	local msh = Instance.new("SpecialMesh", a)
3243
	msh.MeshType = "Cylinder"
3244
	msh.Scale = vt(1, 25, 25)
3245
	local msh2 = Instance.new("SpecialMesh", a2)
3246
	msh2.MeshType = "Cylinder"
3247
	msh2.Scale = vt(1, 30, 30)
3248
	for i = 0, 10, 0.1 do
3249
		swait()
3250
		CameraEnshaking(1, 5)
3251
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3252
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3253
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3254
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3255
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3256
		distance = (orb.CFrame.p - position).magnitude
3257
		if typrot == 1 then
3258
			rotation = rotation + 2.5
3259
		elseif typrot == 2 then
3260
			rotation = rotation - 2.5
3261
		end
3262
		RootPart.CFrame = FaceMouse()[1]
3263
		a.Size = Vector3.new(distance, 1, 1)
3264
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3265
		a2.Size = Vector3.new(distance, 1, 1)
3266
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3267
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3268
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3269
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3270
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3271
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3272
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3273
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3274
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3275
	end
3276
	a:Destroy()
3277
	a2:Destroy()
3278
	ba:Destroy()
3279
	orb:Destroy()
3280
	orbe:Destroy()
3281
	attack = false
3282
end
3283
function UniversalSpark()
3284
	attack = true
3285
	local rngb = Instance.new("Part", char)
3286
	rngb.Anchored = true
3287
	rngb.BrickColor = origcolor
3288
	rngb.CanCollide = false
3289
	rngb.FormFactor = 3
3290
	rngb.Name = "Ring"
3291
	rngb.Material = "Neon"
3292
	rngb.Size = Vector3.new(1, 0.05, 1)
3293
	rngb.Transparency = 1
3294
	rngb.TopSurface = 0
3295
	rngb.BottomSurface = 0
3296
	local rngmb = Instance.new("SpecialMesh", rngb)
3297
	rngmb.MeshType = "Brick"
3298
	rngmb.Name = "SizeMesh"
3299
	rngmb.Scale = vt(0, 1, 0)
3300
	local orb = rngb:Clone()
3301
	orb.Parent = char
3302
	orb.Transparency = 0
3303
	orb.BrickColor = BrickColor.new("White")
3304
	orb.Size = vt(1, 1, 1)
3305
	local orbmish = orb.SizeMesh
3306
	orbmish.Scale = vt(0, 0, 0)
3307
	orbmish.MeshType = "Sphere"
3308
	local orbe = rngb:Clone()
3309
	orbe.Parent = char
3310
	orbe.Transparency = 0.5
3311
	orbe.BrickColor = BrickColor.new("New Yeller")
3312
	orbe.Size = vt(1, 1, 1)
3313
	local orbmish2 = orbe.SizeMesh
3314
	orbmish2.Scale = vt(0, 0, 0)
3315
	orbmish2.MeshType = "Sphere"
3316
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3317
	rngb:Destroy()
3318
	for i = 0, 5, 0.1 do
3319
		swait()
3320
		if rainbowmode == true then
3321
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3322
		end
3323
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3324
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3325
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3326
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3327
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3328
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3329
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3330
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3331
		RootPart.CFrame = FaceMouse()[1]
3332
	end
3333
	orbe.Transparency = 1
3334
	orb.Transparency = 1
3335
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3336
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3337
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3338
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3339
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3340
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3341
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3342
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3343
	local xd = Instance.new("Sound", char)
3344
	xd.SoundId = "rbxassetid://445796828"
3345
	xd.Pitch = 0.75
3346
	xd.Looped = true
3347
	xd.Volume = 1.25
3348
	xd:Play()
3349
	local a = Instance.new("Part", Character)
3350
	a.Name = "Direction"
3351
	a.Anchored = true
3352
	a.BrickColor = bc("Alder")
3353
	a.Color = MAINRUINCOLOR.Color
3354
	a.Material = "Neon"
3355
	a.Transparency = 0.5
3356
	a.Shape = "Cylinder"
3357
	a.CanCollide = false
3358
	local a2 = Instance.new("Part", Character)
3359
	a2.Name = "Direction"
3360
	a2.Anchored = true
3361
	a2.BrickColor = bc("New Yeller")
3362
	a2.Color = MAINRUINCOLOR.Color
3363
	a2.Material = "Neon"
3364
	a2.Transparency = 0.5
3365
	a2.Shape = "Cylinder"
3366
	a2.CanCollide = false
3367
	local ba = Instance.new("Part", Character)
3368
	ba.Name = "HitDirect"
3369
	ba.Anchored = true
3370
	ba.BrickColor = bc("Really black")
3371
	ba.Material = "Neon"
3372
	ba.Transparency = 1
3373
	ba.CanCollide = false
3374
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3375
	local ignore = Character
3376
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3377
	a.BottomSurface = 10
3378
	a.TopSurface = 10
3379
	a2.BottomSurface = 10
3380
	a2.TopSurface = 10
3381
	local distance = (orb.CFrame.p - position).magnitude
3382
	a.Size = Vector3.new(distance, 1, 1)
3383
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3384
	a2.Size = Vector3.new(distance, 1, 1)
3385
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3386
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3387
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3388
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3389
	game:GetService("Debris"):AddItem(a, 60)
3390
	game:GetService("Debris"):AddItem(a2, 60)
3391
	game:GetService("Debris"):AddItem(ba, 60)
3392
	local outerscale = 0
3393
	local msh = Instance.new("SpecialMesh", a)
3394
	msh.MeshType = "Cylinder"
3395
	msh.Scale = vt(1, 0, 0)
3396
	local msh2 = Instance.new("SpecialMesh", a2)
3397
	msh2.MeshType = "Cylinder"
3398
	msh2.Scale = vt(1, 0, 0)
3399
	for i = 0, 2, 0.1 do
3400
		swait()
3401
		CameraEnshaking(1, 1)
3402
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3403
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3404
		outerscale = outerscale - 0.015
3405
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3406
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3407
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3408
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3409
		distance = (orb.CFrame.p - position).magnitude
3410
		if typrot == 1 then
3411
			rotation = rotation + 2.5
3412
		elseif typrot == 2 then
3413
			rotation = rotation - 2.5
3414
		end
3415
		RootPart.CFrame = FaceMouse()[1]
3416
		a.Size = Vector3.new(distance, 1, 1)
3417
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3418
		a2.Size = Vector3.new(distance, 1, 1)
3419
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3420
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3421
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3422
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3423
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3424
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3425
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3426
	end
3427
	for z = 0, 2 do
3428
		for i = 0, 4, 0.1 do
3429
			swait()
3430
			CameraEnshaking(1, 1)
3431
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3432
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3433
			outerscale = outerscale + 0.015
3434
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3435
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3436
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3437
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3438
			distance = (orb.CFrame.p - position).magnitude
3439
			if typrot == 1 then
3440
				rotation = rotation + 2.5
3441
			elseif typrot == 2 then
3442
				rotation = rotation - 2.5
3443
			end
3444
			RootPart.CFrame = FaceMouse()[1]
3445
			a.Size = Vector3.new(distance, 1, 1)
3446
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3447
			a2.Size = Vector3.new(distance, 1, 1)
3448
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3449
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3450
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3451
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3452
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3453
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3454
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3455
		end
3456
		for i = 0, 4, 0.1 do
3457
			swait()
3458
			CameraEnshaking(1, 1)
3459
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3460
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3461
			outerscale = outerscale - 0.015
3462
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3463
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3464
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3465
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3466
			distance = (orb.CFrame.p - position).magnitude
3467
			if typrot == 1 then
3468
				rotation = rotation + 2.5
3469
			elseif typrot == 2 then
3470
				rotation = rotation - 2.5
3471
			end
3472
			RootPart.CFrame = FaceMouse()[1]
3473
			a.Size = Vector3.new(distance, 1, 1)
3474
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3475
			a2.Size = Vector3.new(distance, 1, 1)
3476
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3477
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3478
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3479
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3480
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3481
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3482
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3483
		end
3484
	end
3485
	for i = 0, 4, 0.1 do
3486
		swait()
3487
		CameraEnshaking(1, 1)
3488
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3489
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3490
		xd.Volume = xd.Volume - 0.025
3491
		a.Transparency = a.Transparency + 0.025
3492
		a2.Transparency = a2.Transparency + 0.025
3493
		outerscale = outerscale - 0.015
3494
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3495
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3496
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3497
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3498
		distance = (orb.CFrame.p - position).magnitude
3499
		if typrot == 1 then
3500
			rotation = rotation + 2.5
3501
		elseif typrot == 2 then
3502
			rotation = rotation - 2.5
3503
		end
3504
		RootPart.CFrame = FaceMouse()[1]
3505
		a.Size = Vector3.new(distance, 1, 1)
3506
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3507
		a2.Size = Vector3.new(distance, 1, 1)
3508
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3509
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3510
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3511
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3512
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3513
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3514
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3515
	end
3516
	xd:Destroy()
3517
	a:Destroy()
3518
	a2:Destroy()
3519
	ba:Destroy()
3520
	orb:Destroy()
3521
	orbe:Destroy()
3522
	attack = false
3523
end
3524
function resetmode()
3525
	rainbowmode = false
3526
	chaosmode = false
3527
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3528
	ModeOfGlitch = 1
3529
	storehumanoidWS = 16
3530
	for i, v in pairs(mw2:GetChildren()) do
3531
		if v:IsA("Part") then
3532
			v.BrickColor = BrickColor.new("Really red")
3533
			v.Material = "Neon"
3534
		end
3535
	end
3536
	for i, v in pairs(mw1:GetChildren()) do
3537
		if v:IsA("Part") then
3538
			v.Transparency = 1
3539
			v.BrickColor = BrickColor.new("Really red")
3540
			v.Material = "Neon"
3541
		end
3542
	end
3543
	MAINRUINCOLOR = BrickColor.new("Really red")
3544
	hum.WalkSpeed = 16
3545
	newTheme("rbxassetid://415898123", 0, 1, 10)
3546
	for i, v in pairs(m:GetChildren()) do
3547
		if v:IsA("Part") then
3548
			v.BrickColor = BrickColor.new("Really black")
3549
			v.Material = "Glass"
3550
		end
3551
	end
3552
	for i, v in pairs(m2:GetChildren()) do
3553
		if v:IsA("Part") then
3554
			v.BrickColor = BrickColor.new("Crimson")
3555
			v.Material = "Granite"
3556
		end
3557
	end
3558
	for i, v in pairs(m3:GetChildren()) do
3559
		if v:IsA("Part") then
3560
			v.BrickColor = BrickColor.new("Really red")
3561
			v.Material = "Neon"
3562
		end
3563
	end
3564
	for i, v in pairs(extrawingmod1:GetChildren()) do
3565
		if v:IsA("Part") then
3566
			v.Transparency = 1
3567
			v.BrickColor = BrickColor.new("White")
3568
			v.Material = "Neon"
3569
		end
3570
	end
3571
	for i, v in pairs(extrawingmod2:GetChildren()) do
3572
		if v:IsA("Part") then
3573
			v.Transparency = 1
3574
			v.BrickColor = BrickColor.new("White")
3575
			v.Material = "Neon"
3576
		end
3577
	end
3578
end
3579
function attackone()
3580
	attack = true
3581
	for i = 0, 1, 0.1 do
3582
		swait()
3583
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3584
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3585
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3586
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3587
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3588
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3589
	end
3590
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3591
	local hitb = Instance.new("Part", char)
3592
	hitb.Anchored = true
3593
	hitb.CanCollide = false
3594
	hitb.FormFactor = 3
3595
	hitb.Name = "Ring"
3596
	hitb.Material = "Neon"
3597
	hitb.Size = Vector3.new(1, 1, 1)
3598
	hitb.Transparency = 1
3599
	hitb.TopSurface = 0
3600
	hitb.BottomSurface = 0
3601
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3602
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3603
	hitb:Destroy()
3604
	for i = 0, 1, 0.1 do
3605
		swait()
3606
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3607
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3608
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3609
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3610
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3611
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3612
	end
3613
	attack = false
3614
end
3615
function attacktwo()
3616
	attack = true
3617
	for i = 0, 1, 0.1 do
3618
		swait()
3619
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3620
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3621
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3622
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3623
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3624
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3625
	end
3626
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3627
	local hitb = Instance.new("Part", char)
3628
	hitb.Anchored = true
3629
	hitb.CanCollide = false
3630
	hitb.FormFactor = 3
3631
	hitb.Name = "Ring"
3632
	hitb.Material = "Neon"
3633
	hitb.Size = Vector3.new(1, 1, 1)
3634
	hitb.Transparency = 1
3635
	hitb.TopSurface = 0
3636
	hitb.BottomSurface = 0
3637
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3638
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3639
	hitb:Destroy()
3640
	for i = 0, 1, 0.1 do
3641
		swait()
3642
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3643
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3644
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3645
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3646
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3647
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3648
	end
3649
	attack = false
3650
end
3651
function attackthree()
3652
	attack = true
3653
	for i = 0, 1, 0.1 do
3654
		swait()
3655
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3656
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3657
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3658
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3659
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3660
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3661
	end
3662
	local distlook = 5
3663
	for i = 0, 4 do
3664
		swait(2)
3665
		CameraEnshaking(2, 3)
3666
		local hite = Instance.new("Part", char)
3667
		hite.Anchored = true
3668
		hite.CanCollide = false
3669
		hite.FormFactor = 3
3670
		hite.Name = "Ring"
3671
		hite.Material = "Neon"
3672
		hite.Size = Vector3.new(1, 1, 1)
3673
		hite.Transparency = 1
3674
		hite.TopSurface = 0
3675
		hite.BottomSurface = 0
3676
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3677
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3678
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3679
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3680
		for i = 0, 2 do
3681
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3682
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3683
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3684
		end
3685
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3686
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3687
		game:GetService("Debris"):AddItem(hite, 5)
3688
		distlook = distlook + 10
3689
	end
3690
	attack = false
3691
end
3692
local attacktype = 1
3693
mouse.Button1Down:connect(function()
3694
	if attack == false and attacktype == 1 then
3695
		attacktype = 2
3696
		attackone()
3697
	elseif attack == false and attacktype == 2 then
3698
		attacktype = 3
3699
		attacktwo()
3700
	elseif attack == false and attacktype == 3 then
3701
		attacktype = 1
3702
		attackthree()
3703
	elseif attack == false and attacktype == 4 then
3704
		attacktype = 1
3705
	end
3706
end)
3707
mouse.KeyDown:connect(function(k)
3708
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3709
		ModeOfGlitch = 2
3710
		storehumanoidWS = 16
3711
		hum.WalkSpeed = 16
3712
		rainbowmode = false
3713
		chaosmode = false
3714
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3715
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3716
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3717
		for i, v in pairs(mw2:GetChildren()) do
3718
			if v:IsA("Part") then
3719
				v.BrickColor = MAINRUINCOLOR
3720
				v.Material = "Neon"
3721
			end
3722
		end
3723
		for i, v in pairs(mw1:GetChildren()) do
3724
			if v:IsA("Part") then
3725
				v.Transparency = 1
3726
				v.BrickColor = MAINRUINCOLOR
3727
				v.Material = "Neon"
3728
			end
3729
		end
3730
		for i, v in pairs(m:GetChildren()) do
3731
			if v:IsA("Part") then
3732
				v.BrickColor = BrickColor.new("White")
3733
				v.Material = "Ice"
3734
			end
3735
		end
3736
		for i, v in pairs(m2:GetChildren()) do
3737
			if v:IsA("Part") then
3738
				v.BrickColor = BrickColor.new("Pastel light blue")
3739
				v.Material = "Glass"
3740
			end
3741
		end
3742
		for i, v in pairs(m3:GetChildren()) do
3743
			if v:IsA("Part") then
3744
				v.BrickColor = BrickColor.new("Toothpaste")
3745
				v.Material = "Neon"
3746
			end
3747
		end
3748
		for i, v in pairs(extrawingmod1:GetChildren()) do
3749
			if v:IsA("Part") then
3750
				v.Transparency = 1
3751
				v.BrickColor = BrickColor.new("White")
3752
				v.Material = "Neon"
3753
			end
3754
		end
3755
		for i, v in pairs(extrawingmod2:GetChildren()) do
3756
			if v:IsA("Part") then
3757
				v.Transparency = 1
3758
				v.BrickColor = BrickColor.new("White")
3759
				v.Material = "Neon"
3760
			end
3761
		end
3762
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3763
		resetmode()
3764
	end
3765
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3766
		ModeOfGlitch = 3
3767
		storehumanoidWS = 16
3768
		hum.WalkSpeed = 16
3769
		rainbowmode = false
3770
		chaosmode = false
3771
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3772
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
3773
		MAINRUINCOLOR = BrickColor.new("Royal purple")
3774
		for i, v in pairs(mw2:GetChildren()) do
3775
			if v:IsA("Part") then
3776
				v.BrickColor = MAINRUINCOLOR
3777
				v.Material = "Neon"
3778
			end
3779
		end
3780
		for i, v in pairs(mw1:GetChildren()) do
3781
			if v:IsA("Part") then
3782
				v.Transparency = 1
3783
				v.BrickColor = MAINRUINCOLOR
3784
				v.Material = "Neon"
3785
			end
3786
		end
3787
		for i, v in pairs(m:GetChildren()) do
3788
			if v:IsA("Part") then
3789
				v.BrickColor = BrickColor.new("Black")
3790
				v.Material = "Ice"
3791
			end
3792
		end
3793
		for i, v in pairs(m2:GetChildren()) do
3794
			if v:IsA("Part") then
3795
				v.BrickColor = BrickColor.new("Dark indigo")
3796
				v.Material = "Glass"
3797
			end
3798
		end
3799
		for i, v in pairs(m3:GetChildren()) do
3800
			if v:IsA("Part") then
3801
				v.BrickColor = BrickColor.new("Royal purple")
3802
				v.Material = "Neon"
3803
			end
3804
		end
3805
		for i, v in pairs(extrawingmod1:GetChildren()) do
3806
			if v:IsA("Part") then
3807
				v.Transparency = 1
3808
				v.BrickColor = BrickColor.new("White")
3809
				v.Material = "Neon"
3810
			end
3811
		end
3812
		for i, v in pairs(extrawingmod2:GetChildren()) do
3813
			if v:IsA("Part") then
3814
				v.Transparency = 1
3815
				v.BrickColor = BrickColor.new("White")
3816
				v.Material = "Neon"
3817
			end
3818
		end
3819
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
3820
		resetmode()
3821
	end
3822
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
3823
		ModeOfGlitch = 4
3824
		storehumanoidWS = 16
3825
		hum.WalkSpeed = 16
3826
		rainbowmode = false
3827
		chaosmode = true
3828
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
3829
		newTheme("rbxassetid://415898123", 0, 1, 10)
3830
		MAINRUINCOLOR = BrickColor.new("Black")
3831
		for i, v in pairs(mw2:GetChildren()) do
3832
			if v:IsA("Part") then
3833
				v.BrickColor = MAINRUINCOLOR
3834
				v.Material = "Neon"
3835
			end
3836
		end
3837
		for i, v in pairs(mw1:GetChildren()) do
3838
			if v:IsA("Part") then
3839
				v.Transparency = 0.75
3840
				v.BrickColor = BrickColor.random()
3841
				v.Material = "Neon"
3842
			end
3843
		end
3844
		for i, v in pairs(m:GetChildren()) do
3845
			if v:IsA("Part") then
3846
				v.BrickColor = BrickColor.new("Black")
3847
				v.Material = "Neon"
3848
			end
3849
		end
3850
		for i, v in pairs(m2:GetChildren()) do
3851
			if v:IsA("Part") then
3852
				v.BrickColor = BrickColor.random()
3853
				v.Material = "Neon"
3854
			end
3855
		end
3856
		for i, v in pairs(m3:GetChildren()) do
3857
			if v:IsA("Part") then
3858
				v.BrickColor = BrickColor.new("Black")
3859
				v.Material = "Neon"
3860
			end
3861
		end
3862
		for i, v in pairs(extrawingmod1:GetChildren()) do
3863
			if v:IsA("Part") then
3864
				v.Transparency = 1
3865
				v.BrickColor = BrickColor.new("White")
3866
				v.Material = "Neon"
3867
			end
3868
		end
3869
		for i, v in pairs(extrawingmod2:GetChildren()) do
3870
			if v:IsA("Part") then
3871
				v.Transparency = 1
3872
				v.BrickColor = BrickColor.new("White")
3873
				v.Material = "Neon"
3874
			end
3875
		end
3876
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
3877
		resetmode()
3878
	end
3879
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
3880
		ModeOfGlitch = 5
3881
		
3882
		storehumanoidWS = 16
3883
		hum.WalkSpeed = 16
3884
		rainbowmode = false
3885
		chaosmode = false
3886
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
3887
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
3888
   ModeOfGlitch = 1		
3889
		MAINRUINCOLOR = BrickColor.new("Really black")
3890
		for i, v in pairs(mw2:GetChildren()) do
3891
			if v:IsA("Part") then
3892
				v.BrickColor = MAINRUINCOLOR
3893
				v.Material = "Neon"
3894
			end
3895
		end
3896
		for i, v in pairs(mw1:GetChildren()) do
3897
			if v:IsA("Part") then
3898
				v.Transparency = 0
3899
				v.BrickColor = MAINRUINCOLOR
3900
				v.Material = "Neon"
3901
			end
3902
		end
3903
		for i, v in pairs(m:GetChildren()) do
3904
			if v:IsA("Part") then
3905
				v.BrickColor = BrickColor.new("Really black")
3906
				v.Material = "Ice"
3907
			end
3908
		end
3909
		for i, v in pairs(m2:GetChildren()) do
3910
			if v:IsA("Part") then
3911
				v.BrickColor = BrickColor.new("Really black")
3912
				v.Material = "Ice"
3913
			end
3914
		end
3915
		for i, v in pairs(m3:GetChildren()) do
3916
			if v:IsA("Part") then
3917
				v.BrickColor = BrickColor.new("Really black")
3918
				v.Material = "Neon"
3919
			end
3920
		end
3921
		for i, v in pairs(extrawingmod1:GetChildren()) do
3922
			if v:IsA("Part") then
3923
				v.Transparency = 1
3924
				v.BrickColor = BrickColor.new("White")
3925
				v.Material = "Neon"
3926
			end
3927
		end
3928
		for i, v in pairs(extrawingmod2:GetChildren()) do
3929
			if v:IsA("Part") then
3930
				v.Transparency = 1
3931
				v.BrickColor = BrickColor.new("White")
3932
				v.Material = "Neon"
3933
			end
3934
		end
3935
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
3936
		resetmode()
3937
	end
3938
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
3939
		ModeOfGlitch = 6
3940
		storehumanoidWS = 75
3941
		hum.WalkSpeed = 75
3942
		rainbowmode = false
3943
		chaosmode = false
3944
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
3945
		newTheme("rbxassetid://519067542", 0, 1, 1)
3946
		MAINRUINCOLOR = BrickColor.new("Really black")
3947
		for i, v in pairs(mw2:GetChildren()) do
3948
			if v:IsA("Part") then
3949
				v.BrickColor = BrickColor.new("White")
3950
				v.Material = "Neon"
3951
			end
3952
		end
3953
		for i, v in pairs(mw1:GetChildren()) do
3954
			if v:IsA("Part") then
3955
				v.Transparency = 0
3956
				v.BrickColor = BrickColor.new("Really black")
3957
				v.Material = "Neon"
3958
			end
3959
		end
3960
		for i, v in pairs(m:GetChildren()) do
3961
			if v:IsA("Part") then
3962
				v.BrickColor = BrickColor.new("White")
3963
				v.Material = "Ice"
3964
			end
3965
		end
3966
		for i, v in pairs(m2:GetChildren()) do
3967
			if v:IsA("Part") then
3968
				v.BrickColor = BrickColor.new("Really black")
3969
				v.Material = "Ice"
3970
			end
3971
		end
3972
		for i, v in pairs(m3:GetChildren()) do
3973
			if v:IsA("Part") then
3974
				v.BrickColor = BrickColor.new("White")
3975
				v.Material = "Neon"
3976
			end
3977
		end
3978
		for i, v in pairs(extrawingmod1:GetChildren()) do
3979
			if v:IsA("Part") then
3980
				v.Transparency = 1
3981
				v.BrickColor = BrickColor.new("White")
3982
				v.Material = "Neon"
3983
			end
3984
		end
3985
		for i, v in pairs(extrawingmod2:GetChildren()) do
3986
			if v:IsA("Part") then
3987
				v.Transparency = 1
3988
				v.BrickColor = BrickColor.new("White")
3989
				v.Material = "Neon"
3990
			end
3991
		end
3992
		
3993
		
3994
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
3995
		resetmode()
3996
	end
3997
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
3998
		ModeOfGlitch = 6127843
3999
		storehumanoidWS = 50
4000
		hum.WalkSpeed = 50
4001
		rainbowmode = true
4002
		chaosmode = false
4003
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4004
		newTheme("rbxassetid://152539141", 0, 1, 1)
4005
		MAINRUINCOLOR = BrickColor.new("White")
4006
		for i, v in pairs(mw2:GetChildren()) do
4007
			if v:IsA("Part") then
4008
				v.BrickColor = MAINRUINCOLOR
4009
				v.Material = "Neon"
4010
			end
4011
		end
4012
		for i, v in pairs(mw1:GetChildren()) do
4013
			if v:IsA("Part") then
4014
				v.Transparency = 0
4015
				v.BrickColor = MAINRUINCOLOR
4016
				v.Material = "Neon"
4017
			end
4018
		end
4019
		for i, v in pairs(m:GetChildren()) do
4020
			if v:IsA("Part") then
4021
				v.BrickColor = BrickColor.new("White")
4022
				v.Material = "Neon"
4023
			end
4024
		end
4025
		for i, v in pairs(m2:GetChildren()) do
4026
			if v:IsA("Part") then
4027
				v.BrickColor = BrickColor.new("White")
4028
				v.Material = "Neon"
4029
			end
4030
		end
4031
		for i, v in pairs(m3:GetChildren()) do
4032
			if v:IsA("Part") then
4033
				v.BrickColor = BrickColor.new("White")
4034
				v.Material = "Neon"
4035
			end
4036
		end
4037
		for i, v in pairs(extrawingmod1:GetChildren()) do
4038
			if v:IsA("Part") then
4039
				v.Transparency = 1
4040
				v.BrickColor = BrickColor.new("White")
4041
				v.Material = "Neon"
4042
			end
4043
		end
4044
		for i, v in pairs(extrawingmod2:GetChildren()) do
4045
			if v:IsA("Part") then
4046
				v.Transparency = 1
4047
				v.BrickColor = BrickColor.new("White")
4048
				v.Material = "Neon"
4049
			end
4050
		end
4051
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4052
		resetmode()
4053
	end
4054
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4055
		ModeOfGlitch = 1000000
4056
		storehumanoidWS = 100
4057
		hum.WalkSpeed = 100
4058
		rainbowmode = false
4059
		chaosmode = false
4060
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4061
		newTheme("rbxassetid://614032233", 0, 1, 1)
4062
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4063
		for i, v in pairs(mw2:GetChildren()) do
4064
			if v:IsA("Part") then
4065
				v.BrickColor = MAINRUINCOLOR
4066
				v.Material = "Neon"
4067
			end
4068
		end
4069
		for i, v in pairs(mw1:GetChildren()) do
4070
			if v:IsA("Part") then
4071
				v.Transparency = 0
4072
				v.BrickColor = MAINRUINCOLOR
4073
				v.Material = "Neon"
4074
			end
4075
		end
4076
		for i, v in pairs(m:GetChildren()) do
4077
			if v:IsA("Part") then
4078
				v.Color = Color3.new(0.5, 0, 1)
4079
				v.Material = "Neon"
4080
			end
4081
		end
4082
		for i, v in pairs(m2:GetChildren()) do
4083
			if v:IsA("Part") then
4084
				v.Color = Color3.new(0.25, 0, 1)
4085
				v.Material = "Neon"
4086
			end
4087
		end
4088
		for i, v in pairs(m3:GetChildren()) do
4089
			if v:IsA("Part") then
4090
				v.Color = Color3.new(0.45, 0, 1)
4091
				v.Material = "Neon"
4092
			end
4093
		end
4094
		for i, v in pairs(extrawingmod1:GetChildren()) do
4095
			if v:IsA("Part") then
4096
				v.Transparency = 0
4097
				v.Color = Color3.new(0.25, 0, 1)
4098
				v.Material = "Neon"
4099
			end
4100
		end
4101
		for i, v in pairs(extrawingmod2:GetChildren()) do
4102
			if v:IsA("Part") then
4103
				v.Transparency = 0
4104
				v.Color = Color3.new(0.5, 0, 1)
4105
				v.Material = "Neon"
4106
			end
4107
		end
4108
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4109
		resetmode()
4110
	end
4111
	if k == "l" and toggleTag == false then
4112
		toggleTag = true
4113
		text.TextTransparency = 0
4114
		text.TextStrokeTransparency = 0
4115
	elseif k == "l" and toggleTag == true then
4116
		toggleTag = false
4117
		text.TextTransparency = 1
4118
		text.TextStrokeTransparency = 1
4119
	end
4120
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4121
		ExtinctiveHeartbreak()
4122
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4123
		PureBomb()
4124
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4125
		scattercorrupt()
4126
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4127
		ChaosGroundStrike()
4128
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4129
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4130
		UniversalSpark()
4131
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4132
        scattercorrupt()
4133
        wait(1)
4134
        yinyangi()
4135
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4136
        scattercorrupt()
4137
        scattercorrupt()
4138
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4139
		yinyangi()
4140
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4141
		Wip()
4142
	end
4143
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4144
		ChaosBegone()
4145
	end
4146
end)
4147
coroutine.resume(coroutine.create(function()
4148
	while true do
4149
		swait(2)
4150
		if rainbowmode == true or ModeOfGlitch == 6 then
4151
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4152
		end
4153
	end
4154
end))
4155
coroutine.resume(coroutine.create(function()
4156
	while true do
4157
		swait(0.5)
4158
		if ModeOfGlitch == 1000000 then
4159
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4160
		end
4161
	end
4162
end))
4163
coroutine.resume(coroutine.create(function()
4164
	while true do
4165
		swait(2)
4166
		if chaosmode == true then
4167
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4168
			for i, v in pairs(mw1:GetChildren()) do
4169
				if v:IsA("Part") then
4170
					v.Transparency = 0.75
4171
					v.BrickColor = BrickColor.random()
4172
					v.Material = "Neon"
4173
				end
4174
			end
4175
			for i, v in pairs(m2:GetChildren()) do
4176
				if v:IsA("Part") then
4177
					v.BrickColor = BrickColor.random()
4178
					v.Material = "Neon"
4179
				end
4180
			end
4181
		end
4182
	end
4183
end))
4184
Humanoid.Name = "STARGLITCHER"
4185
Humanoid.MaxHealth = math.huge
4186
Humanoid.Health = math.huge
4187
Instance.new("ForceField", char).Visible = false
4188
Humanoid.Animator.Parent = nil
4189
idleanim = 0.4
4190
while true do
4191
	if rainbowmode == true then
4192
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4193
		MAINRUINCOLOR = BrickColor.new("White")
4194
		for i, v in pairs(m:GetChildren()) do
4195
			if v:IsA("Part") then
4196
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4197
			end
4198
		end
4199
		for i, v in pairs(m2:GetChildren()) do
4200
			if v:IsA("Part") then
4201
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4202
			end
4203
		end
4204
		for i, v in pairs(m3:GetChildren()) do
4205
			if v:IsA("Part") then
4206
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4207
			end
4208
		end
4209
		for i, v in pairs(mw1:GetChildren()) do
4210
			if v:IsA("Part") then
4211
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4212
				v.Material = "Neon"
4213
			end
4214
		end
4215
		for i, v in pairs(mw2:GetChildren()) do
4216
			if v:IsA("Part") then
4217
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4218
				v.Material = "Neon"
4219
			end
4220
		end
4221
	end
4222
	CameraManager()
4223
	swait()
4224
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4225
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4226
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4227
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4228
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4229
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4230
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4231
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4232
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4233
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4234
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4235
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4236
	sine = sine + change
4237
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4238
	local velderp = RootPart.Velocity.y
4239
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4240
	if equipped == true or equipped == false then
4241
		if attack == false then
4242
			idle = idle + 1
4243
		else
4244
			idle = 0
4245
		end
4246
		if not (idle >= 500) or attack == false then
4247
		end
4248
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4249
			Anim = "Jump"
4250
			if attack == false then
4251
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4252
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4253
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4254
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4255
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4256
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4257
			end
4258
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4259
			Anim = "Fall"
4260
			if attack == false then
4261
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4262
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4263
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4264
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4265
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4266
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4267
			end
4268
		elseif torvel < 1 and hitfloor ~= nil then
4269
			Anim = "Idle"
4270
			if attack == false then
4271
				if ModeOfGlitch == 1 then
4272
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4273
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4274
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4275
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4276
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4277
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4278
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4279
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4280
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4281
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4282
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4283
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4284
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4285
				elseif ModeOfGlitch == 3 then
4286
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4287
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4288
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4289
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4290
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4291
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4292
				elseif ModeOfGlitch == 4 then
4293
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4294
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4295
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4296
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4297
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4298
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4299
				elseif ModeOfGlitch == 5 then
4300
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4301
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4302
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4303
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4304
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4305
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4306
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4307
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4308
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4309
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4310
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4311
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4312
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4313
				end
4314
			end
4315
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4316
			Anim = "Walk"
4317
			if attack == false then
4318
				if ModeOfGlitch == 1 then
4319
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4320
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4321
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4322
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4323
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4324
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4325
				elseif ModeOfGlitch == 4 then
4326
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4327
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4328
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4329
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4330
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4331
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4332
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4333
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4334
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4335
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4336
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4337
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4338
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4339
				end
4340
			end
4341
		elseif torvel >= 22 and hitfloor ~= nil then
4342
			Anim = "Run"
4343
			if attack == false then
4344
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4345
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4346
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4347
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4348
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4349
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4350
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4351
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4352
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4353
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4354
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4355
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4356
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4357
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4358
				end
4359
			end
4360
		end
4361
	end
4362
end